A social media platform and method of application based on digital avatars
By introducing digital avatars based on large language models, the problems of insufficient entertainment, inactive users, and time-consuming interactions on social media platforms have been solved, enabling users to maintain continuous activity and a personalized social experience, and enhancing the platform's interactive efficiency and fun.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- 史静朴
- Filing Date
- 2024-12-10
- Publication Date
- 2026-06-12
Smart Images

Figure CN122199187A_ABST
Abstract
Description
Technical Field
[0001] This invention relates to the field of computer technology, and in particular to a social media platform and application method based on digital avatars. Background Technology
[0002] Current social media platforms (such as WeChat, Facebook, WhatsApp, and LinkedIn) suffer from the following problems to varying degrees:
[0003] 1. Merely a communication tool: Functionally speaking, it lacks strong entertainment value. For many people, the most important function of these media platforms is communication; in a sense, they are very well-made and widely used communication tools.
[0004] 2. Inactive Accounts: Many users remain inactive for extended periods due to reasons such as being busy, losing interest, or being introverted. Once a user's activity on the platform decreases and they become inactive, they often lose the motivation to participate further, causing their account to become completely dormant.
[0005] 3. Interaction time consumption: Adding friends, starting conversations, replying to messages, etc. on the platform all take a lot of time, making it difficult for users to maintain continuous engagement.
[0006] 4. Personality Influence: Introverted users may find it difficult to proactively connect with others, even if they wish to expand their social networks. While social media companies attempt to address these issues through recommendation algorithms and generative AI features (such as automatically generated messages and message summaries), these solutions still heavily rely on sustained active user engagement. The personality of some users can influence this engagement; once users lose interest or become inactive, their activity on social platforms can stagnate. Summary of the Invention
[0007] The purpose of this invention is to provide a social media platform and application method based on digital avatars, aiming to solve the above-mentioned problems in the prior art.
[0008] This invention provides a social media platform based on digital avatars, comprising:
[0009] The information collection and processing module, connected to the digital clone creation module and the social module, is used to collect various types of information related to the user and generate a clone material library and a topic material library based on the information.
[0010] The digital clone creation module is connected to the information collection and processing module and the social module. It is used to search for corresponding information in the clone material library based on the user's social goals, create the corresponding digital clone based on the query results, and specify its attributes.
[0011] The social module, connected to the information collection and processing module, the digital avatar creation module, the user terminal, and the interaction control module, is used to conduct social interactions with other objects through the digital avatar using the corresponding content in the topic material library.
[0012] The user terminal, connected to the social module and interactive control module, provides an interface for interacting with the platform and a user-friendly interface; and
[0013] The interactive control module, connected to the social module and the user terminal, is used to receive interactive instructions from the user terminal and control the social behavior of the digital clone with other objects through the interactive instructions.
[0014] This invention provides a method for applying a social media platform based on digital avatars, comprising:
[0015] The information collection and processing module collects various types of information related to users, and generates a clone material library and a topic material library based on the information.
[0016] The digital clone creation module searches for corresponding information in the clone material library based on the user's social goals, creates a corresponding digital clone based on the query results, and specifies its attributes.
[0017] The digital avatar uses the social module to engage in social interactions with other users by employing relevant content from the topic material library.
[0018] The platform provides an interface for interaction and a user-friendly interface through user terminals; and
[0019] The interactive control module receives interactive instructions from the user terminal and controls the social behavior of the digital clone with other objects through these instructions.
[0020] This invention also provides an electronic device, including: a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the computer program, when executed by the processor, implements the steps of the above-described method for applying a social media platform based on digital avatars.
[0021] This invention also provides a computer-readable storage medium storing an information transmission implementation program, which, when executed by a processor, implements the steps of the above-described method for applying a social media platform based on digital avatars.
[0022] The adoption of embodiments of the present invention can include the following beneficial effects: The AI-based digital avatar social platform proposed in the embodiments of the present invention is a groundbreaking social media platform. By introducing a digital twin of self-avatar and utilizing generative AI technology, it bridges the gap between user participation and automatic participation. Users can maintain an active social presence at any time, overcome personality barriers, and easily achieve social goals. This innovation has the potential to reshape the way users interact on social media, making it more dynamic, interesting, and personalized. Attached Figure Description
[0023] To more clearly illustrate the technical solutions in one or more embodiments of this specification or in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are only some embodiments recorded in this specification. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.
[0024] Figure 1 This is a schematic diagram of a social media platform based on digital avatars, according to an embodiment of the present invention.
