Intelligence game equipment for obtaining gifts through answer breakthrough

By designing puzzle game equipment to get gifts through answering questions, combining games and learning, the problem of single claw machine function and children's addiction is solved, and the interaction and fun of the equipment is improved, and it is suitable for use in various places.

CN222260167UActive Publication Date: 2024-12-27SUZHOU LONGYU TECH CO LTD
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Patent Information

Application Number
CN202421006009.9
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-05-10
Publication Date
2024-12-27
Estimated Expiration
2034-05-10

AI Technical Summary

Technical Problem

The existing claw machine has a single gameplay, lacks interactivity with players, and children are overly addicted to games, which has caused parents to worry about the need for a device that can combine games and learning to improve fun and operation difficulty.

Method used

Design a puzzle game device that obtains gifts through answering questions, including cabinets, display screens, answering operation panels, circuit boards, alphabets, gift placement structures, payment devices and door locks. Players can answer questions through answering questions through answering questions, using The circuit board and induction chip system control the shipment of gifts, combined with the Forma wheel for easy movement and fixation.

Benefits of technology

By combining games and knowledge learning, the interactive gameplay is increased, children are avoided from being overly addicted, and the fun and applicability of the equipment is improved, so that it can be used in more places.

✦ Generated by Eureka AI based on patent content.

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    Figure CN222260167U_ABST
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Abstract

The puzzle game equipment comprises a cabinet body, the cabinet body is provided with a front door, a side door, a display screen, an answering operation panel, a goods taking opening, a gift arrangement structure, a goods outlet baffle and a goods taking box, the front door is arranged above the answering operation panel, and the front door is sequentially provided with a front door display window and the display screen from top to bottom. Side doors are arranged on the two sides adjacent to the front door, side door display windows are arranged on the side doors, a goods taking opening is formed below the answer operation panel, a gift placement structure is arranged on the upper portion in the cabinet body, a goods outlet baffle is arranged below the side, close to the front door, of the gift placement structure, and a goods taking box is arranged below the goods outlet baffle and communicated with the goods taking opening. According to the method and the device, stimulated game experience is combined with knowledge learning test, so that players can learn while playing games, and parents can be prevented from excessively worrying to a certain extent.
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Description

Technical Field

[0001] The utility model relates to the technical field of game equipment, in particular to an educational game equipment in which gifts can be obtained by answering questions and passing levels. Background Art

[0002] A claw machine, also known as a selection vending machine, is a machine that displays goods in a transparent box with a robotic arm that can control the grabbing of items. Users need to rely on their own skills to manipulate the arm to obtain the items they want. Because most of the stuffed gifts such as plush gifts were placed in the earliest times, they are called "claw dolls" or "claw dolls". Because the stuffed dolls placed are very popular, they are popular among children and teenagers. Some businesses have also launched machines that can hold watches, key chains, and even seafood, but because the principle is the same, many people still call it a claw machine.

[0003] However, the functions and gameplay of current claw machines are relatively simple, and there is no good interaction between players. In addition, many children become too addicted to claw machines, which causes certain concerns among parents.

[0004] Thus, there is an urgent need to design a claw machine that can combine games with learning and knowledge improvement, so as to increase the gameplay of the claw machine and prevent children from increasing the difficulty of operation and increase the fun of using the equipment, so that it can be suitable for use in more places. Utility Model Content

[0005] The utility model aims to provide an educational game device for obtaining gifts by answering questions and passing levels, so as to solve the problems in the above-mentioned background technology.

[0006] In order to achieve the above purpose, the technical solution adopted by the utility model is:

[0007] A puzzle game device for obtaining gifts by answering questions and passing levels, comprising a cabinet, on which a front door, a side door, a display screen, a question-answering operation panel, a pickup port, a gift placement structure, a delivery baffle and a pickup box are provided, the front door is provided above the question-answering operation panel, a front door display window and a display screen are provided successively above and below the front door, side doors are provided on two sides adjacent to the front door, side door display windows are provided on the side doors, the pickup port is provided below the question-answering operation panel, a gift placement structure is provided above the interior of the cabinet, the delivery baffle is provided below a side of the gift placement structure close to the front door, the pickup box is provided below the delivery baffle, and the pickup box is communicated with the pickup port.

[0008] Furthermore, the gaming device also includes a circuit board, which is electrically connected to the display screen, the question-answering operation panel, and the gift placement structure.

[0009] Furthermore, the game device also includes letter balls, a goal hole and a ball storage frame, the letter balls are provided with a chip, the goal hole is provided on the question answering operation panel, and the goal hole is provided with a sensor capable of sensing the chip.

[0010] Furthermore, the goal hole is connected to the ball storage frame, and the letter ball is taken out from the ball storage frame and thrown into the goal hole, and then the letter ball rolls into the ball storage frame again.

