Information processing method and device in game, storage medium, equipment and product

By introducing a replay feature for highlight moments in team-based competitive games, allowing players to replay portions of the game corresponding to the highlight moment, the game addresses the issue of boredom after the match ends, enhances the game's interactivity and fun, and improves the experience for the losing team.

CN121868872APending Publication Date: 2026-04-17GUANGZHOU BOGUAN TELECOMM TECH LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
GUANGZHOU BOGUAN TELECOMM TECH LTD
Filing Date
2026-03-02
Publication Date
2026-04-17

AI Technical Summary

Technical Problem

The highlight reel in existing team-based competitive games often leaves some players feeling bored, lacking interactivity and enjoyment. In particular, the lack of positive emotional feedback for the losing team can easily lead to feelings of frustration.

Method used

It offers a replay feature for highlight moments, prompting players through a graphical user interface that they can replay the portion of the game corresponding to the highlight moment. In response to the player's confirmation, it displays the game screen of the target game progress, allowing players to actively participate and rewrite the outcome of the highlight moment.

Benefits of technology

It enriches the gameplay, enhances the game's interactivity and fun, alleviates frustration, reduces players' willingness to quit, ensures the efficiency and quality of the game experience, and maintains competitive fairness.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The invention discloses an information processing method in a game, an information processing device in the game, a computer readable storage medium, electronic equipment and a computer program product, and the method comprises the following steps: in response to a first ending instruction of the game, determining a first wonderful moment in the game, and displaying wonderful moment replay prompt information in the graphical user interface in response to the wonderful moment replay confirmation instruction, and displaying a game match picture of the target game progress in the graphical user interface in response to the wonderful moment replay confirmation instruction, so that the player plays a part of match corresponding to the first wonderful moment in the game match for the second time. Therefore, the playing method of the game is enriched to a certain extent, and compared with the mode that the first wonderful moment is played only after the game is finished, the player can play part of the game corresponding to the first wonderful moment in the game for the second time, so that the interactivity of the playing method of the game is improved, and the interestingness of the game is improved to a certain extent.
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Description

Technical Field

[0001] This application relates to the field of game technology, specifically to a method for processing information in a game, a device for processing information in a game, a computer-readable storage medium, an electronic device, and a computer program product. Background Technology

[0002] In related technologies, most games, such as team-based competitive games, typically include a highlight reel at the end of the match to showcase the winning team's impressive plays. However, since it's just watching highlights, it might be rather boring for some players, thus affecting the overall player experience. Summary of the Invention

[0003] This application provides an information processing method, an information processing device, a computer-readable storage medium, an electronic device, and a computer program product for games. By providing the function of replaying highlights, players can replay the part of the game corresponding to the highlights after the game ends, which increases the gameplay and enhances the fun of the game to a certain extent, thereby ensuring the player's gaming experience.

[0004] On one hand, embodiments of this application provide an information processing method for games, which provides a graphical user interface through a terminal device. The method includes: In response to the first end command of the game, the first highlight moment in the game is determined, and a highlight moment replay prompt message is displayed in the graphical user interface, wherein the highlight moment replay prompt message is used to prompt the player to play the part of the game corresponding to the first highlight moment a second time; In response to the highlight replay confirmation command, the game screen of the target game progress is displayed in the graphical user interface, so that the player can replay the part of the game corresponding to the first highlight moment. The target game progress is the progress of the game at the start of the first highlight moment. The highlight replay confirmation command is generated by the participating players of the game after confirming the highlight replay prompt information.

[0005] On the other hand, embodiments of this application provide an information processing device for games, which provides a graphical user interface through a terminal device. The device includes: The first response module is used to respond to the first end command of the game match, determine the first highlight moment in the game match, and display the highlight moment replay prompt information in the graphical user interface, wherein the highlight moment replay prompt information is used to prompt the player to play the part of the game match corresponding to the first highlight moment a second time; The second response module is used to respond to the "Replay Highlights" confirmation command by displaying the game screen of the target game progress in the graphical user interface, so that the player can replay the part of the game corresponding to the first "Highlights" moment. The target game progress is the progress of the game at the start of the first "Highlights" moment. The "Replay Highlights" confirmation command is generated by the participating players in the game after confirming the "Replay Highlights" prompt information.

[0006] On the other hand, embodiments of this application provide a computer-readable storage medium storing a computer program adapted for loading by a processor to execute the information processing method in a game as described in any of the above embodiments.

[0007] On the other hand, embodiments of this application provide an electronic device, which includes a processor and a memory. The memory stores a computer program, and the processor executes the information processing method in the game as described in any of the above embodiments by calling the computer program stored in the memory.

[0008] On the other hand, embodiments of this application provide a computer program product, including computer instructions, which, when executed by a processor, implement the information processing method in a game as described in any of the above embodiments.

[0009] The information processing method, information processing device, computer-readable storage medium, electronic device, and computer program product provided in this application can, in response to the first end command of a game match, determine the first exciting moment in the game match and display a replay prompt message for the exciting moment in the graphical user interface. In response to the replay confirmation command for the exciting moment, the graphical user interface displays the game match screen of the target game progress, allowing players to replay the portion of the game match corresponding to the first exciting moment. This enriches the gameplay to a certain extent. Compared to simply playing the first exciting moment after the game match, allowing players to replay the portion of the game match corresponding to the first exciting moment enhances the interactivity of the gameplay and, to a certain extent, increases the game's fun factor. Attached Figure Description

[0010] To more clearly illustrate the technical solutions in the embodiments of this application, the accompanying drawings used in the description of the embodiments will be briefly introduced below. Obviously, the accompanying drawings described below are only some embodiments of this application. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.

[0011] Figure 1This is a flowchart illustrating the information processing method in a game provided in an embodiment of this application.

[0012] Figure 2 This is a schematic diagram illustrating an application scenario of the information processing method in a game provided in an embodiment of this application.

[0013] Figure 3 This is a schematic diagram illustrating an application scenario of the information processing method in a game provided in an embodiment of this application.

[0014] Figure 4 This is a schematic diagram illustrating an application scenario of the information processing method in a game provided in an embodiment of this application.

[0015] Figure 5 This is a schematic diagram illustrating an application scenario of the information processing method in a game provided in an embodiment of this application.

[0016] Figure 6 This is a schematic diagram illustrating an application scenario of the information processing method in a game provided in an embodiment of this application.

[0017] Figure 7 This is a schematic diagram of the structure of the information processing device in the game provided in the embodiment of this application.

[0018] Figure 8 This is a schematic diagram of the structure of an electronic device provided in an embodiment of this application. Detailed Implementation

[0019] The technical solutions of the embodiments of this application will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of this application, and not all embodiments. Based on the embodiments of this application, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of this application.

[0020] This application provides a method, apparatus, storage medium, device, and program product for information processing in games. Specifically, the information processing method in games according to this application can be executed by an electronic device, which can be a terminal or a server. The terminal can be a smartphone, tablet, laptop, smart TV, wearable smart device, smart vehicle terminal, etc. The terminal can also include a client, which can be a game client, browser client, instant messaging client, or mini-program, etc. The server can be an independent physical server, a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, content delivery networks (CDN), and big data and artificial intelligence platforms.

[0021] For example, when the information processing method in the game runs on a terminal device, the terminal device may include a display screen and a processor. The display screen is used to present the game screen and receive commands generated by the player interacting with it. The game screen may include a portion of a virtual game scene, which is a virtual world where virtual characters move. The processor is used to store the game application, run the game, generate game screens, respond to commands, and control the display of the game screen on the display screen. When the player interacts with the game screen through the display screen, the game screen can control the local content of the terminal device in response to the received operation commands. The terminal device can provide the graphical user interface to the player in various ways, such as rendering it on the terminal device's display screen or presenting the graphical user interface through holographic projection.

[0022] For example, when the information processing method in the game runs on a server, this method can be implemented and executed based on a cloud gaming system. A cloud gaming system refers to a gaming method based on cloud computing. A cloud gaming system includes servers and client devices. The main body running the game application and the main body presenting the game screen are separate. The storage and execution of the information processing method in the game are completed on the server. The presentation of the game screen is completed on the client, which is mainly used for receiving and sending game data and presenting the game screen. For example, the client can be a display device with data transmission capabilities close to the player, such as a mobile terminal, television, computer, PDA, personal digital assistant, head-mounted display device, etc. However, the terminal device for processing game data is the server in the cloud. When playing the game, the player operates the client to send commands to the server. The server controls the game to run according to the commands, encodes and compresses the game screen and other data, returns it to the client through the network, and finally, the client decodes and outputs the game screen.

