Game machine

The gaming machine addresses the issue of limited bonus variations by using a display control system to present multiple bonus options and grant bonuses based on player interaction, thereby improving game enjoyment.

JP2025074537APending Publication Date: 2025-05-14OLYMPIA KK
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Patent Information

Application Number
JP2023185391
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-10-30
Publication Date
2025-05-14

AI Technical Summary

Technical Problem

Conventional gaming machines offer limited variations in bonuses, leading to player boredom and a desire to enhance game enjoyment.

Method used

A gaming machine with a display control system that presents multiple bonus content displays, allowing players to select and interact with them, and grants bonuses based on predetermined conditions, while also providing alternative displays when conditions are not met.

Benefits of technology

The system increases player engagement by offering varied and dynamic bonus opportunities, enhancing the overall gaming experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a game machine capable of increasing interest in a game.SOLUTION: An additional mode selection performance is executed in which character images for five frames which suggest an additional mode in a third AT state are displayed on a liquid crystal display LCD and any one of the character images is displayed in a selected state. When a specific winning combination is won in an internal lottery in a third AT preparation state, the additional mode corresponding to the selected character image is determined as the current additional mode, and when a specific winning combination is not won in the internal lottery, the character image in the next frame is set to be in a selected state.SELECTED DRAWING: Figure 39
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Description

[Technical field]

[0001] The present invention relates to a gaming machine. [Background technology]

[0002] Conventionally, gaming machines (reel type gaming machines, slot machines) equipped with a plurality of reels on which patterns are arranged on the outer periphery are known. In this type of gaming machine, a certain gaming value is given to gaming media such as medals and pachinko balls, and a game is played to acquire such gaming media. In addition, in this type of gaming machine, when a player inserts gaming media into a predetermined insertion slot and bets a prescribed number of gaming media, a game start operation is possible, and when the player operates to start the rotation, an internal lottery is performed and the rotation of the plurality of reels is started, and when the player operates to stop the rotation, the plurality of reels is stopped in a manner according to the result of the internal lottery. The result of the game is determined by the combination of symbols displayed on the pay line when the plurality of reels are stopped, and medals and the like are paid out according to the result of the game.

[0003] In recent years, gaming machines that can perform assist time play, which changes the probability of winning a small prize by executing a winning assistance effect that assists in winning the correct small prize under specified conditions and makes it easier to win gaming media such as medals in the AT state where the winning assistance effect can be executed, have become popular.

[0004] In this type of gaming machine, a method is known in which the probability of an additional bonus occurring is increased based on a replay win during assist time play (see Patent Document 1). [Prior art documents] [Patent documents]

[0005] [Patent Document 1] JP 2021-176392 A Summary of the Invention [Problem to be solved by the invention]

[0006] However, in gaming machines such as that shown in Patent Document 1, only one type of bonus can be obtained (an increase in the probability of an additional bonus occurring), which means there is a lack of variety and players may become bored, so there is a demand for ways to increase the enjoyment of the game.

[0007] The present invention has been made in consideration of the above circumstances, and an object of the present invention is to provide a gaming machine that can increase the entertainment value of the game. [Means for solving the problem]

[0008] (1) The present invention relates to a gaming machine having a display control means for displaying on a display device a plurality of display objects suggesting bonus contents and displaying one of the display objects in a selected state, and a bonus granting means for granting a bonus corresponding to the selected display object when a predetermined granting condition is met, wherein the display control means displays, in the selected state, an object other than the selected display object when the granting condition is not met.

[0009] In the present invention, when the conditions for granting are met, a benefit corresponding to the selected display object is granted, whereas when the conditions for granting are not met, a display object different from the selected display object is displayed in the selected state. Therefore, depending on the type of selected display object, it is possible to increase the sense of anticipation for the grant condition to be met or to be not met, thereby improving the enjoyment of the game.

[0010] (2) In the gaming machine of the present invention, the bonuses include a first bonus and a second bonus having the same bonus content, the second bonus being more advantageous to the player than the first bonus, and the display objects include a first display object suggesting the first bonus and a second display object suggesting the second bonus, and the display control means may change the first display object being displayed to the second display object when a predetermined promotion condition is met.

[0011] In this way, when the promotion condition is met, the player is promoted to a prize of the same type, which makes it easy to understand and increases the interest of the game. [Brief description of the drawings]

[0012] [Figure 1] 1 is a perspective view showing the external configuration of an amusement machine according to an embodiment of the present invention; [Diagram 2] 1 is a block diagram showing a schematic electrical configuration of a gaming machine and a dedicated unit according to an embodiment of the present invention. [Diagram 3] 1 is a diagram illustrating the functional blocks of a gaming machine according to an embodiment of the present invention. FIG. [Figure 4] 13 is a diagram illustrating an internal lottery table in the gaming machine according to the embodiment of the present invention. FIG. [Diagram 5] 10A to 10C are diagrams illustrating the winning patterns of minor prizes in the gaming machine according to an embodiment of the present invention. [Figure 6] 10A to 10C are diagrams illustrating the winning patterns of minor prizes in the gaming machine according to an embodiment of the present invention. [Figure 7] 13 is a diagram illustrating a replay winning mode in the gaming machine according to an embodiment of the present invention. FIG. [Figure 8] 1 is a diagram illustrating the arrangement of symbols on a reel in a gaming machine according to an embodiment of the present invention. [Figure 9] 1 is a diagram illustrating the relationship between the order in which stop buttons are pressed and winning combinations in a gaming machine according to an embodiment of the present invention. FIG. [Figure 10] 1 is a diagram illustrating the relationship between the order in which stop buttons are pressed and winning combinations in a gaming machine according to an embodiment of the present invention. FIG. [Figure 11] 1 is a diagram illustrating the relationship between the order in which stop buttons are pressed and winning combinations in a gaming machine according to an embodiment of the present invention. FIG. [Figure 12] 1 is a diagram illustrating the stopping mode of a reel in a gaming machine according to an embodiment of the present invention. [Figure 13] 1 is a diagram illustrating the relationship between winning roles and symbol combinations in a gaming machine according to an embodiment of the present invention. FIG. [Figure 14]1 is a diagram illustrating the relationship between winning roles and symbol combinations in a gaming machine according to an embodiment of the present invention. FIG. [Figure 15] 1 is a diagram illustrating the relationship between winning roles and symbol combinations in a gaming machine according to an embodiment of the present invention. FIG. [Figure 16] 1 is a diagram illustrating the relationship between winning roles and symbol combinations in a gaming machine according to an embodiment of the present invention. FIG. [Figure 17] 1 is a diagram illustrating the relationship between winning roles and symbol combinations in a gaming machine according to an embodiment of the present invention. FIG. [Figure 18] 1 is a diagram illustrating the relationship between winning roles and symbol combinations in a gaming machine according to an embodiment of the present invention. FIG. [Figure 19] 2 is a transition diagram of a gaming state in a gaming machine according to an embodiment of the present invention. FIG. [Figure 20] A transition diagram of the presentation state in the gaming machine of an embodiment of the present invention. [Figure 21] A transition diagram of a game zone in a gaming machine according to an embodiment of the present invention. [Figure 22] 1 is an external view for explaining the general mechanical configuration of a gaming machine and a dedicated unit according to an embodiment of the present invention. FIG. [Diagram 23] 11 is a flowchart illustrating game progress processing on a main board in a gaming machine according to an embodiment of the present invention. [Figure 24] 2 is an exploded perspective view of a stamp unit in the gaming machine according to the embodiment of the present invention; FIG. [Diagram 25] 1A and 1B show a stamp unit in a gaming machine according to an embodiment of the present invention, where FIG. 1A is a perspective view of the stamp unit seen from the back side, and FIG. 1B is a perspective view of the stamp unit seen from an oblique side. [Figure 26] 1 is a cross-sectional perspective view of a main portion showing a mounting structure of a stamp unit in an gaming machine according to an embodiment of the present invention; [Figure 27] A diagram showing the main parts of the lower front door of the gaming machine of an embodiment of the present invention, viewed from the back side. [Figure 28] 1A and 1B show an inner cover of a gaming machine according to an embodiment of the present invention, where FIG. 1A is a perspective view of the inner cover seen from one direction, and FIG. 1B is a perspective view of the inner cover seen from another direction. [Figure 29] 1 is an oblique view of a main part showing the portion of the lower front door where a stamp unit is attached in an embodiment of the gaming machine of the present invention; FIG. [Diagram 30] This is for explaining a method of attaching a stamp unit to an gaming machine in an embodiment of the present invention, where (a) is a cross-sectional plan view of the essential parts showing the state before the stamp unit is attached to the gaming machine, (b) is a cross-sectional plan view of the essential parts showing the state after the stamp unit has been attached to the gaming machine, and (c) is a cross-sectional plan view of the essential parts showing the state after the internal cover has been attached. [Diagram 31] 1 shows a stamp sheet in an gaming machine according to an embodiment of the present invention, where (A) is a front view showing the state in which the first and second stamps are not affixed, and (B) is a front view showing the state in which the first and second stamps are affixed. [Diagram 32] 1A shows a stamp sheet in an gaming machine according to an embodiment of the present invention, where (A) is a rear view of the stamp sheet, and (B) is an explanatory diagram illustrating the positional relationship between the QR code of a first stamp and the QR code of a second stamp. [Diagram 33] FIG. 13 is an explanatory diagram illustrating an arrangement in which the QR code of a first certificate stamp and the QR code of a second certificate stamp are positioned close to each other in the gaming machine according to an embodiment of the present invention. [Diagram 34] FIG. 2 is an enlarged cross-sectional view of a certificate stamp unit for explaining the dimensions of a storage space for the certificate stamp unit in the gaming machine according to the embodiment of the present invention. [Diagram 35] 1 is an explanatory diagram illustrating the positional relationship between the QR code of a first certificate stamp and the QR code of a second certificate stamp in a gaming machine according to an embodiment of the present invention. FIG. [Diagram 36] A figure explaining the add-on mode in the gaming machine of an embodiment of the present invention. [Figure 37] A figure showing an image displayed during the add-on mode selection presentation in an gaming machine according to an embodiment of the present invention. [Figure 38] A figure showing an image displayed during the add-on mode selection presentation in an gaming machine according to an embodiment of the present invention. [Figure 39]A figure showing an image displayed during the add-on mode selection presentation in an gaming machine according to an embodiment of the present invention. [Diagram 40] A figure explaining the promotion of the add-on mode in an gaming machine of an embodiment of the present invention. [Diagram 41] A figure showing an image displayed during a promotion presentation in an gaming machine according to an embodiment of the present invention. [Diagram 42] A figure showing an image displayed during a promotion presentation in an gaming machine according to an embodiment of the present invention. [Diagram 43] 13A to 13C are diagrams illustrating the counting sound effects in the gaming machine according to an embodiment of the present invention. [Diagram 44] FIG. 13 is a diagram showing the display of the number of game medals in a gaming machine according to a modified embodiment of the present invention. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0013] Hereinafter, an embodiment of the present invention will be described. Note that the embodiment described below does not unduly limit the contents of the present invention described in the claims. Furthermore, not all of the configurations described in the present embodiment are necessarily essential components of the present invention.

[0014] 1. Configuration FIG. 1 is a perspective view showing the external configuration of a gaming machine according to an embodiment of the present invention.

[0015] In the following explanation, "front and back" basically means that when a player is in front of the gaming machine, the player side is the "front" and the gaming machine side is the "rear," "up and down" means that the top side of the gaming machine is the "top" and the bottom side is the "bottom," and "left and right" means that the left-hand side of the player playing the gaming machine is the "left" and the right-hand side is the "right."

[0016] The gaming machine of this embodiment is called a smart pachislot, and is a type of gaming machine that maintains the playability of a slot machine while using electronic medals, which are electronic gaming value, as the gaming medium used in play instead of actual medals.

[0017] In the gaming machine of this embodiment, a reel unit 310 consisting of a first reel R1 to a third reel R3 (multiple reels) is housed in a box-shaped housing consisting of a storage box BX (an example of a gaming machine body), an upper front door UD (an example of a front door), and a lower front door DD (an example of a front door). In addition, a power supply unit having a built-in power supply device and various switches such as a power switch, a setting change key cylinder, and a setting change button is housed below the reel unit 310 in the housing. In addition, a control board having a CPU (an example of a calculation means), a ROM (an example of an information storage medium), a RAM (an example of a temporary storage means), etc., and controlling the operation of the gaming machine is also housed in the housing of the gaming machine of this embodiment. In this embodiment, multiple types of electronic circuit boards are provided, including a main board 10 that controls the progress of the game as a control board, a sub-board 20 that receives signals transmitted from the main board 10 and performs control to execute game presentations in accordance with the progress of the game, and a medal number control board 30 that controls the number of digitized medals that are electronically held in the gaming machine and can be used for games (game medal number). In the following, the total number of digitized medals that are electronically held in the gaming machine and can be used for games is sometimes referred to as the "game medal number," and the memory unit that holds the digitized medals is sometimes referred to as the "medal holding unit."

[0018] The first reel R1 to the third reel R3 shown in FIG. 1 are each divided into 20 regions (each region is called a "frame") at regular intervals on the outer periphery, and one of a number of different patterns is arranged on each frame. The first reel R1 to the third reel R3 are supported by a stepping motor (reel driving means: not shown), and are each driven to rotate around the axis of the stepping motor, and are provided so as to be able to stop in frame units (predetermined rotation angle units, predetermined rotation amount units) by controlling the number of pulses and pulse width of the driving pulse of the stepping motor. That is, in the gaming machine of this embodiment, the stepping motor drives the first reel R1 to the third reel R3 to rotate in response to the driving pulse supplied from the control board, and when a driving pulse of all phase excitation is supplied from the control board, the first reel R1 to the third reel R3 stop as the rotation of the stepping motor stops.

[0019] An upper front door UD and a lower front door DD that close the front (one example of the front) of the storage box BX in an openable and closable manner are provided so as to be able to open and close separately, and the upper front door UD is provided with a display window DW that allows the first reel R1 to the third reel R3 to be observed in their spinning and stopped states. When the first reel R1 to the third reel R3 are stopped, three patterns (upper row pattern, middle row pattern, lower row pattern) that are consecutively arranged on the outer periphery of each of the first reel R1 to the third reel R3 among a plurality of types of patterns arranged at regular intervals on the outer periphery of each of the first reel R1 to the third reel R3 can be observed through the display window DW from the front of the gaming machine.

[0020] In the gaming machine of this embodiment, an upper, middle, and lower section is provided for each reel as a display position for observing the symbols through the display window DW, and an active line is set by a combination of the display positions of each reel. In the gaming machine of this embodiment, the number of electronic medals required for one game, the so-called prescribed insertion number, is set to three, and when electronic medals equivalent to the prescribed insertion number are inserted (bet), an active line L1 consisting of the upper section of the first reel R1, the middle section of the second reel R2, and the lower section of the third reel R3 is activated.

[0021] The game result is determined by the symbol combination stopped and displayed on the winning line in the display window DW, and if the symbol combination on the winning line corresponds to a predetermined winning combination, that winning combination is treated as a winning combination and electronic medals are paid out, etc.

[0022] Additionally, a game information display section DS is provided on the upper front door UD. The game information display section DS is made up of LEDs, lamps, 7-segment displays, etc., and displays various game information such as the number of electronic medals paid out or won in one game (the difference between the number of electronic medals paid out and the number of medals inserted), the total number of electronic medals paid out or won in a bonus game, etc.

[0023] In addition, the upper front door UD is provided with a liquid crystal display LCD and a frame lamp AL for game presentation. The liquid crystal display LCD displays various videos (or images) to assist and liven up the game, and the frame lamp AL lights up and blinks to liven up the game.

[0024] In addition, in the gaming machine of this embodiment, a plurality of speakers SP for performing game effects are provided on the lower front door DD. From these speakers SP, various sounds for assisting and livening up the game are output.

[0025] Furthermore, a game medal count display device 70 (an example of a display device) is provided on the lower front door DD. The game medal count display device 70 displays the total number of digitized medals held in the medal holding section, i.e., the game medal count (an example of a game value number). However, the game medal count does not include the digitized medals bet. Therefore, the game medal count display device 70 displays the number of digitized medals acquired by the player minus the number of digitized medals bet. The game medal count is displayed in a numerical range of 0 to 16382 on a 5- or 6-digit 7-segment display or the like arranged in a position visible to the player. Here, when the numerical value becomes 15000 (an example of a specific number, a first number) or more, a notification is executed to prompt the player to count (to transmit some or all of the electronic medals held in the medal holding section to the dedicated unit 50 described later), and the electronic medal lending process (the process of transmitting the electronic medals from the dedicated unit 50 described later to the gaming machine) is restricted, and a test counting signal (a signal output during a type test to prompt counting) is output for about 3500 msec. However, the player can continue playing. Then, when the numerical value becomes 16369 (an example of a second number) or more, the progress of the game is restricted. Specifically, the operation of the bet button B0, the start lever SL, and the settlement button B4 is invalidated. Note that, instead of when the numerical value becomes 16369 or more, when the numerical value is likely to become 16369 or more, the payout of the electronic medals may be prohibited until the player executes the counting. For example, the game may be stopped when the numerical value becomes equal to or exceeds 16,357, which is calculated by subtracting 12 coins, which is the maximum difference in the number of coins that can be obtained in one game (= maximum number of coins to be paid out (e.g., 15 coins) - specified number of coins to be inserted (e.g., 3 coins)) from 16,369. Furthermore, the game medal count display device 70 reflects and displays the updated number of game medals within approximately 300 msec after the number of game medals held in the medal holding section is updated.

[0026] The lower front door DD is provided with various operating means. The operating means include a bet button (an example of an insert operation means, a game operation means) B0 for inserting (betting) electronic medals held in the medal holding section, a start lever SL (an example of a game start operation means, a game operation means) for performing an operation that triggers the rotation of the first reel R1 to the third reel R3 to start a game, stop buttons B1 to B3 (an example of a stop operation means, a game operation means) for performing an operation that triggers the stopping of each of the first reel R1 to the third reel R3 that are driven to rotate by a stepping motor, and a return (settlement) button (an example of a game operation means) for returning all inserted (bet) electronic medals to the medal holding section. The game machine is provided with a settlement button B4 (an example of a predetermined operation means, settlement operation means, or game operation means) for performing an operation to change the performance performed on the game machine, a performance button (performance operation means) B5 for performing an operation that triggers a change in the performance performed on the game machine, a menu button B6 (first performance operation means) for performing an operation to start or end the display of a menu screen (an operation related to a transition between the display of the game screen and the display of the menu screen), and a cross key B7 (second performance operation means) for performing an operation to change the settings of the performance performed on the game machine (a predetermined change operation), an operation to check the game history, and an operation to change the settings of the volume or light intensity (a predetermined change operation). The cross key B7 is composed of an up button B7A (an example of a light intensity operation means), a down button B7B (an example of a light intensity operation means), a left button B7C (an example of a volume operation means), and a right button B7D (an example of a volume operation means).

[0027] Furthermore, the lower front door DD is provided with a counting button B8 (an example of a counting operation means, a gaming operation means) as an operation means for performing an operation (counting operation) of transferring some or all of the electronic medals held in the medal holding section to a dedicated unit 50 (an example of a specific unit) described later. In this embodiment, as the operation of the counting button B8, a short press operation of less than 500 msec, a long press operation of 500 msec or more and less than 4000 msec, and a total count operation of 4000 msec or more can be detected, and with the short press operation, one electronic medal is counted for each operation, with the long press operation, 50 electronic medals are counted at the timing of a count notification every 300 msec, and with the total count operation, 50 electronic medals are counted at the timing of a count notification every 300 msec until all of the electronic medals held in the medal holding section are counted.

[0028] Further, the lower front door DD is provided with a lower panel 91. A light source (LED) for illumination is provided on the rear side of the lower panel 91, so that the lower panel 91 is illuminated from behind by the light emitted from this light source.

[0029] A certificate stamp unit 800 for displaying a prescribed certificate stamp is detachably provided on the right side of the lower front door DD.

[0030] In the gaming machine of this embodiment, when a player inserts (bet) a specified number of electronic medals by pressing the bet button B0 in a state where a game can be started, the machine is set to a ready state where the rotation control of the first reel R1 to the third reel R3 can be started, and pressing the start lever is permitted (enabled). Then, when the player presses the start lever SL, the control board starts rotating the first reel R1 to the third reel R3 by driving a stepping motor, and an internal lottery is performed using a random number value. On the condition that the rotation speed of the first reel R1 to the third reel R3 has increased to a predetermined speed, pressing the stop buttons B1 to B3 is permitted (enabled).

[0031] Thereafter, when the player presses the stop buttons B1 to B3 at any timing, the stop switch (stop signal output means: for example, a photosensor, a conductivity sensor, a pressure sensor, etc.) built into each of the stop buttons B1 to B3 turns on, changing the reel stop signal input to the control board from the OFF state to the ON state.

[0032] In addition, when the player releases any of the pressed stop buttons B1 to B3 at any timing, the stop switches corresponding to the stop buttons B1 to B3 are turned off, and the reel stop signal input to the control board changes from on to off.

[0033] The control board then stops the first reel R1 to the third reel R3 at a stop position according to the result of the internal lottery based on the change from an OFF state to an ON state of the reel stop signal, whose signal state changes depending on the timing of pressing and releasing the stop buttons B1 to B3.

[0034] When medals are paid out in accordance with the outcome of a game, the electronic medals are paid out (stored) to the medal holding section, and the display of the number of game medals is updated on the game medal count display device 70. In this manner, in the gaming machine of this embodiment, operations on a predetermined operating means are validated in accordance with the progress of the game, and the game progresses based on the valid operations on the operating means.

[0035] In addition, the gaming machine of this embodiment is provided with a door sensor (detection means) that detects the open / closed state of the upper front door UD, and a door sensor (detection means) that detects the open / closed state of the lower front door DD, and is configured to be able to detect the open / closed state of each of the upper front door UD and the lower front door DD based on an input signal (detection signal) input from the door sensor to the control board (main board).

