Pachinko game machine

JP2025002907A5Active Publication Date: 2026-03-27SAMMY CORPORATION
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-06-23
Publication Date
2026-03-27

AI Technical Summary

Benefits of technology

【0006】 本態様に係る遊技機によれば、円滑に遊技を進行できる遊技機を提供することができる。

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Abstract

To provide a game machine which can smoothly proceed a game.SOLUTION: Main control means can send first information related to a suppression state and second information related to a difference number to a sub control means. The sub control means can execute a suppression notification on the basis of the first information. The sub control means can execute a suppression state suggestive notification on the basis of the second information. If the sub control means receives, in a circumstance other than the suppression state, the second information indicating that the information related to the difference number does not reach a predetermined number and further receives the first information meaning that it is in the suppression state, the sub control means can execute the suppression notification on the basis of the first information received. If an electric power interruption occurs in a circumstance in which the suppression notification is executed and then receives, in a predetermined circumstance in which the electric power is returned, the first information meaning that it is not in the suppression state, the sub control means does not execute the suppression notification.SELECTED DRAWING: Figure 572
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Description

[Technical Field]

[0001] Regarding pachinko gaming machines. [Background technology]

[0002] In recent years, the mainstream of pachinko machines is one in which a winning lottery with a predetermined probability is triggered when a gaming ball enters a starting slot on the gaming board (playing area). If the winning lottery results in a small win or a big win, the machine transitions to a winning state, and a large prize slot on the gaming board opens, allowing the player to win a large number of prize balls. Among pachinko machines configured in this way, there are also gaming machines that are equipped with a probability-changing game state that increases the probability of winning a big win based on the gaming ball entering a specific area on the large prize slot, and a time-saving game state that increases the efficiency of the symbol fluctuations used to notify the result of the winning lottery. These game states create a game progress state that is advantageous to the player, thereby increasing the interest of the game. There are also gaming machines that are designed to reduce data volume or allow the game to proceed smoothly without causing excessive disadvantages to the player. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Application Publication No. 11-47410 [Patent Document 2] Japanese Patent Application Publication No. 2017-51842 [Patent Document 3] Japanese Patent Application Publication No. 7-88237 [Patent Document 4] Japanese Patent Application Laid-Open No. 2014-113246 Summary of the Invention [Problem to be solved by the invention]

[0004] There is a demand for a gaming machine that allows players to play games smoothly. [Means for solving the problem]

[0005] The gaming machine according to this aspect is A main control means for controlling the progress of a game; A sub-control means for controlling the performance; Equipped with It is possible to store information regarding the difference between the number of game values ​​to be awarded and the number of game values ​​to be used, When the information about the difference number reaches a predetermined number, a suppression state is established in which the game does not proceed, The device is configured to be able to execute a suppression notification that notifies the driver that the device is in a suppression state, The device is configured to execute a suppression state suggestion notification that suggests that the suppression state will be entered at a predetermined timing before the information about the difference number reaches the predetermined number, the main control means is capable of transmitting first information relating to the suppression state and second information relating to the difference number to the sub-control means; The sub-control means is capable of executing suppression notification based on the first information, The sub-control means is capable of executing a suppression state suggestion notification based on the second information, The sub-control means is configured to execute a suppression notification based on the received first information when it receives second information indicating that the information relating to the difference number has not reached the predetermined number in a situation where the suppression state is not being established, if it receives first information indicating that the suppression state is being established, and not execute a suppression notification when a power outage occurs in a situation where the suppression notification is being established and then the power is restored in a predetermined situation where it receives first information indicating that the suppression state is not being established. This is a gaming machine characterized by the above. [Effects of the Invention]

[0006] According to the gaming machine of this aspect, it is possible to provide a gaming machine that allows the game to proceed smoothly. [Brief explanation of the drawings]

