System

The system addresses the challenges of high costs and lack of interactivity in e-books by using generative AI and a reward mechanism, enabling low-cost, dynamic, and high-quality e-book creation and distribution.

JP2026028730APending Publication Date: 2026-02-20SOFTBANK GROUP CORP
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Patent Information

Application Number
JP2024131346
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-08-07
Publication Date
2026-02-20

AI Technical Summary

Technical Problem

Existing e-book systems, particularly for children's picture books, face challenges such as high costs, lack of dynamic features, limited user-generated content, and inadequate compensation for content creators, leading to a scarcity of high-quality books.

Method used

A system that includes user authentication, generative artificial intelligence for creating dynamic content, storage and distribution of e-books, and a reward mechanism based on popularity to incentivize high-quality content creation.

Benefits of technology

Enables the creation and distribution of interactive e-books at low cost, promoting high-quality content and providing appropriate rewards to creators, thereby enriching the available content.

✦ Generated by Eureka AI based on patent content.

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Abstract

A system is provided.SOLUTION: The system includes a means for authenticating a user, a means for generating an electronic book including dynamic contents by using generation artificial intelligence, a means for storing generated electronic book data and distributing the electronic book data to a terminal of the user, and a means for calculating and notifying a reward on the basis of the popularity of the electronic book generated by the user.SELECTED DRAWING: Figure 1
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Description

[Technical Field]

[0001] The technology of the present disclosure relates to a system. [Background technology]

[0002] Patent document 1 discloses a persona chatbot control method performed by at least one processor, the method including the steps of receiving a user utterance, adding the user utterance to a prompt including an instruction sentence related to a description of the chatbot character, encoding the prompt, and inputting the encoded prompt into a language model to generate a chatbot utterance in response to the user utterance. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Publication No. 2022-180282 Summary of the Invention [Problem to be solved by the invention]

[0004] The current e-book system faces the following challenges, especially with children's picture books. First, paper picture books are expensive, making it difficult to meet the recommended reading volume. Second, many existing e-books are static and lack dynamic features to capture children's interest. In addition, there is a lack of functionality for users to generate and share their own content, which means there is not enough high-quality picture books available. Furthermore, there is no system in place to properly compensate content creators, which does not encourage the creation of high-quality works. [Means for solving the problem]

[0005] To solve the above problems, the present invention provides the following means. First, it includes a means for authenticating users, allowing them to easily access the system. Second, it provides a means for generating e-books containing dynamic content using generative artificial intelligence, thereby providing high interactivity including mechanisms such as touch-activated movements, sounds, and color changes. It also includes a means for saving the generated e-book data and distributing it to the user's device, allowing the user to read picture books from their own library at any time. Furthermore, it provides a means for calculating and notifying rewards based on the popularity of e-books generated by users, and establishes a system for paying appropriate rewards to content creators. This will realize a platform with a wealth of high-quality content.

[0006] "Means for authenticating users" means the mechanisms used to verify that users have access rights and to identify them based on appropriate authentication information.

[0007] "Generative AI" is an AI system that has the ability to automatically generate content based on learning data.

[0008] "Dynamic content" refers to content that changes in response to user interactions, such as animations, sounds, or color changes.

[0009] "E-books" refer to books and picture books provided in digital format, and are content that can be viewed on electronic devices.

[0010] "Storage means" refers to a mechanism for storing the generated e-books and related information in a database or the like and for sustained storage.

[0011] "Means of distribution" refers to the communication functions and protocols used to transmit stored e-book data to the user's device.

[0012] "Popularity" indicates the degree of popularity of an e-book, based on the number of views, ratings, comments, etc., by users of the e-book.

[0013] "Means for calculating compensation" means an algorithm or system for calculating the amount of compensation due to the creator based on the popularity of the e-book.

[0014] "Means of notification" refers to the means for informing users of the calculated reward amount and other important information, including messaging and email. [Brief explanation of the drawings]

[0015] [Figure 1] 1 is a conceptual diagram showing an example of the configuration of a data processing system according to a first embodiment. [Figure 2] 1 is a conceptual diagram showing an example of main functions of a data processing device and a smart device according to a first embodiment. [Figure 3] FIG. 10 is a conceptual diagram showing an example of the configuration of a data processing system according to a second embodiment. [Figure 4] FIG. 10 is a conceptual diagram showing an example of main functions of a data processing device and smart glasses according to a second embodiment. [Figure 5] FIG. 10 is a conceptual diagram showing an example of the configuration of a data processing system according to a third embodiment. [Figure 6] FIG. 11 is a conceptual diagram showing an example of main functions of a data processing device and a headset-type terminal according to a third embodiment. [Figure 7] FIG. 10 is a conceptual diagram showing an example of the configuration of a data processing system according to a fourth embodiment. [Figure 8] FIG. 10 is a conceptual diagram showing an example of main functions of a data processing device and a robot according to a fourth embodiment. [Figure 9] 1 shows an emotion map onto which multiple emotions are mapped. [Figure 10] 1 shows an emotion map onto which multiple emotions are mapped. [Figure 11]FIG. 3 is a sequence diagram showing a processing flow of the data processing system according to the first embodiment. [Figure 12] FIG. 10 is a sequence diagram showing the flow of processing in the data processing system in Application Example 1. [Figure 13] FIG. 10 is a sequence diagram showing the flow of processing in the data processing system according to the second embodiment when an emotion engine is combined. [Figure 14] FIG. 10 is a sequence diagram showing the flow of processing in the data processing system in Application Example 2 when an emotion engine is combined. DETAILED DESCRIPTION OF THE INVENTION

[0016] An example of an embodiment of a system according to the technology of the present disclosure will be described below with reference to the accompanying drawings.

[0017] First, the terms used in the following description will be explained.

[0018] In the following embodiments, a coded processor (hereinafter simply referred to as a "processor") may be a single arithmetic device or a combination of multiple arithmetic devices. Furthermore, a processor may be a single type of arithmetic device or a combination of multiple types of arithmetic devices. Examples of arithmetic devices include a CPU (Central Processing Unit), a GPU (Graphics Processing Unit), a GPGPU (General-Purpose computing on Graphics Processing Units), and an APU (Accelerated Processing Unit).

[0019] In the following embodiments, a coded RAM (Random Access Memory) is a memory in which information is temporarily stored and is used as a working memory by a processor.

[0020] In the following embodiments, the coded storage is one or more non-volatile storage devices that store various programs, various parameters, etc. Examples of non-volatile storage devices include flash memory (SSD (Solid State Drive)), magnetic disks (e.g., hard disks), and magnetic tapes.

[0021] In the following embodiments, a communication I / F (Interface) with a symbol is an interface including a communication processor, an antenna, etc. The communication I / F controls communication between multiple computers. Examples of communication standards applied to the communication I / F include wireless communication standards including 5G (5th Generation Mobile Communication System), Wi-Fi (registered trademark), Bluetooth (registered trademark), etc.

[0022] In the following embodiments, "A and / or B" is synonymous with "at least one of A and B." In other words, "A and / or B" means that it may be only A, only B, or a combination of A and B. Furthermore, in this specification, the same concept as "A and / or B" is also applied when three or more things are expressed connected by "and / or."

[0023] [First embodiment]

[0024] FIG. 1 shows an example of the configuration of a data processing system 10 according to the first embodiment.

[0025] 1, a data processing system 10 includes a data processing device 12 and a smart device 14. An example of the data processing device 12 is a server.

[0026] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 is an example of a "computer" according to the technology of the present disclosure. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, the RAM 30, and the storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a WAN (Wide Area Network) and / or a LAN (Local Area Network).

[0027] The smart device 14 includes a computer 36, a reception device 38, an output device 40, a camera 42, and a communication I / F 44. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. The reception device 38, the output device 40, and the camera 42 are also connected to the bus 52.

[0028] The reception device 38 includes a touch panel 38A, a microphone 38B, and the like, and receives user input. The touch panel 38A detects contact with an indicator (for example, a pen or a finger) to receive user input by the touch of the indicator. The microphone 38B detects the user's voice to receive user input by voice. The control unit 46A transmits data indicating the user input received by the touch panel 38A and the microphone 38B to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the data indicating the user input.

[0029] The output device 40 includes a display 40A and a speaker 40B, and presents data to the user 20 by outputting the data in a form of expression that the user 20 can perceive (for example, audio and / or text). The display 40A displays visible information such as text and images in accordance with instructions from the processor 46. The speaker 40B outputs audio in accordance with instructions from the processor 46. The camera 42 is a compact digital camera equipped with an optical system including a lens, aperture, and shutter, and an imaging element such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor.

[0030] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 control the exchange of various information between the processor 46 and the processor 28 via the network 54.

[0031] FIG. 2 shows an example of the main functions of the data processing device 12 and the smart device 14.

[0032] 2, in the data processing device 12, a specific process is performed by the processor 28. A specific processing program 56 is stored in the storage 32. The specific processing program 56 is an example of a "program" according to the technology of the present disclosure. The processor 28 reads the specific processing program 56 from the storage 32 and executes the read specific processing program 56 on the RAM 30. The specific process is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.

[0033] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290.

[0034] In the smart device 14, the processor 46 performs the reception output process. The storage 50 stores a reception output program 60. The reception output program 60 is used in conjunction with the specific processing program 56 by the data processing system 10. The processor 46 reads the reception output program 60 from the storage 50 and executes the read reception output program 60 on the RAM 48. The reception output process is realized by the processor 46 operating as the control unit 46A in accordance with the reception output program 60 executed on the RAM 48.

[0035] Next, a description will be given of the specific processing performed by the specific processing unit 290 of the data processing device 12. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."

[0036] A system embodying the present invention has a series of functions for creating, storing, distributing, and evaluating electronic books, particularly picture books that include dynamic content. Specific embodiments will be described in detail below.

[0037] User authentication and account creation

[0038] A user logs in using the LINE app. The device obtains LINE account information and sends it to the server. The server authenticates the user based on the received information, and if authentication is successful, saves the user's account information in the database.

[0039] Picture book generation

[0040] When the user inputs the theme and character settings for a picture book, the device sends that information to the server. The server then uses generative artificial intelligence to automatically generate a picture book including a storyline, characters, and background based on the input information. The generated picture book also includes dynamic features such as characters moving with touch, playing sounds, and changing colors. The server saves the generated picture book data in a database and adds it to the user's library.

[0041] Reading picture books

[0042] The user selects a picture book from the library. The device sends the ID of the selected book to the server, which retrieves the corresponding book data from the database and sends it to the device. The device displays the received picture book data and executes dynamic functions based on the user's touch operations.

[0043] Picture book production and preservation

[0044] Users create new picture books using the provided creation tools. When users input the story, characters, background, etc., the device sends this information to the server. The server then uses generative artificial intelligence to automatically generate a picture book based on the specified content. The server then stores the generated picture book data in a database and adds it to the user's library as needed.

[0045] Royalty calculation and notification

[0046] The server periodically collects viewing data (number of views, ratings, etc.) of picture books created by users. Based on the collected data, the server calculates the amount of royalties for each user. The calculation results are reflected in the user's account by the server and a notification is sent. Users can receive the notification and check the details of their royalty income.

[0047] Specific examples

[0048] For example, if a user requests the creation of a picture book with an "adventure" theme, the device sends the theme information to the server. The server then requests a generation AI based on the theme to generate the adventure story line, characters, background, and other elements. At the same time, dynamic features such as characters moving with touch or a dragon breathing fire are incorporated. Once the picture book is complete, the server saves it in a database and adds it to the user's library. The user can then select the book from the library and enjoy it with touch controls.

[0049] In this way, the present invention realizes a system that provides dynamic electronic picture books for children at low cost and promotes the creation and sharing of high-quality content.

[0050] The processing flow will be explained below.

[0051] User authentication and account creation

[0052] Step 1:

[0053] Users open the LINE app and log in to the picture book service.

[0054] Step 2:

[0055] The device obtains the LINE account information and sends it to the server.

[0056] Step 3:

[0057] The server authenticates the user based on the received LINE account information.

[0058] Step 4:

[0059] If authentication is successful, the server stores the user's account information in a database.

[0060] Step 5:

[0061] The server returns the authentication result to the terminal.

[0062] Picture book generation

[0063] Step 1:

[0064] The user inputs the theme and character settings of the picture book.

[0065] Step 2:

[0066] The terminal transmits the input theme information to the server.

[0067] Step 3:

[0068] The server inputs theme information into the generation AI and instructs it to generate storylines, characters, backgrounds, etc.

[0069] Step 4:

[0070] The server adds dynamic features (touch actions, sound playback, color changes, etc.) based on the generated content.

[0071] Step 5:

[0072] The server stores the generated picture book data in a database and adds it to the user's library.

[0073] Step 6:

[0074] The server sends information about the completed picture book data to the terminal, and the terminal displays that the new picture book has been added to the user's library.

[0075] Reading picture books

[0076] Step 1:

[0077] Users select the picture book they want to read from the library.

[0078] Step 2:

[0079] The device sends the ID of the selected picture book to the server.

[0080] Step 3:

[0081] The server retrieves the relevant picture book data from the database and transmits it to the terminal.

[0082] Step 4:

[0083] The terminal displays the received picture book data.

[0084] Step 5:

[0085] When the user performs a touch operation, the device performs dynamic actions accordingly (e.g., a character moves, a sound is played, or the color changes).

[0086] Picture book production and preservation

[0087] Step 1:

[0088] Users open the provided creation tools and begin creating a new picture book.

[0089] Step 2:

[0090] Users input content such as story, characters, and background.

[0091] Step 3:

[0092] The terminal sends the user's input to the server.

[0093] Step 4:

[0094] The server uses artificial intelligence to generate a picture book based on the input content.

[0095] Step 5:

[0096] The server stores the generated picture book data in a database.

[0097] Step 6:

[0098] If the public setting is selected, the server adds the picture book to a library that can be viewed by other users.

[0099] Royalty calculation and notification

[0100] Step 1:

[0101] The server collects viewing data (number of views, ratings, etc.) of picture books created by users.

[0102] Step 2:

[0103] The server calculates royalties for each user based on the browsing data collected.

[0104] Step 3:

[0105] The server updates the user's account with the results of the calculation and sends a notification.

[0106] Step 4:

[0107] Users will receive a notification to check the details.

[0108] Example 1

[0109] Next, a description will be given of Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."

[0110] Conventional e-books mainly consist of static content, which has the drawback of lacking an interactive experience for users. The process of creating e-books is also labor-intensive, requiring a great deal of time and effort. Furthermore, there is a lack of automated systems for evaluating and rewarding the content created by authors, which often results in authors not receiving satisfactory feedback or rewards.

[0111] The specific processing by the specific processing unit 290 of the data processing device 12 in the first embodiment is realized by the following means.

[0112] In this invention, the server includes: [means for authenticating a user]; [means for generating an e-book including dynamic content using generative AI]; [means for saving the generated e-book data and distributing it to the user's device]; [means for calculating and notifying a reward based on the popularity of the e-book generated by the user]; [means for sending prompts to the generative AI model based on the theme and character settings input by the user]; and [means for the generative AI model to automatically generate the story, characters, and background of the e-book based on the sent prompts]. This enables efficient generation and distribution of dynamic and interactive e-books, and also automates the evaluation and reward system for user-generated content, enabling appropriate feedback and reward payments to authors.

[0113] "Means of user authentication" refers to the technologies and processes used to verify the legitimacy of a user when they access a system.

[0114] "Means for generating e-books with dynamic content using generative artificial intelligence" refers to a function that uses AI technology to automatically create e-books with interactive elements based on information entered by the user.

[0115] "Means for saving the generated e-book data and delivering it to the user's device" refers to the function of storing the e-book data generated by AI in storage and sending it to the user's device as needed.

[0116] "Means for calculating and notifying rewards based on the popularity of e-books created by users" refers to a function that collects the number of views and ratings of e-books created by users, and calculates and notifies rewards to users based on that information.

[0117] "Means for sending prompts to the generative AI model based on the user's input theme and character settings" refers to the process of sending prompts that provide appropriate instructions to the generative AI model based on the theme and character setting information entered by the user.

[0118] "Means for an AI model to automatically generate the story, characters, and background of an e-book based on the prompts sent" refers to the function of an AI model to automatically generate content such as the story, characters, and background of an e-book based on the prompt information sent.

[0119] The system embodying the present invention performs a series of processes for generating, storing, distributing, and evaluating electronic books, particularly picture books containing dynamic content. Specific embodiments will be described in detail below.

[0120] User authentication and account creation

[0121] The user logs in using the LINE app. The device uses the LINE API to obtain the user's login information (user ID, name, email address, etc.) and sends this information to the server. The server uses this information to query LINE's authentication server and verify the user's authenticity. If authentication is successful, the server saves the user's account information in a database such as MySQL.

[0122] Picture book generation

[0123] The user enters the theme and character settings of the picture book into an input form on the device. The device sends this information to the server as an HTTP POST request. Based on the received data, the server generates and sends an appropriate prompt to the generative AI model (e.g., "I want to create an adventure-themed picture book. Please make the main character a boy and feature a dragon."). The generative AI model uses this prompt to generate a storyline, characters, background, etc. The generated picture book also includes dynamic features such as characters moving with touch, playing sounds, and changing colors. The server saves the generated picture book data in a database and adds it to the user's library.

[0124] Reading picture books

[0125] The user selects a picture book they want to read from the library. The device sends the selected book's ID to the server as an HTTP GET request. The server retrieves the corresponding picture book data from the database and delivers it to the device. The device displays the received picture book data and executes dynamic features based on the user's touch operations.

[0126] Picture book production and preservation

[0127] Users create new picture books using the provided creation tools. When the user inputs the story, characters, background, etc., the device sends the data to the server. The server then uses generative artificial intelligence to automatically generate a picture book based on this data. The generated picture book data is stored in a database by the server and added to the user's library as needed.

[0128] Royalty calculation and notification

[0129] The server periodically collects viewing data (number of views, ratings, etc.) for picture books created by users. Based on the collected data, the server uses a specific algorithm to calculate the amount of royalties for each user. The calculation results are reflected in the user's account and a notification is sent from the server. Users can check the details of their royalty income through the notification.

[0130] As a concrete example, if a user inputs that they want to create a picture book with an "adventure" theme, the device will send that theme information to the server. The server will then request a generation AI based on the theme to generate the adventure story line, characters, background, etc. At the same time, it will incorporate dynamic features such as characters moving with touch or a dragon breathing fire, and the generated picture book data will be saved in a database and added to the user's library. The user can then select the picture book from the library and enjoy it with touch operations.

[0131] The system allows users to create, view, and share dynamic, interactive e-books at low cost, and also automates the rating and reward system for user-generated content, ensuring appropriate feedback and rewards.

[0132] The flow of the identification process in the first embodiment will be described with reference to FIG.

[0133] Step 1:

[0134] A user logs in using the LINE app. The user enters their login information, which the LINE app processes and generates the user's authentication information. The input is the user's login information, and the output is their LINE account information (user ID, name, email address, etc.). The device receives this information and sends the LINE account information to the server via the LINE API.

[0135] Step 2:

[0136] The server receives the LINE account information sent from the device. The input is the LINE account information and the output is the authentication result. The server uses this information to query the LINE authentication server and confirm the user's authenticity. If authentication is successful, the user's account information is stored in a database. The data stored includes the user ID, name, email address, and login status.

[0137] Step 3:

[0138] The user inputs the theme and character settings on the picture book production screen. The input is the theme and character setting information specified by the user. The device acquires this information and sends it to the server. The output is the theme and character setting information.

[0139] Step 4:

[0140] The server receives the theme and character setting information from the device as input and sends a prompt to the generative AI model. The input is the theme and character setting information, and the output is an AI prompt. The server generates a prompt sentence for the generative AI model and sends it. For example, it could be in the format, "I want to create a picture book with an adventure theme. I would like the main character to be a boy and for it to feature a dragon."

[0141] Step 5:

[0142] The generative AI model receives prompts sent from the server and generates data such as the story, characters, and background. The input is the prompt, and the output is storyline, characters, and background data. The AI ​​model uses natural language processing and image generation algorithms to generate picture book content based on the specified theme.

[0143] Step 6:

[0144] The server receives the story, character, and background data output from the generative AI model and adds dynamic features. The input is the storyline, characters, and background data, and the output is picture book data including dynamic features. The server uses JavaScript and HTML5 to incorporate interactive elements such as character movement, audio playback, and color changes.

[0145] Step 7:

[0146] The server saves the completed picture book data in a database. The input is the picture book data, and the output is a record of the picture book data saved in the database. This picture book data is then added to and updated in the user's library.

[0147] Step 8:

[0148] The user selects a picture book from the library. The input is the ID of the selected book, and the device sends this ID to the server. The output is the selected book ID.

[0149] Step 9:

[0150] The server retrieves the corresponding picture book data from the database based on the received picture book ID. The input is the picture book ID, and the output is the picture book data. It then returns this to the terminal.

[0151] Step 10:

[0152] The device displays the received picture book data. The input is the picture book data, and the output is the picture book content to be displayed. Dynamic mechanisms operate in response to the user's touch operations.

[0153] Step 11:

[0154] The server periodically collects the viewing data of picture books created by users. The input is the viewing data of the picture books (number of views, ratings, etc.), and the output is the collected data. The amount of royalties is calculated based on this data.

[0155] Step 12:

[0156] The server calculates the royalty amount based on the collected browsing data and reflects it in the user's account. The input is the browsing data, and the output is the calculated royalty amount. Based on this calculation result, a notification is sent to the user.

[0157] Step 13:

[0158] The user receives a notification and checks the royalty income details on their device. The input is the notification message, and the output is the royalty details displayed to the user.

[0159] Through these steps, the system enables the automation of the creation, distribution, rating, and reward of dynamic and interactive e-books.

[0160] (Application example 1)

[0161] Next, a description will be given of Application Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."

[0162] Conventional e-book generation systems have faced challenges in generating and distributing picture books with dynamic content, resulting in a lack of user interaction. Furthermore, they lacked efficient and effective methods for user authentication, reward calculation, and dynamic content generation. As a result, it was difficult for users to freely set themes and characters and generate dynamic, engaging picture books.

[0163] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 1 is realized by the following means.

[0164] In this invention, the server includes means for authenticating a user, means for generating an e-book containing dynamic content using a generation artificial intelligence, means for saving the generated e-book data and distributing it to the user's information processing device, means for calculating and notifying a reward based on the popularity of the e-book generated by the user, means for performing authentication using the LINE application, and means for distributing a dynamic picture book generated based on theme information and character information. This allows users to easily generate, distribute, and view picture books using the LINE application, and makes it possible to provide even more dynamic and unique content.

[0165] "User" refers to a user of the system.

[0166] "Authentication" is the process of verifying that a user is a legitimate user.

[0167] "Generative AI" refers to AI that has the ability to automatically generate content based on user input.

[0168] "Dynamic content" refers to content that behaves or changes in response to user actions.

[0169] "E-Book" means a book provided in digital format.

[0170] A "picture book" is a type of book format that provides a story along with images and illustrations.

[0171] "Storage" refers to the persistent storage of generated data.

[0172] "Information processing device" refers to devices such as computers and smartphones.

[0173] "Distribution" refers to sending data from a server to a user's information processing device.

[0174] "Rewards" refers to compensation for User-Generated Content.

[0175] The "LINE application" is a communication application used for authentication and communication.

[0176] "Theme information" refers to setting information about the story and content of the picture book.

[0177] "Character information" refers to setting information such as characters and animals that appear in the picture book.

[0178] "Popularity" is an index of how many users have rated the generated content.

[0179] "Notification" refers to a means of communication to inform users of information.

[0180] "Tactile operation" refers to operations performed by touching a screen, etc.

[0181] The system for implementing this invention mainly consists of three elements: a server, a terminal, and a user.

[0182] User authentication and account creation

[0183] The user first authenticates using the LINE application. The device obtains LINE account information and sends it to the server. The server authenticates the user based on the received information, and if authentication is successful, saves the user's account information in a database.

