Game machine
The gaming machine addresses the lack of engagement in conventional pachinko games by using effect control means to variably display effect symbols and execute different development effects, thereby enhancing player interest.
JP2025092624AActive Publication Date: 2025-06-19SANSEI R&D KK
Patent Information
- Application Number
- JP2025055219
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-03-28
- Publication Date
- 2025-06-19
- Estimated Expiration
- 2045-03-28
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Figure 2025092624000001_ABST
Abstract
To provide a game machine capable of enhancing game amusement properties.SOLUTION: A microcomputer 121 for performance control of a Pachinko game machine PY1 can execute a development performance for a card while executing card ready-to-win, and can execute a development performance for a mission while executing mission ready-to-win for suggesting a higher winning expectation degree than the card ready-to-win. The microcomputer 121 for performance control can execute the development performance for a card after indicating that performance patterns EZ1, EZ2, and EZ3 are not brought into a jackpot mode in a state that the performance patterns EZ1, EZ2, and EZ3 are displayed in a display mode for a card while executing card ready-to-win. Also, the microcomputer 121 for performance control can execute the development performance for a mission after indicating that the performance patterns EZ1, EZ2, and EZ3 are not brought into a jackpot mode in a state that the performance patterns EZ1, EZ2, and EZ3 are displayed in a display mode for SP while executing card ready-to-win.SELECTED DRAWING: Figure 156
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Citation Information
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