Information processing system, information processing method, and program

The information processing system dynamically updates the lottery table by adding new game media and adjusting probabilities, enhancing user engagement by allowing character selection and parameter updates, thus addressing the lack of new content in existing systems.

JP2026002672AActive Publication Date: 2026-01-08CAPCOM CO LTD
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Patent Information

Application Number
JP2024100825
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-06-21
Publication Date
2026-01-08
Estimated Expiration
2044-06-21

AI Technical Summary

Technical Problem

Existing game systems lack the ability to dynamically introduce new game media or combinations, leading to decreased user interest over time.

Method used

An information processing system that updates a lottery table by adding a new game medium and adjusting the winning probabilities of existing media, allowing users to add desired characters to the table through a ticket consumption mechanism, enhancing user engagement.

Benefits of technology

The system increases user interest by enabling the addition of desired game media and adjusting probabilities, providing a more engaging and interactive gaming experience.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a technique for executing a game capable of improving user's interest.SOLUTION: According to an aspect of the present disclosure, there is provided an information processing system including a processor capable of executing a program such that the following steps are performed, in which in a reception step, a request to consume a right associated with a user in a game is received, and the game includes a form in which a game content is given to the user by lottery processing, in the first updating step, a lottery table used in the lottery process is updated through a first process and a second process, the lottery table is a table that defines each game content and the winning probability thereof, and in the first process, the right is consumed and the first game content and the winning probability thereof are added to the existing lottery table according to the request. And in the second processing, a winning probability of each game content other than the first game content included in the updated lottery table or the lottery table to which the first game content is to be added may be adjusted.SELECTED DRAWING: Figure 1
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Description

[Technical Field]

[0001] The present disclosure relates to an information processing system, an information processing method, and a program. [Background technology]

[0002] For example, Patent Document 1 discloses a "server system capable of improving the entertainment value of a game." The server system is configured to: execute a selection process multiple times in succession during a game to select a game card from a selection target group consisting of multiple game media; execute a determination process to automatically determine a combination of a game card having a given first condition and a second game card having a second condition different from the first condition from the multiple game media selected by the selection process executed multiple times in succession; execute a synthesis process to generate a composite card medium by synthesizing the game cards whose combinations are determined by the determination process; and grant the synthesized composite card to a player. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Patent Publication No. 2021-159105 Summary of the Invention [Problem to be solved by the invention]

[0004] Incidentally, in a selection group consisting of multiple game media, it may be desirable to allow new game media or new combinations of game media to be added.

[0005] In view of the above circumstances, the present disclosure provides a technology for executing a game that can increase the interest of users. [Means for solving the problem]

[0006] According to one aspect of the present disclosure, there is provided an information processing system including a processor capable of executing a program to perform the following steps: in the reception step, a request to consume rights associated with a user in a game is received, and the game includes a mode in which a game medium is granted to the user through a lottery process; in the first update step, a lottery table used in the lottery process is updated through a first process and a second process, the lottery table being a table that defines each game medium and its winning probability; in the first process, the lottery table is updated in response to the request by consuming rights and adding a first game medium and its winning probability to an existing lottery table; and in the second process, the system adjusts the winning probability of each game medium other than the first game medium that is included in the updated lottery table or the lottery table to which the first game medium is to be added.

[0007] According to the present disclosure, it is possible to realize a game that can increase the interest of users. [Brief explanation of the drawings]

[0008] [Figure 1] 1 is a block diagram showing a hardware configuration of an information processing system 1 according to the present embodiment. [Figure 2] FIG. 2 is a block diagram showing a functional configuration of an information processing device 2 according to the present embodiment. [Figure 3] FIG. 1 is an activity diagram showing an overview of an information processing method that is a preferred example. [Figure 4] FIG. 1 is an activity diagram showing an overview of an information processing method that is a preferred example. [Figure 5] FIG. 2 is a diagram showing an example of a menu screen 5 as a game screen. [Figure 6] FIG. 10 is a diagram showing an example of a mission screen 6 as a game screen. [Figure 7] FIG. 10 is a diagram showing an example of a ticket consumption screen 7 for a user to consume a ticket to add a character to the lottery table. [Figure 8] FIG. 10 is a schematic diagram of a lottery table. [Figure 9] 10A and 10B are diagrams showing examples of a formation screen 8a and a formation screen 8b. [Figure 10] FIG. 8 is an image diagram showing a ticket consumption screen 9 which is a modified example of FIG. 7. [Figure 11] FIG. 9 is a schematic diagram showing a lottery table which is a modified example of FIG. 8. DETAILED DESCRIPTION OF THE INVENTION

[0009] [Embodiment] Hereinafter, embodiments of the present disclosure will be described with reference to the drawings. Various features shown in the following embodiments can be combined with each other.

[0010] Incidentally, the program for realizing the software appearing in one embodiment may be provided as a non-transitory computer-readable medium, or may be provided so that it can be downloaded from an external server, or may be provided so that the program is started on an external computer and its functions are realized on a client terminal (so-called cloud computing).

[0011] Furthermore, various information processing according to an embodiment may realize input and output corresponding to the input. Here, the form of information referenced in such information processing (hereinafter referred to as reference information) is not limited as long as an output is obtained as a result of the input. The reference information may be, for example, rule-based information such as a database, a lookup table, or a predetermined function (including a decision formula such as a regression formula constructed using a statistical method), a trained model that has previously trained the correlation between input and output, or a large-scale language model that can output a desired result by inputting a prompt.

[0012] In one embodiment, a "unit" may include, for example, a combination of hardware resources implemented by a circuit in the broad sense and software information processing that can be specifically realized by these hardware resources. In one embodiment, various information is handled, and this information is represented, for example, by physical values ​​of signal values ​​representing voltage and current, high and low signal values ​​as a binary bit set consisting of 0 or 1, or quantum superposition (so-called quantum bits), and communication and calculations can be performed on a circuit in the broad sense.

[0013] Furthermore, in a broad sense, a circuit is a circuit realized by at least an appropriate combination of a circuit, circuitry, a processor, a memory, etc. The processor may be a general-purpose processor or a dedicated circuit. That is, it includes an application specific integrated circuit (ASIC), a programmable logic device (e.g., a simple programmable logic device (SPLD), a complex programmable logic device (CPLD), and a field programmable gate array (FPGA)), etc.

[0014] 1. Game Description 1 is a block diagram showing the hardware configuration of an information processing system 1 according to this embodiment. In the information processing system 1 shown in FIG. 1, an information processing device 2 and a plurality of game devices 3 are communicably connected to each other via a communication network 11, and a game is executed on the game devices 3.

[0015] The game according to this embodiment is an online game executed by the information processing system 1. In this game, a user of the game device 3 controls one or more player characters to act in a virtual game space, and controls the player characters to fight against enemy characters, which are non-player characters. The characters are an example of objects.

[0016] The above-described games are played using a game device 3, which is a home game console such as PlayStation (registered trademark), a portable game console such as Nintendo Switch (registered trademark), or an electronic device such as a personal computer, smartphone, or tablet terminal.

