Game machine
The gaming machine addresses the challenge of enhancing player engagement by implementing specific effects that change display elements to a specific color, improving visual recognition and granting privileges, thus enhancing the gaming experience.
Patent Information
- Application Number
- JP2024198060
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-11-13
- Publication Date
- 2025-06-18
- Estimated Expiration
- 2044-11-13
Smart Images

Figure 2025091364000001_ABST
Abstract
Description
Technical Field
[0001] This invention relates to a gaming machine.
Background Art
[0002] Conventionally, among pachinko gaming machines and spinning reel gaming machines (so-called slot machines), which are a type of gaming machine, there are gaming machines that can display production elements in a specific color (also called rainbow color) as described in Non-Patent Document 1. The production that can display the production elements described in Non-Patent Document 1 in a specific color is one of the premium productions. Thus, the production that can display the production elements in a specific color is often executed when it is advantageously developed for the player, and the joy of the production elements being displayed in a specific color is great.
Prior Art Documents
Non-Patent Documents
[0003]
Non-Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0004] There was room for improvement in making such production elements displayable in a specific color.
Means for Solving the Problems
[0005] The gaming machine that solves the above problems is provided with a specific effect part. The specific effects that can be executed in the specific effect part include a first specific effect and a second specific effect. The first specific effect can be executed in such a manner that it changes from a display state in which a first effect element constituting at least a part of the first specific effect is displayed in a color different from the specific color to a display state in which the first effect element constituting at least a part of the first specific effect is displayed in the specific color. The second specific effect can be executed in such a manner that it changes from a non-display state in which a second effect element constituting at least a part of the second specific effect is not displayed to a display state in which the second effect element constituting at least a part of the second specific effect is displayed in the specific color. When, in at least a part of a predetermined period, it becomes a display state in which the second effect element constituting at least a part of the second specific effect is displayed in the specific color, regardless of whether it becomes a display state in which the first effect element constituting at least a part of the first specific effect is displayed in the specific color in at least a part of the predetermined period, a privilege is granted at a first ratio. When, in the predetermined period, it becomes a non-display state in which the second effect element constituting at least a part of the second specific effect is not displayed and it becomes a display state in which the first effect element constituting at least a part of the first specific effect is displayed in the specific color in at least a part of the predetermined period, a privilege is granted at a second ratio lower than the first ratio. The change from the non-display state in which the second effect element constituting at least a part of the second specific effect is not displayed to the display state in which the second effect element constituting at least a part of the second specific effect is displayed in the specific color is more easily recognized than the change from the display state in which the first effect element constituting at least a part of the first specific effect is displayed in a color different from the specific color to the display state in which the first effect element constituting at least a part of the first specific effect is displayed in the specific color.
Effect of the Invention
[0006] According to the present invention, the interest can be improved.
Brief Description of the Drawings
[0007]
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DETAILED DESCRIPTION OF THE INVENTION
[0008] Hereinafter, embodiments of the gaming machine will be described. In this specification, up, down, left, right, front (front), and back (back) indicate the respective directions when viewed from the player. As shown in FIG. 1, a pachinko gaming machine 10 (hereinafter referred to as the gaming machine 10) as a gaming machine includes an outer frame 12, a middle frame 13, and a front frame 14. The outer frame 12 is fixed to a gaming machine installation facility (so-called island facility) such as a game parlor. The middle frame 13 is supported on the opening front side of the outer frame 12 so as to be openable and closable. A game board unit including a game board 20 is fixed to the middle frame 13. The front frame 14 is supported on the front side of the middle frame 13 so as to be openable and closable so as to cover the front surface of the game board 20. A protective glass 15 for protecting the game board 20 is supported on the front frame 14. In FIG. 1, although the protective glass 15 is shown with a part omitted, actually it covers the entire opening 14a of the front frame 14.
[0009] The gaming machine 10 includes a firing handle 16 on the front side of the front frame 14. The firing handle 16 is provided at a position operable by a player. In the gaming machine 10, a game ball as a gaming medium is fired with an intensity corresponding to the operation amount (rotation amount) of the firing handle 16. The gaming machine 10 can adjust the firing intensity of the game ball by operating the firing handle 16.
[0010] The gaming machine 10 includes a decorative lamp 17 capable of emitting light on the front side of the front frame 14. The decorative lamp 17 performs an effect (hereinafter referred to as a light emission effect) of turning on and off a built-in light emitter. The decorative lamp 17 can emit light in a plurality of types of light emission colors. For example, the decorative lamp 17 may be capable of emitting light in a plurality of types of light emission colors by a single built-in light emitter emitting light in a plurality of types of light emission colors, or may be capable of emitting light in a plurality of types of light emission colors by a plurality of built-in light emitters emitting light to create a plurality of types of colors. For example, the brightness of the decorative lamp 17 may be adjustable by operating a predetermined operation means or the like. That is, the gaming machine 10 may be able to adjust the brightness of the decorative lamp 17. The brightness of the decorative lamp 17 corresponds to the effect intensity of the decorative lamp 17 and is also referred to as the light amount of the decorative lamp 17.
[0011] The gaming machine 10 is provided with a speaker 18 capable of outputting sound on the front side of the front frame 14. The speaker 18 executes an effect (hereinafter referred to as a sound effect) that outputs sounds such as voices, sound effects, and music. For example, the volume of at least a part of the sounds output from the speaker 18 may be adjustable by operating a predetermined operation means or the like. That is, the gaming machine 10 may be able to adjust the volume of at least a part of the sounds output from the speaker 18.
[0012] The gaming machine 10 is provided with an effect button EB as an operable operation means on the front side of the front frame 14. The effect button EB can be operated by the player. For example, the effect button EB may incorporate a light emitter.
[0013] As shown in FIG. 2, a substantially circular gaming area 21 is defined on the front side of the game board 20 in a front view. The game board 20 is provided with a guide path 21a for guiding the launched game balls to the gaming area 21. The game board 20 is provided with a prevention valve 21b for preventing the game balls launched into the gaming area 21 from flowing back reversely into the guide path 21a. The launched game balls are guided by the guide path 21a and reach the gaming area 21 after passing through the prevention valve 21b located at the most downstream of the guide path 21a. The game balls that have reached the gaming area 21 flow down through the gaming area 21.
[0014] The gaming machine 10 is provided with an information display panel 22. The information display panel 22 is provided with a special symbol display section 22a. The special symbol display section 22a displays a special symbol variation game (hereinafter referred to as a special game) that variably displays a predetermined symbol and finally stops and displays the special symbol. The special symbol is a symbol that notifies the result of an internal lottery described later. Thus, the gaming machine 10 can execute a special game as a variation game.
[0015] In this specification, "variable display" means a state in which the types of symbols being displayed change over time. In this specification, "fixed stop display" means a state in which the symbols are fixedly stopped and displayed, and the types of symbols being displayed do not change. The special symbols that can be fixedly stopped and displayed in the special symbol display unit 22a include a jackpot symbol and a losing symbol. When a jackpot symbol is fixedly stopped and displayed in a special game, the player can recognize a jackpot. When a losing symbol is fixedly stopped and displayed in a special game, the player can recognize a loss.
[0016] In the gaming machine 10, a jackpot lottery may be conducted when executing a special game. In the gaming machine 10, if a jackpot is won in the jackpot lottery, the jackpot symbol is fixedly stopped and displayed in the special game targeted by the winning, and then a jackpot game is awarded (occurs). In this way, when the gaming machine 10 wins a jackpot in the jackpot lottery conducted when executing a special game, it is possible to award a jackpot game after the special game ends. That is, in the gaming machine 10, a jackpot game is awarded when winning the jackpot lottery. In the gaming machine 10, when winning a jackpot, a jackpot game is awarded after the end of the special game based on winning the jackpot. In this way, the gaming machine 10 can award a jackpot game. Winning the jackpot lottery corresponds to winning the jackpot lottery and winning the jackpot in the winning lottery.
[0017] The information display panel 22 includes a special hold display unit 22b. The special hold display unit 22b visibly displays the number of special games (hereinafter referred to as the special hold count) whose execution is on hold because the start condition has been satisfied but the execution condition has not been satisfied yet. For example, the upper limit of the special hold count is 4. In the following description, a special game whose execution is on hold may be simply referred to as a "special game on hold" or a "held special game". As described above, the gaming machine 10 can hold the execution of a plurality of special games. That is, the gaming machine 10 can hold the execution of a variable game.
[0018] The information display panel 22 includes a normal symbol display unit 22c. The normal symbol display unit 22c displays a normal symbol variation game (hereinafter referred to as a normal game) in which a predetermined symbol is variably displayed and finally the normal symbol is fixedly stopped and displayed. The normal symbols that can be fixedly stopped and displayed on the normal symbol display unit 22c include at least a normal winning symbol and a normal losing symbol. The player can recognize a normal win when the normal winning symbol is fixedly stopped and displayed in the normal game, and can recognize a normal loss when the normal losing symbol is fixedly stopped and displayed in the normal game. In the gaming machine 10, when winning a normal win in the normal win lottery, after the end of the normal game targeted by the winning, a normal win game is awarded. That is, in the gaming machine 10, a normal win game is awarded when winning the normal win lottery. The information display panel 22 includes a normal hold display unit 22d. The normal hold display unit 22d visibly displays the number of normal games (hereinafter referred to as the normal hold number) whose execution is held because the start condition is satisfied but the execution condition is not yet satisfied. For example, the upper limit number of the normal hold number is 4.
[0019] The gaming machine 10 includes a center frame 23 with various decorations in the approximate center of the game area 21 on the game board 20. The center frame 23 has an opening 23a. The center frame 23 is also called a center role or a center role item.
[0020] The gaming machine 10 includes an effect display device 25 capable of displaying images. For example, the effect display device 25 may be a display device such as a liquid crystal display or an organic EL display. The effect display device 25 includes a display area 25r where images are displayed. The effect display device 25 can display images. The effect display device 25 is assembled to the game board 20 via the opening 23a of the center frame 23 so that the player can visually recognize the display area 25r. As one of the effects, the effect display device 25 executes an effect of displaying a predetermined image (hereinafter referred to as a display effect). In the gaming machine 10, the effect display device 25 as a display means corresponds to a specific effect unit. That is, in the present embodiment, the specific effect unit is a display means capable of displaying images. In the present embodiment, a function as an effect execution means capable of executing an effect by at least one of the decorative lamp 17 as a light emitting means, the speaker 18 as a sound output means, and the effect display device 25 as a display means is realized. That is, the effect execution means includes at least one of a light emitting means, a sound output means, and a display means.
[0021] The gaming machine 10 includes a first start port 26 as a start port. The first start port 26 is located below the center frame 23 in the game area 21. The first start port 26 is always open so that game balls can be entered. The gaming machine 10 includes a first start sensor SE1 (shown in FIG. 5) that detects game balls entering the first start port 26. For example, a ball passage that guides the game balls entering the first start port 26 to the back side of the game board 20 is continuously provided at the first start port 26, and the first start sensor SE1 is disposed in the ball passage. When a game ball is detected by the first start sensor SE1, the start condition for a special game may be satisfied, and the condition for paying out bonus balls is satisfied. That is, the gaming machine 10 can hold the execution of a special game upon the entry of a game ball into the first start port 26. In the gaming machine 10, when a game ball enters the first start port 26 and the condition for paying out bonus balls is satisfied, three game balls are awarded as a prize (bonus balls).
[0022] The gaming machine 10 is provided with a second starting port 27 as a starting port. In the gaming machine 10, there are a first starting port 26 and a second starting port 27 as starting ports. The second starting port 27 is located in the lower right of the center frame 23 in the game area 21. The gaming machine 10 is provided with a second starting sensor SE2 (shown in FIG. 5) that detects a game ball that has entered the second starting port 27. For example, a ball passage that guides the game ball that has entered the second starting port 27 to the back side of the game board 20 is continuously provided at the second starting port 27, and the second starting sensor SE2 is disposed in the ball passage. In the present embodiment, when a game ball is detected by the second starting sensor SE2, the starting condition of the special game can be satisfied, and the condition for paying out a prize ball is satisfied. That is, the gaming machine 10 can hold the execution of the special game on the occasion of the entry of a game ball into the second starting port 27. In the gaming machine 10, when a game ball enters the second starting port 27 and the condition for paying out a prize ball is satisfied, three game balls are awarded as a prize (prize ball). Further, the second starting port 27 has a first variable member 28 as a variable member. The first variable member 28 is operable between an open state in which it is easy for a game ball to enter the second starting port 27 or the game ball can enter, and a closed state in which it is difficult for a game ball to enter the second starting port 27 or the game ball cannot enter. The first variable member 28 operates by receiving power from a first actuator A1 (shown in FIG. 5). The first variable member 28 is operated to the open state on the occasion of winning a normal hit lottery.
[0023] The gaming machine 10 is provided with a big winning opening 29. The big winning opening 29 is located in the lower right of the center frame 23 in the gaming area 21. The gaming machine 10 is provided with a count sensor SE3 (shown in FIG. 5) for detecting a game ball that has entered the big winning opening 29. For example, a ball passage for guiding the entered game ball to the back side of the game board 20 is continuously provided in the big winning opening 29, and the count sensor SE3 is disposed in the ball passage. When a game ball is detected by the count sensor SE3, the condition for paying out prize balls is satisfied. In the gaming machine 10, when a game ball enters the big winning opening 29 and the condition for paying out prize balls is satisfied, 10 game balls are awarded as a prize (prize balls). The big winning opening 29 has a second variable member 30. The second variable member 30 is operable between an open state in which a game ball can enter the big winning opening 29 and a closed state in which a game ball cannot enter the big winning opening 29. The second variable member 30 operates receiving power from a second actuator A2 (shown in FIG. 5). The second variable member 30 is operated to the open state upon winning a big hit. When the second variable member 30 is in the open state, the entry of a game ball into the big winning opening 29 is permitted. When the second variable member 30 is in the closed state, the entry of a game ball into the big winning opening 29 is not permitted. Hereinafter, the state where the second variable member 30 is in the open state may be referred to as "the big winning opening 29 is opened", and the state where the second variable member 30 is in the closed state may be referred to as "the big winning opening 29 is closed".
[0024] The gaming machine 10 is provided with a gate 31. The gate 31 is located on the right side of the center frame 23 in the gaming area 21. An opening of the gate that is always open to allow a game ball to enter is opened in the gate 31. A gate sensor SE4 (shown in FIG. 5) for detecting a game ball that enters and passes through is disposed at the opening of the gate. When a game ball is detected by the gate sensor SE4, the start condition of a normal game may be satisfied. Note that it is not necessary to configure the game ball that has entered the gate 31 to pass through the gate 31. For example, the game ball that has entered the gate 31 may pass through a ball passage that guides it to the back side of the game board 20 and be discharged from the game board 20 to the outside.
[0025] The gaming machine 10 is provided with a general winning opening 32. In the gaming machine 10, the general winning opening 32 includes a first general winning opening 32a and a second general winning opening 32b. The first general winning opening 32a is located in the lower left of the center frame 23 in the game area 21. The first general winning opening 32a is always open so that game balls can be entered. The gaming machine 10 is provided with a first general sensor SE5 (shown in FIG. 5) for detecting a game ball that has entered the first general winning opening 32a. For example, a ball passage for guiding the game ball that has entered the first general winning opening 32a to the back side of the game board 20 is continuously provided, and the first general sensor SE5 is disposed in the ball passage. When a game ball is detected by the first general sensor SE5, the conditions for paying out prize balls are satisfied. In the gaming machine 10, when a game ball enters the first general winning opening 32a and the conditions for paying out prize balls are satisfied, seven game balls are awarded as a prize (prize balls). The second general winning opening 32b is located in the lower right of the center frame 23 in the game area 21. The second general winning opening 32b is always open so that game balls can be entered. The gaming machine 10 is provided with a second general sensor SE6 (shown in FIG. 5) for detecting a game ball that has entered the second general winning opening 32b. For example, a ball passage for guiding the game ball that has entered the second general winning opening 32b to the back side of the game board 20 is continuously provided, and the second general sensor SE6 is disposed in the ball passage. When a game ball is detected by the second general sensor SE6, the conditions for paying out prize balls are satisfied. In the gaming machine 10, when a game ball enters the second general winning opening 32b and the conditions for paying out prize balls are satisfied, seven game balls are awarded as a prize (prize balls).
[0026] The gaming machine 10 is provided with an out port 34. In the present embodiment, game balls that have not entered the start openings 26, 27, the big winning opening 29, and the general winning opening 32 are discharged outside the machine from the out port 34. The gaming machine 10 is provided with game components such as pins (game pins) and windmills for changing the behavior of game balls flowing down in the game area 21.
[0027] The gaming machine 10 is provided with an out sensor SE7 (shown in FIG. 5) that detects game balls (out balls) discharged from the game board 20 to the outside. The out sensor SE7 is disposed on a path through which the game balls discharged from the game board 20 to the outside, which are the game balls discharged from the game area 21 of the game board 20 and aggregated, pass. The game balls discharged from the game board 20 to the outside include the game balls that have entered the out port 34. The game balls discharged from the game board 20 to the outside include the game balls that have entered each of the entry ports of the start ports 26, 27, the big winning port 29, and the general winning port 32. The out sensor SE7 functions as discharge ball detection means for detecting the game balls discharged from the game board 20. The discharge ball detection means can also be said to be out ball detection means for detecting out balls.
[0028] Next, the gaming state of the gaming machine 10 will be described. The gaming machine 10 has a low probability state and a high probability state as gaming states with different big win probabilities. The big win probability is the probability of winning a big win in the big win lottery. The high probability state is a gaming state with a higher big win probability compared to the low probability state. The high probability state is a so-called "probability variation state (probability variation state)", and the low probability state is a "non-probability variation state (non-probability variation state)". In the following description, the high probability state will be shown as the "probability variation state" and the low probability state will be shown as the "non-probability variation state" respectively.
[0029] The gaming machine 10 has a low base state and a high base state as gaming states with different ratios of the number of prize balls to the number of game balls launched. The high base state is a gaming state in which the probability of a game ball entering the second start port 27 is higher compared to the low base state. The high base state is a so-called "electric support state", and the low base state is a "non-electric support state". The high base state has a higher degree of advantage regarding the entry of game balls into the second start port 27 compared to the low base state.
[0030] The high base state can be realized, for example, by performing any one of the following three controls or by combining a plurality of controls. The first control is a normal symbol variation time shortening control that shortens the variation time of the normal game compared to the low base state. The second control is a normal symbol probability variation control that varies the probability of winning a normal win (normal win probability) in the normal win lottery to a higher probability than in the low base state. The third control is an opening time extension control that makes the total opening time of the first variable member 28 in one normal win game longer than in the low base state. Note that, as the opening time extension control, at least one of the control of increasing the number of opening times of the first variable member 28 in one normal win game compared to the low base state and the control of making the opening time of the first variable member 28 in one normal win game longer than in the low base state may be performed. Further, the high base state may be realized by combining the fourth control described below. The fourth control is a special symbol variation time shortening control that makes the variation time of the special game (for example, the average variation time) more likely to be shorter than in the low base state. When performing the special symbol variation time shortening control, the high base state becomes a so-called "variation time shortening state (shortening state)".
[0031] In addition, in the present embodiment, since the first variable member 28 may be in an open state even in the low base state, there is a possibility that a game ball enters the second starting port 27 even in the low base state. However, when in the low base state, for example, it may be configured so as not to win a normal win in the normal win lottery, so that the first variable member 28 does not become an open state and a game ball does not enter the second starting port 27 when in the low base state. Alternatively, when in the low base state, for example, it may be configured so that the first variable member 28 does not become an open state even if a normal win is won in the normal win lottery, so that a game ball does not enter the second starting port 27. In these cases, it can be said that the low base state is a state in which a game ball cannot enter the second starting port 27, and the high base state is a state in which a game ball can enter the second starting port 27.
[0032] In the gaming machine 10, among the controllable gaming states, there is a "low-base state" which is a non-probability-variable state, namely the "low-probability low-base state". The low-probability low-base state is the so-called "normal state (normal gaming state)". Among the controllable gaming states in the gaming machine 10, there is a "low-probability high-base state" which is a high-base state and a non-probability-variable state. Among the controllable gaming states in the gaming machine 10, there is a "high-probability high-base state" which is a high-base state and a probability-variable state. Thus, there are multiple types of controllable gaming states in the gaming machine 10. And the controllable gaming states in the gaming machine 10 include the normal state.
[0033] Next, the jackpot in the gaming machine 10 will be described. The gaming machine 10 is equipped with multiple types of jackpot symbols as special jackpot symbols for the special symbols. The multiple types of jackpot symbols are classified into a first jackpot symbol and a second jackpot symbol. For each of the multiple types of jackpot symbols, the type of jackpot is defined. For the jackpot symbol, the gaming state after the end of the jackpot game may be defined. In the jackpot game, first, an opening effect for notifying the start of the jackpot game is performed over a predetermined opening time. In the jackpot game, after the opening effect ends, a round game in which the big winning opening 29 is opened is performed. The round game is performed with a predetermined upper limit number of times as the upper limit. In one round game, the big winning opening 29 is opened until the first round end condition that a predetermined upper limit number of game balls enter or the second round end condition that a predetermined upper limit time elapses is satisfied. In the round game, a round effect is performed. And in the jackpot game, when the final round game ends, an ending effect for notifying the end of the jackpot game is performed over a predetermined ending time. The jackpot game ends with the end of the ending effect.
[0034] The winning symbols classified as the first major winning symbol have "the first major win" defined as the type of major win. For the winning symbols classified as the first major winning symbol, "8 times" is defined as the upper limit of the number of rounds of the round game. For the winning symbols classified as the first major winning symbol, it is determined that the game state after the major win game ends shall be the probability-variable state. For the winning symbols classified as the first major winning symbol, it is determined that the game state after the major win game ends shall be the high-base state. The winning symbols classified as the second major winning symbol have "the second major win" defined as the type of major win. For the winning symbols classified as the second major winning symbol, "8 times" is defined as the upper limit of the number of rounds of the round game. For the winning symbols classified as the second major winning symbol, it is determined that the game state after the major win game ends shall be the non-probability-variable state. Also, for the winning symbols classified as the second major winning symbol, it is determined that the game state after the major win game ends shall be the high-base state during the period until 100 special games end, or until a major win game is awarded before 100 special games end. In the following description, the major win game awarded based on the winning symbols classified as the first major winning symbol may be referred to as "the first major win game", and the major win game awarded based on the winning symbols classified as the second major winning symbol may be referred to as "the second major win game".
[0035] Among the display effects that the effect display device 25 can execute, there is an effect symbol game (hereinafter referred to as the effect game) in which effect symbols (hereinafter referred to as effect symbols) are variably displayed in multiple rows and finally the combination of the effect symbols is fixedly stopped and displayed. The effect game is executed with multiple rows of effect symbols fluctuating. The effect symbols are also called "decoration symbols" or "ornamental symbols". The effect game is performed by variably displaying (scroll-displaying) the symbol columns of the first column, the second column, and the third column in the vertical direction respectively. In the following description, "the first column" is referred to as "the left column" and "the first symbol" is referred to as "the left symbol", "the second column" is referred to as "the middle column" and "the second symbol" is referred to as "the middle symbol", "the third column" is referred to as "the right column" and "the third symbol" is referred to as "the right symbol". In each column, in principle, the effect symbols imitating the numbers from "1" to "8" are variably displayed in a predetermined order.
[0036] The performance game is carried out in conjunction with a special game. Specifically, the performance game starts with the start of the special game and ends with the end of the special game. The gaming machine 10 is configured to be able to execute the performance game during the execution of the special game. In the performance game, a combination of performance symbols corresponding to the special symbols that have been determined and stopped in the special game is determined and stopped for display. When a jackpot symbol is determined and stopped for display in the special game, a jackpot symbol combination by the performance symbols is determined and stopped for display in the performance game. For example, the jackpot symbol combination is a symbol combination in which all the performance symbols in a row are the same, such as "777". When a losing symbol is determined and stopped for display in the special game, a losing symbol combination by the performance symbols is determined and stopped for display in the performance game. For example, the losing symbol combination is a symbol combination in which at least some of the performance symbols in a row are different from the performance symbols in other rows, such as "426", "115", "323", etc. Thus, in the performance display device 25, the performance game is executed along with the execution of the special game. In the performance game, the performance symbols are once stopped for display before being determined and stopped for display. In this specification, "once stopped for display" means a state indicating that the symbols may be variably displayed again, such as a "shaking and fluctuating state", or a state indicating that it is different from the determined stop display.
[0037] In the performance game, the display mode of the performance symbols may become a reach mode (a reach is formed) and a reach performance may be performed. The reach mode is a state in which performance symbols imitating the same number are once stopped for display in specific columns (for example, the left column and the right column) among multiple columns, and the performance symbols in a column different from the specific column (for example, the middle column) are continuously variably displayed. There may be multiple types of reach performances with different characters to be presented and different operations of the performance symbols in the reach performance. The reach performance is executed during the execution of the special game. The reach performance includes a normal reach performance and a super reach performance that is performed after the start of the normal reach performance. And in this embodiment, when the super reach performance is executed during the execution of the special game, the expectation degree of hitting the jackpot is higher than when only the normal reach performance is executed.