[0023] It should be noted that, in this embodiment, the executing entity of the information processing method in the game can be a terminal device or a server. The terminal device can be a local terminal device or a client device in the aforementioned cloud gaming. This embodiment does not limit the type of executing entity.

[0024] It is understood that in the specific implementation of this application, user object data, context data and other related data are involved. When the embodiments of this application are applied to specific products or technologies, user permission or consent is required, and the collection, use and processing of related data must comply with the relevant laws, regulations and standards of the relevant countries and regions.

[0025] The technical solution of this application will be described in detail below through specific embodiments. It should be noted that the following specific embodiments can be combined with each other, and the same or similar concepts or processes may not be described again in some embodiments.

[0026] In related technologies, most team-based competitive games often include a highlight reel at the end of a match to showcase a player's character model or highlight their best plays. However, this highlight reel design primarily reinforces the winning player's sense of accomplishment, lacking positive emotional feedback for the losing player, which can easily lead to frustration and encourage them to quit. Furthermore, since most games include highlight reels, the experience offered by these reels in the current market is highly homogenized, resulting in a lack of replayability, novelty, and fun for players.

[0027] Based on the issues mentioned above, please refer to Figure 1 , Figure 1 This is a flowchart illustrating an information processing method in a game provided in an embodiment of this application. It should be noted that the steps shown may be executed in a logical order different from that shown in the flowchart. The method provides a graphical user interface through a terminal device and includes: 110: In response to the first end command of the game, identify the first highlight moment in the game and display a highlight moment replay prompt in the graphical user interface. The highlight moment replay prompt is used to indicate to the player that the part of the game corresponding to the first highlight moment can be played again. 120: In response to the highlight replay confirmation command, the game screen of the target game progress is displayed in the graphical user interface so that the player can replay the part of the game corresponding to the first highlight. The target game progress is the progress of the game when the first highlight started. The highlight replay confirmation command is generated after the players participating in the game confirm the highlight replay prompt information.

[0028] Specifically, when the game triggers the first end command, the electronic device can identify the first highlight moment of the game and then display a replay prompt to the player through the graphical user interface. After receiving the player's confirmation command to replay the highlight moment, the electronic device will rewind the game progress to the state at the beginning of the first highlight moment, thus displaying the corresponding game screen in the graphical user interface, allowing the player to replay the part of the game corresponding to that highlight moment.

[0029] In some embodiments, the first end command of a game match can be understood as an instruction automatically generated and triggered by the game system after the game match is completed according to preset rules, such as when a certain faction achieves the victory condition or the game time expires, indicating the end of a complete game match.

[0030] In some embodiments, the first highlight moment can be understood as a representative, entertaining, or crucial segment of the game footage selected by the electronic device from the complete game footage of the finished game, based on preset judgment rules, such as rules for key events like completing a crucial kill, leading a team fight to victory, achieving a high-difficulty operation, or turning the tide of battle.

[0031] In some embodiments, a graphical user interface can be understood as a visual interactive interface provided to a user through a terminal device (such as a computer, mobile phone, game console, etc.) for the player to operate a controlled virtual character in the game screen, and may include various interactive elements such as game screen, operation buttons, and prompt text.

[0032] In some embodiments, the highlight replay prompt can be understood as information displayed to the player in the graphical user interface by the electronic device to inform the player that the first highlight moment can be played again, and the form may include pop-ups, floating buttons, text prompts, icon prompts, etc.

[0033] In one example, please refer to [link / reference]. Figure 2 , Figure 2 This is a schematic diagram illustrating an application scenario of the information processing method in a game provided in this application embodiment. Specifically, after a game session ends, the graphical user interface displays, as shown in the diagram... Figure 2 The graphical user interface 200 shown can display various information after the game ends, that is, after the first end command of the game is generated and triggered. Players can know the part of the game that can be played again corresponding to the first highlight moment by referring to "Replay the highlight moment?" and other content in the graphical user interface 200.

[0034] In some embodiments, the "Replay Highlights" confirmation instruction can be understood as an instruction generated by the game system or electronic device to trigger the replay function of "Highlights" after one or more players perform specific operations such as clicking the "Replay" button or triggering a preset shortcut key through their terminal devices, indicating their willingness to participate in a second playthrough of "Highlights". For example, in situations such as Figure 2 In one example shown, after all players participating in the game click the replay confirmation button control 201 and the lock button control 202 in sequence, the game system or electronic device generates a highlight replay confirmation command.

[0035] In some embodiments, the target game progress can be understood as the progress / process of the game at the moment the first exciting moment begins in a complete game match.

[0036] In some embodiments, the game match screen can be understood as the match screen displayed in the graphical user interface during a player's second playthrough. It is worth noting that the layout data of the game scene in this screen (such as map location, obstacle distribution, resource point status, etc.), the resource data of all virtual characters participating in the match (such as position, health, energy, skill cooldown time, equipment status, etc.), and the environmental data related to the battle (such as remaining countdown time, faction confrontation situation, etc.) are all consistent with the match screen at the target game progress in the complete game match. This ensures that the game match state during a player's second playthrough of a highlight moment is consistent with the game match state during the first playthrough, thereby guaranteeing the player's second playthrough experience.

[0037] In some embodiments, the electronic device can generate the game screen in the embodiments of this application through game data at a target game progress in a complete game match. The game data at the target game progress may include layout data of the game scene at the target game progress (such as map location, obstacle distribution, resource point status, etc.), resource data of all virtual characters participating in the match (such as position, health, energy, skill cooldown time, equipment status, etc.), and combat-related environmental data (such as countdown remaining time, faction confrontation situation, etc.).

[0038] In some embodiments, a partial game can be understood as a segment of the original game that directly corresponds to the first highlight moment, or in other words, as a portion of the game after the first highlight moment in a completed game.

[0039] In some embodiments, players participating in a game match can be understood as players who have played / participated in a completed game match together, such as all players from different factions in a team-based competitive game.

[0040] In some embodiments, participating players can confirm whether they want to replay the highlight moment when prompted, thereby triggering a confirmation command to replay the highlight moment. For example, in... Figure 2 In one example shown, if all players participating in the game click the replay confirmation button control 201 and the lock button control 202 in sequence, it indicates that all players agree to the replay confirmation button control 201. Figure 2 The system displays a prompt to replay the highlight moment. After confirming the replay, the electronic device shows the game screen at the target game progress, allowing all players to replay the portion of the game corresponding to the first highlight moment.

[0041] To more clearly illustrate the information processing method in the game provided in the embodiments of this application, please also refer to... Figure 2 And the following exemplary description, namely: First, when the game ends and the electronic device receives the first end command, it can, according to pre-set rules, extract multiple consecutive frames from the complete game screen as the highlight moments (i.e., the first highlight moment) and display them on the graphical user interface. Figure 2 The interface shown displays a replay prompt for the highlight moments.

[0042] Then, if all players participating in the game click the replay confirmation button control 201 and the lock button control 202 in sequence, it indicates that all players have made the decision based on the following... Figure 2 The system displays a prompt message indicating that the user is ready to replay the highlight moment, which in turn prompts the electronic device to generate a confirmation command to replay the highlight moment.

[0043] Finally, in response to the replay confirmation command for the highlight moment, the electronic device restores the finished game to the progress at the start of the first highlight moment, thereby displaying the game screen at the game progress at the start of the first highlight moment. This allows all players who participated in the previously finished game to replay the game at the start of the first highlight moment based on this game screen.

[0044] Thus, in this embodiment, in response to the first end command of the game, the first highlight moment in the game can be determined, and a replay prompt message for the highlight moment can be displayed in the graphical user interface. In response to the replay confirmation command for the highlight moment, the game screen of the target game progress can be displayed in the graphical user interface, so that the player can play the part of the game corresponding to the first highlight moment a second time. This enriches the gameplay to a certain extent. Compared with the method of only playing the first highlight moment after the game, the interactivity of the gameplay is improved because the player can play the part of the game corresponding to the first highlight moment a second time, thereby improving the fun of the game to a certain extent.

