Contents generating method

The method enhances user control over emotional values in AI-generated content by allowing adjustments through a graphical interface, facilitating flexible storytelling.

JP2025017008APending Publication Date: 2025-02-05株式会社ALES
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Patent Information

Application Number
JP2023119873
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-07-24
Publication Date
2025-02-05

AI Technical Summary

Technical Problem

Existing content generation methods using AI are limited in their ability to freely change the emotional value of a synopsis, restricting the flexibility in storytelling.

Method used

A content generation method that allows users to freely change emotional values through a graphical interface, enabling users to adjust emotional values at specific positions along a timeline, and receive corresponding plot adjustments from AI.

Benefits of technology

Enables users to dynamically modify the emotional tone of a story, allowing for greater creative control over the narrative.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a contents generating method that enables a user to freely change a story as being intended.SOLUTION: A computer is caused to execute: a log line generating step for causing a user to input or select a log line; a main-character and show-up-character requesting step for transmitting, to an AI, the log line, and, a main-character and show-up-character requesting prompt; a main-character and show-up character displaying step for displaying respective names and profiles of the main character and of the show-up character; a plot requesting step for transmitting, to the AI, a feeling value for each introduction, development, turn, and conclusion divisional segment of a story, and a plot request prompt; a plot displaying step for displaying a plot for each divisional segment from the AI; a feeling value graph displaying step for displaying, as a graph 14, the feeling value for each divisional segment and a change operation unit 15; a change plot requesting step for transmitting, to the AI, the feeling value changed by the user; and a change plot displaying step for displaying the plot for each divisional segment from the AI.SELECTED DRAWING: Figure 1
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Description

[Technical field]

[0001] The present invention relates to a content generation method for generating content having a story using AI. [Background technology]

[0002] The applicant has proposed a method for generating a script in the order of synopsis segments using an apparatus having a first acquisition unit that acquires multiple synopsis segments obtained by segmenting a synopsis, a second acquisition unit that acquires an emotional value set for each of the multiple synopsis segments, a selection unit that selects, for each of the multiple synopsis segments, text from a group of texts that corresponds to the content of the synopsis segment and to the emotional value of the synopsis segment, and a generation unit that generates a script by arranging each selected text in the order of the corresponding synopsis segments (Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Patent No. 7254359 DISCLOSURE OF THEINVENTION [Problem to be solved by the invention]

[0004] In Patent Document 1, a script is generated by selecting synopsis clauses using emotion values, but the user cannot freely change the emotion values ​​to change the synopsis.

[0005] An object of the present invention is to provide a content generation method that allows a user to freely change a story to his or her own will. [Means for solving the problem]

[0006] The content generation method of the present invention described in claim 1 is a content generation method using AI to generate content having a story, the method comprising the steps of: a logline generation step in which a computer causes a user to input or select a logline; a protagonist and character request step in which a protagonist and character request prompt is sent to the AI ​​requesting names and profiles of a protagonist and characters along with the logline input or selected in the logline generation step; a protagonist and character display step in which the names and profiles of the protagonist and characters answered by the AI ​​in response to the protagonist and character request step are displayed; and a protagonist and character display step in which the computer divides the story into an introduction, development, twist, and conclusion when the user instructs the AI ​​to decide on the protagonist and characters answered by the AI. the plot request step of sending to the AI ​​a plot request prompt requesting a plot taking into consideration emotional values ​​in a large number of divisions and the emotional values ​​in the divisions; a plot display step of displaying the plot in the divisions answered by the AI ​​in response to the plot request step; an emotional value graph display step of displaying the emotional values ​​in the divisions as a graph 14 with the order of the introduction, development, twist and conclusion of the story as a chronological axis, and displaying a change operation unit 15 with which the user can change the emotional values ​​of the graph 14; a changed plot request step of sending the changed emotional value to the AI ​​when the user changes the emotional value using the change operation unit 15; and a changed plot display step of displaying the plot in the divisions answered by the AI ​​in response to the changed plot request step. The present invention as recited in claim 2 is characterized in that, in the content generation method as recited in claim 1, the change operation unit 15 increases or decreases the emotion value corresponding to a specific position on the time series axis. The present invention as described in claim 3 is characterized in that, in the content generation method as described in claim 2, the division units of the introduction, development, twist, and conclusion are divided into a plurality of introduction division units, a plurality of development division units, a plurality of twist division units, and a plurality of conclusion division units, and each of the introduction division units, the development division units, the twist division units, and the conclusion division units has at least one of the specific positions, and in the emotion value graph display step, when the user increases or decreases the emotion value corresponding to any of the specific positions, the computer increases or decreases the emotion value adjacent to the increased or decreased specific position. The present invention as recited in claim 4 is characterized in that in the content generation method as recited in claim 1, if the user changes the emotion value using the change operation unit 15 in the emotion value graph display step after the plot has been displayed in the changed plot display step, the changed plot request step and the changed plot display step are executed. The present invention as described in claim 5 is characterized in that, in the content generation method as described in claim 1, the computer executes a theme input step of having the user input a theme, a logline request step of sending to the AI ​​a logline prompt requesting the logline in line with the theme and the number of loglines requested, along with the theme input in the theme input step, and a logline display step of displaying the multiple loglines responded to the logline request step by the AI, and in the logline generation step, the user is prompted to select one logline from the multiple loglines displayed in the logline display step. Effect of the Invention

