Card game type workshop tool

The card game-type workshop tool helps transform social issues into business growth opportunities by using potential and asset cards, idea cards, and investment markers, facilitating creative problem-solving and value enhancement in a fun, interactive manner.

JP2025014668APending Publication Date: 2025-01-30DENTSU INC
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Patent Information

Application Number
JP2023117417
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-07-19
Publication Date
2025-01-30

AI Technical Summary

Technical Problem

There is a lack of tools that can transform social issues into business growth possibilities, particularly those that need to be addressed by 2030, requiring new value creation and competitive strategies.

Method used

A card game-type workshop tool that utilizes multiple potential cards, asset cards, idea cards, and investment markers, along with a potential mapping sheet, to facilitate a workshop environment where participants can combine and arrange these elements to envision how social issues can be transformed into business growth opportunities through corporate assets.

Benefits of technology

Enables participants to creatively address future social issues by combining different perspectives, enhancing corporate value and identifying investment opportunities, thereby fostering new ideas and strategies for business growth.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a card game type workshop tool that enables looking into how social issues to be solved until the future can be changed to growth potential through assets of a prescribed corporation, and enables creating and inspiring ideas toward the future in a card-game feeling and pleasantly.SOLUTION: A card game type workshop tool 1 comprises: a potential card 2 in which growth potential changing social issues to a growth possibility of a business is described based on a plurality of perspectives; an asset card 3 in which assets a prescribed corporation currently owns are described; and a potential mapping sheet 6 that is used for indicating a possibility of a future business growth of the prescribed corporation. In a workshop, a card set constituting a combination of the potential card 2 selected from a plurality of potential cards, and the asset card 3 selected from a plurality of asset cards is arranged on the potential mapping sheet 6.SELECTED DRAWING: Figure 1
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Description

[Technical field]

[0001] The present invention relates to a card game type workshop tool. [Background technology]

[0002] In recent years, in order to realize a sustainable society, the social system itself has been restructured and the business environment has begun to change. For example, the social significance of all businesses is being reassessed from a larger, global perspective, and not only financial growth but also non-financial growth is being questioned, and the nature of business is also entering a period of major restructuring.

[0003] There is an increase in laws and regulations and restrictions, and there is a need to solve a variety of social issues (for example, social issues that must be resolved by 2030, or which can also be called unresolved issues) such as the impact of business on the environment and society, and the risks associated with technological evolution. At the same time, it is precisely because we are in a period of transformation that new value and competitive axes are being created in all businesses, creating new potential for growth. Summary of the Invention [Problem to be solved by the invention]

[0004] However, no idea generation tools have been proposed to date that can transform various social issues (e.g., social issues that must be resolved by 2030) into business growth potential.

[0005] The present invention has been made in consideration of the above-mentioned problems, and aims to provide a card game-type workshop tool that can hold workshops to consider how social issues that must be solved in the future can be turned into growth potential through the assets of a specific company, and that can generate ideas for the future in a fun, card game-like manner. [Means for solving the problem]

[0006] The card game-type workshop tool of the present invention is a card game-type workshop device for conducting an online workshop to consider how social issues that must be resolved in the future can be transformed into growth potential for a specified company through the assets of the specified company. The card game-type workshop device is equipped with: a memory unit that stores data on a plurality of potential cards in which growth potential for transforming the social issues into business growth possibilities from a plurality of perspectives is described; data on a plurality of asset cards in which a plurality of assets currently owned by the specified company is described; and data on a potential mapping sheet used to indicate the future business growth potential of the specified company; a potential card selection processing unit that performs processing to select one potential card from the plurality of potential cards; an asset card selection processing unit that performs processing to select one asset card from the plurality of asset cards; a card set configuration processing unit that performs processing to configure one card set by combining the one selected potential card with the one selected asset card; and a card set arrangement processing unit that performs processing to arrange the card set on the potential mapping sheet.

[0007] With this configuration, it is possible to hold a workshop using the potential cards, asset cards, and potential mapping sheet to consider how social issues that must be resolved in the future can be transformed into growth potential through the assets of a specific company. In the workshop, participants can combine the potential cards and asset cards to generate ideas for the future in a fun, card game-like way.

[0008] Furthermore, the card game-type workshop tool of the present invention may include idea cards on which ideas for increasing the corporate value of the specified company are written, and in the workshop, idea cards on which the ideas for one of the card sets are written are combined with that card set, and the card set with the combined idea cards may be placed on the potential mapping sheet.

