A story player with NFC switching function
Patent Information
- Application Number
- CN202521312186.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2025-06-25
- Publication Date
- 2026-09-11
- Estimated Expiration
- 2035-06-25
AI Technical Summary
[0004]1、交互方式不友好,采用机械式旋转开关切换故事,儿童操作费力,容易产生抵触情绪,降低使用兴趣;
[0013]与现有技术相比,本实用新型的优点和积极效果在于,
Smart Images

Figure CN224745416U_ABST
Abstract
Description
Technical Field
[0001] This utility model belongs to the field of children's toys, and in particular relates to a story player with NFC switching function. Background Technology
[0002] Children's story machines are intelligent electronic products suitable for children's early education and intellectual development. They allow children to enjoy music, listen to stories, learn English, and acquire general knowledge, promoting children's brain development, helping them develop language skills, imagination, and musical appreciation, and providing early education in Chinese and Western classic cultures. At the same time, they save parents a lot of time, making them ideal children's learning products.
[0003] Existing media players include a casing, a control circuit board, the player itself, and a control switch. Switching between stories is achieved by rotating the control switch. However, these methods have some drawbacks, primarily:
[0004] 1. The interaction method is not user-friendly. It uses a mechanical rotary switch to switch stories, which is difficult for children to operate, easily causing resistance and reducing their interest in using it;
[0005] 2. Lack of immersive experience, only audio playback is provided without visual assistance, making it difficult for children to form memories of classic scenes in the story, affecting the development of comprehension and imagination. Utility Model Content
[0006] The purpose of this invention is to provide a story player with NFC switching function to solve the problems existing in the prior art.
[0007] To achieve the above objectives, the present invention adopts a story player with NFC switching function, comprising a housing, inside which are a control board, an audio player, and a lithium battery. The control board and the audio player are electrically connected, and the control board and the lithium battery are electrically connected. A matching watch case is provided on the housing. A switch for turning the player on and off is provided on the top of the housing. An NFC chip and a headphone jack are provided on one side of the housing. Volume buttons are provided on the side of the housing away from the NFC chip. A charging port and a memory card slot are provided at the bottom of the housing. The switch, NFC... The C chip, headphone jack, volume buttons, and memory card slot are all electrically connected to the control board. The charging port is electrically connected to the lithium battery. A bushing is installed through the watch case. A small motor is installed at one end of the bushing near the bearing shell, and a disc is installed at the other end of the bushing away from the small motor. The disc has a circular groove with a broken opening. A circular card of a classic story scene is placed in the groove. Driven by the small motor, the circular card on the disc can rotate, attracting children's attention and deepening their memory of multiple classic story scenes. A pause switch is installed on the outer surface of the watch case and is electrically connected to the control board.
[0008] Preferably, the disc is provided with multiple supplementary lights to provide supplementary light sources for the round card.
[0009] Preferably, a power indicator light is provided on the outer surface of the watch case, and the power indicator light is electrically connected to the control board.
[0010] Preferably, the charging port is a Type-C interface.
[0011] Preferably, the control board is equipped with a microcontroller of model STM32F103.
[0012] Preferably, the four corners of the supporting shell and the watch case are all arc-shaped.
[0013] Compared with the prior art, the advantages and positive effects of this utility model are as follows:
[0014] This invention replaces traditional mechanical rotary switches with contactless switching technology using NFC chips. Children simply tap the NFC cards of different stories against the NFC chip's sensing area to automatically switch content. The operation is effortless and intuitive, aligning with the motor development level of young children and avoiding resistance caused by operational difficulties. The NFC chip accurately identifies story tags, eliminating the risk of poor contact or accidental touches associated with mechanical switches and ensuring functional stability. Furthermore, it incorporates a multi-sensory immersive experience to enhance cognitive memory, combining dynamic visual assistance with audio playback to deepen the memorability of story content and classic scenes. A small motor drives the circular cards depicting classic story scenes to rotate continuously, attracting children's attention through visual dynamics and extending their focus time. The classic scene images echo the playback content, forming a multi-sensory stimulation that combines sound and visuals. This helps children establish a deep connection between the story scenes and plot, significantly improving their understanding of story logic and imagination. The automatic supplementary lighting design enhances the color expression of the round cards, further stimulating visual interest. The carrier shell and the watch shell are rounded to avoid scratches from sharp edges. It supports TF card insertion into the memory card slot, allowing for free updates to the story library and flexible loading of multiple themes to meet personalized early education needs. This utility model, with touch switching combined with dynamic visual effects as its core, fundamentally solves the problems of rigid interaction and monotonous experience in traditional story machines. Through multimodal interactive design, it stimulates children's active exploration desire and achieves the coordinated development of cognitive ability and artistic perception on a safe and reliable structural basis. Attached Figure Description
[0015] To more clearly illustrate the technical solutions of the embodiments of this utility model, the drawings used in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are some embodiments of this utility model. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.
