Game handle uses the feel switching structure of pressure key
By designing a pressure-sensitive button switching structure in the game controller, the system enables free switching between conductive rubber buttons and micro-switches, solving the problem that existing game controllers cannot meet the needs of various game types and improving the gaming experience and operational comfort.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- DONGGUAN XINGCHEN INTERACTIVE ELECTRONIC TECH CO LTD
- Filing Date
- 2025-07-30
- Publication Date
- 2026-07-24
AI Technical Summary
Existing game controllers only offer one button mode, which cannot meet the needs of various game types, resulting in poor performance of the controllers in some games.
A tactile switching structure for pressure-sensitive buttons in a game controller has been designed, comprising a sensing component and a rotating pressing component. It can freely switch between conductive rubber button and micro-switch button modes, and achieve pressure-sensitive control through MEMS pressure-sensitive elements and micro-switches.
Users can freely switch button modes as needed, suitable for games that require precise force feedback and fast-response operations, improving the versatility and adaptability of the gamepad, extending its service life, and enhancing the accuracy and smoothness of operation.
Smart Images

Figure CN224540938U_ABST
Abstract
Description
Technical Field
[0001] This utility model relates to the field of game controller technology, and in particular to a tactile switching structure for pressure-sensitive buttons on a game controller. Background Technology
[0002] Existing game controllers typically only offer one button mode: either traditional microswitches or conductive rubber buttons. This results in poor performance for some games and fails to meet the needs of various game genres. Utility Model Content
[0003] Based on this, the purpose of this utility model is to provide a conductive rubber button and a micro switch button with convenient button mode switching, and to add a pressure-sensitive control game controller and a tactile switching structure for using pressure-sensitive buttons.
[0004] The present invention adopts the following technical solution:
[0005] A pressure-sensitive button tactile switching structure for a game controller includes a sensing component and a rotating pressing component mounted on the sensing component. The sensing component includes a sensor, a pressing sensor mounted on the sensor, and an intermediate component mounted on the sensor. The sensor includes a fixed plate, a pressure-sensitive element mounted on the fixed plate, and a micro switch. The pressing sensor includes a support plate mounted on the fixed plate, a first sensing button mounted on the support plate, and a second sensing button. The first sensing button is disposed between the intermediate component and the pressure-sensitive element. The second sensing button is disposed between the intermediate component and the micro switch. The rotating pressing component includes a rotating rod rotatably mounted on the fixed plate, a rotating plate mounted on the rotating rod, a pressing groove disposed on the rotating plate, and a pressing component mounted on the rotating plate. When the traditional conductive rubber tactile button function is required, the pressing component is positioned opposite to the first sensing button. When the rapid trigger function of the micro switch button is required, the pressing component is positioned opposite to the second sensing button.
[0006] Furthermore, there are multiple first and second sensing keys, and the first and second sensing keys are mounted in a circumferential array on the support plate; the first and second sensing keys are arranged adjacent to each other.
[0007] Furthermore, the intermediate component includes an intermediate cover plate mounted on the support plate, an intermediate groove disposed on the intermediate cover plate, and an intermediate key mounted on the intermediate groove; there are multiple intermediate keys, and the multiple intermediate keys are mounted in a circumferential array on the intermediate groove.
[0008] Furthermore, there are multiple pressure-sensitive elements and multiple micro switches, and the multiple pressure-sensitive elements and micro switches are mounted in a circumferential array on the fixed plate; the pressure-sensitive elements and the micro switches are arranged adjacent to each other.
[0009] Furthermore, there are four pressing elements, which are arranged in a circumferential array on the pressing groove; each pressing element is opposite to the intermediate key spaced one space apart.
[0010] Furthermore, the pressing assembly also includes a limiting groove disposed at the bottom of the pressing groove; the pressing member includes a pressing post and a pressing limiting block disposed on the pressing post; the limiting block is configured to cooperate with the limiting groove; the limiting block is engaged and installed in the limiting groove.
[0011] Furthermore, the first sensing key and the second sensing key are at the same height.
[0012] Furthermore, the first sensing key is configured to abut against the pressure-sensitive element and the middle key respectively; the second sensing element is configured to abut against the micro switch and the middle key respectively.