[0036] FIG. 2 is a block diagram showing a schematic electrical configuration of the gaming machine and the dedicated unit 50 of this embodiment, and FIG. 3 is a functional block diagram of the gaming machine of this embodiment.

[0037] The gaming machine of this embodiment is electrically connected to a dedicated unit 50, which is an external device, via a gaming ball etc. dispensing device connection terminal board 40. The dedicated unit 50 is provided with a dedicated unit control board 60 that transmits and receives electronic medals to and from the gaming machine.

[0038] The gaming machine of this embodiment is controlled by a control board including a main board 10 (main control unit, an example of a first control unit), a sub board 20 (an example of a sub-control unit), and a medal count control board 30 (a game value count control unit, an example of a second control unit). The main board 10 receives input signals from input means such as a bet switch 220, a start switch 230, a stop switch 240, and a settlement switch 250, performs various calculations to execute a game, and controls the operation of output means such as a reel unit 310 based on the calculation results. The sub board 20 receives input signals from input means such as a performance button switch 270, a menu button switch 280, and a cross key switch 290, and signals sent from the main board 10, performs various calculations to execute a performance according to the progress of the game, and controls the operation of output means such as a display device 330 and a sound device 340 based on the calculation results. Furthermore, the medal count control board 30 receives input signals from input means such as the count button switch 255, performs various calculations for managing the number of game medals, and controls the operation of output means such as the game medal count display device 70 based on the calculation results. The functions of each board such as the main board 10, the sub-board 20, and the medal count control board 30 are realized by hardware such as various processors (CPU, DSP, etc.), ASIC (gate array, etc.), ROM (an example of an information storage medium), or RAM, or software consisting of a given program pre-stored in the ROM, etc.

[0039] The main board 10 includes a main CPU 10a, a main ROM 10b, a main RAM 10c, etc., and the main CPU 10a executes various programs stored in the main ROM 10b to function as a deposit acceptance means 105 (an example of a deposit control means, a deposit processing means, and a settlement processing means), a random number generation means 110, an internal lottery means 120, a reel control means 130, a winning determination means 140, a payout control means 150, a replay processing means 160, a game state control means 170, a performance state control means 180 (an example of an auxiliary game control means, and a bonus granting means), a communication control means 190, etc. The main RAM 10c retains data without erasing it even when the power is cut off, but the data is erased when the set value for the payout rate is changed and the RAM is cleared.

[0040] The insertion receiving means 105 receives insertion of electronic medals for each game, and performs control to validate a game start operation for the start lever SL (game start operating means) based on insertion of electronic medals equivalent to the specified insertion number (3 medals). In the gaming machine of this embodiment, the first pressing operation of the start lever SL, which is validated based on insertion of electronic medals equivalent to the specified insertion number, is accepted as a game start operation, and serves as a trigger to start the rotation of the first reel R1 to the third reel R3 and also serves as a trigger to execute an internal lottery.

[0041] In addition, when the bet button B0 is operated while the insertion acceptance means 105 is accepting the insertion of electronic medals, the bet switch 220 is activated and an insertion process (bet process) is performed to set the electronic medals held in the medal holding section to an inserted state (bet state) up to a specified insertion number.

[0042] In addition, when the settlement button B4 is operated while the insertion acceptance means 105 is accepting the insertion of electronic medals, the settlement switch 250 is actuated, and a settlement process is performed in which all electronic medals set to the inserted state are returned to the medal holding section.

[0043] The random number generating means 110 is a means for generating random numbers for lottery. The random numbers can be generated based on the count value of an increment counter (a counter that counts numbers so as to circulate within a predetermined count range), for example. Note that in this embodiment, the "random number" includes not only values ​​that are generated randomly in the mathematical sense, but also values ​​that may be generated regularly but may function as random numbers because the timing of acquisition is irregular.

[0044] The internal lottery means 120 performs an internal lottery to determine whether or not multiple types of roles such as replay, small role, and bonus will be won, based on a start signal from a start switch 230 that is activated by a game start operation on the start lever SL (first pressing operation on the activated start lever SL). When a role is won in the internal lottery, the lottery flag corresponding to the winning role is set from a non-winning state (first flag state, off state) to a winning state (second flag state, on state).

[0045] In the internal lottery, the random number acquired for the internal lottery is compared with the internal lottery table stored in the main ROM 10b, and the winning or losing of the winning combination is judged according to the comparison result. In the gaming machine of this embodiment, three types of internal lottery tables (internal lottery table 1 to internal lottery table 3) as shown in Fig. 4 are prepared. In each internal lottery table, various winning combinations such as replay, small winning combination, and bonus, and losing combinations (non-winning combinations) are associated with each of a plurality of random number values ​​(for example, 65536 random number values ​​from 0 to 65535).

[0046] In the gaming machine of this embodiment, minor roles 1 to 50 are provided as minor roles, and the winning patterns of the minor roles are set as shown in Figures 5 and 6, including batting order bell A1 to batting order bell A8, batting order bell B1 to batting order bell B8, chance eye B, common 3 cards 1 to common 3 cards 5, batting order 3 cards 1 to batting order 3 cards 4, special role 1 to special role 4, and JAC1 to JAC3.

[0047] In addition, in the gaming machine of this embodiment, replays are provided as Replay 1 to Replay 9, and the winning modes of the replays are set as normal Replay 1 to normal Replay 4, Chance Eye A, watermelon, weak cherry, and strong cherry, as shown in Figure 7.

[0048] In addition, in the gaming machine of this embodiment, the winning probability and winning pattern of the small role are the same on internal lottery table 1 and internal lottery table 2, the winning probability of a replay is higher on internal lottery table 2 than on internal lottery table 1, replays are not subject to lottery on internal lottery table 3, and the lottery pattern of the small role on internal lottery table 3 is different from that on internal lottery table 1 and internal lottery table 2, and the winning probability of the small role is higher than that on internal lottery table 1 and internal lottery table 2.

[0049] In addition, in the gaming machine of this embodiment, a big bonus (BB) is prepared as a bonus, and the big bonus (BB) is a subject of a lottery in the internal lottery table 1. In the internal lottery table 1, the lottery mode is set so that the big bonus (BB) may be won in combination with each of the common 3 cards 1 to common 3 cards 5 and the batting order 3 cards 1 to batting order 3 cards 4, or may be won alone.

[0050] In addition, in the gaming machine of this embodiment, the gaming state can be set to a normal state, a BB establishment state, and a BB state, and the internal lottery means 120 selects one of the internal lottery tables 1 to 3 as the internal lottery table to be used in the internal lottery depending on the gaming state.

[0051] In the gaming machine of this embodiment, when two or more types of winning combinations are won in a overlapping manner, the lottery flags corresponding to the two or more types of winning combinations are set to the winning state. The setting information of the lottery flags is stored in the lottery flag storage area (lottery flag storage means) of the main RAM 10c.

[0052] In addition, in the gaming machine of this embodiment, a lottery flag (carry-over flag) that can carry over a winning state to the next game or later until a prize is won, and a lottery flag (non-carry-over flag) that is reset to a non-winning state without carrying over a winning state to the next game or later regardless of whether a prize is won are prepared. The former carry-over flag corresponds to a big bonus (BB), and the latter non-carry-over flag corresponds to a small bonus and a replay. In the internal lottery process, for example, when a big bonus (BB) is won in the internal lottery, a process is performed to carry over the winning state of the lottery flag of the big bonus (BB) until the big bonus (BB) is won. At this time, the internal lottery means 120 performs an internal lottery to determine whether or not a small bonus and a replay are won, even in a game in which the winning state of the lottery flag of the big bonus (BB) is carried over. That is, in the internal lottery process, in a game in which the winning state of the lottery flag of the bonus corresponding to the carryover flag is carried over, if a small winning combination or replay is won, the lottery flags corresponding to two or more types of combinations consisting of the lottery flag of the already won bonus and the lottery flag of the small winning combination or replay won in the internal lottery are set to a winning state.

[0053] The reel control means 130 starts the rotation driving of the first reel R1 to the third reel R3 by the stepping motor based on a start signal from the start switch 230 which is operated by a game start operation on the start lever SL, and controls the enabling of a stop operation by pressing the stop buttons B1 to B3 (stop operation means) corresponding to the reels which are rotating steadily at a predetermined speed (approximately 80 rpm: a rotation speed of approximately 80 rotations per minute) of the first reel R1 to the third reel R3, and also controls the stopping of the first reel R1 to the third reel R3 which are rotated by the stepping motor in a manner according to the setting state of the lottery flag (the result of the internal lottery).

[0054] When the player presses one of the stop buttons B1 to B3 to activate the stop switch 240 while the stop operation for the stop buttons B1 to B3 is enabled, the reel control means 130 disables the operation for the operated stop button, and based on the reel stop signal from the stop switch 240, supplies a full-phase excitation drive pulse to the stepping motor of the reel unit 310, thereby controlling the stopping of each of the first reel R1 to the third reel R3.

[0055] That is, the reel control means 130 determines the stop position of the reel corresponding to the pressed button among the first reel R1 to the third reel R3 every time the stop buttons B1 to B3 are pressed, and controls the reel to stop at the determined stop position. In the gaming machine of this embodiment, pressing the stop button B1 corresponds to an operation for stopping the first reel R1, pressing the stop button B2 corresponds to an operation for stopping the second reel R2, and pressing the stop button B3 corresponds to an operation for stopping the third reel R3. That is, in the gaming machine of this embodiment, when the pressing order of the stop buttons B1 to B3 is changed, the stopping order of the first reel R1 to the third reel R3 is changed. In this embodiment, the stop operation corresponding to the first reel to be stopped among the first reel R1 to the third reel R3 is called the first stop operation, the stop operation corresponding to the second reel to be stopped the second stop operation, and the stop operation corresponding to the last reel to be stopped the third stop operation, and the stop of the reel corresponding to the first stop operation may be called the first stop, the stop of the reel corresponding to the second stop operation the second stop, and the stop of the reel corresponding to the third stop operation the third stop. Also, in this embodiment, the operation sequence of the stop operations that stops the first reel R1 (an example of a specific reel) first may be called the recommended hitting order (an example of a specific operation order), and the operation sequence of the stop operations that stops the second reel R2 or the third reel R3 first may be called the irregular hitting order (an example of a non-specific operation order).

[0056] In the gaming machine of this embodiment, the first reel R1 to the third reel R3 are stopped within 190 ms from the time when the stop button B1 to B3 is pressed. When the reels are stopped within 190 ms from the time when the stop button is pressed, the stop position of each reel is determined by the number of frames required from the time when the stop button is pressed until the reel stops within a range of 0 to 4 frames (predetermined pull-in range). The reel control means 130 performs control to stop the reel corresponding to the stop button pressed so that the symbol corresponding to the symbol with the lottery flag set to a winning state is displayed at the display position on the pay line when the symbol corresponding to the symbol that won the internal lottery is located within a range of 0 to 4 frames from the display position on the pay line at the time when the stop button is pressed on the outer circumferential surface of the reel that is rotating corresponding to the stop button B1 to B3 that was pressed.

[0057] In this embodiment, as shown in Fig. 8, red 7 symbol "RED 7", blue 7 symbol "BLU 7", BAR symbol 1 "BAR1", BAR symbol 2 "BAR2", replay symbol "RP", bell symbol a "BLa", bell symbol b "BLb", watermelon symbol "WM", cherry symbol "CH", and dummy symbol "DUM" are arranged on the outer circumferential surface of the first reel R1 to the third reel R3 constituting the reel unit 310, and when symbols existing within 4 frames from the push detection position are drawn onto the activated line, the symbols arranged at intervals of 4 frames or less on the outer circumferential surface of each reel can be displayed on the activated line regardless of the push detection position, which is the position of the reel at the time when the stop switch 240 is operated (the time when the push of the stop button is detected). In this embodiment, the push detection position is the display position of the upper row of each reel.

[0058] In the gaming machine of this embodiment, the reel unit 310 is equipped with a reel index consisting of a photosensor, and the reel control means 130 is capable of monitoring the current rotation state of the reel by determining the rotation angle (the number of rotation steps of the rotating shaft of the stepping motor) from the reference position of the reel (the frame detected by the reel index 315) based on the reference position signal detected by the reel index every time the reel rotates once. In other words, the reel control means 130 can obtain the position of the reel when the stop switch 240 is activated by determining the rotation angle from the reference position of the reel.

[0059] Moreover, the reel control means 130 refers to a stop control table stored in the main ROM 10b to determine the stop position of the reel during rotation.

[0060] In the stop control table, a correspondence relationship between the push detection position, which is the position of the reel at the time when the stop switch 240 is actuated (the time when the push of the stop button is detected), and the actual stop position is set according to the setting state of the lottery flag. Note that in the stop control table, a correspondence relationship between the push detection position and the number of sliding symbols indicating the amount of rotation from the push detection position to the actual stop position may be set according to the setting state of the lottery flag.

[0061] In addition, in the gaming machine of this embodiment, the priorities for small wins, replays, and bonuses are set in the order of "replay > bonus" and then "small win > bonus", and the stop control table is set so that a stop position including a pattern that constitutes the winning form of a high priority win is selected according to the priorities associated with each win.

[0062] In addition, in the gaming machine of this embodiment, in the stop control table that is referenced when the lottery flags related to multiple types of minor roles are set to a winning state in the internal lottery, there are cases where the stop position is set according to the number of pattern combinations that indicate winning forms that can be displayed on the winning line (number priority control: an example of the first control) and cases where the stop position is set according to the number of medals paid out based on a predetermined payout for the minor role (payout number priority control: an example of the second control). When the stop position is set according to the number of pattern combinations that indicate winning forms that can be displayed on the winning line, the stop position relative to the press detection position is set so that the stop position with a greater number of pattern combinations that indicate winning forms that can be displayed on the winning line is given priority, and when the stop position is set according to the number of medals paid out, the stop position relative to the press detection position is set so that the stop position with a greater number of medals paid out based on the payout for the minor role corresponding to the pattern displayed at the display position on the winning line (the stop position that can win a minor role with a greater payout) is given priority. However, when the stop positions are set according to the number of medals paid out, for multiple stop positions that have the same number of medals paid out, the priority of each stop position is treated as being the same and a stop position relative to the press detection position is set, and when the stop positions are set according to the number of pattern combinations that indicate winning forms that can be displayed on an active line, the priority of each stop position is treated as being the same and a stop position relative to the press detection position is set, and when the stop positions are set according to the number of pattern combinations that indicate winning forms that can be displayed on an active line, the priority of each stop position is treated as being the same and a stop position relative to the press detection position is set.

[0063] In addition, in this embodiment, for example, a small win with a payout of 13 coins (small win 1 to small win 8) is referred to as a 13-coin small win, a small win with a payout of 3 coins (small win 9 to small win 24) is referred to as a 3-coin small win, and a small win with a payout of 1 coin (small win 25 to small win 50) is referred to as a 1-coin small win, and so on. For ease of explanation, small wins are sometimes categorized by payout and referred to collectively.

[0064] In the stop control table, which is referred to when any of the batting order bells is won in the internal lottery, the correct batting order is set for each batting order bell, as shown in Figures 9 and 10, and an operation order different from the correct batting order is treated as an incorrect batting order. In this embodiment, as necessary, the mode of the stop operation that allows the 13-coin small combination to be won may be called the correct operation mode, and the mode of the stop operation different from the correct operation mode may be called the failed operation mode.

[0065] First, in the stop control table which is referenced when any of the batting order bells A1 to A8 are won, as shown in FIG. 9, the stop positions relative to the press detection position are set so that when the stop buttons B1 to B3 are pressed in the correct batting order, a 13-coin small win (correct small win) or a 3-coin small win (incorrect small win) will be won, and when the stop buttons B1 to B3 are pressed in the incorrect batting order, the stop positions relative to the press detection position are set so that there are cases where a 1-coin small win (incorrect small win) will be won or where no win will be won (missed out).

[0066] In addition, "1-coin small prize (1 / 2)" in Figures 9 and 10 means that in a situation where only a 1-coin small prize is possible, there is a 1 / 2 probability that a 1-coin small prize will win, and there is a 1 / 2 probability that no prize will win, resulting in a miss.

[0067] In this embodiment, when a stop operation is performed in the correct batting order when any of the batting order bells A1 to A8 is won, the detection position of the first stop operation in the correct batting order determines whether or not a 13-coin small prize will be awarded, and whether or not a 13-coin small prize will be awarded is determined by whether the detection position of the first stop operation is the first or second press position shown in Fig. 8. In this embodiment, the detection position of the first stop operation that allows the 13-coin small prize to be awarded for the batting order bells A1 to A8 is the correct position. As shown in FIG. 9, for batting order bells A1 to A4, if the batting order is correct and the first stopping operation is in the first press position, a 13-coin small prize will be awarded, and if the batting order is correct but the first stopping operation is in the second press position, a 13-coin small prize will not be awarded but a 3-coin small prize will be awarded. For batting order bells A5 to A8, if the batting order is correct and the first stopping operation is in the second press position, a 13-coin small prize will be awarded, and if the batting order is correct but the first stopping operation is in the first press position, a 13-coin small prize will not be awarded but a 3-coin small prize will be awarded.

[0068] In addition, in the stop control table which is referenced when any of the batting order bells B1 to B8 are won in the internal lottery, as shown in FIG. 10, the stop positions relative to the press detection position are set so that when the stop buttons B1 to B3 are pressed in the correct batting order, a 13-coin small win (correct small win) or a 3-coin small win (incorrect small win) will be won, and when the stop buttons B1 to B3 are pressed in the incorrect batting order, the stop positions relative to the press detection position are set so that there are cases where a 1-coin small win (incorrect small win) will be won or where no win will be won (missed out).

[0069] In this embodiment, when a stop operation is performed in the correct batting order when any of the batting order bells B1 to B8 is won, the detection position of the first stop operation in the correct batting order determines whether or not a 13-coin small prize will be awarded, and whether or not a 13-coin small prize will be awarded is determined by whether the detection position of the first stop operation is the first or second press position shown in Fig. 8. In this embodiment, the detection position of the first stop operation that allows the 13-coin small prize to be awarded for the batting order bells B1 to B8 is the correct position. As shown in FIG. 10, for batting order bells B1 to B4, if the batting order is correct and the first stopping operation is in the first press position, a 13-coin small prize will be awarded, and if the batting order is correct but the first stopping operation is in the second press position, a 3-coin small prize will be awarded instead of a 13-coin small prize. For batting order bells B5 to B8, if the batting order is correct and the first stopping operation is in the second press position, a 13-coin small prize will be awarded, and if the batting order is correct but the first stopping operation is in the first press position, a 3-coin small prize will be awarded instead of a 13-coin small prize.

[0070] For the batting order bells A1 to A8, all the stop operation sequences are treated as incorrect batting orders in the normal state, and only when the BB is established, there are sequences of stop operations that are treated as correct batting orders and sequences of stop operations that are treated as incorrect batting orders. That is, for the batting order bells A1 to A8, if a win occurs in the normal state, any operation mode will be a failed operation mode. Therefore, in the normal state, even if the stop operation is performed in an operation mode that can win 13 small coins or 3 small coins in the BB state, 1 small coin will be won. For the batting order bells B1 to B8, the stop control is performed in the mode shown in FIG. 10 in both the normal state and the BB state, and if the stop operation is performed in the correct operation mode in both the normal state and the BB state, 13 small coins will be won.

[0071] In addition, when each batting order bell is won and the stop operation is performed in the correct operation mode, the stop position is set in each stop control table relative to the press detection position so that the symbols constituting the winning form of a 13-coin small win are preferentially displayed on the valid line by the payout number priority control, and when the stop operation is performed in the unsuccessful operation mode, the symbols constituting the winning form of a 3-coin small win or a 1-coin small win are preferentially displayed on the valid line by the number priority control.

[0072] In addition, in the stop control table which is referenced when Chance Eye B is selected in the internal lottery, the stop position relative to the press detection position is set so that there are cases where a 3-coin minor combination is won and cases where no combination is won (missing out on a combination).

[0073] In addition, in the stop control table which is referenced when any of Common 3 Cards 1 to 5 is won in the internal lottery, as shown in FIG. 11, the correct batting order is set for each of the common 3 cards, and any operation order different from the correct batting order is treated as an incorrect batting order. When the stop buttons B1 to B3 are pressed in the correct batting order, the stop positions relative to the press detection position are set so that a specific 3-card minor prize of minor prize 17 to minor prize 20 or minor prize 24 will be awarded, and when the stop buttons B1 to B3 are pressed in the incorrect batting order, the stop positions relative to the press detection position are set so that a 3-card minor prize other than the specific 3-card minor prize will be awarded.

[0074] In addition, in the stop control table which is referenced when any of Batting Order 3 Cards 1 to Batting Order 3 Cards 4 is selected in the internal lottery, as shown in FIG. 11, the correct batting order is set for each of the batting orders, and any operation sequence different from the correct batting order is treated as an incorrect batting order. When the stop buttons B1 to B3 are pressed in the correct batting order, the stop positions relative to the press detection positions are set so that a 3-coin small win (correct small win) will be awarded, and when the stop buttons B1 to B3 are pressed in the incorrect batting order, the stop positions relative to the press detection positions are set so that either a 1-coin small win (incorrect small win) will be awarded or neither win will be awarded (missed out).

[0075] In addition, in the stop control table that is referred to when any of the special roles 1 to 4 is won in the internal lottery, the stop position relative to the pressing detection position is set so that a 3-coin minor role is won.

[0076] In addition, in the stop control table which is referenced when JAC1 is won in the internal lottery, the stop position for the press detection position is set so that a 13-coin small prize will be awarded, in the stop control table which is referenced when JAC2 is won in the internal lottery, the stop position for the press detection position is set so that a 3-coin small prize will be awarded, and in the stop control table which is referenced when JAC3 is won in the internal lottery, the stop position for the press detection position is set so that a 1-coin small prize will be awarded.

[0077] In addition, in the stop control table that is referenced when normal replay 1 or normal replay 4 is selected in the internal lottery, the stop position relative to the press detection position is set so that either replay will win.

