SYSTEM AND METHOD FOR ENCOURAGING THE USE OF AUDIOVISUAL CONTENT IN VEHICLES
The system addresses the integration of shared audiovisual experiences across vehicles by using OTT APIs for personalized content and real-time emotion exchange, along with multisensory effects, enhancing user satisfaction and immersion.
Patent Information
- Application Number
- DE102024136122
- Authority / Receiving Office
- DE · DE
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2024-05-31
- Filing Date
- 2024-12-04
- Publication Date
- 2025-12-04
AI Technical Summary
Existing in-vehicle entertainment systems fail to seamlessly integrate shared audiovisual experiences across multiple vehicles, leading to feelings of isolation and monotony during long journeys, and lack personalized content recommendations and immersive viewing experiences.
A system that enables vehicles to communicate via a streaming interface, using OTT APIs for personalized content recommendations, real-time emotion exchange through gesture recognition, and synchronization of audiovisual content with multisensory effects like seat vibrations and ambient lighting.
Enhances user satisfaction and engagement by providing personalized content, fostering collective enjoyment, and creating immersive cinematic experiences, reducing monotony and isolation during travel.
Smart Images

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Abstract
Description
TECHNICAL AREA
[0001] The present disclosure relates generally to entertainment systems for vehicles and in particular to a system and a method for enabling the use of audiovisual content in vehicles. BACKGROUND
[0002] In modern travel, longer journeys often lead to problems such as boredom, discomfort, and isolation due to a lack of appealing and communal entertainment options. Monotony and time inefficiency during long commutes pose a significant challenge. Passengers actively seek ways to enrich and enjoy their journey, with listening to music being the most important conventional entertainment option during travel.
[0003] In the realm of travel, individuals traveling separately in different vehicles, such as cars, experience a disjointed journey due to a lack of opportunities for shared experiences, leading to feelings of isolation. Despite significant advancements in digital entertainment enabled by over-the-top (OTT) platforms, a gap remains in the seamless integration of this entertainment into the travel experience, representing untapped potential. Group travel also suffers from a significant loss of connection, as travelers miss out on shared moments and conversations, depriving them of the opportunity to enrich their trip and create lasting memories.
[0004] An example of a voting system is described in patent US20180077463A1, which presents an interactive film system that allows viewers to participate in decision-making via their mobile devices. However, the existing system is not distinguished by conducting a vote at the beginning of the film to select content for shared streaming, unlike the multiple voting instances within the film. Another example is described in patent US20100058379A1, which describes a method for film selection in cinemas where users vote for preferred films. The existing system does not recommend films based on individual viewing behavior; the films in this patent are predefined and linked to cinemas.
[0005] An example of immersive experiences is described in patent document CN114765682A, which uses collected data to create a virtual environment synchronized with a vehicle's movement, thus enhancing occupant immersion. However, this system does not improve the viewing experience by extracting film features such as motion and scene to integrate immersive elements like seat haptics and ambient lighting. Another example of immersive experiences is described in patent CN113079366A, which presents a system for simulating four-dimensional (4D) space for cars and trains, enriching the occupant experience with virtual reality, sound effects, and more. However, this existing system does not synchronize sensory elements with film scenes; instead, it focuses on simulating external environmental scenes without synchronizing with film content.
[0006] Therefore, it is desirable to overcome the disadvantages, shortcomings and limitations associated with existing solutions and to develop a system that seamlessly integrates shared entertainment experiences across multiple vehicles, thereby improving the overall travel experience. SUBJECT OF THE PRESENT DISCLOSURE
[0007] One objective of the present disclosure is to provide a system for enabling the convenient creation of a cinema space, employing two different methods based on the proximity of vehicles. This ensures seamless entertainment for users regardless of distance and enhances their overall travel experience.
[0008] Another objective of this disclosure is the implementation of a system for providing personalized film recommendations by analyzing users' individual viewing habits via an OTT application programming interface (API). This approach increases user satisfaction and engagement by ensuring that users are presented with content that matches their preferences, thereby maximizing enjoyment.
[0009] Another objective of this revelation is the development of a system to enhance the group television viewing experience by enabling the real-time exchange of emotions and reactions between users through gesture recognition and the transmission of emojis, stickers, and avatars. This fosters a sense of collective enjoyment and strengthens social bonds between users, thereby improving their overall viewing experience.