[0013] Furthermore, the pressure-sensitive element is a MEMS pressure-sensitive element.
[0014] Furthermore, the intermediate component includes an intermediate cover plate mounted on the support plate, an intermediate groove disposed on the intermediate cover plate, and an intermediate key mounted on the intermediate groove; there are multiple intermediate keys, and the multiple intermediate keys are arranged in a circumferential array on the intermediate groove; the tactile switching structure of the game controller using pressure-sensitive buttons also includes a rotation alignment groove disposed between the rotating plate and the intermediate cover plate.
[0015] The beneficial effects of this utility model are as follows:
[0016] The game controller involved in this utility model uses a pressure-sensitive button tactile switching structure. Users can freely switch between conductive rubber button mode and traditional button mode as needed, and both achieve pressure-sensitive control characteristics. This makes the controller suitable not only for games that require precise force feedback, but also for operations that require fast response. Attached Figure Description
[0017] Figure 1 A perspective view of the feel switching structure of a pressure-sensitive button in a game controller according to an embodiment of the present invention;
[0018] Figure 2 for Figure 1 An exploded view of the pressure-sensitive button switching structure of the game controller;
[0019] Figure 3 for Figure 2An exploded view of the pressure-sensitive button switching structure of the game controller from another angle;
[0020] Figure 4 for Figure 1 An exploded view of the pressure-sensitive button switching structure of the game controller;
[0021] Figure 5 for Figure 1 An exploded view of the sensor and press sensor components of the pressure-sensitive button switching structure used in the game controller;
[0022] Figure 6 for Figure 1 An exploded view of the sensor and press sensor components in the pressure-sensitive button switching structure of the game controller.
[0023] Reference numerals: 10, sensing component; 20, rotating pressing component; 30, rotating alignment groove; 11, sensing element; 12, pressing sensing element; 13, intermediate component; 110, fixing plate; 111, pressure-sensitive element; 112, micro switch; 120, support plate; 121, first sensing key; 122, second sensing key; 21, rotating rod; 22, rotating plate; 23, pressing groove; 24, pressing element; 130, intermediate cover plate; 131, intermediate groove; 132, intermediate key; 25, limiting groove; 240, pressing column; 241, pressing limiting block. Detailed Implementation
[0024] The technical solutions of the present utility model will be clearly and completely described below with reference to the accompanying drawings of the embodiments. Obviously, the described embodiments are only some embodiments of the present utility model, and not all embodiments. Based on the embodiments of the present utility model, all other embodiments obtained by those of ordinary skill in the art without creative effort are within the protection scope of the present utility model.
[0025] In the description of this utility model, it should be noted that the terms "vertical direction," "up," "down," and "horizontal," etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings. They are used only for the convenience of describing this utility model and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation. Therefore, they should not be construed as limitations on this utility model. In addition, "first," "second," "third," and "fourth" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.
[0026] In the description of this utility model, it should also be noted that, unless otherwise explicitly specified and limited, the terms "set," "install," "connect," and "link" should be interpreted broadly. For example, they can refer to a fixed connection, a detachable connection, or an integral connection; they can refer to a mechanical connection or an electrical connection; they can refer to a direct connection or a connection through an intermediate medium; and they can refer to the internal communication between two components. Those skilled in the art can understand the specific meaning of the above terms in this utility model according to the specific circumstances.
[0027] Please see Figures 1 to 6 This invention discloses a pressure-sensitive button tactile switching structure for a game controller according to one embodiment of the present invention. The structure includes a sensing component 10 and a rotating pressing component 20 mounted on the sensing component 10. The sensing component 10 includes a sensing element 11, a pressing sensing element 12 mounted on the sensing element 11, and an intermediate component 13 mounted on the sensing element 11. The sensing element 11 includes a fixing plate 110, a pressure-sensitive element 111 mounted on the fixing plate 110, and a micro switch 112. The pressing sensing element 12 includes a support plate 120 mounted on the fixing plate 110, a first sensing button 121 mounted on the support plate 120, and a second sensing button 122 mounted on the support plate 120. 2; The first sensing key 121 is disposed between the intermediate component 13 and the pressure-sensitive element 111; the second sensing key 122 is disposed between the intermediate component 13 and the micro switch 112; the rotating pressing assembly 20 includes a rotating rod 21 rotatably mounted on the fixed plate 110, a rotating plate 22 mounted on the rotating rod 21, a pressing groove 23 disposed on the rotating plate 22, and a pressing element 24 mounted on the rotating plate 22; when the traditional conductive rubber tactile button function is required, the pressing element 24 is disposed opposite to the first sensing key 121; when the quick trigger function of the micro switch is required, the pressing element 24 is disposed opposite to the second sensing key 122.
