A household intelligent charging pile and a charging method

By incorporating an electrocardiogram (ECG) monitoring sensor into the charging gun, analyzing user heart rate data, and providing interactive media that matches emotions, the problem of user anxiety and boredom during charging is solved, thus improving the charging experience.

CN122501183APending Publication Date: 2026-08-04MERCEDES BENZ GRP
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
MERCEDES BENZ GRP
Filing Date
2026-04-16
Publication Date
2026-08-04

AI Technical Summary

Technical Problem

Users often experience anxiety and boredom while waiting for home charging stations, resulting in a poor charging experience.

Method used

An electrocardiogram (ECG) monitoring sensor is installed in the charging gun to analyze the user's emotions by detecting the user's heart rate data, and to provide interactive media that matches the emotions, such as voice interaction, music playback, video playback and interactive games, and to present the content using a display device.

Benefits of technology

By regulating emotions, we can improve the user's charging experience, reduce boredom during the charging wait, and enhance user satisfaction with home smart charging stations.

✦ Generated by Eureka AI based on patent content.

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Abstract

The application discloses a kind of domestic intelligent charging pile and charging method, it is related to charging pile technical field.The domestic intelligent charging pile includes: charging pile main body, charging gun and the display device of being set to the one side of charging pile main body;Wherein, charging gun includes charging gun main body, setting in the electrocardiogram monitoring sensor of charging gun main body;Electrocardiogram monitoring sensor is used to detect user heart rate data;Charging pile main body includes control module, control module is used to according to user heart rate data analysis user emotion, provides interactive media matched with user emotion for user, wherein, interactive media includes voice interaction, music play, video play, interactive game one or more;Display device is used to present the content of interactive media.This embodiment can assist in adjusting user emotion when user executes charging operation, provides emotional value for user, improves the charging experience of user using domestic intelligent charging pile, reduces the boredom in the process of user charging waiting.
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Description

Technical Field

[0001] This invention relates to the field of charging pile technology, and in particular to a home-use smart charging pile and charging method. Background Technology

[0002] With the promotion of new energy vehicles, the rate of home installation of charging stations, which these vehicles rely on, is gradually increasing. Home charging stations are generally only used to charge users' cars, and can only solve the charging problem. While waiting for charging, users may experience anxiety and feel that their time is being wasted. Summary of the Invention

[0003] In view of this, embodiments of the present invention provide a home smart charging station and charging method, which can help regulate the user's emotions when the user performs the charging operation, provide emotional value to the user, improve the user's charging experience when using the home smart charging station, and reduce the user's boredom during the charging waiting process.

[0004] To achieve the above objectives, according to one aspect of the present invention, a home smart charging station is provided, comprising: The charging pile body, the charging gun, and the display device disposed on one side of the charging pile body; wherein, The aforementioned charging gun includes a charging gun body and an electrocardiogram (ECG) monitoring sensor disposed within the charging gun body; the ECG monitoring sensor is used to detect the user's heart rate data. The main body of the aforementioned charging pile includes a control module, which is used to analyze the user's emotions based on the user's heart rate data and provide the user with interactive media that matches the user's emotions. The interactive media includes one or more of voice interaction, music playback, video playback, and interactive games. The aforementioned display device is used to present the content of the aforementioned interactive media.

[0005] Optionally, the charging gun also includes a simulated trigger; The aforementioned display device is configured to display the screen of the interactive game when the interactive game is activated; The aforementioned simulated trigger is used to receive user input for the interactive game and control actions within the game.

[0006] Optionally, the charging pile body also includes a camera device for acquiring facial images of users using the aforementioned home smart charging pile; The aforementioned control module is also used to analyze the emotional features in the user's facial image, and combine the emotional features with the user's emotions to provide the user with matching interactive media.

[0007] Optionally, the main body of the charging pile also includes a communication module and an ambient lighting component; The aforementioned communication module is used to connect to the user terminal using the aforementioned home smart charging pile. The aforementioned control module is used to control the display device to display a welcome screen when it detects that the distance between the user and the charging pile is less than a preset distance; and / or to control the ambient lighting component to activate the welcome lighting mode.

[0008] Optionally, the control module is also used to verify the identity of the user based on the user's facial image, and unlock the charging gun if the user's identity verification is successful.

[0009] Optionally, the control module is used to start the electronic pet game for the user when it detects that the charging gun is connected to the vehicle charging port; and to determine the amount of pet food corresponding to the charging amount according to the preset charging game rules, so as to realize the electronic pet feeding in the electronic pet game.

