Interactive riding amusement equipment

By designing interactive riding amusement equipment, using angle sensors and signal processing units to control the steering and speed of virtual objects in the game interface, the problem of excessive single amusement equipment in the prior art is solved, and a higher sense of operation and fun is achieved.

CN222585522UActive Publication Date: 2025-03-11ZHONGSHAN ACE AMUSEMENT TECH CO LTD
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Patent Information

Application Number
CN202420979320.5
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-05-07
Publication Date
2025-03-11
Estimated Expiration
2034-05-07

AI Technical Summary

Technical Problem

The existing horse riding amusement equipment can only imitate the swing effect, which is too single to meet the needs of players with increasingly high demands.

Method used

An interactive riding and amusement equipment is designed, including a riding body, a head, an angle sensor, an operating handle and a signal processing unit. The rotation amplitude and direction of the operating handle are detected by sensors and the steering and speed of the virtual objects in the game interface are controlled.

Benefits of technology

It realizes convenient steering and speed change of virtual objects in the game interface, enhances the operation and fun of the amusement equipment, can truly imitate the horse's control movements, and improves the player's experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model discloses interactive riding amusement equipment which comprises a riding body, a machine head, a first angle sensor, an operating handle, a second angle sensor and a signal processing unit, and the machine head is rotationally arranged at the head of the riding body; the first angle sensor is used for detecting the rotation amplitude of the machine head; the operating handle is rotatably arranged on the machine head up and down; the second angle sensor is used for detecting the rotation amplitude of the operating handle; the display screen is used for displaying a game interface; the signal processing unit is connected with the first angle sensor, the second angle sensor and the display screen, and the signal processing unit controls the left-right steering angle of the virtual object based on the detection angle of the first angle sensor and controls the riding speed of the virtual object based on the detection angle of the second angle sensor. When the amusement equipment simulates riding of a horse, the operation handle is equivalent to a rein on the horse, and a user pulls the rein up and down and pulls the rein left and right so as to control the running speed and steering of a virtual object in a game interface.
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Description

Technical Field

[0001] The utility model relates to the technical field of amusement equipment, in particular to an interactive riding amusement equipment. Background Art

[0002] With the increasing pressure of life, young people nowadays like to release stress by playing some amusement equipment, especially horse riding amusement equipment, which is favored by many players.

[0003] In the related art, the existing horse-riding amusement equipment can only imitate the swinging effect, so that the players can feel the bumpy effect when riding. However, the above-mentioned playing method is too single and can no longer meet the requirements of players with increasingly higher requirements. Utility Model Content

[0004] The utility model aims to solve at least one of the technical problems existing in the prior art. To this end, the utility model proposes an interactive riding amusement equipment to improve the fun of the amusement equipment.

[0005] The embodiment of the present application provides an interactive riding amusement device, including:

[0006] Cycling body;

[0007] A machine head, the machine head is rotatably arranged on the head of the riding body;

[0008] A first angle sensor, used to detect the rotation amplitude of the machine head;

[0009] An operating handle, the operating handle is rotatably arranged on the machine head;

[0010] A second angle sensor, used to detect the rotation amplitude of the operating handle;

[0011] A display screen, used for displaying a game interface;

[0012] A signal processing unit is connected to the first angle sensor, the second angle sensor and the display screen. The signal processing unit controls the left and right steering angles of the virtual object in the game interface based on the detection angle of the first angle sensor, and controls the riding speed of the virtual object in the game interface based on the detection angle of the second angle sensor.

[0013] According to some embodiments of the present invention, the amusement equipment further includes:

[0014] A first rotating shaft is rotatably connected to the head of the riding body, and the head is connected to an end of the first rotating shaft; wherein the first angle sensor is disposed on the riding body or the head, and a sensing portion of the first angle sensor is connected to the end of the first rotating shaft;

[0015] A mounting seat is arranged on the inner side of the head of the riding body, the inner side of the mounting seat defines a mounting hole, and the first rotating shaft passes through the mounting hole;

[0016] The buffer is sleeved on the first rotating shaft and fixedly arranged in the circumferential direction, and the buffer is arranged in the mounting hole and fixedly arranged in the circumferential direction with the mounting seat.

[0017] According to some embodiments of the utility model, a first fixed seat is provided on the inner side of the machine head, and the first rotating shaft is rotatably connected to the first fixed seat via a ball bearing.