[0009] According to this configuration, idea cards are used in workshops on which ideas for increasing the corporate value of a given company are written. For example, by arranging only card sets in which idea cards are combined on a potential mapping sheet, it becomes possible to focus on card sets (combinations of potential cards and asset cards) that have the potential for future business growth. In this case, a potential card selected from a plurality of potential cards and an asset card selected from a plurality of asset cards are accidentally combined, which can induce new ideas that have not been thought of before.

[0010] Furthermore, the card game-type workshop tool of the present invention may be equipped with an investment marker indicating an intention to invest in an idea written on an idea card combined with one of the card sets, and in the workshop, if an idea written on the idea card is considered to increase the corporate value of the specified company, the investment marker may be attached to the card set to which the idea card is combined, and the card set with the investment marker attached may be placed on the potential mapping sheet.

[0011] According to this configuration, in the workshop, an investment marker is used to indicate the intention to invest in the idea written on the idea card. For example, by placing only the card sets with the investment marker on the potential mapping sheet, it becomes possible to focus on the card sets (combinations of potential cards and asset cards) that are thought to increase the value of the company.

[0012] In addition, in the card game-type workshop tool of the present invention, the potential cards may include tech-perspective potential cards which, from a technology perspective, describe the growth potential of turning the social issues into business growth potential, lifestyle-perspective potential cards which, from a lifestyle perspective, describe the growth potential of turning the social issues into business growth potential, environmental-perspective potential cards which, from an environmental perspective, describe the growth potential of turning the social issues into business growth potential, and social-perspective potential cards which, from a social perspective, describe the growth potential of turning the social issues into business growth potential.

[0013] With this structure, the workshop will allow participants to consider from four different perspectives (tech, lifestyle, environmental, and social) whether social issues that need to be resolved in the future can be transformed into business growth opportunities.

[0014] The card game-type workshop device of the present invention is a card game-type workshop device for conducting an online workshop to consider how social issues that must be resolved in the future can be transformed into growth potential for a specified company through the assets of the specified company. The card game-type workshop device is equipped with: a memory unit that stores data on a plurality of potential cards in which growth potential for transforming the social issues into business growth possibilities from a plurality of perspectives is described; data on a plurality of asset cards in which a plurality of assets currently owned by the specified company is described; and data on a potential mapping sheet used to indicate the future business growth potential of the specified company; a potential card selection processing unit that performs processing to select one potential card from the plurality of potential cards; an asset card selection processing unit that performs processing to select one asset card from the plurality of asset cards; a card set configuration processing unit that performs processing to configure one card set by combining the one selected potential card with the one selected asset card; and a card set arrangement processing unit that performs processing to arrange the card set on the potential mapping sheet.

[0015] Like the above tools, this device can also be used to hold online workshops using potential cards, asset cards, and potential mapping sheets to consider how social issues that must be resolved in the future can be transformed into growth potential through the assets of a specific company. In the workshops, participants can combine potential cards and asset cards to generate fun ideas for the future in a card game-like format.

[0016] Furthermore, the memory unit of the card game type workshop device of the present invention stores data on idea cards on which ideas for increasing the corporate value of the specified company are written, and the card game type workshop device is equipped with an idea card combination processing unit that performs processing to combine idea cards on which the ideas for one of the card sets are written, with the card set, and the card set placement processing unit may perform processing to place the card set into which the idea cards are combined, on the potential mapping sheet.

[0017] According to this configuration, idea cards are used in an online workshop, on which ideas for increasing the corporate value of a given company are written. For example, by arranging only card sets in which idea cards are combined on a potential mapping sheet, it becomes possible to focus on card sets (combinations of potential cards and asset cards) that have the potential for future business growth. In this case, a potential card selected from a plurality of potential cards and an asset card selected from a plurality of asset cards are accidentally combined, which can induce new ideas that have not been thought of before.

[0018] In addition, the memory unit of the card game type workshop device of the present invention stores data of an investment marker indicating an intention to invest in an idea written on an idea card combined with one of the card sets, and the card game type workshop device is equipped with an investment marker processing unit for attaching the investment marker to the card set combined with the idea card if the idea written on the idea card is considered to increase the corporate value of the specified company, and the card set placement processing unit may perform processing to place the card set with the investment marker attached on the potential mapping sheet.

[0019] According to this configuration, in an online workshop, an investment marker is used to indicate the intention to invest in the ideas written on the idea cards. For example, by placing only the card sets with the investment markers on the potential mapping sheet, it becomes possible to focus on the card sets (combinations of potential cards and asset cards) that are thought to increase the value of the company.