[0011] Furthermore, the gift placement structure includes aisle racks, aisle hanging boards, shipping modules, and hooks. The aisle racks are installed on both sides of the cabinet near the side doors, the aisle hanging boards are installed on the aisle racks, the shipping module is installed below the aisle hanging boards, and the shipping module is provided with hooks for placing gifts.

[0012] Furthermore, the gaming device also includes a payment device, which includes a QR code and / or a coin slot.

[0013] Furthermore, door locks are arranged on the opening edges of the front door and the side doors.

[0014] Furthermore, a Fuma wheel is arranged at the bottom of the game device.

[0015] Beneficial effects:

[0016] The gaming device in this application, in which players obtain gifts by answering questions and passing levels, combines the stimulating gaming experience with the test of knowledge learning, so that players can learn to a certain extent while playing games, thereby avoiding excessive worries of parents to a certain extent. BRIEF DESCRIPTION OF THE DRAWINGS

[0017] Figure 1 It is a front view of the gaming device of the present utility model.

[0018] Figure 2 It is a side view of the game device of the utility model.

[0019] Figure 3 is with Figure 2 The corresponding other side view.

[0020] Figure 4 It is a side view of a gift placement structure for installing gaming equipment according to the utility model.

[0021] Figure 5 is with Figure 4 The corresponding other side view.

[0022] Among them: 1. Front door display window; 2. Side door display window; 3. First side door; 4. Question answering operation panel; 5. Goal entrance; 6. Door lock; 7. Display screen; 8. Front door; 9. Ball storage box; 10. Pick-up port; 11. Fomar wheel; 12. Second side door; 13. Shipping baffle; 14. Pick-up box; 15. Aisle rack; 16. Aisle hanging board; 17. Shipping module; 18. Hook. DETAILED DESCRIPTION

[0023] The utility model is further described in detail below in conjunction with the accompanying drawings and specific implementation methods.

[0024] In the description of the present utility model, it should be noted that the terms "upper", "lower", "left", "right", etc. indicate directions or positional relationships based on the directions or positional relationships shown in the accompanying drawings, and are only for the convenience of describing the present utility model and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific direction, be constructed and operated in a specific direction, and therefore cannot be understood as a limitation on the present utility model. In addition, unless otherwise clearly specified and limited, the terms "installation", "connection", etc. should be understood in a broad sense, for example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a direct connection, an indirect connection through an intermediate medium, or the internal connection of two elements. For those of ordinary skill in the art, the specific meanings of the above terms in the present utility model can be understood according to the specific circumstances.

[0025] In addition, unless otherwise specified, the components used in the following embodiments are all existing components, and their corresponding connection methods can also be achieved through conventional technical means, which will not be described one by one in this application.

[0026] Example

[0027] A puzzle game device in which a player obtains gifts by answering questions and passing levels, such as Figure 1-5 As shown, it includes a cabinet body, on which are arranged a front door 8, a side door, a display screen 7, a question-answering operation panel 4, a pickup port 10, a gift placement structure, a shipping baffle 13 and a pickup box 14; the front door 8 is arranged above the question-answering operation panel 4, and the front door display window 1 and the display screen 7 are arranged successively above and below the front door 8; side doors are arranged on both sides adjacent to the front door, and side door display windows 2 are arranged on the side doors; a pickup port 10 is arranged below the question-answering operation panel 4, a gift placement structure is arranged above the interior of the cabinet body, a shipping baffle 13 is arranged below the side of the gift placement structure close to the front door 8, a pickup box 14 is arranged below the shipping baffle 13, and the pickup box 14 is connected to the pickup port 10.

[0028] Specifically, the display screen 7 of the gaming device is used to display questions, various gifts are placed in the gift placement structure 8, and are classified according to the prices of the gifts to correspond to each level. Before the game starts, players can see what gifts are available through the front door display window 1 and the side door display window 2, thereby attracting players. Players can answer questions through the question answering operation panel 4, and the specific question answering operation panel can be provided with one of various input devices. After the game is over, the gifts on the gift placement structure will fall according to the answering situation, and the gifts will fall into the pickup box 14 below it, and the shipping baffle 13 can prevent the gifts from falling into the area outside the pickup box 14. At this time, the player can take out the gifts in the pickup box 14 through the pickup port 10.

[0029] Preferably, the gaming device further comprises a circuit board, which is electrically connected to the display screen 7, the question-answering operation panel 4, and the gift placement structure.

[0030] Preferably, in this embodiment, for English word spelling questions, the game device is further provided with a letter ball, a goal hole 5 and a ball storage frame 9 as an input device, a chip is provided in the letter ball, the goal hole 9 is provided on the question answering operation panel 4, and a sensor capable of sensing the chip is provided in the goal hole 5. Among them, the goal hole 5 is connected to the ball storage frame 9, and the letter ball is taken out from the ball storage frame 9 and put into the goal hole 5, and then it rolls into the ball storage frame 9 again.