[0017] 2. Overview of Information Processing System 1 As shown in FIG. 1, the information processing system 1 is made up of an information processing device 2 and multiple game devices 3. The information processing device 2 stores game programs and game data, and manages the game data of the game devices 3 (for each account information described below). The information processing device 2 is made up of, for example, a server. Each of the multiple game devices 3 has the same configuration. Note that in this embodiment, a system is made up of one or more devices or components. Therefore, for example, the information processing device 2 or game device 3 described below alone can also be an example of the information processing system 1.

[0018] The game device 3 executes a predetermined game based on user operations. To do so, the game device 3 receives (specifically, downloads and installs) a game program and game data from the information processing device 2 via the communication network 11. Each user is assigned account information, including identification information and a password, in association with the game device 3. This account information is transmitted from the game device 3 to the information processing device 2 at the time of login, and is used for user authentication on the information processing device 2.

[0019] After user authentication, mutual communication becomes possible between the information processing device 2 and the game device 3. After logging in, the game device 3 receives data necessary for game progress (data related to the game progress status) from the information processing device 2, and then progresses the game while outputting game images and sounds to the display 4a and speaker 4b based on user operations.

[0020] 2.1 Hardware Configuration Hereinafter, each hardware configuration of the information processing system 1 will be described with reference to FIG.

[0021] <Information processing device 2> 1, the information processing device 2 includes a communication unit 21, a storage unit 22, and a control unit 23. The communication unit 21 and the storage unit 22 are electrically connected to the control unit 23 via a communication bus 20.

[0022] The communication unit 21 is a so-called network interface that is communicatively connected to each game device 3 via a communication network 11 such as the Internet or a LAN. Main information received by the information processing device 2 via the communication unit 21 includes game program download request information, a gacha lottery request in response to a user operation, a quest execution request, an autoplay execution / end request, account information, game data, etc. Main information transmitted by the information processing device 2 via the communication unit 21 includes information for confirming that the game device 3 has received the game program, information related to game media obtained through gacha, etc.

[0023] The storage unit 22 is composed of an HDD (Hard Disk Drive), RAM (Random Access Memory), ROM (Read Only Memory), SSD (Solid State Drive), etc. The storage unit 22 stores various programs including a part of the game program according to this embodiment, various data related to the game, etc.

[0024] Specifically, for example, the storage unit 22 stores a user DB, a lottery list, and the like. The user DB stores, for each identification number of a user playing a game, information such as a user name, a user rank, the status of the player character operated by the user, the amount of consumable media usable in the virtual game space, information on parameters, and the like, in association with each other. The lottery list is used for a lottery process generally called gacha, and includes multiple pieces of information about game media to be selected. The lottery list associates information about the game media (such as name, ability parameters, rarity, and level) with the selection rate in the lottery. Furthermore, the ability parameters include, for example, combat power, offensive power, defensive power, intelligence, and speed when the game media is a player character.

[0025] The control unit 23 is configured by a microcomputer including a CPU and semiconductor memory, and controls the operation of the information processing device 2, which is its own device. In particular, the control unit 23 realizes various functions related to the information processing device 2, which is its own device, by reading out predetermined programs stored in the storage unit 22. That is, information processing by software stored in the storage unit 22 is specifically realized by the control unit 23, which is an example of hardware, and each functional unit described below can be executed. Note that the control unit 23 is not limited to being single, and it may be implemented with multiple control units 23 for each function. It may also be a combination of these.

[0026] Examples of information processing executed by the control unit 23 include a charge settlement process, a user account authentication process, and a gacha lottery selection process. The charge settlement process is executed, for example, based on a request for a charge required to restore a predetermined amount of in-game parameters. The user account authentication process is executed, for example, using user identification information received from the game device 3. The gacha lottery selection process is a process in which, in response to a gacha lottery request, one or more game media are selected by lottery from a lottery list based on the selection probability for each game medium. According to the gacha lottery selection process, information about the selected game media and the identification information of the user who performed the operation that sent the lottery request are associated in the user DB, and the user is thereby awarded the game media that they won as a result of their own gacha draw.

[0027] To further expand on the above, "game media" refers to electronic data representing elements related to a game, such as the name of a character used as a player character and items (weapons, armor, tools) used by the player character in the virtual game space. Users can acquire game media through direct purchase, quest completion, or a lottery system known as gacha. The acquired game media is stored and managed in a user DB in association with the identification information of the user who will own the game media. Furthermore, "gacha" refers to a method in which an information processing device 2 randomly selects game media from a lottery list based on a predetermined selection rate. The selected game media is then granted to the user's game device 3. The phrase "granting the game media selected through gacha to a user / owning the user" is synonymous with "associating the game media selected through the lottery process with / being associated with the identification information identifying the user."

[0028] <Game Device 3> A display 4a, a speaker 4b, and an input device 4c are externally connected or built into the game device 3. The game device 3 also has a communication unit 31, a storage unit 32, a control unit 33, a graphics processing unit 34a, an audio processing unit 34b, and an operation unit 34c. The communication unit 31, the storage unit 32, the graphics processing unit 34a, the audio processing unit 34b, and the operation unit 34c are electrically connected to the control unit 33 via a communication bus 30.

[0029] The communication unit 31 is a so-called network interface that is communicatively connected to the communication network 11 in order to transmit and receive various data between the game device 3 and the information processing device 2. Main information that the game device 3 receives via the communication unit 31 includes account information, download request information for new game data, a gacha execution request, a quest execution request, etc. Main information that the game device 3 transmits via the communication unit 31 includes new game data sent from the information processing device 2 in response to the download request information, information on the game media selected by lottery processing, etc.

[0030] The storage unit 32 is composed of an HDD, an SSD, a RAM, a ROM, and the like. The storage unit 32 stores game data downloaded from the information processing device 2, various programs including a part of the game program, account information of the game device 3 itself, user information, and the like. The user information is at least a part of the information in a user DB stored in the storage unit 22 of the information processing device 2. The user DB manages a master of the user information, and the storage unit 32 of the game device 3 stores at least a part of the information in this master that is distributed from the information processing device 2.

[0031] The control unit 33 is configured by a microcomputer including a CPU and semiconductor memory, and controls the operation of the game device 3, which is the device itself. In particular, the control unit 33 realizes various functions related to the game device 3, which is the device itself, by reading out predetermined programs stored in the storage unit 32. That is, information processing by software stored in the storage unit 32 is specifically realized by the control unit 33, which is an example of hardware, and each functional unit described below can be executed. Note that the control unit 33 is not limited to being single, and multiple control units 33 may be provided for each function. A combination of these may also be used. In other words, the information processing system 1 includes at least one processor, and the processor includes a program that causes each step described below to proceed.

