Pachinko game machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-06-23
- Publication Date
- 2026-03-27
AI Technical Summary
【0006】 本態様に係る遊技機によれば、円滑に遊技を進行できる遊技機を提供することができる。
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Figure 00000000_0000_ABST
Abstract
Description
[Technical field]
[0001] Regarding pachinko gaming machines. [Background technology]
[0002] In recent years, the mainstream of pachinko machines is a machine in which a winning lottery with a predetermined probability is held when a game ball enters a starting hole on the game board (game area), and if a small win or a big win is won in the winning lottery, the machine transitions to a winning state, and a big prize hole on the game board opens, allowing the player to win a large number of prize balls. Among the pachinko machines configured in this way, there are machines that are equipped with a probability-changing game state that increases the probability of winning a big win based on the game ball entering a specific area provided in the big prize hole, and a time-saving game state that increases the efficiency of the pattern change for notifying the lottery result in the winning lottery, and these game states create a game progress state that is advantageous for the player, thereby increasing the interest of the game. There are also game machines that are designed to reduce data capacity and can smoothly progress the game without causing excessive disadvantages to the player. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Japanese Patent Application Publication No. 11-47410 [Patent Document 2] JP 2017-51842 A [Patent Document 3] Japanese Patent Application Publication No. 7-88237 [Patent Document 4] JP 2014-113246 A Summary of the Invention [Problem to be solved by the invention]
[0004] There is a demand for a gaming machine that allows players to play games smoothly. [Means for solving the problem]
[0005] The gaming machine according to this aspect is A main game starting hole into which a game ball can be inserted and to which a variable member is attached; An auxiliary game starting port into which a game ball can be inserted; a main game identification information display section capable of displaying main game identification information; an auxiliary game identification information display unit capable of displaying auxiliary game identification information; An information display unit capable of displaying information; An acquisition means for acquiring main game information based on a ball entering a main game start hole; A win / loss determination means for determining whether or not a win has been made based on the main game information acquired by the acquisition means; a main game identification information display control means for controlling the main game identification information display unit to variably display the main game identification information and then to statically display the main game identification information; After the main game identification information is displayed in a predetermined stopped display mode on the main game identification information display unit, a special game that can put the variable winning port in an advantageous state can be executed; an auxiliary game identification information display control means for controlling the auxiliary game identification information display unit to variably display the auxiliary game identification information and then to statically display the auxiliary game identification information based on the entry of a game ball into the auxiliary game start hole; an auxiliary game control means for controlling the variable member to be in a ball-scoring state when the auxiliary game identification information is stopped and displayed in a winning state on the auxiliary game identification information display section; Equipped with The game area includes a first area and a second area through which the game balls can flow, The first recommended launch information, which is information indicating that the game ball should be launched toward the first area, and the second recommended launch information, which is information indicating that the game ball should be launched toward the second area, can be displayed on the information display unit; The game machine has a normal game state and a specific game state which is more advantageous to a player than the normal game state, In a specific game state, the second recommended firing information is displayed on the information display unit, and the main game identification information is displayed in a stopped state, when the specific game state ends based on the end of the ball-entering easy state of the variable member, the first recommended firing information is displayed on the information display unit; In a specific game state, the second recommended firing information is displayed on the information display unit, and the main game identification information is displayed variably, if the specific game state ends based on the end of the ball-entering easy state of the variable member, the second recommended firing information is configured to continue to be displayed on the information display unit. This is a gaming machine characterized by the above. Effect of the Invention
[0006] According to the gaming machine of this aspect, it is possible to provide a gaming machine that allows the player to play the game smoothly. [Brief description of the drawings]
[0007] [Figure 1] FIG. 1 is a front view of a pachinko gaming machine according to this embodiment. [Diagram 2] FIG. 2 is a rear view of the pachinko gaming machine according to this embodiment. [Diagram 3] FIG. 3 is a perspective view of a prize ball payout unit of the pachinko gaming machine according to this embodiment. [Figure 4] FIG. 4 is a diagram showing the operation of the prize ball payout unit of the pachinko gaming machine according to this embodiment. [Diagram 5] FIG. 5 is a diagram showing the overall electrical configuration of the pachinko gaming machine according to this embodiment. [Figure 6] FIG. 6 is a flowchart of the main process on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 7] FIG. 7 is a flowchart of the timer interrupt processing on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 8] FIG. 8 is a flowchart of the NMI interrupt processing (when power is cut off) on the main control board side in the pachinko machine according to this embodiment. [Figure 9] FIG. 9 is a flowchart of the prize ball payout command transmission control process on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 10]FIG. 10 is a flowchart of the payout control board transmission control process on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 11] FIG. 11 is an image diagram showing the prize ball payout command and payout-related information on the main control board in the pachinko game machine according to this embodiment. [Figure 12] FIG. 12 is a flowchart of the payout control board reception control process on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 13] FIG. 13 is a flowchart of the auxiliary game content determination random number acquisition process on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 14] FIG. 14 is a flowchart of the ball entry detection process on the main control board in the pachinko game machine according to this embodiment. [Figure 15] FIG. 15 is a flowchart of the auxiliary game start ball entry detection process on the main control board side in the pachinko game machine according to this embodiment. [Figure 16] FIG. 16 is a flowchart of the main game start ball entry detection process on the main control board side in the pachinko game machine according to this embodiment. [Figure 17] FIG. 17 is a flowchart of the first (second) big winning hole ball entry detection process on the main control board side in the pachinko game machine according to this embodiment. [Figure 18] FIG. 18 is a flowchart of the general winning slot ball entry detection process on the main control board side in the pachinko gaming machine of this embodiment. [Figure 19] FIG. 19 is a flowchart of the ejected ball detection process on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 20] FIG. 20 is a flowchart of the out-gate ball entry detection process on the main control board side in the pachinko gaming machine of this embodiment. [Figure 21] FIG. 21 is a flowchart of the process for determining the number of winning balls on the main control board in the pachinko gaming machine according to this embodiment. [Figure 22]FIG. 22 is a flowchart of the electric device drive determination process on the main control board side in the pachinko game machine according to this embodiment. [Figure 23] FIG. 23 is a flowchart of the main game content determination random number acquisition process on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 24] FIG. 24 is a flowchart of the main game symbol display process on the main control board in the pachinko game machine according to this embodiment. [Diagram 25] FIG. 25 is a flowchart of the first (second) main game symbol display process on the main control board side in the pachinko game machine according to this embodiment. [Figure 26] FIG. 26 is a diagram showing a main game table used in the first (second) main game symbol display process on the main control board side in the pachinko game machine according to this embodiment. [Figure 27] FIG. 27 is a flowchart of the specific game end determination process on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 28] FIG. 28 is a flowchart of the special game control process on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 29] FIG. 29 is a flowchart of the game state determination process after the special game ends on the main control board side in the pachinko game machine according to this embodiment. [Diagram 30] FIG. 30 is a flowchart of the special game operation condition determination process on the main control board side in the pachinko gaming machine according to this embodiment. [Diagram 31] FIG. 31 is a flowchart of the fraud detection information management process on the main control board side in the pachinko gaming machine according to this embodiment. [Diagram 32] FIG. 32 is a flowchart of error management processing on the main control board side in the pachinko gaming machine according to this embodiment. [Diagram 33] FIG. 33 is a flowchart of the firing control signal output process on the main control board side in the pachinko gaming machine according to this embodiment. [Diagram 34]FIG. 34 is a flowchart of the external signal output processing on the main control board side in the pachinko gaming machine according to this embodiment. [Diagram 35] FIG. 35 is an example of an external terminal transmission content determination table in the pachinko gaming machine according to this embodiment. [Diagram 36] FIG. 36 is a flowchart of the payout control board side main processing on the payout control board side in the pachinko gaming machine according to this embodiment. [Figure 37] FIG. 37 is a flowchart of the error control processing when an abnormality is detected on the payout control board side in the pachinko gaming machine according to this embodiment. [Figure 38] FIG. 38 is a flowchart of the error control processing when an abnormality in the operation of the payout motor is detected on the payout control board side in the pachinko gaming machine according to this embodiment. [Figure 39] FIG. 39 is a flowchart of the error control processing when a payout abnormality is detected on the payout control board side in the pachinko gaming machine according to this embodiment. [Diagram 40] Figure 40 is a flowchart of the error control processing when an abnormality in the ball path is detected on the payout control board side in the pachinko game machine of this embodiment. [Diagram 41] FIG. 41 is a flowchart of the error control processing when a payout motor abnormality is detected on the payout control board side in the pachinko gaming machine according to this embodiment. [Diagram 42] Figure 42 is a flowchart of the error control processing when a payout stop abnormality is detected on the payout control board side in the pachinko game machine of this embodiment. [Diagram 43] FIG. 43 is a flowchart of the prize ball payout related information transmission / reception process on the payout control board side (to the main control board) in the pachinko game machine according to this embodiment. [Diagram 44] FIG. 44 is a flowchart of the prize ball payout control process (at the start of prize ball payout / motor drive start) on the payout control board side in the pachinko game machine according to this embodiment. [Diagram 45]FIG. 45 is a flowchart of the prize ball payout control process (at the end of motor driving and at the end of prize ball payout) on the payout control board side in the pachinko game machine according to this embodiment. [Diagram 46] FIG. 46 is a flowchart of the prize ball payout control process (during motor drive execution) on the payout control board side in the pachinko game machine according to this embodiment. [Figure 47] FIG. 47 is a flowchart of the processing when a motor error occurs on the payout control board side in the pachinko gaming machine according to this embodiment. [Figure 48] FIG. 48 is a main flow chart on the sub-main control unit side in the pachinko gaming machine according to this embodiment. [Figure 49] FIG. 49 is a flowchart of the instruction image display control process on the sub-main control unit side in the pachinko gaming machine according to this embodiment. [Figure 50] FIG. 50 is a flowchart of pending information management processing on the sub-main control unit side in the pachinko gaming machine according to this embodiment. [Figure 51] FIG. 51 is a flowchart of the decorative symbol display content determination process on the sub-main control unit side in the pachinko gaming machine according to this embodiment. [Figure 52] FIG. 52 is a flowchart of the decorative symbol display control process on the sub-main control unit side in the pachinko gaming machine according to this embodiment. [Diagram 53] FIG. 53 is a flowchart of the special game related display control process on the sub-main control unit side in the pachinko gaming machine according to this embodiment. [Figure 54] FIG. 54 is a flowchart of the special game performance display control process on the sub-main control unit side in the pachinko gaming machine according to this embodiment. [Figure 55] FIG. 55 is an example of a lamp lighting mode determination table for the right general winning port on the sub-main control unit side in a pachinko gaming machine according to this embodiment. [Figure 56] FIG. 56 is an operation diagram of the first (second) jackpot and the right general jackpot in the pachinko game machine according to this embodiment. [Figure 57] FIG. 57 is a front view of a pachinko game machine according to a first modified example of this embodiment. [Figure 58] FIG. 58 is an operation diagram of the first (second) jackpot and the right general jackpot in a pachinko game machine according to a first modified example of the present embodiment. [Figure 59] FIG. 59 is a flowchart of the electric role drive determination process on the main control board side in the pachinko game machine according to the second embodiment. [Figure 60] FIG. 60 is a flowchart of the first (second) main game symbol display process on the main control board side in the pachinko game machine according to the second embodiment. [Figure 61] FIG. 61 is a flowchart of the limited frequency variation mode determination process on the main control board side in the pachinko gaming machine according to the second embodiment. [Figure 62] FIG. 62 is a configuration diagram of a limited frequency table used in the first (second) main game symbol display process on the main control board side in the pachinko game machine according to the second embodiment. [Figure 63] FIG. 63 is a flowchart of a specific game end determination process on the main control board side in the pachinko game machine according to the second embodiment. [Figure 64] FIG. 64 is a flowchart of the special game operation condition determination process on the main control board side in the pachinko game machine according to the second embodiment. [Figure 65] FIG. 65 is a flowchart of the game state determination process after the special game ends on the main control board side in the pachinko game machine according to the second embodiment. [Figure 66] FIG. 66 is a main flow chart on the sub-main control unit side in the pachinko gaming machine according to the second embodiment. [Figure 67] FIG. 67 is a flowchart of the stay stage determination process on the sub-main control unit side in the pachinko gaming machine according to the second embodiment. [Figure 68] FIG. 68 is a flowchart of pending information management processing on the sub-main control unit side in the pachinko gaming machine according to the second embodiment. [Figure 69] FIG. 69 is a flowchart of the pre-reading performance execution determination process on the sub-main control unit side in the pachinko gaming machine according to the second embodiment. [Figure 70] FIG. 70 is a flowchart of a decorative symbol display content determination process on the sub-main control unit side in the pachinko game machine according to the second embodiment. [Figure 71] FIG. 71 is a flowchart of the presentation content determination process on the sub-main control unit side in the pachinko gaming machine according to the second embodiment. [Figure 72] FIG. 72 is a diagram showing the configuration of a presentation content determination table on the sub-main control unit side in the pachinko gaming machine according to the second embodiment. [Figure 73] FIG. 73 is a flowchart of a special game related display control process on the sub-main control unit side in the pachinko gaming machine according to the second embodiment. [Figure 74] FIG. 74 is an operation diagram of the pachinko game machine according to the second embodiment. [Figure 75] FIG. 75 is an operation diagram of the pachinko game machine according to the second embodiment. [Figure 76] FIG. 76 is an operation diagram of the pachinko game machine according to the second embodiment. [Figure 77] FIG. 77 is a flowchart of the special game control process on the main control board side in the pachinko game machine according to the first modified example of the second embodiment. [Figure 78] FIG. 78 is a flowchart of an end demo time control process on the main control board side in a pachinko game machine according to the first modified example of the second embodiment. [Figure 79] FIG. 79 is a flowchart of a special game related display control process on the sub-main control unit side in a pachinko gaming machine according to the first modified example of the second embodiment. [Figure 80] FIG. 80 is a flowchart of the first (second) main game symbol display process on the main control board side in the pachinko game machine according to the third embodiment. [Figure 81]FIG. 81 is a main game table configuration diagram used in the first (second) main game symbol display process on the main control board side in the pachinko game machine according to the third embodiment. [Figure 82] FIG. 82 is a flowchart of the special game control process on the main control board side in the pachinko game machine according to the third embodiment. [Figure 83] FIG. 83 is a flowchart of the allocation game execution process on the main control board side in the pachinko game machine according to the third embodiment. [Figure 84] FIG. 84 is a flowchart of the game state determination process after the special game ends on the main control board side in the pachinko game machine according to the third embodiment. [Figure 85] FIG. 85 is a presentation content determination table on the sub-main control unit side in the pachinko gaming machine according to the third embodiment. [Figure 86] FIG. 86 is a flowchart of timer interrupt processing on the main control board side in a pachinko game machine according to a first modified example from the third embodiment. [Figure 87] FIG. 87 is a flowchart of the main game symbol display process on the main control board side in a pachinko game machine according to Modification Example 1 from the third embodiment. [Figure 88] FIG. 88 is a flowchart of the limited frequency variation mode determination process on the main control board side in a pachinko gaming machine according to a first modified example from the third embodiment. [Figure 89] FIG. 89 is a main game table configuration diagram used in the first (second) main game symbol display process on the main control board side in a pachinko game machine according to Modification 1 from the third embodiment. [Figure 90] FIG. 90 is a flowchart of the special game control process on the main control board side in a pachinko game machine according to Modification 1 from the third embodiment. [Figure 91] FIG. 91 is a flowchart of an end demo time control process on the main control board side in a pachinko game machine according to a first modified example from the third embodiment. [Figure 92]FIG. 92 is a flowchart of a special game related display control process on the main control board side in a pachinko game machine according to a first modified example from the third embodiment. [Figure 93] FIG. 93 is a flowchart of the special game control process on the main control board side in a pachinko game machine according to Modification Example 2 from the third embodiment. [Figure 94] FIG. 94 is a flowchart of the allocation game execution process on the main control board side in a pachinko gaming machine according to the second modified example from the third embodiment. [Figure 95] FIG. 95 is a diagram illustrating an example of an opening pattern of the special winning port on the main control board side in a pachinko game machine according to the second modified example from the third embodiment. [Figure 96] FIG. 96 is a flowchart of the start demo time control process on the sub-main control unit side in a pachinko game machine according to the second modified example from the third embodiment. [Figure 97] FIG. 97 is a flowchart of the special game related display control process on the sub-main control unit side in a pachinko gaming machine according to the second modified example from the third embodiment. [Figure 98] FIG. 98 is a flowchart of the start demo performance execution process on the sub-main control unit side in a pachinko gaming machine according to modified example 2 from the third embodiment. [Figure 99] FIG. 99 is a front view of the gaming machine according to the fourth embodiment. [Figure 100] FIG. 100 is an operational diagram of the second large winning port C20 according to the fourth embodiment. [Figure 101] FIG. 101 is a main flowchart on the main control board side in the pachinko gaming machine according to the fourth embodiment. [Figure 102] FIG. 102 is a flowchart of the first (second) main game symbol display process on the main control board side in the pachinko game machine according to the fourth embodiment. [Figure 103] FIG. 103 is a table configuration diagram used in the first (second) main game symbol display process on the main control board side in the pachinko game machine according to the fourth embodiment. [Figure 104]FIG. 104 is a flowchart of the game state determination process after the special game ends on the main control board side in the pachinko game machine according to the fourth embodiment. [Figure 105] FIG. 105 is a flowchart of the small win game control processing on the main control board side in the pachinko game machine according to the fourth embodiment. [Fig. 106] FIG. 106 is a flowchart of the upper shielding member drive control process on the main control board side in the pachinko game machine according to the fourth embodiment. [Figure 107] FIG. 107 is a flowchart of the lower shielding member drive control process on the main control board side in the pachinko game machine according to the fourth embodiment. [Figure 108] Figure 108 is a flowchart of the V winning port ball entry determination process on the main control board side in the pachinko game machine of the fourth embodiment. [Fig. 109] FIG. 109 is a main flow chart on the sub-main control unit side in the pachinko gaming machine according to the fourth embodiment. [Figure 110] FIG. 110 is a flowchart of the V winning detection performance display control process on the sub-main control unit side in the pachinko gaming machine according to the fourth embodiment. [Figure 111] FIG. 111 is a flowchart of the small win game related display control process on the sub-main control unit side in the pachinko game machine according to the fourth embodiment. [Figure 112] FIG. 112 is an operational diagram relating to winning into the V winning port in the pachinko game machine according to the fourth embodiment. [Figure 113] FIG. 113 is a front view of the pachinko game machine according to the fifth embodiment. [Fig. 114] FIG. 114 is a diagram showing the overall electrical configuration of the pachinko game machine according to the fifth embodiment. [Fig. 115] FIG. 115 is a processing image diagram 1 between the ECO unit and the prize ball payout control board of the pachinko game machine according to the fifth embodiment. [Fig. 116]FIG. 116 is a processing image diagram 2 between the ECO unit and the prize ball payout control board of the pachinko game machine according to the fifth embodiment. [Fig. 117] FIG. 117 is an image diagram of the circulation of game balls in the pachinko game machine according to the fifth embodiment. [Fig. 118] FIG. 118 is a main flowchart on the prize ball payout control unit side in the pachinko gaming machine according to the fifth embodiment. [Figure 119] FIG. 119 is a flowchart of the initial processing on the prize ball payout control unit side when power is restored in the pachinko game machine according to the fifth embodiment. [Figure 120] FIG. 120 is a flowchart of the game ball number management process on the prize ball payout control unit side in the pachinko game machine according to the fifth embodiment. [Figure 121] FIG. 121 is a flowchart of the ball count management process on the prize ball payout control unit side in the pachinko gaming machine according to the fifth embodiment. [Figure 122] FIG. 122 is a flowchart of the game ball launch control process on the prize ball payout control unit side in the pachinko game machine according to the fifth embodiment. [Figure 123] FIG. 123 is a flowchart of the processing at the time of power failure on the prize ball payout control unit side in the pachinko gaming machine according to the fifth embodiment. [Fig. 124a] FIG. 124a is a flowchart of the main processing on the main control board side in the pachinko game machine according to the sixth embodiment. [Fig. 124b] FIG. 124b is a diagram showing the state in which the main control board is housed in the case and a cross section of the periphery of the setting operation unit in the pachinko game machine according to the sixth embodiment. [Fig. 125] FIG. 125 is a flowchart of the setting change process on the main control board in the pachinko game machine according to the sixth embodiment. [Fig. 126] FIG. 126 is a flowchart of the timer interrupt processing on the main control board side in the pachinko game machine according to the sixth embodiment. [Figure 127]FIG. 127 is a main flow chart on the main control board side in the pachinko gaming machine according to the seventh embodiment. [Figure 128] Figure 128 is a flowchart of the ball winning status display device calculation processing on the main control board side in the pachinko game machine according to the seventh embodiment. [Figure 129] FIG. 129 is a flowchart of the second RAM area clear check process on the main control board side in the pachinko game machine according to the seventh embodiment. [Fig. 130] FIG. 130 is a flowchart of zone determination on the main control board side in the pachinko gaming machine according to the seventh embodiment. [Fig. 131] FIG. 131 is a flowchart showing the determination of section A on the main control board side in the pachinko gaming machine according to the seventh embodiment. [Fig. 132] FIG. 132 is a flowchart showing the determination on the main control board side of the pachinko game machine according to the seventh embodiment of the present invention when the game has reached section B or later. [Fig. 133] FIG. 133 is a flowchart of the SW tallying process on the main control board in the pachinko game machine according to the seventh embodiment. [Fig. 134] FIG. 134 is a flowchart of the counter increment process on the main control board in the pachinko game machine according to the seventh embodiment. [Fig. 135] FIG. 135 is a flowchart of the calculation process on the main control board in the pachinko game machine according to the seventh embodiment. [Fig. 136] Figure 136 is a flowchart of the ball winning status display device display control processing on the main control board side in the pachinko game machine according to the seventh embodiment. [Fig. 137] FIG. 137 is a flowchart of the display content update process on the main control board in the pachinko game machine according to the seventh embodiment. [Figure 138] FIG. 138 is an image diagram of stack area switching in the pachinko gaming machine according to the seventh embodiment. [Figure 139]FIG. 139 is a diagram showing the overall electrical configuration of a pachinko game machine according to the first modified example of the seventh embodiment. [Fig. 140] FIG. 140 is a diagram showing an example of the display mode on the performance display device during setting change and setting confirmation in the pachinko gaming machine according to the sixth embodiment. [Fig. 141] Figure 141 is a diagram of the configuration of the first main game win / loss selection table (second main game win / loss selection table) in the pachinko game machine of the eighth embodiment when the winning probability of the main game symbol is changed according to a set value. [Fig. 142] FIG. 142 is a flowchart of the main game content determination random number acquisition process on the main control board side in the pachinko gaming machine according to the ninth embodiment. [Fig. 143] FIG. 143 is a flowchart of the pre-reading judgment process on the main control board in the pachinko game machine according to the ninth embodiment. [Fig. 144] FIG. 144 is a flowchart of the pre-reading performance execution determination process on the sub-main control unit side in the pachinko gaming machine according to the ninth embodiment. [Fig. 145] FIG. 145 shows a first main game win / loss lottery table (a second main game win / loss lottery table) included in the main control board in the pachinko game machine according to the ninth embodiment. [Fig. 146] FIG. 146 is a diagram showing an example of a configuration for obtaining a win / lose lottery table for each set value without the main control board knowing the set value in a pachinko game according to the ninth embodiment. [Fig. 147] FIG. 147 is a flowchart of the main processing on the main control board in the pachinko game machine according to the tenth embodiment. [Fig. 148] FIG. 148 is a flowchart of the initial setting process on the main control board in the pachinko game machine according to the tenth embodiment. [Figure 149] Figure 149 is a table showing the upper limit value of the winning lottery random number set in the initial setting process in the pachinko gaming machine according to the tenth embodiment. [Fig. 150]FIG. 150 is a flowchart of the main game content determination random number acquisition process in the pachinko gaming machine according to the eleventh embodiment. [Fig. 151] FIG. 151 is a diagram showing an example of parameters for setting values in a pachinko gaming machine according to a modified example of the eleventh embodiment. [Fig. 152] FIG. 152 is an example of a win / loss lottery table for the first main game (a win / loss lottery table for the second main game) in the twelfth embodiment. [Fig. 153] FIG. 153 is an example of a functional configuration diagram in the thirteenth embodiment. [Fig. 154] FIG. 154 is an example of a memory map in the fourteenth embodiment. [Fig. 155] FIG. 155 is a flowchart of the first (second) main game symbol display process on the main control board side in the pachinko game machine according to the fifteenth embodiment. [Fig. 156] FIG. 156 is a flowchart of the first (second) main game symbol display process on the main control board side in a pachinko game machine according to Modification 1 from the fifteenth embodiment. [Fig. 157] FIG. 157 is a table configuration diagram of a pachinko gaming machine according to a first modified example of the fifteenth embodiment. [Fig. 158] FIG. 158 is a flowchart of the game state determination process after the special game ends in a pachinko gaming machine according to modified example 2 from the fifteenth embodiment. [Fig. 159] FIG. 159 is a flowchart of the game state determination process after the special game ends in a pachinko gaming machine according to modified example 3 from the fifteenth embodiment. [Fig. 160] FIG. 160 is a flowchart of a game state determination process after a special game ends in a pachinko gaming machine according to Modification Example 4 from the fifteenth embodiment. [Fig. 161] FIG. 161 is a table configuration diagram in a pachinko gaming machine according to the sixteenth embodiment. [Fig. 162] FIG. 162 is a flowchart of the game state determination process after the special game ends in the pachinko game machine according to the 16th embodiment. [Fig. 163] FIG. 163 is a functional block diagram relating to the main control board and the sub-control board in a pachinko game machine according to the seventeenth embodiment. [Fig. 164] Figure 164 is a flowchart of timer interrupt processing on the main control board in a pachinko game machine according to the seventeenth embodiment. [Fig. 165] FIG. 165 is a flowchart of the setting change processing on the main control board in the pachinko gaming machine according to the seventeenth embodiment. [Fig. 166] FIG. 166 is a flowchart of the input judgment processing on the main control board in the pachinko game machine according to the seventeenth embodiment. [Fig. 167] FIG. 167 is a main flowchart on the sub-main control unit side in a pachinko gaming machine according to the seventeenth embodiment. [Fig. 168] FIG. 168 is a flowchart of the history storage process on the sub-main control unit side in the pachinko game machine according to the seventeenth embodiment. [Fig. 169] FIG. 169 is an image 1 of a history memory area on the sub-main control unit side in a pachinko game machine according to the seventeenth embodiment. [Fig. 170] FIG. 170 is a history storage area image 2 on the sub-main control unit side in a pachinko gaming machine according to the seventeenth embodiment. [Fig. 171] FIG. 171 is a flowchart of the main processing on the main control board in the pachinko game machine according to the 18th embodiment. [Fig. 172] Figure 172 is a flowchart of the setting confirmation process on the main control board in a pachinko game machine according to the 18th embodiment. [Fig. 173] FIG. 173 is an image diagram of the setting change button type 1 (setting change) in the pachinko game machine according to the 18th embodiment. [Fig. 174] FIG. 174 is an image diagram of the setting change button type 1 (setting change) in the pachinko game machine according to the eighteenth embodiment. [Fig. 175]FIG. 175 is an image diagram of the setting change button type 2 (setting change) in the pachinko game machine according to the eighteenth embodiment. [Fig. 176] FIG. 176 is an image diagram of the setting change button type 2 (setting change) in the pachinko game machine according to the eighteenth embodiment. [Fig. 177] FIG. 177 is an image diagram of the setting change button type (setting confirmation) in the pachinko game machine according to the 18th embodiment. [Fig. 178] FIG. 178 is an image diagram of the setting switch type (setting change) in the pachinko game