[0020] In addition, the memory unit of the card game-type workshop device of the present invention may store data on tech-perspective potential cards which, from a technology perspective, describe the growth potential of turning the social issues into business growth possibilities, data on lifestyle-perspective potential cards which, from a lifestyle perspective, describe the growth potential of turning the social issues into business growth possibilities, data on environmental-perspective potential cards which, from an environmental perspective, describe the growth potential of turning the social issues into business growth possibilities, and data on social-perspective potential cards which, from a social perspective, describe the growth potential of turning the social issues into business growth possibilities.

[0021] With this structure, the online workshop will allow participants to consider, from four different perspectives (tech, lifestyle, environmental, and social), whether social issues that need to be resolved in the future can be transformed into business growth opportunities. Effect of the Invention

[0022] According to the present invention, workshops can be held to consider how social issues that need to be resolved in the future can be transformed into growth potential through the assets of a specific company, and ideas for the future can be generated in a fun, card-game-like manner. [Brief description of the drawings]

[0023] [Figure 1]FIG. 1 is an explanatory diagram showing the configuration of a card game-type workshop tool in a first embodiment of the present invention. [Diagram 2] FIG. 1 is an explanatory diagram of the flow of a workshop using a card game-type workshop tool. [Diagram 3] FIG. 1 is an explanatory diagram of the flow of a workshop using a card game-type workshop tool. [Figure 4] FIG. 1 is an explanatory diagram of the flow of a workshop using a card game-type workshop tool. [Diagram 5] FIG. 1 is an explanatory diagram of the flow of a workshop using a card game-type workshop tool. [Figure 6] FIG. 1 is an explanatory diagram of the flow of a workshop using a card game-type workshop tool. [Figure 7] FIG. 1 is an explanatory diagram of the flow of a workshop using a card game-type workshop tool. [Figure 8] FIG. 1 is an explanatory diagram of the flow of a workshop using a card game-type workshop tool. [Figure 9] FIG. 13 is a block diagram showing the configuration of a card game type workshop apparatus in a second embodiment of the present invention. [Figure 10] FIG. 11 is a flow chart for explaining the operation of the card game type workshop apparatus. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0024] A card game-type workshop tool according to an embodiment of the present invention will be described below with reference to the drawings. In this embodiment, a card game-type workshop tool used in a workshop to consider how to turn social issues that need to be solved in the future into growth potential through the assets of a specific company will be described as an example.

[0025] (First embodiment) The configuration of a card game type workshop tool according to a first embodiment of the present invention will be described with reference to the drawings. Fig. 1 is an explanatory diagram showing the configuration of the card game type workshop tool according to the present embodiment. As shown in Fig. 1, the card game type workshop tool 1 includes a plurality of potential cards 2, a plurality of asset cards 3, a plurality of idea cards 4, a plurality of investment markers 5, and a potential mapping sheet 6.

[0026] The potential cards 2 are cards that list the growth potential of transforming social issues into business growth potential from multiple perspectives (e.g., 25 perspectives). For example, the potential cards 2 include a "tech perspective" potential card 2 that lists the growth potential of transforming social issues into business growth potential from multiple perspectives on technology (e.g., six perspectives), a "lifestyle perspective" potential card 2 that lists the growth potential of transforming social issues into business growth potential from multiple perspectives on lifestyle (e.g., six perspectives), an "environmental perspective" potential card 2 that lists the growth potential of transforming social issues into business growth potential from multiple perspectives on the environment (e.g., seven perspectives), and a "social perspective" potential card 2 that lists the growth potential of transforming social issues into business growth potential from multiple perspectives on society (e.g., six perspectives).

[0027] For example, in the case of the tech-focused Potential Card 2, the front of the card displays "Tech" to indicate that it is a tech-focused Potential Card 2, as well as major potential items such as "From Web 2.0 to Web 3.0." In addition to major items such as "From Web 2.0 to Web 3.0," the back of the card lists medium-level potential items such as "Food," and minor potential items such as "From fast food to factory food" and "By turning the faces, thoughts, and production methods of producers into NFTs, food branding methods will diversify."

[0028] For example, in the case of Potential Card 2 from a lifestyle perspective, the front of the card displays "Lifestyle," indicating that it is Potential Card 2 from a lifestyle perspective, and lists major potential items such as "Toward the era of mental performance." The back of the card lists major items such as "Toward the era of mental performance," as well as medium potential items such as "Food," and small potential items such as "Meals will shift from 'making' to 'mentalizing'" and "In addition to making healthy meals, mindfulness cooking, which calms the mind by concentrating on cooking, will become more widespread, and cooking and eating will begin to be used as part of mental care."

