Play arena with rebound protection for flying objects
Patent Information
- Application Number
- DE112015006078
- Authority / Receiving Office
- DE · DE
- Patent Type
- Patents
- Current Assignee / Owner
- Priority Date
- 2015-01-29
- Filing Date
- 2015-12-07
- Publication Date
- 2025-07-10
- Estimated Expiration
- 2035-12-07
Smart Images

Figure 00000000_0000_ABST
Abstract
Description
[0001] The invention relates to a game arena and a method for training with a flying object.
[0002] Training devices are known in both recreational and elite sports, as well as in the entertainment sector, that allow a user to practice a ball sport even when no human training partner is currently available. Furthermore, such training devices make it possible to train specific exercises tailored to the user, allowing the user to effectively improve even in areas of potential weakness.
[0003] DE 10 2005 042 740 A1 discloses a training device for training a user of the training device in a ball sport with at least two ball receivers facing the user for interacting with a ball and at least two ball dispensers for conveying a ball to the user, wherein at least one optical and / or acoustic signal transmitter is provided which indicates to the user, by emitting an optical and / or acoustic signal, one of the ball receivers as a selected target for interacting with a ball which one of the ball dispensers conveys to the user.
[0004] DE 10 2007 060 279 B3 describes a goal-shooting training system for a soccer field with one goal. A ball rebound is prevented by a ball-catching net behind the goal. Furthermore, a return device is provided between the ball-catching net and the goal. Two electronic displays indicate the number of balls served and the number of actual goals scored.
[0005] DE 296 17 403 U1 describes a training or game device with a goal frame designed like a soccer goal. The goal frame has an electronic measuring device that detects the ball without contact and can be integrated into any goal frame construction. The measuring device has a plurality of sensors arranged like a radiation grid and monitors or detects different hit areas in the goal frame. The training or game device can be adapted to different ball sizes or other playing equipment (e.g., discs, rings, pucks) with little design effort and enables automatic hit evaluation and display with high accuracy.
[0006] EP 1 913 981 A2 describes a practice area for a ball sport. It comprises a playing field with at least one ball target, a ball collection device with a ball catching means, and an underground ball return device that transports a ball from the ball target area via a ball ejection point within the playing field back to the playing field. Furthermore, a central control device and an evaluation device are provided that enable the accuracy of the ball shots to be recorded, evaluated, and subsequently displayed. Furthermore, a method for converting a playing field into such a practice area is described.
[0007] WO 2007 / 039056 A2 discloses a training device for ball sports. The training device comprises a frame with a sensor device attached thereto, wherein the ball is shot through the frame and stopped by a safety net. A ball return device and a ball machine are located behind the frame. The frame is provided with a target indicator and ball-damping strips. Furthermore, a frame with the ball-stopping net is provided. A target for the training player is projected onto the ball-damping strips.
[0008] WO 2006 / 126976 A1 discloses a training facility for ball sports. A safety net arrangement arranged behind a goal with a ball return device ensures that the balls are not lost and can be returned by ball-throwing machines positioned at the edge of the playing field. Additionally, a ramp is provided from the goal line up to the safety net and then to the ball return device located behind the playing field. Control and monitoring devices, e.g., for recording hits and / or adjusting the parameters of the ball-throwing machines, are also described.
[0009] US 2006 / 0 287 137 A1 discloses a virtual training environment for practicing ball sports. The training environment comprises a playing field delimited by appropriate means (e.g., a net), a target area equipped with sensors for ball detection, a score display device located off the playing field, a display area, a ball return device, and one or more individual booths (separated from each other if necessary). Each booth is assigned a display device, a control panel, and a ball-throwing machine. If a target is hit, feedback is provided to the user. For example, a specific sound is played and / or a specific display is shown in the display area.
[0010] It is an object of the present invention to enable a user to carry out targeted and effective training with a flying object.
[0011] This object is achieved by the game arena having the features according to claim 1 and the method having the features according to claim 18. Further embodiments are shown in the dependent claims.
[0012] According to an embodiment of the present invention, a game arena for training with a flying object (for example a ball (for example a ball that moves on the playing field or flies over the playing field) or a puck) is created, wherein the game arena comprises a playing field (in particular with a surface made of carpet, artificial turf, grass, sand, stone, plastic, wood or ice), a playing field at least partially (ieonly partially or completely) surrounding the playing field border (for example a completely surrounding or partially surrounding board or wall), a flying object feed device (for example a ball machine) for feeding the flying object into the playing field, and a flying object return device (for example a conveyor belt in a chute) for returning the flying object to the flying object feed device after the flying object fed to a user by means of the flying object feed device has been conveyed by the user to the playing field border, wherein the playing field border is designed to prevent (in particular to make impossible) a rebound of the flying object into the playing field after the flying object (in particular previously fed by means of the flying object feed device) has been conveyed (in particular shot) by the user to the playing field border.
[0013] According to a further embodiment of the present invention, a method is provided for training a user with a flying object, wherein the user is located on a playing field that is at least partially surrounded by a playing field border, wherein in the method the flying object is fed into the playing field by means of a flying object feed device, the flying object fed to the user and subsequently conveyed by the user to the playing field border is returned to the flying object feed device, and - in particular upon impact of the flying object on the playing field border - a rebound of the flying object conveyed by the user to the playing field border from the playing field border into the playing field is prevented (in particular is made impossible).
[0014] According to one embodiment, the efficiency of training with a flying object in a game arena is significantly improved by ensuring that the flying object, after being introduced into the playing field and returned by the user to the playing field perimeter, does not rebound into the playing field, thereby distracting a user from concentrating on a training exercise. Instead, the flying object, conveyed by the user to the playing field perimeter, is transferred directly to the flying object return device without rebounding into the playing field, and can then be reintroduced into the playing field in a defined manner using the flying object feed device.This can be achieved by appropriately designing the playing field perimeter, which is designed so that even a flying object approaching the perimeter at high speed is suddenly decelerated upon impact and then—or thereby—transferred back to the flying object return device. Thus, once the user has returned the flying object to the perimeter, their attention can be fully devoted to the flying object feed device, which, in a defined and targeted manner, provides the user with a new flying object or the previously used flying object, allowing them to continue with the exercise.In particular, deficiencies in the user's playing skills do not negatively impact the training results, as the exercise can be continued in a defined manner regardless of the precision of returning the flying object to the playing field boundary. The training and improvement effect is thus particularly pronounced.