[0032] In particular, the control unit 33 is configured to execute a game in accordance with the operation of the input device 4c by the user of the game apparatus 3, which is the own apparatus. Specifically, the control unit 33 reads data such as virtual game space objects and textures included in the game data from the storage unit 32, or generates two-dimensional or three-dimensional game image information using data received from the information processing device 2. The game image information is processed by the graphics processing unit 34a, and the processed game images are sequentially displayed on the display 4a. In other words, the control unit 33 is configured to perform display control of the display 4a and audio output control of the speaker 4b in accordance with the operation of the user of the game apparatus 3, which is the own apparatus, when executing a game.

[0033] The graphics processing unit 34a renders game images, including characters and various objects related to the virtual game space, in a moving image format in accordance with game image information output from the control unit 33. The graphics processing unit 34a is connected to the display 4a, which may be, for example, a liquid crystal display, and the rendered game images are displayed on the display 4a as a game screen. The audio processing unit 34b is connected to the speaker 4b and plays and synthesizes game sounds in accordance with instructions from the control unit 33, and outputs the sounds from the speaker 4b. The operation unit 34c is connected to the input device 4c and transmits and receives data related to operation inputs to and from the input device 4c. The user inputs operation signals to the game apparatus 3 by operating the input device 4c. The input device 4c is a general term for a touch panel integrated with the display 4a, an external game pad, a mouse, a keyboard, etc.

[0034] 2.2 Functional Configuration Next, the functional configuration of the information processing device 2 of the information processing system 1 will be described with reference to FIG.

[0035] 2 is a block diagram showing the functional configuration of the information processing device 2 according to this embodiment. As shown in Fig. 2, the control unit 23 (processor) executes various programs stored in the storage unit 22, thereby functioning as a game control unit 230, a receiving unit 231, an awarding unit 232, a setting unit 233, an updating unit 234, a lottery control unit 235, a display control unit 236, and a specific determination unit 237. In other words, information processing by software stored in the storage unit 22 is specifically realized by the control unit 23, which is an example of hardware, and can be executed as each functional unit included in the control unit 23.

[0036] The game control unit 230 is configured to execute game control steps. For example, the game control unit 230 controls the progress of the game as the game control steps. In a more specific example, the game control unit 230 controls the progress of a quest included in the game as the game control steps. Details of the quest will be described later.

[0037] The reception unit 231 is configured to execute a reception step. For example, the reception unit 231 is configured to receive various data. For example, the reception unit 231 receives information such as user information, game data, input of requests or instructions from the user, and the like from the storage unit 22 of the information processing device 2 or the game device 3. As an example, the reception unit 231 receives input from the user via the input device 4c via the communication unit 31, the communication network 11, the communication unit 21, and the like. In the present embodiment, the description will be given assuming that the various information received by the reception unit 231 is stored in the storage unit 22.

[0038] The granting unit 232 is configured to execute a granting step. For example, the granting unit 232 grants various rewards to the user in a game whose progress is controlled by the game control unit 230. As an example, the granting unit 232 is configured, as the granting step, to grant a reward to the user when an achievement condition for a task associated with the user is satisfied. The reward includes game media (e.g., items, in-game currency, etc.) that can be used in the game. The reward is not limited to objects or media, and may also include rights (tickets) to enjoy objects or media. Furthermore, the reward includes advantageous effects given to the user. The advantageous effects given to the user include various specification changes that enable the user to progress through the game more advantageously than usual, such as generating a special event, changing the occurrence frequency, changing the difficulty of an event, changing the number or strength of enemy characters, etc. In addition, the advantageous effects given to the user include effects that enhance the enjoyment of the game through the user's five senses, such as generating special visual effects on the game screen, enriching the display of game images, generating special background music or sound effects, and adding vibration to the controller.

[0039] The setting unit 233 is configured to execute a setting step. For example, the setting unit 233 is configured to change settings related to the game as the setting step. As one example, the setting unit 233 changes settings of winning probabilities or parameters related to game media as the setting step. As another example, the setting unit 233 performs settings to add or remove game media from the lottery table.

[0040] The update unit 234 is configured to update the update step. For example, the update unit 234 is configured to update various information stored in the storage unit 22 or the storage unit 32. As one example, the update unit 234 updates a lottery table stored in the storage unit 22. As another example, the update unit 234 updates an image representing the game medium to a new image.

[0041] The lottery control unit 235 is configured to control the execution of a lottery process as a lottery control step. As an example, the lottery control unit 235 executes the lottery process as a lottery control step. More specifically, as a lottery control step, the lottery control unit 235 controls a process for determining which game media to award to a user from a plurality of game media. In this embodiment, the expression "executing a gacha" is used synonymously with "executing a lottery process."

[0042] As a display step, the display control unit 236 is configured to display various pieces of information stored in the storage unit 22 or the storage unit 32 or screens or the like including such pieces of information on the display 4a of the game apparatus 3 in a visible manner. Specifically, the display control unit 236 may generate visual information itself generated in a human-visible manner, such as a screen, an image (e.g., a still image or a video), an icon, or text, or may generate rendering information for displaying the visual information on the display 4a and transmit this to the game apparatus 3. In this way, various pieces of information are presented to the user operating the game apparatus 3 or the like.

[0043] The identification determination unit 237 is configured to identify various information or determine various conditions as an identification determination step. As one example, the identification determination unit 237 determines whether the game content satisfies a predetermined change condition. As another example, the identification determination unit 237 identifies game content that is included in the lottery table and satisfies a predetermined condition.

[0044] 3. Explanation of various information and terms

[0045] In this section, an example of a game provided in the information processing system 1 will be described. <Quest> A quest is a stage that is a component of a game, and has tasks and goals set for it. A quest also has a completion condition set for it. Furthermore, a clearing reward is given to the user for clearing the quest.

[0046] <Mission> A mission is a task given to the user as the game progresses. For example, a mission is a task associated with each quest. In other words, at least one mission may be associated with a quest. Note that a mission does not necessarily have to be associated with a quest. Specific examples of missions include "clearing a quest 10 times" and "drawing the free gacha three times." Furthermore, a mission reward is given to the user for completing a mission.

[0047] 4. Overview of Information Processing This section provides an overview of the flow of the information processing method executed by the information processing system 1. Figures 3 and 4 are activity diagrams showing an overview of the information processing method, which is a preferred example.

[0048] The results of processing in each activity included in the information processing described below may be output in a manner that is recognizable to the user, using the graphics processing unit 34a or the audio processing unit 34b of the game device 3, as appropriate. Note that the information processing may include any exception processing not shown. Exception processing includes the interruption of the information processing or the omission of each process. The selection or input performed in the information processing may be based on a user operation or may be performed automatically without relying on a user operation.

[0049] 4.1 Lottery table update process First, the flow of information processing when executing the lottery table update process will be described with reference to Fig. 3. The information processing method includes each activity described in Fig. 3. Note that in this embodiment, the lottery table will be described as an example of a lottery list.

[0050] First, the game apparatus 3 transmits a request to play a game in response to an input operation by the user via the input device 4c. Then, the receiving unit 231 of the information processing apparatus 2 receives a request to play a game from the user as a receiving step (activity A001). In this embodiment, the game is described as being in a so-called action format or RPG format, in which a story can progress by, for example, moving a character object in response to a user's operation. Note that the format of the game to which this information processing is applied is not limited to this and may be any format, such as a single-player game or a multiplayer game, a cooperative game or a competitive game, an online game or an offline game.