[0025] Figure 2 This is a flowchart of a social media platform application method based on digital avatars, according to an embodiment of the present invention. Detailed Implementation
[0026] To enable those skilled in the art to better understand the technical solutions in one or more embodiments of this specification, the technical solutions in one or more embodiments of this specification will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only a part of the embodiments of this specification, and not all of the embodiments. Based on one or more embodiments of this specification, all other embodiments obtained by those skilled in the art without creative effort should fall within the protection scope of this document.
[0027] System Implementation Examples
[0028] According to embodiments of the present invention, a social media platform based on digital avatars is provided. Figure 1 This is a schematic diagram of a social media platform based on digital avatars according to an embodiment of the present invention, such as... Figure 1 As shown, the social media platform based on digital avatars according to an embodiment of the present invention specifically includes:
[0029] The information collection and processing module 10 is connected to the digital clone creation module and the social module. It is used to collect various types of information related to the user and generate a clone material library and a topic material library based on the various types of information.
[0030] The various types of information include user whereabouts, user-defined input information, information injected when the user chats with their digital avatar, the user's previous chat history on different social platforms, the user's personality traits, the user's social role when communicating with different social objects, the user's social goals when communicating with different social objects, the user's education level, the user's past, the user's emails, the user's views on different people and things, the user's current status, and the user's related topics on other social platforms.
[0031] The digital avatar creation module 12, connected to the information collection and processing module and the social module, is used to search for corresponding information in the avatar material library based on the user's social goals, create corresponding digital avatars based on the query results, and specify their attributes. Specifically, it is used for:
[0032] The system searches for relevant information in the digital avatar material library that matches the user's social goals, sets the role of the digital avatar based on the search results, and generates the corresponding digital avatar.
[0033] The digital clone is a digital twin driven by a large language model and generative artificial intelligence technology;
[0034] Social module 14 is connected to information collection and processing module, digital clone creation module, user terminal and interaction control module, and is used to conduct social interaction with other objects through the digital clone using the corresponding content in the topic material library;
[0035] The other objects include other real users or several digital clones of other real users;
[0036] User terminal 16, connected to the social module and the interactive control module, is used to provide an interface for interacting with the platform and a user-friendly interface;
[0037] The interactive control module 18 is connected to the social module and the user terminal, and is used to receive interactive instructions from the user terminal and control the social behavior of the digital clone with other objects through the interactive instructions;
[0038] The interactive instructions include instructions for the user to take over the conversation, instructions for the user to control the activity level of the digital clone, instructions for the user to set the role of the digital clone, and instructions for the user to limit the scope of information obtained by the digital clone.
[0039] The activity level includes contact frequency, response speed, interaction targets, and number of daily interactions;
[0040] The information includes the user's personal information, previous chat history, location information, and private emails;
[0041] The platform further includes:
[0042] The monitoring module, connected to the social module, is used to monitor the social behavior of the digital clone with other objects in real time.
[0043] The following describes in detail the above-mentioned technical solutions of the present invention in conjunction with the specific circumstances of the social media platform based on digital avatars in the embodiments of the present invention.
[0044] This invention proposes a next-generation social media platform that utilizes advanced artificial intelligence technology, particularly Large Language Models (LLMs), to achieve a seamless integration of the virtual and real worlds. The platform introduces a user's digital twin, also known as a "digital avatar," "digital clone," or "self-AI extension," driven by the LLM. This digital avatar may not necessarily have a visual representation, but it can participate in conversations on behalf of the user and generate chat logs with other people or other people's digital avatars. Users can view these interaction logs and decide whether to directly participate in the chat based on the content. The digital avatar reflects the user's role, personality, and goals in social interactions.
[0045] The user's digital avatar combines the user's real-world social experience with a digital twin driven by generative AI. This virtual character can represent the user in social interactions, overcoming the limitations of current platforms.
[0046] Its main functions include:
[0047] 1. Creation of Digital Avatars: When a user registers, one or more digital avatars (similarity) are generated. Each avatar is given a specific social role, personality traits, and goals, all of which are designed to realistically reflect the user's own characteristics. For example, an avatar might be set as a "friend" with traits such as "humorous, outgoing, and caring," and the goal is to "make friends with similar personalities."
[0048] 2. Interactive Modes: Digital Avatars support three chat types: (a) between two avatars; (b) between a real user and an avatar; (c) between two real users. Group chats are also supported, allowing users and their avatars to participate.
[0049] 3. Digital avatars are driven by AI: Each avatar is driven by a generative AI model (such as OpenAI's GPT-4, Wenxin Yiyan). The AI model generates appropriate messages based on the specified role, personality, and goals, and can understand information sent from other users or other users' avatars, thereby interacting on behalf of the user.