[0010] Another purpose of this innovation is to provide an immersive viewing experience by synchronizing specific film scenes with dynamic seat vibrations, adjustments to ambient lighting, and controlled airflows for heating, ventilation, and air conditioning (HVAC). This enhances overall sensory interaction and offers users a captivating and unforgettable viewing experience. SUMMARY
[0011] This disclosure relates generally to in-vehicle entertainment systems and, in particular, to a system and method that enables the use of audiovisual content in vehicles. The main objective of this disclosure is to overcome the disadvantages, limitations, and shortcomings of existing systems and solutions by disclosing a system for improving the integration of audiovisual content into vehicle communication. The system comprises one or more vehicles in motion that communicate with each other via a streaming interface to exchange audiovisual content. A processor is operationally coupled with the vehicles and the streaming interface and executes instructions stored in memory. These instructions enable the system to engage users within the vehicles by utilizing the internet for short- and long-range communication.For short distances between vehicles, such as cars, virtual cinemas are set up using the vehicle identification number (VIN) via a wireless hotspot connection. For greater distances, high bandwidth and a super-fast network, such as a fifth-generation (5G) connection, enable efficient setup of virtual cinemas.
[0012] The system recommends audiovisual content based on historical user data retrieved via the streaming interface. The system prioritizes the user's individual preferences by accessing their viewing history via OTT APIs. Based on this data, personalized movie recommendations are displayed on the infotainment screen. The system also conducts content selection surveys and streams the selected content to users. Users collectively participate in selecting a movie through a voting system, with the choice receiving the most votes being made available for viewing. In one aspect, the system includes a processor operationally coupled with a memory that stores instructions which the processor can execute to determine the action required to perform a content selection query and choose the audiovisual content.either by initiating a search option or by relying on a recommended option provided by the user interface, to enable manual search queries for the audiovisual content when the search option is selected, to provide each user with recommendations and corresponding results when the recommended option is selected, to determine the selection for a single or multiple content items when the search option is selected, and to set up a virtual basket for multiple selections to enable the query by requiring the selection of a first metric belonging to a minimum of [selected_content / 2 + 1] titles, to perform the selection of the audiovisual content for each genre with k options per genre and a total of n genres, guided by the recommended option, whereby the query is enabled by requiring the selection of a second metric belonging to at least [k*n / 2 + 1] titles, and to evaluate the polling.To detect a dominant choice or equality, the audiovisual content with the highest number of votes is given preference for collaborative streaming when a dominant choice is identified, or, in the case of equality, the trending genre content with the highest recommendation score is chosen, and the audiovisual content is streamed to the corresponding users.
[0013] Furthermore, the system detects user reactions using sensors in the vehicles and translates these reactions into emojis, stickers, and avatars for live interaction during playback. By integrating gesture and emotion recognition technologies, the system enhances the shared viewing experience. Cameras capture users' gestures and emotions in real time and convert them into dynamic stickers, emojis, and avatars displayed on the screen to encourage live group interaction during movie playback.
[0014] Furthermore, the system synchronizes certain audiovisual content with multisensory effects to create an immersive experience that enhances comfort and reduces the monotony of the journey. The system improves the experience by synchronizing specific film scenes with seat vibrations, lighting adjustments, and changes in HVAC airflow. This synchronized sensory experience increases immersion in the film and ensures an unparalleled cinematic journey. BRIEF DESCRIPTION OF THE DRAWINGS Fig. Figure 1A shows an exemplary view of the vehicle-to-vehicle communication system in accordance with an embodiment of the present disclosure. Fig. Figure 1B shows an exemplary view of the film recommendations and retrievals within the vehicle-to-vehicle communication system in accordance with an embodiment of the present disclosure. Fig. Figure 1C shows an exemplary view of the film search query within the vehicle-to-vehicle communication system according to an embodiment of the present disclosure. Fig. Figure 1D shows an exemplary view of emoji recognition by a camera within the vehicle-to-vehicle communication system according to an embodiment of the present disclosure. Fig. Figure 1E shows an exemplary view of the immersive experience mode within the vehicle-to-vehicle communication system in accordance with an embodiment of the present disclosure. Fig. Figure 2 is a high-level flowchart illustrating the procedure for performing a content selection query to select the audiovisual content according to an embodiment of the present disclosure. Fig. Figure 3 is a high-level flowchart illustrating the procedure for engaging the user in audiovisual content in accordance with one embodiment of the present disclosure. DETAILED DESCRIPTION
[0015] The proposed system, disclosed in this disclosure, overcomes the disadvantages, shortcomings, and limitations associated with conventional systems by providing a system configured to enhance the in-vehicle entertainment experience through convenient cinematic room creation methods based on vehicle proximity. This system delivers personalized movie recommendations by analyzing users' viewing habits via over-the-top (OTT) application programming interfaces (APIs), thus ensuring content is tailored to users' preferences. Furthermore, it allows users to share emotions and reactions in real time through gesture recognition and the transmission of emojis, stickers, and avatars, fostering a sense of collective enjoyment and strengthening social bonds.Furthermore, the system provides an immersive viewing experience by synchronizing certain film scenes with dynamic vibrations of the seat, ambient lighting and controlled HVAC airflows, thus enhancing sensory impressions and creating a captivating viewing experience.