[0018] According to some embodiments of the utility model, one of the riding body and the machine head is provided with a limiting groove, and the other is provided with a limiting rod extending into the limiting groove, and the end of the limiting rod is provided with a first buffer sleeve located in the limiting groove, wherein the limiting groove limits the first buffer sleeve to allow the machine head to rotate within a set range.

[0019] According to some embodiments of the present invention, the amusement equipment further includes:

[0020] A second fixing seat is arranged on the inner side of the machine head;

[0021] A second rotating shaft is rotatably disposed on the second fixing seat, and two ends of the second rotating shaft are respectively connected to two ends of the operating handle;

[0022] An elastic member is connected to the second fixing seat and the second rotating shaft, and is used for limiting the rotation of the second rotating shaft.

[0023] According to some embodiments of the present invention, the amusement equipment further includes:

[0024] A limiting member, sleeved and fixed on the second rotating shaft, wherein an edge of the limiting member is provided with an extension arm protruding forward and an extension arm protruding backward;

[0025] Two second buffer sleeves, one of which is fixed on one of the extension arms, and the other of which is fixed on the other of the extension arms, and the second fixing seat has a limited bottom surface for limiting the two second buffer sleeves so that the operating handle can rotate within a set range.

[0026] According to some embodiments of the utility model, the position-limiting member comprises an arc portion and two extension arms, wherein the arc portion is sleeved and fixed on the second rotating shaft, the two extension arms are arranged at the front and rear edges of the arc portion, and the edges of the arc portion are provided with teeth;

[0027] The second fixing seat is rotatably provided with a transmission shaft, the transmission shaft is provided with a gear, the second angle sensor is connected to the end of the transmission shaft, and the gear is meshed with the toothed portion of the limiting member.

[0028] According to some embodiments of the present invention, the second rotating shaft is rotatably connected to the second fixing seat via a ball bearing.

[0029] According to some embodiments of the present utility model, the riding body includes:

[0030] frame;

[0031] A fuselage seat, located on the upper side of the frame;

[0032] A riding fuselage, located on the upper side of the fuselage seat;

[0033] A first supporting link, one end of which is rotatably connected to the frame, and the other end of which is rotatably connected to the rear portion of the fuselage seat;

[0034] A first driving assembly, comprising a first driving module and a first eccentric shaft, wherein the first driving module is arranged on the frame, a driving shaft of the first driving module is connected to the first eccentric shaft, and is used to drive the first eccentric shaft to rotate, and a front portion of the body seat is rotatably connected to the first eccentric shaft, and the rotating shafts of the two are staggered with the driving shaft of the first driving module;

[0035] a second supporting link, one end of which is rotatably connected to the front portion of the body seat and the other end of which is rotatably connected to the front portion of the riding body;

[0036] The second driving assembly includes a second driving module and a second eccentric shaft, wherein the second driving module is arranged on the fuselage seat, the driving shaft of the second driving module is connected to the second eccentric shaft, and is used to drive the second eccentric shaft to rotate, and the rear part of the riding fuselage is rotationally connected to the second eccentric shaft, and the rotating shafts of the two are staggered with the driving shaft of the second driving module.

[0037] According to some embodiments of the utility model, a button is provided on the operating handle, and when the button is pressed, the signal processing unit controls the second driving component to drive the riding body to swing and enables the virtual object in the game interface to jump.

[0038] It can be seen from the above technical scheme that the embodiment of the present application has the following advantages: in the game, the player controls the head of the machine to swing left and right by operating the handle, and the first angle sensor detects the rotation amplitude of the head of the machine and transmits it to the signal processing unit. After receiving the angle signal, the signal processing unit controls the steering angle of the virtual object in the game interface based on the angle signal. And, by controlling the operating handle to rotate up and down, the second angle sensor detects the rotation angle of the operating handle and transmits it to the signal processing unit. After receiving the angle signal, the signal processing unit controls the movement speed of the virtual object in the game interface based on the angle signal.

