Information processing system, information processing device, program, and information processing method

By integrating a special lottery process with specific game media and a normal lottery process, the system enhances player engagement by allowing selective content acquisition, thereby increasing interest in the game.

JP2025162758AActive Publication Date: 2025-10-28AKATSUKI INC
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Patent Information

Application Number
JP2024066162
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-04-16
Publication Date
2025-10-28
Estimated Expiration
2044-04-16

AI Technical Summary

Technical Problem

Existing game systems fail to enhance player interest by allowing players to selectively choose desired game content, leading to decreased engagement.

Method used

Implementing a special lottery process that includes a special table with specific game media when certain conditions are met, such as using a specific item, alongside a normal lottery process using a predetermined table, to increase player engagement.

Benefits of technology

This approach increases player interest by providing opportunities to acquire desired game content through special lotteries, enhancing gameplay experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide an information processing system, an information processing device, a program, and an information processing method capable of enhancing a player's interest in a game.SOLUTION: An information processing system for providing a game controlled based on a player's operation includes special lottery processing executed when a specific condition including the player's use of a special item is satisfied, and normal lottery processing executed without the use of the specific item as a condition, the special lottery processing holds a lottery by using a special table composed of a special game medium group including a specific game medium that is related to a specific item, and the normal lottery processing holds a lottery by using a normal table composed of a normal game medium group composed of predetermined, multiple game media.SELECTED DRAWING: Figure 1
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Description

[Technical Field]

[0001] The present invention relates to an information processing system, an information processing device, a program, and an information processing method, and more particularly to an information processing system, an information processing device, a program, and an information processing method for executing information processing in a game. [Background technology]

[0002] In games that can be executed on player terminals such as smartphones and game terminals, events may be executed that allow players to acquire game content such as characters and items used in the game.

[0003] For example, when this type of event, sometimes called gacha, is executed in a game, a player is awarded a game medium of their choice by lottery from a table consisting of a group of game media made up of pre-selected given game media.

[0004] On the other hand, from the perspective of gaining an advantage in a game, there is a desire to be able to select the game content that a player wishes to acquire and have it included in a table of game content groups.

[0005] As a countermeasure for such cases, Patent Document 1 discloses a game program that creates a table consisting of a group of items so that the game media items that the player wishes to acquire can be included, and then executes a lottery process using the created table. [Prior art documents] [Patent documents]

[0006] [Patent Document 1] Patent No. 6625979 Summary of the Invention [Problem to be solved by the invention]

[0007] Incidentally, if various conditions are imposed on players when allowing them to select and include the game media they wish to acquire in the table used in the game media lottery process (event), it is expected that players' interest in the game will increase.

[0008] The present invention has been made in consideration of the above circumstances, and has as its object to provide an information processing system, an information processing device, a program, and an information processing method that can increase a player's interest in a game. [Means for solving the problem]

[0009] The information processing system of the present invention for achieving the above-mentioned object includes a special lottery process that is executed when certain conditions including the use of a specific item by the player are met, and a normal lottery process that is executed without the condition of the use of the specific item, wherein the special lottery process conducts a lottery using a special table consisting of a group of special game media including a specific game medium that is a specific game medium associated with the specific item, and the normal lottery process conducts a lottery using a normal table consisting of a group of normal game media that is made up of a plurality of predetermined game media.

[0010] This increases the player's interest in the game because, rather than simply adding the game medium selected by the player to the table, the specific game medium can be included in the special table when certain conditions, including the player's use of a specific item, are met.

[0011] The specific items processed by this information processing system are given to the player in response to the execution of any game element in the game.

[0012] The specific conditions set in this information processing system include the consumption of paid points and free points that the player possesses in the game.

[0013] The group of special game media processed by this information processing system includes specific game media associated with specific items and game media not associated with specific items.

[0014] The special lottery process executed by this information processing system is set so that when a player uses multiple specific items in one lottery, the probability of winning the specific game media associated with each specific item is lower than when only one specific item is used in one lottery.