[0184] Picture book generation

[0185] When the user inputs the theme and character settings for the picture book, the device sends that information to the server. The server uses generative artificial intelligence to automatically generate the storyline, characters, and background of the picture book based on the input information. The picture book also includes dynamic features such as characters that move with touch, sounds that play, and color changes. The server saves the generated picture book data in a database and adds it to the user's library.

[0186] Reading picture books

[0187] The user selects a picture book from the library. The device sends the identification information of the selected book to the server, which then retrieves the corresponding picture book data from the database and delivers it to the device. The device then displays the received picture book data and executes dynamic functions based on the user's touch operations.

[0188] Picture book production and preservation

[0189] Users create new picture books using the provided creation tools. When the user inputs the story, characters, background, etc., the device sends this information to the server. The server then uses generative artificial intelligence to automatically generate a picture book based on the specified content. The server then stores the generated picture book data in a database and adds it to the user's library as needed.

[0190] Royalty calculation and notification

[0191] The server periodically collects viewing data (number of views, ratings, etc.) of picture books created by users. Based on the collected data, the server calculates the amount of remuneration for each user. The calculation results are reflected in the user's account by the server and a notification is sent. Users can receive the notification and check the details of their remuneration income.

[0192] Hardware and Software Use

[0193] The system is implemented using the following hardware and software:

[0194] Hardware: Smartphones, servers

[0195] Software: Python, LINE API, Generative AI API

[0196] Data processing and calculation

[0197] 1. User authentication: Use the LINE API to authenticate the user. Obtain authentication information and send it to the server.

[0198] 2. Picture book generation: Using generative AI, the storyline, characters, and background of a picture book are automatically generated based on the theme and character information entered by the user.

[0199] 3. Data storage and distribution: The generated picture book data is stored on the server and distributed to users as needed.

[0200] Specific examples

[0201] If a user requests the creation of an "adventure"-themed picture book, the device sends the theme information to the server. The server then requests a generation AI based on the theme to generate the adventure story line, characters, background, etc. At the same time, it incorporates dynamic features such as characters moving with touch and dragons breathing fire.

[0202] Prompt Sentence Examples

[0203] Create an adventure-themed picture book about heroes and dragons. Add effects that make the characters move with touch.

[0204] In this way, the present invention provides a system that allows users to freely set themes and characters, create dynamic and attractive picture books, save them, and easily distribute and share them.

[0205] The flow of the specific processing in the application example 1 will be described with reference to FIG.

[0206] Step 1:

[0207] User Authentication

[0208] The user authenticates using the LINE application. The device obtains the LINE account information and sends it to the server.

[0209] Input: LINE account information

[0210] Data processing: Credential verification

[0211] Output: Authentication result (success or failure)

[0212] The server compares the received LINE account information with the LINE API and performs authentication. If authentication is successful, the user's account information is saved in the database.

[0213] Step 2:

[0214] Picture book creation request

[0215] The user inputs the theme and character settings of the picture book, and the device sends this information to the server.

[0216] Input: Theme information, character information

[0217] Data processing: Formatting and sending input information

[0218] Output: Request data to the server

[0219] The server sends a prompt to the generation AI based on the received theme information and character information.

[0220] Step 3:

[0221] Story and character generation

[0222] The server uses generative artificial intelligence to automatically generate the storyline, characters, and background of the picture book based on the input information.

[0223] Input: Theme information, character information, prompt text

[0224] Data processing: Story generation, character generation, background generation

[0225] Output: Generated storyline, characters, and background data

[0226] The artificial intelligence generates a story, characters, and background based on the prompt text and sends it back to the server.

[0227] Step 4:

[0228] Adding dynamic devices

[0229] The server adds dynamic features to the generated picture book (e.g., characters move or change color with touch).

[0230] Input: Generated storyline, character, and background data

[0231] Data processing: adding dynamic mechanisms and incorporating effects

[0232] Output: Picture book data including dynamic content

[0233] Dynamic features are added to the generated picture book data to complete the final picture book data.

[0234] Step 5:

[0235] Picture book data storage and distribution

[0236] The server stores the generated picture book data in a database and adds it to the user's library.

[0237] Input: Completed picture book data

[0238] Data processing: saving data, adding to library

[0239] Output: Picture book data added to the user's library

[0240] Picture book data is stored in a database and linked to the user's library.

[0241] Step 6:

[0242] Reading picture books

[0243] The user selects a picture book from the library. The terminal sends the identification information of the selected picture book to the server, and the server retrieves the corresponding picture book data from the database and delivers it to the terminal.

[0244] Input: Picture book identification information

[0245] Data processing: Extraction of picture book data and preparation for transmission

[0246] Output: Delivery of picture book data to user devices

[0247] The server retrieves the relevant picture book data from the database and transmits it to the user terminal.

[0248] Step 7:

[0249] Royalty calculation and notification

[0250] The server periodically collects user-generated picture book viewing data (number of views, ratings, etc.) and calculates the amount of remuneration for each user based on that data.

[0251] Input: browsing data, rating data

[0252] Data processing: data collection, reward calculation

[0253] Output: Reward notification, reward data reflected in your account

[0254] The server will calculate the reward and send a notification to the user's account.

[0255] The above are the specific processing steps of the system for implementing the present invention.

[0256] Furthermore, an emotion engine that estimates the user's emotion may be combined. That is, the identification processing unit 290 may estimate the user's emotion using the emotion identification model 59 and perform identification processing using the user's emotion.

[0257] The system embodying the present invention has a series of functions for generating, storing, distributing, and evaluating electronic books, particularly picture books containing dynamic content, as well as a function for recognizing a user's emotions and reflecting them in the content. Specific embodiments will be described in detail below.

[0258] User authentication and account creation

[0259] A user logs in using the LINE app. The device obtains LINE account information and sends it to the server. The server authenticates the user based on the received information, and if authentication is successful, saves the user's account information in the database.

[0260] Picture book generation

[0261] When the user inputs the theme and character settings for a picture book, the device sends that information to the server. The server then uses generative artificial intelligence to automatically generate a picture book including a storyline, characters, and background based on the input information. The generated picture book also includes dynamic features such as characters moving with touch, playing sounds, and changing colors. The server saves the generated picture book data in a database and adds it to the user's library.

[0262] Reading picture books

[0263] The user selects a picture book they wish to read from the library. The device sends the ID of the selected book to the server, which retrieves the corresponding picture book data from a database and sends it to the device. The device displays the received picture book data and executes dynamic mechanisms based on the user's touch operations. The device also activates an emotion engine to recognize the user's emotions, analyzing them from the user's facial expressions and voice. The recognized emotions are then sent to the server.

[0264] Emotional response in picture books

[0265] The server dynamically changes the content of the e-book based on the received emotional data. For example, if the user has a sad expression, it adjusts the storyline and character behavior to add elements to entertain the user. Dynamic mechanisms are also customized according to the emotion. For example, if the user has a surprised expression, a specific character will be set to perform a surprise action.

[0266] Picture book production and preservation

[0267] Users create new picture books using the provided creation tools. When users input the story, characters, background, etc., the device sends this information to the server. The server then uses generative artificial intelligence to automatically generate a picture book based on the specified content. The server then stores the generated picture book data in a database and adds it to the user's library as needed.

[0268] Royalty calculation and notification

[0269] The server periodically collects viewing data (number of views, ratings, etc.) of picture books created by users. Based on the collected data, the server calculates the amount of royalties for each user. The calculation results are reflected in the user's account by the server and a notification is sent. Users can receive the notification and check the details of their royalty income.

[0270] Specific examples

[0271] For example, if a user requests the creation of an "adventure"-themed picture book, the device sends the theme information to the server. The server then requests a generation AI based on the theme to generate the adventure story line, characters, background, and other elements. The device then analyzes the user's emotions and, for example, if the user is smiling, adds humorous elements to the story. Once the picture book is complete, the server saves it in a database and adds it to the user's library. The user can then select the picture book from the library and enjoy it with dynamic features that respond to their emotions.

[0272] In this way, the present invention provides a system that provides dynamic electronic picture books for children at low cost and offers a more personalized experience by dynamically changing the content according to the user's emotions.

[0273] The processing flow will be explained below.

[0274] User authentication and account creation

[0275] Step 1:

[0276] Users open the LINE app and log in to the picture book service.

[0277] Step 2:

[0278] The device obtains the LINE account information and sends it to the server.

[0279] Step 3:

[0280] The server authenticates the user based on the received LINE account information.

[0281] Step 4:

[0282] If authentication is successful, the server stores the user's account information in a database.

[0283] Step 5:

[0284] The server returns the authentication result to the terminal.

[0285] Picture book generation

[0286] Step 1:

[0287] The user inputs the theme and character settings of the picture book.

[0288] Step 2:

[0289] The terminal transmits the input theme information to the server.

[0290] Step 3:

[0291] The server inputs theme information into the generation AI and instructs it to generate storylines, characters, backgrounds, etc.

[0292] Step 4:

[0293] The server adds dynamic features (touch actions, sound playback, color changes, etc.) based on the generated content.

[0294] Step 5:

[0295] The server stores the generated picture book data in a database and adds it to the user's library.

[0296] Step 6:

[0297] The server sends information about the completed picture book data to the terminal, and the terminal displays that the new picture book has been added to the user's library.

[0298] Reading picture books

[0299] Step 1:

[0300] Users select the picture book they want to read from the library.

[0301] Step 2:

[0302] The device sends the ID of the selected picture book to the server.

[0303] Step 3:

[0304] The server retrieves the relevant picture book data from the database and transmits it to the terminal.

[0305] Step 4:

[0306] The terminal displays the received picture book data.

[0307] Step 5:

[0308] When the user performs a touch operation, the device performs dynamic actions accordingly (e.g., a character moves, a sound is played, or the color changes).

[0309] Step 6:

[0310] The device analyzes the user's facial expressions and voice using an emotion engine and sends the emotion data to the server.

[0311] Step 7:

[0312] The server dynamically changes the content and dynamic mechanisms of the e-book based on the received emotional data.

[0313] Emotional response in picture books

[0314] Step 1:

[0315] The server uses the emotional data to adjust the storyline and character behavior to match the user's emotions.

[0316] Step 2:

[0317] For example, if the user has a sad expression, the server will add elements to the story to entertain the user.

[0318] Step 3:

[0319] Similarly, if the user is surprised, a specific character can be set to perform a surprise action.

[0320] Step 4:

[0321] The server sends content changes according to the emotion to the terminal, and the terminal updates the display based on that.

[0322] Picture book production and preservation

[0323] Step 1:

[0324] Users open the provided creation tools and begin creating a new picture book.

[0325] Step 2:

[0326] Users input content such as story, characters, and background.

[0327] Step 3:

[0328] The terminal sends the user's input to the server.

[0329] Step 4:

[0330] The server uses artificial intelligence to generate a picture book based on the input content.

[0331] Step 5:

[0332] The server stores the generated picture book data in a database.

[0333] Step 6:

[0334] If the public setting is selected, the server adds the picture book to a library that can be viewed by other users.

[0335] Royalty calculation and notification

[0336] Step 1:

[0337] The server collects viewing data (number of views, ratings, etc.) of picture books created by users.

[0338] Step 2:

[0339] The server calculates royalties for each user based on the browsing data collected.

[0340] Step 3:

[0341] The server updates the user's account with the results of the calculation and sends a notification.

[0342] Step 4:

[0343] Users will receive a notification to check the details.

[0344] Example 2

[0345] Next, a description will be given of Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."

[0346] Conventional e-book generation systems do not adequately personalize content based on individual user emotions. Furthermore, it is difficult to generate content that includes dynamic elements or dynamically change content based on emotions. This results in a poor user experience and makes it difficult to improve user satisfaction. Furthermore, it has been pointed out that the calculation and notification of rewards based on the popularity of e-books is cumbersome, making efficient operation difficult.

[0347] The specific processing by the specific processing unit 290 of the data processing device 12 in the second embodiment is realized by the following means.

[0348] In this invention, the server includes a means for authenticating users, a means for generating e-books containing dynamic content using artificial intelligence, a means for saving the generated e-book data and distributing it to the user's device, a means for calculating and notifying a reward based on the popularity of the e-book generated by the user, and a means for recognizing the user's emotions and dynamically changing the content of the e-book based on the emotion data. This enables the generation and display of personalized e-books based on the individual emotions of each user, thereby improving user satisfaction. Furthermore, the calculation and notification of rewards based on the popularity of the e-book are efficiently performed, improving the operational efficiency of the system.

[0349] "User" refers to an individual or group that uses this system.

[0350] "Authentication" refers to the process of verifying a user's identity and authority.

[0351] "Generative AI" refers to artificial intelligence technology that automatically generates content and data based on specified information.

[0352] "Dynamic content" refers to interactive content that changes in response to the user's actions and emotions.

[0353] "E-Book" refers to a book or publication provided in digital format.

[0354] "Storage" refers to the process of storing generated data for later use.

[0355] "Terminal" refers to a device that is directly operated by a user.

[0356] "Delivery" refers to the process of transferring data from a server to a terminal.

[0357] "Popularity" refers to indicators that show how well an e-book is received by users, such as the number of times it is viewed and its ratings.

[0358] "Remuneration" means the consideration paid to a user who creates or provides an e-book.

[0359] "Notification" refers to the process by which a system communicates specific information to a user.

[0360] "Emotion recognition" refers to technology that detects a user's emotions from their facial expressions, voice, etc.

[0361] "Emotional data" refers to information about a user's emotions obtained through emotion recognition technology.

[0362] "Storyline" refers to the plot of the story that unfolds within an e-book.

[0363] "Character" refers to a person or animal that appears in the story.

[0364] "Background" refers to the environment or setting in which the story unfolds.

[0365] "Touch operation" refers to an operation performed using the touch screen of a device.

[0366] "Dynamic mechanisms" refer to animations and effects that react to user actions.

[0367] The system embodying the present invention provides a series of functions such as user authentication, e-book generation, browsing, emotion recognition, dynamic content modification, reward calculation, etc. Each component of the system and its function are described below.

[0368] User authentication and account creation

[0369] When a user logs in using the LINE app, the device obtains the user's account information using LINE's OAuth authentication. The obtained information is encrypted and sent to the server. The server authenticates the user based on the received information, and if authentication is successful, it stores the user's account information in a database.

[0370] E-book generation

[0371] The user inputs the theme and character settings of the picture book. For example, if the user selects the theme "Pirate Adventure" and inputs character settings, the device sends that information to the server. The server uses a generative AI model (e.g., GPT-4) to automatically generate a storyline, characters, and background based on the input information. The generated e-book data is stored in a database and added to the user's library.

[0372] Reading e-books

[0373] The user selects a picture book they want to read from the library. The device sends the ID of the selected book to the server, which retrieves the corresponding picture book data from the database and sends it to the device. The device displays the received picture book data and performs actions based on the user's touch operations. For example, when the user touches a character, dynamic animations and sound playback occur.

[0374] Emotion recognition and dynamic changes in picture books

[0375] The device activates an emotion recognition engine to analyze the user's facial expressions and voice, generating emotional data. For example, if the user shows a sad expression, the data is sent to the server. The server receives the emotional data and dynamically modifies the content of the e-book. For example, it changes the storyline or character behavior, adding elements that enhance the user's mood.

[0376] Reward calculation and notification

[0377] The server periodically collects e-book viewing data and calculates rewards based on it. The calculation results are reflected in the user's account and a notification is sent to the device. For example, rewards are calculated based on the number of views and ratings of a picture book created by the user, and the result is notified.

[0378] Specific examples

[0379] For example, if a user requests the creation of an "adventure"-themed picture book, the device sends the theme information to the server. The server then uses the theme to request a generative AI model to generate the adventure story line, characters, background, and other elements. The device then analyzes the user's emotions and, for example, if the user is smiling, adds humorous elements to the story. Once the picture book is complete, the server saves it in a database and adds it to the user's library. The user can then select the picture book from the library and enjoy it with dynamic features that respond to their emotions.

[0380] Prompt Sentence Examples

[0381] "Create a children's picture book story with an adventure theme, featuring a robot named Robo who explores a planet."

[0382] It is believed that the contents described herein clearly show the specific procedures for implementing the system of the present invention and its functions, making it easier to understand the technical scope of the invention.

[0383] The flow of the identification process in the second embodiment will be described with reference to FIG.

[0384] Step 1:

[0385] The user logs in using the LINE app.

[0386] Input: User's LINE account information (e.g., user ID, authentication token)

[0387] How it works: The device obtains the user's account information via LINE's OAuth authentication, encrypts it, and sends it to the server.

[0388] Output: The server receives the encrypted account information.

[0389] Step 2:

[0390] The server decodes the received LINE account information and performs user authentication.

[0391] Input: Encrypted LINE account information

[0392] How it works: The server decodes the information, checks it against the registration information in its database, and if authentication is successful, stores the user's account information in the database.

[0393] Output: User account information stored in the database

[0394] Step 3:

[0395] The user inputs the theme and character settings of the picture book.

[0396] Input: Theme (e.g. "Pirate Adventure"), Character Information (e.g. Captain Jack, Sailor Jim)

[0397] Operation: The terminal sends the entered information to the server.

[0398] Output: Theme and character information sent to the server

[0399] Step 4:

[0400] The server uses the generative AI model to generate the e-book.

[0401] Input: Theme and character information

[0402] How it works: The server sends theme and character information along with a prompt to a generative AI model (e.g., GPT-4), which then generates a storyline, characters, and background.

[0403] Output: Generated storyline, characterization, and background data

[0404] Step 5:

[0405] The server stores the generated e-book data in a database and adds it to the user's library.

[0406] Input: Generated storyline, character settings, and background data

[0407] How it works: The server stores the generated data in a database and processes it to add it to the user's library.

[0408] Output: E-book data stored in a database and an updated user library

[0409] Step 6:

[0410] The user selects a picture book they want to read from the library.

[0411] Input: ID of the selected picture book

[0412] Operation: The device sends the ID of the selected picture book to the server.

[0413] Output: The book ID sent to the server

[0414] Step 7:

[0415] The server retrieves the relevant picture book data from the database and delivers it to the terminal.

[0416] Input: Picture book ID

[0417] Operation: The server retrieves the relevant picture book data from the database and delivers it to the terminal.

[0418] Output: Picture book data delivered to the device

[0419] Step 8:

[0420] The device displays the received picture book data and performs actions based on the user's touch operations.

[0421] Input: Picture book data, user touch operations

[0422] Operation: The device displays the picture book and executes dynamic mechanisms (e.g. animations, sound playback) when the user touches the characters.

[0423] Output: Dynamically changing content

[0424] Step 9:

[0425] The device analyzes the user's facial expressions and voice, generates emotional data, and sends it to the server.

[0426] Input: User's facial expression data, voice data

[0427] Operation: The device activates the emotion recognition engine, analyzes facial expressions and voice to generate emotion data, and sends it to the server.

[0428] Output: Emotion data sent to the server

[0429] Step 10:

[0430] The server dynamically changes the content of the e-book based on the received emotion data.

[0431] Input: Emotion data

[0432] How it works: The server analyzes the emotional data and changes the storyline of the e-book and the behavior of the characters to provide content that corresponds to the user's emotions.

[0433] Output: Modified e-book data

[0434] Step 11:

[0435] The server periodically collects e-book viewing data and calculates rewards based on the data.

[0436] Input: Number of times picture books are viewed, evaluation data

[0437] How it works: The server periodically analyzes the collected browsing data and calculates rewards.

[0438] Output: Calculated reward data

[0439] Step 12:

[0440] The server updates the user's account with the results of the calculation and sends a notification.

[0441] Input: Remuneration data

[0442] Operation: The server updates the reward data to the user's account and sends a notification to the device.

[0443] Output: Devices that received the notification, updated user accounts

[0444] The above is the specific program processing flow of this system.

[0445] (Application example 2)

[0446] Next, a description will be given of Application Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the smart device 14 will be referred to as a "terminal."

[0447] Modern manufacturing environments require effective means to improve worker safety and efficiency. However, current systems struggle to provide dynamic support based on worker emotions, and stress and tension often negatively impact work efficiency and safety. Therefore, a key challenge is to develop a system that can recognize worker emotions and dynamically adjust work procedures based on those emotions.

[0448] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 2 is realized by the following means.

[0449] In this invention, the server includes means for authenticating a user, means for generating an e-book containing dynamic content using a generation artificial intelligence, means for saving the generated e-book data and distributing it to the user's device, means for calculating and notifying a reward based on the popularity of the e-book generated by the user, means for recognizing and analyzing the user's emotions, means for dynamically adjusting the generated content based on the user's emotions, and means for displaying real-world work procedures and supporting operations. This enables dynamic support according to the emotions of workers, thereby improving safety and efficiency.

[0450] "Means of authenticating users" refers to technology that verifies personal information and related data when a user accesses a system, and confirms that the user is the correct user.

[0451] "Generative AI" is an AI technology that automatically generates data based on input information.

[0452] "Dynamic content" refers to content that changes in real time depending on the user's actions and situation.

[0453] "E-book data" refers to the content of a book stored in electronic form, including text, images, video, etc.

[0454] "Means for delivering to the user's terminal" refers to the technology for sending data from the server to the user's device and displaying it.

[0455] The "popularity of user-generated e-books" is an evaluation based on indicators such as the number of views and ratings of e-books created by users.

[0456] "Means for calculating and notifying rewards" refers to technology that automatically calculates rewards based on popularity and notifies users of the results.

[0457] "Means for recognizing and analyzing the user's emotions" refers to technology for detecting and analyzing emotions from the user's facial expressions, voice, etc.

[0458] The "means for dynamically adjusting content generated based on user emotions" is a technology for changing the content to be displayed in real time based on the user's emotional data.

[0459] "Means for displaying real-world work procedures and supporting operations" refers to technology that visually displays the procedures for work performed in the real world and provides support for performing the work smoothly.

[0460] System configuration

[0461] A system for implementing the present invention has the following configuration.

[0462] 1. User Authentication

[0463] The terminal authenticates the user through facial recognition or by scanning the QR code on the employee ID card. The acquired information is sent to the server, which then authenticates the user by comparing it with the account information stored in the database.

[0464] 2. Emotion Recognition and Analysis

[0465] The server has an emotion recognition engine that analyzes the user's facial expressions and voice data acquired by the device. This engine analyzes facial features and voice tone to determine emotions. For example, it uses the OpenCV library and Emotion-Recognition API.

[0466] 3. Generate and display work procedures

[0467] When a worker selects a task, the device sends that information to the server, which then uses generative AI to generate appropriate work procedures and animations based on the input information. This generated content is then provided to the device.

[0468] 4. Dynamically Adjusting Content

[0469] The device displays the work steps the user wants to see in real time. The server also dynamically adjusts the work steps and animations based on the acquired emotional data. For example, if the user is feeling nervous, it adds relaxing background sounds and images to reduce stress.

[0470] 5. Data storage and evaluation

[0471] The server stores data acquired during work (such as progress in work procedures and changes in emotions) in a database, which can then be used to evaluate work efficiency and safety at a later date.

[0472] Hardware and Software

[0473] Hardware: smart glasses, head-mounted displays (HMDs), cameras, devices

[0474] Software: OpenCV (camera operation and face recognition), Emotion-Recognition API (emotion recognition and analysis), Generative AI (content generation), Flask (server)

[0475] Specific examples

[0476] When a worker selects the theme "machine maintenance," the server uses a generation AI to generate detailed work procedures based on the following prompt text:

[0477] Generate a "Machine Maintenance" workflow, specifically a detailed guide with the following steps:

[0478] 1. Turn off the power

[0479] 2. Prepare your tools

[0480] 3. Remove the cover

[0481] 4. Perform an internal inspection

[0482] ---

[0483] Provide relaxing background sounds when users are feeling tense.