[0007] [Figure 1] FIG. 1 is a front view of a pachinko gaming machine according to this embodiment. [Figure 2] FIG. 2 is a rear view of the pachinko gaming machine according to this embodiment. [Figure 3] FIG. 3 is a perspective view of a prize ball payout unit of the pachinko gaming machine according to this embodiment. [Figure 4] FIG. 4 is a diagram showing the operation of the prize ball payout unit of the pachinko gaming machine according to this embodiment. [Figure 5] FIG. 5 is a diagram showing the overall electrical configuration of the pachinko gaming machine according to this embodiment. [Figure 6] FIG. 6 is a flowchart of the main processing on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 7] FIG. 7 is a flowchart of the timer interrupt process on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 8] FIG. 8 is a flowchart of the NMI interrupt process (when power is cut off) on the main control board side in the pachinko machine according to this embodiment. [Figure 9] FIG. 9 is a flowchart of the prize ball payout command transmission control process on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 10] FIG. 10 is a flowchart of the payout control board transmission control process on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 11] FIG. 11 is an image diagram showing the prize ball payout command and payout-related information on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 12] FIG. 12 is a flowchart of the payout control board reception control process on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 13] FIG. 13 is a flowchart of the process of acquiring a random number for determining the content of an auxiliary game on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 14] FIG. 14 is a flowchart of the ball entry detection process on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 15]FIG. 15 is a flowchart of the auxiliary game start ball entry detection process on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 16] FIG. 16 is a flowchart of the main game start ball entry detection process on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 17] FIG. 17 is a flowchart of the process of detecting a ball entering the first (second) special winning slot on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 18] FIG. 18 is a flowchart of the process of detecting balls entering the general winning slot on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 19] FIG. 19 is a flowchart of the ejected ball detection process on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 20] FIG. 20 is a flowchart of the out-port ball entry detection process on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 21] FIG. 21 is a flowchart of the process of determining the number of winning balls on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 22] FIG. 22 is a flowchart of the electric accessory drive determination process on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 23] FIG. 23 is a flowchart of the main game content determination random number acquisition process on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 24] FIG. 24 is a flowchart of the main game symbol display process on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 25] FIG. 25 is a flowchart of the first (second) main game symbol display process on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 26] FIG. 26 is a diagram showing the main game table used in the first (second) main game symbol display process on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 27]FIG. 27 is a flowchart of the specific game end determination process on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 28] FIG. 28 is a flowchart of the special game control process on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 29] FIG. 29 is a flowchart of the game state determination process after the special game ends on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 30] FIG. 30 is a flowchart of the special game operation condition determination process on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 31] FIG. 31 is a flowchart of the fraud detection information management process on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 32] FIG. 32 is a flowchart of the error management process on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 33] FIG. 33 is a flowchart of the firing control signal output process on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 34] FIG. 34 is a flowchart of the external signal output process on the main control board side in the pachinko gaming machine according to this embodiment. [Figure 35] FIG. 35 is an example of an external terminal transmission content determination table in the pachinko gaming machine according to this embodiment. [Figure 36] FIG. 36 is a flowchart of the payout control board side main processing on the payout control board side in the pachinko gaming machine according to this embodiment. [Figure 37] FIG. 37 is a flowchart of the error control process when an abnormality is detected on the payout control board side in the pachinko gaming machine according to this embodiment. [Figure 38] FIG. 38 is a flowchart of the error control process when an abnormality in the operation of the payout motor is detected on the payout control board side in the pachinko gaming machine according to this embodiment. [Figure 39]FIG. 39 is a flowchart of the error control process when a payout abnormality is detected on the payout control board side in the pachinko gaming machine according to this embodiment. [Figure 40] FIG. 40 is a flowchart of the error control process when an abnormality in the ball path is detected on the payout control board side in the pachinko gaming machine according to this embodiment. [Figure 41] FIG. 41 is a flowchart of the error control process when a payout motor abnormality is detected on the payout control board side in the pachinko gaming machine according to this embodiment. [Figure 42] Figure 42 is a flowchart of the error control processing when a payout stop abnormality is detected on the payout control board side in the pachinko gaming machine according to this embodiment. [Figure 43] FIG. 43 is a flowchart of the prize ball payout related information transmission / reception process on the payout control board side (to the main control board) in the pachinko gaming machine according to this embodiment. [Figure 44] FIG. 44 is a flowchart of the prize ball payout control process (at the start of prize ball payout and motor drive start) on the payout control board side in the pachinko gaming machine according to this embodiment. [Figure 45] FIG. 45 is a flowchart of the prize ball payout control process (when the motor drive ends and when the payout of the prize ball ends) on the payout control board side in the pachinko gaming machine according to this embodiment. [Figure 46] FIG. 46 is a flowchart of the prize ball payout control process (during motor drive execution) on the payout control board side in the pachinko gaming machine according to this embodiment. [Figure 47] FIG. 47 is a flowchart of the processing performed on the payout control board side when a motor error occurs in the pachinko gaming machine according to this embodiment. [Figure 48] FIG. 48 is a main flowchart on the sub-main control unit side in the pachinko gaming machine according to this embodiment. [Figure 49] FIG. 49 is a flowchart of the instruction image display control process on the sub-main control unit side in the pachinko gaming machine according to this embodiment. [Figure 50]FIG. 50 is a flowchart of the pending information management process on the sub-main control unit side in the pachinko gaming machine according to this embodiment. [Figure 51] FIG. 51 is a flowchart of the decorative symbol display content determination process on the sub-main control unit side in the pachinko gaming machine according to this embodiment. [Figure 52] FIG. 52 is a flowchart of the decorative symbol display control process on the sub-main control unit side in the pachinko gaming machine according to this embodiment. [Figure 53] FIG. 53 is a flowchart of the special game related display control process on the sub-main control unit side in the pachinko gaming machine according to this embodiment. [Figure 54] FIG. 54 is a flowchart of the special game effect display control process on the sub-main control unit side in the pachinko gaming machine according to this embodiment. [Figure 55] FIG. 55 is an example of a lamp lighting mode determination table for the right general winning slot on the sub-main control unit side in the pachinko gaming machine according to this embodiment. [Figure 56] FIG. 56 is an operation diagram of the first (second) special prize opening and the right general prize opening in the pachinko gaming machine according to this embodiment. [Figure 57] FIG. 57 is a front view of a pachinko gaming machine according to a first modified example of the present embodiment. [Figure 58] FIG. 58 is an operational diagram of the first (second) special winning port and the right general winning port in a pachinko gaming machine according to Modification 1 of this embodiment. [Figure 59] FIG. 59 is a flowchart of the electric accessory drive determination process on the main control board side in the pachinko gaming machine according to the second embodiment. [Figure 60] FIG. 60 is a flowchart of the first (second) main game symbol display process on the main control board side in the pachinko gaming machine according to the second embodiment. [Figure 61] FIG. 61 is a flowchart of the limited frequency variation mode determination process on the main control board side in the pachinko gaming machine according to the second embodiment. [Figure 62]FIG. 62 is a diagram showing the configuration of a limited frequency table used in the first (second) main game symbol display process on the main control board side in the pachinko gaming machine according to the second embodiment. [Figure 63] FIG. 63 is a flowchart of the specific game end determination process on the main control board side in the pachinko gaming machine according to the second embodiment. [Figure 64] FIG. 64 is a flowchart of the special game operation condition determination process on the main control board side in the pachinko gaming machine according to the second embodiment. [Figure 65] FIG. 65 is a flowchart of the game state determination process after the special game ends on the main control board side in the pachinko gaming machine according to the second embodiment. [Figure 66] FIG. 66 is a main flowchart on the sub-main control unit side in the pachinko gaming machine according to the second embodiment. [Figure 67] FIG. 67 is a flowchart of the stay stage determination process on the sub-main control unit side in the pachinko gaming machine according to the second embodiment. [Figure 68] FIG. 68 is a flowchart of pending information management processing on the sub-main control unit side in the pachinko gaming machine according to the second embodiment. [Figure 69] FIG. 69 is a flowchart of the pre-reading effect execution determination process on the sub-main control unit side in the pachinko gaming machine according to the second embodiment. [Figure 70] FIG. 70 is a flowchart of the decorative symbol display content determination process on the sub-main control unit side in the pachinko gaming machine according to the second embodiment. [Figure 71] FIG. 71 is a flowchart of the effect content determination process on the sub-main control unit side in the pachinko gaming machine according to the second embodiment. [Figure 72] FIG. 72 is a diagram showing the configuration of a presentation content determination table on the sub-main control unit side in the pachinko gaming machine according to the second embodiment. [Figure 73] FIG. 73 is a flowchart of the special game related display control process on the sub-main control unit side in the pachinko gaming machine according to the second embodiment. [Figure 74] FIG. 74 is an operation diagram of the pachinko gaming machine according to the second embodiment. [Figure 75] FIG. 75 is an operation diagram of the pachinko gaming machine according to the second embodiment. [Figure 76] FIG. 76 is an operation diagram of the pachinko gaming machine according to the second embodiment. [Figure 77] FIG. 77 is a flowchart of the special game control process on the main control board side in the pachinko gaming machine according to the first modified example of the second embodiment. [Figure 78] FIG. 78 is a flowchart of the end demo time control process on the main control board side in the pachinko gaming machine according to the first modified example of the second embodiment. [Figure 79] FIG. 79 is a flowchart of a special game related display control process on the sub-main control unit side in a pachinko gaming machine according to the first modified example of the second embodiment. [Figure 80] FIG. 80 is a flowchart of the first (second) main game symbol display process on the main control board side in the pachinko gaming machine according to the third embodiment. [Figure 81] FIG. 81 is a diagram showing the main game table used in the first (second) main game symbol display process on the main control board side in the pachinko gaming machine according to the third embodiment. [Figure 82] FIG. 82 is a flowchart of the special game control process on the main control board side in the pachinko gaming machine according to the third embodiment. [Figure 83] FIG. 83 is a flowchart of the allocation game execution process on the main control board side in the pachinko gaming machine according to the third embodiment. [Figure 84] FIG. 84 is a flowchart of the game state determination process after the special game ends on the main control board side in the pachinko gaming machine according to the third embodiment. [Figure 85] FIG. 85 is a presentation content determination table on the sub-main control unit side in the pachinko gaming machine according to the third embodiment. [Figure 86]FIG. 86 is a flowchart of the timer interrupt process on the main control board side in a pachinko gaming machine according to Modification 1 of the third embodiment. [Figure 87] FIG. 87 is a flowchart of the main game symbol display process on the main control board side in a pachinko gaming machine according to Modification 1 from the third embodiment. [Figure 88] FIG. 88 is a flowchart of the limited frequency variation mode determination process on the main control board side in a pachinko gaming machine according to Modification 1 from the third embodiment. [Figure 89] FIG. 89 is a diagram showing the main game table used in the first (second) main game symbol display process on the main control board side in a pachinko gaming machine according to Modification 1 from the third embodiment. [Figure 90] FIG. 90 is a flowchart of the special game control process on the main control board side in a pachinko gaming machine according to Modification 1 of the third embodiment. [Figure 91] FIG. 91 is a flowchart of the end demo time control process on the main control board side in a pachinko gaming machine according to Modification 1 from the third embodiment. [Figure 92] FIG. 92 is a flowchart of a special game related display control process on the main control board side in a pachinko gaming machine according to Modification 1 of the third embodiment. [Figure 93] FIG. 93 is a flowchart of the special game control process on the main control board side in a pachinko gaming machine according to Modification 2 of the third embodiment. [Figure 94] FIG. 94 is a flowchart of the allocation game execution process on the main control board side in a pachinko gaming machine according to Modification 2 from the third embodiment. [Figure 95] FIG. 95 is a diagram illustrating an example of an opening pattern of the big winning port on the main control board side in a pachinko gaming machine according to Modification 2 from the third embodiment. [Figure 96] FIG. 96 is a flowchart of the start demo time control process on the sub-main control unit side in a pachinko gaming machine according to Modification 2 from the third embodiment. [Figure 97]FIG. 97 is a flowchart of the special game related display control process on the sub-main control unit side in a pachinko gaming machine according to Modification 2 from the third embodiment. [Figure 98] FIG. 98 is a flowchart of the start demo effect execution process on the sub-main control unit side in a pachinko gaming machine according to Modification 2 from the third embodiment. [Figure 99] FIG. 99 is a front view of the gaming machine according to the fourth embodiment. [Figure 100] FIG. 100 is an operational diagram of the second large winning slot C20 according to the fourth embodiment. [Figure 101] FIG. 101 is a main flowchart on the main control board side in the pachinko gaming machine according to the fourth embodiment. [Figure 102] FIG. 102 is a flowchart of the first (second) main game symbol display process on the main control board side in the pachinko gaming machine according to the fourth embodiment. [Figure 103] FIG. 103 is a diagram showing a table configuration used in the first (second) main game symbol display process on the main control board side in the pachinko gaming machine according to the fourth embodiment. [Figure 104] FIG. 104 is a flowchart of the game state determination process after the special game ends on the main control board side in the pachinko game machine according to the fourth embodiment. [Figure 105] FIG. 105 is a flowchart of the small win game control processing on the main control board side in the pachinko game machine according to the fourth embodiment. [Figure 106] FIG. 106 is a flowchart of the upper shielding member drive control process on the main control board side in the pachinko gaming machine according to the fourth embodiment. [Figure 107] FIG. 107 is a flowchart of the lower shielding member drive control process on the main control board side in the pachinko gaming machine according to the fourth embodiment. [Figure 108] Figure 108 is a flowchart of the V winning slot ball entry determination process on the main control board side in the pachinko gaming machine according to the fourth embodiment. [Figure 109]FIG. 109 is a main flowchart on the sub-main control unit side in the pachinko gaming machine according to the fourth embodiment. [Figure 110] FIG. 110 is a flowchart of the V winning detection effect display control process on the sub-main control unit side in the pachinko gaming machine according to the fourth embodiment. [Figure 111] FIG. 111 is a flowchart of the small win game related display control process on the sub-main control unit side in the pachinko gaming machine according to the fourth embodiment. [Figure 112] FIG. 112 is an operational diagram relating to winning into the V winning slot in the pachinko gaming machine according to the fourth embodiment. [Figure 113] FIG. 113 is a front view of the pachinko gaming machine according to the fifth embodiment. [Figure 114] FIG. 114 is a diagram showing the overall electrical configuration of the pachinko gaming machine according to the fifth embodiment. [Figure 115] FIG. 115 is a processing image diagram 1 between the ECO unit and the prize ball payout control board of the pachinko gaming machine according to the fifth embodiment. [Figure 116] FIG. 116 is a processing image diagram 2 between the ECO unit and the prize ball payout control board of the pachinko gaming machine according to the fifth embodiment. [Figure 117] Figure 117 is an image diagram of the circulation of game balls in a pachinko game machine according to the fifth embodiment. [Figure 118] FIG. 118 is a main flowchart on the prize ball payout control unit side in the pachinko gaming machine according to the fifth embodiment. [Figure 119] Figure 119 is a flowchart of the initial processing at the time of power recovery on the prize ball payout control unit side in the pachinko gaming machine according to the fifth embodiment. [Figure 120] FIG. 120 is a flowchart of the game ball number management process on the prize ball payout control unit side in the pachinko game machine according to the fifth embodiment. [Figure 121] FIG. 121 is a flowchart of the process of managing the number of balls held on the prize ball payout control unit side in the pachinko gaming machine according to the fifth embodiment. [Figure 122]FIG. 122 is a flowchart of the game ball launch control process on the prize ball payout control unit side in the pachinko game machine according to the fifth embodiment. [Figure 123] FIG. 123 is a flowchart of the processing at the time of power failure on the prize ball payout control unit side in the pachinko gaming machine according to the fifth embodiment. [Figure 124a] FIG. 124a is a flowchart of the main processing on the main control board side in the pachinko gaming machine according to the sixth embodiment. [Figure 124b] FIG. 124b is a diagram showing a state in which the main control board is housed in the case and a cross section of the area around the setting operation unit in the pachinko gaming machine according to the sixth embodiment. [Figure 125] FIG. 125 is a flowchart of the setting change process on the main control board side in the pachinko gaming machine according to the sixth embodiment. [Figure 126] FIG. 126 is a flowchart of the timer interrupt processing on the main control board side in the pachinko gaming machine according to the sixth embodiment. [Figure 127] FIG. 127 is a main flowchart on the main control board side in the pachinko gaming machine according to the seventh embodiment. [Figure 128] Figure 128 is a flowchart of the ball entry status display device calculation process on the main control board side in the pachinko gaming machine according to the seventh embodiment. [Figure 129] FIG. 129 is a flowchart of the second RAM area clear check process on the main control board side in the pachinko gaming machine according to the seventh embodiment. [Figure 130] FIG. 130 is a flowchart of section determination on the main control board side in the pachinko gaming machine according to the seventh embodiment. [Figure 131] FIG. 131 is a flowchart of the determination of the time period A on the main control board side in the pachinko gaming machine according to the seventh embodiment. [Figure 132] FIG. 132 is a flowchart of the determination on the main control board side of the pachinko gaming machine according to the seventh embodiment when it is after section B. [Figure 133]FIG. 133 is a flowchart of the SW tallying process on the main control board side in the pachinko gaming machine according to the seventh embodiment. [Figure 134] FIG. 134 is a flowchart of the counter addition process on the main control board side in the pachinko gaming machine according to the seventh embodiment. [Figure 135] FIG. 135 is a flowchart of the calculation process on the main control board side in the pachinko gaming machine according to the seventh embodiment. [Figure 136] Figure 136 is a flowchart of the ball entry status display device display control process on the main control board side in the pachinko gaming machine according to the seventh embodiment. [Figure 137] FIG. 137 is a flowchart of the display content update process on the main control board side in the pachinko gaming machine according to the seventh embodiment. [Figure 138] FIG. 138 is an image diagram of stack area switching in the pachinko gaming machine according to the seventh embodiment. [Figure 139] FIG. 139 is a diagram showing the overall electrical configuration of a pachinko gaming machine according to Modification 1 of the seventh embodiment. [Figure 140] FIG. 140 is a diagram showing an example of the display mode on the effect display device during setting change and setting confirmation in the pachinko gaming machine according to the sixth embodiment. [Figure 141] Figure 141 is a diagram of the configuration of the first main game win / loss lottery table (second main game win / loss lottery table) in a pachinko gaming machine according to the eighth embodiment, when the winning probability of the main game symbol is changed according to a setting value. [Figure 142] FIG. 142 is a flowchart of the main game content determination random number acquisition process on the main control board side in the pachinko gaming machine according to the ninth embodiment. [Figure 143] FIG. 143 is a flowchart of the pre-reading judgment process on the main control board side in the pachinko gaming machine according to the ninth embodiment. [Figure 144] FIG. 144 is a flowchart of the pre-reading effect execution determination process on the sub-main control unit side in the pachinko gaming machine according to the ninth embodiment. [Figure 145] FIG. 145 shows a first main game win / loss lottery table (second main game win / loss lottery table) included in the main control board in the pachinko gaming machine according to the ninth embodiment. [Figure 146] Figure 146 is a diagram showing an example of a configuration for obtaining a winning / losing lottery table for each set value without the main control board knowing the set value in a pachinko game according to the ninth embodiment. [Figure 147] FIG. 147 is a flowchart of the main processing on the main control board side in the pachinko gaming machine according to the tenth embodiment. [Figure 148] Figure 148 is a flowchart of the initial setting process on the main control board side in the pachinko gaming machine according to the tenth embodiment. [Figure 149] Figure 149 is a table showing the upper limit value of the winning lottery random number set in the initial setting process in the pachinko gaming machine according to the tenth embodiment. [Figure 150] FIG. 150 is a flowchart of the main game content determination random number acquisition process in the pachinko gaming machine according to the eleventh embodiment. [Figure 151] FIG. 151 is a diagram showing an example of parameters for setting values ​​in a pachinko gaming machine according to a modified example of the eleventh embodiment. [Figure 152] FIG. 152 is an example of a win / loss lottery table for the first main game (a win / loss lottery table for the second main game) in the twelfth embodiment. [Figure 153] FIG. 153 is an example of a functional configuration diagram in the thirteenth embodiment. [Fig. 154] FIG. 154 is an example of a memory map in the fourteenth embodiment. [Figure 155] FIG. 155 is a flowchart of the first (second) main game symbol display process on the main control board side in the pachinko gaming machine according to the fifteenth embodiment. [Figure 156] FIG. 156 is a flowchart of the first (second) main game symbol display process on the main control board side in a pachinko gaming machine according to Modification 1 of the fifteenth embodiment. [Figure 157]FIG. 157 is a diagram showing a table configuration in a pachinko gaming machine according to Modification 1 of the fifteenth embodiment. [Figure 158] FIG. 158 is a flowchart of the game state determination process after the special game ends in a pachinko gaming machine according to modified example 2 from the fifteenth embodiment. [Figure 159] FIG. 159 is a flowchart of the game state determination process after the special game ends in a pachinko gaming machine according to modified example 3 from the fifteenth embodiment. [Figure 160] FIG. 160 is a flowchart of the game state determination process after the special game ends in a pachinko gaming machine according to Modification 4 from the fifteenth embodiment. [Figure 161] FIG. 161 is a diagram showing the table configuration in the pachinko gaming machine according to the 16th embodiment. [Figure 162] Figure 162 is a flowchart of the game status determination process after the special game ends in a pachinko game machine according to the 16th embodiment. [Figure 163] FIG. 163 shows functional blocks relating to the main control board and the sub-control board in the pachinko gaming machine according to the seventeenth embodiment. [Fig. 164] Figure 164 is a flowchart of timer interrupt processing on the main control board side in a pachinko gaming machine according to the 17th embodiment. [Figure 165] FIG. 165 is a flowchart of the setting change processing on the main control board side in the pachinko gaming machine according to the seventeenth embodiment. [Figure 166] Figure 166 is a flowchart of the input determination process on the main control board side in the pachinko gaming machine according to the seventeenth embodiment. [Figure 167] FIG. 167 is a main flowchart on the sub-main control unit side in a pachinko gaming machine according to the seventeenth embodiment. [Figure 168] FIG. 168 is a flowchart of the history storage process on the sub-main control unit side in the pachinko gaming machine according to the seventeenth embodiment. [Figure 169]FIG. 169 is a history storage area image 1 on the sub-main control unit side in a pachinko gaming machine according to the seventeenth embodiment. [Figure 170] FIG. 170 is a history storage area image 2 on the sub-main control unit side in the pachinko gaming machine according to the seventeenth embodiment. [Figure 171] FIG. 171 is a flowchart of the main processing on the main control board side in the pachinko gaming machine according to the 18th embodiment. [Figure 172] Figure 172 is a flowchart of the setting confirmation process on the main control board side in the pachinko gaming machine according to the 18th embodiment. [Fig. 173] FIG. 173 is an image diagram of the setting change button type 1 (setting change) in the pachinko gaming machine according to the 18th embodiment. [Fig. 174] FIG. 174 is an image diagram of the setting change button type 1 (setting change) in the pachinko gaming machine according to the 18th embodiment. [Figure 175] FIG. 175 is an image diagram of the setting change button type 2 (setting change) in the pachinko gaming machine according to the eighteenth embodiment. [Figure 176] FIG. 176 is an image diagram of the setting change button type 2 (setting change) in the pachinko gaming machine according to the eighteenth embodiment. [Figure 177] FIG. 177 is an image diagram of the setting change button type (setting confirmation) in the pachinko gaming machine according to the 18th embodiment. [Figure 178] FIG. 178 is an image diagram of the setting switch type (setting change) in the pachinko gaming machine according to the 18th embodiment. [Figure 179] FIG. 179 is an image diagram of the setting switch type (setting change) in the pachinko gaming machine according to the 18th embodiment. [Figure 180] FIG. 180 is an image diagram of the setting switch type (setting confirmation) in the pachinko gaming machine according to the 18th embodiment. [Figure 181]FIG. 181 is an image diagram of a RAM clear button type (setting change) in a pachinko gaming machine according to the eighteenth embodiment. [Figure 182] FIG. 182 is an image diagram of the RAM clear button type (setting confirmation) in the pachinko gaming machine according to the eighteenth embodiment. [Figure 183] FIG. 183 is an image diagram of a lockable cover type (setting change) in a pachinko gaming machine according to the 18th embodiment. [Figure 184] FIG. 184 is an image diagram of a lockable cover type (setting change) in a pachinko gaming machine according to the 18th embodiment. [Figure 185] FIG. 185 is an image diagram of a lockable cover type (setting confirmation) in a pachinko gaming machine according to the 18th embodiment. [Figure 186] FIG. 186 is an image diagram of a lockable cover type (setting confirmation) in a pachinko gaming machine according to the 18th embodiment. [Figure 187] Figure 187 is a diagram of the game board in a modified example of the 16th embodiment. [Figure 188] FIG. 188 is an explanatory diagram showing the number of winning combinations for each set value in a modified example of the sixteenth embodiment. [Figure 189] FIG. 189 is an explanatory diagram showing the flow of the gaming machine in a modified example of the sixteenth embodiment. [Figure 190] FIG. 190 is a diagram showing a winning determination table of a pachinko gaming machine according to another modified example of the sixteenth embodiment. [Figure 191] FIG. 191 is a diagram showing a lottery table for the special advance notice effect of a pachinko gaming machine according to a modified example of the sixth embodiment. [Figure 192] Figure 192 is a functional block diagram applicable to the pachinko gaming machine of this example. [Figure 193] Figure 193 is a functional block diagram applicable to the pachinko gaming machine of this example. [Figure 194] FIG. 194 is a rear view of the pachinko gaming machine according to the 19th embodiment. [Figure 195]Figure 195 is a main flowchart on the main control board side in a pachinko gaming machine according to the 19th embodiment. [Figure 196] Figure 196 is a schematic diagram of the program configuration in the pachinko gaming machine according to the 19th embodiment. [Figure 197] Figure 197 is a list of test signals in the pachinko gaming machine according to the 19th embodiment. [Figure 198] Figure 198 is a flowchart of the SW tallying process on the main control board side in the pachinko gaming machine according to the 19th embodiment. [Figure 199] Figure 199 is a flowchart of the counter addition process on the main control board side in the pachinko gaming machine according to the 19th embodiment. [Figure 200] Figure 200 is a diagram showing the configuration of a register in a pachinko gaming machine according to the 19th embodiment. [Figure 201] FIG. 201 is an explanatory diagram of the register Q in the pachinko gaming machine according to the 19th embodiment. [Figure 202] Figure 202 is a flowchart of the ball entry status display device calculation processing on the main control board side in the pachinko gaming machine according to the 19th embodiment. [Figure 203] Figure 203 is a flowchart of section determination on the main control board side in a pachinko gaming machine according to the 19th embodiment. [Figure 204] Figure 204 is a flowchart of the determination of time period A on the main control board side in the pachinko gaming machine according to the 19th embodiment. [Figure 205] Figure 205 is a flowchart of the determination on the main control board side of the pachinko gaming machine according to the 19th embodiment when it is after section B. [Figure 206] Figure 206 is a flowchart of the calculation preparation process on the main control board side in a pachinko gaming machine according to the 19th embodiment. [Figure 207] Figure 207 is a flowchart of the base calculation data creation process on the main control board side in a pachinko gaming machine according to the 19th embodiment. [Figure 208]Figure 208 is a flowchart of the calculation processing on the main control board side in the pachinko gaming machine according to the 19th embodiment. [Figure 209] Figure 209 is a flowchart of the ball entry status display device display control processing on the main control board side in the pachinko gaming machine according to the 19th embodiment. [Figure 210] FIG. 210 is a flowchart of the display content update process on the main control board side in the pachinko gaming machine according to the 19th embodiment. [Figure 211] FIG. 211 is a diagram showing an example of the maximum usable route of the stack area in a pachinko gaming machine according to a modified example of the 19th embodiment. [Figure 212] Figure 212 is a front view of the pachinko gaming machine according to the twentieth embodiment. [Figure 213] FIG. 213 is a diagram showing an operation unit device in a pachinko gaming machine according to the twentieth embodiment. [Figure 214] Figure 214 is an electrical configuration diagram of a pachinko gaming machine according to the 20th embodiment. [Figure 215] Figure 215 is a main flowchart on the prize ball payout control unit side in a pachinko gaming machine according to the 20th embodiment. [Figure 216] Figure 216 is a flowchart of the initial processing at the time of power recovery on the prize ball payout control unit side in the pachinko gaming machine according to the 20th embodiment. [Figure 217] Figure 217 is a flowchart of the settlement process in the pachinko gaming machine according to the 20th embodiment. [Figure 218] Figure 218 is a flowchart of the total settlement process in the pachinko gaming machine according to the 20th embodiment. [Figure 219] Figure 219 is a flowchart of the partial settlement process in the pachinko gaming machine according to the 20th embodiment. [Figure 220] Figure 220 is a flowchart of the game ball number management process on the prize ball payout control unit side in the pachinko game machine according to the 20th embodiment. [Figure 221]Figure 221 is a flowchart of the ball count management process on the prize ball payout control unit side in a pachinko gaming machine according to the 20th embodiment. [Figure 222] Figure 222 is a flowchart of the game ball launch management process on the prize ball payout control unit side in a pachinko game machine according to the 20th embodiment. [Figure 223] Figure 223 is a flowchart of the processing when power is interrupted on the prize ball payout control unit side in the pachinko gaming machine according to the 20th embodiment. [Figure 224] Figure 224 is a main flowchart of the launch control board in the pachinko gaming machine according to the 20th embodiment. [Figure 225] Figure 225 is a block diagram showing the configuration of the firing intensity adjustment volume voltage holding unit in the pachinko gaming machine according to the 20th embodiment. [Figure 226] FIG. 226 is a timing chart of the game ball launching operation in the pachinko game machine according to the 20th embodiment. [Figure 227] FIG. 227 is a timing chart of the game ball launching operation in a modified example of the pachinko game machine according to the 20th embodiment. [Figure 228] Figure 228 is a front view of a pachinko gaming machine according to the 21st embodiment. [Figure 229] Figure 229 is a rear view of the pachinko gaming machine according to the 21st embodiment. [Figure 230] Figure 230 is a diagram showing the number of game balls display of the pachinko game machine according to the 21st embodiment. [Figure 231] Figure 231 is an overall electrical configuration diagram of a pachinko game machine according to the 21st embodiment. [Figure 232] Figure 232 is a flowchart of the main processing on the main control board side in the pachinko gaming machine according to the 21st embodiment. [Figure 233] Figure 233 is a flowchart of the timer interrupt processing on the main control board side in the pachinko gaming machine according to the 21st embodiment. [Figure 234]Figure 234 is a flowchart of the NMI interrupt processing (when power is cut off) on the main control board side in a pachinko machine according to the 21st embodiment. [Figure 235] Figure 235 is a flowchart of the ball entry detection process on the main control board side in the pachinko gaming machine according to the 21st embodiment. [Figure 236] Figure 236 is a flowchart of the auxiliary game start ball entry detection process on the main control board side in a pachinko game machine according to the 21st embodiment. [Figure 237] Figure 237 is a flowchart of the main game start ball entry detection process on the main control board side in a pachinko game machine according to the 21st embodiment. [Figure 238] FIG. 238 is a flowchart of the process of detecting a ball entering the first (second) big winning slot on the main control board side in the pachinko gaming machine according to the 21st embodiment. [Figure 239] Figure 239 is a flowchart of the general winning slot ball entry detection process on the main control board side in a pachinko game machine according to the 21st embodiment. [Figure 240] Figure 240 is a flowchart of the ejected ball detection process on the main control board side in the pachinko gaming machine according to the 21st embodiment. [Figure 241] Figure 241 is a flowchart of the out-port ball entry detection process on the main control board side in a pachinko game machine according to the 21st embodiment. [Figure 242] Figure 242 is a flowchart of the process for determining the number of prize balls on the main control board side in a pachinko gaming machine according to the 21st embodiment. [Figure 243] Figure 243 is a flowchart of the process of obtaining a random number for determining the content of an auxiliary game on the main control board side in a pachinko gaming machine according to the 21st embodiment. [Figure 244] Figure 244 is a flowchart of the electric device drive determination process on the main control board side in the pachinko gaming machine according to the 21st embodiment. [Figure 245] Figure 245 is a flowchart of the main game content determination random number acquisition process on the main control board side in a pachinko gaming machine according to the 21st embodiment. [Figure 246] Figure 246 is a flowchart of the main game symbol display processing on the main control board side in the pachinko gaming machine according to the 21st embodiment. [Figure 247] FIG. 247 is a flowchart of the first (second) main game symbol display process on the main control board side in the pachinko gaming machine according to the 21st embodiment. [Figure 248] FIG. 248 is a diagram showing the main game table configuration used in the first (second) main game symbol display process on the main control board side in the pachinko gaming machine according to the 21st embodiment. [Figure 249] Figure 249 is a flowchart of the specific game end determination process on the main control board side in the pachinko game machine according to the 21st embodiment. [Figure 250] FIG. 250 is a flowchart of the special game control process on the main control board side in the pachinko gaming machine according to the 21st embodiment. [Figure 251] Figure 251 is a flowchart of the game status determination process after the special game ends on the main control board side in a pachinko game machine according to the 21st embodiment. [Figure 252] Figure 252 is a flowchart of the special game activation condition determination process on the main control board side in the pachinko gaming machine according to the 21st embodiment. [Figure 253] Figure 253 is a flowchart of the fraud detection information management process on the main control board side in the pachinko gaming machine according to the 21st embodiment. [Figure 254] Figure 254 is a flowchart of error management processing on the main control board side in a pachinko gaming machine according to the 21st embodiment. [Figure 255] FIG. 255 is a flowchart of the main processing on the frame control board side in the pachinko gaming machine according to the 21st embodiment. [Figure 256] Figure 256 is a flowchart of the initial processing on the frame control board side when power is restored in a pachinko gaming machine according to the 21st embodiment. [Figure 257]Figure 257 is a flowchart of the frame control board interrupt processing on the frame control board side in the pachinko gaming machine according to the 21st embodiment. [Figure 258] Figure 258 is a flowchart of the count notification control process on the frame control board side in the pachinko gaming machine according to the 21st embodiment. [Figure 259] Figure 259 is a flowchart of the output processing on the frame control board side in the pachinko gaming machine according to the 21st embodiment. [Figure 260] FIG. 260 is a memory map relating to the first RAM area on the frame control board side in the pachinko gaming machine according to the 21st embodiment. [Figure 261] FIG. 261 is a memory map relating to the second RAM area on the frame control board side in the pachinko gaming machine according to the 21st embodiment. [Figure 262] Figure 262 is an image diagram of the game ball display and frame control display in the pachinko game machine according to the 21st embodiment. [Figure 263] Figure 263 is an image diagram of the game ball display and frame control display in the pachinko game machine according to the 21st embodiment. [Figure 264] Figure 264 is an image diagram of the game ball display and frame control display in the pachinko game machine according to the 21st embodiment. [Figure 265] Figure 265 is an image diagram of the game ball display and frame control display in the pachinko game machine according to the 21st embodiment. [Figure 266] Figure 266 is an image diagram of the game ball display and frame control display in the pachinko game machine according to the 21st embodiment. [Figure 267] Figure 267 is an image diagram of the frame control display in the pachinko gaming machine according to the 21st embodiment. [Figure 268] Figure 268 is an image diagram of the frame control display in the pachinko gaming machine according to the 21st embodiment. [Figure 269]Figure 269 is a flowchart of the output processing on the frame control board side in a pachinko gaming machine according to modified example 1 from the 21st embodiment. [Figure 270] FIG. 270 is a flowchart of the output process on the frame control board side in a pachinko gaming machine according to Modification 1 of the 21st embodiment. [Figure 271] Figure 271 is a flowchart of the initial processing on the main control board when power is restored in a pachinko gaming machine according to modified example 2 from the 21st embodiment. [Fig. 272] Figure 272 is a flowchart of the main processing on the main control board side in the pachinko gaming machine according to the 22nd embodiment. [Fig. 273] Figure 273 is a flowchart of the timer interrupt processing on the main control board side in the pachinko gaming machine according to the 22nd embodiment. [Fig. 274] Figure 274 is a flowchart of the out-of-area gaming machine abnormality control processing on the main control board side in the pachinko gaming machine according to the 22nd embodiment. [Figure 275] Figure 275 is a flowchart of the out-of-area abnormality detection processing on the main control board side in a pachinko gaming machine according to the 22nd embodiment. [Figure 276] Figure 276 is a flowchart of the out-of-area error timer monitoring process on the main control board side in a pachinko gaming machine according to the 22nd embodiment. [Figure 277] Figure 277 is a flowchart of the out-of-area ball jam detection and judgment process on the main control board side in a pachinko game machine according to the 22nd embodiment. [Fig. 278] FIG. 278 is a diagram showing the processing related to an error in the second ROM / RAM area in the pachinko gaming machine according to the 22nd embodiment. [Figure 279] FIG. 279 is an image diagram relating to processing in the first ROM / RAM area and processing in the second ROM / RAM area. [Figure 280] Figure 280 is a diagram 1 relating to a long press of the count button in a pachinko gaming machine according to a modified example of the 22nd embodiment. [Figure 281] FIG. 281 is a diagram 1 relating to a short press of the count button in a pachinko gaming machine according to a modified example of the 22nd embodiment. [Figure 282] Figure 282 is Figure 2 regarding the long press of the count button in a pachinko gaming machine according to a modified example of the 22nd embodiment. [Figure 283] FIG. 283 is FIG. 2 relating to a short press of the count button in a pachinko gaming machine according to a modified example of the 22nd embodiment. [Fig. 284] Figure 284 is a diagram showing the time-saving lottery for the time-saving symbol in the time-saving game state in the pachinko gaming machine according to the 23rd embodiment. [Figure 285] Figure 285 is a diagram showing the processing for each random number that is referenced when activating the time-shortened game state in the pachinko gaming machine according to the 23rd embodiment. [Figure 286] Figure 286 is a diagram showing the lottery for the time-saving symbol in the time-saving game state in the pachinko gaming machine according to the 23rd embodiment. [Figure 287] Figure 287 is a diagram showing each trigger for each type of pachinko gaming machine in the pachinko gaming machine according to the 23rd embodiment. [Figure 288] Figure 288 is a diagram showing the relationship between small winning symbols and time-saving symbols in the pachinko gaming machine according to the 23rd embodiment. [Figure 289] Figure 289 is a diagram showing the lottery method for determining the number of time-reduction rounds in the pachinko gaming machine related to the 23rd embodiment. [Figure 290] Figure 290 is an explanatory diagram of the case where the number of times the first main game symbol and the second main game symbol change and the number of times the second main game symbol change are used together in a pachinko gaming machine according to the 23rd embodiment. [Figure 291] Figure 291 is a diagram showing the time-saving operation patterns according to the game state in the pachinko gaming machine according to the 23rd embodiment. [Figure 292] Figure 292 is a diagram showing a method for setting the number of time-saving times N when time-saving times overlap in a pachinko gaming machine according to the 23rd embodiment. [Figure 293]Figure 293 is a diagram showing the timing of adding up the number of activations n of the priority variation type or the winning order variation type in the pachinko gaming machine according to the 23rd embodiment. [Fig. 294] Figure 294 is a diagram showing the timing of adding the number of operations n at the end of the fluctuation of 1 type + 1 type small hit V type in the pachinko gaming machine according to the 23rd embodiment. [Figure 295] Figure 295 is a diagram showing the timing of adding the number of activations n at the end of a small hit game of 1 type + 1 type small hit V type in a pachinko gaming machine according to the 23rd embodiment. [Figure 296] Figure 296 is a diagram showing the gaming state in which it is determined whether or not to activate time-saving C in a 1-type + 1-type parallel type pachinko gaming machine according to the 23rd embodiment. [Figure 297] Figure 297 is a diagram showing the game state in which it is determined whether or not to activate time-saving C in the pachinko gaming machine according to the 23rd embodiment. [Figure 298] Figure 298 is an explanatory diagram of the case where the number of times the first main game symbol and the second main game symbol change and the number of times the second main game symbol changes are used together in a pachinko gaming machine according to the 23rd embodiment. [Figure 299] Figure 299 is a diagram showing the lottery method for time-saving C in a pachinko gaming machine with a setting function that has one time-saving number of times in the pachinko gaming machine according to the 23rd embodiment. [Figure 300] Figure 300 is a diagram showing the lottery method for time-saving C in a pachinko gaming machine with a setting function that has multiple times of time-saving in the pachinko gaming machine according to the 23rd embodiment. [Figure 301] Figure 301 is a diagram showing an example in which time-saving A, time-saving B, and time-saving C are executed in an overlapping manner in a pachinko gaming machine according to the 23rd embodiment. [Figure 302] FIG. 302 is a diagram showing an example in which time-saving B is executed continuously in the pachinko gaming machine according to the 23rd embodiment. [Figure 303] Figure 303 is a diagram showing the processing of the activation timing of time-saving B and time-saving C in the pachinko gaming machine according to the 23rd embodiment. [Figure 304]Figure 304 is a diagram showing the processing of the timing of ending time-saving A or time-saving B and the timing of starting time-saving C in a pachinko gaming machine according to the 23rd embodiment. [Figure 305] FIG. 305 is a diagram showing a period during which the pre-reading effect of the first main game symbol is prohibited in the pachinko gaming machine according to the 23rd embodiment. [Figure 306] FIG. 306 is a flowchart of the pre-reading determination process for the first main game symbol in the sub-main side routine in the pachinko gaming machine according to the 23rd embodiment. [Figure 307] FIG. 307 is a diagram showing a period during which the pre-reading effect of the second main game symbol is prohibited in the pachinko gaming machine according to the 23rd embodiment. [Figure 308] Figure 308 is a flowchart of the pre-reading judgment process for the second main game symbol in the sub-main side routine in the sub-control unit in the pachinko gaming machine according to the 23rd embodiment. [Figure 309] Figure 309 is a diagram showing the period during which the pre-reading effect of the second main game symbol is prohibited in the pachinko gaming machine according to the 23rd embodiment. [Figure 310] Figure 310 is a diagram showing the time-saving B operation start presentation in the pachinko gaming machine according to the 23rd embodiment. [Figure 311] Figure 311 is a diagram showing the start of the time-saving B operation presentation of a type 1, type 1 parallel type in a pachinko gaming machine according to the 23rd embodiment. [Figure 312] Figure 312 is a diagram showing a countdown effect as a time-saving B activation start promotion effect in a pachinko gaming machine according to the 23rd embodiment. [Figure 313] Figure 313 is a diagram showing the remaining number display effect as a time-saving B activation initiation promotion effect in the pachinko gaming machine according to the 23rd embodiment. [Figure 314] Figure 314 is a diagram showing the number of hits display effect as a time-saving B activation start prompt effect in the pachinko gaming machine according to the 23rd embodiment. [Figure 315]Figure 315 is a flowchart of the pre-read pending content determination process in the sub-main routine in the pachinko gaming machine according to the 23rd embodiment. [Figure 316] FIG. 316 is a diagram showing a pre-reading effect that suggests the expected probability of activation of the time-saving C (expected probability of winning the time-saving symbol) in the pachinko gaming machine according to the 23rd embodiment. [Figure 317] Figure 317 is a diagram showing a change presentation in the pachinko gaming machine according to the 23rd embodiment, which suggests time-saving C in the change. [Figure 318] Figure 318 is a diagram showing the selection menu display in the pachinko gaming machine according to the 23rd embodiment. [Figure 319] Figure 319 is a flowchart of the first (second) main game pattern display processing on the main control board side in a pachinko game machine relating to the 23rd embodiment, and is a figure that counts the number of times the main game pattern is activated when the pattern change of the main game pattern starts (including while the pattern is changing). [Figure 320] Figure 320 is a flowchart of the first (second) main game pattern display processing on the main control board side in a pachinko game machine according to the 23rd embodiment, and is a figure that counts the number of times the operation is performed when the pattern fluctuation of the main game pattern ends or stops {when the fixed fluctuation time has elapsed (for example, 500 ms)}. [Figure 321] Figure 321 is a flowchart of the time-saving B setting process in the pachinko gaming machine according to the 23rd embodiment. [Figure 322] Figure 322 is a flowchart of the time-saving C setting process in the pachinko gaming machine according to the 23rd embodiment. [Figure 323] Figure 323 is a flowchart of the time-saving C setting process in the pachinko game machine according to the 23rd embodiment. [Figure 324] Figure 324 is a flowchart of the game status determination process after the special game ends in a pachinko game machine according to the 23rd embodiment. [Figure 325] Figure 325 is a flowchart of the V winning slot ball entry determination process in the pachinko gaming machine according to the 23rd embodiment. [Figure 326]Figure 326 is a flowchart of the first (second) main game pattern display processing on the main control board side in the pachinko game machine according to the 23rd embodiment, and is a figure that counts the number of times the operation is performed when the pattern change starts when the main game pattern is a small win pattern (including while the pattern is changing). [Figure 327] Figure 327 is a flowchart of the first (second) main game pattern display processing on the main control board side in a pachinko game machine according to the 23rd embodiment, and is a figure that counts the number of times the operation is performed when the pattern change ends or stops when the main game pattern is a small win pattern {when the fixed change time has elapsed (for example, 500 ms)}. [Figure 328] Figure 328 is a flowchart of the V winning slot ball entry determination process in the pachinko gaming machine according to the 23rd embodiment. [Figure 329] Figure 329 is a diagram showing the number of time-saving periods for each time-saving period and the fluctuation pattern table referenced for each time-saving period in a pachinko gaming machine according to the 23rd embodiment. [Figure 330] Figure 330 is a diagram showing a fluctuation pattern table that is referenced in each time reduction in a pachinko gaming machine according to the 23rd embodiment. [Figure 331] Figure 331 is a timing chart showing the falling timing of a falling type pachinko gaming machine and the output timing of a time-saving B reset signal in the pachinko gaming machine according to the 23rd embodiment. [Figure 332] Figure 332 is a flowchart of the pre-read pending content determination process in the sub-main routine in the pachinko gaming machine according to the 23rd embodiment. [Figure 333] FIG. 333 is a timing chart showing that the pre-reading effect B of 1 type + 1 type parallel type is interrupted while the pre-reading effect B is being executed in the pachinko gaming machine according to the 23rd embodiment. [Figure 334] Figure 334 is a diagram showing the remaining number of times indication effect in the pachinko gaming machine related to the 23rd embodiment. [Figure 335] Figure 335 is a front view of the pachinko gaming machine according to the 24th embodiment. [Figure 336]Figure 336 is an operational diagram of the distribution winning port in the pachinko gaming machine according to the 24th embodiment. [Figure 337] Figure 337 is a flowchart of the timer interrupt processing on the main control board side in the pachinko game machine according to the 24th embodiment. [Figure 338] Figure 338 is an operational diagram of the lottery table for determining auxiliary game stop symbols, the electric device, and the distribution member in the pachinko game machine according to the 24th embodiment. [Figure 339] Figure 339 is a flowchart of the distribution member drive control processing on the main control board side in the pachinko gaming machine according to the 24th embodiment. [Figure 340] Figure 340 is a flowchart of the first non-electric device drive control processing on the main control board side in the pachinko gaming machine according to the 24th embodiment. [Figure 341] Figure 341 is a flowchart of the second non-electric device drive control processing on the main control board side in the pachinko gaming machine according to the 24th embodiment. [Figure 342] Figure 342 is a transition diagram showing the flow of the game in the pachinko gaming machine according to the 26th embodiment. [Figure 343] Figure 343 is a transition diagram of the game flow in a pachinko gaming machine according to modified example 1 of the 26th embodiment. [Figure 344] Figure 344 is a transition diagram of the game flow in a pachinko gaming machine according to modified example 3 of the 26th embodiment. [Figure 345] Figure 345 is a transition diagram showing the flow of the game in the pachinko gaming machine according to the 27th embodiment. [Figure 346] Figure 346 is a table showing the expected value of balls paid out. [Figure 347] Figure 347 is a diagram showing the relationship between normal play (low probability / low base) and time reduction in the pachinko gaming machine according to the 28th embodiment. [Figure 348] Figure 348 is a flowchart of the timer interrupt processing on the main control unit side in the pachinko gaming machine according to the 29th embodiment. [Figure 349] Figure 349 is a flowchart of the main game pattern control processing on the main control unit side in a pachinko game machine according to the 29th embodiment. [Figure 350] Figure 350 is a flowchart of general-purpose main game symbol control processing on the main control unit side in a pachinko gaming machine according to the 29th embodiment. [Figure 351] Figure 351 is a flowchart of the main game pattern change start monitoring process on the main control unit side in a pachinko gaming machine according to the 29th embodiment. [Figure 352] Figure 352 is a flowchart of the main game pattern change start processing on the main control unit side in a pachinko gaming machine according to the 29th embodiment. [Figure 353] Figure 353 is a flowchart of the variable fixed time determination process on the main control unit side in a pachinko gaming machine according to the 29th embodiment. [Figure 354] Figure 354 is a flowchart of the game state count subtraction process on the main control unit side in a pachinko gaming machine according to the 29th embodiment. [Figure 355] Figure 355 is a flowchart of the main game pattern activation count subtraction process on the main control unit side in a pachinko gaming machine according to the 29th embodiment. [Figure 356] Figure 356 is a flowchart of processing during main game pattern change on the main control unit side in a pachinko gaming machine according to the 29th embodiment. [Figure 357] Figure 357 is an image diagram of a configuration related to forced stopping that can be applied to gaming machines with parallel lotteries. [Figure 358] Figure 358 is a table showing the configuration regarding time reduction A and time reduction B in the pachinko gaming machine according to the 29th embodiment. [Figure 359] Figure 359 is an image diagram 1 regarding the variable fixed time in the pachinko gaming machine according to the 29th embodiment. [Figure 360] Figure 360 ​​is an image diagram 2 regarding the variable fixed time in the pachinko gaming machine according to the 29th embodiment. [Figure 361]FIG. 361 is an image diagram 3 relating to the variable fixed time in a pachinko gaming machine according to modified example 1 of the twenty-ninth embodiment. [Figure 362] FIG. 362 is an image diagram 4 relating to the variable fixed time in a pachinko gaming machine according to modified example 1 of the twenty-ninth embodiment. [Figure 363] FIG. 363 is a table showing the configuration regarding time reduction A and time reduction B in a pachinko gaming machine according to modified example 2 of the 29th embodiment. [Figure 364] Figure 364 is a table showing the configuration regarding time reduction A and time reduction B in a pachinko gaming machine according to modified example 3 of the 29th embodiment. [Figure 365] Figure 365 is a flowchart of the timer interrupt processing on the main control unit side in the pachinko game machine according to the 30th embodiment. [Figure 366] Figure 366 is a flowchart of general-purpose main game pattern control processing on the main control unit side in a pachinko gaming machine related to the 30th embodiment. [Figure 367] Figure 367 is a flowchart of the main game pattern change start processing on the main control unit side in a pachinko game machine related to the 30th embodiment. [Figure 368] Figure 368 is a flowchart of processing on the main control unit side during display of a losing main game symbol in a pachinko gaming machine according to the 30th embodiment. [Figure 369] Figure 369 is a flowchart of the game state count subtraction process on the main control unit side in a pachinko gaming machine related to the 30th embodiment. [Figure 370] Figure 370 is a flowchart of the time-saving pattern state setting process on the main control unit side in a pachinko gaming machine according to the 30th embodiment. [Figure 371] Figure 371 is a flowchart of the processing performed by the main control unit during the display of the main game symbol jackpot symbol in the pachinko gaming machine according to the 30th embodiment. [Figure 372] Figure 372 is a flowchart of the special electric device control processing on the main control unit side in the pachinko gaming machine related to the 30th embodiment. [Figure 373] Figure 373 is a flowchart of processing during the special game end demo time on the main control unit side in a pachinko game machine according to the 30th embodiment. [Figure 374] Figure 374 is a flowchart of the game status setting process on the main control unit side in a pachinko gaming machine related to the 30th embodiment. [Figure 375] Figure 375 is a flowchart of the time-saving pattern state setting process on the main control unit side in the pachinko gaming machine related to the 31st embodiment. [Figure 376] Figure 376 is a table showing configuration 1 regarding whether or not time-saving C is activated, which can be applied to the pachinko gaming machine related to the 31st embodiment. [Figure 377] Figure 377 is a table showing configuration 2 regarding whether or not time-saving C is activated, which can be applied to the pachinko gaming machine related to the 31st embodiment. [Figure 378] Figure 378 is a table showing configuration 3 regarding whether or not time-saving C is activated, which can be applied to the pachinko gaming machine related to the 31st embodiment. [Figure 379] Figure 379 is a table showing configuration 4 regarding whether or not time-saving C is activated, which can be applied to the pachinko gaming machine related to the 31st embodiment. [Figure 380] Figure 380 is a table showing configuration 5 regarding whether or not time-saving C is activated, which can be applied to the pachinko gaming machine according to the 31st embodiment. [Figure 381] Figure 381 is a table showing configuration 6 regarding whether or not time-saving C is activated, which can be applied to the pachinko gaming machine related to the 31st embodiment. [Figure 382] Figure 382 is a table showing configuration 7 regarding whether or not time-saving C is activated, which can be applied to the pachinko gaming machine related to the 31st embodiment. [Figure 383] Figure 383 is a flowchart of the time-saving pattern state setting process on the main control unit side, which can be applied to the pachinko gaming machine related to the 31st embodiment. [Figure 384] Figure 384 is a table showing configuration 8 regarding whether or not time-saving C is activated, which can be applied to the pachinko gaming machine related to the 31st embodiment. [Figure 385]Figure 385 is a table showing configuration 9 regarding whether or not time-saving C is activated, which can be applied to the pachinko gaming machine related to the 31st embodiment. [Figure 386] Figure 386 is a table showing the configuration 10 regarding whether or not time-saving C is activated, which can be applied to the pachinko gaming machine related to the 31st embodiment. [Figure 387] Figure 387 is an image of the execution of the time-shortened game state presentation, which can be applied to the pachinko game machine according to the 31st embodiment. [Figure 388] Figure 388 is a table showing the configuration 11 regarding whether or not time-saving C is activated, which can be applied to the pachinko gaming machine related to the 31st embodiment. [Figure 389] Figure 389 is a flowchart of the main processing on the main control unit side in the pachinko gaming machine related to the 32nd embodiment. [Figure 390] Figure 390 is an example of a power-on setting table on the main control unit side in a pachinko gaming machine according to the 32nd embodiment. [Figure 391] Figure 391 is a flowchart of the timer interrupt processing on the main control unit side in the pachinko gaming machine according to the 32nd embodiment. [Figure 392] Figure 392 is a flowchart of the prize ball control processing on the main control unit side in the pachinko gaming machine related to the 32nd embodiment. [Figure 393] Figure 393 is a flowchart of the firing control signal output processing on the main control unit side in the pachinko gaming machine according to the 32nd embodiment. [Figure 394] Figure 394 is a flowchart of the timer interrupt processing on the main control unit side in a pachinko gaming machine relating to modified example 1 from the 32nd embodiment. [Figure 395] Figure 395 is a flowchart of the prize ball control processing on the main control unit side in a pachinko gaming machine relating to modified example 1 from the 32nd embodiment. [Figure 396] Figure 396 is a flowchart of the out-of-area control processing on the main control unit side in a pachinko gaming machine relating to modified example 1 from the 32nd embodiment. [Figure 397]Figure 397 is a flowchart of the suppression state monitoring process on the main control unit side in a pachinko gaming machine relating to modified example 1 from the 32nd embodiment. [Figure 398] Figure 398 is an action diagram regarding the suppression state and time reduction B in the pachinko gaming machine according to the 32nd embodiment. [Figure 399] Figure 399 is an action diagram regarding the suppression state and time reduction C in the pachinko gaming machine related to the 32nd embodiment. [Figure 400] Figure 400 is a front view of a pachinko gaming machine according to the 33rd embodiment. [Figure 401] Figure 401 is a rear view of the pachinko game machine according to the 33rd embodiment. [Figure 402] Figure 402 is an overall electrical configuration diagram of a pachinko game machine according to the 33rd embodiment. [Figure 403] FIG. 403 is a perspective view showing a schematic configuration of the handle unit HU100. [Figure 404] FIG. 404 is a plan view showing a schematic configuration of the handle unit HU100. [Figure 405] FIG. 405 is a perspective view showing the configuration of case lid member BU120. [Figure 406] FIG. 406 is a plan view showing the configuration of the case body member BU110 and the case lid member BU120. [Figure 407] FIG. 407 is a front view showing the configuration of the case body member BU110. [Figure 408] FIG. 408 is a block diagram showing the configuration of the emission intensity adjustment volume voltage holding unit BU240. [Figure 409] FIG. 409 is a timing chart showing the change states of various signals. [Figure 410] Figure 410 is a main flowchart on the main control board side in a pachinko gaming machine according to the 33rd embodiment. [Figure 411] Figure 411 is a flowchart of the process of obtaining a random number for determining the auxiliary game content on the main control board side in a pachinko gaming machine according to the 33rd embodiment. [Figure 412] Figure 412 is a flowchart of the electric device drive determination process on the main control board side in a pachinko gaming machine according to the 33rd embodiment. [Figure 413] Figure 413 is a flowchart of the main game content determination random number acquisition process on the main control board side in a pachinko gaming machine according to the 33rd embodiment. [Figure 414] Figure 414 is a flowchart of the main game pattern display processing on the main control board side in a pachinko game machine according to the 33rd embodiment. [Figure 415] FIG. 415 is a flowchart of the first (second) main game symbol display process on the main control board side in the pachinko gaming machine according to the 33rd embodiment. [Figure 416] FIG. 416 is a diagram showing the main game table configuration used in the first (second) main game symbol display process on the main control board side in the pachinko gaming machine according to the 33rd embodiment. [Figure 417] Figure 417 is a flowchart of the specific game end determination processing on the main control board side in the pachinko game machine related to the 33rd embodiment. [Figure 418] Figure 418 is a flowchart of the special game activation condition determination process on the main control board side in a pachinko gaming machine according to the 33rd embodiment. [Fig. 419] Figure 419 is a flowchart of the special game control processing on the main control board side in a pachinko game machine according to the 33rd embodiment. [Figure 420] Figure 420 is a flowchart of the game status determination process after the special game ends on the main control board side in a pachinko game machine according to the 33rd embodiment. [Figure 421] Figure 421 is a main flowchart on the sub-main control unit side in a pachinko gaming machine according to the 33rd embodiment. [Figure 422] Figure 422 is a flowchart of the pending information management processing on the sub-main control unit side in a pachinko gaming machine related to the 33rd embodiment. [Figure 423]Figure 423 is a flowchart of the decorative pattern display content determination process on the sub-main control unit side in a pachinko gaming machine according to the 33rd embodiment. [Figure 424] Figure 424 is a flowchart of the decorative pattern display control processing on the sub-main control unit side in the pachinko gaming machine according to the 33rd embodiment. [Figure 425] Figure 425 is a flowchart of the special game related display control processing on the sub-main control unit side in the pachinko gaming machine according to the 33rd embodiment. [Figure 426] Figure 426 is a block diagram showing the general electrical configuration of a pachinko game machine according to the 34th embodiment. [Figure 427] Figure 427 is a block diagram related to the control of launching game balls in a pachinko game machine according to the 34th embodiment. [Figure 428] Figure 428 is a schematic diagram showing the outline of the configuration of the launch control board W820 and the ball feeding device W830. [Figure 429] FIG. 429 is a timing chart showing the operation of the launcher W840 and the handle portion W812. [Fig. 430] Figure 430 is a timing chart showing the operation of the ball feeding device W830 and the game ball number display W10. [Figure 431] Figure 431 is a timing chart showing the operation when the ball feed outlet sensor W836 detects a ball jam. [Figure 432] Figure 432 is a block diagram related to the control of launching game balls in the mahjong ball game machine J10. [Figure 433] Figure 433 is a schematic diagram showing the outline of the configuration of the ball feeding device J100 and the launching device J200. [Figure 434] FIG. 434 is a schematic diagram showing the outline of the configuration of launcher J200. [Figure 435] Figure 435 is a timing chart related to the control of the launch of game balls. [Figure 436]FIG. 436 is a timing chart showing the state when the game start button J400 is operated by the player when the game is not permitted. [Figure 437] Figure 437 is a timing chart showing the state when the mahjong ball game machine J10 is powered on and a game ball is present at the launch position of the launching device J200. [Fig. 438] Figure 438 shows a block diagram of the circuit on the main control board M that controls and drives the solenoid L100. [Figure 439] Figures 439(a-1) to (a-4) are timing charts showing the normal state. [Figure 440] FIG. 440 is a timing chart showing the release instruction signal and hold instruction signal output from the main CPU of the main control board M, and the state of the solenoid L100. [Figure 441] Figure 441 is a schematic cross-sectional view (a-1) and (a-2) showing the arrangement of the light-emitting unit SN110 and the light-receiving unit SN120 of the pass-through type sphere-present sensor SN100, and a schematic cross-sectional view (c-1) and (c-2) showing the arrangement of the light-emitting unit SN310 and the light-receiving unit 320 of the reflective type sphere-present sensor SN300. [Figure 442] Figure 442 is a schematic diagram showing vertical and horizontal launch methods. [Figure 443] Figure 443 is a front view showing a schematic configuration for launching a game ball onto the game board D35 using a vertical launch method. [Figure 444] Figure 444 is a front view showing a schematic configuration for launching game balls onto game board D35 using a horizontal launch method. [Figure 445] Figure 445 is a rear view of the circulation mechanism on the rear side of the enclosed type gaming machine according to the 38th embodiment. [Figure 446] Figure 446 is a perspective view of the circulation mechanism on the back side of the enclosed type gaming machine according to the 38th embodiment. [Figure 447] Figure 447 is a perspective view of the circulation mechanism on the front side of the enclosed type gaming machine according to the 38th embodiment. [Figure 448]FIG. 448 is a main flowchart showing the general processing flow performed by the main control board M in the enclosed type gaming machine according to the 38th embodiment. [Figure 449] Figure 449 is a flowchart of the checksum creation process outside the main control area on the main control board M side in an enclosed type gaming machine according to the 38th embodiment. [Figure 450] Figure 450 is an image diagram showing the generation of checksum data on the main control board M side in an enclosed type gaming machine according to the 38th embodiment. [Figure 451] Figure 451 is a flowchart of the timer interrupt processing on the main control board M side in the enclosed type gaming machine according to the 38th embodiment. [Figure 452] FIG. 452 is a main flowchart showing the general processing flow performed by the frame control board W in the enclosed type gaming machine according to the 38th embodiment. [Figure 453] Figure 453 is a flowchart of the initial processing when power is restored on the frame control board W side in an enclosed type gaming machine according to the 38th embodiment. [Figure 454] Figure 454 is a flowchart of the processing when frame control power is interrupted on the frame control board W side in an enclosed type gaming machine according to the 38th embodiment. [Figure 455] Figure 455 is a flowchart of the checksum creation process outside the frame control area on the frame control board W side in an enclosed type gaming machine according to the 38th embodiment. [Figure 456] Figure 456 is a flowchart of the frame control board side interrupt processing on the frame control board W side in an enclosed type gaming machine according to the 38th embodiment. [Figure 457] Figure 457 is a flowchart of the counting notification control process on the frame control board W side in the enclosed type gaming machine according to the 38th embodiment. [Figure 458] Figure 458 is an operational diagram of the shooting and counting of game balls in an enclosed type gaming machine according to the 38th embodiment. [Fig. 459] Figure 459 is a flowchart of the motor control processing on the frame control board W side in the enclosed type gaming machine according to the 38th embodiment. [Figure 460] Figure 460 is a flowchart of the retry count management process on the frame control board W side in an enclosed type gaming machine according to the 38th embodiment. [Figure 461] Figure 461 is a flowchart of the second error monitoring process on the frame control board W side in the enclosed type gaming machine according to the 38th embodiment. [Figure 462] Figure 462 is a flowchart of the under- or over-error monitoring process on the frame control board W side in the enclosed type gaming machine according to the 38th embodiment. [Figure 463] Figure 463 is an illustration of an under- or over-error on the frame control board W side in an enclosed type gaming machine according to the 38th embodiment. [Fig. 464] Figure 464 is an illustration of an under- or over-error on the frame control board W side in an enclosed type gaming machine according to the 38th embodiment. [Figure 465] Figure 465 is a flowchart of the grape ball monitoring process on the frame control board W side in the enclosed type gaming machine according to the 38th embodiment. [Figure 466] Figure 466 is a flowchart of the motor abnormality monitoring process on the frame control board W side in an enclosed type gaming machine according to the 38th embodiment. [Figure 467] Figure 467 is an operational diagram of the automatic launch of game balls in the enclosed type game machine according to the 38th embodiment. [Figure 468] Figure 468 is an image diagram of an insufficient / excessive error that can be applied to the enclosed gaming machine related to the 38th embodiment. [Figure 469] Figure 469 is a diagram showing a check of the operation of a movable device after a power outage, which can be applied to the gaming machine of this specification. [Figure 470] Figure 470 is a table regarding errors applicable to the gaming machine according to this specification. [Figure 471] Figure 471 is a table regarding errors applicable to the gaming machines described in this specification. [Figure 472] Figure 472 is a table regarding errors applicable to the gaming machines described in this specification. [Figure 473]Figure 473 is a table regarding errors applicable to the gaming machines described in this specification. [Fig. 474] Figure 474 is a table regarding errors applicable to the gaming machines described in this specification. [Figure 475] Figure 475 is a table regarding errors applicable to the gaming machine according to this specification. [Figure 476] Figure 476 is a table regarding errors applicable to the gaming machines described in this specification. [Figure 477] Figure 477 is a table regarding errors applicable to the gaming machines described in this specification. [Figure 478] Figure 478 is a table regarding errors applicable to the gaming machines described in this specification. [Figure 479] FIG. 479 is a main flowchart showing the general processing flow performed by the main control board M in the enclosed type gaming machine according to the thirty-ninth embodiment. [Figure 480] Figure 480 is a flowchart of the suppression state initialization process on the main control board M side when power is turned on in an enclosed type gaming machine according to the 39th embodiment. [Figure 481] Figure 481 is a diagram showing the memory map of the second RAM area in the enclosed gaming machine according to the 39th embodiment. [Figure 482] Figure 482 is a flowchart of the timer interrupt processing on the main control board M side in the enclosed type gaming machine according to the 39th embodiment. [Figure 483] Figure 483 is a flowchart of the out-of-area gaming machine abnormality control processing on the main control board M side in an enclosed type gaming machine according to the 39th embodiment. [Figure 484] Figure 484 is a flowchart of the out-of-area suppression state control processing on the main control board M side in an enclosed type gaming machine according to the 39th embodiment. [Figure 485] Figure 485 is a flowchart of the out-of-area MY calculation process on the main control board M side in an enclosed type gaming machine according to the 39th embodiment. [Figure 486]Figure 486 is a flowchart of the out-of-area MY information command creation process on the main control board M side in an enclosed type gaming machine according to the 39th embodiment. [Figure 487] Figure 487 is a diagram regarding the MY information command in the enclosed gaming machine according to the 39th embodiment. [Figure 488] Figure 488 is a flowchart of the out-of-area state flag determination process on the main control board M side in an enclosed type gaming machine according to the 39th embodiment. [Figure 489] Figure 489 is a flowchart of the error command request setting process on the main control board M side in an enclosed type gaming machine according to the 39th embodiment. [Figure 490] Figure 490 is a diagram showing the game stop flag in the enclosed type gaming machine according to the 39th embodiment. [Figure 491] Figure 491 is an illustration of the winning display during a jackpot in the enclosed gaming machine according to the 39th embodiment. [Figure 492] Figure 492 is a diagram showing a suppression state suggestion notification in an enclosed gaming machine according to the 39th embodiment. [Figure 493] Figure 493 shows the game flow for the pachinko gaming machine related to the 40th embodiment. [Figure 494] Figure 494 is a flowchart of the timer interrupt processing on the main control board M side in the pachinko game machine according to the 40th embodiment. [Figure 495] Figure 495 is a flowchart of general-purpose main game pattern control processing on the main control board M side in a pachinko game machine according to the 40th embodiment. [Figure 496] Figure 496 is a flowchart of processing during display of the main game symbol jackpot symbol on the main control board M side in the pachinko game machine according to the 40th embodiment. [Figure 497] Figure 497 is a flowchart of the winning start demo setting process on the main control board M side in the pachinko game machine related to the 40th embodiment. [Figure 498]Figure 498 is a flowchart of the time-saving limiter number control processing on the main control board M side in the pachinko game machine related to the 40th embodiment. [Figure 499] Figure 499 is a diagram regarding DCPLD in the pachinko game machine related to the 40th embodiment. [Figure 500] Figure 500 is a flowchart of processing during display of the main game small win symbol on the main control board M side in the pachinko game machine according to the 40th embodiment. [Figure 501] Figure 501 is a diagram showing the table on the main control board M side in the pachinko gaming machine according to the 40th embodiment. [Figure 502] Figure 502 is a diagram showing the table on the main control board M side in the pachinko gaming machine according to the 40th embodiment. [Figure 503] Figure 503 is an illustration of the calculation of the counter value of the specified number of small hits counter in the pachinko gaming machine according to the 40th embodiment. [Figure 504] Figure 504 is a flowchart of the time-saving limiter count clearing process on the main control board M side in the pachinko gaming machine according to the 40th embodiment. [Figure 505] Figure 505 is a flowchart of the special electric device control processing on the main control board M side in the pachinko gaming machine according to the 40th embodiment. [Figure 506] Figure 506 is a flowchart of the processing during closure of the small win / big prize opening on the main control board M side in the pachinko gaming machine according to the 40th embodiment. [Figure 507] Figure 507 is a flowchart of the specific area passage monitoring process on the main control board M side in the pachinko gaming machine according to the 40th embodiment. [Figure 508] Figure 508 is a flowchart of the game state number information setting process on the main control board M side in the pachinko gaming machine according to the 40th embodiment. [Figure 509] Figure 509 is an image diagram of the time-saving limiter in the pachinko gaming machine according to the 40th embodiment. [Figure 510]Figure 510 is an image diagram showing the opening mode of the big prize opening in the pachinko gaming machine according to the fortieth embodiment. [Figure 511] Figure 511 is a diagram regarding time reduction B, which can be applied to the pachinko gaming machine according to the 40th embodiment. [Figure 512] Figure 512 is a flowchart of the stop pattern display time setting process on the main control board M side, which can be applied to the pachinko game machine related to the 40th embodiment. [Figure 513] Figure 513 is a diagram showing the status during pattern display, which can be applied to the pachinko gaming machine according to the 40th embodiment. [Figure 514] Figure 514 is a diagram showing the demo time setting applicable to the pachinko gaming machine according to the 40th embodiment. [Figure 515] Figure 515 is a diagram showing a table on the main control board M side that can be applied to the pachinko gaming machine according to the 40th embodiment. [Figure 516] FIG. 516 is a diagram showing a second main game symbol display device applicable to the pachinko gaming machine according to the fortieth embodiment. [Figure 517] Figure 517 is a diagram showing a method of determining a pattern group that can be applied to the pachinko gaming machine according to the 40th embodiment. [Figure 518] Figure 518 shows the game flow for the pachinko gaming machine related to the 41st embodiment. [Figure 519] Figure 519 is a flowchart of processing during main game pattern change on the main control board M side in a pachinko gaming machine according to the 41st embodiment. [Figure 520] Figure 520 is a flowchart of processing during display of the main game small winning symbol on the main control board M side in the pachinko game machine according to the 41st embodiment. [Figure 521] Figure 521 is a diagram showing the table on the main control board M side in the pachinko gaming machine according to the 41st embodiment. [Figure 522] Figure 522 is a diagram showing the table on the main control board M side in the pachinko gaming machine according to the 41st embodiment. [Figure 523]Figure 523 is a flowchart of the specific area passage monitoring process on the main control board M side in the pachinko gaming machine according to the 41st embodiment. [Figure 524] FIG. 524 is a diagram showing the table on the main control board M side in a pachinko gaming machine according to modified example 1 of the forty-first embodiment. [Figure 525] Figure 525 is a flowchart of the time-saving pattern state setting process on the main control board M side in a pachinko gaming machine related to modified example 1 from the 41st embodiment. [Figure 526] Figure 526 is a diagram relating to auxiliary games in a pachinko gaming machine according to modified example 1 of the 41st embodiment. [Figure 527] FIG. 527 is a diagram showing the table on the main control board M side in a pachinko gaming machine according to modified example 1 of the 41st embodiment. [Figure 528] Figure 528 shows the game flow for the pachinko gaming machine related to the 42nd embodiment. [Figure 529] Figure 529 is a flowchart of the main game content determination random number acquisition process on the main control board M side in the pachinko gaming machine according to the 42nd embodiment. [Fig. 530] Figure 530 is a flowchart of processing during the special game end demo time on the main control board M side in the pachinko game machine according to the 42nd embodiment. [Figure 531] Figure 531 is a flowchart of processing during the special game end demo time on the main control board M side in the pachinko game machine according to the 42nd embodiment. [Fig. 532] Figure 532 is a flowchart of the specific area passage monitoring process on the main control board M side in the pachinko gaming machine according to the 42nd embodiment. [Figure 533] Figure 533 is an image diagram of the display of a frame control display device that can be applied to the pachinko gaming machine of this specification. [Fig. 534] Figure 534 is a diagram of balls in hand that can be applied to the pachinko gaming machine of this specification. [Fig. 535]Figure 535 is an operational diagram of the suppression state that can be applied to the pachinko gaming machine of this specification. [Fig. 536] Figure 536 is an image diagram 1 of the suppressed state that can be applied to the pachinko gaming machine according to this specification. [Figure 537] Figure 537 is a list of game screens that can be applied to the pachinko gaming machine described in this specification. [Figure 538] Figure 538 is an image diagram 2 of the suppression state that can be applied to the pachinko gaming machine according to this specification. [Fig. 539] Figure 539 shows a detailed configuration of a display device that can be applied to the pachinko gaming machine of this specification. [Fig. 540] Figure 540 is an image diagram 3 of the suppressed state that can be applied to the pachinko gaming machine according to this specification. [Figure 541] Figure 541 is an image diagram 4 of the suppressed state that can be applied to the pachinko gaming machine according to this specification. [Fig. 542] Figure 542 is an image diagram 5 of the suppressed state that can be applied to the pachinko gaming machine according to this specification. [Figure 543] Figure 543 is an image diagram 6 of the suppressed state that can be applied to the pachinko gaming machine according to this specification. [Fig. 544] Figure 544 is an operational diagram of the button vibration effect that can be applied to the pachinko gaming machine according to this specification. [Figure 545] Figure 545 is an image diagram 7 of the suppressed state that can be applied to the pachinko gaming machine according to this specification. [Figure 546] Figure 546 is an image diagram 8 of the suppressed state that can be applied to the pachinko gaming machine according to this specification. [Figure 547] Figure 547 is an image diagram 9 of the suppression state that can be applied to the pachinko gaming machine according to this specification. [Figure 548] FIG. 548 is a main flowchart showing the general processing flow performed by the main control board M in the gaming machine according to the 43rd embodiment. [Fig. 549]Figure 549 is a flowchart of the state restoration processing on the main control board M side in the gaming machine according to the 43rd embodiment. [Fig. 550] FIG. 550 is a flowchart of the timer interrupt processing on the main control board M side in the gaming machine according to the 43rd embodiment. [Figure 551] FIG. 551 is a flowchart of the inspection mode control process on the main control board M side in the gaming machine according to the 43rd embodiment. [Figure 552] FIG. 552 is a flowchart of the out-of-area inspection mode control process on the main control board M side in the gaming machine according to the 43rd embodiment. [Figure 553] Figure 553 is a diagram showing the display device in the gaming machine according to the 43rd embodiment. [Figure 554] Figure 554 is an operational diagram regarding the subtraction of the number of time-saving times in the gaming machine according to the 44th embodiment. [Figure 555] Figure 555 is an operational diagram 1 regarding left-hit notification in the gaming machine according to the 44th embodiment. [Figure 556] Figure 556 is an action diagram 2 regarding left-hit notification in the gaming machine according to the 44th embodiment. [Figure 557] Figure 557 is an operational diagram 1 regarding right-hit notification in the gaming machine according to the 44th embodiment. [Figure 558] Figure 558 is an action diagram 2 regarding right-hit notification in the gaming machine according to the 44th embodiment. [Figure 559] Figure 559 is a diagram showing information stored on the frame control board in a gaming machine applicable to this specification. [Fig. 560] FIG. 560 is an image diagram 1 relating to the waiting effect in the gaming machine according to the 45th embodiment. [Fig. 561] FIG. 561 is an image diagram 2 relating to the waiting effect in the gaming machine according to the 45th embodiment. [Fig. 562] FIG. 562 is an image diagram 2 relating to the waiting effect in the gaming machine according to the 45th embodiment. [Fig. 563]FIG. 563 is an image diagram 3 relating to the waiting effect in the gaming machine according to the 45th embodiment. [Fig. 564] FIG. 564 is an image diagram 4 relating to the waiting effect in the gaming machine according to the 45th embodiment. [Figure 565] FIG. 565 is an image diagram 5 relating to the waiting effect in the gaming machine according to the 45th embodiment. [Fig. 566] Figure 566 is an image diagram 1 regarding the suppression state in the gaming machine according to the 45th embodiment. [Fig. 567] Figure 567 is an image diagram 2 regarding the suppression state in the gaming machine according to the 45th embodiment. [Fig. 568] Figure 568 is an image diagram 3 regarding the suppression state in the gaming machine according to the 45th embodiment. [Fig. 569] Figure 569 is an image diagram 4 regarding the suppression state in the gaming machine according to the 45th embodiment. [Fig. 570] FIG. 570 is an image diagram 5 relating to the suppression state in the gaming machine according to the 45th embodiment. [Figure 571] Figure 571 is an image diagram 6 regarding the suppression state in the gaming machine according to the 45th embodiment. [Figure 572] Figure 572 is an image diagram 7 regarding the suppression state in the gaming machine according to the 45th embodiment. DETAILED DESCRIPTION OF THE INVENTION