[0078] In addition, in the stop control table which is referenced when normal Replay 2 is won in the internal lottery, as shown in FIG. 11, the stop positions relative to the press detection positions are set so that Replay 1 will win if stop buttons B1-B3 are pressed in the pressing order (batting order 1-2) in which stop button B1 is pressed first, the stop positions relative to the press detection positions are set so that Replay 7 will win if stop buttons B1-B3 are pressed in the pressing order (batting order 3-4) in which stop button B2 is pressed first, and the stop positions relative to the press detection positions are set so that Replay 8 or Replay 9 will win if stop buttons B1-B3 are pressed in the pressing order (batting order 5-6) in which stop button B3 is pressed first.

[0079] In addition, in the stop control table which is referenced when normal Replay 3 is selected in the internal lottery, as shown in FIG. 11, the stop positions relative to the press detection positions are set so that Replay 1 will win if stop buttons B1 to B3 are pressed in the press order (batting order 1 to 4) in which stop button B1 or stop button B2 is pressed first, and the stop positions relative to the press detection positions are set so that Replay 7 will win if stop buttons B1 to B3 are pressed in the press order (batting order 5 to 6) in which stop button B3 is pressed first.

[0080] In addition, in the stop control table which is referenced when a weak cherry is won in the internal lottery, the stop position for the press detection position is set so that Replay 4 will win, in the stop control table which is referenced when a strong cherry is won in the internal lottery, the stop position for the press detection position is set so that Replay 5 will win, in the stop control table which is referenced when a watermelon is won in the internal lottery, the stop position for the press detection position is set so that Replay 6 will win, and in the stop control table which is referenced when a chance eye A is won in the internal lottery, the stop position for the press detection position is set so that Replay 2 or Replay 3 will win.

[0081] As for the Big Bonus (BB), in the normal state, it can only be won if the Big Bonus (BB) is won alone. In the BB state, there are no misses, and since there are always overlapping wins of small symbols or replays, which have a higher priority than the Big Bonus (BB), the stop position for the press detection position is set in the stop control table so that the Big Bonus (BB) is not won.

[0082] In this embodiment, when the specific 3-piece minor combination of the minor combination 24 wins when each common 3 is won, as shown in Fig. 11, there are cases where the symbol combination of blue 7s (specific symbol combination) consisting of the blue 7 symbol "blue 7" is displayed on an invalid line (a line not used for winning judgment), and as shown in Fig. 12(A), when the minor combination 24 wins, the symbol combination of blue 7s may be displayed on the middle invalid line consisting of the middle of each reel. Therefore, when each common 3 is won, if the stop operation is performed in the correct hitting order, the symbol combination of blue 7s is displayed according to the timing of the stop operation.

[0083] Also, when Replay 7 wins when Normal Replay 2 or Normal Replay 3 is won, there are cases where the symbol combination of blue 7s (specific symbol combination) is displayed on the valid line L1 as shown in Fig. 11, and when Replay 7 wins, the symbol combination of blue 7s may be displayed in the valid line L1 state as shown in Fig. 12(B). Therefore, when Normal Replay 2 is won, if the stop operation is performed at batting order 3 or batting order 4, the symbol combination of blue 7s is displayed according to the timing of the stop operation, and when Normal Replay 3 is won, if the stop operation is performed at batting order 5 or batting order 6, the symbol combination of blue 7s is displayed according to the timing of the stop operation.

[0084] The winning determination means 140 performs a winning determination process to determine whether or not a winning combination has been achieved based on the stopping state of the first reel R1 to the third reel R3. Specifically, while referring to a winning determination table stored in the main ROM 10b, it determines whether or not the symbol combination displayed on the pay line at the time when all of the first reel R1 to the third reel R3 have stopped is a winning form of a predetermined winning combination. Then, the winning determination table is prepared so that the presence or absence of winning of the big bonus (BB), replay 1 to replay 9, and small win 1 to small win 50 can be determined based on the symbol combination displayed on the pay line when each reel has stopped, as shown in Figs. 13 to 18. The winning determination means 140 is not limited to performing the winning determination process based on the stopping state of each reel (information on the actual stopping position of each reel), and may perform the winning determination process based on the stopping position of each reel (the predicted stopping position at the time of stopping operation of each reel) determined by the reel control means 130, or may perform the winning determination process based on the actual stopping position of the reel that has already stopped and the predicted stopping position (scheduled stopping position) of the reel for the third stopping operation. In this example, the winning determination process can be performed before all the reels stop (at the time when the stopping position of the reel corresponding to the third stopping operation is determined). When a symbol combination showing a winning form predetermined for each winning combination is displayed on the pay line, the winning combination is awarded.

[0085] In the gaming machine of this embodiment, when a winning combination is achieved, a winning process is executed based on the result of the determination by the winning determination means 140. As the winning process, for example, when a small combination is achieved, a medal payout process is executed by the payout control means 150, when a replay is achieved, a replay process is executed by the replay processing means 160, and when a bonus is achieved, a game state transition process is executed by the game state control means 170 to transition the game state.

[0086] When a small winning combination is achieved, the payout control means 150 determines the number of electronic medals to be paid out based on a payout that is predetermined for each combination, and pays out the determined number of electronic medals to a medal holding section.

[0087] When a replay is won, the replay processing means 160 performs a replay process (replay process) for setting the next game to the same preparation state as the previous game without the need to insert electronic medals owned by the player. That is, in the gaming machine of this embodiment, when a replay is won, an automatic insertion process is performed for automatically inserting the same number of electronic medals as in the previous game without using the electronic medals held by the player, and the machine waits for the next game start operation on the start lever SL with the same effective lines as in the previous game set.

[0088] The game state control means 170 performs a game state transition process for transitioning the game state between the normal state, the BB established state, and the BB state, as shown in FIG. 19. In this embodiment, information indicating the game state in which the player is currently playing is stored in the game state storage area of ​​the main RAM 10c. The game state transition condition may be one condition or multiple conditions. When multiple conditions are set, the game state can be transitioned to another game state based on the establishment of one of the multiple predetermined conditions, or the establishment of all of the multiple predetermined conditions.

[0089] The normal state is a game state corresponding to the initial state among a plurality of game states, and it is possible to transition from the normal state to the BB established state or the BB state. Specifically, if the big bonus (BB) is won in the normal state but the big bonus (BB) is not awarded, the state transitions to the BB established state, and if the big bonus (BB) is won and also awarded in the normal state, the state transitions to the BB state. In the normal state, the internal lottery is performed by referring to the internal lottery table 1, in which the winning probability of the replay is set to about 1 / 7.3 or more and the big bonus (BB) is set as a lottery target, among the internal lottery tables 1 to 3 shown in FIG. 4.

[0090] The BB established state is a game state to which a player transitions when a Big Bonus (BB) is won in an internal lottery in the normal state but the Big Bonus (BB) is not awarded. Of the internal lottery tables 1 to 3 shown in Figure 4, the probability of a replay winning is higher than that of internal lottery table 1, so a miss (non-winning) does not occur, and an internal lottery is held with reference to internal lottery table 2, in which the Big Bonus (BB) is excluded from the lottery.

[0091] In the BB established state, the lottery flag corresponding to the big bonus (BB) is maintained in a winning state until the big bonus (BB) is won, and when the symbol combination showing the winning form of the big bonus (BB) is displayed on the pay line, the game state control means 170 transitions the game state from the BB established state to the BB state.

[0092] The BB state is a game state to which a player enters when a symbol combination indicating a big bonus (BB) winning form is displayed on an active line. Of internal lottery tables 1 to 3 shown in FIG. 4, an internal lottery is conducted by referring to internal lottery table 3, which has a different selection pattern for minor roles from internal lottery table 1 and internal lottery table 2.

[0093] In the BB state, the game state control means 170 determines whether or not the end condition is met based on the total number of electronic medals paid out during play in the BB state, and when it determines that more than a predetermined number (e.g., 18 medals) have been paid out, the game state control means 170 performs control to end the BB state and return the game state to the normal state. Note that in this embodiment, count information on the number of payouts in the BB state is stored in the game state storage area.

[0094] In addition, in the gaming machine of this embodiment, in the normal state (an example of when the bonus is not in operation) and the BB state (an example of when the bonus is not in operation), an internal lottery is performed so that there are multiple types of specific winning patterns (batting order bell A1 to batting order bell A8 and batting order bell B1 to batting order bell B8) in which multiple types of 13-coin small roles (an example of correct small roles: small role 1 to small role 8) do not overlap and are won, and in the BB state (an example of when the bonus is in operation), there is another winning pattern (JAC1) in which multiple types of 13-coin small roles (small role 1 to small role 8) overlap and are won, and the internal lottery is performed so that the probability of the other winning pattern in the BB state is lower than the probability of one of the multiple types of specific winning patterns in the internal lottery in the normal state and the BB state, and the winning probability of each small role is equal to or higher than the winning probability in the normal state and the BB state and the winning probability of the small roles as a whole is higher than the normal state and the BB state. In other words, in the BB state of this embodiment, the probability of winning at least one type of small prize is higher than in the normal state or the BB state, and the probability of winning all small prizes is also higher than in the normal state or the BB state; however, the probability of obtaining other winning patterns (JAC1) including small prize 1 to small prize 8 with a higher payout than the specified number of coins inserted (3 coins) is lower than the probability of obtaining any of the specific winning patterns including small prize 1 to small prize 8 in the normal state or the BB state, so that the expected value of the winning rate of electronic medals in the BB state (number of coins paid out / number of coins inserted) can be made less than 100%.

[0095] As shown in Fig. 20, the presentation state control means 180 performs a presentation state transition process to transition the presentation state among the initial presentation state, the normal presentation state, the first AT state, the first special AT state, the second AT state, the second special AT state, the third AT preparation state, and the third AT state. In this embodiment, information indicating the currently-stayed presentation state is stored in the presentation state storage area of ​​the main RAM 10c. The presentation state transition condition may be one condition or multiple conditions. When multiple conditions are defined, the presentation state can be transitioned to another presentation state based on the establishment of one of the multiple predetermined conditions, or the establishment of all of the multiple predetermined conditions.

[0096] In this embodiment, when the player is in the first AT state, the first special AT state, the second AT state, the second special AT state, the third AT preparation state, or the third AT state, the performance control means 210 performs a winning assistance performance to assist the winning of a winning combination, and it is possible to play an assist time game (an example of an assist game, advantageous game, or bonus game) in which it is easier to win electronic medals than in a game in the initial performance state or the normal performance state. In this embodiment, the function of executing an assist time game in an advantageous zone is the instruction function, and the process that affects the execution of the assist time game is the process related to the instruction function.

[0097] Furthermore, as shown in FIG. 21, the presentation state control means 180 is capable of setting a normal section (non-advantageous section) and an advantageous section, and in the normal section, the presentation state is fixed to the initial presentation state, which is the initial state, and a lottery is conducted to transition to an advantageous section, and the presentation state can be set to an AT state (first AT state, first special AT state, second AT state, second special AT state, third AT preparation state, and third AT state) on the condition that the advantageous section is initiated by winning the lottery to transition to the advantageous section.

[0098] The performance state control means 180 performs a lottery for shifting to an advantageous zone when the normal state or the BB establishment state is in the normal zone. In the normal state, the lottery for shifting to an advantageous zone is performed when a winning mode other than the normal replay 4 is selected in the internal lottery, and in the BB establishment state, the lottery for shifting to an advantageous zone is performed when a winning mode other than the common 3 cards 1 to the common 3 cards 5, the batting order 3 cards 1 to the batting order 3 cards 4, and the normal replay 4 is selected.

[0099] When the advantageous zone transition lottery is won, advantageous zone transition processing is performed based on the fact that the advantageous zone transition lottery has been won, the advantageous zone is started from the next game following the game in which the advantageous zone transition lottery has been won, and the presentation state is set to the normal presentation state.

[0100] Furthermore, when the presentation state is in the normal presentation state in the advantageous zone, the presentation state control means 180 performs a first AT lottery (an example of processing related to the instruction function) based on the fact that a specific winning pattern (for example, a highly rare winning pattern such as watermelon, weak cherry, strong cherry, chance eye A, chance eye B, etc.) has been won in the internal lottery. In this embodiment, the first AT win and the first special AT win are set as the winning types. In the first AT lottery, the probability of winning the first AT or the first special AT varies depending on the result of the internal lottery, and the probability of winning the first AT or the first special AT is set to be higher in the order of "weak cherry < chance eye A < watermelon < chance eye B < strong cherry".

[0101] In addition, the performance state control means 180 determines the ceiling mode when the normal performance state is transitioned to in the advantageous zone. In this embodiment, the normal mode and the chance mode can be set as the ceiling mode, and in the normal performance state, the player stays in either of the ceiling modes, and the ceiling mode is determined in the next game of the game in which the advantageous zone transition lottery is won, or in the game in which the first AT state, the first special AT state, the second AT state, or the second special AT state ends and the advantageous zone continues. In the next game of the game in which the advantageous zone transition lottery is won, for example, the ceiling mode is determined by the game start operation on the start lever SL, and in this case, it is set to the chance mode. For this reason, for example, when the advantageous zone ends with the end of the first AT state, the first special AT state, the second AT state, or the second special AT state, and the game transitions to the advantageous zone again via the normal zone (when the advantageous zone is reset), it is set to the chance mode. On the other hand, in a game in which the first AT state, the first special AT state, the second AT state, or the second special AT state has ended and the advantageous zone has continued, the ceiling mode is determined as part of the process of returning the presentation state to the normal presentation state. In this case, a chance mode lottery is performed, and if the chance mode lottery is won, the chance mode is set, and if the result of the chance mode lottery is a miss (no win), the normal mode is set. In the chance mode lottery of this embodiment, the probability of a miss (no win) is set higher than the probability of a win, and for example, the probability of winning is set to 5%.

[0102] When the ceiling mode is determined in the advantageous zone, the ceiling number of times of play is set. In this embodiment, the ceiling number of times of play is set based on the ceiling mode, and when the ceiling mode is determined to be the normal mode, the ceiling counter of the main RAM 10c is set to a value "500" corresponding to 500 times of play, and when the ceiling mode is determined to be the chance mode, the ceiling counter is set to a value "100" corresponding to 100 times of play, and a process (an example of a process related to an instruction function) is performed in which a fixed value "1" corresponding to one game is subtracted from the value of the ceiling counter every time one game is played in the normal performance state. Note that when a stop operation is performed in an irregular batting order in the normal performance state, a process of subtracting a fixed value "1" from the value of the ceiling counter is not performed. In other words, the recommended batting order in which the first reel R1 is stopped first is treated more favorably in terms of updating the ceiling counter than the irregular batting order in which the second reel R2 or the third reel R3 is stopped first.

[0103] The presentation state control means 180 controls the transition of the presentation state to the first AT state based on the result of the first AT lottery being the first AT winning or the value of the ceiling counter reaching the initial value "0" in the normal presentation state, and controls the transition of the presentation state to the first special AT state based on the result of the first AT lottery being the first special AT winning. When transitioning the presentation state to the first AT state, the presentation state control means 180 sets the value "20" corresponding to 20 times, which is the initial number of times of the assist time game in the first AT state, to the first AT game number counter of the main RAM 10c, and when transitioning the presentation state to the first special AT state, sets the value "10" corresponding to 10 times, which is the initial number of times of the assist time game in the first special AT state, to the first AT game number counter.

[0104] When the transition to the first AT state occurs, the presentation state control means 180 causes assist time play to be played based on the fact that the presentation state is the first AT state, and subtracts a fixed value "1" equivalent to one game of play from the value of the first AT game number counter each time one game is played in the assist time play, and when the value of the first AT game number counter reaches the initial value "0", it determines that the condition for terminating the first AT state has been met and terminates the first AT state.

[0105] Furthermore, the performance state control means 180 performs a second AT lottery (an example of processing related to the instruction function) based on the fact that a specific winning pattern (for example, a rare winning pattern such as watermelon, weak cherry, strong cherry, chance eye A, chance eye B, etc.) has been won in the internal lottery in the first AT state. In this embodiment, in the second AT lottery, the probability of winning the second AT varies depending on the result of the internal lottery, and the probability of winning the second AT is set to be higher in the order of "weak cherry < chance eye A < watermelon < chance eye B < strong cherry".

[0106] Then, the presentation state control means 180 shifts the presentation state to the second AT state after the end of the first AT state based on the fact that the second AT has been won in the second AT lottery in the first AT state, and when the end condition of the first AT state is met without the second AT having been won in the second AT lottery, ends the first AT state and returns to the normal presentation state. In addition, when shifting the presentation state to the second AT state, the presentation state control means 180 sets the value "50" corresponding to 50 times, which is the initial number of times of the assist time game in the second AT state, to the second AT game number counter of the main RAM 10c, and sets the 2nd AT flag of the main RAM 10c to the ON state.

[0107] When the transition to the second AT state occurs, the presentation state control means 180 causes assist time play to be played based on the fact that the presentation state is the second AT state, and subtracts a fixed value "1" equivalent to one game of play from the value of the second AT game number counter each time one game is played in the assist time play, and when the value of the second AT game number counter reaches the initial value "0", it determines that the condition for terminating the second AT state has been met, terminates the second AT state, and returns to the normal presentation state.

[0108] In addition, the presentation state control means 180 performs an additional lottery (an example of processing related to the instruction function) based on the fact that a specific winning pattern (for example, a winning pattern with high rarity such as watermelon, weak cherry, strong cherry, chance eye A, chance eye B, etc.) has been won in the internal lottery during the second AT state, and if the additional lottery is won, adds a given value to the second AT game number counter.

[0109] In addition, the performance state control means 180 performs a third AT lottery (an example of processing related to the instruction function) based on the fact that a specific winning pattern (for example, a winning pattern with high rarity such as watermelon, weak cherry, strong cherry, chance eye A, chance eye B, etc.) has been won in the internal lottery in the second AT state. In this embodiment, in the third AT lottery, the probability of winning the third AT varies depending on the result of the internal lottery, and the probability of winning the third AT is set to be higher in the order of "weak cherry < chance eye A < watermelon < chance eye B < strong cherry". When the third AT is won in the third AT lottery, the second AT state is interrupted and the performance state is shifted to the third AT preparation state. At this time, the value of the second AT game number counter is held, and the second AT in progress flag is maintained in the on state.

[0110] When the state transitions to the third AT preparation state, the presentation state control means 180 continues the third AT preparation state until the start condition of the third AT state is met, and when the start condition of the third AT state is met, the presentation state transitions to the third AT state. In this embodiment, when any of Common 3 Cards 1 to Common 3 Cards 5, Normal Replay 2, and Normal Replay 3 is won in the internal lottery, it is determined that the start condition of the third AT state (an example of the granting condition) is met, and the state transitions to the third AT state.

[0111] In addition, when the presentation state control means 180 shifts the presentation state to the third AT state, it sets an add-on mode that determines the add-on performance, and sets the initial number of times of the assist time game in the third AT state according to the add-on mode of the third AT state. In this embodiment, information indicating the add-on mode is stored in the presentation state storage area of ​​the main RAM 10c. In this embodiment, the add-on performance in the third AT state changes according to the add-on mode, and the first to eleventh modes and the special mode can be set as the add-on mode of the third AT state. When the add-on mode of the third AT state is set to any of the first to eleventh modes, the value "20" corresponding to 20 times is set in the third AT game number counter of the main RAM 10c as the initial number of times of the assist time game in the third AT state, and when the add-on mode of the third AT state is set to the special mode, the value "10" corresponding to 10 times is set in the third AT game number counter.

[0112] In addition, when the addition mode of the third AT state is set to any of the first to seventh modes, ninth to eleventh modes, and special mode, if the second AT flag is off, the second AT game number counter is set to the value "50", which corresponds to the initial number of times of play of assist time play in the second AT state, 50 times, and the second AT flag is set to on. When the addition mode of the third AT state is set to the eighth mode, the second special AT flag of the main RAM 10c is set to on. When the second AT flag is off, the second AT game number counter is set to the value "50", which corresponds to the initial number of times of play of assist time play in the second special AT state, 50 times, and when the second AT flag is on, the second AT flag is set to off.

[0113] When the transition to the third AT state occurs, the presentation state control means 180 causes assist time play to be played based on the fact that the presentation state is the third AT state, and subtracts a fixed value "1" equivalent to one game of play from the value of the third AT game number counter each time one game is played in the assist time play, and when the value of the third AT game number counter reaches the initial value "0", it determines that the condition for terminating the third AT state has been met, terminates the third AT state, and transitions to the third AT preparation state, the second AT state, or the second special AT state. Specifically, if the value of the third AT stock counter in the main RAM 10c described later is greater than the initial value "0", the state is returned from the third AT state to the third AT preparation state, a fixed value "1" corresponding to one third AT win is subtracted from the value of the third AT stock counter, if the value of the third AT stock counter is the initial value "0" and the second AT in progress flag is on, the state is returned from the third AT state to the second AT state, and if the value of the third AT stock counter is the initial value "0" and the second special AT in progress flag is on, the state is transitioned from the third AT state to the second special AT state.

[0114] In addition, the presentation state control means 180 performs an add-on lottery (an example of processing related to the instruction function) in the third AT state, and when the add-on lottery is won, a given value is added to the second AT game number counter. In the third AT state, the lottery trigger and lottery mode (winning mode and winning probability) of the add-on lottery change depending on the add-on mode, and the expected value of the number of add-on games changes. Details will be described later.

[0115] When the transition to the second special AT state occurs, the presentation state control means 180 causes assist time play to be played based on the fact that the presentation state is the second special AT state, and subtracts a fixed value "1" equivalent to one play from the value of the second AT game number counter each time one play is played in the assist time play, and when the value of the second AT game number counter reaches the initial value "0", it determines that the condition for terminating the second AT state has been met, terminates the second AT state, and returns to the normal presentation state.

[0116] In addition, in the second special AT state, the presentation state control means 180 performs an additional lottery (an example of processing related to the instruction function) based on the fact that a specific winning pattern (for example, a winning pattern with high rarity such as watermelon, weak cherry, strong cherry, chance eye A, chance eye B, etc.) has been won in the internal lottery, and if the additional lottery is won, a given value is added to the second AT game number counter.

