Gamepad easy to operate
By designing a large tap button, indicator light strip, and label area on the game controller, as well as a tilting joystick and anti-slip parts, the problem of operational instability caused by hand tremors in Parkinson's patients has been solved, improving operational accuracy and comfort.
Patent Information
- Application Number
- CN202520415450.0
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2025-03-11
- Publication Date
- 2026-02-13
- Estimated Expiration
- 2035-03-11
AI Technical Summary
Existing game controller designs lack adaptability to symptoms such as hand tremors in Parkinson's patients, resulting in unstable operation and a poor gaming experience.
A large tap button was designed as an independent function key, equipped with an indicator light strip and a label area. Combined with a tilted joystick and anti-slip components, it ensures the accuracy and comfort of operation.
It improves the operational accuracy and gaming experience for Parkinson's patients, reduces accidental touches and control difficulties caused by hand tremors, and enhances the stability and user-friendliness of the device.
Smart Images

Figure CN223901195U_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The present application relates to the technical field of game devices, and particularly relates to an easy-to-operate game handle. BACKGROUND
[0002] With the continuous development of intelligent hardware and game technology, game handles have become important input devices widely used in home entertainment and mobile games. Most of the existing game handles are designed to meet the needs of ordinary users, providing traditional key input, joystick control and vibration feedback functions. These handles are generally suitable for different types of games, including action, shooting, racing, etc., and have good performance in response speed and operation accuracy.
[0003] However, the existing game handle design is mainly aimed at ordinary users, and lacks adaptive design for specific groups, especially Parkinson's patients. Parkinson's disease is a neurodegenerative disease characterized by motor dysfunction (such as hand tremor, muscle stiffness, and motor retardation). In recent years, game interaction has been gradually applied to the rehabilitation training of Parkinson's patients, and through interesting activities, the hand coordination and motor ability of patients are improved. Parkinson's patients often have symptoms such as hand tremor and motor incoordination, which poses a challenge to the operation accuracy and fluency required by using traditional game handles.
[0004] In the prior art, although some handle designs take into account user comfort, such as anti-slip design, ergonomic grips, etc., these designs usually do not take into account the impact of tremor on operation, and too many keys have high requirements for the eye-hand coordination ability of the operator. If the existing game handle is used, the instability caused by tremor during control cannot be effectively solved, which leads to the problem of control difficulty and poor game experience for patients during use. Practical new type content
[0005] In order to improve the problem that the existing game handle is not suitable for users with hand tremor to operate, the present application provides an easy-to-operate game handle.
[0006] The easy-to-operate game handle provided by the present application adopts the following technical scheme:
[0007] An easy-to-operate game handle, comprising a shell and a joystick arranged on the shell, a tap key is further arranged on the shell, the tap key and the joystick are arranged side by side on the upper end face of the two opposite sides of the shell, and the projection area of the tap key on the shell is greater than the projection area of the joystick on the shell.
[0008] Further, a prompt light bar adjacent to the outer peripheral wall of the tap key is arranged on the shell.
[0009] Further, the upper surface of the tap key is provided with an identification area.
[0010] Further, the shell comprises an upper shell and a lower shell which are detachably connected.
[0011] Further, the lower end surface of the lower shell is provided with a plurality of anti-skid members.
[0012] Further, the upper end surface of the upper shell is provided with a plurality of heat dissipation holes.
[0013] Further, the upper end surface of the upper shell is provided with a plurality of function keys, and the upper surfaces of two adjacent function keys are respectively provided with a convex part and a concave part.
[0014] Further, the side edge of the upper shell is provided with a charging port and an on-off key, and the upper end surface of the upper shell is provided with a signal light and a power display light.
[0015] Further, the upper part of the joystick is provided with a first operation key and a second operation key on two opposite sides, and the connecting line of the first operation key and the second operation key intersects with the connecting line of the joystick and the tap key.
[0016] Further, the lower part of the joystick is provided with a holding area, and the joystick is provided with a skin-friendly adhesive layer in the holding area.
[0017] In summary, the present application has at least one of the following beneficial technical effects:
[0018] 1. By taking the tap key as an independent function key, it is convenient for users to perform specific operations such as quick start, pause or execute special commands, and since the overall area of the tap key is large, even if the user's hands are prone to tremors, it will not affect the user's accurate control, and it is more friendly to special groups;
[0019] 2. By arranging the prompt light bar and the identification area on the side and the upper surface of the tap key respectively, the user can further visually locate and intuitively identify the tap key, improving the operation simplicity;
[0020] 3. By arranging a plurality of function keys on the upper end surface of the upper shell, and arranging a convex part and a concave part on the upper surfaces of two adjacent function keys, such as a menu key and a return key, the concave and convex states of the upper surfaces of the two keys are different, which is easier to identify, and the gap between the two keys also avoids the mis-touch of tremor patients, ensuring the operation accuracy and comfort. BRIEF DESCRIPTION OF DRAWINGS
[0021] In order to more clearly illustrate the technical solutions in the present application or the prior art, the drawings needed to be used in the embodiments or prior art description will be briefly introduced. Obviously, the drawings in the following description are some embodiments of the present application, and for those skilled in the art, other drawings can be obtained without creative labor on the basis of these drawings.