[0015] This information processing system executes a bonus awarding process in which a bonus is awarded to a player when a bonus awarding condition set in advance for the execution of a special lottery process is satisfied.

[0016] In order to achieve the above object, the information processing device of the present invention executes a special lottery process that is executed when specific conditions including the use of a specific item by the player are met, and a normal lottery process that is executed without the condition of the use of the specific item, wherein the special lottery process executes a lottery using a special table consisting of a special game media group including a specific game media that is a specific game media associated with the specific item, and the normal lottery process executes a lottery using a normal table consisting of a normal game media group that is made up of a plurality of predetermined game media.

[0017] The program of the present invention for achieving the above-mentioned object causes an information processing device that provides a game controlled based on the operation of a player to execute a special lottery process that is executed when certain conditions including the use of a specific item by the player are met, and a normal lottery process that is executed without the condition of the use of the specific item, wherein the special lottery process performs a lottery using a special table consisting of a group of special game media including a specific game medium that is a specific game medium associated with the specific item, and the normal lottery process performs a lottery using a normal table consisting of a group of normal game media that is made up of a plurality of predetermined game media.

[0018] In order to achieve the above-mentioned object, the information processing method of the present invention comprises an information processing device that provides a game controlled based on the operation of a player, and executes a special lottery process that is executed when certain conditions including the use of a specific item by the player are satisfied, and a normal lottery process that is executed without the condition of the use of the specific item, wherein the special lottery process executes a lottery using a special table consisting of a group of special game media including a specific game medium that is a specific game medium associated with the specific item, and the normal lottery process executes a lottery using a normal table consisting of a group of normal game media that is made up of a plurality of predetermined game media. [Effects of the Invention]

[0019] According to this invention, the interest of the player in the game is increased. [Brief explanation of the drawings]

[0020] [Figure 1] 1 is a block diagram illustrating an outline of the configuration of an information processing system according to an embodiment of the present invention. [Figure 2] 1 is a block diagram illustrating an outline of the configuration of an information processing device of the information processing system according to the present embodiment. [Figure 3] 1 is a block diagram for explaining an outline of the functions of an information processing device of the information processing system according to the present embodiment. [Figure 4] FIG. 2 is a block diagram illustrating an outline of the configuration of a storage unit of the information processing system according to the present embodiment. [Figure 5] FIG. 1 is a block diagram illustrating an outline of information processing in the information processing system according to the present embodiment. [Figure 6] FIG. 1 is a block diagram illustrating an outline of information processing in the information processing system according to the present embodiment. [Figure 7] FIG. 1 is a block diagram illustrating an outline of information processing in the information processing system according to the present embodiment. [Figure 8]FIG. 10 is a block diagram illustrating an outline of the configuration of a player terminal of the information processing system according to the present embodiment. [Figure 9] 10 is a flowchart outlining the processing of the information processing system according to the present embodiment. DETAILED DESCRIPTION OF THE INVENTION

[0021] Next, an information processing system according to an embodiment of the present invention will be described with reference to FIGS.

[0022] 1 is a block diagram illustrating an outline of the configuration of an information processing system according to an embodiment of the present invention. As shown in the figure, the information processing system 10 mainly comprises an information processing device 20 and a plurality of player terminals 30, which are connected to each other so as to be accessible via a network N such as the Internet.

[0023] In this embodiment, this information processing system 10 provides a game to a player terminal 30 owned by a player 2 by having an information processing device 20 deployed at a business operator 1 execute information processing to generate objects that are composed of images, videos, sounds, etc. and that realize the game.

[0024] The games provided by operator 1 in information processing system 10 may be, for example, competitive games, puzzle games, action games, baseball games, soccer games, other sports games, quiz games, pinball games, card games, rhythm games, RPGs (role-playing games), location-based games, board games, adventure games, casino games, simulation games, strategy games, racing games, etc.

[0025] Next, a specific configuration of each unit of the information processing system 10 according to the present embodiment will be described.