[0484] Based on the prompts, the system automatically generates detailed instructions for the work procedures and distributes them to the worker's device. If the emotion recognition engine determines that the worker is nervous, relaxing background sounds are added to the video of the work procedures, improving work efficiency and safety.

[0485] The flow of the specific processing in the application example 2 will be described with reference to FIG.

[0486] Step 1:

[0487] User authentication

[0488] Users wear smart glasses or a head-mounted display (HMD) and log in using facial recognition or the QR code on their employee ID card. The device captures this authentication information using a camera or QR code scanner and sends it to the server. The server compares it with the account information stored in a database and returns a response to the device indicating whether the authentication was successful.

[0489] Input: Face data or QR code data

[0490] Data processing: Acquire and send data from cameras and QR scanners

[0491] Output: Authentication success or failure

[0492] Step 2:

[0493] Select and submit a work task

[0494] The user selects the work task to be performed through the terminal interface, and the terminal transmits the selection information to the server.

[0495] Input: User's work task selection

[0496] Data processing: Sending selected information

[0497] Output: Work task information received by the server

[0498] Step 3:

[0499] Generate routing

[0500] The server uses a generative AI to create detailed work procedures and animations based on the received work task information. The procedures are generated according to the prompts and saved in a database.

[0501] Input: Work task information

[0502] Data processing: Generative AI generates work procedures and animations

[0503] Output: Work procedure data and animation data

[0504] Step 4:

[0505] Emotion recognition

[0506] The device captures the user's face and voice data through the camera and microphone while they are working, analyzes their emotions using the Emotion-Recognition API, and then sends the emotion data to the server.

[0507] Input: Face data, voice data

[0508] Data processing: Emotion analysis using Emotion-Recognition API

[0509] Output: Emotion data

[0510] Step 5:

[0511] Dynamic content adjustment

[0512] The server dynamically adjusts the content of the already generated work procedures and animations based on the acquired emotional data, adding relaxing sounds and images as needed. The adjusted data is then sent to the device.

[0513] Input: Emotion data, work procedure data, animation data

[0514] Data processing: Dynamic content adjustment (addition of sound and video)

[0515] Output: Adjusted workflow data and animation data

[0516] Step 6:

[0517] Display and support of work procedures

[0518] The terminal displays the adjusted work procedure data and animation data to the user, who can receive real-time visual instructions and support through the terminal interface.

[0519] Input: Adjusted work procedure data

[0520] Data processing: Display of work procedures

[0521] Output: Visual instructions and assistance to the user

[0522] Step 7:

[0523] Data storage and evaluation

[0524] Once the task is completed, the server stores all task data (progress, emotional changes, etc.) in a database, which allows for evaluation of task efficiency and safety at a later date.

[0525] Input: All work data

[0526] Data processing: Data storage

[0527] Output: Report for evaluation of work data

[0528] The specific processing unit 290 transmits the result of the specific processing to the smart device 14. In the smart device 14, the control unit 46A causes the output device 40 to output the result of the specific processing. The microphone 38B acquires audio indicating a user input regarding the result of the specific processing. The control unit 46A transmits audio data indicating the user input acquired by the microphone 38B to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the audio data.

[0529] The data generation model 58 is a so-called generative AI (Artificial Intelligence). An example of the data generation model 58 is ChatGPT (Internet Search<URL: https: / / openai.com / blog / chatgpt> ), Gemini (Internet search <url: https: gemini.google.com ?hl="ja">) and other generation AIs. The data generation model 58 is obtained by performing deep learning on a neural network. A prompt including an instruction is input to the data generation model 58, and inference data such as voice data indicating voice, text data indicating text, and image data indicating an image is also input. The data generation model 58 performs inference on the input inference data in accordance with the instruction indicated by the prompt, and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization.

[0530] In the above embodiment, an example in which the specific process is performed by the data processing device 12 has been given, but the technology of the present disclosure is not limited to this, and the specific process may be performed by the smart device 14.

[0531] [Second embodiment]

[0532] FIG. 3 shows an example of the configuration of a data processing system 210 according to the second embodiment.

[0533] 3, the data processing system 210 includes the data processing device 12 and smart glasses 214. An example of the data processing device 12 is a server.

[0534] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 is an example of a "computer" according to the technology of the present disclosure. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, the RAM 30, and the storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a WAN (Wide Area Network) and / or a LAN (Local Area Network).

[0535] The smart glasses 214 include a computer 36, a microphone 238, a speaker 240, a camera 42, and a communication I / F 44. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. The microphone 238, the speaker 240, and the camera 42 are also connected to the bus 52.

[0536] The microphone 238 receives instructions and the like from the user 20 by receiving voice uttered by the user 20. The microphone 238 captures the voice uttered by the user 20, converts the captured voice into audio data, and outputs it to the processor 46. The speaker 240 outputs audio in accordance with instructions from the processor 46.

[0537] Camera 42 is a small digital camera equipped with an optical system including a lens, aperture, and shutter, and an imaging element such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor, and captures images of the surroundings of user 20 (for example, an imaging range defined by an angle of view equivalent to the field of vision of a typical healthy person).

[0538] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 are responsible for the exchange of various information between the processor 46 and the processor 28 via the network 54. The exchange of various information between the processor 46 and the processor 28 using the communication I / Fs 44 and 26 is carried out in a secure state.

[0539] Fig. 4 shows an example of the main functions of the data processing device 12 and the smart glasses 214. As shown in Fig. 4, in the data processing device 12, a specific process is performed by the processor 28. A specific process program 56 is stored in the storage 32.

[0540] The specific processing program 56 is an example of a "program" according to the technology of the present disclosure. The processor 28 reads the specific processing program 56 from the storage 32 and executes the read specific processing program 56 on the RAM 30. The specific processing is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.

[0541] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290.

[0542] In the smart glasses 214, the reception output process is performed by the processor 46. A reception output program 60 is stored in the storage 50. The processor 46 reads the reception output program 60 from the storage 50 and executes the read reception output program 60 on the RAM 48. The reception output process is realized by the processor 46 operating as the control unit 46A in accordance with the reception output program 60 executed on the RAM 48.

[0543] Next, a description will be given of the identification process performed by the identification processing unit 290 of the data processing device 12. In the following description, the data processing device 12 will be referred to as the "server" and the smart glasses 214 will be referred to as the "terminal."

[0544] A system embodying the present invention has a series of functions for creating, storing, distributing, and evaluating electronic books, particularly picture books that include dynamic content. Specific embodiments will be described in detail below.

[0545] User authentication and account creation

[0546] A user logs in using the LINE app. The device obtains LINE account information and sends it to the server. The server authenticates the user based on the received information, and if authentication is successful, saves the user's account information in the database.

[0547] Picture book generation

[0548] When the user inputs the theme and character settings for a picture book, the device sends that information to the server. The server then uses generative artificial intelligence to automatically generate a picture book including a storyline, characters, and background based on the input information. The generated picture book also includes dynamic features such as characters moving with touch, playing sounds, and changing colors. The server saves the generated picture book data in a database and adds it to the user's library.

[0549] Reading picture books

[0550] The user selects a picture book from the library. The device sends the ID of the selected book to the server, which retrieves the corresponding book data from the database and sends it to the device. The device displays the received picture book data and executes dynamic functions based on the user's touch operations.

[0551] Picture book production and preservation

[0552] Users create new picture books using the provided creation tools. When users input the story, characters, background, etc., the device sends this information to the server. The server then uses generative artificial intelligence to automatically generate a picture book based on the specified content. The server then stores the generated picture book data in a database and adds it to the user's library as needed.

[0553] Royalty calculation and notification

[0554] The server periodically collects viewing data (number of views, ratings, etc.) of picture books created by users. Based on the collected data, the server calculates the amount of royalties for each user. The calculation results are reflected in the user's account by the server and a notification is sent. Users can receive the notification and check the details of their royalty income.

[0555] Specific examples

[0556] For example, if a user requests the creation of a picture book with an "adventure" theme, the device sends the theme information to the server. The server then requests a generation AI based on the theme to generate the adventure story line, characters, background, and other elements. At the same time, dynamic features such as characters moving with touch or a dragon breathing fire are incorporated. Once the picture book is complete, the server saves it in a database and adds it to the user's library. The user can then select the book from the library and enjoy it with touch controls.

[0557] In this way, the present invention realizes a system that provides dynamic electronic picture books for children at low cost and promotes the creation and sharing of high-quality content.

[0558] The processing flow will be explained below.

[0559] User authentication and account creation

[0560] Step 1:

[0561] Users open the LINE app and log in to the picture book service.

[0562] Step 2:

[0563] The device obtains the LINE account information and sends it to the server.

[0564] Step 3:

[0565] The server authenticates the user based on the received LINE account information.

[0566] Step 4:

[0567] If authentication is successful, the server stores the user's account information in a database.

[0568] Step 5:

[0569] The server returns the authentication result to the terminal.

[0570] Picture book generation

[0571] Step 1:

[0572] The user inputs the theme and character settings of the picture book.

[0573] Step 2:

[0574] The terminal transmits the input theme information to the server.

[0575] Step 3:

[0576] The server inputs theme information into the generation AI and instructs it to generate storylines, characters, backgrounds, etc.

[0577] Step 4:

[0578] The server adds dynamic features (touch actions, sound playback, color changes, etc.) based on the generated content.

[0579] Step 5:

[0580] The server stores the generated picture book data in a database and adds it to the user's library.

[0581] Step 6:

[0582] The server sends information about the completed picture book data to the terminal, and the terminal displays that the new picture book has been added to the user's library.

[0583] Reading picture books

[0584] Step 1:

[0585] Users select the picture book they want to read from the library.

[0586] Step 2:

[0587] The device sends the ID of the selected picture book to the server.

[0588] Step 3:

[0589] The server retrieves the relevant picture book data from the database and transmits it to the terminal.

[0590] Step 4:

[0591] The terminal displays the received picture book data.

[0592] Step 5:

[0593] When the user performs a touch operation, the device performs dynamic actions accordingly (e.g., a character moves, a sound is played, or the color changes).

[0594] Picture book production and preservation

[0595] Step 1:

[0596] Users open the provided creation tools and begin creating a new picture book.

[0597] Step 2:

[0598] Users input content such as story, characters, and background.

[0599] Step 3:

[0600] The terminal sends the user's input to the server.

[0601] Step 4:

[0602] The server uses artificial intelligence to generate a picture book based on the input content.

[0603] Step 5:

[0604] The server stores the generated picture book data in a database.

[0605] Step 6:

[0606] If the public setting is selected, the server adds the picture book to a library that can be viewed by other users.

[0607] Royalty calculation and notification

[0608] Step 1:

[0609] The server collects viewing data (number of views, ratings, etc.) of picture books created by users.

[0610] Step 2:

[0611] The server calculates royalties for each user based on the browsing data collected.

[0612] Step 3:

[0613] The server updates the user's account with the results of the calculation and sends a notification.

[0614] Step 4:

[0615] Users will receive a notification to check the details.

[0616] Example 1

[0617] Next, a description will be given of Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the smart glasses 214 will be referred to as a "terminal."

[0618] Conventional e-books mainly consist of static content, which has the drawback of lacking an interactive experience for users. The process of creating e-books is also labor-intensive, requiring a great deal of time and effort. Furthermore, there is a lack of automated systems for evaluating and rewarding the content created by authors, which often results in authors not receiving satisfactory feedback or rewards.

[0619] The specific processing by the specific processing unit 290 of the data processing device 12 in the first embodiment is realized by the following means.

[0620] In this invention, the server includes: [means for authenticating a user]; [means for generating an e-book including dynamic content using generative AI]; [means for saving the generated e-book data and distributing it to the user's device]; [means for calculating and notifying a reward based on the popularity of the e-book generated by the user]; [means for sending prompts to the generative AI model based on the theme and character settings input by the user]; and [means for the generative AI model to automatically generate the story, characters, and background of the e-book based on the sent prompts]. This enables efficient generation and distribution of dynamic and interactive e-books, and also automates the evaluation and reward system for user-generated content, enabling appropriate feedback and reward payments to authors.

[0621] "Means of user authentication" refers to the technologies and processes used to verify the legitimacy of a user when they access a system.

[0622] "Means for generating e-books with dynamic content using generative artificial intelligence" refers to a function that uses AI technology to automatically create e-books with interactive elements based on information entered by the user.

[0623] "Means for saving the generated e-book data and delivering it to the user's device" refers to the function of storing the e-book data generated by AI in storage and sending it to the user's device as needed.

[0624] "Means for calculating and notifying rewards based on the popularity of e-books created by users" refers to a function that collects the number of views and ratings of e-books created by users, and calculates and notifies rewards to users based on that information.

[0625] "Means for sending prompts to the generative AI model based on the user's input theme and character settings" refers to the process of sending prompts that provide appropriate instructions to the generative AI model based on the theme and character setting information entered by the user.

[0626] "Means for an AI model to automatically generate the story, characters, and background of an e-book based on the prompts sent" refers to the function of an AI model to automatically generate content such as the story, characters, and background of an e-book based on the prompt information sent.

[0627] The system embodying the present invention performs a series of processes for generating, storing, distributing, and evaluating electronic books, particularly picture books containing dynamic content. Specific embodiments will be described in detail below.

[0628] User authentication and account creation

[0629] The user logs in using the LINE app. The device uses the LINE API to obtain the user's login information (user ID, name, email address, etc.) and sends this information to the server. The server uses this information to query LINE's authentication server and verify the user's authenticity. If authentication is successful, the server saves the user's account information in a database such as MySQL.

[0630] Picture book generation

[0631] The user enters the theme and character settings of the picture book into an input form on the device. The device sends this information to the server as an HTTP POST request. Based on the received data, the server generates and sends an appropriate prompt to the generative AI model (e.g., "I want to create an adventure-themed picture book. Please make the main character a boy and feature a dragon."). The generative AI model uses this prompt to generate a storyline, characters, background, etc. The generated picture book also includes dynamic features such as characters moving with touch, playing sounds, and changing colors. The server saves the generated picture book data in a database and adds it to the user's library.

[0632] Reading picture books

[0633] The user selects a picture book they want to read from the library. The device sends the selected book's ID to the server as an HTTP GET request. The server retrieves the corresponding picture book data from the database and delivers it to the device. The device displays the received picture book data and executes dynamic features based on the user's touch operations.

[0634] Picture book production and preservation

[0635] Users create new picture books using the provided creation tools. When the user inputs the story, characters, background, etc., the device sends the data to the server. The server then uses generative artificial intelligence to automatically generate a picture book based on this data. The generated picture book data is stored in a database by the server and added to the user's library as needed.

[0636] Royalty calculation and notification

[0637] The server periodically collects viewing data (number of views, ratings, etc.) for picture books created by users. Based on the collected data, the server uses a specific algorithm to calculate the amount of royalties for each user. The calculation results are reflected in the user's account and a notification is sent from the server. Users can check the details of their royalty income through the notification.

[0638] As a concrete example, if a user inputs that they want to create a picture book with an "adventure" theme, the device will send that theme information to the server. The server will then request a generation AI based on the theme to generate the adventure story line, characters, background, etc. At the same time, it will incorporate dynamic features such as characters moving with touch or a dragon breathing fire, and the generated picture book data will be saved in a database and added to the user's library. The user can then select the picture book from the library and enjoy it with touch operations.

[0639] The system allows users to create, view, and share dynamic, interactive e-books at low cost, and also automates the rating and reward system for user-generated content, ensuring appropriate feedback and rewards.

[0640] The flow of the identification process in the first embodiment will be described with reference to FIG.

[0641] Step 1:

[0642] A user logs in using the LINE app. The user enters their login information, which the LINE app processes and generates the user's authentication information. The input is the user's login information, and the output is their LINE account information (user ID, name, email address, etc.). The device receives this information and sends the LINE account information to the server via the LINE API.

[0643] Step 2:

[0644] The server receives the LINE account information sent from the device. The input is the LINE account information and the output is the authentication result. The server uses this information to query the LINE authentication server and confirm the user's authenticity. If authentication is successful, the user's account information is stored in a database. The data stored includes the user ID, name, email address, and login status.

[0645] Step 3:

[0646] The user inputs the theme and character settings on the picture book production screen. The input is the theme and character setting information specified by the user. The device acquires this information and sends it to the server. The output is the theme and character setting information.

[0647] Step 4:

[0648] The server receives the theme and character setting information from the device as input and sends a prompt to the generative AI model. The input is the theme and character setting information, and the output is an AI prompt. The server generates a prompt sentence for the generative AI model and sends it. For example, it could be in the format, "I want to create a picture book with an adventure theme. I would like the main character to be a boy and for it to feature a dragon."

[0649] Step 5:

[0650] The generative AI model receives prompts sent from the server and generates data such as the story, characters, and background. The input is the prompt, and the output is storyline, characters, and background data. The AI ​​model uses natural language processing and image generation algorithms to generate picture book content based on the specified theme.

[0651] Step 6:

[0652] The server receives the story, character, and background data output from the generative AI model and adds dynamic features. The input is the storyline, characters, and background data, and the output is picture book data including dynamic features. The server uses JavaScript and HTML5 to incorporate interactive elements such as character movement, audio playback, and color changes.

[0653] Step 7:

[0654] The server saves the completed picture book data in a database. The input is the picture book data, and the output is a record of the picture book data saved in the database. This picture book data is then added to and updated in the user's library.

[0655] Step 8:

[0656] The user selects a picture book from the library. The input is the ID of the selected book, and the device sends this ID to the server. The output is the selected book ID.

[0657] Step 9:

[0658] The server retrieves the corresponding picture book data from the database based on the received picture book ID. The input is the picture book ID, and the output is the picture book data. It then returns this to the terminal.

[0659] Step 10:

[0660] The device displays the received picture book data. The input is the picture book data, and the output is the picture book content to be displayed. Dynamic mechanisms operate in response to the user's touch operations.

[0661] Step 11:

[0662] The server periodically collects the viewing data of picture books created by users. The input is the viewing data of the picture books (number of views, ratings, etc.), and the output is the collected data. The amount of royalties is calculated based on this data.

[0663] Step 12:

[0664] The server calculates the royalty amount based on the collected browsing data and reflects it in the user's account. The input is the browsing data, and the output is the calculated royalty amount. Based on this calculation result, a notification is sent to the user.

[0665] Step 13:

[0666] The user receives a notification and checks the royalty income details on their device. The input is the notification message, and the output is the royalty details displayed to the user.

[0667] Through these steps, the system enables the automation of the creation, distribution, rating, and reward of dynamic and interactive e-books.

[0668] (Application example 1)

[0669] Next, a description will be given of Application Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the smart glasses 214 will be referred to as a "terminal."

[0670] Conventional e-book generation systems have faced challenges in generating and distributing picture books with dynamic content, resulting in a lack of user interaction. Furthermore, they lacked efficient and effective methods for user authentication, reward calculation, and dynamic content generation. As a result, it was difficult for users to freely set themes and characters and generate dynamic, engaging picture books.

[0671] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 1 is realized by the following means.

[0672] In this invention, the server includes means for authenticating a user, means for generating an e-book containing dynamic content using a generation artificial intelligence, means for saving the generated e-book data and distributing it to the user's information processing device, means for calculating and notifying a reward based on the popularity of the e-book generated by the user, means for performing authentication using the LINE application, and means for distributing a dynamic picture book generated based on theme information and character information. This allows users to easily generate, distribute, and view picture books using the LINE application, and makes it possible to provide even more dynamic and unique content.

[0673] "User" refers to a user of the system.

[0674] "Authentication" is the process of verifying that a user is a legitimate user.

[0675] "Generative AI" refers to AI that has the ability to automatically generate content based on user input.

[0676] "Dynamic content" refers to content that behaves or changes in response to user actions.

[0677] "E-Book" means a book provided in digital format.

[0678] A "picture book" is a type of book format that provides a story along with images and illustrations.

[0679] "Storage" refers to the persistent storage of generated data.

[0680] "Information processing device" refers to devices such as computers and smartphones.

[0681] "Distribution" refers to sending data from a server to a user's information processing device.

[0682] "Rewards" refers to compensation for User-Generated Content.

[0683] The "LINE application" is a communication application used for authentication and communication.

[0684] "Theme information" refers to setting information about the story and content of the picture book.

[0685] "Character information" refers to setting information such as characters and animals that appear in the picture book.

[0686] "Popularity" is an index of how many users have rated the generated content.

[0687] "Notification" refers to a means of communication to inform users of information.

[0688] "Tactile operation" refers to operations performed by touching a screen, etc.

[0689] The system for implementing this invention mainly consists of three elements: a server, a terminal, and a user.

[0690] User authentication and account creation

[0691] The user first authenticates using the LINE application. The device obtains LINE account information and sends it to the server. The server authenticates the user based on the received information, and if authentication is successful, saves the user's account information in a database.

[0692] Picture book generation

[0693] When the user inputs the theme and character settings for the picture book, the device sends that information to the server. The server uses generative artificial intelligence to automatically generate the storyline, characters, and background of the picture book based on the input information. The picture book also includes dynamic features such as characters that move with touch, sounds that play, and color changes. The server saves the generated picture book data in a database and adds it to the user's library.

[0694] Reading picture books

[0695] The user selects a picture book from the library. The device sends the identification information of the selected book to the server, which then retrieves the corresponding picture book data from the database and delivers it to the device. The device then displays the received picture book data and executes dynamic functions based on the user's touch operations.

[0696] Picture book production and preservation

[0697] Users create new picture books using the provided creation tools. When the user inputs the story, characters, background, etc., the device sends this information to the server. The server then uses generative artificial intelligence to automatically generate a picture book based on the specified content. The server then stores the generated picture book data in a database and adds it to the user's library as needed.

[0698] Royalty calculation and notification

[0699] The server periodically collects viewing data (number of views, ratings, etc.) of picture books created by users. Based on the collected data, the server calculates the amount of remuneration for each user. The calculation results are reflected in the user's account by the server and a notification is sent. Users can receive the notification and check the details of their remuneration income.

[0700] Hardware and Software Use

[0701] The system is implemented using the following hardware and software:

[0702] Hardware: Smartphones, servers

[0703] Software: Python, LINE API, Generative AI API

[0704] Data processing and calculation

[0705] 1. User authentication: Use the LINE API to authenticate the user. Obtain authentication information and send it to the server.

[0706] 2. Picture book generation: Using generative AI, the storyline, characters, and background of a picture book are automatically generated based on the theme and character information entered by the user.

[0707] 3. Data storage and distribution: The generated picture book data is stored on the server and distributed to users as needed.

[0708] Specific examples

[0709] If a user requests the creation of an "adventure"-themed picture book, the device sends the theme information to the server. The server then requests a generation AI based on the theme to generate the adventure story line, characters, background, etc. At the same time, it incorporates dynamic features such as characters moving with touch and dragons breathing fire.

[0710] Prompt Sentence Examples

[0711] Create an adventure-themed picture book about heroes and dragons. Add effects that make the characters move with touch.

[0712] In this way, the present invention provides a system that allows users to freely set themes and characters, create dynamic and attractive picture books, save them, and easily distribute and share them.

[0713] The flow of the specific processing in the application example 1 will be described with reference to FIG.

[0714] Step 1:

[0715] User Authentication

[0716] The user authenticates using the LINE application. The device obtains the LINE account information and sends it to the server.

[0717] Input: LINE account information

[0718] Data processing: Credential verification

[0719] Output: Authentication result (success or failure)

[0720] The server compares the received LINE account information with the LINE API and performs authentication. If authentication is successful, the user's account information is saved in the database.

[0721] Step 2:

[0722] Picture book creation request

[0723] The user inputs the theme and character settings of the picture book, and the device sends this information to the server.

[0724] Input: Theme information, character information

[0725] Data processing: Formatting and sending input information

[0726] Output: Request data to the server

[0727] The server sends a prompt to the generation AI based on the received theme information and character information.

[0728] Step 3:

[0729] Story and character generation

[0730] The server uses generative artificial intelligence to automatically generate the storyline, characters, and background of the picture book based on the input information.

