Gaming machine

The gaming machine enhances enjoyment by incorporating ball entry ports and game state control to create varied gameplay states, making certain methods more rewarding, thus increasing player engagement.

JP2026010296APending Publication Date: 2026-01-22HEIWA CORP
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Patent Information

Application Number
JP2024110056
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-07-09
Publication Date
2026-01-22

AI Technical Summary

Technical Problem

There is a demand for gaming machines to enhance the enjoyment of the game.

Method used

A gaming machine that includes a gaming area with ball entry ports, lottery means for special games, and game state control means to transition between different game states, making certain game methods more advantageous than others, thereby increasing player enjoyment.

Benefits of technology

The machine provides multiple game states that are advantageous to the player, leading to unprecedented gameplay and increased enjoyment.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a game machine capable of improving interest in a game.SOLUTION: The game machine includes a ball entry port provided in a game area, a lottery means for performing a lottery related to the execution of a special game based on the entry of a game ball into the ball entry port, a special game control means for performing the special game when the lottery results in the execution of the special game, and a game state control means for shifting a game state among a plurality of kinds of game states including a normal state and a first state and a second state more advantageous to a player than the normal state. In the game machine, a base showing the ratio of the number of prize balls to game balls to be shot in the case of playing a game by an advantageous game method between a first game method and a second game method for each game state is higher in a first state than in a normal state and is higher in a second state than in the first state.SELECTED DRAWING: Figure 6
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Description

[Technical Field]

[0001] The present invention relates to a gaming machine. [Background technology]

[0002] A known gaming machine is a pachinko gaming machine, which includes a gaming area in which gaming balls (gaming value) move and a launching device that launches gaming balls into the gaming area. The pachinko gaming machine includes a starting port provided in the gaming area, and when a gaming ball is detected entering the starting port, a special symbol lottery is held. If the result of the special symbol lottery is a win, the gaming state transitions to a special gaming state, and multiple special games are played in the special gaming state. In each special game, a big prize opening provided in the gaming area opens, and gaming balls are paid out based on the entry of the gaming ball into the big prize opening (see, for example, Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2024-65229 Summary of the Invention [Problem to be solved by the invention]

[0004] Incidentally, there is a demand for gaming machines to enhance the enjoyment of the game.

[0005] The present invention has been made in consideration of the above circumstances, and has as its object to provide a gaming machine that can increase the enjoyment of gaming. [Means for solving the problem]

[0006] In order to achieve the above object, the gaming machine of the present invention comprises: A gaming machine having a gaming area (gaming area 4) in which a gaming ball moves, and launching a gaming ball into the gaming area in response to a player's operation, Ball entry ports (second entry port 49, third entry port 52) ​​provided in the game area; A lottery means (special symbol lottery means 230) for performing a lottery for the execution of a special game based on the entry of a game ball into the ball entry opening; a special game control means (special game execution means 260) for executing the special game when the result of the lottery results in the execution of the special game; a game state control means (game state control means 250) for transitioning the game state between a plurality of game states including a normal state and a first state and a second state which are more advantageous to the player than the normal state; The normal state is a gaming state in which playing a game using a first gaming method (left-handed hitting) that launches a gaming ball toward a first area of ​​the gaming area is more advantageous than playing a game using a second gaming method (right-handed hitting) that launches a gaming ball toward a second area of ​​the gaming area, The first state and the second state are gaming states in which playing a game using the second gaming method is more advantageous than playing a game using the first gaming method, For each game state, the base indicating the ratio of the number of winning balls to the number of game balls fired when playing using the more advantageous game method between the first game method and the second game method is higher in the first state than in the normal state, and higher in the second state than in the first state.

[0007] According to the gaming machine of the present invention, it is possible to provide a plurality of game states with different bases as game states advantageous to the player, thereby realizing unprecedented gameplay and increasing the enjoyment of the game. [Effects of the Invention]

[0008] According to the present invention, it is possible to increase the enjoyment of the game. [Brief explanation of the drawings]

[0009] [Figure 1] 1 is a perspective view showing an example of an amusement machine according to an embodiment of the present invention, illustrating its external configuration. [Figure 2]FIG. 2 is a front view showing the external configuration of the game board. [Figure 3] FIG. 2 is a front view showing the external configuration of the status display unit according to the first embodiment. [Figure 4] FIG. 2 is a block diagram showing the general configuration of the gaming machine. [Figure 5] This is a diagram to explain the display of the performance patterns and reserved patterns. [Figure 6] FIG. 10 is a state transition diagram of the game state. [Figure 7] FIG. 10 is a diagram showing a normal symbol lottery table of a gaming machine according to a second embodiment of the present invention. [Figure 8] FIG. 10 is a state transition diagram of the game state. DETAILED DESCRIPTION OF THE INVENTION

[0010] (First embodiment) A first embodiment of the present invention will be described below with reference to the drawings. In the following description, "front and back" basically means that when a player is in front of the gaming machine, the player side is "front" and the gaming machine side is "rear," "up and down" means the top side of the gaming machine is "up" and the bottom side is "down," and "left and right" means the left hand side of the player playing on the gaming machine is "left" and the right hand side is "right." This embodiment will be described taking as an example the case where the present invention is applied to a pachinko gaming machine, which is one type of gaming machine, but the present invention is not limited to pachinko gaming machines and may be applied to other gaming machines as well.

[0011] FIG. 1 is a perspective view showing the exterior configuration of a gaming machine according to this embodiment. The gaming machine of this embodiment is used for playing games using gaming balls (gaming media, gaming value) loaned from an amusement facility, and includes an outer frame 2 forming the exterior surface of the gaming machine, a gaming board 6 provided inside the gaming machine and forming a gaming area 4 in which the gaming balls move, an inner frame 7 for holding the gaming board 6, a glass unit 8 that makes the gaming board 6 visible but inaccessible to players, and a front frame 10 to which the glass unit 8 is attached. The inner frame 7 is attached to the outer frame 2 via a hinge mechanism so as to be able to open and close. The front frame 10 is also attached to the inner frame 7 via a hinge mechanism so as to be able to open and close. The inner frame 7 (and the front frame 10) can be opened and closed between a closed position (closed state) that closes the opening of the outer frame 2 and an open position (open state) that opens the opening of the outer frame 2.

[0012] The portion of the front frame 10 surrounding the glass unit 8 is made of a translucent material that transmits light, and inside the portion made of the translucent material are provided a plurality of lamps 12 (lighting means) that output light effects to enhance the game. In addition, speakers 14 (sound device, sound output means) that output sounds to enhance the game are provided on the left and right sides of the upper part and the left and right sides of the lower part of the front frame 10.

[0013] An upper tray 16 for storing game balls is provided in the center of the lower part of the front frame 10, and a payout opening 18 for paying out game balls from the gaming machine to a player is provided on the left side of the inner side of the upper tray 16. In addition, a grip unit 20 is provided on the right side of the lower part of the front frame 10, and when a player rotates the grip unit 20 clockwise toward the gaming machine, a launching device (not shown) provided inside the gaming machine is activated, and game balls are launched into the gaming area 4.

[0014] A supply port 22 is provided on the right side of the inner side of the upper tray 16 to supply game balls from the upper tray 16 to the launching device. In addition, a lower tray 24 is provided below the upper tray 16 to store surplus game balls when the upper tray 16 cannot store all the game balls.

[0015] In addition, a performance button 26 (performance operation means) is provided on the front edge of the upper tray 16, and when the player operates the performance button 26, the performance performed by the gaming machine changes.

[0016] Fig. 2 is a front view showing the external configuration of the gaming board 6 shown in Fig. 1. As shown in Fig. 2, a circular outer rail 28 is provided on the gaming board 6, and the area surrounded by the outer rail 28 is the gaming area 4 in which gaming balls move. In addition, an arc-shaped inner rail 30 is provided on the left end of the gaming area 4 so as to follow the outer rail 28, and the outer rail 28 and inner rail 30 guide gaming balls launched from a launcher (not shown) provided below the gaming board 6 to the gaming area 4.

[0017] At the center of the game board 6, a liquid crystal display 32 (effect display device, display means) is provided for displaying effect images and the like to enhance the game.

[0018] In this embodiment, the game balls cannot pass in front of the liquid crystal display 32, and the game balls launched from the launching device fall into the game area 4a on the left side or the game area 4b on the right side of the liquid crystal display 32. In addition, in the game area 4, many game nails (not shown) are nailed so as to intersect with the surface of the game board 6, and the moving direction of the game balls moving in the game area 4 changes randomly.

[0019] An opening 40 is formed on the left side of the liquid crystal display 32, through which game balls falling in the left game area 4a can pass, and game balls that pass through this opening 40 pass through a passage 42 through which game balls can pass, and fall onto a stage 44 provided below the liquid crystal display 32. The top surface of this stage 44 is smoothly curved, and a gap is formed between the stage 44 and the glass unit 8 that allows game balls to fall downward from the stage 44, so that game balls that fall onto the stage 44 from the passage 42 move back and forth on the stage 44 before falling downward from near the center of the stage 44.

[0020] A first start opening 46 (first area) is provided below the center of the stage 44, into which a gaming ball that has fallen downward from near the center of the stage 44 can enter. A first start opening switch 100 (see FIG. 4) that detects a gaming ball that has entered the first start opening 46 is also provided within the first start opening 46. When the first start opening switch 100 detects a gaming ball (entry of a gaming ball into the first start opening 46), it outputs a detection signal to the main control board 200. Based on the detection signal input from the first start opening switch 100, the main control board 200 executes a first special symbol lottery (first lottery) as a special symbol lottery. Based on the detection signal input from the first start opening switch 100, the main control board 200 causes the payout device 130 (see FIG. 4) to pay out a prize ball (one ball). In addition, the gaming ball that enters the first starting opening 46 is collected inside the gaming machine.

[0021] To the left of the first starting opening 46 in the gaming area 4, multiple (three) general winning openings 47 (upper left general winning opening 47a, middle left general winning opening 47b, and lower left general winning opening 47c) are provided. The gaming board 6 is also provided with a general winning opening switch 101 (see FIG. 4) that detects a gaming ball that has entered the upper left general winning opening 47a, middle left general winning opening 47b, or lower left general winning opening 47c. When the general winning opening switch 101 detects a gaming ball (entry of a gaming ball into the upper left general winning opening 47a, middle left general winning opening 47b, or lower left general winning opening 47c), it outputs a detection signal to the main control board 200. Based on the detection signal input from the general winning opening switch 101, the main control board 200 causes the payout device 130 to perform a payout operation of prize balls. In this embodiment, one general prize opening switch 101 is provided for each of the upper left general prize opening 47a, the center left general prize opening 47b, and the lower left general prize opening 47c, and the number of prize balls varies for each opening. Specifically, the upper left general prize opening 47a is set to two prize balls, the center left general prize opening 47b is set to two prize balls, and the lower left general prize opening 47c is set to seven prize balls. Note that only one general prize opening switch 101 may be provided for multiple (e.g., two or three) general prize openings 47. Furthermore, in addition to the upper left general prize opening 47a, the center left general prize opening 47b, and the lower left general prize opening 47c, general prize opening switches corresponding to the general prize openings 47 and these general prize openings may be provided.

[0022] In addition, a passing gate 48 (operating area) through which gaming balls pass without being collected inside the gaming machine is provided in the right gaming area 4b. A gate switch 102 (see FIG. 4) that detects the passage of a gaming ball is provided within the passing gate 48. When the gate switch 102 detects a gaming ball (passing through the passing gate 48), it outputs a detection signal to the main control board 200. In addition, the main control board 200 executes a normal symbol lottery that determines whether or not a normal win has been won, based on the input of the detection signal from the gate switch 102.

[0023] In addition, a second start opening 49 (second area) is provided below the passage gate 48 in the right-side gaming area 4b. A second start opening switch 103 (see FIG. 4) is provided in the second start opening 49 to detect a gaming ball that has entered the second start opening 49. When the second start opening switch 103 detects a gaming ball (entry of a gaming ball into the second start opening 49), it outputs a detection signal to the main control board 200. Furthermore, the main control board 200 executes a second special symbol lottery (second lottery) as a special symbol lottery based on the input of the detection signal from the second start opening switch 103. Furthermore, the main control board 200 causes the payout device 130 to pay out a prize ball (one ball) based on the input of the detection signal from the second start opening switch 103. Furthermore, the gaming ball that has entered the second start opening 49 is collected inside the gaming machine.

[0024] In addition, in the right-side gaming area 4b, a third start opening 52 (third area) is provided between the passing gate 48 and the second start opening 49 (below the passing gate 48 and above the second start opening 49). In addition, a third start opening switch 108 (see FIG. 4) that detects a gaming ball that has entered the third start opening 52 is disposed within the third start opening 52. When the third start opening switch 108 detects a gaming ball (entry of a gaming ball into the third start opening 52), it outputs a detection signal to the main control board 200. In addition, based on the input of the detection signal from the third start opening switch 108, the main control board 200 executes a second special symbol lottery (second lottery) as a special symbol lottery. In addition, based on the input of the detection signal from the third start opening switch 108, the main control board 200 causes the payout device 130 to pay out prize balls (two balls). Furthermore, the gaming ball that has entered the third starting port 52 is collected inside the gaming machine.

[0025] The third starting opening 52 is provided with a normal role device 54 (movable member) that can move between a reduced state (closed state) in which it is difficult for a gaming ball to enter the third starting opening 52 (a state in which it is difficult for a ball to enter the third starting opening 52), and an expanded state (open state) in which it is easy for a gaming ball to enter (a state in which it is easy for a ball to enter the third starting opening 52). In other words, in the right-side gaming area 4b, the normal role device 54 is provided between the passing gate 48 and the second starting opening 49 (below the passing gate 48 and above the second starting opening 49). The normal role device 54 has a built-in drive device such as a solenoid, and is controlled to enter the expanded state (open state) under predetermined conditions when a normal win is won in the normal symbol lottery.

