Ring game
By designing a multi-ring rotating game machine, symbols undergo mathematical transformations as they pass through doors during rotation, solving the problem of limited functionality in existing game machines and achieving a more attractive and interactive gaming experience.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- 哈扎尔·乌穆塔伊·厄兹蒂尔克勒
- Filing Date
- 2023-11-21
- Publication Date
- 2026-06-19
AI Technical Summary
Existing video game consoles have limited functionality, limited player interaction, and lack appeal and entertainment value.
Design a spinning game machine with multiple rings. The rings are started by rotating a button. Symbols are mathematically transformed as they pass through doors during the rotation. The final position is associated with a reward lookup table, providing multiple winning combinations and reward mechanisms.
It enhances the entertainment value and player interaction of the game console, provides diverse winning combinations and reward mechanisms, and improves the game's appeal and fairness.
Smart Images

Figure CN122249777A_ABST
Abstract
Description
Background Technology
[0001] Video game consoles typically involve players establishing credit balances by inputting currency or other forms of monetary credit. Several prior systems and methods exist in the art.
[0002] It has been recognized that the industry needs to improve console controls and player interaction. Consoles offering these types of games have limited functionality and allow for limited player interaction. Solutions have been proposed for roulette games that are more engaging than traditional roulette machines.
[0003] For example, US11176784 discloses a system, apparatus, and method for an interactive electronic reel game involving roulette wheel rotation. However, its gameplay remains similar to traditional roulette-style game machines.
[0004] Nevertheless, there is still a need for more attractive and entertaining video game console systems and equipment. Summary of the Invention
[0005] Therefore, this invention provides a video game device with a novel and exciting game format involving the rotation of multiple rings. During rotation, symbols arranged on the rings can pass through a series of gates, which represent mathematical transformations between symbols. The final position of the symbol after rotation can be associated with a "reward lookup table." For example, if the final position matches the initial position, the player can win a "RINGPOT," the highest reward in the game, depending on factors such as the video game operator's preferences and the time when the "RINGPOT" last occurred.
[0006] According to one aspect of the present invention, a game console is provided, comprising: a rotation button; a first ring having a plurality of first ring symbols; one or more first ring gates; a second ring having a plurality of second ring symbols; one or more second ring gates; and a central portion, wherein: the rotation button is configured to initiate rotation of the first ring and the second ring in response to user input; during rotation, the first ring symbols pass through the first ring gates; during rotation, the second ring symbols pass through the second ring gates; a mathematical transformation from one first ring symbol position to another first ring symbol position occurs through the first ring gates; and a mathematical transformation from one second ring symbol position to another second ring symbol position occurs through the second ring gates. Attached Figure Description
[0007] Figure 1 A game console according to an embodiment of the present invention is shown.
[0008] Figure 2 A ring game interface according to an embodiment of the present invention is shown.
[0009] Figure 3 A schematic diagram of a ring game according to an embodiment of the present invention is shown.
[0010] Figure 4 Another schematic diagram of a ring game according to an alternative embodiment of the present invention is shown.
[0011] Figure 5 A schematic diagram of the winning combination according to an embodiment of the present invention is shown.
[0012] Figure 6 An interface for displaying the winning combination according to an embodiment of the present invention is shown. Detailed Implementation
[0013] Roulette-style games are typically presented to players as a series of symbols arranged in a row-column grid or matrix. Matching specific symbols along a predetermined path through the matrix indicates the game's outcome. The display usually highlights the winning combinations / outcomes for easy identification. Matches and their corresponding rewards are typically displayed in a "rewards table" for player reference. Players can often change their score settings by varying the number of reward lines and / or the score value per line. By changing the score settings, players can sometimes alter the frequency or number of winning combinations, the frequency or number of secondary games, and / or the level of reward.
[0014] A typical game uses a random number generator (RNG) to randomly determine the outcome of each game. The game is designed to return a certain percentage of the score to the player over multiple playthroughs or game instances (RTP = Player Return Rate). The randomness of RTP and RNG is crucial to ensuring the fairness of the game and is therefore strictly regulated. At the start of the game, the RNG randomly determines the game outcome, and then a symbol corresponding to that outcome is selected.
[0015] It is worth noting that some games may include a player skill factor, and therefore are not entirely random.
[0016] Traditional electronic reel games display three reels representing mechanical reels. This traditional game accepts a single input (e.g., "start") and displays a row of symbols, typically three symbols on a vertically spinning reel. All three symbols must match to award a prize. Game consoles offering these types of games have limited functionality and allow for limited player interaction.
[0017] Figure 1 A game console according to an embodiment of the present invention is shown.
[0018] The game machine includes a central ring game and a control panel on the side. The control panel includes tracking functions for player scores and score setting options, as well as controls for starting the ring game's rotation or enabling automatic rotation.
[0019] Figure 2 A ring game interface according to an embodiment of the present invention is shown.
[0020] The symbols are hexagons, triangles, and hearts, with a sun in the center.
[0021] The default number of symbols on the roulette wheel is: 1) A "universal" symbol 2) 3 types / groups of symbols. There are 4 of each type of symbol.
