Play image photographing device

The integrated photography and editing booth in the game image capturing device allows for additional image data capture during editing, addressing turnover rate issues and reducing play time, thereby improving user experience and device efficiency.

JP2025119324APending Publication Date: 2025-08-14SEGA CORP
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Patent Information

Application Number
JP2024014164
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-02-01
Publication Date
2025-08-14

AI Technical Summary

Technical Problem

Existing game image capturing devices face issues with reduced turnover rates due to separate photography and editing booths, leading to increased play time and tied-up user time during printing.

Method used

A game image capturing device that integrates photography and editing within a single booth, allowing simultaneous image capture, editing, and printing, with real-time display and control of image data editing and additional capturing modes.

Benefits of technology

Enables additional image data capture during editing without increasing play time, enhancing user experience and device efficiency.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a play image photographing device that allows photographing of additional image data during editing by performing photographing and editing in one booth, and does not increase single play time from photographing to editing.SOLUTION: A play image photographing device 100 has a camera 111 and a touch panel display 113 arranged in a photographing and editing booth 110, a printer 114, and a control unit 120. The control unit 120 executes a first step of performing photographing using the camera 111 to acquire a plurality of pieces of image data, a second step of receiving first editing for the image data, and a third step of receiving second editing for the image data. After the end of the second step, the control unit 120 causes the printer 114 to print the image data corrected in the second step in parallel with the execution of the third step.SELECTED DRAWING: Figure 5
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Description

[Technical Field]

[0001] The present invention relates to a game image capturing device. [Background technology]

[0002] A game image capturing device is a device for playing games that captures a user's image to acquire image data and prints and outputs the image data on a sticker mount or the like. Recent game image capturing devices are configured not only to print image data on a sticker mount, but also to edit the image data by adding handwritten characters or stamps, and to upload the edited image data to a server so that it can be downloaded to a user's device (a user device such as a personal computer or smartphone) for use. In order to efficiently capture and edit images and improve turnover, game image capturing devices have been provided that have separate booths for capture and editing (see, for example, Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2013-243648 Summary of the Invention [Problem to be solved by the invention]

[0004] If the photography booth and the editing booth are separated, even if a user wants to take a new photo while editing in the editing booth, they cannot return to the photography booth and cannot obtain additional image data. On the other hand, if photography and editing are performed in one booth, the next user cannot be photographed until the previous user has finished editing, which reduces the turnover rate of the play image photography device. Furthermore, if printing onto sticker sheets is performed after photography and editing are completed, there is the problem of tying up the user's time until printing is completed.

[0005] The present invention has been made in consideration of such problems, and aims to provide a play image capture device that allows shooting and editing to be done in one booth, making it possible to shoot additional image data during editing, and that does not increase the play time from shooting to editing. [Means for solving the problem]

[0006] In order to solve the above problem, the game image capturing device of the first aspect of the present invention is arranged within a capturing space and comprises a capturing unit that captures images within the capturing space, an input unit that accepts operations from the user, a display unit that displays video data or image data captured by the capturing unit and displays results input from the input unit, a printing unit that prints the image data acquired by the capturing unit, and a control unit that controls the operation of the capturing unit, the input unit, the display unit, and the printing unit, wherein the control unit executes a first step of controlling the operation of the capturing unit to capture images and acquire multiple image data, a second step of displaying the image data on the display unit and accepting first edits to the image data in accordance with operations input from the input unit, and a third step of displaying the image data on the display unit and accepting second edits to the image data in accordance with operations input from the input unit, and when the second step is completed, the control unit prints the image data corrected in the second step using the printing unit in parallel with the execution of the third step.

[0007] A game image capturing device according to a second aspect of the present invention is arranged in a capturing space and includes a capturing unit that captures images within the capturing space, an input unit that accepts operations from a user, a display unit that displays video data or image data captured by the capturing unit and also displays results input from the input unit, a printing unit that prints the image data acquired by the capturing unit, and a control unit that controls the operation of the capturing unit, the input unit, the display unit, and the printing unit, and the control unit performs a first step of controlling the operation of the capturing unit to capture images and acquire image data, and a second step of displaying the image data on the display unit and printing the image data on the input unit. and a third step of controlling the operation of the photographing unit to take a photograph and acquire additional image data, displaying the image data and / or the additional image data acquired in the first step on the display unit, and accepting a second edit to the image data and / or the additional image data in accordance with the operation input from the input unit.When the second step is completed, the control unit causes the printing unit to print the image data corrected in the second step in parallel with the execution of the third step.

[0008] The control unit of the game image capturing device relating to the second aspect is configured to, in the third step, display the image data and / or the additional image data on the display unit, accept the second edit to the image data and / or the additional image data in accordance with operations input from the input unit, and be able to switch between an editing mode in which video data acquired by the capturing unit is displayed in real time on the display unit, and an additional capturing mode in which the operation of the capturing unit is controlled to capture video and acquire additional image data, and it is preferable that, in the editing mode, when the video data displayed on the display unit is selected by the input unit, the control unit transitions to the additional capturing mode, and, in the additional capturing mode, when the input unit inputs the end of additional capturing, the control unit transitions to the editing mode.

[0009] Furthermore, it is preferable that the control unit of the game image capturing device relating to this second aspect is configured to terminate the third step when a predetermined time has elapsed since the start of the third step, and that it is possible to alternate between the editing mode and the additional capturing mode within the predetermined time.

[0010] Furthermore, it is preferable that the control unit of the game image capturing device of the first and second aspects, when starting the second step, allows the user to select the degree of correction of the first image data via the input unit as the first editing, and corrects the image data with the selected degree of correction.

[0011] Furthermore, the control unit of the game image capturing device according to the first and second aspects is configured to acquire a predetermined number of the image data in the first step, and each piece of image data is configured to be acquired within a predetermined time, and the control unit is configured to acquire the image data when the input unit instructs the acquisition of the image data or when the predetermined time has elapsed, and when a predetermined time remains in the acquisition of each piece of image data, the control unit notifies the user of the remaining time, and even when the remaining time has been notified, it is preferable to acquire the image data when the input unit instructs the acquisition of the image data.

[0012] Furthermore, it is preferable that the control unit of the game image capturing device of the first and second aspects, in the second step, displays at least a portion of the multiple image data acquired in the first step on the display unit to accept the first editing, and in the third step, displays at least a portion of the multiple image data acquired in the first step on the display unit to accept the second editing, and the image data for which the second editing is accepted in the third step includes image data different from the image data displayed in the second step. [Effects of the Invention]

[0013] According to the game image capturing device of the present invention, by performing the shooting and editing in one booth, it is possible to capture additional image data during editing, and furthermore, it is possible to prevent an increase in the play time from shooting to editing. [Brief explanation of the drawings]

[0014] [Figure 1] 1 is a perspective view showing the appearance of a game image capturing device according to an embodiment of the present invention; [Figure 2] FIG. 2 is a cross-sectional view taken along the line AA in FIG. 1, showing the inside of the photography booth of the game image photography device. [Figure 3] 2 is an explanatory diagram showing the relationship between the control device of the game image capturing device and various devices. FIG. [Figure 4] FIG. 1 is an explanatory diagram showing a network configuration. [Figure 5] 10 is a flowchart showing the flow of one game in the game image capturing device. [Figure 6] 10 is a flowchart showing the flow of a photographing process. [Figure 7] 10 is a flowchart showing the flow of a fill level selection process. [Figure 8] 10 is a flowchart showing the flow of editing and additional shooting processing for transmission. [Figure 9] 10 is a flowchart showing a processing flow in an edit mode. [Figure 10] 10 is a flowchart showing a processing flow in an additional shooting mode. [Figure 11] FIG. 2 is an explanatory diagram showing allocation of display areas on a touch panel display. [Figure 12] 10A and 10B are explanatory diagrams showing the contents displayed in the display area, where (a) is the display during the photographing process, (b) is the display during the intensity selection process, and (c) is the display during the print image selection process. [Figure 13]An explanatory diagram showing the content displayed in the display area, where (a) is the display in the editing mode of the editing and additional shooting process for transmission, (b) is the display in the additional shooting mode of the editing and additional shooting process for transmission, and (c) is the display in the selection and transmission process of images to be transmitted. DETAILED DESCRIPTION OF THE INVENTION

[0015] A preferred embodiment of the present invention will now be described with reference to the drawings. As shown in Fig. 1, a play image shooting device 100 according to this embodiment is configured to have a housing 102 in which a shooting and editing booth 110, which serves as a shooting space, is formed. An entrance / exit 104 is formed in this housing 102, and the shooting and editing booth 110 communicates with the outside via this entrance / exit 104. A reception device 106 is provided outside the housing 102, on the side of the entrance / exit 104. A curtain 108 is provided at the entrance / exit 104 to separate the shooting and editing booth 110 from the outside and to block light entering the shooting and editing booth 110 from the outside.

[0016] 2, the photography and editing booth 110 is equipped with a camera 111, which serves as a photography unit for photographing the interior of the photography and editing booth 110; multiple lights 112 for illuminating the interior of the photography and editing booth 110; a touch panel display 113, which displays video data (moving images) and image data (still images) photographed by the camera 111 and accepts user operations; and a printing device 114, which serves as a printing unit for printing image data selected by the user onto a sticker mount (external medium). The touch panel display 113 functions as both an input unit for accepting user operations and a display unit for displaying video data, image data, etc. Alternatively, the input unit may include a keyboard, touch panel, mouse, etc., and a display unit. In this embodiment, the touch panel display 113 is configured to accept input from the user's hand (fingers), etc., and also to accept input from a stylus pen 115. Two stylus pens 115 are provided, one on each side of the touch panel display 113, to allow two users to edit simultaneously. Also, a remote control shutter button 116 that can be operated by the user at hand is provided so that the user can specify the timing of capturing image data (still images).