[0008] First, we will explain the meaning of each term in this specification. "Ball entry" refers not only to winning balls that result in the payout of prize balls, but also to balls passing through a "through chute" that does not result in the payout of prize balls. "Identification information" can take any form as long as the type of information can be identified through the five senses (sight, hearing, touch, etc.), but preferably includes visual information such as numbers, letters, or patterns. Furthermore, in this specification, "identification information" is sometimes referred to as a main game symbol, special symbol (special symbol), or decorative symbol (decorative symbol). "Special symbol (special symbol)" refers to identification information whose display is controlled by the main control board, while "decorative symbol (decorative symbol)" refers to identification information displayed as a presentation on the sub-control board. "Capable of displaying identification information" is not limited to the display method, and examples include illumination (including not only the presence or absence of illumination but also different colors) from light-emitting means (e.g., LCD, LED, 7-segment display) and physical display (e.g., displaying symbols on a reel band in a stopped position). "Presentation" refers to display content that enhances the entertainment value of the game, including, for example, variations and stops in identification information, advance notices, and other moving images such as animations and live action, as well as still images such as pictures, photographs, and text, or a combination of these. Regarding "open state" and "closed state," for example, in the configuration of a typical large prize opening (a so-called attacker), the open state is a state where it is easy to win a prize, and the closed state is a state where it is not easy to win a prize. Furthermore, for example, in a configuration (a so-called tongue-type attacker) that can adopt a state where it protrudes from the game board (player side) (hereinafter referred to as the "advance state") and a state where it retracts into the game board (opposite the player side) (hereinafter referred to as the "retracted state"), the advance state is a state where it is easy to win a prize, and the retracted state is a state where it is not easy to win a prize. A "random number" is a random number used in a lottery (a computer-generated lottery) to determine the content of a game on a pachinko machine, and includes not only random numbers in the strict sense but also pseudo-random numbers (for example, hard random numbers as random numbers and soft random numbers as pseudo-random numbers).For example, examples include so-called "basic random numbers" that affect the outcome of a game, such as the "winning random number (random number for winning / losing lottery)" associated with the transition to a special game, the "variation mode determining random number" for determining the variation mode (or variation time) of the identification symbol, the "symbol determining random number" for determining the stop symbol, and the "winning symbol determining random number" for determining whether or not a game will transition to a specific game (e.g., a probability varying game) after a special game. It is not necessary to use all of these random numbers when determining the content of the variation mode or the content of the confirmed identification information; it is sufficient to use at least one random number, which may be the same or different from each other. Furthermore, while the number of random numbers may be expressed in terms of "number of random numbers" or "multiple random numbers," one random number refers to the number of random numbers obtained by a single ball entering a ball entry hole (e.g., a starting ball entry hole) that triggers the acquisition of a random number. (In other words, in the above example, a bundle of random numbers consisting of the winning random number + variation mode determining random number + symbol determining random number... is referred to as one random number.) Also, for example, one type of random number (for example, a winning random number) may also serve as another type of random number (for example, a symbol determination random number). In the case of a pachinko gaming machine, the "game state" refers to any one or more combinations of a special game state in which the big prize opening can be opened, a probability-varying game state in which the lottery probability for transition to the special game state is higher than that of a non-probability-varying game state in which the lottery probability for transition to the special game state is a predetermined value, an auxiliary game state in which assistance is provided for winning at the start opening which triggers the lottery for transition to the special game (a so-called normal symbol time-shortening state, in which, for example, if a variable member is attached to the start opening, the opening period of the variable member is long, the probability of winning when the variable member is opened is high, and the time for announcing the result of the lottery for opening the variable member is short), etc. The "game area" is an area in which a game ball can roll, and is not limited to only the area in front of the game board D35 (as seen by the player), but may be, for example, an area in which a game ball can roll that includes both the back side of the game board D35 (as seen by the player) and the front side of the game board D35 (as seen by the player). "Left-handed hitting" refers to hitting a game ball by adjusting the launch strength of the game ball so that the game ball flows down the left side of the game area D30 (left-handed hitting route ML10), as described below. "Right-handed hitting" refers to hitting a game ball by adjusting the launch strength of the game ball so that the game ball flows down the right side of the game area D30 (right-handed hitting route MR10), as described below.The "left hitting area" refers to the area on the left side of the playing area D30 when the center of the playing area is used as the reference. The "right hitting area" refers to the area on the right side of the playing area D30 when the center of the playing area is used as the reference. "Expected average execution time of easy ball game per unit time" means the proportion of the open period of the variable element attached to the starting port per unit time (for example, 5 minutes) assuming a situation in which the auxiliary game symbols are constantly changing (for example, a situation in which there is always a reserve related to the auxiliary game symbol); in terms of internal processing, based on the game state described above, for example, when a variable element is attached to the starting port, this is realized by any one or more combinations of the length of the open period of the variable element (the so-called extension of opening function activated / inactivated state), the high or low probability of winning the ordinary symbol (auxiliary game symbol) that triggers the opening of the variable element (the so-called high probability of ordinary symbol lottery state / low probability of ordinary symbol lottery state), the length of the change time of the ordinary symbol (auxiliary game symbol) that triggers the opening of the variable element (the so-called ordinary symbol change shortening function inactivated / activated state), etc. "The average value of the variable display period of the identification information" is not limited to the meaning of actually measuring the variable display period for each variable display of the identification information and taking the average value based on the actual measured value. More specifically, in a case where the variable display period is configured to be determined for each variable display of the identification information, and if there are multiple types of candidates for the variable display period to be determined (selected), it will be the expected value based on the multiple types of variable display periods (the sum of "selection probability x variable display period"), but if there is only one type of candidate for the variable display period to be selected, it will be that one type of variable display period itself (i.e., it includes both concepts).Furthermore, it may be a concept limited to only the average value of the variable display period of the identification information when a loser wins, or a concept limited to only the average value of the variable display period of the identification information when a win occurs, or a concept limited to only the variable display period with the highest selection probability; in other words, it should be noted that the intent of this wording is to use it as an indicator of the speed at which the game progresses that the player can experience (therefore, there are various methods for varying the "average value of the variable display period of the identification information" such as varying the candidates for the variable display period and / or the selection probability, or varying the period value when adding a further variable display period even if the candidates for the variable display period and / or the selection probability are the same, but this is not limited to any one of these methods). The phrase "having at least a first variable period state in which the average value of the variable display period of the identification information is a first period, and a second variable period state in which the average value of the variable display period of the identification information is a second period different from the first period" means that it may have not only those two states, but also three or more states (or it refers to any two states in a case where it has three or more states), and includes, for example, a state transition from "first variable period state" to "second variable period state" to "third variable period state" depending on the number of times the variable display of the identification information is made. In this case, if the average value of the variable display period of the identification information in each state is configured to be "first variable period state" < "second variable period state" < "third variable period state", a state transition can be created from a fast game progress state → medium speed game progress state → slow game progress state {Of course, it is also possible to create a state transition (game progress state) that is the opposite of this, in which case it is preferable to use it in combination with a probability variable game state that continues until the next jackpot + electric chute specific game state (the longer the situation continues where the next jackpot is not obtained even though the next jackpot is certain to occur, the faster the game progresses, which can eliminate the feeling of fatigue that occurs when you are stuck)}.Furthermore, as a feature of each state, in the "first variable period state", the difference between the average value of the variable display period of the identification information when losing and the average value of the variable display period of the identification information when winning is smaller than that difference in the "second variable period state", and in the "third variable period state", the difference between the average value of the variable display period of the identification information when losing and the average value of the variable display period of the identification information when winning is smaller than that difference in the "second variable period state". In the "second fluctuation period state", the display period of the identification information, particularly when a win occurs, tends to be relatively long (i.e., fluctuations suggesting a win or a reach, or reach fluctuations, are likely to occur), and in the "second fluctuation period state", the display period of the identification information fluctuations, particularly when a win occurs, tends to be relatively long compared to other states {i.e., the display period of a short fluctuation miss, in which a miss is certain, or the display period of a medium fluctuation miss, in which a win is suggested, is not selected (or is difficult to select), but only the display period of a reach fluctuation (long fluctuation hit) is selected (or is easy to select)}. The "specific period in the high-probability lottery state after the end of the special game" may be the period from immediately after the end of the special game to when a predetermined number of symbol fluctuations have occurred, or it may be the period from when one or more symbol fluctuations have occurred after the end of the special game to when a predetermined number of symbol fluctuations have occurred (in other words, it means any period within the range in which the high-probability lottery state is maintained after the end of the special game, and therefore, in the case where the state transition from the aforementioned "first variable period state" to "second variable period state" to "third variable period state" is possible, the specific period may mean the duration of the "first variable period state" and / or "second variable period state"). "When a predetermined condition is satisfied in the information regarding the reservation" means, for example, that there is a high possibility that a special game (a so-called jackpot game) will occur when the reservation is consumed, but there is no particular limitation on the criteria for determining the possibility of a special game occurring.More specifically, the criteria for judgment may be random numbers such as a "winning random number (random number for lottery to determine whether a game is won or lost)," a "variation pattern determining random number" for determining the variation pattern (or variation time) of the identification pattern, a "pattern determining random number" for determining the stopping pattern, and a "winning pattern determining random number" for determining whether or not to transition to a specific game (for example, a probability-variable game) after the special game, or the event content derived from these random numbers (the result of the win / loss determination, the length of the variation time, the type of stopping pattern, whether or not to transition to a specific game, etc.) may be used as the criteria for judgment. "Suggesting or notifying the existence of a hold" means, in the case of suggesting, changing the execution mode of the effects (such as the pattern change mode of the decorative pattern and the background effects that are performed in conjunction with that) when the hold is consumed until that hold is reached, and in the case of notifying, changing the display mode of the hold indicator light (which may be an image on an LCD display device) when that hold occurs (in which case, changing the display color, changing the display shape, etc.), changing the sound such as the hold occurrence sound or background music when that hold occurs, changing the lighting mode of the lamp used for the effects (such as a frame lamp) when that hold occurs, or changing the execution mode of other effects (such as the pattern change mode of the decorative pattern and the background effects that are performed in conjunction with that) that are being performed when that hold occurs, etc.

