Game machine

JP2023123375A5Pending Publication Date: 2026-03-30SOPHIA CO LTD
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-02-09
Publication Date
2026-03-30

AI Technical Summary

Benefits of technology

【0007】 本発明の一形態によれば、操作対象となる部位をより操作させ易くできる。

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Abstract

To make game control means easier to operate.SOLUTION: In a game machine including game control means capable of executing a game and operation means that can be operated, the game control means includes program storage means for storing a program, arithmetic processing means for performing a predetermined arithmetic process by the program, multiple registers in which values are stored when the arithmetic processing means performs the arithmetic process, and update information storage means capable of storing information updated by the arithmetic processing means. Information related to an operation of the game control means is displayed on the game control means so as to protrude outward. A three-dimensional figure is displayed on the portion operated by the player on the operation means, and information related to the operation means is displayed in a flat form near the operation means.SELECTED DRAWING: Figure 152A
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Claims

[Claim 1] In a gaming machine equipped with game control means capable of running a game, The aforementioned game control means is A first storage means that stores a first program for game control in a first program storage area and a second program for non-game control in a second program storage area, A second storage means including a first work area that is readable and writable from the first program and readable and writable from the second program to serve as a work area for game control, a second work area that is readable and writable from the first program but readable and writable from the second program, and an unused area, A arithmetic processing means is configured to execute a first branch instruction and a second branch instruction that cause the address of an instruction to be executed in the first storage means to jump, and is capable of executing predetermined arithmetic processing by the first program and the second program. Multiple registers in which values ​​are stored when the aforementioned arithmetic processing is performed, An input unit having multiple input ports connected to any of the multiple switches or sensors used in the game, and capable of receiving signals input to the multiple input ports from any of the switches or sensors, A counting means for counting a count value based on the difference between the number of game values ​​awarded to the player or the number of game values ​​to be awarded to the player in accordance with the result of the game being played, and the number of game values ​​used in the game. A game stop means capable of creating a game-disabled state in which the game cannot be played, based on the fulfillment of predetermined conditions according to the aforementioned count values, Equipped with, The aforementioned first branch instruction is a branch instruction of a predetermined instruction length, The second branch instruction is a branch instruction in which the range of addresses that can be branched is restricted, the instruction length is shorter than that of the first branch instruction, and the branch is performed by checking a specific flag. The first program comprises a first processing routine and a first specific subroutine called from the first processing routine, The second program includes a second processing routine, The first processing routine is located in a region including the first address and the second address. The second address is an address that is later than the first address. The first address contains the second branch instruction which can cause the process to jump to the second address. Between the first address and the second address, a first call instruction is placed to call the first specific subroutine without a save instruction for saving a predetermined register and a restore instruction for restoring the predetermined register. The second processing routine has a second call instruction that calls a second specific subroutine, placed between the third address where the save instruction is located and the fourth address after the third address where the return instruction is located. The second storage means places the unused area between the first work area and the second work area, A switch control area for storing data inputs from the switch or sensor is formed in the first work area of ​​the second storage means. The process of storing data inputs received from the multiple input ports in the switch control area by interrupt processing performed by timer interrupts at predetermined intervals is included in the first program. The counting means counts the count value in accordance with the information stored in the switch control area. The aforementioned state of being unable to play can be resolved by restarting the power to the gaming machine. Gaming machine.