Personalized virtual image interactive playing method and device based on identity recognition

By configuring and binding virtual avatars within scenic areas using identity recognition technology, the lack of interactivity in existing scenic area check-in devices has been solved, enabling the display and synchronization of personalized virtual avatars and enhancing the visitor experience.

CN121523581APending Publication Date: 2026-02-13GUANGZHOU LEAFUN CULTURE SCI & TECH
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Patent Information

Application Number
CN202411278684.1
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-09-12
Publication Date
2026-02-13

AI Technical Summary

Technical Problem

Existing check-in devices in scenic areas are mainly limited to basic ticket verification and headcount counting, lacking interactive functions to provide tourists with fun and enjoyment.

Method used

By using identity recognition technology, the first display device scans the user terminal's identity code, configures and binds the virtual avatar, and displays it on the second display device, thereby realizing personalized configuration and synchronous display of the virtual avatar and enhancing the interactivity of the game scene.

Benefits of technology

It enhances user interactivity and gameplay experience by allowing users to customize their virtual avatars and display them in real time, thereby increasing user engagement and immersion.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention discloses a personalized virtual image interactive playing method and device based on identity recognition. The method is applied to a first display device, and comprises the following steps: scanning an identity identification code of a user terminal through a first code scanner; displaying a virtual image configuration interface in the first display screen; in response to a configuration operation on the at least one configuration item, configuring the to-be-configured virtual image according to a configuration content corresponding to the configuration operation to obtain a target virtual image; and binding the target virtual image with the identity identification code to obtain binding information, and sending the binding information to a second display device, so that the second display device displays the target virtual image according to the binding information under the condition that the identity identification code is detected. Through the personalized virtual image interactive playing method and device based on identity recognition, the interactivity of the user in the playing scene can be improved, and the playing experience of the user in the playing scene is improved.
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Description

Technical Field

[0001] This application relates to the field of interactive technology, specifically to a method and apparatus for interactive gameplay with a personalized virtual avatar based on identity recognition. Background Technology

[0002] Currently, most of the check-in devices in scenic areas are limited to basic ticket verification functions, i.e., confirming whether tourists are qualified to enter the scenic area. Some scenic areas also have additional functions such as people counting and route navigation, but none of them can provide tourists with fun. Summary of the Invention

[0003] This application discloses a personalized virtual avatar interactive gaming method and apparatus based on identity recognition, which can improve user interactivity and gaming experience in the gaming scenario.

[0004] The first aspect of this application discloses a personalized virtual avatar interactive gameplay method based on identity recognition, applied to a first display device, wherein the first display device is a display device corresponding to the entrance node of the gameplay scene; the first display device includes a first display screen; the method includes:

[0005] The user terminal's identification code is scanned using the first barcode scanner;

[0006] A virtual avatar configuration interface is displayed on the first display screen. The virtual avatar configuration interface includes the virtual avatar to be configured and at least one configuration item.

[0007] In response to a configuration operation on the at least one configuration item, the virtual avatar to be configured is configured according to the configuration content corresponding to the configuration operation to obtain the target virtual avatar;

[0008] The target virtual image is bound to the identity code to obtain binding information, and the binding information is sent to the second display device so that the second display device displays the target virtual image according to the binding information when it detects the identity code; the second display device is the display device corresponding to any game item in the game scene and / or the display device corresponding to the exit node of the game scene.

[0009] In some possible embodiments, the first display device further includes a second display screen, the second display screen being larger in size than the first display screen; the method further includes:

[0010] The second display screen shows scenic area information, which includes the location information and / or popularity of each attraction in the scenic area. The scenic area information also includes virtual avatars corresponding to one or more other user terminals.

[0011] In some possible embodiments, the at least one configuration item includes an appearance configuration item and an action configuration item; the step of configuring the virtual avatar to be configured according to the configuration content corresponding to the configuration operation in response to the configuration operation of the at least one configuration item, to obtain the target virtual avatar, includes:

[0012] In response to a first configuration operation on the appearance configuration item, the appearance of the virtual image to be configured is modified according to the appearance configuration content corresponding to the first configuration operation to obtain the target virtual image;

[0013] And / or,

[0014] In response to a second configuration operation on the action configuration item, the action of the virtual avatar to be configured is modified according to the action configuration content corresponding to the second configuration operation to obtain the target virtual avatar.

[0015] A second aspect of this application discloses a personalized virtual avatar interactive gaming method based on identity recognition, applied to a second display device, the second display device including a third display screen; the method includes:

[0016] The system receives binding information sent by a first display device, which is the display device corresponding to the entrance node of the game scene. The binding information includes a binding identity code and a target virtual image. The target virtual image is obtained by the first display device configuring the virtual image to be configured according to the configuration content corresponding to the detected configuration operation.

[0017] The user terminal's identification code is scanned using a second barcode scanner;

[0018] Based on the binding information, the target virtual image bound to the identity code is determined, and the target virtual image is displayed on the third display screen.

[0019] In some possible embodiments, after scanning the user terminal's identification code using the second barcode scanner, the method further includes:

[0020] The third display screen shows a virtual avatar configuration interface, which includes appearance configuration items and action configuration items.

[0021] Under preset conditions, at least one of the appearance configuration items and action configuration items will be unlocked;

[0022] In response to a third configuration operation on the currently unlocked configuration content, the target virtual image is modified according to the target configuration content corresponding to the second configuration operation.

[0023] In some possible embodiments, the second display device is a display device corresponding to a first game item in the game scene, where the first game item is any game item; the second display device is communicatively connected to a camera; the method further includes:

[0024] The camera captures at least one image of the target user corresponding to the user terminal playing in the first game project;

[0025] Identify the posture and / or movement trajectory of the target user in the at least one gameplay image, and generate a gameplay animation corresponding to the first gameplay item based on the posture and / or movement trajectory and the target virtual image;

[0026] The gameplay animation is displayed on the third display screen.

[0027] In some possible embodiments, the second display device is a display device corresponding to a first game item in the game scene, and the first game item is any game item; the method further includes:

[0028] Obtain scenic area information corresponding to the play scene, and determine the recommendation priority of each play activity based on the scenic area information;

[0029] Based on the recommendation priority of each of the aforementioned attractions, the second attraction with the highest recommendation priority is determined.

[0030] The third display screen shows the information of the second game item.

[0031] A third aspect of this application discloses a personalized virtual avatar interactive gaming device based on identity recognition, applied to a first display device, comprising:

[0032] The first scanning module is used to scan the user terminal's identification code using the first barcode scanner;

[0033] The first display module is used to display a virtual avatar configuration interface on the first display screen. The virtual avatar configuration interface includes the virtual avatar to be configured and at least one configuration item.

[0034] A configuration module is configured to, in response to a configuration operation on at least one configuration item, configure the virtual avatar to be configured according to the configuration content corresponding to the configuration operation, thereby obtaining a target virtual avatar;

[0035] A binding module is used to bind the target virtual image to the identity code, obtain binding information, and send the binding information to a second display device, so that the second display device displays the target virtual image according to the binding information when it detects the identity code; the second display device is a display device corresponding to any game item in the game scene and / or a display device corresponding to the exit node of the game scene.

[0036] A fourth aspect of this application discloses a personalized virtual avatar interactive gaming device based on identity recognition, applied to a second display device, comprising:

[0037] The receiving module is used to receive binding information sent by the first display device, which is the display device corresponding to the entrance node of the game scene. The binding information includes the bound identity code and the target virtual image. The target virtual image is obtained by the first display device configuring the virtual image to be configured according to the configuration content corresponding to the detected configuration operation.

