Immersive English situational dialogue simulation practical training platform
By using a wearable garment and cable rewinding mechanism in the English scenario simulation device, the problem of data transmission cable adaptation was solved, adaptive length adjustment was achieved, tangling and tension interference were reduced, and user experience and device safety were improved.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2025-04-17
- Publication Date
- 2026-03-31
AI Technical Summary
In existing English scenario simulation devices, the data transmission cables cannot be adapted to different user body shapes. This results in tall users experiencing tight and strained cables when moving, while short users experience tangled cables, increasing the risk of tripping or equipment damage. Furthermore, the cables are prone to getting tangled around the user's body when moving.
The garment is designed to be worn securely, including a back pad and arm straps, and is equipped with a cable retraction mechanism. Through the combination of magnetic attraction and Velcro, the length of the data transmission cable can be adjusted to fit the user's body shape, reducing tangling and pulling interference.
It enables adaptive adjustment of the data transmission cable length during user actions, reducing tangling interference and cable tension, and improving user experience safety and device stability.
Smart Images

Figure CN224067308U_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The utility model belongs to virtual reality technical field, concretely relates to an immersive english scene dialogue simulation training platform. BACKGROUND
[0002] The existing english scene simulation equipment is mostly based on virtual reality (VR) technology and data gloves to construct an immersive interactive scene, which restores a real dialogue environment (such as an airport, a conference hall, etc.) through a VR headset and captures user gestures through data gloves to realize collaborative training of language and body behavior.
[0003] In order to ensure data transmission of the data gloves and the VR headset, the data gloves and the VR headset are usually connected through a data transmission line, but a fixed-length cable cannot be adapted to different user body shapes, which causes the cable to be easily taut and pulled when a tall user moves, and the cable is redundantly wound when a short user moves, increasing the risk of tripping or equipment damage, and the user needs to frequently turn around or make large movements (such as waving hands and bending over) in the simulation scene, and the cable that is too long is easy to be wound around the body. UTILITY MODEL CONTENT
[0004] The utility model aims at providing an immersive english scene dialogue simulation training platform, which can reduce the winding interference caused by the long active section of the data transmission line on user movements in the process of simulating english scene dialogue, and reduce the cable tension interference caused by the short active section of the data transmission line on user movements.
[0005] The technical scheme adopted by the utility model is as follows:
[0006] An immersive english scene dialogue simulation training platform comprises VR glasses, two data gloves, and a wearable fixing garment, the data gloves and the VR glasses are electrically connected through a data transmission line, and the wearable fixing garment is fixedly connected with a plurality of cable winding mechanisms connected with the data transmission line on the outside.
[0007] Further, the wearable fixing garment comprises a back pad and an arm band, and a plurality of cable winding mechanisms are fixedly connected to the outside of the back pad and the arm band, respectively.
[0008] Further, shoulder straps are fixedly connected to both sides of the back pad, a first hook surface of a magic tape is fixedly connected to one end of the inside of the arm band, and a second loop surface of a magic tape is fixedly connected to the outside of the arm band.
[0009] Further, the cable winding mechanism comprises a winding shell fixedly connected to the outside of the back pad or the arm band, one end of the winding shell is rotationally connected with a rotating rod, one end of the rotating rod is fixedly connected with a winding shaft located inside the winding shell, a second wire penetrating hole is formed in the winding shaft, two first wire penetrating holes are formed in the winding shell, and the data transmission line penetrates through the first wire penetrating hole and the second wire penetrating hole.
[0010] Further, one end of the winding shell is fixedly connected with a fixed magnet, the outside of the rotating rod is fixedly connected with a movable magnet, and the fixed magnet and the movable magnet magnetically attract each other.
[0011] Further, the outside of the winding shell is fixedly connected with a second Velcro hook surface, the outside of the back pad is fixedly connected with a first Velcro loop surface, and the second Velcro hook surface can be attached to the outside of the first Velcro loop surface or the second Velcro loop surface.
[0012] The technical effects achieved by the immersion type English scene dialogue simulation training platform are as follows.
