Grip strength type controller of VR game

By designing a VR game grip strength controller with a pressure sensor and control circuit board inside the grip strength ring, the problem of high operation difficulty for the elderly has been solved. It realizes simple and easy-to-use grip strength control, enhances the grip strength training and cognitive function of the elderly, and improves the operation diversity and safety.

CN223668616UActive Publication Date: 2025-12-16THE UNIV OF NOTTINGHAM NINGBO CHINA
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Patent Information

Application Number
CN202422579798.1
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-10-24
Publication Date
2025-12-16
Estimated Expiration
2034-10-24

AI Technical Summary

Technical Problem

Existing VR game control methods are difficult and inconvenient for the elderly, and sensor placement is troublesome. However, grip strength training is beneficial for the elderly, and existing VR games lack simple and easy-to-use grip strength controllers.

Method used

Design a grip ring made of elastic material, with an internal pressure sensor and control circuit board. The game is controlled by the grip force. It is connected to VR devices by a wireless communication module, equipped with a gyroscope module and button operation, and external wrist strap for fixation, simplifying operation.

Benefits of technology

It enables easy-to-learn and simple control of VR games through grip strength operation, enhances the grip strength training effect of the elderly, improves the diversity and safety of operation, reduces the risk of falls, and promotes blood circulation and cognitive function.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model provides a grip type controller for a VR (virtual reality) game, which relates to the technical field of VR games and comprises a grip ring made of elastic materials and used for being held by a user. A containing cavity is formed in the grip ring, a pressure sensor used for sensing grip strength of a user is arranged on the side wall, close to the outer circle of the grip ring, in the containing cavity, a control circuit board is further arranged in the containing cavity, and the control circuit board comprises a control module, a wireless communication module and a power module which are integrated. The pressure sensor, the wireless communication module and the power supply module are all electrically connected with the control module, and the wireless communication module is also used for communication connection with an external VR device; according to the utility model, the old people can control the VR game in a grip exercise mode.
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Description

TECHNICAL FIELD

[0001] The utility model relates to VR game technical field, specifically, relate to a VR game's grip type controller. BACKGROUND

[0002] Virtual reality game, namely VR game, is Chinese for virtual reality game, and generally through wearing VR headgear or glasses and the like VR equipment, can let the player enter an immersive interactive virtual scene scene and carry out the game.

[0003] The immersive experience of VR game is obviously incomparable with traditional computer terminal, host terminal and mobile terminal game, so VR game also gradually becomes the special recuperation mode of some medical institutions, and a part of them serves for the old people to keep the body healthy, because through some specially customized VR games, not only can the old people's brain be exercised in the game fun to prevent senile dementia, but also can the old people carry out a certain amount of physical activity, keep the exercise amount and blood circulation.

[0004] The specific game control mode of VR game is usually to install a series of sensors on the body, such as installing sensors on arms or legs, and being equipped with VR running machine and the like auxiliary equipment, so that the running of the player can correspond to the running of the character in the game, and the swinging of the arm can also correspond to the swinging of the character in the game. Of course, there are also traditional control modes, such as through handle, keyboard and the like traditional input equipment. The above-mentioned sensor control mode is very troublesome for the old people, because the old people are inconvenient in movement, and it is not very realistic to arrange sensors on the whole body every time. On the other hand, if traditional input equipment such as handle and keyboard is used, these devices have high operation difficulty and learning threshold, and most of the old people who have not contacted these devices are difficult to acquire.

[0005] In another aspect, studies have found that grip exercises are highly beneficial for older adults, such as reducing hand arthritis, tendonitis, slowing down muscle atrophy and osteoporosis, improving hand flexibility and stability. And through grip exercises, the body's core muscle group can be strengthened, even the lower limb muscles, improving the body's balance and stability, reducing the risk of falling and injury. Grip exercises also help promote blood circulation, speed up the delivery of nutrients and oxygen in the blood, help remove waste and toxins in the blood, and reduce the burden on the heart. Through continuous grip exercises, the heart muscle is effectively exercised, and the heart muscle fibers become thicker and stronger. This increase in heart muscle strength helps improve the heart's pumping function, allowing the heart to more effectively deliver blood to various parts of the body, and can lower blood pressure and blood lipid levels, thereby preventing the occurrence of cardiovascular diseases such as heart disease and stroke. In addition, whether or not there is chronic kidney disease, muscle strength is crucial to maintaining normal kidney function, and grip exercises help maintain stable kidney function. Studies have also found that the grip strength of older adults is positively correlated with cognitive function performance, and as grip strength increases, cognitive function scores increase, i.e., the risk of cognitive impairment decreases.

[0006] In summary, grip exercises have a series of benefits, making it possible to combine grip strength with VR game control. Content of the utility model

[0007] The technical problem to be solved by the utility model is to provide a grip type controller for VR games, which allows older people to control VR games through grip exercises, and is simple to operate and easy to use.