[0117] In addition, the performance state control means 180 performs a third AT lottery (an example of processing related to the instruction function) based on the fact that a specific winning pattern (for example, a winning pattern with high rarity such as watermelon, weak cherry, strong cherry, chance eye A, chance eye B, etc.) has been won in the internal lottery in the second special AT state. In this embodiment, in the third AT lottery, the probability of winning the third AT varies depending on the result of the internal lottery, and the probability of winning the third AT is set to be higher in the order of "weak cherry < chance eye A < watermelon < chance eye B < strong cherry". When the third AT is won in the third AT lottery, the second special AT state is interrupted and the performance state is shifted to the third AT preparation state. At this time, the value of the second AT game number counter is held, and the second special AT in progress flag is maintained in the on state.

[0118] In addition, in the first special AT state, the performance state control means 180 performs a third AT lottery (an example of processing related to the instruction function) each time one game is played, for example, when the start lever SL is pressed. In the first special AT state, if a specific winning pattern (for example, a highly rare winning pattern such as watermelon, weak cherry, strong cherry, chance eye A, chance eye B, etc.) is won in the internal lottery, the third AT lottery is performed with a winning probability of 100%, and if a lottery result other than the winning of the specific winning pattern (including a miss) is obtained in the internal lottery, the third AT lottery is performed with a winning probability of less than 100% (for example, 50%). When a third AT win is obtained in the third AT lottery, a fixed value "1" corresponding to one third AT win is added to the third AT stock counter.

[0119] Also, when the first special AT state is transitioned to, the presentation state control means 180 performs an assist time game based on the fact that the presentation state is the first special AT state, subtracts a fixed value "1" corresponding to one game from the value of the first AT game number counter each time one game is played in the assist time game, and when the value of the first AT game number counter reaches the initial value "0", it determines that the termination condition of the first special AT state is established, terminates the first special AT state, and transitions to the normal presentation state or the third AT preparation state. Specifically, if the value of the third AT stock counter is greater than the initial value "0", transitions from the first special AT state to the third AT preparation state, subtracts a fixed value "1" corresponding to one third AT win from the value of the third AT stock counter, and returns from the third AT state to the normal presentation state when the value of the third AT stock counter is the initial value "0".

[0120] In addition, in the first special AT state, the performance state control means 180 performs a third AT lottery (an example of processing related to the instruction function) each time one game is played, for example, when the start lever SL is pressed. In the first special AT state, if a specific winning pattern (for example, a highly rare winning pattern such as watermelon, weak cherry, strong cherry, chance eye A, chance eye B, etc.) is won in the internal lottery, the third AT lottery is performed with a winning probability of 100%, and if a lottery result other than the winning of the specific winning pattern (including a miss) is obtained in the internal lottery, the third AT lottery is performed with a winning probability of less than 100% (for example, 50%). When a third AT win is obtained in the third AT lottery, a fixed value "1" corresponding to one third AT win is added to the third AT stock counter.

[0121] In addition, in this embodiment, the presentation state control means 180 sets the value of the first clear counter in the main RAM 10c to a predetermined value "1" in the advantageous zone transition process, and in the advantageous zone, performs an incremental update by adding a fixed value (e.g., 1) equivalent to one game to the value of the first clear counter every time one game is played, and determines that the advantageous zone end condition is established when the value of the first clear counter exceeds a threshold value (e.g., 4000) (when the value of the first clear counter reaches "4001"). In this embodiment, the first clear counter is updated after all reels rotating in each game have stopped, but the first clear counter may be updated at any time as long as it is predetermined for each game, and for example, the update may be triggered by a game start operation on the start lever SL.

[0122] In addition, the presentation state control means 180 sets the value of the second clear counter in the main RAM 10c to an initial value of "0" during the advantageous zone transition process, and during the advantageous zone, updates the value of the second clear counter by the difference in the number of electronic medals in each game, subtracts the value "3" equivalent to the number of electronic medals inserted in the game (3 medals) from the value equivalent to the number of electronic medals paid out (for example, "10" if 10 electronic medals are paid out, and "0" if no winning combination is achieved and no payout is made) to obtain a calculation result of the difference in the number of medals in that game, and performs an update process in which this calculation result is added to the value of the second clear counter, and when the value of the second clear counter exceeds a threshold value (for example, 2400: a predetermined number), it determines that the condition for ending the advantageous zone has been met. The difference in number of sheets in the advantageous zone counted by the second clear counter starts counting from 0 sheets when the advantageous zone starts (after the advantageous zone transition process), and even if the value of the second clear counter falls below the initial value "0", the counting of the difference in number of sheets continues and the negative amount is counted as it is. For this reason, in this embodiment, it is possible to acquire a predetermined amount of 2400 sheets from the lowest point of the difference in number in one advantageous zone, and for example, when the lowest point is -600 sheets, it is possible to acquire 3000 sheets (= 600 sheets + 2400 sheets) + α (for example, when a 13-sheet small role is won in the next game after the game in which the difference in number reaches +2400 sheets, 10 sheets (= 13 sheets - 3 sheets) are acquired). Furthermore, when a replay is won in a game, the difference in the number of medals is calculated by treating the game in which the replay was won as having had the payout of electronic medals equivalent to the specified number of medals inserted for that game, and for the next game which is provided free of charge as a result of the replay being won, even if no actual electronic medals are inserted, the difference in the number of medals is calculated by treating the payout of electronic medals equivalent to the specified number of medals inserted for that game as having been inserted.

[0123] The presentation state control means 180 also determines that the optional end condition of the advantageous zone is met when the optional end condition of the advantageous zone is met at the end of the second AT state, in other words, at the end of the game when the value of the second AT game number counter becomes the initial value "0". In this embodiment, the optional end condition is met when the number of games in which the result of the first AT lottery in the normal presentation state is the first AT win or the first special AT win, or the number of games in which the value of the ceiling counter reaches the initial value "0", is a predetermined number of games (e.g., 2001 games) or more since the start of the advantageous zone. Specifically, in the normal performance state, if the result of the first AT lottery is the first AT win or the first special AT win, or if the value of the ceiling counter reaches the initial value "0", the value of the first clear counter is checked, and if the value of the first clear counter is equal to or greater than a predetermined value (e.g., 2001), the favorable zone reset flag of the main RAM 10c is set to the ON state, and if the value of the first clear counter is less than the predetermined value (e.g., 2001), the favorable zone reset flag is set to the OFF state. Then, in this embodiment, if the favorable zone reset flag is set to the ON state at the end of the second AT state, it is determined that the optional end condition of the favorable zone is established.

[0124] In addition, in the advantageous zone, unless the end condition of the advantageous zone is met, the first clear counter and the second clear counter are updated even if a transition in the game state or the presentation state occurs.

[0125] The presentation state control means 180 also performs an initialization process to initialize information stored in a predetermined storage area of ​​the main RAM 10c based on the end of the advantageous zone. Specifically, information related to the AT, such as the first AT game number counter, the second AT game number counter, the third AT game number counter, the ceiling counter, the third AT stock counter, the first clear counter 195, the second clear counter 196, the presentation state, the top-up mode, the second AT flag, the second special AT flag, and the advantageous zone reset flag, is initialized by the initialization process associated with the end of the advantageous zone. Note that the initialization process associated with the end of the advantageous zone does not initialize information such as the number of electronic medals bet, the number of game medals, the internal lottery table, the lottery flag for the internal lottery, and the game state.

[0126] When the initialization process is performed following the end of the advantageous zone, the presentation state is initialized to the initial presentation state and returns to the normal zone. Therefore, when the advantageous zone reset flag is set to the OFF state at the end of the second AT state, the presentation state transitions to the normal presentation state and the advantageous zone continues, whereas when the advantageous zone reset flag is set to the ON state, the advantageous zone ends and the presentation state transitions to the initial presentation state.

[0127] In this embodiment, the initialization process is executed at the end of the advantageous zone to return to the normal zone, so that if the value of the first clear counter or the second clear counter exceeds a threshold value while the player is in the first AT state, the initialization process at the end of the advantageous zone forces the player to terminate the first AT state and initializes the presentation state to the initial presentation state. Also, if the value of the first clear counter or the second clear counter exceeds a threshold value while the player is in another presentation state, the initialization process at the end of the advantageous zone forces the player to terminate the currently present presentation state and initializes the presentation state to the initial presentation state.

[0128] The communication control means 190 controls the transmission of signals to the sub-board 20. In the gaming machine of this embodiment, the main board 10 and the sub-board 20 are connected in a communication manner such that only one-way communication from the main board 10 to the sub-board 20 is possible, and signals cannot be transmitted from the sub-board 20 to the main board 10.

[0129] The communication control means 190 then transmits signals (commands) to the sub-board 20 informing of the results of the internal lottery, the result of the winning determination, the result of the advantageous zone transition lottery, the result of the first AT lottery, the result of the second AT lottery, the result of the third AT lottery, the result of the additional lottery, the operations performed by the player (operations on the bet button B0, start lever SL, stop buttons B1 to B3, and settlement button B4), the game status, the presentation status, the additional mode of the third AT status, the value of the first AT game number counter, the value of the second AT game number counter, the value of the third game number counter, the state of the second AT flag, the state of the second special AT flag, etc. As a result, in the gaming machine of this embodiment, based on various notifications from the main board 10, the presentation control means 210 of the sub-board 20 is able to cause the display device 330, the sound device 340, etc. to execute presentations that correspond to the results of the internal lottery, the result of the winning determination, the result of the advantageous zone transition lottery, the result of the first AT lottery, the result of the second AT lottery, the result of the third AT lottery, the result of the additional lottery, the operations performed by the player, the game state, the presentation state, the additional mode of the third AT state, the value of the first AT game number counter, the value of the second AT game number counter, the value of the third game number counter, the state of the second AT flag, the state of the second special AT flag, etc.

[0130] The communication control means 190 also controls the transmission of signals to the medal count control board 30. In the gaming machine of this embodiment, the main board 10 and the medal count control board 30 are connected to each other so as to enable two-way communication, and by exchanging various information, it is possible to appropriately determine whether a game is playable or an error state.

[0131] When the bet button B0 is operated while the insertion of electronic medals is being accepted, the communication control means 190 transmits to the medal count control board 30 a game medal insertion command notifying the requested number of medals to be inserted.

[0132] Furthermore, when the settlement button B4 is operated while the insertion of electronic medals is being accepted, the communication control means 190 transmits to the medal count control board 30 a game medal insertion command notifying the requested number of medals to be inserted.

[0133] When electronic medals are paid out in response to the winning of a minor winning combination, the communication control means 190 transmits a payout end command to the medal count control board 30 to notify the number of electronic medals paid out.

[0134] Next, the sub-substrate 20 will be described. The sub-substrate 20 includes a sub-CPU 20a, a sub-ROM 20b, a sub-RAM 20c, etc., and functions as a performance control means 210 (an example of a display control means) etc., as shown in Fig. 3, by the sub-CPU 20a executing various programs stored in the sub-ROM 20b. Note that, like the main RAM 10c, the sub-RAM 20c is also connected to a backup power supply (not shown), and data is not erased but is retained even when the power supply is cut off.

[0135] The performance control means 210 controls display performance using the display device 330 (one example of a performance device) and sound performance using the sound device 340 (one example of a performance device) based on performance data stored in the sub-ROM 20b of the sub-substrate 20. For example, in response to the operation of the bet button B0, the start lever SL, the stop buttons B1 to B3, and the count button B8, or the occurrence of a game event such as a change in the game state, the performance control means 210 controls the execution of performances (for example, winning support performances) for livening up the game or assisting the game, depending on the progress of the game, by lighting or blinking lamps or LEDs, changing the display contents of the liquid crystal display LCD, or outputting sounds from the speaker SP. The content of the performance executed in the game is determined by referring to the performance lottery table stored in the sub-ROM 20b, depending on the game state, the performance state, the result of the internal lottery, etc.

[0136] In addition, when any of the batting order bells A1 to A8 and the batting order bells B1 to B8 are won in the first AT state, the first special AT state, or the second AT state, the performance control means 210 controls the performance display device 330 and the sound device 340 to execute a first winning assistance performance that notifies only the correct batting order according to the type of batting order bell and assists in the winning of a 13-coin small combination or a 3-coin small combination. For example, when the batting order bell A1 is won, the batting order 3 (B2→B1→B3) is announced as the correct batting order.

[0137] In addition, when any of the batting order bells A1 to A8 and the batting order bells B1 to B8 are won in the second special AT state, the performance control means 210 controls the performance display device 330 and the sound device 340 to execute a second winning assistance performance that notifies the player of the correct batting order according to the type of batting order bell and the press position for the first stop operation, and assists in the winning of the 13-coin minor prize.

[0138] In addition, when any of the batting order bells A1 to A8 and the batting order bells B1 to B8 are won in the third AT preparation state or the third AT state, if the second AT flag is on, the performance control means 210 controls the performance display device 330 and the sound device 340 to execute the first winning auxiliary performance, and if the second special AT flag is on, the performance control means 210 controls the performance display device 330 and the sound device 340 to execute the second winning auxiliary performance.

[0139] In this way, in the second special AT state, when batting order bell A1 to batting order bell A8 and batting order bell B1 to batting order bell B8 are won, 13 small prizes can be obtained with certainty, whereas in the first and second AT states, 13 small prizes can only be obtained if the first stop operation is pressed correctly. Therefore, the net increase in the number of medals in the second special AT state is higher than in the first and second AT states, making it a more advantageous state for the player than the first and second AT states.

[0140] In addition, for the third AT preparation state and the third AT state, when a transition is made from the first special AT state or the second AT state, the first winning assistance performance is executed, and when a transition is made from the second special AT state, the second winning assistance performance is executed, so that the net increase in the number of medals changes.

[0141] In addition, when any of batting order 3 cards 1 to batting order 3 cards 4 is selected in the first AT state, first special AT state, second AT state, second special AT state, third AT preparation state, or third AT state, the performance control means 210 controls the performance display device 330 and the sound device 340 to execute a winning assistance performance that notifies the player of the correct batting order according to the type of batting order bell and assists in the winning of the 3-card minor prize.

[0142] In addition, when any of the common 3 cards 1 to 5, normal replay 2, and normal replay 3 is won in the third AT preparation state, the performance control means 210 controls the performance display device 330 and the sound device 340 to execute a third winning support performance that notifies the correct batting order and the blue 7 pattern "blue 7" to support the winning of the specific 3-card minor role or replay 7. When normal replay 2 is won, the pressing order (batting order 3, 4) in which the stop button B2 is pressed first is announced as the correct batting order in the third winning support performance, and when normal replay 3 is won, the pressing order (batting order 5, 6) in which the stop button B3 is pressed first is announced as the correct batting order in the third winning support performance.

[0143] Furthermore, when the presentation state is the first AT state, the first special AT state, the second AT state, the second special AT state, or the third AT state, the presentation control means 210 causes the display device 330 to execute a remaining number display presentation that displays the remaining number of plays until the current AT state ends on the liquid crystal display LCD. In the remaining number display presentation, when a game is played in the first AT state, the first special AT state, the second AT state, the second special AT state, or the third AT state, the display content is changed to reflect the subtraction amount, and when the number of plays is added, the display content is changed to reflect the addition amount.

[0144] In addition, when an operation is performed on the counting button B8, the performance control means 210 causes the sound device 340 to execute a counting sound performance that outputs a performance sound (counting sound) from the speaker SP according to the type of operation (short press operation, long press operation, or total counting operation).

[0145] Next, the medal count control board 30 will be described. The medal count control board 30 is connected to the main board 10 and includes a medal CPU 30a, a medal ROM 30b, a medal RAM 30c, etc., and the medal CPU 30a executes various programs stored in the medal ROM 30b to manage the electronic medals used in the game, and the medal RAM 30c functions as a medal holding section (an example of a storage section or storage means) that is a storage section that holds the electronic medals. Note that, like the main RAM 10c, the medal RAM 30c is also connected to a backup power source (not shown), and data is not erased and is held even when the power is cut off. In the gaming machine of this embodiment, the medal count control board 30 is connected to the dedicated unit 50 through the game ball etc. lending device connection terminal board 40 so as to be able to communicate bidirectionally. In addition, the medal holding section stores the number of game medals up to a predetermined upper limit (for example, 16,382 medals).

[0146] Then, when the medal CPU 30a receives a medal insertion command transmitted by the main board 10, it determines the possible insertion number, which is the total number of electronic medals that can be inserted (bet) from the medal holding section, based on the number of inserted medals, which is the total number of electronic medals set in the inserted state, the requested insertion number, and the number of game medals, and updates the number of game medals based on the determined possible insertion number. Therefore, when an insertion process is performed on the main board 10, the number of game medals held in the medal holding section decreases, and when a settlement process is performed, the number of game medals increases.

[0147] The medal CPU 30a also transmits a medal count control information command notifying the main board 10 of the possible insertion number and the updated number of game medals, and updates the display of the number of game medals on the game medal count display device 70.

[0148] In this embodiment, the main board 10 also stores the number of inserted medals and the number of game medals based on the medal count control information command, etc., and when performing the insertion process, the insertion reception means 105 determines the number of possible insertion medals based on the number of inserted medals, the requested number of insertion medals, and the number of game medals, performs the insertion process to insert the determined number of possible insertion medals, and transmits a game medal insertion command to the medal count control board 30. When the main CPU 10a receives the medal count control information command, it checks whether the number of game medals and the like match the game medal count control board 30. Also, in this embodiment, when performing the insertion process, the main CPU 10a may determine the number of possible insertion medals, transmit a game medal insertion command to the medal CPU 30a, receive a reply command (medal count control information command) in response to the command, and then perform the insertion process based on the reply command.

[0149] Also, when performing settlement processing, the insertion reception means 105 determines the number of insertable medals based on the number of inserted medals, the requested number of insertion medals, and the number of game medals, performs settlement processing to return the determined number of electronic medals that can be inserted, and transmits a game medal insertion command (settlement command) to the medal number control board 30. When the main CPU 10a receives the medal number control information command, it checks whether the number of game medals and the like match the game medal number control board 30. Note that in this embodiment, when performing settlement processing, the main CPU 10a may determine the number of insertable medals, transmit a game medal insertion command (settlement command) to the medal CPU 30a, receive a reply command (medal number control information command) in response to the command, and then perform settlement processing based on the reply command.

[0150] In addition, when the medal CPU 30a receives the payout end command sent by the main board 10, it adds the number of payout medals to the number of game medals, and based on the number of game medals after the addition, it sends a medal number control information command to the main board 10 notifying the number of game medals after the addition, and updates the display of the number of game medals on the game medal number display device 70.

[0151] The gaming ball etc. lending device connection terminal board 40 is a connection terminal board for connecting the gaming machine and the dedicated unit 50, and receives signals related to the lending of electronic medals, transmits the results of the lending of electronic medals, transmits signals related to the counting of electronic medals, and transmits various information about the gaming machine.

[0152] Next, the dedicated unit 50 will be described. The dedicated unit 50 is installed near the gaming machine and is a device for lending electronic medals to players and counting the electronic medals acquired by players. As shown in Fig. 2, the dedicated unit 50 is provided with a dedicated unit control board 60, to which a cash insertion section 61, a card insertion section 62, a lending switch 63, a return switch 64, a game switch 65, a point display device 66, and an acquired medal count display device 67 are connected.

[0153] The cash insertion section 61 functions as an insertion slot for inserting cash. The card insertion section 62 allows the insertion and withdrawal of a card medium capable of accumulating electronic medals. The lending switch 63 detects an operation of transferring electronic medals corresponding to the number of points of cash held in the dedicated unit 50 to the gaming machine. The return switch 64 detects an operation of transferring electronic medals held in the dedicated unit 50 to a card medium and withdrawing the card medium from the dedicated unit 50 through the card insertion section 62. The game switch 65 detects an operation of transferring electronic medals held in the dedicated unit 50 to the gaming machine. The number of points display 66 displays the number of points held in the dedicated unit 50, i.e., the number of points equivalent to the cash inserted from the cash insertion section 61. The acquired medal number display 67 displays the number of acquired medals, which is the total number of electronic medals held in the dedicated unit 50.

[0154] 22 is an external view for explaining the general mechanical configuration of the gaming machine of this embodiment and the dedicated unit 50. The flow of starting a game and the flow of ending a game in the gaming machine of this embodiment will be explained with reference to FIG.

[0155] When playing a game, first, cash is inserted into the cash insertion section 61 of the dedicated unit 50 shown in FIG. 22. Then, the number of points corresponding to the inserted cash (for example, "10" for an insertion of 1,000 yen) is displayed on the point display device 66 of the dedicated unit 50. When the lending button B10 is operated, the lending switch 63 is actuated, and electronic medals corresponding to the number of points held in the dedicated unit 50 (for example, "50") are transferred to the gaming machine at once. Then, the number of transferred electronic medals (for example, "50") is displayed on the gaming medal count display device 70 of the gaming machine.

[0156] Next, when the bet button B0 of the gaming machine is operated, electronic medals are inserted (bet). At this time, the gaming medal count display device 70 displays a value (e.g., "47") obtained by subtracting the number of electronic medals inserted (bet) (e.g., "3"). The player is then able to start playing. If, as a result of playing, a minor combination resulting in a payout of 11 medals is won, the number of electronic medals paid out (e.g., "11") is displayed on the gaming information display unit DS, and the gaming medal count display device 70 displays a value (e.g., "58") obtained by adding the number of electronic medals paid out.

[0157] Furthermore, if the settlement button B4 is operated when electronic medals have been inserted (bet) and before the start lever SL is operated (game start), the number of electronic medals inserted (for example, "3") is added to the game medal count display device 70 (for example, "50"), and the inserted state of electronic medals is cancelled.

[0158] When the player wishes to end the game, the counting button B8 is operated to transfer the digitized medals held in the medal holding section to the dedicated unit 50. The number of game medals held in the medal holding section is then displayed on the acquired medal number display device 67 of the dedicated unit 50, and "0" is displayed on the game medal number display device 70. When the return button B11 is operated, the return switch 64 is actuated, and the digitized medals held in the dedicated unit 50 are transferred to a card, and the card is removed from the dedicated unit 50 through the card insertion section 62. In this way, the player can accumulate the acquired digitized medals in the card medium.