[0016] The disclosed system is configured to enable the engagement with audiovisual content in a moving environment. It consists of one or more vehicles in motion that communicate with each other to share audiovisual content via the streaming interface. A processor, connected to a memory that stores executable instructions, serves to connect these vehicles and the streaming interface. The processor uses the internet connection for short- and long-range communication, thus enabling the vehicles to access audiovisual content. Short-range communication also establishes a Wi-Fi connection between the vehicles to create a virtual viewing space. Furthermore, the system uses historical data from users connected to the vehicles, retrieved via the streaming interface, to recommend audiovisual content.
[0017] Furthermore, the system conducts surveys to select content, chooses audiovisual content based on recommended options and search queries, and then streams the selected content to the relevant users. Real-time detection of user reactions via sensors in the vehicles allows the transmission of these reactions as emojis, stickers, and avatars, enabling live interaction during content playback. Additionally, the system synchronizes specific audiovisual content with multisensory effects in the vehicles, enhancing comfort and reducing monotony during the journey.
[0018] Furthermore, the processor provides recommendations for each user, selects audiovisual content based on search queries, and generates content lists for creating content selection surveys. It also participates in surveys regarding content selection via in-vehicle infotainment screens and determines the final recommended content based on the survey results. Additionally, the processor captures user images for analysis, segments the images into different areas of interest, detects user gestures to recognize gestures and emotions in real time, and converts the detected gestures into corresponding emojis, stickers, and avatars for interactive playback. Finally, the processor transmits the digital format of the audiovisual content to a feature extraction unit, which extracts the features relevant for immersive configuration and synchronized signal output.The synchronized signal output of the audiovisual content is transmitted to an electronic control unit (ECU) of the vehicle, which communicates with the subordinate control units to provide multisensory effects throughout the vehicle. These effects, such as seat vibrations, ambient lighting, and HVAC settings, are adjusted to correspond to the intensity of the actions in the audiovisual content. The present disclosure can be described in detail in the following examples, which may represent more than one embodiment of the present disclosure.
[0019] The advantages achieved by the system of the present disclosure can be seen from the embodiments presented here. The present disclosure provides a system for enhancing the travel experience by enabling the convenient creation of a virtual cinema space, employing two different methods based on vehicle proximity. This ensures seamless entertainment for users regardless of distance, thus improving the overall travel experience. The disclosure implements a system for providing personalized movie recommendations by analyzing users' individual viewing habits via over-the-top (OTT) APIs. This approach increases user satisfaction and engagement by ensuring that users are presented with content tailored to their preferences, thereby maximizing enjoyment.Furthermore, a system is being developed that enables the exchange of emotions and reactions between users through gesture recognition and the real-time transmission of emojis, stickers, and avatars, thus enhancing the group experience. This fosters a sense of collective enjoyment and strengthens social bonds between users, thereby improving the overall viewing experience.
[0020] Furthermore, the disclosure provides an immersive viewing experience by synchronizing specific film scenes with dynamic seat vibrations, lighting adjustments, and controlled HVAC airflow. This enhances overall sensory interaction and immersion, offering users a captivating and memorable viewing experience. These advancements contribute to revenue generation by positioning the system as a premium service for customers, enhancing the luxury experience, attracting millennials and customers interested in the latest trends in connected devices and the Internet of Things (IoT), and expanding market reach to capture new customer segments. The description of terms and features related to this disclosure is evident from the embodiments shown and described; however, the invention is not limited to these embodiments.Numerous modifications, changes, variations, substitutions, and equivalents of the embodiments are possible within the scope of this disclosure. Furthermore, the invention may include other embodiments that fall within the scope of the claims but are not described in detail in the following description.