[0016] Figure 1 A frontal stereoscopic view of a story player with NFC switching functionality;
[0017] Figure 2 A bottom view of a story player with NFC switching functionality;
[0018] Figure 3 A rear-view stereoscopic view of a story player with NFC switching functionality;
[0019] Figure 4 A side view of a story player with NFC switching functionality;
[0020] Figure 5 This is a schematic diagram of the internal structure of the supporting shell;
[0021] Figure 6 This is a schematic diagram of the watch case.
[0022] In the above diagrams, 1. Carrier shell, 2. Watch case, 3. Switch, 4. NFC chip, 5. Headphone jack, 6. Pause switch, 7. Battery indicator light, 8. Bushing, 9. Disc, 10. Circular groove, 11. Pry hole, 12. Fill light, 13. Charging port, 14. Memory card slot, 15. Audio player, 16. Lithium battery, 17. Control board, 18. Small motor, 19. Volume buttons. Detailed Implementation
[0023] To better understand the above-mentioned objectives, features, and advantages of this utility model, the present utility model will be further described below with reference to the accompanying drawings and embodiments. It should be noted that, unless otherwise specified, the embodiments and features described in these embodiments can be combined with each other.
[0024] Many specific details are set forth in the following description in order to provide a full understanding of the present invention. However, the present invention may also be implemented in other ways than those described herein, and therefore the present invention is not limited to the specific embodiments disclosed in the following specification.
[0025] Example 1, such as Figure 1-6As shown, the specific design of the key components mentioned above is described below: A story player with NFC switching function includes a carrier shell 1. Inside the carrier shell 1, a control board 17, an audio player 15, and a lithium battery 16 are installed. The control board 17 and the audio player 15 are electrically connected, and the control board 17 and the lithium battery 16 are electrically connected. A matching watch case 2 is installed on the carrier shell 1. A switch for turning the player on and off is installed on the top of the carrier shell 1. An NFC chip 4 and a headphone jack 5 are installed on one side of the carrier shell 1. A volume button 19 is installed on the side of the carrier shell 1 away from the NFC chip 4. A charging port 13 and a memory card slot 14 are installed at the bottom of the carrier shell 1. The switch and NFC chip 4... The headphone jack 5, volume buttons 19, and memory card slot 14 are all electrically connected to the control board 17. The charging port 13 is electrically connected to the lithium battery 16. A bushing 8 is provided through the casing 2. A small motor 18 is provided at one end of the bushing 8 near the bearing shell 1. A disc 9 is provided at the other end of the bushing 8 away from the small motor 18. A circular groove 10 is provided on the disc 9. A pry hole 11 is provided on the circular groove 10. A circular card of a classic story scene is placed in the circular groove 10. Driven by the small motor 18, the circular card on the disc 9 can also rotate, attracting children's attention and deepening their memory of multiple classic story scenes. A pause switch 6 is provided on the outer surface of the casing 2. The pause switch 6 is electrically connected to the control board 17.
[0026] The story player is designed based on the combination of NFC technology and physical interactive elements to achieve story switching and playback. The core is the control board 17 inside the housing 1, which acts as the central processing unit to coordinate the various components. When the user presses the start switch, the device is powered on, and the control board 17 enters standby mode. When the user senses the NFC chip 4 on the housing 1 with an NFC card, the chip sends a signal to the control board 17, triggering the audio player 15 to load the corresponding story audio file from the memory card slot 14 for playback. At the same time, the control board 17 drives the small motor 18 to rotate, which in turn drives the bushing 8 and the disc 9 to rotate. The circular slot 10 on the disc 9 embeds a circular card printed with a story scene, creating a dynamic visual attraction as it rotates. The NFC switching mechanism allows users to quickly change the story content by swiping different NFC cards, while the replacement of the physical circular card is facilitated by the pry opening 11 of the circular slot 10, which makes it easy to remove and insert, providing an intuitive operation method and ensuring that the story switching process is simple and efficient. The entire system is powered by a lithium battery 16, and the charging port 13 supports external charging to ensure battery life. The pause switch 6 can directly interrupt playback, enabling instant control. This design enhances children's learning experience and ease of use. First, the rotating circular cards attract children's attention through dynamic visual stimulation, combined with the audio story content, creating multi-sensory input that effectively deepens children's memory of classic story scenes and promotes cognitive development. Second, the NFC switching function simplifies the story selection process; children can switch stories simply by swiping their cards, making the operation intuitive and fun, enhancing interactivity and entertainment. Meanwhile, the physical card replacement, such as using the pry bar 11 to remove the card, cultivates hands-on skills. Furthermore, the integrated headphone jack 5, volume buttons 19, and charging port 13 ensure the device's practicality and security, supporting long-term use and making it suitable for home education scenarios. The overall design balances educational value and user-friendliness.