machine according to the 18th embodiment. [Fig. 179] FIG. 179 is an image diagram of the setting switch type (setting change) in the pachinko game machine according to the 18th embodiment. [Fig. 180] FIG. 180 is an image diagram of the setting switch type (setting confirmation) in the pachinko gaming machine according to the eighteenth embodiment. [Fig. 181] FIG. 181 is an image diagram of a RAM clear button type (setting change) in the pachinko game machine according to the eighteenth embodiment. [Fig. 182] FIG. 182 is an image diagram of the RAM clear button type (setting confirmation) in the pachinko game machine according to the eighteenth embodiment. [Fig. 183] FIG. 183 is an image diagram of a pachinko game machine according to the 18th embodiment, which has a lockable cover (setting change). [Fig. 184] FIG. 184 is an image diagram of a pachinko game machine according to the 18th embodiment, which has a lockable cover (setting change). [Fig. 185] FIG. 185 is an image diagram of a lockable cover type (setting confirmation) in a pachinko gaming machine according to the 18th embodiment. [Fig. 186] FIG. 186 is an image diagram of a pachinko gaming machine according to the 18th embodiment, which has a lockable cover (setting confirmation). [Fig. 187] FIG. 187 is a diagram of a game board in a modified example of the sixteenth embodiment. [Fig. 188] FIG. 188 is an explanatory diagram showing the number of winning combinations for each set value in a modified example of the sixteenth embodiment. [Fig. 189] FIG. 189 is an explanatory diagram showing the flow of a gaming machine in a modified example of the sixteenth embodiment. [Fig. 190] FIG. 190 is a diagram showing a winning determination table of a pachinko game machine according to another modified example of the sixteenth embodiment. [Fig. 191] FIG. 191 is a diagram showing a lottery table for the special advance notice effect of a pachinko gaming machine according to a modified example of the sixth embodiment. [Fig. 192] FIG. 192 is a functional block diagram applicable to the pachinko gaming machine of this example. [Fig. 193] FIG. 193 is a functional block diagram applicable to the pachinko gaming machine of this example. [Fig. 194] Figure 194 is a rear view of the pachinko game machine according to the 19th embodiment. [Fig. 195] Figure 195 is a main flowchart on the main control board side in a pachinko game machine according to the 19th embodiment. [Fig. 196] Figure 196 is a schematic diagram of the program configuration in a pachinko game machine according to the 19th embodiment. [Figure 197] Figure 197 is a list of test signals in the pachinko game machine related to the 19th embodiment. [Figure 198] Figure 198 is a flowchart of the SW tallying process on the main control board in a pachinko game machine according to the 19th embodiment. [Figure 199] Figure 199 is a flowchart of the counter addition process on the main control board in a pachinko game machine according to the 19th embodiment. [Figure 200] Figure 200 is a diagram showing the configuration of a register in a pachinko game machine according to the 19th embodiment. [Figure 201] FIG. 201 is an explanatory diagram of the register Q in the pachinko game machine according to the 19th embodiment. [Figure 202]Figure 202 is a flowchart of the ball winning status display device calculation processing on the main control board side in the pachinko game machine according to the 19th embodiment. [Fig. 203] Figure 203 is a flowchart of zone determination on the main control board side in a pachinko gaming machine according to the 19th embodiment. [Fig. 204] Figure 204 is a flowchart of the determination of time period A on the main control board side in a pachinko gaming machine according to the 19th embodiment. [Fig. 205] Figure 205 is a flowchart of the main control board's determination of the time after section B in the pachinko gaming machine according to the 19th embodiment. [Fig. 206] Figure 206 is a flowchart of the calculation preparation processing on the main control board in a pachinko gaming machine according to the 19th embodiment. [Fig. 207] Figure 207 is a flowchart of the base calculation data creation process on the main control board in a pachinko game machine according to the 19th embodiment. [Fig. 208] Figure 208 is a flowchart of the calculation processing on the main control board in the pachinko game machine according to the 19th embodiment. [Fig. 209] Figure 209 is a flowchart of the ball winning status display device display control processing on the main control board side in a pachinko game machine according to the 19th embodiment. [Fig. 210] FIG. 210 is a flowchart of the display content update process on the main control board side in the pachinko gaming machine according to the 19th embodiment. [Fig. 211] FIG. 211 is a diagram showing an example of the maximum usable route of the stack area in a pachinko gaming machine according to a modified example of the nineteenth embodiment. [Fig. 212] FIG. 212 is a front view of the pachinko game machine according to the twentieth embodiment. [Fig. 213] FIG. 213 is a diagram showing an operation unit device in a pachinko gaming machine according to the twentieth embodiment. [Fig. 214] Figure 214 is an electrical configuration diagram of a pachinko game machine according to the twentieth embodiment. [Fig. 215] FIG. 215 is a main flowchart on the prize ball payout control unit side in the pachinko gaming machine according to the twentieth embodiment. [Fig. 216] Figure 216 is a flowchart of the initial processing on the prize ball payout control unit side when power is restored in a pachinko game machine according to the 20th embodiment. [Fig. 217] Figure 217 is a flowchart of the settlement process in the pachinko gaming machine related to the twentieth embodiment. [Fig. 218] Figure 218 is a flowchart of the total settlement process in the pachinko gaming machine related to the twentieth embodiment. [Fig. 219] Figure 219 is a flowchart of the partial settlement process in the pachinko gaming machine related to the twentieth embodiment. [Fig. 220] Figure 220 is a flowchart of the game ball number management process on the prize ball payout control unit side in a pachinko game machine according to the twentieth embodiment. [Fig. 221] Figure 221 is a flowchart of the ball count management process on the prize ball payout control unit side in a pachinko gaming machine according to the 20th embodiment. [Fig. 222] Figure 222 is a flowchart of the game ball launch management process on the prize ball payout control unit side in a pachinko game machine according to the twentieth embodiment. [Fig. 223] Figure 223 is a flowchart of processing when power is interrupted on the prize ball payout control unit side in a pachinko gaming machine according to the twentieth embodiment. [Fig. 224] Figure 224 is a main flowchart of the launch control board in the pachinko game machine according to the 20th embodiment. [Fig. 225] Figure 225 is a block diagram showing the configuration of the firing intensity adjustment volume voltage holding unit in the pachinko game machine according to the twentieth embodiment. [Fig. 226] FIG. 226 is a timing chart regarding the launching operation of game balls in the pachinko game machine according to the twentieth embodiment. [Fig. 227]Figure 227 is a timing chart regarding the launching operation of game balls in a modified example of the pachinko game machine according to the twentieth embodiment. [Fig. 228] Figure 228 is a front view of a pachinko game machine according to the twenty-first embodiment. [Fig. 229] Figure 229 is a rear view of the pachinko game machine according to the twenty-first embodiment. [Fig. 230] FIG. 230 is a diagram showing the number of game balls display of the pachinko game machine according to the twenty-first embodiment. [Fig. 231] Figure 231 is a diagram showing the overall electrical configuration of a pachinko game machine according to the 21st embodiment. [Fig. 232] Figure 232 is a flowchart of main processing on the main control board in a pachinko game machine according to the twenty-first embodiment. [Fig. 233] Figure 233 is a flowchart of timer interrupt processing on the main control board side in a pachinko game machine according to the 21st embodiment. [Fig. 234] Figure 234 is a flowchart of the NMI interrupt processing (when power is cut off) on the main control board side in a pachinko machine according to the twenty-first embodiment. [Fig. 235] Figure 235 is a flowchart of the ball entry detection processing on the main control board in the pachinko game machine according to the 21st embodiment. [Fig. 236] Figure 236 is a flowchart of the auxiliary game start ball entry detection process on the main control board side in the pachinko game machine related to the 21st embodiment. [Fig. 237] Figure 237 is a flowchart of the main game start ball entry detection process on the main control board side in a pachinko game machine according to the 21st embodiment. [Fig. 238] FIG. 238 is a flowchart of the first (second) big prize opening ball entry detection process on the main control board side in the pachinko game machine according to the twenty-first embodiment. [Fig. 239] Figure 239 is a flowchart of the general winning slot ball entry detection process on the main control board side in a pachinko game machine according to the 21st embodiment. [Fig. 240]Figure 240 is a flowchart of the ejected ball detection process on the main control board in the pachinko game machine according to the 21st embodiment. [Fig. 241] Figure 241 is a flowchart of the out-gate ball entry detection process on the main control board in the pachinko game machine according to the 21st embodiment. [Fig. 242] Figure 242 is a flowchart of the number of winning balls determination process on the main control board in the pachinko game machine according to the 21st embodiment. [Fig. 243] Figure 243 is a flowchart of the auxiliary game content determination random number acquisition process on the main control board side in the pachinko game machine according to the 21st embodiment. [Fig. 244] Figure 244 is a flowchart of the electric device drive determination process on the main control board in the pachinko game machine according to the 21st embodiment. [Fig. 245] Figure 245 is a flowchart of the main game content determination random number acquisition process on the main control board side in a pachinko gaming machine according to the 21st embodiment. [Fig. 246] Figure 246 is a flowchart of the main game pattern display processing on the main control board in the pachinko game machine according to the 21st embodiment. [Fig. 247] FIG. 247 is a flowchart of the first (second) main game symbol display process on the main control board side in the pachinko game machine according to the twenty-first embodiment. [Fig. 248] FIG. 248 is a main game table configuration diagram used in the first (second) main game symbol display process on the main control board side in the pachinko game machine according to the twenty-first embodiment. [Fig. 249] Figure 249 is a flowchart of the specific game end determination processing on the main control board in the pachinko game machine according to the 21st embodiment. [Fig. 250] FIG. 250 is a flowchart of the special game control processing on the main control board side in the pachinko game machine according to the twenty-first embodiment. [Fig. 251]Figure 251 is a flowchart of the game status determination process after the special game ends on the main control board side in a pachinko game machine according to the 21st embodiment. [Fig. 252] FIG. 252 is a flowchart of the special game operation condition determination process on the main control board side in the pachinko game machine according to the twenty-first embodiment. [Fig. 253] Figure 253 is a flowchart of the fraud detection information management processing on the main control board in the pachinko game machine according to the 21st embodiment. [Fig. 254] Figure 254 is a flowchart of error management processing on the main control board in a pachinko game machine according to the 21st embodiment. [Figure 255] FIG. 255 is a flowchart of the main processing on the frame control board side in the pachinko gaming machine according to the 21st embodiment. [Fig. 256] Figure 256 is a flowchart of the initial processing on the frame control board when power is restored in a pachinko game machine according to the 21st embodiment. [Fig. 257] Figure 257 is a flowchart of the frame control board interrupt processing on the frame control board side in a pachinko gaming machine according to the 21st embodiment. [Fig. 258] Figure 258 is a flowchart of the counting notification control processing on the frame control board side in a pachinko gaming machine according to the 21st embodiment. [Fig. 259] Figure 259 is a flowchart of output processing on the frame control board side in a pachinko gaming machine according to the 21st embodiment. [Fig. 260] FIG. 260 is a memory map relating to the first RAM area on the frame control board side in the pachinko gaming machine according to the twenty-first embodiment. [Fig. 261] FIG. 261 is a memory map relating to the second RAM area on the frame control board side in a pachinko gaming machine according to the twenty-first embodiment. [Fig. 262] Figure 262 is an image diagram of the game ball display and frame control display in the pachinko game machine according to the 21st embodiment. [Fig. 263]Figure 263 is an image diagram of the game ball display and frame control display in the pachinko game machine according to the 21st embodiment. [Fig. 264] Figure 264 is an image diagram of the game ball display and frame control display in the pachinko game machine according to the 21st embodiment. [Fig. 265] Figure 265 is an image diagram of the game ball display and frame control display in the pachinko game machine according to the 21st embodiment. [Fig. 266] Figure 266 is an image diagram of the game ball display and frame control display in the pachinko game machine according to the 21st embodiment. [Fig. 267] Figure 267 is an image diagram of a frame control display in a pachinko gaming machine according to the 21st embodiment. [Fig. 268] Figure 268 is an image diagram of a frame control display in a pachinko gaming machine according to the 21st embodiment. [Fig. 269] Figure 269 is a flowchart of output processing on the frame control board side in a pachinko gaming machine related to modified example 1 from the 21st embodiment. [Fig. 270] FIG. 270 is a flowchart of the output process on the frame control board side in a pachinko gaming machine according to modified example 1 from the twenty-first embodiment. [Fig. 271] Figure 271 is a flowchart of the initial processing on the main control board when power is restored in a pachinko game machine related to modified example 2 from the 21st embodiment. [Fig. 272] Figure 272 is a flowchart of main processing on the main control board in a pachinko game machine according to the 22nd embodiment. [Fig. 273] Figure 273 is a flowchart of timer interrupt processing on the main control board in a pachinko game machine according to the 22nd embodiment. [Fig. 274] Figure 274 is a flowchart of the out-of-area game machine abnormality control processing on the main control board side in the pachinko game machine according to the 22nd embodiment. [Fig. 275]Figure 275 is a flowchart of the out-of-area abnormality detection processing on the main control board in a pachinko game machine according to the 22nd embodiment. [Fig. 276] Figure 276 is a flowchart of the out-of-area error timer monitoring process on the main control board in a pachinko game machine according to the 22nd embodiment. [Fig. 277] Figure 277 is a flowchart of the out-of-area ball jam detection and judgment processing on the main control board side in a pachinko game machine according to the 22nd embodiment. [Fig. 278] FIG. 278 is a diagram showing processing regarding an error in the second ROM / RAM area in the pachinko game machine according to the twenty-second embodiment. [Fig. 279] FIG. 279 is an image diagram relating to processing in the first ROM·RAM area and processing in the second ROM·RAM area. [Fig. 280] FIG. 280 is a diagram showing a long press of the counting button in a pachinko gaming machine according to a modified example of the twenty-second embodiment. [Fig. 281] FIG. 281 is a diagram showing a process for briefly pressing the counting button in a pachinko game machine according to a modified example of the twenty-second embodiment. [Fig. 282] Figure 282 is Figure 2 regarding the long press of the counting button in a pachinko gaming machine according to a modified example of the twenty-second embodiment. [Fig. 283] FIG. 283 is FIG. 2 regarding a short press of the counting button in a pachinko gaming machine according to a modified example of the twenty-second embodiment. [Fig. 284] Figure 284 is a diagram showing the time-saving lottery for the time-saving pattern in the time-saving game state in the pachinko gaming machine according to the 23rd embodiment. [Fig. 285] Figure 285 is a diagram showing the processing for each random number referenced when activating the time-shortened game state in the pachinko game machine according to the 23rd embodiment. [Fig. 286] Figure 286 is a diagram showing the drawing of a time-saving pattern in the time-saving game state in the pachinko gaming machine according to the 23rd embodiment. [Fig. 287]Figure 287 is a diagram showing each trigger for each type of pachinko gaming machine in the pachinko gaming machine according to the 23rd embodiment. [Fig. 288] Figure 288 is a diagram showing the relationship between the small winning pattern and the time-saving pattern in the pachinko game machine according to the 23rd embodiment. [Fig. 289] Figure 289 is a diagram showing a method of selecting the number of time-saving rounds in a pachinko game machine according to the 23rd embodiment. [Fig. 290] FIG. 290 is an explanatory diagram of a case where the number of times the first main game symbol and the second main game symbol change and the number of times the second main game symbol changes are used together in a pachinko game machine according to the 23rd embodiment. [Fig. 291] FIG. 291 is a diagram showing the operation patterns of the time-saving function according to the game status in the pachinko game machine according to the 23rd embodiment. [Fig. 292] Figure 292 is a diagram showing a method of setting the number of time-saving times N when the time-saving times overlap in the pachinko game machine according to the 23rd embodiment. [Fig. 293] Figure 293 is a diagram showing the timing of adding up the number of times n of operation of the priority variation type or the winning order variation type in the pachinko game machine according to the 23rd embodiment. [Fig. 294] Figure 294 is a diagram showing the timing of adding the number of operation counts n at the end of the fluctuation of 1 type + 1 type small hit V type in the pachinko game machine according to the 23rd embodiment. [Fig. 295] Figure 295 is a diagram showing the timing of adding up the number of operation counts n at the end of a small win game of 1 type + 1 type small win V type in the pachinko game machine according to the 23rd embodiment. [Fig. 296] Figure 296 is a diagram showing the gaming state in which it is determined whether or not to activate the time-saving C in a 1 type + 1 type parallel type pachinko gaming machine according to the 23rd embodiment. [Fig. 297] Figure 297 is a diagram showing the game state in which it is determined whether or not to activate time-saving C in the pachinko gaming machine according to the 23rd embodiment. [Figure 298]Figure 298 is an explanatory diagram of the case where the number of times the first main game pattern and the second main game pattern change and the number of times the second main game pattern changes are used together in a pachinko game machine according to the 23rd embodiment. [Figure 299] Figure 299 is a diagram showing a lottery method for time-saving C in a pachinko gaming machine with a setting function having one time-saving number of times in the pachinko gaming machine of the 23rd embodiment. [Figure 300] Figure 300 is a diagram showing a lottery method for time-saving C in a pachinko gaming machine with a setting function having multiple times of time-saving in the pachinko gaming machine according to the 23rd embodiment. [Fig. 301] FIG. 301 is a diagram showing an example in which time-saving A, time-saving B, and time-saving C are executed in an overlapping manner in a pachinko gaming machine according to the 23rd embodiment. [Fig. 302] FIG. 302 is a diagram showing an example in which the time-saving B is executed continuously in the pachinko game machine according to the twenty-third embodiment. [Fig. 303] Figure 303 is a diagram showing the processing of the operation timing of time-saving B and time-saving C in the pachinko game machine according to the 23rd embodiment. [Fig. 304] Figure 304 is a diagram showing the processing of the end timing of time-saving A or time-saving B and the activation timing of time-saving C in a pachinko game machine according to the 23rd embodiment. [Fig. 305] FIG. 305 is a diagram showing a period during which the pre-reading performance of the first main game symbol is prohibited in the pachinko gaming machine according to the twenty-third embodiment. [Fig. 306] FIG. 306 is a flowchart of the pre-reading judgment process for the first main game symbol in the sub-main routine in the pachinko game machine according to the 23rd embodiment. [Fig. 307] FIG. 307 is a diagram showing a period during which the pre-reading performance of the second main game symbol is prohibited in the pachinko game machine according to the 23rd embodiment. [Fig. 308] FIG. 308 is a flowchart of the pre-reading judgment process for the second main game symbol in the sub-main side routine in the sub-control unit in the pachinko game machine according to the 23rd embodiment. [Fig. 309]FIG. 309 is a diagram showing a period during which the pre-reading performance of the second main game pattern is prohibited in the pachinko game machine according to the twenty-third embodiment. [Fig. 310] FIG. 310 is a diagram showing the time-saving B operation start presentation in the pachinko gaming machine according to the twenty-third embodiment. [Fig. 311] FIG. 311 is a diagram showing the start of the time-saving B operation presentation of a type-1, type-1 parallel type in a pachinko gaming machine according to the twenty-third embodiment. [Fig. 312] FIG. 312 is a diagram showing a countdown effect as a time-saving B operation start prompting effect in a pachinko game machine according to the 23rd embodiment. [Fig. 313] FIG. 313 is a diagram showing the remaining number display effect as a time-saving B operation start prompting effect in the pachinko gaming machine according to the 23rd embodiment. [Fig. 314] Figure 314 is a diagram showing the reached number display effect as a time-saving B operation start prompting effect in the pachinko gaming machine according to the 23rd embodiment. [Fig. 315] Figure 315 is a flowchart of the pre-read reserved content determination process in the sub-main routine in the pachinko game machine according to the 23rd embodiment. [Fig. 316] FIG. 316 is a diagram showing a look-ahead effect suggesting the expected probability of the time-saving C operating (the expected probability of the time-saving symbol winning) in the pachinko game machine according to the twenty-third embodiment. [Fig. 317] Figure 317 is a diagram showing a change presentation suggesting time-saving C in the change in the pachinko game machine according to the 23rd embodiment. [Fig. 318] Figure 318 is a diagram showing a selection menu display in a pachinko gaming machine according to the 23rd embodiment. [Fig. 319] Figure 319 is a flowchart of the first (second) main game pattern display processing on the main control board in the pachinko game machine of the 23rd embodiment, and is a figure that counts the number of times the main game pattern starts to change (including during the pattern change). [Fig. 320]Figure 320 is a flowchart of the first (second) main game pattern display processing on the main control board in the pachinko game machine of the 23rd embodiment, and is a figure that counts the number of times the operation is performed when the pattern fluctuation of the main game pattern ends or stops {when the fixed fluctuation time has elapsed (e.g., 500 ms)}. [Fig. 321] Figure 321 is a flowchart of the time-saving B setting process in the pachinko game machine according to the 23rd embodiment. [Fig. 322] Figure 322 is a flowchart of the time-saving C setting process in the pachinko game machine according to the 23rd embodiment. [Fig. 323] Figure 323 is a flowchart of the time-saving C setting process in a pachinko game machine according to the 23rd embodiment. [Fig. 324] Figure 324 is a flowchart of the game status determination process after the special game ends in a pachinko game machine according to the 23rd embodiment. [Fig. 325] Figure 325 is a flowchart of the V winning port ball entry determination process in the pachinko game machine related to the 23rd embodiment. [Fig. 326] Figure 326 is a flowchart of the first (second) main game pattern display processing on the main control board in the pachinko game machine of the 23rd embodiment, and is a figure that counts the number of times the pattern is activated when the pattern change starts when the main game pattern is a small win pattern (including during the pattern change). [Fig. 327] Figure 327 is a flowchart of the first (second) main game pattern display processing on the main control board in the pachinko game machine of the 23rd embodiment, and is a figure that counts the number of times the operation is performed when the pattern change ends or stops when the main game pattern is a small win pattern {when the fixed change time has elapsed (e.g., 500 ms)}. [Fig. 328] Figure 328 is a flowchart of the V winning slot ball entry determination process in a pachinko game machine related to the 23rd embodiment. [Fig. 329] Figure 329 is a diagram showing the number of time-saving periods in each time-saving period and the fluctuation pattern table referenced in each time-saving period in a pachinko gaming machine according to the 23rd embodiment. [Fig. 330]FIG. 330 is a diagram showing a variation pattern table to be referenced in each time reduction in the pachinko game machine according to the twenty-third embodiment. [Fig. 331] Figure 331 is a timing chart showing the falling timing and the output timing of the time-saving B reset signal in a falling-type pachinko game machine according to the 23rd embodiment. [Fig. 332] Figure 332 is a flowchart of the pre-read reserved content determination process in the sub-main routine in the pachinko game machine according to the 23rd embodiment. [Figure 333] FIG. 333 is a timing chart showing that the pre-reading performance B of 1 type + 1 type parallel type is interrupted during execution of the pre-reading performance B in the pachinko gaming machine according to the 23rd embodiment. [Fig. 334] Figure 334 is a diagram showing the remaining number of plays indication presentation in the pachinko gaming machine according to the 23rd embodiment. [Figure 335] Figure 335 is a front view of the pachinko game machine according to the 24th embodiment. [Fig. 336] Figure 336 is an operational diagram of the allocation winning port in the pachinko gaming machine according to the 24th embodiment. [Figure 337] Figure 337 is a flowchart of timer interrupt processing on the main control board in a pachinko game machine according to the 24th embodiment. [Figure 338] Figure 338 is an operational diagram of the lottery table for determining the auxiliary game stop symbols, the electric device, and the distribution member in the pachinko game machine according to the 24th embodiment. [Figure 339] Figure 339 is a flowchart of the distribution member drive control processing on the main control board in a pachinko game machine according to the 24th embodiment. [Fig. 340] Figure 340 is a flowchart of the first non-electric device drive control processing on the main control board side in a pachinko game machine according to the 24th embodiment. [Fig. 341] Figure 341 is a flowchart of the second non-electric device drive control processing on the main control board in the pachinko game machine according to the 24th embodiment. [Fig. 342] Figure 342 is a transition diagram showing the flow of the game in the pachinko gaming machine according to the 26th embodiment. [Figure 343] FIG. 343 is a transition diagram showing the flow of a game in a pachinko gaming machine according to a first modified example of the twenty-sixth embodiment. [Fig. 344] Figure 344 is a transition diagram of the flow of play in a pachinko gaming machine according to modified example 3 from the 26th embodiment. [Figure 345] Figure 345 is a transition diagram showing the flow of the game in the pachinko gaming machine according to the 27th embodiment. [Fig. 346] Figure 346 is a table showing the expected value of ball payout. [Figure 347] FIG. 347 is a diagram showing the relationship between normal play (low probability / low base) and time reduction in the pachinko game machine according to the 28th embodiment. [Fig. 348] Figure 348 is a flowchart of timer interrupt processing on the main control unit side in a pachinko game machine according to the 29th embodiment. [Figure 349] Figure 349 is a flowchart of the main game pattern control processing on the main control unit side in a pachinko game machine according to the 29th embodiment. [Fig. 350] Figure 350 is a flowchart of general-purpose main game pattern control processing on the main control unit side in a pachinko game machine according to the 29th embodiment. [Fig. 351] Figure 351 is a flowchart of the main game pattern change start monitoring process on the main control unit side in a pachinko game machine according to the 29th embodiment. [Fig. 352] Figure 352 is a flowchart of the main game pattern change start processing on the main control unit side in a pachinko game machine according to the 29th embodiment. [Figure 353] FIG. 353 is a flowchart of the variable fixed time determination process on the main control unit side in the pachinko game machine according to the twenty-ninth embodiment. [Fig. 354]Figure 354 is a flowchart of the game state count subtraction process on the main control unit side in the pachinko gaming machine according to the 29th embodiment. [Figure 355] Figure 355 is a flowchart of the main game pattern activation count subtraction process on the main control unit side in a pachinko game machine according to the 29th embodiment. [Figure 356] Figure 356 is a flowchart of processing during change of the main game pattern on the main control unit side in a pachinko gaming machine according to the 29th embodiment. [Figure 357] Figure 357 is an image diagram of a configuration related to a forced stop that can be applied to a gaming machine having a parallel lottery. [Figure 358] Figure 358 is a table showing the configuration regarding time reduction A and time reduction B in the pachinko game machine related to the 29th embodiment. [Figure 359] FIG. 359 is an image diagram 1 regarding the variable fixed time in the pachinko gaming machine according to the 29th embodiment. [Figure 360] FIG. 360 is an image diagram 2 regarding the variable fixed time in the pachinko gaming machine according to the 29th embodiment. [Fig. 361] FIG. 361 is an image diagram 3 regarding the variable fixed time in a pachinko gaming machine according to a first modified example of the twenty-ninth embodiment. [Fig. 362] FIG. 362 is an image diagram 4 regarding the variable fixed time in a pachinko gaming machine according to modified example 1 from the twenty-ninth embodiment. [Figure 363] FIG. 363 is a table showing the configuration regarding time reduction A and time reduction B in a pachinko gaming machine according to modified example 2 of the twenty-ninth embodiment. [Figure 364] FIG. 364 is a table showing the configuration regarding time reduction A and time reduction B in a pachinko gaming machine according to modified example 3 of the twenty-ninth embodiment. [Figure 365] Figure 365 is a flowchart of timer interrupt processing on the main control unit side in a pachinko game machine related to the 30th embodiment. [Fig. 366]Figure 366 is a flowchart of general-purpose main game pattern control processing on the main control unit side in a pachinko game machine related to the 30th embodiment. [Figure 367] Figure 367 is a flowchart of the main game pattern change start processing on the main control unit side in a pachinko game machine related to the 30th embodiment. [Figure 368] Figure 368 is a flowchart of processing on the main control unit side during the display of a losing main game pattern in a pachinko gaming machine according to the 30th embodiment. [Figure 369] Figure 369 is a flowchart of the game state count subtraction process on the main control unit side in a pachinko game machine related to the 30th embodiment. [Figure 370] Figure 370 is a flowchart of the time-saving pattern state setting process on the main control unit side in a pachinko gaming machine according to the 30th embodiment. [Fig. 371] Figure 371 is a flowchart of processing during display of the main game pattern jackpot pattern on the main control unit side in a pachinko game machine according to the 30th embodiment. [Fig. 372] Figure 372 is a flowchart of the special electric device control processing on the main control unit side in the pachinko game machine related to the 30th embodiment. [Fig. 373] Figure 373 is a flowchart of processing during the special game end demo time on the main control unit side in a pachinko game machine according to the 30th embodiment. [Fig. 374] Figure 374 is a flowchart of the game status setting process on the main control unit side in a pachinko game machine related to the 30th embodiment. [Figure 375] Figure 375 is a flowchart of the time-saving pattern state setting process on the main control unit side in the pachinko gaming machine related to the 31st embodiment. [Figure 376] Figure 376 is a table showing configuration 1 regarding whether or not time-saving C is activated, which is applicable to the pachinko game machine related to the 31st embodiment. [Figure 377] Figure 377 is a table showing configuration 2 regarding whether or not time-saving C is activated, which is applicable to the pachinko game machine related to the 31st embodiment. [Figure 378]Figure 378 is a table showing configuration 3 regarding whether or not time-saving C is activated, which is applicable to the pachinko game machine related to the 31st embodiment. [Figure 379] Figure 379 is a table showing configuration 4 regarding whether or not time-saving C is activated, which is applicable to the pachinko game machine related to the 31st embodiment. [Figure 380] Figure 380 is a table showing configuration 5 regarding whether or not time-saving C is activated, which is applicable to the pachinko game machine related to the 31st embodiment. [Figure 381] Figure 381 is a table showing configuration 6 regarding whether or not time-saving C is activated, which is applicable to the pachinko game machine related to the 31st embodiment. [Figure 382] Figure 382 is a table showing configuration 7 regarding whether or not time-saving C is activated, which is applicable to the pachinko game machine related to the 31st embodiment. [Figure 383] Figure 383 is a flowchart of the time-saving pattern state setting process on the main control unit side, which can be applied to the pachinko game machine related to the 31st embodiment. [Figure 384] Figure 384 is a table showing configuration 8 regarding whether or not time-saving C is activated, which is applicable to the pachinko game machine related to the 31st embodiment. [Figure 385] Figure 385 is a table showing configuration 9 regarding whether or not time-saving C is activated, which is applicable to the pachinko game machine related to the 31st embodiment. [Figure 386] Figure 386 is a table showing a configuration 10 regarding whether or not time-saving