[0009] Note that this embodiment is merely an example, and the locations and functions of each means, the order of each step in various processes, the timing of flag on / off, the names of means responsible for the processing of each step, etc. are not limited to the following aspects. Furthermore, the above-described embodiments and modified examples should not be interpreted as being limited to specific applications, and any combination is acceptable. For example, a modified example of one embodiment should be understood as a modified example of another embodiment, and even if one modified example and another modified example are described independently, it should be understood that a combination of the one modified example and the other modified example is also described.

[0010] The following embodiment is a model (a Type 1 / Type 1 composite machine) that combines two conventional Type 1 pachinko gaming machines. However, this is not limiting, and application to other gaming machines (e.g., conventional Type 1, Type 2, Type 3, and general electronic pachinko gaming machines) is also within the scope. Note that this embodiment is merely an example, and the location and function of each means, the order of each step in various processes, the timing of flag on / off, and the names of means responsible for processing each step are not limited to the following aspects. Furthermore, the above-described embodiments and modified examples should not be interpreted as being limited to specific applications and may be combined in any way. For example, a modified example of one embodiment should be understood as a modified example of another embodiment. Furthermore, even if one modified example and another modified example are described independently, it should be understood that a combination of the one modified example and the other modified example is also described. Furthermore, in this embodiment, a lottery table and a reference table are present for various tables, but these are not limiting, and the lottery table may be the reference table or vice versa. Furthermore, the term "table" in this example is not limited to that format, but should be understood to mean a form in which one or more selection candidates are associated with one another to be selected from a plurality of selection candidates based on one or more pieces of information. Furthermore, the specific numerical values ​​(e.g., the probability of winning when a lottery is executed, the maximum number of rounds in a special game, the symbol variation time, the number of continuations in each game state, etc.) shown in the following embodiments and modified examples are merely examples, and it should be understood that the magnitude relationships and combinations of numerical values ​​shown under different conditions (e.g., conditions for the first main game side and the second main game side, conditions for probability-varying game and non-probability-varying game, conditions for time-shortening game and non-time-shortening game, etc.) may be changed as appropriate as long as they do not significantly deviate from the spirit of the following embodiments and modified examples.For example, even if the magnitude relationship between the first main game side and the second main game side in the expected values ​​of the winning probability when a lottery is executed or the maximum number of rounds during a special game is exemplified as being first main game side = second main game side, the magnitude relationship may be changed as appropriate, such as first main game side < second main game side, or first main game side > second main game side (the same applies to other numerical values ​​and conditions). Also, for example, when configuring the number of times the probability variable game state continues based on the idea that it will continue until the next jackpot occurs, it should be understood that options for realizing the same idea, such as setting the number of times to "65535" (configuring it to essentially continue) or maintaining the probability variable game state until the next jackpot occurs without setting the number of times to continue, may also be changed as appropriate as long as they do not significantly deviate from the spirit of the following embodiments and modified examples.

[0011] (Present embodiment) Before describing each component, the features (outline) of the pachinko gaming machine according to this embodiment will be described. Each component will be described in detail below with reference to the drawings. This embodiment may be referred to as the first embodiment.

[0012] Note that the step numbers, symbols, means names, etc. in the following embodiments may be the same as the step numbers, symbols, means names, etc. in other embodiments, but these indicate that they are step numbers, symbols, means names, etc. in each individual embodiment (for example, step 2102 in this embodiment and step 2102 in the second embodiment are step 2102 in another embodiment, and therefore are processes that function independently).

[0013] First, the basic structure of the front side of the pachinko gaming machine according to this embodiment will be described with reference to Figure 1. The pachinko gaming machine is mainly composed of a gaming machine frame and a gaming board D35. These will be described in order below.

[0014] The gaming machine frame of a pachinko gaming machine includes an outer frame D12, a front frame D14, a transparent plate D16, a door D18, an upper ball tray D20, a lower ball tray D22, and a launch handle D44. The outer frame D12 is a frame body for fixing the pachinko gaming machine in a desired location. The front frame D14 is a frame body that fits into the opening of the outer frame D12 and is openably and closably attached to the outer frame D12 via a hinge mechanism (not shown). The front frame D14 includes a mechanism for launching gaming balls, a mechanism for detachably accommodating the gaming board D35, a mechanism for guiding or retrieving gaming balls, and the like. The transparent plate D16 is made of glass or the like and is supported by a door D18 (sometimes referred to as a glass door D18). The door D18 is openably and closably attached to the front frame D14 via a hinge mechanism (not shown). The upper ball tray D20 has mechanisms for storing game balls, sending game balls to the launch rail, and removing game balls to the lower ball tray D22. The lower ball tray D22 has mechanisms for storing and removing game balls. In addition, speakers D24 are provided at the upper right and upper left of the game board D35, which output sound effects according to the game status, etc.

[0015] The game board D35 and the transparent plate D16 (for example, a glass plate) on the front of the game machine are attached to the game machine frame so that they are parallel to each other, maintaining a distance of more than 13 mm but not more than 25 mm (19 mm in this example). Here, the game board D35 is firmly fixed by a fixing mechanism so that it does not easily move.

[0016] In addition, the transparent plate D16 (e.g., a glass plate) is formed so that the entire playing area is colorless, transparent, and smooth so that the position of the playing ball on the playing board can be confirmed without obstructing the view of the overall structure of the playing board.

[0017] The ball trays (e.g., upper ball tray D20, lower ball tray D22) are shaped so that the game balls on the trays are visible to the player (the number of game balls can be roughly confirmed) and do not hinder the player from removing the game balls received in the tray (so that the game balls can be removed freely).

[0018] Next, the game board D35 has a game area D30 defined by an outer rail D32 and an inner rail D34, and the position of game balls flowing down the game board D35 (on the game area D30) can be confirmed through a transparent plate D16. The game area D30 is roughly divided into a left-hand hitting area DL10 and a right-hand hitting area DR10. The game area D30 is equipped with multiple game pins, windmills, and other mechanisms (not shown), as well as various general winning slots. It also includes a left-hand hitting route ML10, a right-hand hitting route MR10, a first main game starting slot A10, a second main game starting slot B10, an auxiliary game starting slot H10, a first large winning slot C10, a second large winning slot C20, a first main game symbol display device A20, a second main game symbol display device B20, a performance display device SG, an auxiliary game symbol display device H20, a center ornament D38, a movable gadget YK, a lamp LP10 for the right general winning slot, a left general winning slot P10, a right general winning slot P20, a sub-input button SB, and an outlet D36. In this embodiment, the left-hand hitting route ML10 is sometimes referred to as the first flow-down route, and the right-hand hitting route MR10 is sometimes referred to as the second flow-down route. Each element is described in detail below.

[0019] Next, the first main game start opening A10 is installed as a start winning opening corresponding to the first main game. Specifically, the first main game start opening A10 is equipped with a first main game start opening ball entry detection device A11s. Here, the first main game start opening ball entry detection device A11s is a sensor that detects the entry of a game ball into the first main game start opening A10, and generates first main game start opening ball entry information indicating the entry of the ball when the ball enters.

[0020] Next, the second main game start opening B10 is installed as a start winning opening corresponding to the second main game. Specifically, the second main game start opening B10 is equipped with a second main game start opening ball entry detection device B11s and a second main game start opening electric device B11d. Here, the second main game start opening ball entry detection device B11s is a sensor that detects the entry of a game ball into the second main game start opening B10, and generates second main game start opening ball entry information indicating the entry of the ball when the ball enters. Next, the second main game start opening electric device B11d is variable between a closed state in which it is difficult for a game ball to enter the second main game start opening B10 and an open state in which it is easier for a game ball to enter than the closed state.

[0021] Here, in this embodiment, a first main game start opening A10 and a second main game start opening B10 are provided, and it is configured so that game balls flowing down the left side of the game area D30 (left hitting area DL10) are easily guided to the first main game start opening A10, while game balls flowing down the right side of the game area D30 (right hitting area DR10) are difficult to guide to the first main game start opening A10. Also, it is configured so that both game balls flowing down the left side of the game area D30 and game balls flowing down the right side of the game area D30 can be guided to the second main game start opening B10.

[0022] In this embodiment, the electric device is provided on the second main game start opening B10 side, but the present invention is not limited to this, and the electric device may be provided on the first main game start opening A10 side. Furthermore, in this embodiment, the first main game start opening A10 and the second main game start opening B10 are arranged so as to overlap, but the present invention is not limited to this, and the first main game start opening A10 and the second main game start opening B10 may be arranged apart from each other.

[0023] Next, the auxiliary game start opening H10 is equipped with an auxiliary game start opening ball entry detection device H11s. Here, the auxiliary game start opening ball entry detection device H11s is a sensor that detects the entry of a game ball into the auxiliary game start opening H10, and generates auxiliary game start opening ball entry information indicating the entry of the game ball when the ball enters. Note that the entry of a game ball into the auxiliary game start opening H10 triggers a lottery to open the second main game start opening electric device B11d of the second main game start opening B10.

[0024] Here, in this embodiment, it is configured so that game balls flowing down the right side of the game area D30 (based on the center of the game area) are easily guided to the auxiliary game start opening H10, and game balls flowing down the left side of the game area D30 (based on the center of the game area) are less likely to be guided to the auxiliary game start opening H10. However, it is not limited to this, and it may be configured so that game balls flowing down the right and left sides of the game area D30 (based on the center of the game area) can be guided to the auxiliary game start opening H10.

[0025] Next, the left general prize opening P10 is equipped with a left general prize opening ball entry detection device P11s. The left general prize opening ball entry detection device P11s is a sensor that detects the entry of game balls into the left general prize opening P10, and generates left general prize opening ball entry information indicating the entry of the ball when the ball enters. When game balls enter the left general prize opening P10, a predetermined number of game balls (e.g., three balls) are paid out as prize balls. The game area D30 is configured so that game balls flowing down the left side (based on the center of the game area) are more likely to enter the left general prize opening P10, and game balls flowing down the right side (based on the center of the game area) of the game area D30 are less likely to enter the left general prize opening P10. In other words, the system is configured to make it easier for the ball to enter the left general winning port P10 when a left shot is performed (the shooting strength of the game ball is adjusted so that the game ball flows down the left shot area DL10 (left shot route ML10) which is to the left of the game area D30).

[0026] Next, the right general prize opening P20 is equipped with a right general prize opening ball entry detection device P21s. The right general prize opening ball entry detection device P21s is a sensor that detects the entry of a game ball into the right general prize opening P20 and generates right general prize opening ball entry information indicating the entry of the ball when the ball enters. Here, the right general prize opening P20 is located in the right-hand hitting area DR10 and serves both as an auxiliary game start opening that acquires an auxiliary game random number and as a general prize opening from which prize balls are paid out. In other words, the entry of a game ball into the right general prize opening P20 triggers a lottery to expand the second main game start opening electric device B11d attached to the second main game start opening B10. Furthermore, the entry of a game ball into the right general prize opening P20 results in the payment of a predetermined number of game balls (e.g., two balls) as prize balls. In addition, the number of game balls (e.g., two balls) paid out as prize balls from the right general prize opening P20 due to a game ball entering the right general prize opening P20 is configured to be fewer than the number of game balls (e.g., three balls) paid out as prize balls from the left general prize opening P10 due to a game ball entering the left general prize opening P10. In this embodiment, the game ball hit from the right is configured to be able to enter the right general prize opening P20. In other words, the game ball is configured to be more likely to enter the right general prize opening P20 when a right hit (a game ball is hit by adjusting the launch strength of the game ball so that it flows down the right hit area DR10 (right hit route MR10) to the right of the game area D30) is performed.

[0027] Here, in this embodiment, the ball entry ports that can be entered when a right hit is executed are, starting from upstream, "auxiliary game start port H10 → right general prize entry port P20 → second large prize entry port C20 → first large prize entry port C10 → second main game start port B10 → out port D36". In addition, since the auxiliary game start port H10 has the shape of a gate, the game ball that passes through the auxiliary game start port H10 will continue to flow down the game area and can enter a downstream entry port (such as the above-mentioned right general prize entry port P20). On the other hand, a game ball that enters the right general prize opening P20 will flow into the back of the game board and will not then enter the first large prize opening C10 or the second large prize opening C20 (a game ball that does not enter the right general prize opening P20 when hit from the right may enter the first large prize opening C10 or the second large prize opening C20).

[0028] Furthermore, when a left-handed shot is performed in a non-time-reduced game state (games are played by hitting from the left in a non-time-reduced game state), it is difficult for game balls to enter the auxiliary game start port H10 (and the right general winning port P20), so the second main game start port electric device B11d is difficult to open, and the game progresses mainly by balls entering the first main game start port A10 as the start port on the main game side.On the other hand, when a right-handed shot is performed in a time-reduced game state (games are played by hitting from the right in a time-reduced game state), it is easy for game balls to enter the auxiliary game start port H10 (and the right general winning port P20), so the second main game start port electric device B11d is easy to open, and the game progresses mainly by balls entering the second main game start port B10 as the start port on the main game side. Furthermore, the ease with which the ball will enter the second main game start port B10 when the game ball is continuously fired by hitting with the right hand in the time-shortened game state is higher than the ease with which the ball will enter the first main game start port A10 when the game ball is continuously fired by hitting with the left hand in the non-time-shortened game state.In other words, the ease with which the ball will enter the first main game start port A10 or the second main game start port B10 when the game ball is continuously fired with the right hand in the time-shortened game state is higher than the ease with which the ball will enter the first main game start port A10 or the second main game start port B10 when the game ball is continuously fired with the left hand in the non-time-shortened game state. Therefore, in this example, the number of prize balls (3 balls in this example) that are awarded when the ball enters the left general prize slot P10, which is easier to enter when the ball is hit from the left than when the ball is hit from the right, is designed to be greater than the number of prize balls (2 balls in this example) that are awarded when the ball enters the right general prize slot P20, which is easier to enter when the ball is hit from the right than when the ball is hit from the left.This prevents the difference in the average number of prize balls paid out when the ball enters a prize slot between when the game is played with a left-handed shot in a non-time-reduced game state and when the game is played with a right-handed shot in a time-reduced game state, i.e., the difference in the base value (the expected number of prize balls paid out for 100 game balls fired in a situation where the special game is not won) from becoming too large.

[0029] The right general prize slot lamp LP10 is configured, for example, with an LCD or LED, and is configured to light up when a game ball enters the right general prize slot during a special game. The light color of the right general prize slot lamp LP10 is designed to indicate whether the game will transition to a probability-varying game state or a non-probability-varying game state after the special game ends, as will be described in detail later. The right general prize slot lamp LP10 may be located in either the left-hand hitting area DL10 or the right-hand hitting area DR10 on the game area D30. It may also be located in an area other than the game area D30. In this example, the non-probability-varying game state may be referred to as the normal state, normal game state, normal time, low probability, low probability state, low-probability game state, low probability time, non-probability variable, low-probability lottery state, etc. Furthermore, the probability-varying gaming state may be referred to as high probability, high probability state, high probability gaming state, high probability time, probability change, high probability lottery state, etc. Furthermore, the time-shortened gaming state may be referred to as time-shortened state, during time-shortened, time-shortened, etc. Furthermore, the non-time-shortened gaming state may be referred to as non-time-shortened state, during non-time-shortened, non-time-shortened, etc. Furthermore, the non-probability-varying gaming state and non-time-shortened gaming state may be referred to as normal state, normal gaming state, normal time, etc.

[0030] In addition, the game ball that flows down the right-hand hitting route MR10 will pass through the right-hand hitting route outlet D50 and flow down near the right general winning port P20, the first large winning port C10, the second large winning port C20, etc.

[0031] Next, to the upper right of the outlet D36, the first large prize opening C10 and the second large prize opening C20 are provided, and the game balls flowing down the right side of the game area D30 (based on the center of the game area) are configured to easily pass through the area where the first large prize opening C10 and the second large prize opening C20 are located before reaching the outlet D36.

[0032] Next, the first major prize opening C10 is a prize opening corresponding to the main game, which has a horizontal rectangular shape and is located above and to the right of the outlet D36. The prize opening opens when the first main game symbol (special symbol) or the second main game symbol (special symbol) stops in a jackpot pattern. Specifically, the first major prize opening C10 is equipped with a first major prize opening entry detection device C11s for detecting the entry of a game ball, and a first major prize opening electric device C11d {and a first major prize opening electric device solenoid C13}. Here, the first major prize opening entry detection device C11s is a sensor that detects the entry of a game ball into the first major prize opening C10, and generates first major prize opening ball entry information indicating the entry of the ball when the ball enters. The first large prize opening electric device C11d changes the first large prize opening C10 between a normal state in which game balls cannot or have difficulty winning a prize in the first large prize opening C10 and an open state in which game balls can easily win a prize (the change is made by exciting the first large prize opening electric device solenoid C13). Note that in this embodiment, the state of the large prize opening is a horizontal rectangular shape that can be changed between a normal state in which game balls cannot or have difficulty winning a prize and an open state in which game balls can easily win a prize, but is not limited to this. In that case, for example, the device may be configured so that a rod-shaped member provided inside the large prize opening can take an advanced state in which it protrudes toward the player, and a retracted state in which it is retracted toward the player (a so-called tongue-type attacker), or the large prize opening may be an opening on a path through which game balls can roll, and this opening can take either a closed or open state (a so-called sliding-type attacker), which is suitable when it is desired to ensure that the number of balls entering the large prize opening is a predetermined number (for example, 10).

[0033] Next, the second large prize opening C20 is a prize opening corresponding to the main game, which is horizontally rectangular and located to the upper right of the outlet D36, and which opens when the first main game symbol (special symbol) or the second main game symbol (special symbol) stops as a jackpot symbol. Specifically, the second large prize opening C20 is equipped with a second large prize opening entry detection device C21s for detecting the entry of a game ball, and a second large prize opening electric device C21d {and a second large prize opening electric device solenoid C23}. Here, the second large prize opening entry detection device C21s is a sensor that detects the entry of a game ball into the second large prize opening C20, and generates second large prize opening ball entry information indicating the entry of the ball when the ball enters. The gaming ball that enters the second large prize opening C20 is detected by a second large prize opening entry detection device C21s. Next, the second large prize opening electric device C21d changes the second large prize opening C20 between a normal state in which gaming balls cannot or have difficulty entering the second large prize opening C20, and an open state in which gaming balls can easily enter. Note that in this embodiment, the large prize opening is configured as a horizontally rectangular opening that can be changed between a normal state in which gaming balls cannot or have difficulty entering the second large prize opening C20, and an open state in which gaming balls can easily enter the second large prize opening C20, but is not limited to this. In that case, for example, the large prize opening may be configured as a rod-shaped member that is located inside the large prize opening and can take an advanced state in which it protrudes toward the player, or a retracted state in which it is retracted toward the player (a so-called tongue-type attacker), or the large prize opening may be an opening on a path through which game balls can roll, and the opening may be configured as a closed state or an open state (a so-called sliding-type attacker), which is suitable when it is desired to ensure that the number of balls that enter the large prize opening is a predetermined number (for example, 10).

[0034] Next, the first main game symbol display device A20 (second main game symbol display device B20) is a device that executes displays and the like related to the first main game symbol (second main game symbol) corresponding to the first main game (second main game). Specifically, the first main game symbol display device A20 (second main game symbol display device B20) includes a first main game symbol display section A21g (second main game symbol display section B21g) and a first main game symbol reserved display section A21h (second main game symbol reserved display section B21h). Here, the first main game symbol reserved display section A21h (second main game symbol reserved display section B21h) is composed of four lamps, and the number of lit lamps corresponds to the reserved number of random numbers related to the first main game (second main game) (the number of variations of main game symbols that have not been executed). The first main game symbol display unit A21g (second main game symbol display unit B21g) is composed of, for example, a 7-segment LED, and the first main game symbol (second main game symbol) is displayed with 10 numbers from "0" to "9" and "-" for a loss {however, this is not limited to this, and it is preferable to display with symbols or the like using a 7-segment LED so that it is difficult for the player to recognize which main game symbol is displayed. Also, the hold number display is not limited to being composed of four lamps, and it may be configured to be able to display up to four hold numbers (for example, it may be composed of one lamp, and configured so that hold number 1 is lit, hold number 2 is slow flashing, hold number 3 is medium flashing, and hold number 4 is fast flashing)}.

