Game machine

JP2025096759APending Publication Date: 2025-06-30SANKYO CO LTD
View PDF 2 Cites 0 Cited by

Patent Information

Application Number
JP2023212661
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-12-18
Publication Date
2025-06-30

AI Technical Summary

Benefits of technology

音信号)の出力によりスピーカ8L、8Rから音声や効果音を出力させること、ランプ制御基板14に対する指令(電飾信号)の出力により遊技効果ランプ9や装飾用LEDを点灯/消灯/点滅させることといった、飾り図柄の可変表示中における各種の演出制御を実行する。こうした演出制御を行った後、例えば演出制御パターンから飾り図柄の可変表示終了を示す終了コードが読み出されたこと、あるいは、主基板11から確定飾り図柄を停止表示させることを指定するコマンドを受信したことなどに対応して、飾り図柄の表示結果となる確定飾り図柄を停止表示させる。確定飾り図柄を停止表示したときには、演出プロセスフラグの値が"3"に更新され、可変表示中演出処理は終了する。

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 2025096759000001_ABST
    Figure 2025096759000001_ABST
Patent Text Reader

Abstract

To allow an object to become prominent more effectively.SOLUTION: A game machine includes: display means (image display device 5); and performance control means (performance control CPU 120) capable of displaying multiple kinds of images including objects (a decorative pattern, a script image, a ready-to-win title image, a second rightward shooting display MH2, and the like) on the display means according to a performance situation. The display means can display an object corresponding to a predetermined performance situation in the predetermined situation (a pattern patching performance, a first script notice performance, a strong super ready-to-win title performance, a jackpot game state, and the like), and also can display an effect corresponding to the object.SELECTED DRAWING: Figure 9-1
Need to check novelty before this filing date? Find Prior Art

Claims

【Claim 1】 A gaming machine capable of being controlled to an advantageous state that is advantageous to a player, display means capable of displaying effect identification information for variable display, and effect control means capable of causing the display means to display a plurality of types of images including an object according to the effect situation, wherein when the display means is controlled to the advantageous state after the start of variable display of the effect identification information in the normal state, it can display a first object corresponding to the name of the advantageous state, and can display a second object that prompts the player to launch a game medium into a specific area in the game area, the first object starts to be displayed with an appearance effect, and then is displayed with a staying effect different from the appearance effect, the second object starts to be displayed without an appearance effect, and then is displayed with a staying effect different from that of the first object, furthermore, it has a flat electronic circuit board having a first surface and a second surface that is the back surface of the first surface, and on which electronic components can be mounted, the first surface has a first conductor wiring pattern including a specific wiring pattern having a first mounting electrode to which a first terminal of the mounted electronic component is electrically connected and a second mounting electrode to which a second terminal of the electronic component is electrically connected, the area between the first mounting electrode and the second mounting electrode on the first surface is a non-conductor area where the conductor of the first conductor wiring pattern is not formed, and the second surface has a second conductor wiring pattern including a special wiring pattern formed by a conductor on the back part of the non-conductor area. A gaming machine.

Citation Information

Patent Citations

  • Game machine

    JP2018117697A

  • Game machine

    JP2019076384A