[0028] The working principle of the pressure-sensitive button switching structure of this utility model game controller is as follows: When the function of the traditional conductive rubber button is needed, the rotating rod 21 is rotated to make the pressing member 24 face the first sensing button 121; when the player presses the button on the controller, the pressing member 24 is first subjected to force; the pressing member 24 transmits the force to the middle button 132, the middle button 132 then transmits the force to the first sensing button 121, and the first sensing button 121 transmits the force to the pressure-sensitive element 111; the pressure-sensitive element 111 generates a corresponding electrical signal output according to the magnitude of the force; at the same time, the second sensing button 122 does not participate in the force transmission, so the micro switch 112 is not activated. The original button does not provide fast physical feedback. When the fast trigger function of the micro switch is needed, the rotating lever 21 is rotated so that the pressing element 24 is opposite to the second sensing button 122. The player presses the pressing element 24 on the handle, and the pressing element 24 transmits the force to the middle button 132. The middle button 132 then transmits the force to the second sensing button 122, and the second sensing button 122 transmits the force to the micro switch 112. The micro switch 112 is triggered by the external force, providing fast physical feedback. At the same time, the downward force of the micro switch 112 is transmitted to the pressure-sensitive element 111, and the pressure-sensitive element 111 generates a corresponding electrical signal output according to the magnitude of the force.
[0029] Compared to existing technologies, this utility model's game controller uses a pressure-sensitive button feel switching structure. Users can freely switch between conductive rubber button mode and micro-switch button mode as needed. This makes the controller suitable not only for traditional action games but also for operations requiring rapid response, providing precise force settings for both. By offering two different button feels, users can choose the most suitable button feel according to the game type and their own preferences, thereby improving the gaming experience and operational comfort. Different users may have different preferences for button feel, and this structure can meet the needs of different users, improving the controller's versatility and adaptability. The pressure-sensitive button mode can control the amount of force required to operate the controller buttons within a certain range, and can also achieve the superposition of controller button functions. Different force ranges correspond to different button values, and trigger buttons can be mapped to achieve linear control functions, thereby enabling richer composite button operations. Because the button mode can be switched, different parts of the controller can share the load in different usage scenarios, thereby reducing wear on individual parts and extending the controller's lifespan. Players can freely switch button modes in the same game according to different levels or scenarios to adapt to various complex game environments.
[0030] Please see Figure 5 and Figure 6The controller has multiple first sensor buttons 121 and second sensor buttons 122, which are mounted in a circumferential array on the support plate 120. The first sensor buttons 121 and second sensor buttons 122 are arranged adjacent to each other. The design of multiple sensor buttons allows for more precise sensing of the magnitude and distribution of pressure applied, avoiding misjudgments caused by uneven force on a single sensor button, and improving the accuracy and stability of button operation. Multiple sensor buttons provide redundancy; even if one sensor button malfunctions, the others can still function normally, ensuring that the entire system does not fail due to a single point of failure. The circumferential array of sensor buttons can distribute pressure more evenly, reducing the risk of localized overload and extending the lifespan of the buttons. Adjacent sensor buttons can more sensitively detect subtle player movements, improving the controller's response speed and the smoothness of operation.