[0038] In the gaming machine 10, there are cases where it is controlled to an unplayable state as an unplayable state where gaming is impossible. That is, the gaming machine 10 can be controlled to an unplayable state where it is impossible to progress the game. The gaming machine 10 can be controlled to an unplayable state when the complete function is activated. That is, the gaming machine 10 can be controlled to an unplayable state where it is impossible to play the game when the complete function is activated. The complete function can be activated when the maximum difference count counted in the gaming machine 10 reaches a specified value. The maximum difference count is also referred to as MY (or MY value). The maximum difference count is also referred to as the "maximum difference ball count (or maximum difference ball number)" in a pachinko gaming machine. The maximum difference count is also referred to as the "maximum difference number of sheets" in a rotary drum gaming machine. In the gaming machine 10, when the maximum difference count reaches the specified value, it can be controlled to an unplayable state. In the gaming machine 10, the specified value is set to "95000".
[0039] The complete function can be activated during the execution of a special game. Therefore, when the maximum difference count reaches the specified value during the execution of a special game, the complete function is activated. At this time, since it is controlled to an unplayable state while the special game is being executed, the special game being executed will be forcibly terminated. Also, the complete function can be activated in a standby state. Therefore, when the maximum difference count reaches the specified value in a standby state, the complete function is activated. Note that the complete function is inoperable during a big win game. For this reason, when the maximum difference count reaches the specified value during a big win game, the complete function does not activate. However, when the maximum difference count reaches the specified value during a big win game, the complete function activates after the big win game ends. Therefore, in the gaming machine 10, when the maximum difference count reaches the specified value during a big win game, it is not controlled to an unplayable state during the big win game.
[0040] The gaming machine 10 is capable of executing a complete function operation notice (inability notice effect) that allows the player to identify that it will be controlled to a non-operable state after the end of a big win game. The complete function operation notice is executed when the maximum difference reaches a specified value while a big win game is being awarded. The complete function operation notice corresponds to an effect that suggests or notifies that it will be controlled to a non-operable state after the end of the big win game. The complete function operation notice can also be said to be an effect that allows the identification of being controlled to a non-operable state after the end of the win game. Therefore, when the complete function operation notice is executed, it can be specified that no special game will be executed after the end of the big win game, that is, the next special game will not be executed. Also, the complete function operation notice ends with the end of the big win game. The complete function operation notice can be said to be an effect that can be executed after it is determined that the complete function will operate.
[0041] As shown in FIG. 3(a), the gaming machine 10 executes a completion function operation notice by causing the effect display device 25 to display an operation notice image SY including character information "The completion function will operate after a win." The operation notice image SY is an image surrounded by a double black frame line. The operation notice image SY is an image including character information "The completion function will operate after a win." in black. Further, the operation notice image SY is an image having a white background color. The operation notice image SY is displayed in a partial area of the display area 25r of the effect display device 25. Note that the completion function operation notice is not limited to being executed only by the effect display device 25, and may be executed, for example, by some or all of the effect devices including the effect display device 25, the decorative lamp 17, and the speaker 18. Thus, the operation notice image SY corresponding to the effect element constituting at least a part of the completion function operation notice is not displayed in the color of a rainbow color as a specific color. The operation notice image SY can also be said to be an effect element regarding the timing when the completion function operation notification described later is executed. Therefore, in the gaming machine 10, the effect element regarding the execution timing of the completion function operation notification in the completion function operation notice is not displayed in the color of a rainbow color as a specific color.
[0042] The gaming machine 10 is capable of executing a complete function activation warning (reach warning effect) that enables the player to identify that the maximum difference number is approaching the specified value. The complete function activation warning corresponds to an effect that warns that the maximum difference number has reached the specified value. The complete function activation warning is executed on the effect display device 25 when the maximum difference number reaches a predetermined start number that is less than the specified value. That is, the complete function activation warning is executed on the effect display device 25 when the maximum difference number reaches the start number. When the complete function activation warning is executed, the complete function activation warning is continuously executed until the maximum difference number reaches the specified value. After the maximum difference number reaches the start number and the execution of the complete function activation warning is started, if the maximum difference number falls below the start number, the complete function activation warning may be terminated. In addition, after the maximum difference number reaches the start number and the execution of the complete function activation warning is started, even if the maximum difference number falls below the start number, the complete function activation warning may be terminated when the maximum difference number subsequently falls below an end number that is even less than the start number. The complete function activation warning can be said to be an effect that can be executed before it is determined that the complete function is activated.
[0043] As shown in FIG. 3(b), the gaming machine 10 executes a complete function activation warning by displaying an activation warning image SK including character information "The activation of the complete function is approaching" on the effect display device 25. The activation warning image SK is an image surrounded by a black frame line. The activation warning image SK is an image including character information "The activation of the complete function is approaching" in black. Also, the activation warning image SK is an image with a white background color. The activation warning image SK is displayed in a partial area of the display area 25r of the effect display device 25. Note that the complete function activation warning is not limited to being executed only on the effect display device 25, and may be executed, for example, on some or all of the effect devices including the effect display device 25, the decorative lamp 17, and the speaker 18. Thus, the activation warning image SK corresponding to the effect element constituting at least a part of the complete function activation warning is not displayed in the color of a rainbow color as a specific color. The activation warning image SK can also be said to be an effect element regarding the condition for executing the complete function activation notification described later. Therefore, in the gaming machine 10, the effect element regarding the execution condition of the complete function activation notification in the complete function activation warning is not displayed in the color of a rainbow color as a specific color.
[0044] The gaming machine 10 is capable of executing a complete function activation notification (non - operation notification effect) that allows the player to identify that the machine has been controlled to an inoperable state. The complete function activation notification corresponds to an effect that notifies that the machine has been controlled to an inoperable state. The complete function activation notification is executed on the effect display device 25 when it is controlled to an inoperable state. The complete function activation notification can be said to be an effect that can be executed after it is determined that the complete function is activated.
[0045] As shown in FIG. 3(c), the gaming machine 10 executes the complete function activation notification by causing the effect display device 25 to display an operation notification image SH including character information "The complete function has been activated" and character information "Today, the game is over". Further, the operation notification image SH includes character information capable of specifying the model name of the gaming machine 10 (simply shown as "model name" in FIG. 3(c)). Thus, in the gaming machine 10, when the complete function activation notification is performed, information capable of specifying the model name is suggested or notified on the effect display device 25. The operation notification image SH is an image including white character information. Also, the operation notification image SH is an image whose background color is black. The operation notification image SH is displayed over the entire display area 25r of the effect display device 25. Therefore, the background image when the complete function activation notification is being performed can be regarded as a black image. Note that the complete function activation notification is not limited to being executed only on the effect display device 25, and may be executed, for example, on some or all of the effect devices including the effect display device 25, the decorative lamp 17, and the speaker 18. Thus, the operation notification image SH corresponding to the effect element constituting at least a part of the complete function activation notification is not displayed in the color of a rainbow color as a specific color.
[0046] As described above, the gaming machine 10 can execute a completion function operation warning, a completion function operation notice, and a completion function operation notification as effects related to the operation of the complete function. Since the effects related to the operation of the complete function are effects that can be executed by the change in the maximum difference number, they can be regarded as effects based on the provided game media. Note that the effects that can be executed as effects related to the operation of the complete function may be a part of the completion function operation warning, the completion function operation notice, and the completion function operation notification, or may be other effects. For example, among the completion function operation warning, the completion function operation notice, and the completion function operation notification, it is also possible not to execute the completion function operation notice and to execute the completion function operation warning and the completion function operation notification. In the gaming machine 10, the completion function operation warning, the completion function operation notice, and the completion function operation notification are executed on the effect display device 25.
[0047] As shown in FIG. 4, in the gaming machine 10, the effect display device 25 notifies that the execution of the special game is pending. Further, in the gaming machine 10, when the execution of the special game is pending, the number of special games whose execution is pending (pending special games) is notified. Specifically, a pending image H corresponding to the pending special game is displayed on the effect display device 25. The pending image H corresponds to the pending image corresponding to the variable game whose execution is pending. The pending image H can also be said to be the pending image corresponding to the variable game whose execution is pending. Thus, the effect display device 25 can display the pending image. In the present embodiment, the pending image H is a circular image.
[0048] The hold image H includes hold images H1 to H4. In the gaming machine 10, when the special hold number is "1", hold image H1 among the hold images H1 to H4 is displayed on the effect display device 25. In the gaming machine 10, when the special hold number is "2", hold images H1 and H2 among the hold images H1 to H4 are displayed on the effect display device 25. In the gaming machine 10, when the special hold number is "3", hold images H1 to H3 among the hold images H1 to H4 are displayed on the effect display device 25. In the gaming machine 10, when the special hold number is "4", hold images H1 to H4 are displayed on the effect display device 25. Hold image H1 is displayed in the hold display area R1 on the effect display device 25. Hold image H2 is displayed in the hold display area R2 on the effect display device 25. Hold image H3 is displayed in the hold display area R3 on the effect display device 25. Hold image H4 is displayed in the hold display area R4 on the effect display device 25. When the special hold number is "0", the hold images H1 to H4 are not displayed on the effect display device 25.
[0049] In the reservation display area R1, a reservation image H corresponding to the first special game to be executed among the reserved special games is displayed. In the reservation display area R2, a reservation image H corresponding to the second special game to be executed among the reserved special games is displayed. In the reservation display area R3, a reservation image H corresponding to the third special game to be executed among the reserved special games is displayed. In the reservation display area R4, a reservation image H corresponding to the fourth special game to be executed among the reserved special games is displayed. Therefore, it can be said that the reservation display area R1 is a display area capable of specifying that the special game corresponding to the displayed reservation image H is executed first. The reservation display area R2 can be said to be a display area capable of specifying that the special game corresponding to the displayed reservation image H is executed second. The reservation display area R3 can be said to be a display area capable of specifying that the special game corresponding to the displayed reservation image H is executed third. The reservation display area R4 can be said to be a display area capable of specifying that the special game corresponding to the displayed reservation image H is executed fourth. As described above, the reservation image H is displayed in the production display device 25 in a display area capable of specifying the execution order in which the corresponding special game is executed.
[0050] In the gaming machine 10, an in-execution image ZG corresponding to the special game being executed is displayed in the in-execution area ZR on the effect display device 25. The in-execution image ZG corresponds to the in-execution image corresponding to the variable game being executed. Thus, the effect display device 25 can display the in-execution image ZG. As shown in FIG. 4, when a special game is executed, the in-execution image ZG based on the hold image H that was displayed in the hold display area R1 when the special game in execution was on hold is displayed in the in-execution area ZR. Specifically, the hold image H that was displayed in the hold display area R1 immediately before the execution of the special game is displayed as the in-execution image ZG in the in-execution area ZR. For this reason, a circular in-execution image ZG is displayed in the in-execution area ZR when the special game is being executed. The in-execution image ZG is larger than the hold image H. Therefore, when the hold image H is displayed as the in-execution image ZG, the hold image H is enlarged and displayed as the in-execution image ZG. Incidentally, even in a situation where the number of special holds is 0, when a game ball enters the start openings 26, 27, the execution of the special game is temporarily put on hold, so that the hold image H is displayed on the effect display device 25. In this case, the hold image H is temporarily displayed on the effect display device 25, and the hold image H is displayed as the in-execution image ZG in the in-execution area ZR.
[0051] In the gaming machine 10, when a special game is executed, the hold image H1 that was displayed in the hold display area R1 is displayed as the in-execution image ZG in the in-execution area ZR. In the gaming machine 10, when a special game is executed, the hold image H2 that was displayed in the hold display area R2 is displayed as the hold image H1 in the hold display area R1. In the gaming machine 10, when a special game is executed, the hold image H3 that was displayed in the hold display area R3 is displayed as the hold image H2 in the hold display area R2. In the gaming machine 10, when a special game is executed, the hold image H4 that was displayed in the hold display area R4 is displayed as the hold image H3 in the hold display area R3.
[0052] Next, the electrical configuration of the gaming machine 10 will be described. As shown in FIG. 5, the gaming machine 10 includes a main board 40 as a main control unit. The main board 40 performs various processes and outputs control information such as control signals (control commands) according to the results of the processes. The gaming machine 10 includes a sub-board 50 as a sub-control unit. The sub-board 50 performs predetermined processes based on the control information output by the main board 40. For example, the sub-board 50 performs processes for causing the decorative lamp 17 to perform a light emission effect, the speaker 18 to perform a sound effect, and the effect display device 25 to perform a display effect. The main board 40 and the sub-board 50 are disposed on the back side of the game board 20. The game board unit includes the main board 40 and the sub-board 50. The main board 40 is connected to the sub-board 50.
[0053] First, the main board 40 will be described. The main board 40 includes a main CPU 41, a main ROM 42, and a main RWM 43. The main CPU 41 performs various processes by executing a control program (main control program) of the main CPU 41.
[0054] The main ROM 42 stores a main control program and a lottery table used for a predetermined lottery. The main ROM 42 stores a jackpot determination value used for a jackpot lottery. The jackpot determination value includes a high probability value and a common value. In the jackpot lottery in the non-probability variable state, only the common value among the common value and the high probability value is used. On the other hand, in the jackpot lottery in the probability variable state, both the common value and the high probability value are used. The main ROM 42 stores an effect determination value used for an effect lottery. The effect lottery is a lottery for determining whether to execute a reach effect when the jackpot lottery is not won, and corresponds to the reach lottery.
[0055] The main ROM 42 stores multiple types of variation patterns. The multiple types of variation patterns are associated with the variation time from the start to the end of the special game. That is, the variation time of the special game is associated with the variation pattern. The variation pattern can be said to be information capable of specifying the variation time of the special game. In the gaming machine 10, when the variation pattern is determined, the variation time of the special game is determined. The variation pattern may be information capable of specifying part or all of the production content of the production game performed from the start to the end of the special game. There are, for example, a jackpot variation pattern and a losing variation pattern in the variation pattern. In the jackpot variation pattern, as the production content of the production game, the production content of finally stopping and displaying the jackpot symbol combination by the production symbol through the reach production is associated. In the losing variation pattern, there are a losing reachless variation pattern and a losing reach variation pattern. In the losing reachless variation pattern, as the production content of the production game, the production content of finally stopping and displaying the losing symbol combination without going through the reach production is associated. In the losing reach variation pattern, as the production content of the production game, the production content of finally stopping and displaying the losing symbol combination through the reach production is associated.
[0056] Among the variation patterns, there are a variation pattern determinable when in the high base state and a variation pattern determinable when in the low base state. The variation pattern determinable when in the high base state and the variation pattern determinable when in the low base state are partly or entirely different. The variation time defined for the variation pattern determinable when in the high base state is shorter (or is often shorter) than the variation time defined for the variation pattern determinable when in the low base state. Among the variation patterns, there are a variation pattern for the first special game determinable when executing the first special game and a variation pattern for the second special game determinable when executing the second special game. The variation pattern for the first special game and the variation pattern for the second special game are partly or entirely different.
[0057] The main ROM 42 stores variable patterns for a plurality of types of normal games. The variable patterns for the plurality of types of normal games are associated with the variable time from the start to the end of the normal game. That is, the variable time of the normal game is associated with the variable pattern for the normal game. The variable patterns for the normal game include, for example, variable patterns for the normal game determinable when in the low base state and variable patterns for the normal game determinable when in the high base state.
[0058] The main RWM 43 is configured to be able to store various information that can be appropriately rewritten during the operation of the gaming machine 10. The information stored in the main RWM 43 includes, for example, flags, counters, and timers. The main board 40 is configured to be able to generate random numbers. For example, the random numbers may be hardware random numbers or software random numbers.
[0059] The main board 40 is connected with a first start sensor SE1, a second start sensor SE2, a count sensor SE3, a gate sensor SE4, a first general sensor SE5, a second general sensor SE6, and an out sensor SE7. The main CPU 41 is configured to be able to input detection signals output by various sensors SE1 to SE7 via a port (not shown). Also, an information display panel 22 is connected to the main board 40. The main CPU 41 can control the display content of the information display panel 22 via a drive circuit (not shown). Also, a first actuator A1 and a second actuator A2 are connected to the main board 40. The main CPU 41 can control the operation of the first actuator A1 and the operation of the second actuator A2 via a drive circuit (not shown).
[0060] Next, the sub-board 50 will be described. The sub-board 50 includes a sub-CPU 51, a sub-ROM 52, and a sub-RWM 53. For example, the sub-CPU 51 performs various processes (for example, processes related to effects) by executing a control program (sub-control program) of the sub-CPU 51. The sub-ROM 52 stores the sub-control program, a lottery table used for lottery, determination values, and the like. The sub-ROM 52 stores display effect data that can specify the mode (content) of the display effect in the effect display device 25. Also, the sub-ROM 52 stores light emission effect data that can specify the mode (content) of the light emission effect in the decorative lamp 17. The sub-ROM 52 stores sound effect data that can specify the mode (content) of the sound effect in the speaker 18. The sub-RWM 53 is configured to be able to store various information that can be rewritten as appropriate during the operation of the gaming machine 10. Information stored in the sub-RWM 53 includes, for example, flags, counters, and timers. The sub-board 50 is configured to be able to generate random numbers. For example, the random number may be a hardware random number or a software random number.
[0061] The decorative lamp 17, the speaker 18, and the effect display device 25 are connected to the sub-board 50. The sub-CPU 51 can control the decorative lamp 17, the speaker 18, and the effect display device 25 via a drive circuit (not shown). In the present embodiment, by the sub-CPU 51 controlling the effect display device 25 as a specific effect unit, a function as specific effect control means capable of controlling the specific effect unit is realized. Also, in the present embodiment, by the sub-CPU 51 controlling an effect device as an effect execution means among the decorative lamp 17, the speaker 18, and the effect display device 25, a function as effect control means capable of controlling the effect execution means is realized. The effect button EB is connected to the sub-board 50. The sub-CPU 51 is configured to be able to input an operation signal output when the effect button EB is operated via a port (not shown).
[0062] Next, various processes executed by the main CPU 41 based on the main control program will be described. For example, the main CPU 41 executes a special symbol input process, a special symbol start process, and the like as interrupt processes performed every predetermined period (for example, 4 ms).
[0063] First, the special symbol input process performed by the main CPU 41 will be described. In the special symbol input process, the main CPU 41 determines whether a game ball has entered the start ports 26, 27 based on whether a detection signal from the first start sensor SE1 or a detection signal from the second start sensor SE2 has been input (hereinafter referred to as input determination). If the determination result of the input determination is negative, the main CPU 41 ends the special symbol input process. On the other hand, if the determination result of the input determination is positive, the main CPU 41 determines whether the special hold count stored in the main RWM 43 is less than the upper limit (hereinafter referred to as hold determination). If the determination result of the hold determination is negative, the main CPU 41 ends the special symbol input process. If the determination result of the hold determination is positive, the main CPU 41 adds 1 to the special hold count and updates it. Also, the main CPU 41 controls the information display panel 22 to display the updated special hold count. The main CPU 41 stores control information (hereinafter referred to as hold count command) that can identify the updated special hold count in the output buffer. If the determination result of the hold determination is positive, the main CPU 41 acquires a random number generated within the main board 40 and stores random number information based on the acquired random number in the main RWM 43. At this time, the main CPU 41 stores the random number information so that the storage order can be specified. In this embodiment, by storing the random number information in the main RWM 43, the execution of the special game is held until the execution conditions of the special game are satisfied. That is, the gaming machine 10 is configured to be able to hold the execution of the special game. The random number information may be the acquired random number itself or information obtained by processing the random number by a predetermined method. For example, the random number may be a winning lottery random number used for a big win lottery, a symbol random number used for determining a special symbol, a variation pattern random number used for determining a variation pattern, an effect lottery random number used for an effect lottery, and the like. Then, after performing the look-ahead command generation process, the main CPU 41 ends the special symbol input process.
[0064] Here, the look-ahead command generation process and the look-ahead command generated in the look-ahead command generation process will be described. The pre-reading command is classified into a first pre-reading command to an eighth pre-reading command. The first pre-reading command is generated when the value of the winning lottery random number does not match the jackpot determination value and the value of the effect lottery random number does not match the effect determination value. The second pre-reading command is generated when the value of the winning lottery random number does not match the jackpot determination value and the value of the effect lottery random number matches the effect determination value. The third pre-reading command is generated when the value of the jackpot lottery random number matches the high-probability value, the value of the symbol random number matches the value for determining the first jackpot symbol, and the value of the effect lottery random number does not match the effect determination value. The fourth pre-reading command is generated when the value of the jackpot lottery random number matches the high-probability value, the value of the symbol random number matches the value for determining the second jackpot symbol, and the value of the effect lottery random number does not match the effect determination value. The fifth pre-reading command is generated when the value of the jackpot lottery random number matches the high-probability value, the value of the symbol random number matches the value for determining the first jackpot symbol, and the value of the effect lottery random number matches the effect determination value. The sixth pre-reading command is generated when the value of the jackpot lottery random number matches the high-probability value, the value of the symbol random number matches the value for determining the second jackpot symbol, and the value of the effect lottery random number matches the effect determination value. The seventh pre-reading command is generated when the value of the jackpot determination random number matches the common value and the value of the symbol random number matches the value for determining the first jackpot symbol. The eighth pre-reading command is generated when the value of the jackpot determination random number matches the common value and the value of the symbol random number matches the value for determining the second jackpot symbol.
[0065] In the pre-reading command generation process, the main CPU 41 generates a pre-reading command based on the value of the random number obtained in the special symbol input process and stores it in the output buffer. Specifically, the main CPU 41 generates a pre-reading command based on the value of at least a part of the random numbers among the jackpot lottery random number, symbol random number, effect lottery random number, and variation pattern random number obtained in the special symbol input process, and stores it in the output buffer. At this time, the main CPU 41 generates a pre-reading command that can specify the special reserved number and stores it in the output buffer. For example, when generating a pre-reading command classified as the first pre-reading command in the pre-reading command generation process when the special reserved number is "3", the main CPU 41 generates a first pre-reading command that can specify that the special reserved number is "3".
[0066] Next, the generation of the pre-reading command in the pre-reading command generation process will be described. In the pre-reading command generation process, when the value of the jackpot lottery random number obtained by the main CPU 41 does not match either the high-probability value or the common value, and the value of the effect lottery random number obtained does not match the effect determination value, the main CPU 41 generates a pre-reading command classified as the first pre-reading command. When the value of the jackpot lottery random number obtained by the main CPU 41 does not match either the high-probability value or the common value, and the value of the effect lottery random number obtained matches the effect determination value, the main CPU 41 generates a pre-reading command classified as the second pre-reading command. When the value of the jackpot lottery random number obtained by the main CPU 41 matches the high-probability value, and the value of the effect lottery random number obtained does not match the effect determination value, the main CPU 41 generates a pre-reading command classified as the third pre-reading command. When the value of the jackpot lottery random number obtained by the main CPU 41 matches the high-probability value, and the value of the effect lottery random number obtained matches the effect determination value, the main CPU 41 generates a pre-reading command classified as the fourth pre-reading command. When the value of the jackpot lottery random number obtained by the main CPU 41 matches the common value, the main CPU 41 generates a pre-reading command classified as the fifth pre-reading command.
[0067] Next, the special symbol start process performed by the main CPU 41 will be described. In the special symbol start process, the main CPU 41 determines whether it is not during the jackpot game and not during the execution of the special game. If it is during the jackpot game or during the execution of the special game, the main CPU 41 ends the special symbol start process. On the other hand, if it is not during the jackpot game and not during the execution of the special game, the main CPU 41 performs a reservation determination to determine whether the special reservation number is 1 or more. If it is determined in the reservation determination that the special reservation number is not 1 or more, the main CPU 41 ends the special symbol start process.
[0068] Incidentally, when it is determined that the special hold count is not 1 or more in the hold determination, the main CPU 41 stores control information (hereinafter referred to as a standby command) that can identify that it is in a standby state in the output buffer. However, the main CPU 41 does not store the standby command in the output buffer again even when it is determined that the special hold count is not 1 or more in the hold determination until a special game is executed after storing the standby command in the output buffer. In the present embodiment, the standby state can be said to be a situation where a special game is not being executed, that is, a situation where a special game is not in progress. Also, the standby state can be said to be a situation where a jackpot game is not being awarded, that is, a situation where a jackpot game is not in progress.
[0069] When it is determined that the special hold count is 1 or more in the hold determination, the main CPU 41 decrements and updates the first special hold count stored in the main RWM 43 by 1. The main CPU 41 controls the information display panel 22 so that the updated special hold count is displayed. Also, the main CPU 41 stores a hold count command that can identify the updated special hold count in the output buffer. Subsequently, the main CPU 41 reads out the earliest stored random number information among the random number information for the special game from the main RWM 43. Note that when the main CPU 41 reads out the earliest random number information, the earliest stored random number information is erased from the main RWM 43. Then, the main CPU 41 performs a jackpot lottery process.
[0070] In the jackpot lottery process, the main CPU 41 conducts a jackpot lottery based on the value of the winning lottery random number that can be specified from the read random number information and the jackpot determination value stored in the main ROM 42. At this time, if it is in the probability-variable state, the main CPU 41 conducts the jackpot lottery using the common value and the high-probability value. On the other hand, if it is in the non-probability-variable state, the main CPU 41 conducts the jackpot lottery using the common value. The main CPU 41 determines whether the value of the winning lottery random number matches the jackpot determination value and conducts the jackpot lottery. In this embodiment, when the value of the winning lottery random number matches the jackpot determination value, it is considered a winner in the jackpot lottery, and when the value of the winning lottery random number does not match the jackpot determination value, it is considered a non-winner (not a winner) in the jackpot lottery. When winning the jackpot lottery, the main CPU 41 ends the jackpot lottery process and conducts the jackpot game process. On the other hand, when not winning the jackpot lottery, the main CPU 41 ends the jackpot lottery process and conducts the losing game process.