[0039] As can be seen from the above, the amusement equipment of the present application can conveniently realize the turning and speed change of the virtual object in the game interface by controlling the operating handle, and the application is relatively convenient. When the amusement equipment imitates horse riding, the operating handle is equivalent to the reins on the horse. The user pulls the reins up and down and left and right to control the running speed and turning of the virtual object in the game interface. Therefore, the amusement equipment of the present application can truly imitate the manipulation of the horse, so that the player can enjoy the fun of riding a horse in an immersive way. BRIEF DESCRIPTION OF THE DRAWINGS

[0040] Figure 1 It is a schematic diagram of the overall structure of the amusement equipment in accordance with an embodiment of the utility model;

[0041] Figure 2 A schematic diagram of the internal structure of the amusement equipment according to an embodiment of the utility model;

[0042] Figure 3 This is a schematic diagram of the assembly structure of the headstock and the head of the embodiment of the utility model;

[0043] Figure 4 for Figure 3 Schematic diagram of the explosion structure;

[0044] Figure 5 This is a schematic structural diagram of a first rotating shaft, a buffer and a first angle sensor according to an embodiment of the utility model;

[0045] Figure 6 It is a schematic diagram of the assembly structure of the second rotating shaft and the second fixed shaft of an embodiment of the utility model;

[0046] Figure 7 This is a schematic diagram of the structure of the first driving assembly of an embodiment of the utility model;

[0047] Figure 8 It is a schematic structural diagram of the second driving assembly of an embodiment of the utility model.

[0048] The meanings of the reference numerals are as follows:

[0049] 100, riding body; 110, frame; 120, fuselage seat; 121, first side beam; 130, riding body; 131, second side beam; 140, head seat; 141, limit groove; 150, first fixed seat; 160, mounting seat; 200, head; 210, second fixed seat; 220, limit rod; 230, first buffer sleeve; 300, operating handle; 310, button; 400, first rotating shaft; 410, buffer; 420, first angle sensor; 500, second rotating shaft; 510, Limiting member; 511, arc portion; 5111, tooth portion; 512, extension arm; 520, second buffer sleeve; 530, elastic member; 540, second angle sensor; 541, transmission shaft; 542, gear; 600, first supporting link; 700, first driving assembly; 710, first driving module; 720, first eccentric shaft; 721, first fixed shaft; 800, second supporting link; 900, second driving assembly; 810, second driving module; 820, second eccentric shaft; 821, second fixed shaft. DETAILED DESCRIPTION

[0050] The embodiments of the present invention are described in detail below, and examples of the embodiments are shown in the accompanying drawings, wherein the same or similar reference numerals throughout represent the same or similar elements or elements having the same or similar functions. The embodiments described below with reference to the accompanying drawings are exemplary and are only used to explain the present invention, and cannot be understood as limiting the present invention.

[0051] In the description of the present invention, it should be understood that descriptions involving orientations, such as up, down, front, back, upper, lower, etc., indicating orientations or positional relationships, are based on the orientations or positional relationships shown in the accompanying drawings, and are only for the convenience of describing the present invention and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore cannot be understood as a limitation on the present invention.

[0052] In the description of the present utility model, "several" means more than one, "many" means more than two, "greater than", "less than", "exceed" etc. are understood to exclude the number itself, and "above", "below", "within" etc. are understood to include the number itself. If there is a description of "first" or "second", it is only used to distinguish the technical features, and cannot be understood as indicating or implying relative importance or implicitly indicating the number of the indicated technical features or implicitly indicating the order of the indicated technical features.

[0053] In the description of the present invention, unless otherwise clearly defined, terms such as setting, installing, connecting, etc. should be understood in a broad sense, and technicians in the relevant technical field can reasonably determine the specific meanings of the above terms in the present invention based on the specific content of the technical solution.

[0054] In the description of the utility model, the description with reference to the terms "one embodiment", "some embodiments", "illustrative embodiments", "examples", "specific examples", or "some examples" means that the specific features, structures, materials or characteristics described in conjunction with the embodiment or example are included in at least one embodiment or example of the utility model. In this specification, the schematic representation of the above terms does not necessarily refer to the same embodiment or example. Moreover, the specific features, structures, materials or characteristics described can be combined in any one or more embodiments or examples in a suitable manner.

[0055] The utility model is further described in detail below in conjunction with the accompanying drawings.

