Interactive control method, device and electronic equipment for a game
By displaying tournament schedule information and automatically generating global prediction results through a graphical user interface, the technology solves the problems of limited prediction dimensions and cumbersome operation in existing technologies, thereby improving the participation and prediction depth of game events.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- SHANGHAI NETEASE CUICAN NETWORK TECHNOLOGY CO LTD
- Filing Date
- 2026-04-08
- Publication Date
- 2026-06-09
AI Technical Summary
In existing technologies, when there are many matches in a game event, users need to make predictions for each match individually. The prediction dimensions are limited and the operation is cumbersome, which affects the participation rate in the event.
By displaying the schedule information of the target event in a graphical user interface, including multiple match games, and responding to the prediction operation of the match results, the system automatically generates the prediction results for the entire event, simplifying the number of operations and enriching the prediction dimensions.
Users can familiarize themselves with the event process from a global perspective through the schedule information, which simplifies the prediction process, increases the participation in the event and the depth of the prediction, and enhances the strategic and entertainment value for users.
Smart Images

Figure CN122164089A_ABST
Abstract
Description
Technical Field
[0001] This invention relates to the field of game technology, and in particular to a game interactive control method, device, and electronic device. Background Technology
[0002] Game event prediction features can increase event popularity and participation. In some technologies, predictions are made for individual matches, providing selection controls on the page to choose the winning side. However, when there are many matches in a game event, users need to make predictions for each upcoming match individually. This method is cumbersome due to its limited scope and limited functionality, negatively impacting participation. Summary of the Invention
[0003] In view of this, the purpose of the present invention is to provide an interactive control method, device and electronic device for games to enrich the prediction dimensions, simplify the number of prediction operations, and thus improve the participation in the competition.
[0004] In a first aspect, embodiments of the present invention provide an interactive control method for a game, which provides a graphical user interface through a terminal device; the method includes: displaying the schedule information of a target event on the graphical user interface, the schedule information being used to display at least a number of matches included in the target event, the matches including a first round of matches and at least one round of other matches, the first round of matches having participating teams, and the other matches not having participating teams; responding to a prediction operation for the match results of at least some of the matches, determining the prediction sub-results corresponding to the matches; and generating a first prediction result for the target event based on the prediction sub-results.
[0005] Secondly, embodiments of the present invention provide an interactive control device for a game, providing a graphical user interface through a terminal device; the device includes: an information display module, used to display the schedule information of a target event on the graphical user interface, the schedule information being used to display at least a number of matches included in the target event, the matches including the first round of matches and at least one round of other matches, the first round of matches having participating teams, and the other matches not having participating teams; a match prediction module, used to respond to prediction operations for the match results of at least some of the matches, and determine the prediction sub-results corresponding to the matches; and a result generation module, used to generate a first prediction result for the target event based on the prediction sub-results.
[0006] Thirdly, embodiments of the present invention provide an electronic device, including a processor and a memory, wherein the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the interactive control method of the above-mentioned game.
[0007] Fourthly, embodiments of the present invention provide a computer-readable storage medium storing computer-executable instructions. When the computer-executable instructions are invoked and executed by a processor, the computer-executable instructions cause the processor to implement the interactive control method of the aforementioned game.
[0008] The embodiments of the present invention bring the following beneficial effects: The aforementioned interactive control method, device, and electronic device for the game provide a graphical user interface through a terminal device; display the schedule information of the target event on the graphical user interface, the schedule information being used to display at least multiple match games included in the target event, the match games including the first round of match games and at least one round of other match games, the first round of match games having participating teams, and the other match games not having participating teams; respond to prediction operations for the match results of at least some of the match games, determine the prediction sub-results corresponding to the match games; and generate a first prediction result for the target event based on the prediction sub-results.
[0009] In this method, users can familiarize themselves with the overall event process through the schedule information, and then make predictions for each game, automatically generating prediction results for the entire event. This method enriches the prediction dimensions and simplifies the number of prediction operations, which helps to improve event participation.
[0010] Other features and advantages of the invention will be set forth in the description which follows, and will be apparent in part from the description, or may be learned by practicing the invention. The objects and other advantages of the invention are realized and obtained in accordance with the structures particularly pointed out in the description, claims and drawings.
[0011] To make the above-mentioned objects, features and advantages of the present invention more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description
[0012] To more clearly illustrate the specific embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the specific embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present invention. For those skilled in the art, other drawings can be obtained from these drawings without creative effort.