[0007] According to the present invention, the user can change the emotional value by changing the change operation section displayed in the emotional value graph display step, and by changing the emotional value, a plot based on the changed emotional value can be received from the AI, so the story can be freely changed to the one the user intends. [Brief description of the drawings]

[0008] [Figure 1] 1 is a flowchart illustrating a content generation method according to an embodiment of the present invention. [Diagram 2] Image showing the theme input step and the logline display step [Diagram 3] Image showing the logline generation step and the protagonist and character display step [Figure 4] Image showing the plot display step and the emotion value graph display step [Diagram 5] Image showing the change of the change operation section DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0009] A content generation method according to a first embodiment of the present invention includes a logline generation step in which a computer causes a user to input or select a logline, a protagonist and character request step in which a protagonist and character request prompt is sent to an AI requesting names and profiles of a protagonist and characters along with the logline input or selected in the logline generation step, a protagonist and character display step in which the names and profiles of the protagonist and characters answered by the AI ​​in response to the protagonist and character request step are displayed, and a division step in which the story is divided into an introduction, development, twist, and conclusion when the user instructs the AI ​​to decide on the protagonist and characters answered by the AI. The method executes the following steps: a plot request step of sending to the AI ​​a plot request prompt requesting a plot taking into account emotional values ​​on a minute-by-minute basis and emotional values ​​on a divisional basis; a plot display step of displaying the plot on a divisional basis answered by the AI ​​in response to the plot request step; an emotional value graph display step of displaying the emotional values ​​on a divisional basis in a graph with the order of the beginning, development, twist, and conclusion of the story as the chronological axis, and displaying a modification operation unit that allows the user to modify the emotional values ​​of the graph; a modified plot request step of sending the modified emotional value to the AI ​​when the user modifies the emotional value using the modification operation unit; and a modified plot display step of displaying the plot on a divisional basis answered by the AI ​​in response to the modified plot request step. According to this embodiment, the user can change the emotional value by changing the change operation section displayed in the emotional value graph display step, and by changing the emotional value, a plot based on the changed emotional value can be received from the AI, so the story can be freely changed to the one the user intends.

[0010] A second embodiment of the present invention relates to a content generating method according to the first embodiment, and the change operation section is configured to increase or decrease an emotion value corresponding to a specific position on the time series axis. According to this embodiment, in a graph in which the order of the beginning, development, twist and conclusion of a story is used as the chronological axis, the emotional value corresponding to a specific position on the chronological axis is increased or decreased, so that changes to the story can be made after understanding the emotional value of the entire story.

