Game device and vehicle

By designing a game device in a car, combining the display device and the dancing components and handles on the seat, users can pedal and manipulate during the entertainment process, solving the problem of physical stiffness caused by the stationary posture and achieving the dual effects of entertainment and fitness.

CN222238749UActive Publication Date: 2024-12-27ZHEJIANG ZEEKR INTELLIGENT TECH CO LTD +1
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Patent Information

Application Number
CN202420021140.6
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-01-02
Publication Date
2024-12-27
Estimated Expiration
2034-01-02

AI Technical Summary

Technical Problem

Maintaining a stationary posture for a long time leads to stiffness of the body and affects physical health. It is difficult for the existing technology to achieve physical activities and entertainment needs at the same time during the entertainment process.

Method used

Design a gaming device, including a display device, a seat and a dancing component, where the user can step on the dancing component and operate the handle, combine the information of the display device to perform dance steps, realize the activities of the legs and hands, and satisfy the entertainment and The dual purpose of fitness.

Benefits of technology

It improves the fun and difficulty of the game, allowing users to move their legs and hands while enjoying the fun of the game, achieving the dual purpose of entertainment and fitness, and improving their physical health during ride.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model discloses a game device and a vehicle, the game device comprises a display device and a seat, and the display device and the seat are oppositely arranged at an interval; the dancing assembly is located between the display device and at least part of the seats, the dancing assembly is electrically connected with the display device, and the dancing assembly is used for being treaded by a user; and the handle is electrically connected with the display device. According to the game device, the legs and the hands of a user can be moved while the user enjoys game fun, different entertainment requirements of the user are met, and the dual purposes of entertainment and fitness are achieved.
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Description

Technical Field

[0001] The utility model relates to the technical field of automobiles, and more specifically, to a game device and a vehicle. Background Art

[0002] In the related art, people entertain themselves through mobile phones, televisions, etc., which causes them to maintain a static posture for a long time, which can easily lead to body stiffness and affect their health. Utility Model Content

[0003] The utility model aims to solve at least one of the technical problems existing in the prior art. To this end, one purpose of the utility model is to provide a game device that enables users to move their legs and hands while enjoying the game, meet the different entertainment needs of users, and achieve the dual purposes of entertainment and fitness.

[0004] Another object of the present invention is to provide a vehicle having the above-mentioned game device.

[0005] According to an embodiment of the utility model, the gaming device comprises: a display device and a seat, wherein the display device is opposite to the seat and is spaced apart from each other; a dancing component, wherein the dancing component is located between the display device and at least a portion of the seat, wherein the dancing component is electrically connected to the display device and is used for a user to step on; and a handle, wherein the handle is electrically connected to the display device.

[0006] According to the gaming device of the embodiment of the utility model, a dancing component is located between the display device and at least part of the seat, the dancing component is electrically connected to the display device, the dancing component is used for the user to step on, and the handle is electrically connected to the display device, so that the user can step on the dancing component while sitting on the seat in combination with the playback information of the display device to operate the dance steps, and manipulate the handle to achieve dancing hand posture control, which can meet the different entertainment needs of the user, improve the fun and difficulty of the game, and allow the user to move his legs and hands while enjoying the game, thereby achieving the dual purposes of entertainment and fitness.

[0007] In addition, the gaming device according to the above embodiment of the utility model may also have the following additional technical features:

[0008] According to some embodiments of the game device of the present invention, the dancing component includes: a main body, on which a plurality of pedal keys are provided; and a plurality of sensors, which are located on the main body and are arranged in one-to-one correspondence with the plurality of pedal keys.

[0009] According to some embodiments of the present invention, the pedal keys include an upper key, a lower key, a left key, a right key, an upper left key, a lower left key, an upper right key, a lower right key and a middle key, and are arranged in a nine-square grid.

[0010] According to some embodiments of the present invention, the game device further includes: a fixing member, wherein the fixing member is located between the display device and the dancing component, and the handle is disposed on a side of the fixing member facing at least a portion of the seat.

[0011] According to some embodiments of the present invention, the number of the handle is one or the number of the handles is multiple and arranged along the width direction of the seat.