[0029] For example, in the case of the Environmental Potential Card 2, the front of the card displays "Environmental," indicating that it is an Environmental Potential Card 2, and lists major potential items such as "Development of a circular economy." The back of the card lists major potential items such as "Development of a circular economy," as well as medium potential items such as "Food," and small potential items such as "From garbage dumps to food composting" and "Food composting will be installed in each household and region, and compost made from food waste will be used by nearby farms, spreading local food cycling throughout the country."

[0030] For example, in the case of the social perspective potential card 2, the front of the card displays "Social," indicating that it is a social perspective potential card 2, and lists major potential items such as "Family diversification." The back of the card lists, in addition to major items such as "Family diversification," medium potential items such as "Food," and minor potential items such as "We're all strangers, but we eat from the same pot" and "While opportunities to share a large plate with family members are decreasing, the importance of food is increasing as an opportunity for single people to make connections with people and society. For example, services that allow single people to share meals together will become more diverse."

[0031] Furthermore, the potential cards 2 are given different colors for each of the multiple perspectives. For example, the potential cards 2 from the tech perspective are given a "light blue" color, and the potential cards 2 from the lifestyle perspective are given a "pink" color. Furthermore, the potential cards 2 from the environmental perspective are given a "green" color, and the potential cards 2 from the social perspective are given an "orange" color. It goes without saying that the colors of the potential cards 2 for each of the different perspectives are not limited to the above colors.

[0032] The asset card 3 is a card on which multiple assets currently owned by a specified company are recorded. In the workshop, participants (players) imagine themselves as the president of a specified company (either an actual company or a virtual company) and think about how to use their company's assets to transform social issues that must be resolved in the future (for example, by 2030) into potential. The asset card 3 records multiple assets currently owned by the specified company (for example, "overseas farms," ​​"freezing technology," "seasoning technology," etc.). For example, the asset card 3 has multiple assets currently owned by the specified company recorded in advance.

[0033] The asset card 3 may be a blank card. In the case of a blank card, the participant writes in the assets that the specified company currently owns. A list of multiple (e.g., 10) potential assets that the specified company currently owns may be compiled in advance. In this case, the participant can refer to the list and consider what assets to write on the blank card.

[0034] The idea cards 4 are cards on which ideas for increasing the corporate value of a given company are written. In the workshop, participants (players) think of ideas for increasing the corporate value of the given company from combinations of potential cards 2 and asset cards 3. The idea cards 4 are blank cards on which ideas thought up by participants (players) are written, and these are added to and combined with the combination (card set) of potential cards 2 and asset cards 3. The idea cards 4 can be composed of, for example, sticky notes.

[0035] It should be noted that there is no need to set an upper limit on the number of idea cards 4. After the combination of the potential cards 2 and the asset cards 3 is arranged on the potential mapping sheet 6, additional ideas may be written on the idea cards 4, and the idea cards 4 may be further added to the combination (card set) of the potential cards 2 and the asset cards 3.

[0036] The investment marker 5 is a marker that indicates the intention to invest in an idea written on an idea card 4 combined into one card set. In the workshop, participants (players) pretend to be investors and, if they think that the idea written on the idea card 4 will increase the corporate value of a given company (i.e., is worth investing in), they attach an investment marker 5 to that idea card 4 (or potential card 2, asset card 3). The investment marker 5 can be composed of, for example, a sticker.

[0037] The potential mapping sheet 6 is a sheet used to show the future business growth potential of a given company. In the example of Figure 1, the horizontal axis is "marketability" and the vertical axis is "social and environmental value", and the sheet shows a mapping of ideas proposed according to the marketability and social and environmental value for the future (for example, 2030). In the workshop, the idea described on the idea card 4 with the investment marker 5 is considered to have a certain degree of "marketability" and "social and environmental value", and the idea card 4 (and a combination of the potential card 2 and the asset card 3) is placed on the potential mapping sheet 6.

[0038] The potential mapping sheet 6 is not limited to the one shown in FIG. 1. For example, it may be a "roadmap (sustainable roadmap)" that maps the proposed ideas in chronological order along with sustainability-related macro trends and changes in consumers, or an "integrated table" that maps the ideas in the four quadrants of business, employees, environment, and society. The potential mapping sheet 6 may be one selected according to the purpose of the workshop. The potential mapping sheet 6 is not limited to one created in advance, and may be created by handwriting the horizontal axis of "marketability" and the vertical axis of "social and environmental value" on a blank sheet or whiteboard. The workshop may be switched to an online format (described in detail in the second embodiment described later) halfway through. In that case, the potential mapping sheet 6 may be edited online using a general-purpose presentation material creation / editing program or the like.