[0015] In the following, additional exemplary embodiments of the game arena and the method are described.
[0016] According to an alternative embodiment of the invention, at least part of the playing field border is made of rebound-damping material. For example, the playing field border can be completely or partially surface-covered or lined with elastic and motion-damping material (e.g., a soft foam mat), so that a flying object carried by the user to the playing field border loses a large part (or even all) of its kinetic energy upon impact with the elastic and motion-damping material and thus does not fly or roll back into the playing field.
[0017] According to another alternative according to the invention, at least part of the playing field border is designed as a screen. A screen can be understood as a flexible (for example, rollable) and flatly spreadable surface, which can be designed, for example, as a continuous layer (for example made of plastic) or as a fabric (for example made of linen or another material), which can, for example, hang downwards from a support bar or can, for example, be stretched onto a stretcher frame or into a support frame. The screen can, for example, be designed as a loosely stretched screen (i.e. capable of performing a compensating movement) or as a vertically hanging screen. It has proven particularly advantageous to realize the playing field border entirely or partially using a screen.Firstly, a screen is mechanically robust enough to be neither damaged nor destroyed even by the impact of a live-fire flying object. Secondly, a screen that is simply suspended or stretched on support pillars is sufficiently flexible to almost instantly absorb almost all of the kinetic energy of an approaching flying object and dissipate it into the environment, thereby reliably preventing the flying object from rebounding onto the playing field. Thirdly, the design of the playing field border as a rollable, lightweight and thin screen has the advantage that a playing arena equipped with a screen can be provided with little transport and assembly effort. Fourthly, information related to a training exercise can be displayed on the screen using a projector device or similar. For example, a target that a user is supposed to hit with the flying object.The screen then serves simultaneously and synergistically as a rebound protection and projection surface. Finally, by designing the playing field perimeter as a screen, the risk of injury to a user is eliminated, even if they come into contact with the screen during training. The screen can advantageously be positioned so that upon impact, the flying object transfers its kinetic energy to the screen and automatically returns to the flying object return device. The playing arena can be designed as a closed system, with its upper side surrounded, for example, by a net, and its lower side by the playing field and at least partially by the playing field perimeter.
[0018] According to an exemplary embodiment, the flying object return device can comprise a passive conveyor device. A passive conveyor device can be understood as a conveyor device that returns the flying object without active control and / or without providing drive energy (for example, by utilizing gravitational force, such as using an inclined plane), thus automatically. In particular, the flying object return device can comprise a return chute adjacent to at least part of the playing field perimeter, which is arranged such that the flying object conveyed by the user to the playing field perimeter falls into the return chute.Such a return chute can extend fully or partially along the perimeter of the playing field, so that a flying object returned by a user to the perimeter of the playing field can clearly drip off the perimeter and then fall or roll into the return chute without any further action. The rapid introduction of a flying object into the return chute can be further promoted by appropriate mechanical guide elements, such as inclined planes or feed chutes delimited by a wall.
[0019] According to an exemplary embodiment, the flying object return device can comprise an active conveyor device. An active conveyor device can be understood as a conveyor device that brings the flying object back through an active control system and / or by providing drive energy, for example by providing motor energy. In particular, the flying object return device can comprise a conveyor device, in particular a drivable conveyor belt, by means of and along which the flying object can be returned to the flying object feed device. With a conveyor belt that is, for example, motor-driven, the return of the flying object from the playing field perimeter to the flying object feed device can be achieved particularly quickly.As an alternative to a motor-driven conveyor belt, it is also possible to design the conveyor troughs at an incline so that the flying object entering the conveyor trough can be returned to the flying object feed device under the influence of gravity.
[0020] According to an exemplary embodiment, the game arena can have a (particularly electronic) display device configured to display exercise-related information. In particular, the display device can be configured to display a target on the playing field perimeter to be hit by the flying object, to which target the flying object is to be transported by the user according to a training exercise. The subject of an associated exercise can be that the user is to transport the flying object precisely to the target. Other exercise-related information that can be displayed on the playing field perimeter by the display device is, for example, the evaluation of a training unit or exercise completed by the user, for example in the form of a table or a parameter value indicative of the success of the training unit.It is also possible for the user to be shown a video recording of the training session or exercise after completing it in order to carry out a video analysis on the spot.
[0021] According to one embodiment, the indicator device can be a permanent indicator device, for example, a blind or through hole formed in the playing field border, into or through which the user is to launch the flying object. An alternative permanent indicator device can be painted or glued onto a surface of the playing field border.
[0022] According to an exemplary embodiment, the (particularly electronic) display device can be configured to display a time-varying target, in particular a target located at a time-varying position and / or a target with a time-varying size and / or shape, on the playing field border. In this way, it is possible to dynamically adapt the displayed target, in particular with regard to a user's training progress and / or in particular with regard to the user's position on the playing field. For example, the target can be displayed smaller if a user has passed an exercise with a larger target. Conversely, the target can be displayed larger if the user has failed an exercise with a smaller target. Moving targets are also possible in order to be able to train game situations in a particularly realistic manner.
[0023] According to an exemplary embodiment, the display device can be configured to display the time-varying target depending on at least one of a group consisting of a user's position on the playing field and the user's training progress. In other words, a time-varying target change can be set depending on the user's position on the playing field and / or the user's training progress / success. For example, the target can adjust its movement speed depending on the user's position on the playing field.
[0024] According to the invention, the display device comprises a projector (for example, a beamer) that projects the goal or other information to be displayed onto the playing field perimeter. The projector can be used to display real game videos and / or to train for real game situations with quasi-real goals. Such projectors can be arranged, for example, in a roof structure of the playing arena so as not to disrupt training operations and to prevent a user moving across the playing field from disrupting information to be displayed in the form of light by casting shadows. It is also possible to provide multiple projectors in order to display different exercise-related information in different areas of the playing field perimeter.The presentation of exercise-related information by means of at least one projector is particularly advantageous when the playing field border is designed as a screen, since the screen can then be used simultaneously to prevent a flying object from rebounding into the playing field and to display information on the screen.
[0025] According to an exemplary embodiment, the display device can have a display on at least one part or as at least one part of the playing field border, wherein the target can be displayed by means of the display. For example, the display can be designed as an LCD display or plasma display. Advantageously, a surface of the display can be covered with an optically transparent and mechanically dampening or elastically deformable material, so that, regardless of the representation of the exercise-related information on the display, rebound protection of the playing field border and mechanical protection of the display device against damage by a live-fire flying object can be achieved.
