Device for providing visual perception training for strabismus using virtual reality and visual stimuli and method for operating device for providing visual perception training for strabismus using virtual reality and visual stimuli

The virtual reality-based apparatus and method address the inefficiencies of existing strabismus treatments by using dichoptic presentation and adjustable visual stimulus to enhance stereoscopic vision training.

JP2025106477AActive Publication Date: 2025-07-15THE ASAN FOUND +2
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Patent Information

Application Number
JP2025064532
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Priority Date
2021-09-03
Filing Date
2025-04-09
Publication Date
2025-07-15
Estimated Expiration
2042-08-25

AI Technical Summary

Technical Problem

Existing treatments for strabismus, such as glasses or visual acuity correction, are lengthy and costly, and there is a need for a technology that provides eye movement and visual perception training based on virtual reality to improve stereoscopic vision and prevent further damage.

Method used

A virtual reality-based apparatus and method that includes dichoptic presentation and adjusts visual stimulus position based on eye deviation and training ability to perform eye movement and stereoscopic vision training.

Benefits of technology

Prevents further damage to stereopsis by providing dichoptic presentation and adjusts training difficulty, enabling effective eye movement and stereoscopic vision training.

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Abstract

To provide visual perception training for strabismus using virtual reality and visual stimuli.SOLUTION: There is provided a device for providing virtual perception training for strabismus using virtual reality and visual stimuli, where a dichoptic presentation is provided in consideration of deviation of a user's eyeball so as to prevent additional damage to stereoscopic vision due to suppression, and is provided by adjusting a degree of difficulty by changing the locations of visual stimuli on the basis of a level of deviation and training capability of the user, thus making it possible for the user to receive training suitable for the user's condition, as well as to simultaneously undergo visual perception training including eye exercise (movement) training and stereoscopic perception recognition.SELECTED DRAWING: Figure 2
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Description

Technical Field

[0001] The present invention relates to an apparatus for providing perspective visual perception training using virtual reality and visual stimuli, and a method of operating the apparatus.

Background Art

[0002] In recent years, with the development of media, the incidence of myopia, astigmatism, strabismus, etc. is high. There are many studies on the treatment of these diseases, but the research on the factors affecting the development of normal vision is still insufficient.

[0003] Among them, strabismus refers to a state where the visual lines of both eyes are not aligned. Since there is a risk that vision may never recover if not treated early, it must be detected and corrected early in childhood.

[0004] If strabismus appears around the age of 2 to 5, the two eyes of the affected child will see different objects, and as a result, two completely different images will be transmitted to the brain, causing a visual confusion where different objects seem to be seen double. In addition, by feeling the diplopia phenomenon where one image seems to be in different places at the same time, the child will ignore the image coming in from one side in order to eliminate visual confusion and diplopia. As a result, the child will abandon the binocular vision function that makes the child feel objects three-dimensionally, and ultimately give up using the strabismic eye, leading to amblyopia.

[0005] If such symptoms are left untreated, even when an adult wears glasses or lenses or undergoes surgery, the vision cannot be corrected, and the person will be in a state where they can only see with one eye and cannot feel a three-dimensional sense of distance. Therefore, when strabismus appears in a child, early diagnosis and appropriate treatment must be carried out for the sake of vision and quality of life.

[0006] However, when the strabismus angle is small or the fusion ability is good, glasses treatment or visual acuity correction training can be performed, but there are problems such as a long treatment time and a large cost burden.

[0007] Therefore, it is necessary to develop a technology that provides and controls eye movement and visual perception training based on virtual reality in order to improve the visual perception ability including the eye movement ability and stereoscopic sense of a user (test subject).

Summary of the Invention

Problems to be Solved by the Invention

[0008] The present invention has been made in view of the above circumstances, and its object is to provide a virtual reality-based eye movement and visual perception training providing device and method that can prevent further damage to stereoscopic vision due to suppression by providing dichoptic presentation in consideration of the deviation of the user's eyes.