[0021] With reference to Fig. 1A enhances the travel experience of one or more users (hereinafter also referred to collectively as users) in a vehicle by enabling the convenient creation of movie rooms. The System 100 can comprise one or more vehicles (102-1 to 102-N (hereinafter collectively referred to as vehicles 102)), a server 104 (also referred to as cloud 104), and a streaming interface 110. Additionally, the vehicle 102 is equipped with an infotainment screen 116, one or more sensors 118, a master ECU 130, and a slave ECU 132, which are integrated into Fig. 1C, Fig. 1D or Fig. 1E are shown.
[0022] In one embodiment, the vehicles 102 communicate with each other while driving to exchange audiovisual content, such as movies, via the streaming interface 110. As shown in the example, the vehicles are four-wheeled vehicles, such as cars. However, the present disclosure is not limited to four-wheeled vehicles and can also be applied to other types of vehicles. The server 104 includes a processor 106 and a memory 108 to enable data processing and storage operations for managing the vehicle-to-vehicle communication system. The processor 106 executes various algorithms and instructions required for communication, data analysis, and system management, while the memory 108 stores data, software programs, and configurations necessary for the system's operation.
[0023] The streaming interface 110 serves as a crucial component within the vehicle-to-vehicle communication system and enables the seamless transmission of audiovisual content between vehicles 102 and the server 104. It enables the efficient streaming of films, shows, and other entertainment content to the infotainment screens 116 installed in the vehicles.
[0024] In one embodiment, the system 100 is configured to link the audiovisual content between the vehicles 102 by using the internet connection for short- and long-distance communication. As in Fig. As shown in Figure 1A, the system refers to vehicle-to-vehicle communication within a range of 15 to 45 meters (142), enabling the creation of movie rooms by utilizing short distances between vehicles (102). For short distances (144), such as between cars, movie rooms are created using the VIN number of the vehicles (102) via wireless access point connectivity, such as Wi-Fi hotspot connectivity (150), ensuring seamless connectivity. For longer distances, a high-speed, high-bandwidth network is used to efficiently create movie rooms that guarantee uninterrupted access to entertainment, regardless of distance.
[0025] For example, over short distances, the host vehicle, i.e., Car-1 (152), initiates a request to the guest vehicle, Car-2 (154), via a Wi-Fi hotspot, enabling communication between the vehicles. Over long distances, the host vehicle, Car-1 (152), initiates a request (148) to the guest vehicle, Car-2 (154), over a high-speed, high-bandwidth network (156), and a movie room is set up (146) when the request is accepted by the guest vehicle, Car-2 (154) (158). To meet multimedia content requirements, the system also includes the retrieval of multimedia content (168) via a streaming interface, such as the OTT application programming interface (API) (174), thus ensuring a wide range of entertainment options. Cloud-synchronized content streaming (160) enables the synchronous delivery of content to short- and long-distance vehicles, respectively.In this way, System 100 enables the convenient setup of cinema rooms, employing two different methods based on the proximity of the vehicles. The server (104) includes a synchronization program (166), a content retrieval program (168), a communication module (170) for receiving input from the vehicle in the form of images from the vehicle's interior (164), and a detection module (172) for detecting emojis from the received input images. This ensures seamless entertainment for users, regardless of distance, and enhances their overall travel experience.
[0026] With reference to Fig. System 1B recommends 100 audiovisual content based on historical data from one or more users connected to corresponding vehicles, accessed via the 110 streaming interface. System 100 delivers personalized movie recommendations by analyzing users' individual viewing history via OTT APIs. This approach increases user satisfaction and engagement, ensuring users are presented with content that matches their preferences and thus maximizing enjoyment.
[0027] In one embodiment, the server 104 can include a collaborative movie recommendation service 112 and a movie recommendation aggregator 114. The collaborative movie recommendation service 112 analyzes users' viewing habits and preferences to generate personalized recommendations. The movie recommendation aggregator 114 collects and consolidates recommendations from various sources, taking into account factors such as genre preferences and user feedback, to compile comprehensive lists with a relevant selection of audiovisual content.
