Gamepad key module and gamepad
By designing a combination button panel and an L-shaped drawer-style support structure, the problems of easy loss and poor adaptability of button modules during replacement are solved, enabling free switching and disassembly of button modules, thus improving the practicality of the game controller and the player experience.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2025-03-13
- Publication Date
- 2026-03-17
AI Technical Summary
The existing button modules are easily lost during replacement and cannot be adapted to different platform controllers. Furthermore, the one-piece flip module is not detachable, resulting in a poor player experience.
Two button panels are designed to be combined together, with a charging port and a snap-fit structure. Combined with an L-shaped drawer-style bracket, the button modules can be freely switched and disassembled, and the button characters of different platform gamepads can be switched.
It enables free switching and disassembly of button modules, reducing the risk of loss and improving the flexibility and practicality of the player's gaming experience.
Smart Images

Figure CN223995377U_ABST
Abstract
Description
Technical Field
[0001] This utility model relates to the field of game input devices, specifically a game controller button module and a game controller. Background Technology
[0002] Currently available button modules on the market include two separate, interchangeable, and detachable types, as well as a one-piece flip-type button module. The one-piece flip-type button module is not detachable, although it allows switching between different button modes on the front and back. For example, it allows changing different button types (rubber-coated buttons versus mechanical buttons), but it cannot change the button characters for different platform controllers. While separate, interchangeable, and detachable button modules allow for button module replacement, their relatively small size makes storing excess modules problematic, easily leading to their loss. Utility Model Content
[0003] The purpose of this invention is to provide a game controller button module to solve the problems mentioned in the background art.
[0004] To solve the above-mentioned technical problems, this utility model provides the following technical solution: a game controller button module, comprising:
[0005] Two button panels combined together;
[0006] The buttons are located on two separate button panels.
[0007] The charging port is fixedly installed on one side of the button panel and is used to provide power to the buttons.
[0008] Preferably, the buttons on the two button panels are arranged symmetrically.
[0009] Preferably, the buttons on the two button panels are arranged symmetrically with a staggered layout.
[0010] Preferably, the buttons on both button panels are either adhesive-coated buttons or mechanical buttons.
[0011] Preferably, one side of the buttons on the two button panels is a rubber-coated button, and the other side is a mechanical button.
[0012] A game controller, comprising the aforementioned game controller button module;
[0013] The handle faceplate has a notch on one side for mounting button modules;
[0014] The bracket is slidably installed in the recess, and its upper part is used to place the button module;
[0015] The power supply port is located on the side wall of the recess and contacts the charging port on the button panel, providing power to the button module.
[0016] Preferably, the bracket has an L-shaped drawer structure and is provided with a placement opening that matches the buttons.
[0017] Preferably, a support strip is fixedly installed at the bottom of the notch to support the bracket and provide space for the button.
[0018] Preferably, a buckle is fixedly installed on one side of the bracket, and a card interface matching the buckle is opened on the side wall of the recess to realize the insertion of the bracket and the recess.
[0019] Compared with the prior art, the beneficial effects of this utility model are:
[0020] This invention features two button panels that are combined together, allowing users to freely switch between the front and back button modules, preventing them from being lost. It also enables the removal and replacement of the button modules with the gamepad, making it highly practical and allowing for free switching of button modules, resulting in a more convenient and richer gaming experience. Attached Figure Description
[0021] Figure 1 This is a structural diagram of the handle, bracket, and button module of this utility model;
[0022] Figure 2 This is an overall sectional view of the present invention;
[0023] Figure 3 This is a structural diagram of the button module of this utility model.
[0024] In the diagram: 1. Handle front panel; 2. Recess; 3. Stand; 4. Button panel A; 5. Front buttons; 6. Support bar; 7. Power port; 8. Button panel B; 9. Back buttons; 10. Placement slot. Detailed Implementation
[0025] The technical solutions of the present utility model will be clearly and completely described below with reference to the accompanying drawings of the embodiments. Obviously, the described embodiments are only some embodiments of the present utility model, and not all embodiments. Based on the embodiments of the present utility model, all other embodiments obtained by those of ordinary skill in the art without creative effort are within the protection scope of the present utility model.
[0026] Please see Figure 2 and Figure 3 As shown, this embodiment discloses a game controller button module, including:
[0027] Button panel A (4) and button panel B (8) are snapped together to form a single structure. One button panel has an outwardly protruding snap-fit protrusion, and the other panel has a matching slot, enabling the snap-fit between button panels A and B. (See details below.) Figure 3 As shown.
[0028] Please continue reading. Figure 3 Both button panels A and B have button holes, housing a front button 5 (located on button panel A) and a back button 9 (located on button panel B). The front panel (A panel mode) has four buttons with different characters, and the back panel (B panel mode) also has four buttons with different characters. (Note: The four different character buttons apply to PC controllers / NS controllers / PS controllers.)
[0029] Two button PCBs (not shown in the figure) are located between button panel A and button panel B, and conductive adhesive is provided on the outside of the button PCBs. This part is the same as the existing handle buttons, and will not be described in detail here.