[0039] A method of using the card game type workshop tool 1 configured as above will be described with reference to the explanatory diagrams of Figs.

[0040] When a workshop is held using the card game-type workshop tool 1 of the first embodiment, first, the participants of the workshop (for example, five people) are divided into players P (four people) and dealer D (one person). Player P plays the role of the "president" of a specific company (a real company or a virtual company), and dealer D plays the role of the "facilitator" of the workshop.

[0041] In the workshop, first, the dealer D explains the rules and flow of the workshop to the player P, and distributes the asset cards 3 (prepared asset cards 3) to the player P (see FIG. 2). If the asset cards 3 are blank, the player P refers to a list of candidate assets and writes down the assets that the specified company currently possesses (in the case of a fictitious company, the assets that the specified company is thought to currently possess).

[0042] Next, Dealer D chooses one perspective (theme) for the Potential Card 2 and gives a brief explanation of the social issue from that perspective (e.g., the tech perspective), and then distributes one Potential Card 2 from the pile of Potential Cards 2 for that perspective (e.g., the tech perspective Potential Card 2) to each Player P (see Figure 3).

[0043] Player P combines the potential card 2 (for example, a potential card 2 from a tech perspective) distributed by Dealer D with the asset card 3 in hand (the asset card 3 distributed by Dealer D or the asset card 3 selected by Player P from among the asset cards 3 filled in by Player P himself / herself) to think of an idea for increasing the value of the company, and writes down the idea he / she comes up with on an idea card 4. Then, Player P combines the combination of the potential card 2 and the asset card 3 (card set) with the idea card 4 on which the idea is written (see Figure 4), and presents the idea in the workshop.

[0044] In the workshop, the above process is repeated until all four perspectives are completed. For example, if one idea card 4 is combined with one potential card 2 and one asset card 3 combination (card set) for one perspective, a total of four idea cards 4 (each combined with four potential cards 2 and four asset cards 3 combinations (card sets)) are obtained for one player P (see Figure 5).

[0045] Next, the player P plays the role of an "investor". The dealer D distributes multiple (for example, five) investment markers 5 to each player P. If the player P thinks that the idea written on the idea card 4 of the player P other than himself / herself increases the enterprise value of the specified company (i.e., is worth investing in), the player P assigns the investment marker 5 to the idea card 4 (or the potential card 2, the asset card 3) (see FIG. 6). Note that multiple investment markers 5 may be assigned to one idea card 4. Also, it may be possible to assign only one investment marker 5 to one idea card 4. Also, the dealer D may assign the investment marker 5 to the idea card 4. Furthermore, the number of investment markers 5 distributed to each player P may be four or less, or six or more.

[0046] Next, player P places the idea cards 4 (combined into a combination (card set) of potential cards 2 and asset cards 3) with investment markers 5 on the potential mapping sheet 6. For example, player P considers the degree of "marketability" and "social and environmental value" of the idea written on the idea card 4, and places the idea card 4 (and the combination of potential cards 2 and asset cards 3) on the potential mapping sheet 6 (see Figure 7).

[0047] Furthermore, the player P may write an additional idea he / she has thought of on an idea card 4, and add and combine it further to the combination (card set) of the potential cards 2 and asset cards 3 (see FIG. 8). For example, if the player P comes up with a more specific image for implementing the business, he / she may write the idea on an additional idea card 4, and add and combine it further to the combination (card set) of the potential cards 2 and asset cards 3.

[0048] According to the card game-type workshop tool 1 of the first embodiment, a workshop can be held to consider how social issues that must be resolved in the future can be transformed into growth potential through the assets of a specific company, using the potential cards 2, asset cards 3, and potential mapping sheet 6. In the workshop, participants can combine the potential cards 2 and asset cards 3 to generate fun ideas for the future in a card game-like manner.

[0049] In addition, in this embodiment, idea cards 4 are used in the workshop on which ideas for increasing the enterprise value of a given enterprise are written. For example, by arranging only card sets in which idea cards 4 are combined on the potential mapping sheet 6, it becomes possible to concentrate on card sets (combinations of potential cards 2 and asset cards 3) that have the potential for future business growth and to consider them intensively. In this case, a potential card 2 selected from a plurality of potential cards 2 and an asset card 3 selected from a plurality of asset cards 3 are accidentally combined, which can induce new ideas that have not been thought of before.