[0017] Furthermore, although not shown in FIGS. 1 and 2, the game image capture device 100 according to this embodiment includes a control device 120, which is a control unit that controls the overall operation. The control device 120 comprehensively controls the entire game image capture device 100 according to this embodiment, and is realized as hardware using the CPU, memory, and other LSIs of any computer, and as software using programs loaded into memory. The following description focuses on the functions of the control device 120, but these functions can be realized in various ways using only hardware, only software, or a combination of both. As shown in FIG. 3, the control device 120 is configured to control operations for user photography and editing by the user based on information from the reception device 106, as described below. Furthermore, although not shown in FIGS. 1 and 2, speakers 117 for playing music, etc., are provided within the photography and editing booth 110 (e.g., on the left and right sides of the ceiling of the enclosure 102).

[0018] 4, the game image capturing device 100 according to this embodiment is connected to a server 200 via a line 202 such as the Internet. As will be described later, the game image capturing device 100 is configured to upload (transmit) image data selected by a user to the server 200 and store this image data in the server 200 for at least a predetermined period of time. The user can download and use the image data uploaded by the user from the server 200 via the line 202 using a user terminal 204 owned by the user (for example, a smartphone or a personal computer).

[0019] If the user terminal 204 is a smartphone, the user terminal 204 is configured to be able to exchange information with the server 200 by connecting to the server 200 via a dedicated application downloaded to the smartphone or an application executed by connecting to a predetermined address (URL) in a browser, or, if the user terminal 204 is a personal computer, via an application executed by connecting to a predetermined address (URL) in a browser. The server 200 also manages users (hereinafter referred to as "members") registered with the server 200. Member registration is also performed via an application executed on the user terminal 204. When a user registers as a member, a dedicated identification number (hereinafter referred to as "member number") is assigned. If a user enters member information such as a member number when using the game image capturing device 100, the image data uploaded to the server 200 is also managed in association with the member information, and the image data can be downloaded from the user terminal 204 using this member information.

[0020] Next, referring to FIG. 5, the flow of processing when a user uses the game image capturing device 100 according to this embodiment will be described. A single session of capturing and editing for one group of users, from start to finish, is called a "game." The user first performs a reception process using the reception device 106 (step S300). The reception device 106 has a touch panel display, and the reception process is performed by operating this touch panel display. Specifically, the user makes a reservation to use the game image capturing device 100, and at the same time, selects the design of the sticker mount (the design of the portion other than the portion on which the image data is printed, the sticker layout (number of divisions), etc.). If the user is a registered member, the user also inputs membership information such as a membership number. The member information may be input, for example, by reading information recorded on a pre-issued user card using a reader in the reception device 106, or by displaying a two-dimensional barcode containing the member information on a dedicated application on the user terminal 204 and reading it using a reader in the reception device 106. Alternatively, a two-dimensional barcode containing an address (URL) for accessing server 200 via line 202 may be displayed on the touch panel display of reception device 106, and the user may read this two-dimensional barcode using a dedicated application on user terminal 204, connect to server 200 via line 202 from user terminal 204, and have member information registered on server 200 transmitted from server 200 to game image capture device 100. Furthermore, the user pays a play fee to reception device 106 during the reception process. Payment can be made in cash, electronic money, or the like. When the reception process is complete, reception device 106 displays a reservation number or a message such as "Preparing to capture, please wait a moment" on the touch panel display.

[0021] The game image capturing device 100 according to this embodiment is configured to capture a user's image (acquisition of image data) and edit the image in one booth (the photo-taking and editing booth 110). Therefore, if another user is already using the photo-taking and editing booth 110, the next user must wait until the previous user has finished. The reception device 106 is configured to notify the next user of the reservation number when the previous user has finished playing (photo-taking and editing), and to prompt the user with that reservation number to enter the photo-taking and editing booth 110. The notification method may be audio notification, display on the touch panel display of the reception device 106, or display on a display device separate from the reception device 106. After notifying the reservation number, the reception device 106 notifies the control device 120 that the next game will begin.

[0022] As described above, in the game image capturing device 100 according to this embodiment, a game is played in one booth (the capturing and editing booth 110), and therefore the control device 120 is configured to guide the user through the game by displaying appropriate information on the touch panel display 113 according to the predetermined game progress. In the following description, the content of the game (game progress) executed by the control device 120 will also be referred to as a "mode."

[0023] -Pre-shooting mode- When the reception device 106 notifies the user that the next game is about to begin and the user enters the photography and editing booth 110, the control device 120 starts the photography and editing process. When the photography and editing process starts, the control device 120 first executes pre-photography processing (pre-photography mode) (step S320).

[0024] 11 indicates the display area 113a of the touch panel display 113. Note that the touch panel display 113 allows input by touching the display area with the user's finger or stylus pen 115, so the display area 113a is also an input area. The game image capturing device 100 according to this embodiment is configured to use this display area 113a by dividing it into two areas indicated by dashed lines, with the upper part being used as the main display area 113b and the lower part being used as the BGM selection area 113c.

[0025] The control device 120 changes the display content of the main display area 113b of the touch panel display 113 according to the currently executed mode. Meanwhile, the control device 120 uses the BGM selection area 113c as a common display area, and is configured to display the name of the song being played as BGM or to select the song to be played as BGM, regardless of the currently executed mode (details will be described later). By displaying functions that are common throughout the game in the common display area in the same position on the touch panel display 113, common operability can be achieved regardless of the mode.

[0026] In the pre-shooting process S320, the control device 120 displays an image (a still image or a video, referred to as a "start image") in the main display area 113b of the touch panel display 113 to notify the start of the shooting and editing process (game), and also plays a song for guiding movement as background music (BGM) via the speaker 117. After the start image has been displayed for a predetermined time, the control device 120 then displays an explanatory video about how to shoot an image (self-timer) in the main display area 113b of the touch panel display 113, and also plays the music for the explanatory video as background music via the speaker 117.

[0027] In addition, in the shooting pre-processing S320, when the shooting and editing process is started, the control device 120 displays a list of songs for BGM that the user can select in the BGM selection area 113c of the touch panel display 113. However, as described above, in the shooting pre-processing S320, predetermined songs are played as BGM (songs for travel guidance and songs for explanatory videos are played), so it is desirable that the control device 120 perform control so that the user cannot select a song (BGM) in the BGM selection area 113c (even if the user touches it with a finger or the like, no selection is made). A method for selecting a song (BGM) in the BGM selection area 113c will be described later.

[0028] -Normal shooting mode- Returning to FIG. 5, when the display of the explanatory video regarding the image capturing method ends, the control device 120 executes image capturing processing (normal capturing mode) (step S340). As shown in FIG. 6, when the capturing processing S340 starts, the control device 120 first executes processing for starting capturing (capture start processing) (step S341). In the capture start processing S341, the control device 120 displays information for capturing in the main display area 113b of the touch panel display 113 as a display in the normal capturing mode. Specifically, as shown in FIG. 12(a), a frame (real-time image frame) 113d for displaying real-time video data (live view video) currently being captured by the camera 111 is set in the approximate center of the main display area 113b, and a frame (time information frame) 113e for displaying information regarding the time limit until automatic capturing begins is set above the frame (time information frame). In addition, a frame (image display frame) 113f for displaying captured image data is set to the right of the real-time image frame 113d. These frames may or may not be displayed in the main display area 113b.

[0029] The game image capturing device 100 according to this embodiment is configured to capture a predetermined number of image data (for example, four images) in normal capture mode. Therefore, the image display frame 113f is provided with frames for displaying image data of locations (for example, four locations) corresponding to the predetermined number. Note that the number of image data captured in normal capture mode is not limited to four, and may be three or less, or five or more. In this case, a frame corresponding to the number of images to be captured is set in the image display frame 113f.

[0030] Furthermore, in the game image capturing device 100 according to this embodiment, a time limit is set for capturing image data (for example, 20 seconds or 10 seconds is set for one capture). The time remaining until one capture is completed is displayed in the time information frame 113e. In the example shown in FIG. 12(a), the remaining time is displayed as a black area in a bar-shaped frame extending left and right. When capture begins, the time information frame 113e is displayed entirely in black, and as time passes, the black area becomes shorter toward the left, and when the time limit is reached, the entire frame is filled with white (the color of the time information frame 113e is an example). Note that the time information frame 113e does not need to be displayed visually as in the example of FIG. 12(a); for example, the remaining time may be expressed numerically.

[0031] Furthermore, in the shooting start process S341, the control device 120 plays a song for the normal shooting mode as background music through the speaker 117, and also allows the user to select a song for background music in the background music selection area 113c (BGM selection is possible). A predetermined number of songs are set as background music that the user can select, and as shown in FIG. 12(a), a selectable song title list display 113g is displayed side by side in the background music selection area 113c (including the name of the song to be played first). In the game image shooting device 100 according to this embodiment, the song (BGM) to be played first when the shooting process S340 is started is pre-selected from the song title list, and the control device 120 displays an indication in the song title list display 113g that the selected song is currently being played (for example, the playback display 113i in FIG. 12(a)). Furthermore, when the number of songs that can be displayed in the song title list display 113g in the BGM selection area 113c is less than the number of songs set in the song title list, the control device 120 displays some of the song titles in the song title list display 113g. When the user drags the area of the song title list display 113g left or right with their finger or the stylus pen 115, the control device 120 moves the song title list in that direction, erases the portion that goes outside the area of the song title list display 113g, and sequentially displays the song titles that are not displayed in the area where the song title list is no longer displayed. The song title list display 113g displays preset song titles in a cyclical order (for example, when dragged leftward, the last song in the song title list is displayed at the right end of the song title list display 113g in the BGM selection area 113c, and when dragged further left, the first song is displayed at the right end of the song title list display 113g). When the user selects (tap) one of the song titles displayed in the song title list display 113g with a finger or a stylus pen 115, the control device 120 selects the song, displays the above-mentioned playback display 113i for the selected song title in the song title list display 113g, and plays the selected song as background music through the speaker 117.