[0056] See also Figure 1 to Figure 2 , an interactive riding amusement device provided by an embodiment of the utility model, includes a riding body 100, a head 200, a first angle sensor 420, an operating handle 300, a second angle sensor 540 and a signal processing unit, wherein the head 200 is arranged on the head of the riding body 100 for rotation left and right; the first angle sensor 420 (refer to Figure 3 ) is used to detect the rotation range of the head 200; the operating handle 300 is set on the head 200 for rotation up and down; the second angle sensor 540 (refer to Figure 5 ) is used to detect the rotation amplitude of the operating handle 300; the display screen (not shown in the figure) is used to display the game interface; the signal processing unit is connected to the first angle sensor 420, the second angle sensor 540 and the display screen, and the signal processing unit controls the left and right steering angles of the virtual object in the game interface based on the detection angle of the first angle sensor 420, and controls the riding speed of the virtual object in the game interface based on the detection angle of the second angle sensor 540.

[0057] Specifically, in the game, the player controls the head 200 to swing left and right by operating the handle 300, and the first angle sensor 420 detects the rotation amplitude of the head 200 and transmits it to the signal processing unit. After receiving the angle signal, the signal processing unit controls the steering angle of the virtual object in the game interface based on the angle signal. And, by controlling the operating handle 300 to rotate up and down, the second angle sensor 540 detects the rotation angle of the operating handle 300 and transmits it to the signal processing unit. After receiving the angle signal, the signal processing unit controls the movement speed of the virtual object in the game interface based on the angle signal.

[0058] As can be seen from the above, the amusement equipment of the present application can conveniently realize the turning and speed change of the virtual object in the game interface by operating the operating handle 300, and the application is relatively convenient. When the amusement equipment imitates horse riding, the operating handle 300 is equivalent to the reins on the horse. The user pulls the reins up and down and left and right to control the running speed and turning of the virtual object in the game interface. Therefore, the amusement equipment of the present application can truly imitate the manipulation of the horse, so that the player can enjoy the fun of riding a horse in an immersive way.

[0059] In order to realize the left and right rotation of the head 200, the riding body 100 is provided, in some embodiments, referring to Figures 2 to 4 The amusement equipment further includes a first rotating shaft 400, a mounting seat 160 and a buffer 410 (refer to Figure 5 ), wherein the head of the riding body 100 has a head seat 140 that is tilted, the first rotating shaft 400 is rotatably connected to the head of the riding body 100, and the head 200 is connected to the end of the first rotating shaft 400, thereby, the head 200 is rotatably set on the head seat 140 through the first rotating shaft 400. Among them, the first angle sensor 420 is set on the head seat 140 or the head 200, and the present application takes the first angle sensor 420 being set on the head seat 140 as an example for description. The base of the first angle sensor 420 is fixedly set on the head seat 140, and the sensing part of the first angle sensor 420 is connected to the end of the first rotating shaft 400, which is used to detect the rotation angle of the first rotating shaft 400. The mounting seat 160 is set on the inner side of the head seat 140, and the inner side of the mounting seat 160 is defined with a square mounting hole, and the first rotating shaft 400 is passed through the mounting hole. The buffer 410 is sleeved on the first rotating shaft 400, and the two are fixedly arranged circumferentially, that is, the two cannot rotate relative to each other. In addition, the buffer 410 is arranged in the mounting hole and is fixedly arranged circumferentially with the mounting seat 160, that is, the two cannot rotate relative to each other.

[0060] It is understandable that when the operating handle 300 controls the machine head 200 to rotate left and right, the machine head 200 drives the first rotating shaft 400 to rotate left and right, and when the first rotating shaft 400 rotates, the buffer 410 has elastic resistance to the first rotating shaft 400, thereby having elastic resistance to the operating handle 300. In this way, the player needs to apply a certain external force to the operating handle 300 during operation, so as to have a more realistic operating feeling. When the player stops applying force, the buffer 410 acts on the machine head 200 through the first rotating shaft 400, so that the machine head 200 is reset to the initial position. In this way, the operating handle 300 is more convenient to operate.

[0061] In addition, the buffer 410 is sleeved on the first rotating shaft 400 and embedded in the mounting seat 160 . With this arrangement, the buffer 410 is convenient to install and remove.

[0062] In some embodiments, reference Figure 4 and Figure 5 , a first fixed seat 150 is disposed on the inner side of the machine head 200, and a first rotating shaft 400 is obliquely upwardly penetrated through the first fixed seat 150, and is rotatably connected to the first fixed seat 150 through a ball bearing. It can be understood that after the first rotating shaft 400 is assembled on the ball bearing, the first rotating shaft 400 can slightly adjust its posture to conveniently connect with other components. For example, the first rotating shaft 400 can be conveniently connected with components such as the buffer 410 and the first angle sensor 420. In addition, the first rotating shaft 400 can flexibly adjust its posture when rotating, thereby effectively avoiding problems such as jamming.

