English reflex game system
The app system addresses the challenge of delayed English responses by providing immediate feedback, enabling Japanese learners to develop reflexive and accurate English skills, thus enhancing conversation flow and reducing frustration.
Patent Information
- Application Number
- JP2023174740
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-09-21
- Publication Date
- 2025-04-03
AI Technical Summary
Japanese English learners face challenges in responding instantly and accurately to English sentences, leading to delayed responses and frustration in conversations.
An app system that allows learners to respond immediately to English sentences, providing instant feedback through sound cues (pin-pong sound for correct answers and buzzer for incorrect ones), helping to develop reflexive and correct English responses.
The app enhances the learners' ability to respond quickly and correctly in English, improving the rhythm and smoothness of conversations, thereby reducing stress and frustration for both speakers and listeners.
Smart Images

Figure 2025048673000001_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to an application system that enables English language learners to acquire the ability to instantly and reflexively respond correctly in English to English sentences that they hear. [Background technology]
[0002] There are no precedents for this type of app. [Prior art documents] [Patent documents]
[0003] [Non-patent literature]
[0004] [Non-Patent Document 1] "English [3 Second Quick Answer] Super Training" (my book) ALC Summary of the Invention [Problem to be solved by the invention]
[0005] Many Japanese people, when spoken to in English, desperately try to listen (however, it is often difficult to listen accurately), somehow understand what they have heard in their head (translating it into Japanese), think up a response in Japanese, correct the vocabulary and grammar, translate it into English, and finally respond, which means there can be a gap of several seconds during this time. However, English conversation is based on instantaneous responses and is meant to be enjoyed by both parties. If the other person does not understand what you are saying the first time, they will have to repeat themselves or enunciate more slowly, which can be a source of great frustration. Therefore, in order to have smooth and enjoyable English conversation, Japanese people need to acquire the ability to respond instantly to English. [Means for solving the problem]
[0006] When the learner responds in English to the English spoken by the app, the app makes a "ping pong" sound if the answer is correct. If the learner's answer is incorrect, a "buzzer" sound will sound and the app will play a voice announcing the correct answer. In this way, the learner will develop the ability to react quickly and instantly speak correct English. Effect of the Invention
[0007] By using this app and continuing to practice answering various questions quickly, you can develop your ability to understand English and your ability to quickly answer in English. Gradually, responding to the rhythm becomes fun. This app can be used by people of all ages, from children to adults, to improve their English fluency. In this way, Japanese people are able to respond instantly without having to go through the trouble of translating from English to Japanese and from Japanese to English. Only then can the natural rhythm of conversation be created and smooth communication become possible. It can eliminate a lot of stress and frustration for both the listener and the speaker. [Brief description of the drawings]
[0008] [Figure 1] A diagram of the app's function, which alerts learners of correct or incorrect answers with a sound when they respond quickly. [Diagram 2] An illustration from the "Lie / Honest Game." [Diagram 3] A diagram of the function that judges whether a learner's answers to questions posed by the app are correct. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0009] Figures 1 to 3 show a flow chart of the two-way interaction between the app and the learner. [Explanation of symbols]
[0010]
Claims
[Claim 1] This is a system in which learners use smart devices to study English; they respond quickly to audio played from the app, and the app then determines whether their answer is correct. If the answer is correct, it makes a "ping dong" sound, and if it is incorrect, it makes a "boo" sound, after which it plays the correct answer. By repeating this type of learning, learners gradually acquire the ability to accurately hear English audio the first time, understand the meaning in English without having to translate it each time, and respond quickly in English.