[0045] Furthermore, compared to simply showing the first highlight moment after a game, this allows players to actively engage with the first highlight moment instead of passively watching it, effectively enhancing the interactivity and novelty of the gameplay and thus addressing the issue of homogenized highlight moment experiences in the market to some extent.

[0046] Furthermore, this application embodiment also provides the losing player with an opportunity to make up for their disappointment, and allows the losing player to replay the part of the game corresponding to the first exciting moment to rewrite the outcome of the exciting moment. This can alleviate the frustration caused by losing the game to a certain extent, thereby reducing the player's willingness to quit and helping to improve the user retention rate of the game.

[0047] At the same time, because players can directly play the part of the game corresponding to the first highlight moment without having to play the entire game repeatedly, it can save players' time to a certain extent and allow them to experience the first highlight moment simply and efficiently, thus ensuring the efficiency and quality of the game experience.

[0048] Furthermore, it is worth noting that in this embodiment, since players only play a portion of the game corresponding to the first highlight moment, the outcome of this portion of the game does not change the overall outcome of the complete game. This maintains the competitive fairness of the complete game while satisfying players' participation needs, thus avoiding certain game balance issues.

[0049] In some embodiments provided in this application, the information processing method further includes: when displaying a "Replay Highlights" prompt, if the conditions for passing a vote request initiated by multiple participating players in a game regarding whether to replay a portion of the game are met, then a "Replay Highlights" confirmation instruction is generated.

[0050] Specifically, considering that some players may be unwilling to replay the portion of the game corresponding to the first highlight moment due to time constraints or fatigue, in order to ensure the gaming experience of these players, in some embodiments provided in this application, after or simultaneously with displaying the highlight moment replay prompt information in the graphical user interface, a voting request for "whether to replay the corresponding portion of the game" can be initiated to all participating players in the game. After the voting ends, it is determined whether the passing conditions of the voting request have been met. If the passing conditions of the voting request are met, the electronic device can generate a highlight moment replay confirmation command, allowing players to replay the portion of the game corresponding to the first highlight moment.

[0051] In some embodiments, a voting request can be understood as an interactive instruction sent by an electronic device to all players participating in a game to solicit their consent to participate in a replay, including information such as voting options, remaining voting time, and the impact of the voting result.

[0052] In some embodiments, the electronic device includes, but is not limited to, a terminal device or client device that is connected to the server, and the voting request originates from the server. The electronic device can then receive the voting request sent by the server and display the corresponding information in the graphical user interface to request the player to confirm whether they need to replay the part of the game corresponding to the highlight moment.

[0053] In some embodiments, the electronic device may actively generate a voting request while displaying a replay prompt for the highlight moment, and display the corresponding information in the graphical user interface to request the player to confirm whether they need to replay the part of the game corresponding to the highlight moment.

[0054] Exemplary, in such Figure 2 In one example shown, the voting request asks the player to click either the "Confirm Replay" button 201 and the "Lock" button 202 in sequence, or the "Deny Replay" button 203 and the "Lock" button 202 in sequence, thereby confirming the user's intention to play the game again. For example, if the player clicks the "Confirm Replay" button 201 and the "Lock" button 202 in sequence, it indicates that the player has voted to play again; conversely, if the player clicks the "Deny Replay" button 203 and the "Lock" button 202 in sequence, it indicates that the player has voted not to play again.

[0055] In such Figure 2In one example shown, the upper right corner of the graphical user interface 200 displays a voting countdown control 204 to indicate the remaining time for voting.

[0056] In such Figure 2 In one example shown, the graphical user interface 200 displays the text "Automatically select exit after timeout" below the voting countdown control 204, indicating that if the player does not click the replay confirmation button control 201 and the lock button control 202 in sequence within the remaining voting time, the electronic device determines that the player has voted not to replay.

[0057] In such Figure 2 In one example shown, the graphical user interface 200 displays information about the impact of the voting results, namely... Figure 2 The phrase "The game will only start again if more than half of the players agree" serves as a notification to players regarding the voting results.

[0058] In some embodiments, a condition can be understood as a pre-defined rule or standard by which an electronic device determines whether a voting request is valid. For example, in one instance, the condition is met if all or more than half of the players in a game vote to replay the match.

[0059] To more clearly illustrate the information processing method provided in the embodiments of this application, please also refer to... Figure 2 And the following exemplary description: After a game ends, the electronic device displays the text "Replay the highlight moment?" on the graphical user interface 200, informing players that the portion of the game corresponding to the first highlight moment can be replayed. Additionally, a vote is initiated with multiple participating players regarding whether to replay the portion of the game. If the voting conditions are met, a replay confirmation command is generated, and a replay confirmation button control 201, a lock button control 202, and a reject button control 203 are displayed, allowing players to provide feedback on the vote request through these buttons.

[0060] Then, based on the voting choices made by all participating players in the game through the replay confirmation button control 201, the lock button control 202, and the reject button control 203, it is determined whether the conditions for passing the voting request have been met.

[0061] Finally, if the conditions for passing the vote are met, such as more than half of the players clicking the replay confirmation button control 201 and the lock button control 202 in sequence, a replay confirmation command for the highlight moment is generated, and the target game screen is displayed so that players can replay the part of the game corresponding to the first highlight moment. Understandably, if the conditions for passing the vote are not met, the player exits the game according to the original game flow.

[0062] Thus, in this embodiment of the application, when the prompt message for replaying highlights is displayed, if the conditions for passing the voting request initiated by multiple participating players in the game regarding whether to replay a portion of the game are met, a confirmation instruction for replaying highlights is generated. This way, the negative experience caused by forced replay can be avoided through voting for replay, thereby reducing the resistance of players due to forced participation and increasing players' acceptance of the game mechanism.

[0063] In some embodiments provided in this application, the condition is met when the proportion of the number of first participating players who vote to agree to participate in the replay exceeds a preset proportion threshold.

[0064] Specifically, to ensure a good gaming experience for the majority of players participating in a game, some embodiments provided in this application can count the number of players who voted to participate in the replay, the total number of players participating in the current game, and calculate their ratio. If this ratio exceeds a preset threshold, the voting request is deemed to have been approved, and a replay confirmation command for the highlight moment is generated to display the target game screen, allowing the majority of players to replay the portion of the game corresponding to the first highlight moment.

[0065] In some embodiments, the first participating player can be understood as the player who votes to participate in the replay during the voting phase of the current game. Exemplarily, as shown in Figure 2, the first participating player can be understood as the player who sequentially clicks the replay confirmation button control 201 and the lock button control 202.

[0066] In some embodiments, the total number of players participating in a game match can be understood as the total number of players who participated in a completed game match, including the first player who voted to participate in a replay and the players who voted against participating in a replay.

[0067] In some embodiments, the preset percentage threshold can be understood as a pre-configured percentage standard used to determine whether a vote passes, such as 50%, 60%, etc.

[0068] In some embodiments, the electronic device includes, but is not limited to, terminal devices or client devices that are connected to the server. Then, after a player triggers the operation of voting to agree or the operation of voting to disagree, the electronic device sends a corresponding signal to the server. The server can then count the number of first participating players who voted to agree to participate in the replay based on the received signal, and thus confirm whether the conditions for passing the voting request have been met.

[0069] Thus, in this embodiment of the application, the passing condition can be determined when the proportion of the number of first participating players who vote to participate in the replay exceeds a preset proportion threshold, so that the replay confirmation instruction for exciting moments can match the replay intentions of participating players in the game to a certain extent, thereby ensuring the game experience of participating players in the game.

[0070] In some embodiments provided in this application, the game screen includes a game scene and a first controlled virtual character located in the game scene, the first controlled virtual character being controlled by a first participating player through a terminal device.

[0071] Specifically, in order to enable the first participating player who agrees to participate in the replay to reasonably play the part of the game corresponding to the first exciting moment, in some embodiments provided in this application, the game screen displayed by the graphical user interface includes the game scene and a first controlled virtual character located in the game scene and controlled by the first participating player who agrees to participate in the replay through a terminal device.