[0032] In addition, in order to notify the user that music can be selected for background music when capturing image data in normal shooting mode, it is desirable that the control device 120 display information 113h in the background music selection area 113c indicating that background music is currently selectable.

[0033] Returning to Fig. 6, when the shooting start process S341 ends, the control device 120 sets a predetermined time (for example, 20 seconds or 10 seconds) in the shooting timer to measure the time limit for one shooting session, displays this in the time information frame 113e, and starts counting down the shooting timer (step S342). The control device 120 updates the display of the time information frame 113e according to the remaining time on the shooting timer (in the configuration of Fig. 12(a), the blackened portion of the time information frame 113e is updated so that it becomes shorter over time). The control device 120 also displays real-time video data (moving images) currently being captured by the camera 111 in the real-time image frame 113d (step S343).

[0034] The control device 120 determines whether the remaining time on the shooting timer is a predetermined time (e.g., 3 seconds) (step S344), and if it determines that the shooting timer is greater than the predetermined time (step S344: No), it determines whether the user has pressed the shutter button 116 (step S345). As shown in FIG. 2, the shutter button 116 is a wired remote control with the button attached to the end of a cable, so the user can operate the shutter button 116 from a position where it will not be captured by the camera 111 (e.g., behind the photographer). Alternatively, the user can take a pose of their own choosing, such as deliberately capturing a photo of themselves holding the shutter button 116. If the control device 120 determines that the shutter button 116 has not been pressed (step S345: No), the control device 120 returns to step S344 and repeats the subsequent processes.

[0035] If the control device 120 determines that the remaining time on the photographing timer is equal to or less than a predetermined time (step S344: Yes), it notifies the user of the remaining time (notifying the self-timer to count down) separately from the time information frame described above (step S346). The remaining time may be notified, for example, by displaying the remaining time numerically in the main display area 113b of the touch panel display 113, or by sound from the speaker 117. The control device 120 also determines whether the shutter button 116 has been pressed by the user during the countdown (step S347). If the control device 120 determines that the shutter button 116 has not been pressed (step S347: No), it determines whether the remaining time on the photographing timer has reached 0 (step S348). If the control device 120 determines that the remaining time on the photographing timer is not 0 (step S348: No), it returns to step S347 and repeats the subsequent processes.

[0036] If it is determined in step S345 that the shutter button 116 has been pressed (step S345: Yes), if it is determined in step S347 that the shutter button 116 has been pressed (step S347: Yes), or if it is determined in step S348 that the remaining time on the shooting timer is 0 (step S348: Yes), the control device 120 plays a sound (for example, a "beep" sound effect (approximately 1 second)) through the speaker 117 to notify the shooting timing, and immediately thereafter acquires image data (a still image) being captured by the camera 111 at that time, stores the image data in a storage unit (a storage device such as a memory, HDD, or SSD) of the control device 120, and displays the image data in an available frame of the image display frame 113f (step S349). Note that the operation when capturing image data (the operation of capturing a picture accompanied by the "beep" sound effect, as described above) is the same for subsequent captures. The timing from when the shutter button 116 is pressed until the image data (still image) is acquired may be a countdown type (for example, a voice or image display of "3·2·1").

[0037] The control device 120 determines whether a predetermined number of images have been taken (step S350). If it determines that the predetermined number of images (e.g., four images) have not been taken (step S350: No), the control device 120 returns to step S342 and repeats the subsequent processes. On the other hand, if it determines that the predetermined number of images have been taken (step S350: Yes), the control device 120 performs a shooting termination process by not accepting any operations on the BGM selection area 113c and by erasing information 113h indicating that BGM music can be selected, thereby disabling selection of BGM music (BGM unacceptable). Furthermore, the control device 120 displays information indicating that shooting in normal shooting mode has ended in the main display area 113b (step S351), and terminates the shooting process S340. Regarding BGM, the currently selected music is played as BGM through the speaker 117 until the next BGM selection becomes possible.

[0038] Thus, the game image capturing device 100 according to this embodiment is configured to capture a predetermined number (e.g., four) of image data (still images) when capturing image data in normal capture mode (capture process S340), and a predetermined time limit (e.g., 20 seconds or 10 seconds) is set for each capture. At this time, image data is captured when the time limit is reached or when the user operates the shutter button 116. Furthermore, as the time limit approaches (e.g., three seconds before), a countdown begins to notify the user, and when the time limit is reached, image data is automatically captured, allowing the user to capture a desired pose. Note that the game image capturing device 100 according to this embodiment is configured to accept pressing of the shutter button 116 even when the countdown has started, but it may also be configured not to accept pressing of the shutter button 116 once the countdown has started.

[0039] Furthermore, in addition to shutter button 116, it is also possible to provide a shooting button in main display area 113b of touch panel display 113, and configure so that image data is captured when this shooting button is operated. In this case, if image data is captured at the time the user operates touch panel display 113, the user will not be able to capture a photo in the pose they desire. For this reason, it is desirable to configure so that when the shooting button on touch panel display 113 is operated, a countdown of a predetermined time (for example, 3 seconds) is performed, and the photo is captured when the countdown reaches 0 seconds.

[0040] Furthermore, when capturing image data in normal capture mode, examples of desirable postures (poses) during capture can be displayed as moving images to the left of real-time image frame 113d in main display area 113b.

[0041] Although not explained in the above-mentioned photographing process S340, when the BGM reception state is enabled, the BGM can be changed at any time. Therefore, regardless of the processing content of the photographing process S340, when the control device 120 determines that a song in the song title list display 113g displayed in the BGM selection area 113c has been selected (tapped), the control device 120 is configured to play the selected song.

[0042] Furthermore, in the game image capturing device 100 according to this embodiment, image data captured in normal capturing mode (capture processing S340) is not only printed on a sticker mount, but is also used for uploading to the server 200, as will be described later. Note that if image data captured in normal capturing mode (capture processing S340) is to be used only for printing, it is necessary to separately capture image data for uploading to the server 200 (for example, the control device 120 controls the progress of the game so that image data for uploading is captured in additional capturing mode in the transmission editing / additional capturing processing S420, which will be described later).

[0043] -Level selection mode- Returning to FIG. 5, when the photographing process S340 is completed, the control device 120 executes an enhancement level selection process (enhancement level selection mode) (step S360). Here, "enhancement" refers to the game image photographing device 100 performing face recognition processing on the image data photographed by the user and performing corrections to emphasize the eyes, nose, contours, lips, etc. of the recognized face image. The game image photographing device 100 according to this embodiment is configured so that the user can adjust the level of enhancement (the degree of correction, hereinafter referred to as "enhancement level"). Note that in this enhancement level selection process S360, as will be described later, the control device 120 accepts a first edit that enhances the face portion of the image data according to the enhancement level set by the user.

[0044] As shown in FIG. 7, when the enhancement level selection process S360 is started, the control device 120, although not shown, displays the image data captured in the capture process S340 (four images in the above example) in the main display area 113b of the touch panel display 113 as a display in the enhancement level selection mode, and prompts the user to select one image data for which enhancement level adjustment is to be performed (step S361). The selection method is to select the image data for which enhancement level adjustment is desired by tapping the image data with the user's finger or stylus pen 115. The control device 120 then performs face recognition processing on the selected image data and extracts all faces in the image data through image processing (step S362). In step S362, the control device 120 performs face identification processing on each extracted face, for example, and stores an identification number (hereinafter referred to as a "face number") for identifying each face, its position in the image data, feature amounts of the extracted face image, and the like in a storage unit of the control device 120. The process of identifying and extracting faces from image data and calculating their feature amounts can be performed using a known method.

[0045] The control device 120 displays the image data selected by the user and images of facial portions recognized in the image data in the main display area 113b of the touch panel display 113, and executes a enhancement setting process to accept an input of an enhancement level from the user (step S363). In the enhancement setting process S363, the control device 120 displays the image data selected by the user in an image area 113j located approximately in the center of the main display area 113b, as shown in FIG. 12(b), and displays enhancement setting windows 113k corresponding to the number of recognized faces around the image area 113j in the main display area 113b. FIG. 12(b) shows a case where the image data contains two faces, with the enhancement setting window 113k for the face of the left user displayed on the left side of the image area 113j, and the enhancement setting window 113k for the face of the right user displayed on the right side of the image area 113j. As described above, the game image capturing device 100 of this embodiment is equipped with two stylus pens 115 on the left and right sides of the touch panel display 113, so that a user appearing on the left side (a user on the right side as viewed from the camera 111) can operate the touch panel display 113 using the stylus pen 115 located on the left side relative to the left portion, and a user appearing on the right side (a user on the left side as viewed from the camera 111) can operate the touch panel display 113 using the stylus pen 115 located on the right side relative to the right portion.

[0046] The number of users who can play (shoot and edit) at one time is not limited to two. When there is one user, the popularity setting window 113k is displayed in a predetermined area on the right or left side of the image area 113j. When there are three or more users, it is desirable that the popularity setting windows 113k of the user on the left side of the image data are arranged vertically side by side on the left side of the image area 113j in accordance with the vertical positional relationship in the image data, and the popularity setting windows 113k of the user on the right side of the image data are arranged vertically side by side on the right side of the image area 113j in accordance with the vertical positional relationship in the image data. Also, since there is a limit to the area in the main display area 113b that can display the popularity setting windows 113k, for example, when five or more faces are recognized, the popularity setting windows 113k for a predetermined number of people (e.g., one person) may be displayed, and the popularity set for one person may be used for all of them at once.