[0035] In addition, since the main game symbols do not necessarily have to have a dramatic role, in this embodiment, the size of the first main game symbol display device A20 is set to an inconspicuous level. However, when a method is adopted in which the main game symbols themselves have a dramatic role and decorative symbols are not displayed, the main game symbols may be displayed on a liquid crystal display such as the dramatic display device SG described later.

[0036] Next, the effect display device SG is a device that executes the display of effect images including decorative symbols that change and stop in conjunction with the main game symbols. Specifically, the effect display device SG includes a display area SG10 in which effects are executed, including the display of changing decorative symbols. Here, the display area SG10 includes a decorative symbol display area SG11 that displays moving images of multiple rows of changing decorative symbols, for example, simulating a slot machine game, and a first hold display unit SG12 and a second hold display unit SG13 that display main game hold information. In this embodiment, the effect display device SG is configured as a liquid crystal display, but may also be configured as other display means such as a mechanical drum or LED. Next, the first hold display unit SG12 and the second hold display unit SG13 each consist of four lamps, which are linked to the hold lamps of the main game symbols.

[0037] Next, the auxiliary game symbol display device H20 is a device that executes displays related to auxiliary game symbols. Specifically, the auxiliary game symbol display device H20 includes an auxiliary game symbol display unit H21g and an auxiliary game symbol reserve display unit H21h. Here, the auxiliary game symbol reserve display unit H21h is composed of four lamps, and the number of lit lamps corresponds to the number of reserved auxiliary game symbol variations (the number of auxiliary game symbol variations that have not yet been executed). In this embodiment, there are two ball entrances, the auxiliary game start entrance H10 and the right general winning entrance P20, from which auxiliary game random numbers can be obtained. Regardless of which of the two ball entrances a ball enters, a display related to the obtained auxiliary game random number will be displayed on the auxiliary game symbol display device H20.

[0038] Next, the center ornament D38 is installed around the effect display device SG and has functions such as a flow path for game balls, protection of the effect display device SG, decoration, etc. Also, the game effect lamp D26 is installed in the game area D30 and / or an area other than the game area D30 and plays a role in effecting the game by flashing, etc.

[0039] Next, the movable gadget YK is installed near the effect display device SG and is activated when the effect accompanying the pattern change is executed to liven up the game. It is preferable that it be configured to move up and down, rotate, or light up so that its activation is noticeable, and that it is easily activated by the pattern change with a high probability of winning.

[0040] Next, the sub-input button SB is an operating member electrically connected to the sub-control board S, and when operated (pressed), an effect based on that operation is executed. The operating modes of the sub-input button SB may be configured to include a single press (an operation mode in which the sub-input button SB is pressed only once for a short period of time), rapid presses (an operation mode in which the sub-input button SB is pressed multiple times), and a long press (an operation mode in which the sub-input button SB is pressed continuously for a predetermined period of time). Furthermore, the operating member electrically connected to the sub-control board S, and when operated (pressed) to execute an effect based on that operation, is not limited to the sub-input button SB, but may also be configured to include a cross key having four operating parts (up, down, left, and right) that can be operated to select an effect to be executed (such as a preview effect), a lever that can be pulled toward you to execute an effect (such as the activation of a movable role object), etc.

[0041] Next, the outlet D36 is a ball entrance located below the game area D30, and is the ball entrance into which game balls that do not enter any of the winning entrances in the game area D30 but drift down enter. When a game ball enters the outlet D36, various lotteries based on random numbers and prize balls based on the ball entering are not executed, and the game ball is discharged from the gaming machine. In this embodiment, the outlet D36 is located only at the bottom of the game board, and is used for game balls that do not enter the winning entrances. However, it is also possible to provide an outlet at a predetermined location at the top of the game board. In that case, it is desirable to clearly indicate that the entrance is not a winning entrance by using a sticker that reads "OUT" or to avoid confusion with a winning entrance.

[0042] Although not shown, the size of the game board D35 (game area D30) is set to a range that does not exceed the frame of a square with one side of 500 mm and includes a circle with a diameter of 300 mm.

[0043] In this embodiment, when the device is not activated (when the variable winning openings such as the large winning opening C10 are closed), the number of winning openings (those that allow the game ball to win, in other words, those that allow the game ball to win even if the trajectory is physically possible, for example, the first main game start opening A10) (the number of winning opening entrances) is five (one first main game start opening A10, three left general winning openings P10, and one right general winning opening P20). The number of winning openings can be set as appropriate, but a range of five to fifteen is desirable from the perspective of winning rate and preventing the game from becoming too complicated. Here, the "entrance of a winning opening" refers to the part of the game ball passage surface, which is made up of the winning opening and the game pins, etc. connected to the winning opening (game pins, etc., arranged in a continuous manner so that the game ball cannot pass between them), that is located farthest from the winning opening. Furthermore, it is desirable that the size of the entrance to the winning slot when the device is not operating (the maximum distance of the entrance to the winning slot that is parallel to the game board D35, and if it is set by game pins, the internal dimension between the nails) does not exceed 13 mm, and it is desirable that the size of the entrance to the winning slot of a variable winning device other than the big winning slot (electric device or non-electric device) (as mentioned above) does not exceed 55 mm. Also, it is desirable that the size of the entrance to the big winning slot (the maximum distance parallel to the game board) exceeds 55 mm but does not exceed 135 mm in order to distinguish it from other devices.

[0044] Furthermore, it is desirable that the size of the gate (for example, auxiliary game start opening H10) that triggers the operation of the normal pattern display device (the maximum distance parallel to the game board D35 at the farthest point from the gate among the game ball passage surface consisting of the gate and the game pins, etc. connected to the gate (game pins, etc. arranged in a continuous manner so that the game ball cannot pass between them), i.e., the actual entrance of the gate) should not exceed 13 mm.

[0045] In this embodiment, two major prize openings (first major prize opening C10 and second major prize opening C20) are provided, but from the viewpoint of gambling, it is desirable to configure the number of openings to no more than two. Furthermore, as in this embodiment, a structure in which the two major prize openings are clearly physically separated regardless of whether they are open or closed is desirable. Furthermore, as in this embodiment, it is desirable that the two major prize openings are not horizontally adjacent, and that a gaming ball can pass between the two major prize openings. Furthermore, in this embodiment, two start openings, first main game start opening A10 and second main game start opening B20, are provided, but considering the balance with the number of general prize openings (four general prize openings are provided in this embodiment), it is desirable to configure the number of openings to no more than three.

[0046] In addition, a movable object may be provided inside the starting hole, and the movement of a game ball that has already entered the starting hole may be changed by the movable object. In this case, it is desirable that the movable object always continues a certain movement (including repeating a series of movements) and that the movement cannot be adjusted.

[0047] Furthermore, as mentioned above, numerous game pegs and the like are arranged in the game area D30. While this arrangement causes the game balls to fall irregularly to a certain extent, it is desirable that this arrangement not be excessively irregular. Specifically, devices that lift game balls by electrical or other power (excluding windmills or other devices that change the direction of a game ball's fall, causing the game ball to change direction from its original direction of fall when the game ball collides with them) (excluding devices that only slightly lift the game ball and that clearly do not significantly change the direction of the game ball's fall) are not provided, as this may result in a significant discrepancy between the order in which the game balls are launched and the order in which they enter the winning slots or the out slots. The game pegs and windmills are driven into the game board approximately perpendicularly (approximately ±5 degrees). Needless to say, the game nails and other structures installed on the game board are made to be durable enough that their shape will not change when hit by a game ball (for example, the game nails in this example are made of brass with a Vickers hardness of 150Hv to 230Hv).

[0048] Next, the basic structure of the rear side of the pachinko gaming machine will be explained with reference to Fig. 2. The pachinko gaming machine includes a main control board M that controls the overall operation of the pachinko gaming machine, and in particular, controls the overall game operation (i.e., controls directly related to the player's profit), such as the lottery when a ball enters the first main game start port A10 (second main game start port B10), a sub-main control unit SM that controls the display of various effects on the effect display device SG that adds interest to the game content, a sub-sub control unit SS that mainly executes effect display, an error lamp SS3 that lights up when a predetermined error occurs to notify the occurrence of the error, a prize ball payout device (set board) KE10 that includes a prize ball tank KT, a prize ball rail KR, and a payout unit KE10 that pays out game balls supplied from the prize ball tank KT to an upper ball tray D20 in response to winning balls entered into each winning port. An error release switch KH3a for releasing a specified error, a prize ball payout control board KH that controls the payout operation by the prize ball payout unit KE10, an error indicator KH3 that displays the occurrence of a payout-related error (for example, a 7-segment display), a prize ball payout control board KH that controls the payout operation by the payout unit KE10, a launching device D42 that launches the game balls (reserved balls) in the upper ball tray D20 one by one into the game area D30, a launching control board D40 that controls the launching operation of the launching device D42, a power supply unit E that supplies power to each part of the pachinko game machine, and a power switch Ea that turns the power of the pachinko game machine on and off are all provided on the back side of the front frame D14 (opposite the playing side).

[0049] Also provided on the main control board M is a ball entry status display device J10 that can display the status of game balls entering the entry ports, such as the first main game start port A10, the second main game start port B10, the left general prize port P10, the right general prize port P20, the first large prize port C10, the second large prize port C20, etc., and is equipped with a four-digit eight-segment display aligned in a horizontal row. Note that the ball entry status display device J10 in the figure is provided on the surface of the main control board M facing the back of the gaming machine, and is configured so that it cannot be seen by the player, as it is necessary to unlock and open the door unit D18 with a key held by the gaming parlor staff and check the boards attached to the back of the door unit D18 (game board). Examples of the scoring status displayed on the scoring status display device J10 include interval information based on the total number of outs and the base ratio (a value calculated by (number of low-probability payouts ÷ number of low-probability outs) × 100).The ROM / RAM area for executing the processing of step 1550-10 and the ROM / RAM area for executing the processing of steps 1000-1 to 3500 may be configured to be different areas (with addresses that do not overlap with each other).

[0050] Next, with reference to Figures 3 and 4, the structure of the prize ball payout unit KE10 of the pachinko gaming machine according to this embodiment and the operating principle for paying out game balls will be described. First, as shown in the upper part of Figure 3, the prize ball payout unit KE10 has a payout motor (sometimes called a stepping motor) KE10m that is driven during payout. Then, as shown in the lower part of Figure 3, the prize ball payout unit KE10 has a sprocket KE10p connected to the stepping motor KE10m. The prize ball payout unit KE10 with this structure operates according to the following principle. First, when a game ball enters a prize slot in the game area, a prize winning signal is sent to the main control board M, which determines the number of balls to be paid out and transmits a prize ball signal to the prize ball payout control board KH. Alternatively, a game ball lending device such as a card unit R requests the prize ball payout control board KH to lend balls. In response to this, the prize ball payout control board KH activates the prize ball payout unit KE10, and the stepping motor KE10m inside the prize ball payout unit KE10 executes the payout of game balls. As shown in FIG. 4, the rotation of the stepping motor KE10m rotates the sprocket KE10p (a component that integrates the first sprocket KE10p1, the second sprocket KE10p2, and the rotation confirmation component KE10p3), and game balls are paid out one by one. Furthermore, the paid-out game balls are detected by a payout count sensor KE10s, which is provided continuously downstream of the prize ball payout unit KE10. It should be noted that the cross section C-C is shown as a cross section along the flow path of the game balls (so that the flow path is easily visible).

[0051] The lower part of Figure 3 is a schematic diagram (example) showing the rotor position confirmation sensor (dispensing motor position sensor) KE10ms and the rotating body (sprocket) KE10p. The rotor position confirmation sensor KE10ms has a pair of measuring units, and is a photosensor that detects an object between the measuring units by emitting and receiving light. The pair of measuring units consists of a light-emitting unit that emits light and a light-receiving unit that receives light from the light-emitting unit, and they are arranged on either side of the rotation confirmation member KE10p3. The rotation confirmation member KE10p3 has six recesses formed along its circumference. When the rotation confirmation member KE10p3 is between the light-emitting unit and the light-receiving unit, it is turned off. When the rotation confirmation member KE10p3 is not between the light-emitting unit and the light-receiving unit, it is turned on (the state shown in the lower part of Figure 3).

[0052] Next, the electrical configuration of the pachinko gaming machine according to this embodiment will be described with reference to the block diagram of Fig. 5. First, as described above, the pachinko gaming machine according to this embodiment is mainly composed of a main control board M that controls the progress of the game, a prize ball payout control board KH that controls the payout of game balls based on information (signals, commands, etc.) from the main control board M, a sub-control board S (in this example, a sub-main control unit SM and a sub-sub control unit SS are arranged on one board) that controls the execution of various effects on the effect display device SG, such as the variation and stopping of decorative symbols, sound from the speaker D24, the lighting of the game effect lamp D26, error notification, etc., based on information (signals, commands, etc.) from the main control board M, and a power supply unit E that supplies power to the entire gaming machine including these control boards. Here, the sub-control board S is equipped with two control sections: a sub-main control section SM that controls various effects on the effect display device SG, such as the change and stop of decorative symbols, sound from the speaker D24, the lighting of the game effect lamp D26, and error alerts, and a sub-sub control section SS that executes display processing on the effect display device SG, such as the change and stop display of decorative symbols, hold display, and advance notice display.The main control board M, prize ball payout control board KH, sub-main control section SM, and sub-sub control section SS are equipped with a CPU that performs various arithmetic processing, a ROM that stores in advance programs that define the CPU's arithmetic processing, a RAM that temporarily stores data handled by the CPU (various data generated during play, computer programs read from the ROM, etc.), and a backup area (and backup power supply) for retaining information in the event of a power outage.

[0053] The following will outline the general configuration of each board and the electrical connection between each board and the devices. First, the main control board M is electrically connected to game peripherals (in the figure, the first main game peripheral A, the second main game peripheral B, the first and second main game shared peripheral C, and the auxiliary game peripheral H) which are input / output devices essential for the progress of the game, such as the winning port sensors Ns (the above-mentioned first main game start port ball entry detection device A11s, the second main game start port ball entry detection device B11s, the auxiliary game start port ball entry detection device H11s, the first large prize port winning detection device C11s, the second large prize port winning detection device C21s, and the general prize port ball entry detection device P11s), drive solenoids not shown (the above-mentioned first large prize port solenoid C13, the second large prize port solenoid C23, etc.), and information display LEDs (not shown), and controls the progress of the game based on the input signals from each input device. Furthermore, the main control board M is electrically connected to the prize ball payout control board KH and the sub-control board S (sub-main control unit SM and sub-sub control unit SS), and is configured to be able to send information (commands) regarding prize ball payout, etc. to the prize ball payout control board KH based on the progress of the game, and to send information (commands, also referred to as display instruction related information) regarding the presentation, game progress, etc., and information regarding the display of prize ball payout, etc. (commands, also referred to as payout operation related information) to the sub-control board S.

[0054] Furthermore, in this embodiment, as indicated by the arrows in Figure 5, the main control board M and the prize ball payout control board KH are configured to enable two-way communication, while the main control board M and the sub-main control unit SM are configured to enable one-way communication from the main control board M to the sub-main control unit SM (either serial communication or parallel communication may be used as the communication method). Note that communication between control boards (between control devices) may be either one-way or two-way communication. Furthermore, the main control board M and the prize ball payout control board KH are configured to be able to output game-related information and payout-related information to the hall computer HC as external output information via the external relay terminal board G (one-way communication output to the hall computer HC side).

[0055] Next, the prize ball payout control board KH is connected to a prize ball payout device KE that executes the payout of game balls, and a game ball lending device R (sometimes referred to as a card unit R), which is a device that can be operated by a player and receives requests to lend game balls and transmits the requests to the prize ball payout control board KH. Also, although not shown, in this embodiment, a control circuit unit for the launching device (launching control board D40) is also provided within the prize ball payout control board KH, and is also connected to the prize ball payout control board KH and the launching device D42 (launching handle, launching motor, ball feed device, etc.). While this embodiment employs a separate form in which the game ball lending device R is adjacent to the gaming machine, it may also be integrated with the gaming machine, in which case the prize ball payout control board KH may perform overall control of lending and management control of recording media for lending electronic money, etc.

[0056] Here, the launching device D42 is configured to determine the launch strength (launch position) based on the amount of operation of the launch handle when it detects (touch detection) that the player has directly operated the launch handle D44, and to launch game balls one by one toward any position in the game area D30, and is configured to launch game balls at regular intervals (for example, 599.9 ms / ball) using a counter, timer, etc. so that even when launching game balls continuously, the number of game balls launched per minute does not exceed 100. In other words, it is configured to launch game balls at regular intervals (without varying launch speed) regardless of the game state, such as a probability-varying game state or the presence or absence of a special game, so that the player's launching skill is appropriately reflected regardless of the game state. In more detail, if the player wishes to hit with the right hand, the player can do so by operating the launch handle D44 to a position corresponding to the firing strength at which a right hand hit can be performed, and if the player wishes to hit with the left hand, the player can do so by operating the launch handle D44 to a position corresponding to the firing strength at which a left hand hit can be performed. Regardless of the state of the game, such as whether a special game is being played or not, the game ball can always be launched at a launch strength based on the operation of the launch handle D44.

[0057] The launch handle D44 is equipped with a launch stop switch (not shown), allowing the player to stop the launch of game balls at any time (to launch one ball at a time). Specifically, even when the player is operating the launch handle D44 (i.e., when direct operation of the launch handle D44 is detected (touch detection)), the launch of game balls can be stopped by operating the launch stop switch. Here, "direct operation" refers to the player using a part of their body to touch the gaming machine to play. In addition, in this example, from the perspective of gambling, the launch motor, launch handle (strength adjustment function), and launch device control circuit are each designed to ensure durability and to prevent the performance of the launch device D42 from changing over a predetermined period of time or due to external noise, etc. Furthermore, it is desirable for the launch handle D44 not to be equipped with a vibration function or the like, so as not to hinder the player's adjustment of the launch position.

[0058] Furthermore, the part of the launching device D42, which is the entire device related to the launching of game balls, that imparts kinetic energy to the game balls is composed of a launching motor 1. Furthermore, the launching handle D44 is designed so that its launch strength returns to 0 when not directly operated by the player (it is biased toward the reference position by a spring or the like and returns to the reference position when the player releases the launching handle D44), so that the player's strength adjustment skill can be reflected in the game results.

[0059] In this example, the game balls used are balls with a diameter of 11 mm and a mass of 5.4 g to 5.7 g.

[0060] Next, the sub-control board S is connected to the effect display device SG, which displays decorative symbols, etc., as described above, the speaker D24, the game effect lamp D26, and other effect drive devices (such as motors and solenoids for so-called movable effect devices, not shown). The sub-control board S is also connected to the sub-input button SB, which, when pressed and held, can start or stop measuring a base value, execute a predetermined effect, or start the display of a maintenance mode. The sub-input button SB can be detected by the sub-input button detection device SBs, which determines whether the sub-input button SB has been operated. In this embodiment, as described above, the sub-control board S includes a sub-main control unit SM and a sub-sub control unit SS. The sub-main control unit SM controls the sound output from the speaker D24, controls the illumination of the game effect (illumination) lamp D26, and determines the display content to be displayed on the effect display device SG. The sub-sub control unit SS controls the display (actual display control) on the effect display device SG. In this embodiment, the sub-main control unit SM and the sub-sub control unit SS are configured to be integrated on the sub-control board S, but this is not limited to this (they may be configured on separate boards, but integrating them provides advantages such as space savings and reducing the risk of noise getting into wiring, etc.). The division of work between the two control units can also be changed as appropriate, for example, by having the sub-sub control unit SS perform audio control (preferable when a VDP with an integrated audio control circuit is used). Furthermore, electronic value may be awarded instead of physical prize balls.

[0061] Next, the flow path of the gaming balls used in the game will be explained with reference to the image of the gaming ball flow path in the lower part of the figure. In the gaming machine of this embodiment, a gaming ball launched into the gaming area D30 enters one of the ball entry ports {first main gaming start port A10, second main gaming start port B10, first large prize entry port C10, second large prize entry port C20, general prize entry port P10, and outlet port C80} and passes through the ball entry sensor corresponding to each entry port before being guided into the gaming machine (inside the gaming machine frame D). Here, the gaming ball that enters the first main gaming start port A10 passes through the first main gaming start port confirmation sensor A11s2, which is provided for fraud detection. After that, all gaming balls guided into the gaming machine pass through the total discharge confirmation sensor C90s and are discharged out of the gaming machine. Although not specifically shown in this example, it is assumed that the machine has a ball entry confirmation switch (one or more switches through which game balls that enter each ball entry port (for example, the first main game start port A10, the second main game start port B10, the first large prize entry port C10, the second large prize entry port C20, and the general prize entry port) pass, which are different from the switches for detecting balls entering each ball entry port).

[0062] Next, FIG. 6 is a main flowchart showing the general processing flow performed by the main control board M. After the gaming machine is powered on, the processing shown in FIG. 6(a) is executed. That is, after the gaming machine is powered on and initialization (not shown) is performed, in step 1002, the main control board M checks the input port of the RAM clear button and determines whether the reset button (RAM clear button) on the power supply unit E has been operated, i.e., whether an operation to clear the RAM contents has been intentionally performed by an amusement facility manager or the like. If the answer is Yes in step 1002, in step 1004, the CPU MC of the main control board M clears all RAM contents on the main control board M side. Next, in step 1006, the CPU MC of the main control board M transmits RAM clear information (a command) indicating that the RAM of the main control board M has been cleared to the sub-main control unit SM (this may be transmitted at the same time, or the command may be set at the same time and transmitted in the control command transmission processing described below), and the processing proceeds to step 1015. On the other hand, if the answer is No in step 1002, then in step 1007 the CPU MC of the main control board M determines whether information indicating that power was turned off normally is stored in RAM. If the answer is Yes in step 1007, then in step 1008 the CPU MC of the main control board M checks the contents of the RAM area on the main control board M (for example, by comparing the checksum recorded at the time of power outage with the amount of information stored in the RAM area). Next, in step 1010, the CPU MC of the main control board M determines whether the contents of the RAM are abnormal (whether the information at the time of power outage was not accurately backed up in RAM) based on the check results. If the answer is Yes in step 1010, that is, if the data backed up in RAM is abnormal, then the process proceeds to step 1004 (the RAM clear process described above).On the other hand, if the answer is No in step 1007, that is, if information indicating that the power was turned off normally is stored in the RAM, or if the answer is No in step 1010, that is, if the data backed up in the RAM is normal, then in step 1012, the CPU MC of the main control board M acquires the various information commands stored (backed up) in the RAM of the main control board M at the time of power outage, and in step 1014, transmits the various acquired information commands to the sub-main control unit SM (they may be transmitted at that timing, or the commands may be set at that timing and transmitted in the control command transmission process described later), and in step 1014-1, The CPUMC performs solenoid reset settings (determines whether the solenoid operation bit is on for the second main game start port electric device B11d, the large prize port (e.g., first large prize port C10, second large prize port C20), and the movable piece (e.g., upper shielding member C24, lower shielding member C25, etc. in FIG. 100) of the second main game start port B10, in that order, and if it is on, stores the solenoid operation flag at the corresponding address (to determine that the second main game start port / large prize port / movable piece was open before the power was turned off and to open them again)), and proceeds to processing in step 1015. In step 1015, the CPUMC of the main control board M saves information indicating that power was turned on normally in RAM, and proceeds to processing in step 1016. Next, in step 1016, the CPU MC of the main control board M permits a scheduled execution interrupt (for example, triggered by a hardware interrupt approximately every 4 ms, but in this example, the interrupt period is T) related to the main processing on the main control board M side shown in Fig. 10(b) {as a result, when the scheduled execution interrupt timing arrives, Fig. 10(b) is executed}, and proceeds to processing in step 1018. After step 1018, the CPU MC of the main control board M repeatedly executes various random number update processes (for example, incrementing the random number counter) until the next scheduled interrupt timing arrives.

[0063] Next, FIG. 7 is a flowchart showing the flow of timer interrupt processing performed by the main control board M. The CPU MC of the main control board M executes the processing shown in FIG. 7(b) based on an interrupt request generated when the scheduled interrupt timing is reached. That is, when the scheduled interrupt period T is reached (e.g., a hardware interrupt every approximately 4 ms), in step 1000-1, the CPU MC of the main control board M executes input processing, which will be described later. Next, in step 1000-2, the CPU MC of the main control board M executes various random number update processing, which will be described later. Next, in step 1000-3, the CPU MC of the main control board M executes initial value update type random number update processing, which will be described later. Next, in step 1000-4, the CPU MC of the main control board M executes initial value random number update processing, which will be described later. Next, in step 1000-5, the CPU MC of the main control board M executes timer subtraction processing, which will be described later. Next, in step 1000-6, the CPUMC of the main control board M executes the start port 2 valid period setting process (processing to set the valid period of the second main game start port B10), which will be described later. Next, in step 1000-7, the CPUMC of the main control board M executes the winning monitoring process, which will be described later. Next, in step 3000, the CPUMC of the main control board M executes the prize ball payout command transmission control process, which will be described later. Note that the number of prize balls paid out when a game ball enters each winning port is as follows: 4 balls for the first main game start port A10, 1 ball for the second main game start port B10, 13 balls for the first large prize port C10 and the second large prize port C20, 3 balls for the left general prize port (sometimes referred to as the general prize port) P10, and 2 balls for the right general prize port P20. These numbers of prize balls to be paid out are merely examples, and the number of prize balls to be paid out when a ball enters the first main game start port A10 may be different from the number of prize balls to be paid out when a ball enters the second main game start port B10, or the number of prize balls to be paid out when a ball enters the first large prize port C10 may be different from the number of prize balls to be paid out when a ball enters the second large prize port C20. When a game ball enters the left general prize port P10, no lottery is held to determine whether the ball will win or lose, and a predetermined number of prize balls to be paid out (in this example, three balls) is awarded to the player. When a game ball enters the right general prize port P20, a random number is obtained from the auxiliary game side, and a predetermined number of prize balls to be paid out (in this example, two balls) is awarded to the player.However, the number of prize balls in all winning slots in the pachinko gaming machine in this example is configured to not exceed 15 for one win (ball entry), and to be constant regardless of the gaming state (except when it is disabled due to an abnormal situation or an error occurring), and is also configured so that prize balls are not paid out except for when a win is entered, so that while various gaming states are realized, the direct result of the game is summarized as "whether or not the fired gaming ball enters the designated winning slot."

[0064] In this example, the specific prize ball payout control process is performed by the prize ball payout control board KH, not the main control board M. Therefore, it is difficult for the main control board M to manage the payout control process in real time. Therefore, if a power outage or other unexpected event occurs during the payout of a single winning game ball, the correct number of prize balls may not be paid out. For this reason, this example has an abnormality retry function that attempts to repay the game balls for that winning game (for example, if a power outage occurs when a game ball enters the first main game start slot A10 and one game ball is paid out, and then the remaining three game balls are paid out after the power is restored). Of course, by providing a backup function to the prize ball payout control board KH, it is possible to pay out the correct number of prize balls even when such an abnormality occurs. In this case, the abnormality retry function is not necessary.