[0031] Please see Figures 2 to 4 The intermediate component 13 includes an intermediate cover plate 130 mounted on a support plate 120, an intermediate groove 131 set on the intermediate cover plate 130, and intermediate buttons 132 mounted on the intermediate groove 131. Multiple intermediate buttons 132 are arranged in a circumferential array on the intermediate groove 131. Multiple intermediate buttons 132 can transmit pressing pressure more evenly, reducing deviations caused by uneven force transmission, thereby improving the accuracy of button operation. Multi-point support and transmission can reduce force loss during transmission, ensuring accurate transmission of pressing signals. The circumferential array of multiple intermediate buttons 132 can enhance the overall structural strength of the intermediate component 13, improving the durability of the controller. Multi-point support can improve the deformation resistance of the intermediate component 13, preventing deformation under large pressing pressure and affecting the operating experience. Multiple intermediate buttons 132 can respond to pressing pressure more quickly, reducing signal transmission delay and improving the controller's response speed. Multi-point contact can improve the sensitivity of the intermediate buttons 132, enabling the controller to more accurately capture the player's subtle movements.
[0032] Please see Figure 2 and Figure 6There are multiple pressure-sensitive elements 111 and micro switches 112, and multiple pressure-sensitive elements 111 and micro switches 112 are mounted in a circumferential array on the fixed plate 110; the pressure-sensitive elements 111 and micro switches 112 are arranged adjacent to each other. Multiple pressure-sensitive elements 111 can more accurately detect the magnitude and distribution of pressing force, improving overall sensitivity and accuracy; multi-point detection ensures consistent response when pressing at different locations, avoiding deviations that may occur with single-point detection; the circumferential array mounting of multiple pressure-sensitive elements 111 and microswitches 112 enhances the overall structural strength, improving the durability and reliability of the handle; multi-point support reduces deformation caused by excessive local stress, ensuring the handle maintains a good shape during use; multiple pressure-sensitive elements 111 can detect changes in pressing force more quickly, reducing signal detection delay; multiple microswitches 112 can respond to pressing force more quickly, providing instant physical feedback, improving the smoothness and responsiveness of operation; the design of multiple pressure-sensitive elements 111 and microswitches 112 allows the handle to better adapt to the pressing habits of different players, providing a good operating experience whether pressing with one finger or multiple fingers; multi-point contact ensures consistent feedback when pressing at different locations, improving the player's operating experience.
[0033] There are four pressing elements 24, which are arranged in a circumferential array on the pressing groove 23. Each pressing element 24 is opposite to a middle key 132 spaced one apart. Specifically, there are four sensing keys and four second sensing keys 122. There are eight middle keys 132. There are four sensing elements and four micro switches 112. The design of four press pieces 24 and four sensing elements allows for more precise detection of the player's pressing force and position, improving overall sensitivity and accuracy. The circular array of the four press pieces 24 distributes pressing force more evenly, reducing the risk of local overload and ensuring accurate transmission of pressing signals. The design of multiple press pieces 24 and the center button 132 enhances the overall structural strength, improving the controller's durability and reliability. Multi-point support reduces deformation caused by excessive local force, ensuring the controller maintains a good shape during use. The four sensing elements can detect changes in pressing force more quickly, reducing signal detection delay. The four microswitches 112 can respond to pressing force more quickly, providing instant physical feedback and improving the smoothness and responsiveness of operation. The design of the four press pieces 24 allows the controller to better adapt to different players' pressing habits, providing a good operating experience whether pressing with one finger or multiple fingers. Multi-point contact ensures consistent feedback from pressing in different positions, improving the player's operating experience.
[0034] Please see Figure 3 and Figure 4The pressing assembly also includes a limiting groove 25 disposed at the bottom of the pressing groove 23; the pressing component 24 includes a pressing post 240 and a pressing limiting block 241 disposed on the pressing post 240; the limiting block is configured to cooperate with the limiting groove 25; the limiting block is engaged and installed in the limiting groove 25. The cooperation between the limiting block and the limiting groove 25 ensures the precise position of the pressing element 24 within the pressing groove 23, preventing inaccurate pressing due to positional deviation. The position of each pressing element 24 is precisely defined, ensuring consistent feedback and response with each press. The limiting block engaging within the limiting groove 25 prevents over-pressing of the pressing element 24, avoiding damage to internal components and extending the handle's lifespan. The limiting design protects the internal sensing elements and micro switch 112, preventing deformation or damage due to over-pressing. The cooperation between the limiting block and the limiting groove 25 enhances the stability of the pressing element 24, reducing loosening caused by vibration or impact during use. The limiting design improves the handle's impact resistance, ensuring that the pressing element 24 remains in place and does not loosen or fall off during violent operation or accidental drop.