[0026] According to an exemplary embodiment, the game arena may include an optical sensor arrangement (e.g., a laser arrangement or camera arrangement) that may be configured to detect the position of the player on the playing field.
[0027] According to an exemplary embodiment, the game arena may include a target hit detection device configured to detect whether or when the flying object transported by the user hits a target displayed on the playing field perimeter. According to one embodiment, the target hit detection device may, in a quasi-digital manner, distinguish between the event "target hit" and the counter-event "target missed." Alternatively, the target hit detection device may, in a quasi-analog manner, determine a numerical value indicative of the degree to which the flying object has approached the target (for example, determining a value between 0 and 100, where 0 may represent a missed attempt and 100 the ideal hit of the target core).
[0028] According to an exemplary embodiment, the target hit detection device can comprise an optical sensor arrangement, in particular a laser arrangement, which is configured to detect a point of impact of the flying object on the playing field perimeter and / or on a displayed target. Such a laser arrangement can be configured, for example, as an arrangement of one or more stationary or movable laser units.
[0029] According to an exemplary embodiment, the target hit detection device can comprise a touch-sensitive sensor (e.g., a sensor array comprising, for example, capacitive or resistive sensor elements) on at least a portion of the playing field perimeter. For example, if the display device is equipped with a touch-sensitive two-dimensional surface, the display device can simultaneously function as a target hit detection device in addition to its display function.
[0030] Alternatively or additionally, the target hit detection device can comprise an image capture device configured to capture an image of the flying object and the target. For example, if a camera as the image capture device captures the impact position of the flying object relative to the target, it can be detected, for example using image processing methods, whether the flying object hit the target or not, or to what degree or with what accuracy the flying object hit the target.
[0031] Alternatively or additionally, target detection can be performed using an optical sensor arrangement with at least one laser or any arrangement of laser modules. The lasers serve to detect the impact position of the flying object on the playing field perimeter and transmit this impact position to an evaluation unit. According to a preferred embodiment, target detection using an optical sensor arrangement can be combined with target detection using an image capture device to achieve particularly precise target detection.According to an exemplary embodiment, the gaming arena can have a gaming ability determination device (for example, implemented as a processor, such as a microprocessor or CPU) configured to determine at least one parameter value indicative of the user's gaming ability—related to a just-completed training session—based on the user transporting the flying object to the playing field perimeter once or repeatedly. It has been found that the engagement (and consequently the training outcome) of users when training with a flying object can be improved by immediately confronting the user with a parameter value after completing the training session, which intuitively and quantitatively indicates the training success. In many cases, it is particularly motivating for users to have their training success indicated by a single parameter value.Surprisingly, the training result can be further improved if the evaluation of the training success is carried out by specifying a single parameter value.
[0032] According to an exemplary embodiment, the game arena can have at least one additional piece of play equipment on the playing field, in particular at least one group consisting of a goal, a hurdle, an obstacle, and a pole. It is also possible for multiple users to train on the playing field simultaneously, for example to practice ball sport-specific combinations (for example, penalty kicks, corner kicks, or free kick combinations) or ball-technical exercises. The at least one additional user and / or the at least one additional piece of play equipment can be included in a respective training session or exercise. It is also possible to virtually display an additional piece of play equipment and / or an additional user by means of appropriate projection, for example on the playing field and / or on the playing field border.
[0033] According to an exemplary embodiment, the game arena can have a practice lighting device configured to selectively illuminate a partial area of the playing field and / or the playing field perimeter (in particular also the flying object), which partial area is indicative of a training exercise to be completed by the user with the flying object. To enable the user to fully concentrate on an upcoming training session and, as far as possible, to block out distractions that disrupt the user's concentration, it is possible to use the practice lighting device to intuitively display information indicative of a subsequent training session.If, for example, several flying object feeders are provided around the user, for example along the perimeter of the playing field, the training lighting device can be used to illuminate only the flying object feeder through which a new flying object is subsequently fed. In order to train the user's reaction speed and ability to quickly adapt to new game situations, it is also possible to feed flying objects one after the other through different flying object feeders, which are then illuminated one after the other in a corresponding manner. It is also possible to show the user a trajectory along which the game object will be fed in a subsequent training session, for example by selectively illuminating only definable areas of the playing field using the training lighting device.This provides the user with additional support, particularly in the early stages of training, to develop their coordination skills. The training lighting system also makes it possible to display a target trajectory on the playing field and / or the playing field perimeter, along which the user should propel the flying object during a subsequent training session. After the training session, the training lighting system can display a target trajectory on the playing field and / or the playing field perimeter, along which the flying object should ideally have been propelled, and (for example, in a different color) an actual trajectory along which the user actually propelled the flying object. This can also significantly improve training progress.
[0034] According to an exemplary embodiment, the game arena can have an exercise recording device configured to record a training exercise to be completed by the player with the flying object on the playing field and / or on the playing field perimeter. By having one or more video cameras capture images of the user (from one position or simultaneously from different positions), a completed training session can be subsequently reviewed using video analysis. To achieve a particularly realistic impression, it is also possible to project images onto the playing field and / or the playing field perimeter showing the user and the flying object during a completed training session.
[0035] According to one exemplary embodiment, soccer training is possible with the game arena. However, according to other embodiments, the game arena can also be used for handball training, basketball training, football training, tennis training, volleyball training, ice hockey training, hockey training, or other sports.
[0036] According to one embodiment, the playing field can have an area with an extension of 5 m to 50 m, in particular 10 m to 30 m, in a first dimension and with an extension of 5 m to 50 m, in particular 10 m to 30 m, in a second dimension orthogonal thereto. For example, the size of the playing field can be 25 × 25 m. 2 be.
[0037] In the following, exemplary embodiments of the present invention are described in detail with reference to the following figures. Fig. 1a and Fig. 1b show spatial views of a game arena according to an exemplary embodiment of the invention. Fig. 2 shows a plan view of a game arena according to an exemplary embodiment of the invention. Fig. 3a to Fig. 3e show different spatial views of a game arena according to an exemplary embodiment of the invention. Fig. 4a and Fig. 4b show spatial views of a game arena according to another exemplary embodiment of the invention. Fig. 5 shows a game arena and procedures during the implementation of a method for training with a flying object according to an exemplary embodiment of the invention. Fig. 6 schematically shows how a parameter value indicative of a user's playing skills is determined according to an exemplary embodiment of the invention.