[0065] Next, in step 2000, the CPUMC of the main control board M executes the ball entry detection process described below. Next, in step 1100, the CPUMC of the main control board M executes the auxiliary game content determination random number acquisition process described below. Next, in step 1200, the CPUMC of the main control board M executes the electric role device drive determination process described below. Next, in step 1300, the CPUMC of the main control board M executes the main game content determination random number acquisition process described below. Next, in step 1400, the CPUMC of the main control board M executes the main game symbol display process described below. Next, in step 1600, the CPUMC of the main control board M executes the special game control process described below. Next, in step 1601, the CPUMC of the main control board M executes the large prize port validity period setting process. Next, in step 1550, the CPUMC of the main control board M executes the special game activation condition determination process described below. Next, in step 1550-1, the CPUMC of the main control board M executes an abnormality detection process. Next, in step 1550-2, the CPUMC of the main control board M executes an abnormality detection process for ball entry passing time. Next, in step 1550-3, the CPUMC of the main control board M executes a game status display process. Next, in step 1550-4, the CPUMC of the main control board M executes a handle status signal inspection process. Next, in step 1550-5, the CPUMC of the main control board M executes an outlet monitoring process. Next, in step 1550-6, the CPUMC of the main control board M executes an LED output process. Next, in step 1900, the CPUMC of the main control board M executes a fraud detection information management process, which will be described later. Next, in step 1950, the CPUMC of the main control board M executes an error management process, which will be described later. Next, in step 1550-7, the CPUMC of the main control board M executes a launch control signal output process, which will be described later. Next, in step 1550-8, the CPUMC of the main control board M executes a test signal output process. Next, in step 1550-9, the CPUMC of the main control board M executes a solenoid output process. Next, in step 1999, the CPUMC of the main control board M executes a control command transmission process (sends the commands set in each of the processes described above to the sub-main control unit side). Next, in step 3500, the CPUMC of the main control board M executes an external signal output process, which will be described later.Next, in step 1550-10, the CPU MC of the main control board M executes the ball entry state control process. Next, in step 1550-11, the CPU MC of the main control board M sets the timer interrupt to be allowed to occur and returns to the process that was being executed immediately before the execution of this interrupt process.

[0066] In addition, input processing is a process of judging signals input to the main control board M from input devices such as sensors and setting flags corresponding to the signals.In this example, it is a process of monitoring the input of switches attached to the game board surface (for example, first main game start port ball entry detection device A11s, second main game start port ball entry detection device B11s, auxiliary game start port ball entry detection device H11s, first large prize port entry detection device C11s, second large prize port entry detection device C21s, general prize detection device, RAM clear button (sometimes called RAM clear switch), setting key switch, etc.), out ball count switch that detects balls entering the out port D36, open circuit / short circuit power supply abnormality detection signal, open signal (for example, front frame D14, door D18, etc.), magnetic detection signal 1 (detection signal by magnetic detection sensor 1), radio wave detection signal, impact detection signal, touch status signal and magnetic detection signal 2 (detection signal by magnetic detection sensor 2). In this example, for special inputs such as a RAM clear switch, input determination is performed by a process separate from the input process.

[0067] In addition, the various random number update processes are processes that relatively simply update (for example, add a constant) the random numbers used in lotteries that have an extremely low impact on the number of balls won, and in this example, are processes that update the normal pattern change pattern random number (for example, the auxiliary game pattern change mode random number) and the change pattern random number (for example, the change mode lottery random number).

[0068] Incidentally, the initial value update type random number update process is a process for updating the random numbers used in lotteries that have a certain degree of impact on the number of balls that are dispensed (a process that is different from the various random number update processes described above), and in this example, it is a process for updating the random numbers per normal symbol (for example, the random numbers for winning auxiliary game symbols), the normal symbol pattern random numbers (for example, the random numbers for stopping auxiliary game symbols), the special symbol pattern random numbers (for example, the random numbers for pattern lottery), the software random numbers for special symbols that will be described later, etc.

[0069] Incidentally, the initial value random number update process is a process for updating the random numbers for determining the initial values ​​of the random numbers updated by the initial value update type random number update process used in the lottery that has a certain degree of influence on the ball output described above, and in this example, examples of the random numbers to be updated include the initial value random number per normal symbol, the initial value random number for normal symbol symbols, the initial value random number for special symbol symbols, and the soft initial value random number for special symbol symbols, etc. Incidentally, the initial value random number per normal symbol and the initial value random number for normal symbol symbols are random numbers that are updated by the initial value random number update process when configured to have multiple supplementary game content determination random numbers.

[0070] In addition, the timer subtraction process is a process for updating 2-byte timers (for example, the timer MP11t-C for managing the fluctuations of the first and second main game symbols, the timer MP22t-B for opening the electric device for starting the second main game, the timer MP34t for special games, the opening time timer, etc.).

[0071] In addition, the start port 2 valid period setting process is a process that sets the valid period of a winning port (e.g., second main game start port B10) that becomes easier to win when a normal electric device is activated, depending on the operating state of the normal electric device (e.g., second main game start port electric device B11d).

[0072] In addition, the winning monitoring process is a process that updates the switch's passing counter, creates a security output request to be output to the external terminal board, and requests the transmission of a command to be sent to the performance control board.

[0073] The large prize opening valid period setting process is a process for saving the result of the valid period determination for the large prize opening (for example, the first large prize opening C10, the second large prize opening C20). Note that, when the large prize opening is configured to have a specific area C22 as in the third embodiment described below, the large prize opening valid period setting process may be configured to save the result of the valid period determination for the specific area C22.

[0074] Furthermore, the abnormality detection process is a process that monitors magnetism, disconnections, short circuits, power supply, radio waves, the open / closed state of the glass frame set and game board D35 frame, and impacts.

[0075] In addition, the ball entry passage time abnormality detection process is a process that monitors the continuous on time of each switch level (continuous on time of the ball entry sensor) in order to detect abnormalities in the ball entry passage time when a game ball enters various ball entry ports (for example, the first main game start port A10).

[0076] In addition, the game status display process is a process that requests the display of the number of times the special electric device operates in succession (the number of rounds executed in a jackpot), the error state, the number of balls in operation pending on the normal pattern display device (the current number of auxiliary game balls in operation displayed on the auxiliary game pattern display device H20), and the number of balls in operation pending on the special pattern display device (the current number of main game balls in operation displayed on the first main game pattern display device A20 or the second main game pattern display device B20).

[0077] The handle state signal inspection process is a process for monitoring the touch state of the firing handle (for example, the firing handle D44).

[0078] The outlet monitoring process is a process for monitoring an outlet (for example, outlet D36) in order to create a security output request.

[0079] In addition, the LED output processing is a process of sequentially controlling the LED output controlled on the main control board M side, such as initializing the display and outputting display data, in order to perform the following: display on the special pattern display device (for example, displaying the first main game pattern on the first main game pattern display device A20, displaying the second main game pattern on the second main game pattern display device B20, displaying the number of activated reserved balls on the first main game side on the first main game pattern display device A20, and displaying the number of activated reserved balls on the second main game side on the second main game pattern display device B20); display on the normal pattern display device (displaying the auxiliary pattern on the auxiliary game pattern display device H20, and displaying the number of activated reserved balls on the auxiliary game side on the auxiliary game pattern display device H20); displaying the error state; displaying the game state; displaying the type of shot (for example, displaying that a shot should be made to the right or left); and displaying the number of times the special electric device will be activated in succession (displaying the number of rounds in a jackpot).

[0080] The launch control signal output process is a process for outputting a signal prohibiting or permitting the launch of a gaming ball, and will be described in detail later.

[0081] The test signal output process is a process of creating a signal to be output to a test device outside the gaming machine and outputting it to the corresponding output port.

[0082] The solenoid output process is a process for outputting output data of the solenoid of a normal electric device (for example, the second main game start port electric device B11d) and the solenoid of a large prize opening (for example, the first large prize opening C10, the second large prize opening C20). When the large prize opening is configured to have a shielding member (upper shielding member C24, lower shielding member C25) as in the fourth embodiment described below, the output data of the movable piece solenoid is output in the solenoid output process.

[0083] The ball entry status control process also calculates base values ​​to be displayed on the ball entry status display device J10, stores the calculation results, and controls the display of the calculation results. If a setting change means (described later) is provided, the normal mode prize ball counter value, normal mode out counter value, total out counter value, and final base value for the immediately preceding interval can be stored for each setting value and displayed on the ball entry status display device. More specifically, when the power is turned on, the gaming machine's performance (e.g., the probability of winning a jackpot and the number of prize balls for each winning slot) corresponding to the current setting is read, and memory areas (e.g., memory areas for storing the normal mode prize ball counter value, normal mode out counter value, total out counter value, and final base value for the immediately preceding interval) corresponding to the current setting are set. Then, ball entry status information is generated and displayed based on the values ​​stored in each memory area. This configuration allows ball entry status information (e.g., base values) for each setting to be appropriately generated and displayed. Furthermore, the goal scoring status information displayed on the goal scoring status display device can be configured to change by operating a dedicated goal scoring status display switch button or a setting change button (for example, if the current setting is 1, operating the goal scoring status display switch button once will display goal scoring status information for setting 2, and operating it again will display goal scoring status information for setting 3), allowing users to check the latest information for each setting. When using a setting change button, it is preferable to use the setting key described above (for example, with the power on and the setting key switch turned counterclockwise, operating the setting change button will change the display content), so that the setting is not changed by operating the setting change button. Furthermore, when the goal scoring status information display is switched using the goal scoring status display switch button or the setting change button, the display may be configured to return to the current setting after a predetermined time has elapsed.

[0084] Next, FIG. 8 is a main flowchart showing the flow of NMI interrupt processing (when power is interrupted) performed by the main control board M. First, the NMI interrupt processing will be explained. As described above, the CPUMC of the main control board M is configured so that a power interruption signal from the reset IC is input to the NMI terminal of the CPU. When the power to the gaming machine is interrupted, the processing shown in FIG. 8(c) is executed. That is, when the power to the gaming machine is interrupted (in this example, when an NMI interrupt occurs), in step 1019-1, the CPUMC of the main control board M determines whether a timer interrupt is in progress. If the answer is Yes in step 1019-1, in step 1019-2, the CPUMC of the main control board M determines whether information indicating normal power-on has been stored in RAM. On the other hand, if the answer is No in step 1019-1, the processing of step 1019-1 is repeated. If the answer is Yes in step 1019-2, in step 1019-3, the CPUMC of the main control board M stores information indicating an abnormal power interruption in RAM and proceeds to the next step 1022. On the other hand, if the answer is No in step 1019-2, in step 1019-4, the CPUMC of the main control board M saves information indicating that the power was cut off normally in RAM, and in step 1020, the CPUMC of the main control board M sets power-off information (e.g., a checksum) based on the information in the RAM area. Next, in step 1022, the CPUMC of the main control board M prohibits writing to the RAM area and prohibits timer interrupt processing, and proceeds to power-off waiting loop processing. Note that while an example has been described in which the power-off processing (FIG. 8) is executed by inputting a power-off signal to the NMI terminal of the CPU, this is not limiting. The power-off signal may be set to be input to a specific input port, and the main control board main processing (FIG. 6) or timer interrupt processing (FIG. 7) may monitor the specific input port to determine whether power has been cut off and perform the power-off processing.

[0085] Next, Figure 9 is a flowchart of the prize ball payout command transmission control process related to the subroutine of step 3000 in Figure 7. First, in step 3100, the main control board M executes the payout control board transmission control process described later. Next, in step 3200, the main control board M executes the payout control board reception control process described later, and proceeds to the next process (the process of step 3500).

[0086] Next, Figure 10 shows a flowchart of the payout control board transmission control process related to the subroutine of step 3100 in Figure 7. First, in step 3105, the CPUMC of the main control board M determines whether the payout signal is OFF, that is, whether payout is currently being performed. If the answer is Yes in step 3105, in step 3110, the CPUMC of the main control board M determines whether there are any unpaid prize balls (prize balls for which the prize ball payout command has not yet been sent to the prize ball payout control board KH). If the answer is Yes in step 3110, in step 3115, the CPUMC of the main control board M determines whether any prize ball payout-related errors (such as a payout motor failure error, an upper tray full error, or a ball out error) have occurred that would make it inappropriate to pay out prize balls. If the answer is Yes in step 3115, then in step 3120 the CPUMC of the main control board M sets a prize ball payout command (see FIG. 12) for the number of prize balls to be paid out corresponding to the unpaid prize ball information in the order in which the payout process will be executed this time. Then, in step 3125, the CPUMC of the main control board M erases the unpaid prize ball information corresponding to the prize ball payout command set this time and executes a process to shift the subsequent information. Next, in step 3130, the CPUMC of the main control board M transmits the set prize ball payout command to the prize ball payout control board KH and proceeds to the next process (the payout control board reception control process of step 3200). Note that even if the answer is No in steps 3105, 3110 and 3115, the process proceeds to the next process (the process of step 3200).

[0087] <<Contents of commands and information sent and received between the main control board and the dispensing control board>> Here, with reference to Figure 121, the contents of the commands and information sent and received between the main control board M and the prize ball payout control board KH will be explained. Here, the command from the main control board M to the prize ball payout control board KH in this embodiment consists of identification information indicating that it is a prize ball payout command and information on the number of prize balls. Specifically, bits 7 to 4 are fixed to 1001 (identification information indicating that the command is a prize ball payout command). Next, bits 3 to 0 relate to the number of prize balls; for example, 0 (0000B) means that there are 0 prize balls, and 15 (1111A) means that there are 15 prize balls.

[0088] Next, we will explain the payout-related information transmitted from the prize ball payout control board KH to the main control board M. Here, as an example, the payout-related information (prize ball payout-related information or payout abnormality-related information) consists of a fixed value (start bit), payout motor operation error information, excessive payout error information, ball path error information, payout motor error information, prize ball device error information, tray full error, and prize ball payout completion information. Details of each error will be described later, but the bit corresponding to each error indicates that the error has not occurred if it is "0," and that the error has occurred if it is "1." Note that bit 0 relates to the completion of prize ball payout; "0" means that prize ball payout has been completed, and "1" means that prize ball payout has not been completed.

[0089] Next, FIG. 12 shows a flowchart of the payout control board reception control process related to the subroutine of step 3200 in FIG. 7. First, in step 3205, the CPUMC of the main control board M determines whether payout-related information has been received. If the answer is Yes in step 3205, then in step 3210, the CPUMC of the main control board M determines whether error information (ball out error, upper tray full error, other payout-related error) is present in the received payout-related information. If the answer is Yes in step 3210, then in step 3215, the CPUMC of the main control board M turns on the error flag related to the relevant error, thereby managing (centrally managing) the error information on the prize ball payout control board KH side on the main control board M side as well. On the other hand, if the answer is No in step 3210, then in step 3220, the CPUMC of the main control board M turns off the error flag related to the error on the prize ball payout control board KH side. Then, in step 3225, the CPUMC of the main control board M determines whether or not prize ball payout completion information is present in the received payout-related information. If the answer is Yes in step 3225, in step 3230, the CPUMC of the main control board M clears the set prize ball payout command (the prize ball payout command related to the current payout completion) and proceeds to the next process (the process of step 3500). Note that even if the answer is No in steps 3205 and 3225, the CPUMC proceeds to the next process (the process of step 3500).

[0090] Next, Figure 13 is a flowchart of the auxiliary game content determination random number acquisition process related to the subroutine of step 1100 in Figure 7. First, in step 1102, the CPUMC of the main control board M determines whether a game ball has entered (flowed in, or passed through in the case of a gate) the auxiliary game start gate H10. If the answer is Yes in step 1102, in step 1103, the CPUMC of the main control board M sets an auxiliary game start gate ball entry command, which is a command indicating that the ball has entered the auxiliary game start gate H10, in the command transmission buffer MT10 for transmission to the sub-main control unit SM (this is transmitted to the sub-main control unit SM by the control command transmission process of step 1999), and proceeds to the process of step 1110. On the other hand, if the answer is No in step 1102, in step 1104, the CPUMC of the main control board M determines whether the ball has entered the right general winning gate P20. If the answer is Yes in step 1104, then in step 1106, the CPUMC of the main control board M determines whether the special game execution flag is on. If the answer is Yes in step 1106, then in step 1108, the CPUMC of the main control board M sets a right general winning port ball entry command, which is a command indicating that a ball has entered the right general winning port P20, in the command transmission buffer MT10 for transmission to the sub-main control unit SM (this command is transmitted to the sub-main control unit SM by the control command transmission process of step 1999), and proceeds to processing in step 1110. Note that if the answer is No in step 1106, then the CPUMC of the main control board M also proceeds to processing in step 1110. Next, in step 1110, the CPUMC of the main control board M determines whether the reserved balls are not at the upper limit (e.g., 4). If the answer is Yes in step 1110, then in step 1112, the CPUMC of the main control board M acquires a random number for determining the auxiliary game content (e.g., a random number for determining the winning auxiliary game symbol). Next, in step 1114, the CPUMC of the main control board M adds 1 to the reserved ball by setting it in the RAM area of ​​the main control board M along with information on which ball is reserved, and proceeds to the next process (processing of step 1200). Note that if the answer is No in steps 1104 and 1110, the process also proceeds to the next process (processing of step 1200). Here, in this embodiment, it is configured so that a random number on the auxiliary game side can be obtained when the ball enters the auxiliary game start port H10 or the right general winning port P20.Furthermore, because the auxiliary game start port H10 is shaped like a gate, a game ball that enters the auxiliary game start port H10 (passes through the auxiliary game start port H10) continues to flow down the game board and can enter an entry port downstream of the auxiliary game start port H10 (such as the right general entry port P20), while a game ball that enters the right general entry port P20 flows down to the back of the game board and is configured not to enter any other entry port thereafter. Note that, as will be described in detail later, no prize balls are paid out even if a game ball enters the auxiliary game start port H10 (if the game ball passes through the auxiliary game start port H10), but if a game ball enters the right general entry port P20, prize balls are paid out.

[0091] Next, FIG. 14 is a flowchart of the ball entry detection process related to the subroutine of step 2000 in FIG. 7. First, in step 2100, the CPUMC of the main control board M executes the auxiliary game start port ball entry detection process described below. Next, in step 2200, the CPUMC of the main control board M executes the main game start port ball entry detection process described below. Next, in step 2350, the ball entry determination means executes the first (second) special prize port ball entry detection process described below. Next, in step 2400, the CPUMC of the main control board M executes the general prize port ball entry detection process described below. Next, in step 2500, the CPUMC of the main control board M executes the ejected ball detection process described below. Next, in step 2600, the CPUMC of the main control board M executes the out port ball entry detection process described below. Next, in step 2700, the CPUMC of the main control board M executes the prize ball determination process described below, and proceeds to the next process (the process of step 1100).

[0092] Next, FIG. 15 is a flowchart of the auxiliary game start port ball entry detection process, which is a subroutine of step 2100 in FIG. 14. First, in step 2102, the CPUMC of the main control board M determines whether the auxiliary game start port detection continuation flag is off. If the answer is Yes in step 2102, in step 2104, the CPUMC of the main control board M determines whether the input from the auxiliary game start port ball entry detection device H11s has been on for the ball entry detection time (the time during which the auxiliary game start port ball entry detection device H11s detects an input and considers that a ball has entered the auxiliary game start port H10). If the answer is Yes in step 2104, in step 2106, the CPUMC of the main control board M turns on the auxiliary game start flag. Next, in step 2108, the CPUMC of the main control board M turns on the auxiliary game start port detection continuation flag and proceeds to the next process (the process of step 2200).

[0093] On the other hand, if the answer is No in step 2102, then in step 2110 the CPUMC of the main control board M determines whether the input from the auxiliary game start port ball entry detection device H11s has been OFF for the detection end time (the time after which the game ball is considered to have passed through the auxiliary game start port ball entry detection device H11s if the auxiliary game start port ball entry detection device H11s has not detected any input). If the answer is Yes in step 2110, then in step 2112 the CPUMC of the main control board M turns off the auxiliary game start port detection continuation flag and proceeds to the next process (processing of step 2200). Note that even if the answer is No in step 2104 or step 2110, the CPUMC proceeds to the next process (processing of step 2200).

[0094] Next, FIG. 16 is a flowchart of the main game start gate ball entry detection process, which is a subroutine of step 2200 in FIG. 14. First, in step 2202, the CPUMC of the main control board M determines whether the first main game start gate detection continuation flag is OFF. If the answer is Yes in step 2202, in step 2204, the CPUMC of the main control board M determines whether the input from the first main game start gate ball entry detection device A11s has been ON for the ball entry detection time (the time period during which the first main game start gate ball entry detection device A11s considers an input to have entered the first main game start gate A10). If the answer is Yes in step 2204, in step 2206, the CPUMC of the main control board M turns on the first main game start flag. Next, in step 2210, the CPUMC of the main control board M turns on the first main game start gate detection continuation flag.

[0095] Next, in step 2212-1, the CPUMC of the main control board M determines whether the current game state is a non-probability-varying game state and a non-time-reduced game state (the main game probability variable flag is off and the main game time-reducing flag is off). Note that a non-time-reduced game state may be defined as a state where the main game time-reducing flag is off, or a state where the auxiliary game time-reducing flag is off (when the opening extension function of the electric role device is not activated). Also, a time-reduced game state may be defined as a state where the main game time-reducing flag is on, or a state where the auxiliary game time-reducing flag is on (when the opening extension function of the electric role device is activated). If the answer is Yes in step 2212-1, in step 2212-2, the CPUMC of the main control board M determines whether a special game is not currently being executed (the condition device activation flag is off). If the answer is Yes in step 2212-2, in step 2212-3, the CPUMC of the main control board M adds (increments) 1 to the counter value of the starting port ball entry number counter MJ12c and proceeds to step 2222.

[0096] On the other hand, if the answer is No in step 2202, then in step 2213, the CPUMC of the main control board M determines whether the input from the ball entry counter MJ10c has been OFF for the detection time (the time during which the first main game start port ball entry detection device A11s is deemed to have completed passing through the first main game start port ball entry detection device A11s if the first main game start port ball entry detection device A11s has not detected an input). Next, in step 2214, the CPUMC of the main control board M turns off the first main game start port detection continuation flag. Next, in step 2215, the CPUMC of the main control board M turns off the first main game start port long time detection flag and proceeds to step 2222. Note that if the answer is No in step 2204, step 2212-1, step 2212-2, or step 2213, then the process also proceeds to step 2222.

[0097] Next, in step 2222, the CPUMC of the main control board M determines whether the second main game start gate detection continuation flag is OFF. If the answer is Yes in step 2222, in step 2224, the second main game start gate ball entry determination means MJ11-B determines whether the input from the second main game start gate ball entry detection device B11s has been ON for the ball entry detection time (the time period during which the second main game start gate ball entry detection device B11s considers a ball to have entered the second main game start gate B10 when it detects an input). If the answer is Yes in step 2224, in step 2225, the CPUMC of the main control board M determines whether the second main game start gate valid period flag is ON. If the answer is Yes in step 2225, in step 2226, the CPUMC of the main control board M turns on the second main game start flag. Next, in step 2230, the CPUMC of the main control board M turns on the second main game start port detection continuation flag.

[0098] Next, in step 2231-1, the CPUMC of the main control board M determines whether the current game state is a non-probability-varying game state and a non-time-shortening game state (the main game probability-varying flag is off and the main game time-shortening flag is off). If the answer is Yes in step 2231-1, in step 2231-2, the CPUMC of the main control board M determines whether a special game is not currently being played (the condition device activation flag is off). If the answer is Yes in step 2231-2, in step 2231-3, the CPUMC of the main control board M adds (increments) 1 to the counter value of the starting port ball entry number counter MJ12c and proceeds to step 2240. In this way, in this embodiment, when the game is in a non-probability-varying game state and a non-time-shortening game state (the main game probability-change flag is off and the main game time-shortening flag is off) and a special game is not being played (the condition device activation flag is off), the counter value of the start port ball entry count counter MJ12c is configured to add 1 when a game ball enters the first main game start port A10 or the second main game start port B10.

[0099] On the other hand, if the answer is No in step 2225 (if a game ball is detected during a period in which ball entry into the second main game start port B10 is not valid), in step 2232, the CPUMC of the main control board M determines that an illegal ball has been entered into the second main game start port B10, sets a second main game start port illegal ball entry command (a command to the sub-control board S), and proceeds to step 2240. Note that if the answer is No in step 2231-1, step 2231-2, or step 2224, the process also proceeds to step 2240.

[0100] On the other hand, if the answer is No in step 2222, then in step 2233, the CPUMC of the main control board M determines whether the input from the second main game start port ball entry detection device B11s has been OFF for the detection time (the time during which the game ball is considered to have passed through the second main game start port ball entry detection device B11s if the second main game start port ball entry detection device B11s has not detected an input). If the answer is Yes in step 2233, then in step 2234, the CPUMC of the main control board M turns off the second main game start port detection continuation flag. Next, in step 2238, the CPUMC of the main control board M turns off the second main game start port long-term detection flag and proceeds to step 2240. Note that even if the answer is No in step 2233, the process proceeds to step 2240.

[0101] Next, in step 2240, the CPUMC of the main control board M determines whether the first main game start port ball entry detection device A11s (second main game start port ball entry detection device B11s) has been ON for the fraud detection time (a time exceeding the time for which a ball is detected as a normal entry and for which it is determined that fraud is occurring) or longer. If the answer is Yes in step 2240, in step 2242, the CPUMC of the main control board M turns on the first (second) main game start port long time detection flag and proceeds to the next process (processing of step 2350). On the other hand, if the answer is No in step 2240, the CPUMC also proceeds to the next process (processing of step 2350).

[0102] Next, Figure 17 is a flowchart of the first (second) special prize opening ball entry detection process, which is a subroutine of step 2350 in Figure 14. First, in step 2352, the CPUMC of the main control board M determines whether the first (second) special prize opening detection continuation flag is off. If the answer is Yes in step 2352, in step 2354, the CPUMC of the main control board M determines whether the input from the first special prize opening entry detection device C11s (second special prize opening entry detection device C21s) has been on for the ball entry detection time (the time during which, when the ball entry detection device detects an input, it is considered that a ball has entered the ball opening). If the answer is Yes in step 2354, in step 2355, the CPUMC of the main control board M determines whether the first (second) special prize opening valid period flag is on. If the answer is Yes in step 2355, the CPUMC of the main control board M turns on the first (second) special prize opening ball entry flag in step 2356. Next, in step 2360, the CPUMC of the main control board M turns on the first (second) special prize opening detection continuation flag and proceeds to step 2370.

[0103] On the other hand, if the answer is No in step 2355 (if a game ball is detected entering the large prize opening during a period in which balls entering the large prize opening are not valid), in step 2361 the CPUMC of the main control board M determines that an illegal ball has entered the large prize opening, sets a first (second) large prize opening illegal ball entry command (a command to the sub-control board S), and proceeds to step 2370. Note that if the answer is No in step 2354, the process also proceeds to step 2320.

[0104] On the other hand, if the answer is No in step 2352, then in step 2362, the CPUMC of the main control board M determines whether the input from the first large prize opening detection device C11s (second large prize opening detection device C21s) has been OFF for the detection time (the time during which the game ball is considered to have passed through the first large prize opening detection device C11s (second large prize opening detection device C21s) if the first large prize opening detection device C11s (second large prize opening detection device C21s) has not detected an input) or longer. If the answer is Yes in step 2362, then in step 2364, the CPUMC of the main control board M turns off the first (second) large prize opening detection continuation flag. Next, in step 2368, the CPUMC of the main control board M turns off the first (second) large prize opening long time detection flag and proceeds to step 2370.

[0105] Next, in step 2370, the CPU MC of the main control board M determines whether the input from the first major prize opening winning detection device C11s (second major prize opening winning detection device C21s) has been ON for the fraud detection time (the time during which, if the first major prize opening winning detection device C11s (second major prize opening winning detection device C21s) detects an input, it is deemed that an illegal ball has been entered into the first major prize opening C10 (second major prize opening C20)) or longer. If the answer is Yes in step 2370, in step 2372, the CPU MC of the main control board M turns on the first (second) major prize opening long time detection flag and proceeds to the next process (the process of step 2400). On the other hand, if the answer is No in step 2370, the CPU MC also proceeds to the next process (the process of step 2400).