C is activated, which is applicable to the pachinko game machine related to the 31st embodiment. [Figure 387] Figure 387 is an image of the execution of the time-shortened game state presentation, which can be applied to the pachinko game machine according to the 31st embodiment. [Figure 388] Figure 388 is a table showing configuration 11 regarding whether or not time-saving C is activated, which is applicable to the pachinko game machine related to the 31st embodiment. [Figure 389] Figure 389 is a flowchart of main processing on the main control unit side in a pachinko game machine according to the 32nd embodiment. [Figure 390]Figure 390 is an example of a power-on setting table on the main control unit side in a pachinko gaming machine according to the 32nd embodiment. [Figure 391] Figure 391 is a flowchart of timer interrupt processing on the main control unit side in a pachinko game machine according to the 32nd embodiment. [Figure 392] Figure 392 is a flowchart of the prize ball control processing on the main control unit side in the pachinko game machine related to the 32nd embodiment. [Figure 393] Figure 393 is a flowchart of the launch control signal output processing on the main control unit side in the pachinko game machine related to the 32nd embodiment. [Figure 394] Figure 394 is a flowchart of timer interrupt processing on the main control unit side in a pachinko game machine relating to modified example 1 from the 32nd embodiment. [Figure 395] Figure 395 is a flowchart of the prize ball control processing on the main control unit side in a pachinko gaming machine relating to modified example 1 from the 32nd embodiment. [Figure 396] Figure 396 is a flowchart of the out-of-area control processing on the main control unit side in a pachinko gaming machine relating to modified example 1 from the 32nd embodiment. [Figure 397] Figure 397 is a flowchart of the suppression state monitoring process on the main control unit side in a pachinko gaming machine relating to modified example 1 from the 32nd embodiment. [Figure 398] Figure 398 is an action diagram regarding the suppression state and time reduction B in the pachinko game machine related to the 32nd embodiment. [Figure 399] Figure 399 is an action diagram regarding the suppression state and time reduction C in the pachinko game machine related to the 32nd embodiment. [Figure 400] Figure 400 is a front view of a pachinko game machine relating to the 33rd embodiment. [Fig. 401] Figure 401 is a rear view of the pachinko game machine related to the 33rd embodiment. [Fig. 402] Figure 402 is a diagram showing the overall electrical configuration of a pachinko game machine relating to the 33rd embodiment. [Fig. 403]FIG. 403 is a perspective view showing a schematic configuration of the handle unit HU100. [Fig. 404] FIG. 404 is a plan view showing a schematic configuration of the handle unit HU100. [Fig. 405] FIG. 405 is a perspective view showing the configuration of case lid member BU120. [Fig. 406] FIG. 406 is a plan view showing the configuration of the case body member BU110 and the case lid member BU120. [Fig. 407] FIG. 407 is a front view showing the configuration of the case main body member BU110. [Fig. 408] FIG. 408 is a block diagram showing the configuration of the emission intensity adjustment volume voltage holding unit BU240. [Fig. 409] FIG. 409 is a timing chart showing the change states of various signals. [Fig. 410] Figure 410 is a main flowchart on the main control board side in a pachinko game machine according to the 33rd embodiment. [Fig. 411] Figure 411 is a flowchart of the auxiliary game content determination random number acquisition process on the main control board side in the pachinko game machine according to the 33rd embodiment. [Fig. 412] Figure 412 is a flowchart of the electric device drive determination process on the main control board in the pachinko game machine according to the 33rd embodiment. [Fig. 413] Figure 413 is a flowchart of the main game content determination random number acquisition process on the main control board in a pachinko gaming machine according to the 33rd embodiment. [Fig. 414] Figure 414 is a flowchart of the main game pattern display processing on the main control board in a pachinko game machine according to the 33rd embodiment. [Fig. 415] FIG. 415 is a flowchart of the first (second) main game symbol display process on the main control board side in the pachinko game machine according to the thirty-third embodiment. [Fig. 416]FIG. 416 is a main game table configuration diagram used in the first (second) main game symbol display process on the main control board side in the pachinko game machine according to the 33rd embodiment. [Fig. 417] Figure 417 is a flowchart of the specific game end determination processing on the main control board in the pachinko game machine related to the 33rd embodiment. [Fig. 418] Figure 418 is a flowchart of the special game operation condition determination process on the main control board in the pachinko game machine according to the 33rd embodiment. [Fig. 419] Figure 419 is a flowchart of special game control processing on the main control board in a pachinko game machine according to the 33rd embodiment. [Fig. 420] Figure 420 is a flowchart of the game status determination process after the special game ends on the main control board side in a pachinko game machine according to the 33rd embodiment. [Fig. 421] Figure 421 is a main flowchart on the sub-main control unit side in a pachinko gaming machine according to the 33rd embodiment. [Fig. 422] Figure 422 is a flowchart of the pending information management processing on the sub-main control unit side in a pachinko game machine related to the 33rd embodiment. [Fig. 423] Figure 423 is a flowchart of the decorative pattern display content determination process on the sub-main control unit side in a pachinko game machine according to the 33rd embodiment. [Fig. 424] Figure 424 is a flowchart of the decorative pattern display control processing on the sub-main control unit side in the pachinko game machine according to the 33rd embodiment. [Fig. 425] Figure 425 is a flowchart of the special game related display control processing on the sub-main control unit side in the pachinko game machine related to the 33rd embodiment. [Fig. 426] Figure 426 is a block diagram showing the general electrical configuration of a pachinko game machine according to the 34th embodiment. [Fig. 427] Figure 427 is a block diagram related to the control of the launch of game balls in a pachinko game machine according to the thirty-fourth embodiment. [Fig. 428] Figure 428 is a schematic diagram showing the outline of the configuration of the launch control board W820 and the ball delivery device W830. [Fig. 429] FIG. 429 is a timing chart showing the operation of the launch mechanism W840 and the handle portion W812. [Fig. 430] Figure 430 is a timing chart showing the operation of the ball feeding device W830 and the game ball number display W10. [Fig. 431] Figure 431 is a timing chart showing the operation when the ball feed outlet sensor W836 detects a ball jam. [Fig. 432] Figure 432 is a block diagram related to the control of launching game balls in the mahjong ball game machine J10. [Fig. 433] FIG. 433 is a schematic diagram showing the outline of the configuration of the ball delivery device J100 and the launch device J200. [Fig. 434] FIG. 434 is a schematic diagram showing the outline of the configuration of launcher J200. [Fig. 435] Figure 435 is a timing chart related to the control of the launch of game balls. [Fig. 436] FIG. 436 is a timing chart showing the state when the game start button J400 is operated by the player when the game is not permitted. [Fig. 437] Figure 437 is a timing chart showing the state when the power of the mahjong ball game machine J10 is turned on and a game ball is present at the launch position of the launching device J200. [Fig. 438] Figure 438 shows a block diagram of a circuit on the main control board M that controls and drives the solenoid L100. [Fig. 439] Figures 439(a-1) to (a-4) are timing charts showing the normal state. [Fig. 440] FIG. 440 is a timing chart showing the release instruction signal and hold instruction signal output from the main CPU of the main control board M, and the state of the solenoid L100. [Fig. 441]Figure 441 is a schematic cross-sectional view (a-1) and (a-2) showing the arrangement of the light-emitting unit SN110 and the light-receiving unit SN120 of a through-type ball-present sensor SN100, and a schematic cross-sectional view (c-1) and (c-2) showing the arrangement of the light-emitting unit SN310 and the light-receiving unit 320 of a reflective type ball-present sensor SN300. [Fig. 442] FIG. 442 is a schematic diagram showing vertical and horizontal launch methods. [Figure 443] Figure 443 is a front view showing a schematic configuration for launching a game ball onto a game board D35 using a vertical launch method. [Figure 444] Figure 444 is a front view showing a schematic configuration for launching game balls onto game board D35 using a horizontal launch method. [Figure 445] Figure 445 is a rear view of the circulation mechanism on the rear side in the enclosed type gaming machine according to the thirty-eighth embodiment. [Fig. 446] Figure 446 is a perspective view of the circulation mechanism on the rear side in the enclosed type gaming machine according to the thirty-eighth embodiment. [Figure 447] Figure 447 is a perspective view of the circulation mechanism on the front side in the enclosed type gaming machine according to the thirty-eighth embodiment. [Figure 448] FIG. 448 is a main flow chart showing the general processing flow performed by the main control board M in the enclosed type gaming machine according to the thirty-eighth embodiment. [Figure 449] Figure 449 is a flowchart of the checksum creation process outside the main control area on the main control board M side in an enclosed gaming machine according to the 38th embodiment. [Fig. 450] Figure 450 is an image diagram showing the generation of checksum data on the main control board M side in an enclosed type gaming machine according to the thirty-eighth embodiment. [Fig. 451] FIG. 451 is a flowchart of the timer interrupt processing on the main control board M side in the enclosed type gaming machine according to the thirty-eighth embodiment. [Fig. 452] FIG. 452 is a main flowchart showing the general processing flow performed by the frame control board W in the enclosed type gaming machine according to the thirty-eighth embodiment. [Fig. 453]Figure 453 is a flowchart of the initial processing when power is restored on the frame control board W side in the enclosed type gaming machine according to the 38th embodiment. [Fig. 454] Figure 454 is a flowchart of processing when frame control power is interrupted on the frame control board W side in an enclosed type gaming machine according to the 38th embodiment. [Fig. 455] Figure 455 is a flowchart of the checksum creation process outside the frame control area on the frame control board W side in an enclosed gaming machine according to the 38th embodiment. [Fig. 456] Figure 456 is a flowchart of the frame control board side interrupt processing on the frame control board W side in an enclosed type gaming machine according to the thirty-eighth embodiment. [Fig. 457] Figure 457 is a flowchart of the counting notification control processing on the frame control board W side in the enclosed type gaming machine according to the 38th embodiment. [Fig. 458] Figure 458 is an operational diagram regarding the launch and counting of game balls in the enclosed game machine according to the 38th embodiment. [Fig. 459] Figure 459 is a flowchart of the motor control processing on the frame control board W side in the enclosed type gaming machine according to the thirty-eighth embodiment. [Fig. 460] FIG. 460 is a flowchart of the retry count management process on the frame control board W side in the enclosed type gaming machine according to the thirty-eighth embodiment. [Fig. 461] Figure 461 is a flowchart of the second error monitoring process on the frame control board W side in the enclosed type gaming machine according to the thirty-eighth embodiment. [Fig. 462] Figure 462 is a flowchart of the under- or over-error monitoring process on the frame control board W side in the enclosed type gaming machine according to the thirty-eighth embodiment. [Fig. 463] Figure 463 is an image diagram showing an under- or over-error on the frame control board W side in an enclosed type gaming machine according to the thirty-eighth embodiment. [Fig. 464] Figure 464 is an image diagram showing an under- or over-error on the frame control board W side in an enclosed type gaming machine according to the thirty-eighth embodiment. [Fig. 465]Figure 465 is a flowchart of the grape ball monitoring process on the frame control board W side in an enclosed type gaming machine according to the 38th embodiment. [Fig. 466] Figure 466 is a flowchart of the motor abnormality monitoring process on the frame control board W side in an enclosed type gaming machine according to the 38th embodiment. [Fig. 467] Figure 467 is an operational diagram of the automatic launch of game balls in the enclosed game machine according to the 38th embodiment. [Fig. 468] Figure 468 is an image diagram regarding an under- or over-error that can be applied to the enclosed gaming machine according to the 38th embodiment. [Fig. 469] Figure 469 is a diagram showing a check on the operation of movable parts after a power outage, which can be applied to the gaming machine of this specification. [Fig. 470] FIG. 470 is a table regarding errors that can be applied to the gaming machine according to this specification. [Fig. 471] FIG. 471 is a table regarding errors that can be applied to the gaming machine according to this specification. [Fig. 472] FIG. 472 is a table regarding errors that can be applied to the gaming machine according to this specification. [Fig. 473] FIG. 473 is a table regarding errors that can be applied to the gaming machine according to this specification. [Fig. 474] FIG. 474 is a table regarding errors applicable to the gaming machine according to this specification. [Fig. 475] FIG. 475 is a table regarding errors that can be applied to the gaming machine according to this specification. [Fig. 476] FIG. 476 is a table regarding errors that can be applied to the gaming machine according to this specification. [Fig. 477] FIG. 477 is a table regarding errors that can be applied to the gaming machines described in this specification. [Fig. 478] FIG. 478 is a table regarding errors that can be applied to the gaming machine according to this specification. [Fig. 479] FIG. 479 is a main flowchart showing the general process flow performed by the main control board M in the enclosed type gaming machine according to the thirty-ninth embodiment. [Fig. 480] Figure 480 is a flowchart of the suppression state initialization process at power-on on the main control board M side in an enclosed type gaming machine according to the thirty-ninth embodiment. [Figure 481] FIG. 481 is a diagram showing a memory map of the second RAM area in the enclosed gaming machine according to the thirty-ninth embodiment. [Figure 482] Figure 482 is a flowchart of the timer interrupt processing on the main control board M side in the enclosed type gaming machine according to the thirty-ninth embodiment. [Figure 483] Figure 483 is a flowchart of the out-of-area gaming machine abnormality control processing on the main control board M side in an enclosed type gaming machine according to the thirty-ninth embodiment. [Figure 484] Figure 484 is a flowchart of the out-of-area suppression state control processing on the main control board M side in an enclosed type gaming machine according to the thirty-ninth embodiment. [Figure 485] Figure 485 is a flowchart of the outside area MY calculation process on the main control board M side in an enclosed type gaming machine according to the thirty-ninth embodiment. [Figure 486] Figure 486 is a flowchart of the outside area MY information command creation process on the main control board M side in an enclosed type gaming machine according to the thirty ninth embodiment. [Figure 487] FIG. 487 is a diagram showing the MY information command in the enclosed gaming machine according to the thirty-ninth embodiment. [Figure 488] Figure 488 is a flowchart of the out-of-area state flag determination process on the main control board M side in an enclosed type gaming machine according to the thirty-ninth embodiment. [Figure 489] Figure 489 is a flowchart of the error command request setting process on the main control board M in an enclosed gaming machine according to the thirty-ninth embodiment. [Fig. 490] Figure 490 is a diagram regarding a game stop flag in an enclosed gaming machine according to the thirty-ninth embodiment. [Figure 491] Figure 491 is an image diagram of the winning display during a jackpot in the enclosed gaming machine according to the thirty-ninth embodiment. [Fig. 492]Figure 492 is a diagram showing a suppression state indication notification in an enclosed gaming machine according to the thirty-ninth embodiment. [Figure 493] Figure 493 shows the game flow for the pachinko game machine related to the 40th embodiment. [Figure 494] Figure 494 is a flowchart of timer interrupt processing on the main control board M side in the pachinko game machine related to the 40th embodiment. [Fig. 495] Figure 495 is a flowchart of general-purpose main game pattern control processing on the main control board M side in a pachinko game machine related to the 40th embodiment. [Figure 496] Figure 496 is a flowchart of processing during display of the main game pattern jackpot pattern on the main control board M side in a pachinko game machine according to the 40th embodiment. [Figure 497] Figure 497 is a flowchart of the winning start demo setting process on the main control board M side in the pachinko game machine related to the 40th embodiment. [Figure 498] Figure 498 is a flowchart of the time-saving limiter number control processing on the main control board M side in the pachinko game machine related to the 40th embodiment. [Figure 499] Figure 499 is a diagram regarding DCPLD in the pachinko game machine related to the 40th embodiment. [Figure 500] FIG. 500 is a flowchart of processing during display of the main game small win pattern on the main control board M side in the pachinko game machine according to the fortieth embodiment. [Fig. 501] Figure 501 is a diagram showing the table on the main control board M side in the pachinko game machine according to the fortieth embodiment. [Figure 502] Figure 502 is a diagram showing the table on the main control board M side in the pachinko game machine according to the fortieth embodiment. [Figure 503] Figure 503 is an image diagram showing the calculation of the counter value of the small hit specified number counter in the pachinko gaming machine according to the fortieth embodiment. [Figure 504]Figure 504 is a flowchart of the time-saving limiter count clearing process on the main control board M side in the pachinko game machine according to the fortieth embodiment. [Figure 505] Figure 505 is a flowchart of the special electric device control processing on the main control board M side in the pachinko game machine related to the 40th embodiment. [Figure 506] Figure 506 is a flowchart of processing during closure of the small win / big prize opening on the main control board M side in the pachinko game machine according to the fortieth embodiment. [Figure 507] Figure 507 is a flowchart of the specific area passage monitoring process on the main control board M side in the pachinko game machine related to the 40th embodiment. [Figure 508] Figure 508 is a flowchart of the game state number information setting process on the main control board M side in the pachinko game machine related to the 40th embodiment. [Figure 509] Figure 509 is an image diagram of a time-saving limiter in the pachinko gaming machine according to the fortieth embodiment. [Fig. 510] FIG. 510 is an image diagram showing the opening state of the big prize opening in the pachinko gaming machine according to the fortieth embodiment. [Figure 511] FIG. 511 is a diagram regarding time reduction B which is applicable to the pachinko gaming machine according to the fortieth embodiment. [Figure 512] Figure 512 is a flowchart of the stopped pattern display time setting process on the main control board M side, which can be applied to the pachinko game machine related to the 40th embodiment. [Figure 513] Figure 513 is a diagram regarding the status during pattern display, which is applicable to the pachinko gaming machine related to the 40th embodiment. [Figure 514] Figure 514 is a diagram showing the setting of the demo time, which can be applied to the pachinko gaming machine according to the fortieth embodiment. [Figure 515] Figure 515 is a diagram showing a table on the main control board M side that can be applied to the pachinko game machine according to the fortieth embodiment. [Fig. 516]FIG. 516 is a diagram showing a second main game pattern display device applicable to the pachinko game machine according to the fortieth embodiment. [Figure 517] Figure 517 is a diagram showing a method of determining a pattern group that can be applied to the pachinko gaming machine according to the 40th embodiment. [Figure 518] Figure 518 shows the game flow for the pachinko game machine related to the 41st embodiment. [Figure 519] Figure 519 is a flowchart of processing during change of the main game pattern on the main control board M side in the pachinko game machine according to the 41st embodiment. [Fig. 520] FIG. 520 is a flowchart of processing during display of the main game small winning symbol on the main control board M side in the pachinko game machine according to the 41st embodiment. [Fig. 521] FIG. 521 is a diagram showing the table on the main control board M side in the pachinko game machine according to the 41st embodiment. [Figure 522] Figure 522 is a diagram showing the table on the main control board M side in the pachinko game machine according to the 41st embodiment. [Figure 523] Figure 523 is a flowchart of the specific area passage monitoring process on the main control board M side in the pachinko game machine according to the 41st embodiment. [Figure 524] FIG. 524 is a diagram showing the table on the main control board M side in a pachinko game machine according to a first modified example of the forty-first embodiment. [Figure 525] Figure 525 is a flowchart of the time-saving pattern state setting process on the main control board M side in a pachinko gaming machine related to modified example 1 from the 41st embodiment. [Fig. 526] FIG. 526 is a diagram relating to auxiliary games in a pachinko gaming machine according to modified example 1 of the forty-first embodiment. [Figure 527] FIG. 527 is a diagram showing the table on the main control board M side in a pachinko game machine according to a first modified example of the forty-first embodiment. [Figure 528] Figure 528 shows the game flow for the pachinko game machine related to the 42nd embodiment. [Figure 529] Figure 529 is a flowchart of the main game content determination random number acquisition process on the main control board M side in the pachinko game machine related to the 42nd embodiment. [Fig. 530] Figure 530 is a flowchart of processing during special game end demo time on the main control board M side in a pachinko game machine according to the 42nd embodiment. [Fig. 531] Figure 531 is a flowchart of processing during the special game end demo time on the main control board M side in the pachinko game machine according to the 42nd embodiment. [Figure 532] Figure 532 is a flowchart of the specific area passage monitoring process on the main control board M side in the pachinko game machine according to the 42nd embodiment. [Figure 533] Figure 533 is an image diagram of the display of a frame control display device that can be applied to the pachinko gaming machine related to this specification. [Fig. 534] Figure 534 is a diagram of balls held that can be applied to the pachinko gaming machine of this specification. [Fig. 535] Figure 535 is an action diagram of the suppressed state that can be applied to the pachinko gaming machine according to this specification. [Fig. 536] Figure 536 is an image diagram 1 of the suppressed state that can be applied to the pachinko gaming machine of this specification. [Figure 537] Figure 537 is a list of game screens that can be applied to the pachinko gaming machine related to this specification. [Figure 538] Figure 538 is an image diagram 2 of the suppressed state that can be applied to the pachinko gaming machine of this specification. [Figure 539] Figure 539 shows a detailed configuration of a display device that can be applied to the pachinko gaming machine of this specification. [Fig. 540] Figure 540 is an image diagram 3 of the suppressed state that can be applied to the pachinko gaming machine according to this specification. [Fig. 541] Figure 541 is an image diagram 4 of the suppressed state that can be applied to the pachinko gaming machine of this specification. [Figure 542]Figure 542 is an image diagram 5 regarding the suppressed state, which can be applied to the pachinko gaming machine according to this specification. [Figure 543] Figure 543 is an image diagram 6 of the suppressed state that can be applied to the pachinko gaming machine of this specification. [Figure 544] Figure 544 is an operational diagram of the button vibration effect that can be applied to the pachinko gaming machine according to this specification. [Figure 545] Figure 545 is an image diagram 7 regarding the suppressed state, which can be applied to the pachinko gaming machine according to this specification. [Fig. 546] Figure 546 is an image diagram 8 regarding the suppressed state, which can be applied to the pachinko gaming machine according to this specification. [Figure 547] Figure 547 is an image diagram 9 regarding the suppressed state, which can be applied to the pachinko gaming machine according to this specification. [Figure 548] FIG. 548 is a main flowchart showing the general processing flow performed by the main control board M in the gaming machine according to the 43rd embodiment. [Figure 549] Figure 549 is a flowchart of the state restoration processing on the main control board M side in the gaming machine according to the 43rd embodiment. [Fig. 550] FIG. 550 is a flowchart of timer interrupt processing on the main control board M side in the gaming machine according to the 43rd embodiment. [Fig. 551] FIG. 551 is a flowchart of the inspection mode control process on the main control board M side in the gaming machine according to the 43rd embodiment. [Fig. 552] Figure 552 is a flowchart of the out-of-area inspection mode control processing on the main control board M side in the gaming machine according to the 43rd embodiment. [Figure 553] Figure 553 is a diagram showing a display device in the gaming machine according to the 43rd embodiment. [Fig. 554] Figure 554 is an operational diagram regarding the subtraction of the number of time-saving periods in the gaming machine according to the 44th embodiment. [Figure 555]FIG. 555 is an action diagram 1 regarding left hit notification in the gaming machine according to the 44th embodiment. [Fig. 556] FIG. 556 is an action diagram 2 regarding the left hit notification in the gaming machine according to the 44th embodiment. [Figure 557] Figure 557 is an action diagram 1 regarding right hit notification in the gaming machine according to the 44th embodiment. [Figure 558] Figure 558 is an action diagram 2 regarding right hit notification in the gaming machine according to the 44th embodiment. [Figure 559] Figure 559 is a diagram showing information stored on the frame control board in a gaming machine applicable to this specification. [Fig. 560] FIG. 560 is an image diagram 1 regarding the waiting performance in the gaming machine according to the 45th embodiment. [Fig. 561] FIG. 561 is an image diagram 2 regarding the waiting presentation in the gaming machine according to the 45th embodiment. [Fig. 562] FIG. 562 is an image diagram 2 regarding the waiting presentation in the gaming machine according to the 45th embodiment. [Figure 563] FIG. 563 is an image diagram 3 regarding the waiting presentation in the gaming machine according to the 45th embodiment. [Fig. 564] FIG. 564 is an image diagram 4 regarding the waiting presentation in the gaming machine according to the 45th embodiment. [Fig. 565] FIG. 565 is an image diagram 5 regarding the waiting performance in the gaming machine according to the 45th embodiment. [Fig. 566] Figure 566 is an image diagram 1 regarding the suppression state in the gaming machine according to the 45th embodiment. [Fig. 567] Figure 567 is an image diagram 2 regarding the suppression state in the gaming machine according to the 45th embodiment. [Figure 568] Figure 568 is an image diagram 3 regarding the suppression state in the gaming machine according to the 45th embodiment. [Fig. 569] Figure 569 is an image diagram 4 regarding the suppression state in the gaming machine related to the 45th embodiment. [Fig. 570] FIG. 570 is an image diagram 5 regarding the suppression state in the gaming machine according to the 45th embodiment. [Fig. 571] FIG. 571 is an image diagram 6 regarding the suppression state in the gaming machine according to the 45th embodiment. [Fig. 572] FIG. 572 is an image diagram 7 regarding the suppression state in the gaming machine according to the 45th embodiment. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0008] First, the meaning of each term in this specification will be explained. "Going in" includes not only winning where a prize ball is paid out, but also passing through a "through chucker" where no prize ball is paid out. "Identification information" may be in any form as long as the type of information can be identified through the five senses (sight, hearing, touch, etc.), but preferably, visual information, such as numbers, letters, patterns, etc., can be mentioned. In this specification, "identification information" may be referred to as main game pattern, special pattern (toku-zu) or decorative pattern (sou-zu), but "special pattern (toku-zu)" is identification information that is displayed and controlled by the main control board, and "decorative pattern (sou-zu)" is identification information displayed as a performance by the sub-control board. "Capable of displaying identification information" is not limited to the display method, and examples include light emission (including not only the presence or absence of light emission but also differences in color) of light-emitting means (e.g., liquid crystal, LED, 7-segment) and physical display (for example, displaying a pattern drawn on a reel band at a predetermined position). "Performance" refers to display contents that enhance the interest of the game, such as, for example, fluctuation / stop of identification information, notices, etc., as well as moving images such as animations and live action, still images such as pictures, photographs, and text, or combinations of these. "Open state" and "closed state" refer to, for example, in the configuration of a general big prize opening (so-called attacker), the open state = easy to win, and the closed state = not easy to win. Also, for example, in a configuration (so-called tongue-type attacker) that can take a state in which it protrudes from the game board (player side) (hereinafter sometimes referred to as the advance state) and a state in which it retracts into the game board (opposite the player side) (hereinafter sometimes referred to as the retreat state), the advance state = easy to win, and the retreat state = not easy to win. A "random number" is a random number used in a lottery (a computer-generated lottery) to determine some game content on a pachinko machine, and includes not only random numbers in the narrow sense but also pseudo-random numbers (for example, hard random numbers are random numbers and soft random numbers are pseudo-random numbers).For example, there are so-called "basic random numbers" that affect the outcome of a game, specifically, "winning random numbers (random numbers for winning / losing lottery)" related to the transition to a special game, "variation mode determining random numbers" for determining the variation mode (or variation time) of the identification pattern, "pattern determining random numbers" for determining the stop pattern, and "winning pattern determining random numbers" for determining whether or not to transition to a specific game (e.g., probability variable game) after a special game. It is not necessary to use all of these random numbers when determining the content of the variation mode or the content of the confirmed identification information, and it is sufficient to use at least one random number that is the same or different from each other. In addition, in this specification, the number of random numbers may be expressed in the form of the number of random numbers or multiple random numbers, but the random number obtained by one ball entering the ball entry hole (e.g., the starting ball entry hole) that triggers the random number acquisition is referred to as one (i.e., in the above example, a bundle of random numbers, consisting of winning random number + variation mode determining random number + pattern determining random number, is referred to as one random number). Also, for example, one kind of random number (e.g., winning random number) may also serve as another kind of random number (e.g., pattern determination random number). In the case of a pachinko game machine, the "game state" refers to any one or a combination of the following: a special game state in which the big prize opening can be opened, a probability-varying game state in which the lottery probability for the transition to the special game state is higher than a non-probability-varying game state in which the lottery probability for the transition to the special game state is a predetermined value, an auxiliary game state in which there is assistance for winning at the start opening which is the lottery trigger for the transition to the special game (a so-called normal pattern time-shortening state, for example, in the case where a variable member is attached to the start opening, the variable member opening period is long, the variable member opening winning probability is high, and the time for announcing the result of the lottery for the variable member opening is short), etc. The "play area" is an area in which the game ball can roll, and is not limited to the area in front of the game board D35 (as seen by the player), but may be an area in which the game ball can roll including both the back side of the game board D35 (as seen by the player) and the front side of the game board D35 (as seen by the player). "Left hitting" refers to hitting a game ball by adjusting the launch strength of the game ball so that the game ball flows down the left side of the game area D30 (left hitting route ML10), which will be described later. "Right hitting" refers to hitting a game ball by adjusting the launch strength of the game ball so that the game ball flows down the right side of the game area D30 (right hitting route MR10), which will be described later.In addition, the "left hitting area" refers to the area on the left side of the playing area D30 when the center of the playing area is used as a reference. The "right hitting area" refers to the area on the right side of the playing area D30 when the center of the playing area is used as a reference. "Expected average execution time of easy-entry ball game per unit time" means the proportion of the open period of the variable member attached to the starting port per unit time (e.g., 5 minutes) assuming a situation in which the auxiliary game symbols change constantly (e.g., a situation in which there is always a reserve related to the auxiliary game symbol); in terms of internal processing, in other words based on the above-mentioned game state, for example, when a variable member is attached to the starting port, this is realized by any one or more combinations of the length of the open period of the variable member (the so-called open extension function activated / inactivated state), the high / low probability of winning the ordinary symbol (auxiliary game symbol) that triggers the opening of the variable member (the so-called ordinary symbol high probability lottery state / low probability lottery state), the length of the change time of the ordinary symbol (auxiliary game symbol) that triggers the opening of the variable member (the so-called ordinary symbol change shortening function inactivated / activated state), etc. "Average value of variable display period of identification information" is not limited to the meaning of actually measuring the variable display period for each variable display of identification information and taking the average value based on the actual measured value. More specifically, in the case where the variable display period is determined for each variable display of identification information, and there are multiple types of candidates for the variable display period to be determined (selected), it is an expected value based on the multiple types of variable display periods (the sum of "selection probability x variable display period"), but when there is only one type of candidate for the variable display period to be selected, it is the one type of variable display period itself (i.e., it includes both concepts).Furthermore, the concept may be limited to only the average value of the variable display period of the identifying information when a win occurs, or only the average value of the variable display period of the identifying information when a win occurs, or only the variable display period with the highest selection probability; in other words, it should be noted that the intent of this phrase is to use it as an indicator of the speed at which the game progresses that the player can feel (therefore, there are various methods for varying the "average value of the variable display period of the identifying information" such as varying the candidates for the variable display period and / or the selection probability, or varying the period value when adding a further variable display period even if the candidates for the variable display period and / or the selection probability are the same, but this is not limited to any one of these methods). The phrase "having at least a first variable period state in which the average value of the variable display period of the identification information is a first period, and a second variable period state in which the average value of the variable display period of the identification information is a second period different from the first period" means that it may have not only those two states, but also three or more states (or it targets any two states in a case in which it has three or more states), and includes, for example, a state transition from "first variable period state" to "second variable period state" to "third variable period state" depending on the number of times the identification information is displayed. In this case, if the average value of the variable display period of the identification information in each state is configured to be "first variable period state" < "second variable period state" < "third variable period state", a state transition can be created from a fast game progress state → medium speed game progress state → slow game progress state. {Of course, it is also possible to create a state transition (game progress state) that is the opposite of this, in which case it is preferable to use it in combination with a probability variable game state that continues until the next jackpot + electric chute specific game state (the longer the situation continues where the next jackpot is not obtained even though the next jackpot is certain to occur, the faster the game progress will be, which can eliminate the sense of fatigue that comes when you are stuck).