[0072] In some embodiments, the first controlled virtual character can be understood as a virtual game character belonging to the first participating player, and the player can control the first controlled virtual character to conduct secondary gameplay scenarios of part of the game.

[0073] In some embodiments, the game resources (such as health, attack power, defense, and held items) of the first controlled virtual character are consistent with the game resources of the character controlled by the player at the time of the first exciting moment in the ended game.

[0074] In some embodiments, the game scene can be understood as the virtual scene when the player plays a part of the game a second time. This scene is the same as the game scene at the beginning of the first exciting moment in the game, such as the map layout (such as terrain, obstacles, resource point locations), weather effects, scene interaction elements (such as destructible objects, trigger mechanisms), etc.

[0075] To more clearly illustrate the game screen in the embodiments of this application, please refer to... Figure 3 , Figure 3 This is a schematic diagram illustrating an application scenario of the information processing method in a game provided in this application. Specifically, as shown... Figure 3 As shown, for a first participating player who votes to participate in the replay, the graphical user interface 200 displayed on the terminal device may include a first controlled virtual character that the player can control through the terminal device, i.e. Figure 3 The first character in the game, 205, and the first controlled virtual character of another first participating player who voted to participate in the replay, such as... Figure 3 The second character in the story, 206.

[0076] Thus, in this embodiment of the application, players can control a first controlled virtual character to engage in a secondary gameplay scenario of part of the game.

[0077] It's also worth noting that for players who voted against participating in a replay, their virtual match won't be displayed in the game's graphical interface, and a corresponding message will be displayed in the graphical user interface to inform the first player to participate. For example, in Figure 4 In one example shown, player number 2 in team 1 voted against participating in the replay, and players number 4 and 5 in team 2 also voted against participating in the replay. As a result, the text "Quit" was displayed in the character display panels of players number 2 in team 1, players number 4 in team 2, and players number 5 in team 2, indicating that these players' controlled virtual characters were not displayed in the game screen.

[0078] In some embodiments provided in this application, when the number of first participating players is less than the total number of participating players, the game screen includes a first controlled virtual character located in the game scene and a second controlled virtual character with intelligent control of actions. The second controlled virtual character is the virtual character of the other participating players among the multiple participating players in the game, excluding the first participating player.

[0079] Specifically, if the virtual characters of players who voted not to participate in the replay are not displayed in the target game match, it may disrupt the integrity of the game scene corresponding to the first exciting moment. For example, in multiplayer team battles, the lack of key characters may lead to an unbalanced battle formation and inconsistent gameplay logic, thereby reducing the second-time play experience for the first participating player and failing to meet the core fun and competitive requirements of the second play.

[0080] Based on this, in some embodiments provided in this application, when there are players who vote to not participate in the replay, AI (Artificial Intelligence) virtual characters that match these players can be displayed in the target game scene, that is, second controlled virtual characters, to fill the gaps of these players in the target game scene.

[0081] In some embodiments, the second virtual character can be understood as the virtual character corresponding to the participating player who voted against replaying. In the part of the game corresponding to the first highlight moment, the electronic device controls the actions, such as moving, attacking, releasing skills, cooperating with teammates, and avoiding damage, through intelligent algorithms.

[0082] This is an example; please refer to it again. Figure 3 , that is Figure 3As shown, the third role 207 in the graphical user interface can be understood as the second virtual role in the intelligent control of the electronic device, that is, the virtual role that replaces the player who votes not to participate in the replay.

[0083] Thus, in this embodiment of the application, when the number of first participating players is less than the total number of participating players, the game screen may include a first controlled virtual character located in the game scene and a second controlled virtual character with intelligent control actions. The second controlled virtual character is the virtual character of the other participating players among the multiple participating players in the game, excluding the first participating player. Therefore, if some participating players vote not to participate in the replay, the second controlled virtual character with intelligent control actions can fill the gap of such players in the game scene, thereby ensuring the integrity and rationality of the part of the game corresponding to the first exciting moment, and thus ensuring the game experience of the first participating player.

[0084] In some embodiments provided in this application, the first highlight moment is associated with the target player in the game. If the target player votes against participating in a replay, then the condition is not met.

[0085] Specifically, considering that highlight moments in a game are typically used to showcase the brilliant plays of top players, and that player actions in a game are based on the actual game situation, are unpredictable, and difficult to reproduce, a top player might not be able to accurately execute the actions they performed in the first highlight moment when replaying the same part of the game. Therefore, top players might not want to replay the parts of the game corresponding to their first highlight moment.

[0086] Therefore, considering that the dominant player in the first highlight moment (i.e., the player who highlights the moment) might refuse to replay, this embodiment of the application provides the dominant player in the first highlight moment with a "veto right." That is, when the dominant player in the first highlight moment votes against participating in the replay, such as clicking in sequence... Figure 2 When the replay rejection button control 203 and the lock button control 202 are in use, it is directly determined that the pass condition is not met, and thus the replay confirmation command for exciting moments is not triggered.

[0087] In some embodiments, the target participating player can be understood as a player who is directly associated with the first highlight moment in the game, that is, the leader of that highlight moment, or the dominant player / highlight player of the first highlight moment.

[0088] In some embodiments, the first highlight moment can be understood as a scene in a game where the target player controls the corresponding controlled virtual character to complete a key operation, such as a key kill scene, a highlight skill release scene, or a scene that turns the tide of battle.

[0089] In some embodiments, the process of determining the target player and the first highlight moment may include: when it is detected that a player-controlled virtual character in a game triggers a preset event and contributes the most to that preset event, the scene showing the occurrence of the preset event in the game can be considered the first highlight moment, and that player is the target player. The preset event may include, but is not limited to, causing the "death" of multiple enemy faction virtual characters within a short period of time. The contribution of the preset event can be measured by the amount of damage dealt to enemy faction virtual characters, the number of enemy faction virtual characters "killed," or the amount of healing provided to friendly faction virtual characters.

[0090] In some embodiments, the electronic device includes, but is not limited to, a terminal device or client device that is connected to the server. Then, when the target player triggers the operation of voting to disagree through the electronic device, the electronic device can send a corresponding signal to the server, and the server can confirm that the conditions for passing the vote request are not met based on the received signal.

[0091] Thus, in this embodiment of the application, if the target participating player votes against participating in the replay, it can be determined that the passing condition has not been met, thereby ensuring the game experience of the target participating player.

[0092] In some embodiments provided in this application, the information processing method provided in this application further includes: displaying the voting selection status of participating players in a graphical user interface.

[0093] Specifically, in order to enable each player participating in a game to intuitively confirm the current voting status, in some embodiments provided in this application, after initiating a voting request to multiple players in the game regarding whether to replay a portion of the game, the system can display the voting selection status of all participating players in real time through a graphical user interface, allowing each player to intuitively understand the overall voting situation, thereby providing a reference for their own voting decisions and ensuring the transparency and efficiency of the voting process.

[0094] To more clearly illustrate the embodiments of this application, please refer again. Figure 2 , that is Figure 2 As shown, for a player A in a game, if player A clicks the replay confirmation button control 201 and the lock button control 202 in sequence, then the first game identifier control 208 of player A can be displayed in the replay confirmation button control 201 in the graphical user interface 200 displayed on player A's terminal device.

[0095] Furthermore, if player B clicks the replay confirmation button control 201 and the lock button control 202 in sequence, then player B's second game identifier control 209 can be displayed in the replay confirmation button control 201 in the graphical user interface 200 displayed on player A's terminal device.

[0096] Furthermore, if player C clicks the Replay Reject button control 203 and the Lock button control 202 in sequence, then player C's third game identifier control 210 can be displayed in the Replay Reject button control 203 in the graphical user interface 200 displayed on player A's terminal device.

[0097] In some embodiments, the first game identifier control is the player's game avatar, such as the first game identifier control 208 being the game avatar of player A.

[0098] In some embodiments, to allow players to confirm their voting status, the player's voting results can be displayed in a preset style on the graphical user interface shown on the player's terminal device. For example, in Figure 2 In the graphical user interface 200 displayed on player A's terminal device, player A's first game identifier control 208 in the replay confirmation button control 201 is surrounded by a black ring, while the game identifier controls of other players are not surrounded by black rings, thus creating a distinction.

