Game machine
Patent Information
- Application Number
- JP2023209009
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-12-12
- Publication Date
- 2025-06-24
AI Technical Summary
音信号)の出力によりスピーカ8L、8Rから音声や効果音を出力させること、ランプ制御基板14に対する指令(電飾信号)の出力により遊技効果ランプ9や装飾用LEDを点灯/消灯/点滅させることといった、飾り図柄の可変表示中における各種の演出制御を実行する。こうした演出制御を行った後、例えば演出制御パターンから飾り図柄の可変表示終了を示す終了コードが読み出されたこと、あるいは、主基板11から確定飾り図柄を停止表示させることを指定するコマンドを受信したことなどに対応して、飾り図柄の表示結果となる確定飾り図柄を停止表示させる。確定飾り図柄を停止表示したときには、演出プロセスフラグの値が"3"に更新され、可変表示中演出処理は終了する。
Smart Images

Figure 2025093396000001_ABST
Abstract
Claims
【Claim 1】 A gaming machine capable of performing variable display and controllable to an advantageous state favorable to the player, display means, game control means for determining a variable display pattern when the first start condition or the second start condition is satisfied, production control means capable of causing the display means to display a plurality of types of images including objects according to the production situation, and comprising: the production control means is capable of executing a demonstration production during a period in which variable display is not performed, the display means, during a variable display period based on a variable display pattern corresponding to not being controlled to the advantageous state determined by the game control means, a plurality of preview objects and an effect corresponding to each of the plurality of preview objects can be displayed, during the execution period of the demonstration production, a plurality of non-preview objects and an effect corresponding to each of the plurality of non-preview objects can be displayed, the number of types of preview objects that can be displayed during variable display differs depending on the type of variable display pattern corresponding to not being controlled to the advantageous state that can be determined by the game control means when the first start condition is satisfied, the number of types of preview objects that can be displayed during variable display differs depending on the type of variable display pattern corresponding to not being controlled to the advantageous state that can be determined by the game control means when the second start condition is satisfied, the number of types of effects displayed during the variable display period based on a predetermined variable display pattern in which the number of types of preview objects is the largest among the variable display patterns corresponding to not being controlled to the advantageous state that can be determined by the game control means when the first start condition is satisfied is larger than the number of types of effects displayed during the execution period of the demonstration production, the number of types of effects displayed during the variable display period based on a specific variable display pattern in which the number of types of preview objects is the largest among the variable display patterns corresponding to not being controlled to the advantageous state that can be determined by the game control means when the second start condition is satisfied is larger than the number of types of effects displayed during the execution period of the demonstration production, Furthermore, it is controllable to an advantageous state, game control means, production control means, and comprising: a first production mode, a second production mode, and a third production mode, The performance control means can execute a specific performance that performs a specific display while making the background display corresponding to the controlled performance mode visible. A gaming machine in which the execution ratio of the specific performance in the first performance mode, the execution ratio of the specific performance in the second performance mode, and the execution ratio of the specific performance in the third performance mode are different.
Citation Information
Patent Citations
Game machine
JP2018139689A
Game machine
JP2019076384A