Pre-pressing mechanism for keys of gamepad

By adjusting the pressing force of the game controller buttons through a lifting device and drive motor or manual rotary wheel, the problem of inconvenience in disassembling the controller or using springs for adjustment in existing technologies is solved, realizing convenient and precise button adjustment, and improving the gaming experience and operation accuracy.

CN224190847UActive Publication Date: 2026-05-01I STAR ELECTRONICS CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
I STAR ELECTRONICS CO LTD
Filing Date
2025-05-21
Publication Date
2026-05-01

AI Technical Summary

Technical Problem

Current game controllers require disassembling the controller or using springs to adjust the pressure of the ABXY buttons, which is inconvenient, affects accuracy, and may interrupt the gaming experience.

Method used

Using a lifting device and a drive motor or manual rotary wheel, the pressing force of the button can be adjusted without disassembling the handle. The lifting and lowering of the button is achieved by using a guide component and a screw or turbine mechanism. Combined with a flexible wire connected to the main control circuit board, the lifting and lowering of the button circuit board can be realized.

Benefits of technology

The button pressure can be easily adjusted without disassembling the controller, improving the convenience and accuracy of operation, reducing assembly complexity and cost, and is suitable for various types of buttons, thus enhancing the gaming experience.

✦ Generated by Eureka AI based on patent content.

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    Figure CN224190847U_ABST
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Abstract

The utility model discloses a gamepad key prepressing mechanism, which comprises a lifting device, a key circuit board and a key cap, the key circuit board is arranged on a lifting seat of the lifting device, the key circuit board is provided with a key, and the lower end of the key cap is contacted with the topmost end of the key. The lifting device realizes that the lifting seat drives the key circuit board and the keys to lift, so that the pressing force of the keys is adjusted. The mechanism does not need to disassemble a handle and use a spring, solves the problems of inconvenience and inaccuracy in adjustment and the like in the prior art, and improves convenience, stability and accuracy.
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Description

A preload mechanism for game controller buttons Technical Field

[0001] This utility model relates to the field of game controller button technology, and in particular to a pre-press mechanism for game controller buttons, which is used to conveniently and quickly adjust the pressing force of game controller buttons. Background Technology

[0002] In the current game controller market, some controllers adjust the pressure of the ABXY buttons by replacing springs with different spring coefficients. This process is inconvenient, usually requiring opening the controller's casing and accessing the internal structure. This not only demands a certain level of dexterity from the player but also risks damaging the controller due to improper operation and interrupting the gaming experience. To address this, the inventors previously developed an adjustment mechanism that adjusts the spring compression level. While this solved the problem of needing to disassemble the controller to replace the spring, it still requires the spring (hardware component). This not only increases the number of hardware components used but also makes assembly more cumbersome. Furthermore, the spring's spring coefficient can change over time, affecting the accuracy of the adjustment. Therefore, developing an adjustment mechanism that allows for convenient and quick button pressure adjustment without disassembling the controller or using springs has become a critical problem that urgently needs to be solved in the field of game controller technology. Summary of the Invention

[0003] The purpose of this invention is to provide a pre-press mechanism for game controller buttons, which allows for convenient and quick adjustment of button pressing force without disassembling the game controller or using springs, thereby improving the player's gaming experience while ensuring the accuracy and stability of the adjustment.

[0004] The above-mentioned objective of this utility model is achieved through the following technical solution: a pre-pressing mechanism for a game controller button, comprising a lifting device, a button circuit board and a keycap, wherein the button circuit board is mounted on the lifting seat of the lifting device, the button circuit board is provided with a button, and the lower end of the keycap contacts the top of the button.

[0005] Furthermore, the button circuit board is connected to the main control circuit board of the game controller via flexible wires.

[0006] Furthermore, the lifting device includes a drive screw, a lifting seat, and a guide component. The lifting seat is installed inside the game controller housing through the guide component, and the drive screw is connected to the threaded hole of the lifting seat. Under the combined action of the drive motor and the guide component, the lifting seat can achieve lifting and lowering movement, thereby driving the lifting and lowering of the button circuit board and buttons.

[0007] Furthermore, the drive screw is connected to a drive motor or a manual rotary wheel. The drive motor is a miniature worm gear motor.

[0008] Furthermore, the guide component is a guide groove, and one of the guide groove and the lifting seat is provided with a guide protrusion key, and the other is provided with a corresponding guide keyway.