[0026] A special prize opening 50 (fourth area) is provided in the right-hand gaming area 4b. A count switch 104 (see FIG. 4) is disposed within the special prize opening 50 to detect game balls that have entered the special prize opening 50. When the count switch 104 detects a game ball (entry of a game ball into the special prize opening 50), it outputs a detection signal to the main control board 200. Based on the detection signal input from the count switch 104, the main control board 200 causes the payout device 130 to perform a payout operation of prize balls (15 balls). Based on the detection signal input from the count switch 104, the main control board 200 counts the number of game balls that have entered the special prize opening 50. The game balls that have entered the special prize opening 50 are collected inside the gaming machine.

[0027] The large prize opening 50 is provided with a special accessory 56 (movable member) that can move between a closed state (non-entry state) in which game balls cannot enter the large prize opening 50 and an open state (entry state) in which game balls can enter the large prize opening 50. The special accessory 56 has a built-in drive device such as a solenoid, and is controlled to be in the open state under predetermined conditions in a special game state that starts when a jackpot is won in a special symbol lottery.

[0028] The large prize opening 50 is provided with a specific area (not shown), a discharge area (not shown), and a distribution means 58 (see FIG. 4) that distributes gaming balls that enter the large prize opening 50 to either the specific area or the discharge area. A specific area switch 107 (see FIG. 4) is disposed in the specific area. The specific area switch 107 outputs a detection signal to the main control board 200 based on detection of a gaming ball passing through the specific area (passage of a gaming ball through the specific area). The distribution means 58 can be switched between a specific area passing state in which gaming balls that enter the large prize opening 50 are distributed to the specific area, and a non-specific area passing state in which gaming balls that enter the large prize opening 50 are distributed to the discharge area. In other words, when the distribution means 58 is switched to the specific area passing state, gaming balls that enter the large prize opening 50 are distributed to the specific area. This prevents a gaming ball that has entered the large prize opening 50 from passing through the discharge area. On the other hand, when the distribution means 58 is displaced to the non-specific area passing state, a gaming ball that has entered the large prize opening 50 is distributed to the discharge area. This prevents a gaming ball that has entered the large prize opening 50 from passing through the specific area. The distribution means 58 is displaced by the specific area solenoid. A gaming ball that has entered the large prize opening 50 is first detected by the count switch 104, and then distributed by the distribution means 58 to either the specific area or the discharge area, and after passing through that area, is discharged to the discharge path. At this time, the gaming ball distributed to the specific area is detected by the specific area switch 107.

[0029] In addition, outlets 62 and 64 are provided at the bottom of the game area 4 to collect game balls that fall through the game area 4 without entering any of the winning openings 46, 47, 49, 50, and 52 into the game machine. Specifically, an outlet 62 is provided at the bottom of the game area 4 to collect game balls that fall through the left game area 4a and do not enter any of the winning openings 46 and 47. In addition, an outlet 64 is provided in the right game area 4b to collect game balls that fall through the right game area 4b and do not enter any of the winning openings 49, 50, and 52. Here, a discharge path (not shown) through which game balls collected (discharged) from the game area 4 pass is provided inside the game machine. In this game machine, all game balls shot into the game area 4 (all game balls collected from the game area 4) are configured to pass through the discharge path. That is, a gaming ball shot into the gaming area 4 enters one of the winning openings 46, 47, 49, 50, 52 or passes through the outlet 62, 64, and is then collected from the gaming area 4 and flows into the discharge path. Specifically, a gaming ball that enters each winning opening 46, 47, 49, 50, 52 is detected by switches 100, 101, 103, 104, 108 disposed in the winning opening, and then guided to the discharge path. Also, a gaming ball collected from the outlet 62, 64 is guided to the discharge path. Also, an outlet switch 106 (see FIG. 4) is disposed in the discharge path. When the outlet switch 106 detects a gaming ball passing through the discharge path (discharge of a gaming ball from the gaming area 4), it outputs a detection signal to the main control board 200. In addition, the main control board 200 counts the number of game balls discharged from the game area 4 based on the input of the detection signal from the out switch 106.

[0030] The game ball launching device is configured so that the launch force of the game ball can be changed by adjusting the amount of rotation of the grip unit 20 (handle) shown in Figure 1; when the amount of rotation of the grip unit 20 is small, the game ball is launched so that it falls in the game area 4a (first game area, left-hitting area) on the left side of the LCD display 32; when the amount of rotation of the grip unit 20 is large, the game ball is launched so that it falls in the game area 4b (second game area, right-hitting area) on the right side of the LCD display 32.

[0031] Therefore, the player adjusts the amount of rotation of the grip unit 20 depending on the game situation, and launches the game ball so that it falls through the left-side game area 4a or passes through the opening 40, passage 42, and stage 44 to win in the first start opening 46 (left hit), or launches the game ball so that it falls through the right-side game area 4b and passes through the passage gate 48, or wins in the second start opening 49 or the third start opening 52, or wins in the big prize opening 50 (right hit). Left hit can also be called the first game method, and right hit can also be called the second game method.

[0032] In the gaming machine of this embodiment, when a gaming ball falls through the left-side gaming area 4a, the gaming ball does not pass through the passing gate 48, and the gaming ball does not enter (win) the second start opening 49, the third start opening 52, and the big prize opening 50. In addition, when a gaming ball falls through the right-side gaming area 4b, the gaming ball does not enter the first start opening 46.

[0033] At the lower right of the gaming board 6, outside the gaming area 4, there is provided a status display section 70 (see FIG. 3) that indicates various states of the gaming machine by turning on and off lamps or the like.

[0034] 3 is a front view showing the external configuration of the status display unit 70. As shown in FIG. 3, the status display unit 70 is provided with a normal symbol display unit 72, a normal hold display unit 74, a first special symbol display unit 76, a first special hold display unit 78, a second special symbol display unit 81, a second special hold display unit 82, and a game status display unit 84.

[0035] The normal symbol display unit 72 is composed of two lamps, and when a normal symbol lottery is held, the normal symbol is displayed in a variable manner by flashing the two lamps, and the normal symbol is displayed in a static manner by turning on or off the two lamps, thereby displaying the result of the normal symbol lottery.

[0036] The normal hold display unit 74 is composed of two lamps, and displays the normal hold number corresponding to the number of the reserved random number values ​​for the normal pattern lottery when the random number values ​​for the normal pattern lottery are reserved because the normal pattern lottery cannot be held even if the random number values ​​for the normal pattern lottery are obtained, such as when the normal pattern is already being displayed in a changing or stopped state when the game ball passes through the passing gate 48, and displays the normal hold number from 0 to 4 by combining turning on, turning off, or flashing the two lamps.

[0037] The first special pattern display unit 76 is composed of a 7-segment display, and when a first special pattern lottery is held by a gaming ball entering the first starting hole 46, the 7-segment display is made to flash to display the first special pattern in a variable manner, and the 7-segment display is made to light up in one of a plurality of modes to display the first special pattern in a static manner, thereby displaying the result of the first special pattern lottery.

[0038] The first special reserve display unit 78 is composed of two lamps, and displays a first special reserve number corresponding to the number of reserved first special random number values ​​when the first special pattern or second special pattern is already being displayed in a variable or stopped state at the time the game ball enters the first starting hole 46, and the random number value for the special pattern lottery is reserved as the first special random number value because a special pattern lottery cannot be held even if the random number value for the special pattern lottery (lottery information) is obtained, and displays 0 to 4 first special reserve numbers by combining turning on, turning off, or flashing the two lamps.

[0039] The second special pattern display unit 81 is composed of a 7-segment display, and when a second special pattern lottery is held by a game ball entering the second starting hole 49 or the third starting hole 52, the second special pattern is displayed in a variable manner by flashing the 7-segment display, and the second special pattern is displayed in a static manner by lighting the 7-segment display in one of a plurality of modes, thereby displaying the result of the second special pattern lottery.

[0040] The second special reserve display unit 82 is composed of two lamps, and displays a second special reserve number corresponding to the number of the reserved second special random number value when the random number value for the special pattern lottery is reserved as the second special random number value because it is not possible to perform a special pattern lottery even if the random number value for the special pattern lottery is obtained, such as when the first special pattern or the second special pattern is already being displayed in a variable or stopped state at the time the game ball enters the second starting hole 49 or the third starting hole 52, and displays a second special reserve number of 0 to 4 by combining turning on, turning off, or flashing the two lamps.

[0041] The game status display unit 84 is composed of six lamps, and displays the type of game status currently set by combining the lighting, extinguishing, or flashing of the six lamps. As will be described in detail later, in this embodiment, multiple game statuses can be set, including a normal status, a first probability variable status, a second probability variable status, a time-saving status, and a special game status (see FIG. 6). In the first probability variable status and the second probability variable status, the probability of winning a "jackpot" in the special symbol lottery is higher than in the normal status (and the time-saving status). Therefore, the first probability variable status and the second probability variable status can also be called high-probability statuses (probability variable statuses). The normal status and the time-saving status can also be called low-probability statuses. Furthermore, the second probability variable status and the time-saving status have a higher base (base value) than the normal status (and the first probability variable status). Therefore, the second probability variable status and the time-saving status can also be called high-base statuses. The normal state and the first probability variable state can also be referred to as low base states. That is, the normal state can also be referred to as a low probability / low base state. The first probability variable state can also be referred to as a high probability / low base state. The second probability variable state can also be referred to as a high probability / high base state. The time-saving state can also be referred to as a low probability / high base state. The base is a value indicating the ratio of the number of prize balls to the number of game balls fired into the game area 4. The base in a certain section does not include the number of prize balls resulting from a "jackpot" win in that section (the number of prize balls in the special game state). The base for each game state is the ratio of the number of prize balls to the number of game balls fired when playing using the predetermined game method for that game state (the more advantageous game method between left-handed and right-handed shots). In this embodiment, the number of prize balls when 100 game balls are fired is used as a specific example of the base (base value). Note that 100 balls is also the number of game balls that can be fired in one minute, and a specific example of the base in this embodiment can also be said to be the number of winning balls for game balls fired within a specified period (unit of time, for example, one minute).

[0042] 4 is a functional block diagram of the gaming machine of this embodiment. The gaming machine of this embodiment is controlled by a control board including a main control board 200 (game control means) and a sub-control board 202. The functions of each board, such as the main control board 200 and the sub-control board 202, are realized by hardware such as various processors (CPU, DSP, etc.), ASIC (gate array, etc.), ROM (an example of an information storage medium), or RAM, or by software consisting of a given program pre-stored in the ROM, etc.

[0043] The main control board 200 receives input signals from input means such as the gate switch 102, the first start port switch 100, the second start port switch 103, the general winning port switch 101, the count switch 104, the out switch 106, the specific area switch 107, and the third start port switch 108, and performs various calculations to execute the game, and based on the calculation results, controls the operation of output means such as the normal device 54, the special device 56, and the payout device 130.

[0044] In addition, the sub-control board 202 receives signals sent from the main control board 200 and input signals from the effect button switch 150, which detects operation of the effect button 26, and performs various calculations to execute effects that match the progress of the game, and based on the calculation results, controls the operation of effect devices such as the lamps 12, speakers 14, and LCD display 32.

[0045] The main control board 200 is configured to include a random number generating means 210, a normal symbol lottery means 220, a normal display control means 222, a normal gimmick control means 224, a special symbol lottery means 230, a special display control means 240, a game status control means 250, a special game execution means 260, an allocation control means 262, a payout control means 270, a communication control means 280, and a main memory 290.

[0046] The random number generating means 210 is a means for generating random numbers for the lottery, and is realized by a random number generator that generates hardware random numbers, or a program that generates software random numbers. Software random numbers can be generated, for example, based on the count value of an increment counter (a counter that counts numbers so as to circulate within a predetermined count range). Note that in this embodiment, the term "random number value" includes not only values ​​that are generated randomly in the mathematical sense, but also values ​​that are generated regularly but can actually function as random numbers because the timing of their acquisition is irregular.

[0047] (Regular design lottery) The normal symbol lottery means 220 acquires a random number value for the normal symbol lottery from the random number generating means 210 based on the input of a detection signal from the gate switch 102 that detects each game ball passing through the passage gate 48, stores the random number value for the normal symbol lottery in the normal random number storage means 2912 of the main memory 290, and performs a normal symbol lottery to determine whether or not a normal win has been won based on the random number value for the normal symbol lottery read from the normal random number storage means 2912.

[0048] In detail, the normal random number memory means 2912 has four normal reserve memory areas, normal reserve memory area 1 to normal reserve memory area 4, which are memory areas for storing the acquired random number values ​​for the normal pattern lottery, and one normal reserve memory area is provided as a memory area for storing the random number values ​​for the normal pattern lottery that are read from normal reserve memory area 1 and used to draw the normal pattern until the changing and stopping display of the normal pattern ends.

[0049] Then, when normal pattern lottery means 220 acquires the random number value for normal pattern lottery from random number generating means 210, if the random number value for normal pattern lottery is not stored in any of normal reserve memory areas 1 to 4, it first stores the acquired random number value for normal pattern lottery in normal reserve memory area 1. Then, at the time the random number value for normal pattern lottery is stored in normal reserve memory area 1, if the normal pattern is not being displayed variably or stationarily, that is, if the random number value for normal pattern lottery is not stored in the normal reserve memory area and control to open normal role device 54 is not being executed, it immediately reads out the random number value for normal pattern lottery from normal reserve memory area 1 and performs a normal pattern lottery, and stores the random number value for normal pattern lottery used in the normal pattern lottery in the normal reserve memory area. On the other hand, when the normal symbol is being displayed in a variable or stationary manner, that is, when the random number value for the normal symbol lottery is stored in the normal reserve memory area or when control to open the normal device 54 is being executed, the random number value for the normal symbol lottery is reserved in the normal reserve memory area 1.

[0050] Then, when a random number value for the normal pattern lottery is reserved in the normal reserve memory area 1 and a detection signal is input from the gate switch 102 to obtain a random number value for the normal pattern lottery, the normal pattern lottery means 220 stores the random number value for the normal pattern lottery in the normal reserve memory area with the smallest ordinal number among the normal reserve memory areas 1 to 4 in which a random number value for the normal pattern lottery is not reserved, on the condition that the number of random number values ​​for the normal pattern lottery reserved in the normal reserve memory areas 1 to 4 is less than four, i.e., the normal reserve number is less than four.