[0022] Alternatively, the number of symbols can be different.
[0023] 4 groups, 3 symbols in each group 6 groups, 3 symbols per group 3 groups, 6 symbols in each group 4 groups, 4 symbols in each group 5 groups, 4 symbols per group 4 groups, 5 symbols per group 3 groups, 3 symbols in each group Figure 3 A schematic diagram of a ring game according to an embodiment of the present invention is shown.
[0024] The following are the options for spinning the roulette wheel.
[0025] Option group A: 1) L1 clockwise and L2 clockwise 2) L1 clockwise and L2 counterclockwise 3) L1 is counterclockwise and L2 is clockwise 4) L1 is counterclockwise and L2 is counterclockwise In options 1-4, gates G1-G8 are activated at specific time intervals (but necessarily when the sign angle positions on rings L1 and L2 match).
[0026] Even for gate exchange symbols of L1-L3 or L2-L3, the angular position requirement is still valid.
[0027] The number of gate activations should be sufficient to prevent significant RTP bias caused by non-random starting positions.
[0028] Group B: The algorithm executes random steps from the roulette wheel, which may include: a) Rotate L1 clockwise by 1 position
[0029] b) Rotate L1 counterclockwise by 1 position c) Rotate L2 clockwise by 1 position d) Rotate L2 counterclockwise by one position e) Activate one of the doors. To activate a door, the symbols should be in the same position or the position of the corresponding ring, or in a position with a 180° offset. The positions should match, as an offset of, for example, 15° is undesirable. If the door is at 45 degrees, the door hinge will not cross the center (L3).
[0030] The configuration of the doors and the types of rotations allowed depend on the game, but the key requirement is that every possible combination of the roulette wheel should be reachable, and at least one type of rotation for each ring should be enabled.
[0031] One position equals 360° divided by the number of symbols in the ring. Doors can be configured to swap any two possible symbols. Examples: doors arranged horizontally / vertically / diagonally or fixed / rotating types.
[0032] Figure 4 Another schematic diagram of a ring game according to an alternative embodiment of the present invention is shown.
[0033] The roulette wheel can be replaced with alternative shapes such as rectangles, squares, or ellipses. For rectangles / squares or ellipses, the angular velocity / angular position term of the symbol will be replaced by the linear velocity / linear position of the symbol on the perimeter.
[0034] Angular velocity X revolutions per second should be replaced with linear velocity X. P pixels per second, where P is the perimeter of the shape (length of the closed trajectory). The gate is based on a fraction of the complete path, with 1 / 360 of the perimeter corresponding to 1° on the circle.
[0035] Default configuration of the roulette wheel: - Number of symbols distributed on the ring (8 + 4 + 1 = 13) - Number of rings (L1, L2, L3) - Number of doors (4 + 4) Alternatively, the number of doors can be, for example, 8+4, 6+4, 3+3, or 2+2.
[0036] Alternatively, the number of symbols in each ring can be (6+3+1), (9+3+1), (12+4+1), (16+4+1), or (12+6+1). The option to spin the roulette wheel Option group A: 1) L1 clockwise and L2 clockwise 2) L1 clockwise and L2 counterclockwise 3) L1 is counterclockwise and L2 is clockwise 4) L1 is counterclockwise and L2 is counterclockwise In options 1-4, gates G1-G8 are activated at specific time intervals (but necessarily when the sign angle positions on rings L1 and L2 match).
[0037] The requirements for angle and position are valid for all possible gate swaps: L1-L2, L1-L3, L2-L3 symbols.
[0038] The number of gate activations should be sufficient to prevent significant RTP bias caused by non-random starting positions.
[0039] Group B: The algorithm executes random steps from the roulette wheel, which may include: a) Rotate L1 clockwise by 1 position
[0040] b) Rotate L1 counterclockwise by 1 position c) Rotate L2 clockwise by 1 position d) Rotate L2 counterclockwise by one position e) Activate one of the doors The configuration of the doors and the types of rotations allowed depend on the game, but the key requirement is that every possible combination of the roulette wheel should be reachable, and at least one type of rotation for each ring should be enabled.
[0041] One position equals 360° divided by the number of symbols in the ring.
[0042] Doors can be configured to swap any two possible symbols. Examples: doors arranged horizontally / vertically / diagonally or fixed / rotating doors.
[0043] Ring rotation algorithm / mechanism options 1) Calculate the random position, and then find the shortest or near-shortest path between the current position and the random position.
[0044] The path consists of steps ae.
[0045] 2) Use a step ae with a specified probability and a random number of steps. The number of steps must be large enough to prevent RTP deviation caused by the starting position.
[0046] Figure 5 A schematic diagram of the winning combination according to an embodiment of the present invention is shown.
[0047] X or Y (blue line): 5 identical symbols match. The 5th symbol must be the OCG symbol, as OCG can be used as a wild symbol to replace any other symbol. This match is a multiple of the 4th highest.
[0048] D1 or D2 (orange diagonal): 3 identical symbols match. This match is the lowest 9th highest multiple.
[0049] XY: Two sets of symbols satisfy both X and Y matching. This matching is a multiple of the 3rd highest.