[0031] Specifically, a single letter is provided on the outer surface of the letter ball, and at least 26 letter balls are set. They are placed in the ball storage frame 9 before the game starts. When the player needs to spell an English word, the letter balls are put into the goal hole 5 in the alphabetical order of the word. The sensor in the goal hole 5 will sense the chip in the letter ball to know the letter put in by the player. The put-in letter ball will roll back into the ball storage frame 9 again for the player to reuse.

[0032] Preferably, in the present embodiment, the gift placement structure includes an aisle hanger 15, an aisle hanging board 16, a shipping module 17, and a hook 18. The aisle hanger 15 is installed on both sides of the cabinet near the side door, the aisle hanging board 16 is installed on the aisle hanger 15, and the shipping module 17 is installed below the aisle hanging board 16. The shipping module 17 is provided with a hook 18, and the hook 18 is used to place gifts.

[0033] Specifically, aisle hangers 15 are installed in the cabinet and distributed on the left and right sides, aisle hanging plates 16 are installed between the aisle hangers 15, and a shipping module 17 with a hook 18 at the bottom is installed under the aisle hanging plates 16. Under the control of the game system and the circuit board, the shipping module 17 can move the hook 18 for a certain distance and then stop, and finally make the gifts fall into the pickup box 14.

[0034] Preferably, the gaming device further comprises a payment device, and the payment device comprises a QR code and / or a coin slot. In order to realize diversified payment, in this embodiment, the gaming device can only adopt QR code scanning payment or coin payment, or can also set two payment methods at the same time.

[0035] Preferably, door locks 6 are provided on the opening edges of the front door 18 and the side doors. The side doors include a first side door 3 and a second side door 12, and a foma wheel 11 is provided at the bottom of the game device. The door locks 6 can prevent the loss of gifts, and can also be used by the store owner or the holder to place gifts, perform maintenance, etc., while the foma wheel 11 at the bottom can facilitate the movement and fixation of the game device.

[0036] Although the embodiments of the present invention are described in the specification, these embodiments are only for reference and should not limit the protection scope of the present invention. Various omissions, substitutions and changes within the scope of the present invention should be included in the protection scope of the present invention.

Claims

1. A puzzle game device for obtaining gifts by answering questions and passing levels, characterized in that: The cabinet comprises a front door, a side door, a display screen, a question answering operation panel, a pickup port, a gift placement structure, a shipping baffle and a pickup box. The front door is arranged above the question answering operation panel. A front door display window and a display screen are arranged above and below the front door in sequence. Side doors are arranged on two sides adjacent to the front door. Side doors are arranged on the side doors. The pickup port is arranged below the question answering operation panel. A gift placement structure is arranged above the interior of the cabinet. The shipping baffle is arranged below the gift placement structure close to the front door. The pickup box is arranged below the shipping baffle. The pickup box is communicated with the pickup port.

2. The educational game device for obtaining gifts by answering questions and passing levels according to claim 1, characterized in that: The gaming device further comprises a circuit board, which is electrically connected to the display screen, the question-answering operation panel, and the gift placement structure.

3. The educational game device for obtaining gifts by answering questions and passing levels according to claim 1, characterized in that: The game device also includes letter balls, a goal hole and a ball storage frame. A chip is arranged in the letter balls. The goal hole is arranged on the question answering operation panel. A sensor capable of sensing the chip is arranged in the goal hole.

4. The educational game device for obtaining gifts by answering questions and passing levels according to claim 3, characterized in that: The goal hole is connected with the ball storage frame, and the letter ball is taken out from the ball storage frame and thrown into the goal hole, and then the letter ball rolls into the ball storage frame again.

5. The educational game device for obtaining gifts by answering questions and passing levels according to claim 1, characterized in that: The gift placement structure includes aisle racks, aisle hanging boards, a shipping module, and hooks. The aisle racks are installed on both sides of the cabinet near the side doors, the aisle hanging boards are installed on the aisle racks, the shipping module is installed below the aisle hanging boards, and the shipping module is provided with hooks for placing gifts.

6. The educational game device for obtaining gifts by answering questions and passing levels according to claim 1, characterized in that: The gaming device further comprises a payment device, which comprises a QR code and / or a coin slot.

7. The educational game device for obtaining gifts by answering questions and passing levels according to claim 1, characterized in that: Door locks are arranged on the opening edges of the front door and the side doors.

8. The educational game device for obtaining gifts by answering questions and passing levels according to claim 1, characterized in that: A Fuma wheel is arranged at the bottom of the game device.

Citation Information

Cited By

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