[0022] Figure 1 is a schematic diagram of the overall structure of the embodiment of the present application;
[0023] Figure 2 is a schematic diagram of the overall structure of the embodiment of the present application from another perspective;
[0024] Figure 3 is a bottom view of the overall structure of the embodiment of the present application;
[0025] Figure 4 is a side view of the overall structure of the embodiment of the present application.
[0026] Reference signs:
[0027] 11, upper shell; 12, lower shell;
[0028] 2, joystick; 21, first control button; 22, second control button; 23, holding area;
[0029] 3, tap key; 31, prompt light bar; 32, identification area;
[0030] 4, anti-skid member;
[0031] 51, heat dissipation hole; 52, function button;
[0032] 61, charging port; 62, key; 63, signal light; 64, power display light. DETAILED DESCRIPTION
[0033] In order to make the purpose, technical solutions and advantages of the present application more clear, the technical solutions in the present application will be clearly and completely described below in combination with the drawings in the present application. Obviously, the described embodiments are some embodiments of the present application, rather than all the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative labor fall within the scope of protection of the present application.
[0034] Reference Figure 1 and Figure 2The application discloses a game handle easy to operate, which comprises a shell and a joystick 2 arranged on the shell, the shell is long board-shaped, and the circumferential edges of the shell are smoothly connected, specifically, the shell comprises an upper shell 11 and a lower shell 12 which are detachably connected, and a circuit board arranged between the upper shell 11 and the lower shell 12, the upper shell 11 and the lower shell 12 are combined and assembled by various ways such as buckles and bolts. A tap key 3 is further arranged on the shell, the tap key 3 and the joystick 2 are arranged on the upper end surfaces of two opposite sides of the shell in parallel, the vertical projection area of the tap key 3 on the shell is greater than the vertical projection area of the joystick 2 on the shell, specifically, the joystick 2 and the tap key 3 are both installed on the upper shell 11 and are spaced apart along the length direction of the shell.
[0035] Therefore, the tap key 3 is taken as an independent function key, so that a user can easily perform specific operations, such as rapid starting, pausing or executing special commands, and even if the user's hand is easy to shake, the accurate control of the user is not affected, and the game handle is more friendly to special groups.
[0036] Further, referring to Figure 1 and Figure 2 a prompt light strip 31 adjacent to the peripheral wall of the tap key 3 is arranged on the shell, and a mark area 32 is arranged on the upper surface of the tap key 3, and the mark area 32 can be provided with graphics, patterns, colors and the like to prompt the function of the tap key 3, for example, a prompt pattern in the shape of a gesture. The prompt light strip 31 can be in a full-encircling, half-encircling or partial-encircling shape around the tap key 3, so as to visually position the tap key 3, and the user can quickly position the tap key 3 through the light of the prompt light strip 31, especially when not using tactile assistance, so as to provide intuitive visual feedback. Moreover, the arrangement of the mark area 32 on the tap key 3 can further help the user to intuitively identify and easily operate.
[0037] As some functional settings, referring to Figure 3 a plurality of anti-skid members 4 are arranged on the lower end surface of the lower shell 12, and the anti-skid members 4 can be rubber pads, and at least two anti-skid members 4 are arranged on the lower end surfaces at two ends in the length direction of the lower shell 12, so as to increase the friction of the bottom of the lower shell 12, and the game handle can be effectively prevented from sliding during use, and the stability is enhanced. Especially for patients with tremor, the anti-skid members 4 can ensure that the device is fixed on the desktop, and the instability of the device caused by operation or tremor is avoided.
[0038] In other embodiments, the anti-skid members 4 can also be suction cups, so that the lower shell 12 is stably fixed on the operation surface, and the lower shell 12 is prevented from being separated from the operation surface when the user operates the joystick 2 with great force, so as to affect the operation accuracy.
[0039] Referring to Figure 1 and Figure 2A plurality of heat dissipation holes 51 are formed on the upper end surface of the upper shell 11, which can be used for heat dissipation of the internal electronic components of the gamepad and also as sound holes for sound transmission, such as mode switching, low power reminder and other prompt sounds. The upper end surface of the upper shell 11 is provided with a plurality of function keys 52 arranged at intervals, and the upper surfaces of adjacent two function keys 52 are respectively provided with a convex part and a concave part. For example, when the function keys 52 are menu keys and back keys, the concave and convex states of the upper surfaces of the two are different, which can be more easily identified, and the gap between them can also avoid mistaken touch by tremor patients, ensuring operation accuracy and comfort.