[0099] Thus, in this embodiment of the application, the voting status of participating players can be displayed in the graphical user interface, so that participating players in the game can know the voting progress in a timely manner, thereby improving the game experience of participating players to a certain extent.

[0100] In some embodiments provided in this application, step 120 includes: in response to the confirmation command to replay the exciting moment, displaying the game screen of the paused game in the graphical user interface and displaying a prompt message indicating that the game is about to start; when the countdown to start the game ends, displaying the game screen of the game screen of the paused game being lifted in the graphical user interface, so that the player can replay the part of the game corresponding to the first exciting moment.

[0101] Specifically, considering that if players are allowed to directly play certain parts of the game, they may experience reaction delays due to a lack of preparation, leading to confusion in the initial stages of a second playthrough and affecting the gaming experience. Therefore, in some embodiments provided in this application, upon receiving a confirmation command to replay a highlight moment, the system first displays the game screen corresponding to the target game progress that is currently paused in the graphical user interface, while simultaneously showing a countdown message indicating the start of the game. This ensures that players are prepared before playing a portion of the game. After the countdown ends, the graphical user interface switches to the game screen where the pause is lifted, allowing players to replay the portion of the game corresponding to the first highlight moment.

[0102] To more clearly illustrate the embodiments of this application, please refer again. Figure 3 , that is Figure 3 As shown, the electronic device can display the game screen in a paused state on the graphical user interface 200, and display a countdown control 211 on the graphical user interface 200 to display a prompt message indicating the start of the game. Finally, when the countdown to the start of the game ends, that is, when the number in the countdown control 211 changes from 5 to 4, 3, 2, 1, and finally changes to 0, the game screen is released from pause, allowing the player-controlled virtual character to move freely in the game scene, thus allowing them to replay the part of the game corresponding to the first exciting moment.

[0103] In some embodiments, when the game pause is lifted from the game screen, the countdown control 211 displayed on the graphical user interface 200 disappears / hides, and the text message "Coming Back Soon" used to prompt the player that the game is about to start also disappears / hides.

[0104] Thus, in this embodiment, in response to the confirmation command to replay the exciting moment, the game screen of the paused match can be displayed in the graphical user interface, along with a countdown message indicating the start of the match. When the countdown ends, the game screen of the game screen where the pause is lifted can be displayed in the graphical user interface, allowing the player to replay the portion of the match corresponding to the first exciting moment. This allows the player to prepare based on the countdown before controlling the controlled virtual character within the game scene, thereby ensuring a better experience for the player when replaying the portion of the match corresponding to the first exciting moment.

[0105] In some embodiments, the game screen includes a game scene and a controlled virtual character loaded and displayed in the game scene. The controlled virtual character is controlled by the participating player through a terminal device. From the start of the game countdown to the end of the game countdown, the controlled virtual character is loaded and displayed in the game scene with a preset loading animation effect.

[0106] Specifically, in order to enhance the player's immersion in replaying the first exciting moment of the game, and considering that directly loading and displaying the controlled virtual character into the game scene would have a noticeable abrupt feeling, in some embodiments provided in this application, the controlled virtual character controlled by the player can be loaded and displayed into the game scene with a preset loading animation effect from the start of the game countdown to the end of the game countdown.

[0107] In some embodiments, the preset loading animation effect can be understood as a pre-designed and stored dynamic visual transition effect used in the controlled virtual character loading process.

[0108] In some embodiments, preset loading animation effects include, but are not limited to, beam converging, fading in and out, particle surround, and model splicing.

[0109] Exemplary, in such Figure 3 In one example shown, as the numbers in the countdown control 211 change sequentially from 5 to 4, 3, 2, 1, and finally to 0, the controlled virtual character that needs to be loaded and displayed in the game scene can be displayed based on the beam converging effect. The character gradually changes from a transparent state to a solid state, and the animation progresses synchronously with the countdown.

[0110] Thus, in this embodiment of the application, from the start of the game countdown to the end of the game countdown, the controlled virtual character can be loaded and displayed in the game scene with a preset loading animation effect, thereby avoiding the situation where the controlled virtual character is directly loaded and displayed in the game scene. This enhances the player's immersion in replaying the first exciting moment of the game to a certain extent, and can realize a dynamic visual transition effect of loading and displaying the controlled virtual character in the game battle scene.

[0111] In some embodiments provided in this application, step 110 includes: in response to a first end command, determining and playing a first highlight moment in a graphical user interface; in response to the completion of playing the first highlight moment, displaying a highlight moment replay prompt message in the graphical user interface.

[0112] Specifically, considering the situation after a match in certain games, such as team-based competitive games, if a replay prompt is directly pushed to the player after the match ends, the player may not know the first highlight of the match, thus reducing their willingness to replay the first highlight. At the same time, if the first highlight is skipped and the replay prompt is displayed directly, the replay function will seem abrupt and will disrupt the continuity of the game's post-match settlement process.

[0113] Based on this, in some embodiments provided in this application, after obtaining the first end command of the game, the first highlight moment in the current game can be determined first, and the first highlight moment can be played through the graphical user interface of the terminal device. After the first highlight moment has been played completely, the highlight moment replay prompt information can be displayed in the graphical user interface, providing players with an entry point for replay confirmation.

[0114] Thus, in this embodiment, in response to the first end command, the first highlight moment can be determined and played in the graphical user interface, and in response to the completion of the first highlight moment, a highlight moment replay prompt message can be displayed in the graphical user interface. This allows players to know the first highlight moment and then confirm whether to play the part of the game corresponding to the first highlight moment again based on the highlight moment replay prompt message displayed in the graphical user interface. This enables the natural display of the highlight moment replay prompt message, thereby ensuring a smooth and natural processing flow after the game ends, and guaranteeing the player's gaming experience.

[0115] In some embodiments provided in this application, the information processing method further includes: in response to a second end command for a portion of the game, determining and playing a second highlight moment in the portion of the game in a graphical user interface.

[0116] Specifically, considering that during the part of the game corresponding to the first highlight moment, a player may make some brilliant or extreme moves in some parts of the game, in order to further improve the player's gaming experience, in this embodiment of the application, when the part of the game corresponding to the first highlight moment ends and the second end command is triggered, the electronic device can determine the second highlight moment in that part of the game, and play the second highlight moment to the player through the graphical user interface of the terminal device, so as to record and display the player's highlight operation in that part of the game, thereby improving the whole process experience of playing again.

[0117] In some embodiments, the second end instruction can be understood as an instruction generated when a part of the game reaches the termination condition.

[0118] It is worth noting that, in the embodiments of this application, the first end command is triggered when some players in the game achieve the winning conditions of the game, while the second end command is triggered when some players in some games achieve the winning conditions of some games. Furthermore, the winning conditions of the game and the winning conditions of some games are different. For example, the winning conditions of the game may include, but are not limited to, "the number of enemy virtual characters killed reaches a preset number", "winning a preset number of games", and "the game duration reaches a first time", while the winning conditions of some games may include, but are not limited to, "killing all enemy virtual characters", "winning this game", and "the game duration reaches a second time", wherein the second time is shorter than the first time.

[0119] In some embodiments, the second highlight moment can be understood as a segment of game footage that is visually appealing, representative, and memorable, selected by the electronic device according to preset rules during part of the game.

[0120] In some embodiments provided in this application, the playback scope of the second highlight moment is all participating players in the game or part of the game.

[0121] Specifically, in some embodiments provided in this application, after the electronic device generates the second highlight moment, the second highlight moment can be played to all players who participated in the previously ended game, so that players who did not participate in the replay can also know the highlight results of the replay game, thereby improving the consistency of the overall game experience to a certain extent.

[0122] In some embodiments provided in this application, after the electronic device generates the second highlight moment, the second highlight moment can be played to all participating players in a portion of the game to avoid disturbing players who are not participating in the replay.

[0123] Thus, in this embodiment of the application, in response to the second end command of a portion of the game, the second exciting moment of the portion of the game can be determined and played in the graphical user interface, which can, to some extent, stimulate the player's enthusiasm to participate in a second game and improve the player's gaming experience to some extent.

[0124] Furthermore, for the original losing player, the second highlight after a successful revenge can further enhance their sense of satisfaction in the game.