[0050] In addition, in this embodiment, an investment marker 5 is used in the workshop to indicate an intention to invest in an idea written on an idea card 4. For example, by arranging only card sets with investment markers 5 on a potential mapping sheet 6, it becomes possible to concentrate on card sets (combinations of potential cards 2 and asset cards 3) that are thought to increase the value of the company.

[0051] In addition, in this embodiment, the workshop will consider whether social issues that need to be solved in the future can be transformed into business growth potential from four different perspectives (tech perspective, lifestyle perspective, environmental perspective, and social perspective).

[0052] (Second embodiment) Next, a card game type workshop device according to a second embodiment of the present invention will be described. Here, the differences between the card game type workshop device according to the second embodiment and the card game type workshop tool according to the first embodiment will be mainly described. Unless otherwise specified, the configuration and operation of this embodiment are the same as those of the first embodiment.

[0053] The card game type workshop device of this embodiment has a function for conducting an online workshop. These functions are realized by a program stored in the memory area of ​​the card game type workshop device.

[0054] Fig. 9 is a block diagram showing the configuration of the card game type workshop apparatus of this embodiment. As shown in Fig. 9, the card game type workshop apparatus 10 of each participant is communicatively connected via a network N. The card game type workshop apparatus 10 is, for example, a personal computer, and includes an input unit 11 consisting of a user interface such as a mouse and a keyboard, an output unit 12 consisting of a monitor and a display, a storage unit 13 consisting of a memory, and a control unit 14 consisting of a CPU.

[0055] The memory unit 13 of the card game type workshop device 10 stores data on the potential cards 2, data on the asset cards 3, data on the idea cards 4, data on the investment markers, and data on the potential mapping sheet 6. Note that the potential cards 2, asset cards 3, idea cards 4, investment markers, and potential mapping sheet 6 are the same as those in the first embodiment, so a description thereof will be omitted here.

[0056] The control unit 14 of the card game type workshop device 10 includes a potential card processing unit 15 that performs processing related to potential cards 2, an asset card processing unit 16 that performs processing related to asset cards 3, an idea card processing unit 17 that performs processing related to idea cards 4, a card set processing unit 18 that performs processing related to card sets, and an investment marker processing unit 19 that performs processing related to investment markers 5.

[0057] The potential card processing unit 15 has a function for performing processing to select one potential card 2 from a plurality of potential cards 2. For example, as a function for the dealer D, the potential card processing unit 15 has a function for selecting one perspective (theme) of the potential cards 2 and dealing one potential card 2 from a pile of potential cards 2 from that perspective (for example, potential cards 2 from a tech's perspective) to the player P. In addition, as a function for the player P, the potential card processing unit 15 has a function for receiving the potential cards 2 dealt by the dealer D. The potential card processing unit 15 corresponds to the "potential card selection processing unit" of the present invention.

[0058] The asset card processing unit 16 has a function of performing processing for selecting one asset card 3 from a plurality of asset cards 3. For example, the asset card processing unit 16 has a function for the dealer D to distribute an asset card 3 (prepared asset card 3) to the player P. In addition, the asset card processing unit 16 has a function for the player P to write the assets currently held by the predetermined company (in the case of a virtual company, the assets that are considered to be currently held by the predetermined company) on a blank asset card 3. The asset card processing unit 16 corresponds to the "asset card selection processing unit" of the present invention.

[0059] The idea card processing unit 17 has a function of performing processing for combining idea cards 4 on which ideas for one card set are written into a card set. For example, the idea card processing unit 17 has, as a function for the player P, a function of writing ideas for one card set into idea cards 4, and a function of combining idea cards 4 on which ideas are written into a card set. The idea card processing unit 17 corresponds to the "idea card combination processing unit" of the present invention.

[0060] The card set processing unit 18 has a function of performing processing for constructing one card set by combining one selected potential card 2 with one selected asset card 3. The card set processing unit 18 also has a function of performing processing for placing idea cards 4 with contribution markers 5 (a card set in which the idea cards 4 are combined) on the potential mapping sheet 6. The card set processing unit 18 corresponds to the "card set construction processing unit" and the "card set placement processing unit" of the present invention.

[0061] The investment marker processing unit 19 has a function of attaching an investment marker 5 to a card set that includes an idea card 4 when the idea written on the idea card 4 is considered to increase the enterprise value of a predetermined enterprise. The investment marker processing unit 19 corresponds to the "investment marker processing unit" of the present invention.

[0062] The operation of the card game type workshop apparatus 10 configured as above will be described with reference to the flow chart of FIG.