[0008] The utility model provides a grip type controller for VR games, which comprises a grip ring made of elastic material for users to pinch, a containing cavity is formed in the grip ring, a pressure sensor for sensing the grip strength of the user is arranged on the side wall of the containing cavity close to the outer ring of the grip ring, a control circuit board is further arranged in the containing cavity, the control circuit board comprises an integrated control module, a wireless communication module and a power module, the pressure sensor, the wireless communication module and the power module are electrically connected with the control module, and the wireless communication module is used for external VR device communication connection.

[0009] Compared with the prior art, the application has the following advantages: when the user pinches the grip ring with his hand, the pressure sensor can feel the squeezing force, so that the grip ring starts to work, that is, the pressure sensor is also used as a switch. At the same time, during use, the size of the grip force applied to the grip ring is used to operate the game. This can be achieved by game developers specially designing games related to grip operation. The power module supplies power to each electronic component. The wireless communication module is connected with the external VR device to control the game. The game is operated by pinching the grip ring, which is very simple and easy to use.

[0010] In a possible implementation, the grip ring is in an elliptical structure.

[0011] Compared with the prior art, the above technical solution can make the grip ring more conducive to being pinched on both sides of the minor axis.

[0012] In a possible implementation, the middle part of the minor axis of the grip ring is inwardly convex, and the accommodating cavities, the pressure sensors and the control circuit boards are two, two accommodating cavities are respectively arranged at the two convex parts, and two pressure sensors and control circuit boards are respectively arranged in the two accommodating cavities.

[0013] Compared with the prior art, the above technical solution can increase the volume of the accommodating cavities without increasing the volume of the grip ring, so that the pressure sensors and the control circuit boards can be arranged to be two and respectively located on both sides of the width direction of the grip ring for sensing the grip of the user, so that the grip sensing is more accurate; on the other hand, the two sides of the major axis of the grip ring can be thin and fine, and the elasticity can be increased.

[0014] In a possible implementation, the outer walls of the grip ring at the two accommodating cavities are made of hard material.

[0015] Compared with the prior art, the outer wall adopting the above technical solution can cope with long-time pinching and extrusion, and increase the service life.

[0016] In a possible implementation, the two outer walls are respectively provided with anti-skid structures.

[0017] Compared with the prior art, the above technical solution can not easily let the user drop the hand, and increase the friction.

[0018] In a possible implementation, the control circuit board further integrates a gyroscope module, and the gyroscope module is electrically connected with the control module.

[0019] Compared with the prior art, the above technical solution can make the grip ring also operate the game when the arm is swung, and relative to the grip operation itself, there is another operation mode, the operation is more diversified, and the operation difficulty is basically not increased.

[0020] In a possible implementation, the grip ring is further provided with a charging interface, the charging interface is electrically connected with the power module, and the grip ring is further provided with an indicator light group for indicating the use state, and the indicator light group is electrically connected with the control module.

[0021] Compared with the prior art, the charging interface adopting the above technical solution can effectively charge, and the indicator light group can feedback the use state to the user, so that the user can use conveniently.

[0022] In a possible implementation, the grip ring is further provided with a button for assisting control, and the button is electrically connected with the control module.

[0023] Compared with the prior art, the above technical scheme can be used for button operation games, and the operation is more diversified and not difficult, in addition to the grip operation and the swing operation.

[0024] In a possible implementation, one end of the grip ring in the length direction is fixed with a wrist rope for being sleeved on the wrist of a user.

[0025] Compared with the prior art, the above technical scheme can be sleeved on the wrist of a user and is not easy to slide off during use.

[0026] In a possible implementation, the grip ring is made of silica gel.

[0027] Compared with the prior art, the above technical scheme can effectively deform when being pinched and extruded and restore to the original state when no force is applied. BRIEF DESCRIPTION OF DRAWINGS

[0028] Figure 1 is a three-dimensional schematic view of the utility model;

[0029] Figure 2 is a schematic view of another side button of the utility model;

[0030] MARKS:

[0031] 1-grip ring, 2-pressure sensor, 3-wrist rope, 11-housing cavity, 12-charging interface, 13-indicator light group, 14-button, 111-control circuit board, 1111-control module, 1112-wireless communication module, 1113-gyroscope module, 1114-power module. DETAILED DESCRIPTION

[0032] First, those skilled in the art should understand that these embodiments are only used to explain the technical principles of the embodiments of the application, and are not intended to limit the protection scope of the embodiments of the application. Those skilled in the art can adjust them as needed to adapt to specific application occasions.

