Scene education VR device
By introducing simulation auxiliary mechanisms of water storage tanks and atomization nozzles into scene education VR devices, the limitations of traditional VR devices in simulating special environments such as rainforests are solved, and a wider and more realistic simulation effect is achieved.
Patent Information
- Application Number
- CN202520986531.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2025-05-20
- Publication Date
- 2025-07-01
- Estimated Expiration
- 2035-05-20
AI Technical Summary
Traditional scene education VR devices are difficult to effectively simulate special environments such as rainforests, resulting in limitations in simulation simulation.
A simulation auxiliary mechanism including a water storage tank, an air pump main body, an electronic valve body and an atomization nozzle is designed. By controlling the opening and closing of the air pump and electronic valve body, the discharge of liquid or gas is realized, and the state of different environments is simulated.
It improves the breadth of simulation and the authenticity of the simulated environment, so that the experiencers can feel the changes in different environments more realistically.
Smart Images

Figure CN223051792U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to the technical field of scenario VR, and particularly relates to a scenario education VR device. Background Art
[0002] VR mainly includes aspects such as simulation environment, perception, natural skills, and sensing devices. The simulation environment is a real-time dynamic three-dimensional stereoscopic realistic image generated by a computer. Perception means that an ideal VR should have all the perceptions that a person has. In addition to the visual perception generated by computer graphics technology, there are also perceptions such as hearing, touch, force sense, and motion. The source of motion perception usually relies on a mechanical motion simulation system that cooperates with it to achieve;
[0003] Traditional scenario education VR devices have some disadvantages. In scenario education VR devices, in addition to the software technology in VR technology, the mechanical motion simulation system is an extremely important part. In addition to the normal motion trajectory, the mechanical motion simulation system also needs to simulate situations such as collisions, bumps, and external force impacts. This requires extremely high flexibility of the mechanical motion simulation system of the V scenario education VR device. However, in the environmental simulation of the scenario education VR device, it is difficult to simulate special environments, which makes it difficult to simulate rainforest weather, resulting in certain limitations in the simulation of the scenario education VR device. Summary of the Utility Model
[0004] The main purpose of the utility model is to provide a scenario education VR device, which can effectively solve the problems in the background art.
[0005] To achieve the above purpose, the technical solution adopted by the utility model is as follows:
[0006] A scenario education VR device includes a support member, VR glasses, and an electric seat. One end of the support member is provided with a simulation auxiliary mechanism. The simulation auxiliary mechanism includes a water storage tank fixedly connected to one end of the support member. One end of the water storage tank is fixedly connected with an air pump main body. The upper end of the air pump main body is provided with a connecting pipe. The upper end of the connecting pipe is fixedly connected with a shunt pipe. One end of the shunt pipe is provided with a main electronic valve body. The upper end of the water storage tank is provided with a secondary electronic valve body. The upper end of the secondary electronic valve body is provided with a docking pipe. One end of the docking pipe is fixedly connected with a bifurcated pipe. One end of the bifurcated pipe is fixedly connected with an ejection pipe. The lower end of the ejection pipe is fixedly connected with an atomizing nozzle.
[0007] Preferably, a stabilizing frame is fixedly connected to the outside of the ejection pipe. One end of the connecting pipe is fixedly connected to the other end of the water storage tank, and the connecting pipe is in communication with the water storage tank.
[0008] Preferably, the connecting pipe is located on the upper side of the water storage tank, the other side of the main electronic valve body is installed on the other side of the docking pipe, the connecting pipe is in communication with the shunt pipe, and the bifurcated pipe is in communication with the docking pipe.
[0009] Preferably, the spraying pipe is in communication with the bifurcated pipe, there are multiple groups of atomizing nozzles, multiple groups of the atomizing nozzles are all located below the spraying pipe, the spraying pipe is obliquely above the electric seat, and the lower end of the stabilizing frame is fixedly connected to the upper end of the support member.
[0010] Preferably, a limiting base is fixedly connected to the lower end of the support member, and the electric seat is installed on the upper end of the limiting base close to one side of the support member.
[0011] Preferably, the other end of the support member is fixedly connected with a support plate, the VR glasses are placed on the upper end of the support plate, and a display is installed on one end of the support member close to the upper side of the support plate.
[0012] Compared with the prior art, the utility model has the following beneficial effects:
[0013] By starting the air pump main body and simultaneously controlling the opening and closing of the auxiliary electronic valve body and the main electronic valve body, the air pump main body can blow the liquid or gas in the water storage tank into the spraying pipe, and the atomizing nozzles can spray atomized gas or gas to the experiencer, so as to achieve the purpose of facilitating the simulation of the experiencer in different environmental states, thereby facilitating the improvement of the universality of the simulation and the authenticity of the simulated environment. BRIEF DESCRIPTION OF THE DRAWINGS
[0014] Figure 1 is a schematic diagram of the overall structure of a scenario education VR device of the utility model Figure I ;
[0015] Figure 2 is a schematic diagram of the overall structure of a scenario education VR device of the utility model Figure II ;
[0016] Figure 3 is a schematic diagram of the structure of the simulation auxiliary mechanism of a scenario education VR device of the utility model;
[0017] Figure 4 is a schematic diagram of a partial structure of the simulation auxiliary mechanism of a scenario education VR device of the utility model.