[0026] In this embodiment, the information processing device 20 is implemented by a desktop or notebook computer.

[0027] 2 is a block diagram illustrating an outline of the configuration of the information processing device 20. As shown in the figure, the information processing device 20 includes a processor 21, a memory 22, a storage 23, a transmission / reception unit 24, and an input / output unit 25, which are electrically connected to each other via a bus 26.

[0028] The processor 21 is an arithmetic unit that controls the operation of the information processing device 20, controls the transmission and reception of data between the elements, and performs processes required for executing application programs.

[0029] In this embodiment, the processor 21 is, for example, a CPU (Central Processing Unit), and executes application programs stored in a storage 23 (to be described later) and deployed in a memory 22 to perform various processes.

[0030] In this embodiment, the memory 22 is implemented as a main storage device configured as a volatile storage device such as a DRAM (Dynamic Random Access Memory).

[0031] The memory 22 is used as a working area for the processor 21, and also stores a BIOS (Basic Input / Output System) that is executed when the information processing device 20 is started up, various setting information, and the like.

[0032] The storage 23 stores programs and information used in various processes.

[0033] The transmitting / receiving unit 24 connects the information processing device 20 to the network N. The transmitting / receiving unit 24 may include a short-range communication interface such as Bluetooth (registered trademark) or BLE (Bluetooth Low Energy).

[0034] The input / output unit 25 is an interface to which input / output devices such as a keyboard, a mouse, or a display are connected.

[0035] The bus 26 transmits, for example, address signals, data signals, and various control signals between the processor 21, memory 22, storage 23, transmission / reception unit 24, and input / output unit 25 that are connected to it.

[0036] 3 is a block diagram illustrating an outline of the functions of the information processing device 20. As shown in the figure, in this embodiment, the information processing device 20 includes a game processing unit 40, a game-related information storage unit 41, a specific item granting unit 42, a specific item selecting unit 43, a special table creating unit 44, a special table storage unit 45, a special lottery processing unit 46, a normal table storage unit 47, a normal lottery processing unit 48, and a bonus granting unit 49.

[0037] The game-related information memory unit 41, the special table memory unit 45 and the normal table memory unit 47 are realized by partitioning the memory area of ​​the storage 23, and the game processing unit 40, the specific item granting unit 42, the specific item selection unit 43, the special table creation unit 44, the special lottery processing unit 46, the normal lottery processing unit 48 and the bonus granting unit 49 are realized by the processor 21 executing programs stored in the memory 22.

[0038] The game processing unit 40 executes basic game processing such as game progression and character control, and executes various processes such as game progression and game mode switching.

[0039] In this embodiment, the progression of a game includes executing any game element related to the game, and game elements are expected to be, for example, a battle mode in an RPG, a puzzle mode in a puzzle game, etc.

[0040] 4 is a block diagram illustrating an outline of the configuration of the game-related information storage unit 41. As shown in the figure, the game-related information storage unit 41 stores game information D1, player information D2, game medium information D3, game element information D4, bonus information D5, and operation information D6.

[0041] Game information D1 is various data that is configured appropriately depending on the type of game, and in the case of a game that includes a quest game, for example, it includes the stage name associated with the stage ID, data on enemy characters, or data on consumed stamina.

[0042] In this embodiment, the player information D2 includes data such as the player name associated with the player ID, level, number of characters owned, number of items owned, number of items acquired, number of items consumed, amount of paid or free in-game currency owned, number of points owned, number of points acquired, amount charged, number of lottery entries, total play time (including login time), play stages played, number of enemies defeated, etc.

[0043] Furthermore, in this embodiment, player information D2 includes play history data, which includes information about the history of how Player 2 has developed a game content in a game, such as the extent to which any of the game elements described below was used to increase the parameters of the game content (raising or strengthening) or change the appearance of the game content (evolution).

[0044] The data regarding owned items includes data regarding the possession status of one or more paid items and free items, and includes data such as the number of owned items associated with the IDs of owned items.