[0013] Figure 1 A flowchart illustrating a game interaction control method provided in an embodiment of the present invention; Figure 2 A schematic diagram illustrating the setup of participating teams in the first round of matches, provided for an embodiment of the present invention; Figure 3 A schematic diagram of the predicted sub-results of the first round of matches provided in an embodiment of the present invention; Figure 4 A schematic diagram illustrating the predicted sub-results of the semi-final and loser's bracket matches provided in an embodiment of the present invention; Figure 5 This is a schematic diagram illustrating the predicted sub-results of subsequent matches in the loser's bracket provided in an embodiment of the present invention. Figure 6 This is a schematic diagram of the predicted sub-results of the final match provided in an embodiment of the present invention; Figure 7 A schematic diagram illustrating the sorting and adjustment operation provided in an embodiment of the present invention; Figure 8 This is a schematic diagram illustrating the adjustment of the predicted sub-results of a match after sorting, as provided in an embodiment of the present invention. Figure 9 A schematic diagram showing the real-time results and the first prediction result provided in an embodiment of the present invention; Figure 10 A schematic diagram of an interactive control device for a game provided in an embodiment of the present invention; Figure 11 This is a schematic diagram of an electronic device provided in an embodiment of the present invention. Detailed Implementation
[0014] To make the objectives, technical solutions, and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of the present invention, not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of the present invention.
[0015] Most related technologies focus on predicting single matches. Specifically, the system provides a prediction interface for upcoming matches. For example, in a match between Team A and Team B, the prediction interface displays two options: 'Team A wins' and 'Team B wins.' Users can predict the outcome of the match by clicking or checking the options. For events with multiple matches, the system provides access to the prediction interface for each match in chronological order, requiring users to make selections for each match.
[0016] This method of prediction has only one dimension and is cumbersome to operate, affecting the participation rate in the competition. Based on this, the present invention provides an interactive control method, device and electronic device for games, which can be applied to various game competitions.
[0017] In one embodiment of this disclosure, the game interaction control method can run on a local terminal device or a server. When the game interaction control method runs on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and client devices.
[0018] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separated. The storage and execution of the game's interactive control methods are completed on the cloud gaming server. The client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, the information processing is performed by the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses the game screen and other data, returns it to the client device via the network, and finally, the client device decodes and outputs the game screen.
[0019] In an optional implementation, taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface (GUI), i.e., conventionally by downloading, installing, and running the game program via an electronic device. The local terminal device can provide the GUI to the player in various ways, such as rendering it on the terminal's display screen or providing it to the player via holographic projection. For example, the local terminal device can include a display screen for displaying the GUI, which includes game screens, and a processor for running the game, generating the GUI, and controlling the display of the GUI on the display screen.
[0020] In one possible implementation, this invention provides an interactive control method for a game, which provides a graphical user interface through a terminal device. The terminal device can be either the aforementioned local terminal device or a client device in the aforementioned cloud interactive system.
[0021] like Figure 1 As shown, the interactive control method of this game includes the following steps: Step S102: Display the schedule information of the target event in the graphical user interface. The schedule information is used to display at least the multiple match games included in the target event. The match games include the first round of match games and at least one round of other match games. The first round of match games has participating teams, while the other match games do not have participating teams. The first round of matches may include one or more matches, with each first round match involving at least two participating teams. The first round matches are linked to other matchups, for example, the winning team in the first round advances to the semifinals of another matchup, and the losing team in the first round advances to the loser's bracket of another matchup.
[0022] Figure 2 This is an example of the tournament schedule. The first round of matches includes two games: one between Team A and Team B, and another between Team C and Team D. Other matches include the semifinals, the finals, and the loser's bracket.
[0023] Step S104: In response to the prediction operation for the game results of at least some of the game matches, determine the prediction sub-results corresponding to the game matches. One approach allows for the prediction of the results of all matches in a tournament, for example, predicting the results of each first-round match before predicting the results of other matches. Alternatively, it allows for the prediction of the results of only some matches in a tournament, for example, predicting the results of each first-round match before predicting only the semi-final and final matches, and not predicting the results of the loser's bracket matches.
[0024] In practice, the aforementioned prediction operation can be executed by triggering the participating teams or related controls. For example, the triggered participating team is the team predicted to win a match. The prediction sub-results corresponding to the match include both the winning and losing teams in that match.
[0025] Step S106: Based on the prediction sub-results, generate the first prediction result for the target event.
[0026] The system can generate the first prediction result of the target event based on the prediction sub-results corresponding to some of the event matches. For example, it can generate the first prediction result of the target event based on the prediction sub-results of the final matches. Alternatively, it can generate the first prediction result of the target event based on the prediction sub-results corresponding to all the event matches. For example, it can calculate the scores of the participating teams based on the prediction sub-results corresponding to the event matches according to the predicted event rules, and generate the first prediction result of the target event based on the number of scores.
[0027] The first prediction for the target event can include the rankings of all or some of the participating teams, or it can include only the first prediction for a specific position, such as the team that wins the championship, the team that wins the runner-up, etc.
[0028] The interactive control method of the above game provides a graphical user interface through a terminal device; displays the schedule information of the target event on the graphical user interface, the schedule information is used to display at least multiple matches included in the target event, the matches include the first round of matches and at least one round of other matches, the first round of matches has participating teams, and the other matches do not have participating teams; responds to the prediction operation for the match results of at least some of the matches, determines the prediction sub-results corresponding to the matches; and generates the first prediction result of the target event based on the prediction sub-results.