[0010] Optionally, the display device is connected to the charging pile body via a rotating mechanism; The display device rotates between a first locking position and a second locking position via the aforementioned rotating mechanism, thereby switching between portrait and landscape modes.

[0011] Optionally, the main body of the charging pile also includes a speaker; The aforementioned control module is used to control the speaker to play music or voice when playing music for the aforementioned user or when conducting voice interaction.

[0012] Optionally, the control module is configured to control the display device to rotate from the first locked position to the second locked position when it is determined that a video or interactive game is to be displayed to the user, so as to switch the display device from the portrait mode to the landscape mode.

[0013] To achieve the above objectives, according to another aspect of the present invention, a charging method is provided, applied to a home smart charging pile according to the embodiments of the present invention, comprising: The system acquires the user's heart rate data when performing the charging operation, analyzes the user's emotions based on the heart rate data, and provides the user with interactive media that matches the user's emotions. The interactive media includes one or more of voice interaction, music playback, video playback, and interactive games. The user's heart rate data is detected by a charging gun installed in a home smart charging station. The charging gun is equipped with an electrocardiogram (ECG) sensor. The interactive media content mentioned above is presented using the display devices included in the home smart charging station.

[0014] One embodiment of the above invention has the following advantages or beneficial effects: by setting an electrocardiogram monitoring sensor in its charging gun, the user's heart rate data can be monitored when the user holds the charging gun. The control module analyzes the user's emotions based on the user's heart rate data and provides the user with interactive media that matches the user's emotions. The content of the interactive media is displayed using a display device, thereby assisting in regulating the user's emotions when the user performs the charging operation, providing emotional value to the user, improving the user's charging experience when using the home smart charging pile, and reducing the user's boredom during the charging waiting process.

[0015] The further effects of the aforementioned unconventional alternative methods will be explained below in conjunction with specific implementation methods. Attached Figure Description

[0016] The accompanying drawings are provided to better understand the invention and are not intended to unduly limit the scope of the invention. Wherein: Figure 1 This is a schematic diagram of the structure of a home smart charging pile according to an embodiment of the present invention; Figure 2 This is a schematic diagram of the structure of a charging gun according to an embodiment of the present invention; Figure 3 This is a schematic diagram of a display device in landscape mode according to an embodiment of the present invention; Figure 4 This is a schematic diagram of the main body of the charging pile according to an embodiment of the present invention; Figure 5 This is a schematic diagram of the structure of a display device according to an embodiment of the present invention; Figure 6 This is a schematic flowchart of a charging method according to an embodiment of the present invention.

[0017] Figure label: 100 - Charging pile body; 110 - Camera device; 200 - Charging gun; 210 - Charging gun body; 220 - ECG monitoring sensor; 230 - Simulated trigger; 300 - Display device; 310 - Slide rail; 320 - Connecting component; 400-line; 500 - Rotating mechanism; 510 - Slide rail; 520 - Sliding device; 530 - Groove. Detailed Implementation

[0018] The following description, in conjunction with the accompanying drawings, illustrates exemplary embodiments of the present invention, including various details to aid understanding. These details should be considered merely exemplary. Therefore, those skilled in the art will recognize that various changes and modifications can be made to the embodiments described herein without departing from the scope and spirit of the invention. Similarly, for clarity and brevity, descriptions of well-known functions and structures are omitted in the following description.

[0019] It should be noted that, unless otherwise specified, the embodiments of the present invention and the technical features thereof can be combined with each other.

[0020] It should be noted that the collection, gathering, updating, analysis, processing, use, transmission, and storage of user personal information involved in this disclosed technical solution all comply with relevant laws and regulations, are used for legitimate purposes, and do not violate public order and good morals. Necessary measures are taken to prevent unauthorized access to user personal information data and to safeguard user personal information security, network security, and national security.

[0021] Figure 1 This is a structural schematic diagram of a home smart charging station according to an embodiment of the present invention. Figure 1 As shown, the home smart charging pile of this invention mainly includes: a charging pile body 100, a charging gun 200, and a display device 300 disposed on one side of the charging pile body.

[0022] Optionally, the aforementioned smart home charging station can be installed on a wall, pillar, or its supporting device.