[0050] 4. Proactive Social Engagement: The avatar can proactively initiate conversations based on preset roles, personalities, and goals, expanding the user's social network. Users can control the avatar's activity level, including contact frequency, response speed, and daily interaction count.
[0051] 5. Close involvement of real users: Users can monitor their avatar's activities at any time and take over conversations when they find something interesting. Users can seamlessly switch between "avatar mode" and "user mode" for flexible participation, maintaining interaction on the platform even when busy.
[0052] Specific example scenarios of this invention are as follows:
[0053] 1. Celebrity Interaction: Celebrities with millions of followers may find it difficult to interact with everyone. On digital avatar platforms, digital avatars of celebrities can interact with fans, providing a personalized experience without making the real person feel too tired.
[0054] 2. Social Expansion for Busy Professionals: Professionals who want to expand their social circle but lack time can create an avatar of a "friend" character with personality traits such as caring and easygoing. The avatar can proactively initiate conversations throughout the day, and professionals can view the most interesting interactions at the end of the day and switch to user mode for direct communication.
[0055] 3. Connecting Entrepreneurs with Investors: Entrepreneurs seeking investors can create an avatar focused on connecting with potential investors. The avatar introduces their business idea and participates in multiple rounds of discussions. Entrepreneurs can review these conversations and directly contact interested investors.
[0056] 4. Relationship Repair: When faced with conflict, couples may find it difficult to take the first step towards reconciliation. They can designate their avatars on the platform to contact each other, convey apologies, and help each other take the first step. Then, real users can take over the conversation and achieve reconciliation.
[0057] 5. Dating: For shy users, they can instruct their avatar to interact with the avatar of a potential match and view these conversations. When they find a conversation that interests them, they can take over the communication and transform the interaction from a digital avatar to a real-person interaction.
[0058] 6. Job search: Individuals and companies usually spend a lot of time and energy searching for jobs. Companies can create a digital avatar to interact with job seekers, get to know them better, and then switch to user chat mode at the appropriate time, saving a lot of time and energy.
[0059] 7. Digital Marketing: Currently, companies rely on recommendation algorithms to market products, making it difficult to interact with potential consumers. Companies can create a digital avatar for their products, enabling in-depth communication with potential consumers, uncovering their needs, and achieving highly customized digital sales.
[0060] The sources of topics for digital avatars include: users regularly updating their status, such as using voice or text to describe their activities, thoughts, goals, and comments. Their digital avatars can then gather information from these updates and use it to chat with others or their digital avatars. Digital avatars can also obtain information from other users' status updates, serving as a source of chat material. Furthermore, digital avatars can gather information from users' activities, emails, visited locations, and even from third parties, such as Weibo (a Chinese microblogging platform). Users can also chat with their digital avatars, allowing them to learn more about themselves.
[0061] This invention also addresses privacy and security considerations: users can limit what information their digital avatars can access, such as their location and email addresses. Platforms and systems will also monitor and restrict the information generated by digital avatars to ensure its security, which is responsible to individuals, society, and the nation.
[0062] Method Implementation Examples
[0063] According to embodiments of the present invention, a method for applying a social media platform based on digital avatars is provided. Figure 2 This is a flowchart of a social media platform application method based on digital avatars according to an embodiment of the present invention, such as... Figure 2 As shown, the social media platform application method based on digital avatars according to an embodiment of the present invention specifically includes:
[0064] Step S201: Collect various types of information related to the user through the information collection and processing module, and generate a clone material library and a topic material library based on the various types of information;
[0065] Step S202: The digital clone creation module searches for corresponding information in the clone material library based on the user's social goals, creates the corresponding digital clone based on the query results, and specifies its attributes.
[0066] Step S203: Using the digital clone through the social module, conduct social interactions with other objects using the corresponding content from the topic material library;
[0067] Step S204: Provide an interface and user-friendly interface for interacting with the platform through the user terminal; and
[0068] Step S205: Receive interactive instructions from the user terminal through the interactive control module, and control the social behavior of the digital clone with other objects through the interactive instructions;
[0069] The method further includes:
[0070] The monitoring module monitors the social behavior of the digital clone with other objects in real time.
[0071] The embodiments of the present invention are method embodiments corresponding to the above system embodiments. The specific implementation process of each step can be understood by referring to the description of the system embodiments, and will not be repeated here.
[0072] In summary, the advantages of the embodiments of the present invention compared with existing social media platforms include the following:
[0073] 1. Reduce inactivity: Even if users do not actively use the social platform, their avatars will continue to interact on their behalf, keeping the account active and increasing the likelihood of users re-engaging.