[0038] The second scanning module is used to scan the user terminal's identification code using the second barcode scanner;

[0039] The second display module is used to determine the target virtual image bound to the identity code based on the binding information, and to display the target virtual image on the third display screen.

[0040] The fifth aspect of this application discloses an electronic device, including a memory and a processor, wherein the memory stores a computer program, and when the computer program is executed by the processor, the processor causes the processor to perform the method described in any of the above embodiments.

[0041] A sixth aspect of this application discloses a computer-readable storage medium having a computer program stored thereon, which, when executed by a processor in an electronic device, causes the electronic device to perform the method described in any of the preceding embodiments.

[0042] In this embodiment, the first display device scans the user terminal's identity code using a first barcode scanner; displays a virtual avatar configuration interface on a first display screen, and in response to configuration operations on at least one configuration item, configures the virtual avatar to be configured according to the configuration content corresponding to the configuration operation to obtain a target virtual avatar; binds the target virtual avatar to the identity code to obtain binding information, and sends the binding information to a second display device; the second display device receives the binding information, and if the user terminal's identity code is scanned by the second barcode scanner, determines the target virtual avatar bound to the identity code according to the binding information, and displays the target virtual avatar on a third display screen. In this embodiment, the first display device can scan the user terminal's identity code using a first barcode scanner and display a virtual avatar configuration interface. The user can configure the avatar according to their actual needs. The first display device can obtain the target virtual avatar based on the configuration content corresponding to the configuration operation, bind the identity code to the target virtual avatar, and send the bound avatar to each subsequent game attraction and exit point. This ensures that when the second barcode scanner at each subsequent game attraction and exit point scans the identity code, the target virtual avatar will be displayed on the screen. This allows the user to see the target virtual avatar every time they check in, thus accompanying them throughout the entire game scene. Furthermore, the target virtual avatar can be configured by the user, which can improve the user's interactivity and gaming experience in the game scene. Attached Figure Description

[0043] To more clearly illustrate the technical solutions in the embodiments of this application, the drawings used in the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of this application. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.

[0044] Figure 1 An application scenario diagram illustrating a personalized virtual avatar interactive gaming method based on identity recognition, provided in an embodiment of this application;

[0045] Figure 2 A flowchart illustrating a personalized virtual avatar interactive gaming method based on identity recognition, provided for embodiments of this application;

[0046] Figure 3 A schematic diagram of a virtual avatar configuration interface provided in an embodiment of this application;

[0047] Figure 4 A flowchart for checking in at the first attraction provided in this application embodiment;

[0048] Figure 5A schematic diagram of yet another virtual avatar configuration interface provided in an embodiment of this application;

[0049] Figure 6 A timeline diagram illustrating the user check-in process at the entrance node in a personalized virtual avatar interactive gaming method based on identity recognition, provided in an embodiment of this application.

[0050] Figure 7 A flowchart illustrating another method for interactive gameplay using a personalized virtual avatar based on identity recognition, provided in an embodiment of this application;

[0051] Figure 8 A flowchart for generating game animations provided in this application embodiment;

[0052] Figure 9 A flowchart illustrating a recommended activity for an embodiment of this application;

[0053] Figure 10 A timeline diagram illustrating the user check-in process at the first game node in a personalized virtual avatar interactive gaming method based on identity recognition, provided in an embodiment of this application.

[0054] Figure 11 A schematic diagram illustrating the timing of a user's check-in at the exit point in a personalized virtual avatar interactive gaming method based on identity recognition, provided in an embodiment of this application.

[0055] Figure 12 A block diagram of a personalized virtual avatar interactive gaming device based on identity recognition, provided for an embodiment of this application;

[0056] Figure 13 A block diagram of another identity-based personalized virtual avatar interactive gaming device provided in one embodiment;

[0057] Figure 14 This is a structural block diagram of an electronic device provided in one embodiment. Detailed Implementation

[0058] The technical solutions of the embodiments of this application will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of this application, and not all embodiments. Based on the embodiments of this application, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of this application.

[0059] It should be noted that the terms "comprising" and "having," and any variations thereof, in the embodiments and accompanying drawings of this application are intended to cover non-exclusive inclusion. For example, a process, method, system, product, or device that includes a series of steps or units is not limited to the steps or units listed, but may optionally include steps or units not listed, or may optionally include other steps or units inherent to these processes, methods, products, or devices.

[0060] Furthermore, "at least one" refers to one or more, while "more" refers to two or more. "And / or" describes the relationship between related objects, indicating that there can be three relationships. For example, A and / or B can mean: A exists alone, A and B exist simultaneously, or B exists alone.

[0061] Figure 1 This diagram illustrates an application scenario for a personalized virtual avatar interactive gaming method based on identity recognition, as provided in an embodiment of this application. For example... Figure 1 As shown, a play scene may include at least an entrance node, one or more play items, and an exit node. The entrance node refers to the starting point where tourists enter the play scene, the play items refer to the activities or facilities in the play scene that provide tourists with various forms of play, and the exit node refers to the end point where tourists finish playing and leave the play scene.

[0062] A first barcode scanner 102 and a first display device 104 can be set at the entrance node of the game scene, and a second barcode scanner 103 and a second display device 105 can be set at each game attraction and exit node.

[0063] The first barcode scanner 102 and the second barcode scanner 103 can be handheld barcode scanners, fixed barcode readers, smart terminal devices, or other identification code recognition devices with network connectivity, and no specific limitations are made here.

[0064] The first display device 104 and the second display device 105 can be display devices such as liquid crystal display (LCD), light-emitting diode (LED), organic light-emitting diode (OLED), etc., or they can be display devices such as transmissive projection screen, reflective projection screen, etc., or they can be holographic projection display devices. No specific limitation is made here.

[0065] Users playing in the game scene may carry a user terminal 101. The user terminal 101 may be a smart terminal device with display function, such as a smartphone, tablet or smart bracelet, or an item with a pre-printed identity code, such as a bracelet, card or ticket. No specific limitation is made here.

[0066] User terminal 101 can display an identification code. The first barcode scanner 102 scans and recognizes the identification code and displays the relevant content on the first display device 104, or the second barcode scanner 103 scans and recognizes the identification code and displays the relevant content on the second display device 105. In addition, the first display device 104 and the second display device 105 are communicatively connected.

[0067] After the first display device 104 scans and identifies the identity code presented by the user terminal 101 using the first barcode scanner 102, it displays a virtual avatar configuration interface on the first display screen. The virtual avatar configuration interface includes a virtual avatar to be configured and at least one configuration item. The user performs configuration operations on the configuration items, and the first display device 104 configures the virtual avatar to be configured according to the configuration content corresponding to the configuration operation, thus obtaining the target virtual avatar. The first display device 104 binds the target virtual avatar to the identity code presented by the user terminal 101, obtains binding information, and sends the binding information to the second display device 105. The second display device 105 can receive and store the binding information. When the user travels to the node corresponding to the second display device 105, the second display device 105 can scan and identify the identity code presented by the user terminal 101 using the second barcode scanner 103, and determine the target virtual avatar corresponding to the identity code based on the stored binding information, then displays the target virtual avatar on the second display screen. This check-in method displays the target's virtual avatar each time a user checks in, accompanying them throughout the game experience. This helps deepen the user's impression of the game and improves the overall user experience.