[0023] like Figure 1 and Figure 2 As shown, the charging gun 200 includes a charging gun body 210 and an electrocardiogram (ECG) monitoring sensor 220 disposed in the charging gun body 210; the ECG monitoring sensor 220 is used to detect the user's heart rate data. The charging gun 200 is connected to the charging pile body 100 via a line 400.

[0024] The electrocardiogram (ECG) monitoring sensor 220 can be mounted on the handle of the charging gun body 210 so that when the user holds the charging gun 200, the ECG monitoring sensor 220 can contact the user's skin to detect the user's heart rate data.

[0025] The main body of the aforementioned charging pile includes a control module, which is used to analyze the user's emotions based on the user's heart rate data and provide the user with interactive media that matches the user's emotions. The interactive media includes one or more of the following: voice interaction, music playback, video playback, and interactive games.

[0026] The control module is built into the main body of the charging station. This control module can analyze user emotions using a pre-trained emotion recognition model. The emotion recognition model can be trained using the user's historical heart rate data and corresponding emotions.

[0027] Optionally, the control module may include an AI chip to quickly and efficiently perform emotion recognition model calculations and voice interaction calculations.

[0028] An emotion processing rule system, which includes various user emotions and corresponding interactive media, is pre-built and stored in the control module. After determining the user's emotion, the control module can determine the corresponding interactive media based on the aforementioned emotion processing rule to provide to the user, helping them regulate their emotions and preventing boredom while waiting for charging.

[0029] The aforementioned display device is used to present the content of the aforementioned interactive media.

[0030] Display devices can have touch functionality to receive touch commands from users, and adjust the display content of the display device or interact with the display content based on the touch commands.

[0031] The aforementioned home smart charging station can charge users' cars via a charging gun. After the user unlocks the home smart charging station using a car charging-related application, charging card, key, or by establishing a communication link, they can remove the charging gun from the charging station body and insert it into the car's charging port to start charging.

[0032] In one alternative embodiment, such as Figure 2 As shown, the charging gun may also include a simulated trigger 230. The simulated trigger 230 is disposed on one side of the charging gun body 210 so that the user can easily trigger the simulated trigger 230 when holding the charging gun.

[0033] The aforementioned display device is configured to display the screen of the interactive game when the interactive game is activated. Optionally, the interactive game can be a shooting game, a motion-sensing game, etc.

[0034] When the aforementioned interactive game is activated, the charging gun equipped with the aforementioned simulated trigger 230 functions as a game controller. The aforementioned simulated trigger 230 is used to receive user input to the aforementioned interactive game and control actions within the game.

[0035] As an example, when a shooting game is displayed on the display device, in response to the user holding the charging gun and triggering the simulated trigger 230, the shooting game can be played based on the position of the charging gun.

[0036] In one alternative embodiment, such as Figure 1As shown, the charging pile body 100 also includes a camera device 110 for acquiring facial images of users using the aforementioned home smart charging pile. The camera device 110 can be positioned above the charging pile body 100 or at any other location where the user's facial image can be acquired; no specific limitation is made here.

[0037] Optionally, the camera device may include, but is not limited to, a monocular visible light camera, a binocular camera, a time-of-flight camera, etc.

[0038] The aforementioned control module is also used to analyze the emotional features in the user's facial image, and combine these emotional features with the user's emotions to provide the user with matching interactive media. In this case, the emotion processing rules can also include multiple emotional features and corresponding interactive media, so that after determining the user's emotional features and emotions, the control module can determine the interactive media corresponding to the user's emotions and emotional features based on the emotion processing rules, and provide it to the user to help the user regulate their emotions and avoid boredom while waiting for charging.

[0039] As an example, when both the user's emotional characteristics and the user's emotions indicate that the user is in a state of sadness, the control module can determine that the corresponding interactive medium is voice interaction based on the emotion processing rules, and can then proactively initiate voice interaction with the user.

[0040] Optionally, when the user's facial image can be obtained, the control module identifies key points in the facial image, such as key points around the eyes, eyebrows, and mouth, and identifies whether each key point shows a target muscle movement that can reflect emotions, thereby identifying the user's emotional characteristics according to preset rules or by using a feature recognition model.

[0041] Optionally, the user's emotional characteristics can be identified by combining the user's heart rate data and the user's facial image recognition results.

[0042] Furthermore, identifying a user's emotional characteristics according to preset rules may include: determining the emotional characteristics corresponding to the target muscle movement based on a pre-set correspondence between muscle movements and emotional characteristics.

[0043] The aforementioned feature recognition model can be trained using historical muscle movements and corresponding historical emotional features.