[0051] Next, as a game control step, the game control unit 230 of the information processing device 2 progresses the game based on the user's operation (activity A002). This progresses the story included in the game content, and chapters as elemental content are sequentially cleared. Note that the game may not have a structure in which chapters are cleared, i.e., it may not have a story. Here, the game play history is updated as the game progresses. The play history may include, for example, play time, the date and time of the last play, the progress status of the game, etc. The progress status of the game can be expressed by the number of chapters cleared, the degree of completion of quests included in the game, etc.

[0052] Here, a process will be described for a case where a ticket consumption request from a user can be accepted (activity A003), but no ticket consumption request is made by the user. In such a case, the update unit 234 updates information about tickets that can be consumed by the user in the game based on the acquired and updated play history (activity A004). In the following, a ticket will be described as an example of a right. Information about tickets will be described in detail with reference to the mission screen 6 in FIG. 6. The control unit 23 of the information processing device 2 repeatedly executes the processes of activities A002 and A004. Note that the right in this embodiment includes the right to add game content to the lottery table in the game, and is not limited to a ticket.

[0053] Here, a case will be described in which, in a state where a ticket consumption request can be accepted (activity A003), a ticket consumption request is made by a user. In such a case, the accepting unit 231 accepts a ticket consumption request from the user as a accepting step (activity A005). In other words, the accepting unit 231 accepts a request to consume a ticket (an example of a right) associated with the user in a game. Here, the game includes a mode in which game media is granted to a user through a lottery process.

[0054] Next, a method for updating the lottery table will be described. Specifically, as a first update step, the update unit 234 of the information processing device 2 updates the lottery table used in the lottery process through a first process and a second process. Here, the lottery table is a table that specifies each game medium and its winning probability.

[0055] First, as an update step (an example of a first processing step), the update unit 234 consumes a ticket in response to a request and updates the lottery table by adding a first character CH1 (an example of a first game medium) and its winning probability to the existing lottery table (activity A006). Here, the first character CH1 is a character newly added to the lottery table and is an example of the first game medium.

[0056] Next, the identification determination unit 237 identifies a specific item IT2 based on the first character CH1 as an identification determination step (activity A007). Here, the specific item IT2 is an item identified from among items included in a lottery table in advance, and is an item identified as an item related to the first character CH1. In other words, the specific item IT2 (an example of a second game medium) is a medium included in a lottery table in advance, and is identified as a medium related to the first character CH1 (an example of a first game medium) in response to the first process being executed.

[0057] Here, the specific item IT2 identified as the game medium related to the first character CH1 may be predetermined in a manner corresponding to the first character CH1. According to another embodiment, the specific item IT2 may be determined by lottery from a predetermined group of items pre-stored in the storage unit 22. According to yet another embodiment, the specific item IT2 may be arbitrarily selected by the user from a predetermined group of items pre-stored in the storage unit 22. The method of identifying the specific item IT2 is not limited thereto.

[0058] Next, as a setting step, the setting unit 233 executes a setting to delete the specific item IT2 identified in the activity A007 from the lottery table (activity A008). That is, in activity A008, the setting unit 233 executes a setting to also delete the winning probability related to the specific item IT2.

[0059] Next, as a setting step (an example of a second processing step), the setting unit 233 adjusts the winning probability of each game medium other than the first character CH1 (an example of a first game medium) included in the lottery table updated in activity A006 (activity A009). Specifically, the setting unit 233 redefines the winning probability of the game medium included in the lottery table based on the winning probability of the first character CH1 added in activity A006 and the winning probability of the specific item IT2 deleted in activity A008. Here, the winning probability of the first character CH1 added in activity A006 can also be adjusted again.

[0060] Furthermore, the setting unit 233 sets parameters related to the first game medium based on the relationship between the first character CH1 (an example of the first game medium) and a specific item IT2 (an example of the second game medium) (activity A010). Here, parameters are values ​​used in the game. For example, parameters may include information regarding fighting power, HP, attack power, defense power, intelligence, or speed. In this embodiment, an example will be described in which the attack power of the first character CH1 is enhanced by equipping the specific item IT2.

[0061] In activity A010, the setting unit 233 may set parameters of the first game medium as a setting step on the condition that the specific item IT2 is deleted from the lottery table (activity A008).

[0062] Next, in response to the execution of the setting process for activity A010, the update unit 234 updates the image representing the first character CH1 from the first image to a new third image based on information about the specific item IT2 (an example of the second game medium) as a second update step (activity A011). More preferably, the update unit 234 may update the image representing the first character CH1 from the first image to a new third image based on the image representing the specific item IT2 as the second update step. Details will be described later.

[0063] Independently from the process related to activity A011, the setting unit 233 adjusts parameters related to at least one of the third game media included in the lottery table (activity A012) as a setting step after the parameters related to the first character CH1 are set in activity A010. In this embodiment, the third game media will be described as characters included in the lottery table.

[0064] In summary, the information processing system based on the above-described information processing includes a processor capable of executing a program to operate the following units. The accepting unit 231 accepts, as a accepting step, a request to consume a ticket (an example of a right) associated with a user in a game. Here, the game includes a mode in which game media are granted to a user through a lottery process. The updating unit 234 updates, as a first updating step, a lottery table used in the lottery process through a first process and a second process. The lottery table is a table that defines each game medium and its winning probability. In the first process, the updating unit 234 consumes a ticket and adds a first character CH1 (an example of a first game medium) and its winning probability to the existing lottery table in response to the request, thereby updating the lottery table. In the second process, the setting unit 233 adjusts the winning probability of each game medium other than the first character CH1 that is included in the updated lottery table or the lottery table to which the first character CH1 is to be added.

[0065] According to this aspect, a character selected by a user is added to the lottery table, and the winning probabilities of the added character and other characters or items included in the lottery table are adjusted, thereby updating the lottery table. According to this aspect, a user can add a character they want to obtain to the lottery table. Therefore, the user can be motivated to play the game more enthusiastically in order to obtain tickets to add characters to the lottery table and to execute the lottery process. Furthermore, because the characters added to the lottery table are selectable by the user, a more interesting experience can be provided to the user.

[0066] Furthermore, parameters related to game media added to the lottery table are updated based on their relationships with game media previously included in the lottery table. By providing room for user intervention in updating parameters corresponding to game media, a more engaging experience can be provided to the user. Furthermore, parameters related to the first game medium are set on the condition that the second game medium is removed from the lottery table. In other words, the first game medium is strengthened by consuming the second game medium. Therefore, a more engaging experience can be provided to the user.

[0067] Furthermore, the image representing the first game medium is updated from the first image to a new third image based on the information about the second game medium, allowing the user to visually grasp the enhancement of the game medium, thereby providing the user with a more engaging experience.