[0068] like Figure 2 As shown, in one embodiment, a personalized virtual avatar interactive gaming method based on identity recognition is provided, which can be applied to the first display device described above. The method may include the following steps:

[0069] Step 201: Scan the user terminal's identification code using the first barcode scanner.

[0070] Upon arriving at each checkpoint in the game area, users can present their identification code on their device. This code is then scanned and recognized by a scanner at the checkpoint. This process, known as "checking in," not only confirms the user's presence or participation but also provides a precise record of all the user's actions and behaviors at that checkpoint. Through check-ins, the system can build a detailed user behavior profile, including but not limited to key information such as the user's arrival time, duration of stay, and interaction preferences.

[0071] For example, when a user arrives at the entrance node of the play scene, they can present the user terminal's identification code, and the first display device at the entrance node can scan the user terminal's identification code through a first barcode scanner.

[0072] An identification code is a code or serial number used to uniquely identify a user carrying a user terminal device. Optionally, the identification code can be a QR code, a one-dimensional barcode, or other encoding methods presented in graphic form.

[0073] Step 202: Display the virtual avatar configuration interface on the first display screen. The virtual avatar configuration interface includes the virtual avatar to be configured and at least one configuration item.

[0074] A virtual avatar is a virtual character created and designed using digital means. The virtual avatar configuration interface is used to configure the virtual avatar. This interface includes configuration items, which are functional components used to configure the virtual avatar's appearance, actions, and background. By adjusting these configuration items, users can change the virtual avatar's appearance, actions, and background, and preview the overall appearance of the configured virtual avatar within the configuration interface.

[0075] In some embodiments, the virtual avatar configuration interface can also be displayed on other devices. If the user terminal is a smart terminal device with a display function, the user can read the identification code displayed on the user terminal using the built-in identification code reader to access the virtual avatar configuration interface from the user terminal; if the user terminal is an item pre-printed with an identification code, the user can use a smart terminal device to identify the identification code on the user terminal and access the virtual avatar configuration interface from the smart terminal device. Displaying the virtual avatar configuration interface on a device that can recognize the identification code allows users to easily adjust the virtual avatar configuration items at any time, providing a more flexible and personalized experience.

[0076] For example, the user terminal is a ticket pre-printed with an identification code. Users can use smart terminal devices such as mobile phones and tablets to scan the identification code on the ticket and enter the virtual avatar configuration interface from the mobile phone, tablet, or other smart terminal device.

[0077] Step 203: In response to a configuration operation on at least one configuration item, configure the virtual image to be configured according to the configuration content corresponding to the configuration operation to obtain the target virtual image.

[0078] In the virtual avatar configuration interface, at least one configuration item includes one or more of the following: appearance configuration, action configuration, and background configuration. Each configuration item includes one or more selectable configuration items. Appearance configuration refers to elements related to the appearance of the virtual avatar, such as clothing, accessories, and form, which can be adjusted or selected. Action configuration refers to elements related to posture, such as facial expressions and body movements, which can be adjusted or selected. Background configuration refers to elements related to the background, such as the background scene and background music, which can be adjusted or selected.

[0079] Figure 3 This is a schematic diagram of a virtual avatar configuration interface provided in an embodiment of this application. Figure 3 As shown, after entering the virtual avatar interface 300, the user can directly observe that the virtual avatar 301 is wearing clothing 302 and is in the background environment 303. Below the virtual avatar 301, appearance configuration items 304 and background configuration items 305 are displayed. Appearance configuration item 304 determines the clothing 302 of the virtual avatar 301, and background configuration item 305 determines the background 303 behind the virtual avatar 301. The user can click the save option 306 to confirm the current virtual avatar 301 as the target virtual avatar, or click the reset option 307 to reset the appearance and background of the virtual avatar 301 to the initial state.

[0080] Step 204: Bind the target virtual image to the identity code to obtain binding information, and send the binding information to the second display device so that the second display device can display the target virtual image according to the binding information when it detects the identity code; the second display device is the display device corresponding to any game item in the game scene and / or the display device corresponding to the exit node of the game scene.

[0081] After binding the target virtual image with the identity code, the first display device can obtain binding information containing the target virtual image and the identity code. Optionally, the binding information may also include, but is not limited to, binding time, binding location, etc.

[0082] The first display device can send the binding information to the second display device. When a user reaches the first attraction or exit point, the second display device at the first attraction or exit point can scan the user's terminal's identification code using a second barcode scanner. This ensures that when the user checks in at the attraction or exit point, the second display device can also display the target virtual avatar bound to that identification code.

[0083] In some embodiments, the binding information between the target virtual avatar and the identity code is provided by the first display device, but the update information of the target virtual avatar can be generated by other devices. After the user configures the configuration items of the target virtual avatar on the virtual avatar configuration interface displayed on the user terminal, the user terminal can generate the update information of the target virtual avatar and send the update information to the second display device. After receiving the update information, the second display device updates the target virtual avatar according to the identity code, ensuring that the latest target virtual avatar can be displayed on the second display device. In this way, users can adjust the virtual avatar on the user terminal at any time according to their personal preferences or the current activity theme, and synchronize the adjusted target virtual avatar to each second display device in the game scene, so that the second display device displays the latest virtual avatar during subsequent check-in processes, meeting the user's personalized needs and improving the user's game experience.

[0084] In other embodiments, in addition to a first display screen for displaying the virtual avatar configuration interface, the first display device also includes a second display screen, the size of which is larger than that of the first display screen; the second display screen displays scenic area information, including the location information and / or popularity of each attraction included in the scenic area, and also includes virtual avatars corresponding to one or more other user terminals.

[0085] The second display screen of the first display device may have a larger screen size than the first display screen. The second display screen shows scenic area information, with one side showing the popularity of each attraction and the other side showing a map of the entire scenic area, displaying the popularity of each attraction on the map.

[0086] Location information for each attraction refers to the specific location of an attraction within the attraction's environment, including but not limited to address numbers, latitude and longitude coordinates, or relative location descriptions. Attraction popularity refers to the degree to which an attraction is popular with tourists, calculated based on multiple indicators such as the number of visitors and user reviews. The more visitors and the higher the reviews, the higher the attraction's popularity.

[0087] Optionally, the second display screen can be a display device such as an LCD display screen, an LED display screen, or an OLED display screen, or a transmissive projection screen, a reflective projection screen, or a holographic projection screen.

[0088] For example, the second display screen is a holographic projection screen. A large holographic projection screen is placed at the entrance node of the game scene. This screen projects the location information of each game attraction and the route for each attraction. Optionally, the projection of each attraction also displays the number of players for that attraction and the virtual avatars of other users in that attraction. This intuitive visual presentation on the second display screen provides users with more information about the game scene, making it easier for them to plan their routes. Simultaneously, displaying the virtual avatars of other users creates a lively atmosphere and enhances the user experience.

[0089] In this embodiment, the first display device can scan the user terminal's identity code using a first barcode scanner and display a virtual avatar configuration interface. The user can configure the avatar according to their actual needs. The first display device can obtain the target virtual avatar based on the configuration content corresponding to the configuration operation, bind the identity code to the target virtual avatar, and send the bound avatar to each subsequent attraction and exit point. This ensures that when the second barcode scanner at each attraction and exit point scans the identity code, the target virtual avatar will be displayed on the screen. This allows the user to see the target virtual avatar every time they visit and check in, thus accompanying them throughout the entire scenic area. Furthermore, the target virtual avatar can be configured by the user, which can improve the interactivity of the user in the attraction and enhance the user's experience.

