An art resource self-checking method, device, equipment and medium

By displaying the target virtual object and generating multi-dimensional effect diagrams in the art resource editing interface, the problem of the difference between the effect of art resources in the DCC tool and in the game is solved, realizing the instant inspection of art resources, improving the efficiency of self-inspection and the intuitiveness of the review.

CN122134866APending Publication Date: 2026-06-02NETEASE (HANGZHOU) NETWORK CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
NETEASE (HANGZHOU) NETWORK CO LTD
Filing Date
2026-02-14
Publication Date
2026-06-02

AI Technical Summary

Technical Problem

During game development, there are discrepancies between the art assets displayed in the DCC tool and their in-game effects. Reviewers cannot set up a local environment for separate review, resulting in a heavy workload, low efficiency, and a high risk of errors. Existing technologies rely on manual operation, making asset verification inconvenient.

Method used

This paper provides a self-inspection method for art resources. By displaying the target virtual object in the art resource editing interface, responding to the review trigger operation, displaying multi-dimensional resource effect images, and generating the target effect image, the method enables the art resources to be inspected immediately after creation, bypassing the game packaging process.

Benefits of technology

It has realized the core self-inspection process of art resources from single object assembly to multi-dimensional review. Artists can directly view the actual effect in the game and generate target effect images, which improves the efficiency of self-inspection and the intuitiveness of review.

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Abstract

This application provides a method, apparatus, device, and medium for self-inspection of art resources, relating to the field of art resource processing. The method includes: displaying a target virtual object equipped with a target art resource object in an art resource editing interface; responding to an input review trigger operation, displaying a resource review interface, and displaying multiple resource effect images of the target art resource object in the target dimension within the resource review interface; the multiple resource effect images include at least: a resource effect image of the target art resource object being equipped with the target virtual object; responding to an input screenshot trigger operation, generating a target effect image for the target art resource object based on the multiple resource effect images. This allows artists to directly view the actual in-game effects in the resource review interface and generate target effect images as needed, achieving on-the-spot inspection of art resources, improving the basic efficiency of art resource self-inspection, and also providing intuitive and implementable target effect materials for subsequent review.
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