Educational game toy

By designing a puzzle game toy containing flash lights and buttons, the problem that existing toys are difficult to exercise children's memory is solved, and effective exercise and brain activity is achieved.

CN223009760UActive Publication Date: 2025-06-24DONGGUAN FUYING ELECTRONIC TECH CO LTD
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
CN202421842572.X
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-07-31
Publication Date
2025-06-24
Estimated Expiration
2034-07-31

AI Technical Summary

Technical Problem

Existing toys are difficult to effectively exercise children's memory.

Method used

A puzzle game toy is designed, including a transmitting part and a receiving part, which is provided with a first circuit board, a first power supply, a first button and a first flash light, and exercise is achieved by memorizing the number of flash lights and pressing the button.

Benefits of technology

By memorizing the number of flashes and pressing the button, the toy can effectively exercise a child's memory and concentration while developing brain activity.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN223009760U_ABST
    Figure CN223009760U_ABST
Patent Text Reader

Abstract

The utility model provides an educational game toy, which relates to the technical field of toys, and comprises a transmitting part, the transmitting part comprises a first shell and a first end cover which can be buckled together, a first circuit board and a first power supply are arranged in the first shell, the first power supply is electrically connected with the first circuit board, and the first circuit board is electrically connected with the first end cover. At least one group of first buttons and first flashing lights are arranged on the side surface of the first circuit board, and the first buttons and the first flashing lights extend out of the side surface of the first shell, so that people can conveniently see the flashing times of the first flashing lights, and can conveniently press the first buttons according to the flashing times of the first flashing lights to realize intelligence development exercise; the first circuit board is provided with a second flashing light, and the second flashing light is electrically connected with the first circuit board, so that the first circuit board judges whether the second flashing light is turned on or turned off according to the pressing times of the first button and gives correct or wrong prompts to people, and through the arrangement, the memory of people is exercised, the brain of people can be better developed, and the memory is improved.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The utility model relates to the technical field of toys, in particular to an educational game toy. Background Art

[0002] There are various existing toys for children, but there are relatively few toys that can improve children's attention and cannot well exercise children's memory. Content of the Utility Model

[0003] The purpose of the utility model is to provide an educational game toy to solve the technical problem that existing toys cannot well exercise children's memory. The preferred technical solutions among the many technical solutions provided by the utility model can produce many technical effects as described below.

[0004] To achieve the above purpose, the utility model provides the following technical solutions:

[0005] An educational game toy provided by the utility model includes a launching part, the launching part includes a first shell and a first end cover that can be buckled together, a first circuit board and a first power supply are arranged in the first shell, the first power supply is electrically connected to the first circuit board, at least one group of first buttons and first flashlights are arranged on the side of the first circuit board and protrude from the side of the first shell, the number of the first buttons is equal to that of the first flashlights, and both are electrically connected to the first circuit board. Press the first buttons according to the number of times the first flashlights flash to achieve exercise; a second flashlight is arranged on the first circuit board, and the first circuit board receives the number of times the first buttons are pressed to judge whether the second flashlight is turned on or off.

[0006] Preferably, a pressing key is further arranged on the first circuit board, and the pressing key passes through the upper end surface of the first shell and can abut against the first end cover. The pressing key transmits a signal to the first circuit board so that the first circuit board judges whether the second flashlight is turned on or off.

[0007] Preferably, a gem is installed on the upper end surface of the first shell at a position corresponding to the second flashlight, and the second flashlight can illuminate the gem.

[0008] Preferably, an alarm device is further included, the alarm device is electrically connected to the first circuit board, and a playing port is arranged on the first shell.

[0009] Preferably, a first power key is arranged on the first circuit board, and the first power key connects or disconnects the first power supply from the first circuit board.

[0010] Preferably, a first protrusion is provided on the first end cover, and the first protrusion can abut against the push button.

[0011] Preferably, the toy further includes a receiving part. A transmitting end is provided on the first circuit board. The receiving part can receive the signal emitted by the transmitting tube of the transmitting end and can display the strength of the signal.

[0012] Preferably, the receiving part includes a second housing, a second circuit board, a second power source, and a start button. The start button is installed on the second housing and is electrically connected to the second circuit board. The second power source is electrically connected to the second circuit board. The second circuit board and the second power source are installed inside the second housing.

