Game machine
Patent Information
- Application Number
- JP2023212203
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-12-15
- Publication Date
- 2025-06-27
AI Technical Summary
音信号)の出力によりスピーカ8L、8Rから音声や効果音を出力させること、ランプ制御基板14に対する指令(電飾信号)の出力により遊技効果ランプ9や装飾用LEDを点灯/消灯/点滅させることといった、飾り図柄の可変表示中における各種の演出制御を実行する。こうした演出制御を行った後、例えば演出制御パターンから飾り図柄の可変表示終了を示す終了コードが読み出されたこと、あるいは、主基板11から確定飾り図柄を停止表示させることを指定するコマンドを受信したことなどに対応して、飾り図柄の表示結果となる確定飾り図柄を停止表示させる。確定飾り図柄を停止表示したときには、演出プロセスフラグの値が"3"に更新され、可変表示中演出処理は終了する。
Smart Images

Figure 2025096699000001_ABST
Abstract
Claims
【Claim 1】 A gaming machine capable of variable display and controllable to an advantageous state favorable to the player, display means, production control means capable of displaying a plurality of types of images including an object on the display means according to the production situation, comprising: The display means, In the first situation, it can be displayed so as to operate an object corresponding to the first situation, In the second situation, it can be displayed so as to change the display size of an object corresponding to the second situation, At a timing related to the completion of the operation of the object in the first situation, the display of an effect corresponding to the object in the first situation is started, and the object in the first situation and the object in the first situation are displayed. The period in which the object in the first situation and the effect corresponding to the object in the first situation are not superimposed is longer than the period in which the object in the first situation and the effect corresponding to the object in the first situation are superimposed. Display the effect corresponding to the object in the first situation, At a timing related to the display size of the object in the second situation becoming a specified size, the display of an effect corresponding to the object in the second situation is started, and the object in the second situation and the object in the second situation are displayed. The period in which the object in the second situation and the effect corresponding to the object in the second situation are not superimposed is longer than the period in which the object in the second situation and the effect corresponding to the object in the second situation are superimposed. Display the effect corresponding to the object in the second situation, The length of the period in which the object in the first situation and the effect corresponding to the object in the first situation are superimposed and the length of the period in which the object in the second situation and the effect corresponding to the object in the second situation are superimposed are different, Furthermore, It is controllable to an advantageous state, game control means, production control means, comprising: a first production mode, a second production mode, and a third production mode, The production control means is capable of executing a specific production that outputs a sound corresponding to the production while outputting a BGM corresponding to the controlled production mode. A gaming machine in which the execution ratio of the specific effect in the first effect mode, the execution ratio of the specific effect in the second effect mode, and the execution ratio of the specific effect in the third effect mode are different.
Citation Information
Patent Citations
Game machine
JP2018139689A
Game machine
JP2019076384A