[0009] Another object of the present invention is to change the position of a visual stimulus based on the deviation level and training execution ability of a user to adjust the difficulty level and provide it, so that the user can receive training suitable for his / her own state. Of course, it is to provide a virtual reality-based eye movement and visual perception training providing device and method that can simultaneously perform eye movement (motion) training and visual perception training including recognition of stereoscopic vision.

[0010] The problems to be solved by the present invention are not limited to the problems mentioned above, and other problems not mentioned can be clearly understood by an ordinary technician from the following description.

Means for Solving the Problems

[0011] The virtual reality-based eye movement and visual perception training providing apparatus according to an embodiment of the present invention for solving the above-described problems includes a communication module, an input module, a display module including a plurality of first displays and second displays respectively corresponding to the eyes of a subject, a memory storing at least one process necessary for providing virtual reality-based eye movement and visual perception training, and a control module for controlling the virtual reality-based eye movement and visual perception training to be performed based on the at least one process. The control module outputs a first video and a second video representing a dichoptic presentation for inducing binocular disparity to each of the first display and the second display, obtains visual information about the subject based on a response of the subject to the visual stimulus received through the input module, and controls training to be performed by changing only the visual stimulus of the video output corresponding to the eye with strabismus among the first video and the second video based on the obtained visual information. The visual information may include information on the presence or absence of strabismus regarding the left and right eyes of the subject, a strabismus angle and stereoscopic emotion information which are information on the degree of strabismus.

[0012] On the one hand, the virtual reality-based eye movement and visual perception training providing method according to an embodiment of the present invention includes a step of outputting a first video and a second video including a dichoptic presentation for inducing binocular disparity to each of a plurality of first displays and second displays provided in the device, wherein the first display and the second display are respectively arranged at positions corresponding to the eyes of the subject, a step of receiving a response of the subject to the visual stimulus, a step of acquiring visual information about the subject based on the response, and a step of controlling training provided to the subject by changing only the visual stimulus of the video output corresponding to the eye with strabismus among the first video and the second video based on the acquired visual information, and the visual information may include information on the presence or absence of strabismus regarding the left and right eyes of the subject, a strabismus angle which is information on the degree of strabismus, and stereoscopic emotion information.

[0013] Other specific matters of the present invention are included in the detailed description and the drawings.

Effects of the Invention

[0014] According to the present invention, by providing dichoptic presentation in consideration of the deviation of the user's eyes, further damage to stereopsis due to suppression can be prevented.

[0015] Also, according to the present invention, by changing the position of the visual stimulus based on the deviation level and training execution ability of the user to adjust the difficulty and providing it, the user can receive training suitable for their own state, and at the same time, eye movement (motion) training and visual perception training including stereoscopic vision recognition can be performed.

[0016] The effects of the present invention are not limited to the effects mentioned above, and other effects not mentioned can be clearly understood by those skilled in the art from the following description.

Brief Description of the Drawings

[0017]

Figure 1

Figure 2

Figure 3

Figure 4

Figure 5

Figure 6

Mode for Carrying Out the Invention

[0018] The advantages and features of the present invention and the method for achieving them will become clear by referring to the embodiments described in detail hereinafter together with the accompanying drawings. However, the present invention is not limited to the embodiments disclosed below and can be realized in various different forms. However, this embodiment is provided to make the disclosure of the present invention complete and to enable those of ordinary skill in the technical field to which the present invention pertains to fully understand the scope of the present invention, and the present invention is only defined by the scope of the claims.

[0019] The terms used in this specification are for the purpose of describing embodiments and are not intended to limit the present invention. In this specification, the singular form includes the plural form unless otherwise specifically stated. The terms "comprises" and / or "comprising" used in the specification do not exclude the existence or addition of one or more other components in addition to the recited components. Throughout the specification, the same reference numerals indicate the same components, and "and / or" includes each of the recited components and all combinations of one or more of them. Even if terms such as "first", "second", etc. are used to describe various components, it goes without saying that these components are not limited by these terms. These terms are merely used to distinguish one component from another. Thus, it is obvious that the first component mentioned below can also be the second component within the technical idea of the present invention.