[0038] The same or similar components in different figures are provided with the same reference numerals.
[0039] Before exemplary embodiments of the invention are described with reference to the figures, some general aspects of the invention will be explained: According to an exemplary embodiment of the invention, a training system with interactive and adaptable training programs is created for users / players of sports activities involving a playing field and a flying object, for example, a ball or a puck. This also offers the possibility of individual focus. The sports activities can be, for example, soccer, handball, basketball, ice hockey, Frisbee, etc. This allows the player to complete holistic training under real-life or competitive conditions, individual focus training, or rehabilitation training. The virtual representation of game situations actively challenges the player to find solutions and implement them in the best possible way during training. The different training programs and variable setting options allow the creation of an individual perfection training program.These different training programs can include flying object control, passing, shooting, transition play (offensive-defensive), positional play, crossing, or various conditioning exercises. It is also possible to do without a coach entirely or partially.
[0040] Reaction speed and quick action can be further developed, as can the player's coordination skills. Training requires high levels of concentration, quick thinking, and precision. Through the training system, repetitive game actions can become familiar processes for the player, enabling them to react and act accordingly in competition.
[0041] Fig. 1a and Fig. 1b show spatial views of a gaming arena 100 according to an exemplary embodiment.
[0042] The play arena 100 is used for training with a flying object 102, which in the illustrated embodiment is a soccer ball. The play arena 100 contains a horizontal, flat playing field 104 with an artificial turf surface. Furthermore, the playing field 104 is circumferentially bordered by a vertical playing field border 106. The playing field border 106 is designed entirely or partially as a screen (or multiple screens) that is stretched between frame-like support elements 130 with only moderate mechanical tension. The support elements 130 can be at least partially formed from or covered with rebound-damping material. Flying object feed devices 108 designed as ball machines for feeding flying objects 102 into the playing field 104 surround the same.Furthermore, a flying object return device 110 for returning a flying object 102 shot by a user 112 to a respective one of the flying object feed devices 108 is provided as a motor-driven conveyor belt lowered in a trough-like manner relative to the playing field 104.
[0043] According to Fig. 1a, the playing field 104 is thus at least partially spaced or separated from the playing field border 106 by the flying object return device 110. Alternatively, however, it is possible for the playing field 104 and the playing field border 106 to be directly adjacent to one another, for example, if the flying object return device 110 is arranged behind the wall that forms the playing field border 106. Thus, if the return of the flying object 102 occurs on the surface of this wall facing away from the playing field border 106, the playing field 104 can be kept clear of the flying object return device 110. The playing field 104 and the playing field border 106 can then also be directly adjacent to one another.
[0044] After a flying object 102 (see reference symbol A) fed to a user 112 by means of a respective one of the flying object feed devices 108 has been shot back by the user 112 to the playing field border 106 (see reference symbol B), the flying object 102 loses a large part of its kinetic energy upon impact with the screen performing a compensating movement and subsequently jumps or rolls by itself into the flying object return device 110 (see reference symbol C) for the return transport of the flying object 102 along the trough-shaped lowered conveyor belt to an adjacent flying object feed device 108 (see reference symbol D). The playing field border 106, which according to an alternative of the invention is designed as a partially circumferential screen, is thus designed to prevent the flying object 102 from rebounding into the playing field 104 after the flying object 102 has been transported to the playing field border 106 by the user 112.
[0045] In particular, Fig. 1a shows how a flying object 102 is thrown from one of the flying object feed devices 108 toward a user 112 (see reference numeral 132). The user 112 is then tasked with firing the fed flying object 102 toward a target 116 (see reference numeral 134), which is projected onto the screen by a suitably positioned display device 114 (for example, mounted in a roof structure). The loosely mounted screen ensures that the incoming flying object 102 loses virtually all of its kinetic energy upon impact with the screen and thus does not rebound into the playing field 104, but instead falls or rolls into the annular return chute between the playing field 104 and the playing field border 106.A motor (not shown) drives the conveyor belt in the return chute, so that the decelerated flying object 102, transferred into the return chute, is conveyed back to the nearest flying object feeder 108. The conveying direction is indicated by an arrow 136.
[0046] By means of the display device 114, which in the illustrated embodiment is designed as a projector, the exercise-related target 116 can be dynamically displayed on the playing field border 106, more precisely on the screen. An exercise to be completed can then consist of the flying object 102 being shot by the user 112 at the target 116. The display device 114 is programmed to project the target 116 at a time-varying position on the screen and / or with a time-varying size and / or shape. Before starting a training session, a user can select a desired training program from various programs, with software controlling the display device 114 displaying a corresponding target 116 on the screen according to the selected training program.
[0047] A target hit detection device 122 is configured to detect whether and / or with what accuracy the flying object 102 shot by the user 112 towards the screen hits the target 116 currently displayed on the playing field border 106. In the exemplary embodiment shown, the target hit detection device 122 has an optical sensor arrangement configured to detect the flying object 102 when it hits a target 116. A further target hit detection device 118, which can be used alone or in combination with the target hit detection device 122, has an image capture device configured to capture an image (or several such images, for example in the form of a video sequence) comprising the flying object 102 and the target 116. A playing ability determination device 120, designed, for example, as a processor, evaluates the parameters orData and, after several shots of the flying object 102 by the user 112 to the playing field border 106, determines a parameter value indicative of the playing skills of the user 112. This parameter value preferably indicates the training success in the form of a single number (see . Fig. 6).
[0048] Furthermore, the Spielarena 100 has Fig. 1a includes an exercise recording device 160 configured to record a training exercise to be completed by the user 112 with the flying object 102 on the playing field 104 and / or on the playing field perimeter 106. The exercise recording device 160 is configured as a video camera, which records a video of the user 112 completing the training session and makes it available for subsequent video analysis. It is also possible to process the recorded video data such that the completed training session is projected onto the playing field 104 or onto the playing field perimeter 106 by an additional projection device not shown in the figure, in order to enable particularly realistic post-processing of a training session. It is also possible to configure the target hit detection device 118 and the exercise recording device 160 compactly as a single camera.
[0049] Furthermore, it is possible to design the playing ability determination device 120 as a central control device for controlling or coordinating several or all components of the gaming arena 100 (in particular for controlling or coordinating at least some of the components with the reference numerals 108, 110, 114, 118, 122 and 160 as well as a Fig. 1b and described in more detail below).