[0029] In this method, users can familiarize themselves with the overall event process through the schedule information, and then make predictions for each game, automatically generating prediction results for the entire event. This method enriches the prediction dimensions and simplifies the number of prediction operations, which helps to improve event participation.
[0030] In one implementation, in response to a prediction operation for the result of the first round of matches, the predicted sub-results of the first round of matches are obtained; based on the predicted sub-results of the first round of matches, the participating teams are controlled to set up other matches in the subsequent rounds of matches; in response to a prediction operation for the result of other matches, the predicted sub-results of other matches are obtained.
[0031] Once the predictions for the first round of matches are completed, the predicted sub-results for the first round of matches are obtained. The matchups for other matches are then determined based on these predicted sub-results. Therefore, the participating teams for other matches are set based on the matchups for those matches. It should be noted that other matches may include one round or multiple rounds. They are usually ordered by round, with the predicted sub-results for the earlier rounds being predicted first, which then determines the matchups for the later rounds, and finally, the predicted sub-results for the later rounds are predicted.
[0032] exist Figure 3 In the example, the first round of the tournament consists of two matches: a match between team A and team B, where the predicted sub-result is a win for team A; and a match between team C and team D, where the predicted sub-result is a win for team C. The winning team is placed in the semifinals of another tournament, while the losing team is placed in the losers' bracket of another tournament.
[0033] Furthermore, there is a promotion relationship between the first round matches and other matches; this promotion relationship is used to indicate the other matches that a team that predicts a winning sub-result in the first round will participate in, and the other matches that a team that predicts a losing sub-result in the first round will participate in, or the team that predicts a losing sub-result will be eliminated.
[0034] For the first participating team that is predicted to win the first round of matches, based on the advancement relationship of the first round of matches, determine the next advancement match from other matches in the first round of matches; control the first participating team to be set in the advancement match.
[0035] For example, such as Figure 3 In the first round of the competition, the first participating teams predicted to win are Team A and Team C. The advancement relationship of the first round of the competition is that the winning participating teams enter the semi-finals, and the losing participating teams enter the loser's bracket. Therefore, Team A and Team C are set to play in the semi-finals, and Team B and Team D are set to play in the loser's bracket.
[0036] When other tournament matches also have multiple rounds, there are also advancement relationships between these multiple rounds of other tournament matches, indicating the next round of other tournament matches that the team that predicts the winning sub-result will participate in, and the next round of other tournament matches that the team that predicts the losing sub-result will participate in.
[0037] like Figure 4 In the semi-finals, the team predicted to win is Team A, and based on the advancement relationship, Team A advances to the finals. In the losers' bracket, the team predicted to win is Team B, and Team B advances to the next match in the losers' bracket.
[0038] Furthermore, for the second participating team whose predicted sub-result is a loss in the first round of matches, based on the advancement relationship of the first round of matches, determine whether there are subsequent matches targeting the second participating team in other matches; if so, control the second participating team to be set in the subsequent matches of the second participating team.
[0039] For the second participating team whose predicted outcome is unsuccessful, they may be eliminated or continue to participate in subsequent matches, depending on the tournament's progression. For example, ... Figure 4 In the semi-finals, the team predicted to lose is team C, and team C will advance to the next match in the loser's bracket; in the loser's bracket, the team predicted to lose is team D, and team D will be eliminated.
[0040] like Figure 5 In the example, in the semi-final match, the team predicted to win is team A, and in the next match of the loser's bracket, the team predicted to win is team B. Therefore, team A and team B advance to the final match.
[0041] In the above method, when predicting the sub-results of a match, the participating teams for the next match are determined based on the advancement relationship between the matches. Users can predict the sub-results of each match sequentially based on the advancement relationship until the last match. Users can gain a more comprehensive understanding of the match process during the prediction process, and predict the sub-results of the matches from the overall perspective of the match process, which enriches the prediction dimensions and simplifies the number of prediction operations, thus improving the participation rate in the match.
[0042] In actual implementation, participating teams are associated with selection controls; in response to the selection operation of the selection control, the participating team associated with the selection control corresponding to the selection operation is determined as the participating team whose predicted sub-result is the winner in the game.
[0043] Selection operations on a selection control can include clicking, double-clicking, long-pressing, etc.; for example, clicking a selection control will associate the selected control with the team whose predicted outcome in the match is the winning team. Figure 2 In example 3, clicking the selection control associated with participating team A will predict that participating team A will win the sub-result; clicking the selection control associated with participating team C will predict that participating team C will win the sub-result.
[0044] The above method, which uses a selection control to predict the outcome of a game, is convenient, quick, and improves the efficiency of the prediction operation.
[0045] In one implementation, after the prediction sub-results for each match are generated, a first prediction result for the target match, generated based on these sub-results, is displayed. This first prediction result includes the ranking of the participating teams' scores in the target match. The scores of the participating teams can be determined based on the number of matches they win, or calculated based on various parameters of each team in each match. The ranking is obtained by sorting the participating teams from highest to lowest score.