[0047] Each of the enhancement level setting windows 113k is composed of a face image area 113m in which an image of the recognized face portion is displayed, a setting area 113n in which the enhancement level is input, and a button area 113p consisting of an OK button for confirming the set enhancement level and a reset button for resetting the enhancement level setting to the initial value. When the enhancement level setting process S363 is executed and the enhancement level setting window 113k is first displayed in the main display area 113b, the enhancement level is set to the standard value, and the control device 120 corrects the image data selected by the user to the standard enhancement level and displays it in the image area 113j.

[0048] Furthermore, since the user cannot select a song for background music while the intensity selection process S360 is being executed, the control device 120 does not display in the background music selection area 113c an indication that a song for background music can be selected, but continues the state in which background music cannot be accepted, and plays the song last selected in the previous process (photography process S340) as background music.

[0049] The setting area 113n is configured to allow the degree of emphasis to be set for each point where the degree of emphasis can be set. In FIG. 12(b), a slider indicating the current degree of emphasis is provided on a slide bar ranging from 0 to 100, depending on the position on the slide bar. However, the current value (degree of emphasis) may be displayed with buttons to the left and right of the value to increase or decrease, or the degree of emphasis may be set in other ways. In the example of FIG. 12(b), the initial value is 50 or the maximum of 100. For example, if the initial value is set to 50, the slider is positioned in the center of the slide bar when the degree of emphasis setting window 113k is first displayed, as in the setting area 113n on the right. The user can change the degree of emphasis by dragging the slider left or right with their finger or stylus pen 115. As the slider is dragged left or right, the corresponding portion of the user's face is corrected in real time. When the drag is released (the finger or stylus pen is removed from the display), the corresponding portion of the user's face in the image area 113j is fixed (determined) at the current degree of emphasis. Furthermore, when the reset button in button area 113p is pressed, the enhancement level returns to its initial value; for example, if the initial value is 50 as described above, all sliders in setting area 113n return to the center of the slide bar, and the image in image area 113j also returns to a state corrected with the enhancement level of the initial value. Note that the image in face image area 113m of enhancement level setting window 113k is not corrected even if the slider is moved. When the OK button of all enhancement level setting windows 113k displayed in main display area 113b is pressed, the control device 120 stores the values set for each part for which enhancement level can be set for each identified face (as described above, each face is assigned a face number that is an identification number), and ends the enhancement level setting process S363.

[0050] In the enhancement level setting process S363, a time limit is set (for example, 90 seconds or 75 seconds) for setting the enhancement level. It is desirable that the control device 120 is configured to display the remaining time at a predetermined position in the main display area 113b (for example, above the image area 113j). When the time limit reaches 0, the control device 120 stores the enhancement level set in the enhancement level setting window 113k at that time for each face, and ends the enhancement level setting process S363.

[0051] 7, when the enhancement level setting process S363 ends, the control device 120 performs face recognition and face identification processes on each of the image data not selected in step S361 among the predetermined number of image data (e.g., four images) captured in the photographing process S340, as in step S362, identifies the user (the above-mentioned identification number) from the feature amounts of each recognized face (e.g., identifies the identification number of the face with the closest feature amount), applies the enhancement level set in step S363 to each portion for which the enhancement level can be set, and corrects it (step S364), thereby ending the enhancement level selection process S360. Note that, as will be described later, additional image data can be acquired for uploading in an additional photographing mode, which is a process described later, separate from the image data captured in the normal photographing mode. This additional image data can also be subjected to face recognition processing as in step S364, and face identification processing can be performed for each face recognized in the face recognition processing to determine feature amounts, and the user (identification number) can be identified based on the feature amounts and corrected with the enhancement level of that user.

[0052] -Print image selection mode- Returning to FIG. 5, when the intensity selection process S360 is completed, the control device 120 executes a print image selection process (print image selection mode) (step S380). When the print image selection process S380 is initiated, the control device 120 first displays an image indicating a scene change for a predetermined period of time in the main display area 113b of the touch panel display 113 as a display in the print image selection mode, and then displays a screen for selecting image data to be printed, as shown in FIG. 12(c). Note that the game image capture device 100 according to this embodiment is configured to enable selection of image data to be printed on each of two sticker mounts, and is configured so that settings can be made on each of the sticker mounts on the left and right sides of the main display area 113b. The control device 120 has, on each of the left and right sides of the main display area 113b, an image data area 113r that displays a predetermined number (for example, four) of image data photographed in step S340 and corrected with the degree of projection set in step S360, a print data area 113q that displays image data to be printed on a sticker mount, and a button area 113s for selecting and resetting image data to be set on the sticker mount. Also, below the print data area 113q, there is a confirm button area 113t for confirming the selection of image data to be printed on the sticker mount. When the print image selection process S380 is started, the control device 120 displays a predetermined number (e.g., four) of image data captured in the shooting process S340 and corrected by the intensity set in the intensity selection process S360 in each of the two image data areas 113r of the main display area 113b, and selects predetermined image data (e.g., the first and second image data in the order in which they were captured) from the predetermined number of image data and displays them in each of the two print data areas 113q (the image data that is automatically selected first is called the "initial state image data").

[0053] As described above, the game image capture device 100 according to this embodiment is designed for operation by two users using two stylus pens 115. Each user can select image data for printing using the left and right stylus pens 115 or their own fingers. The user selects (drags) one image from the image data displayed in the image data area 113r using their finger or stylus pen 115, moves it to a print frame in the print data area 113q, and drops it (releasing their finger or stylus pen 115 from the display). The control device 120 then displays the dropped image data in place of the image data already displayed in the specified frame in the print data area 113q. Note that FIG. 12(c) is configured so that two image data can be assigned to each sticker mount. The user may drag and drop different image data into each frame, or they can drag and drop image data into one frame (e.g., the upper frame) and select (tap) the "All together" button in the button area 113s to display the same image data in the other frame (the lower frame). Furthermore, when the control device 120 determines that the user has operated the reset button in the button area 113s, it changes the image data displayed within the frame of the print data area 113q to the image data in its initial state. Furthermore, when the user has completed the selection of the image data to be printed on the sticker mount, they complete the selection of the image data to be printed by operating the OK button in the confirmation button area 113t. When the control device 120 determines that the OK button in either the left or right area has been operated, it ends the print image selection process S380.

[0054] In the print image selection process S380, a time limit is set (for example, 30 seconds or 15 seconds) during which image data to be printed can be selected. The control processing unit 120 is preferably configured to display the remaining time in a predetermined position in the main display area 113b (for example, at the top of each of the left and right areas). When the time limit reaches 0, the control device 120 determines the image data currently displayed in the print data area 113q as the image data to be printed.

[0055] Furthermore, since the user cannot select a song for background music while the print image selection process S380 is being executed, the control device 120 does not display in the background music selection area 113c an indication that a song for background music can be selected, but continues the state in which background music cannot be accepted, and plays the song last selected in the shooting process S340 as background music, as in the previous process.

[0056] Returning to FIG. 5, when the print image selection process S380 is completed, the control device 120 executes the transmission editing and additional photography process S420, which will be described later. In parallel with this transmission editing and additional photography process S420, the control device 120 executes the printing process onto the sticker mount (step S400). As described above, the control device 120 transmits the image data selected for each of the two sticker mounts to the printing device 114, and upon receiving this image data, the printing device 114 prints each image data onto the sticker mount. The sticker mounts on which printing has been completed are ejected to an outlet 114a provided in the printing device 114. Printing image data onto the sticker mount takes a predetermined amount of time, but by executing this process in parallel with the transmission editing and additional photography process S420, which will be described later, printing is completed while the user is performing subsequent processes. Therefore, the user does not notice the time it takes to print. It should be noted that the printing of image data onto sticker paper, which is carried out in parallel, should overlap at least partially with the execution of the editing and additional photography process for transmission S420, but it is desirable that the printing be completed before the end of the editing and additional photography process for transmission S420.

[0057] -Edit mode / Additional shooting mode- The control device 120 executes the edit and add image capture process for transmission (edit mode or add image capture mode) in parallel with the print process S400 (step S420). Here, the game image capture device 100 according to this embodiment not only prints the captured image data on a sticker mount, but also has an edit mode in which the image data is edited (for example, by writing handwritten characters, attaching stamps, or adding the above-mentioned corrections (embellishments) or other "doodles") in the edit and add image capture process for transmission S420, and an add image capture mode in which the user is photographed to obtain additional image data (add image data). The edited image data (image data photographed in normal photograph mode and / or additional image data photographed in add image capture mode) is transmitted (uploaded) to the server 200 by a process described below. In this transmission editing / additional image shooting process S420, as will be described later, the control device 120 corrects the additional image data shot in the additional shooting mode using the level of enhancement set by the user in the above-mentioned enhancement level setting process S360, and also accepts a second edit in the editing mode in which doodles are added to the image data including the additional image data.

[0058] 8, when the editing and additional shooting process for transmission S420 is started, the control device 120 displays an image indicating a scene change in the main display area 113b of the touch panel display 113 for a predetermined time, and then enables the user to select a song (BGM) in the BGM selection area 113c (BGM selection is accepted) (step S421). At this time, when the editing and additional shooting process for transmission S420 is started, the control device 120 plays as BGM a song different from the song played in the shooting process S340. Note that the BGM songs selectable in this editing and additional shooting process for transmission S420 may be the same songs as those in the song name list for the shooting process S340, or the song name list may include songs different from those in the shooting process S340.