[0731] Input: Theme information, character information, prompt text

[0732] Data processing: Story generation, character generation, background generation

[0733] Output: Generated storyline, characters, and background data

[0734] The artificial intelligence generates a story, characters, and background based on the prompt text and sends it back to the server.

[0735] Step 4:

[0736] Adding dynamic devices

[0737] The server adds dynamic features to the generated picture book (e.g., characters move or change color with touch).

[0738] Input: Generated storyline, character, and background data

[0739] Data processing: adding dynamic mechanisms and incorporating effects

[0740] Output: Picture book data including dynamic content

[0741] Dynamic features are added to the generated picture book data to complete the final picture book data.

[0742] Step 5:

[0743] Picture book data storage and distribution

[0744] The server stores the generated picture book data in a database and adds it to the user's library.

[0745] Input: Completed picture book data

[0746] Data processing: saving data, adding to library

[0747] Output: Picture book data added to the user's library

[0748] Picture book data is stored in a database and linked to the user's library.

[0749] Step 6:

[0750] Reading picture books

[0751] The user selects a picture book from the library. The terminal sends the identification information of the selected picture book to the server, and the server retrieves the corresponding picture book data from the database and delivers it to the terminal.

[0752] Input: Picture book identification information

[0753] Data processing: Extraction of picture book data and preparation for transmission

[0754] Output: Delivery of picture book data to user devices

[0755] The server retrieves the relevant picture book data from the database and transmits it to the user terminal.

[0756] Step 7:

[0757] Royalty calculation and notification

[0758] The server periodically collects user-generated picture book viewing data (number of views, ratings, etc.) and calculates the amount of remuneration for each user based on that data.

[0759] Input: browsing data, rating data

[0760] Data processing: data collection, reward calculation

[0761] Output: Reward notification, reward data reflected in your account

[0762] The server will calculate the reward and send a notification to the user's account.

[0763] The above are the specific processing steps of the system for implementing the present invention.

[0764] Furthermore, an emotion engine that estimates the user's emotion may be further combined. That is, the identification processing unit 290 may estimate the user's emotion using the emotion identification model 59, and perform identification processing using the user's emotion.

[0765] The system embodying the present invention has a series of functions for generating, storing, distributing, and evaluating electronic books, particularly picture books containing dynamic content, as well as a function for recognizing a user's emotions and reflecting them in the content. Specific embodiments will be described in detail below.

[0766] User authentication and account creation

[0767] A user logs in using the LINE app. The device obtains LINE account information and sends it to the server. The server authenticates the user based on the received information, and if authentication is successful, saves the user's account information in the database.

[0768] Picture book generation

[0769] When the user inputs the theme and character settings for a picture book, the device sends that information to the server. The server then uses generative artificial intelligence to automatically generate a picture book including a storyline, characters, and background based on the input information. The generated picture book also includes dynamic features such as characters moving with touch, playing sounds, and changing colors. The server saves the generated picture book data in a database and adds it to the user's library.

[0770] Reading picture books

[0771] The user selects a picture book they wish to read from the library. The device sends the ID of the selected book to the server, which retrieves the corresponding picture book data from a database and sends it to the device. The device displays the received picture book data and executes dynamic mechanisms based on the user's touch operations. The device also activates an emotion engine to recognize the user's emotions, analyzing them from the user's facial expressions and voice. The recognized emotions are then sent to the server.

[0772] Emotional response in picture books

[0773] The server dynamically changes the content of the e-book based on the received emotional data. For example, if the user has a sad expression, it adjusts the storyline and character behavior to add elements to entertain the user. Dynamic mechanisms are also customized according to the emotion. For example, if the user has a surprised expression, a specific character will be set to perform a surprise action.

[0774] Picture book production and preservation

[0775] Users create new picture books using the provided creation tools. When users input the story, characters, background, etc., the device sends this information to the server. The server then uses generative artificial intelligence to automatically generate a picture book based on the specified content. The server then stores the generated picture book data in a database and adds it to the user's library as needed.

[0776] Royalty calculation and notification

[0777] The server periodically collects viewing data (number of views, ratings, etc.) of picture books created by users. Based on the collected data, the server calculates the amount of royalties for each user. The calculation results are reflected in the user's account by the server and a notification is sent. Users can receive the notification and check the details of their royalty income.

[0778] Specific examples

[0779] For example, if a user requests the creation of an "adventure"-themed picture book, the device sends the theme information to the server. The server then requests a generation AI based on the theme to generate the adventure story line, characters, background, and other elements. The device then analyzes the user's emotions and, for example, if the user is smiling, adds humorous elements to the story. Once the picture book is complete, the server saves it in a database and adds it to the user's library. The user can then select the picture book from the library and enjoy it with dynamic features that respond to their emotions.

[0780] In this way, the present invention provides a system that provides dynamic electronic picture books for children at low cost and offers a more personalized experience by dynamically changing the content according to the user's emotions.

[0781] The processing flow will be explained below.

[0782] User authentication and account creation

[0783] Step 1:

[0784] Users open the LINE app and log in to the picture book service.

[0785] Step 2:

[0786] The device obtains the LINE account information and sends it to the server.

[0787] Step 3:

[0788] The server authenticates the user based on the received LINE account information.

[0789] Step 4:

[0790] If authentication is successful, the server stores the user's account information in a database.

[0791] Step 5:

[0792] The server returns the authentication result to the terminal.

[0793] Picture book generation

[0794] Step 1:

[0795] The user inputs the theme and character settings of the picture book.

[0796] Step 2:

[0797] The terminal transmits the input theme information to the server.

[0798] Step 3:

[0799] The server inputs theme information into the generation AI and instructs it to generate storylines, characters, backgrounds, etc.

[0800] Step 4:

[0801] The server adds dynamic features (touch actions, sound playback, color changes, etc.) based on the generated content.

[0802] Step 5:

[0803] The server stores the generated picture book data in a database and adds it to the user's library.

[0804] Step 6:

[0805] The server sends information about the completed picture book data to the terminal, and the terminal displays that the new picture book has been added to the user's library.

[0806] Reading picture books

[0807] Step 1:

[0808] Users select the picture book they want to read from the library.

[0809] Step 2:

[0810] The device sends the ID of the selected picture book to the server.

[0811] Step 3:

[0812] The server retrieves the relevant picture book data from the database and transmits it to the terminal.

[0813] Step 4:

[0814] The terminal displays the received picture book data.

[0815] Step 5:

[0816] When the user performs a touch operation, the device performs dynamic actions accordingly (e.g., a character moves, a sound is played, or the color changes).

[0817] Step 6:

[0818] The device analyzes the user's facial expressions and voice using an emotion engine and sends the emotion data to the server.

[0819] Step 7:

[0820] The server dynamically changes the content and dynamic mechanisms of the e-book based on the received emotional data.

[0821] Emotional response in picture books

[0822] Step 1:

[0823] The server uses the emotional data to adjust the storyline and character behavior to match the user's emotions.

[0824] Step 2:

[0825] For example, if the user has a sad expression, the server will add elements to the story to entertain the user.

[0826] Step 3:

[0827] Similarly, if the user is surprised, a specific character can be set to perform a surprise action.

[0828] Step 4:

[0829] The server sends content changes according to the emotion to the terminal, and the terminal updates the display based on that.

[0830] Picture book production and preservation

[0831] Step 1:

[0832] Users open the provided creation tools and begin creating a new picture book.

[0833] Step 2:

[0834] Users input content such as story, characters, and background.

[0835] Step 3:

[0836] The terminal sends the user's input to the server.

[0837] Step 4:

[0838] The server uses artificial intelligence to generate a picture book based on the input content.

[0839] Step 5:

[0840] The server stores the generated picture book data in a database.

[0841] Step 6:

[0842] If the public setting is selected, the server adds the picture book to a library that can be viewed by other users.

[0843] Royalty calculation and notification

[0844] Step 1:

[0845] The server collects viewing data (number of views, ratings, etc.) of picture books created by users.

[0846] Step 2:

[0847] The server calculates royalties for each user based on the browsing data collected.

[0848] Step 3:

[0849] The server updates the user's account with the results of the calculation and sends a notification.

[0850] Step 4:

[0851] Users will receive a notification to check the details.

[0852] Example 2

[0853] Next, a description will be given of Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the smart glasses 214 will be referred to as a "terminal."

[0854] Conventional e-book generation systems do not adequately personalize content based on individual user emotions. Furthermore, it is difficult to generate content that includes dynamic elements or dynamically change content based on emotions. This results in a poor user experience and makes it difficult to improve user satisfaction. Furthermore, it has been pointed out that the calculation and notification of rewards based on the popularity of e-books is cumbersome, making efficient operation difficult.

[0855] The specific processing by the specific processing unit 290 of the data processing device 12 in the second embodiment is realized by the following means.

[0856] In this invention, the server includes a means for authenticating users, a means for generating e-books containing dynamic content using artificial intelligence, a means for saving the generated e-book data and distributing it to the user's device, a means for calculating and notifying a reward based on the popularity of the e-book generated by the user, and a means for recognizing the user's emotions and dynamically changing the content of the e-book based on the emotion data. This enables the generation and display of personalized e-books based on the individual emotions of each user, thereby improving user satisfaction. Furthermore, the calculation and notification of rewards based on the popularity of the e-book are efficiently performed, improving the operational efficiency of the system.

[0857] "User" refers to an individual or group that uses this system.

[0858] "Authentication" refers to the process of verifying a user's identity and authority.

[0859] "Generative AI" refers to artificial intelligence technology that automatically generates content and data based on specified information.

[0860] "Dynamic content" refers to interactive content that changes in response to the user's actions and emotions.

[0861] "E-Book" refers to a book or publication provided in digital format.

[0862] "Storage" refers to the process of storing generated data for later use.

[0863] "Terminal" refers to a device that is directly operated by a user.

[0864] "Delivery" refers to the process of transferring data from a server to a terminal.

[0865] "Popularity" refers to indicators that show how well an e-book is received by users, such as the number of times it is viewed and its ratings.

[0866] "Remuneration" means the consideration paid to a user who creates or provides an e-book.

[0867] "Notification" refers to the process by which a system communicates specific information to a user.

[0868] "Emotion recognition" refers to technology that detects a user's emotions from their facial expressions, voice, etc.

[0869] "Emotional data" refers to information about a user's emotions obtained through emotion recognition technology.

[0870] "Storyline" refers to the plot of the story that unfolds within an e-book.

[0871] "Character" refers to a person or animal that appears in the story.

[0872] "Background" refers to the environment or setting in which the story unfolds.

[0873] "Touch operation" refers to an operation performed using the touch screen of a device.

[0874] "Dynamic mechanisms" refer to animations and effects that react to user actions.

[0875] The system embodying the present invention provides a series of functions such as user authentication, e-book generation, browsing, emotion recognition, dynamic content modification, reward calculation, etc. Each component of the system and its function are described below.

[0876] User authentication and account creation

[0877] When a user logs in using the LINE app, the device obtains the user's account information using LINE's OAuth authentication. The obtained information is encrypted and sent to the server. The server authenticates the user based on the received information, and if authentication is successful, it stores the user's account information in a database.

[0878] E-book generation

[0879] The user inputs the theme and character settings of the picture book. For example, if the user selects the theme "Pirate Adventure" and inputs character settings, the device sends that information to the server. The server uses a generative AI model (e.g., GPT-4) to automatically generate a storyline, characters, and background based on the input information. The generated e-book data is stored in a database and added to the user's library.

[0880] Reading e-books

[0881] The user selects a picture book they want to read from the library. The device sends the ID of the selected book to the server, which retrieves the corresponding picture book data from the database and sends it to the device. The device displays the received picture book data and performs actions based on the user's touch operations. For example, when the user touches a character, dynamic animations and sound playback occur.

[0882] Emotion recognition and dynamic changes in picture books

[0883] The device activates an emotion recognition engine to analyze the user's facial expressions and voice, generating emotional data. For example, if the user shows a sad expression, the data is sent to the server. The server receives the emotional data and dynamically modifies the content of the e-book. For example, it changes the storyline or character behavior, adding elements that enhance the user's mood.

[0884] Reward calculation and notification

[0885] The server periodically collects e-book viewing data and calculates rewards based on it. The calculation results are reflected in the user's account and a notification is sent to the device. For example, rewards are calculated based on the number of views and ratings of a picture book created by the user, and the result is notified.

[0886] Specific examples

[0887] For example, if a user requests the creation of an "adventure"-themed picture book, the device sends the theme information to the server. The server then uses the theme to request a generative AI model to generate the adventure story line, characters, background, and other elements. The device then analyzes the user's emotions and, for example, if the user is smiling, adds humorous elements to the story. Once the picture book is complete, the server saves it in a database and adds it to the user's library. The user can then select the picture book from the library and enjoy it with dynamic features that respond to their emotions.

[0888] Prompt Sentence Examples

[0889] "Create a children's picture book story with an adventure theme, featuring a robot named Robo who explores a planet."

[0890] It is believed that the contents described herein clearly show the specific procedures for implementing the system of the present invention and its functions, making it easier to understand the technical scope of the invention.

[0891] The flow of the identification process in the second embodiment will be described with reference to FIG.

[0892] Step 1:

[0893] The user logs in using the LINE app.

[0894] Input: User's LINE account information (e.g., user ID, authentication token)

[0895] How it works: The device obtains the user's account information via LINE's OAuth authentication, encrypts it, and sends it to the server.

[0896] Output: The server receives the encrypted account information.

[0897] Step 2:

[0898] The server decodes the received LINE account information and performs user authentication.

[0899] Input: Encrypted LINE account information

[0900] How it works: The server decodes the information, checks it against the registration information in its database, and if authentication is successful, stores the user's account information in the database.

[0901] Output: User account information stored in the database

[0902] Step 3:

[0903] The user inputs the theme and character settings of the picture book.

[0904] Input: Theme (e.g. "Pirate Adventure"), Character Information (e.g. Captain Jack, Sailor Jim)

[0905] Operation: The terminal sends the entered information to the server.

[0906] Output: Theme and character information sent to the server

[0907] Step 4:

[0908] The server uses the generative AI model to generate the e-book.

[0909] Input: Theme and character information

[0910] How it works: The server sends theme and character information along with a prompt to a generative AI model (e.g., GPT-4), which then generates a storyline, characters, and background.

[0911] Output: Generated storyline, characterization, and background data

[0912] Step 5:

[0913] The server stores the generated e-book data in a database and adds it to the user's library.

[0914] Input: Generated storyline, character settings, and background data

[0915] How it works: The server stores the generated data in a database and processes it to add it to the user's library.

[0916] Output: E-book data stored in a database and an updated user library

[0917] Step 6:

[0918] The user selects a picture book they want to read from the library.

[0919] Input: ID of the selected picture book

[0920] Operation: The device sends the ID of the selected picture book to the server.

[0921] Output: The book ID sent to the server

[0922] Step 7:

[0923] The server retrieves the relevant picture book data from the database and delivers it to the terminal.

[0924] Input: Picture book ID

[0925] Operation: The server retrieves the relevant picture book data from the database and delivers it to the terminal.

[0926] Output: Picture book data delivered to the device

[0927] Step 8:

[0928] The device displays the received picture book data and performs actions based on the user's touch operations.

[0929] Input: Picture book data, user touch operations

[0930] Operation: The device displays the picture book and executes dynamic mechanisms (e.g. animations, sound playback) when the user touches the characters.

[0931] Output: Dynamically changing content

[0932] Step 9:

[0933] The device analyzes the user's facial expressions and voice, generates emotional data, and sends it to the server.

[0934] Input: User's facial expression data, voice data

[0935] Operation: The device activates the emotion recognition engine, analyzes facial expressions and voice to generate emotion data, and sends it to the server.

[0936] Output: Emotion data sent to the server

[0937] Step 10:

[0938] The server dynamically changes the content of the e-book based on the received emotion data.

[0939] Input: Emotion data

[0940] How it works: The server analyzes the emotional data and changes the storyline of the e-book and the behavior of the characters to provide content that corresponds to the user's emotions.

[0941] Output: Modified e-book data

[0942] Step 11:

[0943] The server periodically collects e-book viewing data and calculates rewards based on the data.

[0944] Input: Number of times picture books are viewed, evaluation data

[0945] How it works: The server periodically analyzes the collected browsing data and calculates rewards.

[0946] Output: Calculated reward data

[0947] Step 12:

[0948] The server updates the user's account with the results of the calculation and sends a notification.

[0949] Input: Remuneration data

[0950] Operation: The server updates the reward data to the user's account and sends a notification to the device.

[0951] Output: Devices that received the notification, updated user accounts

[0952] The above is the specific program processing flow of this system.

[0953] (Application example 2)

[0954] Next, a description will be given of Application Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the smart glasses 214 will be referred to as a "terminal."

[0955] Modern manufacturing environments require effective means to improve worker safety and efficiency. However, current systems struggle to provide dynamic support based on worker emotions, and stress and tension often negatively impact work efficiency and safety. Therefore, a key challenge is to develop a system that can recognize worker emotions and dynamically adjust work procedures based on those emotions.

[0956] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 2 is realized by the following means.

[0957] In this invention, the server includes means for authenticating a user, means for generating an e-book containing dynamic content using a generation artificial intelligence, means for saving the generated e-book data and distributing it to the user's device, means for calculating and notifying a reward based on the popularity of the e-book generated by the user, means for recognizing and analyzing the user's emotions, means for dynamically adjusting the generated content based on the user's emotions, and means for displaying real-world work procedures and supporting operations. This enables dynamic support according to the emotions of workers, thereby improving safety and efficiency.

[0958] "Means of authenticating users" refers to technology that verifies personal information and related data when a user accesses a system, and confirms that the user is the correct user.

[0959] "Generative AI" is an AI technology that automatically generates data based on input information.

[0960] "Dynamic content" refers to content that changes in real time depending on the user's actions and situation.

[0961] "E-book data" refers to the content of a book stored in electronic form, including text, images, video, etc.

[0962] "Means for delivering to the user's terminal" refers to the technology for sending data from the server to the user's device and displaying it.

[0963] The "popularity of user-generated e-books" is an evaluation based on indicators such as the number of views and ratings of e-books created by users.

[0964] "Means for calculating and notifying rewards" refers to technology that automatically calculates rewards based on popularity and notifies users of the results.

[0965] "Means for recognizing and analyzing the user's emotions" refers to technology for detecting and analyzing emotions from the user's facial expressions, voice, etc.

[0966] The "means for dynamically adjusting content generated based on user emotions" is a technology for changing the content to be displayed in real time based on the user's emotional data.

[0967] "Means for displaying real-world work procedures and supporting operations" refers to technology that visually displays the procedures for work performed in the real world and provides support for performing the work smoothly.

[0968] System configuration

[0969] A system for implementing the present invention has the following configuration.

[0970] 1. User Authentication

[0971] The terminal authenticates the user through facial recognition or by scanning the QR code on the employee ID card. The acquired information is sent to the server, which then authenticates the user by comparing it with the account information stored in the database.

[0972] 2. Emotion Recognition and Analysis

[0973] The server has an emotion recognition engine that analyzes the user's facial expressions and voice data acquired by the device. This engine analyzes facial features and voice tone to determine emotions. For example, it uses the OpenCV library and Emotion-Recognition API.

[0974] 3. Generate and display work procedures

[0975] When a worker selects a task, the device sends that information to the server, which then uses generative AI to generate appropriate work procedures and animations based on the input information. This generated content is then provided to the device.

[0976] 4. Dynamically Adjusting Content

[0977] The device displays the work steps the user wants to see in real time. The server also dynamically adjusts the work steps and animations based on the acquired emotional data. For example, if the user is feeling nervous, it adds relaxing background sounds and images to reduce stress.

[0978] 5. Data storage and evaluation

[0979] The server stores data acquired during work (such as progress in work procedures and changes in emotions) in a database, which can then be used to evaluate work efficiency and safety at a later date.

[0980] Hardware and Software

[0981] Hardware: smart glasses, head-mounted displays (HMDs), cameras, devices

[0982] Software: OpenCV (camera operation and face recognition), Emotion-Recognition API (emotion recognition and analysis), Generative AI (content generation), Flask (server)

[0983] Specific examples

[0984] When a worker selects the theme "machine maintenance," the server uses a generation AI to generate detailed work procedures based on the following prompt text:

[0985] Generate a "Machine Maintenance" workflow, specifically a detailed guide with the following steps:

[0986] 1. Turn off the power

[0987] 2. Prepare your tools

[0988] 3. Remove the cover

[0989] 4. Perform an internal inspection

[0990] ---

[0991] Provide relaxing background sounds when users are feeling tense.

[0992] Based on the prompts, the system automatically generates detailed instructions for the work procedures and distributes them to the worker's device. If the emotion recognition engine determines that the worker is nervous, relaxing background sounds are added to the video of the work procedures, improving work efficiency and safety.

[0993] The flow of the specific processing in the application example 2 will be described with reference to FIG.

[0994] Step 1:

[0995] User authentication

[0996] Users wear smart glasses or a head-mounted display (HMD) and log in using facial recognition or the QR code on their employee ID card. The device captures this authentication information using a camera or QR code scanner and sends it to the server. The server compares it with the account information stored in a database and returns a response to the device indicating whether the authentication was successful.

[0997] Input: Face data or QR code data

[0998] Data processing: Acquire and send data from cameras and QR scanners

[0999] Output: Authentication success or failure

[1000] Step 2:

[1001] Select and submit a work task

[1002] The user selects the work task to be performed through the terminal interface, and the terminal transmits the selection information to the server.

[1003] Input: User's work task selection

[1004] Data processing: Sending selected information

[1005] Output: Work task information received by the server

[1006] Step 3:

[1007] Generate routing

[1008] The server uses a generative AI to create detailed work procedures and animations based on the received work task information. The procedures are generated according to the prompts and saved in a database.

[1009] Input: Work task information

[1010] Data processing: Generative AI generates work procedures and animations

[1011] Output: Work procedure data and animation data

[1012] Step 4:

[1013] Emotion recognition

[1014] The device captures the user's face and voice data through the camera and microphone while they are working, analyzes their emotions using the Emotion-Recognition API, and then sends the emotion data to the server.

[1015] Input: Face data, voice data

[1016] Data processing: Emotion analysis using Emotion-Recognition API

[1017] Output: Emotion data

[1018] Step 5:

[1019] Dynamic content adjustment

[1020] The server dynamically adjusts the content of the already generated work procedures and animations based on the acquired emotional data, adding relaxing sounds and images as needed. The adjusted data is then sent to the device.

[1021] Input: Emotion data, work procedure data, animation data

[1022] Data processing: Dynamic content adjustment (addition of sound and video)

[1023] Output: Adjusted workflow data and animation data

[1024] Step 6:

[1025] Display and support of work procedures

[1026] The terminal displays the adjusted work procedure data and animation data to the user, who can receive real-time visual instructions and support through the terminal interface.

[1027] Input: Adjusted work procedure data

[1028] Data processing: Display of work procedures

[1029] Output: Visual instructions and assistance to the user

[1030] Step 7:

[1031] Data storage and evaluation

[1032] Once the task is completed, the server stores all task data (progress, emotional changes, etc.) in a database, which allows for evaluation of task efficiency and safety at a later date.

[1033] Input: All work data

[1034] Data processing: Data storage

[1035] Output: Report for evaluation of work data

[1036] The specific processing unit 290 transmits the result of the specific processing to the smart glasses 214. In the smart glasses 214, the control unit 46A causes the speaker 240 to output the result of the specific processing. The microphone 238 acquires audio indicating a user input regarding the result of the specific processing. The control unit 46A transmits audio data indicating the user input acquired by the microphone 238 to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the audio data.