[0046] like Figure 6 In the competition, Team A won three matches and ranked first; Team B won two matches and ranked second; Team C won one match and ranked third; and Team D won none of the matches and ranked fourth.
[0047] In another approach, the first prediction result for the target match, generated based on the prediction sub-results, can be displayed during the process of generating prediction sub-results for the match games; for example, Figure 5 In the prediction, the user only predicted the sub-results of some matches. It is certain that the team D ranked fourth and the team C ranked third. Therefore, the fourth ranked team D is displayed on the right side of the screen, and the third ranked team C is displayed. The teams ranked first and second are uncertain and are therefore left blank.
[0048] In the above method, the final score ranking is displayed in real time during the prediction of the game results. Users make comprehensive decisions and predict the game results based on the schedule information and the final score ranking during the prediction process, which further enriches the prediction dimensions and makes the first prediction result more reasonable and more accurate.
[0049] In one implementation, the target event includes a first stage and a second stage; in the aforementioned embodiment, when displaying the schedule information of the target event in the graphical user interface, the schedule information of the second stage is specifically displayed in the graphical user interface; wherein, the participating teams set in the first round of matches are the participating teams that participated in the target event and advanced through the first stage.
[0050] For example, the first stage is the group stage, in which all participating teams participate. Each participating team participates in at least a portion of the games in the first stage. Based on the performance of the games in which the participating teams participate, such as wins, losses, or ties, the participating teams' points in the first stage are calculated, and some participating teams are selected to advance to the second stage based on these points.
[0051] Before the start of the first stage, a second prediction result for the first stage is displayed on the graphical user interface; wherein the second prediction result includes: the predicted ranking of the participating teams in the first stage; in response to the ranking adjustment operation, the predicted ranking of at least some of the participating teams in the first stage is adjusted.
[0052] like Figure 7 In the example, the team selection control allows you to set the participating teams for each sorting. Specifically, after clicking the team selection control, a list of participating teams in the first stage is displayed. You can then select a participating team from this list as the team corresponding to the current sorting.
[0053] The sorting adjustment operations described above can be applied to sorting adjustment controls or to the participating teams in the predicted sorting. Specifically, for example... Figure 8For example, when the mouse hovers over a sorting list containing participating teams, a sorting adjustment control is displayed. By triggering this sorting adjustment control, the predicted sorting of participating teams can be moved forward or backward. In addition, the predicted sorting of participating teams can also be adjusted by long-pressing and dragging the participating teams.
[0054] Furthermore, the aforementioned second prediction result is associated with an advancement indicator, which indicates that teams whose predicted ranking meets a specified ranking condition advance to the second stage. This specified ranking condition can be set according to the competition rules of the target event. For example, if the competition rules require the top four teams in the first stage to advance to the second stage, then the advancement indicator can be displayed between the fourth and fifth ranked teams in the predicted ranking, such as... Figure 7 and Figure 8 As shown. This advancement indicator can assist users in making decisions regarding the prediction results of the first stage, improving the accuracy and reasonableness of the prediction results.
[0055] In one implementation, in response to the start of a target event, the actual results of the participating teams are obtained; based on the actual results, the first prediction result corresponding to the participating team is associated with and displayed with first indication information; wherein, the first indication information is used to indicate the degree of matching between the first prediction result and the actual result. This degree of matching may include whether the first prediction result corresponding to the participating team is the same as the actual result, or it may include the ranking difference between the first prediction result and the actual result corresponding to the participating team.
[0056] The first indication information can be updating the display format, displaying indicator symbols, etc. Specifically, based on the actual results, the display format of the first prediction result corresponding to the participating team is controlled; wherein, the display format is used to indicate whether the first prediction result corresponding to the participating team is correct. The display format can be the font color, background color, edge highlighting, etc. of the first prediction result.
[0057] like Figure 9 In the example, if the first predictions of participating teams C and D are the same as the actual results, the background is white; if the first predictions of participating teams A and B are different from the actual results, the background is gray. Additionally, indicator symbols are displayed for each participating team to further indicate whether their first predictions were correct.
[0058] After the target event concludes, the number of teams whose first prediction was correct can be calculated. The ratio of this number to the total number of participating teams equals the prediction accuracy rate, which is then displayed. Rewards, such as items and points, can also be awarded to the corresponding game accounts based on this prediction accuracy rate.
[0059] The interactive control method for games provided in this embodiment expands the prediction object from isolated matches in related technologies to the entire process of a tournament. Users gradually construct advancement paths by predicting match results, and utilize their own understanding of the tournament rules for global strategy planning. The prediction activity is upgraded from simple result guessing in related technologies to in-depth tournament analysis, expanding the prediction dimensions, enhancing global strategy, and thus significantly increasing the depth of participation and entertainment value of the prediction activity. Furthermore, this embodiment selects the winner of each match in the tournament schedule information, simplifying the interactive operation and optimizing the user experience.