}Furthermore, as characteristics of each state, in the "first variable period state", the difference between the average value of the variable display period of the identification information when it is a loss and the average value of the variable display period of the identification information when it is a win is smaller than that difference in the "second variable period state", and in the "third variable period state", the difference between the average value of the variable display period of the identification information when it is a loss and the average value of the variable display period of the identification information when it is a win is smaller than that difference in the "second variable period state". In addition, compared to the "first variable period state", the difference between the average value of the variable display period of the identification information when it is a loss and the average value of the variable display period of the identification information when it is a win is smaller than that difference in the "second variable period state". In the "second fluctuation period state", the display period of the identification information, particularly at the time of a hit, tends to be relatively long (i.e., it is likely to become a fluctuation suggesting a hit or a reach, or a reach fluctuation), and in the "second fluctuation period state", compared to other states, the display period of the fluctuation of the identification information, particularly at the time of a hit, tends to be relatively long {i.e., the fluctuation display period of a short fluctuation miss, which indicates a definite miss, and the fluctuation display period of a medium fluctuation miss, which suggests a hit, are not selected (or are difficult to select), but only the fluctuation display period of a reach fluctuation (long fluctuation hit) is selected (or is easy to select)}. The "specific period in the high probability lottery state after the special game is completed" may be the period from immediately after the special game is completed until the pattern changes a predetermined number of times, or may be the period from one or more pattern changes after the special game is completed until the pattern changes a predetermined number of times (that is, it means any period within the range in which the high probability lottery state is maintained after the special game is completed, so if the state transition from the above-mentioned "first variable period state" to "second variable period state" to "third variable period state" can be taken, the specific period may mean the stay period of the "first variable period state" and / or the "second variable period state"). "When a predetermined condition is satisfied in the information on the reservation" means, for example, that there is a high possibility that a special game (so-called a jackpot game) will occur when the reservation is consumed, but there is no particular limitation on the criteria for determining the possibility of the special game occurring.More specifically, the criteria for judgment may be random numbers such as a "winning random number (random number for winning / losing lottery)", a "fluctuation pattern determining random number" for determining the fluctuation pattern (or fluctuation time) of the identification pattern, a "pattern determining random number" for determining the stopping pattern, and a "winning pattern determining random number" for determining whether or not to transition to a specific game (e.g., a probability fluctuation game) after the special game, or the event contents derived from these random numbers (the result of the win / losing determination, the length of the fluctuation time, the type of stopping pattern, whether or not to transition to a specific game, etc.) may be used as the criteria for judgment. "Suggesting or notifying the existence of a hold" means, in the case of suggesting, for example, changing the execution mode of the performance (such as the pattern change mode of the decorative pattern and the background performance performed in conjunction with it) when the hold is consumed until the hold is reached, and in the case of notifying, for example, changing the display mode of the hold indicator light (which may be an image on a liquid crystal display device) when the hold occurs (in which case, changing the display color or changing the display shape, etc.), changing the sound such as the hold occurrence sound or background music when the hold occurs, changing the lighting mode of a lamp used for the performance (such as a frame lamp) when the hold occurs, or changing the execution mode of other performances (such as the pattern change mode of the decorative pattern and the background performance performed in conjunction with it) that are being executed when the hold occurs.
[0009] It should be noted that this embodiment is merely an example, and the locations and functions of each means, the order of each step in various processes, the timing of turning on and off flags, the names of means responsible for the processes of each step, and the like are not limited to the following aspects. Furthermore, the above-described embodiments and modified examples should not be interpreted as being limited to be applied to a specific one, and any combination is acceptable. For example, a modified example of a certain embodiment should be understood as a modified example of another embodiment, and even if a modified example and another modified example are described independently, it should be understood that a combination of the modified example and the modified example is also described.
[0010] The following embodiment is a machine (first type first type composite machine) in which two conventional first type pachinko game machines are mixed. However, this is not limited to this, and the present invention is also applicable to other game machines (for example, conventional first type, second type, third type, general electric game, etc. pachinko game machines). This embodiment is merely an example, and the location and function of each means, the order of each step in various processes, the timing of flag on / off, the name of the means responsible for the process of each step, etc. are not limited to the following aspects. In addition, the above-mentioned embodiment and modified examples should not be interpreted as being limited to being applied to a specific one, and any combination may be used. For example, a modified example of a certain embodiment should be understood as a modified example of another embodiment, and even if a modified example and another modified example are described independently, it should be understood that a combination of the modified example and the modified example is also described. In addition, in this embodiment, a lottery table and a reference table exist for various tables, but these are not limited, and the lottery table may be the reference table or vice versa. In addition, in this example, when the term "table" is used, it is not limited to that form, but should be understood as a form in which one or more selection candidates are associated with each other so that one or more selection candidates are selected from among a plurality of selection candidates based on one or more pieces of information. Furthermore, the numerical values as specific examples shown in the following embodiments and modified examples {for example, the probability of winning when a lottery is executed, the maximum number of rounds during a special game, the time for changing patterns, the number of continuations in each game state, etc.} are merely examples, and it should be understood that the magnitude relationship and combination of numerical values shown under different conditions (for example, conditions between the first main player side and the second main player side, conditions between probability-varying game and non-probability-varying game, conditions between time-reducing game and non-time-reducing game, etc.) may be changed as appropriate as long as they do not significantly deviate from the spirit of the following embodiments and modified examples.For example, even if the relationship between the probability of winning at the time of lottery execution and the expected value of the maximum number of rounds at the time of special play between the first main player side and the second main player side is illustrated as being the first main player side=the second main player side, the relationship may be appropriately changed such as the first main player side<the second main player side, or the first main player side>the second main player side (the same applies to other values and conditions). Also, for example, when configuring the number of times the probability variable game state continues based on the idea of continuing until the next big win occurs, whether to set the number of times to "65535" (configuring to continue substantially) or to maintain the probability variable game state until the next big win occurs without setting the number of times to continue should be understood to be appropriately changed as long as it does not greatly deviate from the idea of the following embodiment and modified example.
[0011] (Present embodiment) Before describing each component, the features (outline) of the pachinko game machine according to this embodiment will be described. Each component will be described in detail below with reference to the drawings. This embodiment may be referred to as the first embodiment.
[0012] In addition, the step numbers, symbols, means names, etc. in the following embodiments may be the same as the step numbers, symbols, means names, etc. in other embodiments, but these indicate that they are step numbers, symbols, means names, etc. in a single embodiment (for example, step 2102 in this embodiment and step 2102 in the second embodiment are step 2102 in another embodiment, and therefore are processes that function independently).
[0013] First, the basic structure of the front side of the pachinko gaming machine according to this embodiment will be described with reference to Fig. 1. The pachinko gaming machine is mainly composed of a gaming machine frame and a gaming board D35. These will be described in order below.
[0014] First, the game machine frame of the pachinko game machine includes an outer frame D12, a front frame D14, a transparent plate D16, a door D18, an upper ball tray D20, a lower ball tray D22, and a launch handle D44. First, the outer frame D12 is a frame body for fixing the pachinko game machine at a position where it is to be installed. The front frame D14 is a frame body that matches the opening part of the outer frame D12, and is attached to the outer frame D12 so as to be openable and closable via a hinge mechanism not shown. The front frame D14 includes a mechanism for launching game balls, a mechanism for detachably storing the game board D35, a mechanism for guiding or collecting game balls, and the like. The transparent plate D16 is formed of glass or the like, and is supported by a door D18 (sometimes referred to as a glass door D18). The door D18 is attached to the front frame D14 so as to be openable and closable via a hinge mechanism not shown. The upper ball tray D20 has mechanisms for storing game balls, sending game balls to the launch rail, and removing game balls to the lower ball tray D22, etc. The lower ball tray D22 has mechanisms for storing and removing game balls, etc. In addition, speakers D24 are provided at the upper right and upper left of the game board D35, which output sound effects according to the game status, etc.
[0015] The game board D35 and the transparent plate D16 (e.g., a glass plate) on the front of the game machine are attached to the game machine frame so as to be parallel to each other while maintaining a distance of more than 13 mm and not more than 25 mm (19 mm in this example). Here, the game board D35 is firmly fixed by a fixing mechanism so as not to be easily shaken.
[0016] In addition, the transparent plate D16 (e.g., a glass plate) is formed so that the entire playing area is colorless, transparent, and smooth so that the view of the overall structure of the playing board is not obstructed and the position of the playing ball on the playing board can be confirmed.
[0017] The ball trays (e.g., upper ball tray D20, lower ball tray D22) are shaped so that the game balls on the trays are visible to the player (the player can roughly confirm the number of game balls) and so as not to hinder the player from removing the game balls received in the tray (the player can freely remove the game balls).
[0018] Next, the game board D35 has a game area D30 defined by an outer rail D32 and an inner rail D34, and the position of the game ball flowing down on the game board D35 (on the game area D30) can be confirmed through the transparent plate D16. The game area D30 is roughly divided into a left hitting area DL10 and a right hitting area DR10. In addition to a plurality of game nails and mechanisms such as windmills and various general winning holes (not shown), the game area D30 is provided with a left-hand hitting route ML10, a right-hand hitting route MR10, a first main game starting port A10, a second main game starting port B10, an auxiliary game starting port H10, a first large winning port C10, a second large winning port C20, a first main game pattern display device A20, a second main game pattern display device B20, a performance display device SG, an auxiliary game pattern display device H20, a center decoration D38, a movable body accessory YK, a lamp LP10 for the right general winning port, a left general winning port P10, a right general winning port P20, a sub input button SB, and an out port D36. In this embodiment, the left-hand hitting route ML10 may be referred to as the first flow-down route, and the right-hand hitting route MR10 may be referred to as the second flow-down route. Each element will be described in detail below in order.
[0019] Next, the first main game start port A10 is installed as a start winning port corresponding to the first main game. As a specific configuration, the first main game start port A10 is equipped with a first main game start port ball entry detection device A11s. Here, the first main game start port ball entry detection device A11s is a sensor that detects the entry of a game ball into the first main game start port A10, and generates first main game start port ball entry information indicating the entry of the ball when the ball enters.
[0020] Next, the second main game start port B10 is installed as a start winning port corresponding to the second main game. As a specific configuration, the second main game start port B10 is equipped with a second main game start port ball entry detection device B11s and a second main game start port electric device B11d. Here, the second main game start port ball entry detection device B11s is a sensor that detects the entry of a game ball into the second main game start port B10, and generates second main game start port ball entry information indicating the entry of the ball when the ball enters. Next, the second main game start port electric device B11d is variable between a closed state in which it is difficult for a game ball to enter the second main game start port B10 and an open state in which it is easier for a game ball to enter than the closed state.
[0021] Here, in this embodiment, a first main game start port A10 and a second main game start port B10 are provided, and the game ball flowing down the left side of the game area D30 (left hitting area DL10) is easily guided to the first main game start port A10, while the game ball flowing down the right side of the game area D30 (right hitting area DR10) is difficult to guide to the first main game start port A10. In addition, both the game ball flowing down the left side of the game area D30 and the game ball flowing down the right side of the game area D30 are configured to be guided to the second main game start port B10.
[0022] In this embodiment, the electric device is provided on the second main game start opening B10 side, but the present invention is not limited to this, and the electric device may be provided on the first main game start opening A10 side. Furthermore, in this embodiment, the first main game start opening A10 and the second main game start opening B10 are arranged so as to overlap, but the present invention is not limited to this, and the first main game start opening A10 and the second main game start opening B10 may be arranged apart from each other.
[0023] Next, the auxiliary game start opening H10 is equipped with an auxiliary game start opening ball entry detection device H11s. Here, the auxiliary game start opening ball entry detection device H11s is a sensor that detects the entry of a game ball into the auxiliary game start opening H10, and generates auxiliary game start opening ball entry information indicating the entry of the ball when the ball enters. The entry of a game ball into the auxiliary game start opening H10 triggers a lottery to open the second main game start opening electric device B11d of the second main game start opening B10.
[0024] Here, in this embodiment, the game ball flowing down the right side of the game area D30 (based on the center of the game area) is easily guided to the auxiliary game start opening H10, and the game ball flowing down the left side of the game area D30 (based on the center of the game area) is not easily guided to the auxiliary game start opening H10. However, this is not limited to this, and the game ball flowing down the right and left sides of the game area D30 (based on the center of the game area) may be configured to be guided to the auxiliary game start opening H10.
[0025] Next, the left general winning port P10 is equipped with a left general winning port ball entry detection device P11s. The left general winning port ball entry detection device P11s is a sensor that detects the entry of a game ball into the left general winning port P10, and generates left general winning port ball entry information indicating the entry of the ball at the time of entry. In addition, when a game ball enters the left general winning port P10, a predetermined number of game balls (for example, 3 balls) are paid out as prize balls. In addition, it is configured so that game balls flowing down the left side of the game area D30 (based on the center of the game area) are likely to enter the left general winning port P10, and game balls flowing down the right side of the game area D30 (based on the center of the game area) are unlikely to enter the left general winning port P10. In other words, the game ball is configured to easily enter the left general winning port P10 when a left hit is performed (the game ball is shot by adjusting the shooting strength so that the game ball flows down the left hit area DL10 (left hit route ML10), which is to the left of the game area D30).
[0026] Next, the right general winning hole P20 is equipped with a right general winning hole ball entry detection device P21s. The right general winning hole ball entry detection device P21s is a sensor that detects the entry of a game ball into the right general winning hole P20, and generates right general winning hole ball entry information indicating the entry of the ball when the ball enters. Here, the right general winning hole P20 is arranged in the right hitting area DR10, and has both the role of an auxiliary game start hole that obtains an auxiliary game random number and the role of a general winning hole from which prize balls are paid out. In other words, the entry of a game ball into the right general winning hole P20 triggers a lottery to open the second main game start hole electric device B11d attached to the second main game start hole B10. In addition, the entry of a game ball into the right general winning hole P20 causes a predetermined number of game balls (for example, two balls) to be paid out as prize balls. In addition, the number of game balls (e.g., 2 balls) paid out as prize balls from the right general winning port P20 due to the game ball entering the right general winning port P20 is configured to be less than the number of game balls (e.g., 3 balls) paid out as prize balls from the left general winning port P10 due to the game ball entering the left general winning port P10. In addition, in this embodiment, the game ball hit from the right is configured to be able to enter the right general winning port P20. That is, it is configured so that the ball is easily able to enter the right general winning port P20 when a right hit (a game ball is hit by adjusting the launch strength of the game ball so that the game ball flows down the right hitting area DR10 (right hitting route MR10) to the right of the game area D30) is performed.
[0027] Here, in this embodiment, the ball entry ports through which the ball can enter when a right shot is executed are, from upstream, "auxiliary game start port H10 → right general prize entry port P20 → second large prize entry port C20 → first large prize entry port C10 → second main game start port B10 → out port D36". In addition, since the auxiliary game start port H10 has a gate shape, the game ball that passes through the auxiliary game start port H10 will continue to flow down the game area and can enter a downstream ball entry port (such as the above-mentioned right general prize entry port P20). On the other hand, a game ball that enters the right general prize opening P20 will flow into the back of the game board and will not then enter the first large prize opening C10 or the second large prize opening C20 (a game ball that does not enter the right general prize opening P20 when hit from the right may enter the first large prize opening C10 or the second large prize opening C20).
[0028] Furthermore, when a left hit is performed in a non-time-reduced game state (game progresses by hitting from the left in a non-time-reduced game state), it is difficult for a game ball to enter the auxiliary game start port H10 (and the right general winning port P20), so the second main game start port electric device B11d is difficult to open, and the game progresses mainly by the ball entering the first main game start port A10 as the start port on the main game side. On the other hand, when a right hit is performed in a time-reduced game state (game progresses by hitting from the right in a time-reduced game state), it is easy for a game ball to enter the auxiliary game start port H10 (and the right general winning port P20), so the second main game start port electric device B11d is easy to open, and the game progresses mainly by the ball entering the second main game start port B10 as the start port on the main game side. Furthermore, the ease of a ball entering the second main game start port B10 when a game ball is continuously fired by hitting with the right in a time-shortened game state is greater than the ease of a ball entering the first main game start port A10 when a game ball is continuously fired by hitting with the left in a non-time-shortened game state.In other words, the ease of a ball entering the first main game start port A10 or the second main game start port B10 when a game ball is continuously fired by hitting with the right in a time-shortened game state is greater than the ease of a ball entering the first main game start port A10 or the second main game start port B10 when a game ball is continuously fired by hitting with the left in a non-time-shortened game state. Therefore, in this example, the number of prize balls (3 balls in this example) that enter the left general prize port P10, which is easier to enter when hit from the left than when hit from the right, is designed to be greater than the number of prize balls (2 balls in this example) that enter the right general prize port P20, which is easier to enter when hit from the right than when hit from the left.This makes it possible to prevent the difference in the average number of prize balls paid out by the ball entering the prize port between when playing with a left hit in a non-time-reduced game state and when playing with a right hit in a time-reduced game state, i.e., the difference in the base value (the expected number of prize balls paid out for 100 game balls fired in a situation where a special game has not been won) from becoming too large.
[0029] The right general winning port lamp LP10 is made of, for example, liquid crystal, LED, etc., and is configured to be lit when a game ball enters the right general winning port during the execution of a special game. The right general winning port lamp LP10 is configured to indicate whether the game will move to a probability variable game state or a non-probability variable game state after the special game ends, depending on the lighting color of the right general winning port lamp LP10, which will be described in detail later. The right general winning port lamp LP10 may be provided in the left hitting area DL10 or the right hitting area DR10 on the game area D30. It may also be provided in an area other than the game area D30. In this example, the non-probability variable game state may be referred to as a normal state, a normal game state, a normal time, a low probability, a low probability state, a low probability game state, a low probability time, a non-probability variable, a low probability lottery state, etc. The probability-varying gaming state may be referred to as high probability, high probability state, high probability gaming state, high probability time, probability change, high probability lottery state, etc. The time-shortened gaming state may be referred to as time-shortened state, during time-shortened, time-shortened, etc. The non-time-shortened gaming state may be referred to as non-time-shortened state, during non-time-shortened, non-time-shortened, etc. The non-probability-varying gaming state and non-time-shortened gaming state may be referred to as normal state, normal gaming state, normal time, etc.
[0030] In addition, the game ball that flows down the right-hand hit route MR10 passes through the right-hand hit route outlet D50 and flows down near the right general winning port P20, the first large winning port C10, the second large winning port C20, etc.
[0031] Next, a first large prize opening C10 and a second large prize opening C20 are provided to the upper right of the outlet D36, and the game ball flowing down the right side of the game area D30 (based on the center of the game area) is configured to easily pass through the area where the first large prize opening C10 and the second large prize opening C20 are located before reaching the outlet D36.
[0032] Next, the first large prize opening C10 is a prize opening corresponding to the main game, which is in a horizontal rectangular shape and located in the upper right of the outlet D36, and which opens when the first main game symbol (special symbol) or the second main game symbol (special symbol) stops as a jackpot symbol. Specifically, the first large prize opening C10 is equipped with a first large prize opening winning detection device C11s for detecting the entry of a game ball, and a first large prize opening electric device C11d {and a first large prize opening electric device solenoid C13}. Here, the first large prize opening winning detection device C11s is a sensor that detects the entry of a game ball into the first large prize opening C10, and generates first large prize opening winning ball information indicating the entry of the ball when the ball enters. The first large prize opening electric device C11d changes the first large prize opening C10 between a normal state where the game ball cannot or has difficulty winning the first large prize opening C10 and an open state where the game ball can win easily (the first large prize opening electric device solenoid C13 is excited to change the state). Note that in this embodiment, the state of the large prize opening is a horizontal rectangular shape that changes between a normal state where the game ball cannot or has difficulty winning the first large prize opening C10 and an open state where the game ball can win easily, but is not limited to this. In that case, for example, the large prize opening may be an opening in the passage through which the game balls can roll, and the opening may be in a closed or open state (a so-called sliding type attacker), which is preferable when it is desired to ensure that the number of balls entering the large prize opening is a predetermined number (for example, 10).
[0033] Next, the second large prize opening C20 is a prize opening corresponding to the main game, which is in a horizontal rectangular shape and located in the upper right of the outlet D36 and opens when the first main game symbol (special symbol) or the second main game symbol (special symbol) stops as a jackpot symbol. Specifically, the second large prize opening C20 is equipped with a second large prize opening winning detection device C21s for detecting the entry of a game ball, and a second large prize opening electric device C21d {and a second large prize opening electric device solenoid C23}. Here, the second large prize opening winning detection device C21s is a sensor that detects the entry of a game ball into the second large prize opening C20, and generates second large prize opening winning ball information indicating the entry of the ball when the ball enters. The game ball that enters the second large prize opening C20 is detected by the second large prize opening entry detection device C21s. Next, the second large prize opening electric device C21d changes the second large prize opening C20 between a normal state in which the game ball cannot or has difficulty entering the second large prize opening C20 and an open state in which the game ball can easily enter. In this embodiment, the state of the large prize opening is a horizontal rectangular shape that changes between a normal state in which the game ball cannot or has difficulty entering the second large prize opening C20 and an open state in which the game ball can easily enter, but is not limited to this. In that case, for example, the large prize opening may be an opening in the passage through which the game balls can roll, and the opening may be in a closed or open state (a so-called sliding type attacker), which is preferable when it is desired to ensure that the number of balls entering the large prize opening is a predetermined number (for example, 10).
[0034] Next, the first main game symbol display device A20 (second main game symbol display device B20) is a device that executes display etc. related to the first main game symbol (second main game symbol) corresponding to the first main game (second main game). As a specific configuration, the first main game symbol display device A20 (second main game symbol display device B20) is equipped with a first main game symbol display section A21g (second main game symbol display section B21g) and a first main game symbol reserved display section A21h (second main game symbol reserved display section B21h). Here, the first main game symbol reserved display section A21h (second main game symbol reserved display section B21h) is composed of four lamps, and the number of the lamps that are lit corresponds to the reserved number of random numbers related to the first main game (second main game) (the number of variations of main game symbols that are not executed). The first main game symbol display section A21g (second main game symbol display section B21g) is composed of, for example, a 7-segment LED, and the first main game symbol (second main game symbol) is displayed with 10 numbers from "0" to "9" and "-" for a miss {however, this is not limited to this, and it is preferable to display the symbols using a 7-segment LED so that it is difficult for the player to recognize which main game symbol is displayed. Also, the reserved number display is not limited to being composed of four lamps, and may be configured to display up to four reserved numbers (for example, it may be configured to be composed of one lamp, and reserved number 1: lit, reserved number 2: slow flashing, reserved number 3: medium flashing, reserved number 4: fast flashing)}.