[0045] The data relating to the played stage is data relating to the stage that the player 2 has played so far out of the plurality of stages set, and includes, for example, the number of times played, the number of times cleared, and the like.

[0046] In this embodiment, the game medium information D3 includes data related to game media such as characters owned by the player 2, game background images, items, or in-game currency and stones used in the game.

[0047] Data about owned characters includes various parameters such as the acquisition date and time associated with each character's ID, character name, level, rarity, HP (current value / maximum value), attributes, skills, attack power (current value / maximum value), defense power (current value / maximum value), frequency of use, etc.

[0048] The acquisition date and time is, for example, data relating to the date and time when the character was granted to Player 2 through the progress of the game or the execution of a lottery, and the rarity is, for example, data relating to the probability of winning the character in a lottery game, with the winning probability (numerical value) being set in stages, such as normal, rare, super rare, etc., in order of decreasing probability of winning.

[0049] HP, attack power, and defense power include, for example, "current values" that are the current values, as well as "maximum values" when the character is trained to the maximum level.

[0050] Attributes include, for example, classifications indicating the type of game medium, strengths, etc., such as fire attribute, water attribute, or wind attribute for characters and items in battle games, classifications indicating the team and position to which a character belongs in sports games, and other data related to the setting of character classifications.

[0051] Skills are data related to special abilities that a character can use, and frequency of use is data related to how often that character has been selected or used in the past by Player 2. This frequency of use may be calculated over the entire period since Player 2 started the game, or over any period such as the last few months.

[0052] In this embodiment, setting data that defines the conditions under which the parameter increases is added as metadata to the data relating to the parameter.

[0053] In this embodiment, the conditions for parameter increase are stipulated by the correlation between the character and the game element regarding parameter increase, such as how much the parameter will increase when a certain character executes a certain game element described below.

[0054] The data related to the items owned by player 2 included in the game medium information D3 includes, for example, data such as the number of items owned by player 2 associated with the IDs of the items.

[0055] In this embodiment, the items owned by Player 2 include specific items associated with specific game media desired by Player 2, which can be included in a special table used when conducting a lottery in the special lottery process described below that executes an event also known as gacha.

[0056] In this embodiment, this specific item is used in the game to satisfy certain conditions described below, allowing Player 2 to select the specific game media that Player 2 desires to acquire, and the selected specific game media can be included in the special table. The specific item can be an item associated with a specific attribute (fire attribute, water attribute, etc.), in which case the specific game media can be that attribute. The specific item can also be an item associated with a specific rarity, in which case the specific game media can be that rarity.

[0057] In this embodiment, the game element information D4 is data relating to events that are carried out within the game, such as quests, battles, training, synthesis, and stories.

[0058] Quests are data relating to tasks set in the game, battles are data relating to battles with characters used by other players or enemy characters, and development is data relating to, for example, training and developing characters.

[0059] Synthesis is data related to combining any one character with any other character to create a new character, or combining any one item with any other item to create a new item, and story is data related to reading through the story.

[0060] In this embodiment, the benefit information D5 includes data on the conditions for granting an in-game benefit (hereinafter also referred to as a "benefit") to the player 2, data on the content of the benefit to be granted, and the like.

[0061] The benefits are not particularly limited as long as they are beneficial to Player 2 in the game, and may include, for example, the granting of in-game content such as in-game currency and various items, the removal of various in-game restrictions (granting the right to perform various functions), changes (increases, decreases) of various parameters (level, experience points, stamina, game media ability values, amount that can be borrowed in advance), raising the upper limit of parameters, lowering the lower limit, restoring stamina, etc.

[0062] The benefits may be changes to the type of game medium, probability of winning, rarity, amount obtained (number), etc. in processes involving various lotteries (gacha, drop, synthesis, etc.), changes to the clear reward (whether a clear reward can be obtained in the first place, game medium (rarity, type, amount obtained simultaneously)), changes to the type of success and success rate in strengthening (training) events, or changes (increases, decreases) to the hit rate of attacks, skill activation rate, critical rate, type of critical, rate of special effect (poison, paralysis, etc.), success rate of evasion, success rate of counterattack, success rate of defense, success rate of escape, increased skill effects, occurrence of special enemies, rate of special event occurrence, etc.