[0012] The vehicle according to the embodiment of the utility model comprises: a floor; according to the game device described in the embodiment of the utility model, the seat is a seat of the vehicle, and the dancing component is arranged on the floor.

[0013] According to the vehicle of the embodiment of the utility model, a dancing component is located between the display device and at least part of the seat, the dancing component is electrically connected to the display device, the dancing component is used for the user to step on, and the handle is electrically connected to the display device, so that the user can step on the dancing component while sitting on the seat in combination with the playback information of the display device to perform dance steps, and manipulate the handle to achieve dance hand posture control, which can meet the different entertainment needs of the user, improve the fun and difficulty of the game, and allow the user to move his legs and hands while enjoying the fun of the game, thereby achieving the dual purposes of entertainment and fitness.

[0014] According to some embodiments of the present utility model, the vehicle further comprises: a central control screen, and the central control screen is configured as the display device.

[0015] According to some embodiments of the utility model, the seat is a rear seat of the vehicle, and the vehicle comprises: a front seat, the handle is arranged on the rear side of the front seat, and the dancing component is arranged between the rear seat and the front seat.

[0016] According to some embodiments of the present invention, there are multiple rear seats, and the dancing components are multiple corresponding to the rear seats one by one; and / or, the handles are multiple corresponding to the rear seats one by one.

[0017] According to some embodiments of the present invention, the dancing component and the floor are an integral piece; or, the dancing component and the floor are detachably connected.

[0018] Additional aspects and advantages of the present invention will be given in part in the following description, and in part will become apparent from the following description, or will be learned through the practice of the present invention. BRIEF DESCRIPTION OF THE DRAWINGS

[0019] The above and / or additional aspects and advantages of the present invention will become apparent and easily understood from the description of the embodiments in conjunction with the following drawings, in which:

[0020] Figure 1 is a schematic diagram of the structure of the interior of a vehicle according to an embodiment of the utility model;

[0021] Figure 2 It is a top view of the interior of a vehicle according to an embodiment of the utility model.

[0022] Reference numerals:

[0023] 100. Game device; 200. Vehicle;

[0024] 10. Display device;

[0025] 20. Seats; 21. Rear seats; 22. Front seats;

[0026] 30. Dancing component; 31. Main body; 32. Stepping key position;

[0027] 40. Handle. DETAILED DESCRIPTION

[0028] The embodiments of the present invention are described in detail below, and examples of the embodiments are shown in the accompanying drawings, wherein the same or similar reference numerals throughout represent the same or similar elements or elements having the same or similar functions. The embodiments described below with reference to the accompanying drawings are exemplary and are only used to explain the present invention, and cannot be understood as limiting the present invention.

[0029] In the description of the present invention, it should be understood that the terms "center", "longitudinal", "lateral", "length", "width", "thickness", "up", "down", "front", "back", "left", "right", "vertical", "horizontal", "top", "bottom", "inside", "outside", "clockwise", "counterclockwise", "axial", "radial", "circumferential" and the like indicate orientations or positional relationships based on the orientations or positional relationships shown in the accompanying drawings, and are only for the convenience of describing the present invention and simplifying the description, and do not indicate or imply that the referred device or element must have a specific orientation, be constructed and operated in a specific orientation, and therefore should not be understood as a limitation on the present invention.

[0030] In the description of the present invention, "first feature" and "second feature" may include one or more such features, "plurality" means two or more, the first feature "above" or "below" the second feature may include the first and second features being in direct contact, or may include the first and second features not being in direct contact but being in contact through another feature between them, the first feature "above", "above" and "above" the second feature may include the first feature being directly above and diagonally above the second feature, or may simply mean that the first feature is at a higher level than the second feature.

[0031] The game device 100 according to an embodiment of the present invention will be described below with reference to the accompanying drawings.

[0032] Reference Figure 1 and Figure 2 As shown, the game device 100 according to the embodiment of the present invention may include: a display device 10 , a seat 20 and a dancing component 30 .