[0018] In the figure: 1, support member; 2, limiting base; 3, VR glasses; 4, support plate; 5, electric seat; 6, display; 7, simulation auxiliary mechanism; 71, water storage tank; 72, air pump body; 73, connecting pipe; 74, shunt pipe; 75, main electronic valve body; 76, secondary electronic valve body; 77, docking pipe; 78, bifurcated pipe; 79, spraying pipe; 710, atomizing nozzle; 711, stabilizing frame. Detailed implementation mode
[0019] In order to make the technical means, creative features, achieved purposes and effects realized by the present utility model easy to understand, the present utility model will be further described below in conjunction with the specific implementation mode.
[0020] As Figures 1-4 shown, a scenario education VR device includes a support member 1, VR glasses 3, and an electric seat 5. One end of the support member 1 is provided with a simulation auxiliary mechanism 7. The simulation auxiliary mechanism 7 includes a water storage tank 71 fixedly connected to one end of the support member 1. One end of the water storage tank 71 is fixedly connected to an air pump body 72. The upper end of the air pump body 72 is provided with a connecting pipe 73. The upper end of the connecting pipe 73 is fixedly connected to a shunt pipe 74. One side of the shunt pipe 74 is provided with a main electronic valve body 75. The upper end of the water storage tank 71 is provided with a secondary electronic valve body 76. The upper end of the secondary electronic valve body 76 is provided with a docking pipe 77. One end of the docking pipe 77 is fixedly connected to a bifurcated pipe 78. One end of the bifurcated pipe 78 is fixedly connected to a spraying pipe 79. The lower end of the spraying pipe 79 is fixedly connected to an atomizing nozzle 710.
[0021] In this embodiment, a stabilizing frame 711 is fixedly connected to the outside of the spraying pipe 79. One end of the connecting pipe 73 is fixedly connected to the other end of the water storage tank 71. The connecting pipe 73 is in communication with the water storage tank 71. The connecting pipe 73 is located above the water storage tank 71. The other side of the main electronic valve body 75 is installed on the other side of the docking pipe 77. The connecting pipe 73 is in communication with the shunt pipe 74. The bifurcated pipe 78 is in communication with the docking pipe 77. The spraying pipe 79 is in communication with the bifurcated pipe 78. The number of atomizing nozzles 710 is multiple groups. Multiple groups of atomizing nozzles 710 are all located below the spraying pipe 79. The spraying pipe 79 is located obliquely above the electric seat 5. The lower end of the stabilizing frame 711 is fixedly connected to the upper end of the support member 1.
[0022] Specifically, the air pump body 72 is started, and the air pump body 72 is controlled according to the environment simulated by the VR glasses 3. If the simulation is in a humid rain forest environment, the main electronic valve body 75 is closed, and the auxiliary electronic valve body 76 is opened, so that the air pump body 72 blows air into the water tank 71 through the connecting pipe 73, and the pressure in the water tank 71 is changed, so that the pressure blows the liquid in the water tank 71 into the docking pipe 77 through the auxiliary electronic valve body 76, and the liquid flows into the bifurcated pipe 78, and the liquid flows into the spray pipe 79 along the bifurcated pipe 78, and the atomizing nozzle 710 sprays the liquid into atomization, so that the experiencer feels that the air is humid. On the contrary, the auxiliary electronic valve body 76 is closed, and the main electronic valve body 75 is opened. At this time, the air pump body 72 will blow air into the water tank 71 through the connecting pipe 73. Air is blown into the shunt pipe 74 through the connecting pipe 73, so that the gas flows into the docking pipe 77 through the main electronic valve body 75, and the gas flows into the spray pipe 79 along the forked pipe 78, so that the atomizing nozzle 710 sprays the gas to the experiencer, so that the experiencer can feel that in different environments, by starting the air pump body 72 and controlling the opening and closing of the auxiliary electronic valve body 76 and the main electronic valve body 75, the air pump body 72 can blow the liquid in the water tank 71 or the gas into the spray pipe 79, and the atomizing nozzle 710 can spray atomized gas or gas to the experiencer, so as to achieve the purpose of simulating the experiencer in different environments, thereby facilitating the improvement of the extensiveness of the simulation and the authenticity of the simulated environment.
[0023] In this embodiment, the lower end of the support member 1 is fixedly connected to the limited base 2, the electric seat 5 is installed on the upper end of the limited base 2 close to the side of the support member 1, the other end of the support member 1 is fixedly connected to the support plate 4, the VR glasses 3 are placed on the upper end of the support plate 4, and a display 6 is installed on one end of the support member 1 close to the upper side of the support plate 4.
[0024] Specifically, when the experiencer receives VR scene simulation experience education, he first sits on the electric seat 5 and then wears the VR glasses 3. The VR glasses 3 perform a three-dimensional virtual simulation of the experiencer. At the same time, the electric seat 5 swings following the environment simulated by the VR glasses 3, and the display 6 synchronizes the picture simulated by the VR glasses 3.