[0009] Furthermore, the guiding component is a guide rod, which is installed inside the game controller housing, and the lifting base is provided with a corresponding guide through hole.

[0010] Furthermore, the lifting device includes a worm gear, a turbine ring body, and a lifting seat. The lifting seat is installed inside the game controller housing by a guide post. Several protrusions are evenly distributed on the outer wall of the lifting seat. The inner wall of the turbine ring body is provided with a threaded groove. The protrusions are embedded in the threaded groove. When the turbine ring body rotates under the drive of the worm gear, the lifting seat is driven to perform lifting and lowering actions under the action of the protrusions, thereby driving the lifting and lowering of the button circuit board and the buttons.

[0011] Furthermore, the button is a tactile button, a micro switch button, or a conductive adhesive button.

[0012] Compared with the prior art, the beneficial effects of this utility model are:

[0013] 1. Convenience: The button pressure can be adjusted without disassembling the game controller. Players can adjust it at any time during the game according to their own needs. No professional hands-on skills are required, and the game experience will not be interrupted, which greatly improves the convenience of use.

[0014] 2. Stability and Precision: By abandoning the spring structure, the problem of inaccurate adjustment caused by changes in the spring elasticity coefficient is avoided, ensuring the stability and precision of the button pressing pressure adjustment, and improving the player's operating experience and the control precision of the game.

[0015] 3. Assembly advantages: It reduces the use of hardware, simplifies the assembly process, reduces production and maintenance costs, and also improves product reliability and consistency.

[0016] 4. Wide applicability: It is suitable for various types of buttons, such as tactile buttons, micro-switches, or conductive rubber buttons, which can meet the design requirements of different game controllers and the diverse operating habits of players. Attached Figure Description

[0017] Figure 1 is a structural schematic diagram of Embodiment 1 of this utility model.

[0018] Figure 2 is a schematic diagram of the external structure of one side of Embodiment 1 of this utility model.

[0019] Figure 3 is a schematic diagram of the appearance structure of another side of Embodiment 1 of this utility model.

[0020] Figure 4 is a structural schematic diagram of Embodiment 2 of this utility model.

[0021] Figure 5 is a schematic diagram of the external structure of one side of Embodiment 2 of this utility model.

[0022] Figure 6 is a schematic diagram of the external structure of the other side of Embodiment 2 of this utility model.

[0023] Figure 7 is a structural schematic diagram of Embodiment 3 of this utility model.

[0024] Figure 8 is a schematic diagram of the external structure of one side of Embodiment 3 of this utility model.

[0025] Figure 9 is a schematic diagram of the appearance structure of the other side of Embodiment 3 of this utility model. Detailed Implementation

[0026] The present invention will now be described in further detail with reference to the accompanying drawings.

[0027] Example 1: As shown in Figures 1, 2, and 3, a pre-pressing mechanism for a game controller button includes a lifting device 1, a button circuit board 2, and a keycap 3. The lifting device 1 includes a drive screw 101, a lifting seat 102, and a guide component 103. The button circuit board 2 is mounted on the lifting seat 102 and connected to the main control circuit board of the game controller via a flexible wire. The lifting seat 102 is mounted inside the game controller housing 4 via the guide component 103. The guide component 103 is a guide groove with a guide protrusion 104. The lifting seat 102 has a corresponding guide keyway 105. The drive screw 101 is connected to a threaded hole 106 in the lifting seat 102 and is connected to a drive motor 107, which is a miniature worm gear motor 109. The button circuit board 2 has a button 5, which is a touch button. The lower end of the keycap 3 contacts the top of the button 5. Under the combined action of the drive motor 107 and the guide component 103, the lifting seat 102 can achieve lifting and lowering movement, thereby driving the lifting and lowering of the button circuit board 2 and the button 5.

[0028] Work process:

[0029] During gameplay, if the player feels that the pressure applied to button 5 is insufficient for their needs, they can operate the preset adjustment button on the game controller. This operation sends an electrical signal to the drive motor 107. Upon receiving the command, the drive motor 107 (miniature worm gear motor 109) begins to operate, driving the drive screw 101 to rotate. Because the guide protrusion 104 of the guide slot and the guide keyway 105 of the lifting seat 102 cooperate with each other, the movement direction of the lifting seat 102 is restricted, allowing it to move up and down only along the guide direction.