[0033] Specifically, the display device 10 and the seat 20 are arranged opposite to each other and spaced apart, the dancing component 30 is located between the display device 10 and at least part of the seat 20, the dancing component 30 is electrically connected to the display device 10, and the dancing component 30 is used for the user to step on. Thus, the user can step on the dancing component 30 while sitting on the seat 20 in combination with the playback information of the display device 10 (such as dance video animation, etc.) to perform dance steps, and the display device 10 can realize signal transmission of the dancing component 30, obtain information input of the dancing component 30 to correspond to the playback information, so that the user can move his legs while enjoying the fun of the game, achieving the dual purposes of entertainment and fitness.

[0034] In addition, if Figure 1 and Figure 2 As shown, the game device 100 also includes a handle 40, which is electrically connected to the display device 10. The user can manipulate the handle 40 in combination with the playback information of the display device 10 to achieve dancing hand gesture operations, and the display device 10 can realize signal transmission of the handle 40, and obtain information input from the handle 40 to correspond to the playback information, so that the user can move his hands at the same time, thereby increasing the fun and difficulty of the game and meeting the different entertainment needs of the user.

[0035] In some embodiments, a sensor is provided on the handle 40, and the sensor can transmit a signal to the display component by detecting the pressure change on the handle 40. For example, the signal is transmitted by pressing a button on the handle 40 or rotating the handle 40, which facilitates obtaining information input from the handle 40. The handle 40 has a simple structure, which is conducive to reducing production costs.

[0036] In some embodiments, the game device 100 can select a mode with only the dancing component 30, and the user can dance by stepping on the dancing component 30; or, the game device 100 can select a mode with only the handle 40, and the user can dance by operating the handle 40; or, the game device 100 can select a mode in which the dancing component 30 and the handle 40 are combined, so that the user can dance by stepping on the dancing component 30 and operating the handle 40, thereby realizing different entertainment forms of the game device 100, thereby being able to meet different entertainment needs of users.

[0037] According to the game device 100 of the embodiment of the utility model, the dancing component 30 is located between the display device 10 and at least part of the seat 20, the dancing component 30 is electrically connected to the display device 10, the dancing component 30 is used for the user to step on, and the handle 40 is electrically connected to the display device 10, so that the user can sit on the seat 20 and step on the dancing component 30 in combination with the playback information of the display device 10 to perform dance steps, and manipulate the handle 40 to achieve dance hand posture control, which can meet the different entertainment needs of the user, improve the fun and difficulty of the game, and allow the user to move his legs and hands while enjoying the fun of the game, thereby achieving the dual purposes of entertainment and fitness.

[0038] In some embodiments of the present invention, Figure 2 As shown, the dancing component 30 includes a body 31 and a plurality of sensors. The body 31 is provided with a plurality of stepping keys 32. The plurality of sensors are located on the body 31. The plurality of sensors are arranged in a one-to-one correspondence with the plurality of stepping keys 32. When a user steps on the dancing component 30 to dance, the stepped key 32 can transmit a stepping signal to the display device 10 through the sensor, thereby realizing information transmission of the dancing component 30. The dancing component 30 has a simple structure, is easy to process and manufacture, and is conducive to reducing production costs.

[0039] In the embodiment of the present invention, the number of the pedal keys 32 can be flexibly set according to actual conditions. For example, the pedal keys 32 can be Figure 2 Nine are shown, but there may also be two, three, four, five, six, seven, eight, ten or more, all of which are within the scope of protection of the present utility model.

[0040] In some specific embodiments, Figure 2 As shown, the stepping keys 32 may include an upper key, a lower key, a left key, a right key, an upper left key, a lower left key, an upper right key, a lower right key and a middle key, and are arranged in a nine-square grid, so that the user can step on the dancing component 30 and can meet the matching requirements of the user for various stepping keys 32. For example, the user can first step on the middle key, and then according to the playback information of the display device 10, the user can step on the stepping key 32 that needs to be matched.

[0041] According to some embodiments of the present invention, the game device 100 also includes a fixing member, which is located between the display device 10 and the dancing component 30. The handle 40 is arranged on a side of the fixing member facing at least a portion of the seat 20. The handle 40 can be fixed by the fixing member, which is convenient for the user to operate the handle 40, making it more convenient to operate the handle 40 and ensuring the accuracy of the operation of the handle 40.

[0042] In some embodiments of the present invention, Figure 2 As shown, the handle 40 may be one, or the handle 40 may be multiple, and the multiple handles 40 are arranged along the width direction of the seat 20 (for example Figure 2 The arrangement in the left and right directions (as shown in the figure) can be set according to actual conditions to meet the different usage requirements of users.