[1037] The data generation model 58 is a so-called generative AI (Artificial Intelligence). An example of the data generation model 58 is ChatGPT (Internet Search<URL: https: / / openai.com / blog / chatgpt> ), Gemini (Internet search <url: https: gemini.google.com ?hl="ja">) and other generation AIs. The data generation model 58 is obtained by performing deep learning on a neural network. A prompt including an instruction is input to the data generation model 58, and inference data such as voice data indicating voice, text data indicating text, and image data indicating an image is also input. The data generation model 58 performs inference on the input inference data in accordance with the instruction indicated by the prompt, and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization.

[1038] In the above embodiment, an example in which the specific processing is performed by the data processing device 12 has been given, but the technology of the present disclosure is not limited to this, and the specific processing may be performed by the smart glasses 214.

[1039] [Third embodiment]

[1040] FIG. 5 shows an example of the configuration of a data processing system 310 according to the third embodiment.

[1041] 5, the data processing system 310 includes the data processing device 12 and a headset terminal 314. An example of the data processing device 12 is a server.

[1042] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 is an example of a "computer" according to the technology of the present disclosure. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, the RAM 30, and the storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a WAN (Wide Area Network) and / or a LAN (Local Area Network).

[1043] The headset type terminal 314 includes a computer 36, a microphone 238, a speaker 240, a camera 42, a communication I / F 44, and a display 343. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. The microphone 238, the speaker 240, the camera 42, and the display 343 are also connected to the bus 52.

[1044] The microphone 238 receives instructions and the like from the user 20 by receiving voice uttered by the user 20. The microphone 238 captures the voice uttered by the user 20, converts the captured voice into audio data, and outputs it to the processor 46. The speaker 240 outputs audio in accordance with instructions from the processor 46.

[1045] Camera 42 is a small digital camera equipped with an optical system including a lens, aperture, and shutter, and an imaging element such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor, and captures images of the surroundings of user 20 (for example, an imaging range defined by an angle of view equivalent to the field of vision of a typical healthy person).

[1046] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 are responsible for the exchange of various information between the processor 46 and the processor 28 via the network 54. The exchange of various information between the processor 46 and the processor 28 using the communication I / Fs 44 and 26 is carried out in a secure state.

[1047] Fig. 6 shows an example of the main functions of the data processing device 12 and the headset type terminal 314. As shown in Fig. 6, in the data processing device 12, a specific process is performed by the processor 28. A specific process program 56 is stored in the storage 32.

[1048] The specific processing program 56 is an example of a "program" according to the technology of the present disclosure. The processor 28 reads the specific processing program 56 from the storage 32 and executes the read specific processing program 56 on the RAM 30. The specific processing is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.

[1049] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290.

[1050] In the headset type terminal 314, a reception output process is performed by the processor 46. A reception output program 60 is stored in the storage 50. The processor 46 reads the reception output program 60 from the storage 50 and executes the read reception output program 60 on the RAM 48. The reception output process is realized by the processor 46 operating as the control unit 46A in accordance with the reception output program 60 executed on the RAM 48.

[1051] Next, a description will be given of the identification process performed by the identification processing unit 290 of the data processing device 12. In the following description, the data processing device 12 will be referred to as the "server" and the headset type terminal 314 will be referred to as the "terminal."

[1052] A system embodying the present invention has a series of functions for creating, storing, distributing, and evaluating electronic books, particularly picture books that include dynamic content. Specific embodiments will be described in detail below.

[1053] User authentication and account creation

[1054] A user logs in using the LINE app. The device obtains LINE account information and sends it to the server. The server authenticates the user based on the received information, and if authentication is successful, saves the user's account information in the database.

[1055] Picture book generation

[1056] When the user inputs the theme and character settings for a picture book, the device sends that information to the server. The server then uses generative artificial intelligence to automatically generate a picture book including a storyline, characters, and background based on the input information. The generated picture book also includes dynamic features such as characters moving with touch, playing sounds, and changing colors. The server saves the generated picture book data in a database and adds it to the user's library.

[1057] Reading picture books

[1058] The user selects a picture book from the library. The device sends the ID of the selected book to the server, which retrieves the corresponding book data from the database and sends it to the device. The device displays the received picture book data and executes dynamic functions based on the user's touch operations.

[1059] Picture book production and preservation

[1060] Users create new picture books using the provided creation tools. When users input the story, characters, background, etc., the device sends this information to the server. The server then uses generative artificial intelligence to automatically generate a picture book based on the specified content. The server then stores the generated picture book data in a database and adds it to the user's library as needed.

[1061] Royalty calculation and notification

[1062] The server periodically collects viewing data (number of views, ratings, etc.) of picture books created by users. Based on the collected data, the server calculates the amount of royalties for each user. The calculation results are reflected in the user's account by the server and a notification is sent. Users can receive the notification and check the details of their royalty income.

[1063] Specific examples

[1064] For example, if a user requests the creation of a picture book with an "adventure" theme, the device sends the theme information to the server. The server then requests a generation AI based on the theme to generate the adventure story line, characters, background, and other elements. At the same time, dynamic features such as characters moving with touch or a dragon breathing fire are incorporated. Once the picture book is complete, the server saves it in a database and adds it to the user's library. The user can then select the book from the library and enjoy it with touch controls.

[1065] In this way, the present invention realizes a system that provides dynamic electronic picture books for children at low cost and promotes the creation and sharing of high-quality content.

[1066] The processing flow will be explained below.

[1067] User authentication and account creation

[1068] Step 1:

[1069] Users open the LINE app and log in to the picture book service.

[1070] Step 2:

[1071] The device obtains the LINE account information and sends it to the server.

[1072] Step 3:

[1073] The server authenticates the user based on the received LINE account information.

[1074] Step 4:

[1075] If authentication is successful, the server stores the user's account information in a database.

[1076] Step 5:

[1077] The server returns the authentication result to the terminal.

[1078] Picture book generation

[1079] Step 1:

[1080] The user inputs the theme and character settings of the picture book.

[1081] Step 2:

[1082] The terminal transmits the input theme information to the server.

[1083] Step 3:

[1084] The server inputs theme information into the generation AI and instructs it to generate storylines, characters, backgrounds, etc.

[1085] Step 4:

[1086] The server adds dynamic features (touch actions, sound playback, color changes, etc.) based on the generated content.

[1087] Step 5:

[1088] The server stores the generated picture book data in a database and adds it to the user's library.

[1089] Step 6:

[1090] The server sends information about the completed picture book data to the terminal, and the terminal displays that the new picture book has been added to the user's library.

[1091] Reading picture books

[1092] Step 1:

[1093] Users select the picture book they want to read from the library.

[1094] Step 2:

[1095] The device sends the ID of the selected picture book to the server.

[1096] Step 3:

[1097] The server retrieves the relevant picture book data from the database and transmits it to the terminal.

[1098] Step 4:

[1099] The terminal displays the received picture book data.

[1100] Step 5:

[1101] When the user performs a touch operation, the device performs dynamic actions accordingly (e.g., a character moves, a sound is played, or the color changes).

[1102] Picture book production and preservation

[1103] Step 1:

[1104] Users open the provided creation tools and begin creating a new picture book.

[1105] Step 2:

[1106] Users input content such as story, characters, and background.

[1107] Step 3:

[1108] The terminal sends the user's input to the server.

[1109] Step 4:

[1110] The server uses artificial intelligence to generate a picture book based on the input content.

[1111] Step 5:

[1112] The server stores the generated picture book data in a database.

[1113] Step 6:

[1114] If the public setting is selected, the server adds the picture book to a library that can be viewed by other users.

[1115] Royalty calculation and notification

[1116] Step 1:

[1117] The server collects viewing data (number of views, ratings, etc.) of picture books created by users.

[1118] Step 2:

[1119] The server calculates royalties for each user based on the browsing data collected.

[1120] Step 3:

[1121] The server updates the user's account with the results of the calculation and sends a notification.

[1122] Step 4:

[1123] Users will receive a notification to check the details.

[1124] Example 1

[1125] Next, a description will be given of Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the headset type terminal 314 will be referred to as a "terminal."

[1126] Conventional e-books mainly consist of static content, which has the drawback of lacking an interactive experience for users. The process of creating e-books is also labor-intensive, requiring a great deal of time and effort. Furthermore, there is a lack of automated systems for evaluating and rewarding the content created by authors, which often results in authors not receiving satisfactory feedback or rewards.

[1127] The specific processing by the specific processing unit 290 of the data processing device 12 in the first embodiment is realized by the following means.

[1128] In this invention, the server includes: [means for authenticating a user]; [means for generating an e-book including dynamic content using generative AI]; [means for saving the generated e-book data and distributing it to the user's device]; [means for calculating and notifying a reward based on the popularity of the e-book generated by the user]; [means for sending prompts to the generative AI model based on the theme and character settings input by the user]; and [means for the generative AI model to automatically generate the story, characters, and background of the e-book based on the sent prompts]. This enables efficient generation and distribution of dynamic and interactive e-books, and also automates the evaluation and reward system for user-generated content, enabling appropriate feedback and reward payments to authors.

[1129] "Means of user authentication" refers to the technologies and processes used to verify the legitimacy of a user when they access a system.

[1130] "Means for generating e-books with dynamic content using generative artificial intelligence" refers to a function that uses AI technology to automatically create e-books with interactive elements based on information entered by the user.

[1131] "Means for saving the generated e-book data and delivering it to the user's device" refers to the function of storing the e-book data generated by AI in storage and sending it to the user's device as needed.

[1132] "Means for calculating and notifying rewards based on the popularity of e-books created by users" refers to a function that collects the number of views and ratings of e-books created by users, and calculates and notifies rewards to users based on that information.

[1133] "Means for sending prompts to the generative AI model based on the user's input theme and character settings" refers to the process of sending prompts that provide appropriate instructions to the generative AI model based on the theme and character setting information entered by the user.

[1134] "Means for an AI model to automatically generate the story, characters, and background of an e-book based on the prompts sent" refers to the function of an AI model to automatically generate content such as the story, characters, and background of an e-book based on the prompt information sent.

[1135] The system embodying the present invention performs a series of processes for generating, storing, distributing, and evaluating electronic books, particularly picture books containing dynamic content. Specific embodiments will be described in detail below.

[1136] User authentication and account creation

[1137] The user logs in using the LINE app. The device uses the LINE API to obtain the user's login information (user ID, name, email address, etc.) and sends this information to the server. The server uses this information to query LINE's authentication server and verify the user's authenticity. If authentication is successful, the server saves the user's account information in a database such as MySQL.

[1138] Picture book generation

[1139] The user enters the theme and character settings of the picture book into an input form on the device. The device sends this information to the server as an HTTP POST request. Based on the received data, the server generates and sends an appropriate prompt to the generative AI model (e.g., "I want to create an adventure-themed picture book. Please make the main character a boy and feature a dragon."). The generative AI model uses this prompt to generate a storyline, characters, background, etc. The generated picture book also includes dynamic features such as characters moving with touch, playing sounds, and changing colors. The server saves the generated picture book data in a database and adds it to the user's library.

[1140] Reading picture books

[1141] The user selects a picture book they want to read from the library. The device sends the selected book's ID to the server as an HTTP GET request. The server retrieves the corresponding picture book data from the database and delivers it to the device. The device displays the received picture book data and executes dynamic features based on the user's touch operations.

[1142] Picture book production and preservation

[1143] Users create new picture books using the provided creation tools. When the user inputs the story, characters, background, etc., the device sends the data to the server. The server then uses generative artificial intelligence to automatically generate a picture book based on this data. The generated picture book data is stored in a database by the server and added to the user's library as needed.

[1144] Royalty calculation and notification

[1145] The server periodically collects viewing data (number of views, ratings, etc.) for picture books created by users. Based on the collected data, the server uses a specific algorithm to calculate the amount of royalties for each user. The calculation results are reflected in the user's account and a notification is sent from the server. Users can check the details of their royalty income through the notification.

[1146] As a concrete example, if a user inputs that they want to create a picture book with an "adventure" theme, the device will send that theme information to the server. The server will then request a generation AI based on the theme to generate the adventure story line, characters, background, etc. At the same time, it will incorporate dynamic features such as characters moving with touch or a dragon breathing fire, and the generated picture book data will be saved in a database and added to the user's library. The user can then select the picture book from the library and enjoy it with touch operations.

[1147] The system allows users to create, view, and share dynamic, interactive e-books at low cost, and also automates the rating and reward system for user-generated content, ensuring appropriate feedback and rewards.

[1148] The flow of the identification process in the first embodiment will be described with reference to FIG.

[1149] Step 1:

[1150] A user logs in using the LINE app. The user enters their login information, which the LINE app processes and generates the user's authentication information. The input is the user's login information, and the output is their LINE account information (user ID, name, email address, etc.). The device receives this information and sends the LINE account information to the server via the LINE API.

[1151] Step 2:

[1152] The server receives the LINE account information sent from the device. The input is the LINE account information and the output is the authentication result. The server uses this information to query the LINE authentication server and confirm the user's authenticity. If authentication is successful, the user's account information is stored in a database. The data stored includes the user ID, name, email address, and login status.

[1153] Step 3:

[1154] The user inputs the theme and character settings on the picture book production screen. The input is the theme and character setting information specified by the user. The device acquires this information and sends it to the server. The output is the theme and character setting information.

[1155] Step 4:

[1156] The server receives the theme and character setting information from the device as input and sends a prompt to the generative AI model. The input is the theme and character setting information, and the output is an AI prompt. The server generates a prompt sentence for the generative AI model and sends it. For example, it could be in the format, "I want to create a picture book with an adventure theme. I would like the main character to be a boy and for it to feature a dragon."

[1157] Step 5:

[1158] The generative AI model receives prompts sent from the server and generates data such as the story, characters, and background. The input is the prompt, and the output is storyline, characters, and background data. The AI ​​model uses natural language processing and image generation algorithms to generate picture book content based on the specified theme.

[1159] Step 6:

[1160] The server receives the story, character, and background data output from the generative AI model and adds dynamic features. The input is the storyline, characters, and background data, and the output is picture book data including dynamic features. The server uses JavaScript and HTML5 to incorporate interactive elements such as character movement, audio playback, and color changes.

[1161] Step 7:

[1162] The server saves the completed picture book data in a database. The input is the picture book data, and the output is a record of the picture book data saved in the database. This picture book data is then added to and updated in the user's library.

[1163] Step 8:

[1164] The user selects a picture book from the library. The input is the ID of the selected book, and the device sends this ID to the server. The output is the selected book ID.

[1165] Step 9:

[1166] The server retrieves the corresponding picture book data from the database based on the received picture book ID. The input is the picture book ID, and the output is the picture book data. It then returns this to the terminal.

[1167] Step 10:

[1168] The device displays the received picture book data. The input is the picture book data, and the output is the picture book content to be displayed. Dynamic mechanisms operate in response to the user's touch operations.

[1169] Step 11:

[1170] The server periodically collects the viewing data of picture books created by users. The input is the viewing data of the picture books (number of views, ratings, etc.), and the output is the collected data. The amount of royalties is calculated based on this data.

[1171] Step 12:

[1172] The server calculates the royalty amount based on the collected browsing data and reflects it in the user's account. The input is the browsing data, and the output is the calculated royalty amount. Based on this calculation result, a notification is sent to the user.

[1173] Step 13:

[1174] The user receives a notification and checks the royalty income details on their device. The input is the notification message, and the output is the royalty details displayed to the user.

[1175] Through these steps, the system enables the automation of the creation, distribution, rating, and reward of dynamic and interactive e-books.

[1176] (Application example 1)

[1177] Next, a description will be given of Application Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the headset type terminal 314 will be referred to as a "terminal."

[1178] Conventional e-book generation systems have faced challenges in generating and distributing picture books with dynamic content, resulting in a lack of user interaction. Furthermore, they lacked efficient and effective methods for user authentication, reward calculation, and dynamic content generation. As a result, it was difficult for users to freely set themes and characters and generate dynamic, engaging picture books.

[1179] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 1 is realized by the following means.

[1180] In this invention, the server includes means for authenticating a user, means for generating an e-book containing dynamic content using a generation artificial intelligence, means for saving the generated e-book data and distributing it to the user's information processing device, means for calculating and notifying a reward based on the popularity of the e-book generated by the user, means for performing authentication using the LINE application, and means for distributing a dynamic picture book generated based on theme information and character information. This allows users to easily generate, distribute, and view picture books using the LINE application, and makes it possible to provide even more dynamic and unique content.

[1181] "User" refers to a user of the system.

[1182] "Authentication" is the process of verifying that a user is a legitimate user.

[1183] "Generative AI" refers to AI that has the ability to automatically generate content based on user input.

[1184] "Dynamic content" refers to content that behaves or changes in response to user actions.

[1185] "E-Book" means a book provided in digital format.

[1186] A "picture book" is a type of book format that provides a story along with images and illustrations.

[1187] "Storage" refers to the persistent storage of generated data.

[1188] "Information processing device" refers to devices such as computers and smartphones.

[1189] "Distribution" refers to sending data from a server to a user's information processing device.

[1190] "Rewards" refers to compensation for User-Generated Content.

[1191] The "LINE application" is a communication application used for authentication and communication.

[1192] "Theme information" refers to setting information about the story and content of the picture book.

[1193] "Character information" refers to setting information such as characters and animals that appear in the picture book.

[1194] "Popularity" is an index of how many users have rated the generated content.

[1195] "Notification" refers to a means of communication to inform users of information.

[1196] "Tactile operation" refers to operations performed by touching a screen, etc.

[1197] The system for implementing this invention mainly consists of three elements: a server, a terminal, and a user.

[1198] User authentication and account creation

[1199] The user first authenticates using the LINE application. The device obtains LINE account information and sends it to the server. The server authenticates the user based on the received information, and if authentication is successful, saves the user's account information in a database.

[1200] Picture book generation

[1201] When the user inputs the theme and character settings for the picture book, the device sends that information to the server. The server uses generative artificial intelligence to automatically generate the storyline, characters, and background of the picture book based on the input information. The picture book also includes dynamic features such as characters that move with touch, sounds that play, and color changes. The server saves the generated picture book data in a database and adds it to the user's library.

[1202] Reading picture books

[1203] The user selects a picture book from the library. The device sends the identification information of the selected book to the server, which then retrieves the corresponding picture book data from the database and delivers it to the device. The device then displays the received picture book data and executes dynamic functions based on the user's touch operations.

[1204] Picture book production and preservation

[1205] Users create new picture books using the provided creation tools. When the user inputs the story, characters, background, etc., the device sends this information to the server. The server then uses generative artificial intelligence to automatically generate a picture book based on the specified content. The server then stores the generated picture book data in a database and adds it to the user's library as needed.

[1206] Royalty calculation and notification

[1207] The server periodically collects viewing data (number of views, ratings, etc.) of picture books created by users. Based on the collected data, the server calculates the amount of remuneration for each user. The calculation results are reflected in the user's account by the server and a notification is sent. Users can receive the notification and check the details of their remuneration income.

[1208] Hardware and Software Use

[1209] The system is implemented using the following hardware and software:

[1210] Hardware: Smartphones, servers

[1211] Software: Python, LINE API, Generative AI API

[1212] Data processing and calculation

[1213] 1. User authentication: Use the LINE API to authenticate the user. Obtain authentication information and send it to the server.

[1214] 2. Picture book generation: Using generative AI, the storyline, characters, and background of a picture book are automatically generated based on the theme and character information entered by the user.

[1215] 3. Data storage and distribution: The generated picture book data is stored on the server and distributed to users as needed.

[1216] Specific examples

[1217] If a user requests the creation of an "adventure"-themed picture book, the device sends the theme information to the server. The server then requests a generation AI based on the theme to generate the adventure story line, characters, background, etc. At the same time, it incorporates dynamic features such as characters moving with touch and dragons breathing fire.

[1218] Prompt Sentence Examples

[1219] Create an adventure-themed picture book about heroes and dragons. Add effects that make the characters move with touch.

[1220] In this way, the present invention provides a system that allows users to freely set themes and characters, create dynamic and attractive picture books, save them, and easily distribute and share them.

[1221] The flow of the specific processing in the application example 1 will be described with reference to FIG.

[1222] Step 1:

[1223] User Authentication

[1224] The user authenticates using the LINE application. The device obtains the LINE account information and sends it to the server.

[1225] Input: LINE account information

[1226] Data processing: Credential verification

[1227] Output: Authentication result (success or failure)

[1228] The server compares the received LINE account information with the LINE API and performs authentication. If authentication is successful, the user's account information is saved in the database.

[1229] Step 2:

[1230] Picture book creation request

[1231] The user inputs the theme and character settings of the picture book, and the device sends this information to the server.

[1232] Input: Theme information, character information

[1233] Data processing: Formatting and sending input information

[1234] Output: Request data to the server

[1235] The server sends a prompt to the generation AI based on the received theme information and character information.

[1236] Step 3:

[1237] Story and character generation

[1238] The server uses generative artificial intelligence to automatically generate the storyline, characters, and background of the picture book based on the input information.

[1239] Input: Theme information, character information, prompt text

[1240] Data processing: Story generation, character generation, background generation

[1241] Output: Generated storyline, characters, and background data

[1242] The artificial intelligence generates a story, characters, and background based on the prompt text and sends it back to the server.

[1243] Step 4:

[1244] Adding dynamic devices

[1245] The server adds dynamic features to the generated picture book (e.g., characters move or change color with touch).

[1246] Input: Generated storyline, character, and background data

[1247] Data processing: adding dynamic mechanisms and incorporating effects

[1248] Output: Picture book data including dynamic content

[1249] Dynamic features are added to the generated picture book data to complete the final picture book data.

[1250] Step 5:

[1251] Picture book data storage and distribution

[1252] The server stores the generated picture book data in a database and adds it to the user's library.

[1253] Input: Completed picture book data

[1254] Data processing: saving data, adding to library

[1255] Output: Picture book data added to the user's library

[1256] Picture book data is stored in a database and linked to the user's library.

[1257] Step 6:

[1258] Reading picture books

[1259] The user selects a picture book from the library. The terminal sends the identification information of the selected picture book to the server, and the server retrieves the corresponding picture book data from the database and delivers it to the terminal.

[1260] Input: Picture book identification information

[1261] Data processing: Extraction of picture book data and preparation for transmission

[1262] Output: Delivery of picture book data to user devices

[1263] The server retrieves the relevant picture book data from the database and transmits it to the user terminal.

[1264] Step 7:

[1265] Royalty calculation and notification

[1266] The server periodically collects user-generated picture book viewing data (number of views, ratings, etc.) and calculates the amount of remuneration for each user based on that data.

[1267] Input: browsing data, rating data

[1268] Data processing: data collection, reward calculation

[1269] Output: Reward notification, reward data reflected in your account

[1270] The server will calculate the reward and send a notification to the user's account.

[1271] The above are the specific processing steps of the system for implementing the present invention.

[1272] Furthermore, an emotion engine that estimates the user's emotion may be further combined. That is, the identification processing unit 290 may estimate the user's emotion using the emotion identification model 59, and perform identification processing using the user's emotion.

[1273] The system embodying the present invention has a series of functions for generating, storing, distributing, and evaluating electronic books, particularly picture books containing dynamic content, as well as a function for recognizing a user's emotions and reflecting them in the content. Specific embodiments will be described in detail below.

[1274] User authentication and account creation

[1275] A user logs in using the LINE app. The device obtains LINE account information and sends it to the server. The server authenticates the user based on the received information, and if authentication is successful, saves the user's account information in the database.

[1276] Picture book generation

[1277] When the user inputs the theme and character settings for a picture book, the device sends that information to the server. The server then uses generative artificial intelligence to automatically generate a picture book including a storyline, characters, and background based on the input information. The generated picture book also includes dynamic features such as characters moving with touch, playing sounds, and changing colors. The server saves the generated picture book data in a database and adds it to the user's library.

[1278] Reading picture books

[1279] The user selects a picture book they wish to read from the library. The device sends the ID of the selected book to the server, which retrieves the corresponding picture book data from a database and sends it to the device. The device displays the received picture book data and executes dynamic mechanisms based on the user's touch operations. The device also activates an emotion engine to recognize the user's emotions, analyzing them from the user's facial expressions and voice. The recognized emotions are then sent to the server.