[0060] Furthermore, during the competition, users can intuitively understand how the competition rules affect the final rankings by observing the dynamic comparison between predicted and actual rankings, achieving edutainment. The real-time calculation and visualization of accuracy rates establish a learning verification mechanism, strengthen instant feedback, and allow users to continuously accumulate a sense of accomplishment during the competition, effectively improving user engagement and viewing time.
[0061] Furthermore, the overall prediction data for the target event contains richer user cognitive information compared to the single-match prediction data in related technologies, such as the overall strength assessment of specific teams and the degree of understanding of the competition rules. This can provide event operators with accurate user profiles and predictive market popularity analysis, enhancing the value of the data and helping to support operational decisions and the formulation of differentiated operational strategies.
[0062] See Figure 10 The illustrated game interactive control device provides a graphical user interface via a terminal device; the device includes: The information display module 1000 is used to display the schedule information of the target event on the graphical user interface. The schedule information is used to display at least multiple matches included in the target event. The matches include the first round of matches and at least one round of other matches. The first round of matches has participating teams, while the other matches do not have participating teams. The game prediction module 1002 is used to respond to prediction operations for the game results of at least some of the game matches and to determine the prediction sub-results corresponding to the game matches. The result generation module 1004 is used to generate the first prediction result of the target event based on the prediction sub-results.
[0063] The interactive control device of the aforementioned game provides a graphical user interface through a terminal device; displays the schedule information of the target event on the graphical user interface, the schedule information being used to display at least multiple match games included in the target event, the match games including the first round of match games and at least one round of other match games, the first round of match games having participating teams, and the other match games not having participating teams; responds to prediction operations for the match results of at least some match games, determines the prediction sub-results corresponding to the match games; and generates a first prediction result for the target event based on the prediction sub-results.
[0064] In this method, users can familiarize themselves with the overall event process through the schedule information, and then make predictions for each game, automatically generating prediction results for the entire event. This method enriches the prediction dimensions and simplifies the number of prediction operations, which helps to improve event participation.
[0065] The aforementioned match prediction module is used to: respond to the result prediction operation for the first round of matches and obtain the prediction sub-results of the first round of matches; based on the prediction sub-results of the first round of matches, control the participating teams to set up other matches in the subsequent matches after the first round of matches; and respond to the result prediction operation for other matches and obtain the prediction sub-results of other matches.
[0066] The aforementioned first-round matches and other matches have a promotion relationship; the aforementioned match prediction module is used to: for the first participating team whose predicted sub-result is a victory in the first-round matches, determine the next promotion match from other matches based on the promotion relationship of the first-round matches; and control the first participating team to be set in the promotion match.
[0067] The aforementioned match prediction module is used to: for the second participating team whose predicted sub-result is failure in the first round of matches, determine whether there are subsequent matches against the second participating team in other matches based on the advancement relationship of the first round of matches; if so, control the second participating team to be set in the subsequent matches of the second participating team.
[0068] The aforementioned participating teams are associated with selection controls; the aforementioned match prediction module is used to: respond to the selection operation of the selection control, and determine the participating team associated with the selection control corresponding to the selection operation as the participating team whose predicted sub-result in the match is the winning team.
[0069] The aforementioned target tournament includes a first stage and a second stage; the aforementioned information display module is used to: display the schedule information of the second stage on the graphical user interface; wherein, the participating teams set in the first round of matches are the participating teams that participated in the target tournament and advanced through the first stage.
[0070] The aforementioned apparatus further includes a sorting adjustment module for: displaying a second prediction result for the first stage on a graphical user interface before the start of the first stage; wherein the second prediction result includes: the predicted sorting of the participating teams in the first stage; and adjusting the predicted sorting of at least some of the participating teams in the first stage in response to the sorting adjustment operation.
[0071] The above second prediction result is associated with an advancement indicator, which indicates that the participating teams whose predicted ranking meets the specified ranking conditions will advance to the second stage.
[0072] The aforementioned device further includes a result indication module, used to: in response to the start of the target event, obtain the actual results of the participating teams; based on the actual results, control the first prediction result corresponding to the participating teams to display first indication information; wherein, the first indication information is used to: indicate the degree of matching between the first prediction result and the actual result.
[0073] The aforementioned result indication module is used to: control the display format of the first prediction result corresponding to the participating team based on the actual results; wherein, the display format is used to: indicate whether the first prediction result corresponding to the participating team is correct.
[0074] This embodiment also provides an electronic device, including a processor and a memory. The memory stores computer-executable instructions that can be executed by the processor. The processor executes the computer-executable instructions to implement the interactive control method of the game described above. This electronic device can be a server or a terminal device.
[0075] See Figure 11 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores computer-executable instructions that can be executed by the processor 100. The processor 100 executes the computer-executable instructions to implement the interactive control method of the game described above.
[0076] Furthermore, Figure 11 The electronic device shown also includes a bus 102 and a communication interface 103, with the processor 100, the communication interface 103 and the memory 101 connected via the bus 102.
