Integrated augmented reality and interactive digital storytelling system with binaural audio, touchscreen interactivity, educational gaming, and creative activity modules

The integrated AR and binaural audio system with touchscreen interactivity addresses the lack of engagement in traditional storytelling by offering a dynamic, educational, and creative experience through markerless AR, branching narratives, and adaptive learning.

GB2702612APending Publication Date: 2026-06-24GHRAMAE JOHNSON

Patent Information

Authority / Receiving Office
GB · GB
Patent Type
Applications
Current Assignee / Owner
GHRAMAE JOHNSON
Filing Date
2023-11-21
Publication Date
2026-06-24

AI Technical Summary

Technical Problem

Existing storytelling technologies lack interactivity, immersive audio, and educational value, failing to engage users effectively, particularly children, in a balanced manner that combines education, entertainment, and creativity.

Method used

An integrated augmented reality (AR) system with markerless technology, object recognition, spatial mapping, binaural audio, and touchscreen interactivity, along with branching narratives, mini-games, and adaptive learning, to create a dynamic and interactive storytelling experience.

Benefits of technology

The system provides a lifelike, immersive, and educational experience that enhances user engagement, fosters creativity, and improves literacy and numeracy skills through adaptive learning and interactive elements.

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Abstract

The present invention introduces a revolutionary approach to storytelling, merging the timelessness of traditional narratives with advanced technological paradigms. Targeted at young audiences, this s
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Description

a) The AR Storybook System empowers children to activate and project storybook characters into their immediate environment. These characters are not static; they can move and engage in interactions with the user, thereby creating a lifelike experience. b) Various elements in the storybook, when selected by the user, provide a deeper understanding of the story, such as the background, character motivations, and plot development. c) Incorporated within the storybook are interactive hotspots. Triggering these hotspots can lead to various events, be it animations, sound effects, or even short video clips. d) Essential AR technologies embedded within the system include Markerless AR Technology for a seamless AR experience, Object Recognition for overlaying virtual elements onto real-world items, and Spatial Mapping to realistically position virtual objects in the user's surroundings. II. Interactive Story System Technical Field: This component focuses on fostering user participation through interactive narratives. Description: a) By leveraging a branching narrative structure, the story's direction shifts based on choices made by the user, ensuring every reading experience is unique. b) Interactive objects are woven into the story. Users can engage with these objects, such as opening a door or conversing with characters, thereby directly influencing the story's flow. c) Mini-games, embedded seamlessly into the narrative, challenge the user and ensure sustained engagement. III. Binaural Audio System Technical Field: This facet revolves around binaural audio to craft a multi-directional auditory landscape. Description: a) Head-related transfer functions (HRTFs) are employed by the system. These functions mimic human auditory perception, customizing binaural audio experiences for each user. b) Dynamic binaural audio adapts the sound landscape in real-time, aligning with user movements to enhance immersion. IV. Touchscreen Interactive Stories System Technical Field: This segment delves into touchscreen interactivity, providing users with an intuitive platform to engage with stories. Description: a) With integrated multi-touch support, the system facilitates simultaneous interactions, enabling users to employ multiple fingers for varied narrative outcomes, b) The system is also equipped to recognize a wide range of gestures, translating them into specific actions within the narrative. c) Force touch technology, another notable inclusion, allows users to exert different pressure levels on the screen, initiating nuanced interactions within the storyline. V. Educational Game System Technical Field: Rooted in app-based narratives, this system aids in improving literacy and numeracy skills among children. Description: a) A standout feature is adaptive learning, which calibrates game difficulty based on individual user performance. b) Learning analytics meticulously track user progress, highlighting potential Seaming gaps and subsequently offering tailored recommendations. c) Gamification elements, like rewards and leaderboards, amplify user motivation and maintain high engagement levels. VL Creative Activities System Technical Field: This section emphasizes technologies that facilitate children's creative endeavors. Description: a) Children can leverage touchscreens for a myriad of creative tasks, from drawing to crafting digital collages. b) Voice recognition technology is also integrated, enabling users to dictate specific activities. This feature is especially useful in crafting unique animations or composing music, allowing for a hands-free creative process. By merging traditional storytelling essence with the above detailed technological frameworks, the invention heralds a new era in narrative engagement. It promises an all-encompassing experience, striking a balance between education, entertainment, and creativity, tailored for the modern audience.

Claims

What is claimed is:

1. An integrated storytelling platform comprising:a) an Augmented Reality Storybook System (AR Storybook System) that activates characters from a storybook, projecting them into a user’s real-world environment and interacting with said user;b) an Interactive Story System employing a branching narrative technique responsive to user choices;c) a Binaural Audio System leveraging Head-related transfer functions (HRTFs) for multi-directional auditory experiences;d) a Touchscreen Interactive Stories System incorporating multi-touch support and gesture recognition;e) an Educational Game System utilizing adaptive learning based on user performance; andf) a Creative Activities System facilitating touchscreen-based creative tasks and voice recognition-driven commands.

2. The platform of claim 1, wherein the AR Storybook System contains interactive hotspots, activating certain events including but not limited to animations, sound effects, and videos.

3. The platform of claim 1, wherein the Interactive Story System integrates challenges and mini-games into its narrative framework,4. The platform of claim 1, wherein the Binaural Audio System incorporates dynamic binaural audio that aligns soundscapes with user movement.

5. The platform of claim 1, wherein the Touchscreen Interactive Stories System employs force touch technology, detecting varying pressure levels for intricate story interactions.

6. The platform of ciaim 1, wherein the Educational Game System uses learning analytics to gather user progress data and deliver tailored recommendations.

7. The platform of claim 1, wherein the Creative Activities System utilizes voice recognition technology for controlling activities and generating unique animations.

8. A method of delivering immersive storytelling, the method comprising the steps of: a) activating and projecting story characters into the user’s environment using augmented reality:b) altering narrative trajectory in response to user interactions;c) providing multidirectional auditory sensations via binaural audio:d) enabling multi-touch and gesture-based interactions within a story through touchscreen technology;e) introducing challenges and educational games that adjust based on user performance; andf) allowing users to engage in creative activities through touch and voice commands.

9. The method of claim 8, wherein the step of activating and projecting characters involves recognizing tangible objects and superimposing virtual elements onto them for animation.

10. The method of claim 8, further comprising a step of using spatial mapping to create a 3D representation of a user’s surroundings for realistic placement of virtual objects.

11. The method of claim 8, wherein altering the narrative trajectory includes engaging users with interactive objects and decision points within the story'.

12. The method of claim 8, wherein the step of providing multi-directional auditory sensations uses mathematical functions to emulate human auditory perception.

13. The method of claim 8, wherein the step of introducing challenges employs gamification elements like rewards and leaderboards to enhance user motivation.

14. The method of claim 8, wherein the step of allowing users to engage in creative activities involves drawing, collaging, and producing animations via touch and voice controls.