[0030] The charging port is fixedly installed on one side of the button panel and is used to provide power to the buttons.
[0031] In this embodiment, the buttons on button panels A and B, from top to bottom in a clockwise direction, are: Y, B, A, and X. That is, the buttons on the two panels are symmetrically arranged with respect to their contact surfaces. The Y, B, A, and X buttons on button panels A and B can also be staggered. For example, the buttons on button panel A, from top to bottom in a clockwise direction, are Y, B, A, and X, while the buttons on button panel B, from top to bottom in a clockwise direction, are A, X, B, and Y. The function keys on the two panels are staggered, but the position of the buttons remains the same; only the corresponding function keys differ. In other words, the buttons on button panels A and B are symmetrically staggered. The specific position and order of the function keys can be customized according to different usage habits; the possible button orders are not exhaustive here.
[0032] The front button 5 and the back button 9 can be designed with a guide plate and a mechanical plate respectively (or both the front and back can be guide plates or both can be mechanical plates). The guide plate is the common silicone button on the market, and the mechanical plate is the common tactile switch / micro switch on the market. Both are existing technologies and will not be described in detail here.
[0033] The game controller used to install the aforementioned button module was also disclosed, such as... Figure 1 and Figure 2 As shown, it specifically includes a handle face shell 1, and a notch 2 for installing a button module is provided on one side of the handle face shell 1.
[0034] The bracket 3 is slidably installed in the recess 2, and its upper part is used to place the button module. The bracket 3 has a drawer-type structure similar to an L-shaped decoupled design, such as... Figure 1 As shown, a placement slot 10 matching the button is provided at its bottom. When the button module is placed on the space 3, the button is located in the placement slot 10 to ensure that the button is suspended and will not be pressed or triggered.
[0035] Charging port 7 is fixedly installed on the side wall of recess 2, as shown in the following figure. Figure 1 As shown, it can contact the charging port on the button panel to provide power to the button module.
[0036] Please see Figure 1 A support bar 6 is fixedly installed at the bottom of the recess 2. When the bracket 3 and the button module are placed inside the recess 2, the support bar 6 contacts the bottom of the bracket 3 to support the bracket 3, so that the button is suspended and provides space for the button to be placed, thus preventing the bottom button from being pressed and triggered when the button is pressed.
[0037] Continue reading Figure 1 A buckle is fixedly installed on one side of the bracket 3, and the edge of the buckle has an upward protrusion. The side wall of the recess 2 has a card interface that matches the buckle, so that the bracket 3 and the recess 2 can be inserted into each other. The width of the recess 2 in the direction of movement of the bracket 3 is greater than the length of the bracket 3, and the excess length is just greater than the width of the buckle or card interface. When the bracket 3 is removed to replace the button module on top, the bracket 3 is slid outward. When the bracket 3 moves to the edge of the recess 2, the buckle and card interface just separate, and the bracket 3 and the button module can be removed upward, so that the button module can be replaced.
[0038] When installing the bracket 3 and the button module, first assemble the button module on the bracket 3, then place the bracket 3 in the recess 2, and then push the bracket 3 inward so that the buckle engages with the card interface. At the same time as the engagement, the power supply port 7 contacts the charging port. When the bracket 3 and the button module are installed, power can be supplied to the button.
[0039] In this embodiment, the other parts of the handle are the same as those in the prior art, and will not be described in detail here.
[0040] Although embodiments of the present invention have been shown and described, it will be understood by those skilled in the art that various changes, modifications, substitutions and alterations can be made to these embodiments without departing from the principles and spirit of the present invention, the scope of which is defined by the appended claims and their equivalents.
Claims
1. A gamepad key module, characterized in that, The utility model relates to a gamepad key module, which comprises: Two combined key panels; Keys arranged on the two key panels respectively; A charging port fixedly installed on one side of the key panel for providing power supply for the keys.
2. The gamepad key module of claim 1, wherein: The keys on the two key panels are symmetrically arranged.
3. The gamepad key module of claim 2, wherein: The keys on the two key panels are symmetrically arranged in staggered manner.
4. The gamepad key module of claim 2, wherein: The keys on the two key panels are all glue guide keys or mechanical keys.
5. The gamepad key module of claim 2, wherein: One side of the keys on the two key panels is a glue guide key, and the other side is a mechanical key.
6. A gamepad, characterized by: The utility model relates to a gamepad key module, which comprises: A handle surface shell with a notch on one side for installing the key module; A support slidably installed in the notch, and an upper part of the support is used for placing the key module; A power supply port located on the side wall of the notch and in contact with the charging port of the key panel to provide power supply for the key module.
7. A gamepad according to claim 6, wherein: The support is in L-shaped drawer type structure and is provided with a placing opening matched with the keys.
8. A gamepad as claimed in claim 6, characterized in that: A supporting strip is fixedly installed on the bottom of the notch to support the support and provide space for placing the keys.
9. A gamepad as claimed in claim 6, characterized in that: A buckle is fixedly installed on one side of the support, and the side wall of the notch is provided with a clamping opening matched with the buckle to realize the plug-in connection of the support and the notch.