[0033] In the description of the embodiments of the application, it should be noted that, unless otherwise explicitly specified and limited, the terms "connected", "connected" should be understood broadly, for example, it can be fixedly connected, or it can be detachably connected, or integrally connected, it can be mechanically connected, or it can be electrically connected, it can be directly connected, or indirectly connected through an intermediate medium. For those skilled in the art, the specific meaning of the above terms in the embodiments of the application can be understood according to specific circumstances.

[0034] In the embodiments of the present application, unless otherwise clearly specified and limited, the first feature is "on" or "under" the second feature, which can be that the first and second features are in direct contact, or the first and second features are in indirect contact through an intermediate medium. Moreover, the first feature can be "above", "over" and "on" the second feature, which can be that the first feature is directly above or obliquely above the second feature, or only indicates that the horizontal height of the first feature is higher than that of the second feature. The first feature can be "below", "under" and "underneath" the second feature, which can be that the first feature is directly below or obliquely below the second feature, or only indicates that the horizontal height of the first feature is less than that of the second feature.

[0035] The present application will be further described in detail below with reference to the accompanying drawings and specific embodiments.

[0036] Referring to Figure 1 The embodiments of the present application disclose a VR game grip type controller, which comprises a grip ring 1 made of elastic material for a user to pinch, and a containing cavity 11 is formed in the grip ring 1, a pressure sensor 2 for sensing the user's grip is arranged on the side wall of the containing cavity 11 close to the outer circle of the grip ring 1, and a control circuit board 111 is further arranged in the containing cavity 11, the control circuit board 111 comprises an integrated control module 1111, a wireless communication module 1112 and a power module 1114, the pressure sensor 2, the wireless communication module 1112 and the power module 1114 are electrically connected with the control module 1111, and the wireless communication module 1112 is used for external VR device communication connection.

[0037] Specifically, the grip ring 1 is made of TPR material, and the wireless communication module 1112 can be a WIFI module, when the user pinches the grip ring 1, the pressure sensor 2 can sense the squeezing force, so that the grip ring 1 starts to work, that is, the pressure sensor 2 is also used as a switch, and at the same time, the size of the grip force applied to the grip ring 1 is used to operate the game, which can be realized by specially designing a game related to grip operation by a game developer, which is not the focus of the present application, so it is not described in detail, the power module 1114 supplies power to each electronic component, and the wireless communication module 1112 is connected with the external VR device to realize the control of the game. It needs to be explained that the external VR device also needs a wireless communication module, such as a WIFI module, which can communicate with the wireless communication module 1112, which exists in most VR devices on the market, and is not the focus of the present application, so it is not described in detail. The pinch mode of the grip ring 1 is very simple and easy for the elderly to use.

[0038] In some embodiments, the grip ring 1 is in an elliptical structure. The grip ring 1 is more conducive to pinching on both sides of the short axis.

[0039] In some embodiments, the middle part of the two sides of the short axis of the grip ring 1 is inwardly convex, the accommodation cavities 11, the pressure sensors 2 and the control circuit boards 111 are all two, the two accommodation cavities 11 are respectively arranged at the two convex parts, and the two pressure sensors 2 and the control circuit boards 111 are respectively arranged in the two accommodation cavities 11. In this way, without increasing the volume of the grip ring 1, the volume of the accommodation cavities 11 is increased, so that the pressure sensors 2 and the control circuit boards 111 can be arranged to be two and respectively located on the two sides of the short axis of the grip ring 1 for sensing the grip of the user, so that the grip sensing is more accurate, and the two sides of the long axis of the grip ring 1 can be made thinner and finer, and the elasticity is better.

[0040] In some embodiments, the outer wall of the grip ring 1 at the two accommodation cavities 11 is made of hard material. The outer wall can be plastic, which is light in weight and has sufficient strength for use. The outer wall can be manufactured by secondary injection molding, and can withstand long-time squeezing force during gripping, thereby increasing the service life.

[0041] In some embodiments, the two outer walls are provided with anti-slip structures. The anti-slip structure can be anti-slip particles or anti-slip lines, which is used to increase the friction force of the user's hand, prevent the hand from slipping due to sweat, and prevent the user from dropping the grip ring 1.

[0042] In some embodiments, the control circuit board 111 further integrates a gyroscope module 1113, and the gyroscope module 1113 is electrically connected with the control module 1111.

[0043] In this embodiment, the gyroscope module 1113 can sense three-dimensional direction movement, so that the grip ring 1 can also operate the game when the arm is swung, and the operation mode is more diversified, and the operation difficulty is not increased.

[0044] In some embodiments, the grip ring 1 is further provided with a charging interface 12, the charging interface 12 is electrically connected with the power module 1114, and the grip ring 1 is further provided with an indicator light group 13 for indicating the use state, and the indicator light group 13 is electrically connected with the control module 1111. The charging interface 12 can be effectively charged, the charging interface 12 can flexibly select a general interface on the market, such as a Type-C interface, the indicator light group 13 can feed back the use state to the user, such as a boot state, a charging state, a full charge state, an insufficient power state and the like, and a person skilled in the art can flexibly adjust the indicator light group 13 to facilitate the user to use.