[1280] Emotional response in picture books

[1281] The server dynamically changes the content of the e-book based on the received emotional data. For example, if the user has a sad expression, it adjusts the storyline and character behavior to add elements to entertain the user. Dynamic mechanisms are also customized according to the emotion. For example, if the user has a surprised expression, a specific character will be set to perform a surprise action.

[1282] Picture book production and preservation

[1283] Users create new picture books using the provided creation tools. When users input the story, characters, background, etc., the device sends this information to the server. The server then uses generative artificial intelligence to automatically generate a picture book based on the specified content. The server then stores the generated picture book data in a database and adds it to the user's library as needed.

[1284] Royalty calculation and notification

[1285] The server periodically collects viewing data (number of views, ratings, etc.) of picture books created by users. Based on the collected data, the server calculates the amount of royalties for each user. The calculation results are reflected in the user's account by the server and a notification is sent. Users can receive the notification and check the details of their royalty income.

[1286] Specific examples

[1287] For example, if a user requests the creation of an "adventure"-themed picture book, the device sends the theme information to the server. The server then requests a generation AI based on the theme to generate the adventure story line, characters, background, and other elements. The device then analyzes the user's emotions and, for example, if the user is smiling, adds humorous elements to the story. Once the picture book is complete, the server saves it in a database and adds it to the user's library. The user can then select the picture book from the library and enjoy it with dynamic features that respond to their emotions.

[1288] In this way, the present invention provides a system that provides dynamic electronic picture books for children at low cost and offers a more personalized experience by dynamically changing the content according to the user's emotions.

[1289] The processing flow will be explained below.

[1290] User authentication and account creation

[1291] Step 1:

[1292] Users open the LINE app and log in to the picture book service.

[1293] Step 2:

[1294] The device obtains the LINE account information and sends it to the server.

[1295] Step 3:

[1296] The server authenticates the user based on the received LINE account information.

[1297] Step 4:

[1298] If authentication is successful, the server stores the user's account information in a database.

[1299] Step 5:

[1300] The server returns the authentication result to the terminal.

[1301] Picture book generation

[1302] Step 1:

[1303] The user inputs the theme and character settings of the picture book.

[1304] Step 2:

[1305] The terminal transmits the input theme information to the server.

[1306] Step 3:

[1307] The server inputs theme information into the generation AI and instructs it to generate storylines, characters, backgrounds, etc.

[1308] Step 4:

[1309] The server adds dynamic features (touch actions, sound playback, color changes, etc.) based on the generated content.

[1310] Step 5:

[1311] The server stores the generated picture book data in a database and adds it to the user's library.

[1312] Step 6:

[1313] The server sends information about the completed picture book data to the terminal, and the terminal displays that the new picture book has been added to the user's library.

[1314] Reading picture books

[1315] Step 1:

[1316] Users select the picture book they want to read from the library.

[1317] Step 2:

[1318] The device sends the ID of the selected picture book to the server.

[1319] Step 3:

[1320] The server retrieves the relevant picture book data from the database and transmits it to the terminal.

[1321] Step 4:

[1322] The terminal displays the received picture book data.

[1323] Step 5:

[1324] When the user performs a touch operation, the device performs dynamic actions accordingly (e.g., a character moves, a sound is played, or the color changes).

[1325] Step 6:

[1326] The device analyzes the user's facial expressions and voice using an emotion engine and sends the emotion data to the server.

[1327] Step 7:

[1328] The server dynamically changes the content and dynamic mechanisms of the e-book based on the received emotional data.

[1329] Emotional response in picture books

[1330] Step 1:

[1331] The server uses the emotional data to adjust the storyline and character behavior to match the user's emotions.

[1332] Step 2:

[1333] For example, if the user has a sad expression, the server will add elements to the story to entertain the user.

[1334] Step 3:

[1335] Similarly, if the user is surprised, a specific character can be set to perform a surprise action.

[1336] Step 4:

[1337] The server sends content changes according to the emotion to the terminal, and the terminal updates the display based on that.

[1338] Picture book production and preservation

[1339] Step 1:

[1340] Users open the provided creation tools and begin creating a new picture book.

[1341] Step 2:

[1342] Users input content such as story, characters, and background.

[1343] Step 3:

[1344] The terminal sends the user's input to the server.

[1345] Step 4:

[1346] The server uses artificial intelligence to generate a picture book based on the input content.

[1347] Step 5:

[1348] The server stores the generated picture book data in a database.

[1349] Step 6:

[1350] If the public setting is selected, the server adds the picture book to a library that can be viewed by other users.

[1351] Royalty calculation and notification

[1352] Step 1:

[1353] The server collects viewing data (number of views, ratings, etc.) of picture books created by users.

[1354] Step 2:

[1355] The server calculates royalties for each user based on the browsing data collected.

[1356] Step 3:

[1357] The server updates the user's account with the results of the calculation and sends a notification.

[1358] Step 4:

[1359] Users will receive a notification to check the details.

[1360] Example 2

[1361] Next, a description will be given of Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the headset type terminal 314 will be referred to as a "terminal."

[1362] Conventional e-book generation systems do not adequately personalize content based on individual user emotions. Furthermore, it is difficult to generate content that includes dynamic elements or dynamically change content based on emotions. This results in a poor user experience and makes it difficult to improve user satisfaction. Furthermore, it has been pointed out that the calculation and notification of rewards based on the popularity of e-books is cumbersome, making efficient operation difficult.

[1363] The specific processing by the specific processing unit 290 of the data processing device 12 in the second embodiment is realized by the following means.

[1364] In this invention, the server includes a means for authenticating users, a means for generating e-books containing dynamic content using artificial intelligence, a means for saving the generated e-book data and distributing it to the user's device, a means for calculating and notifying a reward based on the popularity of the e-book generated by the user, and a means for recognizing the user's emotions and dynamically changing the content of the e-book based on the emotion data. This enables the generation and display of personalized e-books based on the individual emotions of each user, thereby improving user satisfaction. Furthermore, the calculation and notification of rewards based on the popularity of the e-book are efficiently performed, improving the operational efficiency of the system.

[1365] "User" refers to an individual or group that uses this system.

[1366] "Authentication" refers to the process of verifying a user's identity and authority.

[1367] "Generative AI" refers to artificial intelligence technology that automatically generates content and data based on specified information.

[1368] "Dynamic content" refers to interactive content that changes in response to the user's actions and emotions.

[1369] "E-Book" refers to a book or publication provided in digital format.

[1370] "Storage" refers to the process of storing generated data for later use.

[1371] "Terminal" refers to a device that is directly operated by a user.

[1372] "Delivery" refers to the process of transferring data from a server to a terminal.

[1373] "Popularity" refers to indicators that show how well an e-book is received by users, such as the number of times it is viewed and its ratings.

[1374] "Remuneration" means the consideration paid to a user who creates or provides an e-book.

[1375] "Notification" refers to the process by which a system communicates specific information to a user.

[1376] "Emotion recognition" refers to technology that detects a user's emotions from their facial expressions, voice, etc.

[1377] "Emotional data" refers to information about a user's emotions obtained through emotion recognition technology.

[1378] "Storyline" refers to the plot of the story that unfolds within an e-book.

[1379] "Character" refers to a person or animal that appears in the story.

[1380] "Background" refers to the environment or setting in which the story unfolds.

[1381] "Touch operation" refers to an operation performed using the touch screen of a device.

[1382] "Dynamic mechanisms" refer to animations and effects that react to user actions.

[1383] The system embodying the present invention provides a series of functions such as user authentication, e-book generation, browsing, emotion recognition, dynamic content modification, reward calculation, etc. Each component of the system and its function are described below.

[1384] User authentication and account creation

[1385] When a user logs in using the LINE app, the device obtains the user's account information using LINE's OAuth authentication. The obtained information is encrypted and sent to the server. The server authenticates the user based on the received information, and if authentication is successful, it stores the user's account information in a database.

[1386] E-book generation

[1387] The user inputs the theme and character settings of the picture book. For example, if the user selects the theme "Pirate Adventure" and inputs character settings, the device sends that information to the server. The server uses a generative AI model (e.g., GPT-4) to automatically generate a storyline, characters, and background based on the input information. The generated e-book data is stored in a database and added to the user's library.

[1388] Reading e-books

[1389] The user selects a picture book they want to read from the library. The device sends the ID of the selected book to the server, which retrieves the corresponding picture book data from the database and sends it to the device. The device displays the received picture book data and performs actions based on the user's touch operations. For example, when the user touches a character, dynamic animations and sound playback occur.

[1390] Emotion recognition and dynamic changes in picture books

[1391] The device activates an emotion recognition engine to analyze the user's facial expressions and voice, generating emotional data. For example, if the user shows a sad expression, the data is sent to the server. The server receives the emotional data and dynamically modifies the content of the e-book. For example, it changes the storyline or character behavior, adding elements that enhance the user's mood.

[1392] Reward calculation and notification

[1393] The server periodically collects e-book viewing data and calculates rewards based on it. The calculation results are reflected in the user's account and a notification is sent to the device. For example, rewards are calculated based on the number of views and ratings of a picture book created by the user, and the result is notified.

[1394] Specific examples

[1395] For example, if a user requests the creation of an "adventure"-themed picture book, the device sends the theme information to the server. The server then uses the theme to request a generative AI model to generate the adventure story line, characters, background, and other elements. The device then analyzes the user's emotions and, for example, if the user is smiling, adds humorous elements to the story. Once the picture book is complete, the server saves it in a database and adds it to the user's library. The user can then select the picture book from the library and enjoy it with dynamic features that respond to their emotions.

[1396] Prompt Sentence Examples

[1397] "Create a children's picture book story with an adventure theme, featuring a robot named Robo who explores a planet."

[1398] It is believed that the contents described herein clearly show the specific procedures for implementing the system of the present invention and its functions, making it easier to understand the technical scope of the invention.

[1399] The flow of the identification process in the second embodiment will be described with reference to FIG.

[1400] Step 1:

[1401] The user logs in using the LINE app.

[1402] Input: User's LINE account information (e.g., user ID, authentication token)

[1403] How it works: The device obtains the user's account information via LINE's OAuth authentication, encrypts it, and sends it to the server.

[1404] Output: The server receives the encrypted account information.

[1405] Step 2:

[1406] The server decodes the received LINE account information and performs user authentication.

[1407] Input: Encrypted LINE account information

[1408] How it works: The server decodes the information, checks it against the registration information in its database, and if authentication is successful, stores the user's account information in the database.

[1409] Output: User account information stored in the database

[1410] Step 3:

[1411] The user inputs the theme and character settings of the picture book.

[1412] Input: Theme (e.g. "Pirate Adventure"), Character Information (e.g. Captain Jack, Sailor Jim)

[1413] Operation: The terminal sends the entered information to the server.

[1414] Output: Theme and character information sent to the server

[1415] Step 4:

[1416] The server uses the generative AI model to generate the e-book.

[1417] Input: Theme and character information

[1418] How it works: The server sends theme and character information along with a prompt to a generative AI model (e.g., GPT-4), which then generates a storyline, characters, and background.

[1419] Output: Generated storyline, characterization, and background data

[1420] Step 5:

[1421] The server stores the generated e-book data in a database and adds it to the user's library.

[1422] Input: Generated storyline, character settings, and background data

[1423] How it works: The server stores the generated data in a database and processes it to add it to the user's library.

[1424] Output: E-book data stored in a database and an updated user library

[1425] Step 6:

[1426] The user selects a picture book they want to read from the library.

[1427] Input: ID of the selected picture book

[1428] Operation: The device sends the ID of the selected picture book to the server.

[1429] Output: The book ID sent to the server

[1430] Step 7:

[1431] The server retrieves the relevant picture book data from the database and delivers it to the terminal.

[1432] Input: Picture book ID

[1433] Operation: The server retrieves the relevant picture book data from the database and delivers it to the terminal.

[1434] Output: Picture book data delivered to the device

[1435] Step 8:

[1436] The device displays the received picture book data and performs actions based on the user's touch operations.

[1437] Input: Picture book data, user touch operations

[1438] Operation: The device displays the picture book and executes dynamic mechanisms (e.g. animations, sound playback) when the user touches the characters.

[1439] Output: Dynamically changing content

[1440] Step 9:

[1441] The device analyzes the user's facial expressions and voice, generates emotional data, and sends it to the server.

[1442] Input: User's facial expression data, voice data

[1443] Operation: The device activates the emotion recognition engine, analyzes facial expressions and voice to generate emotion data, and sends it to the server.

[1444] Output: Emotion data sent to the server

[1445] Step 10:

[1446] The server dynamically changes the content of the e-book based on the received emotion data.

[1447] Input: Emotion data

[1448] How it works: The server analyzes the emotional data and changes the storyline of the e-book and the behavior of the characters to provide content that corresponds to the user's emotions.

[1449] Output: Modified e-book data

[1450] Step 11:

[1451] The server periodically collects e-book viewing data and calculates rewards based on the data.

[1452] Input: Number of times picture books are viewed, evaluation data

[1453] How it works: The server periodically analyzes the collected browsing data and calculates rewards.

[1454] Output: Calculated reward data

[1455] Step 12:

[1456] The server updates the user's account with the results of the calculation and sends a notification.

[1457] Input: Remuneration data

[1458] Operation: The server updates the reward data to the user's account and sends a notification to the device.

[1459] Output: Devices that received the notification, updated user accounts

[1460] The above is the specific program processing flow of this system.

[1461] (Application example 2)

[1462] Next, a description will be given of Application Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the headset type terminal 314 will be referred to as a "terminal."

[1463] Modern manufacturing environments require effective means to improve worker safety and efficiency. However, current systems struggle to provide dynamic support based on worker emotions, and stress and tension often negatively impact work efficiency and safety. Therefore, a key challenge is to develop a system that can recognize worker emotions and dynamically adjust work procedures based on those emotions.

[1464] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 2 is realized by the following means.

[1465] In this invention, the server includes means for authenticating a user, means for generating an e-book containing dynamic content using a generation artificial intelligence, means for saving the generated e-book data and distributing it to the user's device, means for calculating and notifying a reward based on the popularity of the e-book generated by the user, means for recognizing and analyzing the user's emotions, means for dynamically adjusting the generated content based on the user's emotions, and means for displaying real-world work procedures and supporting operations. This enables dynamic support according to the emotions of workers, thereby improving safety and efficiency.

[1466] "Means of authenticating users" refers to technology that verifies personal information and related data when a user accesses a system, and confirms that the user is the correct user.

[1467] "Generative AI" is an AI technology that automatically generates data based on input information.

[1468] "Dynamic content" refers to content that changes in real time depending on the user's actions and situation.

[1469] "E-book data" refers to the content of a book stored in electronic form, including text, images, video, etc.

[1470] "Means for delivering to the user's terminal" refers to the technology for sending data from the server to the user's device and displaying it.

[1471] The "popularity of user-generated e-books" is an evaluation based on indicators such as the number of views and ratings of e-books created by users.

[1472] "Means for calculating and notifying rewards" refers to technology that automatically calculates rewards based on popularity and notifies users of the results.

[1473] "Means for recognizing and analyzing the user's emotions" refers to technology for detecting and analyzing emotions from the user's facial expressions, voice, etc.

[1474] The "means for dynamically adjusting content generated based on user emotions" is a technology for changing the content to be displayed in real time based on the user's emotional data.

[1475] "Means for displaying real-world work procedures and supporting operations" refers to technology that visually displays the procedures for work performed in the real world and provides support for performing the work smoothly.

[1476] System configuration

[1477] A system for implementing the present invention has the following configuration.

[1478] 1. User Authentication

[1479] The terminal authenticates the user through facial recognition or by scanning the QR code on the employee ID card. The acquired information is sent to the server, which then authenticates the user by comparing it with the account information stored in the database.

[1480] 2. Emotion Recognition and Analysis

[1481] The server has an emotion recognition engine that analyzes the user's facial expressions and voice data acquired by the device. This engine analyzes facial features and voice tone to determine emotions. For example, it uses the OpenCV library and Emotion-Recognition API.

[1482] 3. Generate and display work procedures

[1483] When a worker selects a task, the device sends that information to the server, which then uses generative AI to generate appropriate work procedures and animations based on the input information. This generated content is then provided to the device.

[1484] 4. Dynamically Adjusting Content

[1485] The device displays the work steps the user wants to see in real time. The server also dynamically adjusts the work steps and animations based on the acquired emotional data. For example, if the user is feeling nervous, it adds relaxing background sounds and images to reduce stress.

[1486] 5. Data storage and evaluation

[1487] The server stores data acquired during work (such as progress in work procedures and changes in emotions) in a database, which can then be used to evaluate work efficiency and safety at a later date.

[1488] Hardware and Software

[1489] Hardware: smart glasses, head-mounted displays (HMDs), cameras, devices

[1490] Software: OpenCV (camera operation and face recognition), Emotion-Recognition API (emotion recognition and analysis), Generative AI (content generation), Flask (server)

[1491] Specific examples

[1492] When a worker selects the theme "machine maintenance," the server uses a generation AI to generate detailed work procedures based on the following prompt text:

[1493] Generate a "Machine Maintenance" workflow, specifically a detailed guide with the following steps:

[1494] 1. Turn off the power

[1495] 2. Prepare your tools

[1496] 3. Remove the cover

[1497] 4. Perform an internal inspection

[1498] ---

[1499] Provide relaxing background sounds when users are feeling tense.

[1500] Based on the prompts, the system automatically generates detailed instructions for the work procedures and distributes them to the worker's device. If the emotion recognition engine determines that the worker is nervous, relaxing background sounds are added to the video of the work procedures, improving work efficiency and safety.

[1501] The flow of the specific processing in the application example 2 will be described with reference to FIG.

[1502] Step 1:

[1503] User authentication

[1504] Users wear smart glasses or a head-mounted display (HMD) and log in using facial recognition or the QR code on their employee ID card. The device captures this authentication information using a camera or QR code scanner and sends it to the server. The server compares it with the account information stored in a database and returns a response to the device indicating whether the authentication was successful.

[1505] Input: Face data or QR code data

[1506] Data processing: Acquire and send data from cameras and QR scanners

[1507] Output: Authentication success or failure

[1508] Step 2:

[1509] Select and submit a work task

[1510] The user selects the work task to be performed through the terminal interface, and the terminal transmits the selection information to the server.

[1511] Input: User's work task selection

[1512] Data processing: Sending selected information

[1513] Output: Work task information received by the server

[1514] Step 3:

[1515] Generate routing

[1516] The server uses a generative AI to create detailed work procedures and animations based on the received work task information. The procedures are generated according to the prompts and saved in a database.

[1517] Input: Work task information

[1518] Data processing: Generative AI generates work procedures and animations

[1519] Output: Work procedure data and animation data

[1520] Step 4:

[1521] Emotion recognition

[1522] The device captures the user's face and voice data through the camera and microphone while they are working, analyzes their emotions using the Emotion-Recognition API, and then sends the emotion data to the server.

[1523] Input: Face data, voice data

[1524] Data processing: Emotion analysis using Emotion-Recognition API

[1525] Output: Emotion data

[1526] Step 5:

[1527] Dynamic content adjustment

[1528] The server dynamically adjusts the content of the already generated work procedures and animations based on the acquired emotional data, adding relaxing sounds and images as needed. The adjusted data is then sent to the device.

[1529] Input: Emotion data, work procedure data, animation data

[1530] Data processing: Dynamic content adjustment (addition of sound and video)

[1531] Output: Adjusted workflow data and animation data

[1532] Step 6:

[1533] Display and support of work procedures

[1534] The terminal displays the adjusted work procedure data and animation data to the user, who can receive real-time visual instructions and support through the terminal interface.

[1535] Input: Adjusted work procedure data

[1536] Data processing: Display of work procedures

[1537] Output: Visual instructions and assistance to the user

[1538] Step 7:

[1539] Data storage and evaluation

[1540] Once the task is completed, the server stores all task data (progress, emotional changes, etc.) in a database, which allows for evaluation of task efficiency and safety at a later date.

[1541] Input: All work data

[1542] Data processing: Data storage

[1543] Output: Report for evaluation of work data

[1544] The specific processing unit 290 transmits the result of the specific processing to the headset type terminal 314. In the headset type terminal 314, the control unit 46A causes the speaker 240 and the display 343 to output the result of the specific processing. The microphone 238 acquires audio indicating a user input regarding the result of the specific processing. The control unit 46A transmits audio data indicating the user input acquired by the microphone 238 to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the audio data.

[1545] The data generation model 58 is a so-called generative AI (Artificial Intelligence). An example of the data generation model 58 is ChatGPT (Internet Search<URL: https: / / openai.com / blog / chatgpt> ), Gemini (Internet search <url: https: gemini.google.com ?hl="ja">) and other generation AIs. The data generation model 58 is obtained by performing deep learning on a neural network. A prompt including an instruction is input to the data generation model 58, and inference data such as voice data indicating voice, text data indicating text, and image data indicating an image is also input. The data generation model 58 performs inference on the input inference data in accordance with the instruction indicated by the prompt, and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization.

[1546] In the above embodiment, an example was given in which the specific processing is performed by the data processing device 12, but the technology of the present disclosure is not limited to this, and the specific processing may be performed by the headset type terminal 314.

[1547] [Fourth embodiment]

[1548] FIG. 7 shows an example of the configuration of a data processing system 410 according to the fourth embodiment.

[1549] 7, a data processing system 410 includes a data processing device 12 and a robot 414. An example of the data processing device 12 is a server.

[1550] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 is an example of a "computer" according to the technology of the present disclosure. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, the RAM 30, and the storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a WAN (Wide Area Network) and / or a LAN (Local Area Network).

[1551] The robot 414 includes a computer 36, a microphone 238, a speaker 240, a camera 42, a communication I / F 44, and a control target 443. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. The microphone 238, the speaker 240, the camera 42, and the control target 443 are also connected to the bus 52.

[1552] The microphone 238 receives instructions and the like from the user 20 by receiving voice uttered by the user 20. The microphone 238 captures the voice uttered by the user 20, converts the captured voice into audio data, and outputs it to the processor 46. The speaker 240 outputs audio in accordance with instructions from the processor 46.

[1553] Camera 42 is a small digital camera equipped with an optical system including a lens, aperture, and shutter, and an imaging element such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor, and captures images of the surroundings of user 20 (for example, an imaging range defined by an angle of view equivalent to the field of vision of a typical healthy person).

[1554] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 are responsible for the exchange of various information between the processor 46 and the processor 28 via the network 54. The exchange of various information between the processor 46 and the processor 28 using the communication I / Fs 44 and 26 is carried out in a secure state.

[1555] The control object 443 includes a display device, LEDs in the eyes, and motors for driving the arms, hands, and feet. The posture and gestures of the robot 414 are controlled by controlling the motors of the arms, hands, and feet. Some of the emotions of the robot 414 can be expressed by controlling these motors. In addition, the facial expressions of the robot 414 can also be expressed by controlling the light emission state of the LEDs in the eyes of the robot 414.

[1556] Fig. 8 shows an example of the main functions of the data processing device 12 and the robot 414. As shown in Fig. 8, in the data processing device 12, a specific process is performed by the processor 28. A specific process program 56 is stored in the storage 32.

[1557] The specific processing program 56 is an example of a "program" according to the technology of the present disclosure. The processor 28 reads the specific processing program 56 from the storage 32 and executes the read specific processing program 56 on the RAM 30. The specific processing is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.

[1558] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290.

[1559] In the robot 414, the processor 46 performs the reception output process. A reception output program 60 is stored in the storage 50. The processor 46 reads the reception output program 60 from the storage 50 and executes the read reception output program 60 on the RAM 48. The reception output process is realized by the processor 46 operating as the control unit 46A in accordance with the reception output program 60 executed on the RAM 48.

[1560] Next, a description will be given of the specific processing performed by the specific processing unit 290 of the data processing device 12. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal."