[0077] The memory 101 may include high-speed random access memory (RAM) and may also include non-volatile memory, such as at least one disk storage device. Communication between this system network element and at least one other network element is achieved through at least one communication interface 103 (which can be wired or wireless), such as the Internet, wide area network, local area network, metropolitan area network, etc. The bus 102 may be an ISA bus, PCI bus, or EISA bus, etc. The bus can be divided into address bus, data bus, control bus, etc. For ease of representation, Figure 11 The symbol is represented by a single double-headed arrow, but this does not mean that there is only one bus or one type of bus.
[0078] Processor 100 may be an integrated circuit chip with signal processing capabilities. In implementation, each step of the above method can be completed by the integrated logic circuitry in the hardware of processor 100 or by instructions in software form. Processor 100 may be a general-purpose processor, including a Central Processing Unit (CPU), a Network Processor (NP), etc.; it may also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the methods, steps, and logic block diagrams disclosed in the embodiments of this invention. The general-purpose processor may be a microprocessor or any conventional processor. The steps of the methods disclosed in the embodiments of this invention can be directly manifested as execution by a hardware decoding processor, or execution by a combination of hardware and software modules in the decoding processor. The software module can reside in a readily available storage medium in the art, such as random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or registers. This storage medium is located in memory 101, and the processor 100 reads the information from memory 101 and, in conjunction with its hardware, completes the steps of the method described in the foregoing embodiments.
[0079] The processor in the aforementioned electronic device, by executing computer-executable instructions, can perform the following operations in the interactive control method of the aforementioned game: A game interaction control method provides a graphical user interface through a terminal device; the method includes: displaying the schedule information of a target event on the graphical user interface, the schedule information being used to display at least a number of matches included in the target event, the matches including a first round of matches and at least one round of other matches, the first round of matches having participating teams, and the other matches not having participating teams; responding to a prediction operation for the match results of at least some of the matches, determining the prediction sub-results corresponding to the matches; and generating a first prediction result for the target event based on the prediction sub-results.
[0080] The above response is for predicting the results of at least some of the matches, determining the predicted sub-results for the matches, including: responding to the prediction operation for the results of the first round of matches, obtaining the predicted sub-results for the first round of matches; based on the predicted sub-results for the first round of matches, controlling the participating teams to set up other matches in the subsequent matches after the first round of matches; responding to the prediction operation for the results of other matches, obtaining the predicted sub-results for other matches.
[0081] The aforementioned first-round matches and other matchups have a progression relationship; based on the predicted sub-results of the first-round matches, the participating teams are controlled to be placed in other matchups following the first-round matches, including: for the first participating team whose predicted sub-result is a win in the first-round matches, based on the progression relationship of the first-round matches, determining the next progression match from other matchups; and controlling the first participating team to be placed in the progression match.
[0082] The above-mentioned prediction sub-results based on the first round of matches control the participating teams to be placed in other matches after the first round of matches, including: for the second participating team whose prediction sub-result was a loss in the first round of matches, based on the advancement relationship of the first round of matches, determining whether there are subsequent matches for the second participating team in other matches; if so, controlling the second participating team to be placed in the subsequent matches of the second participating team.
[0083] The aforementioned participating teams are associated with selection controls; in response to prediction operations for the results of at least some of the matches, the predicted sub-results for the matches are determined, including: in response to selection operations for the selection controls, determining the participating teams associated with the selection controls corresponding to the selection operations as the participating teams whose predicted sub-results for the matches are the winning teams.
[0084] The aforementioned target tournament includes a first stage and a second stage; the aforementioned display of the tournament schedule information in the graphical user interface includes: displaying the schedule information of the second stage in the graphical user interface; wherein, the participating teams set in the first round of matches are the participating teams that participated in the target tournament and advanced through the first stage.
[0085] Before displaying the schedule information for the second stage, the method further includes: displaying a second prediction result for the first stage on a graphical user interface before the start of the first stage; wherein the second prediction result includes: the predicted ranking of the participating teams in the first stage; and adjusting the predicted ranking of at least some of the participating teams in the first stage in response to the ranking adjustment operation.
[0086] The above second prediction result is associated with an advancement indicator, which indicates that the participating teams whose predicted ranking meets the specified ranking conditions will advance to the second stage.
[0087] After generating the first prediction result of the target event based on the prediction sub-results, the method further includes: in response to the start of the target event, obtaining the actual results of the participating teams; based on the actual results, controlling the first prediction result corresponding to the participating teams to display first indication information; wherein, the first indication information is used to: indicate the degree of matching between the first prediction result and the actual result.
[0088] The above-mentioned control of the first prediction result associated with the participating team to display the first indication information based on the actual results includes: controlling the display format of the first prediction result associated with the participating team based on the actual results; wherein, the display format is used to indicate whether the first prediction result associated with the participating team is correct.