[0011] A third embodiment of the present invention is a content generation method according to the second embodiment, in which the introduction, development, twist and conclusion division units are divided into a plurality of introduction division units, a plurality of development division units, a plurality of twist division units and a plurality of conclusion division units, and each of the introduction division units, development division units, twist division units and conclusion division units has at least one specific position, and in the emotion value graph display step, when a user increases or decreases the emotion value corresponding to any of the specific positions, the computer increases or decreases the emotion value adjacent to the increased or decreased specific position. According to this embodiment, the story can be changed while ensuring the continuity of the emotional values ​​of the story as a whole.

[0012] A fourth embodiment of the present invention is a content generation method according to the first embodiment, in which, after a plot has been displayed in the modified plot display step, if a user changes the emotion value using a change operation unit in the emotion value graph display step, a modified plot request step and a modified plot display step are executed. According to this embodiment, the story can be changed by repeatedly changing the emotion value, so that the story can be brought closer to the one intended by the user.

[0013] A fifth embodiment of the present invention is a content generation method according to the first embodiment, in which a computer executes a theme input step in which a user inputs a theme, a logline request step in which a logline prompt is sent to the AI ​​requesting a logline in line with the theme and the number of loglines requested, along with the theme input in the theme input step, and a logline display step in which multiple loglines responded to the logline request step are displayed, and in the logline generation step, the user is prompted to select one logline from the multiple loglines displayed in the logline display step. According to this embodiment, the computer sends a logline prompt to the AI ​​requesting a logline that fits the theme and the desired number of loglines, so that the user can obtain multiple loglines simply by inputting the theme, allowing the user to select the logline they want. EXAMPLES

[0014] A content generating method according to an embodiment of the present invention will now be described. The content generation method according to this embodiment generates content having a story using AI, and the generated content is, for example, a movie, a novel, a drama, or an anime.

[0015] FIG. 1 is a flowchart showing a content generating method according to the present embodiment. 1 is performed using an input means and an output means in a computer, and computer processing 12 is performed using a control means in the computer. The computer used for user operation 11 and the computer used for computer processing 12 may be physically separate computers, and each may be capable of transmitting and receiving data via a communication means. AI is a computer system or software that is capable of learning, recognition, and understanding, and an example of an AI that can be used is Chat GPT (registered trademark).

[0016] The computer executes a theme input step 21 (S21), a logline request step 22 (S22), a logline display step 24 (S24), a logline generation step 25 (S25), a protagonist and appearing characters request step 26 (S26), a protagonist and appearing characters display step 28 (S28), a plot request step 30 (S30), emotion value graph display steps 31, 36 (S31, S36), a plot display step 33 (S33), a changed plot request step 38 (S38), and a changed plot display step 40 (S40).

[0017] In the theme input step 21, the user is prompted to input a theme. In logline request step 22, a logline prompt is sent to the AI, along with the theme entered in theme input step 21, requesting loglines according to the theme and the number of loglines requested. The response from the AI ​​to the logline request step 22 is processed by a computer (S23), and in the logline display step 24, the multiple loglines responded to by the AI ​​in response to the logline request step 22 are displayed. In the logline generation step 25, the user is made to select one logline from the multiple loglines displayed in the logline display step 24. Note that, although this embodiment shows a case in which the user is made to select one logline from the multiple loglines displayed, the user may be made to input a logline in the logline generation step 25 without the computer executing the steps from the theme input step 21 to the logline display step 24.

[0018] In protagonist and character request step 26, a protagonist and character request prompt requesting names and profiles of the protagonist and characters is sent to the AI ​​along with the logline entered or selected in logline generation step 25. The response from the AI ​​to the hero and character request step 26 is processed by a computer (S27), and in a hero and character display step 28, the names and profiles of the hero and character provided in the response from the AI ​​to the hero and character request step 26 are displayed.