[0059] The control device 120 also sets the time (for example, 90 seconds, hereinafter referred to as the "edit timer") for executing the edit / additional image capture process for transmission S420, and starts counting down (step S422). The control device 120 then executes the edit mode (step S423). The edit timer is managed in common for the edit mode and the additional image capture mode. That is, the control device 120 is configured to terminate the edit / additional image capture process for transmission S420 when a predetermined time has elapsed since the start of the edit / additional image capture process for transmission S420 (when the time set in the edit timer reaches 0), regardless of whether the user has selected the edit mode or the additional image capture mode.

[0060] As shown in FIG. 9, when the edit mode is executed, the control device 120 displays the edit mode screen in the main display area 113b of the touch panel display 113 (step S4231).

[0061] As shown in FIG. 13(a), in the editing mode, real-time video data (live-view video) captured by the camera 111 is displayed in a moving image area 113u in the center of the main display area 113b. Furthermore, areas (editing areas) for the right and left users to perform editing are set on the left and right of this moving image area 113u. In the editing area, the image data currently being edited is displayed in an edited image area 113v. When the user performs an editing operation on this edited image area 113v, the control device 120 reflects the operation content on the image data in the edited image area 113v. Furthermore, command buttons for editing operations are arranged in the operation area 113w. Buttons for editing operations include an erase button (eraser function) for erasing handwritten characters or the like added to the edited image area 113v, a reset button for resetting all operations on the edited image area 113v, a back button for canceling the last operation performed on the edited image area 113v, and a forward button for re-executing the operation performed next to the last operation currently reflected in the edited image area 113v. For example, when the control device 120 determines that the user has selected (tapped) the erase button in the operation area 113w, it erases the handwritten characters or the like at the position where the user tapped in the edited image area 113v. In this way, when the control device 120 determines that the user has selected (tapped) any of the erase button, reset button, back button, or forward button, it executes the operation assigned to that button on the edited image area 113v.

[0062] The add button 113x displays / hides a pop-up window for selecting image data to be edited from the image data acquired by shooting (image data shot in the normal shooting mode described above and additional image data shot in the additional shooting mode described below). This pop-up window displays editable image data (image data shot in the normal shooting mode and / or additional image data shot in the additional shooting mode) and is displayed near the add button 113x in the main display area 113b. When the edit / additional shooting process for transmission S420 is started and the edit mode screen is displayed in the main display area 113b of the touch panel display 113, the control device 120 first displays the pop-up window because it is necessary for the user to select the image data to be edited. Furthermore, if it is not possible to display all of the editable image data in the pop-up window, some of the image data is displayed in the pop-up window, and the image data that is not displayed can be displayed in the pop-up window by dragging the pop-up window left or right. In addition, the image data displayed in the pop-up window is displayed in the state in which it was taken (unedited state) regardless of whether it has been edited or not, and for edited image data, a mark indicating that it is currently being edited is displayed above the corresponding image data in the pop-up window.

[0063] When the control device 120 determines that image data has been selected (tapped) from within the pop-up window by the user, it displays the selected image data in the edit image area 113v. Here, if the image data currently being edited is displayed in the edit image area 113v, the control device 120 stores that image data in the storage unit and displays the selected image data in the edit image area 113v. Furthermore, when the control device 120 determines that the Add button 113x has been selected (tapped) while the pop-up window is displayed, it closes the pop-up window. When the control device 120 determines that the Add button 113x has been selected (tapped) while the pop-up window is not displayed, it displays the pop-up window. Furthermore, as described above, in the game image shooting device 100 according to this embodiment, in the edit mode, two edit areas (edit areas arranged on the left and right of the moving image area 113u) are provided. The control device 120 controls so that image data selected in one of the two edit areas (image data displayed in the edit image area 113v) cannot be selected in the other edit area. When one user selects different image data, the other user can select the image data that the one user has deselected, and at this time, the edited image area 113v of the other user reflects and displays the edits (doodles) made by the one user.

[0064] The stamp area 113y displays a number of stamps that have been registered in advance. Here, the stamps are decorative images that can be placed (overlapped) on the image data displayed in the edited image area 113v, and the stamp area 113y functions as a decorative image display area in which these decorative images are displayed. In the example shown in FIG. 13(a), the stamp area 113y is arranged extending vertically, and stamps are displayed side by side in the longitudinal direction of the stamp area 113y, i.e., vertically. Note that if not all of the registered stamps can be displayed in the stamp area 113y, only the number of stamps that can be displayed are displayed in the stamp area 113y. Similarly to the song title list display 113g displayed in the BGM selection area 113c, the user can display stamps that are not displayed in the stamp area 113y by dragging the stamp area 113y up and down with their finger or stylus pen 115. Furthermore, in the game image capturing device 100 according to this embodiment, the control device 120 is configured to slowly scroll the registered stamps cyclically in an upward or downward direction within the stamp area 113y (displaying the scrolling stamps at a speed at which they can be selected (tapped)). At this time, if the user drags with their finger or stylus pen 115, the scrolling stops, and if they move upward or downward while continuing to drag with their finger or stylus pen 115, the stamp display can be scrolled in that direction. When the drag is released, the slow scrolling resumes. With this configuration, by dynamically scrolling the display of the stamp area 113y, content (stamps) that previously could only be viewed by selecting them can now be viewed without any operation.

[0065] Furthermore, when the control device 120 determines that a stamp displayed in the stamp area 113y has been selected (tapped) by the user and that the edited image area 113v has also been selected (tapped), the control device 120 displays the selected stamp at the selected (tapped) position in the edited image area 113v. Furthermore, when the control device 120 displays (places) a stamp in the edited image area 113v, or when the control device 120 determines that a stamp placed in the edited image area 113v has been selected (tapped) with a finger or the stylus pen 115, the control device 120 displays a frame surrounding the placed or selected stamp together with the stamp. By displaying a frame around the stamp in this way, the stamp placed or selected by the user can be recognized in the edited image area 113v. Furthermore, when the control device 120 determines that the user has dragged a stamp surrounded by a frame, it moves the dragged stamp within the edited image area 113v in accordance with the direction of movement of the user's finger or stylus pen 115, and places the stamp at a position where the finger or stylus pen 115 has left the screen (the position where the dragging has stopped) (i.e., it enables the user to move the stamp within the edited image area 113v). Also, a cancel button (e.g., an x mark) is displayed in a predetermined position (e.g., the upper left corner of the frame) of the stamp, and when the control device 120 determines that this cancel button has been selected (tapped), it erases the stamp from the edited image area 113v.

[0066] As shown in FIG. 13(b), the stamp area 113y can be configured to be displayed in the same position even when switching from the editing mode to the additional capture mode. This configuration allows the screen to be animated to improve the appearance (to make it stand out) when the user records a video of the editing (doodle) process on their smartphone. However, since the stamp selection function is not required in the additional capture mode, the stamp area 113y may be displayed in a different color, blurred, or semi-transparent, for example.

[0067] The makeup area 113z accepts operations to select a face recognized in the image data currently being edited and to correct (apply makeup to) the face contour, eyes, eyelashes, lips, etc. When the control device 120 determines that the user has selected (tapped) the change button for the face image displayed in the makeup area 113z, it changes the face to another face in the image data currently being edited and displays it. Furthermore, when the control device 120 determines that the user has selected (tapped) a button for correcting the face contour or eyes, it displays the makeup for the corresponding part of the currently selected face as the position of a slider on a slide bar. Furthermore, when the control device 120 determines that the user has dragged the slider to the left or right and changed the makeup, it corrects the selected part of the image data displayed in the edited image area 113v with the set makeup. Note that the makeup area 113z may be configured to display makeup types (natural makeup, transparent makeup, etc.) so that, when the user makes a selection, each part of the face is corrected with a preset makeup.

[0068] This makeup area 113z is provided with a pen button (drawing button), and by selecting this pen button, the user can draw a free-form curve (input handwritten characters) in the edited image area 113v with a finger or stylus pen 115. When the control device 120 determines that the pen button (drawing button) has been selected (tapped) and the inside of the edited image area 113v has been touched with a finger or stylus pen 115, it draws a dot or line in the touched area (although not described in detail, the color and thickness of the free-form curve may be changeable). In addition, handwritten characters can be erased using the eraser function described above.

[0069] Furthermore, in the moving image area 113u, the control device 120 displays real-time video data (live view moving image) being captured by the camera 111. When the control device 120 determines that the moving image area 113u has been selected (tapped) by the user, the control device 120 transitions to an additional capturing mode, which will be described later.

[0070] Furthermore, when the control device 120 determines that the end button 113aa has been selected (tapped), it ends the transmission editing and additional shooting process S420.

[0071] 9, the control device 120 monitors the user's operation on the main display area 113b and the update of the edit timer (the edit timer is decremented by one second) (step S4232). Therefore, when the control device 120 detects that it has accepted a user's operation or that the edit timer has been updated (hereinafter referred to as an "event"), it first determines whether the detected event is an edit operation (step S4233), and if it determines that the event is an edit operation (step S4233: Yes), it executes the above-described processing in accordance with the user's operation (tap or drag) on the main display area 113b (step S4234), and then returns to step S4232 to repeat the subsequent processing. Furthermore, if the control device 120 determines that the detected event is not an editing operation (step S4233: No), it determines whether the detected event is selection of the end button 113aa (step S4235), and if it determines that the detected event is not selection of the end button 113aa (step S4235: No), it determines whether the detected event is a transition to additional shooting mode (step S4236), and if it determines that the detected event is not a transition to additional shooting mode (step S4236: No), it further determines whether the editing timer is 0 (step S4237), and if it determines that the editing timer is not 0 (step S4237: No), it returns to step S4232 and repeats the subsequent processing (continues editing mode).

[0072] On the other hand, if the control device 120 determines that the detected event is the selection of the end button 113aa (step S4235: Yes), if it determines that the event is a transition to additional shooting mode (step S4236: Yes), or if it determines that the edit timer is 0 (step S4237: Yes), it ends the edit mode S423.