[0063] The benefits are not limited to changes in the above items that are advantageous for the player 2, an ally player 2, a friend, or another player 2 with whom the player has a particular relationship, but may also change the above items to be disadvantageous for the enemy player 2.

[0064] Changing the above items to put the enemy player 2 at a disadvantage may mean, for example, reducing the ability value of the enemy player 2, reducing the accuracy of the enemy player 2's attacks, or changing the enemy character itself to a character with lower abilities.

[0065] The operation information D6 is information based on input information input from the player terminal 30, and includes input time information when the input information was input to the player terminal 30. This operation information D6 includes, for example, information from the recording start time, at which recording starts upon the start of play on the player terminal 30, to the recording end time, at which recording ends upon the end of play, or information from the recording start time, at which a recording start instruction is input to the player terminal 30, to the recording end time, at which a recording end instruction is input.

[0066] In this embodiment, the specific item granting unit 42 shown in Fig. 3 executes a process of granting a specific item to the player 2 via the player terminal 30 by the player 2 executing any game element. For example, the specific item is granted by executing a specific lottery, a specific quest, a specific story, consuming a fee (including consuming in-game currency and charging), etc. The specific item to be granted may be determined by lottery from among a plurality of specific items by the control unit, may be selected by the player, or may be selected based on pre-stored conditions.

[0067] In this embodiment, the specific item selection unit 43 presents specific items to the player terminal 30 so that the player 2 can select a specific item via the player terminal 30, and also performs processing to accept the selection of a specific item by the player 2 via the player terminal 30.

[0068] 5 is a diagram showing an example of a screen interface when a specific item is presented to the player terminal 30. As shown in the figure, the specific item selection unit 43 executes processing to display the specific item M possessed by the player 2 on the display of the player terminal 30. Note that the specific item and the specific game content may be displayed in association with each other so that it can be confirmed which specific game content is associated with each specific item M.

[0069] When multiple specific items M (for example, eight items) are displayed on the display of the player terminal 30 (when player 2 possesses multiple specific items M), and player 2 selects any multiple specific items M (for example, two items) from among them, the specific item selection unit 43 accepts the selection of multiple specific items M.

[0070] In this embodiment, the presentation of the specific item M to the player terminal 30 by the specific item selection unit 43 and the acceptance of the selection of the specific item M are executed when a preset specific condition is satisfied.

[0071] In this embodiment, the specific conditions are preset to be the use (consumption) of specific items and gacha stones for executing gacha in the game, but are not limited to this and may be preset to, for example, the use of paid points such as in-game charges or the use of in-game currency.

[0072] Furthermore, the specific condition may be a condition related to an in-game parameter (variable), such as the player's level being above (or below) a predetermined value, a parameter such as a character's combat level being above (or below) a threshold, or the game progress meeting a certain condition, or may include one or more conditions, such as a specific amount of charge for using free points or an item (such as a gacha ticket). The specific condition may be simply the use (consumption) of a specific item owned by the player.

[0073] In this embodiment, the special table creation unit 44 shown in Figure 3 executes a process of creating a special table that includes a specific game medium associated with the specific item selected by the specific item selection unit 43 and a predetermined number of game media that are not associated with the specific item.

[0074] In this embodiment, the created special table is stored in the special table storage unit 45.

[0075] 6 is a diagram illustrating an outline of the special table stored in the special table storage unit 45. As shown in the figure, the special table is a database configured with a group of special game media including specific game media selected by player 2 and preset game media.

[0076] In this embodiment, an arbitrary probability of winning is set for each of the specific game media and game media included in this special game media group.