[0051] Then, when the variable display and stationary display of the normal symbols are finished, the normal symbol lottery means 220 erases the random number values ​​for normal symbol lottery stored in the normal reserve memory area, and if a random number value for normal symbol lottery is reserved in the normal reserve memory area 1, it reads the random number value for normal symbol lottery from the normal reserve memory area 1, performs a normal symbol lottery, and stores the random number value for normal symbol lottery obtained by the normal symbol lottery in the normal reserve memory area, provided that control to open the normal accessory 54 is not being executed. Here, if a random number value for normal symbol lottery remains in the normal reserve memory area 2 or later, it moves the remaining random number value for normal symbol lottery from the original normal reserve memory area to the normal reserve memory area with the smaller ordinal number by one. For example, if a random number value for normal symbol lottery remains in the normal reserve memory area 2 to the normal reserve memory area 3, it moves it to the normal reserve memory area 1 to the normal reserve memory area 2.

[0052] In this way, in the normal random number memory means 2912, the random number value for the normal pattern lottery for which a normal pattern lottery has been held is held in the normal hold memory area up to a maximum of one, and the random number value for the normal pattern lottery for which a normal pattern lottery has not been held is held in the normal hold memory area 1 to normal hold memory area 4 up to a maximum of four.

[0053] The normal symbol lottery means 220 performs a normal winning determination process as the normal symbol lottery.

[0054] The normal win determination process is a process for determining whether a normal win has occurred. In the normal win determination process, the normal symbol lottery means 220 performs a random number determination process by referring to a normal win lottery table stored in the lottery table storage means 2910 of the main memory 290. In this embodiment, the normal symbol lottery means 220 selects, according to the game state, which normal win lottery table to refer to for the random number determination process from among the multiple types of normal win lottery tables stored in the lottery table storage means 2910. Here, each normal win lottery table associates a normal win or a loss with one of 100 normal symbol lottery random number values ​​from 0 to 99. Then, the normal symbol lottery means 220 determines whether a normal win has occurred by referring to the selected normal win lottery table and determining whether one normal symbol lottery random number value read from the normal random number storage means 2912 is associated with a normal win.

[0055] In addition, the normal winning lottery table selected when the gaming state is in a high base state (second probability variable state or time-saving state) is set to have a higher probability of winning a normal winning compared to the normal winning lottery table selected when the gaming state is in a low base state (normal state or first probability variable state). In other words, the normal symbol lottery performed when the gaming state is in a high base state has a higher probability of winning a normal winning compared to the normal symbol lottery performed when the gaming state is in a low base state.

[0056] When a normal win is won, the normal device 54 is opened (expanded) for a predetermined time. In the gaming machine of this embodiment, the normal device 54 is arranged so that the game ball will almost certainly enter the third starting hole 52 when a normal win is won, as long as the game is played by hitting the ball to the right.

[0057] In addition, the normal symbol lottery means 220 determines the normal symbol variation pattern (variation time) according to the game state at the time the normal symbol lottery is performed (normal variation pattern determination process). In this embodiment, when the game state is a high base state (second probability variable state or time-saving state), the normal symbol variation time is set shorter than when the game state is a low base state (normal state or first probability variable state). Note that the normal symbol variation time may differ between the normal state, first probability variable state, second probability variable state, and time-saving state.

[0058] As a modified example, the normal symbol lottery can be configured as follows. The normal symbol lottery means 220 performs a normal win determination process, a normal symbol determination process, etc., as the normal symbol lottery. In this modified example, in the normal win lottery table, a normal win is associated with each of 100 normal symbol lottery random number values ​​from 0 to 99, and the probability of winning a normal win in the normal symbol lottery is 1 / 1 (100 / 100). In other words, the normal win lottery table sets the correspondence between a normal win and a random number value so that a normal win is won with a 1 / 1 probability. The normal symbol lottery means 220 determines whether a normal win has been won by referring to the normal win lottery table and determining whether one normal symbol lottery random number value read out from the normal reserve memory area 1 of the normal random number memory means 2912 is associated with a normal win. In this modified example, the normal symbol lottery means 220 selects the normal winning lottery table regardless of the game state. In other words, in this modified example, the probability of winning a normal winning in the normal symbol lottery does not change depending on the game state.

[0059] The normal symbol determination process is performed when a normal hit is won in the normal hit determination process, and is a process for determining which of a plurality of normal hit symbols will be the normal hit symbol (type of normal hit). In this modified example, "normal symbol 1" and "normal symbol 2" are set as the normal hit symbols. In the normal symbol determination process, "normal symbol 1" wins with a predetermined probability, and "normal symbol 2" wins with a predetermined probability.

[0060] In this modified example, when a normal win is won in the normal symbol lottery, the normal device 54 is opened (opened / closed) in an opening pattern (opening mode / opening / closing mode) corresponding to the type of normal win determined. In this modified example, a short opening pattern (first opening pattern) and a long opening pattern (second opening pattern) are set as the opening pattern types of the normal device 54. The short opening pattern is an opening pattern that makes it difficult for a game ball to enter the third starting hole 52. In the short opening pattern, the time during which the normal device 54 is in the open state (expanded state) is set shorter than in the long opening pattern. In the short opening pattern, for example, the number of openings of the normal device 54 is set to one, and the opening time of the normal device 54 is set to approximately 0.05 [s]. As a result, when the short opening pattern is selected as the opening pattern of the normal device 54, it is difficult for a game ball to enter the third starting hole 52 even when playing by hitting the ball to the right. The long opening pattern is an opening pattern that makes it easier for a game ball to enter the third starting hole 52. In the long opening pattern, the time for which the normal device 54 is in the open state (expanded state) is set longer than in the short opening pattern. In the long opening pattern, for example, the number of times the normal device 54 is opened is set to 1 (or 4), and the opening time of the normal device 54 is set to about 6 [s] (or the total opening time of the normal device 54 for each time is set to about 5.5 [s]). As a result, when the long opening pattern is selected as the opening pattern for the normal device 54, it is possible to almost certainly enter the game ball into the third starting hole 52 as long as the game is played by hitting the ball to the right.

[0061] In the normal symbol determination process, the normal symbol lottery means 220 selects which of the multiple types of normal symbol lottery tables stored in the lottery table storage means 2910 to refer to in performing the random number determination process, depending on the game status at the time the normal symbol lottery is performed.

[0062] When the game state is a low base state, the first normal symbol lottery table is selected. In this case, whether "Normal Symbol 1" or "Normal Symbol 2" is determined in the normal symbol determination process, a short opening pattern is set (see FIG. 7). As a result, if a normal win is won in the normal symbol lottery in a low base state, a short opening pattern is set with a 1 / 1 probability.

[0063] When the game state is a high base state, the second normal symbol lottery table is selected. In this case, if "normal symbol 1" is determined in the normal symbol determination process, a short opening pattern is selected, and if "normal symbol 2" is determined, a long opening pattern is selected (see Figure 7). As a result, if a normal hit is won in the normal symbol lottery in a high base state, a long opening pattern is set with a predetermined probability.

[0064] In addition, different symbol lottery tables may be selected for the second probability variable state and the time-saving state. Also, the probability of the long opening pattern being selected when a normal hit is won in the normal symbol lottery may be different between the second probability variable state and the time-saving state. Also, different symbol lottery tables may be selected for the normal state and the first probability variable state. Also, the probability of the long opening pattern being selected when a normal hit is won in the normal symbol lottery may be different between the normal state and the first probability variable state.

[0065] Returning to Fig. 4, the normal display control means 222 performs normal symbol display control processing and normal reserve display control processing based on the result of the normal symbol lottery.

[0066] In the normal pattern display control process, the normal display control means 222 displays the normal pattern in a variable manner by flashing the two lamps of the normal pattern display unit 72 until the variable time corresponding to the normal pattern variable pattern determined in the normal variable pattern determination process has elapsed, and displays the result of the normal pattern lottery on the normal pattern display unit 72 by turning on or off the two lamps of the normal pattern display unit 72 to stop the normal pattern depending on whether a normal win has been won in the normal win determination process.

[0067] In the normal hold display control process, the normal display control means 222 displays 0 to 4 normal hold numbers by combining turning on, turning off, or flashing the two lamps of the normal hold display unit 74, depending on the number of random number values ​​for normal pattern lottery stored in the normal random number memory means 2912.

[0068] The normal accessory control means 224 (movable member control means) is a means for controlling the normal accessory drive device based on the result of the normal symbol lottery, and performs normal accessory control processing. In the normal accessory control processing, when the normal symbol is stopped and displayed in a manner indicating a normal win, drive control of the normal accessory drive device is performed so that the normal accessory 54 opens (opens and closes) in a determined opening pattern (opening mode, opening and closing mode).

[0069] In addition, in the normal symbol lottery, a decision to open the normal device 54 may be made based on the establishment of the game state or other conditions, and the lottery process may not be executed. In such a configuration, for example, the opening of the normal device 54 may be uniformly decided only when the gate switch 102 detects the passage of the game ball through the passage gate 48 in the high base state (the second probability variable state or the time-saving state).

[0070] (Special design lottery) The special pattern lottery means 230 (lottery information acquisition means, lottery means) acquires a random number value (lottery information) for special pattern lottery from the random number generating means 210 based on the input of a detection signal from the first start port switch 100, which detects each game ball entering the first start port 46, and stores it as a first special random number value (first lottery information) in the special random number storage means 2914 of the main memory 290. Furthermore, the special symbol lottery means 230 acquires a random number value for special symbol lottery (lottery information) from the random number generating means 210 based on the input of a detection signal from the second start port switch 103 that detects game balls entering the second start port 49 one by one, or based on the input of a detection signal from the third start port switch 108 that detects game balls entering the third start port 52 one by one, and stores the value as a second special random number value (second lottery information) in the special random number storage means 2914. Then, the special symbol lottery means 230 uses the first special random number value or the second special random number value read out from the special random number storage means 2914 to perform a special symbol lottery that determines whether or not a jackpot will be won.

[0071] The special random number memory means 2914 has four first special reserve memory areas, first special reserve memory area 1 to first special reserve memory area 4, which are memory areas for storing the acquired first special random number values, and one first special reserve memory area is provided as a memory area for storing the first special random number value read from first special reserve memory area 1 and used in the special pattern lottery until the varying and stopping display of the first special pattern ends.

[0072] When the special symbol lottery means 230 acquires the random number value for the special symbol lottery based on the detection signal being input from the first start port switch 100, if the first special random number value is not stored in any of the first special reserve memory areas 1 to 4, it first stores the acquired random number value for the special symbol lottery as the first special random number value in the first special reserve memory area 1. Then, when the first special random number value is stored in the first special reserve memory area 1, if the first special symbol is not being displayed variably or stationarily, that is, if the first special random number value is not stored in the first special reserve memory area and the game state is not a special game state, it immediately reads out the first special random number value from the first special reserve memory area 1, performs a special symbol lottery, and stores the first special random number value used in the special symbol lottery in the first special reserve memory area. On the other hand, when the first special pattern is being displayed in a variable or stopped state, that is, when the first special random number value is stored in the first special reserve memory area or the game state is a special game state, the first special random number value is reserved in the first special reserve memory area 1.

[0073] Then, when a first special random number value is reserved in the first special reserve memory area 1 and a detection signal is input from the first start port switch 100 to obtain a random number value for the special pattern lottery, the special pattern lottery means 230 stores the first special random number value in the first special reserve memory area 1 to the first special reserve memory area 4 that has the smallest ordinal number and in which the first special random number value is not reserved, on the condition that the number of first special random number values ​​reserved in the first special reserve memory area 1 to the first special reserve memory area 4 is less than four, i.e., the first special reserve number is less than four.

[0074] The special random number memory means 2914 is provided with four second special reserve memory areas, second special reserve memory area 1 to second special reserve memory area 4, as memory areas for storing the acquired second special random number values, and one second special reserve memory area is provided as a memory area for storing the second special random number value read from second special reserve memory area 1 and used in the special pattern lottery until the changing and stopping display of the second special pattern ends.

[0075] When the special symbol lottery means 230 acquires the random number value for the special symbol lottery based on the input of a detection signal from the second start port switch 103 or the third start port switch 108, if the second special random number value is not stored in any of the second special reserve memory areas 1 to 4, the special symbol lottery means 230 first stores the acquired random number value for the special symbol lottery as the second special random number value in the second special reserve memory area 1. Then, when the second special random number value is stored in the second special reserve memory area 1, if the second special symbol is not being displayed variably or stopped, that is, if the second special random number value is not stored in the second special reserve memory area and the game state is not a special game state, the special symbol lottery means 230 immediately reads out the second special random number value from the second special reserve memory area 1, performs a special symbol lottery, and stores the second special random number value used for the special symbol lottery in the second special reserve memory area. On the other hand, when the second special pattern is being displayed in a variable or stopped state, that is, when the second special random number value is stored in the second special reserve memory area or the game state is a special game state, the second special random number value is reserved in the second special reserve memory area 1.

[0076] Then, when a second special random number value is reserved in the second special reserve memory area 1 and a detection signal is input from the second start port switch 103 or the third start port switch 108 to obtain a random number value for the special pattern lottery, the special pattern lottery means 230 stores the second special random number value in the second special reserve memory area with the smallest ordinal number among the second special reserve memory areas 1 to 4 in which the second special random number value is not reserved, on the condition that the number of second special random number values ​​reserved in the second special reserve memory areas 1 to 4 is less than four, i.e., the second special reserve number is less than four.

[0077] When the variable display and stationary display of the first special symbol have ended, the special symbol lottery means 230 erases the first special random number value stored in the first special reserve memory area. Then, if the first special random number value is stored in the first special reserve memory area 1, the special symbol lottery means 230 reads the first special random number value from the first special reserve memory area 1, performs a special symbol lottery, and stores the first special random number value used in the special symbol lottery in the first special reserve memory area, provided that the gaming state is not a special gaming state.