[0071] In the jackpot game process, the main CPU 41 determines the jackpot symbol based on the value of the symbol random number that can be specified from the read random number information. In this embodiment, the main CPU 41 determines the first jackpot symbol or the second jackpot symbol based on the value of the symbol random number. The main CPU 41 determines the first jackpot symbol when the value of the symbol random number matches the value for determining the first jackpot symbol, and determines the second jackpot symbol when the value of the symbol random number matches the value for determining the second jackpot symbol. In the jackpot game process, the main CPU 41 determines the jackpot variation pattern based on the value of the variation pattern random number that can be specified from the read random number information. For example, the main CPU 41 refers to the information (hereinafter referred to as the base state flag) that can specify which of the low base state and the high base state among the information that can specify the game state stored in the main RWM 43. Then, for example, the main CPU 41 determines the jackpot variation pattern according to whether it is in the low base state or the high base state. After determining the special symbol and the variation pattern, the main CPU 41 ends the jackpot game process and stores in the output buffer the control information (hereinafter referred to as the symbol command) that can specify the determined special symbol and the control information (hereinafter referred to as the variation pattern command) that can specify the determined variation pattern. Then, the main CPU 41 ends the special symbol start process.
[0072] In the losing game process, the main CPU 41 determines the losing symbol. In the losing game process, the main CPU 41 determines the losing variation pattern based on the value of the variable pattern random number that can be specified from the read random number information. In the losing game process, the main CPU 41 performs an effect lottery based on the value of the effect lottery random number that can be specified from the read random number information and the effect determination value stored in the main ROM 42. The main CPU 41 assumes that it has won the effect lottery when the value of the effect lottery random number matches the effect determination value, and assumes that it has not won (has lost) the effect lottery when the value of the effect lottery random number does not match the effect determination value. The main CPU 41 determines the losing reach-with-variation pattern when it wins the effect lottery based on the value of the variable pattern random number that can be specified from the read random number information, while determining the losing reach-without-variation pattern when it does not win the effect lottery. For example, the main CPU 41 refers to the base state flag and determines the losing variation pattern according to whether it is in the low base state or the high base state. After determining the special symbol and the variation pattern, the main CPU 41 ends the losing game process and stores the symbol command and the variation pattern command in the output buffer. Then, the main CPU 41 ends the special symbol start process.
[0073] As described above, in the gaming machine 10, a jackpot lottery may be performed when executing a special game. In the present embodiment, by the main CPU 41 executing the jackpot lottery process, a function as a jackpot lottery means for performing the jackpot lottery is realized. Thus, in the present embodiment, the main CPU 41 realizes a function as a winning lottery means for performing a winning lottery. Also, in the gaming machine 10, the variable time of the special game is determined by the main CPU 41 determining the variation pattern. In the present embodiment, the main CPU 41 realizes a function as a game time determination means for determining the variation time of the variable game.
[0074] When the special symbol start process ends, the main CPU 41 performs a process different from the special symbol start process and executes a special game. Specifically, the main CPU 41 controls the information display panel 22 so that the special game is started. Also, the main CPU 41 measures the variation time associated with the variation pattern determined in the special symbol start process. Then, when the variation time associated with the variation pattern has elapsed, the main CPU 41 controls the information display panel 22 so that the special symbol determined in the special symbol start process is fixedly stopped and displayed. When the variation time associated with the variation pattern has elapsed, the main CPU 41 stores a game end command in the output buffer. After the main CPU 41 fixedly stops and displays the special symbol, it sets an interval between variations (for example, 1 second). During the interval between variations, the special symbol fixedly stopped and displayed with the end of the special game continues to be fixedly stopped and displayed. In the present embodiment, by controlling the execution of the special game by the main CPU 41, a function as variation game control means for executing a variation game is realized.
[0075] Next, the jackpot process performed by the main CPU 41 will be described. In the present embodiment, by performing the jackpot process by the main CPU 41, a function as jackpot game granting means capable of granting a jackpot game is realized.
[0076] The main CPU 41 specifies the type of jackpot game based on the jackpot symbol determined in the special symbol start process. Then, after the end of the jackpot special game, the main CPU 41 performs a jackpot process and grants the specified jackpot game. Specifically, the main CPU 41 performs the jackpot process after the end of the jackpot special game and after the interval between variations has elapsed. By performing the jackpot process, the main CPU 41 grants a jackpot game. In this way, when the gaming machine 10 wins the jackpot in the jackpot lottery, it is possible to grant a jackpot game after the end of the special game corresponding to the jackpot win. That is, when the gaming machine 10 wins the jackpot, a jackpot game is granted after the end of the special game.
[0077] In the jackpot process, the main CPU 41 stores the opening command in the output buffer. When the main CPU 41 stores the opening command in the output buffer, it measures the opening time. When the opening time elapses, the main CPU 41 performs a process for executing a round game. Also, the main CPU 41 controls the second actuator A2 so that the big winning port 29 opens and starts the round game. After starting the round game, when the first opening game end condition or the second opening game end condition is satisfied, the main CPU 41 controls the second actuator A2 so that the big winning port 29 closes and ends the round game. The main CPU 41 repeatedly performs the process for executing the round game until the round games up to the upper limit number defined for the jackpot game are completed. Each time the main CPU 41 starts a round game, it stores the round command in the output buffer. The round command includes information that can identify which round game start the round command is output in accompaniment with in the jackpot game. When the last round game ends, the main CPU 41 stores the ending command in the output buffer. When the main CPU 41 stores the ending command in the output buffer, it measures the ending time. When the ending time elapses, the main CPU 41 ends the jackpot process.
[0078] Next, the game state process performed by the main CPU 41 will be described. In the present embodiment, by the main CPU 41 performing the game state process, a function as game state control means capable of controlling the game state is realized.
[0079] When controlling to the non-probabilistic state, the main CPU 41 sets a value that can specify the control to the non-probabilistic state in the probability state flag. Also, the main CPU 41 stores control information (hereinafter referred to as a low-probability state command) that can specify the non-probabilistic state in the output buffer. Similarly, when controlling to the probabilistic state, the main CPU 41 sets a value that can specify the control to the probabilistic state in the probability state flag. Also, the main CPU 41 stores control information (hereinafter referred to as a high-probability state command) that can specify the probabilistic state in the output buffer. For example, after the end of the first jackpot game, the main CPU 41 sets a value that can specify the control to the probabilistic state in the probability state flag. On the other hand, after the end of the second jackpot game, the main CPU 41 sets a value that can specify the control to the non-probabilistic state in the probability state flag.
[0080] When controlling to the low-base state, the main CPU 41 sets a value that can specify the control to the low-base state in the base state flag stored in the main RWM 43. Also, the main CPU 41 stores control information (hereinafter referred to as a low-base state command) that can specify the low-base state in the output buffer. Incidentally, when a jackpot game is given, the main CPU 41 sets a value that can specify the control to the low-base state in the base state flag. Further, the main CPU 41 stores the low-base state command in the output buffer.
[0081] When the main CPU 41 controls to the high base state after the end of the big win game, it sets a value that can identify that it controls to the high base state after the end of the big win game in the base state flag. The main CPU 41 stores control information (hereinafter referred to as the high base state command) that can identify that it is in the high base state controlled after the end of the big win game in the output buffer. Further, the main CPU 41 updates information (hereinafter referred to as the number of times information) that can identify the remaining number of times of the special game that controls to the high base state after the end of the big win game. At this time, the main CPU 41 updates the number of times information that can identify that it controls to the high base state until the next big win game is given after the end of the first big win game. On the other hand, the main CPU 41 updates the number of times information that can identify 100 times after the end of the second big win game. After the end of the second big win game, the main CPU 41 subtracts 1 from the number of times that can be identified from the number of times information every time the special game ends, and updates the number of times information. Then, when the number of times that can be identified from the number of times information after the subtraction of 1 reaches 0, the main CPU 41 controls to the low base state. Incidentally, when a big win game is given, the main CPU 41 updates the number of times that can be identified from the number of times information to 0 times and initializes it. Also, when the main CPU 41 updates the number of times information, it stores control information (hereinafter referred to as the number of times command) that can identify the number of times that can be identified from the updated number of times information in the output buffer.
[0082] Next, the normal symbol input process performed by the main CPU 41 will be described. In the normal symbol input process, the main CPU 41 determines whether the game ball has passed through the gate 31 based on whether a detection signal is input from the gate sensor SE4. If the game ball has not passed through the gate 31, the main CPU 41 ends the normal symbol input process. On the other hand, if the game ball has passed through the gate 31, the main CPU 41 determines whether the normal hold count stored in the main RWM 43 is less than the upper limit. If the normal hold count is not less than the upper limit, the main CPU 41 ends the normal symbol input process. If the normal hold count is less than the upper limit, the main CPU 41 increments the normal hold count stored in the main RWM 43 by 1 and updates it. Also, the main CPU 41 controls the information display panel 22 to display the updated normal hold count. Further, the main CPU 41 stores control information (hereinafter referred to as the normal hold count command) that can specify the updated normal hold count in the output buffer. Next, the main CPU 41 acquires a normal winning lottery random number and stores random number information based on the acquired random number in the main RWM 43. In this case, the main CPU 41 stores it so that it can be specified that it is random number information for a normal game and the storage order of the random number information. Thereafter, the main CPU 41 ends the normal symbol input process.
[0083] Next, the normal symbol start process performed by the main CPU 41 will be described. The main CPU 41 determines whether the execution conditions for a normal game are met. The main CPU 41 makes an affirmative determination when it is neither during a normal winning game nor during a normal game, while making a negative determination when it is during a normal winning game or a normal game. If the execution conditions for the normal game are not met, the main CPU 41 ends the normal symbol start process. On the other hand, if the execution conditions for the normal game are met, the main CPU 41 determines whether the number of normal holds stored in the main RWM 43 is 1 or more. If the number of normal holds is not 1 or more, the main CPU 41 ends the normal symbol start process. If the number of normal holds is 1 or more, the main CPU 41 subtracts 1 from the number of normal holds stored in the main RWM 43 and updates it, and controls the information display panel 22 so that the updated number of normal holds is displayed. The main CPU 41 stores a normal hold number command that can specify the updated number of normal holds in the output buffer. Next, the main CPU 41 reads out the earliest stored random number information from the main RWM 43 among the random number information for the normal game. Note that when the main CPU 41 reads out the earliest random number information, it deletes the earliest stored random number information from the main RWM 43. Subsequently, the main CPU 41 conducts a normal winning lottery based on the read random number information and the normal winning determination value stored in the main ROM 42. Then, based on the lottery result of the normal winning lottery, the main CPU 41 determines the normal symbol to be fixedly stopped and displayed in the normal game and the variable time of the normal game. The main CPU 41 determines the variable time of the normal game by determining the variable pattern for the normal game. After determining the normal symbol and the variable pattern for the normal game, the main CPU 41 stores the control information that can specify the determined normal symbol and the control information that can specify the variable pattern for the normal game in the output buffer, and ends the normal symbol start process. After that, the main CPU 41 ends the normal symbol start process.
[0084] Then, the main CPU 41 executes a normal game by performing a process different from the normal symbol start process. Specifically, the main CPU 41 starts a normal game. Then, when the variable time of the normal game determined in the normal symbol start process has elapsed, the main CPU 41 controls the information display panel 22 so that the normal symbol determined in the normal symbol start process is fixedly stopped and displayed. When the variable time associated with the normal variable pattern determined in the normal symbol start process has elapsed, the main CPU 41 stores a normal end command that can specify the end of the normal game in the output buffer. After the main CPU 41 fixedly stops and displays the normal symbol, that is, after the end of the normal game, the main CPU 41 sets a variable interval (for example, 1 second) of the normal game. During the variable interval of the normal game, the normal symbol fixedly stopped and displayed with the end of the normal game continues to be fixedly stopped and displayed.
[0085] Next, the normal winning process performed by the main CPU 41 will be described. After the end of a normal ordinary game, the main CPU 41 performs normal ordinary processing. In the normal ordinary processing, the main CPU 41 starts control to cause a normal ordinary game to occur according to whether it is in the low base state or the high base state. Therefore, by performing the normal ordinary processing, the main CPU 41 is given a normal ordinary. For example, in the normal ordinary processing, when the main CPU 41 is in the high base state, the first actuator A1 is controlled so that the second start port 27 is opened in the opening mode when in the high base state. When the main CPU 41 is in the low base state, the first actuator A1 is controlled so that the second start port 27 is opened in the opening mode when in the low base state. The opening mode when in the high base state has a larger number of times the second start port 27 is opened and a longer total opening time of the second start port 27 in one normal ordinary game compared to the opening mode when in the low base state. For this reason, when the second start port 27 is opened in the opening mode when in the high base state, it is easier to let the game ball enter the second start port 27 compared to when the second start port 27 is opened in the opening mode when in the low base state. That is, when in the high base state, the degree of advantage regarding the entry of the game ball into the second start port 27 is higher than when in the low base state.
[0086] Next, the bonus ball processing performed by the main CPU 41 will be described. When the detection signal from the first start sensor SE1 is input, the main CPU 41 controls so that the number of prize balls determined for the first start port 26 is paid out. When the detection signal from the second start sensor SE2 is input, the main CPU 41 controls so that the number of prize balls determined for the second start port 27 is paid out. When the detection signal from the count sensor SE3 is input, the main CPU 41 controls so that the number of prize balls determined for the big winning port 29 is paid out. When the detection signal from the first general sensor SE5 is input, the main CPU 41 controls so that the number of prize balls determined for the first general winning port 32a is paid out. When the detection signal from the second general sensor SE6 is input, the main CPU 41 controls so that the number of prize balls determined for the second general winning port 32b is paid out. In this way, the main CPU 41 controls so that the number of game balls corresponding to the winning port into which the game ball has entered is paid out as prize balls. In the present embodiment, the main CPU 41 performs prize ball processing and controls so that game balls as prize balls are paid out, whereby prize balls are awarded. And in the present embodiment, by the main CPU 41 performing prize ball processing, a function as a prize ball awarding means capable of awarding prize balls is realized.
[0087] In addition, when the detection signal from the count sensor SE3 is input, the main CPU 41 stores in the output buffer control information (hereinafter referred to as a big winning port ball entry command) capable of specifying that the count sensor SE3 has detected a game ball. When the detection signal from the first general sensor SE5 is input, the main CPU 41 stores in the output buffer control information (hereinafter referred to as a first general ball entry command) capable of specifying that the first general sensor SE5 has detected a game ball. Similarly, when the detection signal from the second general sensor SE6 is input, the main CPU 41 stores in the output buffer control information (hereinafter referred to as a second general ball entry command) capable of specifying that the second general sensor SE6 has detected a game ball. Note that not limited to the sensors SE3, SE5, and SE6, even when detection signals from some or all of the various sensors SE1 to SE7 are input, control information capable of specifying that the various sensors SE1 to SE7 have detected a game ball may be stored in the output buffer.
[0088] Next, the maximum difference information processing performed by the main CPU 41 will be described. The maximum difference information processing corresponds to the process of counting the maximum difference. Note that information that can identify the maximum difference (hereinafter referred to as maximum difference information) is stored in the main RWM 43. The maximum difference information is a value that can identify the maximum difference and is the maximum difference itself. In the maximum difference information processing, the main CPU 41 updates the maximum difference information and counts the maximum difference. The maximum difference corresponds to a value that can change as a game medium is awarded.
[0089] In the maximum difference information processing, when the main CPU 41 controls so that game balls as prize balls are paid out, the main CPU 41 adds the number of paid-out game balls to a value that can be specified from the maximum difference information and updates the maximum difference information. That is, when the main CPU 41 awards a prize ball, it updates the maximum difference information as the prize ball is awarded. When the main CPU 41 inputs a detection signal from the out sensor SE7, it subtracts 1 from a value that can be specified from the maximum difference information and updates the maximum difference information. However, when the value that can be specified from the maximum difference information before subtraction is 0, the main CPU 41 does not update the maximum difference information. When the main CPU 41 updates the maximum difference information, it stores control information (hereinafter referred to as the maximum difference command) that can specify the updated maximum difference in the output buffer. As described above, the maximum difference is counted based on the number of awarded prize balls and the number of out balls (valid balls). Thus, the maximum difference is a value that can change as the game progresses.
[0090] Next, based on FIG. 6, the non - progressable processing performed by the main CPU 41 will be described. In the inoperable process, the main CPU 41 determines whether inoperable completion information is stored in the main RWM 43 (step S101). The inoperable completion information corresponds to the information stored in the main RWM 43 under the situation of being controlled in the inoperable state. When the inoperable completion information is stored (step S101; YES), the main CPU 41 stores the specific inoperable command in the output buffer and outputs it to the sub-board 50 (step S102). After that, the main CPU 41 performs a loop process. As a result, until the power supply is cut off, the main CPU 41 will perform the loop process.
[0091] The state in which the loop process is being performed is an inoperable state in which it is impossible to proceed with the game. For example, in the state where the loop process is being performed, since the special symbol input process is not performed, even if a game ball enters the start ports 26 and 27, the execution of the special game is not reserved. For example, in the state where the loop process is being performed, since the special symbol start process is not performed, the special game is not executed. For example, in the state where the loop process is being performed, since the bonus ball process is not performed, even if a game ball enters any of the start ports 26 and 27, the big winning port 29, and the general winning port 32, no bonus ball is awarded. For example, in the state where the loop process is being performed, since the jackpot process is not performed, the awarding of the jackpot game is not started. For example, in the state where the loop process is being performed, the process related to the normal game is not performed. Therefore, for example, in the state where the loop process is being performed, the execution of the normal game is not reserved. For example, in the state where the loop process is being performed, the normal game is not executed. For example, in the state where the loop process is being performed, the normal winning game is not awarded. Incidentally, in the gaming machine 10, when it returns without executing the initialization process of initializing at least a part of the stored content of the main RWM 43 with the start of the power supply after the power supply is cut off while being controlled in the inoperable state, the determination result of step S101 becomes affirmative, and it will be controlled again in the inoperable state.
[0092] On the other hand, when the inoperable information is not stored (step S101; NO), the main CPU 41 determines whether inoperable scheduled information is stored in the main RWM 43 (step S103). The inoperable scheduled information corresponds to the information stored in the main RWM 43 in a situation where it has been determined that the inoperable state will occur, but the inoperable state has not been controlled because the jackpot game is in progress.
[0093] When the inoperable scheduled information is stored (step S103; YES), the main CPU 41 determines whether a jackpot game has been awarded (step S104). When a jackpot game has been awarded (step S104; YES), the main CPU 41 ends the inoperable process. On the other hand, when a jackpot game has not been awarded (step S104; NO), the main CPU 41 stores the inoperable information in the main RWM 43 (step S105). Subsequently, the main CPU 41 stores the specific-inability command in the output buffer and outputs it to the sub-board 50 (step S106). After that, the main CPU 41 performs a loop process. As a result, similar to after the process of step S102, until the power supply is cut off, the main CPU 41 will perform a loop process. The state in which the loop process is being performed is an inoperable state in which the game cannot be advanced.
[0094] On the other hand, when the inoperable scheduled information is not stored (step S103; NO), the main CPU 41 determines whether the maximum difference number has reached the specified value (step S107). In the gaming machine 10, the specified value is set to "95000". Therefore, in step S107, the main CPU 41 determines whether the maximum difference number that can be specified from the maximum difference number information in the main RWM 43 has reached 95000. And when the maximum difference number has not reached the specified value (step S107; NO), the main CPU 41 ends the inoperable process.
[0095] If the maximum difference number reaches the specified value (step S107; YES), the main CPU 41 judges whether a big win game has been awarded (step S108). If a big win game has been awarded (step S108; YES), the main CPU 41 stores the progress disable scheduled information in the main RWM 43 (step S109). Next, the main CPU 41 stores the specific scheduled command in the output buffer and outputs it to the sub-board 50 (step S110). After that, the main CPU 41 ends the progress disable process.
[0096] On the other hand, when a big win game has not been awarded (step S108; NO), the main CPU 41 stores progress disabled information in the main RWM 43 (step S111). Next, the main CPU 41 stores an unspecified command in the output buffer and outputs it to the sub-board 50 (step S112). Thereafter, the main CPU 41 performs loop processing. As a result, the main CPU 41 performs loop processing until the power supply is cut off, similar to after the processing of steps S102 and S106 is performed. The state in which the loop processing is being performed is a progress disabled state in which it is impossible to progress in the game.
[0097] As described above, in the gaming machine 10, the main CPU 41 performs loop processing to control the game to a non-playable state. In this embodiment, the main CPU 41 performs loop processing to realize a function as a non-playable state control means capable of controlling the game to a non-playable state in which the game cannot proceed. The main CPU 41 can control the game to a non-playable state when the maximum difference number reaches a specified value. In particular, when the maximum difference number reaches a specified value while a jackpot game is being awarded, the main CPU 41 can control the game to a non-playable state after the jackpot game ends. In this way, in this embodiment, the non-playable state control means can control the game to a non-playable state when a special condition is met.
[0098] Next, various processes executed by the secondary CPU 51 based on the control program will be described. When the sub-CPU 51 inputs a low-probability state command, it sets a value that can identify the non-probability-changing state in the sub-probability state flag stored in the sub-RWM 53. When the sub-CPU 51 inputs a high-probability state command, it sets a value that can identify the probability-changing state in the sub-probability state flag stored in the sub-RWM 53. Also, when the sub-CPU 51 inputs a low-base state command, it sets a value that can identify the low-base state in the sub-base state flag stored in the sub-RWM 53. When the sub-CPU 51 inputs a high-base state command, it sets a value that can identify the high-base state in the sub-base state flag. In addition, when the sub-CPU 51 inputs a count command, it updates the information stored in the sub-RWM 53 (hereinafter referred to as sub-count information) so that the remaining number of special games that control to the high-base state after the end of the jackpot game that can be specified from the command can be specified.
[0099] When the sub-CPU 51 inputs a pre-reading command, it stores the input pre-reading command in the sub-RWM 53. At this time, the sub-CPU 51 stores it in the sub-RWM 53 so that the storage order of the pre-reading command can be specified according to the special reservation number that can be specified from the pre-reading command. Although details will be described later, when the sub-CPU 51 inputs a pre-reading command, it controls the effect display device 25 so that the same number of reserved images H as the special reservation number that can be specified from the pre-reading command are displayed. For example, when the reserved image H1 is being displayed on the effect display device 25 and a pre-reading command that can identify that the special reservation number is "2" is input, the sub-CPU 51 controls the effect display device 25 so that the reserved image H2 is newly displayed.
[0100] Also, the sub-CPU 51 can execute control regarding the display of the reserved image H. Similarly, the sub-CPU 51 can execute control regarding the display of the in-execution image ZG. Specific controls regarding the display of the reserved image H and specific controls regarding the display of the in-execution image ZG will be described later.
[0101] The sub-CPU 51 controls the effect display device 25 so that an effect game is played. Specifically, when the sub-CPU 51 inputs a symbol command and a variation pattern command, it performs control to execute an effect game. The sub-CPU 51 determines a symbol combination by the effect symbols that are finally determined and stopped for display in the effect game based on the variation pattern command and the symbol command. When the sub-CPU 51 identifies a jackpot symbol from the input symbol command, it determines a jackpot symbol combination by the effect symbols. When the sub-CPU 51 identifies a losing symbol from the input symbol command, it determines a losing symbol combination by the effect symbols. For example, when the sub-CPU 51 identifies a losing reach variation pattern from the input variation pattern command, it determines a losing symbol combination including a reach. On the other hand, when the sub-CPU 51 identifies a losing non-reach variation pattern from the input variation pattern command, it determines a losing symbol combination not including a reach.
[0102] Also, when the sub-CPU 51 inputs a variation pattern command, it controls the effect display device 25 so that the effect symbols are variably displayed. That is, the sub-CPU 51 starts an effect game. Then, at a predetermined timing, the sub-CPU 51 temporarily stops and displays the symbol combination by the determined effect symbols. After that, when the end command is input, the sub-CPU 51 finally determines and stops the display of the symbol combination by the effect symbols. Note that the sub-CPU 51 may measure the variation time that can be specified from the variation pattern regardless of the end command, and finally determine and stop the display of the symbol combination when the variation time elapses. In this case, the end command may be omitted. In addition, when the variation pattern that can be specified from the variation pattern command is a variation pattern including a reach effect, the sub-CPU 51 controls the effect display device 25 so that the reach effect is executed.
[0103] During a big win game, the sub-CPU 51 controls at least one of the decorative lamp 17, the speaker 18, and the effect display device 25 so that a big win effect is performed. Specifically, when the sub-CPU 51 receives an opening command, it controls at least one of the decorative lamp 17, the speaker 18, and the effect display device 25 so that an opening effect is performed. When the sub-CPU 51 receives a round command, it controls at least one of the decorative lamp 17, the speaker 18, and the effect display device 25 so that a round effect is performed. When the sub-CPU 51 receives an ending command, it controls at least one of the decorative lamp 17, the speaker 18, and the effect display device 25 so that an ending effect is performed.
[0104] When the sub-CPU 51 receives a maximum difference command, it updates the sub-maximum difference information. Specifically, when the sub-CPU 51 receives a maximum difference command, it identifies the maximum difference from the maximum difference command. Then, the sub-CPU 51 updates the identified maximum difference to the sub-maximum difference information that can be identified. The sub-maximum difference information is stored in the sub-RWM 53.
[0105] When the sub-CPU 51 receives a specific schedule command, it controls the effect display device 25 so that the execution of the complete function operation notice is started. In the gaming machine 10, when the power supply is cut off after the execution of the complete function operation notice is started and then the gaming machine resumes without the initialization process being executed when the power supply is started, the complete function operation notice is executed again. Note that even if the power supply is cut off after the execution of the complete function operation notice is started and then the gaming machine resumes without the initialization process being executed when the power supply is started, the execution of the complete function operation notice may not be restarted.