[0089] In this method, users can familiarize themselves with the overall event process through the schedule information, and then make predictions for each game, automatically generating prediction results for the entire event. This method enriches the prediction dimensions and simplifies the number of prediction operations, which helps to improve event participation.
[0090] This embodiment also provides a computer-readable storage medium storing computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions cause the processor to implement the interactive control method of the above-mentioned game.
[0091] The computer-executable instructions stored in the aforementioned computer-readable storage medium can, by executing the aforementioned computer-executable instructions, perform the following operations in the interactive control method of the game: A game interaction control method provides a graphical user interface through a terminal device; the method includes: displaying the schedule information of a target event on the graphical user interface, the schedule information being used to display at least a number of matches included in the target event, the matches including a first round of matches and at least one round of other matches, the first round of matches having participating teams, and the other matches not having participating teams; responding to a prediction operation for the match results of at least some of the matches, determining the prediction sub-results corresponding to the matches; and generating a first prediction result for the target event based on the prediction sub-results.
[0092] The above response is for predicting the results of at least some of the matches, determining the predicted sub-results for the matches, including: responding to the prediction operation for the results of the first round of matches, obtaining the predicted sub-results for the first round of matches; based on the predicted sub-results for the first round of matches, controlling the participating teams to set up other matches in the subsequent matches after the first round of matches; responding to the prediction operation for the results of other matches, obtaining the predicted sub-results for other matches.
[0093] The aforementioned first-round matches and other matchups have a progression relationship; based on the predicted sub-results of the first-round matches, the participating teams are controlled to be placed in other matchups following the first-round matches, including: for the first participating team whose predicted sub-result is a win in the first-round matches, based on the progression relationship of the first-round matches, determining the next progression match from other matchups; and controlling the first participating team to be placed in the progression match.
[0094] The above-mentioned prediction sub-results based on the first round of matches control the participating teams to be placed in other matches after the first round of matches, including: for the second participating team whose prediction sub-result was a loss in the first round of matches, based on the advancement relationship of the first round of matches, determining whether there are subsequent matches for the second participating team in other matches; if so, controlling the second participating team to be placed in the subsequent matches of the second participating team.
[0095] The aforementioned participating teams are associated with selection controls; in response to prediction operations for the results of at least some of the matches, the predicted sub-results for the matches are determined, including: in response to selection operations for the selection controls, determining the participating teams associated with the selection controls corresponding to the selection operations as the participating teams whose predicted sub-results for the matches are the winning teams.
[0096] The aforementioned target tournament includes a first stage and a second stage; the aforementioned display of the tournament schedule information in the graphical user interface includes: displaying the schedule information of the second stage in the graphical user interface; wherein, the participating teams set in the first round of matches are the participating teams that participated in the target tournament and advanced through the first stage.
[0097] Before displaying the schedule information for the second stage, the method further includes: displaying a second prediction result for the first stage on a graphical user interface before the start of the first stage; wherein the second prediction result includes: the predicted ranking of the participating teams in the first stage; and adjusting the predicted ranking of at least some of the participating teams in the first stage in response to the ranking adjustment operation.
[0098] The above second prediction result is associated with an advancement indicator, which indicates that the participating teams whose predicted ranking meets the specified ranking conditions will advance to the second stage.
[0099] After generating the first prediction result of the target event based on the prediction sub-results, the method further includes: in response to the start of the target event, obtaining the actual results of the participating teams; based on the actual results, controlling the first prediction result corresponding to the participating teams to display first indication information; wherein, the first indication information is used to: indicate the degree of matching between the first prediction result and the actual result.
[0100] The above-mentioned control of the first prediction result associated with the participating team to display the first indication information based on the actual results includes: controlling the display format of the first prediction result associated with the participating team based on the actual results; wherein, the display format is used to indicate whether the first prediction result associated with the participating team is correct.
[0101] In this method, users can familiarize themselves with the overall event process through the schedule information, and then make predictions for each game, automatically generating prediction results for the entire event. This method enriches the prediction dimensions and simplifies the number of prediction operations, which helps to improve event participation.
[0102] The computer program products of the game interaction control method, device and electronic device provided in the embodiments of the present invention include a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the methods described in the preceding method embodiments. For specific implementation, please refer to the method embodiments, which will not be repeated here.
[0103] Those skilled in the art will clearly understand that, for the sake of convenience and brevity, the specific working process of the system and apparatus described above can be referred to the corresponding process in the foregoing method embodiments, and will not be repeated here.
[0104] Furthermore, in the description of the embodiments of the present invention, unless otherwise explicitly specified and limited, the terms "installation," "connection," and "linking" should be interpreted broadly. For example, they can refer to a fixed connection, a detachable connection, or an integral connection; they can refer to a mechanical connection or an electrical connection; they can refer to a direct connection or an indirect connection through an intermediate medium; and they can refer to the internal connection of two components. Those skilled in the art can understand the specific meaning of the above terms in the present invention based on the specific circumstances.
[0105] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art, or a portion of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of the present invention. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.