[0125] In some embodiments provided in this application, the step of determining and playing the second highlight moment of the partial game in response to the second end command of the partial game includes: in response to the second end command of the partial game, if the win / loss result of the partial game is different from the win / loss result of the game, determining and playing the second highlight moment of the partial game in the graphical user interface.

[0126] Specifically, considering that if players replay some of the matches corresponding to the first highlight moment, and the results of those matches are the same as the previously played matches, then for the winning player, the second highlight moment might be very similar to the first highlight moment, resulting in a poor viewing experience and visual fatigue. For the losing player, if the outcome remains unchanged in the second playthrough, playing the second highlight moment might further intensify their sense of defeat.

[0127] Based on this, in some embodiments provided in this application, when or after a partial game ends and a second end command is triggered, the electronic device can compare the outcome of the partial game with the outcome of a previously ended game. If the two outcomes differ, a second highlight from the partial game is then determined and played.

[0128] In some embodiments provided in this application, the playback scope of the second highlight moment is all participating players in the game or part of the game.

[0129] Specifically, in some embodiments provided in this application, after the electronic device generates the second highlight moment, the second highlight moment can be played to all players who participated in the previously ended game, so that players who did not participate in the replay can also know the highlight results of the replay game, thereby improving the consistency of the overall game experience to a certain extent.

[0130] Furthermore, in some other embodiments provided in this application, after the electronic device generates the second highlight moment, the second highlight moment can be played to all participating players in a portion of the game in order to avoid disturbing players who are not participating in the replay.

[0131] Thus, in this embodiment of the application, if the outcome of a partial match differs from the outcome of the main game, a second highlight moment from that partial match can be determined and played in the graphical user interface. This can, to a certain extent, ensure the difference between the second highlight moment and the first highlight moment, thereby improving the player's experience of watching the highlight moments.

[0132] Furthermore, when the outcome of a match differs from that of a previously concluded game, it indicates that the original loser has achieved "revenge" or the original winner has been "turned around." In this case, playing the second highlight moment can, to some extent, enhance the original loser's sense of accomplishment and satisfaction, effectively make up for the regret of the original match, weaken the frustration, and fully take into account the emotional experience of different players.

[0133] In some embodiments provided in this application, the information processing method further includes: when obtaining the win / loss results of a portion of the game, displaying a game end prompt message corresponding to the win / loss results of the portion of the game in the graphical user interface.

[0134] Specifically, in order to further enhance the gaming experience of players in some matches that correspond to the first exciting moment during a second playthrough, in some embodiments provided in this application, corresponding match prompt information can be displayed in the graphical user interface when the win or loss result of a partial match is obtained.

[0135] For a clearer illustration of the embodiments of this application, please refer to [link / reference]. Figure 4 , Figure 4This is a schematic diagram illustrating an application scenario of the information processing method in a game provided in this application. Specifically, as... Figure 4 As shown, when the outcome of a match differs from that of a previously concluded match, i.e. when the original loser defeats the original winner, the graphical user interface 200 can display the text "Successful Revenge".

[0136] In some embodiments, when the outcome of a match is the same as that of a previously ended match, i.e., when the original loser loses again, the graphical user interface 200 may display the text "The outcome has not been changed".

[0137] Thus, in this embodiment of the application, when the win or loss results of some matches are obtained, the corresponding match prompt information can be displayed in the graphical user interface, thereby improving the game experience of players playing the matches corresponding to the first exciting moment to a certain extent.

[0138] In some embodiments provided in this application, the information processing method further includes: displaying a preset visual identifier in a graphical user interface during the playback of the second highlight moment, the preset visual identifier being used to identify that the second highlight moment is generated based on a portion of the game.

[0139] Specifically, in order to accurately distinguish between the second highlight moment and the first highlight moment, in some embodiments provided in this application, a preset visual identifier can be displayed during the playback of the second highlight moment to identify the second highlight moment as a highlight moment generated based on a portion of the game played twice.

[0140] In some embodiments, a preset visual identifier can be understood as a visual element presented in a graphical user interface to indicate that "the currently playing highlight is a highlight generated based on a portion of the game played twice", including but not limited to text identifiers, graphic markers, color effects, etc.

[0141] For a clearer illustration of the embodiments of this application, please refer to [link / reference]. Figure 5 and 6 , Figure 5 and 6 This is a schematic diagram illustrating an application scenario of the information processing method in a game provided in this application. Specifically, as... Figure 5 As shown, during the playback of the first highlight moment in the graphical user interface 200, information such as "Player of the Match," player name, and "Selected Hero: XX" can be displayed. Conversely, as... Figure 6 As shown, during the playback of the second highlight moment in the graphical user interface 200, information such as "Player of the Match (Modified)," player name, "Selected Hero: XX," and "Modified Version" can be displayed. Among them, the "(Modified)" and "Modified Version" in "Player of the Match (Modified)" are the preset visual identifiers in this application embodiment.

[0142] Thus, in this embodiment of the application, a preset visual identifier can be displayed during the playback of the second highlight moment to identify the highlight moment generated based on a portion of the game played twice, so that the second highlight moment and the first highlight moment can be distinguished by the preset visual identifier.

[0143] All of the above technical solutions can be combined in any way to form optional embodiments of this application, and will not be described in detail here.

[0144] To facilitate better implementation of the information processing method in games according to the embodiments of this application, the embodiments of this application also provide an information processing apparatus for games. Please refer to... Figure 7 , Figure 7 This is a schematic diagram of the structure of an information processing device in a game provided in an embodiment of this application. The information processing device 300 in the game can provide a graphical user interface through a terminal device, and may include: The first response module 310 is used to respond to the first end command of the game, determine the first highlight moment in the game, and display the highlight moment replay prompt information in the graphical user interface. The highlight moment replay prompt information is used to prompt the player to play the part of the game corresponding to the first highlight moment again. The second response module 320 is used to respond to the "Replay Confirmation" command for the highlight moment. In the graphical user interface, it displays the game screen of the target game progress so that the player can replay the part of the game corresponding to the first highlight moment. The target game progress is the progress of the game when the first highlight moment started. The "Replay Confirmation" command for the highlight moment is generated after the players participating in the game confirm the "Replay Confirmation" prompt information for the highlight moment.

[0145] In some embodiments, the information processing device 300 further includes an instruction generation module. The instruction generation module is used to generate a "Replay Highlights" confirmation instruction if, when a "Replay Highlights" prompt message is displayed, the voting conditions for multiple participating players in a game to replay a portion of the game are met.

[0146] In some embodiments, the game screen includes a game scene and a first controlled virtual character located in the game scene, the first controlled virtual character being controlled by a first participating player through a terminal device.

[0147] In some embodiments, when the number of first participating players is less than the total number of participating players, the game screen includes a first controlled virtual character located in the game scene and a second controlled virtual character with intelligent control of actions. The second controlled virtual character is the virtual character of the other participating players among the multiple participating players in the game, excluding the first participating player.

[0148] In some embodiments, the information processing apparatus 300 further includes a vote display module. The vote display module is used to display the voting selection status of participating players in a graphical user interface.

[0149] In some embodiments, the second response module 320 is further configured to respond to the replay confirmation command for the exciting moment by displaying the game screen of the paused game in the graphical user interface and displaying a prompt message for the start of the game countdown, and displaying the game screen of the game screen of the paused game being lifted in the graphical user interface when the start of the game countdown ends, so that the player can play the part of the game corresponding to the first exciting moment again.

[0150] In some embodiments, the game screen includes a game scene and a controlled virtual character loaded and displayed in the game scene. The controlled virtual character is controlled by the participating player through a terminal device. From the start of the game countdown to the end of the game countdown, the controlled virtual character is loaded and displayed in the game scene with a preset loading animation effect.

[0151] In some embodiments, the first response module is further configured to, in response to a first end command, determine and play a first highlight moment in a graphical user interface, and, in response to the completion of playback of the first highlight moment, display a highlight moment replay prompt message in the graphical user interface.

[0152] In some embodiments, the information processing device 300 further includes a third response module. The third response module is used to determine and play a second highlight moment in the partial game in response to a second end command for the partial game.

[0153] In some embodiments, the third response module is further configured to respond to a second end command for a partial match, and if the outcome of the partial match differs from the outcome of the game match, determine and play a second highlight moment in the graphical user interface.