[0063] In order to make the head 200 rotate left and right within a set range, in some embodiments, refer to Figure 3 and Figure 4 The end of the head base 140 close to the head 200 has a limiting groove 141, the bottom of the head 200 is fixedly provided with a limiting rod 220, and the end of the limiting rod 220 away from the head 200 is sleeved and fixed with a first buffer sleeve 230, and the first buffer sleeve 230 is located in the limiting groove 141. Of course, the limiting groove 141 can also be set at the bottom of the head 200, and the limiting rod 220 is set at the top of the head base 140, which is not limited in this application.

[0064] In specific application, when the player is rotating the head 200 to the left, the limit rod 220 acts on the left side wall of the limit slot 141 through the first buffer sleeve 230, thereby limiting the excessive rotation of the head 200 to the left; similarly, when the player is rotating the head 200 to the right, the limit rod 220 acts on the right side wall of the limit slot 141 through the first buffer sleeve 230, thereby limiting the excessive rotation of the head 200 to the right. It can be seen from the above that the left and right side walls of the limit slot 141 limit the movement of the first buffer sleeve 230, thereby allowing the head 200 to rotate within a set range.

[0065] In addition, when the first buffer sleeve 230 collides with the limiting groove 141 , the first buffer sleeve 230 has a buffering effect on the limiting rod 220 , thereby reducing the collision force and avoiding damage caused by long-term collision.

[0066] In some embodiments, reference Figure 4 and Figure 6The amusement equipment further includes a second fixed seat 210, a second rotating shaft 500 and an elastic member 530, wherein the second fixed seat 210 is arranged on the inner side of the machine head 200, and the second rotating shaft 500 is arranged on the left and right sides of the second fixed seat 210, and is rotatably connected to the second fixed seat 210 through a fisheye bearing. The limiting rod 220 is fixedly connected to the bottom of the second fixed seat 210, and the upper end of the first rotating shaft 400 is fixedly connected to the bottom of the second fixed seat 210. The operating handle 300 is generally U-shaped, and the two ends of the operating handle 300 are respectively connected to the two outer ends of the second rotating shaft 500. The elastic member 530 can be an elastic member 530 such as a torsion spring. For example, the elastic member 530 is a torsion spring. The elastic member 530 is sleeved on the second rotating shaft 500. One end of the elastic member 530 abuts against the second fixed seat 210, and the other end abuts against the second rotating shaft 500. That is, the elastic member 530 is connected between the second fixed seat 210 and the second rotating shaft 500 to limit the rotation of the second rotating shaft 500.

[0067] In a specific application process, when the operating handle 300 is manipulated to rotate up and down, the operating handle 300 drives the second rotating shaft 500 to rotate up and down, and during the rotation of the second rotating shaft 500, the elastic member 530 has elastic resistance to the second rotating shaft 500, thereby having elastic resistance to the operating handle 300. In this way, the player needs to apply a certain force to the operating handle 300 during operation, so as to have a more realistic operating feeling. When the player stops applying force, the elastic member 530 acts on the head 200 through the second rotating shaft 500, so that the head 200 is reset to the initial position. In this way, the operating handle 300 is more convenient to operate.

[0068] In addition, the operating handle 300 is roughly U-shaped, and the two ends of the operating handle 300 are connected to the two outer ends of the second rotating shaft 500. With this arrangement, the connection method of the operating handle 300 is simpler and the manufacturing cost is lower; and the operating handle 300 can also better imitate the reins of a horse, thereby increasing the player's experience.

[0069] In some embodiments, reference Figure 4 and Figure 6 The amusement equipment also includes a limit member 510 and two second buffer sleeves 520, wherein the second fixed seat 210 has a limit bottom surface, and the second rotating shaft 500 is located on the upper side of the limit bottom surface. The limit member 510 is sleeved and fixed on the second rotating shaft 500 and is located on the upper side of the limit bottom surface. The front edge of the limit member 510 is provided with an extension arm 512 protruding forward, and the rear edge of the limit member 510 is provided with an extension arm 512 protruding backward. One second buffer sleeve 520 is sleeved and fixed on one extension arm 512, and the other second buffer sleeve 520 is sleeved and fixed on the other extension arm 512. Therefore, when the limit member 510 rotates in the forward or reverse direction, the two second buffer sleeves can abut against the limit bottom surface, so that the limit member 510 rotates within a set range.