[0020] Unless otherwise defined, all terms (including technical and scientific terms) used in this specification are used as having meanings commonly understood by those of ordinary skill in the technical field to which the present invention pertains. Also, terms defined in commonly used dictionaries are not to be interpreted ideally or overly unless specifically defined otherwise.

[0021] Spatially relative terms such as "below", "beneath", "lower", "above", "upper", etc. can be used to easily describe the correlation between one component and another as shown in the illustration. Spatially relative terms should be understood as terms including different directions of components during use or operation in addition to the illustrated directions. For example, when the illustrated component is turned over, the component described as "below" or "beneath" another component can be placed "above" the other component. Thus, the exemplary term "below" can include both the downward and upward directions. The component can also be oriented in other directions, whereby the spatially relative terms can be interpreted according to the orientation.

[0022] As used in the specification, the terms "unit" or "module" refer to components of hardware such as software, FPGA or ASIC, and the "unit" or "module" performs a specific role. However, the "unit" or "module" is not meant to be limited to software or hardware. The "unit" or "module" may be configured to exist in an addressable storage medium or may be configured to cause one or more processors to execute. Thus, by way of example, the "unit" or "module" includes components such as components of software, components of object-oriented software, components of classes and components of tasks, and processes, functions, attributes, procedures, subroutines, segments of program code, drivers, firmware, microcode, circuits, data, databases, data structures, tables, arrays and variables. The functions provided within a component and a "unit" or "module" can be combined with fewer components and "units" or "modules", or can be further separated into additional components and "units" or "modules", etc.

[0023] Unless otherwise defined, all terms (including technical and scientific terms) used in this specification are used as commonly understood by one of ordinary skill in the art to which this invention belongs. Also, terms defined in commonly used dictionaries are not to be interpreted ideally or overly unless clearly specifically defined otherwise.

[0024] Hereinafter, embodiments of the present invention will be described in detail with reference to the accompanying drawings. The subject to be referred to in the following description refers to a user who performs eye movement and visual perception training using a virtual reality-based eye movement and visual perception training providing apparatus according to an embodiment of the present invention.

[0025] FIG. 1 is a diagram for explaining the concept with respect to perspective and training for improving the visual ability and stereoscopic sense of the eyes.

[0026] Strabismus is a visual impairment in which the lines of sight of both eyes do not align and point to different locations. When one eye is looking straight ahead, the other eye is turned inward or outward, or upward or downward. The strabismus may always be misaligned, or there may be moments when the intermittently misaligned line of sight fixes on the front, or when the line of sight fixed on the front is intermittently misaligned.

[0027] Figure 1 shows, as an example, a case where exotropia exists in the right eye of the test subject's eyeballs. When the test subject is looking straight ahead, the left eye is facing forward, but the right eye is facing outward.

[0028] In order to improve the visual ability and stereoscopic perception ability of the eyeballs of such a test subject, training to concentrate the right eye inward, that is, in the center, must be repeatedly performed.

[0029] The present invention enables such eye movement and visual perception training to be performed based on virtual reality.

[0030] Figure 2 is a block diagram showing the configuration of a virtual reality-based eye movement and visual perception training providing apparatus according to an embodiment of the present invention.

[0031] Referring to Figure 2, a virtual reality-based eye movement and visual perception training providing apparatus (hereinafter referred to as the "training providing apparatus") 100 according to an embodiment of the present invention includes a communication module 110, an input module 130, a display module 150, a memory 170, and a control module 190.

[0032] The communication module 110 performs wired or wireless communication with at least one external device (such as a server). In particular, when performing wireless communication, it is configured to transmit and receive wireless signals through a communication network using wireless Internet technology.