[0078] Furthermore, when the variable display and stationary display of the second special symbol have ended, the special symbol lottery means 230 erases the second special random number value stored in the second special reserve memory area. Then, if the second special random number value is stored in the second special reserve memory area 1, the special symbol lottery means 230 reads the second special random number value from the second special reserve memory area 1, performs a special symbol lottery, and stores the second special random number value used in the special symbol lottery in the second special reserve memory area, provided that the gaming state is not a special gaming state.

[0079] In this embodiment, since the first special random number value and the second special random number value are consumed in parallel, it is possible that the second special symbol variable display may begin while the first special symbol variable display is in progress, or that the first special symbol variable display may begin while the second special symbol variable display is in progress. Note that, when the first special random number value is stored in the first special reserve memory area 1, the first special random number value is read from the first special reserve memory area 1 to perform a special symbol lottery, provided that the second special random number value is not stored in any of the second special reserve memory areas 1 to 4. When the second special random number value is stored in any of the second special reserve memory areas 1 to 4, the second special random number value may be read from the second special reserve memory area 1 to perform a special symbol lottery, even if the first special random number value is stored in any of the first special reserve memory areas 1 to 4. In other words, the second special random number value may be consumed with priority over the first special random number value. Furthermore, regardless of whether it is the first special random number value or the second special random number value, the first special random number value or the second special random number value may be read out in the order stored in the special random number storage means 2914 to perform the special symbol lottery. In other words, the first special random number value or the second special random number value may be consumed in the order in which the gaming ball enters the first start hole 46 or the second start hole 49 (or the third start hole 52).

[0080] When the first special random number value is read from the first special reserve memory area 1, if the first special random number value remains in the first special reserve memory area 2 or later, or when the second special random number value is read from the second special reserve memory area 1, if the second special random number value remains in the second special reserve memory area 2 or later, the remaining first special random number value or second special random number value is moved from the original special reserve memory area to a special reserve memory area with an ordinal number one smaller. For example, if a first special random number value remains in each of the first special reserve memory area 2 to the first special reserve memory area 4 when the first special random number value is read from the first special reserve memory area 1, the first special random number value stored in each of the first special reserve memory area 2 to the first special reserve memory area 4 is moved to each of the first special reserve memory area 1 to the first special reserve memory area 3, and if a second special random number value remains in each of the second special reserve memory area 2 to the second special reserve memory area 4 when the second special random number value is read from the second special reserve memory area 1, the second special random number value stored in each of the second special reserve memory area 2 to the second special reserve memory area 4 is moved to each of the second special reserve memory area 1 to the second special reserve memory area 3.

[0081] In the special random number storage means 2914, first special random number values ​​for which a special symbol lottery has not been conducted are reserved up to an upper limit of four in the first special reservation storage area 1 to the first special reservation storage area 4. Also, second special random number values ​​for which a special symbol lottery has not been conducted are reserved up to an upper limit of four in the second special reservation storage area 1 to the second special reservation storage area 4.

[0082] Next, the details of the special symbol lottery will be explained. The special symbol lottery means 230 acquires multiple types of random number values, such as a winning determination random number value and a pattern determination random number value, as random number values ​​for the special symbol lottery based on the input of a detection signal from the first start port switch 100, the second start port switch 103, or the third start port switch 108, and stores these multiple types of random number values ​​as first special random number values ​​or second special random number values ​​in the special random number storage means 2914. Then, the special symbol lottery means 230 performs a winning determination process, a pattern determination process, etc. as the special symbol lottery.

[0083] The winning determination process is a process of reading out one winning determination random number value included in the first special random number value or the second special random number value stored in the first special reserve memory area 1 or the second special reserve memory area 1 of the special random number memory means 2914, and determining whether or not there has been a big win (or a small win). Here, one winning determination random number value is obtained from 65,536 winning determination random number values ​​between 0 and 65,535 based on the input of a detection signal from the first start port switch 100, the second start port switch 103, or the third start port switch 108, and is stored in the special random number memory means 2914 as the first special random number value or the second special random number value.

[0084] In the win determination process, the special symbol lottery means 230 selects, according to the game state, which of the multiple types of win lottery tables stored in the lottery table storage means 2910 of the main memory 290 to refer to for random number determination processing. Here, each win lottery table associates a jackpot or a miss with each of 65,536 win determination random number values ​​from 0 to 65,535. Then, the special symbol lottery means 230 determines whether or not a jackpot has been won by referring to the selected win lottery table and determining whether or not one read-out jackpot determination random number value is associated with a jackpot.

[0085] Furthermore, the winning lottery table selected when the gaming state is a high probability state (first probability variable state or second probability variable state) is set to have a higher probability of winning a jackpot than the winning lottery table selected when the gaming state is a low probability state (normal state or time-saving state). In other words, the winning determination process (special symbol lottery) performed when the gaming state is a high probability state has a higher probability of winning a jackpot than the winning determination process (special symbol lottery) performed when the gaming state is a low probability state.

[0086] The symbol determination process is a process that is performed when a "jackpot" (or a small jackpot) is won in the hit determination process. The symbol determination process reads out one symbol determination random number value included in the first special random number value or the second special random number value stored in the first special reserve memory area 1 or the second special reserve memory area 1 of the special random number memory means 2914, and when a "jackpot" is won, determines which of multiple jackpot symbols will be the jackpot symbol (type of hit). Here, one symbol determination random number value is obtained from 100 symbol determination random numbers ranging from 0 to 99 based on the input of a detection signal from the first start port switch 100, the second start port switch 103, or the third start port switch 108, and is stored in the special random number memory means 2914 as the first special random number value or the second special random number value.

[0087] In the symbol determination process, the special symbol lottery means 230 selects which of the multiple types of symbol lottery tables stored in the lottery table storage means 2910 to refer to in performing the random number determination process, depending on whether the read-out single symbol determination random number value was stored as the first special random number value or the second special random number value. When a "jackpot" is won, the special symbol lottery means 230 refers to the selected symbol lottery table to determine which jackpot symbol the read-out single symbol determination random number value is associated with, thereby determining which jackpot symbol has been won.

[0088] If one of the read pattern determination random numbers is stored as the first special random number, the winning pattern is determined by referring to a pattern lottery table in which "jackpot pattern A" and "jackpot pattern B" can be won.

[0089] If one of the read pattern determination random numbers is stored as a second special random number, the winning pattern is determined by referring to a pattern lottery table in which "jackpot pattern C" and "jackpot pattern D" can be won.

[0090] (jackpot design) The special game state begins when a "jackpot" is won in the special symbol lottery, and ends when a predetermined number of rounds (number of executions) of special games (jackpot games) have been played according to the type (category) of the jackpot symbol (see Figure 6).

[0091] When a special game state is initiated based on the winning of "jackpot pattern A" or "jackpot pattern B" in the special pattern lottery, the special game state ends on the condition that two rounds of special games, the first round and the second round, have been played.

[0092] In addition, when the special game state is initiated based on the winning of "jackpot pattern C" or "jackpot pattern D" in the special pattern lottery, the special game state ends on the condition that 10 rounds of special games from the 1st round to the 10th round have been played.

[0093] Details will be given later, but if a "jackpot" is won in the special pattern lottery, at the end of the special game state, the number of chance modes and the number of time-saving modes will be set according to the jackpot pattern and game state, and a specified game state will begin.

[0094] In the special game of each round, when the opening timer of the main memory 290 counts a predetermined time (for example, 29 seconds) after the special accessory 56 is opened, or when the value of the big prize number counter 2920 of the main memory 290, which adds a value equivalent to one game ball (for example, 1) when the count switch 104 detects the entry of one game ball, reaches an upper limit value, the drive control of the special accessory drive device is performed so that the special accessory 56 is closed. Note that the term "special game" does not necessarily refer to one round of game, but may also refer to the entire round of game consisting of multiple rounds (for example, a 10R special game).

[0095] The special display control means 240 performs a first special pattern display control process, a second special pattern display control process, a first special hold display control process, and a second special hold display control process based on the results of the special pattern lottery.

[0096] The first special pattern display control process is a process that is performed when the first special random number value is read from the first special reserve memory area 1 and a special pattern lottery is conducted, and the special display control means 240 causes the first special pattern to be displayed in a variable manner by flashing the 7-segment display of the first special pattern display unit 76 until the variable time has elapsed, and then causes the first special pattern to be displayed in a stationary manner by lighting up the 7-segment display of the first special pattern display unit 76 in a predetermined manner.

[0097] In this embodiment, the display mode of the 7-segment display is determined in advance in correspondence with each of the big winning symbols.

[0098] In the hit determination process, the special display control means 240 causes the first special pattern to be displayed in a static state by lighting up the 7-segment display of the first special pattern display unit 76 in a manner corresponding to whether or not a "jackpot" has been won, and in a manner corresponding to the jackpot pattern determined in the pattern determination process if a "jackpot" has been won in the hit determination process, and causes the first special pattern display unit 76 to display the result of the special pattern lottery.

[0099] The second special pattern display control process is a process that is performed when a second special random number value is read from the second special reserve memory area 1 and a special pattern lottery is conducted, and the special display control means 240 causes the second special pattern to be displayed in a variable manner by flashing the 7-segment display of the second special pattern display unit 81 until the variable time has elapsed, and then causes the second special pattern to be displayed in a stationary manner by lighting up the 7-segment display of the second special pattern display unit 81 in a predetermined manner.

[0100] In the hit determination process, the special display control means 240 causes the second special pattern to be displayed in a static state by lighting up the 7-segment display of the second special pattern display unit 81 in a manner corresponding to whether or not a "jackpot" has been won, and in a manner corresponding to the jackpot pattern determined in the pattern determination process if a "jackpot" has been won in the hit determination process, and causes the second special pattern display unit 81 to display the result of the special pattern lottery.

[0101] In the first special hold display control process, the special display control means 240 displays 0 to 4 first special hold numbers by combining turning on, turning off, or flashing the two lamps of the first special hold display unit 78 depending on the number of first special random number values ​​stored in the special random number memory means 2914.

[0102] In the second special hold display control process, the special display control means 240 displays 0 to 4 second special hold numbers by combining turning on, turning off, or flashing the two lamps of the second special hold display unit 82, depending on the number of second special random number values ​​stored in the special random number memory means 2914.

[0103] Returning to Fig. 4, the special game execution means 260 is a means for executing a special game based on the result of the special symbol lottery, and performs processing for executing the special game.

[0104] The payout control means 270 controls the payout device 130 to pay out a number of game balls corresponding to a predetermined number of prize balls for each detection signal based on the input of a detection signal from the first start port switch 100, a detection signal from the second start port switch 103, a detection signal from the third start port switch 108, a detection signal from the general prize port switch 101, and a detection signal from the count switch 104. In this embodiment, one game ball is paid out as a prize ball based on the detection signal from the first start port switch 100 (ball entering the first start port 46). Furthermore, one game ball is paid out as a prize ball based on the detection signal from the second start port switch 103 (ball entering the second start port 49). Furthermore, two game balls are paid out as prize balls based on the detection signal from the third start port switch 108 (ball entering the third start port 52). Furthermore, based on a detection signal from the general prize opening switch 101 corresponding to the upper left general prize opening 47a (ball entering the upper left general prize opening 47a), two game balls are paid out as prize balls. Based on a detection signal from the general prize opening switch 101 corresponding to the center left general prize opening 47b (ball entering the center left general prize opening 47b), two game balls are paid out as prize balls. Based on a detection signal from the general prize opening switch 101 corresponding to the lower left general prize opening 47c (ball entering the lower left general prize opening 47c), seven game balls are paid out as prize balls. Based on a detection signal from the count switch 104 (ball entering the special prize opening 50), 15 game balls are paid out as prize balls.

[0105] The payout device 130 operates to pay out the number of game balls to be paid out as instructed by the payout control means 270. The payout device 130 has a payout motor attached to a game ball tank that stores game balls, and the payout control means 270 controls the rotation angle of the payout motor to pay out the instructed number of game balls from the game ball tank. The payout device 130 also has a payout sensor that is activated each time a game ball is paid out, and the payout control means 270 can manage the number of game balls actually paid out from the payout device 130 based on a payout signal from the payout sensor.

[0106] The communication control means 280 controls the transmission of various commands generated in accordance with the results of various calculations in the main control board 200 to the sub-control board 202. In the gaming machine of this embodiment, the main control board 200 and the sub-control board 202 are connected in a communication manner such that only one-way communication from the main control board 200 to the sub-control board 202 is possible, and information cannot be transmitted from the sub-control board 202 to the main control board 200.

[0107] Next, we will explain the sub-control board 202. The sub-control board 202 is configured to include a performance control means 300 and a sub-memory 302.

[0108] The performance control means 300 controls the performance device based on various commands sent from the main control board 200, input signals from the performance button switch 150, and performance data stored in the performance data storage means 303 of the sub-memory 302, and controls the performance device to perform effects to liven up or assist the game, such as turning on or blinking the lamp 12, displaying a performance image on the LCD display 32, controlling the sound device to output performance sounds from the speaker 14, and driving the performance object drive device to operate the performance object.

[0109] The performance data storage means 303 stores a large number of performance image data for displaying images on the liquid crystal display 32, and the performance control means 300 draws an image in the frame buffer of the sub-memory 302 for each frame (1 / 30 seconds) based on this performance image data, and displays the drawn image on the liquid crystal display 32, thereby playing and displaying a moving image on the liquid crystal display 32.

[0110] The effect control means 300 executes an effect of displaying effect patterns (demo patterns) on the liquid crystal display 32 in accordance with (corresponding to) the varying and stationary display of the special patterns in the first special pattern display section 76 or the second special pattern display section 80, and notifies the result of the special pattern lottery. In the normal state, the effect control means 300 can display effect patterns corresponding to the varying and stationary display of the first special pattern on the liquid crystal display 32, and in the first probability variable state, second probability variable state, and time-saving state, can display effect patterns corresponding to the varying and stationary display of the second special pattern on the liquid crystal display 32.