[0013] Preferably, a bracelet is further provided on the second housing.

[0014] The technical solution provided by this application document has the following beneficial effects:

[0015] The utility model provides an educational game toy, including a transmitting part. The transmitting part includes a first housing and a first end cover that can be snapped together. Among them, a first circuit board and a first power source are arranged inside the first housing. The first power source is electrically connected to the first circuit board. At least one group of first buttons and first flashlights are arranged on the side of the first circuit board. The first buttons and the first flashlights protrude from the side of the first housing, which is convenient for people to see the number of times the first flashlight flashes. At the same time, it is convenient for people to press the first buttons. People press the first buttons according to the number of times the first flashlight flashes to achieve educational exercise. In order to facilitate people to know whether the current press is correct, a second flashlight is arranged on the first circuit board. The second flashlight is electrically connected to the first circuit board. In this way, the first circuit board receives the number of times the first button is pressed and judges whether to turn on or off the second flashlight, giving people a correct or wrong prompt. With such a setting, by memorizing the number of times one or two or more first flashlights flash, and pressing the first buttons, people's memory can be exercised, the brain can be better developed, the brain can maintain a certain degree of activity within a certain period of time, and people's concentration can also be exercised. BRIEF DESCRIPTION OF THE DRAWINGS

[0016] In order to more clearly illustrate the technical solutions in the embodiments of the present invention or the prior art, the following will briefly introduce the drawings required for the description of the embodiments or the prior art. Obviously, the following drawings are only some embodiments of the present invention. For those of ordinary skill in the art, other drawings can be obtained based on these drawings without creative efforts.

[0017] Figure 1 is an exploded structural schematic diagram of a transmitting part shown according to an exemplary embodiment;

[0018] Figure 2 It is a schematic structural diagram showing the overall transmitting part according to an exemplary embodiment;

[0019] Figure 3 It is a schematic structural diagram showing a receiver according to an exemplary embodiment;

[0020] Figure 4 is Figure 3 The internal structural schematic diagram after removing the upper cover.

[0021] In the figure: 1. Transmitting part; 10. Power button; 11. First housing; 111. Play port; 12. First end cap; 121. Protrusion; 13. First circuit board; 14. Pressing key; 15. Gemstone; 16. First flash lamp; 17. First button; 18. Second flash lamp; 2. Receiving part; 21. Second housing; 22. Second circuit board; 23. Start key; 24. Bracelet. Detailed implementation manners

[0022] In order to make the objectives, technical solutions and advantages of the present utility model clearer, the technical solutions of the present utility model will be described in detail below. Obviously, the described embodiments are only a part of the embodiments of the present utility model, rather than all the embodiments. Based on the embodiments of the present utility model, all other implementation manners obtained by those of ordinary skill in the art without creative efforts shall fall within the scope protected by the present utility model.

[0023] This detailed implementation manner provides an educational game toy to solve the technical problem in the prior art that toys cannot well exercise children's memory.

[0024] Hereinafter, the embodiments will be described with reference to the drawings. In addition, the embodiments shown below do not impose any limitation on the content of the utility model described in the claims. Further, all the content of the configurations shown in the following embodiments is not necessarily required for the solution of the utility model described in the claims.

[0025] Refer to Figures 1-4, the present utility model provides an educational game toy, including a launching part 1. The launching part 1 includes a first housing 11 and a first end cap 12 that can be snapped together. Among them, a first circuit board 13 and a first power source are arranged in the first housing 11. The first power source is electrically connected to the first circuit board 13. At least one group of first buttons 17 and first flashlights 16 are arranged on the side of the first circuit board 13. The first buttons 17 and the first flashlights 16 extend out of the side of the first housing, facilitating people to see the number of times the first flashlight 16 flashes, and at the same time facilitating people to press the first buttons. The number of the first buttons 17 is equal to that of the first flashlights 16, thereby realizing a one-to-one correspondence between the first buttons 17 and the first flashlights 16. Both are electrically connected to the first circuit board 13, facilitating transmitting the number of times the first flashlight 16 flashes and receiving the number of times the first buttons are pressed. Among them Figure 1 there are 3 first buttons and 3 first flashlights. In this way, people press the first buttons 17 according to the number of times the first flashlight 16 flashes to achieve educational exercise. In order to facilitate people to know whether the current press is correct, a second flashlight 18 is arranged on the first circuit board 13. The second flashlight 18 is electrically connected to the first circuit board. In this way, the first circuit board 13 receives the number of times the first button 17 is pressed and judges whether the second flashlight 18 is turned on or off, facilitating to inform people whether the number of times pressed is correct. If the number of times people press is correct, the second flashlight 18 is turned on. If the number of times people press is incorrect, the second flashlight 18 is turned off.