[0040] and Figure 2 , Figure 3 and Figure 4 The side edge of the upper shell 11 is provided with a charging port 61 and an on-off key 62, and the upper end surface of the upper shell 11 is provided with a signal light 63 and a power display light 64. In specific arrangement, the charging port 61 and the on-off key 62 can be arranged on opposite sides of the upper shell 11, or on the same side or adjacent side, which is more convenient for users to operate. The arrangement of the signal light 63 can instantly feedback the working state of the gamepad, so that the user can quickly confirm whether the gamepad is in working state or connection state through the signal light 63, avoiding misunderstanding in operation. The power display light 64 can reflect the battery power of the gamepad in real time, ensuring that the user can know the current power status during use, so that the user can clearly know whether to charge through the power display light 64, thereby avoiding the influence of game or rehabilitation training experience due to insufficient power, which reduces the possibility of interrupting operation due to sudden power depletion.
[0041] Further, referring to Figure 1 and Figure 4 , the upper part of the joystick 2 is provided with a first manipulation key 21 and a second manipulation key 22 on two opposite sides, and the connection lines of the first manipulation key 21 and the second manipulation key 22 intersect with the connection lines of the joystick 2 and the tap key 3. The first manipulation key 21 and the second manipulation key 22 can be one or more, which can be arranged according to actual needs; and the lower part of the joystick 2 is provided with a holding area 23, and the joystick 2 is provided with a skin-friendly adhesive layer in the holding area 23.
[0042] Moreover, the joystick 2 is integrally inclined forward on the upper shell 11, and the inclination angle is 10°-20°, and in the embodiment, it is set to 15°. In this way, when the gamepad is placed on the desktop, it can better fit the posture of holding the joystick 2 in a relaxed state of the hand, and the use comfort can be improved. Among them, the above-mentioned forward refers to the right-handed user as an example, when the gamepad is placed on the front side of the user's body, the user holds the joystick 2 with the right hand, and operates the tap key 3 with the left hand. In the static state, the joystick 2 is inclined to the direction away from the user at the inclination angle.
[0043] The implementation principle of the easy-to-operate game handle according to the embodiment of the application is as follows:
[0044] The tap key 3 is used as a separate function key, which is convenient for the user to perform specific operations, such as quick start, pause or execute special commands, and because the overall area of the tap key 3 is large, even if the user's hands are prone to tremors, it does not affect the user's accurate control, and is more friendly to special groups. Moreover, the prompt light bar 31 and the identification area 32 are arranged on the side and the upper surface of the tap key 3, respectively, which can further facilitate the user to visually position and intuitively identify the tap key 3, and improve the operation simplicity.
[0045] Finally, it should be noted that: the above embodiments are only used to illustrate the technical solutions of the application, and not to limit them; although the application has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: it can still modify the technical solutions recorded in the foregoing embodiments, or make equivalent replacement for part of the technical features; and these modifications or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the application.
Claims
1. An easy-to-operate gamepad comprising a housing and a joystick provided on the housing, characterized in that, The shell is further provided with a patting key, which is arranged on the upper end face of the shell on the opposite side of the joystick and has a projection area on the shell larger than that of the joystick.
2. A gamepad easy to operate according to claim 1, characterized in that, The shell is provided with a prompt light strip adjacent to the outer wall of the patting key.
3. A gamepad easy to operate according to claim 1, characterized in that, The upper surface of the patting key is provided with an identification area.
4. A gamepad easy to operate according to any one of claims 1-3, characterized in that, The shell comprises an upper shell and a lower shell which are detachably connected.
5. A gamepad easy to operate according to claim 4, characterized in that, The lower end face of the lower shell is provided with several anti-skid members.
6. A gamepad easy to operate according to claim 4, characterized in that, The upper end face of the upper shell is provided with a plurality of heat dissipation holes.
7. A gamepad easy to operate according to claim 4, characterized in that, The upper end face of the upper shell is provided with a plurality of function keys, and the upper surfaces of two adjacent function keys are respectively provided with a convex part and a concave part.
8. A gamepad easy to operate according to claim 4, characterized in that, The side edge of the upper shell is provided with a charging port and an on-off key, and the upper end face of the upper shell is provided with a signal light and a power display light.
9. A gamepad easy to operate according to any one of claims 1-3, characterized in that, The upper part of the joystick is respectively provided with a first operating key and a second operating key on the two opposite sides, and the connecting line of the first operating key and the second operating key intersects with the connecting line of the joystick and the patting key.
10. A gamepad easy to operate according to claim 9, characterized in that, The lower part of the joystick is provided with a holding area, and the joystick is provided with a skin-friendly adhesive layer in the holding area.