Virtual-real linkage synchronization platform based on meta-universe architecture mechanism
By constructing a virtual-real linkage platform based on the metaverse architecture, and using scanning instruments to generate digital fish collections and store them in a virtual fishpond, the problem of the fleeting sense of accomplishment in fishing is solved, and the long-term preservation and display of fishing achievements are realized.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-11-26
- Publication Date
- 2026-03-13
AI Technical Summary
Anglers often lack long-term preservation and recording methods after catching a satisfying fish, resulting in a short-lived sense of accomplishment.
A virtual-real linkage and synchronization platform based on the metaverse architecture mechanism is constructed. Digital simulation images of fish are generated using scanning instruments as NFT assets, and are stored and displayed through a virtual fishpond simulated by the metaverse platform server.
It enables anglers to preserve and display their fishing achievements in the virtual world for a long time, enhancing user interaction and asset value.
Smart Images

Figure CN121661298A_ABST
Abstract
Description
Technical Field
[0001] This invention relates to the field of fishing, specifically to a virtual-real linkage and synchronization platform based on a metaverse architecture mechanism. Background Technology
[0002] Digital collectibles are a form of virtual art created using AI technology, and NFT assets are an extension of digital collectibles.
[0003] The metaverse is a virtual world created by simulating reality through the interaction of the virtual and the real. Similarly, digital collectibles or NFT assets, which are also forms of virtual art, can exist and play corresponding roles and meanings within the framework of the metaverse.
[0004] Anglers regard the fish they catch as their artistic achievement. However, the fish they catch are usually not with them for long. They are often released, eaten, or sold. This makes the pleasure they feel fleeting and lacks corresponding record-keeping measures.
[0005] The fish caught and the fish that satisfy the angler can be transformed into lifelike digital collectibles using relevant instruments and equipment and kept in the metaverse. Anglers can then appreciate their creations and share their achievements anytime, anywhere, providing a virtual-real linkage and synchronization platform based on the metaverse architecture mechanism. Summary of the Invention
[0006] I. Technical problems to be solved
[0007] The technical problem this invention aims to solve is that anglers gain pleasure from catching fish that satisfy them, but since fish cannot be preserved for long periods, the shelf life of this sense of accomplishment is also very short.
[0008] II. Technical Solution
[0009] To solve the above-mentioned technical problems, the technical solution provided by this invention is: a virtual-real linkage and synchronization platform based on a metaverse architecture mechanism, comprising:
[0010] The metaverse platform server is built based on the concept and technology of virtual and real linkage, and the scanning device collects image information of fish caught offline. The metaverse platform server and the scanning device are interconnected through an AI generator to obtain digital simulation images of fish bodies, which are stored as users' personal NFT assets, i.e., digital collectibles.
[0011] It also includes a client application. The platform is installed in the form of an app, allowing users to view their personal NFT assets.
[0012] As an improvement, the metaverse platform server uses big data to build a simulated ecosystem to form a virtual personal fishpond. Through ecological environment simulation and biological survival simulation, the fish that users fish offline and put into their personal fishponds can grow naturally.
[0013] As an improvement, the metaverse platform server is based on Internet technology to enable interactive communication between different users.
[0014] As an improvement, the AI generator is installed and arranged in the scanning instrument, which is interconnected with the metaverse platform server through a 5G communication network to upload fish simulation data.
[0015] As an improvement, the metaverse platform server has an information storage function. The scanning device summarizes and uploads fishing information and fish data to the metaverse platform server through a built-in recognition program. By clicking on the target fish, the system displays records such as the date of capture, length, weight, species, and fishing competition information of the target fish.
[0016] As an improvement, the client can be a mobile phone, computer, etc., and can be interconnected with the metaverse platform server through 5G communication technology.
[0017] III. Beneficial Effects
[0018] The advantages of this invention compared to existing technologies are as follows: it constructs a virtual-real linkage platform through the concept of metaverse, uses AI scanning technology to generate digital collectibles of fish as NFT assets of the angler, and allows the angler to "raise" and preserve their own fish artwork in the virtual world for a long time. Attached Figure Description
[0019] Figure 1 This is a schematic diagram of the process of generating digital collectibles from fish using a virtual-real linkage synchronization platform based on the meta-universe architecture mechanism of the present invention. Detailed Implementation
[0020] The present invention will now be described in further detail with reference to the accompanying drawings.
[0021] Example 1
[0022] To solve the above-mentioned technical problems, the technical solution provided by the present invention is: a virtual-real linkage synchronization platform based on the metaverse architecture mechanism, comprising: a metaverse platform server built based on the concept and technology of virtual-real linkage, wherein the metaverse platform server builds a simulated ecosystem based on big data to form a virtual personal fishpond, and through ecological environment simulation and biological survival simulation, realizes the natural growth of fish that users fish offline and put into their personal fishponds; the metaverse platform server also realizes interactive communication between different users based on Internet technology.