[0068] 4.2 Lottery process Next, the flow of information processing when the lottery process is executed will be described with reference to Fig. 4. The information processing method includes each activity shown in Fig. 4.

[0069] The activities A101 and A102 are similar to the activities A001 and A002 in FIG. 3 described above, and therefore will not be described here.

[0070] A case where a request to hold a lottery is made while the user is playing a game will be described. In this case, the receiving unit 231 receives a request to hold a lottery from the user as a receiving step (activity A104).

[0071] Next, the lottery control unit 235 executes a lottery process (activity A105).

[0072] Next, in response to the execution of a lottery process in activity A105, the identification determination unit 237 selects an arbitrary character (an example of a game medium) from the table based on a predetermined selection ratio. Subsequently, the granting unit 232 grants the selected arbitrary character to the user (activity A106). In this embodiment, the character granted to the user in the lottery process of activity A105 is described as the first character CH1 added to the lottery table in activity A006 of FIG. 3. Furthermore, in this embodiment, a case will be described in which the user uses the character granted in activity A106 in the progress of the game.

[0073] In this case, the setting unit 233 sets the first character CH1 as the player character to be operated by the user in the progress of the game (activity A107).

[0074] Returning to activity A102, the game control unit 230 progresses the game based on the user's operation as a game control step. The game progresses with the first character CH1 selected by the user as the player character. Next, the update unit 234 updates information related to the first character CH1, which is the player character, based on the acquired play history (activity A108).

[0075] Here, a case where the information related to the first character CH1 satisfies the change condition will be described (activity A109). In such a case, the display control unit 236 changes the image of the first character CH1 based on a predetermined condition and displays it on the screen (activity A110). Details will be described later.

[0076] The above is the flow of the lottery process.

[0077] 5. Details of data processing In this section, the details of the information processing outlined above will be explained using figures.

[0078] (Menu screen 5) 5 is a diagram showing an example of a menu screen 5 as a game screen. The display control unit 236 displays various destination screens based on user input to the menu screen 5. The menu screen 5 is an example of a screen displayed in activity A002 in FIG. 3 or activity A102 in FIG. 4. For example, the menu screen 5 includes operation buttons 51 to 55 and a character display area 56.

[0079] When the "Gacha" operation button 51 is operated, a gacha screen containing a list of available gachas is displayed. When the "Organization" operation button 52 is operated, organization screens 8a and 8b shown in FIG. 9 are displayed. Details will be described later. When the "Quest" operation button 53 is operated, a game screen for selecting a quest is displayed. When the "Mission" operation button 54 is operated, a mission screen 6 containing a list of mission completion rates and sub-tasks is displayed. When the "Shop" operation button 55 is operated, a game screen for accepting the purchase of in-game currency or game media is displayed.

[0080] An image showing the appearance of a player character associated with the user is displayed in the character display area 56. The player character may be, for example, a character granted to the user by executing a gacha. More specifically, the player character may be a character selected by the user from among the characters granted to the user by executing a gacha.

[0081] (Mission Screen 6) Fig. 6 is a diagram showing an example of a mission screen 6 as a game screen. Mission screen 6 is an example of a screen displayed in activity A002 in Fig. 3 or activity A102 in Fig. 4. Mission screen 6 includes a plurality of operation buttons 631 and 635, operation limit buttons 632 and 634, a completion mark 633, and a progress gauge 62. As shown in Fig. 6, mission screen 6 displays a plurality of subtasks included in the mission and the progress status of the entire mission.

[0082] The display control unit 236 displays a game screen in which the user can attempt the corresponding sub-task by selecting the "Challenge" operation button 631. This allows the user to attempt the sub-task selected by the user. When the user completes the sub-task, the display control unit 236 changes the operation button 631 corresponding to the sub-task to an operation restriction button 632 and displays it on the screen. In one embodiment, the operation restriction button 632 may have a configuration in which input operations by the user are restricted.

[0083] Furthermore, the progress gauge 62 indicates the progress toward completing the entire mission (for example, the completion rate of each sub-task). The completion mark 633 is an image that identifies the completed sub-task. As shown in FIG. 6, the mission includes the sub-tasks "Complete the quest 10 times," "Draw the free gacha 3 times," "Draw the free stone gacha 5 times," and "Purchase 100 paid stones."

[0084] Furthermore, when a subtask is completed, the granting unit 232 grants a reward to the user. Specifically, when the "Get" operation button 635 is operated, the corresponding individual reward is associated with identification information representing the user. When the individual reward is granted, the display control unit 236 changes the operation button 635 corresponding to the individual reward to an operation restriction button 634 and displays it on the screen. In this embodiment, the individual reward includes tickets. The tickets are preferably tickets that can be consumed on the ticket consumption screen 7 in FIG. 7, which will be described later.

[0085] (Ticket consumption screen 7) FIG. 7 is a diagram showing an example of a ticket consumption screen 7 on which a user consumes tickets to add characters to the lottery table. Tickets consumed on the ticket consumption screen 7 are not limited to tickets granted as part of the individual rewards described above. For example, tickets distributed in real-world events may also be consumed. The ticket consumption screen 7 is an example of a screen displayed in activity A005 of FIG. 3. The ticket consumption screen 7 includes operation buttons 71a to 71d, character display areas 72 to 74, and an operation button 75.

[0086] When the user operates one of the operation buttons 71a to 71d, a list of characters corresponding to the operated button is displayed in the character display area 72. For example, in FIG. 7, an input to the operation button 71a for "S Rare" is received from the user, and multiple characters corresponding to the S Rare ticket are displayed in the character display area 72. In this embodiment, the description will be given assuming that the user has selected a "camel" as the first character CH1. Hereinafter, the first character CH1 may also be referred to as a "camel (CH1)."

[0087] A specific item IT2 (an example of the second game medium) is displayed in the character display area 73. The specific item IT2 is included in advance in the lottery table, is an item that has a predetermined relationship with the first character CH1, a "camel," and is identified in activity A007 of FIG. 3. In this embodiment, the specific item IT2 will be described as a "bell." Hereinafter, the specific item IT2 may also be referred to as a "bell (IT2)."

[0088] The character display area 74 displays the first character CH1a in a state in which the first character CH1a has been strengthened by consuming the specific item IT2. Specifically, when the "Strengthen" operation button 75 is operated, the first character CH1 is strengthened by consuming the specific item IT2. In other words, the first character CH1 is strengthened by equipping the specific item IT2. More specifically, the first character CH1 is strengthened by resetting the parameters in activity A010 of FIG. 3. Hereinafter, the strengthened first character CH1a will be described as a "bell camel." Hereinafter, the strengthened first character CH1a may also be referred to as a "bell camel (CH1a)."

[0089] The type of parameter to be enhanced may be determined according to the specific item IT2 equipped to the character. Specifically, the type of parameter to be enhanced in the first character CH1 may be determined according to the attribute previously assigned to the specific item IT2. In this embodiment, the description will be given assuming that the attribute of "weapon" is assigned to the bell (IT2). "Weapon" is, for example, an attribute related to the attack power of the character. In other words, the camel (CH1) equipped with the bell (IT2) is configured to have enhanced attack power. The attribute of the first item IT is not limited to "weapon".

