In-game testing methods, devices, equipment, storage media, and program products
Through a collaborative architecture of intelligent agent model, large language model and in-game movement tool, automated testing of MOBA games is achieved, solving the problem that existing technologies cannot simulate the movement of virtual objects controlled by real players, and improving the effectiveness of performance testing and the authenticity of functional testing.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- TENCENT TECHNOLOGY (SHENZHEN) CO LTD
- Filing Date
- 2026-01-22
- Publication Date
- 2026-05-26
AI Technical Summary
Existing in-game testing methods for MOBA games cannot effectively simulate the movement of virtual objects by real players, resulting in performance tests lacking reference value and functional tests lacking realism.
Through a collaborative architecture of intelligent agent model, large language model and in-game movement tool, we achieve full-link automated testing of MOBA game in-game, simulating the movement process of real players controlling virtual objects, including the complete process of path planning, animation rendering and network synchronization.
It improves the effectiveness of performance testing and the authenticity of functional testing, provides a reliable basis for performance optimization, and reduces the complexity and maintenance cost of the testing system.
Smart Images

Figure CN121560768B_ABST