[0073] Returning to FIG. 8, the control device 120 determines whether the event detected in the edit mode S423 is the selection of the end button 113aa (step S424), and if it determines that the event is not the selection of the end button 113aa (step S424: No), it further determines whether it is a transition to the additional shooting mode (step S425), and if it determines that it is a transition to the additional shooting mode (step S425: Yes), it executes the additional shooting mode (step S426).

[0074] As shown in FIG. 10, when the additional capture mode is executed, the control device 120 displays a screen for the additional capture mode in the main display area 113b of the touch panel display 113 (step S4261).

[0075] As shown in FIG. 13(b), in the additional capture mode, real-time video data (live view video) captured by the camera 111 is displayed in the video area 113ab in the center of the main display area 113b. When the control device 120 determines that the capture button 113ad in the main display area 113b has been selected (tapped) or that the shutter button 116 has been pressed, the control device 120 captures a picture of the user and acquires image data (additional image data) according to the process described below. The control device 120 displays the acquired additional image data in an empty frame in the still image area 113ac formed to the right of the video area 113ab. Note that this still image area 113ac may display not only additional image data captured in the additional capture mode, but also image data captured in the normal capture mode (step S340). In the additional capture mode, as long as the editing timer does not reach 0, up to a predetermined maximum number of additional image data (e.g., 15 images) can be acquired by selecting (tapping) the capture button 113ad or pressing the shutter button 116. Furthermore, when the control device 120 determines that the end button 113ae has been selected (tapped), it ends the additional capture mode and transitions to the edit mode. Note that the image data (additional image data) that can be captured in the additional capture mode can be limited to a predetermined number (for example, a maximum of 15 images, as described above) in addition to the image data captured in the normal capture mode (for example, four images, as described above). In this case, the control device 120 may be configured to end the additional capture mode and automatically transition to the edit mode when it determines that the captured image data has reached the predetermined limit of the number of images (note that after this, it is no longer possible to transition from the edit mode to the additional capture mode).

[0076] Returning to FIG. 10, the control device 120 monitors user operations on the main display area 113b and updates to the edit timer (the edit timer is decremented by one second) (step S4262). Therefore, when the control device 120 detects that it has received a user operation or that the edit timer has been updated (hereinafter referred to as an "event"), it first determines whether the detected event is a selection (tap) of the capture button 113ad (step S4263). If it determines that the capture button 113ad has been selected (tapped) (step S4263: Yes), it sets a predetermined time (e.g., three seconds) on the self-timer (a timer that counts down the time until capture) and starts counting down (decrementing) (step S4264). The control device 120 displays the value of the self-timer (the time remaining until capture) in the main display area 113b or announces it by voice using the speaker 117, and determines whether the value of the self-timer is 0 (step S4265). If the control device 120 determines that the self-timer value is not 0 (step S4265: No), it continues to monitor the self-timer value, and if it determines that the self-timer value is 0 (step S4265: Yes), it takes a picture using the camera 111 at that time to obtain image data (additional image data) (as described above, the picture is taken after the beep sound effect), stores the image data in a memory unit possessed by the control device 120, and displays the image data in an empty frame in the still image area 113ac (step S4267), then returns to step S4262 and repeats the subsequent processing.

[0077] Furthermore, if the control device 120 determines that the detected event is not the selection (tap) of the capture button (step S4263: No), it determines whether the detected event is the pressing of the shutter button 116 (step S4266), and if it determines that the detected event is the pressing of the shutter button (step S4266: Yes), it takes a picture using the camera 111 at that time, acquires image data (additional image data), stores it in a memory unit possessed by the control device 120, and displays the image data in an empty frame in the still image area 113ac (step S4267), then returns to step S4262 and repeats the subsequent processing.

[0078] When storing image data (additional image data) in step S4267, the control device 120 executes the same face recognition and face identification processes as those in the enhancement level selection process S360. Specifically, face recognition is performed on the image data to be stored, face identification is performed for each face recognized in the face recognition process, feature amounts are determined for each identified face, the user (identification number) is identified based on the feature amounts, and the enhancement level for each user (each face is assigned a face number) set in the enhancement level selection process S360 is corrected. As described above, in the enhancement level selection process S360, face identification is performed for each face recognized in the face recognition process, and the identification number (face number) and feature amounts are stored in association with each other. Therefore, for each face recognized in step S4267, the feature amounts calculated from the image of that face are compared with the stored feature amounts, and the face number of the feature amount that is closest to the feature amount is determined, thereby selecting the enhancement level set for that face.

[0079] On the other hand, if the control device 120 determines that the detected event is not a press of the shutter button 116 (step S4266: No), it determines whether the detected event is a selection (tap) of the end button 113ae, i.e., whether a transition to edit mode is occurring (step S4268). If it determines that the event is not a transition to edit mode (step S4268: No), it further determines whether the edit timer is 0 (step S4269). If it determines that the edit timer is not 0 (step S4269: No), it returns to step S4262 and repeats the subsequent processing (continuing additional shooting mode).

[0080] On the other hand, if the control device 120 determines that the detected event is a transition to edit mode (step S4268: Yes), or if it determines that the edit timer is 0 (step S4269: Yes), it ends the additional shooting mode S426.

[0081] As described above, the game image capturing device 100 according to this embodiment has a plurality of means (capture command means) for instructing the timing of acquiring image data (still images) for capturing additional image data. Specifically, image data can be captured (captured) by selecting (tapping) the capture button 113ad displayed on the touch display 113 or by pressing the shutter button 116. When the shutter button 116 is pressed, the image data is captured at the time the shutter button 116 is pressed, so that the user can capture the image in a desired position, for example, by holding the shutter button 116 in a position that will not be captured by the camera 111, or by deliberately capturing the image in a position where the shutter button 116 is held. On the other hand, if the user does not want the shutter button 116 to be captured in the image, or if the user wants to capture the image in a position using both hands, the user can operate the capture button 113ad displayed on the touch display 113 to ensure time for the user to assume the desired position while the self-timer is counting down the predetermined time, and the image data is captured when the self-timer reaches zero.

[0082] Furthermore, when capturing additional image data for transmission, examples of desirable postures (poses) during capture can be displayed as a moving image on the left side of the moving image area 113ab of the main display area 113b.

[0083] Returning to FIG. 8, the control device 120 determines whether the event detected in the additional shooting mode of step 426 is a transition to edit mode (step S427), and if it determines that it is a transition to edit mode (step S427: Yes), it returns to step S423 and executes edit mode (transitions to edit mode).

[0084] On the other hand, when the control device 120 determines that the event detected in the edit mode is the selection (tap) of the end button 113aa (step S424: Yes), when the control device 120 determines that the event detected in the edit mode is not a transition to the additional capture mode, i.e., the edit timer has reached 0 (step S425: No), or when the control device 120 determines that the event detected in the additional capture mode is not a transition to the edit mode, i.e., the edit timer has reached 0 (step S427: No), as an edit termination process, it does not accept any operations on the BGM selection area 113c and erases the information indicating that BGM music is selectable, thereby disabling the selection of BGM music (BGM unacceptable). It also displays information in the main display area 113b indicating that the edit / additional capture process for transmission has ended (step S428), and terminates the edit / additional capture process for transmission S420. Note that, with regard to the BGM, the currently selected music continues to be played as BGM through the speaker 117 until the capture and editing process for the current user is completed.

[0085] Although not explained in the above-mentioned editing and additional shooting process for transmission S420, when the BGM reception state is enabled, the BGM song can be changed at any time. Therefore, regardless of the processing content of the editing and additional shooting process for transmission S420, the control device 120 is configured to play the selected song when it determines that a song in the song title list display 113g displayed in the BGM selection area 113c has been selected (tapped).

[0086] As described above, the transmission editing / additional shooting process S420 manages the total execution time (editing timer) regardless of whether it is in the editing mode or the additional shooting mode. Therefore, regardless of whether the user has selected the editing mode or the additional shooting mode, it is desirable to notify the user by displaying the remaining time on the editing timer in the main display area 113b of the touch panel display 113.

[0087] Incidentally, the game image capturing device 100 according to this embodiment is configured to transition from the edit mode to the additional capture mode when the user selects (tap) the video area 113u (the area displaying real-time video data (video)) in the main display area 113b in the edit mode of the transmission editing / additional capture process S420. Meanwhile, in the additional capture mode, the user is configured to capture image data by selecting (tapping) the capture button 113ad in the main display area 113b or pressing the shutter button 116. In this case, since real-time video data (video) is displayed in the video area 113u in the edit mode, the user may understand that pressing the shutter button 116 will allow them to capture additional image data. Therefore, the control device 120 may be configured to capture image data (still images) when it determines that the shutter button 116 has been pressed in the edit mode. In this case, the user can confirm that the desired position is achieved by checking the video area 113u in the edit mode, and therefore may capture image data at the time the shutter button 116 was pressed. Alternatively, when it is determined that the shutter button 116 has been pressed, the control device 120 may transition to additional capture mode and execute the processing in the additional capture mode described above (in this case, it is necessary to press the shutter button 116 again when capturing image data), or may be configured to transition to additional capture mode in response to the pressing of the shutter button 116, capture image data at the time of pressing, and thereafter execute the processing in the additional capture mode described above. Also, in order to capture a photo in a position desired by the user, even when the shutter button 116 is pressed, a self-timer may be set to count down for a predetermined time (for example, 3 seconds), and the image data may be captured when the self-timer reaches 0.