[0030] When the drive motor 107 drives the drive screw 101 to rotate in the forward direction, the lifting seat 102 rises, increasing the contact pressure between the tactile button 5 and the bottom of the keycap 3 (the tactile button 5 presses against the bottom of the keycap 3 to a certain extent), creating a pre-pressure. The pressure required for the player to press the keycap 3 to trigger the tactile button 5 decreases, and the travel of button 5 becomes shorter, resulting in a faster response time. Conversely, when the drive motor 107 drives the drive screw 101 to rotate in the reverse direction, the lifting seat 102 descends, the pre-pressure (pressure) between the tactile button 5 and the keycap 3 decreases, the travel of button 5 becomes longer, the response time of button 5 becomes slower, and the pressure required to press the keycap 3 to trigger the tactile button 5 returns to its original level (increases).

[0031] The game controller is equipped with corresponding control buttons 5. Players can adjust the rotation direction and number of rotations of the drive motor 107 multiple times according to the feel and game feedback during actual operation, thereby achieving precise adjustment of the pressing pressure of the touch button 5 to obtain a more comfortable and accurate game operation experience.

[0032] Example 2: As shown in Figures 4, 5, and 6, a pre-press mechanism for a game controller button includes a lifting device 1, a button circuit board 2, and a keycap 3. The lifting device 1 includes a drive screw 101, a lifting seat 102, and a guide component 103. The button circuit board 2 is mounted on the lifting seat 102 of the lifting device 1 and connected to the main control circuit board of the game controller via a flexible wire. The lifting seat 102 is mounted inside the game controller housing 4 via the guide component 103. The guide component 103 is a guide rod, which is disposed inside the game controller housing 4. The lifting seat 102 has a corresponding guide through hole 108. The drive screw 101 is connected to a threaded hole 106 in the lifting seat 102 and is connected to a manual rotating wheel 107. The manual rotating wheel 107 has a notch (not shown in the figures), and one side of the game controller housing 4 has a positioning protrusion (not shown in the figures) that cooperates with the notch for positioning. The button circuit board 2 has a micro-switch 5, and the lower end of the keycap 3 contacts the top of the micro-switch 5.

[0033] Work process:

[0034] When players feel that the current pressing force of the micro switch 5 affects the operation experience during the game, they can directly rotate the manual wheel 107 connected to the drive screw 101 manually. When the manual wheel 107 is rotated, the drive screw 101 rotates accordingly. Due to the cooperation between the guide rod and the guide through hole of the lifting seat 102, the movement direction of the lifting seat 102 is restricted, so that it can only move up and down along the direction of the guide rod.

[0035] When the manual rotary wheel 107 drives the drive screw 101 to rotate in the forward direction, the lifting seat 102 rises, increasing the pressure between the micro switch 5 and the bottom of the keycap 3, and increasing the pre-force. At this time, the amount of pressure required for the player to press the keycap 3 to trigger the micro switch 5 decreases, the travel of the key 5 shortens, and the response speed increases. When the manual rotary wheel 107 drives the drive screw 101 to rotate in the reverse direction, the lifting seat 102 descends, the pre-force between the micro switch 5 and the keycap 3 decreases, the travel of the key 5 lengthens, the response speed slows down, and the amount of pressure required to press the keycap 3 to trigger the micro switch 5 increases.

[0036] During adjustment, the notch on the manual rotary wheel 107 interacts with the positioning protrusion on the game controller housing 4 that is positioned in conjunction with the notch, thereby enabling the manual rotary wheel to perform positioning / gear functions.

[0037] Players can repeatedly rotate the manual dial 107 to feel the changes in the pressure, travel, and response speed of the micro-switch 5 in real time. According to their own gaming habits and needs, they can precisely adjust the position of the lifting seat 102 to achieve precise adjustment of the pressure of the micro-switch 5 and obtain a gaming experience that better suits their own operating habits.

[0038] Example 3: As shown in Figures 7, 8, and 9, a pre-pressing mechanism for a game controller button includes a lifting device 1, a button circuit board 2, and a keycap 3. The lifting device 1 includes a worm gear 109, a turbine ring 110, and a lifting seat 102. The button circuit board 2 is mounted on the lifting seat 102 of the lifting device 1 and is connected to the main control circuit board of the game controller via a flexible wire. The lifting seat 102 has guide posts 113 installed inside the game controller housing 4. Several protrusions 111 are evenly distributed on the outer wall of the lifting seat 102. The inner wall of the turbine ring 110 has a threaded groove 112, and the protrusions 111 are embedded in the threaded groove 112. The worm gear 109 is connected to a worm gear 109 motor or a control handwheel. The button circuit board 2 has a conductive rubber button 5, and the lower end of the keycap 3 contacts the top of the conductive rubber button 5.