[0111] FIG. 5(a) shows the state before the special symbols start to change display. The left symbol 350, the middle symbol 352, and the right symbol 354 are displayed in the display area 32a of the LCD display 32 as symbols. The left symbol 350 is displayed on the left side of the display area 32a of the LCD display 32, the middle symbol 352 is displayed in the center of the display area 32a of the LCD display 32, and the right symbol 354 is displayed on the right side of the display area 32a of the LCD display 32. The left symbol 350, the middle symbol 352, and the right symbol 354 each form a sequence of nine symbols representing the numbers "1" through "9." Each symbol representing the numbers "1" through "9" may include decorative elements such as characters in addition to the numbers.

[0112] As shown in Figure 5(b), the display of the special symbol begins, and the display of the special symbol begins. The downward arrow in the figure indicates that the special symbol is being displayed vertically at high speed (scrolling).

[0113] As shown in Figure 5 (c), the effect symbols are displayed in a stopped state based on the stop display of the special symbols. The effect symbols are displayed in a stopped state according to the result of the special symbol lottery. For example, if a jackpot is won in the special symbol lottery, the effect symbols are displayed in a stopped state according to the jackpot symbol determined in the symbol determination process.

[0114] In other words, each time the first special random number value is read from the first special reserve memory area 1 and a special pattern lottery is performed, the performance control means 300 causes the left performance pattern 350, the middle performance pattern 352 and the right performance pattern 354 (in other words, an arrangement of multiple patterns) to be displayed in a variable manner in conjunction with the start of the variable display of the first special pattern in the first special pattern display unit 76, or each time the second special random number value is read from the second special reserve memory area 1 and a special pattern lottery is performed, in conjunction with the start of the variable display of the second special pattern in the second special pattern display unit 80, and then causes the liquid crystal display 32 to execute a performance in which the left performance pattern 350, the middle performance pattern 352 and the right performance pattern 354 are displayed in a stopped manner in accordance with whether or not a "jackpot" has been won in the hit determination process in the special pattern lottery, and in accordance with the jackpot pattern determined in the pattern determination process if a "jackpot" has been won.

[0115] The performance control means 300 executes a performance in which an image showing the first special reservation number or the second special reservation number is displayed on the liquid crystal display 32 based on the first special reservation number or the second special reservation number in the main control board 200. In the normal state, as shown in Fig. 5(a) to Fig. 5(c), a first reservation image 420 (first reservation symbol) corresponding to the first special reservation number is displayed at the bottom of the display area 32a of the liquid crystal display 32. Also, in the first probability variable state, second probability variable state, and time-saving state, as shown in Fig. 5(d), a second reservation image 422 (second reservation symbol) corresponding to the second special reservation number is displayed at the bottom of the display area 32a of the liquid crystal display 32.

[0116] (Game state transition) As shown in Figure 6, the game state control means 250 performs game state transition control processing to transition the game state between multiple types of game states, including a normal state (normal game state, low probability / low base state), a first probability variable state (high probability / low base state), a second probability variable state (high probability / high base state), a time-saving state (low probability / high base state), and a special game state, based on the establishment of a predetermined condition (transition condition).

[0117] The normal state is a gaming state that corresponds to the initial state among multiple types of gaming states.

[0118] The high probability states (first and second probability states) are game states in which the probability of winning a "jackpot" in the special symbol lottery is higher than in the low probability states (normal and time-saving states).

[0119] In this embodiment, the high probability state is set based on the fact that a gaming ball that entered the large prize opening 50 in the special gaming state has passed through a specific area within the large prize opening 50. Specifically, when a "large prize" is won in the special symbol lottery and the gaming ball passes through a specific area in the special gaming state based on the winning (when a detection signal is input from the specific area switch 107), the gaming state control means 250 sets the gaming state after the special gaming state ends to the high probability state.

[0120] Specifically, when a "jackpot" is won in the special symbol lottery, the distribution control means 262 operates the distribution means 58 (movable member) in the large prize opening 50 in an operation pattern corresponding to the winning symbol. The operation patterns of the distribution means 58 include a short release pattern and a long release pattern. In the short release pattern, the time during which the distribution means 58 is in a specific area passing state during the special game state is set shorter than in the long release pattern, and the distribution means 58 operates in a manner that makes it difficult for the game ball to pass through the specific area. In this embodiment, when the distribution means 58 operates in the short release pattern, the game ball does not pass through the specific area during the special game state. In the long release pattern, the time during which the distribution means 58 is in a specific area passing state during the special game state is set longer than in the short release pattern. When the distribution means 58 operates in the long release pattern, the game ball is reliably allowed to pass through the specific area during the special game state if the game is progressed by hitting the ball to the right.

[0121] In this embodiment, when the "jackpot symbol B" is hit, the allocation control means 262 operates the allocation means 58 in a short release pattern, i.e., in a mode in which it is difficult for the gaming ball to pass through the specific area during the special gaming state. Furthermore, when the "jackpot symbol A," "jackpot symbol C," or "jackpot symbol D" is hit, the allocation control means 262 operates the allocation means 58 in a long release pattern, i.e., in a mode in which it is possible (easy) for the gaming ball to pass through the specific area during the special gaming state. Therefore, when the "jackpot symbol B" is hit, even if the game is played by hitting the right, the gaming ball will not pass through the specific area, and the gaming state after the special gaming state ends is set to a low probability state. Furthermore, when the "jackpot symbol A," "jackpot symbol C," or "jackpot symbol D" is hit, if the game is played by hitting the right, the gaming ball will pass through the specific area, and the gaming state after the special gaming state ends is set to a high probability state.

[0122] The high-probability state also ends when a predetermined end condition is met. The end condition for the high-probability state includes an end condition based on the number of times the special symbol changes (number of spins, number of special symbol changes). In this embodiment, the end condition is met when the number of times the special symbol changes during the high-probability state reaches the "number of special symbol changes" set at the end of the special game state (the start of each high-probability state). The main memory 290 of the main control board 200 is provided with a special symbol change counter 2931 that counts the number of special symbol changes. At the end of the special game state, the game state control means 250 sets a value corresponding to the winning symbol and game state in the special symbol change counter 2931 as the number of special symbol changes. Furthermore, the game state control means 250 subtracts "1" from the value of the special symbol change counter 2931 each time a special symbol changes during the high-probability state. Then, when the value of the probability variable counter 2931 reaches "0" as the variable display of the special symbol is executed, the game state control means 250 determines that the termination condition of the high probability state is established, terminates the high probability state, and transitions to a low probability state (normal state). Note that in this embodiment, the value set in the counter is subtracted at a predetermined opportunity, and when the value reaches "0", it is determined that the termination condition is established, but it is not limited to this, and the counter value may be incremented at a predetermined opportunity, and when the value reaches a predetermined value, it may be determined that the termination condition is established.

[0123] The high base state (the second probability variable state and the time-saving state) is a state with a higher base than the low base state (the normal state and the first probability variable state). Specifically, the high base state has a higher probability of winning a normal jackpot in the normal symbol lottery than the low base state, and it is easier to get a game ball to enter the third start hole 52 than in the low base state. That is, the high base state makes it easier to get a game ball to enter the third start hole 52 than in the low base state. In other words, the high base state can be said to be a ball-entry-friendly state in which the normal device 54 is more likely to be in the open state (a state in which it is easy for a ball to enter the third start hole 52) than in the normal state. Note that the method for making it easier for a ball to enter the third start hole 52 in the high base state is not limited to a method for improving the probability of winning a normal jackpot. For example, as described below, it is also possible to make it easier for a ball to enter the third start hole 52 in the high base state by, for example, increasing the probability that a long-open pattern is set for the normal device 54. In other words, a high base state may mean that the probability of winning a normal prize is set higher than when the base state is low, the normal symbol fluctuation time is set shorter, the time during which the normal device 54 expands when a normal prize is won is set longer, or the probability that the normal device 54 will operate in a long opening pattern in the normal symbol lottery is set higher, making it easier for the normal device 54 to be in an open state (higher base).

[0124] In the high base state, the base is higher than in the low base state because the normal device 54 (a state in which it is easy for the ball to enter the third starting hole 52) is more likely to be in the open state than in the low base state. This point will first be explained by comparing the first probability variable state with the high base state (the second probability variable state and the time-saving state).

[0125] In this embodiment, right-handed play is recommended for the first probability variable state and the high base state. In the right-side gaming area 4b, the normal device 54 is located upstream of the second start hole 49. When the normal device 54 is open, a game ball that reaches the location where the normal device 54 is located enters the third start hole 52. On the other hand, when the normal device 54 is closed, a game ball that reaches the location where the normal device 54 is located is prevented from entering the third start hole 52 by the normal device 54, and can enter the second start hole 49. The third start hole 52 is set to have a larger number of prize balls than the second start hole 49. The high base state has a higher base than the first probability variable state because it is easier to enter the third start hole 52 than the first probability variable state, and the number of prize balls in the third start hole 52 (two) is set to be larger than the number of prize balls in the second start hole 49 (one). The number of prize balls for the second starting hole 49 and the third starting hole 52 may be the same (for example, one).

[0126] More specifically, in the gaming machine of this embodiment, when the special device 56 is closed and gaming balls cannot enter the large prize opening 50, including the first probability variable state and the high base state, gaming balls hit to the right (such as gaming balls that have passed through the passage gate 48) are always made to pass through the location where the normal device 54 is arranged. Also, the second start opening 49 and the out opening 64 are arranged so that about 90% of gaming balls that are prevented from entering the third start opening 52 by the normal device 43 enter the second start opening 49, and the remaining about 10% enter the out opening 64.

[0127] In the first probability variable state, game balls shot toward the right game area 4b do not enter the third start hole 52, but all reach the second start hole 49 or the outlet hole 64, so that of the 100 game balls shot, approximately 90 enter the second start hole 49, and approximately 90 prize balls can be won. In other words, the base of the first probability variable state is set to 90.

[0128] In the second probability variable state and the time-saving state, the settings for the normal symbols (such as the winning probability of a normal win, the fluctuation time of the normal symbols, and the opening time and opening pattern of the normal device 54 in the event of a normal win) are configured so that approximately 20 of the 100 game balls fired will land in the third start hole 52. That is, for example, if the normal device 54 is opened so that one game ball enters the third start hole 52 per normal win, the winning probability is configured so that 20 normal wins will occur per minute. In the second probability variable state and the time-saving state, approximately 20 of the 100 game balls fired will land in the third start hole 52, resulting in approximately 40 prize balls, and approximately 70 of the remaining approximately 80 balls will land in the second start hole 49, resulting in approximately 70 prize balls. That is, in the second probability variable state and the time-saving state, a total of approximately 110 prize balls can be won. In other words, the base of the second probability variable state and the time-saving state is set to 110. The base does not have to be the same for the second probability variable state and the time-saving state, and may be different. In other words, the setting for the normal symbol may be different between the second probability variable state and the time-saving state, and the ease of entering the third starting hole 52 may be different.

[0129] Furthermore, the base in the normal state is lower than that in the first probability variable state and the high base state. Specifically, in the first probability variable state and the high base state, right-handed play is recommended, and about 10% of game balls hit from the right enter the outlet 64. In contrast, left-handed play is recommended in the normal state, and the winning holes 46, 47, etc. are arranged so that more than 10% of game balls hit from the left enter the outlet 62. In addition, the base in the normal state is set to less than 90 (for example, less than 40).

[0130] In this embodiment, the variation time of the second special symbol in the normal state is set to a long time (for example, 10 minutes or more (1 hour, etc.)), thereby encouraging left-handed play during normal play. Specifically, in the normal state, the variation time of the second special symbol (the time related to the variable display of the second special symbol when the second special random number value is read and a special symbol lottery is held) is set to a long time, for example, 10 minutes or more. In other words, in the normal state, the variation time of the second special symbol is set to be longer than the variation time of the first special symbol (the time related to the variable display of the first special symbol when the first special random number value is read and a special symbol lottery is held). Furthermore, in the normal state, the variation time of the second special symbol is set to be longer than the first probability variable state, the second probability variable state, and the time-saving state. In this embodiment, the second starting hole 49 located in the right-side playing area 4b is a ball entry hole that allows game balls to enter by hitting the ball from the right even in the normal state (in other words, it is always open). Furthermore, since the second starting hole 49 is positioned so that game balls can enter more easily than the first starting hole 46, if the variation time of the second special symbol in the normal state were shortened, the player would be given more opportunities to win the special symbol lottery than necessary. Therefore, by setting the variation time of the second special symbol in the normal state to a long time, the gaming machine of this embodiment encourages players to play with a left-handed hit during normal play. In other words, since the variation time of the second special symbol is set to a long time during the normal state, the special symbol lottery is more likely (higher frequency) to be won by hitting the ball from the left than by hitting the ball from the right in the normal state. Therefore, playing with a left-handed hit during the normal state is more advantageous for players than playing with a right-handed hit during the normal state. In other words, the normal state is a gaming state in which left-handed hitting is required (a gaming state in which left-handed hitting is set as the specified gaming method).

[0131] In contrast, in this embodiment, the variation time of the second special symbol in the first probability variable state, the second probability variable state, and the time-saving state is set shorter than the variation time of the second special symbol in the normal state, thereby encouraging players to play with a right-handed shot in the first probability variable state, the second probability variable state, and the time-saving state. In other words, in the gaming machine of this embodiment, the variation time of the second special symbol is short in the first probability variable state, the second probability variable state, and the time-saving state, it is easier to play with a right-handed shot to get the game ball to enter the second start hole 49 or the third start hole 52 than to play with a left-handed shot to get the game ball to enter the first start hole 46 (the special symbol lottery is more likely to be executed by hitting with a right-handed shot than by hitting with a left-handed shot), and the ratio of the number of prize balls to the number of game balls fired is higher when playing with a right-handed shot than when playing with a left-handed shot, so playing with a right-handed shot is more advantageous for players than playing with a left-handed shot. In other words, the first probability variable state, the second probability variable state, and the time-saving state are game states in which right-hand hitting is required (game states in which right-hand hitting is set as the prescribed game method). Note that the variation time of the first special symbol in the first probability variable state, the second probability variable state, and the time-saving state is set longer than the variation time of the first special symbol in the normal state.