[0090] Similarly, the change in the appearance (image) of the first character CH1 may also be determined according to the specific item IT2. Specifically, the manner in which the appearance of the first character CH1 changes may be determined according to the attributes previously assigned to the specific item IT2.

[0091] (lottery table) FIG. 8 is a schematic diagram of the lottery table. The lottery table T11 is a table immediately after a camel (CH1) is added to the lottery table stored in advance in the storage unit 22. In other words, the winning probability of each character included in the lottery table has not yet been adjusted. The lottery table T12 is a table after the added camel (CH1) is strengthened to a bell camel (CH1a) by equipping it with a bell (IT2), and the bell (IT2) consumed to strengthen the camel is deleted from the table. As shown in FIG. 8, in activity A008 of FIG. 3, the bell (IT2) is deleted from the lottery table. In activity A009 of FIG. 3, the setting unit 233 changes the winning probability of other characters included in the lottery table from "1 / 6" to "1 / 7." Furthermore, the setting unit 233 changes the winning probability of the strengthened bell camel (CH1a) added to the lottery table from "1 / 7 (the winning probability of the camel)" to "2 / 7."

[0092] In this embodiment, the winning probability of only the bell camel (CH1a) is increased, but this is not limiting. For example, the winning probability of other characters stored in the lottery table may also be increased. More specifically, the winning probability associated with the bell (IT2) deleted from the lottery table may be distributed evenly to other game media stored in the lottery table. Furthermore, the winning probability may be distributed to multiple characters having a predetermined relationship with the camel (CH1).

[0093] Furthermore, although the present embodiment has been described with respect to a mode in which the winning probability is changed, it is not limited to the changing of the winning probability. In addition to the winning probability, parameters related to the character may also be changed. Specifically, the setting unit 233 may further change parameters related to the bell camel (CH1a) added to the lottery table. Specifically, the setting unit 233 may redefine the winning probability of the bell camel (CH1a) added to the lottery table, and further strengthen the attack power (an example of a parameter) of the bell camel (CH1a).

[0094] In yet another aspect, the parameters to be changed are not limited to parameters related to the first character CH1 added to the lottery table. For example, the setting unit 233 may enhance parameters related to one or more characters having a predetermined relationship with the first character CH1 among game media other than the first character CH1 stored in the lottery table. Furthermore, for example, an aspect in which parameters of all other game media stored in the lottery table are enhanced may be used. In other words, after setting parameters related to the first character CH1 (an example of a first game medium), the setting unit 233 adjusts parameters related to at least one third game medium included in the lottery table. In such a case, the third game medium may include the second game medium. According to this aspect, not only game media other than those added to the lottery table but also game media stored in the lottery table are enhanced, thereby providing the user with a more interesting experience.

[0095] (Organization screen) FIG. 9 shows an example of the formation screen 8a and the formation screen 8b. The formation screen 8a is a screen that displays information about the evolution of a camel (CH1), which is a normal character. On the other hand, the formation screen 8b is a screen that displays information about the evolution of a bell camel (CH1a), which is an enhanced version of the camel (CH1). The formation screen 8a includes operation buttons 81a to 81c and character display areas 82 to 84. In this embodiment, it is assumed that the operation button 81b labeled "Evolution" is operated, and information about the evolution of the "camel (CH1)" selected by the user as a character to be trained is displayed on the screen.

[0096] As shown in the organization screen 8a, the first character CH1 includes obtaining the required item IT3 as part of the evolution conditions. The first character CH10 that has evolved as a result of the evolution conditions being met has visual information that is different from that of the original first character CH1. Similarly, as shown in the organization screen 8b, the strengthened first character CH1a includes obtaining the required item IT3 as part of the evolution conditions. The first character CH10a that has evolved as a result of the evolution conditions being met has visual information that is different from that of the original first character CH1a (strengthened character).

[0097] Furthermore, the visual information of the evolved first character CH10 (evolved camel CH10) is different from that of the evolved first character CH10a (evolved bell camel CH10a). That is, in the second update step, when the game is progressed using the first game medium rendered as the third image (image of the bell camel CH1a), the update unit 234 updates the image representing the first game medium from the third image to a fourth image (image of the evolved bell camel CH10a). Here, the fourth image is different from the new image (image of the evolved camel CH10) that is updated when the game is progressed using the first game medium rendered as the first image (image of the camel CH1). According to this aspect, the evolution of the first game medium newly added to the lottery table by consuming a ticket differs from evolution through normal game progress, and the rarity of the evolution at the time of the lottery process increases. Therefore, a more interesting experience can be provided to the user.

[0098] In this embodiment, the first character CH10 and the evolved first character CH10a have different visual information, but they may differ in other ways. For example, the sounds (an example of auditory information) corresponding to the characters may be different.

[0099] [others] The information processing method according to the above-described embodiment may be modified as follows.

[0100] In one embodiment, the second game medium is a character. For example, the second game medium identified by activity A007 in FIG. 3 may be the second character CH2. In this case, the first character CH1 and the second character CH2 may be combined to generate a new fourth character CH4, which may be added to the lottery table.

[0101] FIG. 10 is an image diagram showing a ticket consumption screen 9, which is a modified example of FIG. 7. As shown in FIG. 10, the ticket consumption screen 9 includes operation buttons 91a to 91d, character display areas 92 to 94, and an operation button 95. The operation buttons 91a to 91d and the character display area 92 are the same as those in FIG. 7, and therefore description thereof will be omitted. A second character CH2 (an example of a second game medium) is displayed in the character display area 93. The second character CH2 is included in the lottery table in advance, similar to the specific item IT2, and is a character specified as a character having a predetermined relationship with the first character CH1, which is a "camel." In this modified example, the second character CH2 will be described as a "zebra." Hereinafter, the second character CH2 may also be referred to as a "zebra (CH2)."

[0102] The character display area 94 displays a fourth character CH4 newly generated by combining the first character CH1 and the second character CH2. Specifically, when the "combine" operation button 95 is operated, a process of combining the first character CH1 and the second character CH2 is executed to generate the fourth character CH4. In other words, as a first update step, the update unit 234 further adds a striped camel CH4 (an example of a fourth game medium) newly generated based on the camel CH1 (an example of a first game medium) and the zebra CH2 (an example of a second game medium) and its winning probability to the lottery table. Here, the zebra (CH2) is included in the lottery table and is identified as a medium related to the camel (CH1) after the first process is executed. According to this aspect, a new game medium is generated from the first game medium added to the lottery table and the second game medium, and is further added to the lottery table. Therefore, a new gameplay can be provided to the user, in which the user must decide which game medium to add to the lottery table as the first game medium, and a more interesting experience can be provided to the user.