[0063] When an online workshop is conducted using the card game type workshop device 10 (hereinafter simply referred to as the "device 10") of the second embodiment, as shown in FIG. 10, a process is performed in which the device 10 of the dealer D who plays the role of the "facilitator" of the workshop distributes asset cards 3 (prepared asset cards 3 or blank asset cards 3) online to the device 10 of the player P who plays the role of the "president" of a specified company based on the operation of the dealer D (S1).

[0064] Next, a process is performed to select the potential cards 2 (S2). For example, when one viewpoint (theme) of the potential cards 2 is selected on the device 10 of the dealer D, a process is performed to distribute one potential card 2 from the pile of potential cards 2 of that viewpoint (for example, potential cards 2 from the tech viewpoint) to the device 10 of each player P.

[0065] Next, a process of selecting an asset card 3 is performed (S3). For example, based on the operation of the player P, the device 10 of the player P selects one asset card 3 from among a plurality of asset cards 3 (asset cards 3 dealt from the device 10 of the dealer D, or asset cards 3 on which assets are written on blank cards by the device 10 of the player P).

[0066] Then, in the device 10 of the player P, a process is performed in which one potential card 2 dealt by the device 10 of the dealer D is combined with one asset card 3 selected in the device 10 of the player P to form one card set (S4). Next, when the player P thinks of an idea for increasing the value of the enterprise and performs an operation in the device 10 of the player P to write the idea he or she came up with on an idea card 4, a process is performed in which the combination (card set) of the potential card 2 and the asset card 3 is combined with the idea card 4 on which the idea has been written (S5).

[0067] Next, when the player P becomes the "investor", a process of adding an investment marker 5 to the idea card 4 is performed (S6). In this case, for example, the device 10 of the dealer D distributes a plurality of (for example, five) investment markers 5 to the device 10 of the player P. Then, when the player P thinks that the idea written on the idea card 4 of the other player P increases the corporate value of the specified company (i.e., is worth investing in), a process of adding an investment marker 5 to the idea card 4 (or a potential card 2 or an asset card 3) is performed on the device 10 of the player P based on the operation of the player P.

[0068] Next, in the device 10 of the player P, a process is performed in which the idea cards 4 with the investment markers 5 (combined into a combination (card set) of the potential cards 2 and the asset cards 3) are arranged on the potential mapping sheet 6 based on the operation of the player P (S7). Furthermore, in the device 10 of the player P, a process may be performed in which an additional idea is written on the idea card 4 based on the operation of the player P, and further added and combined with the combination (card set) of the potential cards 2 and the asset cards 3 (S8).

[0069] The card game type workshop apparatus 10 of the second embodiment also provides the same effects as the card game type workshop tool 1 of the first embodiment.

[0070] In this embodiment, a workshop can be held online to consider how social issues that must be resolved in the future can be transformed into growth potential through the assets of a specific company, using the potential cards 2, asset cards 3, and potential mapping sheet 6. In the workshop, participants can combine the potential cards 2 and asset cards 3 to generate fun ideas for the future in a card game-like manner.

[0071] In this embodiment, idea cards 4 are used in an online workshop on which ideas for increasing the corporate value of a given company are written. For example, by arranging only card sets in which idea cards 4 are combined on a potential mapping sheet 6, it becomes possible to concentrate on card sets (combinations of potential cards 2 and asset cards 3) that have the potential for future business growth. In this case, a potential card 2 selected from a plurality of potential cards 2 and an asset card 3 selected from a plurality of asset cards 3 are accidentally combined, which can induce new ideas that have not been thought of before.

[0072] In addition, in this embodiment, in an online workshop, an investment marker 5 is used to indicate an intention to invest in an idea written on an idea card 4. For example, by arranging only card sets with investment markers 5 on a potential mapping sheet 6, it becomes possible to concentrate on card sets (combinations of potential cards 2 and asset cards 3) that are thought to increase the value of the company.

[0073] In addition, in this embodiment, the online workshop will allow participants to consider whether social issues that need to be resolved in the future can be transformed into business growth opportunities from four different perspectives (tech perspective, lifestyle perspective, environmental perspective, and social perspective).