[0106] When the sub-CPU 51 updates the sub-maximum difference information, it determines whether the maximum difference that can be specified from the updated sub-maximum difference information exceeds the start count when the complete function operation warning is not being executed (hereinafter, this determination is referred to as the "start count determination"). When it is determined in the start count determination that the maximum difference that can be specified from the updated sub-maximum difference information exceeds the start count, the sub-CPU 51 controls the effect display device 25 so that the execution of the complete function operation warning is started. On the other hand, when it is determined in the start count determination that the maximum difference that can be specified from the updated sub-maximum difference information does not exceed the start count, the sub-CPU 51 does not start the execution of the complete function operation warning. Incidentally, when the sub-CPU 51 receives an unidentifiable command, it ends the execution of the complete function operation warning. In the gaming machine 10, when the power supply is cut off, the maximum difference is initialized. For this reason, in the gaming machine 10, even if it resumes without the initialization process being executed when the power supply is started after the power supply has been cut off after the execution of the complete function operation warning has started, the execution of the complete function operation warning is not restarted. Note that when it resumes without the initialization process being executed when the power supply is started after the power supply has been cut off after the execution of the complete function operation warning has started, the complete function operation warning may be executed again.
[0107] When the sub-CPU 51 receives an unidentifiable command, it controls the effect display device 25 so that the execution of the complete function operation notification is started. In the gaming machine 10, when the power supply is cut off after the execution of the complete function operation notification has started and it resumes without the initialization process being executed when the power supply is started, the complete function operation notification is executed again. Note that even if it resumes without the initialization process being executed when the power supply is started after the power supply has been cut off after the execution of the complete function operation notification has started, the execution of the complete function operation notification may not be restarted.
[0108] In this embodiment, the secondary CPU 51 controls the decorative lamp 17 as the light emitting means, thereby realizing the function of the light emitting control means capable of controlling the light emitting means. In this embodiment, the secondary CPU 51 controls the speaker 18 as the sound output means, thereby realizing the function of the sound output control means capable of controlling the sound output means. In this embodiment, the secondary CPU 51 controls the performance display device 25 as the display means, thereby realizing the function of the display control means capable of controlling the display means.
[0109] The gaming machine 10 can execute a hold notice effect. The hold notice effect can be executed by the effect display device 25. In the gaming machine 10, when the hold notice effect is executed, the hold image H or the running image ZG corresponding to the target special game is displayed in a notice mode different from the normal mode. When the hold notice effect is executed, the hold image H corresponding to the special game that is the target of the hold notice effect is displayed in a notice mode, while the hold image H corresponding to other special games is not displayed in a notice mode due to the execution of the hold notice effect. In the gaming machine 10, the hold notice effect may be executed for a special game whose execution is on hold, or may be executed for a special game that is currently being executed.
[0110] 7(a) to 7(d) show reserved image H. As shown in FIG. 7(a), when reserved image H is displayed in a normal mode, reserved image H with a white base color is displayed. There are multiple types of preview modes. Specifically, the preview modes include a first preview mode (shown in FIG. 7(b)) with a blue base color, a second preview mode (shown in FIG. 7(c)) with a red base color, and a third preview mode (shown in FIG. 7(d)) with rainbow colors as a specific color.
[0111] Figures 7(e) to 7(h) show the in-execution image ZG. Also, as shown in Figures 7(e) to 7(h), similar to the hold image H, the in-execution image ZG can be displayed in a normal mode and a preview mode. As shown in Figure 7(e), when the in-execution image ZG is displayed in the normal mode, the in-execution image ZG with a white-based color is displayed. As shown in Figure 7(f), when the in-execution image ZG is displayed in the first preview mode, the in-execution image ZG with a blue-based color is displayed. As shown in Figure 7(g), when the in-execution image ZG is displayed in the second preview mode, the in-execution image ZG with a green-based color is displayed. As shown in Figure 7(h), when the in-execution image ZG is displayed in the third preview mode, the in-execution image ZG with a rainbow color as a specific color is displayed.
[0112] As described above, in the hold preview effect, the hold image H or the in-execution image ZG corresponding to the effect elements constituting at least a part of the hold preview effect may be displayed in a color different from the rainbow color as a specific color. In addition, in the hold preview effect, the hold image H or the in-execution image ZG corresponding to the effect elements constituting at least a part of the hold preview effect may be displayed in the rainbow color as a specific color. In the present embodiment, the hold preview effect corresponds to the first specific effect among the specific effects executable by the effect display device 25 as a specific effect unit. That is, there is a first specific effect in the specific effect. And, in the present embodiment, the hold image H or the in-execution image ZG corresponding to the effect elements constituting at least a part of the hold preview effect corresponds to the first effect elements constituting at least a part of the first specific effect.
[0113] In the gaming machine 10, depending on the type of preview mode, the probability that the special game targeted by the hold preview performance will be a big win (hereinafter referred to as the win probability) varies. Specifically, in the gaming machine 10, the win probability is higher in the order of the first preview mode < the second preview mode < the third preview mode. For this reason, the hold probability of the second preview mode is one level higher than that of the first preview mode. Also, the hold probability of the third preview mode is two levels higher than that of the first preview mode. Similarly, the hold probability of the third preview mode is one level higher than that of the second preview mode. In the gaming machine 10, when the hold image H or the in-execution image ZG of the third preview mode is displayed, it is suggested or notified that the special game corresponding to the hold image H or the in-execution image ZG will be a big win. In the following description, the hold preview performance in which the hold image H or the in-execution image ZG of the first preview mode is displayed may be referred to as the "hold preview performance of the first preview mode". Similarly, in the following description, the hold preview performance in which the hold image H or the in-execution image ZG of the second preview mode is displayed may be referred to as the "hold preview performance of the second preview mode", and the hold preview performance in which the hold image H or the in-execution image ZG of the third preview mode is displayed may be referred to as the "hold preview performance of the third preview mode".
[0114] The hold preview performance may be started when the execution of the special game is started on the occasion of the special game being held. In this case, the hold preview performance is executed by displaying the hold image H corresponding to the special game in the preview mode when the special game is held. However, in the gaming machine 10, when the hold preview performance is executed on the occasion of the execution of the special game being held, the hold image H of the first preview mode or the second preview mode, excluding the third preview mode, is displayed. As a rule, the hold preview performance is continuously executed until the special game targeted by the hold preview performance ends. In addition, the hold preview performance may be started for the special game whose execution is being held when the execution of the special game is started. That is, the hold preview performance can be started during the execution of the special game. That is, the hold preview performance can be executed for the variable game.
[0115] In addition, in the gaming machine 10, when the execution of a special game is started, if a hold announcement effect is already being executed, the announcement mode of the hold announcement effect may change, and the effect content of the hold announcement effect may change. Incidentally, in the gaming machine 10, when the effect content of the hold announcement effect changes, the hold expectation level does not decrease. Therefore, in the gaming machine 10, when the effect content of the hold announcement effect changes, the effect content of the hold announcement effect is upgraded. For example, when the effect content of the hold announcement effect in the first announcement mode is upgraded, the announcement mode of the hold image H displayed in the first announcement mode is upgraded to the second announcement mode or the third announcement mode. Similarly, for example, when the effect content of the hold announcement effect in the second announcement mode is upgraded, the announcement mode of the hold image H displayed in the second announcement mode is upgraded to the third announcement mode. During the period before the execution of the special game targeted by the hold announcement effect, it is possible to change from the first announcement mode or the second announcement mode to the third announcement mode.
[0116] In addition, in the gaming machine 10, when the execution of a special game is started, the execution of the hold announcement effect may be started by displaying the in-execution image ZG corresponding to the special game in the announcement mode. In the gaming machine 10, when the execution of the special game corresponding to the hold image H in the announcement mode is started, the announcement mode of the in-execution image ZG corresponding to the special game may change, and the effect content of the hold announcement effect may change. Specifically, in the gaming machine 10, the effect content of the hold announcement effect is upgraded. Note that the upgrading of the effect content of the hold announcement effect can also be said to be the upgrading of the announcement mode of the hold image H or the upgrading of the announcement mode of the in-execution image ZG.
[0117] As described above, in the gaming machine 10, when a reservation notice effect is executed on the occasion that the execution of a special game is reserved, a reservation image H in the first reservation mode or the second reservation mode, excluding the third reservation mode, is displayed. On the other hand, in the gaming machine 10, when the effect content of the reservation notice effect is upgraded, a reservation image H in the third reservation mode or the in-execution image ZG may be displayed. Thus, the reservation notice effect can be executed in such a manner that after displaying the reservation image H in the first reservation mode or the second reservation mode or the in-execution image ZG, it changes to the reservation image H in the third reservation mode or the in-execution image ZG. That is, the reservation notice effect can be executed in such a manner that it changes from a display state in which the reservation image H or the in-execution image ZG is displayed in a color different from the rainbow color to a display mode in which the reservation image H or the in-execution image ZG is displayed in the rainbow color. That is, the reservation notice effect as the first specific effect can be executed in such a manner that it changes from a display state in which a first effect element constituting at least a part of the first specific effect is displayed in a color different from the specific color to a display state in which the first effect element constituting at least a part of the first specific effect is displayed in the specific color. In the present embodiment, the reservation notice effect corresponds to a special effect among the first specific effects. That is, among the first specific effects, there is a reservation notice effect as a special effect. That is, among the first specific effects, there is a special effect that can be executed for a variable game. As described above, in the period before the execution of the special game targeted by the reservation notice effect, it is possible to change from the first reservation mode or the second reservation mode to the third reservation mode. That is, in the present embodiment, in the period before the execution of the variable game targeted by the special effect, it is possible to change from a display state in which a first effect element constituting at least a part of the special effect is displayed in a color different from the specific color to a display state in which the first effect element constituting at least a part of the special effect is displayed in the specific color.
[0118] In addition, in the reserved notice performance in the gaming machine 10, the maximum number of times that the notice mode of the reserved image H or the running image ZG changes before the reserved image H or the running image ZG is displayed in the third notice mode is two. Specifically, in this embodiment, the case where the reserved image H or the running image ZG is displayed in the first notice mode, then changes to the second notice mode, and then further changes to the third notice mode is the case where the maximum number of times that the notice mode of the reserved image H or the running image ZG changes before the reserved image H or the running image ZG is displayed in the third notice mode is two. Thus, in this embodiment, the maximum number of times that the display state in which the first performance element constituting at least a part of the special performance is displayed in a color different from the specific color to the display state in which the first performance element constituting at least a part of the special performance is displayed in the specific color is two.
[0119] The gaming machine 10 is capable of executing a challenge presentation. As shown in FIG. 8(a), in the challenge performance, an operation prompting image PG that prompts the operation of the performance button EB as an operation means is displayed on the performance display device 25, and the operation prompting performance is executed. In the challenge performance, there are cases where a challenge performance result is derived and cases where a challenge performance result is not derived. In the challenge performance, when a challenge performance result is derived, the operation prompting performance ends and the challenge performance result is derived when the performance button EB is operated within the operation valid period of the performance button EB, or when the operation valid period of the performance button EB ends without being operated within the operation valid period of the performance button EB. On the other hand, in the challenge performance, when a challenge performance result is not derived, the operation prompting performance ends and the challenge performance result is not derived when the performance button EB is operated within the operation valid period of the performance button EB, or when the operation valid period of the performance button EB ends without being operated within the operation valid period of the performance button EB.
[0120] As shown in FIG. 8(b), in the challenge presentation, a strip image CO including a cat image is displayed on the presentation display device 25, and a challenge presentation result is derived. The strip image CO is displayed in a rainbow color as a specific color. In the present embodiment, the challenge presentation corresponds to a second specific presentation among the specific presentations executable on the presentation display device 25 as a specific presentation unit. That is, there is a second specific presentation among the specific presentations. And in the present embodiment, the strip image CO constituting at least a part of the challenge presentation corresponds to a second presentation element constituting at least a part of the second specific presentation. Further, as shown in FIG. 8(c), when a challenge presentation result is not derived in the challenge presentation, the strip image CO is not displayed on the presentation display device 25. Note that when a challenge presentation result is derived in the challenge presentation, it corresponds to when a challenge presentation for displaying the strip image CO constituting at least a part of the challenge presentation in a specific color is executed.
[0121] In the gaming machine 10, the hit expectation of the special game (the special game being executed) targeted by the challenge presentation differs depending on whether a challenge presentation result is derived in the challenge presentation. Specifically, in the gaming machine 10, when a challenge presentation result is derived in the challenge presentation, the hit expectation is higher than when a challenge presentation result is not derived in the challenge presentation. And in the gaming machine 10, when a challenge presentation result is derived in the challenge presentation, it is suggested or notified that the special game targeted by the challenge presentation becomes a big hit. Note that in the gaming machine 10, just because a challenge presentation result is not derived in the challenge presentation, it is not suggested or notified that the special game targeted by the challenge presentation does not become a big hit, and the special game targeted by the challenge presentation may become a big hit.
[0122] As described above, the challenge effect can be executed in such a manner that it changes from a non-display state in which the belt image CO of a specific color is not displayed to a display state in which the belt image CO of the specific color is displayed. That is, the challenge effect can be executed in such a manner that it changes from a non-display state in which the belt image CO that constitutes at least a part of the challenge effect is not displayed to a display state in which the belt image CO that constitutes at least a part of the challenge effect is displayed. That is, the challenge effect as the second specific effect can be executed in such a manner that it changes from a non-display state in which the second effect elements that constitute at least a part of the second specific effect are not displayed to a display state in which the second effect elements that constitute at least a part of the second specific effect are displayed in a specific color. Note that the non-display state in which the second effect elements that constitute at least a part of the second specific effect are not displayed can also be said to be a state in which the second effect elements that constitute at least a part of the second specific effect are not in a display state. In the gaming machine 10, the challenge effect can be executed for the special game being executed. For this reason, during the period before the execution of the special game targeted by the challenge effect, the challenge effect is not executed and the belt image CO that constitutes at least a part of the challenge effect is not displayed. That is, in the present embodiment, during the period before the execution of the variable game targeted by the second specific effect, the second effect elements that constitute at least a part of the second specific effect are not in a display state in which they are displayed in a specific color.
[0123] Further, the challenge effect can be executed in such a manner that an operation promotion image PG is displayed and an operation promotion effect is executed when the belt image CO is not displayed, and then the belt image CO changes to be displayed in a specific color. In the present embodiment, the operation promotion effect corresponds to a preliminary effect. And, in the present embodiment, the second specific effect can be executed via a mode in which a preliminary effect is executed in a non-display state in which the second effect elements that constitute at least a part of the second specific effect are not displayed and then changes to a display state in which the second effect elements that constitute at least a part of the second specific effect are displayed in a specific color.
[0124] As shown in FIG. 8(a), the operation promotion image PG displayed in the operation promotion effect may be displayed in a color different from the rainbow color as the specific color. That is, the operation promotion effect can be executed in a mode in which the operation promotion image PG constituting at least a part of the operation promotion effect is displayed in a color different from the specific color. In addition, as shown in FIG. 8(d), the operation promotion image PG displayed in the operation promotion effect may be displayed in the rainbow color as the specific color. That is, the operation promotion effect can be executed in a mode in which the operation promotion image PG constituting at least a part of the operation promotion effect is displayed in the specific color. That is, the preliminary effect can be executed in a mode in which the preliminary effect elements constituting at least a part of the preliminary effect are displayed in the specific color. The gaming machine 10 can execute an operation promotion effect of displaying an operation promotion image PG in a specific color only when a challenge effect result is derived, and before that. For this reason, in the gaming machine 10, if an operation promotion effect of displaying an operation promotion image PG in a specific color is executed, it can be specified that a challenge effect result will be derived thereafter.
[0125] As described above, when the effect button EB is operated while the operation promotion effect is being executed, the operation promotion effect ends. Therefore, the period during which the operation promotion effect is executed, that is, the period during which the operation promotion image PG is displayed, can vary according to the operation of the effect button EB (the fulfillment of a predetermined condition). Thus, the period during which an operation promotion image PG of a color different from the specific color is displayed can vary according to the operation of the effect button EB. Similarly, the period during which an operation promotion image PG of the specific color is displayed can vary according to the operation of the effect button EB. That is, the period in which the pre-effect elements that constitute at least a part of the pre-effect are displayed in the specific color in the pre-effect can vary according to the fulfillment of a predetermined condition. When the challenge effect result is derived in the challenge effect, regardless of the timing at which the effect button EB was operated while the operation promotion effect was being executed or whether the effect button EB was operated while the operation promotion effect was being executed, the challenge effect result continues to be derived until a predetermined end timing. Therefore, the earlier the effect button EB is operated after the operation promotion effect is executed, the longer the period during which the challenge effect result is derived, that is, the period during which the belt image CO of the specific color is displayed. Also, when the effect button EB is operated while the operation promotion effect is being executed, the period during which the challenge effect result is derived, that is, the period during which the belt image CO of the specific color is displayed, is longer than when the effect button EB is not operated while the operation promotion effect is being executed. That is, the period in which the second effect elements that constitute at least a part of the second specific effect are displayed in the specific color can vary according to the fulfillment of a predetermined condition.
[0126] The size (e.g., area) of the strip image CO displayed on the production display device 25 is larger than that of the hold image H. Therefore, in the display area 25r of the production display device 25, the size (e.g., area) of the display area where the strip image CO is displayed is larger than the size of the display area where the hold image H is displayed. Similarly, the size of the strip image CO displayed on the production display device 25 is larger than that of the in-execution image ZG. Therefore, in the display area 25r of the production display device 25, the size of the display area where the strip image CO is displayed is larger than the size of the display area where the in-execution image ZG is displayed. Incidentally, the size of the operation promotion image PG displayed on the production display device 25 is larger than that of the hold image H. Therefore, in the display area 25r of the production display device 25, the size of the display area where the operation promotion image PG is displayed is larger than the size of the display area where the hold image H is displayed. Similarly, the size of the operation promotion image PG displayed on the production display device 25 is larger than that of the in-execution image ZG. Therefore, in the display area 25r of the production display device 25, the size of the display area where the operation promotion image PG is displayed is larger than the size of the display area where the in-execution image ZG is displayed. Also, the size of the strip image CO displayed on the production display device 25 is larger than that of the operation promotion image PG. Therefore, in the display area 25r of the production display device 25, the size of the display area where the strip image CO is displayed is larger than the size of the display area where the operation promotion image PG is displayed.
[0127] When the belt image CO is displayed in the challenge effect and the challenge effect result is derived, the display area where the belt image CO is displayed on the effect display device 25 is larger than the display area where the hold image H of a specific color or the in-play image ZG is displayed in the hold notice effect. For this reason, the change from the non-display state where the belt image CO is not displayed to the display state where the belt image CO is displayed in the challenge effect is easier to recognize than the change from the display state where the hold image H or the in-play image ZG is displayed in the first notice mode or the second notice mode to the display mode where the hold image H or the in-play image ZG is displayed in the third notice mode in the hold notice effect. That is, the change from the non-display state where at least a part of the second effect element constituting at least a part of the second specific effect is not displayed to the display state where at least a part of the second effect element constituting at least a part of the second specific effect is displayed in a specific color is easier to recognize than the change from the display state where at least a part of the first effect element constituting at least a part of the first specific effect is displayed in a color different from the specific color to the display state where at least a part of the first effect element constituting at least a part of the first specific effect is displayed in the specific color.
[0128] The gaming machine 10 is capable of executing a number-of-wins display. The number-of-wins display is executed by displaying a number-of-wins image GP including numbers indicating the number of winning balls on the effect display device 25. The number of winning balls displayed in the number-of-wins display includes the number of bonus balls awarded upon the entry of a game ball into the big winning opening 29. Further, the number of winning balls displayed in the number-of-wins display includes the number of bonus balls awarded upon the entry of a game ball into the general winning opening 32. The number-of-wins display can suggest or notify the number of winning balls from when a jackpot is won in the normal state and a jackpot game is awarded until the high base state ends and a special game is executed in the low base state. In the following description, the number of winning balls suggested or notified in the number-of-wins display may be simply referred to as the "number of winning balls".
[0129] For example, the acquired number image GP including the character information "acquired 5000" shown in FIG. 9(a) corresponds to an acquired number image GP capable of suggesting or notifying that the number of acquired prize balls is "5000". The acquired number image GP shown in FIG. 9(a) is displayed in a color different from the rainbow color as a specific color. Also, as shown in FIG. 9(b), in the acquired number effect, in addition to the acquired number image GP in a color different from the specific color being displayed, there may be a case where the acquired number image GP in the specific color is displayed. In the gaming machine 10, on the occasion that the number of acquired prize balls reaches a predetermined switching number, the acquired number image GP in the specific color is displayed in the acquired number effect. In the present embodiment, the switching number is set to 10000. After the number of acquired prize balls reaches the switching number, until the high base state ends and a special game is executed in the low base state, the acquired number image GP in the acquired number effect continues to be displayed in the specific color.
[0130] In addition, in the gaming machine 10, during the execution of a special game, instead of the acquired number image GP in a color different from the specific color, there may be a case where the acquired number image GP in the specific color is displayed. Specifically, in the gaming machine 10, only during the execution of a big win special game, instead of the acquired number image GP in a color different from the specific color being displayed, there may be a case where the acquired number image GP in the specific color is displayed. At this time, only the acquired number image GP in the specific color is temporarily displayed, and after a predetermined display time elapses, it returns to the acquired number image GP in a color different from the specific color. In the present embodiment, the predetermined display time is set to 10 seconds. And when the acquired number image GP in the specific color is displayed instead of the acquired number image GP in a color different from the specific color being displayed, the predetermined display time elapses at a timing before the execution of the ongoing special game ends, and it returns to the acquired number image GP in a color different from the specific color. In this way, in the gaming machine 10, when the acquired number image GP in the specific color is displayed before the number of acquired prize balls reaches the switching number, it is suggested or notified that the ongoing special game will result in a big win.
[0131] As described above, in the obtained number presentation, the obtained number image GP corresponding to the presentation element constituting at least a part of the obtained number presentation may be displayed in a color different from the rainbow color as a specific color. In addition, in the obtained number presentation, the obtained number image GP corresponding to the presentation element constituting at least a part of the obtained number presentation may be displayed in the rainbow color as a specific color. In the present embodiment, the obtained number presentation corresponds to the first specific presentation among the specific presentations executable on the presentation display device 25 as the specific presentation unit. That is, there is a first specific presentation in the specific presentation. And, in the present embodiment, the obtained number image GP corresponding to the presentation element constituting at least a part of the obtained number presentation corresponds to the first presentation element constituting at least a part of the first specific presentation.
[0132] The obtained number presentation can be executed in a mode of changing to the obtained number image GP in a specific color after displaying the obtained number image GP in a color different from the specific color. That is, the obtained number presentation can be executed in a mode of changing from the display state in which the obtained number image GP is displayed in a color different from the rainbow color to the display mode in which the obtained number image GP is displayed in the rainbow color. That is, the obtained number presentation as the first specific presentation can be executed in a mode of changing from the display state in which the first presentation element constituting at least a part of the first specific presentation is displayed in a color different from the specific color to the display state in which the first presentation element constituting at least a part of the first specific presentation is displayed in the specific color. In the present embodiment, the obtained number presentation corresponds to a predetermined presentation among the first specific presentations. That is, there is an obtained number presentation as a predetermined presentation in the first specific presentation.
[0133] Also, in the number of wins production in the gaming machine 10, the maximum number of times the number of wins image GP changes until the number of wins image GP is displayed in a specific color is 1 time. Specifically, in the present embodiment, when the number of wins image GP changes to the number of wins image GP in a specific color after the number of wins image GP in a color different from the specific color is displayed, this is the case where the maximum number of times the number of wins image GP changes until the number of wins image GP is displayed in a specific color is 1 time. Thus, in the present embodiment, the maximum number of times of changing from the display state in which the first production element constituting at least a part of the predetermined production is displayed in a color different from the specific color to the display state in which the first production element constituting at least a part of the special production is displayed in the specific color is 1 time.
[0134] As described above, in the hold announcement production, the maximum number of times the announcement mode of the hold image H or the in-execution image ZG changes until the hold image H or the in-execution image ZG is displayed in the third announcement mode is 2 times. On the other hand, in the number of wins production, the maximum number of times the number of wins image GP changes until the number of wins image GP is displayed in a specific color is 1 time. That is, the maximum number of times of changing from the display state in which the first production element constituting at least a part of the special production is displayed in a color different from the specific color to the display state in which the first production element constituting at least a part of the special production is displayed in the specific color is more than the maximum number of times of changing from the display state in which the first production element constituting at least a part of the predetermined production is displayed in a color different from the specific color to the display state in which the first production element constituting at least a part of the predetermined production is displayed in the specific color.
[0135] Also, the hold image H or the in-execution image ZG corresponding to the production element constituting at least a part of the hold announcement production is different from the number of wins image GP corresponding to the production element constituting at least a part of the number of wins production. That is, the first production element constituting at least a part of the special production is different from the first production element constituting at least a part of the predetermined production.