[0035] The first sensor button 121 and the second sensor button 122 are at the same height. The identical height of the first sensor button 121 and the second sensor button 122 ensures a consistent feel for the player during operation, reducing operational differences caused by height variations and improving operational comfort. Buttons at the same height provide uniform pressing feedback, allowing players to experience a consistent tactile sensation over multiple operations. The same height reduces misoperations caused by height differences, ensuring players press the correct button during rapid operations. The consistent height design makes it easier for players to find and locate buttons, improving operational accuracy and speed. Buttons at the same height are visually more symmetrical and neat, enhancing the aesthetics of the controller. The consistent tactile feedback reduces player discomfort during use, improving the overall user experience.
[0036] Please see Figure 2 and Figure 3The first sensing key 121 is positioned to abut against the pressure-sensitive element 111 and the intermediate key 132, respectively; the second sensing element 11 is positioned to abut against the micro switch 112 and the intermediate key 132, respectively. The first sensing key 121 abutting against the pressure-sensitive element 111 and the intermediate key 132 ensures that the pressing force is directly and efficiently transmitted to the pressure-sensitive element 111, reducing losses during transmission. The second sensing element 11 abutting against the micro switch 112 and the intermediate key 132 ensures that the pressing signal is directly and accurately transmitted to the micro switch 112, improving the sensitivity and accuracy of the response. The first sensing key 121 and the second sensing element 11 abutting against the pressure-sensitive element 111, the micro switch 112, and the intermediate key 132 respectively provide multi-point support and enhance [the effectiveness of the system]. The overall structural stability is improved, reducing deformation caused by uneven local stress. The multi-point contact design reduces mutual interference between different pressing elements 24, ensuring the independence and stability of each pressing element 24. The first sensing key 121 directly abuts against the pressure-sensitive element 111, which can detect changes in pressing force more quickly and reduce signal detection delay. The second sensing element 11 directly abuts against the micro switch 112, which can trigger the response of the micro switch 112 more quickly, providing instant physical feedback and improving the smoothness of operation and response speed.
[0037] The pressure-sensitive element 111 is a MEMS pressure-sensitive element. MEMS pressure-sensitive elements typically have very high resolution, capable of detecting minute pressure changes and improving the accuracy of pressing operations; the low-noise characteristics of MEMS pressure-sensitive elements provide more accurate pressing signals, reducing misjudgments and interference; the MEMS pressure-sensitive element 111 has a very fast response time, rapidly detecting changes in pressing force and reducing signal detection delay; this fast response characteristic provides real-time pressing feedback, improving the smoothness of operation and response speed; the MEMS pressure-sensitive element is small in size, facilitating multi-point installation inside the handle without occupying excessive space; MEMS technology allows the pressure-sensitive element 111 to be highly integrated with other electronic components, simplifying circuit design and manufacturing processes.
[0038] The intermediate component 13 includes an intermediate cover plate 130 that is mounted on the support plate 120, an intermediate groove 131 that is disposed on the intermediate cover plate 130, and an intermediate button 132 that is mounted on the intermediate groove 131; there are multiple intermediate buttons 132, and the multiple intermediate buttons 132 are mounted in a circumferential array on the intermediate groove 131; the tactile switching structure of the pressure-sensitive button of the game controller also includes a rotation alignment groove 30 disposed between the rotating plate 22 and the intermediate cover plate 130. Multiple intermediate buttons 132 are circumferentially arrayed on the intermediate groove 131, providing multi-point support, enhancing the stability of the overall structure, and reducing deformation caused by uneven local stress. The circumferential array distribution of the intermediate buttons 132 can distribute the pressing force more evenly, ensuring the independence and stability of each pressing element 24. The design of the intermediate cover plate 130 and the intermediate groove 131 can ensure the precise position of the intermediate buttons 132, avoiding inaccurate pressing due to positional offset. Multi-point contact can ensure consistent feedback from pressing at different positions, improving the player's operating experience. The direct contact design between the intermediate buttons 132 and the pressing elements 24, pressure-sensitive elements 111, and microswitches 112 can optimize the force transmission path, ensuring efficient and accurate transmission of pressing force and pressing signals. The spaced distribution of the intermediate buttons 132 can reduce mutual interference between different pressing elements 24, ensuring the independence and stability of each pressing element 24. The rotating alignment groove 30 allows the user to see the alignment of the pressing elements 21 and intermediate buttons 132 when rotating the rotating plate 22, thus facilitating mode switching.