[0026] Set like this, by memorizing the number of times one or two or more first flashlights 16 flash, and by pressing the first buttons 17, it can exercise people's memory, better develop people's brains, keep the brain active within a certain period of time, and at the same time can also exercise people's concentration.

[0027] For a further optimized solution, in order to increase the fun, a pressing key 14 is also arranged on the first circuit board 13, and the pressing key 14 passes through the upper end surface of the first housing 11 and can abut against the first end cap 12. The pressing key 14 transmits a signal to the first circuit board 13, so that the first circuit board 13 judges whether the second flashlight 18 is turned on or off. When people are playing, first cover the first end cap 12 on the first housing. When people complete pressing the first buttons 17 according to the number of times the first flashlight 16 flashes, people open the first end cap 12, then the pressing key 14 does not abut against the first end cap 12 and transmits a signal to the first circuit board 13. If the number of times people press is correct, the second flashlight 18 is turned on, giving people a feeling of successful opening. If the number of times people press is incorrect, the second flashlight 18 is in the off state.

[0028] Among them, each time the main cover is opened and closed, the password increases by two digits and the speed increases, which is used to test the player's memory. That is, the first circuit board 13 can adjust the number and frequency of flashes of the first flashing light 16 according to the reflected time to achieve the division of difficulty levels.

[0029] In a further optimized solution, in order to increase the sense of atmosphere, a gemstone 15 is installed on the upper end surface of the first housing 11. At the corresponding position of the second flashing light 18, the second flashing light 18 can illuminate the gemstone 15. In this way, when the first flashing light is turned on, the gemstone is illuminated, giving a celebration of success.

[0030] In a further optimized solution, an alarm device is also included. The alarm device is electrically connected to the first circuit board 13, and a playback port 111 is provided on the first housing 11. When people open it incorrectly, the alarm device emits an alarm to give a reminder of incorrect pressing. When people open it correctly, the alarm device can emit a successful sound. A playback port is provided on the first housing 11 to facilitate the transmission of sound.

[0031] In a further optimized solution, in order to save power, a first power button 10 is provided on the first circuit board 13. The first power button 10 connects or disconnects the first power supply to the first circuit board 13. When the first power button 10 is in the first state, the first power supply can supply power to the first circuit board 13. When the first power button 10 is in the second state, the first power supply cannot supply power to the first circuit board 13.

[0032] In a further optimized solution, in order to facilitate applying appropriate pressure to the pressing button 14, a first protrusion 121 is provided on the first end cover 12, and the first protrusion 121 can abut against the pressing button 14.

[0033] In a further optimized solution, in order to enable the toy to have multiple playing methods, the toy further includes a receiving part 2. A transmitting end is provided on the first circuit board 13. The receiving part 2 can receive the signal of the transmitting tube of the transmitting end and can display the strength of the signal. In this way, at least two people can play a hide-and-seek game. One child holds the receiving part and hides in a hidden corner, and the other child judges the position of the transmitting part according to the strength of the signal received by the receiving part, which is convenient for the children to search and increases the fun among the children.

[0034] Specifically, the receiving part 2 includes a second housing 21, a second circuit board 22, a second power supply, and a start button 23. The start button 23 is installed on the second housing 21 and is electrically connected to the second circuit board 22. The second power supply is electrically connected to the second circuit board 22. The second circuit board 22 and the second power supply are installed inside the second housing to facilitate protecting the second circuit board 22 and the second power supply.

[0035] In a further optimized solution, in order to facilitate people to carry, a bracelet 24 is also provided on the second housing 21.