[0028] The system involves retrieving surveillance data from individual users (180) located in corresponding vehicles (102). Recommendations for each individual user are provided by OTT APIs along with their respective results (178). This process generates a film recommendation list, which is used to create a survey. Each individual user of the vehicle participates in a film selection process (182) via the infotainment screen (116), which may include a user interface (UI) for the film selection and a film voting process (186). The final recommended film (188) is determined based on the result of the film selection query (190).
[0029] For example, if a group of friends embarks on a road trip in separate vehicles equipped with the audiovisual content integration system, the system in each vehicle recommends personalized movie options based on the individual viewing habits and preferences of its occupants. Using OTT APIs, the system analyzes each user's viewing data and generates tailored movie recommendations based on the relevant results. For instance, if one user prefers action movies while another prefers romantic comedies, the system suggests relevant titles, thus maximizing the viewing experience for everyone.
[0030] After receiving these recommendations, each vehicle user participates in a collaborative film selection process, displayed on the infotainment screen. Using a user-friendly interface, users vote for their preferred film from the recommended list. The system aggregates these votes in real time and, based on the voting results, selects the film with the highest overall preference among the users. This ensures that the final film selection reflects the collective tastes and preferences of the group, promoting an enjoyable and immersive viewing experience for all passengers during the journey.
[0031] With reference to Fig. 1C allows the System 100 to perform a content selection query to select audiovisual content based on recommended options and search queries, and to stream the selected audiovisual content to the appropriate users.
[0032] The system includes users who initiate a movie search (192) from OTT platforms such as media applications, e.g., Netflix, Prime, Hulu, and YouTube, allowing them to explore a wide variety of content options. After the search, users can select specific movies that interest them and place them in a virtual movie selection basket (194). Subsequently, a movie selection survey (182) is launched among the individual users of the vehicle, giving each user the opportunity to vote for their preferred movie from the contents of their basket. This voting serves to determine the collective preferences of the users.
[0033] After the film selection survey is completed, the individual votes are aggregated to determine the film with the most votes (1110), thus identifying the film most preferred by the users. Once the final voting results are determined (196), the films are retrieved from the respective OTT platforms via API integration (198) based on the most preferred film (1112). This ensures that the content selected for viewing matches the preferences expressed by users during the voting process.
[0034] Finally, the selected film is seamlessly displayed on the vehicle's infotainment screen (1100) according to the final voting result. This process utilizes various components, including the infotainment screen (116), the cinema's user interface (1102), the film basket (1104), the query window (1106), and the cloud infrastructure (104), to enable the display of the selected content and ensure an optimized viewing experience for users.
[0035] For example, user A searches for movies on Netflix and adds selected titles to their shopping cart, which is then sent for voting. After the survey among the individual users of the vehicle, the most popular movie is determined from the aggregated results. The selected movie is then retrieved from the respective OTT platform and displayed on the vehicle's infotainment screen.
[0036] Fig. Figure 1D shows an exemplary view of the recognition of emojis, stickers, and avatars by a camera within the vehicle-to-vehicle communication system. The system 100 can detect user responses through one or more sensors 118 installed in the vehicles 102. The one or more sensors 118 installed in the vehicles 102 capture user gestures and emotions, thus enabling the exchange of responses between users while watching movies in real time (1114). These sensors 118 enable the recognition of gestures and the detection of emotions, which are then transmitted as emojis, stickers, or avatars to other users for interactive viewing experiences. In an exemplary embodiment, the one or more sensors 118 can be a camera in the cabin.Furthermore, the System 100 can transmit the detected reactions as emojis for live interaction during the playback of audiovisual content.
[0037] In one embodiment, the Server 104 can include a Frame Grabber 120, a Segmentation Engine 122, a Pose Detection Engine 124, and a Pose-to-Emoji / Sticker / Avatar Engine 126. The Frame Grabber 120 within the Server 104 captures users' images for analysis and processing. The Segmentation Engine 122 (also referred to as Segmentation Model 122) segments the images into different areas of interest or objects, thereby increasing the accuracy of subsequent analyses. The Pose Detection Engine 124 (also referred to as Pose Detection Model 124) identifies and tracks human poses within the segmented images, thus enabling the real-time recognition of gestures and emotions. The Pose-to-Emoji / Sticker Engine 126 (also known as Pose-to-Emoji / Sticker Model 124) converts the detected poses into corresponding emojis, stickers or avatars, thus enabling live interaction and expression during content playback.