[0090] like Figure 4 As shown, in one embodiment, in response to a configuration operation on at least one configuration item, the virtual avatar to be configured is configured according to the configuration content corresponding to the configuration operation to obtain the target virtual avatar, including:

[0091] Step 402: In response to the first configuration operation of the appearance configuration item, modify the appearance of the virtual image to be configured according to the appearance configuration content corresponding to the first configuration operation to obtain the target virtual image.

[0092] Step 404: In response to the second configuration operation on the action configuration item, modify the action of the virtual image to be configured according to the action configuration content corresponding to the second configuration operation to obtain the target virtual image.

[0093] It is understandable that steps 402 and 404 are not sequential. You can execute step 402 first and then step 404, or you can execute step 404 first and then step 402, or you can execute steps 402 and 404 simultaneously or not, or you can execute only one of the steps, but it is not limited to these.

[0094] The first display screen of the first display device displays a virtual avatar configuration interface. The virtual avatar configuration interface includes at least one configuration item, which may include, but is not limited to, appearance configuration items and / or action configuration items. Users can configure the appearance of the virtual avatar to be configured by configuring the appearance configuration items, and can also configure the action of the virtual avatar to be configured by configuring the action configuration items.

[0095] For example, Figure 5 This is a schematic diagram of yet another virtual avatar configuration interface provided in an embodiment of this application. For example... Figure 5 As shown, the virtual avatar configuration interface 500 displays a virtual avatar 501 to be configured. The virtual avatar 501 is wearing clothing 503 and is in a background environment 502. The action 504 of the virtual avatar 501 is standing. The background environment 502 of the virtual avatar 501 includes background configuration items 505, action configuration items 506, and appearance configuration items 507. The appearance configuration item allows adjustment of the virtual avatar's hairstyle, with three preset options: long hair, short hair, and curly hair. The action configuration item allows adjustment of the virtual avatar's body movements, with three preset options: waving while standing, waving while running, and waving while jumping. The background configuration item allows adjustment of the virtual avatar's display background, with three preset options: solid color background, blurred background, and actual venue background. Taking appearance configuration item 507 as an example, in response to a click gesture 510 on appearance configuration item 507, appearance configuration page 5070 is displayed on the background environment 502 page, and initial appearance 5071, long hair 5072, short hair 5074, and curly hair 5073 are displayed on appearance configuration page 5070. In response to a click gesture on any appearance configuration item, the appearance configuration page 5070 is exited, and the appearance of the virtual avatar 501 to be configured changes from the initial appearance 5071 to any selected appearance configuration item. At the bottom of the virtual avatar configuration interface 500, save function item 509 and reset function item 508 are also displayed. In response to a click gesture 510 on save function item 509, the current virtual avatar 501 to be configured is saved as the target virtual avatar, or in response to a click gesture 510 on reset function item 508, the background, actions, and appearance of the current virtual avatar 501 to be configured are reset.

[0096] In this embodiment of the application, by configuring the appearance configuration items and / or action configuration items in the virtual avatar configuration interface, users can customize and create virtual avatars that meet their personal preferences or specific scenario requirements, thereby enhancing user participation and immersion and improving the user's gaming experience.

[0097] For example, consider a game scene with an entrance node, three game project nodes, and an exit node. The user is at the entrance node, the user terminal is a wristband, the user terminal has a QR code for identification, and the first display device at the entrance node has a first display screen and a second display screen. The virtual avatar configuration interface displayed on the first display screen has background configuration items and appearance configuration items. Figure 6 This is a timeline diagram illustrating the user check-in process at the entrance node of a personalized virtual avatar interactive gaming method based on identity recognition, provided in an embodiment of this application. Figure 6 As shown, users first receive a wristband with a QR code at the entrance. Scanning the QR code on the wristband using a scanner at the entrance node displays the virtual avatar configuration interface on Display Screen 1. In the virtual avatar configuration interface, clicking on the background configuration item modifies the background environment of the virtual avatar, and clicking on the appearance configuration item modifies the appearance. Based on the modified configuration items, Display Screen 1 confirms the current virtual avatar as the target virtual avatar. After obtaining the user's confirmation of the target virtual avatar, Display Screen 1 binds the QR code to the target virtual avatar and sends the binding information to Display Screen 3 for each attraction and Display Screen 4 at the exit node. Display Screen 2 continuously displays real-time scenic area information such as the location information and popularity of each attraction. Users determine their initial tour path as "Attraction 1 - Attraction 2 - Attraction 3" based on this real-time scenic area information. By checking in at the entrance, users can not only obtain a customizable virtual avatar, but also determine their initial route, thereby enhancing their gaming experience.

[0098] like Figure 7 As shown, in another embodiment, a personalized virtual avatar interactive gameplay method based on identity recognition is provided, which can be applied to the second display device described above. This method may include the following steps:

[0099] Step 701: Receive binding information sent by the first display device. The first display device is the display device corresponding to the entrance node of the game scene. The binding information includes the bound identity code and the target virtual image. The target virtual image is obtained by the first display device configuring the virtual image to be configured according to the configuration content corresponding to the detected configuration operation.

[0100] The second display device can receive the binding information sent by the first display device and store the binding information.

[0101] Step 703: Scan the user terminal's identification code using the second barcode scanner.

[0102] When a user arrives at any attraction or exit point, the second display device at the attraction or exit point can scan the user's terminal identification code using a second barcode scanner.

[0103] Step 705: Based on the binding information, determine the target virtual image bound to the identity code and display the target virtual image on the third display screen.

[0104] After the second display device obtains the user terminal's identity code, it can match the obtained identity code with the identity codes in the stored binding information to determine the binding information corresponding to the obtained identity code, and determine the target virtual image bound to the obtained identity code based on the binding information corresponding to the obtained identity code.

[0105] The second display device can display the target virtual image on the third display screen, so that when users arrive at any attraction or exit point, they can see the configured target virtual image by checking in, thereby improving the interaction with users.

[0106] Optionally, users can also wear augmented reality (AR) devices to display the target virtual image, so that the target virtual image is no longer limited to a second display device and can accompany the user throughout the game, further enhancing the user's gaming experience.

[0107] In this embodiment, regardless of whether the second display device is a display device corresponding to a game attraction in the game scene or a display device corresponding to an exit node, it can receive the binding information sent by the first display device and display the target virtual image when the user checks in. This allows the target virtual image configured at the entrance node to accompany the user in each game attraction. Each time the user checks in on the second display device, the target virtual image will appear and accompany the user, which not only helps to deepen the user's impression of the game but also improves the user's gaming experience.

[0108] In some embodiments, the user can also modify and adjust the target virtual avatar on the second display device. The second display device can display a virtual avatar configuration interface on a third display screen. This interface includes appearance configuration items and action configuration items. Under preset conditions, at least one of the appearance configuration items and action configuration items can be unlocked. The second display device can respond to a third configuration operation on the currently unlocked configuration item and modify the target virtual avatar according to the target configuration item corresponding to the second configuration operation.

[0109] The preset conditions refer to specific requirements pre-set in the gameplay scenario. It's understandable that in the virtual avatar configuration interface, each configuration item has multiple configuration options, some of which require meeting preset conditions to unlock.