[0013] After the immersion type English scene dialogue simulation training platform is worn on the body of a user wearing a fixed clothes, the length of the active section of the data transmission line is adjusted through the cable winding mechanism, so that the length of the active section is adapted to the body shape of the user, the entanglement interference caused by the overlong active section of the data transmission line on the user's action during the simulation of the English scene dialogue is reduced, and the cable tension interference caused by the too short active section of the data transmission line on the user's action is reduced. BRIEF DESCRIPTION OF DRAWINGS
[0014] Fig. 1 is a structural schematic view of the immersion type English scene dialogue simulation training platform;
[0015] Fig. 2 is a structural schematic view of the shoulder band of the immersion type English scene dialogue simulation training platform;
[0016] Fig. 3 is a sectional structural schematic view of the winding shell of the immersion type English scene dialogue simulation training platform.
[0017] In the drawings, the components represented by the numbers are listed as follows:
[0018] 1, VR glasses; 2, back pad; 3, shoulder band; 4, first Velcro loop surface; 5, arm band; 6, first Velcro hook surface; 7, second Velcro loop surface; 8, data glove; 9, data transmission line; 10, second Velcro hook surface; 11, winding shell; 12, first wire penetrating hole; 13, rotating rod; 14, winding shaft; 15, second wire penetrating hole; 16, fixed magnet; 17, movable magnet. DETAILED DESCRIPTION
[0019] To make the objectives and advantages of this utility model clearer, the following detailed description is provided in conjunction with embodiments. It should be understood that the following text is merely used to describe one or more specific embodiments of this utility model and does not strictly limit the scope of protection specifically claimed by this utility model.
[0020] like Figs. 1-3 As shown, an immersive English situational dialogue simulation training platform includes VR glasses 1, two data gloves 8, and a wearing fixation garment;
[0021] The VR glasses 1 are worn on the user's head and provide visual and voice interaction for the user's English learning. The VR glasses 1 model can be Oculus Quest 2 or HTC Vive Pro 2.
[0022] The data glove 8 is worn on the user's hand. The data glove 8 and VR glasses 1 are electrically connected via data transmission line 9. The data glove 8 is used to collect the user's hand movements and provide feedback to VR glasses 1, thereby making the simulated English dialogue on the training platform more realistic and allowing the user to be more immersed in the simulated English situation. The data glove 8 can be either Manus VRPrime II or CyberGlove III.
[0023] The restraint garment is attached to the user's body. Multiple cable winding mechanisms, connected to the data transmission line 9, are fixedly connected to the outer side of the garment. The data transmission line 9 is divided into multiple movable sections by these mechanisms. Each movable section is the part of the data transmission line 9 that can move between two cable winding mechanisms. After the restraint garment is worn, the unwinding length of the movable section of the data transmission line 9 can be adjusted via the cable winding mechanisms. This allows the length of the movable section to be adapted to the user's body shape, reducing entanglement interference caused by an excessively long movable section of the data transmission line 9 and cable tension interference caused by an excessively short movable section.
[0024] The garment includes a back pad 2 and armbands 5. Multiple cable winding mechanisms are fixedly connected to the outside of the back pad 2 and armbands 5. The back pad 2 is worn on the user's back, and the armbands 5 are worn on the outside of the user's upper limbs. This simple structure controls the direction of the data transmission line 9, allowing it to run along the user's back and arms, reducing interference with the user's movements.
[0025] To facilitate wearing the back pad 2, shoulder straps 3 are fixedly connected to both sides of the back pad 2. The shoulder straps 3 can be elastic bands, rubber ropes, or binding ropes. In this case, the two shoulder straps 3 are fixed to the outside of the user's two upper limbs to complete the fixation of the back pad 2.
[0026] likeFigs. 1-2 As shown, the armband 5 can also be fixed by binding or adhesive. In this technical solution, a first hook and loop fastener 6 is fixedly connected to one end of the inner side of the armband 5, and a second hook and loop fastener 7 is fixedly connected to the outer side of the armband 5. The armband 5 can be positioned by adhesive bonding of the first hook and loop fastener 6 and the second hook and loop fastener 7.