[0033] As wireless Internet technologies, for example, there are WLAN (Wireless LAN), Wi-Fi (registered trademark) (Wireless-Fidelity), Wi-Fi (Wireless Fidelity) Direct, DLNA (registered trademark) (Digital Living Network Alliance), WiBro (Wireless Broadband), WiMAX (registered trademark) (World Interoperability for Microwave Access), HSDPA (High Speed Downlink Packet Access), HSUPA (High Speed Uplink Packet Access), LTE (Long Term Evolution), LTE-A (Long Term Evolution-Advanced), etc. The training providing device 100 will transmit and receive data by at least one wireless Internet technology including even Internet technologies not listed above.

[0034] It is for short-range communication and can support short-range communication by using at least one of Bluetooth (registered trademark) (Bluetooth(registered trademark)), RFID (Radio Frequency Identification), infrared communication (Infrared Data Association; IrDA), UWB (Ultra Wideband), ZigBee (registered trademark), NFC (Near Field Communication), Wi-Fi (registered trademark) (Wireless-Fidelity), Wi-Fi Direct, Wireless USB (Wireless Universal Serial Bus) technologies. At this time, the short-range wireless communication network can be a Wireless Personal Area Networks.

[0035] The input module 130 can acquire a signal corresponding to the input of the subject. For example, the input module 130 can acquire the input of the subject for measurement or training, the response to visual stimuli provided via the display module 150, and the like.

[0036] At this time, the input module 130 can include a keyboard, a keypad, buttons, a jog shuttle, and a wheel, etc. Also, the input of the subject in the input module 130 can be, for example, button pressing, touching, and dragging, etc.

[0037] The input module 130 can be composed of a separate module that is wirelessly or wiredly connected to the training providing device 100. For example, the training providing device 100 provides an image for measurement or training to the subject via the display module 150 attached to the subject's head, and can receive a response from the subject via the input module 130 consisting of a separate module given to the subject's hand.

[0038] The display module 150 outputs images and images. For example, the display module 150 can include an LCD, an OLED, an AMOLED display, etc.

[0039] The display module 150 can include a plurality of first displays and second displays respectively corresponding to the eyes (left eye and right eye) of the subject. Here, the first display can output a first image, and the second display can output a second image. At this time, the first image and the second image are for expressing a visual stimulus (dichoptic presentation) for inducing binocular disparity, and can be any one of the same image, an image where at least a part overlaps each other, and an image where they do not overlap each other. Here, the visual stimulus is a visual stimulus of a sine wave grating having a frame and a certain shape, and includes a reference stimulus and a target stimulus.

[0040] Here, the display module 150 may physically separate the first display and the second display, or may be set by dividing each into a left region and a right region of one display.

[0041] The memory 170 stores various data (information), including at least one piece of data (information) and at least one process necessary for providing virtual reality-based eye movement and visual perception training. For example, programs for training, at least one piece of subject information (personal information, visual information, response information, training results, etc.), various reference values serving as references for measuring the angle of squint and / or stereoscopic effect, measurement videos, training videos, etc. can be stored as data. In addition, the memory 170 stores various command words, algorithms, etc. for performing a virtual reality-based eye movement and visual perception training method.

[0042] Also, the memory 170 can include at least one type of storage medium among flash memory type, hard disk type, multimedia card micro type, card type memory (e.g., SD or XD memory, etc.), RAM (Random Access Memory), SRAM (Static Random Access Memory), ROM (Read-Only Memory), EEPROM (Electrically Erasable Programmable Read-Only Memory), PROM (Programmable Read-Only Memory), magnetic memory, magnetic disk, and optical disk. Further, the memory 170 can store information temporarily, permanently, or semi-permanently, and can be provided in a built-in type or a detachable type.

[0043] The control module 190 is for controlling the components within the training providing apparatus 100 or processing and calculating various information, and controls such that virtual reality-based eye movement and visual perception training are performed based on at least one process stored in the memory 170.

[0044] The control module 190 outputs a first video and a second video that represent dichoptic presentations for inducing binocular disparity on each of the first display and the second display, and acquires visual information about the subject based on the subject's response to the visual stimuli received via the input module 130. Thereafter, the control module 190 controls such that training is performed by changing only the visual stimuli of the video output corresponding to the eye with a squint among the first video and the second video based on the acquired visual information. At this time, the first video and the second video represent the same visual stimuli, and the video output corresponding to the eye with a squint has a visual deviation according to the acquired visual information.