[0023] Metaverse is a new concept proposed in recent years. It forms a virtual world through simulation technology and can develop in sync with reality. It uses technologies and equipment such as AI, VR, blockchain, and more to achieve interaction between the real and virtual worlds. Using this concept and related technologies, an electronic virtual fishpond can be built in a simulated real environment. The fish that anglers catch and like can be generated into digital collectibles through AI and "raised" in the user's personal fishpond in the metaverse. This allows the angler's cherished time to be preserved and continued. The generated digital fish collectibles are also a kind of NFT asset belonging to the user.
[0024] The metaverse platform server has an information storage function. The scanning device summarizes and uploads fishing information and fish data to the metaverse platform server through a built-in recognition program. By clicking on the target fish, the system displays records such as the date of the catch, the length of the fish, the weight of the fish, the species of the fish, and information on fishing competitions.
[0025] In this platform, through the early construction and design of the metaverse architecture, users can see a real, dynamic fishpond and collectible fish that are based on natural laws and move in sync with real time on their mobile phone screen. By clicking on the fish, a dialog box pops up and displays relevant information about the fish.
[0026] This platform uses an internet game model to enable different users to interact, access or be accessed by fishponds, and view digital collections and related records based on fish. This increases the activity of the "residents" in the virtual world based on fish exhibitions, and realizes the asset value of these fish collections through communication and display.
[0027] Example 2
[0028] And a scanning device for collecting image information of fish caught offline. The metaverse platform server and the scanning device are interconnected through an AI generator to obtain digital simulation images of fish bodies. The AI generator is installed and arranged in the scanning device. The scanning device is interconnected with the metaverse platform server through a 5G communication network to upload the fish body simulation data as a user's personal NFT asset, i.e., digital collectible.
[0029] It also includes a client, which can be a mobile phone, computer, etc., and is interconnected with the metaverse platform server through 5G communication technology. The platform is installed in the client in the form of an APP, and users can view their personal NFT assets through the client.
[0030] Using appropriate scanning equipment, the fish caught are scanned. During the scan, not only is the fish itself observed in great detail, but the time, place, and events that occurred during the scan, such as participating in a competition or winning an honor, are also recorded. All of this information is packaged and uploaded to the platform's server based on the metaverse technology architecture, forming an AI impact. As the user's NFT asset, customers can view it by opening the mobile app.
[0031] In a specific implementation of this invention, the angler catches a fish, records relevant information about the fish using a scanning device, generates a digital image, uploads it to the platform, and then performs subsequent processing on the fish, such as releasing it back into the fish or taking it away for consumption.
[0032] After being scanned, the fish body is stored in the private fishpond opened by the angler as a user on the platform, forming a virtual fish body as the user's digital collection, continuing to live in this world. Although the fate of the fish body is different from that of the real fish body in the real timeline, it is still another continuation.
[0033] Users can access their personal "fishpond" through the platform's mobile app and view their masterpieces as if they were admiring fish in a fish tank.
[0034] The present invention and its embodiments have been described above. This description is not restrictive, and the accompanying drawings are only one embodiment of the present invention; the actual structure is not limited thereto. In conclusion, if those skilled in the art are inspired by this description and design similar structures and embodiments without departing from the spirit of the invention, such designs should fall within the protection scope of the present invention.
Claims
1. A virtual-real linkage and synchronization platform based on a metaverse architecture mechanism, characterized in that, include: The metaverse platform server is built based on the concept and technology of virtual and real linkage, and the scanning device collects image information of the fish source obtained offline. The metaverse platform server and the scanning device are interconnected through an AI generator to obtain digital simulation images of the fish body, which are stored as users' personal NFT assets, i.e. digital collectibles. It also includes a client application. The platform is installed in the form of an app, allowing users to view their personal NFT assets.
2. The virtual-real linkage synchronization platform based on the metaverse architecture mechanism according to claim 1, characterized in that: The metaverse platform server uses big data to build a simulated ecosystem to form a virtual personal fishpond. Through ecological environment simulation and biological survival simulation, users can fish offline and release fish into their personal fishponds to grow naturally.
3. The virtual-real linkage synchronization platform based on the metaverse architecture mechanism according to claim 2, characterized in that: The metaverse platform server is based on Internet technology, enabling interactive communication between different users.
4. The virtual-real linkage synchronization platform based on the metaverse architecture mechanism according to claim 1, characterized in that: The AI generator is installed in the scanning device, which is connected to the metaverse platform server via a 5G communication network to upload fish simulation data.
5. The virtual-real linkage synchronization platform based on the metaverse architecture mechanism according to claim 4, characterized in that: The metaverse platform server has information storage function. The scanning device summarizes and uploads fishing information and fish data to the metaverse platform server through a built-in recognition program. By clicking on the target fish, the system displays records such as the date of capture, body length, weight, species, and fishing competition information of the target fish.
6. The virtual-real linkage synchronization platform based on the metaverse architecture mechanism according to claim 1, characterized in that: The client can be a mobile phone, computer, etc., and can be interconnected with the metaverse platform server through 5G communication technology.