[0044] In addition, the aforementioned control module can also be used to verify the user's identity based on the user's facial image, and unlock the charging gun if the user's identity verification is successful. Specifically, when the aforementioned home smart charging station has a facial recognition unlocking function, it can compare the facial image obtained by the camera device with pre-stored facial images. If the feature comparison result is successful, it indicates that the user's identity verification is successful, meaning that the user has the right to use the home smart charging station. The control module can then unlock the charging gun for the user and provide interactive media based on the user's interaction commands. If the feature comparison result is unsuccessful, it indicates that the user's identity verification has failed, meaning that the user may not have the right to use the home smart charging station. The control module can temporarily not unlock the charging gun to prevent the home smart charging station from being stolen.

[0045] In one optional embodiment, the charging pile body further includes a communication module and an ambient lighting component. The ambient lighting component can be installed on the outside of the charging pile body or embedded in the charging pile body. When lit, it can provide light for users to solve the problem of users being unable to see clearly when using home smart charging piles in low light conditions.

[0046] Optionally, the ambient lighting component may include one or more lighting devices.

[0047] The aforementioned communication module is used to connect to the user terminal using the aforementioned home smart charging pile. This communication module can be built into the main body of the charging pile and establish a communication link with the user terminal via Bluetooth or near-field communication (NFC).

[0048] The aforementioned control module is used to control the display device to display a welcome screen when it detects that the distance between the user and the charging pile is less than a preset distance; and / or to control the ambient lighting component to activate the welcome lighting mode.

[0049] Specifically, when the communication module successfully establishes a communication link with the user terminal, it indicates that the control module has detected that the distance between the user and the charging pile is lower than a preset distance, and can control the home smart charging pile to enter welcome mode. Welcome mode can include any one or more of the following preset welcome screen, welcome voice, and welcome light modes.

[0050] As an example, the welcome lighting mode can be multiple lights arranged in the ambient lighting component lighting up sequentially, or each light in the ambient lighting component flashing at the same frequency simultaneously.

[0051] In an optional embodiment, the control module is configured to, upon detecting that the charging gun is connected to the vehicle's charging port, initiate an electronic pet game for the user and display the game's screen on a display device. Further, it determines the amount of food to feed the pet corresponding to the amount of charging power according to preset charging game rules, thereby enabling electronic pet feeding within the electronic pet game.

[0052] The charging game rules can be pre-set association rules between the amount of electricity charged and the amount of food fed to the electronic pet. As an example, the charging game rules could be to feed the electronic pet 1g of food for every kilowatt-hour of electricity charged.

[0053] The electronic pet's type, appearance, and name can all be customized by the user, enhancing user engagement. During charging, users can interact with the electronic pet via voice or touchscreen. By setting up electronic pet games, users' motivation to charge their vehicles and their anticipation of using home smart charging stations can be increased.

[0054] In one alternative embodiment, the charging pile body further includes a speaker. The speaker can be built into the charging pile body.

[0055] The aforementioned control module is used to control the speaker to play music or voice when playing music for the aforementioned user or when conducting voice interaction.

[0056] In addition, when the control module provides interactive games for the user, it can control the speaker to play game sound effects; when the control module plays videos for the user, it can control the speaker to play video sound effects; and when it detects that the distance between the user and the charging pile is less than a preset distance, the control module can control the speaker to play a welcome voice.

[0057] Optionally, the charging pile body may also include a microphone to collect user voice. The control module can analyze the user's voice, interact with the user via voice, or generate voice commands based on the analysis results.

[0058] In one alternative embodiment, such as Figure 3 and Figure 4 As shown, the display device 300 and the charging pile body 100 are connected by a rotating mechanism.

[0059] The display device 300 rotates between a first locking position and a second locking position via the aforementioned rotating mechanism, thereby switching between portrait and landscape modes.

[0060] Optionally, such as Figure 4As shown, the rotating mechanism includes a groove 530, a slide rail 510 disposed on the side of the charging pile body 100 facing the display device 300, and a plurality of sliding devices 520 that engage with the slide rail 510. The slide rail 510 may be circular, so that the display device 300 can rotate between a first locking position and a second locking position through the cooperation of the sliding devices 520 and the slide rail 510. When the display device 300 is in the first locking position, the display device 300 is in portrait mode; when the display device 300 is in the second locking position, the display device 300 is in landscape mode.