[0159] When playing again, the player inserts the card medium into the card insertion section 62 instead of cash, and can play using the electronic medals stored on the card medium. The electronic medals stored on the card medium are transferred to the dedicated unit 50, and the total number of electronic medals stored on the card medium is displayed on the acquired medal count display device 67. When the player operates the play button B12 instead of the lending button B10, the game switch 65 is activated and all the electronic medals (e.g., "50") held in the dedicated unit 50 are transferred to the gaming machine at once.

[0160] When the lending button B10 or the counting button B8 is operated, the medal CPU 30a executes the lending process or counting process of the electronic medals, and transmits a medal count control information command notifying the updated number of game medals to the main CPU 10a, and updates the display of the number of game medals on the game medal count display device 70. The main CPU 10a, which has received the medal count control information command, transmits a medal count control information command notifying the updated number of game medals to the sub-CPU 20a. Then, the sub-CPU 20a outputs a predetermined sound representing the movement of the electronic medals from the speaker SP as the electronic medals are actually lent or counted in the lending process or counting process.

[0161] Next, a game progress process on the main board 10 will be described with reference to a flowchart. Fig. 23 is a flowchart for explaining the game progress process on the main board 10 in the gaming machine of this embodiment.

[0162] In the game progress processing, the main CPU 10a first performs a deposit process for setting an electronic medal to a deposit state based on an operation on the bet button B0 (step S150), as shown in FIG. 23, a internal lottery process for conducting an internal lottery based on a game start operation on the start lever SL (step S151), a reel rotation start process for starting the rotation of the first reel R1 to the third reel R3 and rotating them steadily at a predetermined speed (step S152), a reel rotation stop process for stopping the rotating reels in a manner according to the result of the internal lottery based on a stop operation on the stop buttons B1 to B3 (step S153), a win determination process for determining whether or not a winning combination has been achieved (step S154), a payout process for paying out an electronic medal if a minor combination has been achieved (step S155), and a state transition process for transitioning the game state and the presentation state (step S156).

[0163] One game is executed through a series of processes from step S150 to step S156, and thereafter, steps S150 to S156 are repeated.

[0164] In this embodiment, various information is exchanged between the gaming machine and the dedicated unit 50 to ensure their normal operation. For example, the gaming machine (in this embodiment, the medal CPU 30a of the medal count control board 30) sends to the dedicated unit 50 gaming machine information notification, counting notification, and loan receipt result response, etc.

[0165] The gaming machine information notification is to transmit one of three gaming machine information items, namely, gaming machine performance information, gaming machine installation information, and hall control / fraud monitoring information, to the dedicated unit 50. The gaming machine performance information includes the total number of coins inserted, the total number of coins paid out, MY (maximum difference in number of coins), the total number of coins paid out for special features, the total number of coins paid out for consecutive features, the ratio of special features, the ratio of consecutive features, the ratio of advantageous zones, the ratio of special features with instructions, the ratio of features and other states, the number of games played, the reserve, reservation 1, and reservation 2. The gaming machine installation information includes the main control chip ID number, the main control chip manufacturer code, the main control chip product code, the medal count control chip ID number, the medal count control chip manufacturer code, and the medal count control chip product code. The hall control / fraud monitoring information includes number of game medals played, number of medals inserted, number of medals paid out, main control status 1, main control status 2, game machine error status, game machine fraud 1, game machine fraud 2, game machine fraud 3, number of game information, type information 1, count information 1, type information 2, and count information 2.

[0166] The count notification transmits the number of counted medals and the accumulated counted medal number to the dedicated unit 50. The counted medal number is the number of electronic medals counted at the timing of the count notification, and the accumulated counted medal number is the value of the number of counted medals accumulated since it was cleared to 0 when the gaming machine was turned on.

[0167] The loan receipt result response is a response indicating the receipt result (whether it is normal or not) when a loan notification is received from the dedicated unit 50 .

[0168] In addition, the dedicated unit 50 sends a loan notification to the gaming machine (the medal CPU 30a in this embodiment). The loan notification is sent to the gaming machine when the dedicated unit 50 receives a counting notification from the gaming machine, and the number of loaned medals, which is the number of electronic medals that have been loaned, is transmitted to the gaming machine.

[0169] In this embodiment, if a specific abnormality occurs inside the gaming machine, communication with the dedicated unit 50 can be prevented. For example, when a specific abnormality such as a backup abnormality or a RAM (RWM) abnormality occurs during startup of the gaming machine, or when the manufacturer codes do not match, the medal CPU 30a of the gaming machine issues a manufacturer code mismatch error (operation stop error) and restricts the start of communication with the dedicated unit 50.

[0170] In addition, in this embodiment, the game ball etc. lending device connection terminal board 40 receives power from the dedicated unit 50, uses this power as input to an insulating element such as a photocoupler, generates a VL connection signal indicating the connection status with the dedicated unit 50, and outputs it to the medal CPU 30a of the medal count control board 30.

[0171] That is, if the VL connection signal is ON, the gaming machine can determine that it is properly connected to the dedicated unit 50 and that the power supply of the dedicated unit 50 is ON, and can therefore execute various processes for the main CPU 10a and the dedicated unit 50. On the other hand, if the VL connection signal is OFF, the gaming machine can determine that it is not properly connected to the dedicated unit 50 (unconnected state) or that the power supply of the dedicated unit 50 is OFF (unconnected state), and can restrict the progress of the game. Specifically, the operation of the bet button B0, the start lever SL, and the settlement button B4 is invalidated, and all processes for the progress of the game based on these operations are restricted (prohibited), and the operation of the counting button B8 is invalidated, and the counting process based on the operation of the counting button B8 is restricted (prohibited). If the VL connection signal is OFF, the main CPU 10a and the medal CPU 30a may not be started.

[0172] Here, the counting process refers to a process of transferring some or all of the electronic medals held in the medal holding section to the dedicated unit 50 in response to the operation of the counting button switch 255 by the player's operation on the counting button B8. Specifically, when the operation on the counting button B8 is not accepted, when the number of game medals in the medal holding section is 0, when the VL connection signal is in the OFF state, and when counting is not possible, "0" is set as the number of counted medals (counting value number), and when a short press operation of the counting button B8 is accepted, "1" is set as the number of counted medals. When a long press operation of the counting button B8 is accepted, when the number of game medals in the medal holding section is less than 50, all of the electronic medals (number of game medals) are set as the number of counted medals, and when it is 50 or more, "50" is set as the number of counted medals. Then, the number of counted medals is added to the cumulative number of counted medals, and a counting notification is sent to the dedicated unit 50. In parallel with this, the number of counted medals is subtracted from the number of game medals held in the medal holding section.

[0173] Furthermore, the medal CPU 30a (counting processing means) always executes counting processing when the counting button B8 is operated while play is possible. "While play is possible" means a state in which the gaming machine and the dedicated unit 50 are connected and both are powered ON (a state in which a series of operations in which a player borrows electronic medals, plays a game on the gaming machine, and counts the results of the game are possible). Note that if the power of the gaming machine is ON but the power of the dedicated unit 50 is not ON, or if the gaming machine and the dedicated unit 50 are not connected to each other, there is a risk that the counted medal number will be lost if counting processing is performed, so operation of the counting button B8 is invalidated and this period is not included in "while play is possible". In addition, the initial setting after powering on, initialization processing, changing of setting values, confirmation of setting values, and error states requiring recovery processing by resetting or the like, in which the gaming machine does not (cannot) proceed with play as a single unit, are not included in "while play is possible". Note that the counting process may or may not be executed during the initial settings after power-on, during the initialization process, during the change of the setting value, during the confirmation of the setting value, and during an error state that requires a recovery process by resetting, etc. In particular, the counting process may be executed while the setting value is being changed and while the setting value is being confirmed, and may be included in "the period during which play is possible."

[0174] Thus, when the VL connection signal is ON, the gaming machine continues playing the game and accepts counting processing while playing is possible. On the other hand, when the VL connection signal is OFF, the gaming machine stops playing the game and restricts (prohibits) counting processing. This is because, as described above, when the VL connection signal is OFF, it can be determined that the gaming machine is not properly connected to the dedicated unit 50 or that the power supply of the dedicated unit 50 is OFF.

[0175] Furthermore, in this embodiment, the cycle for sending the count notification (e.g., 300 msec) and the cycle for updating the display of the game medal count display device 70 (a predetermined display cycle by timer interrupt: e.g., 1 msec) are managed independently. Therefore, depending on the time relationship between the timing of the payout process and counting process of the electronic medals described above and the display update timing of the game medal count display device 70, a situation may arise in which the display content of the game medal count on the game medal count display device 70 differs from the actual number of game medals.

[0176] If the counting process is performed after the display contents of the game medal number display device 70 are updated, the counting process will be delayed accordingly. However, in this embodiment, if the count button B8 is operated continuously for a predetermined time (e.g., 500 msec) or more when the cycle for transmitting the counting notification arrives, the medal CPU 30a transmits at least a part of the game medal number to the dedicated unit 50 without unnecessarily waiting for the display update of the game medal number display device 70, so that the counting process can be performed quickly and the player can quickly grasp the final game medal number. This allows the next operation to be started quickly, improving the operability of the gaming machine.

[0177] The functions of the gaming machine of this embodiment can be virtually realized by a computer system (including a game system). In these systems, the functions can be realized by downloading a program that causes a computer to function as the main board 10, the sub board 20, or the medal count control board 30 of this embodiment from an information storage medium such as a CD or a DVD or from a Web server on the Internet via a network. In the above computer system, the bet switch 220, the start switch 230, the stop switch 240, etc. can be virtually realized by assigning their functions to operating means such as a keyboard, a pointing device (mouse, etc.), or a controller. In the above computer system, the reel unit 310, etc. are not essential components, and these device units can virtually realize their functions by controlling images displayed and output on a display (display device).

[0178] 2. Configuration of the certificate stamp unit 800

[0179] The certificate stamp unit 800 will be described below with reference to Figures 24 to 30. Figure 24 is an exploded perspective view of the certificate stamp unit 800 in the gaming machine of this embodiment, Figure 25 shows the certificate stamp unit 800 in the gaming machine of this embodiment, (a) is a perspective view of the certificate stamp unit 800 seen from the back side, (b) is a perspective view of the certificate stamp unit 800 seen from an oblique side side, Figure 26 is a cross-sectional perspective view of the main parts showing the mounting structure of the certificate stamp unit 800 in the gaming machine of this embodiment, Figure 27 is a view showing the main parts of the lower front door DD in the gaming machine of this embodiment seen from the back side, and Figure 28 shows the internal cover 815 in the gaming machine of this embodiment, (a) is a perspective view of the internal cover 29 is a perspective view of the main parts showing the portion of the lower front door DD in the gaming machine of this embodiment where the certificate stamp unit 800 is attached, and FIG. 30 is for explaining the method of attaching the certificate stamp unit 800 to the gaming machine of this embodiment, with (a) being a cross-sectional plan view of the main parts showing the state before the certificate stamp unit 800 is attached to the gaming machine, (b) being a cross-sectional plan view of the main parts showing the state after the certificate stamp unit 800 has been attached to the gaming machine, and (c) being a cross-sectional plan view of the main parts showing the state after the internal cover 815 has been attached.

[0180] As described above, in this embodiment, the certificate stamp unit 800 is provided on the right side of the lower front door DD (see FIG. 1).

[0181] 24, the certificate stamp unit 800 includes a black base body 801, a certificate stamp sheet 710 (a display sheet, an example of a display sheet for a gaming machine) used for displaying a certificate stamp (an example of a predetermined display object) on a gaming machine, and a transparent or semi-transparent cover 805 (an example of a cover body). The base body 801 and the cover 805 are for storing and protecting the certificate stamp sheet 710.

[0182] The base body 801 is provided with a base plate 804 for placing the certificate stamp sheet 710, and the cover 805 is configured to be attached so as to cover the front side of the base plate 804. The certificate stamp sheet 710 with a certificate stamp (not shown) attached thereto is placed on the front side 704 of the base plate 804, and the front side of the base plate 804 is covered with the cover 805, so that the certificate stamp is displayed on the front side and is protected.

[0183] In addition, two locking claws 804b are provided on the upper end surface of the base plate 804, spaced apart on the left and right, and two locking holes 805a are provided on the upper end surface of the cover 805, spaced apart on the left and right.The cover 805 is fixed to the base plate 804 by inserting and locking the locking claws 804b of the base plate 804 into the locking holes 805a of the cover 805.

[0184] 25, two locking portions 802 are integrally provided on the back surface side of the base plate 804, spaced apart from each other vertically. The locking portions 802 are formed of a plate-like member that is provided so as to curve and extend from the back surface of the base plate 804, and a locking claw 802a is formed on the tip of the locking portion 802. The locking claw 802a locks with a locked portion 811, which will be described later.

[0185] In addition, an operating portion 803 is provided integrally with the tip of the locking portion 802. The operating portion 803 is formed of a plate-like member provided so as to extend in the direction substantially opposite to the locking claw 802a, and a protrusion 803a is formed on the surface thereof to make it easy for an operator to hook the finger or the like.

[0186] Moreover, four locking claws 805b are provided vertically spaced apart on one side end surface of the cover 805.

[0187] 26, an attachment portion 810 to which the certificate stamp unit 800 is attached is provided inside the lower front door DD. The attachment portion 810 is configured by an inner wall 810 provided inside the lower front door DD. The inner wall 810 is formed in a roughly square shape in a plan view by left and right wall portions 810a, 810b extending from the left and right edges of an opening 40a provided on the right side surface of the lower front door DD to the inside of the lower front door DD, a wall portion 810c connecting the rear ends of the walls 810a, 810b, and a wall portion 810d connecting the front ends.

[0188] A locked portion 811 is formed on the wall portion 810c, and a locking claw 802a of the locking portion 802 of the base body 801 locks onto this locked portion 811. An inclined surface is formed at the tip of the locked portion 811, which is inclined in a direction perpendicular to the base plate 804 of the base body 801, and the inclined surface formed on the locking claw 802a locks onto this inclined surface, thereby restricting movement of the certificate stamp unit 800 in the removal direction (outward direction perpendicular to the base plate 804 of the base body 801).

[0189] As shown in FIGS. 26 and 27, an internal opening 810e is provided in the wall portion 810b of the mounting portion 810, and the internal opening 810e is closed by an internal cover 815.

[0190] The inner opening 810e is formed in a rectangular shape, and two of them are provided spaced apart from each other above and below.

[0191] As shown in Figure 28, the internal cover 815 is composed of an approximately rectangular plate-shaped internal cover main body 815a, removal prevention portions 815b, 815b protruding from the back side of the internal cover main body 815a, a gripping portion 815c provided on the front side of the internal cover main body 815a, and stoppers 815d, 815d provided on the front side of the internal cover main body 815a at a position that sandwiches the gripping portion 815c.

[0192] The removal prevention portion 815b is inserted into the internal opening 810e to prevent the certificate stamp unit 800 from being removed outward from the lower front door DD, and is provided with an engagement portion 815f that engages with the operation portion 803 of the base body 801 of the certificate stamp unit 800. As shown in Figure 28, the engagement portion 815f engages with the rear surface of the operation portion 803 to prevent the operation portion 803 from moving in the removal direction of the certificate stamp unit 800.

[0193] In this way, the engagement portion 815f of the removal prevention portion 815b engages with the operating portion 803 of the base body 801 of the certificate stamp unit 800, and the movement of the operating portion 803 in the removal direction is prevented by the engagement portion 815f and the latched portion 811, thereby preventing the certificate stamp unit 800 from coming off to the outside from the lower front door DD.

[0194] The gripping portion 815c of the internal cover 815 is a portion that is gripped by an operator when attaching or removing the internal cover 815 to or from the internal opening 810e, and is formed in a substantially U-shape as shown in Fig. 28, with one piece rising from the internal cover main body 815a and being bent, and the other piece extending toward the internal cover main body 815a. Claws 815e, 815e are formed on the end of the other piece.

[0195] On the other hand, a wall 816 inside the lower front door DD has vertical walls 816a and 816b spaced apart from each other in parallel, and locking holes 816c and 816c are formed in the vertical wall 816b, as shown in Fig. 27. The wall 816 is formed integrally with the wall 810b, and constitutes the base plate of the lower front door DD.

[0196] The gripping portion 815c is fixed to the wall portion 816 by inserting the tip of the other half between the vertical walls 816a, 816b and by inserting and engaging the claws 815e, 815e formed on the other half into the engagement holes 816c, 816c.

[0197] The stopper 815d of the internal cover 815 prevents the internal cover 815 from loosening when the internal opening 810e is closed by the internal cover main body 815a, and two stoppers 815d are provided on either side of the gripping portion 815c. The stopper 815d protrudes from the internal cover main body 815a, and has an abutment portion 815g that abuts against the wall portion 816.

[0198] When the internal cover 815 is attached to the internal opening 810e, the abutting portion 815g abuts against the wall portion 816, thereby preventing the internal cover 815 from rattling and coming loose in a direction intersecting with the surface of the wall portion 816.

[0199] 29, an opening 40a is provided on the side surface of the lower front door DD, and a wall portion 810d of the mounting portion 810 faces this opening 40a. A standing wall 810f is provided in the wall portion 810d in a rectangular frame shape along the opening edge of the opening 40a. The standing wall 810f is adapted to come into contact with the rear surface of the base body 801 when the base body 801 is inserted into the opening 40a and provided on the wall portion 810d.

[0200] Moreover, four locking holes 810g are provided vertically at a predetermined interval on one edge of the wall portion 810d along the vertical direction, and the locking claws 805b of the cover 805 are engaged with the locking holes 810g. Moreover, two insertion holes 810h are provided vertically spaced apart, and the locking portions 802 of the base body 801 of the certificate stamp unit 800 are inserted into the insertion holes 810h.

[0201] Next, a method for attaching the certificate stamp unit 800 to the side surface of the lower front door DD will be described.

[0202] First, as shown in Figure 30(a), the lower opening of the housing is opened by the lower front door DD, and with the internal cover 815 removed from the internal opening 810e, the certificate stamp unit 800 is attached with the back side of the base body 801 of the certificate stamp unit 800 facing the opening 40a provided on the side of the lower front door DD. Also, the locking portion 802 and the operating portion 803 of the base body 801 of the certificate stamp unit 800 are inserted into the insertion hole 810h (see Figure 29) provided in the wall portion 810d.

[0203] Next, as shown in Figure 30(b), the base body 801 of the certificate stamp unit 800 is attached to the opening 40a, the locking claw 805b of the cover 805 of the certificate stamp unit 800 is locked into the locking hole 810g provided in the opening 40a, and the locking claw 802a of the base body 801 of the certificate stamp unit 800 is locked into the locking portion 811 formed on the wall portion 810c, thereby fixing the certificate stamp unit 800 to the opening 40a.

[0204] Next, as shown in Figure 30(c), the internal cover 815 is attached to the internal opening 810e. In this case, the gripping portion 815c (see Figure 28) of the internal cover 815 is gripped, the removal prevention portion 815b is inserted into the internal opening 810e, and the engagement portion 815f of this removal prevention portion 815b is engaged with the back surface of the operating portion 803 of the base body 801 of the certificate stamp unit 800. As a result, the movement of the operating portion 803 in the removal direction is prevented by the engagement portion 815f and the locked portion 811, and the certificate stamp unit 800 is prevented from coming off to the outside from the lower front door DD.

[0205] In addition, when attaching the internal cover 815 to the internal opening 810e, the tip of the other piece of the gripping portion 815c is inserted between the vertical walls 816a, 816b (see Figure 27), and the claws 815e, 815e formed on the other piece are inserted into and engaged with the engagement holes 816c, 816c of the vertical wall 816b, thereby fixing the internal cover 815 to the wall portion 816.

[0206] Furthermore, when the internal cover 815 is attached to the internal opening 810e, the abutment portion 815g of the stopper 815d abuts against the wall portion 816, thereby preventing the internal cover 815 from rattling and loosening in a direction intersecting with the surface of the wall portion 816. Finally, the lower front door DD is used to close the lower portion of the opening of the housing, completing the installation of the certificate stamp unit 800.

[0207] On the other hand, when removing the certificate stamp unit 800, the lower opening of the housing is opened by the lower front door DD, the gripping portion 815c of the internal cover 815 is pinched to release the claws 815e, 815e from the locking holes 816c, 816c, and the certificate stamp unit 800 is then removed from the internal opening 810e. This opens the internal opening 810e, and when the operator inserts a finger or a tool into the internal opening 810e and presses the operating portion 803 of the base body 801 of the certificate stamp unit 800 toward the opening 40a of the lower front door DD with the finger or tool, the locking claw 802a of the certificate stamp unit 800 is released from the locked portion 811 of the wall portion 810c. When the locking claw 802a is released from the locked portion 811, the base body 801 of the certificate stamp unit 800 protrudes from the opening 40a. By grasping this base body 801 and removing it from the opening 40a, the certificate stamp unit 800 can be removed from the side of the lower front door DD.

[0208] Thus, according to this embodiment, even if an illegal tool is inserted through the gap between the certificate stamp unit 800 and the opening 40a, the locking claw 802a of the base body 801 of the certificate stamp unit 800 locks with the locking portion 811 of the mounting portion 810, the internal opening 810e of the mounting portion 810 is blocked by the internal cover main body 815a of the internal cover 815, and the removal prevention portion 815b of the internal cover 815 engages with the operating portion 803 of the base body 801 of the certificate stamp unit 800 so as to prevent the certificate stamp unit 800 from coming off to the outside from the lower front door DD, and therefore the certificate stamp unit 800 will not be removed.

[0209] Furthermore, in this embodiment, the internal cover 815 can be removed from the inside of the housing, i.e., from the back side of the lower front door DD, and the operating portion 803 of the certificate stamp unit 800 can be operated with the operator's finger or the like to disengage the locking claw 802a of the certificate stamp unit 800 from the locking portion 811, thereby making it possible to easily remove the certificate stamp unit 800 from the mounting portion 810.