[0077] In this embodiment, when Player 2 selects multiple specific items and includes multiple specific game media in the special table, the winning probability set for the specific game media is set to be lower (the winning probability is lower) than when Player 2 selects only one specific item and includes only one specific game media in the special table. For example, when only one first specific item is used, the winning probability of the first specific game media associated with the first specific item may be 5%, and when the first specific item and a second specific item are used (i.e., when two specific game media are used), the winning probability of the first specific game media associated with the first specific item may be 2.5% (the winning probability of the second specific game media associated with the second specific item may be 2.5%). In this case, the first specific item and the second specific item may be the same or different. The number of specific items that can be used in one special lottery may be limited, or may not be limited. The number of types of specific items that can be used in one special lottery may be limited (e.g., only one type, only five types, etc.), or may not be limited. In addition, the conditions for executing a specific lottery (level 10 or more, attack power 100 or more, total play time 100 hours or more, or level 10 or less, attack power 100 or less, total play time 100 hours or less, etc.) may be stored in advance, and the control unit may determine whether the conditions are met.

[0078] In this embodiment, the special lottery processing unit 46 shown in Fig. 3 executes various processes (gacha, drop, synthesis, etc.) involving lotteries within the game, and performs lotteries using a special table stored in the special table storage unit 45 (special lottery processing). Drop is a process of granting game content selected by lottery upon execution of a game element such as a quest (although it may be possible to select not to grant the content), and synthesis is a process of granting a new item by lottery by combining multiple items such as material items. These lottery processes such as drop and synthesis may also be included in the special lottery and normal lottery.

[0079] The special lottery process may be, for example, a process in which a lottery is conducted by generating an arbitrary random number.

[0080] The normal table memory unit 47 stores the normal table, which in this embodiment is a database composed of a group of normal game media that are not associated with a specific item and are made up of a predetermined number of game media, as shown in Figure 7.

[0081] In this embodiment, the normal lottery processing unit 48 shown in Figure 3 performs information processing regarding the lottery in which the character used by player 2 in the game draws lots, and performs the lottery using the normal table stored in the normal table memory unit 47 (normal lottery processing).

[0082] The normal lottery process may be, for example, a process in which an arbitrary random number is generated and a lottery is performed.

[0083] In this embodiment, the bonus granting unit 49 executes a process of granting any bonus to player 2 via player terminal 30 (bonus granting process) when player 2 satisfies pre-set conditions (bonus granting conditions) regarding the execution of a special lottery process, such as having executed a special lottery in the game, or having executed a special lottery within a certain period of time or in total more than n times.

[0084] In this embodiment, a game is executed on the player terminal 30 based on processing in the game processing unit 40, game-related information storage unit 41, specific item granting unit 42, specific item selection unit 43, special table creation unit 44, special table storage unit 45, special lottery processing unit 46, normal table storage unit 47, normal lottery processing unit 48 and bonus granting unit 49.

[0085] In this embodiment, the player terminal 30 shown in FIG. 1 is implemented as a smartphone, which is a portable information terminal, but it may also be implemented as, for example, a terminal dedicated to games, a tablet computer, or a desktop or notebook computer.

[0086] 8 is a block diagram illustrating an outline of the configuration of the player terminal 30. As shown in the figure, the player terminal 30 includes a control unit 31 and a display 32 as its main components.

[0087] In this embodiment, the control unit 31 controls each part of the player terminal 30, such as the display 32 and a camera (not shown), and is composed of, for example, a processor, memory, storage, a transmission / reception unit, etc.

[0088] In this embodiment, this control unit 31 stores a game application or a browser that can browse a website, and a game is executed on the player terminal 30 via the game application or the browser based on the processing of a program in the information processing device 20.

[0089] In this embodiment, the display 32 displays the screen interface of the game executed on the player terminal 30, etc.

[0090] The display 32 is a so-called touch panel that accepts information input by touching the display surface, and is implemented using various technologies such as a resistive film system or a capacitive system.