[0045] As shown in FIG. 1, the grip ring 1 is provided with a charging interface 12, and the charging interface 12 is electrically connected with the power module 1114. Figure 2As shown, in some embodiments, the grip ring 1 is further provided with a button 14 for auxiliary control, and the button 14 is electrically connected with the control module 1111. In this way, the game can be operated through the button 14, and the operation is more diversified, and the button 14 is easier to operate and easier to learn.

[0046] In some embodiments, one end of the grip ring 1 in the length direction is fixed with a wrist rope 3 for sleeving on the wrist of the user. The wrist rope 3 can be sleeved on the wrist of the user, and is not easy to be thrown or slipped off due to excessive action during use.

[0047] In some embodiments, the grip ring 1 is made of silica gel. The silica gel can be a solid silica gel commonly used in the market, which can effectively deform when pinched and extruded, and restore to the original state when no force is applied.

[0048] In the description of the embodiments of the present application, it should be noted that in the description of the present application, the terms indicating the direction or position relationship are based on the direction or position relationship shown in the drawings, which is only for the convenience of description, and does not indicate or imply that the device or member must have a specific orientation, be constructed and operated in a specific orientation, and therefore cannot be understood as a limitation on the present application.

[0049] In the description of the present application, the description of the terms "one embodiment", "some embodiments", "in this embodiment", "specific examples" or "some examples" means that the specific features, mechanisms, materials or characteristics described in conjunction with the embodiment or example are included in at least one embodiment or example of the present application. In the present specification, the illustrative description of the above terms does not necessarily refer to the same embodiment or example. Moreover, the specific features, mechanisms, materials or characteristics described can be combined in any appropriate manner in any one or more embodiments or examples. Furthermore, the skilled in the art can combine and combine the different embodiments or examples described in the specification and the features of the different embodiments or examples without contradiction.

[0050] The above is only a specific embodiment of the present application, but the protection scope of the present application is not limited thereto, and any skilled in the art can easily think of changes or replacements within the technical scope disclosed in the present application. Therefore, the protection scope of the present application should be subject to the protection scope of the claims.

Claims

1. A grip-type controller for VR games, characterized by, The utility model provides a kind of grip ring (1), the grip ring (1) is made of elastic material, for user to pinch;The grip ring (1) is internally provided with accommodating cavity (11), the pressure sensor (2) for inducting user's grip is arranged on the side wall of accommodating cavity (11) close to the outer circle of grip ring (1), control circuit board (111) is also provided in accommodating cavity (11), and control circuit board (111) includes integrated control module (1111), wireless communication module (1112) and power module (1114), the pressure sensor (2), wireless communication module (1112) and power module (1114) are all electrically connected with control module (1111), and wireless communication module (1112) is used for external VR equipment communication connection.

2. The grip-type controller for VR games of claim 1, wherein, The grip ring (1) is in oval structure.

3. The grip-type controller for a VR game of claim 2, wherein, The two sides of the short axis of the grip ring (1) are inwardly convex, and the accommodating cavities (11), pressure sensors (2) and control circuit boards (111) are two, two accommodating cavities (11) are respectively arranged in two convex portions, and two pressure sensors (2) and control circuit boards (111) are respectively arranged in two accommodating cavities (11).

4. The grip-type controller for a VR game of claim 3, wherein, The outer walls of the grip ring (1) at two accommodating cavities (11) are made of hard material.

5. The grip-type controller for a VR game of claim 4, wherein, Anti-slip structures are arranged on the two outer walls.

6. The grip-type controller of a VR game according to claim 1, 2, 3, 4 or 5, characterized in that, The control circuit board (111) is also integrated with a gyroscope module (1113), and the gyroscope module (1113) is electrically connected with the control module (1111).

7. The grip-type controller of a VR game according to claim 1, 2, 3, 4 or 5, characterized in that, The grip ring (1) is also provided with a charging interface (12), and the charging interface (12) is electrically connected with the power module (1114); The grip ring (1) is also provided with an indicator light group (13) for indicating the use state, and the indicator light group (13) is electrically connected with the control module (1111).

8. The grip-type controller of a VR game according to claim 1, 2, 3, 4 or 5, characterized in that, The grip ring (1) is also provided with a button (14) for auxiliary control, and the button (14) is electrically connected with the control module (1111).

9. The grip-type controller of a VR game according to claim 2, 3, 4 or 5, characterized in that, One end of the grip ring (1) in the length direction is fixed with a wrist rope (3) for sleeving on the wrist of a user.

10. The grip-type controller of a VR game according to claim 1, 2, 3, 4 or 5, characterized in that, The grip ring (1) is made of silica gel.