[0019] When the user instructs the AI ​​to decide on the protagonist and characters (S29), a plot request prompt is sent to the AI ​​requesting a plot that takes into account the emotional values ​​for each section in which the story is divided into an introduction, development, twist, and conclusion, in a plot request step 30. The emotional values ​​for each section in which the story is divided into an introduction, development, twist, and conclusion are stored in advance in the introduction, development, twist, and conclusion pattern database 13. In the emotion value graph display step 31, the emotion values ​​for each section are displayed in graph 14 with the order of the beginning, development, twist, and conclusion of the story as the time series axis, and a change operation section 15 is displayed that allows the user to change the emotion values ​​of graph 14. Note that in this embodiment, graph 14 shows a line graph with emotion value on the vertical axis and the time series axis on the horizontal axis, but is not limited to a two-dimensional graph. Furthermore, the emotion value is an evaluation value of the emotion of the protagonist, and is the degree of negativity and positivity. The emotion values ​​of the characters can also be graphed separately from the emotion value of the protagonist, and the influence between the protagonist and the characters can also be displayed using a three-dimensional graph. The response from the AI ​​to the plot request step 30 is processed by the computer (S32), and in the plot display step 33, the plot in the divisional unit responded to by the AI ​​in response to the plot request step 30 is displayed.

[0020] When the user uses change operation section 15 to increase or decrease the emotion value corresponding to any specific position (S34), the computer increases or decreases the emotion value adjacent to the specific position that was increased or decreased (S35). In this way, when the user changes an emotion value (S34), the computer adjusts the emotion values ​​before and after the point of change (S35). In emotion value graph display step 36 (S 36 ), the user can confirm the changed emotion value on graph 14 . When a change in emotion value is instructed by the user (S37), the changed emotion value is sent to the AI ​​in changed plot request step 38. The response from the AI ​​to the modified plot request step 38 is processed by the computer (S39), and in the modified plot display step 40, the plot in the divisional unit returned from the AI ​​to the modified plot request step 38 is displayed. It should be noted that if the user changes the emotion value using change operation unit 15 in emotion value graph display step 36 after the plot has been displayed in changed plot display step 40, changed plot request step 38 and changed plot display step 40 are executed. In this way, the story can be changed by repeatedly changing the emotion value, so that the story can be brought closer to the one intended by the user.

[0021] FIG. 2 is an image diagram showing the theme input step and the logline display step. Figure 2(a) shows the result when the theme "What is true freedom?" is entered. Figure 2(b) shows five loglines that were answered by the AI ​​on the theme of "What is true freedom?" If the number of loglines requested in the logline request step 22 is set to five, five loglines will be displayed as shown in Figure 2(b).

[0022] FIG. 3 is a conceptual diagram showing the logline generation step and the protagonist and character display step. Figure 3(a) shows the case where the fifth logline is selected. Figure 3(b) shows the names and profiles of the protagonist and other characters provided by the AI.

[0023] FIG. 4 is an image diagram showing the plot display step and the emotion value graph display step. As shown in Figure 4(a), the plot is displayed in units of the introduction, development, twist, and conclusion of the story, and the emotion value is displayed for each plot. Note that Figure 4(a) shows a case where the introduction, development, twist, and conclusion division units are divided into four introduction division units, four development division units, four twist division units, and four conclusion division units. As shown in FIG. 4(b), the emotional values ​​for each section are displayed in a graph 14 with the order of the beginning, development, twist, and conclusion of the story as the chronological axis, and a change operation section 15 is also displayed that allows the user to change the emotional values ​​of graph 14. The change operation unit 15 increases or decreases the emotion value corresponding to a specific position on the time series axis. In Fig. 4(b), the specific positions are the first introduction section unit "Introduction 1", the first development section unit "Development 1", the last development section unit "Development 4", the last twist section unit "Twist 4", and the last conclusion section unit "Conclusion 4". In this way, it is preferable that the beginning section unit, development section unit, turn section unit, and conclusion section unit each have at least one specific position and have a change operation unit 15 that increases or decreases the emotion value corresponding to each specific position. The change operation unit 15 may correspond to four beginning section units, four development section units, four turn section units, and four conclusion section units, or there may be one or two change operation units. In this embodiment, the change operation unit 15 is displayed separately from the graph 14, but any position on the graph 14 may be the change operation unit 15.