[0091] In this embodiment, input information D7 is input via this display 32. This input information D7 is information input regarding the operation and movement of the character used by player 2 in the game.

[0092] The input information D7 is input based on any action of the player 2 on the display 32 (for example, an action of tapping or swiping the screen, or an action of dragging and dropping an icon or the like displayed on the screen).

[0093] Next, an outline of the processing of the information processing system 10 according to this embodiment will be described.

[0094] 9 is a flowchart outlining the processing of the information processing system 10 according to this embodiment. After the player 2 logs in to the game, as shown in the figure, in step S1, the game elements are executed.

[0095] When a specific item is granted to player 2 in step S2 as a result of the execution of a game element, if player 2 satisfies a specific condition, for example, by using the specific item and a gacha stone for executing gacha in the game, then player 2 will be able to select the specific item in step S3.

[0096] The use of a specific item can be done by having Player 2 be given a specific item by executing a game element and using (consuming) it immediately, or by having Player 2 possess (save) multiple specific items and select and use them at any time.

[0097] When Player 2 uses a specific item, a special table is created in step S4. In this embodiment, when Player 2 selects multiple specific items, the special table is created by setting the winning probability of each specific game medium associated with each specific item so that the winning probability is lower than when one specific item is selected.

[0098] When a player requests a special lottery using a special table, a lottery is held using the special table in step S5 (special lottery process). In this special lottery process, one or more game media are selected by lottery. If the specific game media desired by Player 2 is selected, Player 2 acquires the specific game media in step S6. Note that a player can also hold a normal lottery without using a specific item.

[0099] If the special lottery process is executed one or more times and thereby the condition for awarding the bonus is satisfied in step S7, a bonus is awarded to player 2 via player terminal 30 in step S8.

[0100] On the other hand, if the specific item is not granted to Player 2 in step S2 (i.e., if the player does not own the specific item), a lottery can be held using a normal table in step S9 (normal lottery process). If any game medium (predetermined normal game medium) is won in this normal lottery process, Player 2 acquires the any game medium in step S10.

[0101] Thus, in this embodiment, rather than simply adding the game medium selected by Player 2 to the table, specific game medium can be included in the special table if certain conditions, including the use of a specific item owned by Player 2 in the game, are met, thereby increasing Player 2's interest in the game.

[0102] The present invention is not limited to the above-described embodiment, and various modifications are possible without departing from the spirit of the invention.

[0103] In the above embodiment, a case has been described in which a program stored in the information processing device 20 executes information processing related to a game, but a program (or application software) may also be stored in the player terminal 30, and this program may be configured to execute information processing related to a game on the player terminal 30.

[0104] The present invention has the following configuration. (Item 1) An information processing system that provides a game controlled based on a player's operation, a special lottery process that is executed when specific conditions including the use of a specific item by the player are satisfied; a normal lottery process that is executed without the condition of using the specific item, the special lottery process performs a lottery using a special table configured of a special game media group including specific game media that are specific game media associated with the specific item; the normal lottery process performs a lottery using a normal table configured with a normal game media group configured with a plurality of predetermined game media; Information processing system. (Item 2) The specific item is: Awarded to the player in response to execution of any game element in the game. 2. The information processing system according to claim 1. (Item 3) The specific conditions are: The player consumes paid points and free points that he or she owns in the game. 3. The information processing system according to claim 1 or 2. (Item 4) The special game media group includes: The specific game content includes the specific game content associated with the specific item and the game content not associated with the specific item. 3. The information processing system according to claim 1 or 2. (Item 5) The special lottery process includes: When the player uses a plurality of the specific items in one lottery, the probability of winning the specific game medium associated with each of the specific items is set to be lower than when the player uses only one of the specific items in one lottery. 3. The information processing system according to claim 1 or 2. (Item 6) executing a bonus awarding process for awarding a bonus to a player when a preset bonus awarding condition is satisfied in relation to the execution of the special lottery process; 3. The information processing system according to claim 1 or 2. (Item 7) An information processing device that provides a game controlled based on a player's operation, a special lottery process for holding a lottery when specific conditions including the use of a specific item by the player are satisfied; a normal lottery process for conducting a lottery without the condition of using the specific item; the special lottery process performs a lottery using a special table configured of a special game media group including specific game media that are specific game media associated with the specific item; the normal lottery process performs a lottery using a normal table configured with a normal game media group configured with a plurality of predetermined game media; Information processing device. (Item 8) An information processing device that provides a game controlled based on a player's operation, a special lottery process for holding a lottery when specific conditions including the use of a specific item by the player are satisfied; a normal lottery process for conducting a lottery without the condition of using the specific item; the special lottery process performs a lottery using a special table configured of a special game media group including specific game media that are specific game media associated with the specific item; the normal lottery process performs a lottery using a normal table configured with a normal game media group configured with a plurality of predetermined game media; program. (Item 9) An information processing device that provides a game controlled based on a player's operation, a special lottery process for holding a lottery when specific conditions including the use of a specific item by the player are satisfied; a normal lottery process for conducting a lottery without the condition of using the specific item; the special lottery process performs a lottery using a special table configured of a special game media group including specific game media that are specific game media associated with the specific item; the normal lottery process performs a lottery using a normal table configured with a normal game media group configured with a plurality of predetermined game media; Information processing methods. [Explanation of symbols]