[0088] In the above description, the display in the main display area 113b is rewritten each time the editing mode and additional shooting mode are used. In conventional game image shooting devices, the shooting booth and the editing booth are separate booths, and there is no concept of switching between shooting and editing. Therefore, for example, in the editing mode, the editing mode shown in FIG. 13(a) may be displayed in the main display area 113b as described above. When switching to the additional shooting mode, a pop-up window may be opened above the editing mode (a pop-up window narrower than the main display area 113b), and the additional shooting mode shown in FIG. 13(b) may be displayed within the pop-up window. When switching from the additional shooting mode to the editing mode, the pop-up window is hidden, and the editing mode display is displayed in the main display area 113b. With this configuration, the screen (window) for additional shooting is displayed superimposed on the screen during editing (doodles), allowing the user to recognize that the shooting is being edited (doodles). In addition, the pop-up window function of the control device 120 can be used, eliminating the need to rewrite the main display area 113b each time the mode is changed (especially when changing from additional shooting mode to editing mode), which simplifies processing and is also expected to reduce processing time (for example, the time it takes to return from additional shooting mode to editing mode).

[0089] -Select image to send / Transmission mode- Returning to FIG. 5, when the transmission editing and additional image capturing process S420 ends, the control device 120 executes the transmission image selection and transmission process (transmission image selection and transmission mode) (step S440). When the transmission image selection and transmission process S440 starts, the control device 120 first displays an image indicating a scene change for a predetermined period of time in the main display area 113b of the touch panel display 113 as a display in the transmission image selection and transmission mode, and then displays the transmission image selection screen shown in FIG. 13(c) in the main display area 113b. In this transmission image selection screen, the control device 120 displays image data captured in the normal capture mode (four images in the above example) in the upper section of the transmission candidate image area 113af, and displays additional image data captured in the additional capture mode in the lower section of the transmission candidate image area 113af (FIG. 13(c) shows a case where four images are captured as additional image data). Note that image data edited in the editing mode is displayed in the transmission candidate image area 113af in the edited state. When the control device 120 determines that any of the image data displayed in the transmission candidate image area 113af has been selected (tapped), the control device 120 displays a mark (for example, a check mark) indicating that the image data has been selected on the selected image data in the transmission candidate image area 113af. Furthermore, when the control device 120 determines that image data that has already been selected in the transmission candidate image area 113af has been selected (tapped), the control device 120 hides the mark indicating that the image data has been selected that is displayed on the image data. Note that the number (upper limit) of images that can be transmitted (uploaded) to the server 200 is determined in advance, and the control device 120 is configured not to display a mark indicating that the image data has been selected when the number of image data selected to be uploaded (image data with a mark indicating that the image data has been selected) among the image data displayed in the transmission candidate image area 113af has reached the upper limit, even if the image data that has not been selected in the transmission candidate image area 113af is selected (tapped).The number of images that can be uploaded can be limited depending on the type of membership, for example, free members are limited to two images, while paid members are limited to an upper limit of the total number of images (maximum 19 images in the above example) including image data taken in normal shooting mode (for example, four images) and additional image data taken in additional shooting mode (for example, a maximum of 15 images). Also, if the user has not registered as a member (when the user has not entered member information in the reception process S300), they can be allowed to upload up to two images, just like free members, and can be made downloadable later when the user registers as a member.

[0090] When the control device 120 determines that the OK button 113ag in the main display area 113b has been selected (tapped), it transmits the image data for which a mark indicating selection is displayed in the transmission candidate image area 113af, i.e., the image data selected for uploading, to the server 200. At this time, identification information (for example, a number combining a number individually assigned to each game image capturing device 100, the date, and a consecutive number on that date) for identifying that the image data is captured during a game currently being played is added to the set of image data to be uploaded (a set of image data of two or 19 or less in the above-mentioned example), and the data is transmitted and managed by the server 200. Also, in the reception process S300, when the user causes the reception device 106 to read member information, the member information is also transmitted and managed by the server 200.

[0091] The user can download the image data transmitted to the server 200 to the user terminal 204 for use. To this end, the user can easily download the image data by displaying the above-mentioned identification information on the touch panel display 113, printing the identification information in the margin of the sticker mount when printing the image data on the sticker mount, printing a two-dimensional barcode containing the identification information and an address (URL) for accessing the server 200 in the margin of the sticker mount, or displaying a two-dimensional barcode containing the identification information and an address (URL) for accessing the server 200 in the main display area 113b of the touch panel display 113 for a predetermined time at the end of the transmission image selection and transmission process S440. For example, the user can download the image data set uploaded this time by launching a dedicated application on the user terminal 204 and reading the two-dimensional barcode displayed on the sticker mount. Furthermore, if the user enters membership information in the reception process S300, after uploading the image data to the server 200, the user's user terminal 204 may be notified that the image data has been uploaded.

[0092] -Exit mode- When the transmission image selection and transmission process S440 is completed, the control device 120 finally displays an end screen in the main display area 113b of the touch panel display 113 as a display in the end mode, and executes end processing to end the series of games (step S460). The end screen displays a message urging the user to leave the editing and photography booth 110 and a message informing the user not to forget to take the printed sticker mount home with them.

[0093] The following summarizes the characteristic configuration and effects of the game image capturing device 100 according to this embodiment.

[0094] First, the game image capture device 100 according to this embodiment is configured to execute a printing process on a sticker mount in parallel with the editing of image data for transmission and additional image capture processing. After capturing image data in normal capture mode, the image data for transmission is edited. However, if the configuration is such that the capture booth and the editing booth are separate, capturing additional image data becomes impossible after moving to the editing booth. On the other hand, if the capture and editing are performed in a single booth so that additional image data can be captured while editing the image data for transmission after capturing image data in normal capture mode, the user's booth occupancy time increases and the turnover rate decreases. Therefore, by executing a printing process on a sticker mount in parallel with the editing of image data for transmission and additional image capture processing, the printing process can be completed between the editing of image data for transmission and the additional image capture processing, thereby shortening the time the user occupies the booth and eliminating the time the user has to wait for printing to complete.

[0095] Second, the game image capture device 100 according to this embodiment is configured so that the user can switch between editing mode and additional capture mode during the editing and additional capture process of image data for transmission. As described above, in conventional game image capture devices, the capture booth and the editing booth were separate, so once editing of image data for transmission began, it was not possible to capture additional image data. Therefore, as in this embodiment, by displaying real-time video data (live view video) on the touch panel display 113 in edit mode, the user is made aware that additional image data can be captured even while editing. Furthermore, by selecting (touching) the area where this real-time video data is displayed to switch to additional capture mode, the user is made more aware that they can capture images even while editing.

[0096] The game image photographing device 100 according to this embodiment is configured so that, in the editing and additional photographing process of image data to be transmitted, the editing and additional photographing process ends when a predetermined time has elapsed since the start of the editing and additional photographing process, regardless of whether the user has selected the editing mode or the additional photographing mode. In this way, by managing the time for the editing and additional photographing processes as a single unit, it is possible to prevent the time required for one game from becoming too long and to shorten the time that the user occupies the photographing and editing booth 110.

[0097] Third, the game image capture device 100 according to this embodiment is configured to perform face recognition processing on image data captured in normal capture mode and additional image data captured in additional capture mode, and to perform corrections to enhance the eyes, nose, contours, lips, etc. of the recognized face image, i.e., to perform so-called "enhancement." Conventional game image capture devices are configured to capture dedicated image data for face recognition, separate from image data captured in normal capture mode (image data used for printing or uploading), in order to set the degree of enhancement for image data. Capturing such dedicated image data for face recognition requires the user to take an extra photo. In contrast, this embodiment is configured to have the user select image data for setting the degree of enhancement from image data captured in normal capture mode (image data used for printing or uploading), perform face recognition processing on that image data, and use the recognized face image to have the user set the degree of enhancement for each feature (features that can be enhanced, such as the eyes, nose, contours, lips, etc., as described above). The enhancement level set for the selected image data is applied to image data not selected. The same enhancement level is also applied to additional image data captured for transmission. By configuring in this way, it becomes possible to set the excitement level without imposing an extra burden of photographing on the user, and also the total play time can be shortened.

[0098] Fourth, the game image capturing device 100 according to this embodiment is configured to capture image data in a normal capturing mode and additional image data for transmission in an additional capturing mode. In normal capturing mode, a predetermined number of images are captured within a predetermined time, so that capturing can be performed by pressing the shutter button 116 even during the self-timer countdown. On the other hand, since capturing additional image data is performed during editing of the data to be transmitted, the device is configured not to accept the shutter button 116 during the self-timer countdown (no image is captured even if the shutter button is pressed). In this way, by controlling the timing of capturing according to the scene being captured, image data can be captured efficiently and in the user's desired posture (pose).

[0099] In the additional capture mode, in addition to capturing an image when the shutter button 116 is pressed, the user can also capture an image by selecting (tapping) the capture button 113ad displayed on the touch panel display 113. When the capture button 113ad is selected, a predetermined self-timer (for example, 3 seconds) counts down, and the image is captured when the self-timer reaches 0, allowing the user to decide on a posture (pose) and capture the image with both hands off the shutter button 116. Of course, if the user presses the shutter button 116 instead of the capture button 113ad displayed on the touch panel display 113, the image will be captured at that timing, so the user can select the capture timing according to the situation.

[0100] Furthermore, in the transmission editing / additional image capturing process, as explained in the above-mentioned modified example, in the editing mode, real-time video data (live view moving images) is displayed on the touch panel display 113, so when it is determined that the shutter button 116 has been pressed, the system may be configured to capture image data or switch to additional capturing mode. When the user instinctively presses the shutter button 116 to capture additional image data, the image is automatically captured or the system switches to additional capturing mode, allowing for smooth capturing.