[0110] After the user checks in at the second display device, the device can obtain the play data of each completed game corresponding to the user's terminal identification code. Based on this data, the device analyzes whether the user has met preset conditions. If the conditions are met, the device can unlock at least one configuration item associated with the preset conditions for the target virtual avatar and notify the user that the configuration has been successfully unlocked. Play data refers to various data records and analysis results generated in each game. This data typically covers multiple aspects such as the user's behavior, preferences, achievements, and interactions with other players during gameplay. Play data may include the user's performance, playtime, and play period in each completed game.

[0111] For example, assuming a game scene has a total score of 100 points, and the user's current score is 70 points, the preset conditions are: a score of 50-75 unlocks the Golden Hat, a score of 76-95 unlocks the Emerald Hat, and a score of 95 or above unlocks the Diamond Hat. Checking in at a game attraction earns 10 points. At one game attraction, the user's score is 70 points, and the Golden Hat has already been unlocked in the appearance settings of the virtual avatar configuration interface. The user goes to another game attraction and checks in again, earning 10 points. At this point, the user's score is 85 points. The second display device unlocks the Emerald Hat in the appearance settings, and a pop-up notification box displaying the Emerald Hat appears on the third display screen, reminding the user that special configuration content has been unlocked.

[0112] Optionally, the play score can be the activity score of the first play item, such as the completion rate of model assembly or the height of the mountain climb, the number of check-ins for played items, or the total number of unlocked configuration content, but is not limited to these.

[0113] Optionally, special configuration content can be unlocked through gameplay scores, gameplay achievements, or other unlocking conditions, but is not limited to these.

[0114] Optionally, the second display device can determine whether the user meets the preset conditions based on the play data uploaded by the staff in the play scene, or it can identify whether the user meets the preset conditions based on the camera of the second display device, or it can make judgments in other situations, but is not limited to these.

[0115] In this embodiment of the application, unlocking the special configuration content of the virtual character in a specific way can not only enhance the fun of the virtual character, but also increase the user's enthusiasm and participation in playing various games, thereby deepening the user's impression of the game and improving the user's gaming experience.

[0116] In some embodiments, such as Figure 8 As shown, the method applied to the second display device described above may further include the following steps:

[0117] Step 802: Capture at least one image of the target user in the first game using a camera.

[0118] A camera can be installed in the play area corresponding to the play attraction, and the camera can communicate with a second display device. After the second display device scans the user terminal's identification code through a second barcode scanner, it can control the camera to capture at least one image of the target user corresponding to the user terminal in the first play attraction.

[0119] Play images include photos or videos taken by the camera while the target user is playing the first play item.

[0120] Step 804: Identify the posture and / or movement trajectory of the target user in at least one game image, and generate a game animation corresponding to the first game item based on the posture and / or movement trajectory and the target virtual image.

[0121] An algorithm module can be built into the camera to identify the postures, movements, and trajectories of the target user in the gameplay images. Based on the captured gameplay images of the target user, the algorithm can identify the target user's postures, movements, and trajectories, and then convert these postures, movements, and trajectories into the specific location and posture of the target virtual avatar.

[0122] Gameplay animations include animations in which the target virtual character performs corresponding postures and / or movement trajectories based on the target user's postures and / or movement trajectories.

[0123] For example, consider a single-player hands-on game where users assemble a model. During the assembly process, the user generates numerous physical movements and even facial expressions. A camera connected to a second display device, after activating its image acquisition function, captures video of the user's assembly process over a specific time period, identifying the user's assembly action as "picking up" and their facial expression as "frowning." Therefore, based on the user's associated virtual avatar, and combining the picking up and frowning actions during assembly, the virtual avatar performs corresponding picking up and frowning actions, generating a game animation of the virtual avatar performing these actions and expressions. After the user finishes assembling the model, the game's display screen shows the corresponding virtual avatar performing the picking up and frowning actions during assembly.

[0124] Step 806: Display the gameplay animation on the third display screen.

[0125] Optionally, the camera, which is communicatively connected to the second display device, can collect posture movements and / or movement trajectories, as well as game data such as scores and rankings during gameplay, but is not limited to these.

[0126] In other embodiments, at the second display device corresponding to the first game attraction, the user terminal's identification code is scanned for the first time by a second barcode scanner, allowing the camera, which is communicatively connected to the second display device, to capture at least one image of the target user in the first game attraction. After the first game attraction is completed, the user terminal's identification code is scanned a second time by the second barcode scanner to terminate the camera's capture function, and the game animation is displayed on a third display screen. By performing two check-ins at the second display device corresponding to the same game attraction, it can be ensured that the game attraction's camera can capture the user's postures and / or movement trajectories within a specific time period. This not only improves the authenticity of the feedback data but also enhances the quality of the generated game animation, enriching the user's gaming experience.

[0127] In other embodiments, the gameplay animation can depict the changes in the configuration content of the target virtual avatar corresponding to the same identity code. During the gameplay of the first game, the user adjusts the configuration content of the target virtual avatar through the virtual avatar configuration interface on the user terminal and saves it as a new target virtual avatar. In the gameplay animation generated for the first game, before updating the target virtual avatar, the old target virtual avatar performs corresponding posture actions and / or movement trajectories. After updating the target virtual avatar, the old target virtual avatar first performs an action to change its configuration content, then becomes the new target virtual avatar, and the new target virtual avatar continues to perform corresponding posture actions and / or movement trajectories to complete the gameplay animation.

[0128] For example, after a user performs a "taking" gesture during assembly, a new hat is unlocked. The user then puts the hat on the target virtual avatar through the virtual avatar configuration interface on the user's terminal, and then makes a "frowning" facial expression. Therefore, in the gameplay animation generated based on the above process, the target virtual avatar without a hat first performs a "taking" gesture, then puts on the hat, and then the target virtual avatar with a hat makes a "frowning" facial expression. By displaying the changes of the target virtual avatar in the gameplay animation, not only can the fun of the virtual avatar be enhanced, providing users with more ways to interact with the virtual avatar, but the development process of the target virtual avatar can also be shown, increasing user participation and satisfaction, and enhancing the user's enjoyment of the game.

[0129] In this embodiment of the application, by collecting the user's posture and / or movement trajectory during gameplay, the gameplay process is recorded for the user. At the same time, the gameplay animation is generated using a virtual avatar. This not only allows the user to receive timely gameplay feedback, but also increases the participation of the virtual avatar in the gameplay process, enhances the interactivity and fun of the game, and improves the user's gaming experience.

[0130] In some embodiments, the second display device may also recommend the next game item. For example... Figure 9 As shown, the above method can be applied to the second display device described above, and may further include the following steps:

[0131] Step 901: Obtain the scenic area information corresponding to the play scene.

[0132] Scenic area information refers to the specific information of each attraction in the scenic area. For example, scenic area information includes the number of visitors, location information, or attraction information. The number of visitors information includes the current number of visitors and the total number of visitors. The location information includes the distance between the user and each attraction. The attraction information includes visit reviews.

[0133] Step 903: Determine the recommended priority for each attraction based on the scenic area information.

[0134] In some embodiments, the second display device may select one or more indicators such as distance, number of people, popularity, and ratings based on one or more scenic area information such as the number of visitors, location information, or project information for each attraction to determine the recommendation priority of each attraction.