[0050] The Fig. The training lighting device 150 shown in Figure 1b is configured to selectively illuminate predeterminable areas on the playing field 104 and / or on the playing field perimeter 106 in order to intuitively indicate to the user 112 which training exercise with the flying object 102 will be completed next. More specifically, a virtual trajectory 152 on the playing field 104 is illuminated, along which a likewise selectively illuminated flying object delivery device 108 (see illuminated circle 154) will deliver a flying object 102 in a subsequent training session. In this way, the user 112 can safely navigate the complex game arena 100 and can focus their full attention on the subsequent exercise.
[0051] The playing field 104 preferably consists of an artificial turf field, although any other surface is possible. The playing field 104 is partially or completely surrounded by screens. For example, one side of the playing field can be equipped with a safety net 138 and a stand 140 behind it, or this side of the screen can be used as a display device. In addition, several throwing machines in the form of flying object feeders 108 are positioned at the height of the screens (at the edge of the playing field or via a recess in the screen, i.e., behind the screen). Between the playing field 104 and the screens is a playing object return mechanism in the form of flying object return device 110 (e.g., ball pit, ball chute, conveyor belt), which constantly supplies a respective throwing machine with playing objects or flying objects 102.The throwing machines supply the player or user 112 on the playing field 104 with flying objects 102, and the user 112 shoots the flying objects 102 at the predetermined targets 116 on the screens. The flying object 102 bounces off the screen with a cushioned impact and lands in the flying object return device 110, also referred to as the game object return device. Thus, no flying objects 102 are thrown back onto the playing field 104, and only a desired number of flying objects 102 are ever present on the playing surface. The flying object feed devices 108 can hurl the flying objects 102 at any angle onto the playing field 104. Any number of flying object feed devices 108 can be positioned statically around the playing field 104 or arranged movably at the edge of the playing field via a conveying mechanism, which can, for example, simulate a teammate carrying the ball (. Fig. 1b). More generally, each of the flying object feed devices 108 can be configured to be either static or stationary or movable in a controlled manner. At least one camera, acting as an exercise recording device 160, records the course of the flying object 102 and the movement sequence of the user 112 as an individual player or of all participating players.
[0052] Fig. 2 shows a top view of a gaming arena 100 according to an exemplary embodiment.
[0053] According to Fig. 2, several display devices 114 are provided, each designed as a projector. The display devices 114 are arranged in such a way that they can jointly illuminate a contiguous area of the screen (for example, with displayed targets or other information) without gaps (see the individual, in Fig. 2). Optical sensor arrangements (in particular laser arrangements) are designated by reference numeral 200. Furthermore, flying object feed devices 108 designed as ball machines are provided at several corners of the playing field 104. Cameras 202 serve, for example, as a playing ability determination device and / or exercise recording device and / or can replace the function of the Fig. 1a. Spotlights 204 can be used as practice lighting devices. Furthermore, loudspeakers 206 can be used to acoustically support training sessions. A control unit 210 serves to centrally control the entire game arena 100. Furthermore, an evaluation unit 212 is shown for evaluating a training session.
[0054] Fig. 2 shows an embodiment of the game arena 100 in which the playing field 104 and the playing field border 106 are hexagonal. All other shapes (rectangular, polygonal, round, oval, etc.) of the playing field 104 and the playing field border 106 are also possible. In this embodiment, display devices (beamer / projector, spotlights 204, loudspeakers 206, optical sensor arrangement 200) and recording devices (optical sensor arrangement 200 and cameras 202) are located above the playing field 104 and are attached to a roof structure. Mechanical decoupling of the recording devices and display devices from the game system is advantageous to avoid mechanical stress from the flying object 102. The playing field 104 is separated from the screens by a ball pit or a ball chute of the flying object return device 110.The targets on the screen are displayed via the projectors (e.g., one projector per screen, or one projector for multiple screens), preferably in high quality (e.g., HD, 4k). The optical sensor arrangement 200 is arranged such that at least one laser per screen detects the point of impact of the flying object 102 on the screen. In this embodiment, two lasers are provided per screen, ensuring that the entire area can be scanned and fast, seamless detection is provided. The loudspeakers 206 serve to acoustically specify training sequences. The spots 204 (e.g., lighting devices) can visually display any desired training sequence specifications (paths, flight directions of the flying object 102) on the playing field 104 or, for example, indicate the next flying object feed device 108 that will launch the flying object 102 onto the playing field 104.
[0055] After an individual training plan has been compiled, targets are sequentially projected onto the screen by the projectors, which are then to be hit by the flying object 102. The point of impact is determined using the laser of the associated optical sensor arrangement 200. The entire training plan and the moves contained therein are recorded by the cameras 202. The information from all devices is then sent centrally to the control unit 210 (or a control unit) and the evaluation unit 212 located therein or interacting with it. These can be connected to the aforementioned recording units and display units via cable or wirelessly. The entire game arena 100 can be controlled and operated via WLAN, radio, and / or Bluetooth. The software provided for this purpose can be controlled, for example, via smartphones, tablets, and PCs.
[0056] Trajectories, speed, spin, acceleration, accuracy, extrapolated flight path, and other physical parameters of the flying object 102 can then be calculated from the video and / or image recordings. Furthermore, the physical condition of the user 112 (for example, movement speed or total distance covered) can be assessed using the video recordings or lasers. The parameters can then be sent directly to the evaluation unit 212 and individually assigned to the user 112. The individual parameters can then be combined into an overall parameter. The training exercises that lead to the overall parameter are recorded by the cameras 202 and can be published as a video with the parameter. Thus, the user 112 can continuously improve their athletic and coordination skills and compare the stored overall parameter with other players or users 112.Particularly in professional sports, the overall parameter can be used to compare players internationally in terms of their athletic abilities and, for example, to help determine a player's transfer value. The overall parameter can be calculated using various mathematical models.
[0057] Fig. 3a to Fig. 3e show different spatial views of a gaming arena 100 according to an exemplary embodiment of the invention. In particular, Fig. 3a to Fig. 3e shows various embodiments of the virtual targets 116 on the screens according to the invention. The targets 116 can be projected onto the screen statically and / or dynamically.