[0103] Furthermore, after the first character CH1 is added to the lottery table and a fourth character CH4 is newly generated, the added first character CH1 itself may be strengthened. Specifically, in activity A010 of FIG. 3, the parameters of the camel CH1 may be strengthened. That is, the game may be configured such that the added camel CH1 is strengthened and the newly generated striped camel CH4 is added to the table. This allows for a game story such as "the child (striped camel CH4) is born and the parent (camel CH1) also grows," and provides the user with a more interesting experience. Hereinafter, the camel with strengthened parameters may be referred to as the strengthened camel (CH1b).

[0104] FIG. 11 is a schematic diagram showing a lottery table that is a variation of FIG. 8. The lottery table T21 is a table immediately after a camel (CH1) is added to the lottery table previously stored in the storage unit 22. That is, the winning probability of each character included in the lottery table has not yet been adjusted. The lottery table T22 is a table after a striped camel (CH4) newly generated by combining the added camel (CH1) with a zebra (CH2) previously stored in the lottery table has been added. Furthermore, as shown in the lottery table T22, the zebra (CH2) consumed for generating the striped camel (CH4) is deleted. In activity A009 of FIG. 3, the setting unit 233 changes the winning probability of other characters included in the lottery table from "1 / 6" to "1 / 7." Furthermore, the setting unit 233 sets the winning probability of the newly generated character, the striped camel (CH4), to "2 / 7."

[0105] In this embodiment, the winning probability of the striped camel (CH4) is set to "2 / 7" in activity A009 in Fig. 3, but is not limited to this. For example, the winning probability of the enhanced camel (CH1b) and the striped camel (CH4) may each be changed to "3 / 14". Here, the winning probability is merely an example and is not limited to this. More specifically, the winning probability may be changed by equally dividing the winning probability of "1 / 7" of the zebra (CH2) that was deleted from the lottery table by being consumed and added to the enhanced camel (CH1b) and the striped camel (CH4), respectively.

[0106] According to another embodiment, the winning probability of characters other than the strengthened camel (CH1b) and the striped camel (CH4) may be increased. Also, the winning probability of characters specified from among the characters stored in the lottery table may be increased.

[0107] In another aspect, after the first character CH1 is added to the table by the user consuming a ticket, another game content may be added to the lottery table by the user consuming another ticket. Here, the ticket is not limited to the individual reward ticket granted to the user on the mission screen 6 of FIG. 6. Furthermore, the ticket is not limited to the ticket for adding a character. For example, a ticket for adjusting the probability of winning may be granted to the user separately from the ticket for adding a character.

[0108] The other game medium may be specified by a user's selection and added to the lottery table. In other words, as a first processing step, the update unit 234 consumes a ticket (an example of a right) to further add a game medium other than the first game medium and its winning probability to the lottery table. Here, the first game medium and the other game medium are associated with each other. According to this aspect, multiple game media can be added, and the user can choose the combination of game media to be added. Therefore, a more interesting experience can be provided to the user.

[0109] In the above embodiment, an example has been described in which the first game medium is added in the first process and then the winning probabilities of each game medium are adjusted in the second process, but this is not limited thereto. For example, the second process may first adjust the winning probabilities of each game medium other than the first game medium included in the lottery table to which the first game medium is to be added, and then the first process may be performed in the order of adding the first game medium to the lottery table.

[0110] Furthermore, in the above embodiment, an example was described in which the specific item IT2 or the second character CH2 (an example of the second game medium) is deleted from the lottery table after the first character CH1 is added to the lottery table. However, this is not limited to this. The winning probability of the specific item IT2 or the second character CH2 may be adjusted to be lower. The setting unit 233 may add the amount obtained by subtracting the winning probability of the specific item IT2 or the second character CH2 to the other characters included in the lottery table. In such a case, the setting unit 233 may add the amount equally to the multiple characters. More preferably, the winning probability of the first character CH1 (the enhanced first character CH1a) is adjusted to be relatively higher. According to this embodiment, the probability of a character added to the lottery table by the user's selection being won in the gacha increases, which motivates the user to actively play the gacha. Therefore, the user can be motivated to actively play the game and obtain rights.

[0111] In the above embodiment, the first character CH1 is strengthened by equipping the specific item IT2. However, this is not a limitation. For example, the first character CH1 may "evolve" into a special form using the specific item IT2 as a material. In such a case, the updated image of the first character CH1 in activity A011 of FIG. 3 may not include an image of the specific item IT2.

[0112] Furthermore, in the above embodiment, an example in which the specific item IT2 is consumed has been described, but this is not limiting. For example, the specific item IT2 identified in activity A007 of FIG. 3 is associated with the first character CH1. If the first character CH1 is selected in a subsequent lottery process, the first character CH1 and the specific item IT2 may be simultaneously granted to the user. This configuration can provide the user with an incentive to actively participate in gacha.

[0113] At least one of the devices included in the information processing system 1 may be installed outside Japan. For example, the information processing device 2 may be installed outside Japan, and a user in Japan may access the information processing device 2 using his or her own game device 3, or the information processing device 2 may be installed in Japan, and a user outside Japan may access the information processing device 2 using his or her own game device 3. According to such an embodiment, a more interesting experience can be provided to the user through various management forms.

[0114] The information processing device 2 may be an on-premise type or a cloud type. As the information processing device 2 in the cloud type, the above-mentioned functions and processes may be provided in the form of, for example, SaaS (Software as a Service) or cloud computing.

[0115] In the above embodiment, the information processing device 2 performs various storage and control operations, but multiple external devices may be used instead of the information processing device 2. That is, various information and programs may be distributed and stored in multiple external devices using block chain technology or the like.

[0116] The above-described embodiments may be implemented as an information processing method. The information processing method includes the steps of the information processing system. The above-described embodiments may also be implemented as a program. The program causes at least one computer to execute the steps of the information processing system.

[0117] Furthermore, it may be provided in the following aspects.

[0118] (1) An information processing system comprising a processor capable of executing a program to perform each of the following steps: a receiving step receives a request to consume rights associated with a user in a game, wherein the game includes a mode in which a game medium is granted to the user through a lottery process; a first update step updates a lottery table used in the lottery process through a first process and a second process, wherein the lottery table is a table that specifies each game medium and its winning probability; the first process updates the lottery table by consuming the rights and adding a first game medium and its winning probability to an existing lottery table in response to the request; and the second process adjusts the winning probability of each game medium other than the first game medium included in the updated lottery table or the lottery table to which the first game medium is to be added.

[0119] According to this embodiment, it is possible to provide the user with a more interesting experience.

[0120] (2) In the information processing system described in (1) above, further, in the setting step, parameters related to the first game medium are set based on the relationship between the first game medium and the second game medium, wherein the parameters are used in the game, and the second game medium is included in the lottery table in advance and is identified as a medium related to the first game medium in response to the first process being executed.

[0121] According to this aspect, the parameters of the game media added to the lottery table are updated based on the relationship with the game media previously included in the lottery table, thereby providing the user with a more interesting experience.

[0122] (3) In the information processing system described in (2) above, in the setting step, the parameters are set on the condition that the second game medium is deleted from the lottery table.