[0038] Furthermore, the captured reactions are processed into emojis, stickers, or avatars, which are then transmitted to all vehicles except the sender's vehicle (1116). The emojis, stickers, or avatars are displayed on the infotainment screen 116 (1118), which includes a movie room user interface and a movie screen corner (1122), thus enhancing the viewing experience. In this way, the system 100 enables the real-time exchange of emotions and reactions between users through gesture recognition and the transmission of emojis, stickers, and avatars. This fosters a sense of collective enjoyment and strengthens social bonds between users, improving their overall viewing experience.
[0039] Fig. Figure 1E shows an exemplary view of the immersive experience mode within the vehicle-to-vehicle communication system. The system 100 synchronizes certain audiovisual content with multisensory effects to create an immersive experience that increases comfort and reduces monotony during travel. In immersive experience mode, the digital format of the film (1142) is transferred to a film feature extraction unit 128 (1140). The film feature extraction unit 128 can include an importer (1124), frame-by-frame analysis (1126), audio analysis (1128), scene segmentation (1130), motion and action evaluation (1132), as well as environmental film features (1134), effect parameters (1136), and an exporter (1138).The extracted movie features are then forwarded to Cloud 104 (1150), including the immersive movie configuration file (1146) and the synchronized movie signal output (1148) (also referred to as synchronized audiovisual content signal output).
[0040] The synchronized film signals are then sent to the electronic control unit (ECU) 130 of the individual vehicle (1144), with the master ECU 130 communicating with the slave ECUs 132. The slave ECUs may include the HVAC temperature controller 134, the seat actuator controller 136, the ambient light controller 138, and the HVAC blower controller 140, and are configured to control the ambient conditions inside the vehicle (1152) based on the input signals received from the master ECU 130. The master ECU 130 and the slave ECUs 132 are electronic control units responsible for managing the vehicle functions and communication within the system 100. The master ECU 118 coordinates the communication between the vehicles 102 and the server 104, while the slave ECU assists in the transmission and reception of data.These components ensure the seamless integration and operation of the vehicle-to-vehicle communication system and contribute to an improved travel experience for users.
[0041] Finally, control signals for managing the immersive experience are transmitted from the master control units 130 of the individual vehicles to the slave control units 132 of the actuators, thereby generating multisensory effects in the vehicles. These multisensory effects relate to seat vibrations, ambient lighting, HVAC air, or any combination thereof, and are adjusted to match the intensity of the actions in the audiovisual content.
[0042] For example, when an exciting scene unfolds in the film, the seat actuator control unit can adjust the seat vibrations, the HVAC fan control unit can modulate the airflow, and the ambient lighting can intensify, all of which enhance the viewer's cinematic experience. In this way, the system creates an immersive cinematic experience by synchronizing specific film scenes with dynamic seat vibrations, adjusted ambient lighting, and controlled HVAC airflow. This increases overall sensory interaction and immersion in the film, providing the user with a captivating and unforgettable viewing experience.
[0043] Thus, the present invention overcomes the disadvantages, shortcomings, and limitations associated with existing solutions and offers a system that enhances travel experiences by conveniently creating cinema-like spaces using proximity-based methods for seamless entertainment. Personalized film recommendations are provided via OTT APIs, thereby optimizing user satisfaction. The real-time exchange of emotions through gesture recognition and the transmission of emojis, stickers, and avatars enhances the group experience. Furthermore, an immersive viewing experience is achieved through synchronized seat vibration, ambient lighting adjustment, and HVAC control. These innovations increase revenue by offering premium services that appeal to diverse customer segments.
[0044] Referring to Fig. Procedure 200 in Block 202 includes the decision of whether to proceed with a film search (220) or to rely on recommendations (228) from over-the-top (OTT) platforms (218). If the decision is to search (220), the procedure in Block 204 includes the manual search for films by the host. If the decision is to rely on recommendations, the procedure in Block 206 includes providing individual recommendations to users with their respective results.
[0045] In block 208, the decision for a search determines whether the selection concerns a single movie (230) or multiple movies (222). If the selection concerns multiple movies, create a movie basket (224) (also interchangeably referred to as a virtual basket). Then, enable the user query (226) by requiring the selection of an initial metric that relates to at least [selected_movies / 2 + 1] movie titles, and, if the selection concerns a single movie, initiate collaborative streaming.