[0058] Fig. Figure 3a describes the delivery of the flying object 102 from the flying object feed device 108, designed as a launcher, to the user 112, the acceptance of the flying object 102 by the user 112, and the delivery of the flying object 102 from the user 112 to the target 116, which changes its position (horizontal, vertical, diagonal) on the screen over time. Depending on the speed of the flying object 102, it is the task of the user 112 to control the flying object 102 and hit the specified target 116 on the screen. The current location of the user 112 can be detected using a laser 124, and depending on the location of the user 112, the temporal change of the target 116 on the screen can be taken into account by the evaluation unit 212. It is possible to change the position of the target 116 in the training program.
[0059] As in Fig. As shown in Figure 3b, the user 112 can also be enabled to distinguish between different targets 116, whereby the different targets 116 can also be arranged on the same screen or on different screens and thus be located in different directions from the location of the user 112. The user 112 has to make the best decision for him and can thus train his cognitive abilities around his playing field position (360°). Depending on his decision—either higher score / difficulty hitting the target 116 or lower score / easier hitting the target 116—the evaluation unit 212 will change its overall parameters. Depending on the training success of the user 112 during a training program, the targets 116 can change with regard to their position on the screen.
[0060] Fig. 3c illustrate the deliberate failure to hit non-targets 300 with the flying object 102. The task of the user 112 is to hit the target 116, but under no circumstances one of the non-targets 300. Such a non-target 300 can, for example, symbolize one's own goal or an opponent. If the user 112 hits the non-target 300 with the flying object 102, this event can be penalized with a particularly high point deduction.
[0061] Especially temporally changing targets 116 (for example, size changes of the targets) on the screens describe real situations for users 112 on the playing field 104 ( Fig. 3d), whereby the time measured and displayed on the screens represents a pressure situation (time pressure, precision pressure, situational pressure, load pressure, complexity pressure) for the player and thus shows his athletic (coordinative, kinesthetic, vestibular) abilities in real conditions ( Fig. 3e). According to Fig. 3d, the time pressure is represented by a target 116 that shrinks over time, so that hitting the target 116 becomes increasingly difficult as time progresses. According to Fig. 3e, the time pressure is represented by a time display device 350, whereby the target 116 must be hit within a period of time visually displayed there.
[0062] According to the invention, all embodiments described above can be combined as desired and can also be amplified with acoustic signals from the loudspeakers 206.
[0063] Hits can be detected via a laser sensor array on the screen and evaluated using camera images. The evaluation is performed by the central control unit 210 or the evaluation unit 212. These can also contain processors that store predefined game moves or training sequences and display them on the screen via an acoustic and / or visual output device (e.g., projectors). The degree of hit accuracy / miss can be precisely determined and immediately displayed to the user 112. The targets 116 can change their shape and size over time and thus alter the difficulty of the exercises, exerting pressure on the user 212. The discharge frequency, speed, spin, and ejection angle of the flying object 102 from the flying object feed devices 108, designed as throwing machines, can be changed as desired.
[0064] The playing field 104 can be configured such that the target 116, as the landing target of the flying object 102, or a course of the ball's movement along a predetermined trajectory, possibly supplemented by obstacles on the playing field 104, can be indicated with a light signal (e.g., a spot). Furthermore, targets 116, various running paths, and various playback positions can be indicated acoustically and / or visually.
[0065] Fig. 4a and Fig. 4b show spatial views of a gaming arena 100 according to another exemplary embodiment of the invention. According to Fig. 4a and Fig. 4b, the game arena 100 has additional game devices on the playing field 104. Also, several users 112 can train simultaneously in the game arena 100. According to Fig. 4a, a football goal 400 is provided as an additional piece of equipment. According to Fig. 4b, hurdles 404 and poles 406 are provided as additional play equipment.
[0066] The playing field 104 can therefore be dimensioned so that additional playing equipment, such as a conventionally sized soccer goal 400 (for example, with a size of 7.32 m × 2.44 m), can be placed on the playing field 104. Then, for example, individual moves by the goalkeeper can be combined with the screen information, for example, to combine goalkeeper training with field player training (see Fig. 4a). The players / goalkeepers are supplied with flying objects 102 from the various flying object supply devices 108. The goalkeeper's athletic (physical, cognitive, technical) skills can be trained by direct shots from flying objects 102 provided by the flying object supply devices 108 at the goalkeeper. Predefined training sequences are recorded and evaluated, and the training success is summarized and saved as an overall parameter. Further training sequences include the involvement of additional users 112 and / or hitting targets 116 on the screen. The target changes on the screens described above can specify further pressure situations for the goalkeeper.
[0067] Fig. Figure 4b shows that additional play equipment (hurdles 404, obstacles, slalom poles 406, etc.) can be attached to the playing field 104 and used in combination with the training system.
[0068] The playing field 104 may, in part, instead of a screen, also include a display device and / or a spectator / trainer location at the edge of the playing field and still offer a 360° playing option or action radius for the user 112.
[0069] In addition, highly sensitive measurement technology and fully automatic evaluation of the training can be implemented.
[0070] The training system is a high-tech soccer training session. Projectors project the targets 116 that the user 112 must hit onto the screens. Freely movable spotlights or spots 204 show the user 112 where to receive and replay the flying object 102. The training is thus highly flexible and presents a challenge for every user 112.
[0071] Multiple cameras 202 and optical sensor arrays 200 can detect every movement on the playing field 204 as well as every hit of targets 116 on the screens and thus provide significant data for a variety of evaluation options.
[0072] At least one laser can be mounted per screen, scanning the entire screen surface. This means that the lasers detect the point where the game object 102 hits the screen with high precision (in particular, with centimeter accuracy). Laser scanning of the screens makes it possible to play on the entire screen surface. There is no restriction to static targets.
[0073] Further evaluation data is provided by cameras 202. The entire training session can be recorded by cameras 202, and the data can be transmitted to the system in real time. The video recordings are available to the user 112 and the trainer for analysis after the training session has ended. The visual recording of all actions of user 112 and flying object 102 on the playing field 104 contributes to highly accurate evaluation.
[0074] No matter where the flying object 102 is located on the playing field 104, the ball tracking system can always keep it in sight. Continuous video monitoring by the cameras 202 makes it possible to calculate the ball trajectory and the shooting speed of the flying object 102.
[0075] Player tracking is similar. A laser 408 evaluates the position of the user 112 on the playing field 104. The evaluation system thus enables interpretations of player behavior (e.g., running paths, running speed, tactical behavior, reaction or action speed) and thus also impacts the training process.