[0136] The size (e.g., area) of the belt image CO displayed on the performance display device 25 is larger than that of the acquired number image GP. Therefore, in the display area 25r of the performance display device 25, the size (e.g., area) of the display area where the belt image CO is displayed is larger than the size of the display area where the acquired number image GP is displayed. Incidentally, the size of the operation promotion image PG displayed on the performance display device 25 is larger than that of the acquired number image GP. Therefore, in the display area 25r of the performance display device 25, the size of the display area where the operation promotion image PG is displayed is larger than the size of the display area where the acquired number image GP is displayed. Also, the size of the acquired number image GP displayed on the performance display device 25 is larger than that of the hold image H. Therefore, in the display area 25r of the performance display device 25, the size of the display area where the acquired number image GP is displayed is larger than the size of the display area where the hold image H is displayed. Similarly, the size of the acquired number image GP displayed on the performance display device 25 is larger than that of the in-execution image ZG. Therefore, in the display area 25r of the performance display device 25, the size of the display area where the acquired number image GP is displayed is larger than the size of the display area where the in-execution image ZG is displayed.
[0137] When the belt image CO is displayed in the challenge performance and the challenge performance result is derived, the display area where the belt image CO is displayed on the performance display device 25 is larger than the display area where the acquired number image GP of a specific color is displayed in the acquired number performance. For this reason, the change from the non-display state where the belt image CO is not displayed to the display state where the belt image CO is displayed in the challenge performance is easier to recognize than the change from the display state where the acquired number image GP of a color different from the specific color is displayed to the display state where the acquired number image GP of the specific color is displayed in the acquired number performance. That is, the change from the non-display state where at least a part of the second performance element constituting the second specific performance is not displayed to the display state where at least a part of the second performance element constituting the second specific performance is displayed in a specific color is easier to recognize than the change from the display state where at least a part of the first performance element constituting the first specific performance is displayed in a color different from the specific color to the display state where at least a part of the first performance element constituting the first specific performance is displayed in the specific color.
[0138] In the gaming machine 10, the display area where the number of wins image GP is displayed on the effect display device 25 is larger than the display area where the hold image H or the in-execution image ZG is displayed on the effect display device 25. For this reason, in the gaming machine 10, when the number of wins effect is being executed, the fact that the number of wins effect is being executed is more easily recognized than the fact that the hold preview effect is being executed when the hold preview effect is being executed. That is, in the present embodiment, when a predetermined effect is being executed, the fact that the predetermined effect is being executed is more easily recognized than the fact that a special effect is being executed when the special effect is being executed.
[0139] The gaming machine 10 is capable of executing a result effect. The result effect can be executed during the execution of the last special game in the high base state when the situation is such that after the high base state ends and a special game is executed in the low base state. In the gaming machine 10, when the situation is such that after the high base state ends and a special game is executed in the low base state, the last special game in the high base state is the 100th special game executed without winning a big win after the end of the second big win game. In the gaming machine 10, when executing the 100th special game executed without winning a big win after the end of the second big win game, a variation pattern dedicated to the last round is determined, and the result effect is executed during the execution of the special game based on the variation pattern.
[0140] As shown in FIGS. 10(a) and 10(b), when the result effect is executed, the effect display device 25 executes the acquired number effect. Also, as shown in FIG. 10(a), when the number of acquired prize balls has not reached a predetermined value, a result effect (hereinafter sometimes referred to as a normal result effect) that displays a character image C1 imitating a calico cat is executed. On the other hand, as shown in FIG. 10(b), when the number of acquired prize balls has reached a predetermined value, a result effect (hereinafter sometimes referred to as a premium result effect) that displays a character image C2 imitating the king of cats is executed. In the present embodiment, the predetermined value is set to 20,000. That is, in the gaming machine 10, when the number of acquired prize balls reaches a predetermined value, the execution condition of the premium result effect is satisfied. In the present embodiment, the result effect corresponds to a special effect. Thus, the gaming machine 10 can execute a special effect based on the game medium. And the premium result effect corresponds to a specific special effect. That is, there is a specific special effect among the special effects.
[0141] As shown in FIG. 10(a), when the normal result effect is executed, the gaming machine 10 can display the notification image JG on the effect display device 25 and execute a notification effect that can recognize the execution condition of the premium result effect. The notification image JG includes character information that can recognize how many more winning balls are required until the execution condition of the premium result effect is satisfied. For example, the notification image JG including the character information "2000 more to win, premium result!" shown in FIG. 10(a) corresponds to a notification image JG including character information that can recognize that "2000" more winning balls are required until the execution condition of the premium result effect is satisfied. Thus, the notification effect that can recognize the execution condition of the premium result effect corresponds to a notification effect that can recognize and notify the execution condition of a specific special effect. And the gaming machine 10 can execute a notification effect that can recognize and notify the execution condition of a specific special effect. In the present embodiment, the notification image JG corresponds to an effect element related to the execution condition of a specific special effect. Also, the notification image JG is displayed in a color different from the specific color. That is, the notification image JG is not displayed in the specific color. In other words, the effect element related to the execution condition of a specific special effect in the notification effect is not displayed in the specific color.
[0142] As described above, in the gaming machine 10, various effects can be executed in the colors of a rainbow as a specific effect. The colors of the rainbow, that is, the effects executed in specific colors, can be said to be multicolor effects. That is, the effects executed in specific colors can also be said to be effects executed in a multicolor mode. Note that, among the effects that can be executed in the gaming machine 10, the effects executed in specific colors do not have to be effects executed in specific colors composed of the same type of colors. For example, the types of colors constituting the specific colors of some effects may be different from the types of colors constituting the specific colors of other effects. At this time, the number of types of colors constituting the specific colors may be the same, or the number of types of colors constituting the specific colors may be made different. The rainbow color does not have to be composed of seven colors, and may be composed of eight or more colors, or may be composed of less than seven colors. Also, the effects executed in specific colors may be able to specify that they are executed in rainbow colors by changing the colors over time, or may be able to specify that they are executed in rainbow colors regardless of the passage of time. The effects executed in specific colors can also be said to be effects executed in a rainbow mode (or a rainbow-like mode). For example, the rainbow color can also be said to be a color (hue) in which a plurality of colors are arranged (displayed, changed) continuously in a positional (spatial) or temporal manner. As described above, the types of colors constituting the specific colors are not limited to seven colors, and may be composed of one to six colors, or may be composed of seven or more colors (for example, ten colors).
[0143] In the gaming machine 10, effects may be executed in colors different from the specific colors, or effects may be executed in the specific colors. And, in the gaming machine 10, during the execution of a special game corresponding to a predetermined period, the ratio of the subsequent benefits may be different depending on how many effects are executed in the colors of the rainbow as the specific color. Note that the benefit in this embodiment is in a probability-variable state. Therefore, the ratio (benefit expectancy) at which a benefit is given in this embodiment is the ratio (expectancy) controlled to the probability-variable state after the end of the big win game, and is the ratio (expectancy) at which the first big win game is given.
[0144] As shown in FIG. 11, in the gaming machine 10, during the execution of a special game that results in a big win, if the number-of-wins display effect in which the number-of-wins image GP of a specific color is displayed is not executed (indicated by "×" in FIG. 11), the hold announcement effect in which the in-execution image ZG of the specific color is displayed is not executed, and the challenge effect result in which the strip image CO of the specific color is displayed is not derived, the privilege expectation level is "10%". Of course, during the execution of a special game whose outcome of a big win is unknown, if the number-of-wins display effect in which the number-of-wins image GP of a specific color is displayed is not executed, the hold announcement effect in which the in-execution image ZG of the specific color is displayed is not executed, and the challenge effect result in which the strip image CO of the specific color is displayed is not derived, the privilege expectation level is "less than 10%".
[0145] In the gaming machine 10, during the execution of a special game that results in a big win, if the number-of-wins display effect in which the number-of-wins image GP of a specific color is displayed is executed when the number of acquired prize balls is equal to or more than the switching number (indicated by "○" in FIG. 11), the hold announcement effect in which the in-execution image ZG of the specific color is displayed is not executed, and the challenge effect result in which the strip image CO of the specific color is displayed is not derived, the privilege expectation level is "10%". Of course, during the execution of a special game whose outcome of a big win is unknown, if the number-of-wins display effect in which the number-of-wins image GP of a specific color is displayed is executed when the number of acquired prize balls is equal to or more than the switching number, the hold announcement effect in which the in-execution image ZG of the specific color is displayed is not executed, and the challenge effect result in which the strip image CO of the specific color is displayed is not derived, the privilege expectation level is "less than 10%". Thus, even if the number-of-wins display effect in which the number-of-wins image GP of a specific color is displayed is executed when the number of acquired prize balls is equal to or more than the switching number, there is no change in the privilege expectation level due to this.
[0146] In the gaming machine 10, during the execution of a special game, if the number-of-wins display effect in which the number-of-wins image GP of a specific color is displayed is executed when the number of acquired prize balls is less than the switching number, the hold announcement effect in which the in-execution image ZG of the specific color is displayed is not executed, and the challenge effect result in which the strip image CO of the specific color is displayed is not derived, the privilege expectation level is "40%".
[0147] In the gaming machine 10, during the execution of a special game, if the number-of-acquired-items production in which the number-of-acquired-items image GP of a specific color is displayed is not executed, the hold notice production in which the in-execution image ZG of the specific color is displayed is executed, and the challenge production result in which the band image CO of the specific color is displayed is not derived, the privilege expectancy is "60%".
[0148] In the gaming machine 10, during the execution of a special game, if the number-of-acquired-items production in which the number-of-acquired-items image GP of a specific color is displayed is executed when the number of acquired prize balls is equal to or more than the switching number, the hold notice production in which the in-execution image ZG of the specific color is displayed is executed, and the challenge production result in which the band image CO of the specific color is displayed is not derived, the privilege expectancy is "60%". Thus, even if the number-of-acquired-items production in which the number-of-acquired-items image GP of a specific color is displayed is executed when the number of acquired prize balls is equal to or more than the switching number, there is no change in the privilege expectancy thereby.
[0149] In the gaming machine 10, during the execution of a special game, if the number-of-acquired-items production in which the number-of-acquired-items image GP of a specific color is displayed is executed when the number of acquired prize balls is less than the switching number, the hold notice production in which the in-execution image ZG of the specific color is displayed is executed, and the challenge production result in which the band image CO of the specific color is displayed is not derived, the privilege expectancy is "75%".
[0150] In the gaming machine 10, during the execution of a special game, if the number-of-acquired-items production in which the number-of-acquired-items image GP of a specific color is displayed is not executed, the hold notice production in which the in-execution image ZG of the specific color is not executed, and the challenge production result in which the band image CO of the specific color is displayed is derived, the privilege expectancy is "90%".
[0151] In the gaming machine 10, during the execution of a special game, if the number-of-acquired-items production in which the number-of-acquired-items image GP of a specific color is displayed is executed when the number of acquired prize balls is equal to or more than the switching number, the hold notice production in which the in-execution image ZG of the specific color is not executed, and the challenge production result in which the band image CO of the specific color is displayed is derived, the privilege expectancy is "90%".
[0152] In the gaming machine 10, during the execution of a special game, when the number of acquired prize balls is less than the switching number, a number-of-acquired-items effect in which an acquired-items image GP of a specific color is displayed is executed, a hold notice effect in which an in-execution image ZG of the specific color is not displayed is not executed, and when a challenge effect result in which a band image CO of the specific color is displayed is derived, the privilege expectancy is "90%".
[0153] In the gaming machine 10, during the execution of a special game, when a number-of-acquired-items effect in which an acquired-items image GP of a specific color is displayed is not executed, a hold notice effect in which an in-execution image ZG of the specific color is displayed is executed, and when a challenge effect result in which a band image CO of the specific color is displayed is derived, the privilege expectancy is "90%".
[0154] In the gaming machine 10, during the execution of a special game, when the number of acquired prize balls is equal to or more than the switching number, a number-of-acquired-items effect in which an acquired-items image GP of a specific color is displayed is executed, a hold notice effect in which an in-execution image ZG of the specific color is displayed is executed, and when a challenge effect result in which a band image CO of the specific color is displayed is derived, the privilege expectancy is "90%".
[0155] In the gaming machine 10, during the execution of a special game, when the number of acquired prize balls is less than the switching number, a number-of-acquired-items effect in which an acquired-items image GP of a specific color is displayed is executed, a hold notice effect in which an in-execution image ZG of the specific color is displayed is executed, and when a challenge effect result in which a band image CO of the specific color is displayed is derived, the privilege expectancy is "90%".
[0156] As described above, when a challenge production result in which a belt image CO of a specific color is displayed during the execution of the special game is derived, regardless of whether a number-of-acquired-items production in which an acquired-number image GP of the specific color is displayed or a reservation notice production in which an in-execution image ZG of the specific color is displayed is executed during the execution of the special game, the special privilege expectation degree becomes "90%". That is, when it becomes a display state in which a second production element constituting at least a part of the second specific production is displayed in a specific color in at least a part of the predetermined period, regardless of whether it becomes a display state in which a first production element constituting at least a part of the first specific production is displayed in a specific color in at least a part of the predetermined period, a privilege is granted at a first ratio. The first ratio in the present embodiment is "90%".
[0157] Also, when a challenge production result in which a belt image CO of a specific color is not displayed during the execution of the special game, and when a number-of-acquired-items production in which an acquired-number image GP of the specific color is displayed or a reservation notice production in which an in-execution image ZG of the specific color is displayed is executed during the execution of the special game, the special privilege expectation degrees are "10%", "40%", "60%", and "75%". That is, when it becomes a non-display state in which a second production element constituting at least a part of the second specific production is not displayed in the predetermined period, and it becomes a display state in which a first production element constituting at least a part of the first specific production is displayed in a specific color in at least a part of the predetermined period, a privilege is granted at a second ratio lower than the first ratio. The second ratio in the present embodiment is lower than "90%" as the first ratio, and is at least one of "10%", "40%", "60%", and "75%".
[0158] In the gaming machine 10, a number-of-acquired-items effect in which an image GP of the number of acquired items of a specific color is displayed during the execution of a special game is executed, and the degree of expectation of a privilege in a situation where a challenge effect result in which a belt image CO of a specific color is not displayed during the execution of the special game is any one of "10%", "40%", "60%", and "75%". On the other hand, in the gaming machine 10, a number-of-acquired-items effect in which an image GP of the number of acquired items of a specific color is displayed during the execution of a special game is executed, and the degree of expectation of a privilege in a situation where a challenge effect result in which a belt image CO of a specific color is displayed during the execution of the special game is derived is "90%". Thus, in the two situations shown here, the degree of expectation of a privilege can be different. In the present embodiment, a situation where a number-of-acquired-items effect in which an image GP of the number of acquired items of a specific color is displayed during the execution of a special game is executed, and a challenge effect result in which a belt image CO of a specific color is not displayed during the execution of the special game is derived corresponds to the first situation. In contrast, in the present embodiment, a situation where a number-of-acquired-items effect in which an image GP of the number of acquired items of a specific color is displayed during the execution of a special game is executed, and a challenge effect result in which a belt image CO of a specific color is displayed during the execution of the special game is derived corresponds to the second situation. And in the first situation and the second situation in the present embodiment, the ratio of the privilege given thereafter can be different.
[0159] In the gaming machine 10, a hold announcement effect in which an in-execution image ZG of a specific color is displayed during the execution of a special game is executed, and the privilege expectation level in a situation where a challenge effect result in which a belt image CO of a specific color is not displayed during the execution of the special game is either "60%" or "75%". On the other hand, in the gaming machine 10, when a hold announcement effect in which an in-execution image ZG of a specific color is displayed during the execution of a special game is executed, and a challenge effect result in which a belt image CO of a specific color is displayed during the execution of the special game is derived, the privilege expectation level is "90%". Thus, in the two situations shown here, the privilege expectation levels can be different. In the present embodiment, a situation where a hold announcement effect in which an in-execution image ZG of a specific color is displayed during the execution of a special game is executed, and a challenge effect result in which a belt image CO of a specific color is not displayed during the execution of the special game corresponds to the first situation. In contrast, a situation where a hold announcement effect in which an in-execution image ZG of a specific color is displayed during the execution of a special game is executed, and a challenge effect result in which a belt image CO of a specific color is displayed during the execution of the special game is derived corresponds to the second situation. And in the first situation and the second situation in the present embodiment, the ratio at which a privilege is subsequently granted can be different.
[0160] In the gaming machine 10, the privilege expectation level when a hold announcement effect in which an in-execution image ZG of a specific color is displayed is executed is "60%". Also, in the gaming machine 10, the privilege expectation level when a number-of-wins display effect in which a number-of-wins image GP of a specific color is displayed is executed is "10%" or "40%". That is, when a hold announcement effect in which an in-execution image ZG of a specific color is displayed is executed, the privilege expectation level is higher than when a number-of-wins display effect in which a number-of-wins image GP of a specific color is displayed is executed. That is, in the present embodiment, when the display state becomes a state in which a first effect element constituting at least a part of a special effect is displayed in a specific color, the ratio at which a privilege is subsequently granted is higher than when the display state becomes a state in which a first effect element constituting at least a part of a predetermined effect is displayed in a specific color.
[0161] Here, the control related to the execution of various effects will be described. First, together with the control related to the display of the hold image H and the in-execution image ZG, the prize-winning performance determination process related to the execution of the hold notice performance associated with the suspension of the execution of the special game, the in-hold performance determination process related to the execution of the hold notice performance for the special game whose execution has already been suspended, and the upgrade determination process for determining whether to upgrade the performance content of the hold notice performance will be described.
[0162] When a pre-read command is input, the sub-CPU 51 performs the prize-winning performance determination process. However, when the hold notice performance is already being executed, even if a pre-read command is input, the sub-CPU 51 does not perform the prize-winning performance determination process. When not performing the prize-winning performance determination process, the sub-CPU 51 determines to display the normal-mode hold image H as the hold image H corresponding to the special game newly placed on hold. Then, the sub-CPU 51 controls the effect display device 25 so that the normal-mode hold image H is displayed as the hold image H corresponding to the special game newly placed on hold.
[0163] In the prize-winning performance determination process, the execution status of the hold notice performance for the special game corresponding to the input pre-read command and the type of notice mode when the hold notice performance is executed are determined. Thus, when a new special game is placed on hold, the sub-CPU 51 performs the prize-winning performance determination process for the newly placed-on-hold special game.
[0164] In the winning-time performance determination process, the sub-CPU 51 conducts a hold preview lottery to determine whether to start executing a hold preview performance targeted at a special game corresponding to the inputted advance command. In this embodiment, if the hold preview lottery is won, the execution of the hold preview performance is determined; on the other hand, if the hold preview lottery is not won, the execution of the hold preview performance is not determined. For example, the winning probability of the hold preview lottery differs depending on whether it is possible to identify that the special game corresponding to the advance command is a big win and whether it is possible to identify that the special game corresponding to the advance command is a loss. For example, even when it is possible to identify that the special game corresponding to the advance command is a big win, the winning probability of the hold preview lottery differs depending on the type of big win. Additionally, it may be configured to be able to identify the type of variation pattern determined from the advance command, and the winning probability of the hold preview lottery may be varied depending on the type of variation pattern. And if the hold preview lottery is not won, the sub-CPU 51 ends the winning-time performance determination process. At this time, the sub-CPU 51 determines to display the hold image H in the normal mode as the hold image H corresponding to the special game whose execution has been newly put on hold. Then, the sub-CPU 51 controls the effect display device 25 so that the hold image H in the normal mode is displayed as the hold image H corresponding to the special game whose execution has been newly put on hold.
[0165] Also, when winning the reserved announcement lottery, the sub-CPU 51 determines the type of announcement mode. For example, in the present embodiment, the determination mode of the announcement mode differs between the case where it can be specified that the special game corresponding to the preview command is a jackpot and the case where it can be specified that the special game corresponding to the preview command is a loss. For example, in the present embodiment, even when it can be specified that the special game corresponding to the preview command is a jackpot, the determination mode of the announcement mode differs depending on the type of jackpot. For example, the determination mode of the announcement mode may be made different by varying the types of determinable announcement modes. In addition, for example, the determination mode of the announcement mode may be made different by varying the probabilities of determining various announcement modes. Note that in the present embodiment, in the winning effect determination process, the announcement mode is determined from among the first announcement mode and the second announcement mode, excluding the third announcement mode. When the sub-CPU 51 determines the type of announcement mode, the sub-CPU 51 ends the winning effect determination process. Then, the sub-CPU 51 controls the effect display device 25 so that the reserved image H of the determined announcement mode is displayed as the reserved image H corresponding to the special game whose execution has been newly reserved.
[0166] When a variable pattern command is input while the reserved preview performance is not being executed, the sub-CPU 51 performs a reserved performance determination process. The reserved performance determination process is performed for a special game that is already reserved. In the reserved performance determination process, it is determined whether to execute the reserved preview performance for the special game that is the target of the reserved performance determination process and the type of preview mode when executing the reserved preview performance. When the special game starts execution, the sub-CPU 51 performs a reserved performance determination process for the special game being executed and the reserved special game. When the number of special games being executed and reserved is two or more, the sub-CPU 51 first targets the special game being executed for the reserved performance determination process, and then, in order from the special game that was reserved earlier among the one or more reserved special games, targets each for the reserved performance determination process and performs the reserved performance determination process. If it is determined to execute the reserved preview performance before performing the reserved performance determination process for all the special games being executed and reserved, the sub-CPU 51 does not perform the reserved performance determination process for the remaining reserved special games.
[0167] In the suspended performance determination process, when the pre-reading command corresponding to the special game that is the target of the suspended performance determination process is the pre-reading command for which the suspended preview performance is the target, the sub-CPU 51 performs a suspended preview lottery to determine whether to start executing the suspended preview performance for the special game that is the target of the suspended performance determination process. If the sub-CPU 51 fails in the suspended preview lottery, it ends the suspended performance determination process for the special game that was the target of the suspended performance determination process. If the sub-CPU 51 wins in the suspended preview lottery, it determines the type of preview mode. For example, in the suspended performance determination process, the determination mode of the preview mode is different when it can be specified that the special game corresponding to the pre-reading command is a big win and when it can be specified that the special game corresponding to the pre-reading command is a loss. For example, even when it can be specified that the special game corresponding to the pre-reading command is a big win in the suspended performance determination process, the determination mode of the preview mode is different depending on the type of big win. For example, the determination mode of the preview mode may be made different by varying the types of preview modes that can be determined. In this embodiment, in the suspended performance determination process, the preview mode is determined from among the first preview mode and the second preview mode, excluding the third preview mode. When the type of preview mode is determined, the sub-CPU 51 ends the suspended performance determination process. When the type of preview mode is determined in the suspended performance determination process, the sub-CPU 51 controls the effect display device 25 so that the suspended image H or the in-execution image ZG corresponding to the special game that is the target of the suspended preview performance is changed to the suspended image H or the in-execution image ZG of the determined preview mode and displayed.
[0168] In either the winning performance determination process or the suspended performance determination process, when the sub-CPU 51 wins in the suspended preview execution lottery and determines the type of preview mode, it stores in the sub-RWM 53 information (hereinafter referred to as suspended preview execution information) that can identify the special game that was the target of the suspended preview performance and the type of preview mode of the suspended image H or the in-execution image ZG in the suspended preview performance. The suspended preview execution information stored in the sub-RWM 53 is erased when the execution of the special game that was the target of the suspended preview performance corresponding to the suspended preview execution information ends.
[0169] When a variable pattern command is input during the execution of a reserved preview performance, the sub-CPU 51 performs a promotion determination process. The promotion determination process is performed for a special game that is the target of the reserved preview performance that has already been executed. In the promotion determination process, it is determined whether or not to promote the content of the reserved preview performance for the special game that is the target of the promotion determination process and the type of the preview mode after the promotion. When the special game starts execution, the sub-CPU 51 performs a promotion determination process for the special game that is the target of the reserved preview performance that has already been executed. When the preview mode of the reserved preview performance that has already been executed is the third preview mode, that is, when the reserved preview performance in the third preview mode has already been executed, the sub-CPU 51 does not perform a promotion determination process for the special game that is the target of the reserved preview performance that has already been executed.
[0170] In the promotion determination process, the sub-CPU 51 conducts a promotion lottery to determine whether to upgrade the content of the hold notice performance. If the sub-CPU 51 fails to win the promotion lottery, it ends the promotion determination process. If the sub-CPU 51 wins the promotion lottery, it determines the type of the notice mode after promotion. For example, in this embodiment, when it is possible to identify that the special game corresponding to the preview command is a big win, and when it is possible to identify that the special game corresponding to the preview command is a loss, the determination mode of the notice mode after promotion is different. For example, in the promotion determination process, even when it is possible to identify that the special game corresponding to the preview command is a big win, the determination mode of the notice mode varies depending on the type of big win. In this embodiment, the sub-CPU 51 is configured to be able to determine the third notice mode only when it is possible to identify that the special game targeted in the promotion determination process is a big win. However, if the sub-CPU 51 has already determined the notice mode with the highest hold expectation among the notice modes that can already be determined according to the preview command, it ends the promotion determination process. Also, in the gaming machine 10, the promotion to the third notice mode is determined so that the privilege expectation level when the hold notice performance of the third notice mode is executed does not exceed 75%. When the type of the notice mode after promotion is determined, the sub-CPU 51 ends the promotion determination process. Also, when the notice mode after promotion is determined in the promotion determination process, the sub-CPU 51 updates the hold notice execution information that can identify the determined notice mode. When the type of the notice mode is determined in the promotion determination process, the sub-CPU 51 controls the effect display device 25 so that the hold image H or the in-execution image ZG corresponding to the special game targeted by the hold notice performance is changed to the hold image H or the in-execution image ZG of the determined notice mode and displayed.