[0045] That is, the control module 190 outputs a first video and a second video that represent visual stimuli to the left eye and the right eye of the subject, leaves the video output corresponding to the eye without a squint among the two videos unchanged, and controls such that movement training of the eye is performed by applying a change only to the video output corresponding to the eye with a squint. That is, training is performed to concentrate the eye with a squint among the two eyes of the subject in a specific direction.

[0046] On the other hand, the visual information can include at least one of squint presence / absence information regarding the left eye and the right eye of the subject and information regarding the degree of squint, i.e., the squint angle and stereoscopic information.

[0047] The control module 190 can measure the perspective angle of the subject by inducing the control module 190 to combine the respective visual stimuli included in the first video and the second video into one image and measuring the moving distance of the subject's line of sight. Further, the control module 190 receives a response to the stimulus with a sense of three-dimensionality among the first display and the second display with respect to the visual stimulus, and receives a response to whether the direction of the three-dimensionality is concave or convex with respect to the stimulus with a sense of three-dimensionality, thereby measuring the three-dimensional sense of the subject.

[0048] The control module 190 can be realized by software, hardware, and combinations thereof. For example, in terms of hardware, the control module 190 can be implemented by an FPGA (Field Programmable Gate Array), an ASIC (Application Specific Integrated Circuit), a semiconductor chip, or various other forms of electronic circuits. Also, for example, in terms of software, the control module 190 can be implemented by a logic program performed by the above-described hardware, various computer languages, and the like.

[0049] Unless otherwise mentioned in the following description, the operations of the training providing apparatus 100 can be understood to be performed under the control of the control module 190.

[0050] The training providing apparatus 100 according to an embodiment of the present invention can include various devices capable of performing arithmetic processing. For example, the training providing apparatus 100 can include a desktop PC, a mobile phone, a smart phone, a laptop computer, a PDA (Personal Digital Assistants), a PMP (Portable Multimedia Player), a slate PC, a tablet PC, an ultrabook, a wearable device, and the like.

[0051] On the one hand, the training providing device 100 can include a head-mounted device such as an HMD (Head Mounted Display), smart glasses, or smart goggles that are worn on the subject's head to display images, or a display device such as a mobile phone that can be placed on the head-mounted device for use.

[0052] On the other hand, the training providing device 100 shown in FIG. 2 is only one example and is not limited thereto. For example, when the display module 150 is realized by a touch screen, the display module 150 can also serve as the input module 130. In this case, an additional input module 130 may not be provided according to the selection, or an input module 130 that performs limited functions such as volume adjustment, power button, and home button can be provided. Also, the display module 150 can be provided in the form of a video output port that transmits video information to an external display device.

[0053] FIG. 3 is a diagram showing an example of an image output via the display module of the virtual reality-based eye movement and visual perception training providing device according to an embodiment of the present invention, and shows a case where the subject having exotropia in the right eye is controlled to perform training. Also, FIG. 3 shows the display module seen when the subject wears the training providing device 100, and includes a first display 151 arranged in a region corresponding to the left eye of the subject and a second display 152 arranged in a region corresponding to the right eye of the subject.

[0054] As described above, visual stimuli include a reference stimulus and a target stimulus. However, the visual stimuli included in the video output corresponding to the eye with a perspective among the first video and the second video are arranged at positions determined based on the perspective angle in the corresponding video, and are arranged and provided so as to have a difference between the central axis of the reference stimulus and the central axis of the target stimulus in that video. On the other hand, the visual stimuli included in the video output corresponding to the eye without a perspective among the first video and the second video are arranged based on the center of the corresponding video, and the central axis of the reference stimulus and the central axis of the target stimulus in that video are arranged on the same line and provided.

[0055] Referring to FIG. 3, the first video 10 is output via the first display 151 corresponding to the eye without a perspective, and the second video 20 is output via the second display 152 corresponding to the eye with a perspective.