[1561] A system embodying the present invention has a series of functions for creating, storing, distributing, and evaluating electronic books, particularly picture books that include dynamic content. Specific embodiments will be described in detail below.

[1562] User authentication and account creation

[1563] A user logs in using the LINE app. The device obtains LINE account information and sends it to the server. The server authenticates the user based on the received information, and if authentication is successful, saves the user's account information in the database.

[1564] Picture book generation

[1565] When the user inputs the theme and character settings for a picture book, the device sends that information to the server. The server then uses generative artificial intelligence to automatically generate a picture book including a storyline, characters, and background based on the input information. The generated picture book also includes dynamic features such as characters moving with touch, playing sounds, and changing colors. The server saves the generated picture book data in a database and adds it to the user's library.

[1566] Reading picture books

[1567] The user selects a picture book from the library. The device sends the ID of the selected book to the server, which retrieves the corresponding book data from the database and sends it to the device. The device displays the received picture book data and executes dynamic functions based on the user's touch operations.

[1568] Picture book production and preservation

[1569] Users create new picture books using the provided creation tools. When users input the story, characters, background, etc., the device sends this information to the server. The server then uses generative artificial intelligence to automatically generate a picture book based on the specified content. The server then stores the generated picture book data in a database and adds it to the user's library as needed.

[1570] Royalty calculation and notification

[1571] The server periodically collects viewing data (number of views, ratings, etc.) of picture books created by users. Based on the collected data, the server calculates the amount of royalties for each user. The calculation results are reflected in the user's account by the server and a notification is sent. Users can receive the notification and check the details of their royalty income.

[1572] Specific examples

[1573] For example, if a user requests the creation of a picture book with an "adventure" theme, the device sends the theme information to the server. The server then requests a generation AI based on the theme to generate the adventure story line, characters, background, and other elements. At the same time, dynamic features such as characters moving with touch or a dragon breathing fire are incorporated. Once the picture book is complete, the server saves it in a database and adds it to the user's library. The user can then select the book from the library and enjoy it with touch controls.

[1574] In this way, the present invention realizes a system that provides dynamic electronic picture books for children at low cost and promotes the creation and sharing of high-quality content.

[1575] The processing flow will be explained below.

[1576] User authentication and account creation

[1577] Step 1:

[1578] Users open the LINE app and log in to the picture book service.

[1579] Step 2:

[1580] The device obtains the LINE account information and sends it to the server.

[1581] Step 3:

[1582] The server authenticates the user based on the received LINE account information.

[1583] Step 4:

[1584] If authentication is successful, the server stores the user's account information in a database.

[1585] Step 5:

[1586] The server returns the authentication result to the terminal.

[1587] Picture book generation

[1588] Step 1:

[1589] The user inputs the theme and character settings of the picture book.

[1590] Step 2:

[1591] The terminal transmits the input theme information to the server.

[1592] Step 3:

[1593] The server inputs theme information into the generation AI and instructs it to generate storylines, characters, backgrounds, etc.

[1594] Step 4:

[1595] The server adds dynamic features (touch actions, sound playback, color changes, etc.) based on the generated content.

[1596] Step 5:

[1597] The server stores the generated picture book data in a database and adds it to the user's library.

[1598] Step 6:

[1599] The server sends information about the completed picture book data to the terminal, and the terminal displays that the new picture book has been added to the user's library.

[1600] Reading picture books

[1601] Step 1:

[1602] Users select the picture book they want to read from the library.

[1603] Step 2:

[1604] The device sends the ID of the selected picture book to the server.

[1605] Step 3:

[1606] The server retrieves the relevant picture book data from the database and transmits it to the terminal.

[1607] Step 4:

[1608] The terminal displays the received picture book data.

[1609] Step 5:

[1610] When the user performs a touch operation, the device performs dynamic actions accordingly (e.g., a character moves, a sound is played, or the color changes).

[1611] Picture book production and preservation

[1612] Step 1:

[1613] Users open the provided creation tools and begin creating a new picture book.

[1614] Step 2:

[1615] Users input content such as story, characters, and background.

[1616] Step 3:

[1617] The terminal sends the user's input to the server.

[1618] Step 4:

[1619] The server uses artificial intelligence to generate a picture book based on the input content.

[1620] Step 5:

[1621] The server stores the generated picture book data in a database.

[1622] Step 6:

[1623] If the public setting is selected, the server adds the picture book to a library that can be viewed by other users.

[1624] Royalty calculation and notification

[1625] Step 1:

[1626] The server collects viewing data (number of views, ratings, etc.) of picture books created by users.

[1627] Step 2:

[1628] The server calculates royalties for each user based on the browsing data collected.

[1629] Step 3:

[1630] The server updates the user's account with the results of the calculation and sends a notification.

[1631] Step 4:

[1632] Users will receive a notification to check the details.

[1633] Example 1

[1634] Next, a description will be given of Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal."

[1635] Conventional e-books mainly consist of static content, which has the drawback of lacking an interactive experience for users. The process of creating e-books is also labor-intensive, requiring a great deal of time and effort. Furthermore, there is a lack of automated systems for evaluating and rewarding the content created by authors, which often results in authors not receiving satisfactory feedback or rewards.

[1636] The specific processing by the specific processing unit 290 of the data processing device 12 in the first embodiment is realized by the following means.

[1637] In this invention, the server includes: [means for authenticating a user]; [means for generating an e-book including dynamic content using generative AI]; [means for saving the generated e-book data and distributing it to the user's device]; [means for calculating and notifying a reward based on the popularity of the e-book generated by the user]; [means for sending prompts to the generative AI model based on the theme and character settings input by the user]; and [means for the generative AI model to automatically generate the story, characters, and background of the e-book based on the sent prompts]. This enables efficient generation and distribution of dynamic and interactive e-books, and also automates the evaluation and reward system for user-generated content, enabling appropriate feedback and reward payments to authors.

[1638] "Means of user authentication" refers to the technologies and processes used to verify the legitimacy of a user when they access a system.

[1639] "Means for generating e-books with dynamic content using generative artificial intelligence" refers to a function that uses AI technology to automatically create e-books with interactive elements based on information entered by the user.

[1640] "Means for saving the generated e-book data and delivering it to the user's device" refers to the function of storing the e-book data generated by AI in storage and sending it to the user's device as needed.

[1641] "Means for calculating and notifying rewards based on the popularity of e-books created by users" refers to a function that collects the number of views and ratings of e-books created by users, and calculates and notifies rewards to users based on that information.

[1642] "Means for sending prompts to the generative AI model based on the user's input theme and character settings" refers to the process of sending prompts that provide appropriate instructions to the generative AI model based on the theme and character setting information entered by the user.

[1643] "Means for an AI model to automatically generate the story, characters, and background of an e-book based on the prompts sent" refers to the function of an AI model to automatically generate content such as the story, characters, and background of an e-book based on the prompt information sent.

[1644] The system embodying the present invention performs a series of processes for generating, storing, distributing, and evaluating electronic books, particularly picture books containing dynamic content. Specific embodiments will be described in detail below.

[1645] User authentication and account creation

[1646] The user logs in using the LINE app. The device uses the LINE API to obtain the user's login information (user ID, name, email address, etc.) and sends this information to the server. The server uses this information to query LINE's authentication server and verify the user's authenticity. If authentication is successful, the server saves the user's account information in a database such as MySQL.

[1647] Picture book generation

[1648] The user enters the theme and character settings of the picture book into an input form on the device. The device sends this information to the server as an HTTP POST request. Based on the received data, the server generates and sends an appropriate prompt to the generative AI model (e.g., "I want to create an adventure-themed picture book. Please make the main character a boy and feature a dragon."). The generative AI model uses this prompt to generate a storyline, characters, background, etc. The generated picture book also includes dynamic features such as characters moving with touch, playing sounds, and changing colors. The server saves the generated picture book data in a database and adds it to the user's library.

[1649] Reading picture books

[1650] The user selects a picture book they want to read from the library. The device sends the selected book's ID to the server as an HTTP GET request. The server retrieves the corresponding picture book data from the database and delivers it to the device. The device displays the received picture book data and executes dynamic features based on the user's touch operations.

[1651] Picture book production and preservation

[1652] Users create new picture books using the provided creation tools. When the user inputs the story, characters, background, etc., the device sends the data to the server. The server then uses generative artificial intelligence to automatically generate a picture book based on this data. The generated picture book data is stored in a database by the server and added to the user's library as needed.

[1653] Royalty calculation and notification

[1654] The server periodically collects viewing data (number of views, ratings, etc.) for picture books created by users. Based on the collected data, the server uses a specific algorithm to calculate the amount of royalties for each user. The calculation results are reflected in the user's account and a notification is sent from the server. Users can check the details of their royalty income through the notification.

[1655] As a concrete example, if a user inputs that they want to create a picture book with an "adventure" theme, the device will send that theme information to the server. The server will then request a generation AI based on the theme to generate the adventure story line, characters, background, etc. At the same time, it will incorporate dynamic features such as characters moving with touch or a dragon breathing fire, and the generated picture book data will be saved in a database and added to the user's library. The user can then select the picture book from the library and enjoy it with touch operations.

[1656] The system allows users to create, view, and share dynamic, interactive e-books at low cost, and also automates the rating and reward system for user-generated content, ensuring appropriate feedback and rewards.

[1657] The flow of the identification process in the first embodiment will be described with reference to FIG.

[1658] Step 1:

[1659] A user logs in using the LINE app. The user enters their login information, which the LINE app processes and generates the user's authentication information. The input is the user's login information, and the output is their LINE account information (user ID, name, email address, etc.). The device receives this information and sends the LINE account information to the server via the LINE API.

[1660] Step 2:

[1661] The server receives the LINE account information sent from the device. The input is the LINE account information and the output is the authentication result. The server uses this information to query the LINE authentication server and confirm the user's authenticity. If authentication is successful, the user's account information is stored in a database. The data stored includes the user ID, name, email address, and login status.

[1662] Step 3:

[1663] The user inputs the theme and character settings on the picture book production screen. The input is the theme and character setting information specified by the user. The device acquires this information and sends it to the server. The output is the theme and character setting information.

[1664] Step 4:

[1665] The server receives the theme and character setting information from the device as input and sends a prompt to the generative AI model. The input is the theme and character setting information, and the output is an AI prompt. The server generates a prompt sentence for the generative AI model and sends it. For example, it could be in the format, "I want to create a picture book with an adventure theme. I would like the main character to be a boy and for it to feature a dragon."

[1666] Step 5:

[1667] The generative AI model receives prompts sent from the server and generates data such as the story, characters, and background. The input is the prompt, and the output is storyline, characters, and background data. The AI ​​model uses natural language processing and image generation algorithms to generate picture book content based on the specified theme.

[1668] Step 6:

[1669] The server receives the story, character, and background data output from the generative AI model and adds dynamic features. The input is the storyline, characters, and background data, and the output is picture book data including dynamic features. The server uses JavaScript and HTML5 to incorporate interactive elements such as character movement, audio playback, and color changes.

[1670] Step 7:

[1671] The server saves the completed picture book data in a database. The input is the picture book data, and the output is a record of the picture book data saved in the database. This picture book data is then added to and updated in the user's library.

[1672] Step 8:

[1673] The user selects a picture book from the library. The input is the ID of the selected book, and the device sends this ID to the server. The output is the selected book ID.

[1674] Step 9:

[1675] The server retrieves the corresponding picture book data from the database based on the received picture book ID. The input is the picture book ID, and the output is the picture book data. It then returns this to the terminal.

[1676] Step 10:

[1677] The device displays the received picture book data. The input is the picture book data, and the output is the picture book content to be displayed. Dynamic mechanisms operate in response to the user's touch operations.

[1678] Step 11:

[1679] The server periodically collects the viewing data of picture books created by users. The input is the viewing data of the picture books (number of views, ratings, etc.), and the output is the collected data. The amount of royalties is calculated based on this data.

[1680] Step 12:

[1681] The server calculates the royalty amount based on the collected browsing data and reflects it in the user's account. The input is the browsing data, and the output is the calculated royalty amount. Based on this calculation result, a notification is sent to the user.

[1682] Step 13:

[1683] The user receives a notification and checks the royalty income details on their device. The input is the notification message, and the output is the royalty details displayed to the user.

[1684] Through these steps, the system enables the automation of the creation, distribution, rating, and reward of dynamic and interactive e-books.

[1685] (Application example 1)

[1686] Next, a description will be given of Application Example 1. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal."

[1687] Conventional e-book generation systems have faced challenges in generating and distributing picture books with dynamic content, resulting in a lack of user interaction. Furthermore, they lacked efficient and effective methods for user authentication, reward calculation, and dynamic content generation. As a result, it was difficult for users to freely set themes and characters and generate dynamic, engaging picture books.

[1688] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 1 is realized by the following means.

[1689] In this invention, the server includes means for authenticating a user, means for generating an e-book containing dynamic content using a generation artificial intelligence, means for saving the generated e-book data and distributing it to the user's information processing device, means for calculating and notifying a reward based on the popularity of the e-book generated by the user, means for performing authentication using the LINE application, and means for distributing a dynamic picture book generated based on theme information and character information. This allows users to easily generate, distribute, and view picture books using the LINE application, and makes it possible to provide even more dynamic and unique content.

[1690] "User" refers to a user of the system.

[1691] "Authentication" is the process of verifying that a user is a legitimate user.

[1692] "Generative AI" refers to AI that has the ability to automatically generate content based on user input.

[1693] "Dynamic content" refers to content that behaves or changes in response to user actions.

[1694] "E-Book" means a book provided in digital format.

[1695] A "picture book" is a type of book format that provides a story along with images and illustrations.

[1696] "Storage" refers to the persistent storage of generated data.

[1697] "Information processing device" refers to devices such as computers and smartphones.

[1698] "Distribution" refers to sending data from a server to a user's information processing device.

[1699] "Rewards" refers to compensation for User-Generated Content.

[1700] The "LINE application" is a communication application used for authentication and communication.

[1701] "Theme information" refers to setting information about the story and content of the picture book.

[1702] "Character information" refers to setting information such as characters and animals that appear in the picture book.

[1703] "Popularity" is an index of how many users have rated the generated content.

[1704] "Notification" refers to a means of communication to inform users of information.

[1705] "Tactile operation" refers to operations performed by touching a screen, etc.

[1706] The system for implementing this invention mainly consists of three elements: a server, a terminal, and a user.

[1707] User authentication and account creation

[1708] The user first authenticates using the LINE application. The device obtains LINE account information and sends it to the server. The server authenticates the user based on the received information, and if authentication is successful, saves the user's account information in a database.

[1709] Picture book generation

[1710] When the user inputs the theme and character settings for the picture book, the device sends that information to the server. The server uses generative artificial intelligence to automatically generate the storyline, characters, and background of the picture book based on the input information. The picture book also includes dynamic features such as characters that move with touch, sounds that play, and color changes. The server saves the generated picture book data in a database and adds it to the user's library.

[1711] Reading picture books

[1712] The user selects a picture book from the library. The device sends the identification information of the selected book to the server, which then retrieves the corresponding picture book data from the database and delivers it to the device. The device then displays the received picture book data and executes dynamic functions based on the user's touch operations.

[1713] Picture book production and preservation

[1714] Users create new picture books using the provided creation tools. When the user inputs the story, characters, background, etc., the device sends this information to the server. The server then uses generative artificial intelligence to automatically generate a picture book based on the specified content. The server then stores the generated picture book data in a database and adds it to the user's library as needed.

[1715] Royalty calculation and notification

[1716] The server periodically collects viewing data (number of views, ratings, etc.) of picture books created by users. Based on the collected data, the server calculates the amount of remuneration for each user. The calculation results are reflected in the user's account by the server and a notification is sent. Users can receive the notification and check the details of their remuneration income.

[1717] Hardware and Software Use

[1718] The system is implemented using the following hardware and software:

[1719] Hardware: Smartphones, servers

[1720] Software: Python, LINE API, Generative AI API

[1721] Data processing and calculation

[1722] 1. User authentication: Use the LINE API to authenticate the user. Obtain authentication information and send it to the server.

[1723] 2. Picture book generation: Using generative AI, the storyline, characters, and background of a picture book are automatically generated based on the theme and character information entered by the user.

[1724] 3. Data storage and distribution: The generated picture book data is stored on the server and distributed to users as needed.

[1725] Specific examples

[1726] If a user requests the creation of an "adventure"-themed picture book, the device sends the theme information to the server. The server then requests a generation AI based on the theme to generate the adventure story line, characters, background, etc. At the same time, it incorporates dynamic features such as characters moving with touch and dragons breathing fire.

[1727] Prompt Sentence Examples

[1728] Create an adventure-themed picture book about heroes and dragons. Add effects that make the characters move with touch.

[1729] In this way, the present invention provides a system that allows users to freely set themes and characters, create dynamic and attractive picture books, save them, and easily distribute and share them.

[1730] The flow of the specific processing in the application example 1 will be described with reference to FIG.

[1731] Step 1:

[1732] User Authentication

[1733] The user authenticates using the LINE application. The device obtains the LINE account information and sends it to the server.

[1734] Input: LINE account information

[1735] Data processing: Credential verification

[1736] Output: Authentication result (success or failure)

[1737] The server compares the received LINE account information with the LINE API and performs authentication. If authentication is successful, the user's account information is saved in the database.

[1738] Step 2:

[1739] Picture book creation request

[1740] The user inputs the theme and character settings of the picture book, and the device sends this information to the server.

[1741] Input: Theme information, character information

[1742] Data processing: Formatting and sending input information

[1743] Output: Request data to the server

[1744] The server sends a prompt to the generation AI based on the received theme information and character information.

[1745] Step 3:

[1746] Story and character generation

[1747] The server uses generative artificial intelligence to automatically generate the storyline, characters, and background of the picture book based on the input information.

[1748] Input: Theme information, character information, prompt text

[1749] Data processing: Story generation, character generation, background generation

[1750] Output: Generated storyline, characters, and background data

[1751] The artificial intelligence generates a story, characters, and background based on the prompt text and sends it back to the server.

[1752] Step 4:

[1753] Adding dynamic devices

[1754] The server adds dynamic features to the generated picture book (e.g., characters move or change color with touch).

[1755] Input: Generated storyline, character, and background data

[1756] Data processing: adding dynamic mechanisms and incorporating effects

[1757] Output: Picture book data including dynamic content

[1758] Dynamic features are added to the generated picture book data to complete the final picture book data.

[1759] Step 5:

[1760] Picture book data storage and distribution

[1761] The server stores the generated picture book data in a database and adds it to the user's library.

[1762] Input: Completed picture book data

[1763] Data processing: saving data, adding to library

[1764] Output: Picture book data added to the user's library

[1765] Picture book data is stored in a database and linked to the user's library.

[1766] Step 6:

[1767] Reading picture books

[1768] The user selects a picture book from the library. The terminal sends the identification information of the selected picture book to the server, and the server retrieves the corresponding picture book data from the database and delivers it to the terminal.

[1769] Input: Picture book identification information

[1770] Data processing: Extraction of picture book data and preparation for transmission

[1771] Output: Delivery of picture book data to user devices

[1772] The server retrieves the relevant picture book data from the database and transmits it to the user terminal.

[1773] Step 7:

[1774] Royalty calculation and notification

[1775] The server periodically collects user-generated picture book viewing data (number of views, ratings, etc.) and calculates the amount of remuneration for each user based on that data.

[1776] Input: browsing data, rating data

[1777] Data processing: data collection, reward calculation

[1778] Output: Reward notification, reward data reflected in your account

[1779] The server will calculate the reward and send a notification to the user's account.

[1780] The above are the specific processing steps of the system for implementing the present invention.

[1781] Furthermore, an emotion engine that estimates the user's emotion may be further combined. That is, the identification processing unit 290 may estimate the user's emotion using the emotion identification model 59, and perform identification processing using the user's emotion.

[1782] The system embodying the present invention has a series of functions for generating, storing, distributing, and evaluating electronic books, particularly picture books containing dynamic content, as well as a function for recognizing a user's emotions and reflecting them in the content. Specific embodiments will be described in detail below.

[1783] User authentication and account creation

[1784] A user logs in using the LINE app. The device obtains LINE account information and sends it to the server. The server authenticates the user based on the received information, and if authentication is successful, saves the user's account information in the database.

[1785] Picture book generation

[1786] When the user inputs the theme and character settings for a picture book, the device sends that information to the server. The server then uses generative artificial intelligence to automatically generate a picture book including a storyline, characters, and background based on the input information. The generated picture book also includes dynamic features such as characters moving with touch, playing sounds, and changing colors. The server saves the generated picture book data in a database and adds it to the user's library.

[1787] Reading picture books

[1788] The user selects a picture book they wish to read from the library. The device sends the ID of the selected book to the server, which retrieves the corresponding picture book data from a database and sends it to the device. The device displays the received picture book data and executes dynamic mechanisms based on the user's touch operations. The device also activates an emotion engine to recognize the user's emotions, analyzing them from the user's facial expressions and voice. The recognized emotions are then sent to the server.

[1789] Emotional response in picture books

[1790] The server dynamically changes the content of the e-book based on the received emotional data. For example, if the user has a sad expression, it adjusts the storyline and character behavior to add elements to entertain the user. Dynamic mechanisms are also customized according to the emotion. For example, if the user has a surprised expression, a specific character will be set to perform a surprise action.

[1791] Picture book production and preservation

[1792] Users create new picture books using the provided creation tools. When users input the story, characters, background, etc., the device sends this information to the server. The server then uses generative artificial intelligence to automatically generate a picture book based on the specified content. The server then stores the generated picture book data in a database and adds it to the user's library as needed.

[1793] Royalty calculation and notification

[1794] The server periodically collects viewing data (number of views, ratings, etc.) of picture books created by users. Based on the collected data, the server calculates the amount of royalties for each user. The calculation results are reflected in the user's account by the server and a notification is sent. Users can receive the notification and check the details of their royalty income.

[1795] Specific examples

[1796] For example, if a user requests the creation of an "adventure"-themed picture book, the device sends the theme information to the server. The server then requests a generation AI based on the theme to generate the adventure story line, characters, background, and other elements. The device then analyzes the user's emotions and, for example, if the user is smiling, adds humorous elements to the story. Once the picture book is complete, the server saves it in a database and adds it to the user's library. The user can then select the picture book from the library and enjoy it with dynamic features that respond to their emotions.

[1797] In this way, the present invention provides a system that provides dynamic electronic picture books for children at low cost and offers a more personalized experience by dynamically changing the content according to the user's emotions.

[1798] The processing flow will be explained below.

[1799] User authentication and account creation

[1800] Step 1:

[1801] Users open the LINE app and log in to the picture book service.

[1802] Step 2:

[1803] The device obtains the LINE account information and sends it to the server.

[1804] Step 3:

[1805] The server authenticates the user based on the received LINE account information.

[1806] Step 4:

[1807] If authentication is successful, the server stores the user's account information in a database.

[1808] Step 5:

[1809] The server returns the authentication result to the terminal.

[1810] Picture book generation

[1811] Step 1:

[1812] The user inputs the theme and character settings of the picture book.

[1813] Step 2:

[1814] The terminal transmits the input theme information to the server.

[1815] Step 3:

[1816] The server inputs theme information into the generation AI and instructs it to generate storylines, characters, backgrounds, etc.

[1817] Step 4:

[1818] The server adds dynamic features (touch actions, sound playback, color changes, etc.) based on the generated content.

[1819] Step 5:

[1820] The server stores the generated picture book data in a database and adds it to the user's library.

[1821] Step 6:

[1822] The server sends information about the completed picture book data to the terminal, and the terminal displays that the new picture book has been added to the user's library.

[1823] Reading picture books

[1824] Step 1:

[1825] Users select the picture book they want to read from the library.

[1826] Step 2:

[1827] The device sends the ID of the selected picture book to the server.

[1828] Step 3:

[1829] The server retrieves the relevant picture book data from the database and transmits it to the terminal.