[0106] Next, Fig. 18 is a flowchart of the general prize opening ball entry detection process related to the subroutine of step 2400 in Fig. 14. The general prize opening P10 (the left general prize opening P10 and the right general prize opening P20 may be collectively referred to as the general prize opening P10) is an opening that pays out prize balls when a game ball enters it, but does not affect the progress of the game (no lottery that affects the progress of the game is executed), and is equipped with a general prize opening ball entry detection device P11s that is a sensor that detects the entry of game balls (in this embodiment, it has two general prize opening ball entry detection devices P11s: a general prize opening ball entry detection device P11s that is a sensor that detects the entry of game balls into the left general prize opening P10, and a general prize opening ball entry detection device P11s that is a sensor that detects the entry of game balls into the right general prize opening P20).

[0107] First, in step 2402, the CPUMC of the main control board M determines whether the general winning slot detection continuation flag is OFF. If the answer is Yes in step 2402, in step 2404, the CPUMC of the main control board M determines whether the input from the general winning slot ball entry detection device has been ON for the ball entry detection time (the time period during which, when the general winning slot ball entry detection device detects an input, it is considered that a ball has entered the general winning slot). If the answer is Yes in step 2404, in step 2406, the CPUMC of the main control board M turns on the general winning slot ball entry flag. Next, in step 2410, the CPUMC of the main control board M turns on the general winning slot detection continuation flag. Next, in step 2411-1, the CPUMC of the main control board M determines whether the current game state is a non-probability-varying game state and a non-time-shortening game state (the main game probability-varying flag is OFF and the main game time-shortening flag is OFF). If the answer is Yes in step 2411-1, then in step 2411-2, the CPUMC of the main control board M determines whether a special game is not currently being played (the condition device activation flag is OFF). If the answer is Yes in step 2411-2, then in step 2411-3, the CPUMC of the main control board M adds 1 to the counter value of the general ball entry counter MJ13c, incrementing it, and proceeds to step 2420. On the other hand, if the answer is No in step 2402, then in step 2412, the CPUMC of the main control board M determines whether the input from the general winning opening ball entry detection device has been OFF for the ball entry detection time (the time during which the general winning opening ball entry detection device is considered to have completed passing through the general winning opening ball entry detection device if it has not detected any input for that time or longer). If the answer is Yes in step 2412, then in step 2414, the CPUMC of the main control board M turns off the general winning opening detection continuation flag. Next, in step 2418, the CPUMC of the main control board M turns off the general winning port long time detection flag and proceeds to step 2420. Note that if the answer is No in step 2404, step 2411-1, 2411-2 or step 2412, it also proceeds to step 2420.In this way, in this embodiment, when the game is in a non-probability-varying game state and a non-time-shortening game state (the main game probability-change flag is off and the main game time-shortening flag is off) and a special game is not being played (the condition device activation flag is off), the counter value of the general ball entry counter MJ13c is configured to add 1 when a game ball enters the general winning port P10.

[0108] Next, in step 2420, the CPUMC of the main control board M determines whether the input from the general prize opening ball entry detection device has been ON for the fraud detection time (the time during which, if the general prize opening ball entry detection device detects an input, it is considered that an illegal ball entry into the general prize opening has been detected) or longer. If the answer is Yes in step 2420, in step 2422, the CPUMC of the main control board M turns on the general prize opening long time detection flag and proceeds to the next process (processing of step 2500). Note that even if the answer is No in step 2420, the CPUMC also proceeds to the next process (processing of step 2500).

[0109] Next, Figure 19 is a flowchart of the ejected ball detection process related to the subroutine of step 2500 in Figure 14. First, in step 2502, the CPUMC of the main control board M determines whether the ejection confirmation detection continuation flag is off. If the answer is Yes in step 2502, in step 2504, the CPUMC of the main control board M determines whether the input from the total ejection confirmation sensor C90s is on for the ball entry detection time (the time during which the total ejection confirmation sensor C90s is considered to have entered the total ejection confirmation sensor C90s when it detects an input). If the answer is Yes in step 2504, in step 2506, the CPUMC of the main control board M turns on the ejection confirmation detection continuation flag. Next, in step 2508, the CPUMC of the main control board M adds (increments) 1 to the total ejection confirmation number counter MJ11c-C90 and proceeds to the next process (processing of step 2600).

[0110] On the other hand, if the answer is No in step 2502, then in step 2510 the CPUMC of the main control board M determines whether the input from the total discharge confirmation sensor C90s has been OFF for the detection end time (the time during which, if the total discharge confirmation sensor C90s does not detect any input, it is considered that the gaming balls have completely passed through the total discharge confirmation sensor C90s). If the answer is Yes in step 2510, then in step 2512 the CPUMC of the main control board M turns off the discharge confirmation detection continuation flag. Next, in step 2514, the CPUMC of the main control board M turns off the discharge confirmation long time detection flag and proceeds to the next process (the process of step 2600). Note that even if the answer is No in step 2504 or step 2510, the process proceeds to the next process (the process of step 2600).

[0111] Next, Figure 20 is a flowchart of the out-port ball entry detection process related to the subroutine of step 2600 in Figure 14. First, in step 2602, the CPUMC of the main control board M determines whether the out-port detection continuation flag is off. If the answer is Yes in step 2602, in step 2604, the CPUMC of the main control board M determines whether the input from the out-port ball entry detection device C80s is ON for more than the ball entry detection time (the time period during which the out-port ball entry detection device C80s considers a ball to have entered the out port C80 when it detects an input). If the answer is Yes in step 2604, in step 2606, the CPUMC of the main control board M turns on the out-port detection continuation flag and proceeds to processing of step 2620.

[0112] On the other hand, if the answer is No in step 2602, then in step 2610 the CPUMC of the main control board M determines whether the input from the out-port ball entry detection device C80s has been OFF for the detection end time (the time during which the game ball is considered to have passed through the out-port ball entry detection device C80s if the out-port ball entry detection device C80s has not detected any input). If the answer is Yes in step 2610, then in step 2612 the CPUMC of the main control board M turns off the out-port detection continuation flag. Next, in step 2615, the CPUMC of the main control board M turns off the out-port long-time detection flag and proceeds to step 2620. On the other hand, if the answer is No in step 2604 or step 2610, then the CPUMC also proceeds to step 2620.

[0113] Next, in step 2620, the CPUMC of the main control board M determines whether the input from the out-port ball entry detection device C80s has been ON for longer than the fraudulent detection time (the time during which, if the out-port ball entry detection device C80s detects an input, it is considered that an illegal ball has been entered into the out-port C80). If the answer is Yes in step 2620, in step 2622, the CPUMC of the main control board M turns on the out-port long time detection flag and proceeds to the next process (processing of step 2700). On the other hand, if the answer is No in step 2620, it also proceeds to the next process (processing of step 2700).

[0114] Next, Figure 21 is a flowchart of the number of prize balls determination process related to the subroutine of step 2700 in Figure 14. First, in step 2702, the CPUMC of the main control board M determines whether the first main game start flag is on. If the answer is Yes in step 2702, in step 2704, the CPUMC of the main control board M adds the number of prize balls to be paid out related to the first main game start opening A10 (3 in this example) to the counter value of the prize ball number counter MHc. Next, in step 2708, the CPUMC of the main control board M temporarily stores information indicating that prize balls related to the first main game start opening A10 will be paid out (for example, information related to the number of prize balls to be paid out), and proceeds to step 2712. On the other hand, if the answer is No in step 2702, the process also proceeds to step 2712.

[0115] Next, in step 2712, the CPUMC of the main control board M determines whether the second main game start flag is on. If the answer is Yes in step 2712, in step 2714, the CPUMC of the main control board M adds the number of prize balls to be paid out related to the second main game start opening B10 (3 in this example) to the counter value of the prize ball number counter MHc. Next, in step 2718, the CPUMC of the main control board M temporarily stores information indicating that prize balls related to the second main game start opening B10 will be paid out (for example, information related to the number of prize balls to be paid out), and proceeds to step 2722. On the other hand, if the answer is No in step 2712, the CPUMC also proceeds to step 2722.

[0116] Next, in step 2722, the CPUMC of the main control board M determines whether the first (second) special prize slot ball entry flag is on. If the answer is Yes in step 2722, in step 2723, the CPUMC of the main control board M turns off the first (second) special prize slot ball entry flag. Next, in step 2724, the CPUMC of the main control board M adds the number of prize balls to be paid out for the first special prize slot C10 (second special prize slot C20) (13 in this example) to the counter value of the prize ball number counter MHc. Next, in step 2728, the CPUMC of the main control board M temporarily stores information indicating that prize balls will be paid out for the first special prize slot C10 (second special prize slot C20) (for example, information regarding the number of prize balls to be paid out), and proceeds to step 2732. On the other hand, if the answer is No in step 2722, the CPUMC also proceeds to step 2732.

[0117] Next, in step 2732, the CPUMC of the main control board M determines whether the general winning port ball entry flag is on. If the answer is Yes in step 2732, in step 2733, the CPUMC of the main control board M turns the general winning port ball entry flag off. Next, in step 2734, the CPUMC of the main control board M adds the number of prize balls to be paid out for the general winning port (10 in this example) to the counter value of the prize ball number counter MHc. Next, in step 2738, the CPUMC of the main control board M temporarily stores information indicating that prize balls to be paid out for the general winning port (for example, information regarding the number of prize balls to be paid out) and proceeds to the next process (the process of step 1100). On the other hand, if the answer is No in step 2732, the CPUMC also proceeds to the next process (the process of step 1100).

[0118] Next, Fig. 22 is a flowchart of the electric accessory drive determination process related to the subroutine of step 1200 in Fig. 7. First, in step 1202, the CPUMC of the main control board M determines whether the electric accessory open flag is off. If the answer is Yes in step 1202, in step 1204, the CPUMC of the main control board M determines whether the auxiliary game symbol changing flag is off. If the answer is Yes in step 1204, in step 1206, the CPUMC of the main control board M determines whether there are any reserved balls related to the auxiliary game symbol. If the answer is Yes in step 1206, in step 1216, the CPUMC of the main control board M acquires the game status of the auxiliary game side (the flag status of the auxiliary game time reduction flag) and refers to the lottery table MN41ta-H for determining the auxiliary game pattern, and determines the stopping pattern based on the acquired game status of the auxiliary game side and the winning random number of the auxiliary game pattern based on the reserved ball (for example, if the auxiliary game time reduction flag is on, the winning pattern is selected with a higher probability than when it is off), and temporarily stores it in the RAM area of ​​the CPUMC of the main control board M.

[0119] Here, the right side of the figure is an example of a lottery table for determining the auxiliary game stop symbols. As shown in this table, in this example, the stop symbols are "D0, D1, D2," and the winning stop symbols are "D1, D2." The opening mode of the electric device that opens when each of these symbols stops is as follows: when the stopped symbol is "D1," the opening mode is (0.2 seconds open → closed); when the stopped symbol is "D2," the opening mode is (0.2 seconds open → 0.8 seconds closed → 2.0 seconds open, closed) (maximum opening). Also, when the stopped symbol is "D1," the opening mode is (1 second open → 1 second closed → 1 second open → 1 second closed → 1 second open → closed); and when the stopped symbol is "D2," the opening mode is (0.2 seconds open → 0.8 seconds closed → 4.0 seconds open → closed). In addition, the system is configured so that the stopping symbol is likely to be the losing symbol "D0" during non-time-reduced play, and the stopping symbol is likely to be the winning symbol "D1" during time-reduced play.

[0120] Next, in step 1218, the CPUMC of the main control board M sets a predetermined time related to the change time of the auxiliary game symbol in the auxiliary game symbol change management timer MP11t-H based on the game status on the auxiliary game side (flag status of the auxiliary game time reduction flag). Then, in step 1220, the CPUMC of the main control board M turns on the auxiliary game symbol change flag. Next, in step 1222, the CPUMC of the main control board M subtracts 1 from the reserved balls related to the auxiliary game symbol, updates the reserved ball information recorded in the RAM area of ​​the CPUMC of the main control board M, starts the auxiliary game symbol change management timer MP11t-H, and then begins displaying the change of the auxiliary game symbol on the auxiliary game symbol display unit H21g.

[0121] Next, in step 1224, the CPUMC of the main control board M refers to the auxiliary game symbol variation management timer MP11t-H to determine whether a predetermined time for the variation time of the auxiliary game symbol has been reached. If the answer is Yes in step 1224, in step 1226, the CPUMC of the main control board M acquires the stopped auxiliary game symbol and displays the acquired stopped auxiliary game symbol on the auxiliary game symbol display unit H21g. Then, in step 1228, the CPUMC of the main control board M turns off the auxiliary game symbol variation flag. Next, in step 1230, the CPUMC of the main control board M determines whether the stopped auxiliary game symbol is a "win" (in this example, D1-D2). If the answer is Yes in step 1230, in step 1232, the CPUMC of the main control board M determines the opening mode based on the winning symbol on the auxiliary game side (for example, in the case of the winning symbol "D1," the opening mode is 1 second open → 1 second closed → 1 second open → 1 second closed → 1 second open → closed; in the case of the winning symbol "D2," the opening mode is 0.2 seconds open, 0.8 seconds closed, and 5 seconds open), and sets the second main game start port electric device opening timer MP22t-B to a predetermined time related to the opening time (opening and closing time) of the electric device. Next, in step 1234, the CPUMC of the main control board M turns on the electric device opening flag. Then, in step 1236, the CPUMC of the main control board M opens the second main game start port electric device B11d of the second main game start port B10 and proceeds to step 1242. Incidentally, even if the answer is No in step 1202, the process proceeds to step 1242. In this embodiment, when the main game time reduction flag is OFF and the auxiliary game stop symbol is a predetermined winning symbol (D2), the second main game start opening electric device B11d is configured to be kept open for the longest time.

[0122] Next, in step 1242, the CPUMC of the main control board M refers to the second main game start port electric accessory opening timer MP22t-B to determine whether or not a predetermined time for the opening time of the electric accessory has been reached. If the answer is Yes in step 1242, in steps 1244 and 1246, the CPUMC of the main control board M closes the second main game start port electric accessory B11d, turns off the electric accessory opening flag, and proceeds to the next process (processing of step 1300).

[0123] If the answer is No in step 1204, the process proceeds to step 1224, and if the answer is No in steps 1206, 1224, 1230 and 1242, the process proceeds to the next process (the process of step 1300).

[0124] Also, in this flowchart, for convenience, the process proceeds to the next step immediately after the display of the stopped symbols in step 1226, but this is not limited to this. In that case, the process may be configured to proceed to the next process after a stopped display fixation time of about 500 ms has passed (for example, this process can be achieved by performing branching processing using a stopped display fixation flag and a timer). Also, there may be multiple auxiliary game content determination random numbers, and they may include an auxiliary game symbol winning random number for determining whether the auxiliary game is won, an auxiliary game symbol stopping pattern random number for determining the stopping pattern of the auxiliary game symbols, an auxiliary game symbol variation mode random number for determining the variation time of the auxiliary game symbols, etc.

[0125] Although not shown, in one opening operation of the second main game start opening electric device B11d (opening operation based on the stop of a symbol per auxiliary game), even if a predetermined number of game balls (for example, 10 balls) enter the second main game start opening B10, the opening operation of the second main game start opening electric device B11d is configured to end. In other words, in the case of a time-shortened game state (an auxiliary game time-shortened flag is on), the second main game start based on the auxiliary game stop symbol "D2" is When the opening (longest opening) of the moving mouth electric device B11d is executed, the opening (opening period) of the second main game start port electric device B11d is configured to end when the opening time of "open for 0.2 seconds → closed for 0.8 seconds → open for 4 seconds → closed" ends, or when the specified number of game balls (for example, 10 balls) enter the second main game start port B10 during the opening period of the second main game start port electric device B11d, whichever occurs first. Furthermore, when the second main game start port electric device B11d is opened (longest opening) based on the auxiliary game stop pattern "D2" in the non-time shortening game state (auxiliary game time shortening flag off), the opening (opening period) of the second main game start port electric device B11d is configured to end when the opening time of "open for 0.2 seconds → closed for 0.8 seconds → open for 2.0 seconds → closed" ends, or when the specified number of game balls (for example, 10 balls) enter the second main game start port B10 during the opening period of the second main game start port electric device B11d, whichever occurs first. In addition, the total time that the normal electric device is open at its longest opening time (when the auxiliary game stop symbol is "D2") in the time-shortened game state (auxiliary game time-shortened flag on) is 4.2 seconds, and the total time that the normal electric device is open at its longest opening time (when the auxiliary game stop symbol is "D2") in the non-time-shortened game state (auxiliary game time-shortened flag off) is 2.2 seconds. In either game state, the maximum opening time for a single operation is configured not to exceed 6 seconds, and the maximum number of winnings during operation is predetermined for each game state (whether it is time-shortened game state or non-time-shortened game state) so as not to exceed approximately 10.

[0126] In addition, in this example, when the normal symbol (auxiliary game symbol) that triggers the activation of the normal electric device (second main game start opening electric device B11d) is displayed as a winning symbol, it is configured to activate immediately (for example, within 500 ms, which is shorter than the shortest pattern change time in the gaming machine), so that it is clearly associated with which trigger the normal electric device is activated. Furthermore, in order to prevent a large number of game balls from winning during the closing operation of the normal electric device (second main game start opening electric device B11d) (in the middle of the operation from opening to closing), a drive source (solenoid) is selected so that the normal electric device (second main game start opening electric device B11d) returns to an inactive state in a short time, so that more game balls than necessary do not win and cause a significant deviation from the ball output design.

[0127] Next, Figure 23 is a flowchart of the main game content determination random number acquisition process related to the subroutine of step 1300 in Figure 7. First, in step 1302, the CPUMC of the main control board M determines whether or not first main game start port ball entry information has been received from the first main game start port ball entry detection device A11s of the first main game start port A10. If the answer is Yes in step 1302, in step 1303, the CPUMC of the main control board M sets a first main game start port ball entry command, which is a command indicating that a ball has entered the first main game start port A10, in the command transmission buffer MT10 for transmission to the sub-main control unit SM (this is transmitted to the sub-main control unit SM by the control command transmission process of step 1999), and proceeds to the process of step 1304. Next, in step 1304, the CPUMC of the main control board M determines whether the reserved balls for the main game (particularly the first main game side) are within the upper limit (e.g., four). If the answer is Yes in step 1304, in step 1306, the CPUMC of the main control board M acquires a first main game content determination random number. In this embodiment, three random numbers are acquired as the first main game content determination random numbers: a win / lose lottery random number for determining whether a game has been won, a symbol lottery random number for determining the symbol at the time of a win, and a variation pattern lottery random number for determining the variation pattern (variation time) of the special symbol. Incidentally, these three random numbers are generated by random number generation means with different update periods and random number ranges, and are acquired sequentially at this timing. Next, in step 1308, the CPUMC of the main control board M temporarily stores (reserves) the acquired random numbers in the RAM area of ​​the main control board M. Next, in step 1310, the CPUMC of the main control board M sets information indicating that the first main game random number has been obtained (hold generation command) in the command sending buffer MT10 for sending to the sub-main control unit SM (sent to the sub-main control unit SM by the control command sending process of step 1999).

[0128] The winning / losing lottery random number may be composed of one random number, or may be generated from two or more random numbers. The random number generated from two or more random numbers may include a CPU internal random number that is updated based on the CPU clock or an external clock, and a software random number that is updated by timer interrupt processing for a special symbol (main game symbol), and the result of calculating (for example, adding) both may be used.

[0129] Next, in step 1312, the CPUMC of the main control board M determines whether or not it has received second main game start port ball entry information from the second main game start port ball entry detection device B11s of the second main game start port B10. If the answer is Yes in step 1312, the CPUMC of the main control board M determines whether or not the reserved balls for the main game (particularly the second main game side) are within the upper limit (for example, four). If the answer is Yes in step 1314, the CPUMC of the main control board M acquires a second main game content determination random number in step 1316. Note that in this embodiment, the three random numbers acquired as the second main game content determination random numbers are the win / lose lottery random number, the pattern lottery random number, and the variation mode lottery random number, just like the first main game side. Incidentally, the acquisition range of each random number on the first main game side and the acquisition range of each random number on the second main game side (for example, the acquisition range of the win / lose lottery random numbers for the first main game and the win / lose lottery random numbers for the second main game) are set to be the same. Next, in step 1318, the CPUMC of the main control board M temporarily stores (reserves) the acquired random number in the RAM area. Next, in step 1320, the CPUMC of the main control board M sets information indicating that the second main game random number has been acquired (reserve generation command) in the command transmission buffer MT10 for transmission to the sub-main control unit SM (sent to the sub-main control unit SM by the control command transmission process of step 1999), and proceeds to the next process (processing of step 1400). Note that if the answers to steps 1302 and 1304 are No, the process proceeds to step 1312, and if the answers to steps 1312 and 1314 are No, the process proceeds to the next process (processing of step 1400).

[0130] Next, Figure 24 is a flowchart of the main game symbol display processing related to the subroutine of step 1400 in Figure 7. First, in step 1401, the CPUMC of the main control board M refers to the RAM area of ​​the main control board M and checks whether or not a second main game symbol is reserved. If the answer is Yes in step 1401, in step 1400(1), the CPUMC of the main control board M executes a first main game symbol display processing described below and proceeds to the next processing {processing of steps 1400(1) and (2)}. On the other hand, if the answer is No in step 1401, in step 1400(2), the CPUMC of the main control board M executes a second main game symbol display processing described below and proceeds to the next processing {processing of steps 1400(1) and (2)}.

[0131] In this way, in this embodiment, when there is a reserved ball of the second main game pattern, the reserved ball of the second main game pattern is consumed first regardless of the presence of a reserved ball of the first main game pattern (even if the reserved ball of the first main game pattern comes first in the winning order), but this is not limited to this (it may be configured to consume the reserved ball based on the winning order, or to execute a parallel lottery in which both main game patterns are drawn simultaneously in parallel).

[0132] Next, FIG. 25 is a flowchart of the first main game symbol display process (second main game symbol display process) related to the subroutine of step 1400(1) {step 1400(2)} in FIG. 24. Since this process is substantially identical for both the first and second main game symbols, the first main game symbol side will be mainly described, and the second main game symbol side will be described in parentheses. First, in step 1403, the CPU MC of the main control board M determines whether the change start condition is satisfied. Here, the change start condition is that the special game is not in progress (or the condition device is operating), the main game symbol is not changing, and there is a reserved main game symbol. Although not shown in this example, if a change fixation time (the time during which the fixed display symbol is displayed in a static state after the fixed display of the main game symbol) is provided, the change start condition for the next change may be configured not to be satisfied during the change fixation time.

[0133] If the answer is Yes in step 1403, in steps 1405 and 1406, the CPUMC of the main control board M reads out the first main game content determination random number (second main game content determination random number) related to the current pattern change, which is temporarily stored in the RAM area of ​​the main control board M, and deletes it from the RAM area of ​​the main control board M, and shifts the remaining temporarily stored reserved information (reserved consumption processing). Next, in step 1410-1, the CPUMC of the main control board M refers to the main game table 1 corresponding to each game state, and executes a lottery to determine whether the main game pattern will be selected based on the first main game content determination random number (second main game content determination random number) (particularly, the winning lottery random number).

[0134] Here, Figure 26 (main game table 1) is an example of a first main game winning / losing lottery table (second main game winning / losing lottery table). As shown in this example, in this embodiment, the probability of winning a jackpot in a probability-varying game state is configured to be higher than the probability of winning a jackpot in a non-probability-varying game state. Note that the winning probability is merely an example and is not limited to this in any way.

[0135] Next, in step 1410-2, the CPUMC of the main control board M refers to the lottery table for determining the first main game pattern (lottery table for determining the second main game pattern), and determines the stopping pattern for the main game pattern based on the result of the lottery for determining the main game pattern and the first main game content determination random number (second main game content determination random number) (in particular, the pattern lottery random number), and temporarily stores these in the RAM area.

[0136] Here, Figure 26 (main game table 2) is an example of a lottery table for determining a first main game symbol (lottery table for determining a second main game symbol). As shown in this example, in this embodiment, when a jackpot is won, one main game symbol is determined as the jackpot symbol from among a plurality of main game symbol candidates (in this example, "4A, 5A, 7A" and "4B, 5B, 7B"). The number of rounds of the special game determined by referring to the main game symbols is 8R for 4A, 4B, 5A, and 5B, and 10R for 7A and 7B. The random number values ​​and the types of stop symbols are merely examples and are not limited to these (for example, the losing symbol is not limited to one type of symbol, and multiple types of symbols may be provided).

[0137] Next, in step 1412, the CPUMC of the main control board M refers to the lottery table for determining the first main game fluctuation mode (lottery table for determining the second main game fluctuation mode) corresponding to each game state, and determines the fluctuation mode of the main game pattern based on the result of the lottery for determining whether the main game pattern is correct or not and the first main game content determination random number (second main game content determination random number) (in particular, the fluctuation mode lottery random number), temporarily stores these in the RAM area of ​​the main control board M, and proceeds to step 1414.

[0138] Here, the main gaming table 3 shown in FIG. 26 is an example of a lottery table for determining a first main gaming variation mode (lottery table for determining a second main gaming variation mode). As shown in this figure, in this embodiment, the variation mode (variation time) of the main gaming symbol for a certain random number value can be determined based on the result of the lottery for determining whether the main gaming symbol is a hit or a miss and the state of the main gaming time-saving flag. For example, for a certain random number value, if the result of the lottery for determining whether the main gaming symbol is a hit or a miss is a hit, a variation mode with a relatively long variation time is likely to be determined, and if the main gaming time-saving flag is on (in the time-saving gaming state), a variation mode with a relatively short variation time is likely to be determined. Note that this example is merely an example, and there is no limitation on the type of variation mode (variation time), selection rate, etc. In addition, the pattern change time on the first main game side in the time-shortened game state (when the main game time-shortened flag is on) may be configured to be relatively long {when the execution of pattern change on the second main game side is configured to be advantageous to the player, the purpose is to create a situation in which a hold on the second main game side is more likely to occur (advantageous to the player) by reducing the pattern change efficiency on the first main game side, and therefore this is particularly effective when it is not possible to distinguish between hitting the start hole on the first main game side and the start hole on the second main game side}.

[0139] Next, in step 1414, the CPUMC of the main control board M sets the commands related to the main game symbols (stopped symbol information, stopped symbol attribute information, variation mode information, etc.) and the commands related to the current game state (symbol variation display start command) temporarily stored in the RAM area of ​​the main control board M in the command transmission buffer MT10 for transmission to the sub-main control unit SM (transmitted to the sub-main control unit SM by the control command transmission process of step 1999). Next, in step 1415, the CPUMC of the main control board M sets a predetermined time related to the variation time of the main game symbols in the first and second main game symbol variation management timer MP11t-C. Next, in step 1416, the CPUMC of the main control board M starts displaying the variation of the main game symbol on the first main game symbol display section A21g (second main game symbol display section B21g) of the first main game symbol display device A20 (second main game symbol display device B20) in accordance with the variation mode stored in the RAM area of ​​the main control board M. Next, in step 1417, the CPUMC of the main control board M turns on the varying flag and proceeds to step 1420.

[0140] On the other hand, if the answer is No in step 1403, the CPU MC of the main control board M determines whether the fluctuating flag is on in step 1419. If the answer is Yes in step 1419, the process proceeds to step 1420, and if the answer is No in step 1419, the process proceeds to the next process (processing of step 1550).

[0141] Next, in step 1420, the CPUMC of the main control board M determines whether a predetermined time for the main game symbol variation time has been reached. If the answer is Yes in step 1420, in step 1422, the CPUMC of the main control board M sets information indicating that the symbol variation has ended (a symbol determination display instruction command) in the command transmission buffer MT10 for transmission to the sub-main control unit SM (transmitted to the sub-main control unit SM by the control command transmission process in step 1999). Next, in step 1423, the CPUMC of the main control board M stops the variable display of the main game symbol on the first main game symbol display unit A21g (second main game symbol display unit B21g) of the first main game symbol display device A20 (second main game symbol display device B20), and controls the display of the stopped symbol stored in the RAM area of ​​the main control board M as the determined stopped symbol. Next, in step 1424, the CPUMC of the main control board M turns off the variation flag.