[0036] It should be noted that the orientation or positional relationship indicated by the terms "center", "longitudinal", "transverse", "length", "width", "thickness", "upper", "lower", "front", "rear", "left", "right", "vertical", "horizontal", "top", "bottom", "inner", "outer", "clockwise", "counterclockwise", etc. described in this article is based on the orientation or positional relationship shown in the drawings. It is only for the convenience of describing the present invention and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore should not be construed as a limitation on the present invention. In addition, the terms "first", "second", "third", etc. are only used for descriptive purposes and cannot be construed as indicating or implying relative importance.

[0037] In the description of this article, it should also be noted that unless otherwise clearly specified and limited, the terms "installation", "connection", and "coupling" should be understood in a broad sense. For example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be directly connected or indirectly connected through an intermediate medium. For those of ordinary skill in the art, the specific meanings of the above terms in the present invention can be understood according to specific circumstances.

[0038] The above is only the specific implementation manner of the present invention, but the protection scope of the present invention is not limited thereto. Any person skilled in the art within the technical scope disclosed by the present invention can easily think of changes or substitutions, which should all be covered by the protection scope of the present invention. Therefore, the protection scope of the present invention should be subject to the protection scope of the claims.

[0039] It can be understood that the same or similar parts in the above embodiments can be referred to each other. The content not detailed in some embodiments can be seen in the same or similar content of other embodiments. The multiple solutions provided in this application include their basic solutions, which are independent of each other and do not restrict each other, but they can also be combined with each other without conflict to achieve the co-realization of multiple effects.

[0040] Although the embodiments of the present application have been shown and described above, it can be understood that the above embodiments are exemplary and should not be construed as a limitation on the present application. Those of ordinary skill in the art can make changes, modifications, substitutions, and variations to the above embodiments within the scope of the present application.

Claims

1. An educational game toy, characterized in that: The invention comprises a transmitting unit (1), wherein the transmitting unit (1) comprises a first shell (11) and a first end cover (12) which can be snapped together, wherein a first circuit board (13) and a first power supply are arranged inside the first shell (11), wherein the first power supply is electrically connected to the first circuit board (13), wherein at least one group of first buttons (17) and first flashing lights (16) are arranged on the side of the first circuit board (13) and extend out of the side of the first shell (11), wherein the number of the first buttons (17) and the first flashing lights (16) is equal, and both are electrically connected to the first circuit board (13), and the number of times the first button (17) is pressed is based on the number of times the first flashing light (16) flashes to achieve exercise; and the first circuit board (13) is provided with a second flashing light (18), and the first circuit board (13) receives the number of times the first button (17) is pressed to determine whether the second flashing light (18) is turned on or off.

2. The educational game toy according to claim 1, characterized in that: A push button (14) is also provided on the first circuit board (13), and the push button (14) passes through the upper end surface of the first shell (11) and can abut against the first end cover (12), and the push button (14) transmits a signal to the first circuit board (13), so that the first circuit board (13) determines whether the second flashing light (18) is turned on or off.

3. The educational game toy according to claim 1, characterized in that: A gemstone (15) is mounted on the upper end surface of the first housing (11), and the gemstone (15) and the second flashing light (18) are located at corresponding positions, and the second flashing light (18) can illuminate the gemstone (15).

4. The educational game toy according to claim 1, characterized in that: It also includes an alarm device, which is electrically connected to the first circuit board (13), and a playback port (111) is provided on the first housing (11).

5. The educational game toy according to claim 1, characterized in that: The first circuit board (13) is provided with a first power key (10), and the first power key (10) connects or disconnects the first power source from the first circuit board (13).

6. The educational game toy according to claim 2, characterized in that: The first end cover (12) is provided with a first protrusion (121), and the first protrusion (121) can abut against the push button (14).

7. The educational game toy according to claim 1, characterized in that: The toy also includes a receiving part (2), a transmitting end is arranged on the first circuit board (13), and the receiving part (2) can receive the signal from the transmitting tube of the transmitting end and can display the strength of the signal.

8. The educational game toy according to claim 7, characterized in that: The receiving part (2) comprises a second shell (21), a second circuit board (22), a second power supply, and a start key (23); the start key (23) is mounted on the second shell (21) and is electrically connected to the second circuit board (22); the second power supply is electrically connected to the second circuit board (22); the second circuit board (22) and the second power supply are mounted inside the second shell (21).

9. The educational game toy according to claim 8, characterized in that: A wristband (24) is also provided on the second shell (21).