[0070] Specifically, when the operating handle 300 rotates upward, the front extension arm 512 rotates downward and is abutted against the limiting bottom surface through the second buffer sleeve 520, thereby the limiting bottom surface limits the operating handle 300 from excessively rotating upward. Similarly, when the operating handle 300 rotates downward, the rear extension arm 512 rotates downward and is abutted against the limiting bottom surface through the second buffer sleeve 520, thereby the limiting bottom surface limits the operating handle 300 from excessively rotating downward. As can be seen from the above, the limiting bottom surface of the second fixed seat 210 limits the second buffer sleeves 520 on the two extension arms 512, thereby allowing the second rotating shaft 500 to rotate within a set range, thereby allowing the operating handle 300 to rotate within a set range of upper and lower positions.

[0071] It is understandable that during the rotation of the limit member 510, the two extension arms 512 of the limit member 510 collide with the limit bottom surface of the second fixed seat 210 through the second buffer sleeve 520. The second buffer sleeve 520 has a good buffering effect, thereby avoiding damage to the components caused by long-term collision.

[0072] In addition, if the elastic member 530 is a torsion spring, the elastic member 530 is sleeved on the second rotating shaft 500 , and one end of the elastic member 530 can be abutted against an extension arm 512 , thereby, the limiting member 510 facilitates the installation of the elastic member 530 .

[0073] In a further embodiment, the limiting member 510 includes an arc portion 511 and the two extension arms 512 mentioned above, wherein the arc portion 511 is sleeved and fixed on the second rotating shaft 500 and is coaxially arranged, one extension arm 512 is arranged at the front edge of the arc portion 511, and the other extension arm 512 is arranged at the rear edge of the arc portion 511.

[0074] Meanwhile, the second fixing seat 210 is rotatably provided with a transmission shaft 541, and the transmission shaft 541 is arranged parallel to the second rotating shaft 500. The edge of the arc portion 511 is provided with a tooth portion 5111, and the transmission shaft 541 is provided with a gear 542, and the gear 542 is meshed with the tooth portion 5111 of the stopper 510. The base of the second angle sensor 540 is arranged on the machine head 200, and the sensing part of the second angle sensor 540 is connected to the end of the transmission shaft 541, and is used to detect the rotation angle of the transmission shaft 541.

[0075] In a specific application process, when the operating handle 300 rotates up and down, the operating handle 300 drives the second rotating shaft 500 to rotate synchronously, and the stopper 510 rotates synchronously with the second rotating shaft 500. During the rotation process, the stopper 510 drives the gear 542 to rotate through the tooth portion 5111, and the gear 542 rotates synchronously with the transmission shaft 541. At this time, the second angle sensor 540 detects the rotation angle of the transmission shaft 541, thereby determining the angle of the second rotating shaft 500, and further determining the rotation amplitude of the operating handle 300 up and down.

[0076] Among them, the tooth diameter of the tooth portion 5111 is larger than the tooth diameter of the gear 542. With this arrangement, the angle of the up and down rotation of the operating handle 300 obtains a larger rotation angle after being transmitted by the limit member 510 and the gear 542, so that the second angle sensor 540 can clearly measure the rotation angle of the transmission shaft 541, and then determine the up and down rotation angle of the operating handle 300.

[0077] In some embodiments, reference Figure 6 , the second rotating shaft 500 is rotatably connected to the second fixing seat 210 through the ball eye bearing. It can be understood that after the second rotating shaft 500 is assembled on the ball eye bearing, the second rotating shaft 500 can slightly adjust its posture, and the second rotating shaft 500 can be conveniently connected to other components, such as the stopper 510. In addition, the second rotating shaft 500 can flexibly adjust its posture when rotating, thereby effectively avoiding problems such as jamming.

[0078] In some embodiments, reference Figure 2 and Figure 7 The riding body 100 includes a frame 110, a body seat 120, a first supporting link 600 and a first driving assembly 700, wherein the body seat 120 is located on the upper side of the frame 110, one end of the first supporting link 600 is rotatably connected to the rear of the frame 110, and the other end is rotatably connected to the rear of the body seat 120. The first driving assembly 700 includes a first driving module 710 and a first eccentric shaft 720, wherein the first driving module 710 is disposed at the front of the frame 110, and the driving shaft of the first driving module 710 is connected to the first eccentric shaft 720, for driving the first eccentric shaft 720 to rotate. A first fixed seat 150 is arranged on the side of the first eccentric shaft 720, the first fixed shaft 721 is staggered with the driving shaft of the first driving module 710, a first side beam 121 is extended downward from the front of the fuselage seat 120, the first side beam 121 is rotatably connected with the first eccentric shaft 720, and the rotating shafts of the two are staggered with the driving shaft of the first driving module 710.