[0142] Next, in step 1430, the CPUMC of the main control board M refers to the RAM area of ​​the main control board M and determines whether the stopped main game symbol is a jackpot symbol. If the answer is Yes in step 1430, the CPUMC of the main control board M turns on the condition device operation flag in step 1440 and proceeds to step 1500. On the other hand, if the answer is No in step 1430, proceeds to step 1500.

[0143] Next, in step 1500, the CPU MC of the main control board M executes the specific game end determination process described later, and proceeds to the next process (processing of step 1550). Note that even if the answer is No in step 1420, the CPU MC proceeds to the next process (processing of step 1550).

[0144] Next, FIG. 27 is a flowchart of the specific game end determination process related to the subroutine of step 1500 in FIG. 25. First, in step 1506, the CPUMC of the main control board M determines whether the main game probability variable flag is off. If the answer is Yes in step 1506, in step 1510, the CPUMC of the main control board M refers to the time-shortening count counter MP52c and determines whether the counter value is greater than 0. If the answer is Yes in step 1510, in step 1512, the CPUMC of the main control board M subtracts (decrements) 1 from the counter value of the time-shortening count counter MP52c. Next, in step 1514, the CPUMC of the main control board M refers to the time-shortening count counter MP52c and determines whether the counter value is 0. If the answer is Yes in step 1514, in step 1516, the CPUMC of the main control board M turns off the main game time-shortening flag. Next, in step 1518, the CPUMC of the main control board M turns off the auxiliary game time reduction flag and proceeds to the next process (processing of step 1550). Note that if the answer is No in step 1506, step 1510, or step 1514, the CPUMC also proceeds to the next process (processing of step 1550). In this way, in this example, the remaining number of time reductions (the remaining number of pattern changes that will end the time-reduced game state depending on the number of pattern changes that will end after the special game has ended) is configured to be transmitted to the sub-control board S.

[0145] Next, FIG. 28 is a flowchart of the special game control process related to the subroutine of step 1600 in FIG. 7. First, in step 1602, the CPUMC of the main control board M determines whether the special game transition permission flag is on. If the answer is Yes in step 1602, in steps 1604 and 1606, the CPUMC of the main control board M turns off the special game transition permission flag and turns on the special game execution flag. Next, in step 1607, the CPUMC of the main control board M sets an initial value (1 in this example) in a round number counter (not shown). Next, in step 1608, the CPUMC of the main control board M sets information indicating the start of a special game (a special game start display instruction command) in the command transmission buffer MT10 for transmission to the sub-main control unit (SM) (this is transmitted to the sub-main control unit SM in the control command transmission process of step 1999), and proceeds to step 1612.

[0146] On the other hand, if the answer is No in step 1602, then in step 1610 the CPUMC of the main control board M determines whether the special game execution flag is on. If the answer is Yes in step 1610, then the process proceeds to step 1612. If the answer is No in step 1610, then the CPUMC of the main control board M determines that permission for the special game has not been granted, and proceeds to the next process (the process of step 1997).

[0147] Next, in step 1612, the CPUMC of the main control board M determines whether the round continuation flag is off, in other words, whether it is immediately before the start of each round. If the answer is Yes in step 1612, that is, if it is immediately before the start of each round, first, in step 1614, the set release pattern (for example, an release pattern that continues to release, or a pattern that opens and closes multiple times) is set. Next, in step 1616, the CPUMC of the main control board M clears the counter value of the winning ball counter MP33c to zero. Next, in step 1618, the CPUMC of the main control board M turns on the round continuation flag. Next, in step 1620, the CPUMC of the main control board M drives the first large prize opening electric device C11d (or the second large prize opening electric device C21d) of the first large prize opening C10 to open the first large prize opening C10 (or the second large prize opening C20), sets the special game timer MP34t (particularly the opening time timer) to a predetermined time (for example, 30 seconds) and starts it, and proceeds to step 1622. On the other hand, if the answer is No in step 1612, that is, if the large prize opening is currently open, proceeds to step 1622 without performing the processing of steps 1614 to 1620.

[0148] Next, in step 1622, the CPUMC of the main control board M sets game status commands related to the current special game (e.g., the current round number, the number of winning game balls, etc.) in the command transmission buffer MT10 for transmission to the sub-main control unit SM (these are transmitted to the sub-main control unit SM in the control command transmission process of step 1999). Next, in step 1624, the CPUMC of the main control board M references the counter value of the winning ball counter MP33c and determines whether a predetermined number of winning balls (e.g., 10 balls) have entered the first large prize opening C10 (or the second large prize opening C20) in the relevant round. If the answer is Yes in step 1624, the process proceeds to step 1628. On the other hand, if the answer is No in step 1624, in step 1626, the CPUMC of the main control board M references the special game timer MP34t (particularly the opening time timer) and determines whether a predetermined time (e.g., 30 seconds) for opening the large prize opening has elapsed. If the answer is Yes in step 1626, the process also proceeds to step 1628. If the answer is No in step 1626, the process proceeds to the next process (the process of step 1997).

[0149] Next, in step 1628, the CPUMC of the main control board M stops driving the first large prize opening electric device C11d of the first large prize opening C10 (or the second large prize opening electric device C21d of the second large prize opening C20) and closes the first large prize opening C10 (or the second large prize opening C20). Next, in step 1630, the CPUMC of the main control board M resets the special game timer MP34t (particularly the opening time timer). Next, in step 1632, the CPUMC of the main control board M turns off the round continuation flag. Next, in step 1633, the CPUMC of the main control board M adds 1 to the counter value of the round number counter (not shown). Next, in step 1634, it is determined whether the final round has ended (for example, whether the counter value of the round number counter (not shown) has exceeded the maximum number of rounds). If the answer is Yes in step 1634, then in step 1636 the CPUMC of the main control board M turns off the special game execution flag. Next, in step 1638, the CPUMC of the main control board M sets information indicating that the special game is to be ended (a special game end display instruction command) in the command transmission buffer MT10 for transmission to the sub-main control unit SM (this is transmitted to the sub-main control unit SM in the control command transmission process of step 1999). Then, in step 1650, a game status determination process after the special game has ended, which will be described later, is executed, and the process proceeds to the next process (the process of step 1997). Note that even if the answer is No in step 1634, the process proceeds to the next process (the process of step 1997).

[0150] In this example, the maximum number of winning game balls set in the program for one unit game (execution of one round) is set to 10, and when this maximum number of winning balls is reached, the large winning openings (for example, the first large winning opening C10 and the second large winning opening C20) are controlled to close immediately, preventing the winning of more game balls than the maximum number of winning balls.However, even if the maximum number of winning balls is exceeded due to an unforeseen event such as ball jamming (a game ball temporarily stops between the door and the game board during the closing operation of the large winning opening), winnings exceeding the maximum number of winning balls will be treated as valid winnings only under specified conditions (within a specified period after closure).

[0151] More specifically, when the first large prize opening C10 opens in the first round of a jackpot, the first round ends when a predetermined number of balls (for example, 10 balls) enter the first large prize opening C10 in the first round. However, if nine game balls enter the first large prize opening C10 in the first round, and the tenth and eleventh balls enter the first large prize opening C10 at approximately the same time, causing more game balls to enter the first large prize opening C10 than the predetermined number (for example, 10 balls) that would end the first round, the winning balls are considered valid and prize balls are paid out. On the other hand, the drive mechanism (solenoid and drive transmission mechanism) and opening / closing part (door, etc.) of the large prize opening are structurally and electrically designed so that the large prize opening closes in real time as the closing process is executed to prevent excessive winning (winning more than the maximum number of winnings), and multiple game balls do not accumulate in or near the opening / closing member just before the closing operation. This prevents game performance from deviating from the ball output design value, and is configured to not put players at a disadvantage.

[0152] In addition, the maximum opening time set in the program for one unit game (execution of one round) is set to be 30 seconds or less throughout one unit game, and if the number of game balls entering the large prize opening reaches the maximum number of winning entries before the maximum opening time has elapsed, the large prize opening is controlled to close immediately, and after the maximum opening time has elapsed, game balls are prevented from entering.However, even if a winning entry occurs after the maximum opening time has elapsed due to an unforeseen event such as a ball getting stuck (a game ball temporarily coming to a halt between the door and the game board while the large prize opening is closing), the winning entry will be treated as a valid winning entry only under specified conditions (within a specified period after closure).

[0153] More specifically, the opening mode of the large prize opening when one round is executed in the event of a jackpot is set to one of several operating patterns, such as "open for 15 seconds → closed for 2 seconds → open for 14.5 seconds → closed" or "open for 29.5 seconds → closed," depending on the type of jackpot and the number of unit games (number of executed rounds). Regardless of the operating pattern, the total time the large prize opening is open is configured to be 30 seconds or less, and even if the maximum opening time (29.5 seconds) of the large prize opening in one round has elapsed and a game ball enters the large prize opening during the closing process, the winning will be considered valid and the prize ball will be paid out as long as it is within the valid period (approximately 1000 ms after the closing process of the large prize opening has ended). On the other hand, the drive mechanism (solenoid and drive transmission mechanism) and opening / closing part (door, etc.) of the large prize opening are structurally and electrically designed so that the large prize opening closes in real time as the closing process is executed to prevent a prize from being won after the maximum opening time has elapsed, and multiple game balls do not accumulate in or near the opening / closing member just before the closing operation. This prevents game performance from deviating from the ball output design value, while also preventing any disadvantage to the player.

[0154] Next, FIG. 29 is a flowchart of the game state determination process after the special game ends, which is related to the subroutine of step 1650 in FIG. 28. First, in step 1652, the CPUMC of the main control board M determines whether the stopped main game symbol is a probability variable jackpot symbol (a jackpot symbol that will transition to a probability variable game state after the special game ends, in this example, "5A, 7A, 5B, 7B"). If the answer is Yes in step 1652, in step 1654, the CPUMC of the main control board M turns on the main game probability variable flag and proceeds to step 1656. On the other hand, if the answer is No in step 1652 (in this example, if the stopped symbol is a non-probability variable jackpot symbol that will transition to a non-probability variable game state after the special game ends, in this example, "4A, 4B"), the process also proceeds to step 1656. Next, in step 1656, the CPUMC of the main control board M sets a predetermined number of times (100 in this example) in the time-reduction counter MP52c. Next, in step 1658, the CPUMC of the main control board M turns on the main game time-reduction flag. Next, in step 1660, the CPUMC of the main control board M turns on the auxiliary game time-reduction flag and proceeds to the next process (the process of step 1997).

[0155] Also, in this example, only upon the end of a jackpot does the game transition to a new electric support game state (a state in which the time for the opening of the winning slot for a normal electric device, the time until the opening, the number of times the opening, etc. is performed, and the probability of the combination of patterns that will activate the normal electric device being displayed are changed to make it easier to win; this state is sometimes referred to as a time-shortened game state or a supplementary game time-shortened game state), and this state is limited to the period until the main game pattern has changed a predetermined number of times (for example, 100 times) (until the predetermined number of changes in the main game pattern have been completed), except during the probability change of the special pattern (when in a probability-changing game state). Furthermore, the ball output during the electric support game state is designed (the layout of each winning slot, the operation of normal electric devices, the probability of winning the auxiliary game symbol, etc.) so that the number of game balls won, including those won by winning at other winning slots, is approximately the same as the number of game balls fired (the ball output rate does not exceed 1) or less, so that the ball output performance in the electric support game state does not exceed the ball output performance in the jackpot game.By configuring it in this way, the game related to the main game symbol and the game related to the auxiliary game symbol have a master-slave relationship in the game, and the game does not become more complicated than necessary.

[0156] Next, FIG. 30 is a flowchart of the special game activation condition determination process related to the subroutine of step 1550 in FIG. 7. First, in step 1552, the CPUMC of the main control board M determines whether the condition device activation flag is on. If the answer is Yes in step 1552, in step 1554, the CPUMC of the main control board M turns off the specific game flags (main game probability change flag, main game time reduction flag, auxiliary game time reduction flag). Next, in step 1558, the CPUMC of the main control board M clears the value of the time reduction counter MP52c. Next, in step 1560, the CPUMC of the main control board M turns on the special game transition permission flag. Next, in step 1562, the CPUMC of the main control board M turns off the condition device activation flag and proceeds to the next process (processing of step 1600). Note that if the answer is No in step 1552, the process also proceeds to the next process (processing of step 1600).

[0157] Next, Figure 31 is a flowchart of the fraud detection information management process related to the subroutine of step 1900 in Figure 7. First, in step 1902, the CPU MC of the main control board M refers to the unauthorized radio wave sensor and determines whether the input from the unauthorized radio wave sensor has been ON for a predetermined number of consecutive times. (For example, this process is executed by timer interrupt processing, and determining whether the input has been ON for a predetermined number of consecutive interrupts is intended to eliminate the influence of noise. Note that, hereinafter, the same meaning applies when the phrase "predetermined number of consecutive times" is used in the process in this figure.) If the answer is Yes in step 1902, in step 1904, the CPU MC of the main control board M determines that unauthorized radio waves have been detected, turns on the unauthorized radio wave detection flag, and proceeds to step 1912. On the other hand, if the answer is No in step 1902, in step 1906, the CPU MC of the main control board M refers to the unauthorized radio wave sensor and determines whether the input from the unauthorized radio wave sensor has been OFF for a predetermined number of consecutive times. If the answer is Yes in step 1906, then in step 1908, the CPU MC of the main control board M determines that the detection of unauthorized radio waves has ended, turns off the unauthorized radio wave detection flag, and proceeds to step 1912. Note that if the answer is No in step 1906, then the CPU MC also proceeds to step 1912.

[0158] Next, in step 1912, the CPU MC of the main control board M refers to the rogue magnetic sensor and determines whether the input from the rogue magnetic sensor has been ON for a predetermined number of consecutive times. If the answer is Yes in step 1912, in step 1914, the CPU MC of the main control board M determines that rogue magnetism has been detected, turns on the rogue magnetic detection flag, and proceeds to step 1922. On the other hand, if the answer is No in step 1912, in step 1916, the CPU MC of the main control board M refers to the rogue magnetic sensor and determines whether the input from the rogue magnetic sensor has been OFF for a predetermined number of consecutive times. If the answer is Yes in step 1916, in step 1918, the CPU MC of the main control board M determines that the detection of rogue magnetism has ended, turns off the rogue magnetic detection flag, and proceeds to step 1922. Note that if the answer is No in step 1916, the CPU MC also proceeds to step 1922.

[0159] Next, in step 1922, the CPUMC of the main control board M refers to the door open sensor and determines whether the input from the door open sensor has been ON for a predetermined number of consecutive times. If the answer is Yes in step 1922, in step 1924, the CPUMC of the main control board M determines that the door unit D18 has been opened, turns on the door open flag, and proceeds to step 1932. On the other hand, if the answer is No in step 1922, in step 1926, the CPUMC of the main control board M refers to the door open sensor and determines whether the input from the door open sensor has been OFF for a predetermined number of consecutive times. If the answer is Yes in step 1926, in step 1928, the CPUMC of the main control board M determines that the door unit D18 has been opened, turns off the door open flag, and proceeds to step 1932. Note that if the answer is No in step 1926, the CPUMC also proceeds to step 1932.

[0160] Next, in step 1932, the CPUMC of the main control board M refers to the frame open sensor and determines whether the input from the frame open sensor has been ON for a predetermined number of consecutive times. If the answer is Yes in step 1932, in step 1934, the CPUMC of the main control board M determines that the gaming machine frame D has been opened, turns on the frame open flag, and proceeds to step 1934. On the other hand, if the answer is No in step 1932, in step 1936, the CPUMC of the main control board M refers to the frame open sensor and determines whether the input from the frame open sensor has been OFF for a predetermined number of consecutive times. If the answer is Yes in step 1936, in step 1938, the CPUMC of the main control board M determines that the gaming machine frame D has been opened, turns off the frame open flag, and proceeds to the next process (the process of step 1950). Note that if the answer is No in step 1936, the CPUMC also proceeds to the next process (the process of step 1950).

[0161] Next, FIG. 32 is a flowchart of the error management process related to the subroutine of step 1950 in FIG. 7. First, in step 1952, the CPU MC of the main control board M determines whether the error occurrence condition has been met. If the answer is Yes in step 1952, in step 1954, the CPU MC of the main control board M transmits a command (a command to the sub-control board S) indicating that an error has occurred and related to the error type information (sent to the sub-main controller SM by the control command transmission process of step 1990). Next, in step 1956, the CPU MC of the main control board M determines whether the error cancellation condition has been met. If the answer is Yes in step 1956, in step 1958, the CPU MC of the main control board M transmits a command (a command to the sub-control board S) related to the information that the error has been canceled (sent to the sub-main controller SM by the control command transmission process of step 1990), and proceeds to the next process (the process of step 3000). Incidentally, even if the answer is No in step 1952 or step 1956, the process proceeds to the next step (the process of step 3000).

[0162] Next, FIG. 33 is a flowchart of the launch control signal output process related to the subroutine of step 1550-7 in FIG. 7. First, in step 1550-7-1, the CPU MC of the main control board M acquires an error flag indicating the communication status (BIT0) and the disconnection / short-circuit power supply abnormality (BIT1) with the payout control board (sometimes referred to as the prize ball payout control board KH). BIT0, which indicates the communication status, indicates normal if it is "00000000B," and indicates an abnormality if it is "00000001B." BIT1, which indicates a disconnection / short-circuit power supply abnormality, indicates normal if it is "00000000B," and indicates an abnormality if it is "00000010B." Next, in step 1550-7-2, the CPU MC of the main control board M calculates the logical product (AND) of the error flag acquired in step 1550-7-1 and the judgment data ("00000011B"). Next, in step 1550-7-3, the CPU MC of the main control board M sets the launch permission signal bit data. For example, BIT5 of the output port indicates the launch permission signal, and if it is "00000000B", it indicates an error (abnormality), and if it is "00100000B", it indicates normality. Next, in step 1550-7-4, the CPU MC of the main control board M outputs to the output port and proceeds to the next process (processing of step 1550-8). Here, the output port is configured, for example, as follows: BIT0 is digit 1 bit data, BIT1 is digit 2 bit data, BIT2 is digit 3 bit data, BIT3 is digit 4 bit data, BIT4 is digit 5 ​​bit data, BIT5 is launch permission signal bit data, BIT6 is performance strobe bit data, and BIT7 is a security bit.

[0163] Next, Figure 34 is a flowchart of the external signal output process related to the subroutine of step 3500 in Figure 7. First, in step 3502, the CPU MC of the main control board M refers to the game status temporary storage means MB to confirm the status of the gaming machine. Next, in step 3504, the CPU MC of the main control board M refers to the external terminal transmission content determination table 1, and based on the confirmed status of the gaming machine, outputs a signal indicating the status of the gaming machine to the hall computer HC via the external relay terminal board G, and proceeds to the next process (processing of step 1990).

[0164] (External relay terminal board) Here, with reference to the lower part of the figure (a conceptual diagram of signal output), signal output via the external relay terminal board G according to this embodiment will be described. The external relay terminal board G is provided with multiple external connection terminals as output terminal sections to which various cable connectors are connected (e.g., terminals for outputting game status information for outputting information related to prize ball payout, winning and symbol stoppage information, and information related to the current game status (normal game status, special game status, special game status, etc.), and terminals for outputting various error information detected by an open detection sensor when the door is open, etc.). As will be described later, these multiple output terminals are connected to the hall computer HC by cable harnesses, enabling information output from these multiple output terminals to the hall computer HC. In this embodiment, one output terminal is assigned as the output terminal for payout-related information, which is information output from the prize ball payout control board KH and includes multiple types of information. The output terminals other than the one output terminal are terminals for outputting signals output from the main control board M, and are terminals for outputting game-related information that is important to the gaming facility operator, such as a jackpot output terminal that outputs a signal during a jackpot when a jackpot occurs (there are multiple terminals depending on the type of jackpot), a door open output terminal that outputs a signal while the glass door D18 is open, a start port entry output terminal that outputs a signal when a prize is won in the start port, a ball out output terminal that outputs a signal while there are not enough balls in the prize ball tank KT, a special symbol confirmation count output terminal that outputs a signal when a special symbol confirmation stops, etc. In other words, by making the output terminal for the payout-related information a single output terminal, it is possible to avoid running out of output terminals for this important game-related information.

[0165] In addition, in this embodiment, the main control board M and the prize ball payout control board KH are configured to transmit game-related information and payout-related information in the form of one-way serial transmission to the external relay terminal board G. In other words, no transmission line is provided from the external relay terminal board G to the main control board M and the prize ball payout control board KH (the same applies to information transmission from the external relay terminal board G to the hall computer HC).

[0166] Here, we will briefly explain the information transmission system of the pachinko gaming machine according to this embodiment. First, cable harnesses connect the main control board M and prize ball payout control board KH to the external relay terminal board G, and also connect the external relay terminal board G to the hall computer HC. However, as shown in this example, the external relay terminal board G is configured as a communication relay (a so-called relay), so the main control board M, prize ball payout control board KH, and hall computer HC are not always electrically connected. That is, electrical signals (binary logic signals with high / low voltage levels) input from the main control board M and prize ball payout control board KH to the input terminals of the external relay terminal board G are first converted by the relay unit into physical signals (binary logic signals with on / off switch states) and then output from the output terminals of the external relay terminal board G to the hall computer HC. More specifically, the external relay terminal board G has multiple relay coils G1 and contacts G2 corresponding to the respective input / output terminals. When relay coil G1 is energized based on a pulse signal input to the input terminal, a magnetic force is generated, which closes contact G2, establishing electrical continuity between the output terminal and the hall computer HC. When relay coil G1 is deenergized, contact G2 returns to its open state, eliminating electrical continuity between the output terminal and the hall computer HC. Therefore, by detecting the period of electrical continuity, the hall computer HC can obtain a pulse signal substantially identical to the pulse signal input to the input terminal of the external relay terminal board G. This configuration physically ensures one-way communication from the main control board M and prize ball payout control board KH to the hall computer HC, preventing unauthorized manipulation of the main control board M and prize ball payout control board KH from the hall computer HC (so-called remote control fraud).It should be noted that in this example, a mechanism using a relay coil is used to prevent cheating while enabling one-way communication to the hall computer HC, but this is not limited to this, and one-way communication can also be enabled, for example, by a photosensor having a pair of light-emitting and light-receiving elements (for example, a signal can be received by reading light from the light-emitting element connected to the main control board M and the prize ball payout control board KH with a light-receiving element connected to the hall computer HC).

[0167] However, since the configuration is such that the information is once replaced with a physical signal (switch state is on / off), it is difficult to send complex information from the main control board M and the prize ball payout control board KH to the hall computer HC using one input / output terminal on the external relay terminal board G, and it is common practice to configure the configuration so that one type of information is sent using that one input / output terminal (for example, if it is a terminal for outputting the number of times a special pattern is determined, it can only send information that ``one variation of the special pattern has ended'').

[0168] Next, the signals transmitted to the external relay terminal board in this embodiment will be described with reference to Fig. 35. Note that the specific contents of the signals shown in this example (numerical values, notification modes, actions to be taken in the event of duplication, etc.) are merely examples, and can be changed as long as they do not significantly deviate from the concept of this example.

[0169] First, there is another signal; a preliminary signal that always outputs an OFF signal; it is a signal that always outputs an OFF signal from any timing after power-on (for example, when the main process on the main control board starts executing in (a) of Figure 6). Note that whether or not this signal is used varies depending on the model under development (the complexity of the gameplay).

[0170] Next, the IN / OUT signal, which outputs the number of game balls that have entered all of the ball entry ports (including the exit port) located on the game area D30 (≒ the number of game balls that have been shot into the game area D30), is a signal that outputs an ON signal for 0.2 seconds and then an OFF signal for 0.2 seconds each time the number of game balls detected by the total discharge confirmation sensor C90s (for example, the value of the total discharge confirmation number counter MJ11c-C90, but it could also be the value of the ball entry number counter MJ10c) reaches a multiple of a predetermined number (10). Note that if the output periods overlap, the next output is configured to wait until the output period of the current signal has expired.

[0171] Next, the IN / OUT signal, which indicates the number of game balls dispensed by the gaming machine, is a signal that outputs an ON signal for 0.2 seconds and then an OFF signal for 0.2 seconds each time the number of game balls detected by the dispense count sensor KE10s reaches a multiple of a predetermined number (10). If the output periods overlap, the next output is held off until the output period of the currently output signal expires. Furthermore, when the output timing is met for the first time, the output may be set to start after the predetermined period has elapsed (one interrupt = 0.004 seconds). Furthermore, if the next output is on hold, the output may be set to start immediately after the current output period expires (even before the predetermined period has elapsed).

[0172] Next, there is a signal from the unit monitoring system; the signal that outputs that the glass door (a frame with a transparent plate attached, for example, glass door D18) of the gaming machine is open; is output when the door unit open detection sensor D18s changes from off to on (for example, when the door open flag is turned on in step 1924) {*However, the output timing may also be when the signal remains on for a predetermined period (0.1 seconds) after changing from off to on}; it is a signal that constantly outputs an on signal while the detection sensor is on (for example, while the door open flag is on) {*However, the on signal may continue to be output until a predetermined period (0.1 seconds) has passed after changing from on to off}.

[0173] Next, there is a signal from the unit monitoring system; the signal that outputs that the front frame of the gaming machine (the frame body on which the gaming board is mounted, for example, the front frame unit D14) is open; is output when the front frame unit open detection sensor D14s changes from off to on (for example, when the frame open flag is turned on in step 1934) {*However, the output timing may also be when the signal remains on for a predetermined period (0.1 seconds) after changing from off to on}; while the detection sensor is on (for example, while the frame open flag is on), it is a signal that constantly outputs an on signal {*However, after changing from on to off, the on signal may continue to be output until a predetermined period (0.1 seconds) has passed}.

[0174] Next, as for the signal of the unit monitoring system, the signal that o...

Claims

[Claim 1] An identification information display unit capable of displaying identification information, A main control means for controlling the progress of the game, A display unit capable of displaying effects, A light-emitting means capable of emitting light, Sub-control means for controlling the performance and Equipped with, The sub-control means is, A performance display content control means for controlling the performance display content displayed in the performance display unit, A control means for displaying performance symbols that controls the display of performance symbols to stop after they have been displayed in a variable state on the performance display unit. It has, It is possible to store information regarding the difference between the number of game values ​​assigned and the number of game values ​​used. The system is configured to enter a suppressed state where the game does not proceed if the information regarding the difference reaches a predetermined number. It is configured to be able to perform a suppression notification to indicate that a suppression state is in effect. The system is configured to be able to perform a notification indicating a suppression state at a predetermined timing before the information regarding the difference reaches the predetermined number, which indicates that a suppression state will be entered. It has state information indicating multiple states related to the suppression state, and residual information relating to the number of residuals up to the suppression state. The main control means can transmit status information and remaining quantity information to the sub-control means. The sub-control means is capable of performing suppression notification based on state information. The sub-control means is capable of providing notification of suppression status based on remaining information. The sub-control means is configured to perform suppression notification based on the received state information, even when it receives remaining number information indicating that the difference information has not reached the predetermined number, if it receives state information. When a suppression state is entered, the light-emitting means is controlled in a suppression light-emitting mode corresponding to the suppression state as a suppression notification, and a suppression indicator corresponding to the suppression state can be displayed on the display unit as a suppression notification. When a suppression state occurs while a predetermined game screen is displayed on the display unit, the system is configured such that, at the second timing in which control is performed by the light-emitting means in a suppression light emission mode, the suppression display by the display unit is not displayed and the predetermined game screen can be displayed. When a suppression state is entered while identification information is displayed in the identification information display unit and performance symbols are displayed in the performance display unit, at the first timing after the suppression state is entered, the identification information is not displayed in the identification information display unit, and performance symbols are displayed in the performance display unit. If a power outage occurs while the system is in a suppressed state, and power is restored without a predetermined RAM clear, the system is configured to control the light emission means in a suppressed light emission mode before the suppressed indicator is displayed on the display unit. A gaming machine characterized by the following features.