[0210] Furthermore, in this embodiment, a vertical wall 810f is provided on the surface of the attachment portion 810 on which the certificate stamp unit 800 is attached, and when the certificate stamp unit 800 is attached to the attachment portion 810, the vertical wall 810f abuts against the back surface of the base body 801 of the certificate stamp unit 800. Therefore, even if an illegal device is inserted through the gap between the certificate stamp unit 800 and the attachment portion 810, it becomes difficult for the illegal device to be inserted between the vertical wall 810f and the base body 801, and it is possible to more reliably prevent the insertion of the illegal device into the gaming machine.

[0211] In this embodiment, the internal cover body 815a is provided with a stopper 815d that prevents the internal cover 815 from loosening when the internal opening 810e is closed by the internal cover body 815a, so that the internal cover 815 does not loosen and become wobbling. Therefore, the removal prevention portion 815b of the internal cover 815 is reliably engaged with the operating portion 803 of the certificate stamp unit 800, so that the certificate stamp unit 800 can be reliably prevented from coming off to the outside from the lower front door DD.

[0212] Next, the stamp sheet 710 of the stamp unit 800 will be described with reference to Figures 31 to 35. Figure 31 shows the stamp sheet 710 in the gaming machine of this embodiment, where (A) is a front view showing a state in which the first certificate stamp 720 and the second certificate stamp 730 are not attached, and (B) is a front view showing a state in which the first certificate stamp 720 and the second certificate stamp 730 are attached. Figure 32(A) is a rear view of the stamp sheet 710 in the gaming machine of this embodiment, and Figure 32(B) is an explanatory view explaining the positional relationship between the QR code 794 of the first certificate stamp 720 and the QR code 796 of the second certificate stamp 730 in the gaming machine of this embodiment. FIG. 33 is an explanatory diagram illustrating an arrangement in which the QR code 794 of the first certificate stamp 720 and the QR code 796 of the second certificate stamp 730 are positioned close to each other in the gaming machine of this embodiment, FIG. 34 is an enlarged cross-sectional view of the certificate stamp unit 800 to explain the dimensions of the storage space of the certificate stamp unit 800 in the gaming machine of this embodiment, and FIG. 35 is an explanatory diagram illustrating the positional relationship between the QR code 794 of the first certificate stamp 720 and the QR code 796 of the second certificate stamp 730 in the gaming machine of this embodiment.

[0213] As shown in FIG. 31(B), a first certificate stamp 720 and a second certificate stamp 730 are attached to the certificate stamp sheet 710 in a vertically adjacent positional relationship.

[0214] Examples of certificates include a Nikkoso certificate indicating that the person is a member of the Japan Amusement Machine Manufacturers Association, a Nikdenkyo certificate indicating that the person is a member of the Japan Electric Amusement Machine Manufacturers Association, a patent license certificate indicating that the person has received permission to use a patent right owned by a third party, and a certificate indicating that the performance, specifications, etc. of an amusement machine complies with regulations as determined by a public third-party inspection agency.

[0215] As shown in FIG. 31(A), the certificate stamp sheet 710 has a first display area 740, a second display area 750 (an example of a third area), a third display area 760 (an example of the first area), a fourth display area 770 (an example of the second area), and a fifth display area 780 arranged in that order from top to bottom as display areas.

[0216] The first display area 740 is an opaque area for displaying the copyright notice, and the copyright notice is printed in the opaque area. The copyright notice portion is translucent, so that the text can be seen from the back side (rear side) of the certificate sheet 710.

[0217] The second display area 750 is an opaque area for displaying the model name and the name of the gaming machine manufacturer, and is printed with the model name and the name of the gaming machine manufacturer. The display portion of the model name and the name of the gaming machine manufacturer is translucent, so that the characters can be seen even from the back side (rear side) of the certificate sheet 710.

[0218] As shown in Fig. 31(A) and Fig. 31(B), the third display area 760 is a transparent area for displaying the first certificate stamp 720 (an example of a first display object), and the first certificate stamp 720 is affixed to the back (rear) side. Specifically, the first certificate stamp 720 is affixed from the back side so that the printed side of the first certificate stamp 720 faces the front side. In this embodiment, as shown in Fig. 31(B), a Nikkogumi certificate stamp is affixed to the third display area 760 as the first certificate stamp 720.

[0219] As shown in Fig. 31(A) and Fig. 31(B), the fourth display area 770 is a transparent area for displaying the second certificate stamp 730, and the second certificate stamp 730 (an example of a second display object) is attached to the back side (rear side). Specifically, the second certificate stamp 730 is attached from the back side so that the printed side faces the front side. In this embodiment, as shown in Fig. 31(B), a patent license stamp is attached to the fourth display area 770 as the second certificate stamp 730.

[0220] The fifth display area 780 is an opaque area for displaying a slot machine identification stamp issued by the slot machine commercial cooperative for the purpose of soundness and properness of second-hand machine transfer and recertification. As shown in Figures 31(A) and 31(B), nothing is attached to the fifth display area 780, but when a second-hand machine is transferred, a slot machine identification stamp (not shown) is attached from the front (surface) of the cover 805 at a position facing the fifth display area 780.

[0221] In this embodiment, the areas other than the first display area 740 to the fifth display area 780 are opaque areas (specifically, black, like the base body 801), but some or all of the areas other than the first display area 740 to the fifth display area 780 may be transparent areas or may be a color other than black.

[0222] In addition, in this embodiment, the first display area 740 and the second display area 750, the second display area 750 and the third display area 760, the third display area 760 and the fourth display area 770, and the fourth display area 770 and the fifth display area 780 are positioned adjacent to each other vertically.

[0223] In this embodiment, the transmittance increases in the order of "fifth display area 780<first display area 740 = second display area 750 < third display area 760 = fourth display area 770" and also in the order of "fifth display area 780 < first certificate stamp 720 < second certificate stamp 730 < first display area 740".

[0224] 32(A), a ring-shaped attachment position frame 790 is printed around each of the third display area 760 and the fourth display area 770 on the back side (rear side) of the certificate stamp sheet 710. The attachment position frame 790 indicates the attachment position of the certificate stamp. Note that instead of printing the attachment position frame 790, the attachment position frame 790 may be attached using a sticker or the like.

[0225] The third display area 760 is formed in a rectangular shape slightly smaller than the first certificate stamp 720, and if the first certificate stamp 720 is affixed in accordance with an affixing position frame 790 around the third display area 760, even if the affixing position is slightly shifted, the display items of the first certificate stamp 720 will fit within the third display area 760. In other words, even if the affixing position is slightly shifted, the entire third display area 760 will overlap the first certificate stamp 720.

[0226] 32(B), the first certificate stamp 720 displays, as a display object, a QR code (registered trademark) 794 including information such as the character strings "NYK" and "Nippon Yugiki Kogyo Kumiai no Sho", the Nippon Yugiki Kogyo Kumiai member number, the name, and the Nippon Yugiki Kogyo Kumiai member number, and the QR code 794 (an example of an identification symbol, a first identification symbol, a two-dimensional code, and a first two-dimensional code whose information can be read by a terminal) is positioned to the left of the center of the first certificate stamp 720 in FIG. 32(B). Therefore, when the first certificate stamp 720 is affixed to the third display area 760 in accordance with the affixing position frame 790, the QR code 794 is always positioned to the left of the center line 792 (center) of the certificate stamp sheet 710 (an example of one side) even if the affixing position is slightly shifted. In other words, if the attachment position is shifted significantly to the right and the left edge of the first certificate stamp 720 becomes visible in the third display area 760, the QR code 794 may straddle the center line 792 (center) of the certificate stamp sheet 710 (or may be located to the right of the center line 792 (center)).

[0227] Furthermore, only the outer edge of the front surface of the first certificate stamp 720 is an adhesive region, and the portion where display objects such as the QR code 794 are displayed is not an adhesive region. Furthermore, the first certificate stamp 720 is translucent and has a higher transmittance than the fifth display region 780, so that when the first certificate stamp 720 is attached to the certificate stamp sheet 710, display objects such as characters and the QR code 794 can be seen from the back side (rear side) of the certificate stamp sheet 710, and the information in the QR code 794 can be read from the back side (rear side) with a terminal (for example, a mobile communication terminal with a camera function).

[0228] The fourth display area 770 is formed in a rectangular shape slightly smaller than the second certificate stamp 730, and if the second certificate stamp 730 is affixed in accordance with an affixing position frame 790 around the fourth display area 770, the display object of the second certificate stamp 730 will fit within the fourth display area 770 even if the affixing position is slightly misaligned. In other words, the entire fourth display area 770 will overlap with the second certificate stamp 730 even if the affixing position is slightly misaligned.

[0229] As shown in Fig. 32(B), the second certificate stamp 730 displays, as display items, the character strings "NDT", "License" and "Japan Electric Game Machine Patent", the registration number of the organization issuing the certificate stamp, the name, a QR code 796 (an example of an identification symbol, second identification symbol, two-dimensional code, second two-dimensional code, information readable by a terminal) containing such information as the registration number, and the QR code 796 is located to the right of the center of the second certificate stamp 730 in Fig. 32(B). Therefore, when the second certificate stamp 730 is affixed to the fourth display area 770 in accordance with the affixing position frame 790, the QR code 796 is always located to the right of the center line 792 (center) of the certificate stamp sheet 710 (an example of the other side) even if the affixing position is slightly shifted. In other words, if the attachment position is shifted significantly to the left and the right edge of the second certificate stamp 730 becomes visible in the fourth display area 770, the QR code 796 may straddle the center line 792 (center) of the certificate stamp sheet 710 (or may be located to the left of the center line 792 (center)).

[0230] Thus, in this embodiment, the third display area 760 and the fourth display area 770 are arranged so that the QR code 794 of the first certificate stamp 720 is located to the left of the center line 792 (center) of the certificate stamp sheet 710, and the QR code 796 of the second certificate stamp 730 is located to the right of the center line 792 (center) of the certificate stamp sheet 710.

[0231] In addition, only the outer edge of the front surface of the second certificate stamp 730 is an adhesive region, and the portion where the display objects such as the QR code 796 are displayed is not an adhesive region. In addition, since the second certificate stamp 730 is translucent and has a higher transmittance than the fifth display region 780, when the second certificate stamp 730 is attached to the certificate stamp sheet 710, the display objects such as the letters and the QR code 796 can be seen from the back side (rear side) of the certificate stamp sheet 710, and the information in the QR code 796 can be read by a terminal even from the back side (rear side).

[0232] In this manner, in this embodiment, when the first certificate stamp 720 and the second certificate stamp 730 are displayed adjacent to each other, the third display area 760 for displaying the first certificate stamp 720 and the fourth display area 770 for displaying the second certificate stamp 730 are arranged on the certificate stamp sheet 710 in a vertically adjacent positional relationship, so that the QR code 794 of the first certificate stamp 720 and the QR code 796 of the second certificate stamp 730 can be arranged separately to the left and right, as shown in FIG. 31(B). In other words, they can be arranged separately on both sides of the certificate stamp sheet 710. Therefore, even when the first certificate stamp 720 and the second certificate stamp 730 are displayed adjacent to each other, each QR code can be easily read by a terminal.

[0233] Here, when the first certificate stamp 720 and the second certificate stamp 730 are displayed adjacent to each other, if the first certificate stamp 720 is placed to the right of the second certificate stamp 730 as shown in Fig. 33, the QR code 794 of the first certificate stamp 720 and the QR code 796 of the second certificate stamp 730 will be in a positional relationship close to each other, so that they are likely to be captured by the camera of the terminal at the same time, making it difficult to read each QR code with the terminal. However, in this embodiment, the third display area 760 and the fourth display area 770 are placed in a positional relationship close to each other on the certificate stamp sheet 710, so that the QR code 794 of the first certificate stamp 720 and the QR code 796 of the second certificate stamp 730 are not in a positional relationship close to each other, so that even when the first certificate stamp 720 and the second certificate stamp 730 are displayed adjacent to each other, each QR code can be easily read with the terminal.

[0234] Furthermore, in this embodiment, only the outer edge portion of first certificate stamp 720 is an adhesive area, and the portion where display objects such as QR code 794 are displayed is not an adhesive area, so that QR code 794 will not peel off even if first certificate stamp 720 is reattached.

[0235] Furthermore, in this embodiment, the first certificate stamp 720 and the second certificate stamp 730 are translucent, and display elements such as letters and QR codes can be seen even from the back side (rear), thereby improving the preventive effect against incorrect attachment of the first certificate stamp 720 and the second certificate stamp 730.

[0236] Furthermore, in this embodiment, the QR code 794 of the first certificate stamp 720 and the QR code 796 of the second certificate stamp 730 can be read by a terminal from the back side (rear side) when attached to the certificate stamp sheet 710, so that the QR codes can be read under various circumstances, such as the assembly stage of the certificate stamp unit 800 (the manufacturing stage of the gaming machine).

[0237] In this embodiment, the fifth display area 780 of the stamp sheet 710 is a color (specifically, gray) different from the color (black) of the areas other than the first display area 740 to the fifth display area 780. If the fifth display area 780 is made black, it will be difficult to distinguish because the surrounding color is black. If the fifth display area 780 is made transparent, when the fifth display area 780 is installed on the base body 801, the color of the fifth display area 780 will be the black color of the base body 801, and the surrounding color will be black, so it will also be difficult to distinguish. There is also a risk of the first stamp 720 and the second stamp 730 being attached incorrectly. However, in this embodiment, the fifth display area 780 is made gray, not black or transparent, so it can be easily distinguished, and the attachment position can be easily grasped when attaching the reel play confirmation stamp to the cover 805, and the mistake of attaching the first stamp 720 and the second stamp 730 by mistake can be prevented.

[0238] In this embodiment, if the attachment position of the first certificate stamp 720 is significantly shifted and the edge of the first certificate stamp 720 becomes visible in the third display area 760, a part of the third display area 760 will not overlap with the first certificate stamp 720. However, even in such a case, the periphery of the third display area 760 is black, and the base body 801 is also black, so that a part of the third display area 760 (a part not overlapping with the first certificate stamp 720) appears black. Therefore, even if the attachment position is significantly shifted, it is possible to prevent the deterioration of the appearance of the certificate stamp unit 800. Similarly, even if the attachment position of the second certificate stamp 730 is significantly shifted and a part of the fourth display area 770 does not overlap with the second certificate stamp 730, a part of the fourth display area 770 (a part not overlapping with the second certificate stamp 730) appears black, so that it is possible to prevent the deterioration of the appearance of the certificate stamp unit 800 even if the attachment position is significantly shifted.

[0239] In this embodiment, as shown in Fig. 24, a standing wall 820 (an example of a wall, for example, about 0.5 mm) of a predetermined height for positioning the certificate stamp sheet 710 is formed on the edge (an example of an edge) of the base body 801. As shown in Fig. 34(A), this standing wall 820 is also formed so as to be covered by the cover 805, and an end face (upper face) of the standing wall 820 abuts against the back face of the cover 805. Furthermore, the height of the standing wall 820 (in other words, the dimension A of the gap (storage space) from the front face of the base plate 804 of the base body 801 to the back face (rear face) of the cover 805) is equal to or greater than the thickness of the certificate stamp sheet 710 alone (for example, about 0.45 mm) as shown in Fig. 34(B), but is equal to or less than the sum of the thickness of the certificate stamp sheet 710 alone and the thickness of the first certificate stamp 720 or the second certificate stamp 730 affixed to the back face. In other words, the front surface of the certificate stamp sheet 710 to which the first certificate stamp 720 and the second certificate stamp 730 are affixed is in close contact with (or in contact with) the cover 805, and the back surface is in close contact with (or in contact with) the base body 801. Because of this dimensional relationship, it is possible to prevent the certificate stamp sheet 710 stored between the base body 801 and the cover 805 from rattling within the storage space, and it is possible to properly hold the certificate stamp sheet 710 in the storage space so that it does not shift in position.

[0240] In this embodiment, the example has been described where the certificate stamp unit 800 is attached to the side of the lower front door DD, but the present invention is not limited to this and can also be applied, for example, to cases where the certificate stamp unit 800 is attached to the front of the lower front door DD or to the side of the housing.

[0241] In addition, in this embodiment, the first certificate stamp 720 is a Nikkoso certificate stamp, but the first certificate stamp 720 is not limited to a Nikkoso certificate stamp and may be, for example, a Nikdenkyo certificate stamp.

[0242] In addition, in this embodiment, the second certificate stamp 730 is a patent license stamp. However, the second certificate stamp 730 is not limited to a patent license stamp, and may be, for example, a Japan Electrical Manufacturers Association stamp.

[0243] Furthermore, in this embodiment, a case has been described in which a QR code is displayed on the first certificate stamp 720 and the second certificate stamp 730, but the identification symbol displayed on each stamp is not limited to a two-dimensional code such as a QR code, and may be a one-dimensional code such as a barcode.

[0244] Furthermore, in this embodiment, an example has been described in which the first certificate stamp 720 is affixed to the third display area 760 and the second certificate stamp 730 is affixed to the fourth display area 770. However, it is also possible to form the fourth display area 770 as an area for affixing the first certificate stamp 720, with the first certificate stamp 720 being affixed to the fourth display area 770, and to form the third display area 760 as an area for affixing the second certificate stamp 730, with the second certificate stamp 730 being affixed to the third display area 760.

[0245] Furthermore, in this embodiment, the first certificate stamp 720 and the second certificate stamp 730 have been described as having only the outer edge portions of their front surfaces as adhesive areas, and the portions displaying displays such as the QR code 794 are not adhesive areas, but the entire front surface of the first certificate stamp 720 or the second certificate stamp 730 may be adhesive areas.

[0246] Furthermore, in this embodiment, the case has been described as an example in which the transmittance increases in the order of "fifth display area 780<first certificate stamp 720≦second certificate stamp 730≦first display area 740", but the transmittance may also increase in the order of "fifth display area 780<second certificate stamp 730≦first certificate stamp 720≦first display area 740", or the first certificate stamp 720 and the second certificate stamp 730 may have a higher transmittance than the first display area 740.

[0247] Furthermore, in this embodiment, the QR code 794 of the first certificate stamp 720 and the QR code 796 of the second certificate stamp 730 are arranged separately on both sides of the certificate stamp sheet 710. However, it is only necessary that the QR code 794 of the first certificate stamp 720 and the QR code 796 of the second certificate stamp 730 are not arranged in close proximity to each other as shown in FIG. 33. For example, when arranged side by side, the second certificate stamp 730 may be arranged to the right of the first certificate stamp 720 as shown in FIG. 35(A), and when the first certificate stamp 720 is arranged to the right of the second certificate stamp 730, the positions of the first certificate stamp 720 and the second certificate stamp 730 may be shifted up and down (spaced apart) as shown in FIG. 35(B).

[0248] 35(C), it is sufficient that the QR code 794 of the first certificate stamp 720 is located at least to the left of the center line 792 (center) of the certificate stamp sheet 710 and the QR code 796 of the second certificate stamp 730 is located at least to the right of the center line 792 (center) of the certificate stamp sheet 710, and the positions of the first certificate stamp 720 and the second certificate stamp 730 may be shifted to the left or right. Furthermore, it is sufficient that more than half of the display area of ​​the QR code 794 of the first certificate stamp 720 is located at least to the left of the center line 792 (center) of the certificate stamp sheet 710, and more than half of the display area of ​​the QR code 796 of the second certificate stamp 730 is located at least to the right of the center line 792 (center) of the certificate stamp sheet 710. Furthermore, instead of using the center line 792 of the certificate stamp sheet 710 as the reference, as shown in FIG. 35(D), the stamps may be separated into two parts using a straight line 798 (center) passing through the center of the first certificate stamp 720 and the center of the second certificate stamp 730 as the reference, or the stamps may be arranged so that the straight-line distance between the QR code 794 of the first certificate stamp 720 and the QR code 796 of the second certificate stamp 730 is longer than a predetermined minimum reference distance.

[0249] Furthermore, in this embodiment, the case where the first certificate stamp 720 and the second certificate stamp 730 are displayed adjacent to each other has been described as an example, but "displaying adjacently" means displaying them next to each other, and as long as at least a part of the first certificate stamp 720 and a part of the second certificate stamp 730 are adjacent to each other, there may be other display objects or stamps between the first certificate stamp 720 and the second certificate stamp 730.

[0250] In this embodiment, as shown in Fig. 35(E), the QR code 794 is arranged in the upper left corner of the first certificate stamp 720 (for example, the Nikkoso certificate stamp or the Nikdenkyo certificate stamp), and the QR code is arranged in the lower right corner of the second certificate stamp 730 (for example, the patent license certificate stamp). Therefore, when the first certificate stamp 720 and the second certificate stamp 730 are arranged vertically (aligned vertically), the arrangement shown in Fig. 31(B) is desirable, and when they are arranged horizontally (aligned horizontally), the arrangement shown in Fig. 35(A) is desirable. Furthermore, it is better to display the model name and the name of the gaming machine manufacturer between the first certificate stamp 720 and the second certificate stamp 730.

[0251] In this embodiment, the third display area 760 and the fourth display area 770 in the stamp sheet 710 may have the same or different vertical and horizontal dimensions. If they are the same dimensions, it is desirable to provide a notation indicating the Nikkogyo stamp near the third display area 760 on the back side of the stamp sheet 710, and a notation indicating the patent license certificate near the fourth display area 770. These notations can be made invisible from the front side by providing them in positions corresponding to the black parts (low transmittance parts) on the front side of the stamp sheet 710. This can prevent pasting errors and also prevent a decrease in appearance.

[0252] It is also desirable that the fifth display area 780 has different vertical and horizontal dimensions from the third display area 760 and the fourth display area 770. This makes it possible to prevent the mistake of affixing the first certificate stamp 720 or the second certificate stamp 730 by mistake. Note that the fifth display area 780 may have the same vertical and horizontal dimensions as the third display area 760 and the fourth display area 770.

[0253] In the present embodiment, the case where the copyright notice is displayed on the stamp sheet 710 has been described as an example, but the copyright notice may be displayed (printed) on the lower panel 91 and not displayed on the stamp sheet 710.