[0035] In addition, since the main game symbols do not necessarily have to have a performance role, in this embodiment, the size of the first main game symbol display device A20 is set to an inconspicuous level. However, when adopting a method in which the main game symbols themselves have a performance role and decorative symbols are not displayed, the main game symbols may be displayed on a liquid crystal display such as a performance display device SG described later.
[0036] Next, the performance display device SG is a device that executes the display of performance images including decorative symbols that change and stop in conjunction with the main game symbols. Here, as a specific configuration, the performance display device SG has a display area SG10 in which performance is executed including display of decorative symbol changes. Here, the display area SG10 has, for example, a decorative symbol display area SG11 that displays a moving image of decorative symbol changes in multiple rows imitating a slot machine game, and a first reserved display section SG12 and a second reserved display section SG13 that display main game reserved information. Note that, although the performance display device SG is composed of a liquid crystal display in this embodiment, it may be composed of other display means such as a mechanical drum or LED. Next, the first reserved display section SG12 and the second reserved display section SG13 are each composed of four lamps, and the lamps are linked to the reserved lamps of the main game symbols.
[0037] Next, the auxiliary game symbol display device H20 is a device that executes display etc. related to the auxiliary game symbol. As a specific configuration, the auxiliary game symbol display device H20 includes an auxiliary game symbol display section H21g and an auxiliary game symbol reserved display section H21h. Here, the auxiliary game symbol reserved display section H21h is composed of four lamps, and the number of the lamps lit corresponds to the reserved number of auxiliary game symbol variations (the number of auxiliary game symbol variations that have not been executed). In this embodiment, there are two ball entrances, the auxiliary game start hole H10 and the right general winning hole P20, as ball entrances that can acquire the auxiliary game random number, and regardless of which of the two ball entrances a ball enters, the display related to the acquired auxiliary game random number will be displayed on the auxiliary game symbol display device H20.
[0038] Next, the center decoration D38 is installed around the performance display device SG and has functions such as a flow path for game balls, protection of the performance display device SG, decoration, etc. Also, the game effect lamp D26 is installed in the game area D30 and / or an area other than the game area D30 and plays a role in performance by blinking, etc.
[0039] Next, the movable gadget YK is installed near the performance display device SG, and plays the role of driving when the performance is executed with the pattern change to liven up the game. It is preferable to configure it so that it moves up and down, rotates, or lights up so that it is noticeable that it has been driven, and to configure it so that it is easy to drive with the pattern change that has a high expectation of a big win.
[0040] Next, the sub-input button SB is an operating member electrically connected to the sub-control board S, which is operated (pressed) to execute a performance based on the operation. The operating modes of the sub-input button SB may be configured to include a single press (an operation mode in which the sub-input button SB is pressed only once for a short period of time), a continuous press (an operation mode in which the sub-input button SB is pressed multiple times), and a long press (an operation mode in which the sub-input button SB is pressed continuously for a predetermined period of time). The operating member electrically connected to the sub-control board S, which is operated (pressed) to execute a performance based on the operation, is not limited to the sub-input button SB, but may have four operating parts, up, down, left, and right, and may be configured to have a cross key configured to be able to select a performance (such as a preview performance) to be executed by operating the operating parts, a lever that is pulled toward the player to execute a performance (such as the operation of a movable role object), etc.
[0041] Next, the out-hole D36 is an entrance provided below the game area D30, and is an entrance into which game balls that flow down without entering any of the winning holes provided in the game area D30 enter. When a game ball enters the out-hole D36, various lotteries based on random numbers and prize balls based on the ball entry are not executed, and the game ball is discharged outside the game machine. In this embodiment, the out-hole D36 into which game balls that did not enter the winning holes enter is provided only at the bottom of the game board, but it is also possible to provide an out-hole at a predetermined position on the upper part of the game board. In that case, in order to make it clear that the entrance is not a winning hole, it is preferable to display "OUT" using a sticker so as not to confuse it with a winning hole.
[0042] Although not shown, the size of the game board D35 (game area D30) is set to a range that does not exceed the frame of a square with one side of 500 mm and includes a circle with a diameter of 300 mm.
[0043] In this embodiment, the number of winning holes (those that can win a game ball, in other words, those that are not impossible to win even with a physically possible trajectory of the shot game ball, for example, the first main game start hole A10) (the number of entrances of the winning hole) when the role is not operated (when the variable winning hole such as the large winning hole C10 is in a closed state) is 5 (1 first main game start hole A10, 3 left general winning holes P10, and 1 right general winning hole P20). The number of winning holes can be set appropriately, but it is desirable to have a range of 5 to 15 from the viewpoint of the winning rate and prevention of the game becoming complicated. Here, the entrance of the winning hole refers to the part located farthest from the winning hole among the passing surface of the game ball composed of the winning hole and the game pins connected to the winning hole (game pins arranged in a continuous manner so that the game ball cannot pass between them). Furthermore, it is desirable that the size of the entrance to the winning hole when the device is not in operation (the maximum distance of the entrance to the winning hole that is parallel to the game board D35, and if set by game nails, the inside dimension between the nails) does not exceed 13 mm, and the size of the entrance to the winning hole of the variable winning device (electrical device or non-electrical device) other than the large winning hole (as mentioned above) does not exceed 55 mm. Also, it is desirable that the size of the entrance to the large winning hole (the maximum distance parallel to the game board) exceeds 55 mm and does not exceed 135 mm in order to distinguish it from other devices.
[0044] Furthermore, it is desirable that the size of the gate (e.g., auxiliary game start opening H10) that normally triggers the operation of the symbol display device (the maximum distance parallel to the game board D35 at the farthest point from the gate among the passing surface of the game ball consisting of the gate and the game pins, etc. connected to the gate (game pins, etc. arranged in a continuous manner so that the game ball cannot pass between them), i.e., the actual entrance of the gate) should not exceed 13 mm.
[0045] In this embodiment, two large prize winning holes (the first large prize winning hole C10 and the second large prize winning hole C20) are provided, but it is preferable to configure the number of holes to be less than two from the viewpoint of gambling. Also, as in this embodiment, it is preferable to have a structure in which the two large prize winning holes are clearly physically separated regardless of whether they are open or not. Furthermore, as in this embodiment, it is preferable that the two large prize winning holes are not adjacent to each other in the horizontal direction, and that a game ball can pass between the two large prize winning holes. Also, in this embodiment, two starting holes, the first main game starting hole A10 and the second main game starting hole B20, are provided, but it is preferable to configure the number of starting holes to be less than three, taking into consideration the balance with the number of general prize winning holes (four general prize winning holes are provided in this embodiment).
[0046] In addition, a movable object may be provided in the starting hole, and the movement of the game ball that has already entered the starting hole may be changed by the movable object. In this case, it is preferable that the movable object continues a certain movement at all times (including a series of repeated movements) and that the movement cannot be adjusted.
[0047] Furthermore, as mentioned above, many game nails and the like are arranged in the game area D30, and although this arrangement makes the fall of the game balls irregular to a certain extent, it is desirable not to make it extremely irregular. Specifically, it is desirable not to provide a device that lifts the game balls (excluding those that only lift the game balls slightly and do not obviously make the fall direction of the game balls significantly irregular) by electricity or other power (excluding those that change the direction of the game balls' fall due to the game balls colliding with a windmill or other device for changing the direction of the game balls' fall) because such a device may greatly differ between the order of the game balls that are shot and the order in which they enter the winning hole or the out hole. The game nails and the windmill are driven into the game board approximately vertically (approximately ±5 degrees). Needless to say, the game nails and other structures installed on the game board are ensured to be durable enough that their shape will not change when hit by a game ball (for example, the game nails in this example are made of brass with a Vickers hardness of 150Hv to 230Hv).
[0048] Next, the basic structure of the back side of the pachinko machine will be described with reference to Fig. 2. The pachinko machine includes a main control board M that controls the overall operation of the pachinko machine, and in particular controls the overall game operation (i.e., control directly related to the player's profits), such as the lottery when a ball enters the first main game start port A10 (second main game start port B10), a sub-main control unit SM that controls the display of various effects on the effect display device SG that adds interest to the game content, a sub-sub control unit SS that mainly executes the effect display, an error lamp SS3 that lights up when a predetermined error occurs to notify the occurrence of the error, a prize ball payout device (set board) KE10 that includes a prize ball tank KT, a prize ball rail KR, and a payout unit KE10 that pays out game balls supplied from the prize ball tank KT to the upper ball tray D20 in response to the winning of each winning port, and the like. An error release switch KH3a for releasing a specified error, a prize ball payout control board KH that controls the payout operation by the prize ball payout unit KE10, an error indicator KH3 that displays the occurrence of an error related to payout (for example, a 7-segment display), a prize ball payout control board KH that controls the payout operation by the payout unit KE10, a launching device D42 that launches the game balls (reserved balls) in the upper ball tray D20 one ball at a time into the game area D30, a launching control board D40 that controls the launching operation of the launching device D42, a power supply unit E that supplies power to each part of the pachinko game machine, and a power switch Ea that is a switch that turns the power of the pachinko game machine on and off are all provided on the back side of the front frame D14 (opposite the playing side).
[0049] Also, on the main control board M, there is provided a ball entry status display device J10 capable of displaying the ball entry status of the winning holes such as the first main game start hole A10, the second main game start hole B10, the left general winning hole P10, the right general winning hole P20, the first large winning hole C10, the second large winning hole C20, etc., and a four-digit eight-segment display is attached in a horizontal line. The ball entry status display device J10 in the figure is provided on the surface of the main control board M facing the rear side of the gaming machine, and is configured so that the player cannot check it, since it is necessary for the game center to unlock the door unit D18 with a key held by the game center side, open the door unit D18, and check the boards attached to the rear side of the door unit D18 (game board). In addition, examples of the winning status displayed on the winning status display device J10 include section information based on the total number of outs and base ratio (a value calculated by (number of low-probability payouts ÷ number of low-probability outs) × 100).In addition, the ROM / RAM area for executing the processing of step 1550-10 and the ROM / RAM area for executing the processing of steps 1000-1 to 3500 may be configured to be different areas (without overlapping addresses).
[0050] Next, the structure of the prize ball payout unit KE10 of the pachinko game machine according to this embodiment and the operation principle of paying out game balls will be described with reference to FIG. 3 and FIG. 4. First, as shown in the upper part of FIG. 3, the prize ball payout unit KE10 has a payout motor (sometimes called a stepping motor) KE10m that is driven when paying out. Then, as shown in the lower part of FIG. 3, the prize ball payout unit KE10 has a sprocket KE10p connected to the stepping motor KE10m. The prize ball payout unit KE10 having such a structure operates according to the following principle. First, when a game ball enters a winning hole in the game area, a winning signal is sent to the main control board M, which determines the number of balls to be paid out and transmits a signal of the prize ball to the prize ball payout control board KH. Alternatively, a ball lending device such as a card unit R requests the prize ball payout control board KH to lend balls. In response to this, the prize ball payout control board KH operates the prize ball payout unit KE10, and the stepping motor KE10m in the prize ball payout unit KE10 executes the payout of the game balls. As shown in FIG. 4, the rotation of the stepping motor KE10m rotates the sprocket KE10p (a member in which the first sprocket KE10p1, the second sprocket KE10p2, and the rotation confirmation member KE10p3 are integrated) and the game balls are paid out one by one. The paid-out game balls are detected by the payout count sensor KE10s provided continuously downstream of the prize ball payout unit KE10. It should be noted that the cross section C-C is shown as a cross section along the flow path of the game balls (where the flow path is easily visible) as shown in the figure.
[0051] The lower part of Fig. 3 is a schematic diagram of the rotor position confirmation sensor (dispensing motor position sensor) KE10ms and the rotating body (sprocket) KE10p (one example). The rotor position confirmation sensor KE10ms has a pair of measuring parts, and is a photosensor that detects an object between the measuring parts by projecting and receiving light. Here, the pair of measuring parts is a light projecting part that projects light and a light receiving part that receives light from the light projecting part, and is arranged on either side of the rotation confirmation member KE10p3. Here, the rotation confirmation member KE10p3 has six recesses formed along its circumference, and is turned off when the rotation confirmation member KE10p3 is interposed between the light projecting part and the light receiving part, and is turned on (the state shown in the lower part of Fig. 3) when the rotation confirmation member KE10p3 is not interposed between the light projecting part and the light receiving part.
[0052] Next, the electrical schematic configuration of the pachinko game machine according to this embodiment will be described with reference to the block diagram of Fig. 5. First, the pachinko game machine according to this embodiment is mainly composed of a main control board M that controls the progress of the game, a prize ball payout control board KH that controls the payout of game balls based on information (signals, commands, etc.) from the main control board M, a sub-control board S (in this example, the sub-main control unit SM and the sub-sub control unit SS are arranged on one board) that controls the execution of various effects on the effect display device SG such as the variation and stop of decorative patterns based on information (signals, commands, etc.) from the main control board M, sounds from the speaker D24, the lighting of the game effect lamp D26, error notification, etc., and a power supply unit E that supplies power to the entire game machine including these control boards. Here, the sub-control board S is equipped with two control parts: a sub-main control part SM that controls various effects on the effect display device SG, such as the change and stop of decorative symbols, sound from the speaker D24, the lighting of the game effect lamp D26, and error notification, and a sub-sub control part SS that executes display processing such as the change and stop display of decorative symbols on the effect display device SG, and the hold display and advance notice display. The main control board M, prize ball payout control board KH, sub-main control part SM, and sub-sub control part SS are equipped with a CPU that performs various arithmetic processing, a ROM that stores in advance programs that define the CPU's arithmetic processing, a RAM that temporarily stores data handled by the CPU (various data generated during play, computer programs read from the ROM, etc.), and a backup area (and backup power supply) for retaining information in the event of a power outage.
[0053] The schematic configuration of each board and the electrical connection between each board and the devices will be outlined below. First, the main control board M is electrically connected to game peripherals (first main game peripheral device A, second main game peripheral device B, first and second main game shared peripheral device C, auxiliary game peripheral device H in the figure) which are input / output devices essential for the progress of the game, such as the winning port sensors Ns {the first main game start port ball entry detection device A11s, the second main game start port ball entry detection device B11s, the auxiliary game start port ball entry detection device H11s, the first large prize port winning detection device C11s, the second large prize port winning detection device C21s, and the general prize port ball entry detection device P11s}, drive solenoids not shown (the first large prize port solenoid C13, the second large prize port solenoid C23, etc. mentioned above), and information display LEDs (not shown), and controls the progress of the game based on the input signals from each input device. Furthermore, the main control board M is electrically connected to the prize ball payout control board KH and the sub-control board S (sub-main control unit SM and sub-sub control unit SS), and is configured to be able to transmit information (commands) regarding prize ball payout, etc. to the prize ball payout control board KH based on the progress of the game, and to transmit information (commands, also referred to as display instruction related information) regarding the presentation, game progress, etc., and information regarding the display of prize ball payout, etc. (commands, also referred to as payout operation related information) to the sub-control board S.
[0054] Also, in this embodiment, as indicated by the arrows in Figure 5, the main control board M and the prize ball payout control board KH are configured to enable two-way communication, while the main control board M and the sub-main control unit SM are configured to enable one-way communication from the main control board M to the sub-main control unit SM (the communication method may be either serial communication or parallel communication). Note that communication between control boards (between control devices) may be either one-way or two-way. Also, the main control board M and the prize ball payout control board KH are configured to be able to output game-related information and payout-related information to the hall computer HC as external output information (one-way communication output to the hall computer HC side) via the external relay terminal board G.
[0055] Next, the prize ball payout control board KH is connected to a prize ball payout device KE that executes the payout of game balls, and a game ball lending device R (sometimes called a card unit R) that is a device that can be operated by a player and receives a request to lend a game ball and transmits it to the prize ball payout control board KH. In addition, although not shown, in this embodiment, a control circuit section (a launch control board D40) of the launching device is provided in the prize ball payout control board KH, and is also connected to the prize ball payout control board KH and the launching device D42 (a launch handle, a launch motor, a ball feed device, etc.). In this embodiment, the game ball lending device R is a separate entity adjacent to the gaming machine, but it may be integrated with the gaming machine, in which case the prize ball payout control board KH may be used to control lending and manage and control the recording medium for lending electronic money, etc.
[0056] Here, the launching device D42 is configured to determine the launch strength (launching position) based on the amount of operation of the launching handle when it is detected (touch detection) that the player has directly operated the launching handle D44, and to launch game balls one by one toward any position in the game area D30, and is configured to launch game balls at regular intervals (for example, 599.9 ms / 1 ball) using a counter, timer, etc. so that game balls cannot be launched more than 100 times per minute even when the game balls are launched continuously. In other words, it is configured to launch game balls at regular intervals (without difference in launching speed) regardless of the game state such as a probability-varying game state or the execution or non-execution of a special game, and thereby the player's launching skill is appropriately reflected regardless of the game state. In more detail, if the player wishes to hit with the right, the player can perform a right-handed hit by operating the launch handle D44 to a position corresponding to the launch strength at which a right-handed hit can be performed, and if the player wishes to hit with the left, the player can perform a left-handed hit by operating the launch handle D44 to a position corresponding to the launch strength at which a left-handed hit can be performed. Regardless of the state of the game, such as whether or not a special game is being played, the game ball can always be launched at a launch strength based on the operation of the launch handle D44.
[0057] The launch handle D44 is provided with a launch stop switch (not shown) so that the player can stop the launch of the game balls at any time (the game balls can be launched one by one). Specifically, even if the player is operating the launch handle D44 (it is detected that the launch handle D44 has been directly operated (touch detected)), the launch of the game balls can be stopped by operating the launch stop switch. Here, "direct operation" means that the player uses a part of his / her body to touch the gaming machine to play. In addition, in this example, from the viewpoint of gambling, the launch motor, the launch handle (strength adjustment function), and the control circuit of the launch device are each designed so that the performance of the launch device D42 does not change over a predetermined period of time or due to external noise, and durability is guaranteed. In addition, it is preferable that the launch handle D44 does not have a function that causes the launch handle D44 to vibrate, so as not to hinder the player from adjusting the launch position.
[0058] In addition, the part of the launching device D42, which is the entire device related to the launching of game balls, that gives kinetic energy to the game balls is composed of a launching motor 1. In addition, the launching handle D44 is designed so that its launch strength returns to 0 when it is not directly operated by the player (it is biased toward the reference position by a spring or the like, and returns to the reference position when the player releases the launching handle D44), so that the player's strength adjustment skill can be reflected in the game results.
[0059] In this example, the game balls used are balls with a diameter of 11 mm and a mass of 5.4 g to 5.7 g.
[0060] Next, the sub-control board S is connected to the performance display device SG that displays decorative patterns, etc., as described above, the speaker D24, the game effect lamp D26, and other driving devices for performance (not shown, but the motor, solenoid, etc. of the so-called movable body role for performance). In addition, the sub-input button SB that can start or end the measurement of the base value, execute a predetermined performance, or start the display of the maintenance mode by performing a predetermined operation (long press or press) is also connected to the sub-control board S. In addition, it can be determined that the sub-input button SB has been operated by detection by the sub-input button detection device SBs. In this embodiment, as described above, the sub-control board S has a sub-main control unit SM and a sub-sub control unit SS, and the sub-main control unit SM controls the sound output from the speaker D24, controls the lighting of the game effect (illumination) lamp D26, and determines the display content to be displayed on the performance display device SG, and the sub-sub control unit SS controls the display on the performance display device SG (actual display control). In this embodiment, the sub-main control unit SM and the sub-sub control unit SS are configured to be integrated on the sub-control board S, but this is not limited to this (they may be configured as separate boards, but integrating them provides space benefits and reduces the possibility of noise being mixed into wiring, etc.). The division of work between the two control units can also be changed as appropriate, for example by having the sub-sub control unit SS execute voice control (preferable when a VDP with an integrated voice control circuit is used). Also, electronic value may be awarded as a prize ball instead of a physical prize ball.
[0061] Next, the flow path of the game ball used in the game will be described with reference to the image of the game ball flow path in the lower part of the figure. In the game machine of this embodiment, the game ball launched into the game area D30 enters one of the ball entry ports {first main game start port A10, second main game start port B10, first large prize entry port C10, second large prize entry port C20, general prize entry port P10, and out port C80}, passes through the ball entry sensor corresponding to each ball entry port, and is guided into the game machine (inside the game machine frame D). Here, the game ball that entered the first main game start port A10 passes through the first main game start port confirmation sensor A11s2 provided for fraud detection. After that, all game balls guided into the game machine pass through the total discharge confirmation sensor C90s and are discharged outside the game machine. Although not specifically shown in this example, it is assumed that the machine has a switch for confirming ball entry (one or more switches through which game balls that enter each ball entry port (e.g., first main game start port A10, second main game start port B10, first large prize entry port C10, second large prize entry port C20, general prize entry port) pass, which are different from the switches for detecting balls entering each ball entry port).
[0062] Next, FIG. 6 is a main flow chart showing the flow of general processing performed by the main control board M. After the power supply of the gaming machine is turned on, the processing of FIG. 6(a) is executed. That is, after the power supply of the gaming machine is turned on and initial settings are made (not shown), in step 1002, the main control board M checks the input port of the RAM clear button and judges whether the reset button (RAM clear button) of the power supply unit E has been operated, that is, whether an operation to intentionally clear the contents of the RAM has been performed by the manager of the gaming facility or the like. If the answer is Yes in step 1002, in step 1004, the CPUMC of the main control board M clears all the RAM contents on the main control board M side. Next, in step 1006, the CPUMC of the main control board M transmits RAM clear information (command) indicating that the RAM of the main control board M has been cleared to the sub-main control unit SM side (it may be transmitted at that timing, or it may be configured to set the command at that timing and transmit it in the control command transmission processing described later), and proceeds to the processing of step 1015. On the other hand, if the answer is No in step 1002, then in step 1007 the CPUMC of the main control board M determines whether or not information indicating that the power was turned off normally has been stored in the RAM. If the answer is Yes in step 1007, then in step 1008 the CPUMC of the main control board M checks the contents of the RAM area in the main control board M (for example, by comparing the checksum recorded at the time of the power outage with the amount of information stored in the RAM area). Next, in step 1010, the CPUMC of the main control board M determines whether or not the contents of the RAM are abnormal (whether or not the information at the time of the power outage has not been accurately backed up in the RAM) based on the results of the check. If the answer is Yes in step 1010, i.e., if the data backed up in the RAM is abnormal, the process proceeds to step 1004 (the RAM clear process described above).On the other hand, if the answer is No in step 1007, that is, information indicating that the power was turned off normally is stored in the RAM, or if the answer is No in step 1010, that is, the data backed up in the RAM is normal, then in step 1012, the CPU MC of the main control board M acquires various information commands at the time of power outage that are stored (backed up) in the RAM of the main control board M, and in step 1014, transmits the acquired various information commands to the sub-main control unit SM side (they may be transmitted at that timing, or the commands may be set at that timing and transmitted in the control command transmission process described later), and in step 1014-1, The CPUMC performs the solenoid return setting (determines whether the solenoid operation bit is on or not for the second main game start port electric device B11d, the large prize opening (e.g., the first large prize opening C10, the second large prize opening C20) and the movable piece (e.g., the upper shielding member C24 and the lower shielding member C25 in FIG. 100) of the second main game start port B10 in order to return the open or closed state of the second main game start port electric device B11d, the large prize opening, and the movable piece to the state before the power is turned off, and if it is on, stores the solenoid operation flag in the corresponding address (to determine that the second main game start port / large prize opening / movable piece was open before the power is turned off and to open them again)) and proceeds to the processing of step 1015. In step 1015, the CPUMC of the main control board M stores information indicating that the power has been turned on normally in the RAM and proceeds to the processing of step 1016. Next, in step 1016, the CPU MC of the main control board M permits a regular execution interrupt (for example, triggered by a hardware interrupt approximately every 4 ms, but in this example, the interrupt period is T) related to the main processing on the main control board M side shown in Fig. 10(b) {as a result, Fig. 10(b) is executed when the regular execution interrupt timing is reached}, and proceeds to processing in step 1018. After step 1018, the CPU MC of the main control board M repeatedly executes various random number update processes (for example, incrementing a random number counter) until the next regular interrupt timing is reached.
[0063] Next, FIG. 7 is a flow chart showing the flow of the timer interrupt processing performed by the main control board M. The CPUMC of the main control board M executes the processing of FIG. 7(b) based on an interrupt request that occurs when the fixed-time interrupt timing is reached. That is, when the fixed-time interrupt period T is reached (for example, a hardware interrupt every about 4 ms), in step 1000-1, the CPUMC of the main control board M executes an input processing described later. Next, in step 1000-2, the CPUMC of the main control board M executes various random number update processing described later. Next, in step 1000-3, the CPUMC of the main control board M executes an initial value update type random number update processing described later. Next, in step 1000-4, the CPUMC of the main control board M executes an initial value random number update processing described later. Next, in step 1000-5, the CPUMC of the main control board M executes a timer subtraction processing described later. Next, in step 1000-6, the CPUMC of the main control board M executes the start port 2 valid period setting process (processing for setting the valid period of the second main game start port B10) described later. Next, in step 1000-7, the CPUMC of the main control board M executes the winning monitoring process described later. Next, in step 3000, the CPUMC of the main control board M executes the prize ball payout command transmission control process described later. The number of prize balls paid out when a game ball enters each winning port is as follows: 4 balls for the first main game start port A10, 1 ball for the second main game start port B10, 13 balls for the first large winning port C10 and the second large winning port C20, 3 balls for the left general winning port (sometimes also referred to as the general winning port) P10, and 2 balls for the right general winning port P20. These numbers of prize balls are just examples, and the number of prize balls paid out may be different when the ball enters the first main game start port A10 and when the ball enters the second main game start port B10, or the number of prize balls paid out may be different when the ball enters the first large prize port C10 and when the ball enters the second large prize port C20. When a game ball enters the left general prize port P10, a lottery such as a winning or losing lottery is not performed, and a predetermined number of prize balls (3 balls in this example) is awarded to the player. When a game ball enters the right general prize port P20, a random number on the auxiliary game side is obtained, and a predetermined number of prize balls (2 balls in this example) is awarded to the player.However, the number of winning balls in all winning ports in the pachinko gaming machine in this example is configured to not exceed 15 for one win (ball entry), and to be constant regardless of the gaming status (except when disabled due to abnormal circumstances or an error occurring), and is also configured so that prize balls are not paid out except for when a win is entered, so that while a variety of gaming states can be realized, the direct result of the game is summarized as "whether or not the fired gaming ball enters the designated winning port."
[0064] In this example, since the specific prize ball payout control process is performed by the prize ball payout control board KH, not the main control board M, it is difficult for the main control board M to manage the progress of the payout control in real time, and if there is a problem due to a sudden event such as a power outage during the payout for one winning game ball, the exact number of prize balls may not be paid out. For this reason, this example has an abnormality retry function that pays out the game balls for the winning game again (for example, a power outage occurs when a game ball enters the first main game start port A10 and one game ball is paid out, and then the remaining three game balls are paid out after the power is restored). Of course, by providing a backup function to the prize ball payout control board KH, it is possible to realize the payout of the exact number of prize balls even when such an abnormality occurs, and in this case, it is not necessary to provide the abnormality retry function.