[0135] Among them, the recommendation priority can be used to represent the order in which games are recommended to be played. Optionally, the higher the recommendation priority of a game, the more it meets the user's gaming needs and the more recommended the user to play it first.

[0136] For example, the recommendation priority of each game can be determined based on the location route of each game. The closer the location route of a game is to the second display device where the current user is located, the higher the recommendation priority of that game.

[0137] For example, the recommendation priority of each attraction can be determined based on the current average queue time of each attraction. The shorter the average queue time, the higher the recommendation priority of that attraction.

[0138] For example, multiple factors such as the location and route of an attraction, the number of visitors, its popularity, and reviews can be considered to determine the recommendation priority of each attraction. For instance, the weights of each indicator among factors such as the current number of visitors, location and route, and average queue time can be determined, and the weighted average of these factors for each attraction can be calculated to obtain a recommendation score for each attraction. The recommendation priority of each attraction can then be determined based on this score.

[0139] Step 905: Based on the recommendation priority of each activity, determine the second activity with the highest recommendation priority.

[0140] Step 907: Display the project information corresponding to the second playable project on the third display screen.

[0141] When the second display device corresponds to the first game attraction in the game scene, in addition to receiving the binding information sent by the first display device, the second display device also receives the location routes, number of players, popularity, and ratings of each game attraction included in the game scene. Based on the location routes, number of players, popularity, and ratings of each game attraction, the second display device selects multiple indicators such as distance, number of players, popularity, and ratings to determine the recommendation priority of each game attraction, and then displays the information of the second game attraction with the highest recommendation priority on the third display screen of the second display device.

[0142] Optionally, the second display device can acquire real-time scenic area information and display the second highest-priority recommended activity on the third display screen. Alternatively, it can acquire real-time scenic area information after the user checks in and generate a second highest-priority recommended activity based on the user's linked information and visited data. By generating a second highest-priority recommended activity based on the user's linked information and visited data, not only can the system avoid recommending users to repeatedly visit already visited activities, but it can also personalize recommendations based on the user's preferences, thereby further improving user efficiency and enhancing the user experience.

[0143] In this embodiment, the recommendation priority of each attraction can be determined based on the scenic area information. By displaying the second attraction with the highest recommendation priority on the display device corresponding to the first attraction, the most suitable second attraction can be recommended to the user, helping the user to better plan their trip. The number of people for each attraction can also be flexibly adjusted to avoid too many users playing the same attraction at the same time, thus improving the user experience.

[0144] It should be noted that, in the above embodiments, the third display screen of the second display device can display either the gameplay animation or the second gameplay item. Optionally, the third display screen of the second display device can display the gameplay animation first and then the second gameplay item, or it can display the second gameplay item first and then the gameplay animation, or it can simultaneously display the project information corresponding to the gameplay animation and the second gameplay item. Alternatively, the second display device may also have a fourth display screen, with the third display screen and the fourth display screen respectively displaying the gameplay animation and the second gameplay item; no specific limitations are imposed here.

[0145] For example, consider a game scene with an entrance node, three game attraction nodes, and an exit node. The user is at a game attraction node, the user terminal is a wristband, the identification code on the user terminal is a QR code, the user's smart terminal device is a mobile phone, and each game attraction has three display screens. The configuration content unlocked by the first, second, and third game attractions under preset conditions is the configuration content of the first, second, and third game attractions, respectively. Figure 10 This is a time-series diagram illustrating the user's check-in process at various game nodes in a personalized virtual avatar interactive gaming method based on identity recognition, as provided in an embodiment of this application. Figure 10As shown, the third display screen for each attraction receives the binding information sent by the entry node. When a user scans the QR code on their wristband for the first time using the scanner for attraction number one, the third display screen shows the target virtual avatar bound to the QR code and activates the image capture function of the camera connected to the third display screen to capture images of the user playing attraction number one. During the user's play on attraction number one, the conditions for unlocking the configuration content of attraction number one are met. The user then scans the QR code on their wristband with their mobile phone to enter the virtual avatar configuration interface, adjusts the corresponding configuration items of the target virtual avatar to the configuration content of attraction number one, and selects to save the target virtual avatar. The mobile phone sends the updated information of the target virtual avatar to each display screen. After the user scans the QR code on their wristband for the second time using the scanner for attraction number one, the camera stops capturing images. The third display screen generates a play animation based on the user's posture, movement trajectory, and changes in the configuration content of the target virtual avatar during the play process, and displays this play animation on the left side of the third display screen. Furthermore, based on the real-time scenic area information, the third display screen is determined to be the attraction with the highest recommended play priority and is displayed on the right side of the third display screen. Display screen number three sends the gameplay animation and data to display screen number four at the exit node. After playing the third gameplay item, the user goes directly to the exit point without unlocking configuration content number two or three.

[0146] By displaying the target virtual avatar at each check-in during the game, the system not only deepens the user's impression of the game but also enhances the interactivity between the user and the target virtual avatar. Furthermore, the "play - unlock configuration content" approach can increase the user's enthusiasm and participation in each game. In addition, when a user finishes playing a game, an animated summary of the next game recommendation and the target virtual avatar is displayed, which not only enhances the guidance for the user's game and helps them make a game plan but also provides feedback and summaries for tourists to review the game process.

[0147] In some embodiments, the second display device is the display device corresponding to the exit node. The second display device acquires the play information of the identity code in each game, including successfully unlocked configuration content and / or play animations. Based on the play information of the identity code in each game, the second display device determines the user terminal's preference for each game. Based on the preference for each game, it determines at least one target game. Based on the play information of the at least one target game and the target virtual image, it generates a second play animation, the content of which includes the change process of the target virtual image and / or the play animation of the target virtual image. The second play animation is then displayed on a third display screen.

[0148] When the second display device is the display device corresponding to the exit node, the second display device not only receives the binding information sent by the first display device, but also receives the play information sent by the display devices of each playable item. The second display device determines the user's preference for each playable item based on play information such as play duration and play level. Based on the preference, the playable items are sorted, and several playable items with higher preference are selected as target playable items. Based on the target playable items, the successfully unlocked configuration content, and the generated play animation, a second play animation is generated showing the changes in the configuration content of the target virtual character during the play animation, and this second play animation is displayed on the third display screen.

[0149] Optionally, the second gameplay animation can be displayed on a third display screen or on the user terminal, but is not limited to this. Furthermore, the second gameplay animation can be saved on the user terminal.

[0150] Optionally, the play information may include the play time and level of play for each play activity, or it may include the play scores and play records for each play activity, without any specific limitations.

[0151] In this embodiment, the successful unlocking of configuration content and gameplay animations obtained from the target game project is integrated and displayed at the exit node. This not only summarizes the gameplay process from the perspective of the user's personal gameplay preferences, records the user's gameplay achievements, and deepens the user's gameplay impression, but also enhances the user's sense of satisfaction and belonging in developing the virtual character through the animation sequence of "playing - unlocking configuration content", providing the user with a more personalized and immersive gameplay experience.

[0152] In some embodiments, when the second display device is the display device corresponding to the exit node, the second display device includes a plurality of fifth displays in addition to the third display screen. Each fifth display screen displays a target virtual avatar corresponding to another user terminal. On the third display screen or the virtual avatar configuration interface of the user terminal, multiple avatars of other target virtual avatars are also displayed. By clicking on these avatars, users can interact with other target virtual avatars on the virtual avatar configuration interface. Interactions include, but are not limited to, viewing the configuration items of other target virtual avatars and performing actions with other target virtual avatars. No specific limitations are made here.