[0056] At this time, both the first video 10 and the second video 20 express visual stimuli, include a heart-shaped object as a reference stimulus, and include a star-shaped object as a target stimulus. However, the first video 10 corresponding to the left eye without a perspective arranges the visual stimulus at the center of the corresponding video, while the second video 20 corresponding to the right eye with a perspective arranges the visual stimulus at a position reflected based on the perspective angle of the subject. Also, the central axis C (coinciding with the central axis of the first video 10) of the first reference stimulus 11 and the central axis D of the first target stimulus 12 expressed in the first video 10 are arranged on the same line, while the central axis C of the second reference stimulus 21 and the central axis D of the second target stimulus 22 expressed in the second video 20 are arranged so as to have a difference.

[0057] On the other hand, when the training providing device 100 provides eye movement and visual perception training for the subject, the central axis D of the second target stimulus 22 can be gradually moved by a preset distance toward the central axis C of the second reference stimulus 21 at a preset time so that the subject can perform the training. Here, the preset distance and the preset time are set based on the visual information regarding the subject, and can be changed and set according to the training ability or necessity of the subject.

[0058] FIG. 4 is a diagram showing an example of a third video in which visual stimuli of a first video and a second video are combined, induced by a virtual reality-based eye movement and visual perception training providing apparatus according to an embodiment of the present invention.

[0059] As shown in FIG. 3, the test subject is provided with the first video 10 and the second video 20 simultaneously via the first display 151 and the second display 152, respectively, to induce the combination of the two visual stimuli into one image, whereby the test subject can confirm a visual stimulus such as the third video 30. As a result, the test subject does not feel a three-dimensional effect through the third target stimulus 32, but can feel a three-dimensional effect through the third reference stimulus 31.

[0060] FIG. 5 is a sequence diagram showing a virtual reality-based eye movement and visual perception training providing method according to an embodiment of the present invention.

[0061] Output a first video and a second video including a dichoptic presentation for inducing binocular disparity to each of a plurality of first displays and second displays provided in the training providing apparatus 100, and provide them to the test subject (S210), and receive a response from the test subject to the visual stimulus (S230).

[0062] Acquire visual information about the test subject based on the response (S250), and control the training provided to the test subject by changing only the visual stimulus of the video output corresponding to the eye with a perspective among the first video and the second video based on the acquired visual information (S270).

[0063] Specifically, when controlling the training, while moving the central axis of the target stimulus among the reference stimulus and the target stimulus included in the video output corresponding to the eye with a perspective toward the reference stimulus, control the test subject to perform training on the corresponding eye.

[0064] FIG. 6 is a flowchart showing a process of measuring a stereoscopic effect among visual information regarding a subject in order to provide virtual reality-based eye movement and visual perception training according to an embodiment of the present invention.

[0065] Among the steps of FIG. 5 described above, through the step of acquiring visual information, the training providing apparatus 100 can acquire a perspective angle and stereoscopic effect information as visual information of the subject. Among them, the stereoscopic effect information can be acquired according to the response of the subject.

[0066] Specifically, the training providing apparatus 100 receives a response from the subject to a stimulus in which a stereoscopic effect is felt among the first display and the second display (S251), and receives a response to whether the direction of the stereoscopic effect is concave or convex with respect to the stimulus in which the stereoscopic effect is felt (S253). Thereby, the training providing apparatus 100 can measure the stereoscopic effect of the subject.

[0067] Steps of a method or algorithm described in connection with embodiments of the present invention can be implemented directly in hardware, in a software module executed by hardware, or in a combination thereof. The software module can also always exist in a RAM (Random Access Memory), ROM (Read Only Memory), EPROM (Erasable Programmable ROM), EEPROM (Electrically Erasable Programmable ROM), flash memory, hard disk, removable disk, CD-ROM, or any form of computer-readable recording medium well-known in the technical field to which the present invention pertains.