[0039] Work process:

[0040] During gameplay, if a player feels the pressure applied to the conductive rubber button 5 needs adjustment, they can send a command via the game controller's built-in control program (or via the control buttons on the game controller). This command will drive the worm gear 109 to rotate, which in turn causes the turbine ring 110 to rotate. Because the protrusion 111 on the outer wall of the lifting seat 102 is embedded in the threaded groove 112 on the inner wall of the turbine ring 110, when the turbine ring 110 rotates, the protrusion 111 drives the lifting seat 102 to move up and down, thereby causing the button circuit board 2 and the conductive rubber button 5 to move up and down.

[0041] When the height-adjustable base 102 rises, the contact pressure between the conductive rubber button 5 and the bottom of the keycap 3 increases, forming a pre-pressure. The amount of pressure required for the player to press the keycap 3 to trigger the conductive rubber button 5 decreases, the travel of button 5 becomes shorter, and the response becomes more sensitive. When the height-adjustable base 102 falls, the pre-pressure between the conductive rubber button 5 and the keycap 3 decreases, the amount of pressure required to press the keycap 3 to trigger the conductive rubber button 5 increases, the travel of button 5 becomes longer, and the response speed becomes slower.

[0042] Players can adjust the commands issued by the control program multiple times based on actual operation feedback in the game (or adjust the commands multiple times through the control keys), thereby precisely controlling the rotation angle and number of rotations of the worm gear 109, achieving fine adjustment of the pressure of the conductive rubber button 5, meeting the operation needs of different game scenarios, and improving the comfort and accuracy of game control.

[0043] Although embodiments of the present invention have been shown and described, it will be understood by those skilled in the art that various changes, modifications, substitutions and alterations can be made to these embodiments without departing from the principles and spirit of the present invention, the scope of which is defined by the appended claims and their equivalents.

Claims

1. A pre-press mechanism for a gamepad button, characterized by: It includes a lifting device, a key circuit board, and keycaps. The key circuit board is mounted on the lifting base of the lifting device, and a key is provided on the key circuit board. The lower end of the keycap contacts the top of the key.

2. The pre-pressing mechanism for a game controller button according to claim 1, characterized in that: The button circuit board is connected to the main control circuit board of the game controller via flexible wires.

3. The pre-pressing mechanism for a game controller button according to claim 1, characterized in that: The lifting device includes a drive screw, a lifting seat, and a guide component. The lifting seat is installed inside the game controller housing through the guide component. The drive screw is connected to the threaded hole of the lifting seat. Under the combined action of the drive motor and the guide component, the lifting seat can achieve lifting and lowering movement, thereby driving the lifting and lowering of the button circuit board and buttons.

4. The pre-pressing mechanism for a game controller button according to claim 3, characterized in that: The drive screw is connected to a drive motor or a manual rotary wheel.

5. The pre-press mechanism of a game handle key according to claim 4, characterized in that: The drive motor is a miniature worm gear motor.

6. The pre-press mechanism of a game handle button according to claim 3, characterized in that: The guide component is a guide groove, and one of the guide groove and the lifting seat is provided with a guide protrusion key, and the other is provided with a corresponding guide keyway.

7. The pre-press mechanism of a game handle button according to claim 3, characterized in that: The guiding component is a guide rod, which is installed inside the game controller housing, and the lifting base is provided with a corresponding guide through hole.

8. The pre-pressing mechanism for a game controller button according to claim 1, characterized in that: The lifting device includes a worm gear, a turbine ring, and a lifting seat. The lifting seat is installed inside the game controller housing by a guide post. Several protrusions are evenly distributed on the outer wall of the lifting seat. The inner wall of the turbine ring is provided with a threaded groove. The protrusions are embedded in the threaded groove. When the turbine ring rotates under the drive of the worm gear, the lifting seat is driven to lift and lower under the action of the protrusions, thereby driving the lifting and lowering of the button circuit board and the buttons.

9. The pre-pressing mechanism for a game controller button according to claim 8, characterized in that: The worm gear is connected to a worm gear motor or a control handwheel.

10. The pre-press mechanism of a game handle button according to claim 1, characterized in that: The button is a tactile button, a micro switch button, or a conductive rubber button.