[0101] In this way, the game image capturing device 100 according to this embodiment can be configured so that the function assigned to the shutter button 116 changes depending on the situation. Specifically, when capturing image data in the normal capture mode and additional capture mode, the shutter button 116 is given the function of a shutter that captures images, and in the edit mode of the transmission editing / additional image capture process, not only is it given the function of a shutter that captures images, but a function to instruct a transition to the additional capture mode can also be added. With this configuration, the function of the shutter button 116 can be changed naturally depending on the game situation, etc.

[0102] Fifth, the game image capturing device 100 according to this embodiment is configured so that the user can change the music played as background music when capturing image data in normal capturing mode and when capturing edited and additional image data for transmission in edit mode and additional capturing mode. Conventional game image capturing devices have separate shooting and editing booths, allowing different music to be played as background music in each booth. In contrast, this embodiment is configured so that both shooting and editing are performed in a single booth (the shooting and editing booth 110). Therefore, to accommodate the user's desire to change the background music while capturing and editing to suit their mood, the device is configured so that the user can select from a selection of pre-set music.

[0103] Note that the BGM selection display (song title list display 113g) is displayed in the same position (BGM selection area 113c) on the touch panel display 113 during image capture in normal capture mode and during capture of edited and additional image data for transmission in edit mode and additional capture mode. The operation method is also the same. Therefore, there is a uniformity in the operation for changing the BGM, which does not confuse the user. Furthermore, since a desired song can be directly selected from the song title list display 113g, there is no need for operations such as skipping songs, improving convenience. Furthermore, the game image capture device 100 according to this embodiment is configured so that the song title list display 113g is not displayed in the BGM selection area 113c when BGM selection is not possible (when BGM reception is not possible). However, the song title list display 113g in the BGM selection area 113c may be displayed in the same position even when BGM selection is not possible, allowing the user to check the name of the BGM currently being played at any time, regardless of the currently active mode.

[0104] [Note] The following inventions can be understood from the above description of the embodiments and modifications.

[0105] A1. A photographing unit arranged in a photographing space, which photographs the photographing space, an input unit which accepts operations from a user, and a display unit which displays the video data or image data photographed by the photographing unit and the results input from the input unit; a control unit that controls operations of the photographing unit, the input unit, and the display unit, The control unit Control the progress of the game in a predetermined order, Dividing a display area of the display unit into a first display area and a second display area; The first display area displays content according to the progress of the game, The second display area displays the same content regardless of the progress of the game. Play image capture device.

[0106] A2. A photographing unit arranged in a photographing space, which photographs the photographing space, an input unit which accepts operations from a user, and a display unit which displays the video data or image data photographed by the photographing unit and the results input from the input unit; a control unit that controls operations of the photographing unit, the input unit, and the display unit, The control unit The image data captured by the imaging unit is displayed on the display unit, and editing of the image data is accepted in response to an operation input from the input unit, a decorative image area in which a plurality of decorative images that can be arranged on the image data are displayed at a predetermined location within the display area of the display unit, and when one of the plurality of decorative images in the decorative image area is selected by the input unit as the editing, the selected decorative image can be displayed superimposed on the image data; In the decorative image area, the plurality of decorative images are displayed while being cyclically moved in the longitudinal direction of the decorative image area. Play image capture device.

[0107] A3. The control unit The display of the decorative image within the decorative image area can be moved in the longitudinal direction of the decorative image area in response to an operation of the input unit. A game image capture device as described in A2.

[0108] A4. A photographing unit arranged in a photographing space, which photographs the photographing space, an input unit which accepts operations from a user, and a display unit which displays the video data or image data photographed by the photographing unit and the results input from the input unit; a control unit that controls operations of the photographing unit, the input unit, and the display unit, The control unit a plurality of photographing instruction means for receiving instructions on the timing of photographing image data by the photographing unit; The time from receiving the instruction to capturing the image data is varied by the plurality of image capturing instruction means. Play image capture device.

[0109] A5. The control unit includes the plurality of shooting instruction means: a first remote control type photographing instruction means for instructing the timing by being operated by a user; a second photographing instruction means that is displayed in a display area of the display unit and allows a user to instruct the timing by selecting the display area, The control unit controls so that the time from receiving the instruction from the first photographing instruction means to photographing the image data is shorter than the time from receiving the instruction from the second photographing instruction means to photographing the image data. A play image capture device as described in A4.

[0110] A6. A photographing unit arranged in a photographing space, which photographs the photographing space, an input unit which accepts operations from a user, and a display unit which displays the video data or image data photographed by the photographing unit and the results input from the input unit; a control unit that controls the operation of the photographing unit, the input unit, and the display unit in response to the progress of a game that is executed in a predetermined order; In the progression, there are a plurality of progression states in which image data is captured by the imaging unit, The control unit a photographing instruction means for receiving an instruction for the timing at which the photographing unit photographs image data; The time from receiving the instruction to capturing the image data is varied depending on the progress state. Play image capture device.

[0111] A7. The multiple progress states are: a first progress state in which photography is performed, which is always performed in the game; a second progress state in which photography is performed in response to a selection by the player; The control unit controls the camera so that the time from receiving the instruction to capturing the image data in the second progress state is shorter than the time from receiving the instruction to capturing the image data in the first progress state. A game image capture device as described in A6.

[0112] A8. A photographing unit arranged in a photographing space, which photographs the photographing space, an input unit which accepts operations from a user, and a display unit which displays the video data or image data photographed by the photographing unit and the results input from the input unit; a control unit that controls the operation of the photographing unit, the input unit, and the display unit in response to the progress of a game that is executed in a predetermined order; The progress includes a first progress state in which image data captured by the image capturing unit is edited, and a second progress state in which additional image data is captured by the image capturing unit. The control unit When the game is in the first progress state, a screen of the first progress state is displayed in the display area of the display unit; When the first progress state is shifted to the second progress state, a window is displayed on top of the screen of the first progress state displayed in the display area of the display unit so that a part of the screen of the first progress state is displayed, and the screen of the second progress state is displayed within the window. Play image capture device.

[0113] A9. The control unit is When the device is in the second progress state, a display state of a part of the screen of the first progress state displayed in the display area of the display unit is changed from a display state when the device is in the first progress state. A game image capture device as described in A8. [Explanation of symbols]

[0114] 100 Game image capture device 111 Camera (photography section) 113 Touch panel display (input section, display section) 114 Printing device (printing department) 120 Control device (control unit)

Claims

1. a photographing unit disposed within a photographing space for photographing the photographing space, an input unit for receiving operations from a user, and a display unit for displaying video data or image data photographed by the photographing unit and displaying results input from the input unit; a printing unit that prints the image data acquired by the photographing unit; a control unit that controls operations of the photographing unit, the input unit, the display unit, and the printing unit, The control unit a first step of controlling the operation of the photographing unit to photograph and acquire a plurality of image data; a second step of displaying the image data on the display unit and accepting a first edit on the image data in response to an operation input from the input unit; a third step of displaying the image data on the display unit and accepting a second edit of the image data in response to an operation input from the input unit; When the second step is completed, the control unit causes the printing unit to print the image data corrected in the second step in parallel with the execution of the third step. Play image capture device.

2. a photographing unit disposed within a photographing space for photographing the photographing space, an input unit for receiving operations from a user, and a display unit for displaying video data or image data photographed by the photographing unit and displaying results input from the input unit; a printing unit that prints the image data acquired by the photographing unit; a control unit that controls operations of the photographing unit, the input unit, the display unit, and the printing unit, The control unit a first step of controlling the operation of the photographing unit to photograph and acquire image data; a second step of displaying the image data on the display unit and accepting a first edit on the image data in response to an operation input from the input unit; a third step of controlling the operation of the photographing unit to photograph and acquire additional image data, displaying the image data and / or the additional image data acquired in the first step on the display unit, and accepting a second edit of the image data and / or the additional image data in accordance with an operation input from the input unit; When the second step is completed, the control unit causes the printing unit to print the image data corrected in the second step in parallel with the execution of the third step. Play image capture device.

3. In the third step, the control unit an editing mode in which the image data and / or the additional image data are displayed on the display unit, the second editing of the image data and / or the additional image data is accepted in response to an operation input from the input unit, and the video data acquired by the shooting unit is displayed on the display unit in real time; an additional photography mode in which the operation of the photography unit is controlled to take a photograph and acquire additional image data; In the edit mode, when the video data displayed on the display unit is selected by the input unit, the mode transitions to the additional capture mode, In the additional shooting mode, when the end of additional shooting is input by the input unit, the mode transitions to the editing mode.

3. The game image capturing device according to claim 2.

4. the control unit is configured to terminate the third step when a predetermined time has elapsed since the start of the third step; The editing mode and the additional shooting mode can be alternately switched within the predetermined time.

4. The game image capturing device according to claim 3.

5. When the second step is started, the control unit allows the user to select a degree of correction of the first image data via the input unit as the first editing, and corrects the image data with the selected degree of correction. The game image capturing device according to any one of claims 1 to 4.

6. the control unit is configured to acquire a predetermined number of the image data in the first step, and to acquire each image data within a predetermined time; the control unit is configured to acquire the image data when an instruction to acquire the image data is given by the input unit or when the predetermined time has elapsed, in acquiring each piece of image data; The control unit notifies the user of a predetermined remaining time in acquiring each piece of image data, and acquires the image data when an instruction to acquire the image data is given by the input unit even when the remaining time has been notified. The game image capturing device according to any one of claims 1 to 4.

7. The control unit In the second step, at least a part of the plurality of image data acquired in the first step is displayed on the display unit, and the first editing is accepted; In the third step, at least a part of the plurality of image data acquired in the first step is displayed on the display unit, and the second editing is accepted; The image data for which the second editing is accepted in the third step includes image data different from the image data displayed in the second step. The game image capturing device according to any one of claims 1 to 4.

Citation Information

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