[0027] like Figs. 1-3 As shown, the cable winding mechanism includes a winding shell 11, which is fixedly connected to the outside of the back pad 2 or the arm strap 5. One end of the winding shell 11 is rotatably connected to a rotating rod 13, and one end of the rotating rod 13 is fixedly connected to a winding shaft 14 located inside the winding shell 11. The winding shaft 14 has a second threading hole 15, and the winding shell 11 has two first threading holes 12. At this time, the data transmission cable 9 is passed through the first threading hole 12 and the second threading hole 15, and then the rotating rod 13 and the winding shaft 14 can be rotated to wind or unwind the data transmission cable 9.
[0028] To position the winding spool 14, a fixed magnet 16 is fixedly connected to one end of the take-up housing 11, and a movable magnet 17 is fixedly connected to the outside of the rotating rod 13. The fixed magnet 16 and the movable magnet 17 attract each other magnetically, thereby positioning the rotating rod 13 and the winding spool 14. If the user applies a pulling force to the data transmission line 9, the data transmission line 9 can be automatically pulled to unwind, thereby automatically adjusting the length of the data transmission line 9. After adjustment, the position of the winding spool 14 is automatically locked by the magnetic force of the fixed magnet 16 and the movable magnet 17, reducing the risk of the cable accidentally coming loose.
[0029] The outer side of the cable reel 11 can also be fixedly connected to a second hook and loop fastener 10, and the outer side of the back pad 2 can be fixedly connected to a first hook and loop fastener 4. The second hook and loop fastener 10 can be glued to the outer side of the first hook and loop fastener 4 or the second hook and loop fastener 7, so that the position of the cable reel mechanism can be adjusted to a greater extent according to the user's needs, thereby better controlling the routing path of the data transmission line 9.
[0030] The above description is merely a preferred embodiment of this utility model. It should be noted that those skilled in the art can make various improvements and modifications without departing from the principle of this utility model, and these improvements and modifications should also be considered within the scope of protection of this utility model. Structures, devices, and operating methods not specifically described or explained in this utility model, unless otherwise specified or limited, shall be implemented using conventional methods in the field.
Claims
1. An immersive English situational dialogue simulation training platform, characterized in that: The application relates to a VR device, which comprises a VR glasses (1), two data gloves (8) and a wearing fixing clothes, wherein the data gloves (8) and the VR glasses (1) are electrically connected through a data transmission line (9), and a plurality of cable winding mechanisms connected with the data transmission line (9) are fixedly connected to the outside of the wearing fixing clothes.
2. The immersive English situational dialogue simulation training platform according to claim 1, characterized in that: The wearing fixing clothes comprises a back pad (2) and an arm band (5), and the plurality of cable winding mechanisms are fixedly connected to the outside of the back pad (2) and the arm band (5) respectively.
3. The immersive English situational dialogue simulation training platform according to claim 2, characterized in that: Shoulder bands (3) are fixedly connected to the two sides of the back pad (2), a first magic tape hook surface (6) is fixedly connected to one end of the inner side of the arm band (5), and a second magic tape nap surface (7) is fixedly connected to the outside of the arm band (5).
4. The immersive English situational dialogue simulation training platform according to claim 3, characterized in that: The cable winding mechanism comprises a winding shell (11), the winding shell (11) is fixedly connected to the outside of the back pad (2) or the arm band (5), one end of the winding shell (11) is rotatably connected with a rotating rod (13), one end of the rotating rod (13) is fixedly connected with a wire winding shaft (14) located in the winding shell (11), the wire winding shaft (14) is provided with a second wire penetrating hole (15), the winding shell (11) is provided with two first wire penetrating holes (12), and the data transmission line (9) penetrates through the first wire penetrating hole (12) and the second wire penetrating hole (15).
5. The immersive English situational dialogue simulation training platform according to claim 4, characterized in that: One end of the winding shell (11) is fixedly connected with a fixed magnet (16), the outer side of the rotating rod (13) is fixedly connected with a movable magnet (17), and the fixed magnet (16) and the movable magnet (17) are magnetically attracted to each other.
6. The immersive English situational dialogue simulation training platform according to claim 4, characterized in that: The outer side of the winding shell (11) is fixedly connected with a second magic tape hook surface (10), the outer side of the back pad (2) is fixedly connected with a first magic tape nap surface (4), and the second magic tape hook surface (10) can be attached to the outer side of the first magic tape nap surface (4) or the second magic tape nap surface (7).