[0105] 1 business operator 2 players 10 Information Processing Systems 20 Information processing equipment 30 player terminals

Claims

1. An information processing system that provides a game controlled based on a player's operation, a special lottery process that is executed when specific conditions including the use of a specific item by the player are satisfied; a normal lottery process that is executed without the condition of using the specific item, the special lottery process performs a lottery using a special table configured of a special game media group including specific game media that are specific game media associated with the specific item; the normal lottery process performs a lottery using a normal table configured with a normal game media group configured with a plurality of predetermined game media; Information processing system.

2. The specific item is: Awarded to the player in response to execution of any game element in the game. The information processing system according to claim 1 .

3. The specific conditions are: The player consumes paid points and free points that he or she owns in the game.

3. The information processing system according to claim 1.

4. The special game media group includes: The specific game content includes the specific game content associated with the specific item and the game content not associated with the specific item.

3. The information processing system according to claim 1.

5. The special lottery process includes: When the player uses a plurality of the specific items in one lottery, the probability of winning the specific game medium associated with each of the specific items is set to be lower than when the player uses only one of the specific items in one lottery.

3. The information processing system according to claim 1.

6. executing a bonus awarding process for awarding a bonus to a player when a preset bonus awarding condition is satisfied in relation to the execution of the special lottery process; 3. The information processing system according to claim 1.

7. An information processing device that provides a game controlled based on a player's operation, a special lottery process that is executed when specific conditions including the use of a specific item by the player are satisfied; a normal lottery process that is executed without the condition of using the specific item, the special lottery process performs a lottery using a special table configured of a special game media group including specific game media that are specific game media associated with the specific item; the normal lottery process performs a lottery using a normal table configured with a normal game media group configured with a plurality of predetermined game media; Information processing device.

8. An information processing device that provides a game controlled based on a player's operation, a special lottery process that is executed when specific conditions including the use of a specific item by the player are satisfied; a normal lottery process that is executed without the condition of using the specific item; the special lottery process performs a lottery using a special table configured of a special game media group including specific game media that are specific game media associated with the specific item; the normal lottery process performs a lottery using a normal table configured with a normal game media group configured with a plurality of predetermined game media; program.

9. An information processing device that provides a game controlled based on a player's operation, a special lottery process that is executed when specific conditions including the use of a specific item by the player are satisfied; a normal lottery process that is executed without the condition of using the specific item; the special lottery process performs a lottery using a special table configured of a special game media group including specific game media that are specific game media associated with the specific item; the normal lottery process performs a lottery using a normal table configured with a normal game media group configured with a plurality of predetermined game media; Information processing methods.

Citation Information

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