[0254] Furthermore, in this embodiment, the height of the standing wall 820 provided on the edge of the base body 801 (dimension A of the storage space) is greater than or equal to the thickness of the certificate stamp sheet 710 alone (e.g., about 0.45 mm) but is less than the sum of the thickness of the certificate stamp sheet 710 alone and the thickness of the first certificate stamp 720 or the second certificate stamp 730 affixed to the back side. However, the height of the standing wall 820 provided on the edge of the base body 801 (dimension A of the storage space) may be greater than the thickness of the certificate stamp sheet 710 when the first certificate stamp 720 and the second certificate stamp 730 are not affixed (e.g., about 0.45 mm) but less than the thickness of the certificate stamp sheet 710 when the first certificate stamp 720 and the second certificate stamp 730 are affixed.

[0255] In the present embodiment, the case where the model name and the name of the gaming machine manufacturer are printed in the second display area 750 of the certificate stamp sheet 710 has been described as an example, but a model name sticker (an example of a third display object) on which the model name and the name of the gaming machine manufacturer are printed may be affixed, and the model name sticker may have an adhesive back surface and be affixed to the front surface from the front side of the second display area 750. In this case, the height of the standing wall 820 provided on the edge of the base body 801 (dimension A of the storage space) is equal to or greater than the thickness of the certificate stamp sheet 710 alone (e.g., about 0.45 mm) as shown in Fig. 34(C), but may be equal to or less than the total thickness of the certificate stamp sheet 710 alone, the thickness of the model name sticker 830 affixed to the front surface, and the thickness of the first certificate stamp 720 or the second certificate stamp 730 affixed to the back surface (e.g., about 0.55 mm). In this case, the height of the upright wall 820 provided on the edge of the base body 801 (dimension A of the storage space) may be greater than the thickness (e.g., about 0.45 mm) of the stamp sheet 710 when the model number sticker 830, the first certificate stamp 720, and the second certificate stamp 730 are not affixed, but may be smaller than the thickness (e.g., about 0.55 mm) of the stamp sheet 710 when the model number sticker 830, the first certificate stamp 720, and the second certificate stamp 730 are affixed. Even in this manner, the front surface of the stamp sheet 710 to which the model number sticker 830, the first stamp 720, and the second stamp 730 are affixed can be made to adhere closely to (or be in contact with) the cover 805, and the back surface can be made to adhere closely to (or be in contact with) the base body 801, so that the stamp sheet 710 stored between the base body 801 and the cover 805 can be prevented from rattling within the storage space, and the stamp sheet 710 can be properly held in place within the storage space so that it does not shift position.

[0256] In the present embodiment, the third display area 760 and the fourth display area 770 of the certificate stamp sheet 710 are formed transparently, but they may be formed semi-transparently. Even in this case, the first certificate stamp 720 and the second certificate stamp 730 can be read by a terminal from the back side (rear side) when they are attached to the certificate stamp sheet 710.

[0257] In this embodiment, the shape of the certificate sheet 710 is not particularly limited, and any shape can be adopted.

[0258] 3. Method of the Present Invention Hereinafter, the control method adopted in the gaming machine of this embodiment will be specifically described with reference to Figs. 36 to 42. Fig. 36 is a diagram for explaining the add-on mode in the gaming machine of this embodiment, Figs. 37 to 39 are diagrams showing images displayed in the add-on mode selection performance in the gaming machine of this embodiment, Fig. 40 is a diagram for explaining the promotion of the add-on mode in the gaming machine of this embodiment, and Figs. 41 to 42 are diagrams showing images displayed in the promotion performance in the gaming machine of this embodiment. Note that the liquid crystal display LCD in Figs. 37 to 39 and Figs. 41 to 42 represents the display area above the display window DW.

[0259] First, in this embodiment, as shown in FIG. 36, in the third AT state, the add-on performance changes according to the add-on mode. For example, in the first mode, when a specific winning pattern (for example, a rare winning pattern such as watermelon, weak cherry, strong cherry, chance eye A, chance eye B, etc.) is won in the internal lottery, the number of times of play of 20 games or more is always added. In the second mode, when any of normal replay 1 to normal replay 4 is won in the internal lottery, the number of times of play of 5 games or more is always added. In the third mode, when any of batting order bell A1 to batting order bell A8 and batting order bell B1 to batting order bell B8 is won in the internal lottery, the number of times of play of 5 games or more is added with a probability of 20%. In the fourth mode, when any of common 3 cards 1 to common 3 cards 5 is won in the internal lottery, the number of times of play of 30 games or more is added with a probability of 20%. The fifth to eleventh modes and the special mode are as shown in FIG. 36, and their explanations are omitted. The types and number of added modes are not limited to those described above.

[0260] In addition, modes 1 to 3 are lower modes with relatively low added performance, modes 4 to 8 are medium modes with higher added performance than the lower modes, modes 9 to 11 are higher modes with higher added performance than the medium modes, and special mode is a mode with higher added performance than the higher modes.

[0261] In this embodiment, in the 3AT preparation state before the transition to the 3AT state, a selection game is performed to select the add-on mode of the 3AT state. Specifically, in the selection game, the sub-CPU 20a (presentation control means 210) displays a plurality of character images (one example of a display object) suggesting the add-on mode of the 3AT state (one example of a privilege content) on the liquid crystal display LCD as shown in FIG. 37(A), and executes an add-on mode selection performance in which one of the character images is displayed as a selected state. Then, in the 3AT preparation state, if any of the common 3 cards 1 to common 3 cards 5, normal replay 2, and normal replay 3 is won by internal lottery (if a predetermined grant condition is established), the add-on mode corresponding to the selected character image is determined (a privilege corresponding to the selected display object is granted). On the other hand, if none of Common 3 Cards 1 to 5, Normal Replay 2, or Normal Replay 3 is won in the internal lottery during the 3rd AT preparation state (if the conditions for awarding are not met), the next character image will be selected (an object different from the currently selected object will be displayed as the selected object).

[0262] In this embodiment, character images (character A image to character K image) of 11 kinds of characters (character A to character K) are prepared corresponding to the first to eleventh modes, and each character image suggests or notifies the corresponding top-up mode. Then, when the sub-CPU 20a transitions to the third AT preparation state, as shown in FIG. 37(A), character images for five frames (five squares) from the first frame (first square) to the fifth frame (fifth square) are displayed on the liquid crystal display LCD. In detail, the character images from the first frame to the fifth frame are displayed in order starting from the left end of the display area of ​​the liquid crystal display LCD. For example, in the example shown in FIG. 37(A), the first frame is a character B image IMG2, the second frame is a character A image IMG1, the third frame is a character A image IMG1, the fourth frame is a character D image IMG4, and the fifth frame is a character K image IMG11. Also, at the start of the third AT preparation state, the character image in the first frame (character B image IMG2 in the example shown in FIG. 37(A)) is displayed in a selected state.

[0263] Then, the sub-CPU 20a shifts the selection state to the character image in the next frame every time one game is played in the third AT preparation state, and transitions the character image in the selection state in the order of the first frame → the second frame → the third frame → the fourth frame → the fifth frame → the first frame →... For example, in the example shown in FIG. 37(A), in the first game, as shown in FIG. 37(A), the character B image IMG2 in the first frame of the character images for the five frames is displayed in a selected state, and the remaining four character images (the second frame to the fifth frame) are displayed in a non-selected state (darkened), in the second game, as shown in FIG. 37(B), the character A image IMG1 in the second frame of the character images for the five frames is displayed in a selected state, and the remaining four character images (the first frame and the third frame to the fifth frame) are displayed in a non-selected state (darkened), and in the third game, as shown in FIG. 37(C), the character A image IMG1 in the third frame of the character images for the five frames is displayed in a selected state. In the fourth game, as shown in FIG. 38(A), character D image IMG4 in the fourth frame of the five character images is displayed in a selected state, and the remaining four character images (first to third frames and fifth frames) are displayed in an unselected state (darkened); in the fifth game, as shown in FIG. 38(B), character K image IMG11 in the fifth frame of the five character images is displayed in a selected state, and the remaining four character images (first to fourth frames) are displayed in an unselected state (darkened); and in the sixth game, the selection state shown in FIG. 37(A) is restored.

[0264] In this manner, in the presentation mode in which the selected character image transitions each time one game passes, if any of Common 3 Cards 1 to Common 3 Cards 5, Normal Replay 2, and Normal Replay 3 is selected in the internal lottery, the added mode corresponding to the selected character image is determined as the current added mode, while if none of Common 3 Cards 1 to Common 3 Cards 5, Normal Replay 2, and Normal Replay 3 is selected in the internal lottery, the selected state transitions to the next character image. For example, in the example shown in FIG. 37(A), in the fourth game in the 3rd AT preparation state, as shown in FIG. 39(A), the character D image IMG4 in the fourth frame is displayed in the selected state, and in this situation, if any of Common 3 Cards 1 to Common 3 Cards 5, Normal Replay 2, and Normal Replay 3 is selected in the internal lottery, the current added mode in the 3rd AT state is determined to be the fourth mode. At this time, the sub-CPU 20a executes the third winning assistance performance to notify the correct batting order and the blue 7 symbol "blue 7" and assist the winning of the specific 3-coin minor combination or the replay 7, as shown in Fig. 39(B). On the other hand, if none of the common 3-coin combinations 1 to 5, the normal replay 2, and the normal replay 3 are won in the internal lottery, the selection state of the character D image IMG4 in the fourth frame is released and the selection state transitions to the character D image IMG11 in the fifth frame, as shown in Fig. 39(C).

[0265] In addition, when the sub-CPU 20a displays character images for five frames (five squares) from the first frame to the fifth frame on the liquid crystal display LCD in the third AT preparation state, the sub-CPU 20a determines the character images to be displayed based on information on the add-on mode for the five frames (five squares) from the first frame to the fifth frame notified from the main CPU 10a. When the main CPU 10a (presentation state control means 180) transitions to the third AT preparation state, it determines the add-on mode for the five frames (five squares) from the first frame to the fifth frame and notifies the sub-CPU 20a of the information.

[0266] In this embodiment, the main CPU 10a determines the four frames (four squares) from the first frame to the fourth frame from among the first mode to the eleventh mode and the special mode by lottery, and determines the one frame from the fifth frame from among the eighth mode to the eleventh mode and the special mode by lottery. In this embodiment, when the added mode of any of the five frames (five squares) is determined to be the eighth mode, if the second special AT in progress flag is in an on state, the eighth mode is set as the special mode. In addition, the five added modes may have the same added mode.

[0267] When any of Common 3 Cards 1 to Common 3 Cards 5, Normal Replay 2, and Normal Replay 3 is selected in the internal lottery during the 3rd AT preparation state, the main CPU 10a determines the add-on mode of the frame corresponding to the game among the five frames (five squares) from the 1st frame to the 1st frame as the current add-on mode. Specifically, the first game in the 3rd AT preparation state corresponds to the 1st frame, and the number of games corresponds to the frame, and the 6th game corresponds to the 1st frame again. This allows the main CPU 10a to determine the add-on mode corresponding to the selected character image on the liquid crystal display LCD.

[0268] In this embodiment, the main CPU 10a performs a promotion lottery based on the fact that a specific winning pattern (for example, a rare winning pattern such as watermelon, weak cherry, strong cherry, chance eye A, or chance eye B) has been won in an internal lottery during the third AT preparation state. In the promotion lottery of this embodiment, the winning probability differs depending on the result of the internal lottery, and the winning probability is set to be higher in the order of "weak cherry < chance eye A < watermelon < chance eye B < strong cherry." When the promotion lottery is won, the add-on mode of the frame corresponding to the next game is promoted. For example, when the promotion lottery is won in the second game during the third AT preparation state, the add-on mode of the third frame is promoted.

[0269] When the main CPU 10a upgrades the bonus mode, it refers to the upgrade table stored in the main ROM 10b and changes the mode to one that is more advantageous to the player than the current bonus mode. The upgrade table specifies the upgrade destination mode for the current bonus mode, as shown in FIG.

[0270] As shown in FIG. 40, in this embodiment, the first mode is upgraded to the sixth mode, and since the expected value of the number of additional plays in the sixth mode is higher than that in the first mode, the sixth mode is an additional mode that is more advantageous to the player than the first mode.

[0271] Furthermore, when the player is promoted from the second mode to the fourth mode, the fourth mode has a higher expected value for the number of additional plays than the second mode, making it a more advantageous additional mode for the player than the second mode.

[0272] In addition, when the player is promoted from the fifth mode to the tenth mode, the tenth mode has a higher expected value for the number of additional plays than the fifth mode, making it a more advantageous additional mode for the player than the fifth mode.

[0273] Furthermore, when the ninth, tenth, or eleventh modes are upgraded to the special mode, the expected number of additional plays in the special mode is higher than in the ninth, tenth, and eleventh modes, making the special mode a more advantageous additional mode for the player than the ninth, tenth, and eleventh modes.

[0274] In this embodiment, a specific add-on mode is promoted to a similar add-on mode. Specifically, as shown in FIG. 36, the third mode (an example of the first benefit), the seventh mode (an example of the first benefit and the second benefit), and the eleventh mode (an example of the second benefit) are all add-on modes of the same type, since the specifications of the add-on lottery are common in that an add-on can occur when the batting order bell A1 to the batting order bell A8 and the batting order bell B1 to the batting order bell B8 are won (the benefit contents are of the same type). In addition, the probability of winning the add-on lottery is higher in the order of "third mode < seventh mode < eleventh mode" among the third mode, the seventh mode, and the eleventh mode are the add-on modes that are more advantageous to the player in the order of "third mode < seventh mode < eleventh mode". In this embodiment, as shown in FIG. 40, the third mode is promoted to the seventh mode, and the seventh mode is promoted to the eleventh mode.

[0275] As shown in FIG. 36, the fourth mode (an example of the first benefit) and the ninth mode (an example of the second benefit) are both add-on modes of the same type, since they share the same specifications for the add-on lottery in that an add-on can occur when the common 3-coin 1 to common 3-coin 5 are won (the benefit contents are the same). In addition, the probability of winning the add-on lottery increases in the order of "fourth mode < ninth mode" between the fourth mode and the ninth mode, so the add-on modes that are more advantageous to the player are "fourth mode < ninth mode". In this embodiment, the fourth mode is promoted to the ninth mode, as shown in FIG. 40.

[0276] As shown in FIG. 36, the 6th mode (an example of the first benefit) and the 10th mode (an example of the second benefit) are both added-on modes of the same type because they share the same specifications for the add-on lottery in that an add-on can occur when normal replay 1 to normal replay 4 are won (the benefit contents are the same). In addition, between the 6th mode and the 10th mode, the probability of winning the add-on lottery is higher in the order of "6th mode < 10th mode", so the add-on modes that are more advantageous to the player are "6th mode < 10th mode". In this embodiment, as shown in FIG. 40, the 6th mode is promoted to the 10th mode.

[0277] In this embodiment, when the main CPU10a wins the promotion lottery, if the additional mode of the frame corresponding to the next game is the 8th mode or the special mode, the main CPU10a grants a privilege different from the promotion of the additional mode. Specifically, the main CPU10a adds a fixed value "1" corresponding to one 3rd AT win to the 3rd AT stock counter.

[0278] In this embodiment, when the main CPU 10a wins the promotion lottery, it notifies the sub CPU 20a of the information, and when it receives information about the promotion of the added mode, the sub CPU 20a executes a promotion effect to promote the added mode by changing the character image in the frame corresponding to the next game to a character image corresponding to the promoted added mode. For example, as shown in FIG. 41(A), in a situation where the character D image IMG4 is displayed in the fourth frame, if the promotion lottery is won in the third game in the third AT preparation state, as shown in FIG. 41(B), a promotion effect is executed to change the character D image IMG4 (an example of the first display object) in the fourth frame to the character I image IMG9 (an example of the second display object) corresponding to the ninth mode.

[0279] In this manner, in this embodiment, in the third AT preparation state, a selection game is performed to select the add-on mode of the third AT state, and in the selection game, as shown in FIG. 37(A), five frames (five squares) of character images suggesting the add-on mode of the third AT state are displayed on the liquid crystal display LCD, and an add-on mode selection presentation is executed in which one of the character images is displayed in the selected state. Then, in the third AT preparation state, if a specific role selected from among Common 3 Cards 1 to Common 3 Cards 5, Normal Replay 2, and Normal Replay 3 is selected in an internal lottery, the add-on mode corresponding to the selected character image is determined. On the other hand, if none of the specific roles are selected in the internal lottery, the character image in the next frame is selected. In this way, with the aim of obtaining a mode with higher add-on performance, among the character images in the five frames (five squares), while a character image corresponding to a mode with relatively low add-on performance is being selected, the expectation of not winning a specific role can be increased, and while a character image corresponding to a mode with relatively high add-on performance is being selected, the expectation of not winning a specific role can be increased. Depending on the character image selected, the expectation of winning a specific role can be increased, or the expectation of not winning a specific role can be increased, thereby improving the enjoyment of the game.

[0280] In addition, in this embodiment, the third, fourth, sixth, seventh, ninth, tenth, and eleventh modes are promoted to the same added modes if a promotion lottery is won, making the modes easy to understand and increasing the enjoyment of the game.

[0281] In this embodiment, the overlay mode and the character image are not limited to a one-to-one correspondence, and one character image may correspond to a plurality of overlay modes. For example, the character C image, the character G image, or the character K image IMG11 may correspond to the third mode, the seventh mode, and the eleventh mode, the character D image IMG4 or the character I image IMG9 may correspond to the fourth mode and the ninth mode, and the character F image or the character J image may correspond to the sixth mode and the tenth mode. In this case, when the overlay mode of a predetermined frame is determined to be, for example, the seventh mode, the sub-CPU 20a may display the character C image, the character G image, or the character K image IMG11 as the character image of the predetermined frame. In this case, when a specific role is won in an internal lottery during the third AT preparation state, which is any one of Common 3 Cards 1 to Common 3 Cards 5, Normal Replay 2, and Normal Replay 3, one of a plurality of added modes corresponding to the selected character image may be determined as the current added mode. For example, when a specific role is won while selecting a character C image, one of the third mode, seventh mode, and eleventh mode corresponding to the selected character C image may be determined by lottery as the current added mode.

[0282] In addition, in this embodiment, when the 3rd AT preparation state continues to the 6th game, the selection state is not limited to the specification that returns to the character image of the 1st frame. For example, when the 3rd AT preparation state continues to the 6th game, the main CPU 10a determines the add-on mode for the 5 frames from the 1st frame to the 5th frame by drawing again, and based on the re-determined add-on mode, the sub CPU 20a may change and display the character images for the 5 frames, and then return the selection state to the character image of the 1st frame (display a display object different from the selected display object as the selected state). In this case, it may be possible to make it easier to select the middle mode or the higher mode in the re-draw.

[0283] In addition, in this embodiment, when a specific role, which is any of Common 3 Cards 1 to Common 3 Cards 5, Normal Replay 2, and Normal Replay 3, is won in an internal lottery in the third AT preparation state, the specification is not limited to determining the add-on mode corresponding to the selected character image.For example, in the third AT preparation state, the main CPU 10a may conduct a specific lottery to determine whether or not to select the add-on mode each time a game is played, separate from the internal lottery, and if the specific lottery is won, the add-on mode corresponding to the selected character image is determined, and if the specific lottery is not won, the sub-CPU 20a may set the character image in the next frame to a selected state, and if a specific role is won in the internal lottery after the specific lottery is won, the third AT state may be transitioned to.

[0284] Also, for example, when a specific role is won by an internal lottery in the third AT preparation state, if a stop operation is performed in the correct hitting order, the add-on mode corresponding to the selected character image is determined, and if a stop operation is performed in a pressing order different from the correct hitting order, the sub-CPU 20a may select the character image of the next frame. In this example, instead of the winning assistance performance that notifies the correct hitting order when a specific role is won, the sub-CPU 20a may execute a specific performance that notifies the player of the correct pressing order from two pressing orders (a pressing order in which the stop button B2 is pressed first and a pressing order in which the stop button B3 is pressed first). In this way, during the selection of a character image corresponding to a mode with a relatively low add-on performance, the expectation of a non-winning of a specific role can be increased, and even if a specific role is won, the expectation of an incorrect pressing order can be increased. During the selection of a character image corresponding to a mode with a relatively high add-on performance, the expectation of a winning of a specific role can be increased, and the expectation of a correct pressing order can be increased when a specific role is won, thereby improving the interest of the game.

[0285] In addition, in this embodiment, the specifications of each addition mode in the third AT state are not limited to the specifications shown in Figure 36, and for example, when a specific winning pattern (for example, a rare winning pattern such as watermelon, weak cherry, strong cherry, chance eye A, chance eye B, etc.) is won, an addition will always be made regardless of the addition mode, but the expected value of the number of addition plays may differ depending on the addition mode. Also, for example, in the first to second modes, the fourth to sixth modes, and the eighth to tenth modes, if any of the batting order bells A1 to A8 and the batting order bells B1 to B8 are selected in the internal lottery, the number of times of play of 5 or more games may be added with an extremely low probability (for example, 0.02%), in the first to third modes, the fifth to eighth modes, and the tenth to eleventh modes, if any of the common 3 cards 1 to 5 are selected in the internal lottery, the number of times of play of 30 or more games may be added with an extremely low probability (for example, 0.02%), and in the first, third to fifth modes, the seventh to ninth modes, and the eleventh modes, if any of the normal replay 1 to normal replay 4 are selected in the internal lottery, the number of times of play of 5 or more games may be added with an extremely low probability (for example, 0.02%).

[0286] In addition, in this embodiment, the specification is not limited to the one in which the right to transition to the third AT state is stocked when the third AT is won in the third AT lottery in the first special AT state. For example, the main CPU 10a may select an additional mode for the third AT state from among the first mode to the eleventh mode and the special mode each time a game is played in the first special AT state, and when the third AT is won in the third AT lottery, the right to transition to the third AT state may be stocked and the selected additional mode may also be stored, and in the third AT preparation state transitioned to based on that right, the additional modes of the first to fourth slots may be the additional modes selected when the third AT was won in the third AT lottery, and the sub CPU 20a may notify or suggest the selected additional mode when the third AT is won in the third AT lottery in the first special AT state.