[0079] Specifically, the first driving module 710 drives the first eccentric shaft 720 to rotate, and the first eccentric shaft 720 drives the front part of the body seat 120 to move forward and backward and up and down through the first side beam 121. Among them, the first supporting link 600 is suitable for the driving force of the first driving module 710, and the first supporting link 600 rotates relative to the frame 110 and the body seat 120 to ensure that the first driving module 710 can drive the head of the body seat 120 to move forward and backward and up and down through the first eccentric shaft 720. In this way, the first driving assembly 700 realizes the forward and backward running action of the front part of the body seat 120 through the first eccentric shaft 720, so that the player can experience the feeling of riding a horse.

[0080] Further, refer to Figure 2 and Figure 8 The riding body 100 includes a riding body 130, a second supporting link 800 and a second driving assembly 900, wherein the riding body 130 is located on the upper side of the body seat 120, and a head seat 140 is provided at the front of the riding body 130 for mounting the head 200. One end of the second supporting link 800 is rotatably connected to the front of the body seat 120, and the other end is rotatably connected to the front of the riding body 130. The second driving assembly 900 includes a second driving module 810 and a second eccentric shaft 820, wherein the second driving module 810 is provided at the lower side of the body seat 120, and the driving shaft of the second driving module 810 is connected to the second eccentric shaft 820 for driving the second eccentric shaft 820 to rotate. A second fixed shaft 821 is disposed on the side of the second eccentric shaft 820 , and the second fixed shaft 821 is staggered with the driving shaft of the second driving module 810 . A second side beam 131 is extended downward from the rear of the riding body 130 , and the second side beam 131 is rotatably connected to the second fixed shaft 821 of the second eccentric shaft 820 .

[0081] Specifically, the second driving module 810 drives the second eccentric shaft 820 to rotate, and the second eccentric shaft 820 drives the rear part of the body seat 120 to move forward and backward and up and down through the second side beam 131. Among them, the second supporting link 800 is suitable for the driving force of the second driving module 810, and the second supporting link 800 rotates relative to the frame 110 and the body seat 120 to ensure that the second driving module 810 can drive the rear part of the body seat 120 to move forward and backward and up and down through the second eccentric shaft 820. In this way, the second driving assembly 900 realizes the jumping action of the rear part of the body seat 120 through the second eccentric shaft 820, further allowing the player to experience the feeling of riding a horse.

[0082] In some embodiments, reference Figure 2The amusement equipment further includes a signal processing unit for controlling the second driving assembly 900. A button 310 is provided on the operating handle 300. When the button 310 is pressed, the signal processing unit controls the second driving assembly 900 to drive the riding body 130 to swing and make the virtual object in the game interface jump. In combination with the game interface, when the virtual object in the game interface encounters an obstacle, the player presses the button 310. At this time, the signal processing unit makes the virtual object in the game interface jump and controls the second driving assembly 900 to drive the riding body 130 to swing, thereby achieving synchronization between the action of the riding body 130 and the action of the virtual object in the game interface, so that the player can feel the horse riding effect in person.

[0083] The technical means disclosed in the solution of the utility model are not limited to the technical means disclosed in the above-mentioned implementation mode, but also include technical solutions composed of any combination of the above technical features. It should be pointed out that for ordinary technicians in this technical field, several improvements and modifications can be made without departing from the principle of the utility model, and these improvements and modifications are also regarded as the protection scope of the utility model.

Claims

1. An interactive riding amusement device, characterized in that: include: Cycling body; A machine head, the machine head is rotatably arranged on the head of the riding body; A first angle sensor, used to detect the rotation amplitude of the machine head; An operating handle, the operating handle is rotatably arranged on the machine head; A second angle sensor, used to detect the rotation amplitude of the operating handle; A display screen, used for displaying a game interface; A signal processing unit is connected to the first angle sensor, the second angle sensor and the display screen. The signal processing unit controls the left and right steering angles of the virtual object in the game interface based on the detection angle of the first angle sensor, and controls the riding speed of the virtual object in the game interface based on the detection angle of the second angle sensor.