[0065] Next, in step 2000, the CPUMC of the main control board M executes the ball entry detection process described later. Next, in step 1100, the CPUMC of the main control board M executes the auxiliary game content determination random number acquisition process described later. Next, in step 1200, the CPUMC of the main control board M executes the electric role drive determination process described later. Next, in step 1300, the CPUMC of the main control board M executes the main game content determination random number acquisition process described later. Next, in step 1400, the CPUMC of the main control board M executes the main game pattern display process described later. Next, in step 1600, the CPUMC of the main control board M executes the special game control process described later. Next, in step 1601, the CPUMC of the main control board M executes the large winning port valid period setting process. Next, in step 1550, the CPUMC of the main control board M executes the special game operation condition determination process described later. Next, in step 1550-1, the CPUMC of the main control board M executes an abnormality detection process. Next, in step 1550-2, the CPUMC of the main control board M executes an abnormality detection process for ball entry passing time. Next, in step 1550-3, the CPUMC of the main control board M executes a game status display process. Next, in step 1550-4, the CPUMC of the main control board M executes a handle status signal inspection process. Next, in step 1550-5, the CPUMC of the main control board M executes an outlet monitoring process. Next, in step 1550-6, the CPUMC of the main control board M executes an LED output process. Next, in step 1900, the CPUMC of the main control board M executes a fraud detection information management process described below. Next, in step 1950, the CPUMC of the main control board M executes an error management process described below. Next, in step 1550-7, the CPUMC of the main control board M executes a launch control signal output process described below. Next, in step 1550-8, the CPUMC of the main control board M executes a test signal output process. Next, in step 1550-9, the CPUMC of the main control board M executes a solenoid output process. Next, in step 1999, the CPUMC of the main control board M executes a control command transmission process (sends the commands set in each process described above to the sub-main control unit side). Next, in step 3500, the CPUMC of the main control board M executes an external signal output process described below.Next, in step 1550-10, the CPU MC of the main control board M executes the ball entry state control process. Next, in step 1550-11, the CPU MC of the main control board M sets the timer interrupt to be allowed to occur, and returns to the process that was being executed immediately before the execution of this interrupt process.
[0066] In addition, input processing is a process of judging a signal input to the main control board M from an input device such as a sensor, and setting a flag corresponding to the signal, and in this example, it is a process of monitoring the input of switches attached to the game board surface (for example, first main game start port ball entry detection device A11s, second main game start port ball entry detection device B11s, auxiliary game start port ball entry detection device H11s, first large prize port ball entry detection device C11s, second large prize port ball entry detection device C21s, general prize detection device, RAM clear button (sometimes called RAM clear switch), setting key switch, etc.), out ball count switch that detects balls entering the out port D36, open circuit / short circuit power supply abnormality detection signal, open signal (for example, front frame D14, door D18, etc.), magnetic detection signal 1 (detection signal by magnetic detection sensor 1), radio wave detection signal, impact detection signal, touch status signal, and magnetic detection signal 2 (detection signal by magnetic detection sensor 2). In this example, for special inputs such as a RAM clear switch, input determination and the like are performed by a process separate from the input process.
[0067] In addition, the various random number update processes are processes that relatively simply update (e.g., add a constant) the random numbers used in the lottery, which has an extremely low impact on the balls dispensed. In this example, these are processes that update the normal pattern change pattern random numbers (e.g., auxiliary game pattern change mode random numbers) and change pattern random numbers (e.g., change mode lottery random numbers).
[0068] Incidentally, the initial value update type random number update process is a process that updates the random numbers used in lotteries that have a certain degree of effect on the number of balls dispensed (a process that is different from the various random number update processes described above), and in this example, it is a process for updating the random numbers per normal symbol (e.g., the winning random number for the auxiliary game symbol), the normal symbol pattern random number (e.g., the random number for the stopping pattern of the auxiliary game symbol), the special symbol pattern random number (e.g., the pattern lottery random number), the soft random number for the special symbol described below, etc.
[0069] Incidentally, the initial value random number update process is a process for updating the random numbers for determining the initial values of the random numbers updated by the initial value update type random number update process used in the lottery that has a certain degree of influence on the ball output described above, and in this example, examples of the random numbers to be updated include the initial value random number for a normal symbol, the initial value random number for a normal symbol, the initial value random number for a special symbol, and the soft initial value random number for a special symbol, etc. Incidentally, the initial value random number for a normal symbol and the initial value random number for a normal symbol are the random numbers updated by the initial value random number update process when configured to have multiple supplementary game content determination random numbers.
[0070] In addition, the timer subtraction process is a process for updating 2-byte timers (for example, the timer MP11t-C for managing the fluctuations of the first and second main game symbols, the timer MP22t-B for opening the electric device for the second main game start port, the timer MP34t for special games, the opening time timer, etc.).
[0071] In addition, the start port 2 valid period setting process is a process for setting the valid period of a winning port (e.g., the second main game start port B10) that becomes easier to win when a normal electric device is activated, depending on the operating state of the normal electric device (e.g., the second main game start port electric device B11d).
[0072] In addition, the winning monitoring process is a process that updates the switch passing counter, creates a security output request to be output to the external terminal board, and requests the transmission of a command to be sent to the performance control board.
[0073] The large prize opening valid period setting process is a process for saving the result of the valid period determination of the large prize opening (for example, the first large prize opening C10, the second large prize opening C20). When the large prize opening is configured to have a specific area C22 as in the third embodiment described later, the result of the valid period determination of the specific area C22 may be saved by the large prize opening valid period setting process.
[0074] The abnormality detection process is a process that monitors magnetism, disconnections, short circuits, power supply, radio waves, the open / closed state of the glass frame set and game board D35 frame, and impacts.
[0075] In addition, the ball entry passage time abnormality detection process is a process that monitors the continuous on time of each switch level (continuous on time of the ball entry sensor) to detect abnormalities in the ball entry passage time when a game ball enters various ball entry ports (for example, the first main game start port A10).
[0076] The game status display process is a process that requests the display of the number of times the special electric device operates in succession (the number of rounds executed in a jackpot), the error state, the number of activated reserved balls of the normal pattern display device (the current number of auxiliary game reserved balls displayed on the auxiliary game pattern display device H20), and the number of activated reserved balls of the special pattern display device (the current number of main game reserved balls displayed on the first main game pattern display device A20 or the second main game pattern display device B20).
[0077] The handle state signal inspection process is a process for monitoring the touch state of the launch handle (for example, the launch handle D44).
[0078] The outgoing monitoring process is a process for monitoring an outgoing (for example, the outgoing D36) in order to create an output request for security.
[0079] The LED output process is a process of sequentially controlling the LED output controlled on the main control board M side, such as initializing the display and outputting display data, in order to perform display on the special pattern display device (for example, displaying the first main game pattern on the first main game pattern display device A20, displaying the second main game pattern on the second main game pattern display device B20, displaying the number of activated reserved balls on the first main game side on the first main game pattern display device A20, and displaying the number of activated reserved balls on the second main game side on the second main game pattern display device B20), display on the normal pattern display device (displaying the auxiliary pattern on the auxiliary game pattern display device H20, and displaying the number of activated reserved balls on the auxiliary game side on the auxiliary game pattern display device H20), displaying an error state, displaying a game state, displaying a shot type (for example, displaying a situation in which a shot should be made to the right or a situation in which a shot should be made to the left), and displaying the number of times the special electric device will be activated in succession (displaying the number of rounds in a jackpot).
[0080] The launch control signal output process is a process for outputting a signal prohibiting or allowing the launch of the game ball, and will be described in detail later.
[0081] The test signal output process is a process of creating a signal to be output to a test device outside the gaming machine and outputting it to a corresponding output port.
[0082] The solenoid output process is a process for outputting the output data of the solenoid of the normal electric device (e.g., the second main game starter electric device B11d) and the solenoid of the large prize opening (e.g., the first large prize opening C10, the second large prize opening C20). When the large prize opening is configured to have a shielding member (upper shielding member C24, lower shielding member C25) as in the fourth embodiment described later, the output data of the movable solenoid is output in the solenoid output process.
[0083] In addition, in the ball entry state control process, calculation of a base value to be displayed on the ball entry state display device J10, storage of the calculation result, display control of the calculation result, etc. are performed. At this time, when a setting change means described later is provided, it is also possible to store the normal time prize ball counter value, the normal time out counter value, the total out counter value, the final base value of the previous section, etc. for each setting value and configure it to be displayed on the ball entry state display device. More specifically, when the power is turned on, the performance of the gaming machine corresponding to the current setting (for example, the probability of winning a jackpot and the number of prize balls for each winning port) is read out, and further, a memory area corresponding to the current setting (for example, a memory area for storing the normal time prize ball counter value, the normal time out counter value, the total out counter value, the final base value of the previous section, etc.) is set. Then, based on the values stored in each memory area, the ball entry state information is generated and displayed. By configuring in this way, it is possible to appropriately generate and display the ball entry state information (for example, the base value) for each setting. In addition, the scoring status information displayed on the scoring status display device may be configured to change its display content by operating a dedicated scoring status display switch button or by operating a setting change button (for example, if the current setting is 1, when the scoring status display switch button is operated once, the scoring status information for setting 2 is displayed, and when it is operated once more, the scoring status information for setting 3 is displayed), making it possible to check the latest information for each setting. Here, when using the setting change button, it is preferable to use the above-mentioned setting key (for example, when the power is on and the setting key switch is turned to the left, the display content is changed by operating the setting change button) so that the setting is not changed by operating the setting change button. Note that when the scoring status information display is switched using the scoring status display switch button or the setting change button, the display may be configured to return to the current setting after a predetermined time has elapsed.
[0084] Next, FIG. 8 is a main flow chart showing the flow of the NMI interrupt processing (when power is cut off) performed by the main control board M. First, the NMI interrupt processing will be described. As described above, the CPUMC of the main control board M is configured so that the power cut signal from the reset IC is input to the NMI terminal of the CPU, and when the power is cut off in the gaming machine, the processing of FIG. (c) is executed. That is, when the power is cut off in the gaming machine (in this example, when the NMI interrupt occurs), in step 1019-1, the CPUMC of the main control board M judges whether or not a timer interrupt is in progress. If the answer is Yes in step 1019-1, in step 1019-2, the CPUMC of the main control board M judges whether or not information indicating that the power has been turned on normally is stored in the RAM. On the other hand, if the answer is No in step 1019-1, the processing of step 1019-1 is performed again. If the answer is Yes in step 1019-2, in step 1019-3, the CPUMC of the main control board M stores information indicating that the power has been cut off abnormally in the RAM, and proceeds to the next step 1022. On the other hand, if the answer is No in step 1019-2, in step 1019-4, the CPUMC of the main control board M saves information indicating that the power has been cut off normally in the RAM, and in step 1020, the CPUMC of the main control board M sets information at the time of power cut (e.g., a checksum) based on the information in the RAM area. Next, in step 1022, the CPUMC of the main control board M prohibits writing to the RAM area, prohibits timer interrupt processing, and transitions to power cut waiting loop processing. Note that, although an example has been described in which the power cut processing (FIG. 8) is executed by inputting a power cut signal to the NMI terminal of the CPU, this is not limiting, and the power cut signal may be set to be input to a specific input port, and the main control board side main processing (FIG. 6) or timer interrupt processing (FIG. 7) may monitor the specific input port to determine the power cut and perform the power cut processing.
[0085] Next, Fig. 9 is a flow chart of the prize ball payout command transmission control process related to the subroutine of step 3000 in Fig. 7. First, in step 3100, the main control board M executes the payout control board transmission control process described later. Next, in step 3200, the main control board M executes the payout control board reception control process described later, and proceeds to the next process (the process of step 3500).
[0086] Next, FIG. 10 shows a flow chart of the control process for sending to the payout control board, which is related to the subroutine of step 3100 in FIG. 7. First, in step 3105, the CPUMC of the main control board M judges whether the payout signal is OFF, that is, whether payout is not currently being performed. If the answer is Yes in step 3105, in step 3110, the CPUMC of the main control board M judges whether there are any unpaid prize balls (prize balls for which the prize ball payout command has not yet been sent to the prize ball payout control board KH). If the answer is Yes in step 3110, in step 3115, the CPUMC of the main control board M judges whether there is any prize ball payout-related error (for example, an error related to a payout motor failure, an upper tray full, a ball out error, etc.) that makes it inappropriate to pay out prize balls. If the answer is Yes in step 3115, then in step 3120, the CPUMC of the main control board M sets a prize ball payout command (see FIG. 12) for the number of prize balls to be paid out that corresponds to the unpaid prize ball information in the order in which the payout process is to be executed this time. Then, in step 3125, the CPUMC of the main control board M erases the unpaid prize ball information that corresponds to the currently set prize ball payout command, and executes a process to shift the subsequent information. Next, in step 3130, the CPUMC of the main control board M transmits the set prize ball payout command to the prize ball payout control board KH, and proceeds to the next process (the payout control board receiving control process in step 3200). Note that even if the answer is No in steps 3105, 3110, and 3115, the process proceeds to the next process (the process in step 3200).
[0087] <<Contents of commands and information sent and received between the main control board and the delivery control board>> Here, with reference to FIG. 121, the contents of the commands and information transmitted and received between the main control board M and the prize ball payout control board KH will be described. Here, the command from the main control board M to the prize ball payout control board KH in this embodiment consists of specific information indicating that it is a prize ball payout command and information on the number of prize balls. Specifically, bits 7 to 4 are fixed to 1001 (identification information indicating that the command is a prize ball payout command). Next, bits 3 to 0 relate to the number of prize balls, and for example, 0 (0000B) means that there are 0 prize balls, and 15 (1111A) means that there are 15 prize balls.
[0088] Next, the payout-related information transmitted from the prize ball payout control board KH to the main control board M will be explained. Here, as an example, the payout-related information (prize ball payout-related information or payout abnormality-related information) consists of a fixed value (start bit), payout motor operation error information, excessive payout error information, ball path error information, payout motor error information, prize ball device error information, tray full error, and prize ball payout completion information. Here, the details of each error content will be described later, but if the bit corresponding to each error is "0", it means that the error has not occurred, and if it is "1", it means that the error has occurred. Note that bit 0 is related to the completion of prize ball payout, and "0" means that prize ball payout is completed, and "1" means that prize ball payout is not completed.
[0089] Next, FIG. 12 shows a flowchart of the payout control board reception control process related to the subroutine of step 3200 in FIG. 7. First, in step 3205, the CPUMC of the main control board M judges whether or not payout-related information has been received. Here, if the answer is Yes in step 3205, in step 3210, the CPUMC of the main control board M judges whether or not error information (ball out error, upper tray full error, other payout-related error) exists in the received payout-related information. If the answer is Yes in step 3210, in step 3215, the CPUMC of the main control board M turns on the error flag related to the corresponding error, thereby managing (centralizing) the error information on the prize ball payout control board KH side on the main control board M side as well. On the other hand, if the answer is No in step 3210, in step 3220, the CPUMC of the main control board M turns off the error flag related to the error on the prize ball payout control board KH side. Then, in step 3225, the CPUMC of the main control board M determines whether or not prize ball payout completion information is present in the received payout-related information. If the answer is Yes in step 3225, in step 3230, the CPUMC of the main control board M clears the set prize ball payout command (the prize ball payout command related to the current payout completion) and proceeds to the next process (processing of step 3500). Note that even if the answer is No in steps 3205 and 3225, the CPUMC proceeds to the next process (processing of step 3500).
[0090] Next, FIG. 13 is a flow chart of the auxiliary game content determination random number acquisition process related to the subroutine of step 1100 in FIG. 7. First, in step 1102, the CPUMC of the main control board M judges whether or not a game ball has entered (flowed in, or passed through in the case of a gate) the auxiliary game start port H10. If the answer is Yes in step 1102, in step 1103, the CPUMC of the main control board M sets an auxiliary game start port ball entry command, which is a command regarding the ball entering the auxiliary game start port H10, in the command transmission buffer MT10 for transmitting to the sub-main control unit SM (transmitted to the sub-main control unit SM by the control command transmission process of step 1999), and proceeds to the process of step 1110. On the other hand, if the answer is No in step 1102, in step 1104, the CPUMC of the main control board M judges whether or not the ball has entered the right general winning port P20. If the answer is Yes in step 1104, in step 1106, the CPUMC of the main control board M judges whether the special game execution flag is on. If the answer is Yes in step 1106, in step 1108, the CPUMC of the main control board M sets a right general winning port ball entry command, which is a command regarding the ball entering the right general winning port P20, in the command transmission buffer MT10 for sending to the sub-main control unit SM (sent to the sub-main control unit SM side by the control command transmission process in step 1999), and proceeds to the process of step 1110. Note that, even if the answer is No in step 1106, the process proceeds to the process of step 1110. Next, in step 1110, the CPUMC of the main control board M judges whether the reserved balls are not at the upper limit (for example, 4). If the answer is Yes in step 1110, in step 1112, the CPUMC of the main control board M acquires a random number for determining the auxiliary game content (for example, a random number for the auxiliary game symbol winning). Next, in step 1114, the CPU MC of the main control board M adds 1 to the reserved ball by setting it in the RAM area of the main control board M together with information on which ball is reserved, and proceeds to the next process (processing of step 1200). Note that if the answer is No in steps 1104 and 1110, the process also proceeds to the next process (processing of step 1200). Here, in this embodiment, it is configured so that a random number on the auxiliary game side can be obtained when a ball enters the auxiliary game start port H10 or the right general winning port P20.In addition, since the auxiliary game start port H10 is shaped like a gate, a game ball that enters the auxiliary game start port H10 (passes through the auxiliary game start port H10) continues to flow down the game board and can enter a ball entry port downstream of the auxiliary game start port H10 (such as the right general winning port P20), while a game ball that enters the right general winning port P20 flows down to the back of the game board and is configured not to enter other ball entry ports thereafter. Note that, although details will be described later, even if a game ball enters the auxiliary game start port H10 (passes through the auxiliary game start port H10), no prize balls are paid out, but if a game ball enters the right general winning port P20, prize balls are paid out.
[0091] Next, FIG. 14 is a flow chart of the ball entry detection process related to the subroutine of step 2000 in FIG. 7. First, in step 2100, the CPUMC of the main control board M executes the auxiliary game start ball entry detection process described later. Next, in step 2200, the CPUMC of the main control board M executes the main game start ball entry detection process described later. Next, in step 2350, the ball entry determination means executes the first (second) large prize entry ball entry detection process described later. Next, in step 2400, the CPUMC of the main control board M executes the general prize entry ball entry detection process described later. Next, in step 2500, the CPUMC of the main control board M executes the ejected ball detection process described later. Next, in step 2600, the CPUMC of the main control board M executes the out-hole ball entry detection process described later. Next, in step 2700, the CPUMC of the main control board M executes the prize ball determination process described later and moves to the next process (the process of step 1100).
[0092] Next, FIG. 15 is a flow chart of the auxiliary game start port ball entry detection process related to the subroutine of step 2100 in FIG. 14. First, in step 2102, the CPUMC of the main control board M judges whether the auxiliary game start port detection continuation flag is off. If the answer is Yes in step 2102, in step 2104, the CPUMC of the main control board M judges whether the input from the auxiliary game start port ball entry detection device H11s is on for the ball entry detection time (the time during which the auxiliary game start port ball entry detection device H11s detects an input and considers that a ball has entered the auxiliary game start port H10). If the answer is Yes in step 2104, in step 2106, the CPUMC of the main control board M turns on the auxiliary game start flag. Next, in step 2108, the CPUMC of the main control board M turns on the auxiliary game start port detection continuation flag and proceeds to the next process (the process of step 2200).
[0093] On the other hand, if the answer is No in step 2102, then in step 2110 the CPUMC of the main control board M determines whether the input from the auxiliary game start port ball entry detection device H11s has been OFF for the detection end time (the time or longer at which the game ball is deemed to have passed through the auxiliary game start port ball entry detection device H11s if the auxiliary game start port ball entry detection device H11s has not detected an input) or longer. If the answer is Yes in step 2110, then in step 2112 the CPUMC of the main control board M turns off the auxiliary game start port detection continuation flag and proceeds to the next process (processing of step 2200). Note that even if the answer is No in step 2104 or step 2110, the CPUMC proceeds to the next process (processing of step 2200).
[0094] Next, FIG. 16 is a flow chart of the main game start port ball entry detection process related to the subroutine of step 2200 in FIG. 14. First, in step 2202, the CPUMC of the main control board M judges whether the first main game start port detection continuation flag is off. If the answer is Yes in step 2202, in step 2204, the CPUMC of the main control board M judges whether the input from the first main game start port ball entry detection device A11s is ON for the ball entry detection time (the time or more when the first main game start port ball entry detection device A11s detects the input and considers that a ball has entered the first main game start port A10). If the answer is Yes in step 2204, in step 2206, the CPUMC of the main control board M turns on the first main game start flag. Next, in step 2210, the CPUMC of the main control board M turns on the first main game start port detection continuation flag.
[0095] Next, in step 2212-1, the CPUMC of the main control board M judges whether the current game state is a non-probability-varying game state and a non-time-reducing game state (the main game probability-varying flag is off and the main game time-reducing flag is off). The non-time-reducing game state may be when the main game time-reducing flag is off, or when the auxiliary game time-reducing flag is off (when the opening extension function of the electric role is not activated). The time-reducing game state may be when the main game time-reducing flag is on, or when the auxiliary game time-reducing flag is on (when the opening extension function of the electric role is activated). If the answer is Yes in step 2212-1, in step 2212-2, the CPUMC of the main control board M judges whether a special game is not currently being executed (the condition device activation flag is off). If the answer is Yes at step 2212-2, at step 2212-3, the CPU MC of the main control board M adds (increments) 1 to the counter value of the starting port ball entry counter MJ12c and proceeds to step 2222.
[0096] On the other hand, if the answer is No in step 2202, in step 2213, the CPUMC of the main control board M judges whether the input from the ball entry counter MJ10c is OFF for the detection time (the time for which the game ball is considered to have passed through the first main game start opening ball entry detection device A11s if the first main game start opening ball entry detection device A11s does not detect the input). Next, in step 2214, the CPUMC of the main control board M turns off the first main game start opening detection continuation flag. Next, in step 2215, the CPUMC of the main control board M turns off the first main game start opening long time detection flag and proceeds to step 2222. Note that if the answer is No in step 2204, step 2212-1, step 2212-2, or step 2213, the process also proceeds to step 2222.
[0097] Next, in step 2222, the CPUMC of the main control board M judges whether the second main game start port detection continuation flag is OFF. If the answer is Yes in step 2222, in step 2224, the second main game start port ball entry judgment means MJ11-B judges whether the input from the second main game start port ball entry detection device B11s is ON for the ball entry detection time (the time or more, when the second main game start port ball entry detection device B11s detects an input, it is considered that a ball has entered the second main game start port B10) or more. If the answer is Yes in step 2224, in step 2225, the CPUMC of the main control board M judges whether the second main game start port valid period flag is ON. If the answer is Yes in step 2225, in step 2226, the CPUMC of the main control board M turns on the second main game start flag. Next, in step 2230, the CPUMC of the main control board M turns on the second main game start hole detection continuation flag.
[0098] Next, in step 2231-1, the CPUMC of the main control board M determines whether the current game state is a non-probability varying game state and a non-time shortened game state (the main game probability variable flag is off and the main game time shortened flag is off). If the answer is Yes in step 2231-1, in step 2231-2, the CPUMC of the main control board M determines whether a special game is not currently being played (the condition device activation flag is off). If the answer is Yes in step 2231-2, in step 2231-3, the CPUMC of the main control board M adds (increments) 1 to the counter value of the starting port ball entry number counter MJ12c and proceeds to step 2240. In this manner, in this embodiment, when the game is in a non-probability varying game state and a non-time shortened game state (the main game probability variable flag is off and the main game time shortened flag is off) and a special game is not being played (the condition device activation flag is off), the counter value of the start port ball entry count counter MJ12c is configured to add 1 when a game ball enters the first main game start port A10 or the second main game start port B10.
[0099] On the other hand, if the answer is No in step 2225 (if a ball is detected entering the second main game start port B10 during a period in which ball entry into the second main game start port B10 is not valid), in step 2232, the CPUMC of the main control board M determines that an illegal ball has entered the second main game start port B10, sets a second main game start port illegal ball entry command (a command to the sub-control board S), and proceeds to step 2240. Incidentally, if the answer is No in step 2231-1, step 2231-2, or step 2224, the process also proceeds to step 2240.
[0100] On the other hand, if the answer is No in step 2222, in step 2233, the CPUMC of the main control board M judges whether the input from the second main game start opening ball entry detection device B11s is OFF for the detection time (the time for which the game ball is considered to have passed through the second main game start opening ball entry detection device B11s if the second main game start opening ball entry detection device B11s does not detect the input). If the answer is Yes in step 2233, in step 2234, the CPUMC of the main control board M turns off the second main game start opening detection continuation flag. Next, in step 2238, the CPUMC of the main control board M turns off the second main game start opening long time detection flag and proceeds to step 2240. Incidentally, even if the answer is No in step 2233, the CPUMC proceeds to step 2240.
[0101] Next, in step 2240, the CPUMC of the main control board M judges whether the first main game start port ball entry detection device A11s (second main game start port ball entry detection device B11s) has been ON for the fraud detection time (a time exceeding the time that would be detected as a normal ball entry and determining that fraud is occurring) or longer. If the answer is Yes in step 2240, in step 2242, the CPUMC of the main control board M turns on the first (second) main game start port long time detection flag and proceeds to the next process (processing of step 2350). On the other hand, if the answer is No in step 2240, the CPUMC also proceeds to the next process (processing of step 2350).
[0102] Next, FIG. 17 is a flow chart of the first (second) large prize opening ball entry detection process related to the subroutine of step 2350 in FIG. 14. First, in step 2352, the CPUMC of the main control board M judges whether the first (second) large prize opening detection continuation flag is off. If the answer is Yes in step 2352, in step 2354, the CPUMC of the main control board M judges whether the input from the first large prize opening entry detection device C11s (second large prize opening entry detection device C21s) is on for the ball entry detection time (the time during which the ball entry detection device detects an input and considers that a ball has entered the ball opening). If the answer is Yes in step 2354, in step 2355, the CPUMC of the main control board M judges whether the first (second) large prize opening valid period flag is on. If the answer is Yes in step 2355, the CPUMC of the main control board M turns on the first (second) large prize opening ball entry flag in step 2356. Next, in step 2360, the CPUMC of the main control board M turns on the first (second) large prize opening detection continuation flag and proceeds to step 2370.
[0103] On the other hand, if the answer is No in step 2355 (if a game ball is detected during a period in which ball entry into the special prize opening is not valid), in step 2361, the CPU MC of the main control board M determines that an illegal ball has been entered into the special prize opening, sets a first (second) special prize opening illegal ball entry command (a command to the sub-control board S), and proceeds to step 2370. Incidentally, if the answer is No in step 2354, the process also proceeds to step 2320.
[0104] On the other hand, if the answer is No in step 2352, in step 2362, the CPUMC of the main control board M judges whether the input from the first large prize opening winning detection device C11s (second large prize opening winning detection device C21s) is OFF for the detection time {the time during which the game ball is considered to have passed through the first large prize opening winning detection device C11s (second large prize opening winning detection device C21s) if the first large prize opening winning detection device C11s (second large prize opening winning detection device C21s) does not detect the input} or more. If the answer is Yes in step 2362, in step 2364, the CPUMC of the main control board M turns off the first (second) large prize opening detection continuation flag. Next, in step 2368, the CPUMC of the main control board M turns off the first (second) large prize opening long time detection flag and proceeds to step 2370.
[0105] Next, in step 2370, the CPUMC of the main control board M judges whether the input from the first large prize opening winning detection device C11s (second large prize opening winning detection device C21s) is ON for the fraud detection time {the time or more for which the first large prize opening winning detection device C11s (second large prize opening winning detection device C21s) detects an input and considers that a fraudulent ball entry into the first large prize opening C10 (second large prize opening C20) has been detected}. If the answer is Yes in step 2370, in step 2372, the CPUMC of the main control board M turns on the first (second) large prize opening long time detection flag and proceeds to the next process (processing of step 2400). On the other hand, if the answer is No in step 2370, the CPUMC also proceeds to the next process (processing of step 2400).