[0287] In addition, in this embodiment, the trigger for executing a promotion effect in the third AT preparation state is not limited to winning the promotion lottery. For example, when the top-up mode of any of the first to fifth slots is determined to be a middle mode (e.g., the seventh mode), the sub-CPU 20a may display a character image (e.g., a character C image corresponding to the third mode) corresponding to a lower mode (e.g., the third mode) of the same system as the middle mode (e.g., the seventh mode) at the start of the third AT preparation state, and execute a promotion effect to promote the character image in a game in which the previous frame of the character image is in a selected state, regardless of whether the promotion lottery is won or not.

[0288] In addition, in this embodiment, the promotion effect is not limited to the performance mode of changing to a character image of a different character, and the promotion effect may be changed to notify or suggest the promotion of the added mode by changing the display mode of effects, background, etc., without changing the character. For example, as shown in FIG. 41(A), when the fourth frame is promoted in a situation where the character D image IMG4 is displayed in the fourth frame, as shown in FIG. 42(A), the promotion of the added mode may be notified or suggested by generating an effect on the character D image IMG4 in the fourth frame, as shown in FIG. 42(B), the surroundings (background) of the character D in the character D image IMG4 in the fourth frame may be a specific color (for example, gold), as shown in FIG. 42(C), or the promotion of the added mode may be notified or suggested by changing the character image in the fourth frame to a character D promotion image, which is another character image of the same character.

[0289] In addition, in this embodiment, the specification is not limited to the specification of granting the add-on mode in the selection game in the third AT preparation state, and a bonus different from the add-on mode may be granted, for example, the initial number of games in the third AT state (one example of a bonus) may be granted. Also, the selection game may be performed in a presentation state different from the third AT preparation state, for example, when the add-on lottery is won in the second AT state or the third AT state, the selection game may be performed and the number of games added (one example of a bonus) may be granted.

[0290] In addition, in this embodiment, the specification is not limited to displaying five character images (five squares) on the liquid crystal display LCD in the additional mode selection performance, but may be two or more (plural). Also, the main CPU 10a may determine by lottery which character image of the first to fifth frames is to be selected in each game, and transmit the information to the sub-CPU 20a. In this way, the order of the selected character images can be changed.

[0291] FIG. 43 is a diagram illustrating the counting sound presentation in the gaming machine of this embodiment.

[0292] In this embodiment, as described above, when the counting button B8 is operated, the medal CPU 30a executes the counting process of the electronic medals, and as shown in FIG. 43(A), sends a medal count control information command (an example of a specific command) to the main CPU 10a (an example of a main control unit) notifying the updated number of game medals (number of remaining game medals: an example of information related to the number of game value), and the main CPU 10a, upon receiving the command, sends the medal count control information command to the sub-CPU 20a (an example of a sub-control unit), and the sub-CPU 20a (presentation control means 210), upon receiving the command, executes a counting sound presentation (an example of a presentation) that causes a predetermined counting sound to be output from the speaker SP.

[0293] In this embodiment, the number of game medals is also stored on the sub-substrate 20 using a medal count control information command or the like, and when the sub-CPU 20a receives a medal count control information command from the main CPU 10a, it updates the number of game medals stored in a specified game medal count memory area provided in the sub-RAM 20c based on the medal count control information command (stores the value of a specific command).

[0294] In this embodiment, the sub-CPU 20a determines the counting sound to be output from among a plurality of counting sounds (such as a first counting sound, a second counting sound, and a third counting sound) based on a value relating to the predetermined game information included in the medal count control information command (specifically, the updated game medal count). The first counting sound notifies that one electronic medal is being counted, the second counting sound notifies that fifty electronic medals are being counted, and the third counting sound notifies that all electronic medals are being counted.

[0295] Specifically, if the updated number of game medals included in the medal count control information command is a number different from a specific number (for example, 0), the sub-CPU 20a determines the counting sound to be output based on the updated number of game medals included in the medal count control information command received this time and the updated number of game medals included in the medal count control information command received last time (the number of game medals stored in the game medal count memory area of ​​the sub-RAM 20c).If the number of game medals has decreased by one since the last time, the sub-CPU 20a determines the counting sound to be output as the first counting sound, and if the number of game medals has decreased by 2 to 50 since the last time, the sub-CPU 20a determines the counting sound to be output as the second counting sound.

[0296] Furthermore, in this embodiment, when a full counting operation (pressing operation for 4000 msec or more) of the counting button B8 is performed, the medal CPU 30a repeats counting by 50 medals until all electronic medals held in the medal holding section are counted, even if the pressed state of the counting button B8 is released (even if the operation is completed). Specifically, similar to the case of a long press operation, in the counting process based on the full counting operation, if the number of game medals in the medal holding section is 50 or more, the counted medal number is set to "50", and if the number of game medals in the medal holding section is less than 50, all electronic medals (number of game medals) are set as the counted medal number.

[0297] In this embodiment, when the medal CPU 30a detects the full counting operation of the counting button B8 and executes the first (initial) counting process after detection, as shown in FIG. 43(A), regardless of the updated number of game medals (the number of game medals in the medal holding section), it sends a medal count control information command to the main CPU 10a notifying the main CPU 10a of a specific number (for example, 0: an example of a specific value) as the updated number of game medals, and the main CPU 10a, upon receiving this command, sends a medal count control information command to the sub-CPU 20a notifying the sub-CPU 20a of a specific number (for example, 0) as the updated number of game medals.

[0298] In addition, when the medal CPU 30a executes the second or subsequent counting process after detecting all counting operations, it transmits a medal count control information command to the main CPU 10a notifying the actual number of game medals as the updated number of game medals, and the main CPU 10a, upon receiving this command, transmits another medal count control information command to the sub-CPU 20a notifying the actual number of game medals as the updated number of game medals.

[0299] For example, when the medal CPU 30a detects a long press operation of the counting button B8 (a press operation for 500 msec or more) and executes a counting process based on the long press operation of the counting button B8, it transmits a medal count control information command to the main CPU 10a notifying the actual number of game medals as the updated number of game medals, when the long press operation (pressed state) of the counting button B8 continues and a total counting operation (a press operation for 4000 msec or more) of the counting button B8 is detected and the first (initial) counting process is executed after the detection, it transmits a medal count control information command to the main CPU 10a notifying a specific number (for example, 0 medals: an example of a specific value) as the updated number of game medals, and when the second or subsequent counting process is executed after the detection of the total counting operation, it transmits a medal count control information command to the main CPU 10a notifying the actual number of game medals as the updated number of game medals.

[0300] When the updated number of game medals included in the medal count control information command is a specific number (e.g., 0), the sub-CPU 20a determines the counting sound to be output based on the updated number of game medals included in the medal count control information command received last time (the number of game medals stored in the game medal count memory area of ​​the sub-RAM 20c, a value related to specified game information).

[0301] Specifically, as shown in Fig. 43(B), when the number of game medals stored in the game medal number storage area of ​​the sub-RAM 20c is 1, the counting sound to be output is determined to be the first counting sound, when the number of game medals stored in the game medal number storage area of ​​the sub-RAM 20c is 2 to 50, the counting sound to be output is determined to be the second counting sound, and when the number of game medals stored in the game medal number storage area of ​​the sub-RAM 20c is 51, the counting sound to be output is determined to be the third counting sound. Note that when the number of game medals stored in the game medal number storage area of ​​the sub-RAM 20c is 0, the counting sound effect is not executed.

[0302] In this embodiment, as shown in FIG. 43(B), third counting sounds A to F are prepared as the third counting sound for notifying that all electronic medals are being counted. When the number of game medals stored in the game medal number storage area of ​​the sub-RAM 20c is between 51 and 1000, the third counting sound to be output is determined to be the third counting sound A. Similarly, when the number of game medals in the game medal number storage area is between 1001 and 2000, the third counting sound to be output is determined to be the third counting sound B. When the number of game medals in the game medal number storage area is 2001 to 3000, the third counting sound to be output is determined to be third counting sound C; when the number of game medals in the game medal number storage area is 3001 to 4000, the third counting sound to be output is determined to be third counting sound D; when the number of game medals in the game medal number storage area is 4001 to 5000, the third counting sound to be output is determined to be third counting sound E; and when the number of game medals in the game medal number storage area is 5001 or more, the third counting sound to be output is determined to be third counting sound F.

[0303] Furthermore, the playback time of the third counting sound is set to a time sufficient to cover the time required for each total count; for example, the time required to count 1,000 electronic medals is 6,000 msec (50 electronic medals are counted at the timing of the count notification every 300 msec), so the playback time of the third counting sound A is set to 6,000 msec + α (for example, 500 msec). Similarly, the playback time of the third counting sound B is set to 12000 msec+α (e.g., 500 msec), the playback time of the third counting sound C is set to 18000 msec+α (e.g., 500 msec), the playback time of the third counting sound D is set to 24000 msec+α (e.g., 500 msec), the playback time of the third counting sound E is set to 30000 msec+α (e.g., 500 msec), and the playback time of the third counting sound F is set to 98300 msec+α (e.g., 500 msec).

[0304] When the sub-CPU 20a receives a medal count control information command while the third counting sound is being output, it updates the number of game medals in the game medal count storage area and continues outputting the third counting sound, and when it receives a medal count control information command notifying that the updated number of game medals is 0 while the third counting sound is being output, or the playback time of the third counting sound being output has elapsed, it terminates output of the third counting sound.

[0305] Conventionally, there was no total counting function for electronic medals, and a counting sound effect was executed according to the type of counting operation (short press operation or long press operation) based on a medal count control information command that notifies the updated number of game medals. Therefore, according to this embodiment, when a total counting function for electronic medals is newly installed, the sub-CPU 20a can determine that a total counting operation has been performed using the medal count control information command that has been conventionally adopted, and a counting sound effect according to the total counting operation can be realized, so that the variety of counting sound effects can be increased without adding new commands, and the amount of data in the main control unit can be reduced. Specifically, when the updated number of game medals included in the currently received medal count control information command is a specific number (e.g., 0) (when the value of the specific command is a specific value), the sub-CPU 20a determines that all counting operations have been performed, and determines the counting sound to be output based on the updated number of game medals included in the previously received medal count control information command (the number of game medals stored in the game medal number memory area of ​​the sub-RAM 20c) (based on the value of the previously received specific command), thereby making it possible to increase the variety of counting sound presentations without adding new commands and reducing the amount of data in the main control unit.

[0306] Furthermore, in this embodiment, when a total counting operation of the counting button B8 is performed, regardless of the updated number of game medals (the number of game medals remaining after the counting process is executed), a medal count control information command is sent to the sub-CPU 20a notifying the sub-CPU 20a of a specific number (e.g., 0) as the updated number of game medals. If the updated number of game medals included in the medal count control information command currently received is a specific number (e.g., 0), the sub-CPU 20a determines the counting sound to be output based on the number of game medals stored in the game medal number memory area of ​​the sub-RAM 20c, so that a counting sound according to the total number of game medals to be counted (the number of game medals in the medal holding section) can be output, thereby increasing the variety of counting sound presentations.

[0307] In this embodiment, the specific number that is the criterion for the total counting operation is not limited to 0, and may be any number that is a fixed number determined in advance, and may be, for example, a number (e.g., 20,000) that is greater than the upper limit of the number of game medals (e.g., 16,382). The specific number is not limited to one type, and may be two or more types (e.g., 0 and 20,000). In this case, for example, at the start of the total counting, a medal count control information command that notifies the sub-CPU20a of a first specific number (e.g., 20,000) as the number of game medals after the update may be transmitted to the sub-CPU20a, and at the end of the total counting, a medal count control information command that notifies the sub-CPU20a of a second specific number (e.g., 0) as the number of game medals after the update may be transmitted to the sub-CPU20a.

[0308] In addition, in this embodiment, the third counting sound may be changed as the number of game medals decreases during the total counting of the electronic medals. For example, if the number of game medals falls below 1,000 while the third counting sound B is being output, the third counting sound may be changed from the third counting sound B to the third counting sound A.

[0309] In this embodiment, the third counting sounds are not limited to six types, namely, third counting sounds A to F, but may be five or less types or seven or more types. In addition, some or all of the third counting sounds may have a common sound effect but different playback times.

[0310] In addition, the counting sound effect of this embodiment is not limited to outputting a counting sound, but may also include displaying strings of characters such as "Counting" or "Total counting" on the liquid crystal display LCD, or lighting or flashing the frame lamp AL in a predetermined counting pattern.

[0311] In this embodiment, the total counting operation of the counting button B8 is not limited to a pressing operation of 4000 msec or more, but can be set to any operation, for example, two consecutive short pressing operations can be set as the total counting operation. Also, a total counting button can be provided separately from the counting button B8, the total counting button can be connected to the medal count control board 30, and the operation on the total counting button can be set as the total counting operation.

[0312] Furthermore, in this embodiment, the total counting of the digitized medals may be made cancelable, and for example, the total counting may be stopped if the counting button B8 is operated during the total counting of the digitized medals, or if a communication error (for example, a state where the dedicated unit 50 is not connected) occurs and the counting of the digitized medals is not normal. In this case, when the total counting is stopped, the output of the counting sound may also be stopped.

[0313] Furthermore, in this embodiment, the medal CPU 30a executes the counting process even if the counting button B8 is operated while the settlement button B4 is being operated (settlement switch 250 is ON). As a result, according to this embodiment, when the counting button B8 is operated, the counting process is executed even while the settlement button B4 is being operated, i.e., the counting process is executed even while the settlement process is being executed, thereby improving the function related to counting electronic medals. Note that in this embodiment, the counting process is executed even if the counting button B8 is operated while the settlement button B4 is being operated in a situation where operation of the settlement button B4 is disabled.

[0314] Furthermore, in this embodiment, the main CPU 10a executes the insertion process (betting process) even if the bet button B0 is operated while the counting button B8 is being operated (the counting button switch 255 is in the ON state). As a result, according to this embodiment, when the bet button B0 is operated, the insertion process is executed even while the counting button B8 is being operated, that is, the insertion process is executed even while the counting process is being executed, thereby improving the functionality related to the insertion (betting) of electronic medals. Note that in this embodiment, the insertion process is executed even if the bet button B0 is operated while the counting button B8 is being operated in a situation in which operation of the counting button B8 is disabled.

[0315] In this embodiment, the main CPU 10a executes the insertion process (betting process) even if the bet button B0 is operated during the total counting of electronic medals. In this case, the medal CPU 30a may stop the total counting being performed by operating the bet button B0, or may continue the total counting being performed.

[0316] 4. Variations The present invention is not limited to the above embodiment, and various modifications are possible, and the following modifications are introduced. Note that the above embodiment and the various methods described below as modifications can be appropriately combined and adopted as a control method for realizing the present invention.

[0317] In the above embodiment, the cycle for sending the counting notification (e.g., 300 msec) and the cycle for updating the display of the game medal count display device 70 (a predetermined display cycle by timer interrupt: e.g., 1 msec) are managed independently, so that, depending on the time relationship between the timing of the counting process of the electronic medals and the timing of updating the display of the game medal count display device 70, a situation may arise in which the display content of the game medal count on the game medal count display device 70 differs from the actual number of game medals. However, while the counting button B8 is being pressed and held, a predetermined countdown effect may be displayed as the display of the game medal count on the game medal count display device 70, regardless of the actual number of game medals. For example, while the counting button B8 is being pressed and held, a countdown display may be performed by rapidly cycling through the numbers "0" to "9" on the first display unit 510, which displays the units digit, and the second display unit 520, which displays the tens digit, of the five-digit display units of the game medal count display device 70, and the numbers on the third display unit 530 to fifth display unit 550, which display the hundreds, thousands, and tens of thousands digits, may be updated based on the actual number of game medals. To explain this by taking as an example the case where 150 electronic medals are transferred to the dedicated unit 50 by pressing and holding the counting button B8, as shown in FIG. 44(A), if the counting button B8 is pressed and held while holding 250 electronic medals, as shown in FIG. 44(B), a countdown display will start on the first display unit 510 and the second display unit 520 while maintaining the display of "2" on the third display unit 530, and when 50 electronic medals have been transferred to the dedicated unit 50, as shown in FIG. 44(C), As the number is 200, the display on third display unit 530 remains at "2", and when another 50 (a total of 100) electronic medals are transferred to dedicated unit 50, the number of game medals becomes 150, as shown in FIG. 44(D), so the display on third display unit 530 is updated from "2" to "1", and when another 50 (a total of 150) electronic medals are transferred to dedicated unit 50 and the long press operation of counting button B8 is completed, the number of game medals becomes 100, as shown in FIG. 44(E), so the number "100" is displayed.In this way, the counting process can be performed quickly without needlessly waiting for the display update of the game medal number display device 70. The same can be applied to all counting operations of the count button B8.

[0318] In the above embodiment, the operation of the counting button B8 is invalidated when the gaming machine is not connected to the dedicated unit 50, but the operation of the settlement button B4 may also be invalidated when the gaming machine is not connected to the dedicated unit 50. In this way, it is possible to restrict not only the counting of electronic medals but also the settlement.

[0319] In the above embodiment, the main board 10, the sub-board 20, and the medal count control board 30 are arranged to share the functional units for progressing the game, but some of the functional units of the main board 10 may be arranged on the sub-board 20 or the medal count control board 30, some of the functional units of the sub-board 20 may be arranged on the main board 10 or the medal count control board 30, some of the functional units of the medal count control board 30 may be arranged on the main board 10 or the sub-board 20, or all of the functional units may be arranged together on one control board. Also, all of the functional units of the medal count control board 30 may be arranged on the main board 10, and the medal count control board 30 may not be provided.

[0320] The invention of the above embodiment is not limited to smart pachinko slots, but can also be applied to slot machines that use real medals (game value) to play games, and gaming machines that use game balls (pachinko balls) to play games (pinball gaming machines, smart pachinko (registered trademark)). In smart pachinko, a main board (first control unit) that controls the progress of the game, a sub-board that controls the presentation, and a frame control board (second control unit) that can communicate with the main board and a dedicated unit (specific unit) that lends game balls are provided, and the frame control board can manage the number of game balls. In addition, the main board switches between starting up in a game mode (playable state) and starting up in a setting change mode (unplayable state) depending on the state of the setting change switch when the power is turned on.

[0321] The invention of the above embodiment can also be applied when a smart pachinko machine is equipped with a full counting function, and when a full counting operation is performed, the frame control board (second control unit) sends a game ball number control information command to the sub-board via the main board (first control unit) notifying a specific number (e.g., 0) as the updated number of game balls (number of game value numbers) regardless of the updated number of game balls (number of game balls remaining after execution of the counting process), and when the updated number of game balls included in the game ball number control information command received this time is a specific number (e.g., 0), the sub-board may determine the counting sound to be output based on the number of game balls included in the game ball number control information command received last time.

[0322] Furthermore, the invention of the above embodiment and the above various modified examples can be adopted in appropriate combination. [Explanation of symbols]

[0323] BX storage box, UD upper front door, DD lower front door, DW display window, L1 Valid line, DS Game information display, LCD liquid crystal display, AL Frame Lamp, R1 1st Reel, R2 2nd Reel, R3 3rd Reel, SL start lever, B0 bet button, B1~B3 stop buttons, B4 settlement button, B5 performance button, B6 menu button, B7 cross key, B7A up button, B7B down button, B7C left button, B7D right button, B8 Count button, B10 Loan button, B11 Return button, B12 Play button, B13 Game medal count clear button, B14 Error release button, DP dot display, IMG1 Character A image, IMG4 Character D image, IMG9 Character I image, IMG11 Character K image, 10 Main board, 10a main CPU, 10b main ROM, 10c main RAM, 20 sub-board, 20a sub-CPU, 20b sub-ROM, 20c sub-RAM, 30 medal count control board, 30a medal CPU, 30b medal ROM, 30c Medal RAM, 40 Game ball rental device connection terminal board, 50 Dedicated unit, 60 dedicated unit control board, 61 cash insertion section, 62 card insertion section, 63 lending switch, 64 return switch, 65 game switch, 66 degree display device, 67 acquired medal number display device, 70 game medal number display device, 91 lower panel, 105 input acceptance means, 110 random number generation means, 120 internal lottery means, 130 reel control means, 140 winning determination means, 150 payout control means, 160 replay processing means, 170 game state control means, 180 performance state control means, 190 Communication control means, 210 Production control means, 220 bet switch, 230 start switch, 240 stop switch, 250 settlement switch, 255 counting button switch, 262 setting change permission switch, 264 setting change switch, 270 Production button switch, 280 Menu button switch, 290 Cross key switch, 310 reel unit, 330 display device, 340 sound device, 510 first display section, 520 second display section, 530 third display section, 540 fourth display section, 550 fifth display section, 704 front side, 710 stamp sheet, 720 first stamp, 730 second stamp, 740 first display area, 750 second display area, 760 third display area, 770 fourth display area, 780 fifth display area, 790 attachment position frame, 792 Centerline, 794 QR Code, 796 QR Code, 798 Centerline, 800: Certificate stamp unit; 801: Base body; 802: Locking portion; 802a: Locking claw; 803 Operation unit, 804b locking claw, 805a locking hole, 805b locking claw, 810 mounting portion, 811 engaging portion, 820 vertical wall, 830 type etc. seal

Claims

1. a display control means for displaying a plurality of display objects suggesting the contents of the special benefit on a display device and displaying any one of the display objects in a selected state; and a bonus awarding means for awarding a bonus corresponding to the selected display object when a predetermined awarding condition is met, The display control means When the condition for providing the bonus is not met, a display object different from the selected display object is displayed in a selected state.

2. In claim 1, As the benefits, a first benefit and a second benefit having the same benefit content are provided, the second benefit is more advantageous to the player than the first benefit; As the display objects, a first display object suggesting the first benefit and a second display object suggesting the second benefit are provided; The display control means A gaming machine that changes the first display object being displayed to the second display object when a predetermined promotion condition is met.

Citation Information

Patent Citations

  • Game machine

    JP2021176392A