[0025] Working principle:
[0026] During use, when receiving VR scene simulation experience education, the experiencer first sits on the electric seat 5, and then wears the VR glasses 3, and the VR glasses 3 perform a three-dimensional virtual simulation of the experiencer, and at the same time, the electric seat 5 swings following the environment simulated by the VR glasses 3, and the display 6 synchronizes the picture simulated by the VR glasses 3. At this time, the air pump body 72 is started, and the air pump body 72 is controlled following the environment simulated by the VR glasses 3. If the simulation is in a humid environment of a rainforest, the main electronic valve body 75 is closed, and the auxiliary electronic valve body 76 is opened, so that the air pump body 72 blows air into the water tank 71 through the connecting pipe 73, and the pressure in the water tank 71 changes, so that the pressure blows the liquid in the water tank 71 into the docking pipe 77 through the auxiliary electronic valve body 76, and the liquid flows into the bifurcated pipe 78, and the liquid then flows along the bifurcated pipe 78 to the spray pipe 79, and the atomizing nozzle 710 sprays the liquid in an atomized manner. The air pump body 72 is turned on and off to open the main electronic valve body 75, and the air pump body 72 is turned on and off to open the main electronic valve body 75. ...6, and the air pump body 72 is turned on and off to open the main electronic valve body 75. The air pump body 72 is turned on and off to open the main electronic valve body 76, and the air pump body 72 is turned on and off to open the main electronic valve body 75. The air pump body 72 is turned on and off to open the main electronic valve body 76, and the air pump body 72 is turned on and off to open the main electronic valve body 75, and the air pump body 72 is turned on and off to open the main electronic valve body 76, and the air pump body 72 is turned on and off to open the main electronic valve body 75, and the air pump body 72 is turned on and off to open the main electronic valve body 76, and the air pump body 72 is turned on and off to open the main electronic valve body 75, and the air pump body 72 is turned on and off to open the main electronic valve body 76, and the air pump body 72 is turned on and off to open the main electronic valve body 76, and the air pump body 72 is turned on and off to open the main electronic valve body 76, and the air pump body 72 is turned on and off to
[0027] The above shows and describes the basic principle and main features of the utility model and the advantages of the utility model. Those skilled in the art should understand that the utility model is not limited by the above embodiments. The above embodiments and descriptions are only for explaining the principle of the utility model. Without departing from the spirit and scope of the utility model, the utility model may have various changes and improvements, which fall within the scope of the utility model to be protected. The scope of protection claimed by the utility model is defined by the attached claims and their equivalents.
Claims
1. A scenario education VR device, comprising a support (1), VR glasses (3), and an electric seat (5), characterized in that: A simulation auxiliary mechanism (7) is provided at one end of the support member (1), and the simulation auxiliary mechanism (7) comprises a water storage tank (71) fixedly connected to one end of the support member (1); one end of the water storage tank (71) is fixedly connected to an air pump body (72); a connecting pipe (73) is installed at the upper end of the air pump body (72); a shunt pipe (74) is fixedly connected to the upper end of the connecting pipe (73); a main electronic valve body (75) is installed at one end of the shunt pipe (74); an auxiliary electronic valve body (76) is installed at the upper end of the water storage tank (71); a butt-joint pipe (77) is installed at the upper end of the auxiliary electronic valve body (76); one end of the butt-joint pipe (77) is fixedly connected to a bifurcated pipe (78); one end of the bifurcated pipe (78) is fixedly connected to a spray pipe (79); and a lower end of the spray pipe (79) is fixedly connected to an atomizing nozzle (710).
2. A scenario education VR device according to claim 1, characterized in that: The outer side of the spray pipe (79) is fixedly connected to a stabilizing frame (711), one end of the connecting pipe (73) is fixedly connected to the other end of the water storage tank (71), and the connecting pipe (73) and the water storage tank (71) are interconnected.
3. A scenario education VR device according to claim 2, characterized in that: The connecting pipe (73) is located on the upper side of the water storage tank (71); the other side of the main electronic valve body (75) is installed on the other side of the butt-joint pipe (77); the connecting pipe (73) and the diverter pipe (74) are interconnected; and the bifurcated pipe (78) and the butt-joint pipe (77) are interconnected.
4. A scenario education VR device according to claim 2, characterized in that: The spray pipe (79) and the bifurcated pipe (78) are interconnected, the atomizing nozzles (710) are provided in a plurality of groups, and the plurality of groups of atomizing nozzles (710) are all located below the spray pipe (79), the spray pipe (79) is located obliquely above the electric seat (5), and the lower end of the stabilizing frame (711) is fixedly connected to the upper end of the support member (1).
5. A scenario education VR device according to claim 1, characterized in that: The lower end of the support member (1) is fixedly connected to a limiting base (2), and the electric seat (5) is mounted on the upper end of the limiting base (2) at a side close to the support member (1).
6. A scenario education VR device according to claim 5, characterized in that: The other end of the support member (1) is fixedly connected to a support plate (4), the VR glasses (3) are placed on the upper end of the support plate (4), and a display (6) is installed on one end of the support member (1) close to the upper side of the support plate (4).