[0024] FIG. 5 is an image diagram showing changes made to the change operation section. As shown in FIG. 5(a), by instructing change operation unit 15 to set the first development division unit "Development 1" as the specific position, the emotional value is displayed as 8, and by changing change operation unit 15 to set "Development 1" as the specific position to the emotional value 4 as shown in FIG. 5(b), graph 14 is changed. In this way, in graph 14, which has the order of the beginning, development, twist, and conclusion of the story as its chronological axis, the emotional value corresponding to a specific position on the chronological axis is increased or decreased, so that changes to the story can be made after understanding the emotional value of the entire story. Furthermore, when the user increases or decreases the emotion value corresponding to any specific position, the computer increases or decreases the emotion value adjacent to the specific position where the increase or decrease was made, so that the story can be changed while ensuring continuity of the emotion values ​​for the story as a whole.

[0025] As described above, according to this embodiment, the user can change the emotional value by changing the change operation unit 15 displayed in emotion value graph display steps 31, 36, and by changing the emotional value, a plot based on the changed emotional value can be received from the AI, so the user can freely change the story to his or her intended one. Furthermore, according to this embodiment, the computer sends a logline prompt to the AI ​​requesting a logline that is in line with the theme and the desired number of loglines, so that the user can obtain multiple loglines simply by inputting the theme, allowing the user to select the logline they wish to select. [Industrial Applicability]

[0026] According to the present invention, by changing the emotion value, a plot based on the changed emotion value can be received from the AI, so that the story can be freely changed to the one the user intends. [Explanation of symbols]

[0027] 11 User Operation 12 Computer Processing 13 Introduction, development, twist and conclusion pattern database 14 Graphs 15 Change operation section

Claims

1. A content generation method for generating content having a story using AI, comprising: The computer A logline generation step of having a user input or select a logline; a protagonist and character request step of sending a protagonist and character request prompt to the AI ​​requesting names and profiles of the protagonist and characters along with the logline input or selected in the logline generation step; a protagonist and character display step of displaying the names and profiles of the protagonist and the characters answered by the AI ​​in response to the protagonist and character request step; a plot request step of sending to the AI, when the user has determined and instructed the protagonist and the appearing characters answered by the AI, an emotional value for each section in which the story is divided into an introduction, development, twist, and conclusion, and a plot request prompt that takes into account the emotional value for each section; a plot display step of displaying the plot in the division unit responded to by the AI ​​in response to the plot request step; an emotion value graph display step of displaying the emotion value for each of the segments in a graph with the order of the beginning, development, twist, and conclusion of the story as a time series axis, and displaying a change operation section that allows the user to change the emotion value of the graph; a modified plot request step of transmitting the modified emotion value to the AI ​​when the user modifies the emotion value using the modification operation unit; a modified plot display step of displaying the plot in the division unit responded to by the AI ​​in response to the modified plot request step; Run A content generation method comprising:

2. The change operation unit is configured to increase or decrease the emotion value corresponding to a specific position on the time series axis.

2. The content generating method according to claim 1.

3. The division units of the introduction, development, twist, and conclusion are divided into a plurality of introduction division units, a plurality of development division units, a plurality of twist division units, and a plurality of conclusion division units, Each of the starting section unit, the support section unit, the rotation section unit, and the end section unit has at least one of the specific positions, In the emotion value graph display step, when the user increases or decreases the emotion value corresponding to any of the specific positions, the computer increases or decreases the emotion value adjacent to the specific position that has been increased or decreased.

3. The content generating method according to claim 2.

4. If the user changes the emotion value using the change operation unit in the emotion value graph display step after the plot is displayed in the changed plot display step, the changed plot request step and the changed plot display step are executed.

2. The content generating method according to claim 1.

5. The computer, a theme input step of having the user input a theme; a logline request step of sending to the AI ​​a logline prompt requesting the theme input in the theme input step, the logline along with the theme, and the number of loglines to be requested; a logline display step of displaying a plurality of loglines replied to by the AI ​​in response to the logline request step; Run In the logline generating step, the user is prompted to select one of the plurality of loglines displayed in the logline display step.

2. The content generating method according to claim 1.

Citation Information

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