[0171] Also, when the sub-CPU 51 receives a variable pattern command, it controls the effect display device 25 so that the held image H moves and is displayed. Specifically, the sub-CPU 51 controls the effect display device 25 so that the running image ZG based on the held image H1 is displayed in the running area ZR. If the held image H2 is being displayed, the sub-CPU 51 controls the effect display device 25 so that the held image H that was being displayed as the held image H2 is displayed as the held image H1. If the held image H3 is being displayed, the sub-CPU 51 controls the effect display device 25 so that the held image H that was being displayed as the held image H3 is displayed as the held image H2. If the held image H4 is being displayed, the sub-CPU 51 controls the effect display device 25 so that the held image H that was being displayed as the held image H4 is displayed as the held image H3.
[0172] When the sub-CPU 51 receives an end command after inputting a variable pattern command, it deletes the earliest stored pre-read command among the pre-read commands stored in the sub-RWM 53. Also, when the sub-CPU 51 receives an end command, it controls the effect display device 25 so that the running image ZG being displayed in the running area ZR becomes invisible. In the effect display device 25, the running image ZG is erased when it becomes invisible.
[0173] Next, the challenge effect process related to the execution of the challenge effect will be described. When the sub-CPU 51 receives a variable pattern command, it performs a challenge effect process. In the challenge effect process, the sub-CPU 51 conducts a challenge lottery to determine whether to execute the challenge effect. For example, the winning probability of the challenge lottery may vary depending on whether it is possible to identify that the special game corresponding to the variable pattern command is a jackpot and whether it is possible to identify that the special game corresponding to the variable pattern command is a loss. For example, even when it is possible to identify that the special game corresponding to the variable pattern command is a jackpot, the winning probability of the challenge lottery may vary depending on the type of jackpot. For example, instead of conducting the challenge lottery, it may be determined whether to execute the challenge effect based on the variable pattern that can be specified from the variable pattern command. If the sub-CPU 51 loses the challenge lottery, it ends the challenge effect process. If the sub-CPU 51 wins the challenge lottery, it determines whether to derive the challenge effect result in the challenge effect. For example, in the present embodiment, the probability of determining to derive the challenge effect result varies depending on whether it is possible to identify that the special game corresponding to the variable pattern command is a jackpot and whether it is possible to identify that the special game corresponding to the variable pattern command is a loss. For example, even when it is possible to identify that the special game corresponding to the variable pattern command is a jackpot, the probability of determining to derive the challenge effect result varies depending on the type of jackpot. Also, in the gaming machine 10, the challenge effect is executed so that the expected value of the privilege when the challenge effect result is derived is 90%, and it is determined to derive the challenge effect result in the challenge effect. After determining whether to derive the challenge effect result, the sub-CPU 51 ends the challenge effect process. When it is determined to derive the challenge effect result, the sub-CPU 51 stores information that can identify that it has been determined to derive the challenge effect result (hereinafter referred to as challenge result derivation information) in the sub-RWM 53. The challenge result derivation information stored in the sub-RWM 53 is erased when the execution of the special game ends.
[0174] When the sub-CPU 51 determines to execute the challenge effect, it sets the operation valid period of the effect button EB at a predetermined timing during the execution of the special game. Further, when the sub-CPU 51 determines to execute the challenge effect, it controls the effect display device 25 so that the execution of the operation promotion effect is started at a predetermined timing during the execution of the special game. When executing the operation promotion effect, the sub-CPU 51 determines the color of the operation promotion image PG to be displayed in the operation promotion effect. When the sub-CPU 51 has not determined to derive the challenge effect result, it executes an operation promotion effect that displays an operation promotion image PG in a color different from the specific color. On the other hand, when the sub-CPU 51 determines to derive the challenge effect result, it randomly determines one of the specific color and a color different from the specific color, and executes an operation promotion effect that displays the operation promotion image PG in the determined color. The operation promotion effect is executed during the operation valid period of the effect button EB. When an operation signal from the effect button EB is input during the operation valid period, or when the time as the operation valid period has elapsed, the sub-CPU 51 ends the operation valid period and ends the execution of the operation promotion effect. Also, when it has been determined to derive the challenge effect result, the sub-CPU 51 controls the effect display device 25 so that the challenge effect result is derived as the operation valid period ends. Note that when it has not been determined to derive the challenge effect result, the sub-CPU 51 does not derive the challenge effect result.
[0175] Next, the processing related to the execution of the acquisition number effect will be described. When the sub-CPU 51 wins a jackpot in the normal state and a jackpot game is awarded, it controls the effect display device 25 so as to start executing the winning number effect. The sub-RWM 53 stores information that can specify the number of acquired prize balls (hereinafter referred to as winning number information). Then, the sub-CPU 51 controls the effect display device 25 so that a winning number effect is executed, which suggests or notifies a value that can be specified from the winning number information. For example, when the value that can be specified from the winning number information is "1220", the winning number image GP including the character information "1220 acquired" is displayed on the effect display device 25, and it is controlled so that a winning number effect is executed, which suggests or notifies a value that can be specified from the consecutive win winning number information.
[0176] When the sub-CPU 51 inputs a big winning opening ball entry command, it adds "10", which corresponds to the number of prize balls awarded when one game ball enters the big winning opening 29, to the consecutive win winning number information and updates the winning number information. When the sub-CPU 51 inputs the first general ball entry command, it adds "7", which corresponds to the number of prize balls awarded when one game ball enters the first general winning opening 32a, to the consecutive win winning number information and updates the winning number information. When the sub-CPU 51 inputs the second general ball entry command, it adds "7", which corresponds to the number of prize balls awarded when one game ball enters the second general winning opening 32b, to the consecutive win winning number information and updates the winning number information. When the special game is executed in the low base state after the high base state ends, the sub-CPU 51 initializes the winning number information. At this time, the sub-CPU 51 initializes the winning number information by setting the value that can be specified from the winning number information to 0.
[0177] Also, after updating the acquired number information, the sub-CPU 51 determines whether the number of acquired winning balls that can be specified from the updated acquired number information has reached the switching number (hereinafter, this determination is referred to as "switching reach determination"). If the number of acquired winning balls has already reached the switching number and the acquired number image GP of a specific color is being displayed, the sub-CPU 51 does not perform the switching reach determination. When it is determined in the switching reach determination that the number of acquired winning balls that can be specified from the updated acquired number information has reached the switching number, the sub-CPU 51 replaces the acquired number image GP of a color different from the specific color with the acquired number image GP of the specific color and executes the acquired number effect. At this time, the sub-CPU 51 may control the effect display device 25 so that the acquired number effect in the special display mode is emphasized. For example, the sub-CPU 51 may control the effect display device 25 so that the acquired number effect is emphasized by enlarging and displaying the acquired number image GP of the specific color for a predetermined emphasis time. Also, when it is determined in the switching reach determination that the number of acquired winning balls that can be specified from the updated acquired number information has not reached the switching number, the sub-CPU 51 does not display the acquired number image GP of the specific color based on the number of acquired winning balls.
[0178] When displaying the acquired number image GP in a color different from the specific color (when the number of acquired bonus balls has not reached the number of switching times), the sub-CPU 51 performs a temporary specific color lottery when a variation pattern command capable of specifying the jackpot variation pattern is input. For example, the winning probability of the temporary specific color lottery varies depending on the type of jackpot symbol that can be specified from the symbol command, that is, the type of jackpot. For example, the winning probability of the temporary specific color lottery varies depending on whether the hold announcement performance of the third announcement mode can be specified from the hold announcement execution information. For example, the winning probability of the temporary specific color lottery varies depending on whether it is possible to specify that it has been determined to derive the challenge performance result from the challenge result derivation information. Further, in the gaming machine 10, when the hold announcement performance of the third announcement mode is not executed and the challenge performance result is not derived, the winning probability of the temporary specific color lottery is determined so that the privilege expectation level when the acquired number image GP of the specific color is derived when the number of acquired bonus balls has not reached the switching number is 40%. Further, in the gaming machine 10, when the hold announcement performance of the third announcement mode is executed and the challenge performance result is not derived, the winning probability of the temporary specific color lottery is determined so that the privilege expectation level when the acquired number image GP of the specific color is derived when the number of acquired bonus balls has not reached the switching number is 75%. Further, in the gaming machine 10, when the challenge performance result is derived, the winning probability of the temporary specific color lottery is determined so that the privilege expectation level when the acquired number image GP of the specific color is derived when the number of acquired bonus balls has not reached the switching number does not exceed 90%.
[0179] When winning the temporary specific color lottery, the sub-CPU 51 causes the acquisition number effect to be executed by replacing the acquisition number image GP of a color different from the specific color with the acquisition number image GP of the specific color at a predetermined timing during the execution of the specific game. When the acquisition number image GP of the specific color is displayed based on winning the temporary specific color lottery, if the number of acquired prize balls has not reached the switching number, the sub-CPU 51 causes the acquisition number effect to be executed by replacing the acquisition number image GP of the specific color with the acquisition number image GP of a color different from the specific color when the special game ends. However, even when the acquisition number image GP of the specific color is displayed based on winning the temporary specific color lottery, if the number of acquired prize balls has not reached the switching number, the sub-CPU 51 continues to display the acquisition number image GP of the specific color and causes the acquisition number effect to be executed even after the special game ends.
[0180] Next, the process related to the execution of the result effect will be described. When executing the 100th special game that has been executed without winning a jackpot after the end of the second major winning game, the main CPU 41 determines a variation pattern dedicated to the final game. The variation pattern dedicated to the final game includes a jackpot variation pattern and a losing variation pattern.
[0181] When the sub-CPU 51 inputs a variation pattern command that can specify a variation pattern dedicated to the final round, it causes the result presentation to be executed. Specifically, when the number of acquired prize balls that can be specified from the acquisition number information has not reached a predetermined value, the sub-CPU 51 controls the presentation display device 25 so that a normal result presentation is executed. When causing the normal result presentation to be executed, the sub-CPU 51 controls the presentation display device 25 so that a notification presentation that can recognize the execution condition of the premium result presentation is executed. At this time, the sub-CPU 51 calculates the remaining value (the difference between the number of acquired prize balls and the predetermined value) until the number of acquired prize balls that can be specified from the acquisition number information reaches the predetermined value, and controls the presentation display device 25 so that a notification presentation that displays a notification image JG including character information that can specify the remaining value is executed. For example, if the remaining value (the difference between the number of acquired prize balls and the predetermined value) until the number of acquired prize balls that can be specified from the acquisition number information reaches the predetermined value is "12000", a notification presentation that displays a notification image JG including character information "12000 more to acquire for premium result!" is executed. On the other hand, when the number of acquired prize balls that can be specified from the acquisition number information has reached the predetermined value, the sub-CPU 51 controls the presentation display device 25 so that the premium result presentation is executed.
[0182] Next, the time (period) when various presentations are executed will be described. In the gaming machine 10, the challenge presentation is started and ends within the period from the start of the execution of one special game to the end of the special game. Therefore, when the challenge presentation result is derived through the operation promotion presentation in the challenge presentation, the period in which the challenge presentation result is derived is shorter than the variation time of one special game.
[0183] On the other hand, when the hold image H in the third hold mode is displayed in the hold preview performance, the hold image H in the third hold mode continues to be displayed in one or more special games until the execution of the special game targeted by the hold preview performance starts, and furthermore, the hold image H in the third hold mode is also displayed during the execution of the special game targeted by the hold preview performance. Therefore, when the hold image H in the third hold mode or the in-execution image ZG is displayed in the hold preview performance, the period during which the hold image H in the third hold mode or the in-execution image ZG is displayed may be longer than the variation time of one special game.
[0184] Accordingly, the period during which the challenge performance result is derived in the challenge performance may be shorter than the period during which the hold image H in the third hold mode or the in-execution image ZG is displayed in the hold preview performance. That is, the period in which the display state in which the second performance element constituting at least a part of the second specific performance is displayed in a specific color in the second specific performance may be shorter than the period in which the display state in which the first performance element constituting at least a part of the first specific performance is displayed in a specific color in the first specific performance. That is, the period during which the challenge performance result is derived when the challenge performance result is derived through the operation promotion performance in the challenge performance may be shorter than the period during which the hold image H in the third hold mode or the in-execution image ZG is displayed in the hold preview performance. That is, the period in which the display state in which the second performance element constituting at least a part of the second specific performance is displayed in a specific color when the second specific performance is executed in the via mode may be shorter than the period in which the display state in which the first performance element constituting at least a part of the first specific performance is displayed in a specific color in the first specific performance.
[0185] Also, when the number-of-winnings image GP of a specific color is displayed in the number-of-winnings presentation, if the number of winning balls has reached the switching number, then, in one or more special games until the high-base state ends and a special game is executed in the low-base state thereafter, the number-of-winnings image GP of the specific color continues to be displayed. Therefore, when the number-of-winnings image GP of a specific color is displayed in the number-of-winnings presentation, the period during which the number-of-winnings image GP of the specific color is displayed may be longer than the variation time of one special game.
[0186] Accordingly, the period during which the challenge presentation result is derived in the challenge presentation may be shorter than the period during which the number-of-winnings image GP of a specific color is displayed in the number-of-winnings presentation. That is, the period in which the second presentation element that constitutes at least a part of the second specific presentation is displayed in a specific color in the second specific presentation may be shorter than the period in which the first presentation element that constitutes at least a part of the first specific presentation is displayed in a specific color in the first specific presentation. That is, the period during which the challenge presentation result is derived when the challenge presentation result is derived through the operation promotion presentation in the challenge presentation may be shorter than the period during which the number-of-winnings image GP of a specific color is displayed in the number-of-winnings presentation. That is, the period in which the second presentation element that constitutes at least a part of the second specific presentation is displayed in a specific color when the second specific presentation is executed in a via mode may be shorter than the period in which the first presentation element that constitutes at least a part of the first specific presentation is displayed in a specific color in the first specific presentation.
[0187] Also, when the hold image H in the third preview mode is displayed in the hold preview performance, the hold image H in the third preview mode continues to be displayed across four special games until the execution of the special game targeted by the hold preview performance starts. Furthermore, the hold image H in the third preview mode may also be displayed during the execution of the special game targeted by the hold preview performance. This can be said to be the longest period during which the hold image H or the in-execution image ZG in the third preview mode is displayed. On the other hand, even if the number of acquired bonus balls reaches the switching number, it is quite possible that six or more special games will be executed until the high base state ends and the special game is executed in the low base state. Therefore, the period during which the acquired number image GP of a specific color is displayed can quite possibly be longer than the period during which six or more special games are executed. In particular, since the number of acquired bonus balls often increases by shooting game balls into the big winning opening 29 and reaches the switching number, considering that at least 100 special games are executed from the end of the second jackpot game until being controlled to the low base state, it is assumed that the opportunity for the acquired number image GP of a specific color to be displayed across 100 or more special games increases. Therefore, the period during which the acquired number image GP of a specific color is displayed in the acquired number performance is likely to be longer than the period during which the hold image H or the in-execution image ZG in the third preview mode is displayed in the hold preview performance. That is, the period in which the display state of the first performance element constituting at least a part of the predetermined performance is displayed in a specific color is likely to be longer than the period in which the display state of the first performance element constituting at least a part of the special performance is displayed in a specific color.
[0188] Here, based on FIGS. 12(a) and 12(b), a comparison of the privilege expectancy and an example of the display content of the effect display device 25 will be described. As shown in Fig. 12(a), during the execution of the special game, assume that the acquired number image GP is displayed on the effect display device 25 in a specific color when the number of acquired prize balls has not reached the switching number. At this time, since the challenge effect result has not been derived and the reserved preview effect of the third preview mode has not been executed, the privilege expectation level is "40%". Incidentally, although not shown in the figure, if the reserved preview effect of the third preview mode is being executed at this time, the privilege expectation level will be "75%".
[0189] As shown in Fig. 12(b), during the execution of the special game, assume that the acquired number image GP is displayed on the effect display device 25 in a specific color when the number of acquired prize balls has not reached the switching number, and further, a band image CO is displayed on the effect display device 25 and the challenge effect result is derived. At this time, since the challenge effect result has been derived, the privilege expectation level is "90%". Incidentally, at this time, regardless of whether the acquired number image GP is displayed in a specific color or the reserved preview effect of the third preview mode is being executed, the privilege expectation level is "90%".
[0190] As described above, during the execution of the special game, when the number of acquired prize balls has not reached the switching number and the acquired number image GP is displayed on the effect display device 25 in a specific color while the challenge effect result has not been derived, the privilege expectation level is "40%". On the other hand, during the execution of the special game, when the number of acquired prize balls has not reached the switching number and the acquired number image GP is displayed on the effect display device 25 in a specific color and the challenge effect result has been derived, the privilege expectation level is "90%".
[0191] Hereinafter, the effects of this embodiment will be described. When the game is in a first situation where a gain number image GP that constitutes at least a part of the gain number effect during the execution of a special game is displayed in a specific color and a band image CO that constitutes at least a part of the challenge effect during the execution of the special game is not displayed (i.e., in a non-display state). Further, when the game is in a second situation where the gain number image GP is displayed in a specific color and the band image CO is displayed in a specific color during the execution of the special game. At this time, in the first and second situations, the ratio of subsequent benefits being granted can be different. That is, when the gain number image GP is displayed in a specific color during the execution of the special game, the ratio of subsequent benefits being granted can be different depending on whether the band image CO is displayed in a specific color or not. Therefore, even when the game is in a state where the gain number image GP that constitutes at least a part of the gain number effect during the execution of the special game is displayed in a specific color, it is possible to provide the enjoyment of paying attention to whether the band image CO that constitutes at least a part of a challenge effect different from the gain number effect is displayed in a specific color. In this way, not only can the interest be improved by the gain number image GP being displayed in a specific color during the execution of the special game, but by providing further enjoyment, the interest can be improved more effectively.
[0192] (2) Assume that the first situation is when a display state is entered in which the in-game image ZG, which constitutes at least a part of the hold notice effect during the execution of the special game, is displayed in a specific color, and a non-display state is entered in which the strip image CO, which constitutes at least a part of the challenge effect during the execution of the special game, is not displayed. Further, assume that the second situation is when a display state is entered in which the in-game image ZG is displayed in a specific color during the execution of the special game, and a display state is entered in which the strip image CO is displayed in a specific color during the execution of the special game. At this time, in the first situation and the second situation, the ratio of subsequent benefits being granted can be different. That is, when a display state is entered in which the in-game image ZG is displayed in a specific color during the execution of the special game, the ratio of subsequent benefits being granted can be different depending on whether the strip image CO is in a display state where it is displayed in a specific color. For this reason, even if a display state is entered in which the in-game image ZG, which constitutes at least a part of the hold notice effect during the execution of the special game, is displayed in a specific color, it is possible to provide the enjoyment of paying attention to whether the strip image CO, which constitutes at least a part of a challenge effect different from the hold notice effect, enters a display state where it is displayed in a specific color. In this way, not only can the interest be improved by entering a display state in which the in-game image ZG is displayed in a specific color during the execution of the special game, but by providing further enjoyment, the interest can be improved more effectively.
[0193] When in the display state where the belt image CO, which constitutes at least a part of the challenge effect during the execution of the special game, is displayed in a specific color, regardless of whether it is in the display state where the acquired number image GP, which constitutes at least a part of the acquired number effect during the execution of the special game, is displayed in a specific color, a bonus is given at "90%". On the other hand, when it is in the non-display state where the belt image CO is not displayed during the execution of the special game and in the display state where the acquired number image GP is displayed in a specific color during the execution of the special game, a bonus is given at a rate lower than "90%" (for example, 40%). In this way, if it is in the display state where the belt image CO is displayed in a specific color, a bonus is given at a higher rate than when it is in the display state where the acquired number image GP is displayed in a specific color. Therefore, even when it is in the display state where the effect elements are similarly displayed in a specific color, it is possible to provide the enjoyment of paying attention to whether it is the acquired number image GP in the acquired number effect or the belt image CO in the challenge effect. And not limited to the improvement of interest due to being in the display state where at least a part of the effect elements constituting various effects are displayed in a specific color, by providing further enjoyment, it is possible to more effectively improve the interest.
[0194] When the display state is such that the strip image CO, which constitutes at least a part of the challenge effect during the execution of the special game, is displayed in a specific color, regardless of whether the in-game image ZG, which constitutes at least a part of the acquisition number effect during the execution of the special game, is in a display state where it is displayed in a specific color, a bonus is given at "90%". On the other hand, when the strip image CO is not displayed during the execution of the special game (non-display state), and the in-game image ZG is in a display state where it is displayed in a specific color during the execution of the special game, a bonus is given at a rate lower than "90%" (for example, 60%). Thus, when in a display state where the strip image CO is displayed in a specific color, a bonus is given at a higher rate than when the in-game image ZG is in a display state where it is displayed in a specific color. Therefore, even when in a display state where the effect elements are similarly displayed in a specific color, it is possible to provide the enjoyment of paying attention to whether it is the in-game image ZG in the reservation notice effect or the strip image CO in the challenge effect. And not limited to the improvement of interest due to the display state where at least a part of the effect elements constituting various effects are displayed in a specific color, by providing further enjoyment, it is possible to more effectively improve the interest.
[0195] (5) The acquired number presentation can be executed in such a manner that it changes from a display state in which the acquired number image GP, which constitutes at least a part of the acquired number presentation, is displayed in a color different from the specific color to a display state in which the acquired number image GP is displayed in the specific color. Therefore, when changing to the display state in which the acquired number image GP is displayed in the specific color, it can be said that the target to be noted is known because the acquired number image GP displayed in the specific color has been displayed beforehand. On the other hand, the challenge presentation can be executed in such a manner that it changes from a non-display state in which the band image CO, which constitutes at least a part of the challenge presentation, is not displayed to a display state in which the band image CO is displayed in the specific color. Therefore, when the challenge presentation in which the band image CO is displayed in the specific color is executed, it will be executed in a situation where the target to be noted is unknown. Thus, it is assumed that it is more difficult to notice that the display state has changed to the display state in which the band image CO is displayed in the specific color than when the display state has changed to the display state in which the acquired number image GP is displayed in the specific color. In view of this, the fact that the state has changed from the non-display state in which the band image CO is not displayed to the display state in which the band image CO is displayed in the specific color is made more recognizable than the fact that the state has changed from the display state in which the acquired number image GP is displayed in a color different from the specific color to the display state in which the acquired number image GP is displayed in the specific color. Thereby, it is possible to suppress the failure to notice that the display state in which the band image CO, which constitutes at least a part of the challenge presentation, is displayed in the specific color has occurred.
[0196] (6) The reservation preview performance can be executed in a manner of changing from a display state in which the reservation image H or the in-execution image ZG, which constitutes at least a part of the reservation preview performance, is displayed in a color different from the specific color to a display state in which the reservation image H or the in-execution image ZG is displayed in the specific color. Therefore, when changing to the display state in which the reservation image H or the in-execution image ZG is displayed in the specific color, it can be said that the target to be noted is known because the reservation image H or the in-execution image ZG displayed in the specific color has been displayed beforehand. On the other hand, the challenge performance can be executed in a manner of changing from a non-display state in which the band image CO, which constitutes at least a part of the challenge performance, is not displayed to a display state in which the band image CO is displayed in the specific color. Therefore, when the challenge performance in which the band image CO is displayed in the specific color is executed, it will be executed in a situation where the target to be noted is unknown. Accordingly, it is assumed that it is more difficult to notice that the display state has changed to the display state in which the band image CO is displayed in the specific color than the display state in which the reservation image H or the in-execution image ZG is displayed in the specific color. In view of this, the change from the non-display state in which the band image CO is not displayed to the display state in which the band image CO is displayed in the specific color is made more recognizable than the change from the display state in which the reservation image H or the in-execution image ZG is displayed in a color different from the specific color to the display state in which the reservation image H or the in-execution image ZG is displayed in the specific color. Thereby, it is possible to suppress the failure to notice that the display state in which the band image CO, which constitutes at least a part of the challenge performance, is displayed in the specific color has occurred.
[0197] (7) The period in which the display state in which the band image CO, which constitutes at least a part of the challenge performance, is displayed in the specific color in the challenge performance may be shorter than the period in which the display state in which the acquired number image GP, which constitutes at least a part of the acquired number performance, is displayed in the specific color in the acquired number performance. Therefore, it is possible to enhance the rarity of the display state in which the band image CO, which constitutes at least a part of the challenge performance, is displayed in the specific color in the challenge performance, enhance the joy for the display state in which the band image CO is displayed in the specific color in the challenge performance, and effectively improve the interest.
[0198] In the challenge presentation, the period in which the band image CO that constitutes at least a part of the challenge presentation is displayed in a specific color and is in a display state may be shorter than the period in which the hold image H or the in-execution image ZG that constitutes at least a part of the hold preview presentation is displayed in a specific color and is in a display state in the hold preview presentation. Therefore, it is possible to enhance the rarity of the state in which the band image CO that constitutes at least a part of the challenge presentation is displayed in a specific color in the challenge presentation, increase the joy of the fact that the band image CO that constitutes at least a part of the challenge presentation is in a display state in which it is displayed in a specific color, and effectively improve the interest.
[0199] When the challenge presentation is executed in a via mode, the period in which the band image CO that constitutes at least a part of the challenge presentation is displayed in a specific color and is in a display state may be shorter than the period in which the acquired number image GP that constitutes at least a part of the acquired number presentation is displayed in a specific color and is in a display state in the acquired number presentation. That is, the period in which the acquired number image GP that constitutes at least a part of the acquired number presentation is displayed in a specific color and is in a display state may be longer than the period in which the band image CO that constitutes at least a part of the challenge presentation is displayed in a specific color and is in a display state when the challenge presentation is executed in a via mode. In this way, by lengthening the period in which the acquired number image GP that constitutes at least a part of the acquired number presentation is displayed in a specific color and is in a display state, it becomes easier to notice the change from the display state in which the acquired number image GP that constitutes at least a part of the acquired number presentation is displayed in a color different from the specific color to the display state in which it is displayed in the specific color, and the interest can be improved.