[0076] Special software in the training system enables precise documentation and immediate evaluation of training sessions. User 112's handling of the respective situation and reaction to the assigned task can be recorded. In addition to the time required by a user 112 to complete a task (action speed), the success rate for individual tasks can also be determined. These recordings can be used for further evaluations and to document the user 112's development. Individual strengths and potential weaknesses can be analyzed and individually trained. Precise training evaluations are performed at the highest technical level, and statistics on the training progress are immediately available. The evaluation of user 112's athletic performance also makes it possible to compare the user with other players training in the training system.
[0077] With the game arena 100 according to an exemplary starting example of the invention, various special training methods are possible.
[0078] During goalkeeper training in the training system, a mobile goal (e.g., in original dimensions, such as a soccer goal or handball goal) can also be set up for target defense training. A particular advantage here is the reproducibility of the delivery of the flying objects 102. Thanks to the flying object delivery devices 108 designed as throwing machines, the goalkeeper has the opportunity to receive multiple flying objects 102 from exactly the same direction, at the same angle, and at the same speed. This allows the goalkeeper to perfect his handling of the flying objects.
[0079] For example, the goalkeeper can complete individual game situations, such as crossing, goal kicking, and goal kicking. By combining goal 400 and targets 116 on the screen, the goalkeeper, after successfully processing the flying object 102 from the throwing machine, can practice a direct action for the further build-up of the game under realistic conditions by displaying targets 116 on the screen via the projectors (temporarily changing targets 116 optionally simulate pressure situations). The way the game is set up allows for training of goal kicks, goal kicks, or throw-ins, for example.
[0080] With the play arena 100 according to an exemplary embodiment of the invention, rehabilitation training, with or without a trainer, is also possible.
[0081] The ball machine settings can be adjusted to the current fitness level of the user 112 to optimally support the body in regaining strength, coordination, and stability. The injury-related physical limitations are gradually addressed, and the intensity (movement speed, task complexity, etc.) is increased with each training session. The progressive increase in load helps the body reaccustom itself to certain movement sequences and restore performance. The user 112 can thus return to team training more quickly. Since the entire rehabilitation process is supported by the training system, the system can provide evidence of the user 112's current fitness level.
[0082] Fig. 5 shows a game arena 100 and procedures during the implementation of a method for training with a flying object 102 according to an exemplary embodiment of the invention.
[0083] An example training process can be as follows: 1. The user 112 enters the playing field 104 and is presented with the exact training sequence on a playing field border 106. 2. The user 112 awaits the first flying object 102 from one of the flying object feed devices 108 designed as ball machines. Both its starting point on the playing field 104 and the ball machine currently delivering the ball are indicated to the user 112 by spots, see light area 502. Alternatively or additionally, a lighting device can also indicate the flight direction of the flying object 102 from the ball machine to the user 112 directly on the playing field 104. 3. the flying object 102 is brought into play by the ball machine in a discharge direction known to the user 112. 4. Projections from projectors represent target zones on the screens (see target 116) that the user 112 is supposed to hit with the flying object 102 directly or after picking up the received ball or flying object 102. These are preferably static or movable target zones in various shapes and sizes, which, due to their positioning, simulate real game situations. 5. The flying object 102 and the user 112 are recorded throughout the training by laser sensors of an optical sensor array 200 and / or cameras. This data is transmitted in real time to an evaluation system. 6. Immediately after the flying object 102 hits the screen, the user 112 receives visual and acoustic information as to whether he has hit or missed the target 116. 7. Following a training session, not only the success rate of passes and / or shots is evaluated and displayed, but also the physical strain during training (running distance, speed, heart rate, etc.) can be analyzed. Additionally, flying object parameters, such as the speed of the flying object 102 or its trajectory, can be analyzed.
[0084] Fig. 6 schematically shows how a parameter value indicative of the playing skills of a user 112 is determined according to an exemplary embodiment of the invention.
[0085] Fig.Figure 6 thus shows an example of an overall parameter that indicates the gaming skills of a user 112 or training success. This parameter is composed of several individual parameters, whereby these individual parameters are calculated from a wide variety of specific training programs. For example, the control, delivery, and accuracy of the flying object 102 by the user 112 are combined with the physical condition, cognitive ability, and vestibular state of the user 112 into a single parameter, whereby the time expenditure per individual training program (number of repetitions of the exercise) and the total repetition of all training programs can be included in the calculation of the overall parameter. It is also possible to take medical parameters (lactate tests, pulse of the user 112, measured via chest strap) into account.Of course, depending on the sport, other individual parameters can be used as a basis for the overall parameter. This overall parameter is used to assess the performance and abilities of the user 112, for example, in pressure situations, and to compare them from player to player. Using football as an example, the overall parameter of a goalkeeper will have different individual parameters than, for example, an outfield player. The parameter composition will also change depending on the outfield player's position. A defender, for example, may be provided with a different training program than a striker. This means that the entire spectrum of players can be trained and even compared internationally, from youth players' effective training all the way to refining the skills of professional athletes.
[0086] The parameter value (which can be called skills.lab value, for example) that is indicative of the success of a training session can be composed as an average sum of, for example, six specific and standardized individual training programs, which in their sum have a football-specific informative value about the performance potential of a user 112.
[0087] Individual components of a gaming arena 100 according to an exemplary embodiment of the invention are described in more detail below.
[0088] In the basic state, the distances to the ball pit and the adjacent screens can be measured with the laser units. When a flying object 102 enters the plane, individual values change to the distance values to the flying object 102, allowing the position of the flying object 102 in the plane to be determined by the evaluation unit 212. The laser is designed, for example, as a Class 1 infrared laser so that it is invisible and cannot cause harm to the users 112.
[0089] The cameras 202 can continuously record the action on the playing field 104 and can send the data to the evaluation unit 212. This unit calculates the movement information and calculates the flying object's trajectory when a laser unit detects an impacting flying object 102. This can be done, for example, by creating differential images of the consecutive frames per camera 202. Additionally, the image data can be permanently stored in a storage unit. The evaluation unit 212 can access the storage unit and can evaluate and process the images.