[0132] The high base state ends when a predetermined end condition is met. The end condition for the high base state includes an end condition based on the number of times the special symbol variable display (number of spins, number of special symbol variable display times). In this embodiment, the end condition is met when the number of times the special symbol variable display is executed in the high base state reaches the "time-saving count" set at the end of the special game state (at the start of each high base state). The main memory 290 of the main control board 200 is provided with a time-saving counter 2932 that counts the number of time-saving counts. At the end of the special game state, the game state control means 250 sets a value corresponding to the winning symbol and game state in the time-saving counter 2932 as the number of time-saving counts. In addition, the game state control means 250 subtracts "1" from the value of the time-saving counter 2932 each time a special symbol variable display is executed in the high base state. Then, when the value of the time-saving counter 2932 reaches "0" as the variable display of the special symbol is executed, the game state control means 250 determines that the termination condition of the high base state is established, terminates the high base state, and transitions to the low base state (normal state). Note that in this embodiment, the value set in the counter is subtracted at a predetermined opportunity, and when the value reaches "0", it is determined that the termination condition is established, but it is not limited to this, and the counter value may be incremented at a predetermined opportunity, and when the value reaches a predetermined value, it may be determined that the termination condition is established.

[0133] In addition, in this embodiment, when the number of times the special chart changes in the normal state reaches a predetermined number (950 times) (when the predetermined number is reached without the special game state being initiated), the condition for transitioning to the time-shortened state is met.

[0134] The main memory 290 of the main control board 200 is provided with a time-saving transition counter (play time counter) 2933 that counts the number of times the special symbol changes. When a RAM clear switch provided on the main control board 200 is operated, the main control board 200 performs RAM clear (a process of clearing (initializing) a predetermined area in the main memory 290), sets the value of the time-saving transition counter 2933 to "950," which corresponds to the predetermined number of times, and sets the game state to the normal state. Furthermore, the game state control means 250 subtracts "1" from the value of the time-saving transition counter 2933 each time the variable display of the special symbol ends in the normal state. Furthermore, when the value of the time-saving transition counter 2933 reaches "0," the game state control means 250 determines that the condition for transitioning to the time-saving state has been met, and initiates the time-saving state based on the end of the variable display of the special symbol that triggered the condition for transitioning to the time-saving state. Furthermore, when a special game state is initiated, the value of the time-saving transition counter 2933 is set to "950," which corresponds to a predetermined number of times, at the end of the special game state. That is, in this embodiment, after the special game state ends, when the variable display of special symbols is executed a predetermined number of times in the normal state, the time-saving state is initiated. Note that, each time the variable display of special symbols is initiated, "1" is subtracted from the value of the time-saving transition counter 2933, and when the value of the time-saving transition counter 2933 reaches "0," it is determined that the condition for transition to the time-saving state has been met, and the time-saving state may be initiated at the start of the variable display of special symbols that triggered the establishment of the condition for transition to the time-saving state.

[0135] In this embodiment, when a "jackpot" is won in the special symbol lottery (first special symbol lottery or second special symbol lottery), a special game state is initiated in which it becomes possible (easy) for game balls to enter the big prize opening 50. By entering game balls into the big prize opening 50, the player can win many prize balls.

[0136] The game state control means 250 transitions the game state to a special game state based on winning a "jackpot" in the special symbol lottery, but determines which game state to transition to after the special game state ends depending on the game state being referenced, the winning symbol, and whether or not the game ball entered a specific area in the special game state. Specifically, the game state control means 250 determines the game state (the stored values ​​of each counter) after the special game state based on the winning of a "jackpot" ends by referring to the game state at the time of winning stored in a predetermined area of ​​the main memory 290. Note that the timing for determining (setting) the game state after the end of the special game state by referring to the game state can be any timing from after the winning of a "jackpot" (after the special symbol related to the winning starts to vary) until the end of the special game state.

[0137] That is, the gaming state control means 250 shifts the gaming state to the special gaming state based on winning a "jackpot" in the special symbol lottery in various gaming states. Also, the gaming state control means 250 determines the gaming state to be set after the special gaming state ends depending on the gaming state at the time of winning, the winning symbol, and whether or not the ball has entered a specific area.

[0138] 6, when a "jackpot" is won in a special symbol lottery in the normal state, the game state control means 250 can set the game state after the special game state ends to the first probability variable state or the normal state. In other words, when a "jackpot" is won in the normal state, the game state after the execution of the special game becomes the first probability variable state with a predetermined probability.

[0139] Furthermore, if a "jackpot" is won in the special symbol lottery in the first probability variable state, the game state control means 250 can set the game state after the special game state ends to the first probability variable state or the second probability variable state. In other words, if a "jackpot" is won in the first probability variable state, the game state after the execution of the special game will become the second probability variable state with a predetermined probability.

[0140] Furthermore, if a "jackpot" is won in the special symbol lottery during the second probability variable state, the game state control means 250 can set the game state after the special game state ends to the second probability variable state. In other words, if a "jackpot" is won during the second probability variable state, the game state after the execution of the special game will become the second probability variable state with a predetermined probability.

[0141] In addition, when a "jackpot" is won in the special symbol lottery during the time-saving state, the game state control means 250 can set the game state after the special game state ends to the second probability variable state. In other words, when a "jackpot" is won during the time-saving state, the game state after the execution of the special game becomes the second probability variable state with a predetermined probability.

[0142] Next, the relationship between the symbols and the game state to which the game is transitioned will be described with reference to FIG.

[0143] If a "jackpot" is won in the special symbol lottery (first special symbol lottery) in the normal state and the "jackpot symbol A" is won, the game ball will pass through the specific area in the special game state because it becomes easier for the ball to enter the specific area. Then, the game state control means 250 sets the number of probability variable times and the number of time-saving times to "80" at the end of the special game state, based on the fact that the "jackpot symbol A" is won in the normal state and the game ball has passed through the specific area in the special game state based on the winning, and sets the game state to the first probability variable state.

[0144] Furthermore, if a "jackpot" is won in the special symbol lottery (first special symbol lottery) in the normal state and the "jackpot symbol B" is also won, it becomes difficult for the ball to enter the specific area, so the gaming ball does not pass through the specific area in the special gaming state. Then, based on the fact that the "jackpot symbol B" has been won in the normal state and that the gaming ball has not passed through the specific area in the special gaming state based on the winning, the gaming state control means 250 sets the number of probability change times and the number of time reduction times to "0" at the end of the special gaming state, and sets the gaming state to the normal state.

[0145] If a "jackpot" is won in the special symbol lottery (second special symbol lottery) in the first probability variable state and the "jackpot symbol C" is won, the game ball will pass through the specific area in the special game state, since it becomes easier for the ball to enter the specific area. Then, the game state control means 250 sets the number of probability variable times and the number of time-saving times to "160" at the end of the special game state, based on the fact that the "jackpot symbol C" is won in the first probability variable state and the game ball has passed through the specific area in the special game state based on the winning, and sets the game state to the second probability variable state.

[0146] If a "jackpot" is won in the special symbol lottery (second special symbol lottery) in the first probability variable state and the "jackpot symbol D" is won, the game ball will pass through the specific area in the special game state, since it becomes easier for the ball to enter the specific area. Then, the game state control means 250 sets the number of probability variable times and the number of time-saving times to "80" at the end of the special game state, based on the fact that the "jackpot symbol D" is won in the first probability variable state and the game ball has passed through the specific area in the special game state based on the winning, and sets the game state to the first probability variable state.

[0147] If a "jackpot" is won in the special symbol lottery (second special symbol lottery) in the second probability variable state and the "jackpot symbol C" is won, the game ball will pass through the specific area in the special game state, since it becomes easier for the ball to enter the specific area. Then, the game state control means 250 sets the number of probability variable times and the number of time-saving times to "160" at the end of the special game state, based on the fact that the "jackpot symbol C" is won in the second probability variable state and the game ball has passed through the specific area in the special game state based on the winning, and sets the game state to the second probability variable state.

[0148] If a "jackpot" is won in the special symbol lottery (second special symbol lottery) in the second probability variable state and the "jackpot symbol D" is won, the game ball will pass through the specific region in the special game state, since it becomes easier for the ball to enter the specific region. Then, the game state control means 250 sets the number of probability variable times and the number of time-saving times to "160" at the end of the special game state, based on the fact that the "jackpot symbol D" is won in the second probability variable state and the game ball has passed through the specific region in the special game state based on the winning, and sets the game state to the second probability variable state.

[0149] If a "jackpot" is won in the special symbol lottery (second special symbol lottery) in the time-saving state and the "jackpot symbol C" is won, the game ball will pass through the specific area in the special game state, since it becomes easier for the ball to enter the specific area. Then, the game state control means 250 sets the number of probability variable times and the number of time-saving times to "160" at the end of the special game state, based on the fact that the "jackpot symbol C" is won in the time-saving state and the game ball has passed through the specific area in the special game state based on the winning, and sets the game state to the second probability variable state.

[0150] If a "jackpot" is won in the special symbol lottery (second special symbol lottery) in the time-saving state and the "jackpot symbol D" is won, the game ball will pass through the specific area in the special game state, since it becomes easier for the ball to enter the specific area. Then, the game state control means 250 sets the number of probability variable times and the number of time-saving times to "160" at the end of the special game state, based on the fact that the "jackpot symbol D" is won in the time-saving state and the game ball has passed through the specific area in the special game state based on the winning, and sets the game state to the second probability variable state.

[0151] In addition, when the number of times the special chart changes reaches a predetermined number (950 times) in the normal state and the condition for transitioning to the time-shortened state is met, the game state control means 250 sets the number of time-shortened states to "300" (and sets the number of special changes to "0"), and sets the game state to the time-shortened state.

[0152] In this embodiment, a transition from the normal state to the second probability variable state may be possible. In other words, when a "jackpot" is won in the special symbol lottery in the normal state, a predetermined jackpot symbol (a symbol that causes the allocating means 58 to operate in a long opening pattern) is won, and the gaming ball passes through a specific area in the special gaming state based on the winning, the gaming state control means 250 may set the number of probability variable times and the number of time-saving times to "160" at the end of the special gaming state, and set the gaming state to the second probability variable state.

[0153] In addition, a transition from the second probability variable state to the first probability variable state may be possible. In other words, when a "jackpot" is won in the special symbol lottery in the second probability variable state, a predetermined jackpot symbol (a symbol that causes the allocating means 58 to operate in a long opening pattern) is won, and the gaming ball passes through a specific area in the special gaming state based on the winning, the gaming state control means 250 may set the number of probability variable times and the number of time-saving times to "80" at the end of the special gaming state, and set the gaming state to the first probability variable state.

[0154] In addition, a transition from the time-saving state to the first probability variable state may be possible. In other words, when a "jackpot" is won in the special symbol lottery in the time-saving state, a predetermined jackpot symbol (a symbol that causes the allocating means 58 to operate in a long opening pattern) is won, and the gaming ball passes through a specific area in the special gaming state based on the winning, the gaming state control means 250 may set the number of probability variable times and the number of time-saving times to "80" at the end of the special gaming state, and set the gaming state to the first probability variable state.

[0155] The gaming machine of this embodiment is A gaming machine having a gaming area (gaming area 4) in which a gaming ball moves, and launching a gaming ball into the gaming area in response to a player's operation, Ball entry ports (second entry port 49, third entry port 52) ​​provided in the game area; A lottery means (special symbol lottery means 230) for performing a lottery for the execution of a special game based on the entry of a game ball into the ball entry opening; a special game control means (special game execution means 260) for executing the special game when the result of the lottery results in the execution of the special game; a game state control means (game state control means 250) for transitioning the game state between a plurality of game states including a normal state and a first state and a second state which are more advantageous to the player than the normal state; The normal state is a gaming state in which playing a game using a first gaming method (left-handed hitting) that launches a gaming ball toward a first area of ​​the gaming area is more advantageous than playing a game using a second gaming method (right-handed hitting) that launches a gaming ball toward a second area of ​​the gaming area, The first state and the second state are gaming states in which playing a game using the second gaming method is more advantageous than playing a game using the first gaming method, For each game state, the base indicating the ratio of the number of winning balls to the number of game balls fired when playing using the more advantageous game method between the first game method and the second game method is higher in the first state than in the normal state, and higher in the second state than in the first state.

[0156] According to this configuration, it is possible to prepare a plurality of types of game states with different bases as game states advantageous to the player. Therefore, unprecedented gameplay can be realized, and the interest in the game can be increased. Specifically, for example, in the first probability variable state, the second probability variable state, etc., the special symbol lottery is more likely to be executed than in the normal state (the proportion of game balls that enter the start hole (first start hole 46, second start hole 49, or third start hole 52) is higher) and the probability of winning in the special symbol lottery is higher, so that the game states that are more likely to win than in the normal state can be further benefited by improving the base compared to the normal state.

[0157] The base in the second state (second probability variable state) and the base in the first state (first probability variable state) may be 100 or more, or may be less than 100. In other words, the second state and the first state may be game states in which the number of prize balls is greater than the number of game balls fired (game states in which the game balls owned by the player (held balls) increase as the game continues with a right hit). The base in the normal state may be, for example, less than 40. The base in the first state may be 1.5 times or more, or 2 times or more, the base in the normal state.

[0158] In addition, in the gaming machine of this embodiment, The ball entrance includes a first ball entrance (third starting opening 52) and a second ball entrance (second starting opening 49) through which game balls can enter when playing using the second game method, A movable member (normal accessory 54) is provided to change the ease of entering the first ball entrance, In the second state, the movable member is more likely to be in a state in which a game ball can easily enter the first ball entrance than in the first state, The second ball entrance is arranged at a position where a game ball that does not enter the first ball entrance can enter when playing using the second game method.

[0159] With this configuration, it is possible to provide a base difference between the first state and the second state depending on the ease of a ball entering the first or second entrance, where a lottery for a special game is held based on the ball entering the first entrance. This allows for unprecedented gameplay and increases the enjoyment of the game.

[0160] (Second embodiment) Next, a second embodiment of the present invention will be described. The gaming machine of this embodiment basically has the same configuration as the gaming machine of the first embodiment. Therefore, the description of the same configuration as the first embodiment will be omitted or simplified.