[0068] As described above, embodiments of the present invention have been described with reference to the accompanying drawings. However, those of ordinary skill in the technical field to which the present invention pertains can understand that the present invention can be implemented in other specific forms without changing its technical idea and essential features. Therefore, the embodiments described above should be understood as being exemplary in all aspects and not restrictive.

Claims

1. An apparatus for providing visual perception training for strabismus using virtual reality and visual stimuli, comprising: a communication module; an input module; a display module including a plurality of first displays and second displays respectively corresponding to the eyes of a subject; a control module configured to control the visual perception training for strabismus to be performed using the virtual reality and the visual stimuli; wherein the control module: outputs a first video and a second video representing the visual stimuli (dichoptic presentation) for inducing binocular disparity to each of the first display and the second display; acquires visual information about the subject based on the response of the subject to the visual stimuli received via the input module; controls the training to be performed by changing only the visual stimuli of the video output corresponding to the eye with strabismus among the first video and the second video based on the acquired visual information; the visual information includes information on the presence or absence of strabismus regarding the left and right eyes of the subject, and the strabismus angle and stereoscopic emotion information which are information on the degree of strabismus; the visual stimuli include a reference stimulus and a target stimulus; the visual stimuli included in the video output corresponding to the eye with strabismus among the first video and the second video are arranged at positions determined based on the strabismus angle in the video, and are arranged with a difference between the central axis of the reference stimulus and the central axis of the target stimulus; An apparatus for providing visual perception training for strabismus using virtual reality and visual stimuli.

2. The visual stimuli included in the video output corresponding to the eye without strabismus among the first video and the second video are arranged with reference to the center of the video, and the central axis of the reference stimulus and the central axis of the target stimulus are arranged on the same line. The apparatus for providing visual perception training for strabismus using virtual reality and visual stimuli according to Claim 1.

3. When the control module is controlled to perform the training, the central axis of the target stimulus is gradually moved by a preset distance toward the central axis of the reference stimulus within a preset time. The apparatus for providing visual perception training for strabismus using virtual reality and visual stimuli according to Claim 1.

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10. The apparatus for providing perspective visual perception training using virtual reality and visual stimuli according to claim 3, wherein the preset distance and the preset time are set based on visual information regarding the subject.

5. The control module The apparatus for providing perspective visual perception training using virtual reality and visual stimuli according to claim 1, wherein the control module measures the perspective angle of the subject by measuring the movement distance of the line of sight by combining each visual stimulus included in the first video and the second video into one image.

6. The control module receives a signal corresponding to a response of the subject to a stimulus with a sense of three-dimensionality among the first display and the second display with respect to the visual stimulus performed by the subject using the input module, The apparatus for providing perspective visual perception training using virtual reality and visual stimuli according to claim 1, wherein the control module measures the three-dimensional sense of the subject by receiving a signal corresponding to a response of the subject using the input module regarding whether the direction of the three-dimensional sense with respect to the stimulus with a sense of three-dimensionality is concave or convex.

7. A method of operating an apparatus for providing perspective visual perception training using virtual reality and visual stimuli, a step in which a control module of the apparatus outputs a first video and a second video including a visual stimulus (dichoptic presentation) for inducing binocular disparity to each of a plurality of first displays and second displays provided in the apparatus, wherein the first display and the second display are respectively arranged at positions corresponding to the eyes of the subject; a step in which the control module receives a response of the subject to the visual stimulus; a step in which the control module obtains visual information regarding the subject based on the response; a step in which the control module controls training provided to the subject by changing only the visual stimulus of the video output corresponding to the eye with perspective among the first video and the second video based on the obtained visual information; including The visual information includes information on the presence or absence of perspective regarding the left and right eyes of the subject, and perspective angle and three-dimensional sense information which are information on the degree of perspective. The visual stimulus includes a reference stimulus and a target stimulus. The visual stimulus included in the video output corresponding to the eyeball with a perspective among the first video and the second video is arranged at a position determined based on the perspective angle in the video, and is arranged with a difference between the central axis of the reference stimulus and the central axis of the target stimulus. Actuation method.

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