[0090] A training control unit or control unit 210 can coordinate the training sequence and send commands to the output units connected to it (spots 204, other visualization devices, flying object feeder 108, loudspeakers 206, etc.) and receives information from the evaluation unit 212. A light field of a spot 204 can be positioned anywhere on the playing field 104 and also on the screens, whereby the color and pattern can be selected. A visualization unit can display any graphics on the screens and also represent them in motion. Ball dispensers as flying object feeders 108 can be configured as previously described. The training control unit can also transmit a command signal to the flying object feeder 108 to shoot the ball as flying object 102. The ejection time can be indicated optically and / or visually.For example, a spot 204 can be used to represent an initial movement (such as the backswing for a shot) and the actual shooting movement.
[0091] The evaluation unit 212 can be designed as a processor with a storage medium, whereby special processors or FPGAs are also possible for faster processing.
[0092] Additionally, it should be noted that "comprising" does not exclude other elements or steps, and "a" or "an" does not exclude a plurality. Furthermore, it should be noted that features or steps described with reference to one of the above embodiments may also be used in combination with other features or steps of other embodiments described above. Reference signs in the claims are not to be considered as limitations.
Claims
[1] Game arena (100) for training with a flying object (102), the game arena (100) comprising: a playing field (104); a playing field border (106) at least partially surrounding the playing field (104), wherein at least a part of the playing field border (106) is made of rebound-damping material or the playing field border (106) is designed as a screen partially surrounding the playing field (104); a flying object feed device (108) for feeding the flying object (102) into the playing field (104); a flying object return device (110) for returning the flying object (102) to the flying object feed device (108) after the flying object (102) fed to a user (112) by means of the flying object feed device (108) has been conveyed by the user (112) to the playing field border (106); a display device (114) configured to display exercise-related information on the playing field perimeter (106), the display device (114) comprising a projector that projects the exercise-related information onto the playing field perimeter (106); wherein the playing field border (106) is designed to prevent the flying object (102) from rebounding into the playing field (104) after the flying object (102) has been conveyed to the playing field border (106) by the user (112); wherein the flying object return device (110) is located between the playing field (104) and the playing field border (106) preventing the flying object (102) from rebounding into the playing field (104). [2] Game arena (100) according to claim 1, wherein at least a part of the playing field border (106) is designed as a screen, in particular as a screen loosely stretched between support devices or as a vertically hanging screen. [3] Game arena (100) according to one of claims 1 to 2, wherein the flying object return device (110) comprises a passive conveyor device, in particular a return chute adjacent to at least part of the playing field border (106), which is arranged such that the flying object (102) conveyed by the user (112) to the playing field border (106), in particular from the playing field border (106), falls into the return chute. [4] Game arena (100) according to one of claims 1 to 3, wherein the flying object return device (110) comprises an active conveyor device, in particular a conveyor belt, by means of and along which the flying object (102) can be returned to the flying object feed device (108). [5] Game arena (100) according to one of claims 1 to 4, wherein the display device (114) is designed to display a target (116) to be hit by the flying object (102) on the playing field border (106), to which target (116) the flying object (102) is to be transported by the user (112). [6] Game arena (100) according to claim 5, wherein the display device (114) is configured to display a time-varying target (116), in particular a target (116) located at a time-varying position and / or a target (116) with a time-varying size and / or shape, on the playing field border (106). [7] The game arena (100) according to claim 6, wherein the display device (114) is configured to display the time-varying target (116) in dependence on at least one of a group consisting of a position of the user (112) on the playing field (104) and a training progress of the user (112). [8] Game arena (100) according to claim 1, wherein the display device (114) comprises a projector which projects the target (116) as exercise-related information onto a playing field border (106) which is at least partially designed as a screen. [9] Game arena (100) according to one of claims 5 to 8, wherein the display device (114) has a display as at least part of the playing field border (106), wherein the exercise-related information, in particular the target (116), can be displayed by means of the display. [10] Game arena (100) according to one of claims 1 to 9, comprising a target hit detection device (118, 122) which is arranged to detect whether the flying object (102) carried by the user (112) hits a target (116) displayed on the playing field border (106). [11] Game arena (100) according to claim 10, wherein the target hit detection device (118, 122) comprises an optical sensor arrangement (200), in particular a laser arrangement, which is configured to detect an impact point of the flying object (102) on the playing field border (106) and / or on a displayed target (116). [12] The game arena (100) according to claim 10 or 11, wherein the target hit detection device (118, 122) comprises a touch-sensitive sensor on at least a portion of the playing field perimeter (106). [13] Game arena (100) according to one of claims 9 to 12, wherein the target hit detection device (118, 122) comprises an image capture device configured to capture an image comprising the flying object (102) and the target (116). [14] Game arena (100) according to one of claims 1 to 13, comprising a playing ability determination device (120) which is configured to determine at least one parameter value indicative of the playing abilities of the user (112) based on a single or multiple transport of the flying object (102) by the user (112) to the playing field border (106). [15] Game arena (100) according to one of claims 1 to 14, further comprising at least one additional game device (400, 404, 406) on the playing field (102), in particular at least one group consisting of a goal and / or a hurdle and / or an obstacle and / or a pole. [16] Game arena (100) according to one of claims 1 to 15, comprising a training lighting device (150) which is configured to selectively illuminate a partial area (152, 154) of the playing field (104) and / or the playing field border (106), which partial area is indicative of a training exercise to be completed by the user (112) with the flying object (102). [17] Game arena (100) according to one of claims 1 to 16, comprising an exercise recording device (160) which is configured to record a training exercise to be completed by the user (112) with the flying object (102) on the playing field (104) and / or on the playing field border (106). [18] A method for training a user (112) with a flying object (102), wherein the user (112) is located on a playing field (104) which is at least partially surrounded by a playing field border (106), wherein at least a part of the playing field border (106) is formed from rebound-damping material or the playing field border (106) is formed as a screen partially surrounding the playing field (104), the method comprising: Displaying exercise-related information on the playing field border (106) by means of a display device (114), wherein the display device (114) has a projector that projects the exercise-related information onto the playing field border (106); Feeding the flying object (102) into the playing field (104) by means of a flying object feeding device (108); Returning the flying object (102) supplied to the user (112) and subsequently transported by the user (112) to the playing field border (106) to the flying object supply device (108) by means of a flying object return device (110); Preventing a rebound of the flying object (102) transported by the user (112) to the playing field border (106) from the playing field border (106) into the playing field (104); wherein the flying object return device (110) is located between the playing field (104) and the playing field border (106) preventing the flying object (102) from rebounding into the playing field (104).
Citation Information
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