2. The interactive riding amusement equipment according to claim 1, characterized in that: The amusement equipment also includes: A first rotating shaft is rotatably connected to the head of the riding body, and the head is connected to an end of the first rotating shaft; wherein the first angle sensor is disposed on the riding body or the head, and a sensing portion of the first angle sensor is connected to the end of the first rotating shaft; A mounting seat is arranged on the inner side of the head of the riding body, the inner side of the mounting seat defines a mounting hole, and the first rotating shaft passes through the mounting hole; The buffer is sleeved on the first rotating shaft and fixedly arranged in the circumferential direction, and the buffer is arranged in the mounting hole and fixedly arranged in the circumferential direction with the mounting seat.

3. The interactive riding amusement equipment according to claim 2, characterized in that: A first fixing seat is arranged on the inner side of the machine head, and the first rotating shaft is rotatably connected to the first fixing seat via a ball bearing.

4. The interactive riding amusement equipment according to claim 1, characterized in that: One of the riding body and the machine head is provided with a limiting groove, and the other is provided with a limiting rod extending into the limiting groove, and the end of the limiting rod is provided with a first buffer sleeve located in the limiting groove, wherein the limiting groove limits the first buffer sleeve to allow the machine head to rotate within a set range.

5. The interactive riding amusement equipment according to claim 1, characterized in that: The amusement equipment also includes: A second fixing seat is arranged on the inner side of the machine head; A second rotating shaft is rotatably disposed on the second fixing seat, and two ends of the second rotating shaft are respectively connected to two ends of the operating handle; An elastic member is connected to the second fixing seat and the second rotating shaft, and is used for limiting the rotation of the second rotating shaft.

6. The interactive riding amusement equipment according to claim 5, characterized in that: The amusement equipment also includes: A limiting member, sleeved and fixed on the second rotating shaft, wherein an edge of the limiting member is provided with an extension arm protruding forward and an extension arm protruding backward; Two second buffer sleeves, one of which is fixed on one of the extension arms, and the other of which is fixed on the other of the extension arms, and the second fixing seat has a limited bottom surface for limiting the two second buffer sleeves so that the operating handle can rotate within a set range.

7. The interactive riding amusement equipment according to claim 6, characterized in that: The position-limiting member comprises an arc portion and two extension arms, wherein the arc portion is sleeved and fixed on the second rotating shaft, the two extension arms are arranged at the front and rear edges of the arc portion, and the edges of the arc portion are provided with teeth; The second fixing seat is rotatably provided with a transmission shaft, the transmission shaft is provided with a gear, the second angle sensor is connected to the end of the transmission shaft, and the gear is meshed with the toothed portion of the limiting member.

8. The interactive riding amusement equipment according to claim 5, characterized in that: The second rotating shaft is rotatably connected to the second fixing seat via a ball bearing.

9. The interactive riding amusement equipment according to claim 1, characterized in that: The riding body comprises: frame; A fuselage seat, located on the upper side of the frame; A riding fuselage, located on the upper side of the fuselage seat; A first supporting link, one end of which is rotatably connected to the frame, and the other end of which is rotatably connected to the rear portion of the fuselage seat; A first driving assembly, comprising a first driving module and a first eccentric shaft, wherein the first driving module is arranged on the frame, a driving shaft of the first driving module is connected to the first eccentric shaft, and is used to drive the first eccentric shaft to rotate, and a front portion of the body seat is rotatably connected to the first eccentric shaft, and the rotating shafts of the two are staggered with the driving shaft of the first driving module; a second supporting link, one end of which is rotatably connected to the front portion of the body seat and the other end of which is rotatably connected to the front portion of the riding body; The second driving assembly includes a second driving module and a second eccentric shaft, wherein the second driving module is arranged on the fuselage seat, the driving shaft of the second driving module is connected to the second eccentric shaft, and is used to drive the second eccentric shaft to rotate, and the rear part of the riding fuselage is rotationally connected to the second eccentric shaft, and the rotating shafts of the two are staggered with the driving shaft of the second driving module.

10. The interactive riding amusement equipment according to claim 9, characterized in that: A button is provided on the operating handle. When the button is pressed, the signal processing unit controls the second driving component to drive the riding body to swing and enables the virtual object in the game interface to jump.