[0046] In Block 210, the film selection for each genre is carried out, with k films per genre and a total of n genres. After deciding on the recommendations, user voting is enabled (242) by requiring the selection of a second metric that relates to at least [k*n / 2 + 1] film titles. In Block 214, it is determined whether there is a winner (234) (also interchangeably referred to as a dominant choice) or a tie (240) (also interchangeably referred to as a tie). If there is a winner, the film (238) with the most votes is selected for shared streaming (216). In case of a tie (240), the film with the most recommendations (236) is selected for collaborative streaming (216).
[0047] Block 212 determines whether there is a winner or a tie, based on user voting, where users must select at least [selected_movies / 2 + 1] film titles. If there is a winner, the film with the most votes is selected for collaborative streaming. In case of a tie, the film with the highest recommendation rate is selected for collaborative streaming. Block 216 streams the audiovisual content to the respective users.
[0048] As in Fig.As shown in Figure 3, procedure 300 in block 302 includes determining the user's interest in watching films together among motorists (324). In block 304, if the user's interest is confirmed, a film room is set up for group viewing. Alternatively, in block 306, if the user's interest is not confirmed, users are given the option of watching the film individually in their respective vehicles.
[0049] If the user's interest is confirmed, the procedure includes creating a movie room for group viewing. In Block 308, creating the movie room involves establishing a connection via a superfast, high-bandwidth network if the vehicles are far apart, or using in-vehicle Wi-Fi hotspots (326) if the vehicles are in close proximity.
[0050] In Block 310, the procedure involves selecting a film over a high-speed, high-bandwidth network. This includes providing recommendations (334) based on the user's viewing history or search queries in Block 312. After the recommendation is generated from the search queries (330), Block 338 determines (338) whether the user wants to watch the recommended film or proceed with a polling process (336) to generate a group film recommendation that can be played via collaborative streaming (316). Additionally, in Block 314, the procedure performs a polling system for the group film selection. Both the search queries (330) and the polling system (314) contribute to determining the film to be watched. After the polling system is complete, the procedure in Block 316 allows users to watch the selected film together (340).
[0051] In Block 318, the procedure involves improving the viewing experience by introducing immersive features, such as synchronized multisensory effects. In Block 320, the procedure enables a normal viewing experience for users who do not request immersive features. In Block 328, the procedure includes implementing gesture and emotion recognition by cameras (322) for users who request immersive features to enable collaborative streaming of emoji (332), stickers, and avatars.
[0052] Disclosure redefines the travel experience by synchronizing video streaming from OTT platforms across multiple vehicles, fostering connections, and creating memorable journeys. It offers a unified entertainment experience, allowing occupants in separate vehicles to watch the same content simultaneously through real-time synchronization mechanisms via a mobile app interface. This enhances group dynamics, eliminates travel-related boredom, and increases travel comfort and engagement during long journeys. ADVANTAGES OF THE PRESENT INVENTION
[0053] The present disclosure offers a system for improving the travel experience, enabling users to immerse themselves in their preferred audiovisual content during the journey.
[0054] The present disclosure provides a system designed to ensure customer satisfaction by enabling users to connect and enjoy their preferred audiovisual content with their companions while commuting, thereby promoting greater customer loyalty.
[0055] This disclosure presents a system designed to keep users up-to-date with entertainment through the use of an advanced and fast high-bandwidth network, group playback capabilities, and a connected car experience, thereby increasing user satisfaction and engagement.
