Game machine
Patent Information
- Application Number
- JP2023212204
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-12-15
- Publication Date
- 2025-06-27
AI Technical Summary
音信号)の出力によりスピーカ8L、8Rから音声や効果音を出力させること、ランプ制御基板14に対する指令(電飾信号)の出力により遊技効果ランプ9や装飾用LEDを点灯/消灯/点滅させることといった、飾り図柄の可変表示中における各種の演出制御を実行する。こうした演出制御を行った後、例えば演出制御パターンから飾り図柄の可変表示終了を示す終了コードが読み出されたこと、あるいは、主基板11から確定飾り図柄を停止表示させることを指定するコマンドを受信したことなどに対応して、飾り図柄の表示結果となる確定飾り図柄を停止表示させる。確定飾り図柄を停止表示したときには、演出プロセスフラグの値が"3"に更新され、可変表示中演出処理は終了する。
Smart Images

Figure 2025096700000001_ABST
Abstract
Claims
【Claim 1】 A gaming machine capable of variable display and controllable to an advantageous state favorable to the player, display means, production control means capable of displaying a plurality of types of images including objects on the display means according to the production situation, comprising: The display means is in the first situation, it can be displayed so as to operate an object corresponding to the first situation, in the second situation, it can be displayed so as to change the display size of an object corresponding to the second situation, at a timing related to the completion of the operation of the object in the first situation, start displaying an effect corresponding to the object in the first situation, and the object in the first situation and the object in the first situation The period in which the object and the effect corresponding to the object in the first situation are not superimposed is longer than the period in which the object in the first situation and the effect corresponding to the object in the first situation are superimposed and displayed. Display the effect corresponding to the object in the first situation so that, at a timing related to the display size of the object in the second situation becoming the specified size, start displaying an effect corresponding to the object in the second situation, and the object in the second situation and the object in the second situation The period in which the object and the effect corresponding to the object in the second situation are not superimposed is longer than the period in which the object in the second situation and the effect corresponding to the object in the second situation are superimposed and displayed. Display the effect corresponding to the object in the second situation so that, the length of the period in which the object in the first situation and the effect corresponding to the object in the first situation are superimposed and displayed is different from the length of the period in which the object in the second situation and the effect corresponding to the object in the second situation are superimposed and displayed, Furthermore, it is controllable to an advantageous state, game control means, production control means, comprising: a first production mode, a second production mode, and a third production mode, The production control means can output a BGM corresponding to the controlled production mode and execute a specific production that does not output a sound corresponding to the production. A gaming machine in which the execution ratio of the specific performance in the first performance mode, the execution ratio of the specific performance in the second performance mode, and the execution ratio of the specific performance in the third performance mode are different.
Citation Information
Patent Citations
Game machine
JP2018139689A
Game machine
JP2019076384A