[0153] Furthermore, in some embodiments, when the second display device is the display device corresponding to the exit node, the periphery of the third display screen and multiple fifth display screens of the second display device can be decorated with multiple light boxes, which are uniformly controlled by the second barcode scanner. When the second display device does not scan the user terminal's identification code through the second barcode scanner, the light box flashes at a low speed, and the light box's illumination color remains unchanged; when the second display device scans the user terminal's identification code through the second barcode scanner, the light box flashes at a high speed, and the light box's illumination color rapidly switches between multiple colors. By adding light boxes around the third display screen and multiple fifth display screens of the second display device, and having the state of these light boxes uniformly controlled by the second barcode scanner, the second display device can be made more visually prominent and eye-catching. Furthermore, the rapid flashing and color changes of the light boxes can provide users with immediate feedback, enhancing user engagement and satisfaction, and improving the user's gaming experience.

[0154] For example, the user terminal is a wristband with a pre-printed QR code, the identification code is the QR code on the wristband, the smart terminal device carried by the user is a mobile phone, the user is currently located at the exit node, and the exit node has display screen number four and display screen number five. Figure 11 This is a timeline diagram illustrating the user check-in process at the exit point of a personalized virtual avatar interactive gaming method based on identity recognition, as provided in an embodiment of this application. Figure 11 As shown, after arriving at the exit point, the user scans the QR code on their wristband using the scanner at the exit point. Display screen four determines, based on the user's play data from the three attractions, that attraction one has the highest preference and attraction two has the lowest. Therefore, display screen four generates and displays a second play animation based on the preference, combined with the play animations of attractions one and three. Additionally, display screen five shows several other recently checked-in virtual avatars and increases the flashing speed of the light boxes surrounding displays four and five. The user enters the virtual avatar configuration interface by clicking on the avatar of another target virtual avatar displayed on display screen four and then on display screen five. This interface displays the user's corresponding target virtual avatar and the selected target virtual avatar, which wave to the user. The user then closes the virtual avatar configuration interface on display screen four, ending the interaction and returning the wristband, thus concluding the play session.

[0155] In summary, this personalized virtual avatar interactive gameplay method based on identity recognition binds the identity code to the virtual avatar and integrates it throughout the entire gameplay process. This not only provides users with customizable virtual avatar configurations, real-time scenic area information, and route planning, enhancing the continuity and personalization of the gameplay experience, but also combines image capture with virtual avatar-generated animations to enhance interactivity and fun. Furthermore, the addition of a game-like element—unlocking virtual avatar configurations through gameplay—increases user enthusiasm and participation in various attractions. In addition, the virtual avatar companionship creates a more technologically advanced and attractive gameplay atmosphere, improving the overall user experience.

[0156] Based on the above embodiments, the personalized virtual avatar interactive gaming method based on identity recognition is provided. Figure 12 This is a structural block diagram of a personalized virtual avatar interactive gaming device based on identity recognition, provided as an embodiment of this application. Figure 12 As shown, in one embodiment, a personalized virtual avatar interactive gaming device 1200 based on identity recognition is provided and applied to a first display device. The personalized virtual avatar interactive gaming device 1200 based on identity recognition includes a first scanning module 1201, a first display module 1202, a configuration module 1203, and a binding module 1204.

[0157] The first scanning module 1201 is used to scan the identity code of the user terminal through the first barcode scanner;

[0158] The first display module 1202 is used to display a virtual avatar configuration interface on the first display screen. The virtual avatar configuration interface includes a virtual avatar to be configured and at least one configuration item.

[0159] The configuration module 1203 is used to respond to a configuration operation on at least one configuration item, configure the virtual image to be configured according to the configuration content corresponding to the configuration operation, and obtain the target virtual image.

[0160] The binding module 1204 is used to bind the target virtual image with the identity code, obtain binding information, and send the binding information to the second display device, so that the second display device can display the target virtual image according to the binding information when the identity code is detected; the second display device is the display device corresponding to any game item in the game scene and / or the display device corresponding to the exit node of the game scene.

[0161] In one embodiment, the identity-based personalized virtual avatar interactive gaming device 1200 further includes a third display module.

[0162] The third display module is used to display scenic area information on the second display screen. The scenic area information includes the location information and / or popularity of each attraction in the scenic area. The scenic area information also includes virtual images corresponding to one or more other user terminals.

[0163] In one embodiment, the configuration module 1203 is further configured to, in response to a first configuration operation on the appearance configuration item, modify the appearance of the virtual image to be configured according to the appearance configuration content corresponding to the first configuration operation to obtain the target virtual image; and / or, in response to a second configuration operation on the action configuration item, modify the action of the virtual image to be configured according to the action configuration content corresponding to the second configuration operation to obtain the target virtual image.

[0164] like Figure 13 As shown, in one embodiment, a personalized virtual avatar interactive gaming device 1300 based on identity recognition is provided, which can be applied to the second display device mentioned above. The personalized virtual avatar interactive gaming device 1300 based on identity recognition includes a receiving module 1301, a second scanning module 1302 and a second display module 1303.

[0165] The receiving module 1301 is used to receive binding information sent by the first display device. The first display device is the display device corresponding to the entrance node of the game scene. The binding information includes the bound identity code and the target virtual image. The target virtual image is obtained by the first display device configuring the virtual image to be configured according to the configuration content corresponding to the detected configuration operation.

[0166] The second scanning module 1302 is used to scan the user terminal's identification code using the second barcode scanner;

[0167] The second display module 1303 is used to determine the target virtual image bound to the identity code based on the binding information and display the target virtual image on the third display screen.

[0168] In one embodiment, the identity-based personalized virtual avatar interactive gaming device 1300 also includes a configuration content unlocking module.

[0169] The configuration content unlocking module is used to display the virtual avatar configuration interface on the third display screen. The virtual avatar configuration interface includes appearance configuration items and action configuration items. Under the condition of meeting preset conditions, at least one of the appearance configuration items and action configuration items is unlocked. In response to the third configuration operation of the configuration content that is currently unlocked, the target virtual avatar is modified according to the target configuration content corresponding to the second configuration operation.

[0170] In one embodiment, the personalized virtual avatar interactive gaming device 1300 based on identity recognition further includes an image acquisition module, a recognition module, and an animation generation module.

[0171] The image acquisition module is used to capture at least one image of the target user in the first game using a camera.

[0172] The recognition module is used to identify the posture and / or movement trajectory of the target user in at least one gameplay image.

[0173] The animation generation module is used to generate the gameplay animation corresponding to the first gameplay item based on the posture, movement and / or trajectory, as well as the target virtual image.

[0174] The second display module 1303 is also used to display gameplay animations on the third display screen.

[0175] In one embodiment, the identity-based personalized virtual avatar interactive gaming device 1300 further includes a recommendation display module.

[0176] The recommendation display module is used to obtain scenic area information corresponding to the play scene, determine the recommendation priority of each play activity based on the scenic area information, determine the second play activity with the highest recommendation priority based on the recommendation priority of each play activity, and display the activity information corresponding to the second play activity on the third display screen.

[0177] Figure 14 This is a structural block diagram of an electronic device provided in an embodiment of this application. Figure 14 As shown, the electronic device 1400 may include a memory 1402 and a processor 1401. The memory 1402 stores a computer program. When the computer program is executed by the processor 1401, the electronic device enables the personalized virtual avatar interactive play method based on identity recognition as described in the above embodiments.