[0161] The gaming machine of this embodiment has a normal state, a first time-saving state, a second time-saving state, a third time-saving state, a fourth time-saving state, a fifth time-saving state, and a special gaming state as gaming states, as shown in Fig. 8. The first to fourth time-saving states are gaming states based on different bases.

[0162] In this embodiment, the normal symbol lottery means 220 performs normal winning determination processing, normal symbol determination processing, etc. as normal symbol lottery.

[0163] The normal winning determination process is a process for determining whether or not a normal winning has occurred. In the normal winning determination process, the normal symbol lottery means 220 performs a random number determination process by referring to the normal winning lottery table stored in the lottery table storage means 2910 of the main memory 290.

[0164] In this embodiment, the normal win lottery table associates a normal win with each of 100 normal symbol lottery random number values ​​from 0 to 99, and the probability of winning a normal win in the normal symbol lottery is 1 / 1 (100 / 100). In other words, the normal win lottery table sets the correspondence between a normal win and a random number value so that a normal win is won with a 1 / 1 probability. The normal symbol lottery means 220 determines whether a normal win has been won by referring to the normal win lottery table and determining whether one normal symbol lottery random number value read from the normal reserve memory area 1 of the normal random number memory means 2912 is associated with a normal win. In this embodiment, the normal symbol lottery means 220 selects the normal win lottery table regardless of the game state. In other words, in this embodiment, the probability of winning a normal win in the normal symbol lottery does not change depending on the game state.

[0165] The normal symbol determination process is performed when a normal hit is won in the normal hit determination process, and is a process for determining which of a plurality of normal hit symbols will be the normal hit symbol (type of normal hit). In this embodiment, as shown in FIG. 7, "normal symbol 1", "normal symbol 2", "normal symbol 3", and "normal symbol 4" are set as the normal hit symbols. In the normal symbol determination process, each of "normal symbol 1" to "normal symbol 4" wins with a predetermined probability.

[0166] In this embodiment, when a normal win is won in the normal symbol lottery, the normal device 54 is opened (opened / closed) in an opening pattern (opening mode / opening / closing mode) corresponding to the type of normal win determined. In this embodiment, a short opening pattern (first opening pattern) and a long opening pattern (second opening pattern) are set as the opening pattern types of the normal device 54. The short opening pattern is an opening pattern that makes it difficult for a game ball to enter the third starting hole 52. In the short opening pattern, the time during which the normal device 54 is in an open state (expanded state) is set shorter than in the long opening pattern. In the short opening pattern, for example, the number of openings of the normal device 54 is set to one, and the opening time of the normal device 54 is set to approximately 0.05 [s]. The long opening pattern is an opening pattern that makes it easy for a game ball to enter the third starting hole 52. In the long opening pattern, the time during which the normal device 54 is in an open state (expanded state) is set longer than in the short opening pattern. In the long opening pattern, for example, the number of times the normal device 54 is opened is set to 1 (or 4), and the opening time of the normal device 54 is set to about 6 [s] (or the total opening time of the normal device 54 for each time is set to about 5.5 [s]). Therefore, when the long opening pattern is selected as the opening pattern of the normal device 54, if the game is played by hitting to the right, it is almost certain that the game ball will enter the third starting hole 52.

[0167] In the normal symbol determination process, the normal symbol lottery means 220 selects which of the multiple types of normal symbol lottery tables stored in the lottery table storage means 2910 to refer to in performing the random number determination process, depending on the game status at the time the normal symbol lottery is performed.

[0168] When the game state is normal, the normal symbol lottery table A shown in Figure 7(a) is selected. In this case, even if any of "normal symbol 1" to "normal symbol 4" is determined in the normal symbol determination process, the short opening pattern is set. As a result, when a normal hit is won in the normal symbol lottery in the normal state, the short opening pattern is set with a probability of 1 / 1.

[0169] When the game state is the first time-saving state, the normal symbol lottery table B shown in Figure 7(b) is selected. In this case, if the normal symbol determination process determines one of "normal symbol 1" to "normal symbol 3", the short opening pattern is selected, and if the normal symbol determination process determines "normal symbol 4", the long opening pattern is selected. As a result, in the first time-saving state, the long opening pattern is set with a higher probability than in the normal state.

[0170] When the game state is the second time-saving state, the normal symbol lottery table C shown in Figure 7(c) is selected. In this case, if "Normal symbol 1" or "Normal symbol 2" is determined in the normal symbol determination process, the short opening pattern is selected, and if "Normal symbol 3" or "Normal symbol 4" is determined, the long opening pattern is selected. As a result, in the second time-saving state, the long opening pattern is set with a higher probability than in the first time-saving state.

[0171] When the game state is the third time-saving state, the normal symbol lottery table D shown in Figure 7(d) is selected. In this case, if the normal symbol determination process determines "normal symbol 1", the short opening pattern is selected, and if it determines any of "normal symbol 2" to "normal symbol 4", the long opening pattern is selected. As a result, in the third time-saving state, the long opening pattern is set with a higher probability than in the second time-saving state.

[0172] When the game state is the fourth time-saving state or the fifth time-saving state, the normal symbol lottery table E shown in FIG. 7(e) is selected. In this case, if the normal symbol determination process determines one of "normal symbol 1" to "normal symbol 4", the long opening pattern is selected. As a result, in the fourth time-saving state and the fifth time-saving state, the long opening pattern is set with a higher probability than in the third time-saving state.

[0173] In addition, different symbol lottery tables may be selected in the fourth time-saving state and the fifth time-saving state. Also, in the fourth time-saving state and the fifth time-saving state, the probability of the long opening pattern being selected when a normal win is won in the normal symbol lottery may be different.

[0174] The normal symbol lottery means 220 determines the normal symbol variation pattern (variation time) according to the game state at the time the normal symbol lottery is performed (normal variation pattern determination process). In this embodiment, when the game state is any of the first to fifth time-shortening states, the normal symbol variation time is set shorter than when it is in the normal state. Note that the normal symbol variation time may differ between the first to fifth time-shortening states.

[0175] In the gaming machine of this embodiment, the second starting hole 49 is not provided, and a gaming ball that is prevented from entering the third starting hole 52 by the normal device 54 is designed to enter the outlet 64.

[0176] In the first time-shortening state, settings related to normal symbols (such as the winning probability of a normal win, the fluctuation time of the normal symbols, and the opening time and opening pattern of the normal device 54 in the event of a normal win) are made so that a first predetermined number of game balls out of 100 game balls launched will land in the third starting hole 52. In this embodiment, in the first time-shortening state, of the 100 game balls launched, approximately 40 game balls will land in the third starting hole 52, and approximately 80 prize balls can be won. In other words, the base of the first time-shortening state is set to 80.

[0177] In the second time-shortening state, settings related to the normal symbols (such as the winning probability of a normal win, the fluctuation time of the normal symbols, and the opening time and opening pattern of the normal device 54 in the event of a normal win) are made so that, of the 100 game balls fired, a second predetermined number of game balls that is greater than the first predetermined number will enter the third starting hole 52. In this embodiment, in the second time-shortening state, of the 100 game balls fired, approximately 45 game balls will enter the third starting hole 52, and approximately 90 prize balls can be won. In other words, the base of the second time-shortening state is set to 90. In other words, the base of the second time-shortening state is set higher (larger) than that of the first time-shortening state.

[0178] In the third time-shortening state, settings related to normal symbols (such as the winning probability of a normal win, the fluctuation time of the normal symbols, and the opening time and opening pattern of the normal device 54 in the event of a normal win) are made so that, of the 100 game balls fired, a third predetermined number of game balls that is greater than the second predetermined number will enter the third starting hole 52. In this embodiment, in the third time-shortening state, of the 100 game balls fired, approximately 50 game balls will enter the third starting hole 52, and approximately 100 prize balls can be won. In other words, the base of the third time-shortening state is set to 100. In other words, the base of the third time-shortening state is set higher (larger) than that of the second time-shortening state.

[0179] In the fourth time-shortening state, settings related to the normal symbols (such as the winning probability of a normal win, the fluctuation time of the normal symbols, and the opening time and opening pattern of the normal device 54 in the event of a normal win) are made so that, of the 100 game balls fired, a fourth predetermined number of game balls greater than the third predetermined number will enter the third starting hole 52. In this embodiment, in the fourth time-shortening state, of the 100 game balls fired, approximately 55 game balls will enter the third starting hole 52, and approximately 110 prize balls can be won. In other words, the base of the third time-shortening state is set to 110. In other words, the base of the fourth time-shortening state is set higher (larger) than that of the third time-shortening state.

[0180] In the fifth time-shortening state, settings related to the normal symbols (such as the winning probability of a normal win, the fluctuation time of the normal symbols, and the opening time and opening pattern of the normal device 54 in the event of a normal win) are made so that, of the 100 game balls fired, a fourth predetermined number of game balls, which is greater than the third predetermined number, will enter the third starting hole 52. In this embodiment, in the fifth time-shortening state, of the 100 game balls fired, approximately 55 game balls will enter the third starting hole 52, and approximately 110 prize balls can be won. In other words, the base of the fifth time-shortening state is set to 110. In other words, the base of the fifth time-shortening state is set to the same as that of the fourth time-shortening state. In other words, the base of the fifth time-shortening state is set higher (larger) than that of the third time-shortening state. The base (in other words, the number of game balls that enter the third starting hole 52 out of 100 game balls that are launched) may be different between the fifth time-shortening state and the fourth time-shortening state.

[0181] In the gaming machine of this embodiment, similarly to the gaming machine of the first embodiment, a second start hole 49 is provided, and the second start hole 49 and the outlet 64 may be arranged so that some of the gaming balls prevented from entering the third start hole 52 by the normal device 54 enter the second start hole 49, and the remaining some enter the outlet 64. Even in such a configuration, the base setting as described above can be realized by adjusting the number of gaming balls entering the third start hole 52 for each time-saving state using the setting related to the normal symbol.

[0182] The base of each of the first to fifth time-shortening states may be 100 or more, or may be less than 100. In other words, each of the first to fifth time-shortening states may be a game state in which the number of prize balls is greater than the number of game balls fired (a game state in which the game balls owned by the player (balls in hand) increase as the player continues playing with a right-handed shot). The base of the normal state may be, for example, less than 40. The base of the first time-shortening state may be 1.5 times or more, or 2 times or more, the base of the normal state.

[0183] 8, when a "jackpot" is won in a special symbol lottery in the normal state, the game state control means 250 can set the game state after the special game state ends to the first time-shortened state or the normal state. In other words, when a "jackpot" is won in the normal state, the game state after the execution of the special game becomes the first time-shortened state with a predetermined probability.

[0184] Furthermore, when a "jackpot" is won in the special symbol lottery in the first time-shortened state, the game state control means 250 can set the game state after the special game state ends to the first time-shortened state or the second time-shortened state. In other words, when a "jackpot" is won in the first time-shortened state, the game state after the execution of the special game becomes the second time-shortened state with a predetermined probability.

[0185] Furthermore, when a "jackpot" is won in the special symbol lottery in the second time-shortened state, the game state control means 250 can set the game state after the special game state ends to the second time-shortened state or the third time-shortened state. In other words, when a "jackpot" is won in the second time-shortened state, the game state after the execution of the special game becomes the third time-shortened state with a predetermined probability.

[0186] Furthermore, when a "jackpot" is won in the special symbol lottery in the third time-shortening state, the game state control means 250 can set the game state after the special game state ends to the third time-shortening state or the fourth time-shortening state. In other words, when a "jackpot" is won in the third time-shortening state, the game state after the execution of the special game becomes the fourth time-shortening state with a predetermined probability.

[0187] Furthermore, when a "jackpot" is won in the special symbol lottery in the fourth time-shortened state, the game state control means 250 can set the game state after the special game state ends to the fourth time-shortened state. In other words, when a "jackpot" is won in the fourth time-shortened state, the game state after the execution of the special game becomes the fourth time-shortened state with a predetermined probability.

[0188] Furthermore, when a "jackpot" is won in the special symbol lottery in the fifth time-shortened state, the game state control means 250 can set the game state after the special game state ends to the fourth time-shortened state. In other words, when a "jackpot" is won in the fifth time-shortened state, the game state after the execution of the special game becomes the fourth time-shortened state with a predetermined probability.

[0189] Next, the relationship between the symbols and the game state to which the game is transitioned will be described with reference to FIG.

[0190] If a "jackpot" is won in the special symbol lottery (first special symbol lottery) in the normal state and the "jackpot symbol A" is won, the game ball will pass through the specific area in the special game state because it becomes easier for the ball to enter the specific area. Then, the game state control means 250 sets the number of probability change times and the number of time-saving times to "100" at the end of the special game state, based on the fact that the "jackpot symbol A" is won in the normal state and the game ball has passed through the specific area in the special game state based on the winning, and sets the game state to the first time-saving state.

[0191] Furthermore, if a "jackpot" is won in the special symbol lottery (first special symbol lottery) in the normal state and the "jackpot symbol B" is won, it becomes difficult for the ball to enter the specific area, so the gaming ball does not pass through the specific area in the special gaming state. Then, based on the fact that the "jackpot symbol B" has been won in the normal state and that the gaming ball has not passed through the specific area, the gaming state control means 250 sets the number of probability change times and the number of time reduction times to "0" at the end of the special gaming state, and sets the gaming state to the normal state.

[0192] If a "jackpot" is won in the special symbol lottery (second special symbol lottery) in the first time-shortened state and the "jackpot symbol C" is won, the game ball will pass through the specific area in the special game state, since it becomes easier for the ball to enter the specific area. Then, the game state control means 250 sets the number of probability changes and the number of time-shortened times to "100" at the end of the special game state, based on the fact that the "jackpot symbol C" has been won in the first time-shortened state and the game ball has passed through the specific area in the special game state based on the winning, and sets the game state to the second time-shortened state.

[0193] If a "jackpot" is won in the special symbol lottery (second special symbol lottery) in the first time-shortened state and the "jackpot symbol D" is won, the game ball will pass through the specific region in the special game state, since it becomes easier for the ball to enter the specific region. Then, the game state control means 250 sets the number of probability changes and the number of time-shortened times to "100" at the end of the special game state, based on the fact that the "jackpot symbol D" has been won in the first time-shortened state and the game ball has passed through the specific region in the special game state based on the winning, and sets the game state to the first time-shortened state.