[0154] In some embodiments, the information processing device 300 further includes a prompt information display module. The prompt information display module is used to display a game end prompt information corresponding to the win / loss results of a partial game in the graphical user interface when the win / loss results of a partial game are obtained.

[0155] In some embodiments, the information processing device 300 further includes an identifier display module. The identifier display module is used to display preset visual identifiers in the graphical user interface during the playback of the second highlight moment. The preset visual identifiers are used to identify that the second highlight moment is generated based on a portion of the game.

[0156] In some embodiments, the second highlight moment is played to all players participating in the game or a portion of the game.

[0157] The various units in the information processing device of the aforementioned game can be implemented entirely or partially through software, hardware, or a combination thereof. These units can be embedded in or independent of the processor in the electronic device in hardware form, or stored in the memory of the electronic device in software form, so that the processor can call and execute the operations corresponding to these units.

[0158] The information processing device 300 in the game can be integrated into a terminal or server that has storage and a processor and thus computing power, or the information processing device 300 in the game can be that terminal or server.

[0159] Optionally, this application also provides an electronic device, including a memory and a processor, wherein the memory stores a computer program, and the processor executes the computer program to implement the steps in the above-described method embodiments.

[0160] Figure 8 This is a schematic diagram of the structure of an electronic device provided in an embodiment of this application. The electronic device may be a terminal or a server. Figure 8 As shown, the electronic device 300 includes a processor 301 with one or more processing cores, a memory 302 with one or more computer-readable storage media, and a computer program stored in the memory 302 and executable on the processor. The processor 301 and the memory 302 are electrically connected. Those skilled in the art will understand that the electronic device structure shown in the figures does not constitute a limitation on the electronic device, and may include more or fewer components than shown, or combine certain components, or have different component arrangements.

[0161] The processor 301 is the control center of the electronic device 300. It connects various parts of the electronic device 300 through various interfaces and lines. By running or loading software programs and / or modules stored in the memory 302, and calling data stored in the memory 302, it executes various functions of the electronic device 300 and processes data, thereby performing overall processing of the electronic device 300.

[0162] In this embodiment, the processor 301 in the electronic device 300 loads the instructions corresponding to the processes of one or more computer programs into the memory 302 according to the following steps, and the processor 301 runs the computer programs stored in the memory 302 to realize various functions: In response to the first end command of the game, the first highlight moment in the game is identified, and a highlight moment replay prompt message is displayed in the graphical user interface. The highlight moment replay prompt message is used to indicate to the player that the part of the game corresponding to the first highlight moment can be played again. In response to the highlight replay confirmation command, the game screen at the target game progress is displayed in the graphical user interface, allowing players to replay the part of the game corresponding to the first highlight. The target game progress is the game progress at the start of the first highlight. The highlight replay confirmation command is generated after the participating players in the game confirm the highlight replay prompt information.

[0163] For details on the implementation of each of the above operations, please refer to the previous examples, which will not be repeated here.

[0164] Optional, such as Figure 8 As shown, the electronic device 300 also includes: a display screen 303, a radio frequency circuit 304, an audio circuit 305, an input unit 306, and a power supply 307. The processor 301 is electrically connected to the display screen 303, the radio frequency circuit 304, the audio circuit 305, the input unit 306, and the power supply 307. Those skilled in the art will understand that... Figure 8 The electronic device structure shown does not constitute a limitation on the electronic device and may include more or fewer components than shown, or combine certain components, or have different component arrangements.

[0165] The display screen 303 can be used to display a graphical user interface (GUI) and receive operation commands generated by the user interacting with the GUI. The display screen 303 may include a display panel and a touch panel. The display panel can be used to display information input by the user or information provided to the user, as well as various graphical user interfaces of the electronic device. These graphical user interfaces can be composed of graphics, text, icons, video, and any combination thereof. The touch panel can be used to collect touch operations performed by the user on or near it (such as operations performed by the user using a finger, stylus, or any suitable object or accessory on or near the touch panel), generate corresponding operation commands, and execute the corresponding program. Optionally, the touch panel may include a touch detection device and a touch controller. The touch detection device detects the user's touch location and the signal generated by the touch operation, and transmits the signal to the touch controller. The touch controller receives touch information from the touch detection device, converts it into touch point coordinates, sends it to the processor 301, and can receive and execute commands from the processor 301. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it transmits the information to the processor 301 to determine the type of touch event. Subsequently, the processor 301 provides corresponding visual output on the display panel according to the type of touch event. In this embodiment, the touch panel and the display panel can be integrated into the display screen 303 to achieve input and output functions. However, in some embodiments, the touch panel and the display screen 303 can be implemented as two independent components to achieve input and output functions. That is, the display screen 303 can also be used as part of the input unit 306 to achieve input functions.

[0166] The radio frequency circuit 304 can be used to transmit and receive radio frequency signals to establish wireless communication with network devices or other electronic devices, and to transmit and receive signals with network devices or other electronic devices.

[0167] Audio circuitry 305 can be used to provide an audio interface between a user and an electronic device via a speaker and a microphone. Audio circuitry 305 converts received audio data into electrical signals, transmits them to the speaker, and the speaker converts them into sound signals for output. Conversely, the microphone converts collected sound signals into electrical signals, which are then received by audio circuitry 305, converted back into audio data, and then processed by processor 301 before being transmitted via radio frequency circuitry 304 to, for example, another electronic device, or output to memory 302 for further processing. Audio circuitry 305 may also include an earphone jack to facilitate communication between peripheral headphones and electronic devices.

[0168] The input unit 306 can be used to receive input numbers, characters, or object feature information (such as fingerprints, irises, facial information, etc.), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.

[0169] Power supply 307 is used to supply power to various components of electronic device 300. Optionally, power supply 307 can be logically connected to processor 301 through a power management system, thereby enabling functions such as charging, discharging, and power consumption management through the power management system. Power supply 307 may also include one or more DC or AC power supplies, recharging systems, power fault detection circuits, power converters or inverters, power status indicators, and other arbitrary components.

[0170] although Figure 8 As not shown in the diagram, the electronic device 300 may also include a camera, sensor, wireless fidelity module, Bluetooth module, etc., which will not be described in detail here.

[0171] This application also provides a computer-readable storage medium for storing a computer program. This computer-readable storage medium can be applied to a computer device, and the computer program causes the computer device to execute the corresponding flow in the information processing method of the game in the embodiments of this application; for the sake of brevity, further details are omitted here.

[0172] This application also provides a computer program product including computer instructions stored in a computer-readable storage medium. A processor of a computer device reads the computer instructions from the computer-readable storage medium and executes the computer instructions, causing the computer device to perform the corresponding flow in the information processing method in the game described in this application embodiment. For brevity, further details are omitted here.

[0173] This application also provides a computer program that includes computer instructions stored in a computer-readable storage medium. A processor of a computer device reads the computer instructions from the computer-readable storage medium and executes the computer instructions, causing the computer device to perform the corresponding flow in the information processing method of the game described in this application. For brevity, further details are omitted here.

[0174] It should be understood that the processor in this application may be an integrated circuit chip with signal processing capabilities. In implementation, the steps of the above method embodiments can be completed by integrated logic circuits in the processor's hardware or by instructions in software form. The processor described above can be a general-purpose processor, a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the methods, steps, and logic block diagrams disclosed in the embodiments of this application. The general-purpose processor can be a microprocessor or any conventional processor. The steps of the methods disclosed in the embodiments of this application can be directly embodied in the execution of a hardware decoding processor, or executed by a combination of hardware and software modules in the decoding processor. The software modules can be located in random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, registers, or other mature storage media in the art. This storage medium is located in memory, and the processor reads information from the memory and, in conjunction with its hardware, completes the steps of the above method.

[0175] It is understood that the memory in the embodiments of this application can be volatile memory or non-volatile memory, or may include both volatile and non-volatile memory. The non-volatile memory can be read-only memory (ROM), programmable read-only memory (PROM), erasable programmable read-only memory (EPROM), electrically erasable programmable read-only memory (EEPROM), or flash memory. The volatile memory can be random access memory (RAM), which is used as an external cache. By way of example, but not limitation, many forms of RAM are available, such as Static Random Access Memory (SRAM), Dynamic Random Access Memory (DRAM), Synchronous DRAM (SDRAM), Double Data Rate SDRAM (DDR SDRAM), Enhanced Synchronous DRAM (ESDRAM), Synchlink DRAM (SLDRAM), and Direct Rambus RAM (DR RAM). It should be noted that the memory used in the systems and methods described herein is intended to include, but is not limited to, these and any other suitable types of memory.