[0200] The challenge presentation can be executed in a transition mode in which the operation promotion presentation is executed in a non-display state where the belt image CO is not displayed, and then the belt image CO is changed to a display state where it is displayed in a specific color. In this way, when the belt image CO is in a display state where it is displayed in a specific color, if the operation promotion presentation has been executed beforehand, the execution of the operation promotion presentation can increase the attention to the fact that the belt image CO will be in a display state where it is displayed in a specific color. Therefore, even if the period during which the belt image CO is in a display state where it is displayed in a specific color when the challenge presentation is executed in the transition mode is shorter than the period during which the acquired number image GP is in a display state where it is displayed in a specific color in the acquired number presentation, it is possible to prevent overlooking the fact that the belt image CO has entered a display state where it is displayed in a specific color.
[0201] (10) When the challenge presentation is executed in the transition mode, the period during which the belt image CO, which constitutes at least a part of the challenge presentation, is in a display state where it is displayed in a specific color may be shorter than the period during which the hold image H or the in-execution image ZG, which constitutes at least a part of the hold preview presentation, is in a display state where it is displayed in a specific color in the hold preview presentation. That is, the period during which the hold image H or the in-execution image ZG, which constitutes at least a part of the hold preview presentation, is in a display state where it is displayed in a specific color may be longer than the period during which the belt image CO, which constitutes at least a part of the challenge presentation, is in a display state where it is displayed in a specific color when the challenge presentation is executed in the transition mode. In this way, by lengthening the period during which the hold image H or the in-execution image ZG, which constitutes at least a part of the hold preview presentation, is in a display state where it is displayed in a specific color, it becomes easier to notice the change from a display state where the hold image H or the in-execution image ZG, which constitutes at least a part of the hold preview presentation, is displayed in a color different from the specific color to a display state where it is displayed in the specific color, and the interest can be improved.
[0202] The challenge presentation can be executed in a transition mode in which, after performing an operation promotion presentation in a non-display state where the band image CO is not displayed, the band image CO is changed to a display state where it is displayed in a specific color. In this way, when the band image CO is in a display state where it is displayed in a specific color, if an operation promotion presentation has been previously performed, the execution of the operation promotion presentation can increase the degree of attention to the fact that the band image CO will enter a display state where it is displayed in a specific color. Therefore, even if the period during which the band image CO is in a display state where it is displayed in a specific color when the challenge presentation is executed in the transition mode is shorter than the period during which the hold image H or the in-execution image ZG is in a display state where it is displayed in a specific color in the hold notice presentation, it is possible to prevent overlooking the fact that the band image CO has entered a display state where it is displayed in a specific color.
[0203] (11) The operation promotion presentation can be executed in a mode in which the operation promotion image PG that constitutes at least a part of the operation promotion presentation is in a display state where it is displayed in a specific color. Therefore, even when the operation promotion presentation is executed, it is possible to provide the pleasure of paying attention to whether the operation promotion image PG will be in a display state where it is displayed in a specific color, thereby enhancing the interest. Furthermore, the period during which the operation promotion image PG is in a display state where it is displayed in a specific color in the operation promotion presentation can change according to the fulfillment of a predetermined condition that can be established by operating the presentation button EB. Therefore, even after the operation promotion image PG has entered a display state where it is displayed in a specific color in the operation promotion presentation, it is possible to provide the pleasure of paying attention to how long the operation promotion image PG will be in a display state where it is displayed in a specific color, thereby enhancing the interest.
[0204] (12) During the period before the execution of the special game targeted by the challenge presentation, the band image CO that constitutes at least a part of the challenge presentation is not in a display state where it is displayed in a specific color. Therefore, when the band image CO is in a display state where it is displayed in a specific color, it can be specified that it is not the period before the execution of the special game targeted by the challenge presentation, that is, it is during the execution period of the special game targeted by the challenge presentation, thereby enhancing the interest.
[0205] On the other hand, during the period before the execution of the special game targeted by the hold preview effect, it is possible to change from a display state in which the hold image H constituting at least a part of the hold preview effect is displayed in a color different from the specific color to a display state in which it is displayed in the specific color. Therefore, from before the execution of the special game targeted by the hold preview effect, it is possible to provide the enjoyment of paying attention to whether the hold image H changes from a display state in which it is displayed in a color different from the specific color to a display state in which it is displayed in the specific color, and to improve the interest.
[0206] (13) When the obtained number effect is being executed, the fact that the obtained number effect is being executed is more easily recognized than the fact that the hold preview effect is being executed when the hold preview effect is being executed. In addition, the period in which the obtained number image GP constituting at least a part of the obtained number effect is in a display state of being displayed in a specific color is more likely to be longer than the period in which the hold image H or the in-execution image ZG constituting at least a part of the hold preview effect is in a display state of being displayed in a specific color. Therefore, it becomes easier to notice that the obtained number image GP constituting at least a part of the obtained number effect has entered a display state of being displayed in a specific color, and it becomes easier to improve the interest.
[0207] (14) The maximum number of times from the display state in which the held image H or the in-execution image ZG, which constitutes at least a part of the held preview performance, is displayed in a color different from the specific color to the display state in which the held image H or the in-execution image ZG is displayed in the specific color is more than the maximum number of times from the display state in which the acquired number image GP, which constitutes at least a part of the acquired number performance, is displayed in a color different from the specific color to the display state in which the acquired number image GP is displayed in the specific color. And when it becomes the display state in which the held image H or the in-execution image ZG, which constitutes at least a part of the held preview performance with a large maximum number of times until changing to the display state of being displayed in the specific color, is displayed in the specific color, the ratio of the subsequent privilege being granted is higher compared to when the acquired number image GP is in the display state of being displayed in the specific color in the acquired number performance. Thereby, the sense of accomplishment when it becomes the display state in which the held image H or the in-execution image ZG, which constitutes at least a part of the held preview performance, is displayed in the specific color in the held preview performance can be enhanced, and the interest can be improved.
[0208] (15) In the notification performance, the notification image JG is not displayed in the specific color. Therefore, it is possible to suppress the player from having an unintended sense of expectation by the notification image JG being displayed in the specific color in the notification performance.
[0209] The above embodiment can be implemented with the following changes. The above embodiment and the following modification examples can be implemented in combination with each other within a technically non - conflicting range. · The notification image JG in the notification performance may be displayable in the specific color. For example, if the notification image JG is displayed in the specific color in the notification performance, the degree of attention to the notification performance can be increased compared to the case where the notification image JG is not displayed in the specific color.
[0210] · You may change the maximum number of times from a display state in which a reservation image H or a running image ZG, which constitutes at least a part of a reservation performance, is displayed in a color different from a specific color to a display state in which the reservation image H or the running image ZG is displayed in the specific color. For example, the maximum number of times from a display state in which a reservation image H or a running image ZG is displayed in a color different from a specific color to a display state in which the reservation image H or the running image ZG is displayed in the specific color may be 1 time, or may be 2 times or more. For example, you may change the maximum number of times from a display state in which an acquired number image GP, which constitutes at least a part of an acquired number performance, is displayed in a color different from a specific color to a display state in which the acquired number image GP is displayed in the specific color. For example, the maximum number of times from a display state in which an acquired number image GP is displayed in a color different from a specific color to a display state in which the acquired number image GP is displayed in the specific color may be 1 time, or may be 2 times or more. The maximum number of times from a display state in which a reservation image H or a running image ZG is displayed in a color different from a specific color to a display state in which the reservation image H or the running image ZG is displayed in the specific color may be the same as the maximum number of times from a display state in which an acquired number image GP is displayed in a color different from a specific color to a display state in which the acquired number image GP is displayed in the specific color. The maximum number of times from a display state in which a reservation image H or a running image ZG is displayed in a color different from a specific color to a display state in which the reservation image H or the running image ZG is displayed in the specific color may be less than the maximum number of times from a display state in which an acquired number image GP is displayed in a color different from a specific color to a display state in which the acquired number image GP is displayed in the specific color.
[0211] · When winning the temporary specific color lottery, the predetermined timing at which the acquired number image GP of the specific color is displayed may be, for example, the timing before the execution of the reach effect starts, or the timing after the execution of the reach effect starts. For example, when winning the temporary specific color lottery, the acquired number image GP of the specific color may be displayed at the timing when all the production symbols in the production game are variably displayed. That is, the predetermined production (the first specific production) may be executed at a timing earlier than the start of the execution of the reach effect. For example, when winning the temporary specific color lottery, the predetermined timing at which the acquired number image GP of the specific color is displayed may be before the timing when the execution of the challenge effect starts, or the same as the timing when the execution of the challenge effect starts, or after the timing when the execution of the challenge effect starts. When winning the temporary specific color lottery, the predetermined timing at which the acquired number image GP of the specific color is displayed may be one or a plurality. For example, when there are a plurality of predetermined timings at which the acquired number image GP of the specific color is displayed, the predetermined timing may be configured to be determined by lottery.
[0212] · When executing the challenge effect, the predetermined timing at which the execution of the challenge effect starts (for example, the predetermined timing at which the operation valid period is set) may be, for example, the timing before the execution of the reach effect starts, or the timing after the execution of the reach effect starts. For example, after the execution of the reach effect starts, and further, at the timing after the execution of the super reach effect starts, the execution of the challenge effect may be started. That is, the period during which the second specific production is executed may be the timing after the execution of the reach effect starts. The predetermined timing at which the execution of the challenge effect starts may be one or a plurality. For example, when there are a plurality of timings at which the execution of the challenge effect starts, the predetermined timing may be configured to be determined by lottery.
[0213] ·Even during the period before the execution of a special game targeted for a challenge presentation, there may be a display state in which a strip image CO constituting at least a part of the challenge presentation is displayed in a specific color. For example, it may be possible to execute a challenge presentation for a special game whose execution is suspended. And when a challenge presentation result is derived, during the execution of the special game targeted for the challenge presentation, the challenge presentation result may be derived. At this time, the challenge presentation result derived when the execution of the special game targeted for the challenge presentation is suspended may continue to be derived during the execution of the special game targeted for the challenge presentation. Alternatively, after the challenge presentation result is derived when the execution of the special game targeted for the challenge presentation is suspended, the derived challenge presentation result may be made non-displayed, and the challenge presentation result may be derived again during the execution of the special game targeted for the challenge presentation.
[0214] ·Even during the period before the execution of a special game targeted for an acquisition number presentation that temporarily displays an acquisition number image GP in a specific color, there may be a display state in which the acquisition number image GP is displayed in a specific color. For example, it may be possible to execute an acquisition number presentation that temporarily displays an acquisition number image GP in a specific color for a special game whose execution is suspended. And when the acquisition number image GP in a specific color is displayed, during the execution of the special game targeted for the acquisition number presentation, the acquisition number image GP in a specific color may continue to be displayed. Alternatively, after the acquisition number image GP in a specific color is displayed when the execution of the special game targeted for the acquisition number presentation is suspended, the acquisition number image GP may be displayed in a color different from the specific color again, and the acquisition number image GP in a specific color may be displayed again during the execution of the special game targeted for the acquisition number presentation.
[0215] ·The operation promotion performance may not be executable in a display state where the operation promotion image PG that constitutes at least a part of the operation promotion performance is displayed in a specific color. Also, when the challenge performance is executed, the operation promotion performance may not be executed. For example, when the challenge performance is executed, the operation promotion performance may or may not be executed. That is, the challenge performance may be executed in a passing mode or may not be executed in a passing mode. Also, in the challenge performance, the operation promotion performance may not be executed and the passing mode may not be executed. When configured such that the challenge performance result may be derived without the operation promotion performance being executed, even if the operation promotion performance is not executed, the challenge performance result can be derived, that is, it is possible to expect the band image CO to be displayed. In addition, even if the operation promotion image PG is displayed in a specific color, thereafter, the challenge performance result may or may not be derived. At this time, when the operation promotion image PG is displayed in a specific color, the expectation level for the derivation of the challenge performance result may be made higher than when the operation promotion image PG is displayed in a color different from the specific color. When configured as described above, even if the operation promotion image PG is displayed in a specific color, it is possible to provide the enjoyment of paying attention to whether the challenge performance result is derived.
[0216] · In the challenge presentation, the period in which the strip image CO that constitutes at least a part of the challenge presentation is displayed in a specific color may be longer than the period in which the hold image H or the in - execution image ZG that constitutes at least a part of the hold notice presentation is displayed in a specific color. For example, when the challenge presentation is executed in a via mode, the period in which the strip image CO that constitutes at least a part of the challenge presentation is displayed in a specific color may be longer than the period in which the hold image H or the in - execution image ZG that constitutes at least a part of the hold notice presentation is displayed in a specific color. Also, the period in which the strip image CO that constitutes at least a part of the challenge presentation is displayed in a specific color in the challenge presentation may be necessarily shorter than the period in which the hold image H or the in - execution image ZG that constitutes at least a part of the hold notice presentation is displayed in a specific color. For example, when the challenge presentation is executed in a via mode, the period in which the strip image CO that constitutes at least a part of the challenge presentation is displayed in a specific color may be necessarily shorter than the period in which the hold image H or the in - execution image ZG that constitutes at least a part of the hold notice presentation is displayed in a specific color. Additionally, the period in which the strip image CO that constitutes at least a part of the challenge presentation is displayed in a specific color in the challenge presentation may be the same as the period in which the hold image H or the in - execution image ZG that constitutes at least a part of the hold notice presentation is displayed in a specific color. For example, when the challenge presentation is executed in a via mode, the period in which the strip image CO that constitutes at least a part of the challenge presentation is displayed in a specific color may be the same as the period in which the hold image H or the in - execution image ZG that constitutes at least a part of the hold notice presentation is displayed in a specific color.
[0217] · In the challenge presentation, the period in which the belt image CO that constitutes at least a part of the challenge presentation is displayed in a specific color may be made longer than the period in which the obtained number image GP that constitutes at least a part of the obtained number presentation is displayed in a specific color. For example, when the challenge presentation is executed in the via mode, the period in which the belt image CO that constitutes at least a part of the challenge presentation is displayed in a specific color may be made longer than the period in which the obtained number image GP that constitutes at least a part of the obtained number presentation is displayed in a specific color. Also, the period in which the belt image CO that constitutes at least a part of the challenge presentation is displayed in a specific color in the challenge presentation may be made necessarily shorter than the period in which the obtained number image GP that constitutes at least a part of the obtained number presentation is displayed in a specific color. For example, when the challenge presentation is executed in the via mode, the period in which the belt image CO that constitutes at least a part of the challenge presentation is displayed in a specific color may be made necessarily shorter than the period in which the obtained number image GP that constitutes at least a part of the obtained number presentation is displayed in a specific color. Additionally, the period in which the belt image CO that constitutes at least a part of the challenge presentation is displayed in a specific color in the challenge presentation may be made the same as the period in which the obtained number image GP that constitutes at least a part of the obtained number presentation is displayed in a specific color. For example, when the challenge presentation is executed in the via mode, the period in which the belt image CO that constitutes at least a part of the challenge presentation is displayed in a specific color may be made the same as the period in which the obtained number image GP that constitutes at least a part of the obtained number presentation is displayed in a specific color.
[0218] When a hold notice performance is being executed, the fact that the hold notice performance is being executed may be easier to recognize than when an acquisition number performance is being executed. Also, the ease of recognition that the acquisition number performance is being executed when an acquisition number performance is being executed may be the same as the ease of recognition that the hold notice performance is being executed when the hold notice performance is being executed.
[0219] When the reserved notice performance is executed in response to the execution of the special game being suspended, the reserved image H in the third notice mode may be displayed. At this time, the situation changes from one in which the reserved image H is not displayed to one in which the reserved image H in the third notice mode is displayed. Therefore, the reserved notice performance in which the reserved image H in the third notice mode is displayed in response to the execution of the special game being suspended is a performance that can be executed in a manner that changes from a non-display state in which the reserved image H is not displayed to a display state in which the reserved image H is displayed in a specific color, and can also be regarded as a second specific performance. In other words, the reserved notice performance may be configured to function both as the first specific performance and the second specific performance. As described above, one of the performances that can be executed in the gaming machine 10 may be configured to function both as the first specific performance and the second specific performance.
[0220] ·The change from the non-display state where the strip image CO is not displayed to the display state where the strip image CO is displayed in a specific color does not necessarily have to be made more recognizable than the change from the display state where the hold image H or the running image ZG is displayed in a color different from the specific color to the display state where the hold image H or the running image ZG is displayed in the specific color. For example, the change from the display state where the hold image H or the running image ZG is displayed in a color different from the specific color to the display state where the hold image H or the running image ZG is displayed in the specific color may be made more recognizable than the change from the non-display state where the strip image CO is not displayed to the display state where the strip image CO is displayed in the specific color. For example, the ease of recognition of the change from the non-display state where the strip image CO is not displayed to the display state where the strip image CO is displayed in the specific color may be the same as the ease of recognition of the change from the display state where the hold image H or the running image ZG is displayed in a color different from the specific color to the display state where the hold image H or the running image ZG is displayed in the specific color.
[0221] ·The change from the non-display state where the strip image CO is not displayed to the display state where the strip image CO is displayed in a specific color does not necessarily have to be made more recognizable than the change from the display state where the obtained number image GP is displayed in a color different from the specific color to the display state where the obtained number image GP is displayed in the specific color. For example, the change from the display state where the obtained number image GP is displayed in a color different from the specific color to the display state where the obtained number image GP is displayed in the specific color may be made more recognizable than the change from the non-display state where the strip image CO is not displayed to the display state where the strip image CO is displayed in the specific color. For example, the ease of recognition of the change from the non-display state where the strip image CO is not displayed to the display state where the strip image CO is displayed in the specific color may be the same as the ease of recognition of the change from the display state where the obtained number image GP is displayed in a color different from the specific color to the display state where the obtained number image GP is displayed in the specific color.
[0222] ·When the acquisition number performance is being executed, the ease of recognizing that the acquisition number performance is being executed is not limited to being determined by the size of the display area in which the acquisition number image GP of a specific color is displayed on the performance display device 25 in the acquisition number performance. For example, if it is configured such that a predetermined sound performance or a predetermined light emission performance is executed as the acquisition number performance is executed, the ease of recognizing that the acquisition number performance is being executed will be improved. Also, when a predetermined sound performance is executed as the acquisition number performance is executed, the louder the volume of the sound accompanying the predetermined sound performance, the easier it is to recognize that the acquisition number performance is being executed. Similarly, when a predetermined light emission performance is executed as the acquisition number performance is executed, the greater the luminance of the light accompanying the predetermined light emission performance, the easier it is to recognize that the acquisition number performance is being executed. Also, by causing a movable body to move (for example, a moving motion or a vibrating motion) as the acquisition number performance is executed, the ease of recognizing that the acquisition number performance is being executed may be improved. Also, by causing an effect performance to be executed on the performance display device 25 as the acquisition number performance is executed, the ease of recognizing that the acquisition number performance is being executed may be improved. For example, when an effect performance is executed as the acquisition number performance is executed, the larger the area in which the effect performance is executed, the easier it may be to recognize that the acquisition number performance is being executed. Additionally, when the acquisition number performance is being executed, the fewer the number of performances executed on the performance display device 25 separately from the acquisition number performance, the easier it is to recognize that the acquisition number performance is being executed. Incidentally, the ease of recognizing that the acquisition number performance is being executed when the acquisition number performance is being executed corresponds to the ease of recognizing the change from the display state in which the acquisition number image GP is displayed in a color different from the specific color to the display state in which the acquisition number image GP is displayed in the specific color.
[0223] · When a reserved preview performance is being executed, the ease of recognizing that the reserved preview performance is being executed is not limited to being determined by the size of the display area in which the reserved image H or the in - progress image ZG is displayed on the production display device 25 in the reserved preview performance. For example, if it is configured such that a predetermined sound production or a predetermined light emission production is executed as the reserved preview performance is executed, the ease of recognizing that the reserved preview performance is being executed will be improved. Also, when a predetermined sound production is executed as the reserved preview performance is executed, the louder the volume of the sound accompanying the predetermined sound production, the easier it is to recognize that the reserved preview performance is being executed. Similarly, when a predetermined light emission production is executed as the reserved preview performance is executed, the greater the luminance of the light accompanying the predetermined light emission production, the easier it is to recognize that the reserved preview performance is being executed. Also, by causing a movable body to operate (for example, a moving operation or a vibrating operation) as the reserved preview performance is executed, the ease of recognizing that the reserved preview performance is being executed may be improved. Also, by causing an effect production to be executed on the production display device 25 as the reserved preview performance is executed, the ease of recognizing that the reserved preview performance is being executed may be improved. For example, when an effect production is executed as the reserved preview performance is executed, the larger the area in which the effect production is executed, the easier it may be to recognize that the reserved preview performance is being executed. In addition, when a reserved preview performance is being executed, the fewer the number of productions executed on the production display device 25 separately from the reserved preview performance, the easier it is to recognize that the reserved preview performance is being executed. Incidentally, the ease of recognizing that the reserved preview performance is being executed when the reserved preview performance is being executed corresponds to the ease of recognizing the change from the display state in which the reserved image H or the in - progress image ZG is displayed in a color different from a specific color to the display state in which the reserved image H or the in - progress image ZG is displayed in the specific color.
[0224] ·The ease of recognizing that the challenge presentation result has been derived is not limited to being determined by the size of the display area where the belt image CO is displayed on the presentation display device 25 in the challenge presentation. For example, if it is configured such that a predetermined sound presentation or a predetermined light emission presentation is executed as the challenge presentation result is derived, the ease of recognizing that the challenge presentation result has been derived will be improved. Also, when a predetermined sound presentation is executed as the challenge presentation result is derived, the larger the volume of the sound accompanying the predetermined sound presentation, the easier it is to recognize that the challenge presentation result has been derived. Similarly, when a predetermined light emission presentation is executed as the challenge presentation result is derived, the larger the luminance of the light accompanying the predetermined light emission presentation, the easier it is to recognize that the challenge presentation result has been derived. Also, by causing a movable body to operate (for example, a moving operation or a vibrating operation) as the challenge presentation result is derived, the ease of recognizing that the challenge presentation result has been derived may be improved. Also, by causing an effect presentation to be executed on the presentation display device 25 as the challenge presentation result is derived, the ease of recognizing that the challenge presentation result has been derived may be improved. For example, when an effect presentation is executed as the challenge presentation result is derived, the larger the area where the effect presentation is executed, the easier it may be to recognize that the challenge presentation result has been derived. Additionally, when the challenge presentation result has been derived, the fewer the number of presentations executed on the presentation display device 25 separately from the presentation that derives the challenge presentation result, the easier it is to recognize that the challenge presentation result has been derived. Incidentally, the ease of recognizing that the challenge presentation result has been derived corresponds to the ease of recognizing the change from a non-display state where the belt image CO is not displayed to a display state where the belt image CO is displayed in a specific color.
[0225] · When in a display state where a strip image CO that constitutes at least a part of a challenge effect is displayed in a specific color during the execution of a special game, the expected value of a privilege may be varied depending on whether an in-execution image ZG that constitutes at least a part of an acquisition number effect is displayed in a specific color during the execution of the special game. For example, when in a display state where the strip image CO is displayed in a specific color during the execution of the special game, if the in-execution image ZG is in a display state where it is displayed in a specific color during the execution of the special game, the expected value of the privilege may be made higher than when the in-execution image ZG is not in a display state where it is displayed in a specific color during the execution of the special game. Also, the reverse may be true. Incidentally, the case where the in-execution image ZG is not in a display state where it is displayed in a specific color during the execution of the special game can also be said to be when it is in a display state where it is displayed in a color different from the specific color.
[0226] · When in a display state where a strip image CO that constitutes at least a part of a challenge effect is displayed in a specific color during the execution of a special game, the expected value of a privilege may be varied depending on whether an acquisition number image GP that constitutes at least a part of an acquisition number effect is displayed in a specific color during the execution of the special game. For example, when in a display state where the strip image CO is displayed in a specific color during the execution of the special game, if the acquisition number image GP is in a display state where it is displayed in a specific color during the execution of the special game, the expected value of the privilege may be made higher than when the acquisition number image GP is not in a display state where it is displayed in a specific color during the execution of the special game. Also, the reverse may be true. Incidentally, the case where the acquisition number image GP is not in a display state where it is displayed in a specific color during the execution of the special game can also be said to be when it is in a display state where it is displayed in a color different from the specific color.
[0227] ·During the execution of a special game, a display state is set in which an in - game image ZG that constitutes at least a part of a reservation notice effect is displayed in a specific color, and a non - display state is set in which a strip image CO that constitutes at least a part of a challenge effect is not displayed during the execution of the special game. This is defined as the first situation. Further, during the execution of the special game, a display state is set in which the in - game image ZG is displayed in a specific color, and a display state is set in which the strip image CO is displayed in a specific color during the execution of the special game. This is defined as the second situation. At this time, in the first situation and the second situation, the ratio of the subsequent privilege being granted may necessarily be different. Also, in the first situation and the second situation, the ratio of the subsequent privilege being granted may be different in some cases, and may be the same in some cases. Also, in the first situation and the second situation, the ratio of the subsequent privilege being granted may necessarily be the same.