[0106] Next, Fig. 18 is a flowchart of the general winning port ball entry detection process related to the subroutine of step 2400 in Fig. 14. The general winning port P10 (the left general winning port P10 and the right general winning port P20 may be collectively referred to as the general winning port P10) is a ball entry port that pays out prize balls when a game ball enters it, but does not affect the progress of the game (does not execute a lottery that affects the progress of the game), and is equipped with a general winning port ball entry detection device P11s that is a sensor that detects the entry of a game ball (in this embodiment, it has two general winning port ball entry detection devices P11s, namely, the general winning port ball entry detection device P11s that is a sensor that detects the entry of a game ball into the left general winning port P10 and the general winning port ball entry detection device P11s that is a sensor that detects the entry of a game ball into the right general winning port P20).
[0107] First, in step 2402, the CPUMC of the main control board M judges whether the general winning port detection continuation flag is OFF. If the answer is Yes in step 2402, in step 2404, the CPUMC of the main control board M judges whether the input from the general winning port ball entry detection device is ON for the ball entry detection time (the time or more during which the general winning port ball entry detection device detects an input and considers that a ball has entered the general winning port). If the answer is Yes in step 2404, in step 2406, the CPUMC of the main control board M turns on the general winning port ball entry flag. Next, in step 2410, the CPUMC of the main control board M turns on the general winning port detection continuation flag. Next, in step 2411-1, the CPUMC of the main control board M judges whether the current game state is a non-probability variable game state and a non-time-reduced game state (the main game probability variable flag is OFF and the main game time-reduced flag is OFF). If the answer is Yes in step 2411-1, in step 2411-2, the CPUMC of the main control board M judges whether or not a special game is currently being played (the condition device operation flag is OFF). If the answer is Yes in step 2411-2, in step 2411-3, the CPUMC of the main control board M adds (increments) 1 to the counter value of the general winning ball number counter MJ13c, and proceeds to step 2420. On the other hand, if the answer is No in step 2402, in step 2412, the CPUMC of the main control board M judges whether or not the input from the general winning ball entrance detection device is OFF for the ball entrance detection time (the time during which the game ball is considered to have passed through the general winning ball entrance detection device if the general winning ball entrance detection device does not detect an input for that time or more). If the answer is Yes in step 2412, in step 2414, the CPUMC of the main control board M turns off the general winning ball entrance detection continuation flag. Next, in step 2418, the CPUMC of the main control board M turns off the general winning port long time detection flag, and proceeds to step 2420. Note that, even if the result of step 2404, step 2411-1, 2411-2, or step 2412 is No, the CPUMC proceeds to step 2420.In this manner, in this embodiment, when the game is in a non-probability varying game state and a non-time shortened game state (the main game probability variable flag is off and the main game time shortened flag is off) and a special game is not being played (the condition device operation flag is off), the counter value of the general ball entry counter MJ13c is configured to add 1 when a game ball enters the general winning port P10.
[0108] Next, in step 2420, the CPUMC of the main control board M determines whether the input from the general winning opening ball entry detection device has been ON for longer than the fraud detection time {the time or longer that the general winning opening ball entry detection device detects an input and considers that a fraudulent ball entry into the general winning opening has been detected}. If the answer is Yes in step 2420, in step 2422, the CPUMC of the main control board M turns on the general winning opening long time detection flag and proceeds to the next process (processing of step 2500). Note that even if the answer is No in step 2420, the CPUMC also proceeds to the next process (processing of step 2500).
[0109] Next, FIG. 19 is a flowchart of the discharged ball detection process related to the subroutine of step 2500 in FIG. 14. First, in step 2502, the CPUMC of the main control board M judges whether the discharge confirmation detection continuation flag is off or not. If the answer is Yes in step 2502, in step 2504, the CPUMC of the main control board M judges whether the input from the total discharge confirmation sensor C90s is ON for the ball entry detection time (the time or more during which the total discharge confirmation sensor C90s is deemed to have entered the total discharge confirmation sensor C90s when it detects an input). If the answer is Yes in step 2504, in step 2506, the CPUMC of the main control board M turns on the discharge confirmation detection continuation flag. Next, in step 2508, the CPUMC of the main control board M adds (increments) 1 to the total discharge confirmation number counter MJ11c-C90 and proceeds to the next process (the process of step 2600).
[0110] On the other hand, if the answer is No in step 2502, then in step 2510, the CPUMC of the main control board M judges whether the input from the total discharge confirmation sensor C90s has been OFF for the detection end time (the time during which the game ball is deemed to have passed the total discharge confirmation sensor C90s if the total discharge confirmation sensor C90s does not detect any input) or longer. If the answer is Yes in step 2510, then in step 2512, the CPUMC of the main control board M turns off the discharge confirmation detection continuation flag. Next, in step 2514, the CPUMC of the main control board M turns off the discharge confirmation long time detection flag and proceeds to the next process (the process of step 2600). Incidentally, even if the answer is No in step 2504 or step 2510, the process proceeds to the next process (the process of step 2600).
[0111] Next, Figure 20 is a flowchart of the out-gate ball entry detection process related to the subroutine of step 2600 in Figure 14. First, in step 2602, the CPUMC of the main control board M determines whether the out-gate detection continuation flag is off or not. If the answer is Yes in step 2602, in step 2604, the CPUMC of the main control board M determines whether the input from the out-gate ball entry detection device C80s is ON for more than the ball entry detection time (the time or longer that the out-gate ball entry detection device C80s considers that a ball has entered the out gate C80 when it detects an input). If the answer is Yes in step 2604, in step 2606, the CPUMC of the main control board M turns on the out-gate detection continuation flag and proceeds to processing of step 2620.
[0112] On the other hand, if the answer is No in step 2602, in step 2610, the CPUMC of the main control board M determines whether the input from the out-gate ball entry detection device C80s is OFF for the detection end time (the time at which the game ball is considered to have passed through the out-gate ball entry detection device C80s if the out-gate ball entry detection device C80s has not detected the input) or more. If the answer is Yes in step 2610, in step 2612, the CPUMC of the main control board M turns off the out-gate detection continuation flag. Next, in step 2615, the CPUMC of the main control board M turns off the out-gate long time detection flag and proceeds to step 2620. On the other hand, if the answer is No in step 2604 or step 2610, the CPUMC also proceeds to step 2620.
[0113] Next, in step 2620, the CPUMC of the main control board M determines whether the input from the out-gate ball entry detection device C80s has been ON for longer than the fraudulent detection time (the time during which an illegal ball entry at the out-gate C80 is deemed to have occurred if the out-gate ball entry detection device C80s detects an input). If the answer is Yes in step 2620, in step 2622, the CPUMC of the main control board M turns on the out-gate long time detection flag and proceeds to the next process (processing of step 2700). On the other hand, if the answer is No in step 2620, it also proceeds to the next process (processing of step 2700).
[0114] Next, FIG. 21 is a flowchart of the prize ball number determination process related to the subroutine of step 2700 in FIG. 14. First, in step 2702, the CPUMC of the main control board M judges whether the first main game start flag is on or not. If Yes in step 2702, in step 2704, the CPUMC of the main control board M adds the number of prize balls to be paid out related to the first main game start port A10 (3 in this example) to the counter value of the prize ball number counter MHc. Next, in step 2708, the CPUMC of the main control board M temporarily stores information to the effect that prize balls related to the first main game start port A10 will be paid out (for example, information related to the number of prize balls to be paid out), and proceeds to step 2712. On the other hand, if No in step 2702, the process also proceeds to step 2712.
[0115] Next, in step 2712, the CPUMC of the main control board M judges whether the second main game start flag is on. If the answer is Yes in step 2712, in step 2714, the CPUMC of the main control board M adds the number of prize balls to be paid out from the second main game start port B10 (3 in this example) to the counter value of the prize ball number counter MHc. Next, in step 2718, the CPUMC of the main control board M temporarily stores information indicating that prize balls to be paid out from the second main game start port B10 (for example, information related to the number of prize balls to be paid out) and proceeds to step 2722. On the other hand, if the answer is No in step 2712, the CPUMC also proceeds to step 2722.
[0116] Next, in step 2722, the CPUMC of the main control board M judges whether the first (second) large prize winning port ball entry flag is on. If the answer is Yes in step 2722, in step 2723, the CPUMC of the main control board M turns off the first (second) large prize winning port ball entry flag. Next, in step 2724, the CPUMC of the main control board M adds the number of prize balls to be paid out from the first large prize winning port C10 (second large prize winning port C20) (13 in this example) to the counter value of the prize ball number counter MHc. Next, in step 2728, the CPUMC of the main control board M temporarily stores information (for example, information related to the number of prize balls to be paid out) to pay out prize balls from the first large prize winning port C10 (second large prize winning port C20), and proceeds to step 2732. On the other hand, if the answer is No in step 2722, the CPUMC also proceeds to step 2732.
[0117] Next, in step 2732, the CPUMC of the main control board M judges whether the general winning port ball entry flag is on. If the answer is Yes in step 2732, in step 2733, the CPUMC of the main control board M turns off the general winning port ball entry flag. Next, in step 2734, the CPUMC of the main control board M adds the number of prize balls paid out related to the general winning port (10 in this example) to the counter value of the prize ball number counter MHc. Next, in step 2738, the CPUMC of the main control board M temporarily stores information indicating that prize balls related to the general winning port will be paid out (for example, information related to the number of prize balls paid out), and proceeds to the next process (processing of step 1100). On the other hand, if the answer is No in step 2732, the CPUMC also proceeds to the next process (processing of step 1100).
[0118] Next, Fig. 22 is a flowchart of the electric role drive determination process related to the subroutine of step 1200 in Fig. 7. First, in step 1202, the CPUMC of the main control board M determines whether or not the electric role open flag is off. If the answer is Yes in step 1202, in step 1204, the CPUMC of the main control board M determines whether or not the auxiliary game symbol changing flag is off. If the answer is Yes in step 1204, in step 1206, the CPUMC of the main control board M determines whether or not there are reserved balls related to the auxiliary game symbol. If the answer is Yes in step 1206, in step 1216, the CPUMC of the main control board M acquires the game status of the auxiliary game side (the flag status of the auxiliary game time-saving flag) and refers to the lottery table MN41ta-H for determining the auxiliary game pattern, and determines the stopping pattern based on the acquired game status of the auxiliary game side and the winning random number of the auxiliary game pattern based on the reserved ball (for example, when the auxiliary game time-saving flag is on, a winning pattern is selected with a higher probability than when it is off), and temporarily stores it in the RAM area of the CPUMC of the main control board M.
[0119] Here, the right side of the figure is an example of a lottery table for determining auxiliary game stop patterns. As shown in the table, in this example, there are stop patterns "D0, D1, D2", and the stop patterns that become winning patterns are "D1, D2". The opening mode of the electric role that opens due to each stop is (0.2 seconds open → closed) when the stopped pattern is "D1" during non-time-saving play, and (0.2 seconds open → 0.8 seconds closed → 2.0 seconds open, closed) when the stopped pattern is "D2" (longest opening). Also, during time-saving play, when the stopped pattern is "D1", the opening mode is (1 second open → 1 second closed → 1 second open → 1 second closed → 1 second open → closed), and when the stopped pattern is "D2", the opening mode is (0.2 seconds open → 0.8 seconds closed → 4.0 seconds open → closed). In addition, during non-time-reduced play, the stopped symbol is likely to be the losing symbol "D0", and during time-reduced play, the stopped symbol is likely to be the winning symbol "D1".
[0120] Next, in step 1218, the CPUMC of the main control board M sets a predetermined time related to the change time of the auxiliary game symbol in the timer MP11t-H for managing the change of the auxiliary game symbol based on the game state of the auxiliary game side (flag state of the auxiliary game time-saving flag). Then, in step 1220, the CPUMC of the main control board M turns on the flag during the change of the auxiliary game symbol. Next, in step 1222, the CPUMC of the main control board M subtracts 1 from the reserved balls related to the auxiliary game symbol, updates the reserved information recorded in the RAM area of the CPUMC of the main control board M, starts the timer MP11t-H for managing the change of the auxiliary game symbol, and then starts the display of the change of the auxiliary game symbol on the auxiliary game symbol display section H21g.
[0121] Next, in step 1224, the CPUMC of the main control board M refers to the timer MP11t-H for managing the change in auxiliary game symbols to determine whether or not a predetermined time related to the change time of the auxiliary game symbols has been reached. If the answer is Yes in step 1224, in step 1226, the CPUMC of the main control board M acquires the stopped symbols of the auxiliary game symbols and displays the acquired stopped symbols of the auxiliary game symbols on the auxiliary game symbol display section H21g. Then, in step 1228, the CPUMC of the main control board M turns off the auxiliary game symbol change flag. Next, in step 1230, the CPUMC of the main control board M determines whether or not the stopped symbols of the auxiliary game symbols are "wins" (D1-D2 in this example). If the answer is Yes in step 1230, in step 1232, the CPUMC of the main control board M determines the opening mode based on the winning symbol on the auxiliary game side (for example, in the case of the winning symbol "D1", the opening mode is 1 second open → 1 second closed → 1 second open → 1 second closed → 1 second open → closed, and in the case of the winning symbol "D2", the opening mode is 0.2 seconds open, 0.8 seconds closed, and 5 seconds open), and sets a predetermined time related to the opening time (opening and closing time) of the electric role in the second main game start port electric role opening timer MP22t-B. Next, in step 1234, the CPUMC of the main control board M turns on the electric role opening flag. Then, in step 1236, the CPUMC of the main control board M opens the second main game start port electric role B11d of the second main game start port B10, and proceeds to step 1242. In addition, even if the answer is No in step 1202, the process proceeds to step 1242. In this embodiment, when the main game time-saving flag is off and the auxiliary game stop symbol is a predetermined winning symbol (D2), the second main game start opening electric device B11d is configured to be opened for the longest time.
[0122] Next, in step 1242, the CPUMC of the main control board M refers to the second main game start opening electric device opening timer MP22t-B to determine whether or not a predetermined time related to the opening time of the electric device has been reached. If the answer is Yes in step 1242, in steps 1244 and 1246, the CPUMC of the main control board M closes the second main game start opening electric device B11d, turns off the electric device opening flag, and proceeds to the next process (the process of step 1300).
[0123] If the answer is No in step 1204, the process proceeds to step 1224, and if the answer is No in steps 1206, 1224, 1230, and 1242, the process proceeds to the next process (the process of step 1300).
[0124] In addition, in this flowchart, for convenience, the process proceeds to the next step immediately after the display of the stopped symbols in step 1226, but this is not limited to this. In that case, the process may be configured to proceed to the next process after a stopped display fixing time of about 500 ms has elapsed (for example, this process can be achieved by performing branching processing using a stopped display fixing flag and a timer). In addition, there may be multiple auxiliary game content determination random numbers, and they may include an auxiliary game symbol winning random number for determining whether the auxiliary game is won, an auxiliary game symbol stop symbol random number for determining the stop symbol of the auxiliary game symbol, and an auxiliary game symbol change mode random number for determining the change time of the auxiliary game symbol.
[0125] Although not shown, in one opening operation of the second main game start opening electric device B11d (opening operation based on the stop of a symbol per auxiliary game), even if a predetermined number of game balls (for example, 10 balls) enter the second main game start opening B10, the opening operation of the second main game start opening electric device B11d is configured to end. In other words, in the case of a time-shortened game state (auxiliary game time-shortened flag on), the second main game start based on the auxiliary game stop symbol "D2" is When the opening (longest opening) of the moving mouth electric device B11d is executed, the opening (opening period) of the second main game start port electric device B11d is configured to end when the opening time of "open for 0.2 seconds → closed for 0.8 seconds → open for 4 seconds → closed" ends, or when the specified number of game balls (e.g., 10 balls) enter the second main game start port B10 during the opening period of the second main game start port electric device B11d, whichever is earlier. In addition, when the second main game start port electric device B11d is opened (maximum opening) based on the auxiliary game stop pattern "D2" in the non-time-shortened game state (auxiliary game time-shortened flag off), the opening (opening period) of the second main game start port electric device B11d is configured to end when the opening time of "open for 0.2 seconds → closed for 0.8 seconds → open for 2.0 seconds → closed" ends, or when the specified number of game balls (e.g., 10 balls) enter the second main game start port B10 during the opening period of the second main game start port electric device B11d, whichever occurs first. In addition, the total time that the normal electric device is open at its longest opening time (when the auxiliary game stopping symbol is "D2") in the time-shortened game state (auxiliary game time-shortened flag on) is 4.2 seconds, and the total time that the normal electric device is open at its longest opening time (when the auxiliary game stopping symbol is "D2") in the non-time-shortened game state (auxiliary game time-shortened flag off) is 2.2 seconds. In either game state, the total maximum opening time is configured not to exceed 6 seconds in any one time, and the maximum number of winnings during operation is predetermined for each game state (whether it is the time-shortened game state or the non-time-shortened game state) so as not to exceed approximately 10.
[0126] In this example, when the normal symbol (auxiliary game symbol) that is the activation trigger of the normal electric device (second main game start opening electric device B11d) is displayed as a winning pattern, it is configured to activate immediately (for example, within 500 ms, which is shorter than the shortest pattern change time in the gaming machine), so that it is clearly associated with which trigger the normal electric device is activated. In addition, in order to prevent a large number of game balls from winning during the closing operation of the normal electric device (second main game start opening electric device B11d) (in the middle of the operation from opening to closing), a drive source (solenoid) is selected so that the normal electric device (second main game start opening electric device B11d) returns to an inactive state in a short time, so that more game balls than necessary do not win, which greatly differs from the ball output design.
[0127] Next, FIG. 23 is a flow chart of the main game content determination random number acquisition process related to the subroutine of step 1300 in FIG. 7. First, in step 1302, the CPUMC of the main control board M judges whether or not the first main game start port ball entry information has been received from the first main game start port ball entry detection device A11s of the first main game start port A10. If the answer is Yes in step 1302, in step 1303, the CPUMC of the main control board M sets the first main game start port ball entry command, which is a command regarding the ball entering the first main game start port A10, in the command transmission buffer MT10 for transmitting to the sub-main control unit SM (transmitted to the sub-main control unit SM side by the control command transmission process of step 1999), and proceeds to the process of step 1304. Next, in step 1304, the CPUMC of the main control board M judges whether or not the reserved balls related to the main game (particularly the first main game side) are within the upper limit (for example, 4 balls). If the answer is Yes in step 1304, in step 1306, the CPUMC of the main control board M acquires the first main game content determination random number. In this embodiment, three random numbers are acquired as the first main game content determination random number: a win / lose lottery random number for determining a win / lose, a pattern lottery random number for determining a pattern at the time of a win, and a variation mode lottery random number for determining a variation pattern (variation time) of a special pattern. Incidentally, these three random numbers are generated by random number generating means with different update periods and random number ranges, and are acquired in series at this timing. Next, in step 1308, the CPUMC of the main control board M temporarily stores (reserves) the acquired random numbers in the RAM area of the main control board M. Next, in step 1310, the CPU MC of the main control board M sets information indicating that the first main game random number has been obtained (hold generation command) in the command sending buffer MT10 for sending to the sub-main control unit SM (sent to the sub-main control unit SM by the control command sending process of step 1999).
[0128] The winning / losing lottery random number may be composed of one random number, or may be generated from two or more random numbers. As a random number generated from two or more random numbers, a CPU built-in random number updated based on the CPU clock or an external clock, and a software random number for a special symbol (main game symbol) updated by timer interrupt processing may be provided, and the result of calculating (for example, adding) both may be used.
[0129] Next, in step 1312, the CPUMC of the main control board M judges whether or not second main game start port ball entry information has been received from the second main game start port ball entry detection device B11s of the second main game start port B10. If the answer is Yes in step 1312, in step 1314, the CPUMC of the main control board M judges whether or not the reserved balls related to the main game (particularly the second main game side) are within the upper limit (e.g., 4 balls). If the answer is Yes in step 1314, in step 1316, the CPUMC of the main control board M obtains a second main game content determination random number. Note that in this embodiment, as the second main game content determination random number, three random numbers are obtained, namely, a win / lose lottery random number, a pattern lottery random number, and a variation mode lottery random number, as in the first main game side. Incidentally, the acquisition range of each random number on the first main game side and the acquisition range of each random number on the second main game side (for example, the acquisition range of the winning / losing lottery random number for the first main game and the winning / losing lottery random number for the second main game) are set to be the same. Next, in step 1318, the CPUMC of the main control board M temporarily stores (reserves) the acquired random number in the RAM area. Next, in step 1320, the CPUMC of the main control board M sets information that the second main game random number has been acquired (reservation generation command) in the command transmission buffer MT10 for transmission to the sub-main control unit SM (transmitted to the sub-main control unit SM side by the control command transmission process of step 1999), and proceeds to the next process (processing of step 1400). Note that if the answer is No in steps 1302 and 1304, the process proceeds to step 1312, and if the answer is No in steps 1312 and 1314, the process proceeds to the next process (processing of step 1400).
[0130] Next, Fig. 24 is a flow chart of the main game symbol display process related to the subroutine of step 1400 in Fig. 7. First, in step 1401, the CPUMC of the main control board M refers to the RAM area of the main control board M and checks whether or not there is a second main game symbol reserved. If the answer is Yes in step 1401, in step 1400(1), the CPUMC of the main control board M executes the first main game symbol display process described later and proceeds to the next process {processing of steps 1400(1) and (2)}. On the other hand, if the answer is No in step 1401, in step 1400(2), the CPUMC of the main control board M executes the second main game symbol display process described later and proceeds to the next process {processing of steps 1400(1) and (2)}.
[0131] In this manner, in this embodiment, when there is a reserved ball of the second main game pattern, regardless of the presence of a reserved ball of the first main game pattern (even if the first main game pattern is reserved first in the winning order), the system is configured to execute the reserved consumption of the second main game pattern as a priority, but is not limited to this (it may be configured to execute the reserved consumption based on the winning order, or execute a parallel lottery in which both main game patterns are drawn simultaneously in parallel).
[0132] Next, FIG. 25 is a flow chart of the first main game symbol display process (second main game symbol display process) related to the subroutine of step 1400(1) {step 1400(2)} in FIG. 24. Since this process is substantially the same for the first main game symbol side and the second main game symbol side, the first main game symbol side will be mainly described, and the second main game symbol side processing will be written in parentheses. First, in step 1403, the CPUMC of the main control board M judges whether the change start condition is satisfied. Here, the change start condition is that the special game is not being played (or the condition device is operating), the main game symbol is not being changed, and there is a reserved main game symbol. Although not shown in this example, when a change fixation time (the time during which the fixed display symbol is stopped after the fixed display of the main game symbol) is provided, the change start condition of the next change may be configured not to be satisfied during the change fixation time.
[0133] If the answer is Yes in step 1403, in steps 1405 and 1406, the CPUMC of the main control board M reads out the first main game content determination random number (second main game content determination random number) related to the current pattern change temporarily stored in the RAM area of the main control board M, deletes it from the RAM area of the main control board M, and shifts the remaining reserved information temporarily stored (reserved consumption process). Next, in step 1410-1, the CPUMC of the main control board M refers to the main game table 1 corresponding to each game state, and executes a lottery to determine whether the main game pattern will be a hit or miss based on the first main game content determination random number (second main game content determination random number) (particularly, the winning lottery random number).
[0134] Here, FIG. 26 (main game table 1) is an example of a first main game winning / losing lottery table (second main game winning / losing lottery table). As shown in this example, in this embodiment, the probability of winning a jackpot in a probability-varying game state is configured to be higher than the probability of winning a jackpot in a non-probability-varying game state. Note that the winning probability is merely an example, and is not limited to this in any way.
[0135] Next, in step 1410-2, the CPU MC of the main control board M refers to the lottery table for determining the first main game symbol (lottery table for determining the second main game symbol), and determines the stopping pattern for the main game symbol based on the result of the lottery for determining whether the main game symbol is a hit or miss and the first main game content determination random number (second main game content determination random number) (in particular, the pattern lottery random number), and temporarily stores these in the RAM area.
[0136] Here, FIG. 26 (main game table 2) is an example of a lottery table for determining a first main game symbol (lottery table for determining a second main game symbol). As shown in this example, in this embodiment, when a big win is won, one main game symbol is determined as a big win symbol from among a plurality of main game symbol candidates (in this example, "4A·5A·7A" and "4B·5B·7B"). The number of rounds of the special game determined by referring to the main game symbols is 8R for 4A, 4B, 5A, and 5B, and 10R for 7A and 7B. The random number value and the type of the stop symbol are merely examples and are not limited to these {for example, the losing symbol is not limited to one type of symbol, and may be configured to have a plurality of types of symbols}.
[0137] Next, in step 1412, the CPU MC of the main control board M refers to the lottery table for determining the first main game fluctuation mode (lottery table for determining the second main game fluctuation mode) corresponding to each game state, and determines the fluctuation mode of the main game pattern based on the result of the main game pattern win / loss lottery and the first main game content determination random number (second main game content determination random number) (in particular, the fluctuation mode lottery random number), temporarily stores these in the RAM area of the main control board M, and proceeds to step 1414.
[0138] Here, the main game table 3 shown in FIG. 26 is an example of a lottery table for determining the first main game variation mode (lottery table for determining the second main game variation mode). As shown in this figure, in this embodiment, the variation mode (variation time) of the main game symbol for a certain random number can be determined based on the result of the lottery for the main game symbol and the state of the main game time reduction flag. For example, for a certain random number, when the result of the lottery for the main game symbol is a win, a variation mode with a relatively long variation time is likely to be determined, and when the main game time reduction flag is on (when the time reduction game state is in), a variation mode with a relatively short variation time is likely to be determined. Note that this example is merely an example, and is not limited in any way to the type of variation mode (variation time) or the selection rate. In addition, the pattern change time on the first main game side in the time-shortened game state (when the main game time-shortened flag is on) may be configured to be relatively long {when the pattern change on the second main game side is configured to be advantageous to the player, the purpose is to create a situation in which a hold on the second main game side is more likely to occur (advantageous to the player) by reducing the pattern change efficiency on the first main game side, and this is particularly effective when it is not possible to distinguish between hitting the start hole on the first main game side and the start hole on the second main game side}.
[0139] Next, in step 1414, the CPUMC of the main control board M sets the commands (stopped symbol information, stopped symbol attribute information, change mode information, etc.) related to the main game symbols temporarily stored in the RAM area of the main control board M and the command (symbol change display start command) related to the current game state in the command transmission buffer MT10 for transmission to the sub-main control unit SM (transmitted to the sub-main control unit SM by the control command transmission process in step 1999). Next, in step 1415, the CPUMC of the main control board M sets a predetermined time related to the change time of the main game symbols in the first and second main game symbol change management timer MP11t-C. Next, in step 1416, the CPUMC of the main control board M starts displaying the variation of the main game symbol on the first main game symbol display section A21g (second main game symbol display section B21g) of the first main game symbol display device A20 (second main game symbol display device B20) according to the variation mode stored in the RAM area of the main control board M. Next, in step 1417, the CPUMC of the main control board M turns on the variation flag and proceeds to step 1420.
[0140] On the other hand, if the answer is No in step 1403, the CPU MC of the main control board M determines whether the fluctuating flag is on in step 1419. If the answer is Yes in step 1419, the process proceeds to step 1420, and if the answer is No in step 1419, the process proceeds to the next process (the process of step 1550).
[0141] Next, in step 1420, the CPUMC of the main control board M judges whether or not a predetermined time related to the variation time of the main game symbol has been reached. If the answer is Yes in step 1420, in step 1422, the CPUMC of the main control board M sets information indicating that the symbol variation is to end (symbol fixed display instruction command) in the command transmission buffer MT10 for transmission to the sub-main control unit SM side (transmitted to the sub-main control unit SM side by the control command transmission process in step 1999). Next, in step 1423, the CPUMC of the main control board M stops the variable display of the main game symbol on the first main game symbol display unit A21g (second main game symbol display unit B21g) of the first main game symbol display device A20 (second main game symbol display device B20), and controls the display of the stopped symbol stored in the RAM area of the main control board M as a fixed stopped symbol. Next, in step 1424, the CPUMC of the main control board M turns off the variation flag.