[0176] Those skilled in the art will recognize that the units and algorithm steps of the various examples described in conjunction with the embodiments disclosed herein can be implemented in electronic hardware, or a combination of computer software and electronic hardware. Whether these functions are implemented in hardware or software depends on the specific application and design constraints of the technical solution. Those skilled in the art can use different methods to implement the described functions for each specific application, but such implementation should not be considered beyond the scope of this application.

[0177] Those skilled in the art will clearly understand that, for the sake of convenience and brevity, the specific working processes of the systems, devices, and units described above can be referred to the corresponding processes in the foregoing method embodiments, and will not be repeated here.

[0178] In the embodiments of this application, the terms "module" or "unit" refer to a computer program or part of a computer program that has a predetermined function and works with other related parts to achieve a predetermined goal, and can be implemented wholly or partially using software, hardware (such as processing circuitry or memory), or a combination thereof. Similarly, a processor (or multiple processors or memory) can be used to implement one or more modules or units. Furthermore, each module or unit can be part of an overall module or unit that includes the functionality of that module or unit.

[0179] In the several embodiments provided in this application, it should be understood that the disclosed systems, apparatuses, and methods can be implemented in other ways. For example, the apparatus embodiments described above are merely illustrative; for instance, the division of units is only a logical functional division, and in actual implementation, there may be other division methods. For example, multiple units or components may be combined or integrated into another system, or some features may be ignored or not executed. Furthermore, the coupling or direct coupling or communication connection shown or discussed may be through some interfaces; the indirect coupling or communication connection between apparatuses or units may be electrical, mechanical, or other forms.

[0180] The units described as separate components may or may not be physically separate. The components shown as units may or may not be physical units; that is, they may be located in one place or distributed across multiple network units. Some or all of the units can be selected to achieve the purpose of this embodiment according to actual needs.

[0181] In addition, the functional units in this application can be integrated into one processing unit, or each unit can exist physically separately, or two or more units can be integrated into one unit.

[0182] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of this application, in essence, or the part that contributes to the prior art, or a portion of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer or a server) to execute all or part of the steps of the methods described in the various embodiments of this application. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, ROM, RAM, magnetic disks, or optical disks.

[0183] The above description is merely a specific embodiment of this application, but the scope of protection of this application is not limited thereto. Any variations or substitutions that can be easily conceived by those skilled in the art within the scope of the technology disclosed in this application should be included within the scope of protection of this application. Therefore, the scope of protection of this application should be determined by the scope of the claims.

Claims

1. An information processing method in a game, characterized in that, The method of providing a graphical user interface via a terminal device includes: In response to the first end command of the game, the first highlight moment in the game is determined, and a highlight moment replay prompt message is displayed in the graphical user interface, wherein the highlight moment replay prompt message is used to prompt the player to play the part of the game corresponding to the first highlight moment a second time; In response to the highlight replay confirmation command, the game screen of the target game progress is displayed in the graphical user interface, so that the player can replay the part of the game corresponding to the first highlight moment. The target game progress is the progress of the game at the start of the first highlight moment. The highlight replay confirmation command is generated by the participating players of the game after confirming the highlight replay prompt information.

2. The information processing method in the game according to claim 1, characterized in that, The method further includes: If the prompt message for replaying the highlight moment is displayed, and the conditions for passing the voting request initiated by multiple participating players in the game regarding whether to replay the part of the game are met, then a confirmation instruction for replaying the highlight moment is generated.

3. The information processing method in the game according to claim 2, characterized in that, The pass condition is met when the proportion of the number of first participating players who vote to participate in the replay exceeds a preset threshold.

4. The information processing method in the game according to claim 3, characterized in that, The game screen includes a game scene and a first controlled virtual character located in the game scene, the first controlled virtual character being controlled by the first participating player through the terminal device.

5. The information processing method in the game according to claim 4, characterized in that, When the number of the first participating players is less than the total number of participating players, the game screen includes the first controlled virtual character located in the game scene and the second controlled virtual character with intelligent control of actions. The second controlled virtual character is the virtual character of the other participating players among the multiple participating players in the game, excluding the first participating player.

6. The information processing method in the game according to claim 2, characterized in that, The first highlight moment is associated with the target players participating in the game. If the target players vote against participating in a replay, then the passing condition is not met.

7. The information processing method in the game according to claim 2, characterized in that, The method further includes: The voting status of the participating players is displayed in the graphical user interface.

8. The information processing method in the game according to claim 1, characterized in that, In response to the confirmation command to replay a highlight moment, the game screen of the target game progress is displayed in the graphical user interface, so that the player can replay the part of the game corresponding to the first highlight moment, including: In response to the confirmation command to replay the exciting moment, the game screen with the game paused is displayed in the graphical user interface, and a countdown message indicating the start of the game is displayed. When the countdown to the start of the match ends, the game screen showing the end of the match pause is displayed in the graphical user interface, allowing the player to replay the portion of the game corresponding to the first highlight moment.

9. The information processing method in a game according to claim 8, characterized in that, The game screen includes the game scene and a controlled virtual character loaded and displayed in the game scene. The controlled virtual character is controlled by the participating player through the terminal device. From the start of the game countdown to the end of the game countdown, the controlled virtual character is loaded and displayed in the game scene with a preset loading animation effect.

10. The information processing method in a game according to claim 1, characterized in that, The process of responding to the first end command of the game match, identifying the first highlight moment in the game match, and displaying a replay prompt message for the highlight moment in the graphical user interface includes: In response to the first end command, determine and play the first highlight moment in the graphical user interface; In response to the completion of the first highlight moment playback, a replay prompt message for the highlight moment is displayed in the graphical user interface.

11. The information processing method in a game according to claim 1 or 10, characterized in that, The method further includes: In response to the second end command of the partial game, the second highlight moment of the partial game is identified and played in the graphical user interface.

12. The information processing method in a game according to claim 11, characterized in that, The response to the second end command of the partial match, determining and playing the second highlight moment of the partial match in the graphical user interface, includes: In response to the second end command of the partial match, if the outcome of the partial match is different from the outcome of the game match, the second highlight moment is determined and played in the graphical user interface.

13. The information processing method in a game according to claim 11, characterized in that, The method further includes: Upon obtaining the win / loss results of the aforementioned partial matches, the graphical user interface displays a match end prompt message corresponding to the win / loss results of the aforementioned partial matches.

14. The information processing method in a game according to claim 11, characterized in that, The method further includes: During the playback of the second highlight moment, a preset visual identifier is displayed in the graphical user interface. The preset visual identifier is used to identify that the second highlight moment is generated based on the portion of the game.

15. The information processing method in a game according to claim 14, characterized in that, The second highlight moment is played by all players participating in the game or a portion of the game.

16. An information processing device for games, characterized in that, The apparatus provides a graphical user interface via a terminal device, comprising: The first response module is used to respond to the first end command of the game match, determine the first highlight moment in the game match, and display the highlight moment replay prompt information in the graphical user interface, wherein the highlight moment replay prompt information is used to prompt the player to play the part of the game match corresponding to the first highlight moment a second time; The second response module is used to respond to the "Replay Highlights" confirmation command by displaying the game screen of the target game progress in the graphical user interface, so that the player can replay the part of the game corresponding to the first "Highlights" moment. The target game progress is the progress of the game at the start of the first "Highlights" moment. The "Replay Highlights" confirmation command is generated by the participating players in the game after confirming the "Replay Highlights" prompt information.

17. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores a computer program adapted for loading by a processor to execute the information processing method in a game according to any one of claims 1-15.

18. An electronic device, characterized in that, The electronic device includes a processor and a memory, the memory storing a computer program, and the processor executing the information processing method in the game according to any one of claims 1-15 by calling the computer program stored in the memory.

19. A computer program product comprising computer instructions, characterized in that, When the computer instructions are executed by the processor, they implement the information processing method in the game as described in any one of claims 1-15.