[0123] According to this embodiment, the second game medium evolves through synthesis with the first game medium, thereby providing the user with a more interesting experience.

[0124] (4) In the information processing system described in (2) or (3) above, the system further includes, in a second update step, updating the image representing the first game medium from a first image to a new third image based on information regarding the second game medium in response to the setting step being executed.

[0125] According to this embodiment, the evolution of the game content can be visually grasped, thereby providing the user with a more interesting experience.

[0126] (5) In the information processing system described in (4) above, in the second update step, when the game is progressed using a first game medium depicted as the third image, the image representing the first game medium is updated from the third image to a fourth image, wherein the fourth image is different from the new image updated when the game is progressed using the first game medium depicted as the first image.

[0127] According to this aspect, the evolution of the first medium during the lottery process differs from evolution that occurs during normal game progress, and the rarity of the evolution during the lottery process is increased, thereby providing the user with a more interesting experience.

[0128] (6) In the information processing system described in (2) above, in the setting step, after parameters related to the first game medium are set, parameters related to at least one of the third game media included in the lottery table are adjusted, wherein the third game medium includes the second game medium.

[0129] According to this aspect, game media other than the game media added to the lottery table are also strengthened, thereby providing the user with a more interesting experience.

[0130] (7) In the information processing system described in any one of (1) to (6) above, in the first process, by consuming the right, a game medium other than the first game medium and its winning probability are further added to the lottery table, and here, the first game medium and the other game medium are associated with each other.

[0131] According to this embodiment, multiple game contents can be added by lottery, and the user can choose the combination of game contents to add for themselves, thereby providing the user with a more interesting experience.

[0132] (8) In the information processing system described in any one of (1) to (7) above, in the first update step, a fourth game medium newly generated based on the first game medium and the second game medium and its winning probability are further added to the lottery table, wherein the second game medium is included in the lottery table and is identified as a medium related to the first game medium after the first process is executed.

[0133] According to this aspect, a new game medium is generated from the first game medium added to the lottery table and the second game medium, and is further added to the lottery table, thereby providing the user with a more interesting experience.

[0134] (9) An information processing method, comprising the steps of the information processing system according to any one of (1) to (8) above.

[0135] According to this embodiment, it is possible to provide the user with a more interesting experience.

[0136] (10) A program that causes at least one computer to execute each step of the information processing system according to any one of (1) to (8) above.

[0137] According to this embodiment, it is possible to provide the user with a more interesting experience. Of course, this is not the case.

[0138] Finally, various embodiments of the present disclosure have been described, but these are presented as examples and are not intended to limit the scope of the disclosure. The novel embodiments can be implemented in various other forms, and various omissions, substitutions, and modifications can be made without departing from the spirit of the disclosure. The embodiments and their modifications are intended to be included within the scope and spirit of the disclosure, as well as within the scope of the disclosure and its equivalents as set forth in the claims. [Explanation of symbols]

[0139] 1: Information processing system 11: Communication Network 2: Information processing equipment 20: Communication bus 21: Communications Department 22: Storage section 23: Control section 230: Game control unit 231: Reception 232: Assignment section 233: Setting section 234: Update section 235: Lottery control unit 236: Display control unit 237:Specific judgment section 3: Game device 30: Communication bus 31: Communications Department 32: Storage section 33: Control section 34a: Graphics processing unit 34b: Audio processing section 34c: Operation section 4a: Display 4b: Speaker 4c: Input Device 5: Menu screen 51: Operation button 52: Operation button 53: Operation button 54: Operation button 55: Operation button 56: Character display area 6: Mission screen 62: Progress Gauge 631: Operation button 632: Operation restriction button 633: Completed 634: Operation restriction button 635: Operation button 7: Ticket consumption screen 71a: Operation button 71b: Operation button 71c: Operation button 71d: Operation button 72: Character display area 73: Character display area 74: Character display area 75: Operation button 8a: Formation screen 8b: Formation screen 81a: Operation button 81b: Operation button 81c: Operation button 82: Character display area 83: Character display area 84: Character display area 9: Ticket consumption screen 91a: Operation button 91b: Operation button 91c: Operation button 91d: Operation button 92: Character display area 93: Character display area 94: Character display area 95: Operation button CH1: 1st character (camel) CH1a: Enhanced first character (Bell Camel) CH1b: Enhanced first character (enhanced camel) CH10: Evolved first character (evolved camel) CH10a: Evolved first character (evolved Bell Camel) CH2: Second character (zebra) CH4: 4th character (Shimarakuda) IT2: Specific items IT3: Required Items T11: Lottery table T12: Lottery table T21: Lottery Table T22: Lottery Table

Claims

1. An information processing system, A processor capable of executing a program to perform the following steps: The receiving step receives a request to consume a right associated with a user in a game, wherein the game includes an aspect in which a game medium is granted to the user through a lottery process; In the first updating step, the lottery table used in the lottery process is updated through the first process and the second process, and the lottery table is a table that defines each game medium and its winning probability; In the first process, in response to the request, the right is consumed and a first game medium and its winning probability are added to an existing lottery table, thereby updating the lottery table; In the second process, the system adjusts the winning probability of each game medium other than the first game medium included in the updated lottery table or the lottery table to which the first game medium is to be added.

2. 2. The information processing system according to claim 1, Furthermore, in the setting step, a parameter related to the first game medium is set based on a relationship between the first game medium and the second game medium, wherein: the parameters are used in the game; A system in which the second game medium is included in the lottery table in advance and is identified as a medium related to the first game medium in response to the first process being executed.

3. 3. The information processing system according to claim 2, In the setting step, the system sets the parameters on the condition that the second game medium is deleted from the lottery table.

4. 3. The information processing system according to claim 2, Furthermore, in a second update step, in response to the setting step being executed, the system updates the image representing the first game medium from a first image to a new third image based on information regarding the second game medium.

5. 5. The information processing system according to claim 4, In the second updating step, when the game is progressed using the first game medium rendered as the third image, an image representing the first game medium is updated from the third image to a fourth image, A system in which the fourth image is different from a new image that is updated when the game progresses using the first game medium that is rendered as the first image.

6. 3. The information processing system according to claim 2, In the setting step, after the parameters related to the first game medium are set, parameters related to at least one of the third game media included in the lottery table are adjusted, and A system in which the third game medium includes the second game medium.

7. 2. The information processing system according to claim 1, In the first process, by consuming the right, a game medium other than the first game medium and its winning probability are further added to the lottery table, and A system in which the first game medium and the other game medium are associated with each other.

8. 2. The information processing system according to claim 1, In the first updating step, a fourth game medium newly generated based on the first game medium and the second game medium and its winning probability are further added to the lottery table, A system in which the second game medium is included in the lottery table and is identified as a medium related to the first game medium after the first process is executed.

9. An information processing method, comprising: A method comprising the steps of the information processing system according to any one of claims 1 to 8.

10. A program, A program that causes at least one computer to execute each step of the information processing system according to any one of claims 1 to 8.

Citation Information

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