[0106] In the description of this invention, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings. They are used only for the convenience of describing the invention and for simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation. Therefore, they should not be construed as limitations on the invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.
[0107] Finally, it should be noted that the above embodiments are merely specific implementations of the present invention, used to illustrate the technical solutions of the present invention, and not to limit it. The scope of protection of the present invention is not limited thereto. Although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments within the technical scope disclosed in the present invention, or make equivalent substitutions for some of the technical features; and these modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should all be covered within the scope of protection of the present invention. Therefore, the scope of protection of the present invention should be determined by the scope of the claims.
Claims
1. A method for interactive control of a game, characterized in that, The method includes providing a graphical user interface via a terminal device; the method includes: The graphical user interface displays the schedule information of the target event. The schedule information is used to show at least the multiple matches included in the target event. The matches include the first round of matches and at least one round of other matches. The first round of matches has participating teams, while the other matches do not have participating teams. In response to a prediction operation for the outcome of at least some of the said match games, determine the prediction sub-outcome corresponding to the said match game; Based on the predicted sub-results, the first predicted result for the target event is generated.
2. The method according to claim 1, characterized in that, In response to a prediction operation for the outcome of at least some of the said match games, determining the prediction sub-outcomes corresponding to the said match games includes: In response to the result prediction operation for the first round of matches, obtain the prediction sub-results of the first round of matches; Based on the predicted sub-results of the first round of matches, the participating teams are controlled to be placed in other matches following the first round of matches; In response to the result prediction operation for the other match, obtain the prediction sub-results for the other match.
3. The method according to claim 2, characterized in that, There is a progression relationship between the first round of matches and the other matches; The method of controlling the participating teams to set up subsequent matches in the first round of matches based on the predicted sub-results of the first round of matches includes: For the first participating team whose predicted sub-result is a victory in the first round of matches, the next qualifying match is determined from the other matches based on the qualifying relationships of the first round of matches. Control the first participating team to set up in the advancement match.
4. The method according to claim 2, characterized in that, Based on the predicted sub-results of the first round of matches, the participating teams are controlled to participate in subsequent matches after the first round, including: For the second participating team whose predicted sub-result is failure in the first round of matches, based on the advancement relationship of the first round of matches, determine whether there are any subsequent matches targeting the second participating team in the other matches; If present, control the second participating team's subsequent matches.
5. The method according to claim 1, characterized in that, The participating teams are associated with selection controls; The response is a prediction operation for the results of at least some of the matches, determining the prediction sub-results corresponding to the matches, including: In response to a selection operation on the selection control, the participating team associated with the selection control corresponding to the selection operation is identified as the participating team whose predicted sub-result is the winner in the match.
6. The method according to claim 1, characterized in that, The target event includes a first stage and a second stage; displaying the schedule information of the target event on the graphical user interface includes: The graphical user interface displays the schedule information for the second stage; wherein, the participating teams in the first round of matches are those that participated in the target event and advanced through the first stage.
7. The method according to claim 6, characterized in that, Before displaying the schedule information for the second stage, the method further includes: Before the start of the first phase, a second prediction result for the first phase is displayed on the graphical user interface; wherein the second prediction result includes: the predicted ranking of the participating teams in the first phase; In response to the sorting adjustment operation, the predicted sorting of at least some of the participating teams in the first stage is adjusted.
8. The method according to claim 7, characterized in that, The second prediction result is associated with an advancement indicator, which indicates that the participating teams whose predicted ranking meets the specified ranking conditions advance to the second stage.
9. The method according to claim 1, characterized in that, After generating the first prediction result for the target event based on the predicted sub-results, the method further includes: In response to the commencement of the target event, obtain the actual results of the participating teams; Based on the actual results, the system controls the first prediction result corresponding to the participating team to display first indication information; wherein, the first indication information is used to indicate the degree of matching between the first prediction result and the actual result.
10. The method according to claim 9, characterized in that, Based on the actual results, the system controls the first prediction result corresponding to the participating team to be associated with and displayed as first indication information, including: Based on the actual results, the display format of the first prediction result corresponding to the participating team is controlled; wherein, the display format is used to indicate whether the first prediction result corresponding to the participating team is correct.
11. An interactive control device for a game, characterized in that, A graphical user interface is provided via a terminal device; the device includes: An information display module is used to display the schedule information of the target event on the graphical user interface. The schedule information is used to display at least a number of matches included in the target event. The matches include the first round of matches and at least one round of other matches. The first round of matches has participating teams, while the other matches do not have participating teams. The game prediction module is used to respond to prediction operations for at least some of the game results of the tournament, and to determine the prediction sub-results corresponding to the game. The result generation module is used to generate the first prediction result of the target event based on the prediction sub-result.
12. An electronic device, characterized in that, It includes a processor and a memory, the memory storing computer-executable instructions that can be executed by the processor, the processor executing the computer-executable instructions to implement the interactive control method of the game according to any one of claims 1-10.
13. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores computer-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the interactive control method of the game as described in any one of claims 1-10.