[0050] XY OCG: Two sets of symbols satisfy the X and Y matching, where the OCG symbol is in L3. This matching is a multiple of the second highest. It also brings one free spin.
[0051] D12: Two sets of symbols simultaneously satisfy D1 and D2 matching. This matching is a multiple of the 7th highest.
[0052] D12 OCG: Two sets of symbols satisfy the D1 and D2 matches, with the OCG symbol located in L3. This match is a multiple of the 5th highest. It also grants one free spin.
[0053] XYL2: There are 3 identical symbol matches on both the X and Y axes of Level 2. This match is a multiple of the 8th highest.
[0054] XYL2 OCG: There are 3 identical symbols matching on both the X and Y axes of Level 2, with the OCG symbol located in L3. This match is a multiple of the 6th highest. It also brings one free spin.
[0055] Figure 6 An interface for displaying the winning combination according to an embodiment of the present invention is shown.
[0056] Pseudo-RINGPOT: ISP (Initial Symbol Position) has a single difference, where the L1 symbols swap their initial positions. This match is a multiple of the 1st highest. It also brings one free spin.
[0057] RINGPOT: ISP (Initial Symbol Position) is RINGPOT. Because it is RINGPOT, the multiplier changes dynamically.
[0058] The illustrations of the embodiments described herein are intended to provide a general understanding of the structures of various embodiments and are not intended to be a complete description of all elements and features of devices and systems that may use the structures described herein. Many other embodiments will become apparent to those skilled in the art upon review of the above description. Other embodiments may be utilized or derived therefrom, allowing for structural and logical substitutions and changes without departing from the scope of this disclosure. The drawings are also representative only and are not necessarily drawn to scale. Some scales may be exaggerated, while others may be reduced. Therefore, the specification and drawings should be considered illustrative rather than restrictive. Thus, although specific embodiments have been illustrated and described herein, it should be understood that any arrangement intended to achieve the same purpose may replace the specific embodiments shown. This disclosure is intended to cover any and all adaptations or variations of the various embodiments. After reviewing the above description, combinations of the above embodiments and other embodiments not specifically described herein will become apparent to those skilled in the art. Therefore, this disclosure is not intended to be limited to the specific embodiments disclosed.
Claims
1. A game console, comprising: Rotary button; A first ring having multiple first ring symbols; One or more first ring gates; A second ring with multiple second ring symbols; One or more second ring gates; as well as The central part, in which: The rotation button is configured to initiate the rotation of the first ring and the second ring in response to user input; During rotation, the first ring symbol passes through the first ring gate; During the rotation, the second ring symbol passes through the second ring gate; A mathematical transformation occurs from one first ring symbol position to another first ring symbol position through the first ring gate; And through the second ring gate, a mathematical transformation occurs from one second ring symbol position to another second ring symbol position.
2. The game console of claim 1 further includes one or more additional rings having a ring symbol.
3. The game machine according to claim 1, wherein the ring is circular.
4. The game console according to claim 1, wherein the ring is rectangular.
5. The game console according to claim 1, wherein the ring is elliptical.
6. The game console according to claim 1, wherein the rotation direction of the ring is configurable.
7. The game console according to claim 6, wherein the first ring rotates clockwise and the second ring rotates counterclockwise.
8. The game console of claim 1, wherein the rotation button is configured to initiate rotation for a configurable duration.
9. The game console of claim 8, wherein the rotation button is configured to initiate rotation for 2 to 6 seconds.
10. The game machine of claim 1, further comprising a reward lookup table listing rewards based on the position of the symbol after rotation.
11. The game console according to claim 1, further comprising a speaker.
12. The game machine of claim 11, wherein the speaker is configured to emit a sound when a winning symbol combination is obtained at the end of a spin.
13. The game console of claim 12, wherein the intensity of the sound emitted by the speaker is determined by the magnitude of the win.
14. The game machine of claim 1, wherein the game machine is configured to display an animation when the current position of the roulette wheel contains or is close to a winning symbol combination.
15. The game machine according to claim 1, wherein the number of doors is 4+4, 8+4, 6+4, 3+3 or 2+2.
16. The game machine of claim 1, wherein the rotation includes an algorithm that performs a random step that rotates a symbol by a position, wherein the position is equal to 360° divided by the number of symbols in the ring.
17. The game console of claim 16, wherein the algorithm comprises calculating a random position and then finding the shortest or near-shortest path between the initial position and the random position.
18. The game console of claim 1, wherein for rectangular or elliptical shapes, the angular velocity and angular position terms of the symbol are replaced by the linear velocity and linear position of the symbol on the circumference of the ring, and the angular velocity X revolutions / second is replaced by the linear velocity X P pixels per second replacement, where P is the length of the trajectory within the annular perimeter.
19. The game machine of claim 16, wherein the algorithm is configured to return a specified percentage of the participation score set by the player on the spin, based on an applicable reward lookup table.
20. The game machine of claim 19, wherein the number of steps is large enough to offset player reward deviations caused by the starting position of the rotation being below a specified threshold.
Citation Information
Patent Citations
Interactive electronic reel gaming machine providing a feature wheel spin
US11176784B2