[0043] In the embodiment of the utility model, the number of handles 40 can be flexibly set according to actual conditions. For example, there can be two handles 40. The two handles 40 can enable the user's hands to move at the same time, making the operation more convenient and improving the user's experience. Of course, the number of handles 40 can also be three, four, five, six or more, which are all within the protection scope of the utility model.

[0044] It should be noted that, for the convenience of description, the directions such as "left and right directions" in the present invention are based on the directions shown in the drawings, but are not limitations on the directions in actual application.

[0045] The vehicle 200 according to the embodiment of the utility model includes a floor and a game device 100 according to the embodiment of the utility model. The seat 20 is a seat of the vehicle 200, and the dancing component 30 is arranged on the floor, so that the game device 100 can be used in the vehicle 200, and the internal space of the vehicle 200 (such as the seat space in the vehicle 200) is utilized, so that the user can play games during the ride, which is convenient for the user to exercise in the vehicle 200, changes the static posture of the ride, is beneficial to the health of the user, and achieves the purpose of entertainment and fitness.

[0046] Since the game device 100 according to the embodiment of the utility model has the above-mentioned beneficial technical effects, the vehicle 200 according to the embodiment of the utility model is located between the display device 10 and at least part of the seat 20 through the dancing component 30, and the dancing component 30 is electrically connected to the display device 10. The dancing component 30 is used for the user to step on, and the handle 40 is electrically connected to the display device 10, so that the user can sit on the seat 20 and step on the dancing component 30 in combination with the playback information of the display device 10 to realize the operation of dance steps, and manipulate the handle 40 to realize the posture control of the dancing hand, which can meet the different entertainment needs of the user, improve the fun and difficulty of the game, and allow the user to move his legs and hands while enjoying the fun of the game, so as to achieve the dual purposes of entertainment and fitness.

[0047] According to some embodiments of the present invention, Figure 1 and Figure 2 As shown, the vehicle 200 also includes a central control screen, which is configured as a display device 10, thereby avoiding the need to add new equipment to the vehicle 200, which is beneficial for reducing production costs, and can reduce the space occupied by the game device 100, thereby facilitating the installation and use of the game device 100 in the vehicle 200.

[0048] In some embodiments of the present invention, Figure 1 and Figure 2 As shown, the seat 20 is a rear seat 21 of a vehicle 200, and the vehicle 200 includes a front seat 22. The dancing assembly 30 is disposed between the rear seat 21 and the front seat 22. The dancing assembly 30 utilizes the space between the rear seat 21 and the front seat 22, which can avoid interference with other structures, facilitates the placement of the dancing assembly 30, and the space between the rear seat 21 and the front seat 22 is large, which is convenient for users to play games in the vehicle 200. At the same time, the handle 40 is disposed on the rear side of the front seat 22, which is convenient for fixing and placing the handle 40, making it more convenient for users to operate the handle 40, and is conducive to improving the utilization rate of space.

[0049] In some embodiments, Figure 2 As shown, there may be multiple rear seats 21, and there may be multiple dancing components 30 corresponding one to one with the rear seats 21, so that users sitting in the rear seats 21 can all move their legs through the dancing components 30, thereby satisfying the entertainment needs of multiple users during the ride, which is beneficial to improving the users' riding experience.

[0050] In some embodiments, Figure 2 As shown, there may be multiple rear seats 21, and there may be multiple handles 40 corresponding one to one with the rear seats 21, so that users sitting in the rear seats 21 can all move their hands through the handles 40, thereby satisfying the entertainment needs of multiple users during the ride, which is conducive to improving the users' riding experience.

[0051] In some embodiments, Figure 2 As shown, there can be multiple rear seats 21, and the dancing components 30 and the handles 40 are both multiple and correspond one to one with the rear seats 21, so that users sitting in the rear seats 21 can move their legs through the dancing components 30 and move their hands through the handles 40, thereby meeting the entertainment needs of multiple users during the ride and helping to improve the users' riding experience.