[0061] like Figure 5 As shown, the display device 300 has several sliding grooves 310 on the side facing the charging pile body, each sliding groove 310 matching the aforementioned sliding device. The sliding device can be embedded in the sliding groove 310 and rotate within it. The slide rail can be circular, and the sliding device slides within the slide rail, allowing the display device to rotate between a first locking position and a second locking position.

[0062] The display device 300 is also provided with a connecting component 320 that matches the aforementioned groove. The connecting component 320 has a hollow cylindrical structure, with one end fixedly connected to the display device and the other end rotatably connected to the groove of the charging pile body. When the sliding device rotates within the slide rail, the connecting component 320 rotates accordingly within the groove. The connecting component 320 has a hollow cavity inside, which is used to accommodate the circuitry connecting the charging pile body and the display device 300.

[0063] Furthermore, the aforementioned control module is used to control the display device to rotate from the first locked position to the second locked position when it is determined that a video or interactive game is to be displayed to the user, so as to switch the display device from the portrait mode to the landscape mode.

[0064] In addition, the control module can also be used to control the display device to rotate from the first locked position to the second locked position when it is determined that the electronic pet game is being displayed to the user, so as to switch the display device from portrait mode to landscape mode.

[0065] The control module can also control the display device to rotate from the first locked position to the second locked position after receiving a switching instruction from the user via user terminal, display device or voice to switch the display device from portrait mode to landscape mode.

[0066] By setting a rotating mechanism in the main body of the charging pile, and controlling the display device to rotate between the first and second locking positions using the rotating mechanism, the display device can switch between portrait and landscape modes. This can adapt to different applicable scenarios and cater to users' habits of watching videos, playing games, or browsing content. Different screen states are used when displaying different content to avoid image stretching or incomplete display.

[0067] According to an embodiment of the present invention, a home smart charging station can monitor the user's heart rate data when the user holds the charging gun by setting an electrocardiogram monitoring sensor in its charging gun. The control module analyzes the user's emotions based on the heart rate data and provides the user with interactive media that matches the user's emotions. The content of the interactive media is displayed using a display device, thereby assisting in regulating the user's emotions when the user performs the charging operation, providing emotional value to the user, improving the user's charging experience when using the home smart charging station, and reducing the user's boredom during the charging waiting process.

[0068] like Figure 6 As shown, this embodiment of the invention provides a charging method applied to a home smart charging pile, including the following steps S601-S602: Step S601: Obtain the user's heart rate data for the user performing the charging operation; analyze the user's emotions based on the heart rate data; and provide the user with interactive media that matches the user's emotions. The interactive media includes one or more of voice interaction, music playback, video playback, and interactive games. The user's heart rate data is detected by a charging gun installed in a home smart charging station. The charging gun is equipped with an electrocardiogram (ECG) sensor. Step S602: The content of the aforementioned interactive media is presented using the display device included in the home smart charging station.

[0069] In an optional embodiment of the present invention, the charging gun is further provided with a simulated trigger. The method further includes: displaying the screen of the interactive game on the display device when the interactive game is activated; and controlling the actions in the interactive game in response to receiving a user's operation on the interactive game to trigger the simulated trigger.

[0070] In an optional embodiment of the present invention, the main body of the charging column in the aforementioned home charging pile is equipped with a camera device. The method further includes: acquiring a facial image of a user using the aforementioned home smart charging pile through the camera device; analyzing the emotional features in the user's facial image; and combining the emotional features with the user's emotions to provide the user with matching interactive media.

[0071] In an optional embodiment of the present invention, the main body of the charging pile is further provided with a communication module and an ambient lighting component. The method further includes: when the communication module successfully establishes a communication link with the user terminal of the traced home smart charging pile, in response to detecting that the distance between the user and the charging pile is less than a preset distance, controlling the display device to display a welcome screen; and / or controlling the ambient lighting component to activate a welcome lighting mode.

[0072] In an optional embodiment of the present invention, the method further includes: verifying the identity of the user based on the user's facial image, and unlocking the charging gun if the user's identity verification is successful.

[0073] In an optional embodiment of the present invention, the method further includes: when it is detected that the charging gun is connected to the vehicle charging port, starting the electronic pet game for the user; determining the amount of pet food corresponding to the charging amount according to the preset charging game rules, so as to realize the electronic pet feeding in the electronic pet game.

[0074] In an optional embodiment of the present invention, the charging pile body is further provided with a speaker. The method further includes: controlling the speaker to play music or voice when playing music for the user or performing voice interaction.