[0142] Next, in step 1430, the CPUMC of the main control board M refers to the RAM area of the main control board M and judges whether the stopped main game symbol is a jackpot symbol or not. If the answer is Yes in step 1430, in step 1440, the CPUMC of the main control board M turns on the condition device operation flag and proceeds to step 1500. On the other hand, if the answer is No in step 1430, proceeds to step 1500.
[0143] Next, in step 1500, the CPU MC of the main control board M executes a specific game end determination process described later, and proceeds to the next process (processing of step 1550). Note that even if the result of step 1420 is No, the CPU MC proceeds to the next process (processing of step 1550).
[0144] Next, FIG. 27 is a flowchart of a specific game end determination process related to the subroutine of step 1500 in FIG. 25. First, in step 1506, the CPUMC of the main control board M determines whether the main game probability change flag is off. If the answer is Yes in step 1506, in step 1510, the CPUMC of the main control board M refers to the time-shortening count counter MP52c and determines whether the counter value is greater than 0. If the answer is Yes in step 1510, in step 1512, the CPUMC of the main control board M subtracts (decrements) the counter value of the time-shortening count counter MP52c by 1. Next, in step 1514, the CPUMC of the main control board M refers to the time-shortening count counter MP52c and determines whether the counter value is 0. If the answer is Yes in step 1514, in step 1516, the CPUMC of the main control board M turns off the main game time-shortening flag. Next, in step 1518, the CPU MC of the main control board M turns off the auxiliary game time-saving flag and proceeds to the next process (the process of step 1550). Note that if the answer is No in step 1506, step 1510, or step 1514, the CPU MC also proceeds to the next process (the process of step 1550). In this manner, in this example, the CPU MC is configured to transmit the remaining number of time-saving times (the remaining number of pattern changes that will end the time-saving game state depending on the number of pattern changes that will occur after the special game ends) to the sub-control board S.
[0145] Next, FIG. 28 is a flowchart of the special game control process related to the subroutine of step 1600 in FIG. 7. First, in step 1602, the CPUMC of the main control board M judges whether the special game shift permission flag is on or not. If the answer is Yes in step 1602, in steps 1604 and 1606, the CPUMC of the main control board M turns off the special game shift permission flag and turns on the special game execution flag. Next, in step 1607, the CPUMC of the main control board M sets an initial value (1 in this example) to a round number counter (not shown). Next, in step 1608, the CPUMC of the main control board M sets information indicating that a special game is to be started (special game start display instruction command) in the command transmission buffer MT10 for transmission to the sub-main control unit side (transmitted to the sub-main control unit SM side in the control command transmission process of step 1999), and proceeds to step 1612.
[0146] On the other hand, if the answer is No in step 1602, the CPUMC of the main control board M determines whether or not the special game execution flag is on in step 1610. If the answer is Yes in step 1610, the process proceeds to step 1612. If the answer is No in step 1610, the CPUMC of the main control board M determines that permission for the special game has not been granted, and proceeds to the next process (the process of step 1997).
[0147] Next, in step 1612, the CPUMC of the main control board M judges whether the round continuation flag is off, in other words, whether it is immediately before the start of each round. If the answer is Yes in step 1612, that is, if it is immediately before the start of each round, first, in step 1614, the set opening pattern (for example, an opening pattern that continues to open, or a pattern that opens and closes multiple times) is set. Next, in step 1616, the CPUMC of the main control board M clears the counter value of the winning ball counter MP33c to zero. Next, in step 1618, the CPUMC of the main control board M turns on the round continuation flag. Next, in step 1620, the CPUMC of the main control board M drives the first large prize opening electric device C11d (or the second large prize opening electric device C21d) of the first large prize opening C10 to open the first large prize opening C10 (or the second large prize opening C20), sets and starts the special game timer MP34t (particularly the opening time timer) to a predetermined time (e.g., 30 seconds), and proceeds to step 1622. On the other hand, if the answer is No in step 1612, that is, if the large prize opening is being opened, the process proceeds to step 1622 without carrying out the processing of steps 1614 to 1620.
[0148] Next, in step 1622, the CPUMC of the main control board M sets the game status command (for example, the current round number and the number of winning game balls, etc.) related to the current special game in the command transmission buffer MT10 for transmission to the sub-main control unit SM side (transmitted to the sub-main control unit SM side in the control command transmission process of step 1999). Next, in step 1624, the CPUMC of the main control board M refers to the counter value of the winning ball counter MP33c and judges whether or not a predetermined number (for example, 10 balls) of winning balls have been entered in the first large winning opening C10 (or the second large winning opening C20) in the relevant round. If the answer is Yes in step 1624, the process proceeds to step 1628. On the other hand, if the answer is No in step 1624, in step 1626, the CPUMC of the main control board M refers to the special game timer MP34t (particularly the opening time timer) and judges whether or not a predetermined time (for example, 30 seconds) related to the opening of the large winning opening has elapsed. If the answer is Yes in step 1626, the process also proceeds to step 1628. If the answer is No in step 1626, the process proceeds to the next process (the process of step 1997).
[0149] Next, in step 1628, the CPUMC of the main control board M stops driving the first large prize opening electric device C11d of the first large prize opening C10 (or the second large prize opening electric device C21d of the second large prize opening C20) to close the first large prize opening C10 (or the second large prize opening C20). Next, in step 1630, the CPUMC of the main control board M resets the special game timer MP34t (particularly the opening time timer). Next, in step 1632, the CPUMC of the main control board M turns off the round continuation flag. Next, in step 1633, the CPUMC of the main control board M adds 1 to the counter value of the round number counter (not shown). Next, in step 1634, it is determined whether the final round has ended (for example, whether the counter value of the round number counter (not shown) has exceeded the maximum number of rounds). If the answer is Yes in step 1634, then in step 1636, the CPUMC of the main control board M turns off the special game execution flag. Next, in step 1638, the CPUMC of the main control board M sets information indicating that the special game is to be ended (special game end display instruction command) in the command transmission buffer MT10 for transmission to the sub-main control unit SM (transmitted to the sub-main control unit SM in the control command transmission process of step 1999). Then, in step 1650, a game state determination process after the special game ends, which will be described later, is executed, and the process proceeds to the next process (process of step 1997). Note that even if the answer is No in step 1634, the process proceeds to the next process (process of step 1997).
[0150] In this example, the maximum number of winning game balls set in the program for one unit game (execution of one round) is set to 10, and when this maximum number of winning balls is reached, the large winning openings (e.g., first large winning opening C10, second large winning opening C20) are controlled to close immediately to prevent the winning of more game balls than the maximum number of winning balls.However, even if the maximum number of winning balls is exceeded due to an unforeseen event such as ball jamming (a game ball temporarily stops between the door and the game board during the closing operation of the large winning opening), winnings in excess of the maximum number of winning balls will be treated as valid winnings only under specified conditions (within a specified period after closure).
[0151] More specifically, when the first large prize opening C10 opens in the first round of a jackpot, the first round ends when a predetermined number of balls (e.g., 10 balls) enter the first large prize opening C10 in the first round. However, in a situation in which nine game balls enter the first large prize opening C10 in the first round, the tenth and eleventh balls enter the first large prize opening C10 at approximately the same time, so that more game balls than the predetermined number (e.g., 10 balls) that would end the first round enter the first large prize opening C10, the winning is considered valid and prize balls are paid out. On the other hand, the drive mechanism (solenoid and drive transmission mechanism) and opening / closing part (door, etc.) of the large prize opening are structurally and electrically designed so that the large prize opening closes in real time as the closing process is executed to prevent excessive winning (winning more than the maximum number of winnings), and multiple game balls do not accumulate on or near the opening / closing member just before the closing operation. This prevents the game performance from deviating from the ball output design value, while preventing any disadvantage to the player.
[0152] In addition, the maximum opening time set in the program for one unit game (the execution of one round) is set to be 30 seconds or less throughout one unit game, and if the number of game balls entering the large prize opening reaches the maximum number before the maximum opening time has elapsed, the large prize opening is controlled to close immediately, and after the maximum opening time has elapsed, game balls are prevented from entering.However, even if a game ball enters after the maximum opening time has elapsed due to an unforeseen event such as a ball getting stuck (a game ball temporarily stops between the door and the game board during the closing operation of the large prize opening), the winning will be treated as a valid winning only under specified conditions (within a specified period after closure).
[0153] More specifically, the opening mode of the large prize opening when executing one round in the event of a jackpot is set to one of several operation patterns, such as "15 seconds open → 2 seconds closed → 14.5 seconds open → closed" or "29.5 seconds open → closed," depending on the type of jackpot and the number of unit games (number of rounds executed). Regardless of the operation pattern, the total time that the large prize opening is open is configured to be 30 seconds or less, and even if the maximum opening time (29.5 seconds) of the large prize opening in one round has elapsed and a game ball enters the large prize opening during the closing process, the winning is considered valid and the prize balls are paid out as long as it is within the valid period (approximately 1000 ms after the closing process of the large prize opening has ended). On the other hand, the drive mechanism (solenoid and drive transmission mechanism) and opening / closing part (door, etc.) of the large prize opening are structurally and electrically designed so that the large prize opening closes in real time when the closing process is executed to prevent winning after the maximum opening time has elapsed, and multiple game balls do not accumulate in or near the opening / closing member just before the closing operation. This prevents the game performance from deviating from the ball output design value, while being configured not to put the player at a disadvantage.
[0154] Next, FIG. 29 is a flowchart of the game state determination process after the special game ends, which is related to the subroutine of step 1650 in FIG. 28. First, in step 1652, the CPUMC of the main control board M judges whether the stopped pattern of the main game pattern is a sure-variable jackpot pattern (a jackpot pattern that will transition to a probability-variable game state after the special game ends, in this example, "5A·7A·5B·7B"). If Yes in step 1652, in step 1654, the CPUMC of the main control board M turns on the main game sure-variable flag and proceeds to step 1656. On the other hand, if No in step 1652 (in this example, the non-sure-variable jackpot pattern, which is a jackpot pattern that will transition to a non-probability-variable game state after the special game ends, is the stopped pattern, in this example, "4A·4B"), the process also proceeds to step 1656. Next, in step 1656, the CPUMC of the main control board M sets a predetermined number of times (100 in this example) in the time-saving counter MP52c. Next, in step 1658, the CPUMC of the main control board M turns on the main game time-saving flag. Next, in step 1660, the CPUMC of the main control board M turns on the auxiliary game time-saving flag and proceeds to the next process (the process of step 1997).
[0155] Also, in this example, only upon the end of a jackpot does the game transition to a new electric support game state (a state in which the time for the opening of the winning port for a normal electric device, the time until the opening, the number of times the opening is performed, and the probability of the combination of patterns that will activate a normal electric device being displayed are changed so as to make it easier to win; this state may also be referred to as a time-shortened game state or an auxiliary game time-shortened game state), and this state is limited to the period until the main game patterns have changed a predetermined number of times (for example, 100 times) (until the change of the main game patterns has ended a predetermined number of times), except during the probability change of the special patterns (when in the probability change game state). Furthermore, the number of game balls won in combination with the winnings in the other winning slots is designed to be approximately the same as the number of game balls shot (the arrangement of each winning slot, the operation of the normal electric role-playing device, the probability of winning the auxiliary game symbol, etc.) or less than that, so that the ball output performance in the electric support game state is not higher than the ball output performance in the big win game. By configuring it in this way, the game related to the main game symbol and the game related to the auxiliary game symbol are in a master-slave relationship in the game, and the game does not become more complicated than necessary.
[0156] Next, FIG. 30 is a flowchart of the special game operation condition determination process related to the subroutine of step 1550 in FIG. 7. First, in step 1552, the CPUMC of the main control board M determines whether the condition device operation flag is on or not. If the answer is Yes in step 1552, in step 1554, the CPUMC of the main control board M turns off the specific game flags (main game certainty flag, main game time reduction flag, auxiliary game time reduction flag). Next, in step 1558, the CPUMC of the main control board M clears the value of the time reduction counter MP52c. Next, in step 1560, the CPUMC of the main control board M turns on the special game transition permission flag. Next, in step 1562, the CPUMC of the main control board M turns off the condition device operation flag and proceeds to the next process (processing of step 1600). Incidentally, if the answer is No in step 1552, the process also proceeds to the next process (processing of step 1600).
[0157] Next, Fig. 31 is a flowchart of the fraud detection information management process related to the subroutine of step 1900 in Fig. 7. First, in step 1902, the CPU MC of the main control board M refers to the fraudulent radio wave sensor and judges whether the input from the fraudulent radio wave sensor is ON for a predetermined number of consecutive times (for example, this process is executed by timer interrupt processing, and the purpose is to remove the influence of noise by judging whether the input is ON for a predetermined number of consecutive interrupts. Note that, hereinafter, the same purpose is intended when "predetermined number of consecutive times" is used in the process of the same figure). If the answer is Yes in step 1902, in step 1904, the CPU MC of the main control board M judges that a fraudulent radio wave has been detected, turns on the fraudulent radio wave detection flag, and proceeds to step 1912. On the other hand, if the answer is No in step 1902, in step 1906, the CPU MC of the main control board M refers to the fraudulent radio wave sensor and judges whether the input from the fraudulent radio wave sensor is OFF for a predetermined number of consecutive times. If the answer is Yes in step 1906, then in step 1908, the CPU MC of the main control board M determines that the detection of unauthorized radio waves has ended, turns off the unauthorized radio wave detection flag, and proceeds to step 1912. Note that if the answer is No in step 1906, then the CPU MC also proceeds to step 1912.
[0158] Next, in step 1912, the CPUMC of the main control board M refers to the rogue magnetic sensor and determines whether the input from the rogue magnetic sensor has been ON for a predetermined number of consecutive times. If the answer is Yes in step 1912, in step 1914, the CPUMC of the main control board M determines that an rogue magnetic sensor has been detected, turns on the rogue magnetic sensor detection flag, and proceeds to step 1922. On the other hand, if the answer is No in step 1912, in step 1916, the CPUMC of the main control board M refers to the rogue magnetic sensor and determines whether the input from the rogue magnetic sensor has been OFF for a predetermined number of consecutive times. If the answer is Yes in step 1916, in step 1918, the CPUMC of the main control board M determines that the detection of the rogue magnetic sensor has ended, turns off the rogue magnetic sensor detection flag, and proceeds to step 1922. Note that, even if the answer is No in step 1916, the CPUMC proceeds to step 1922.
[0159] Next, in step 1922, the CPUMC of the main control board M refers to the door open sensor and judges whether the input from the door open sensor is ON for a predetermined number of times in succession. If the answer is Yes in step 1922, in step 1924, the CPUMC of the main control board M judges that the door unit D18 is opened, turns on the door open flag, and proceeds to step 1932. On the other hand, if the answer is No in step 1922, in step 1926, the CPUMC of the main control board M refers to the door open sensor and judges whether the input from the door open sensor is OFF for a predetermined number of times in succession. If the answer is Yes in step 1926, in step 1928, the CPUMC of the main control board M judges that the door unit D18 is opened, turns off the door open flag, and proceeds to step 1932. Incidentally, if the answer is No in step 1926, the CPUMC also proceeds to step 1932.
[0160] Next, in step 1932, the CPUMC of the main control board M refers to the frame open sensor and judges whether the input from the frame open sensor is ON for a predetermined number of times in succession. If the answer is Yes in step 1932, in step 1934, the CPUMC of the main control board M judges that the gaming machine frame D has been opened, turns on the frame open flag, and proceeds to step 1934. On the other hand, if the answer is No in step 1932, in step 1936, the CPUMC of the main control board M refers to the frame open sensor and judges whether the input from the frame open sensor is OFF for a predetermined number of times in succession. If the answer is Yes in step 1936, in step 1938, the CPUMC of the main control board M judges that the gaming machine frame D has been opened, turns off the frame open flag, and proceeds to the next process (processing of step 1950). Note that, even if the answer is No in step 1936, the process proceeds to the next process (processing of step 1950).
[0161] Next, FIG. 32 is a flowchart of the error management process related to the subroutine of step 1950 in FIG. 7. First, in step 1952, the CPUMC of the main control board M judges whether or not the error occurrence condition is satisfied. If the answer is Yes in step 1952, in step 1954, the CPUMC of the main control board M transmits a command (a command to the sub-control board S) related to the occurrence of an error and the error type information (transmitted to the sub-main control unit SM side by the control command transmission process of step 1990). Next, in step 1956, the CPUMC of the main control board M judges whether or not the error release condition is satisfied. If the answer is Yes in step 1956, in step 1958, the CPUMC of the main control board M transmits a command (a command to the sub-control board S) related to the information that the error has been released (transmitted to the sub-main control unit SM side by the control command transmission process of step 1990), and proceeds to the next process (process of step 3000). Incidentally, even if the answer is No in step 1952 or step 1956, the process proceeds to the next step (step 3000).
[0162] Next, FIG. 33 is a flowchart of the launch control signal output process related to the subroutine of step 1550-7 in FIG. 7. First, in step 1550-7-1, the CPUMC of the main control board M acquires an error flag indicating the communication state (BIT0) and the disconnection / short circuit power supply abnormality (BIT1) with the payout control board (sometimes referred to as the prize ball payout control board KH). BIT0 indicating the communication state indicates normal if it is "00000000B", and indicates abnormality if it is "00000001B". BIT1 indicating the disconnection / short circuit power supply abnormality indicates normal if it is "00000000B", and indicates abnormality if it is "00000010B". Next, in step 1550-7-2, the CPUMC of the main control board M calculates the logical product (and) of the error flag acquired in step 1550-7-1 and the judgment data ("00000011B"). Next, in step 1550-7-3, the CPUMC of the main control board M sets the launch permission signal bit data. For example, BIT5 of the output port indicates the launch permission signal, and if it is "00000000B", it indicates an error (abnormality), and if it is "00100000B", it indicates normality. Next, in step 1550-7-4, the CPUMC of the main control board M outputs to the output port and moves to the next process (processing of step 1550-8). Here, the output port is configured, for example, as follows: BIT0 is digit 1 bit data, BIT1 is digit 2 bit data, BIT2 is digit 3 bit data, BIT3 is digit 4 bit data, BIT4 is digit 5 bit data, BIT5 is launch permission signal bit data, BIT6 is performance strobe bit data, and BIT7 is a security bit.
[0163] Next, Fig. 34 is a flow chart of the external signal output process related to the subroutine of step 3500 in Fig. 7. First, in step 3502, the CPUMC of the main control board M refers to the game status temporary storage means MB to confirm the status of the gaming machine. Next, in step 3504, the CPUMC of the main control board M refers to the external terminal transmission content determination table 1, and outputs a signal indicating the status of the gaming machine to the hall computer HC via the external relay terminal board G based on the confirmed status of the gaming machine, and proceeds to the next process (the process of step 1990).
[0164] (External relay terminal board) Here, with reference to the lower part of the figure (image of signal output), the signal output through the external relay terminal board G according to this embodiment will be described. The external relay terminal board G is provided with a plurality of external connection terminals as output terminal sections to which various cable connectors are connected {for example, a terminal for outputting game state information for outputting information on prize ball payout, information on winning and symbol stop, and information on the current game state (normal game state, specific game state, special game state, etc.), a terminal for outputting error information for outputting various error information detected by an open detection sensor or the like when the door is open, etc.}. As will be described later, the plurality of output terminals are connected to the hall computer HC by a cable harness, so that information can be output from the plurality of output terminals to the hall computer HC. Here, in this embodiment, one output terminal is assigned as an output terminal for payout-related information, which is information output from the prize ball payout control board KH and is a plurality of types of information. The output terminals other than the one output terminal are terminals for outputting signals output from the main control board M, and are terminals for outputting game-related information that is important information for the game center operator, such as a jackpot output terminal (there are multiple terminals depending on the type of jackpot) that outputs a signal during the jackpot, a door open output terminal that outputs a signal while the glass door D18 is open, a start port winning output terminal that outputs a signal when the start port is won, a ball out output terminal that outputs a signal while there are not enough balls in the prize ball tank KT, a special pattern determination count output terminal that outputs a signal when the special pattern determination stops, etc. In other words, by making the output terminal for the payout-related information one output terminal, it is configured to avoid the exhaustion of the output terminals for these important game-related information.
[0165] In this embodiment, the main control board M and the prize ball payout control board KH are configured to transmit game-related information and payout-related information in the form of one-way serial transmission to the external relay terminal board G. In other words, no transmission line is provided from the external relay terminal board G to the main control board M and the prize ball payout control board KH (the same applies to information transmission from the external relay terminal board G to the hall computer HC).
[0166] Here, the outline of the information transmission method of the pachinko game machine according to this embodiment will be explained. First, the main control board M and the prize ball payout control board KH are connected to the external relay terminal board G, and the external relay terminal board G and the hall computer HC are connected to each other by cable harnesses. On the other hand, as shown in this example, the external relay terminal board G is composed of a communication relay (so-called relay), so the main control board M, the prize ball payout control board KH and the hall computer HC are not always conductive. That is, the electrical signals (binary logic signals with Hi level / Low level voltages) input from the main control board M and the prize ball payout control board KH to the input terminals of the external relay terminal board G are once replaced by physical signals (binary logic signals with on / off switch states) by the relay section, and then output from the output terminals of the external relay terminal board G to the hall computer HC. More specifically, the external relay terminal board G has a plurality of relay coils G1 and contact sections G2 corresponding to the respective input / output terminals. When the relay coil G1 is excited based on the pulse signal input to the input terminal, a magnetic force is generated, and the contact G2 is closed by the generated magnetic force, thereby conducting the output terminal and the hall computer HC. When the relay coil G1 is demagnetized, the contact G2 returns to an open state, and the output terminal and the hall computer HC are no longer conducting. Therefore, the hall computer HC can obtain a pulse signal that is substantially the same as the pulse signal input to the input terminal of the external relay terminal board G by detecting the conducting period. This configuration physically ensures one-way communication from the main control board M and the prize ball payout control board KH to the hall computer HC, preventing the hall computer HC from operating the main control board M and the prize ball payout control board KH illegally (so-called remote operation).It should be noted that in this example, a mechanism using a relay coil is used to enable one-way communication to the hall computer HC while preventing cheating, but this is not limited to this and, for example, one-way communication can also be enabled by a photosensor having a pair of light-emitting and light-receiving elements (for example, a signal can be received by reading light from a light-emitting element connected to the main control board M and the prize ball payout control board KH with a light-receiving element connected to the hall computer HC).
[0167] However, since the configuration is such that the information is first replaced with a physical signal (switch state is on / off), it is difficult to transmit complex information from the main control board M and the prize ball payout control board KH to the hall computer HC using a single input / output terminal on the external relay terminal board G, and it is customary to configure the single input / output terminal to transmit only one type of information (for example, if it is a terminal for outputting the number of times a special pattern is determined, it is possible to transmit only the information that "one change in the special pattern has ended").
[0168] Next, the transmission signals to the external relay terminal board in this embodiment will be described with reference to Fig. 35. Note that the specific contents of the signals shown in this example (numerical values, notification modes, measures to be taken when overlapping, etc.) are merely examples, and can be changed without significantly departing from the concept of this example.
[0169] First, the other signal, a preliminary signal that always outputs an OFF state, is a signal that always outputs an OFF signal from any timing after power-on (for example, when the main process on the main control board side starts executing in (a) of FIG. 6). Note that the use of this signal varies depending on the model (complexity of gameplay) under development.
[0170] Next, the IN / OUT signal, which outputs the number of game balls that have entered all ball entrances (including the exits) arranged on the game area D30 (≒ the number of game balls that have been shot into the game area D30), is a signal that outputs an ON signal for 0.2 seconds and then an OFF signal for 0.2 seconds each time the number of game balls detected by the total discharge confirmation sensor C90s (for example, the value of the total discharge confirmation number counter MJ11c-C90, but it may also be the value of the ball entrance number counter MJ10c) reaches a multiple of a predetermined number (10). Note that if the output periods overlap, the signal is configured to wait for the next output until the output period of the current signal expires.
[0171] Next, the IN / OUT signal, which outputs the number of game balls dispensed by the gaming machine, is a signal that outputs an ON signal for 0.2 seconds and then outputs an OFF signal for 0.2 seconds each time the number of game balls detected by the dispense count sensor KE10s reaches a multiple of a predetermined number (10). If the output periods overlap, the next output is held until the output period of one signal currently being output is completed. If the output timing is met for the first time, the output may be started after the predetermined period has elapsed (one interrupt = 0.004 seconds), and if the next output is held, the output may be started immediately after the current output period is completed (even if the above-mentioned predetermined period has not elapsed).
[0172] Next, there is a signal from the unit monitoring system; a signal that outputs that the glass door of the gaming machine (a frame with a transparent plate attached, for example, glass door D18) is open; when the door unit open detection sensor D18s changes from off to on (for example, when the door open flag is turned on in step 1924) {*However, the output timing may also be the continuous on state for a predetermined period (0.1 seconds) after changing from off to on}; while the detection sensor is on (for example, while the door open flag is on), it is a signal that constantly outputs an on signal {*However, the on signal may continue to be output until a predetermined period (0.1 seconds) has elapsed after changing from on to off}.
[0173] Next, there is a signal from the unit monitoring system; a signal that outputs that the front frame of the gaming machine (a frame body to which the gaming board is attached, for example, the front frame unit D14) is open; when the front frame unit open detection sensor D14s changes from off to on (for example, when the frame open flag is turned on in step 1934) {*However, the output timing may also be the continuous on state for a predetermined period (0.1 seconds) after the change from off to on}; while the detection sensor is on (for example, while the frame open flag is on), it is a signal that constantly outputs an on signal {*However, the on signal may continue to be output until a predetermined period (0.1 seconds) has elapsed after the change from on to off}.
[0174] Next, as a signal from the unit monitoring system, the signal that outputs that the tray frame of the gaming machine (the frame body in which the ball tray is attached, which is the ball tray unit D17) is open is when the ball tray unit open detection sensor D20s changes from off to on {*However, the output timing may also be when the signal remains on for a predetermined period (0.1 seconds) after changing from off to on}; it is a signal that constantly outputs an on signal while the detection sensor is on {*However, the on signal may continue to be output until a predetermined period (0.1 seconds) has passed after c...
Claims
[Claim 1] An identification information display unit capable of displaying identification information, A main control means for controlling the progress of the game, A display unit capable of displaying effects, A light-emitting means capable of emitting light, Sub-control means for controlling the performance and Equipped with, The sub-control means is, A performance display content control means for controlling the performance display content displayed in the performance display unit, A control means for displaying performance symbols that controls the display of performance symbols to stop after they have been displayed in a variable state on the performance display unit. It has, It is possible to store information regarding the difference between the number of game values assigned and the number of game values used. The system is configured to enter a suppressed state where the game does not proceed if the information regarding the difference reaches a predetermined number. It is configured to be able to perform a suppression notification to indicate that a suppression state is in effect. The system is configured to be able to perform a notification indicating a suppression state at a predetermined timing before the information regarding the difference reaches the predetermined number, which indicates that a suppression state will be entered. It is possible to implement special games that are advantageous to the players, It has state information indicating multiple states related to the suppression state, and residual information relating to the number of residuals up to the suppression state. The main control means can transmit status information and remaining quantity information to the sub-control means. The sub-control means is capable of performing suppression notification based on state information. The sub-control means is capable of providing notification of suppression status based on remaining information. The sub-control means is configured such that, even if it receives remaining number information indicating that the difference information has not reached the predetermined number during the execution of a special game, if it receives status information, it can execute a suppression notification based on the status information at a specific timing after the end of the special game. When a suppression state is entered, the light-emitting means is controlled in a suppression light-emitting mode corresponding to the suppression state as a suppression notification, and a suppression indicator corresponding to the suppression state can be displayed on the display unit as a suppression notification. When a suppression state is entered while identification information is displayed in the identification information display unit and performance symbols are displayed in the performance display unit, at the first timing after the suppression state is entered, the identification information is not displayed in the identification information display unit, and performance symbols are displayed in the performance display unit. If a power outage occurs while the system is in a suppressed state, and power is restored without a predetermined RAM clear, the system is configured to control the light emission means in a suppressed light emission mode before the suppressed indicator is displayed on the display unit. A gaming machine characterized by the following features.