[0194] If a "jackpot" is won in the special symbol lottery (second special symbol lottery) in the second time-shortened state and the "jackpot symbol C" is won, the game ball will pass through the specific area in the special game state, since it becomes easier for the ball to enter the specific area. Then, the game state control means 250 sets the number of probability changes and the number of time-shortened times to "100" at the end of the special game state, based on the fact that the "jackpot symbol C" is won in the second time-shortened state and the game ball has passed through the specific area in the special game state based on the winning, and sets the game state to the third time-shortened state.

[0195] If a "jackpot" is won in the special symbol lottery (second special symbol lottery) in the second time-shortened state and the "jackpot symbol D" is won, the game ball will pass through the specific region in the special game state, since it becomes easier for the ball to enter the specific region. Then, the game state control means 250 sets the number of probability changes and the number of time-shortened times to "100" at the end of the special game state, based on the fact that the "jackpot symbol D" is won in the second time-shortened state and the game ball has passed through the specific region in the special game state based on the winning, and sets the game state to the second time-shortened state.

[0196] If a "jackpot" is won in the special symbol lottery (second special symbol lottery) in the third time-shortening state and the "jackpot symbol C" is won, the game ball will pass through the specific area in the special game state, since it becomes easier for the ball to enter the specific area. Then, the game state control means 250 sets the number of probability changes and the number of time-shortening times to "100" at the end of the special game state, based on the fact that the "jackpot symbol C" is won in the third time-shortening state and the game ball has passed through the specific area in the special game state based on the winning, and sets the game state to the fourth time-shortening state.

[0197] If a "jackpot" is won in the special symbol lottery (second special symbol lottery) in the third time-shortened state and the "jackpot symbol D" is won, the game ball will pass through the specific area in the special game state, since it becomes easier for the ball to enter the specific area. Then, the game state control means 250 sets the number of probability changes and the number of time-shortened times to "100" at the end of the special game state, based on the fact that the "jackpot symbol D" is won in the third time-shortened state and the game ball has passed through the specific area in the special game state based on the winning, and sets the game state to the third time-shortened state.

[0198] If a "jackpot" is won in the special symbol lottery (second special symbol lottery) in the fourth time-shortened state and the "jackpot symbol C" is won, the game ball will pass through the specific area in the special game state because it becomes easier for the ball to enter the specific area. Then, the game state control means 250 sets the number of probability changes and the number of time-shortened times to "100" at the end of the special game state, based on the fact that the "jackpot symbol C" is won in the fourth time-shortened state and the game ball has passed through the specific area in the special game state based on the winning, and sets the game state to the fourth time-shortened state.

[0199] If a "jackpot" is won in the special symbol lottery (second special symbol lottery) in the fourth time-shortened state and the "jackpot symbol D" is won, the game ball will pass through the specific area in the special game state because it becomes easier for the ball to enter the specific area. Then, the game state control means 250 sets the number of probability changes and the number of time-shortened times to "100" at the end of the special game state, based on the fact that the "jackpot symbol D" is won in the fourth time-shortened state and the game ball has passed through the specific area in the special game state based on the winning, and sets the game state to the fourth time-shortened state.

[0200] If a "jackpot" is won in the special symbol lottery (second special symbol lottery) in the fifth time-shortened state and the "jackpot symbol C" is won, the game ball will pass through the specific area in the special game state, since it becomes easier for the ball to enter the specific area. Then, the game state control means 250 sets the number of probability changes and the number of time-shortened times to "100" at the end of the special game state, based on the fact that the "jackpot symbol C" is won in the fifth time-shortened state and the game ball has passed through the specific area in the special game state based on the winning, and sets the game state to the fourth time-shortened state.

[0201] If a "jackpot" is won in the special symbol lottery (second special symbol lottery) in the fifth time-shortened state and the "jackpot symbol D" is won, the game ball will pass through the specific area in the special game state because it becomes easier for the ball to enter the specific area. Then, the game state control means 250 sets the number of probability changes and the number of time-shortened times to "100" at the end of the special game state, based on the fact that the "jackpot symbol D" is won in the fifth time-shortened state and the game ball has passed through the specific area in the special game state based on the winning, and sets the game state to the fourth time-shortened state.

[0202] In addition, when the number of times the special chart changes reaches a predetermined number (950 times) in the normal state and the condition for transitioning to the time-shortened state is met, the game state control means 250 sets the number of time-shortened times to "300" (and sets the number of special changes to "0"), and sets the game state to the fifth time-shortened state.

[0203] In the gaming machine of this embodiment, the base increases stepwise each time a "jackpot" is won. Specifically, each time a "jackpot" is won, the gaming state can transition to a time-saving state with a higher base among the first to fourth time-saving states. Therefore, it is possible to provide the player with the benefit of winning "jackpots" consecutively. Specifically, it is possible to provide the player with the benefit of winning "jackpots" consecutively in a state advantageous to the player, such as a high-probability state (high-probability state) in which the probability of winning a "jackpot" in a special symbol lottery is higher than in the normal state, or a high-base state (time-saving state) in which the base is higher than in the normal state.

[0204] Furthermore, in the gaming machine of this embodiment, the game state to which the machine transitions when a specific symbol (for example, "jackpot symbol C" or "jackpot symbol D") is won in the special symbol lottery differs depending on the game state at the time of the winning. Specifically, when a specific symbol is won in the special symbol lottery, the time-saving state to which the machine transitions differs from among a plurality of time-saving states (first to fourth time-saving states) with different probabilities of the long release pattern being selected in the normal symbol lottery, depending on the game state at the time of the winning. In other words, when a specific symbol is won in the special symbol lottery, the probability of the long release pattern being selected in the normal symbol lottery after the special game state based on the winning differs depending on the game state at the time of the winning.

[0205] The system may be configured so that a single "jackpot" win can raise the base by two or more stages. Specifically, a transition from the second time-saving state to the fourth time-saving state may occur based on a win on a predetermined jackpot symbol in the normal state, a transition from the third time-saving state to the fourth time-saving state based on a win on a predetermined jackpot symbol in the first time-saving state, or a transition to the fourth time-saving state based on a win on a predetermined jackpot symbol in the second time-saving state.

[0206] Furthermore, each of the second to fourth time-shortening states may be configured so that the base can transition to a time-shortening state one or more stages lower. Specifically, a transition to the first time-shortening state may occur based on a predetermined jackpot symbol being hit in the second time-shortening state, a transition from the first to second time-shortening state based on a predetermined jackpot symbol being hit in the third time-shortening state, or a transition from the first to third time-shortening state based on a predetermined jackpot symbol being hit in the fourth time-shortening state. Note that each of the second to fourth time-shortening states may be configured so that the base will be lowered by at most one stage when a "jackpot" is hit (for example, when a "jackpot" is hit and the game ball passes through a specific area in a special game state, etc.) (so that a time-shortening state with a base two or more stages lower will not be set after the special game state based on the winning is terminated).

[0207] In addition, when a "big hit" is won in the fifth time-shortening state, the state may be configured to transition to any one of the first to third time-shortening states.

[0208] In other words, the normal state and each of the first to fifth time-saving states may be configured to be able to transition to any of the first to fifth time-saving states based on winning a "jackpot."

[0209] The gaming machine of this embodiment is An operating area (passing gate 48) into which the game ball can enter; A movable member (normal accessory 54) that changes the ease of ball entry into the ball entry hole depending on the result of an opening lottery based on the entry of a ball into the operating area. At least one of the first state and the second state has a higher probability of resulting in the execution of the special game in the lottery than the normal state, The movable member is displaceable between an open state in which it is easy for a game ball to enter the ball entrance and a closed state in which it is difficult for a game ball to enter the ball entrance, The second state has a higher base than the first state because there is a higher probability that the movable member will be in an open state for a predetermined period of time or longer in the opening lottery.

[0210] With this configuration, it is possible to provide a base difference between the first state and the second state depending on the difference in the probability that the movable member will remain open for a predetermined time or longer in the opening lottery (the probability that the long opening pattern will be selected in the normal pattern lottery). Therefore, it is possible to realize unprecedented gameplay and increase the interest in the game.

[0211] In this embodiment, the second to fifth time-shortening states are included in the high-probability states (probability variable states). However, each of the second to fifth time-shortening states may also be a low-probability state. In other words, the allocating means 58 may set a short-opening pattern, i.e., a pattern that makes it difficult for the gaming ball to pass through a specific area during a special gaming state, as the jackpot symbol (e.g., jackpot symbol C, D, or other symbol) that transitions to each of the second to fifth time-shortening states. Furthermore, when a predetermined jackpot symbol that transitions to one of the second to fifth time-shortening states is selected in various gaming states, the gaming state control means 250 may set the number of time-shortening states to a predetermined number and the number of probability variable states to "0" at the end of the special gaming state based on the winning symbol, thereby transitioning to a gaming state corresponding to the selected jackpot symbol. Similarly, in the first embodiment, the first probability variable state and the second probability variable state may be low-probability states. In addition, the game state control means 250 may be configured to transition the game state to one of the second time-shortening state to the fourth time-shortening state (or the first special variable state or the second special variable state) when the number of special pattern variations reaches a predetermined number (950 times) in the normal state and the condition for transitioning to the time-shortening state is met.

[0212] Furthermore, the first probability variable state to the second probability variable state and the first time-saving state to the fifth time-saving state may have different probability variable and time-saving counts set at the start of each game state. For example, if the number of probability variable times is greater than the number of time-saving times for a high probability / high base state such as the second probability variable state, when the number of special pattern changes (number of spins) reaches the "number of time-saving times" set at the start of the high probability / high base state, the high probability / high base state transitions to a high probability / low base state (for example, the first probability variable state or another state), and then when the number of special pattern changes (number of spins) reaches the "number of probability variable times" set at the start of the high probability / high base state, the low probability / low base state transitions. Also, for example, in the high probability / high base state, if the number of time-saving times is greater than the number of chance modes, when the number of special pattern changes (number of spins) reaches the "number of chance modes" set at the start of the high probability / high base state, the state will transition from the high probability / high base state to the low probability / high base state, and then when the number of special pattern changes (number of spins) reaches the "number of time-saving times" set at the start of the high probability / high base state, the state will transition to the low probability / low base state.

[0213] It should be noted that each configuration shown in each of the above-described embodiments may be applied to any gaming machine including a type 1 gaming machine, a type 2 gaming machine, a type 1 / 2 mixed gaming machine, etc. For example, the various "jackpots" described above may be "jackpots via small jackpots" in a type 2 gaming machine, and the gaming state control means 250 may set various gaming states, such as a first probability variable state to a second probability variable state or a first time-saving state to a fifth time-saving state, according to the type of small jackpot (small jackpot symbol) that has been won after the special gaming state, which is set based on the gaming ball passing through a specific area in the large prize opening 50 that is opened based on winning a "small jackpot" (a predetermined small jackpot symbol) in the special symbol lottery, has ended (after multiple special games (jackpot games) that are executed based on the winning of a "small jackpot" (and the gaming ball passing through the specific area) have been played).

[0214] The relationship between each symbol and the game state after the special game state based on the winning of each symbol is merely an example and can be modified as appropriate. Also, the number of symbols (jackpot symbols) to be prepared can be set as appropriate depending on the number of game states that can be transitioned from one game state, etc.

[0215] The present invention is not limited to the above-described embodiments, and any component may be modified or omitted without departing from the spirit of the invention. In other words, the configuration of the gaming machine is not limited to that of the above-described embodiments. Furthermore, the present invention allows for free combination of the components of each embodiment within the scope of the invention. Furthermore, the present invention can be applied to other gaming machines, such as controlled gaming machines that are designed so that players can play without touching the gaming balls. [Explanation of symbols]

[0216] 4 Gaming area 48 Passage gate (operation area) 49 2nd starting port (ball entry port) 52 3rd starting port (ball entrance) 54 Ordinary accessories (movable parts) 230 Special design lottery means (lottery means) 250 Game status control means 260 Special game execution means (special game control means)

Claims

1. A gaming machine having a gaming area in which a gaming ball moves, and launching the gaming ball into the gaming area in response to a player's operation, An entrance provided in the game area; a lottery means for holding a lottery for the execution of a special game based on the entry of a game ball into the ball entry opening; a special game control means for executing the special game when the result of the lottery is that the special game is executed; a game state control means for transitioning the game state between a plurality of game states including a normal state and a first state and a second state which are more advantageous to the player than the normal state; the normal state is a gaming state in which playing a game using a first gaming method in which a gaming ball is launched toward a first area of ​​the gaming area is more advantageous than playing a game using a second gaming method in which a gaming ball is launched toward a second area of ​​the gaming area; The first state and the second state are gaming states in which playing a game using the second gaming method is more advantageous than playing a game using the first gaming method, For each game state, a base indicating the ratio of the number of winning balls to the number of game balls shot when playing a game using the more advantageous game method between the first game method and the second game method is higher in the first state than in the normal state, and higher in the second state than in the first state. Gaming machine.

2. The ball entrance includes a first ball entrance and a second ball entrance through which game balls can enter when playing a game using the second game method, A movable member is provided to change the ease of a ball entering the first ball entrance, In the second state, the movable member is more likely to be in a state in which a game ball can easily enter the first ball entrance than in the first state, The second ball entrance is disposed at a position where a game ball that does not enter the first ball entrance can enter when playing a game using the second game method. The gaming machine according to claim 1.

3. An operating area into which the game ball can enter; a movable member that changes the ease of ball entry into the ball entry opening depending on the result of an opening lottery based on the entry of a ball into the operating area; At least one of the first state and the second state has a higher probability of resulting in the execution of the special game in the lottery than the normal state; The movable member is displaceable between an open state in which it is easy for a game ball to enter the ball entrance and a closed state in which it is difficult for a game ball to enter the ball entrance, The second state has a higher probability of the movable member being in an open state for a predetermined time or longer in the opening lottery than the first state, and therefore has a higher base than the first state. The gaming machine according to claim 1.

Citation Information

Patent Citations

  • Game machine

    JP2024065229A