[0228] ·During the execution of a special game, a display state is set in which an acquired number image GP that constitutes at least a part of an acquired number effect is displayed in a specific color, and a non - display state is set in which a strip image CO that constitutes at least a part of a challenge effect is not displayed during the execution of the special game. This is defined as the first situation. Further, during the execution of the special game, a display state is set in which the acquired number image GP is displayed in a specific color, and a display state is set in which the strip image CO is displayed in a specific color during the execution of the special game. This is defined as the second situation. At this time, in the first situation and the second situation, the ratio of the subsequent privilege being granted may necessarily be different. Also, in the first situation and the second situation, the ratio of the subsequent privilege being granted may be different in some cases, and may be the same in some cases. Also, in the first situation and the second situation, the ratio of the subsequent privilege being granted may necessarily be the same.
[0229] ·The ratio to which a privilege is given (privilege expectancy) is not limited to the privilege expectancy shown in FIG. 11. The privilege expectancy may sometimes be 0% or sometimes 100%. For example, either one of the privilege expectancies in the first situation and the privilege expectancy in the second situation may be 0%, or either one of the privilege expectancies may be 100%. In addition, the privilege expectancy corresponding to the first ratio in the above embodiment may be 100%. Also, the privilege expectancy corresponding to the first ratio in the above embodiment may include 100%. Similarly, the privilege expectancy corresponding to the second ratio in the above embodiment may be 0%. Also, the privilege expectancy corresponding to the second ratio in the above embodiment may include 0%. Note that the second ratio may be equal to or less than the first ratio. For example, the second ratio may include the same ratio as the first ratio.
[0230] ·In the above embodiment, the privilege was set to be controlled to the probability variable state, but the privilege may be changed. For example, the privilege may be that a specific winning game is given among a plurality of types of winning games. The specific winning game may be, for example, a winning game classified as a type with a large profit for the player among a plurality of types of winning games. In addition, the privilege may be that it is controlled to a specific game state. The specific game state may be, for example, the probability variable state as in the above embodiment, or a game state in which the period controlled to the probability variable state is long among the probability variable states. At this time, for example, one set value may be configured to be settable from among a plurality of types of set values, and the period controllable to the probability variable state may be varied according to the set set value. Also, the privilege may be that it is controlled to a specific effect state. The specific effect state may be an effect state (for example, an effect state called upper RUSH) classified as a type with a high degree of advantage for the player among a plurality of types of effect states. The effect state is also called an effect mode. The privilege may be that a big winning game is given. The privilege may be that a specific effect (for example, a premium effect) is executed.
[0231] ·When the hold image H or the in-execution image ZG in the normal mode is being displayed, since it is a situation where a hold image H or an in-execution image ZG in a color different from the specific color is being displayed, it can also be regarded as a display state in which at least a part of the hold preview effect, which is an effect element, is displayed in a color different from the specific color. However, when the hold image H or the in-execution image ZG in the normal mode is being displayed, since it can also be regarded as a situation where the hold preview effect itself is not being executed, when the hold image H or the in-execution image ZG in the normal mode is being displayed, it can also be regarded as a situation where it is not a display state in which at least a part of the hold preview effect, which is an effect element, is displayed in a color different from the specific color.
[0232] ·When the number-of-wins image GP in a specific color is being displayed on the effect display device 25 and the number-of-wins effect is being executed, if a challenge effect result is derived, on the effect display device 25, the display of the number-of-wins image GP may be temporarily erased. Additionally, when the hold image H or the in-execution image ZG in the third preview mode is being displayed on the effect display device 25 and a challenge effect result is derived, on the effect display device 25, the display of the hold image H or the in-execution image ZG in the third preview mode may be temporarily erased.
[0233] ·The effect display device 25 may be capable of executing a right-handed effect. When it is recommended to perform a right-handed operation, it may be capable of executing a right-handed effect that prompts the right-handed operation. For example, when in a high-base state, the effect display device 25 may be capable of executing a right-handed effect. For example, when in a jackpot game, the effect display device 25 may be capable of executing a right-handed effect. For example, when the number-of-wins image GP in a specific color is being displayed and the number-of-wins effect is being executed, the right-handed effect may not be executed, or the area where the right-handed effect is executed may be made smaller (visibility is reduced).
[0234] · In the above-described embodiment, a special game (hereinafter referred to as the first special game) executed based on the ball entry into the first start port 26 and a special game (hereinafter referred to as the second special game) executed based on the ball entry into the second start port 27 may be separated. For example, the second special game may be configured to be executed with priority over the first special game, or may be configured to be executed in the order held regardless of the type of the special game. Also, the first special game may be configured to be executed with priority over the second special game. In addition, the first special game and the second special game may be configured to be executable simultaneously. In addition, when making the first special game and the second special game executable simultaneously, for example, in the low base state, an effect game corresponding to the first special game may be executed, while in the high base state, an effect game corresponding to the second special game may be executed. For example, at least one of the type of jackpot and the determination rate of various jackpots determined when the first special game hits and when the second special game hits may be made different. That is, the degree of advantage when winning the jackpot in the jackpot lottery triggered by the ball entry into the second start port 27 and the degree of advantage when winning the jackpot in the jackpot lottery triggered by the ball entry into the first start port 26 may be made different. When configuring the first special game and the second special game to be executable, the held image corresponding to the first special game and the held image corresponding to the second special game may be configured to be separately displayed on the effect display device 25. For example, the held image corresponding to the first special game and the held image corresponding to the second special game may have different designs of the held image. Also, when in the low base state, the execution of the held preview effect for the first special game may be permitted, while the execution of the held preview effect for the second special game may be restricted. Also, when in the high base state, the execution of the held preview effect for the second special game may be permitted, while the execution of the held preview effect for the first special game may be restricted. Note that the number of types of special games may not be one or two.
[0235] · When the payout condition of prize balls is satisfied with a ball entering various winning holes (payout holes), the number of game balls awarded as a prize (prize balls) may be changed. For example, the number of game balls awarded as a prize based on a game ball entering the general winning hole 32 may be the same as the number of game balls awarded as a prize based on a game ball entering the big winning hole 29. For example, the number of game balls awarded as a prize based on a game ball entering the first start hole 26 may be the same as the number of game balls awarded as a prize based on a game ball entering the second start hole 27. For example, the number of game balls awarded as a prize based on a game ball entering the second start hole 27 may be 1.
[0236] · Even if not winning the jackpot, it may be possible to control to a high base state based on the number of times the special game has been executed. For example, the above embodiment may be applied to a gaming machine that is controlled to a low-probability high base state when the number of times the special game executed in the non-probability variable state reaches a predetermined number of times.
[0237] · As a special symbol that can be definitely stopped and displayed when losing the jackpot lottery, it may have a losing symbol and a symbol different from the losing symbol (hereinafter referred to as a time-saving symbol). And when the time-saving symbol is definitely stopped and displayed in the special game when in the low base state, it may be controlled to the high base state triggered by the fact that the time-saving symbol is definitely stopped and displayed.
[0238] · As a gaming machine that can be controlled to a probability-variable state, there are specifications for controlling it to a probability-variable state until the next jackpot game is awarded, specifications for controlling it to a probability-variable state until winning a fall lottery (fall machine), or specifications for controlling it to a probability-variable state until a predetermined number of special games end (ST machine). Among the gaming machines that adopt the specification of controlling to a probability-variable state until a predetermined number of special games end, there are gaming machines that set, as the predetermined number, the number of times of being controlled to a probability-variable state until the next jackpot game is substantially awarded. The number of times of being controlled to a probability-variable state until the next jackpot game is substantially awarded mentioned here may be, for example, a number such as 10,000 times. Incidentally, in this case, the period of being controlled to a probability-variable state may be controlled to a high base state. When the number of times of being controlled to a probability-variable state until the next jackpot game is substantially awarded is set, it can be said that it is a situation where it is possible to specify that the next jackpot game is substantially awarded. Among the gaming machines that can be controlled to a probability-variable state, there is a specification (V probability-variable machine) for controlling to a probability-variable state triggered by a game ball passing through a specific area. The gaming machine of the above embodiment may be embodied as a gaming machine of any of these specifications. Also, the gaming machine may be a gaming machine with a specification that mixes the above-mentioned fall machine and V probability-variable machine. Also, the V probability-variable machine has a specification of having a single large winning opening and causing a specific round game. The V probability-variable machine has a specification of having a plurality of large winning openings including a large winning opening (V winning opening) opened in a specific round game and a large winning opening opened in round games other than the specific round game and causing a specific round game. The gaming machine of the above embodiment may be embodied as a V probability-variable machine of any of these specifications.
[0239] ·The above-described embodiment may also be applied to a gaming machine that conducts small-win lotteries in addition to big-win lotteries. Generally, when winning a small win in a small-win lottery, a small-win symbol is fixedly stopped and displayed in a special game, and a small-win game is awarded after the end of the special game. The small-win lottery may be conducted only when a ball enters either the first start port 26 or the second start port 27, or the small-win lottery may be conducted regardless of which of the first start port 26 and the second start port 27 the ball enters. The small-win symbol is a type of result derived in a special game when not winning a big win. The gaming machine of the above-described embodiment may be embodied as a gaming machine that can be controlled to a state (so-called small-win RUSH) in which the number of times (frequency) of winning a small win per unit time, or the number of times (frequency) of being awarded a small-win game per unit time, is improved compared to the normal state. In a gaming machine capable of conducting a small-win lottery in addition to a big-win lottery, both the big-win lottery and the small-win lottery can be regarded as winning lotteries, and both the big-win game and the small-win game can be regarded as winning games, respectively. In addition, in a gaming machine capable of conducting a small-win lottery in addition to a big-win lottery, only the big-win lottery among the big-win lottery and the small-win lottery can be regarded as a winning lottery, and only the big-win game among the big-win game and the small-win game can be regarded as a winning game, respectively. That is, in a gaming machine capable of conducting a small-win lottery in addition to a big-win lottery, either one of the big-win lottery and the small-win lottery can be regarded as a winning lottery, and either one of the big-win game and the small-win game can be regarded as a winning game, respectively.
[0240] The gaming machine of the above embodiment may be embodied as a gaming machine that awards a jackpot game when a gaming ball passes through a special area. For example, the gaming machine of the above embodiment may be embodied as a gaming machine (so-called one-type two-type mixed machine) that awards a jackpot game based on winning a jackpot in a jackpot lottery and a jackpot game based on a gaming ball passing through a special area. This special area is provided, for example, in a large prize winning port that is opened based on winning a small prize in a small prize lottery that is held when a ball enters the second starting port 27 in the above embodiment. This large prize winning port may be the same as the large prize winning port 29 that is opened in a jackpot game, or may be a large prize winning port different from the large prize winning port 29. Incidentally, even if a gaming ball enters a large prize winning port that is opened based on winning a small prize, if the gaming ball does not pass through the special area, the jackpot game is not awarded. For example, if the game ball does not pass through the special area during a small win game and the small win game ends without a big win game being awarded, the game may be controlled to the normal game state.
[0241] Even after being controlled to the progress-impossible state, the main CPU 41 may perform control to provide game media that have been determined to be provided before being controlled to the progress-impossible state (control to pay out game balls). For example, in a situation in which control to provide game balls is performed after being controlled to the progress-impossible state, that is, in a situation in which the provision of game balls continues even after being controlled to the progress-impossible state, it may be possible to detect an error related to the provision of game balls. An error related to the provision of game balls may be, for example, an error caused by the inability to provide game balls because the game balls to be provided have not been supplied to the gaming machine (for example, a ball out error). An error related to the provision of game balls may be, for example, an error caused by the existence of game balls that have been determined to be provided but have not yet been actually provided (for example, an unpaid error). An error related to the provision of game balls may be, for example, an error caused by the upper tray capable of storing game balls being full (for example, a full tray error).
[0242] ·The gaming machine of the above embodiment may be embodied as a smart pachinko gaming machine (so-called, smart pachi). A smart pachinko gaming machine is sometimes referred to as a management gaming machine. In a smart pachinko gaming machine, similar to the gaming machine 10, it is possible to launch a game ball into the game area 21. On the other hand, in a smart pachinko gaming machine, the number of game balls held by the player is managed as electronic data. And it is possible to launch a physical game ball into the game area 21 by consuming the game balls (game values) managed as electronic data. In such a smart pachinko gaming machine, when a game ball is given as a prize ball, a game ball by electronic data is given. That is, the game ball as a game medium may be physical, and of course, it may be managed by electronic data. Similarly, the game value may be physical or may be managed by electronic data.
[0243] ·The above-described embodiment may be applied to a rotary gaming machine (so-called slot machine). In a rotary gaming machine, the bet amount (also referred to as the wagering number) can be set by operating MAXBET or inserting medals. In a rotary gaming machine, after setting the bet amount and then operating the start lever as the start operation unit, a plurality of reels rotate. In a rotary gaming machine, after a plurality of reels rotate and then operating the stop button as the stop operation unit, the rotation of the corresponding reel stops. And in a rotary gaming machine, when the rotation of all reels stops, a prize may be awarded according to the stopped symbol combination. There are some rotary gaming machines that can execute a navigation effect (so-called navi effect) for navigating the operation of the stop button that can be operated by the player. The navigation effect can also be said to be an effect that prompts the player to operate the stop button that can be operated. In a rotary gaming machine, by setting the bet amount (so-called bet number) and executing a variable game, the gaming medium corresponding to the bet amount will be consumed. On the other hand, in a rotary gaming machine, when a prize is awarded according to the stopped symbol combination, the gaming medium may be awarded. Even in such a rotary gaming machine, the maximum difference number can be changed by consuming the gaming medium, and the maximum difference number may also be changed by awarding the gaming medium. And even in a rotary gaming machine, the complete function may be operable when the maximum difference number reaches a specified value. In a rotary gaming machine, a winning number effect may be executable. In a rotary gaming machine, various effects may be executed in a specific color. For example, in terms of the effect, when a result advantageous to the player is derived, the effect associated with the derivation of the result may be executed in a specific color. This may be adopted not only in a rotary gaming machine but also in a pachinko gaming machine.
[0244] · Among rotary gaming machines, there is a rotary gaming machine in which a bonus game is awarded (enters a bonus state) when the symbol combination corresponding to the bonus combination stops. The bonus game in a rotary gaming machine can be regarded as a winning game. And in a rotary gaming machine, when the maximum difference reaches a specified value during the bonus game, it may be possible to control it to an inoperable state after the end of the bonus game. Incidentally, in the bonus game, a navigation effect can be executed. In a rotary gaming machine capable of awarding the above-described bonus game, for example, an effect suggesting or notifying that the player has won the bonus combination, an effect suggesting or notifying that a bonus game will be awarded, or an effect capable of suggesting or notifying that the machine is in the bonus game may be executed in a specific color. Also, the rotary gaming machine may be capable of executing a result effect as the bonus game ends. The result effect may end with the passage of time, or may end when a variable game is executed (or a bet amount is set). In such a rotary gaming machine, for example, the privilege may be that a bonus game is awarded, or a specific bonus game may be awarded among multiple types of bonus games. For example, the specific bonus game may be a bonus game classified as a type with a large profit for the player among multiple types of bonus games.
[0245] ·Among rotary gaming machines, there are rotary gaming machines that can be controlled for assist time (so-called AT). Although the assist time is different from the bonus game, it is common in that the player can obtain a profit, similar to the bonus game. And the assist time can be regarded as a winning game. Note that the period controlled by the assist time may be determined by the number of variable games. In a rotary gaming machine, when the maximum difference reaches a specified value during the assist time, the assist time ends, and it may be possible to control the machine to an inoperable state after the end of the assist time. Incidentally, in the assist time, a navigation effect can be executed. In a rotary gaming machine that can be controlled for the assist time as described above, for example, an effect that suggests or notifies being controlled at the assist timing, or an effect that suggests or notifies being controlled in the assist time may be executed in a specific color. Also, in a rotary gaming machine that can control the assist time in a predetermined unit (set), for example, an effect that suggests or notifies being controlled again in the assist time of a predetermined unit may be executed in a specific color. Further, the rotary gaming machine may be able to execute a result effect as the assist time ends. The result effect may end with the passage of time, or may end when a variable game is executed (or a bet amount is set). In such a rotary gaming machine, for example, the privilege may be being controlled in the assist time, or may be being controlled in a specific assist time among multiple types of assist times. For example, a specific assist time may be an assist time classified as a type with a large profit for the player among multiple types of assist times. Additionally, the privilege may be an extension of the period controlled by the assist time (so-called, being given a bonus).
[0246] ·The rotary gaming machine may be a gaming machine that uses a gaming medium different from medals. For example, the rotary gaming machine may be embodied as a gaming machine that uses game balls (pachinko balls) as the gaming medium. Additionally, the gaming medium may be managed by data (information). The rotary gaming machine may be a so-called regulated gaming machine. That is, the rotary gaming machine may be a smart slot (so-called smart slot). In other words, the rotary gaming machine may be a medal-less gaming machine. In a medal-less gaming machine, instead of or in addition to credits, the number of medals held, including medals borrowed from a sand unit, may be made storable as data (information). The number of medals held is also referred to as held balls or held medals. Medals in a medal-less gaming machine can be regarded as virtual media. Virtual media correspond to gaming value.
[0247] · The period corresponding to the predetermined period may be the entire period during which the special game is being executed, or may be a part of the period during which the special game is being executed. That is, the predetermined period may include at least a part of the period during which the variable game is being executed. Also, the period corresponding to the predetermined period may include the period before the execution of the special game targeted for the specific effect starts, for example, it may be the period before the execution of the special game targeted for the specific effect starts. That is, the predetermined period may include the period before the execution of the variable game targeted for the specific effect starts. Also, the period corresponding to the predetermined period may include the period after the special game targeted for the specific effect ends, for example, it may be the period after the special game targeted for the specific effect ends. That is, the predetermined period may include the period after the execution of the variable game targeted for the specific effect ends. Note that the period after the special game targeted for the specific effect ends may include a part or all of the variable interval after the end of the special game, or may include a part or all of the period during which the jackpot game is given after the end of the special game, or may include a part or all of the period during which the next special game after the special game targeted for the specific effect is executed. For example, the predetermined period may be a part of the period from when a predetermined variable game is being executed until the execution of the next variable game starts. Note that the predetermined period may be a part of the periods mentioned in this modification example, or may be a period combining two or more of the periods mentioned in this modification example.
[0248] ·The effects executable on the gaming machine 10 are not limited to the effects described in the above embodiment. Also, the effect executable as the first specific effect may be either the reservation notice effect or the acquired number effect. Note that the effect executable as the first specific effect does not have to be the reservation notice effect or the acquired number effect. Also, the effect executable as the first specific effect may be one type or two types, or three or more types. Similarly, the effect executable as the second specific effect does not have to be the challenge effect. Also, the effect executable as the second specific effect may be one type or two types, or three or more types. For example, an effect of displaying a part of the elements (e.g., clothes or hair) constituting a character in a specific color may be configured to be executable, and the effect may be executable as the first specific effect or the second specific effect. Also, an operation promotion effect of a specific color may be executable as the second specific effect. Note that the effect executable as the specific effect may be any of the effects of displaying a character, displaying an effect, an effect executable before the operation means is operated, and an effect executable after the operation means is operated, or may be an effect that is none of them. Also, when the specific effect is executed, the expected degree of privilege may be made higher than when the specific effect is not executed. The specific effect referred to here may be the first specific effect, the second specific effect, or both the first specific effect and the second specific effect.
[0249] · When a complete function operation notice is given, information that can identify the model name may be suggested or notified by the effect display device 25. When a complete function operation warning is given, information that can identify the model name may be suggested or notified by the effect display device 25. Also, when a complete function operation notice is given, information that can identify the model name may not be suggested or notified by the effect display device 25. For example, when a complete function operation notice is being given, information that can identify the model name may be displayed on the effect display device 25, while when a complete function operation notification is being given, information that can identify the model name may not be displayed on the effect display device 25. For example, when a complete function operation warning is being given, information that can identify the model name may be displayed on the effect display device 25, while when a complete function operation notification is being given, information that can identify the model name may not be displayed on the effect display device 25. For example, information that can identify the model name may be displayed (or not displayed) on the effect display device 25 regardless of whether a complete function operation notice, a complete function operation warning, or a complete function operation notification is being given. Note that the information that can identify the model name may not be the model name of the gaming machine itself, but may be information that can identify the content (e.g., character) used as a motif in the gaming machine. Incidentally, in the above embodiments and modification examples, information that can identify the model name was exemplified, but it may be changed or added. For example, the information that can identify the model name may be changed to some or all of the information that can identify the manufacturer of the gaming machine, the information that can identify the seller (e.g., brand) of the gaming machine, the information that can identify the model-specific character, and the information that can identify the manufacturer (or seller)-specific character. For example, when information that can identify the model name is being displayed, some or all of the information that can identify the manufacturer of the gaming machine, the information that can identify the seller (e.g., brand) of the gaming machine, the information that can identify the model-specific character, and the information that can identify the manufacturer (or seller)-specific character may be additionally displayed.
[0250] ·Some or all aspects of the complete function operation warning, complete function operation notice, and complete function operation notification may be changed. The production device that executes the complete function operation warning, complete function operation notice, and complete function operation notification may be changed. For example, a complete function operation notice may be executed by outputting a predetermined sound from the speaker 18. For example, a complete function operation warning may be executed by outputting a predetermined sound from the speaker 18. For example, a complete function operation notification may be executed by outputting a predetermined sound from the speaker 18. The sound output as the complete function operation warning corresponds to the sound related to the complete function operation warning. The sound output as the complete function operation notice corresponds to the sound related to the complete function operation notice. The sound output as the complete function operation notification corresponds to the sound related to the complete function operation notification. For example, the complete function operation warning and the complete function operation notice may be executed on the production display device 25 in the same manner as in the above embodiment. In contrast, the complete function operation notification may be executed on the decorative lamp 17, the speaker 18, and the production display device 25. When it is possible to output a sound related to the complete function operation notification, the complete function operation warning can be said to be an effect that can be executed before it is determined that the complete function will operate, that is, before the output of the sound related to the complete function operation notification is determined. When it is possible to output a sound related to the complete function operation notification, the complete function operation notice can be said to be an effect that can be executed after it is determined that the complete function will operate, that is, after the output of the sound related to the complete function operation notification is determined. When it is possible to output a sound related to the complete function operation notification, the complete function operation notification can be said to be an effect that can be executed after it is determined that the complete function will operate, that is, after the output of the sound related to the complete function operation notification is determined. The sound related to the complete function operation notification may, for example, be stopped from being output when a predetermined time has elapsed, or may be stopped from being output when other end conditions are met.Also, some or all of the effects of the complete function operation warning, complete function operation notice, and complete function operation notification may not be executed. For example, some of the complete function operation warning, complete function operation notice, and complete function operation notification may be used as effects related to the operation of the complete function. For example, the complete function operation warning may be combined with the complete function operation notice. For example, even if the maximum difference reaches the specified value during a jackpot game, the complete function operation warning may continue to be executed.
[0251] · The effects related t...
Claims
1. Equipped with a specific production department, The specific performances executable by the specific performance unit include a first specific performance and a second specific performance, The first specific performance can be executed in a manner that changes a display state in which a first performance element constituting at least a part of the first specific performance is displayed in a color different from a specific color to a display state in which the first performance element constituting at least a part of the first specific performance is displayed in the specific color; The second specific performance can be executed in a manner that changes from a non-display state in which a second performance element constituting at least a part of the second specific performance is not displayed to a display state in which the second performance element constituting at least a part of the second specific performance is displayed in a specific color; When a display state is established in which a second performance element constituting at least a part of the second specific performance is displayed in a specific color during at least a part of a predetermined period, a benefit is awarded at a first rate regardless of whether a display state is established in which a first performance element constituting at least a part of the first specific performance is displayed in a specific color during at least a part of the predetermined period, When the second performance element constituting at least a part of the second specific performance is in a non-display state in the predetermined period and the first performance element constituting at least a part of the first specific performance is in a display state in a specific color in at least a part of the predetermined period, a bonus is awarded at a second rate lower than the first rate, A gaming machine characterized in that a change from a non-display state in which a second performance element constituting at least a part of the second specific performance is not displayed to a display state in which the second performance element constituting at least a part of the second specific performance is displayed in a specific color is easier to recognize than a change from a display state in which a first performance element constituting at least a part of the first specific performance is displayed in a color different from the specific color to a display state in which the first performance element constituting at least a part of the first specific performance is displayed in a specific color.
2. It is possible to execute a special effect based on the granted gaming medium, The special effects include specific special effects, It is possible to execute a notification effect that notifies the execution condition of the specific special effect in a recognizable manner, 2. The gaming machine according to claim 1, wherein in the notification effect, a presentation element related to an execution condition of the specific special effect is not displayed in a specific color.
3. The first specific performance includes a special performance and a predetermined performance, The first performance element constituting at least a part of the special performance is different from the first performance element constituting at least a part of the predetermined performance, the maximum number of times until a display state in which a first performance element constituting at least a part of the special performance is changed from a display state in which a color different from a specific color is displayed to a display state in which a first performance element constituting at least a part of the special performance is displayed in a specific color is greater than the maximum number of times until a display state in which a first performance element constituting at least a part of the predetermined performance is changed from a display state in which a color different from the specific color is displayed to a display state in which a first performance element constituting at least a part of the predetermined performance is displayed in a specific color; A gaming machine as described in claim 1 or claim 2, wherein when a display state is reached in which a first performance element constituting at least a part of the special performance is displayed in a specific color, the rate at which a bonus is subsequently awarded is higher than when a display state is reached in which a first performance element constituting at least a part of the specified performance is displayed in a specific color.
Citation Information
Patent Citations
Game machine
JP2019103925A