[0178] Processor 1401 may include one or more processing cores. Processor 1401 connects to various parts within the electronic device using various interfaces and lines, and performs various functions and processes data by running or executing instructions, programs, code sets, or instruction sets stored in memory, and by calling data stored in memory. Optionally, processor 1401 may be implemented using at least one hardware form of digital signal processing, field-programmable gate array, or programmable logic array. Processor 1401 may integrate one or more of a central processing unit (CPU), a graphics processing unit (GPU), and a modem. The CPU primarily handles the operating system, user interface, and applications; the GPU is responsible for rendering and drawing displayed content; and the modem handles wireless communication. It is understood that the modem may also not be integrated into processor 1401 and may be implemented separately using a communication chip.

[0179] The memory 1402 may include random access memory (RAM) or read-only memory (ROM). The memory can be used to store instructions, programs, code, code sets, or instruction sets. The memory may include a program storage area and a data storage area. The program storage area may store instructions for implementing an operating system, instructions for implementing at least one function, instructions for implementing the various method embodiments described above, etc. The data storage area may also store data created during the use of the electronic device.

[0180] This application discloses a computer-readable storage medium storing a computer program, wherein when the computer program is executed by a processor, the processor implements the interactive gameplay method for personalized virtual avatars based on identity recognition as described in the above embodiments.

[0181] This application discloses a computer program product, which includes a computer program. When the computer program is executed by a processor, it enables the processor to implement the personalized virtual avatar interactive gameplay method based on identity recognition as described in the above embodiments.

[0182] Those skilled in the art will understand that all or part of the processes in the above embodiments can be implemented by a computer program instructing related hardware. The program can be stored in a non-volatile computer-readable storage medium, and when executed, it can include the processes of the embodiments of the above methods. The storage medium can be a magnetic disk, optical disk, ROM, etc.

[0183] The above description is merely a specific example of the present invention and is not intended to limit the present invention. Any modifications, equivalent substitutions, improvements, etc., made within the spirit and principles of the present invention should be included within the protection scope of the present invention.

Claims

1. A personalized virtual avatar interactive gaming method based on identity recognition, characterized in that, The method is applied to a first display device, which is a display device corresponding to the entrance node of a game scene; the first display device includes a first display screen; the method includes: The user terminal's identification code is scanned using the first barcode scanner; A virtual avatar configuration interface is displayed on the first display screen. The virtual avatar configuration interface includes the virtual avatar to be configured and at least one configuration item. In response to a configuration operation on the at least one configuration item, the virtual avatar to be configured is configured according to the configuration content corresponding to the configuration operation to obtain the target virtual avatar; The target virtual image is bound to the identity code to obtain binding information, and the binding information is sent to the second display device so that the second display device displays the target virtual image according to the binding information when it detects the identity code; the second display device is the display device corresponding to any game item in the game scene and / or the display device corresponding to the exit node of the game scene.

2. The method according to claim 1, characterized in that, The first display device further includes a second display screen, the second display screen being larger in size than the first display screen; the method further includes: The second display screen shows scenic area information, which includes the location information and / or popularity of each attraction in the scenic area. The scenic area information also includes virtual avatars corresponding to one or more other user terminals.

3. The method according to claim 1 or 2, characterized in that, The at least one configuration item includes an appearance configuration item and an action configuration item; the step of configuring the virtual avatar to be configured according to the configuration content corresponding to the configuration operation in response to the configuration operation of the at least one configuration item, to obtain the target virtual avatar, includes: In response to a first configuration operation on the appearance configuration item, the appearance of the virtual avatar to be configured is modified according to the appearance configuration content corresponding to the first configuration operation to obtain the target virtual avatar; and / or, In response to a second configuration operation on the action configuration item, the action of the virtual avatar to be configured is modified according to the action configuration content corresponding to the second configuration operation to obtain the target virtual avatar.

4. A personalized virtual avatar interactive gaming method based on identity recognition, characterized in that, Applied to a second display device, the second display device including a third display screen; the method includes: The system receives binding information sent by a first display device, which is the display device corresponding to the entrance node of the game scene. The binding information includes a binding identity code and a target virtual image. The target virtual image is obtained by the first display device configuring the virtual image to be configured according to the configuration content corresponding to the detected configuration operation. The user terminal's identification code is scanned using a second barcode scanner; Based on the binding information, the target virtual image bound to the identity code is determined, and the target virtual image is displayed on the third display screen.

5. The method according to claim 4, characterized in that, After scanning the user terminal's identification code using the second barcode scanner, the method further includes: The third display screen shows a virtual avatar configuration interface, which includes appearance configuration items and action configuration items. Under preset conditions, at least one of the appearance configuration items and action configuration items will be unlocked; In response to a third configuration operation on the currently unlocked configuration content, the target virtual image is modified according to the target configuration content corresponding to the second configuration operation.

6. The method according to claim 4, characterized in that, The second display device is the display device corresponding to the first game item in the game scene, and the first game item is any game item; The second display device is communicatively connected to the camera; the method further includes: The camera captures at least one image of the target user corresponding to the user terminal playing in the first game project; Identify the posture and / or movement trajectory of the target user in the at least one gameplay image, and generate a gameplay animation corresponding to the first gameplay item based on the posture and / or movement trajectory and the target virtual image; The gameplay animation is displayed on the third display screen.

7. The method according to claim 4, characterized in that, The second display device is a display device corresponding to the first game item in the game scene, where the first game item is any game item; the method further includes: Obtain scenic area information corresponding to the play scene, and determine the recommendation priority of each play activity based on the scenic area information; Based on the recommendation priority of each of the aforementioned attractions, the second attraction with the highest recommendation priority is determined. The third display screen shows the information of the second game item.

8. A personalized virtual avatar interactive gaming device based on identity recognition, characterized in that, Applied to a first display device, comprising: The first scanning module is used to scan the user terminal's identification code using the first barcode scanner; The first display module is used to display a virtual avatar configuration interface on the first display screen. The virtual avatar configuration interface includes the virtual avatar to be configured and at least one configuration item. A configuration module is configured to, in response to a configuration operation on at least one configuration item, configure the virtual avatar to be configured according to the configuration content corresponding to the configuration operation, thereby obtaining a target virtual avatar; A binding module is used to bind the target virtual image to the identity code, obtain binding information, and send the binding information to a second display device, so that the second display device displays the target virtual image according to the binding information when it detects the identity code; the second display device is a display device corresponding to any game item in the game scene and / or a display device corresponding to the exit node of the game scene.

9. A personalized virtual avatar interactive gaming device based on identity recognition, characterized in that, Applied to a second display device, including: The receiving module is used to receive binding information sent by the first display device, which is the display device corresponding to the entrance node of the game scene. The binding information includes the bound identity code and the target virtual image. The target virtual image is obtained by the first display device configuring the virtual image to be configured according to the configuration content corresponding to the detected configuration operation. The second scanning module is used to scan the user terminal's identification code using the second barcode scanner; The second display module is used to determine the target virtual image bound to the identity code based on the binding information, and to display the target virtual image on the third display screen.

10. An electronic device, characterized in that, The device includes a memory and a processor, wherein the memory stores a computer program that, when executed by the processor, causes the processor to implement the method as described in any one of claims 1-3 or 4-7.