[0027] Multiple supplementary lights 12 are provided on the disc 9 to provide supplementary light source for the round card. A power indicator light 7 is provided on the outer surface of the case 2. The power indicator light 7 is electrically connected to the control board 17. The charging port 13 is a Type-C interface. A microcontroller of model STM32F103 is provided on the control board 17. The four corners of the carrier shell 1 and the case 2 adopt an arc structure. Multiple supplementary lights 12 on the disc 9 not only ensure that the card pattern is clearly visible in dim environments, avoiding visual fatigue, but also enhance the color expression of the round card, further stimulating visual interest. The Type-C charging port 13 adopts a universal interface standard, supports reversible blind insertion, is compatible with mainstream charging devices, and improves charging convenience. The power indicator light 7 and the control board 17 monitor the lithium battery 16 power in real time. The remaining power is intuitively reflected by the four-color LED lights (blue, green, yellow, and red) on the outside of the casing 2. Each color indicates a 25% decrease in power, ensuring that the remaining power is promptly detected when it falls below 25%, preventing sudden power outages. The STM32F103 microcontroller serves as the main control chip, efficiently coordinating the NFC chip 4, motor drive, switch control, and light control, ensuring the stability of multitasking. The four corners of the supporting shell 1 and the casing 2 adopt an arc structure, which complies with the safety specifications for children's products and reduces the risk of bumps and knocks. This design creates a more immersive story experience environment, while addressing pain points such as charging, power consumption, and safety hazards from the user's perspective, making the product both educational and user-friendly.
[0028] The contents not described in detail in this specification are existing technologies known to those skilled in the art.
[0029] The above description is merely a preferred embodiment of the present utility model and is not intended to limit the present utility model in any other way. Any person skilled in the art may make changes or modifications to the above-disclosed technical content to create equivalent embodiments for application in other fields. However, any simple modifications, equivalent changes, and modifications made to the above embodiments based on the technical essence of the present utility model without departing from the technical solution of the present utility model shall still fall within the protection scope of the technical solution of the present utility model.
Claims
1. A story player with NFC switching function, comprising a carrier shell, wherein a control board, an audio player, and a lithium battery are disposed inside the carrier shell, the control board and the audio player are electrically connected, the control board and the lithium battery are electrically connected, and a matching watch case is disposed on the carrier shell, characterized in that, The top of the housing has a switch for turning the player on and off. One side of the housing has an NFC chip and a headphone jack, while the side furthest from the NFC chip has volume buttons. The bottom of the housing has a charging port and a memory card slot. The switch, NFC chip, headphone jack, volume buttons, and memory card slot are all electrically connected to the control board. The charging port is electrically connected to the lithium battery. A bushing runs through the housing. A small motor is located at the end of the bushing near the housing, and a disc is located at the end of the bushing furthest from the motor. The disc has a circular groove with a broken opening. A circular card depicting a classic story scene is placed in the groove. Driven by the small motor, the circular card on the disc rotates, attracting children's attention and reinforcing their memory of multiple classic story scenes. A pause switch is located on the outer surface of the housing and is electrically connected to the control board.
2. The story player with NFC switching function according to claim 1, characterized in that, The disc is equipped with multiple supplementary lights to provide additional light to the round card.
3. The story player with NFC switching function according to claim 2, characterized in that, A power indicator light is provided on the outer surface of the watch case, and the power indicator light is electrically connected to the control board.
4. The story player with NFC switching function according to claim 3, characterized in that, The charging port is a Type-C interface.
5. The story player with NFC switching function according to claim 4, characterized in that, The control board is equipped with a microcontroller of model STM32F103.
6. The story player with NFC switching function according to claim 5, characterized in that, The four corners of both the support shell and the watch case are curved.