[0075] In an optional embodiment of the present invention, the display device and the charging pile body are connected via a rotating mechanism. The method further includes: when it is determined that a video or interactive game is to be displayed to a user, using the rotating mechanism to rotate the display device from the first locking position to the second locking position, thereby switching the display device from the portrait mode to the landscape mode.

[0076] According to the technical solution of the present invention, the electrocardiogram monitoring sensor installed in the charging gun can monitor the user's heart rate data when the user performs the charging operation, analyze the user's emotions based on the heart rate data, and provide the user with interactive media that matches the user's emotions. The content of the interactive media is displayed using a display device, thereby assisting in regulating the user's emotions when the user performs the charging operation, providing emotional value to the user, improving the user's charging experience when using the home smart charging pile, and reducing the user's boredom during the charging waiting process.

[0077] The specific embodiments described above do not constitute a limitation on the scope of protection of this invention. Those skilled in the art should understand that various modifications, combinations, sub-combinations, and substitutions can occur depending on design requirements and other factors. Any modifications, equivalent substitutions, and improvements made within the spirit and principles of this invention should be included within the scope of protection of this invention.

Claims

1. A home-use smart charging station, characterized in that, include: The charging pile body (100), the charging gun (200), and the display device (300) disposed on one side of the charging pile body (100); wherein, The charging gun (200) includes a charging gun body (210) and an electrocardiogram (ECG) monitoring sensor (220) disposed in the charging gun body (210); the ECG monitoring sensor (220) is used to detect the user's heart rate data; The charging pile body (100) includes a control module, which is used to analyze the user's emotions based on the user's heart rate data and provide the user with interactive media that matches the user's emotions. The interactive media includes one or more of voice interaction, music playback, video playback, and interactive games. The display device (300) is used to present the content of the interactive media.

2. The home smart charging station according to claim 1, characterized in that, The charging gun (200) also includes a simulated trigger (230); The display device (300) is configured to display the screen of the interactive game when the interactive game is activated; The simulated trigger (230) is used to receive user input to the interactive game and control actions in the interactive game.

3. The home smart charging station according to claim 1, characterized in that, The charging pile body (100) also includes a camera device (110) for acquiring facial images of users using the home smart charging pile; The control module is also used to analyze the emotional features in the user's facial image, and combine the emotional features with the user's emotions to provide the user with matching interactive media.

4. The home smart charging station according to claim 1, characterized in that, The main body of the charging pile (100) also includes a communication module and an ambient lighting component; The communication module is used to connect to the user terminal using the home smart charging pile; The control module is used to control the display device (300) to display a welcome screen when it detects that the distance between the user and the charging pile is less than a preset distance; and / or to control the ambient lighting component to start the welcome lighting mode.

5. The home smart charging station according to claim 3, characterized in that, The control module is also used to verify the user's identity based on the user's facial image, and to unlock the charging gun (200) if the user's identity verification is successful.

6. The home smart charging station according to claim 1, characterized in that, The control module is used to start the electronic pet game for the user when it is detected that the charging gun (200) is connected to the vehicle charging port; and to determine the amount of pet food corresponding to the charging power according to the preset charging game rules, so as to realize the electronic pet feeding in the electronic pet game.

7. The home smart charging station according to claim 1, characterized in that, The display device (300) is connected to the charging pile body (100) via a rotating mechanism (500); The display device (300) rotates between a first locking position and a second locking position via the rotating mechanism (500) to switch between portrait and landscape modes.

8. The home smart charging station according to claim 1, characterized in that, The charging pile body (100) also includes a speaker; The control module is used to control the speaker to play music or voice when playing music for the user or when conducting voice interaction.

9. The home smart charging station according to claim 7, characterized in that, The control module is used to control the display device (300) to rotate from the first locked position to the second locked position when it is determined that a video or interactive game is to be displayed to the user, so as to switch the display device (300) from the portrait state to the landscape state.

10. A charging method, characterized in that, The home smart charging pile according to any one of claims 1-9 includes: The system acquires the user's heart rate data when performing the charging operation, analyzes the user's emotions based on the heart rate data, and provides the user with interactive media that matches the user's emotions. The interactive media includes one or more of voice interaction, music playback, video playback, and interactive games. The user's heart rate data is detected by a charging gun installed in a home smart charging station. The charging gun is equipped with an electrocardiogram (ECG) sensor. The interactive media content is presented using the display devices included in the home smart charging station.