[0052] In the embodiment of the present invention, the number of the rear seats 21 can be flexibly set according to actual conditions. For example, the rear seats 21 can be Figure 2 Two are shown, but three, four, five, six or more may also be provided, all of which are within the protection scope of the present utility model.

[0053] In some specific embodiments, Figure 2 As shown, there may be two rear seats 21, two dancing components 30, and four handles 40, so that the rear seats 21 correspond to one dancing component 30 and two handles 40 in turn. Two users sitting in the rear seats 21 can move their legs through a dancing component 30 respectively, and move their hands through two handles 40, thereby satisfying the entertainment needs of the two users during the ride and helping to improve the users' riding experience.

[0054] According to some embodiments of the present invention, the dancing assembly 30 and the floor can be an integral part, which is easy to manufacture, has high connection strength, reduces assembly processes, and has high production efficiency; or, the dancing assembly 30 and the floor are detachably connected, and the dancing assembly 30 can be disassembled, which is convenient for cleaning and makes it more convenient to maintain or replace the dancing assembly 30. For example, the dancing assembly 30 can be a dancing mat.

[0055] Other structures and operations of the game device 100 and the vehicle 200 according to the embodiment of the present invention are known to those skilled in the art and will not be described in detail here.

[0056] In the description of the present invention, it should be noted that, unless otherwise clearly specified and limited, the terms "installation", "connection" and "connection" should be understood in a broad sense, for example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be a direct connection, or it can be indirectly connected through an intermediate medium, or it can be the internal communication of two components. For ordinary technicians in this field, the specific meanings of the above terms in the present invention can be understood according to specific circumstances.

[0057] In the description of this specification, the description with reference to the terms "embodiment", "specific embodiment", "example", etc. means that the specific features, structures, materials or characteristics described in conjunction with the embodiment or example are included in at least one embodiment or example of the utility model. In this specification, the schematic representation of the above terms does not necessarily refer to the same embodiment or example. Moreover, the specific features, structures, materials or characteristics described can be combined in any one or more embodiments or examples in a suitable manner.

[0058] Although the embodiments of the present invention have been shown and described, those skilled in the art will appreciate that various changes, modifications, substitutions and variations may be made to the embodiments without departing from the principles and spirit of the present invention, and that the scope of the present invention is defined by the claims and their equivalents.

Claims

1. A gaming device, characterized in that: include: A display device and a seat, wherein the display device is opposite to the seat and is spaced apart from the seat; a dancing component, the dancing component being located between the display device and at least a portion of the seat, the dancing component being electrically connected to the display device, and the dancing component being used for a user to step on; A handle is electrically connected to the display device.

2. The game device according to claim 1, characterized in that: The dancing component includes: A main body, wherein a plurality of pedal keys are provided on the main body; A plurality of sensors are disposed on the main body, and the plurality of sensors are disposed in one-to-one correspondence with the plurality of pedal keys.

3. The game device according to claim 2, characterized in that: The pedal keys include an upper key, a lower key, a left key, a right key, an upper left key, a lower left key, an upper right key, a lower right key and a middle key, and are arranged in a nine-square grid.

4. The game device according to claim 1, characterized in that: Also includes: A fixing member is located between the display device and the dancing assembly, and the handle is arranged on a side of the fixing member facing at least a part of the seat.

5. The game device according to claim 1, characterized in that: The number of the handle is one or a plurality of handles are arranged along the width direction of the seat.

6. A vehicle, characterized in that: include: floor; According to any one of claims 1-5, the seat is a seat of the vehicle, and the dancing component is arranged on the floor.

7. The vehicle according to claim 6, characterized in that The vehicle further comprises: A central control screen, wherein the central control screen is configured as the display device.

8. The vehicle according to claim 6, characterized in that The seat is a rear seat of the vehicle, and the vehicle comprises: The front row seats, the handle is arranged at the rear side of the front row seats, and the dancing component is arranged between the rear row seats and the front row seats.

9. The vehicle according to claim 8, characterized in that There are a plurality of rear seats, and there are a plurality of dancing components corresponding one to one with the rear seats; And / or, the handles are multiple and correspond one to one with the rear seats.

10. The vehicle according to claim 6, characterized in that The dancing assembly and the floor are an integral piece; Alternatively, the dancing assembly is detachably connected to the floor.