[0074] Although the embodiments of the present invention have been described above by way of example, the scope of the present invention is not limited to these, and changes and modifications can be made according to the purpose within the scope of the claims. [Industrial Applicability]

[0075] As described above, the card game-style workshop tool of the present invention is useful when used in workshops to consider how social issues that must be resolved in the future can be transformed into growth potential through the assets of a specific company, and has the effect of enabling people to generate ideas for the future in a fun, card game-like manner. [Explanation of symbols]

[0076] 1. Card game-style workshop tool 2 Potential Cards 3 Asset Cards 4. Idea Cards 5 Investment Marker 6 Potential mapping sheet 10. Card game type workshop device 11 Input section 12 Output section 13 Storage section 14 Control section 15 Potential card processing section 16 Asset Card Processing Unit 17 Idea Card Processing Section 18 Card set processing section 19 Investment Marker Processing Unit N Network

Claims

1. A card game-type workshop tool used in workshops to consider how social issues that must be resolved in the future can be transformed into growth potential for a specific company through the company's assets, The card game type workshop tool includes: A number of potential cards that describe the growth potential of transforming the social issues into business growth possibilities from a number of perspectives; and A plurality of asset cards on which a plurality of assets currently owned by the specified company are described; A potential mapping sheet used to indicate the future business growth potential of the specified company; Equipped with In the workshop, a card set is constructed by combining one potential card selected from the plurality of potential cards with one asset card selected from the plurality of asset cards; A card game type workshop tool, wherein the card set is placed on the potential mapping sheet.

2. The card game type workshop tool includes: providing an idea card on which ideas for increasing the enterprise value of the specified enterprise are written; In the workshop, The idea card on which the idea for one of the card sets is written is combined with the card set; 2. The card game type workshop tool according to claim 1, wherein a card set in which the idea cards are combined is placed on the potential mapping sheet.

3. The card game type workshop tool includes: an investment marker indicating an intention to invest in an idea written on an idea card combined with said one card set; In the workshop, When the idea written on the idea card is considered to increase the enterprise value of the specified enterprise, the investment marker is attached to the card set to which the idea card is combined; 3. The card game type workshop tool according to claim 2, wherein the card set with the contribution markers is placed on the potential mapping sheet.

4. The potential card is A tech-perspective potential card that describes the growth potential of transforming the social issues into business growth opportunities from a technology perspective; and A lifestyle-based potential card that describes the growth potential of transforming the social issues into business growth opportunities from a lifestyle perspective; and An environmental perspective potential card that describes the growth potential of transforming the social issues into business growth possibilities from an environmental perspective; and A social perspective potential card that describes the growth potential of transforming the social issue into business growth potential from a social perspective; and The card game type workshop tool according to claim 1 , comprising:

5. A card game type workshop device for conducting an online workshop to consider how a social problem that must be solved in the future can be transformed into a growth potential for a specific company through the assets of the specific company, The card game type workshop device comprises: a memory unit that stores data on a plurality of potential cards that describe the growth potential of transforming the social issues into business growth possibilities from a plurality of perspectives, data on a plurality of asset cards that describe a plurality of assets currently owned by the specified company, and data on a potential mapping sheet that is used to show the future business growth potential of the specified company; a potential card selection processing unit that performs processing to select one potential card from the plurality of potential cards; an asset card selection processing unit that performs processing for selecting one asset card from the plurality of asset cards; a card set construction processing unit that performs processing for constructing one card set by combining the one selected potential card and the one selected asset card; a card set arrangement processing unit that performs processing for arranging the card set on the potential mapping sheet; A card game type workshop device comprising:

6. The storage unit of the card game type workshop device includes: data of an idea card on which an idea for increasing the enterprise value of the specified enterprise is written is stored; The card game type workshop device comprises: an idea card combination processing unit that performs processing for combining the idea cards, on which the ideas for one of the card sets are written, with the card set; The card set arrangement processing unit:

6. The card game type workshop device according to claim 5, wherein a process is carried out for arranging a card set in which the idea cards are combined on the potential mapping sheet.

7. The storage unit of the card game type workshop device includes: Data of an investment marker indicating an intention to invest in an idea written on an idea card combined with said one card set is stored; The card game type workshop device comprises: an investment marker processing unit for attaching the investment marker to a card set including the idea card when the idea written on the idea card is considered to increase the enterprise value of the specified enterprise; The card set arrangement processing unit:

7. The card game type workshop device according to claim 6, further comprising a process for placing the card set with the investment marker on the potential mapping sheet.

8. The storage unit of the card game type workshop device includes: Data from a tech perspective on potential cards, which describe the growth potential of turning the social issues into business growth opportunities from a technology perspective, and Data from a lifestyle perspective on potential cards that describe the growth potential of transforming the social issues into business growth opportunities from a lifestyle perspective; and Data from an environmental perspective potential card that describes the growth potential of transforming the social issues into business growth possibilities from an environmental perspective; and 6. The card game type workshop device according to claim 5, further comprising: data on a social perspective potential card describing growth potential for transforming the social issue into business growth potential from a social perspective.