[0039] The above description merely illustrates the preferred technical solution of this utility model, and while the description is relatively specific and detailed, it should not be construed as limiting the scope of the utility model patent. It should be noted that those skilled in the art can make various modifications and improvements without departing from the concept of this utility model, and this utility model also intends to include these modifications and variations.
Claims
1. A game controller using a pressure-sensitive button tactile switching structure, characterized in that, The device includes a sensing component and a rotating pressing component mounted on the sensing component. The sensing component includes a sensing element, a pressing sensing element mounted on the sensing element, and an intermediate component mounted on the sensing element. The sensing element includes a fixed plate, a pressure-sensitive element mounted on the fixed plate, and a micro switch. The pressing sensing element includes a support plate mounted on the fixed plate, a first sensing key mounted on the support plate, and a second sensing key. The first sensing key is disposed between the intermediate component and the pressure-sensitive element. The second sensing key is disposed between the intermediate component and the micro switch. The rotating pressing component includes a rotating rod rotatably mounted on the fixed plate, a rotating plate mounted on the rotating rod, a pressing groove disposed on the rotating plate, and a pressing component mounted on the rotating plate. When the traditional conductive rubber tactile button function is required, the pressing component is positioned opposite to the first sensing key. When the rapid trigger function of the micro switch is required, the pressing component is positioned opposite to the second sensing key.
2. The pressure-sensitive button feel switching structure for the game controller according to claim 1, characterized in that, There are multiple first and second sensing keys, and the first and second sensing keys are mounted in a circumferential array on the support plate; the first and second sensing keys are arranged adjacent to each other.
3. The pressure-sensitive button feel switching structure for the game controller according to claim 1, characterized in that, The intermediate component includes an intermediate cover plate mounted on the support plate, an intermediate groove disposed on the intermediate cover plate, and an intermediate key mounted on the intermediate groove; there are multiple intermediate keys, and the multiple intermediate keys are mounted in a circumferential array on the intermediate groove.
4. The pressure-sensitive button feel switching structure for the game controller according to claim 3, characterized in that, There are multiple pressure-sensitive elements and multiple micro switches, and the multiple pressure-sensitive elements and micro switches are mounted in a circumferential array on the fixed plate; the pressure-sensitive elements and micro switches are arranged adjacent to each other.
5. The pressure-sensitive button feel switching structure for the game controller according to claim 3, characterized in that, There are four pressing elements, which are arranged in a circumferential array on the pressing groove; each pressing element is opposite to the intermediate key spaced one space apart.
6. The pressure-sensitive button feel switching structure for the game controller according to claim 1, characterized in that, The pressing assembly further includes a limiting groove disposed at the bottom of the pressing groove; the pressing component includes a pressing column and a pressing limiting block disposed on the pressing column; the limiting block is configured to cooperate with the limiting groove; the limiting block is engaged and installed in the limiting groove.
7. The pressure-sensitive button feel switching structure for the game controller according to claim 1, characterized in that, The first sensor key and the second sensor key are at the same height.
8. The pressure-sensitive button feel switching structure for the game controller according to claim 3, characterized in that, The first sensing key is configured to abut against the pressure-sensitive element and the middle key respectively; the second sensing key is configured to abut against the micro switch and the middle key respectively.
9. The pressure-sensitive button feel switching structure for the game controller according to claim 1, characterized in that, The pressure-sensitive element is a MEMS pressure-sensitive element.
10. The pressure-sensitive button feel switching structure for the game controller according to claim 1, characterized in that, The intermediate component includes an intermediate cover plate mounted on the support plate, an intermediate groove disposed on the intermediate cover plate, and an intermediate key mounted on the intermediate groove; there are multiple intermediate keys, and the multiple intermediate keys are arranged in a circumferential array on the intermediate groove; the tactile switching structure of the game controller using pressure-sensitive buttons also includes a rotation alignment groove disposed between the rotating plate and the intermediate cover plate.