[0056] The present disclosure provides a system for generating revenue by offering it to customers as a premium service that enhances the luxury experience and attracts millennials as well as customers interested in the latest trends in connected devices and the Internet of Things (IoT). QUOTES INCLUDED IN THE DESCRIPTION
[0000] This list of documents cited by the applicant was automatically generated and is included solely for the reader's convenience. The list is not part of the German patent or utility model application. The DPMA accepts no liability for any errors or omissions. Cited patent literature
[0000] US 20180077463A1
[0004] US 20100058379A1
[0004] CN 114765682A
[0005] CN 113079366A
[0005]
Claims
[1] System (100) for enabling the use of audiovisual content in vehicle communication, wherein the system (100) comprises: one or more vehicles (102) in motion that communicate with each other to exchange audiovisual content via a streaming interface (110); and a processor (106) that is operationally coupled to the one or more vehicles (102) and the streaming interface (110), wherein the processor (106) is operationally coupled to a memory (108), wherein the memory (108) stores instructions that can be executed by the processor (106) to: to determine an action to perform a content selection query to select the audiovisual content, either by initiating a search option or by relying on a recommended option provided by the streaming interface (110); To enable manual search queries for audiovisual content when selecting the search option; To provide each user with recommendations and corresponding results when selecting the recommended option; to determine whether to select a single or multiple items when choosing the search option, and to set up a virtual basket for multiple selections to enable the query by requiring a selection of an initial metric; to perform the selection of audiovisual content for each genre, with k options per genre and a total of n genres, guided by the recommended option, whereby the query is enabled by requiring the selection of a second metric; to evaluate the survey to identify a dominant choice or a tie, with preference given to the audiovisual content with the most votes for collaborative streaming if a dominant choice is identified, or, in the case of a tie, to the trending genre content with the highest recommendation score; and to stream the audiovisual content to the relevant users. [2] System (100) according to claim 1, wherein the processor (106) is configured to connect one or more users to the audiovisual content within the one or more vehicles (102) via the Internet for short-range communication and long-range communication, wherein short-range communication establishes a wireless fidelity (Wi-Fi) connection between the one or more vehicles (102), and long-range communication establishes a high-speed connection between the one or more vehicles (102) for the creation of cinematic spaces. [3] System (100) according to claim 1, wherein the first metric refers to a minimum of [selected_content / 2 + 1] titles and the second metric refers to at least [k*n / 2 + 1] titles, and wherein the processor (106) is configured to: to recommend the audiovisual content based on historical data of one or more users associated with corresponding vehicles, accessed via the streaming interface (110); and to generate a content list for creating the content selection query. [4] System (100) according to claim 1, wherein the processor (106) is configured such that it: to participate in the content selection query via an infotainment screen (116) located in the one or more vehicles (102); and Determine the final recommended content based on the best results from the content selection survey. [5] System (100) according to claim 1, wherein the processor (106) is configured to detect responses of one or more users by means of one or more sensors housed in the one or more vehicles (102); To capture images from one or more users for analysis; to divide the images into different areas of interest; to detect the poses of the corresponding users within the segmented images in order to enable real-time gesture and emotion recognition; and to convert the detected poses into corresponding reactions, enabling live interaction during the playback of the audiovisual content. [6] System (100) according to claim 1, wherein the processor (106) is configured such that it: transfers the digital format of the audiovisual content to a feature extraction unit (128); and by the feature extraction unit (128) extracts a set of features from the digital format of the audiovisual content, wherein the extracted features belong to a movie immersive configuration file and synchronized signals output by the audiovisual content. [7] System (100) according to claim 1, wherein the processor (106) is configured to transmit synchronized output signals of the audiovisual content to an electronic control unit (ECU) (130) of one or more vehicles (102), and wherein the master ECU (130) communicates with a slave ECU (132) of one or more vehicles (102). [8] System (100) according to claim 7, wherein the master control unit (130) is configured to send control signals to the slave control unit (132) for an immersive experience to provide multisensory effects in the one or more vehicles (102). [9] System (100) according to claim 8, wherein the multisensory effects relate to seat vibrations, ambient lighting, heating, ventilation and air conditioning (HVAC) airflow and any combination thereof, wherein the multisensory effects are adjusted to correspond to the intensity of action scenes in the audiovisual content. [10] Method (200) for enabling the use of audiovisual content in vehicle communication, wherein the method (200) comprises: Determine (202), by a processor, an action to perform a content selection query in order to select the audiovisual content, either by initiating a search option or by relying on a recommended option provided by a streaming interface, wherein one or more vehicles, while in motion, communicate with each other to share the audiovisual content through the streaming interface; Activation (204) of manual search queries for audiovisual content by the processor when the search option is selected; Provision (206) of recommendations and corresponding results for each user by the processor when the recommended option has been selected; Determine (208) by the processor, when selecting the search option, the choice to select for one or more items of content, and set up a virtual basket for multiple selections to enable querying by requiring a selection of an initial metric; Performing (210), by the processor, the selection of the audiovisual content for each genre, with k options per genre and a total of n genres, guided by the recommended option, wherein querying is enabled by requiring the selection of a second metric; Evaluation (212, 214) of the vote by the processor to detect a dominant choice or a tie, preference for the audiovisual content with the most votes for co-streaming if a dominant choice is identified, or decision for the trending genre content with the highest recommendation score in the case of a tie; and Streaming (216) of the audiovisual content by the processor to the appropriate users.
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