[0074] 2. Efficient social network expansion: The avatar can conduct multi-round conversations based on specific conditions set by the user, effectively filtering potential suitable contacts, enabling users to find suitable communication partners more quickly and focus on interesting and more meaningful interactions.
[0075] 3. A perfect blend of reality and fantasy: Digital avatar social platforms create a parallel fantasy world where avatars can interact independently. This combination of fantasy and reality sparks strong user curiosity, prompting them to regularly check their accounts to see their avatar's latest interactions, thereby greatly increasing user activity.
[0076] Device Example 1
[0077] This invention provides an electronic device, including: a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the computer program, when executed by the processor, performs the steps described in the method embodiment.
[0078] Device Example 2
[0079] This invention provides a computer-readable storage medium storing an information transmission implementation program, which, when executed by a processor, performs the steps described in the method embodiment.
[0080] The computer-readable storage media described in this embodiment include, but are not limited to, ROM, RAM, disk, or optical disk.
[0081] Finally, it should be noted that the above embodiments are only used to illustrate the technical solutions of the present invention, and not to limit them; although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that modifications can still be made to the technical solutions described in the foregoing embodiments, or equivalent substitutions can be made to some or all of the technical features; and these modifications or substitutions do not cause the essence of the corresponding technical solutions to deviate from the scope of the technical solutions of the embodiments of the present invention.
Claims
1. A social media platform based on digital avatars, characterized in that... include: The information collection and processing module, connected to the digital clone creation module and the social module, is used to collect various types of information related to the user and generate a clone material library and a topic material library based on the information. The digital clone creation module is connected to the information collection and processing module and the social module. It is used to search for corresponding information in the clone material library based on the user's social goals, create the corresponding digital clone based on the query results, and specify its attributes. The social module, connected to the information collection and processing module, the digital avatar creation module, the user terminal, and the interaction control module, is used to conduct social interactions with other objects through the digital avatar using the corresponding content in the topic material library. The user terminal connects to the social module and the interactive control module, and is used to provide an interface for interacting with the platform and a user-friendly interface. as well as The interactive control module, connected to the social module and the user terminal, is used to receive interactive instructions from the user terminal and control the social behavior of the digital clone with other objects through the interactive instructions.
2. The platform according to claim 1, characterized in that, The platform further includes: The monitoring module, connected to the social module, is used to monitor the social behavior of the digital clone with other objects in real time.
3. The platform according to claim 1, characterized in that, The various types of information include user whereabouts, user-defined input information, information injected when the user chats with their digital avatar, the user's previous chat history on different social platforms, the user's personality traits, the user's social role when communicating with different social objects, the user's social goals when communicating with different social objects, the user's education level, the user's past, the user's emails, the user's views on different people and things, the user's current status, and the user's related topics on other social platforms.
4. The platform according to claim 1, characterized in that, The digital clone creation module is specifically used for: The system searches for relevant information in the digital avatar material library that matches the user's social goals, sets the role of the digital avatar based on the search results, and generates the corresponding digital avatar. The digital clone is a digital twin driven by a large language model and generative artificial intelligence technology.
5. The platform according to claim 1, characterized in that, The other objects include other real users or several digital clones of other real users.
6. The platform according to claim 1, characterized in that, The interactive instructions include instructions for the user to take over the conversation, instructions for the user to control the activity level of the digital clone, instructions for the user to set the role of the digital clone, and instructions for the user to limit the scope of information obtained by the digital clone. The activity level includes contact frequency, response speed, interaction targets, and number of daily interactions; The information includes the user's personal information, past chat history, location information, and private emails.
7. A method for applying a social media platform based on digital avatars, used on the platform according to any one of claims 1 to 6, the method specifically comprising: The information collection and processing module collects various types of information related to users, and generates a clone material library and a topic material library based on the information. The digital clone creation module searches for corresponding information in the clone material library based on the user's social goals, creates a corresponding digital clone based on the query results, and specifies its attributes. The digital avatar uses the social module to engage in social interactions with other users by employing relevant content from the topic material library. The platform provides an interface for interaction and a user-friendly interface through user terminals; as well as The interactive control module receives interactive instructions from the user terminal and controls the social behavior of the digital clone with other objects through these instructions.
8. The method according to claim 7, characterized in that, The method further includes: The monitoring module monitors the social behavior of the digital clone with other objects in real time.
9. An electronic device, characterized in that, include: A memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the computer program, when executed by the processor, implements the steps of the social media platform application method based on digital avatars as described in any one of claims 7-8.
10. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores an implementation program for information transmission, which, when executed by a processor, implements the steps of the social media platform application method based on digital avatars as described in any one of claims 7-8.