[1830] Step 4:

[1831] The terminal displays the received picture book data.

[1832] Step 5:

[1833] When the user performs a touch operation, the device performs dynamic actions accordingly (e.g., a character moves, a sound is played, or the color changes).

[1834] Step 6:

[1835] The device analyzes the user's facial expressions and voice using an emotion engine and sends the emotion data to the server.

[1836] Step 7:

[1837] The server dynamically changes the content and dynamic mechanisms of the e-book based on the received emotional data.

[1838] Emotional response in picture books

[1839] Step 1:

[1840] The server uses the emotional data to adjust the storyline and character behavior to match the user's emotions.

[1841] Step 2:

[1842] For example, if the user has a sad expression, the server will add elements to the story to entertain the user.

[1843] Step 3:

[1844] Similarly, if the user is surprised, a specific character can be set to perform a surprise action.

[1845] Step 4:

[1846] The server sends content changes according to the emotion to the terminal, and the terminal updates the display based on that.

[1847] Picture book production and preservation

[1848] Step 1:

[1849] Users open the provided creation tools and begin creating a new picture book.

[1850] Step 2:

[1851] Users input content such as story, characters, and background.

[1852] Step 3:

[1853] The terminal sends the user's input to the server.

[1854] Step 4:

[1855] The server uses artificial intelligence to generate a picture book based on the input content.

[1856] Step 5:

[1857] The server stores the generated picture book data in a database.

[1858] Step 6:

[1859] If the public setting is selected, the server adds the picture book to a library that can be viewed by other users.

[1860] Royalty calculation and notification

[1861] Step 1:

[1862] The server collects viewing data (number of views, ratings, etc.) of picture books created by users.

[1863] Step 2:

[1864] The server calculates royalties for each user based on the browsing data collected.

[1865] Step 3:

[1866] The server updates the user's account with the results of the calculation and sends a notification.

[1867] Step 4:

[1868] Users will receive a notification to check the details.

[1869] Example 2

[1870] Next, a description will be given of Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal."

[1871] Conventional e-book generation systems do not adequately personalize content based on individual user emotions. Furthermore, it is difficult to generate content that includes dynamic elements or dynamically change content based on emotions. This results in a poor user experience and makes it difficult to improve user satisfaction. Furthermore, it has been pointed out that the calculation and notification of rewards based on the popularity of e-books is cumbersome, making efficient operation difficult.

[1872] The specific processing by the specific processing unit 290 of the data processing device 12 in the second embodiment is realized by the following means.

[1873] In this invention, the server includes a means for authenticating users, a means for generating e-books containing dynamic content using artificial intelligence, a means for saving the generated e-book data and distributing it to the user's device, a means for calculating and notifying a reward based on the popularity of the e-book generated by the user, and a means for recognizing the user's emotions and dynamically changing the content of the e-book based on the emotion data. This enables the generation and display of personalized e-books based on the individual emotions of each user, thereby improving user satisfaction. Furthermore, the calculation and notification of rewards based on the popularity of the e-book are efficiently performed, improving the operational efficiency of the system.

[1874] "User" refers to an individual or group that uses this system.

[1875] "Authentication" refers to the process of verifying a user's identity and authority.

[1876] "Generative AI" refers to artificial intelligence technology that automatically generates content and data based on specified information.

[1877] "Dynamic content" refers to interactive content that changes in response to the user's actions and emotions.

[1878] "E-Book" refers to a book or publication provided in digital format.

[1879] "Storage" refers to the process of storing generated data for later use.

[1880] "Terminal" refers to a device that is directly operated by a user.

[1881] "Delivery" refers to the process of transferring data from a server to a terminal.

[1882] "Popularity" refers to indicators that show how well an e-book is received by users, such as the number of times it is viewed and its ratings.

[1883] "Remuneration" means the consideration paid to a user who creates or provides an e-book.

[1884] "Notification" refers to the process by which a system communicates specific information to a user.

[1885] "Emotion recognition" refers to technology that detects a user's emotions from their facial expressions, voice, etc.

[1886] "Emotional data" refers to information about a user's emotions obtained through emotion recognition technology.

[1887] "Storyline" refers to the plot of the story that unfolds within an e-book.

[1888] "Character" refers to a person or animal that appears in the story.

[1889] "Background" refers to the environment or setting in which the story unfolds.

[1890] "Touch operation" refers to an operation performed using the touch screen of a device.

[1891] "Dynamic mechanisms" refer to animations and effects that react to user actions.

[1892] The system embodying the present invention provides a series of functions such as user authentication, e-book generation, browsing, emotion recognition, dynamic content modification, reward calculation, etc. Each component of the system and its function are described below.

[1893] User authentication and account creation

[1894] When a user logs in using the LINE app, the device obtains the user's account information using LINE's OAuth authentication. The obtained information is encrypted and sent to the server. The server authenticates the user based on the received information, and if authentication is successful, it stores the user's account information in a database.

[1895] E-book generation

[1896] The user inputs the theme and character settings of the picture book. For example, if the user selects the theme "Pirate Adventure" and inputs character settings, the device sends that information to the server. The server uses a generative AI model (e.g., GPT-4) to automatically generate a storyline, characters, and background based on the input information. The generated e-book data is stored in a database and added to the user's library.

[1897] Reading e-books

[1898] The user selects a picture book they want to read from the library. The device sends the ID of the selected book to the server, which retrieves the corresponding picture book data from the database and sends it to the device. The device displays the received picture book data and performs actions based on the user's touch operations. For example, when the user touches a character, dynamic animations and sound playback occur.

[1899] Emotion recognition and dynamic changes in picture books

[1900] The device activates an emotion recognition engine to analyze the user's facial expressions and voice, generating emotional data. For example, if the user shows a sad expression, the data is sent to the server. The server receives the emotional data and dynamically modifies the content of the e-book. For example, it changes the storyline or character behavior, adding elements that enhance the user's mood.

[1901] Reward calculation and notification

[1902] The server periodically collects e-book viewing data and calculates rewards based on it. The calculation results are reflected in the user's account and a notification is sent to the device. For example, rewards are calculated based on the number of views and ratings of a picture book created by the user, and the result is notified.

[1903] Specific examples

[1904] For example, if a user requests the creation of an "adventure"-themed picture book, the device sends the theme information to the server. The server then uses the theme to request a generative AI model to generate the adventure story line, characters, background, and other elements. The device then analyzes the user's emotions and, for example, if the user is smiling, adds humorous elements to the story. Once the picture book is complete, the server saves it in a database and adds it to the user's library. The user can then select the picture book from the library and enjoy it with dynamic features that respond to their emotions.

[1905] Prompt Sentence Examples

[1906] "Create a children's picture book story with an adventure theme, featuring a robot named Robo who explores a planet."

[1907] It is believed that the contents described herein clearly show the specific procedures for implementing the system of the present invention and its functions, making it easier to understand the technical scope of the invention.

[1908] The flow of the identification process in the second embodiment will be described with reference to FIG.

[1909] Step 1:

[1910] The user logs in using the LINE app.

[1911] Input: User's LINE account information (e.g., user ID, authentication token)

[1912] How it works: The device obtains the user's account information via LINE's OAuth authentication, encrypts it, and sends it to the server.

[1913] Output: The server receives the encrypted account information.

[1914] Step 2:

[1915] The server decodes the received LINE account information and performs user authentication.

[1916] Input: Encrypted LINE account information

[1917] How it works: The server decodes the information, checks it against the registration information in its database, and if authentication is successful, stores the user's account information in the database.

[1918] Output: User account information stored in the database

[1919] Step 3:

[1920] The user inputs the theme and character settings of the picture book.

[1921] Input: Theme (e.g. "Pirate Adventure"), Character Information (e.g. Captain Jack, Sailor Jim)

[1922] Operation: The terminal sends the entered information to the server.

[1923] Output: Theme and character information sent to the server

[1924] Step 4:

[1925] The server uses the generative AI model to generate the e-book.

[1926] Input: Theme and character information

[1927] How it works: The server sends theme and character information along with a prompt to a generative AI model (e.g., GPT-4), which then generates a storyline, characters, and background.

[1928] Output: Generated storyline, characterization, and background data

[1929] Step 5:

[1930] The server stores the generated e-book data in a database and adds it to the user's library.

[1931] Input: Generated storyline, character settings, and background data

[1932] How it works: The server stores the generated data in a database and processes it to add it to the user's library.

[1933] Output: E-book data stored in a database and an updated user library

[1934] Step 6:

[1935] The user selects a picture book they want to read from the library.

[1936] Input: ID of the selected picture book

[1937] Operation: The device sends the ID of the selected picture book to the server.

[1938] Output: The book ID sent to the server

[1939] Step 7:

[1940] The server retrieves the relevant picture book data from the database and delivers it to the terminal.

[1941] Input: Picture book ID

[1942] Operation: The server retrieves the relevant picture book data from the database and delivers it to the terminal.

[1943] Output: Picture book data delivered to the device

[1944] Step 8:

[1945] The device displays the received picture book data and performs actions based on the user's touch operations.

[1946] Input: Picture book data, user touch operations

[1947] Operation: The device displays the picture book and executes dynamic mechanisms (e.g. animations, sound playback) when the user touches the characters.

[1948] Output: Dynamically changing content

[1949] Step 9:

[1950] The device analyzes the user's facial expressions and voice, generates emotional data, and sends it to the server.

[1951] Input: User's facial expression data, voice data

[1952] Operation: The device activates the emotion recognition engine, analyzes facial expressions and voice to generate emotion data, and sends it to the server.

[1953] Output: Emotion data sent to the server

[1954] Step 10:

[1955] The server dynamically changes the content of the e-book based on the received emotion data.

[1956] Input: Emotion data

[1957] How it works: The server analyzes the emotional data and changes the storyline of the e-book and the behavior of the characters to provide content that corresponds to the user's emotions.

[1958] Output: Modified e-book data

[1959] Step 11:

[1960] The server periodically collects e-book viewing data and calculates rewards based on the data.

[1961] Input: Number of times picture books are viewed, evaluation data

[1962] How it works: The server periodically analyzes the collected browsing data and calculates rewards.

[1963] Output: Calculated reward data

[1964] Step 12:

[1965] The server updates the user's account with the results of the calculation and sends a notification.

[1966] Input: Remuneration data

[1967] Operation: The server updates the reward data to the user's account and sends a notification to the device.

[1968] Output: Devices that received the notification, updated user accounts

[1969] The above is the specific program processing flow of this system.

[1970] (Application example 2)

[1971] Next, a description will be given of Application Example 2. In the following description, the data processing device 12 will be referred to as a "server" and the robot 414 will be referred to as a "terminal."

[1972] Modern manufacturing environments require effective means to improve worker safety and efficiency. However, current systems struggle to provide dynamic support based on worker emotions, and stress and tension often negatively impact work efficiency and safety. Therefore, a key challenge is to develop a system that can recognize worker emotions and dynamically adjust work procedures based on those emotions.

[1973] The specific processing by the specific processing unit 290 of the data processing device 12 in the application example 2 is realized by the following means.

[1974] In this invention, the server includes means for authenticating a user, means for generating an e-book containing dynamic content using a generation artificial intelligence, means for saving the generated e-book data and distributing it to the user's device, means for calculating and notifying a reward based on the popularity of the e-book generated by the user, means for recognizing and analyzing the user's emotions, means for dynamically adjusting the generated content based on the user's emotions, and means for displaying real-world work procedures and supporting operations. This enables dynamic support according to the emotions of workers, thereby improving safety and efficiency.

[1975] "Means of authenticating users" refers to technology that verifies personal information and related data when a user accesses a system, and confirms that the user is the correct user.

[1976] "Generative AI" is an AI technology that automatically generates data based on input information.

[1977] "Dynamic content" refers to content that changes in real time depending on the user's actions and situation.

[1978] "E-book data" refers to the content of a book stored in electronic form, including text, images, video, etc.

[1979] "Means for delivering to the user's terminal" refers to the technology for sending data from the server to the user's device and displaying it.

[1980] The "popularity of user-generated e-books" is an evaluation based on indicators such as the number of views and ratings of e-books created by users.

[1981] "Means for calculating and notifying rewards" refers to technology that automatically calculates rewards based on popularity and notifies users of the results.

[1982] "Means for recognizing and analyzing the user's emotions" refers to technology for detecting and analyzing emotions from the user's facial expressions, voice, etc.

[1983] The "means for dynamically adjusting content generated based on user emotions" is a technology for changing the content to be displayed in real time based on the user's emotional data.

[1984] "Means for displaying real-world work procedures and supporting operations" refers to technology that visually displays the procedures for work performed in the real world and provides support for performing the work smoothly.

[1985] System configuration

[1986] A system for implementing the present invention has the following configuration.

[1987] 1. User Authentication

[1988] The terminal authenticates the user through facial recognition or by scanning the QR code on the employee ID card. The acquired information is sent to the server, which then authenticates the user by comparing it with the account information stored in the database.

[1989] 2. Emotion Recognition and Analysis

[1990] The server has an emotion recognition engine that analyzes the user's facial expressions and voice data acquired by the device. This engine analyzes facial features and voice tone to determine emotions. For example, it uses the OpenCV library and Emotion-Recognition API.

[1991] 3. Generate and display work procedures

[1992] When a worker selects a task, the device sends that information to the server, which then uses generative AI to generate appropriate work procedures and animations based on the input information. This generated content is then provided to the device.

[1993] 4. Dynamically Adjusting Content

[1994] The device displays the work steps the user wants to see in real time. The server also dynamically adjusts the work steps and animations based on the acquired emotional data. For example, if the user is feeling nervous, it adds relaxing background sounds and images to reduce stress.

[1995] 5. Data storage and evaluation

[1996] The server stores data acquired during work (such as progress in work procedures and changes in emotions) in a database, which can then be used to evaluate work efficiency and safety at a later date.

[1997] Hardware and Software

[1998] Hardware: smart glasses, head-mounted displays (HMDs), cameras, devices

[1999] Software: OpenCV (camera operation and face recognition), Emotion-Recognition API (emotion recognition and analysis), Generative AI (content generation), Flask (server)

[2000] Specific examples

[2001] When a worker selects the theme "machine maintenance," the server uses a generation AI to generate detailed work procedures based on the following prompt text:

[2002] Generate a "Machine Maintenance" workflow, specifically a detailed guide with the following steps:

[2003] 1. Turn off the power

[2004] 2. Prepare your tools

[2005] 3. Remove the cover

[2006] 4. Perform an internal inspection

[2007] ---

[2008] Provide relaxing background sounds when users are feeling tense.

[2009] Based on the prompts, the system automatically generates detailed instructions for the work procedures and distributes them to the worker's device. If the emotion recognition engine determines that the worker is nervous, relaxing background sounds are added to the video of the work procedures, improving work efficiency and safety.

[2010] The flow of the specific processing in the application example 2 will be described with reference to FIG.

[2011] Step 1:

[2012] User authentication

[2013] Users wear smart glasses or a head-mounted display (HMD) and log in using facial recognition or the QR code on their employee ID card. The device captures this authentication information using a camera or QR code scanner and sends it to the server. The server compares it with the account information stored in a database and returns a response to the device indicating whether the authentication was successful.

[2014] Input: Face data or QR code data

[2015] Data processing: Acquire and send data from cameras and QR scanners

[2016] Output: Authentication success or failure

[2017] Step 2:

[2018] Select and submit a work task

[2019] The user selects the work task to be performed through the terminal interface, and the terminal transmits the selection information to the server.

[2020] Input: User's work task selection

[2021] Data processing: Sending selected information

[2022] Output: Work task information received by the server

[2023] Step 3:

[2024] Generate routing

[2025] The server uses a generative AI to create detailed work procedures and animations based on the received work task information. The procedures are generated according to the prompts and saved in a database.

[2026] Input: Work task information

[2027] Data processing: Generative AI generates work procedures and animations

[2028] Output: Work procedure data and animation data

[2029] Step 4:

[2030] Emotion recognition

[2031] The device captures the user's face and voice data through the camera and microphone while they are working, analyzes their emotions using the Emotion-Recognition API, and then sends the emotion data to the server.

[2032] Input: Face data, voice data

[2033] Data processing: Emotion analysis using Emotion-Recognition API

[2034] Output: Emotion data

[2035] Step 5:

[2036] Dynamic content adjustment

[2037] The server dynamically adjusts the content of the already generated work procedures and animations based on the acquired emotional data, adding relaxing sounds and images as needed. The adjusted data is then sent to the device.

[2038] Input: Emotion data, work procedure data, animation data

[2039] Data processing: Dynamic content adjustment (addition of sound and video)

[2040] Output: Adjusted workflow data and animation data

[2041] Step 6:

[2042] Display and support of work procedures

[2043] The terminal displays the adjusted work procedure data and animation data to the user, who can receive real-time visual instructions and support through the terminal interface.

[2044] Input: Adjusted work procedure data

[2045] Data processing: Display of work procedures

[2046] Output: Visual instructions and assistance to the user

[2047] Step 7:

[2048] Data storage and evaluation

[2049] Once the task is completed, the server stores all task data (progress, emotional changes, etc.) in a database, which allows for evaluation of task efficiency and safety at a later date.

[2050] Input: All work data

[2051] Data processing: Data storage

[2052] Output: Report for evaluation of work data

[2053] The specific processing unit 290 transmits the result of the specific processing to the robot 414. In the robot 414, the control unit 46A causes the speaker 240 and the control target 443 to output the result of the specific processing. The microphone 238 acquires voice indicating a user input regarding the result of the specific processing. The control unit 46A transmits voice data indicating the user input acquired by the microphone 238 to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the voice data.

[2054] The data generation model 58 is a so-called generative AI (Artificial Intelligence). An example of the data generation model 58 is ChatGPT (Internet Search<URL: https: / / openai.com / blog / chatgpt> ), Gemini (Internet search <url: https: gemini.google.com ?hl="ja">) and other generation AIs. The data generation model 58 is obtained by performing deep learning on a neural network. A prompt including an instruction is input to the data generation model 58, and inference data such as voice data indicating voice, text data indicating text, and image data indicating an image is also input. The data generation model 58 performs inference on the input inference data in accordance with the instruction indicated by the prompt, and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization.

[2055] In the above embodiment, an example was given in which the specific processing is performed by the data processing device 12, but the technology of the present disclosure is not limited to this, and the specific processing may be performed by the robot 414.

[2056] The emotion identification model 59 as an emotion engine may determine the user's emotion according to a specific mapping. Specifically, the emotion identification model 59 may determine the user's emotion according to an emotion map (see FIG. 9), which is a specific mapping. Similarly, the emotion identification model 59 may determine the robot's emotion, and the identification processing unit 290 may perform identification processing using the robot's emotion.

[2057] FIG. 9 is a diagram illustrating an emotion map 400 on which multiple emotions are mapped. In the emotion map 400, emotions are arranged in concentric circles radiating from the center. Emotions closer to the center of the concentric circles are more primitive. Emotions representing states and actions arising from a state of mind are arranged on the outer edges of the concentric circles. The concept of emotion includes both affect and mental states. Emotions generally generated from reactions occurring in the brain are arranged on the left side of the concentric circles. Emotions generally induced by situational judgment are arranged on the right side of the concentric circles. Emotions generally generated from reactions occurring in the brain and induced by situational judgment are arranged on the upper and lower sides of the concentric circles. Furthermore, the emotion of "pleasure" is arranged on the upper side of the concentric circles, and the emotion of "discomfort" is arranged on the lower side. In this way, in the emotion map 400, multiple emotions are mapped based on the structure by which emotions are generated, and emotions that tend to occur simultaneously are mapped close to each other.

[2058] These emotions are distributed in the 3 o'clock direction on emotion map 400, and typically fluctuate between relief and anxiety. In the right half of emotion map 400, situational awareness dominates over internal sensations, resulting in a sense of calm.

[2059] The inside of emotion map 400 represents what is going on in the mind, and the outside of emotion map 400 represents behavior, so the further you go outside emotion map 400, the more visible the emotions become (the more they are expressed in behavior).

[2060] Human emotions are based on various balances, such as posture and blood sugar levels. When these balances deviate from the ideal, a state of discomfort is indicated, and when they approach the ideal, a state of pleasure is indicated. Emotions can also be created for robots, automobiles, and motorcycles, based on various balances, such as posture and remaining battery life. When these balances deviate from the ideal, a state of discomfort is indicated, and when they approach the ideal, a state of pleasure is indicated. An emotion map can be generated, for example, based on Dr. Mitsuyoshi's emotion map (Research on Voice Emotion Recognition and Emotional Brain Physiological Signal Analysis Systems, Tokushima University, Doctoral Dissertation: https: / / ci.nii.ac.jp / naid / 500000375379). The left half of the emotion map lists emotions belonging to the "reaction" domain, where sensation is dominant. The right half of the emotion map lists emotions belonging to the "situation" domain, where situational awareness is dominant.

[2061] The emotion map defines two emotions that promote learning. One is a negative emotion on the situation side, around the middle of "repentance" or "reflection." In other words, this occurs when the robot experiences negative emotions such as "I never want to feel this way again" or "I don't want to be scolded again." The other is a positive emotion on the response side, around "desire." In other words, this occurs when the robot experiences positive feelings such as "I want more" or "I want to know more."

[2062] The emotion identification model 59 inputs user input into a pre-trained neural network, obtains emotion values ​​indicating each emotion shown in the emotion map 400, and determines the user's emotion. This neural network is pre-trained based on multiple pieces of training data that are combinations of user input and emotion values ​​indicating each emotion shown in the emotion map 400. Furthermore, this neural network is trained so that emotions that are located close to each other have similar values, as in the emotion map 900 shown in FIG. 10. FIG. 10 shows an example in which multiple emotions, "relieved," "calm," and "reassuring," have similar emotion values.

[2063] The system according to the present disclosure has been described above mainly with respect to the functions of the data processing device 12, but the system according to the present disclosure is not necessarily implemented on a server. The system according to the present disclosure may be implemented as a general information processing system. The present disclosure may be implemented, for example, as a software program running on a personal computer or an application running on a smartphone, etc. The method according to the present disclosure may be provided to users in the form of SaaS (Software as a Service).

[2064] In the above embodiment, an example was given in which the specific processing is performed by one computer 22, but the technology of the present disclosure is not limited to this, and the specific processing may be distributed and performed by a plurality of computers including the computer 22. For example, the data generation model 58 may be provided in an external device of the data processing device 12, and data may be generated in the external device in accordance with input data.

[2065] In the above embodiment, an example in which the specific processing program 56 is stored in the storage 32 has been described, but the technology of the present disclosure is not limited to this. For example, the specific processing program 56 may be stored in a portable, computer-readable, non-transitory storage medium such as a USB (Universal Serial Bus) memory. The specific processing program 56 stored in the non-transitory storage medium is installed in the computer 22 of the data processing device 12. The processor 28 executes the specific processing in accordance with the specific processing program 56.

[2066] Alternatively, the specific processing program 56 may be stored in a storage device such as a server connected to the data processing device 12 via the network 54, and the specific processing program 56 may be downloaded and installed on the computer 22 in response to a request from the data processing device 12.

[2067] It is not necessary to store all of the specific processing program 56 in a storage device such as a server connected to the data processing device 12 via the network 54, or to store all of the specific processing program 56 in the storage 32; only a portion of the specific processing program 56 may be stored.

[2068] The hardware resource for executing a specific process can be any of the following processors: An example of a processor is a CPU, which is a general-purpose processor that functions as a hardware resource for executing a specific process by executing software, i.e., a program. Another example of a processor is a dedicated electrical circuit, such as an FPGA (Field-Programmable Gate Array), a PLD (Programmable Logic Device), or an ASIC (Application Specific Integrated Circuit), which is a processor with a circuit configuration designed specifically for executing a specific process. Each processor has built-in or connected memory, and each processor uses the memory to execute the specific process.

[2069] The hardware resource that executes the specific processing may be configured with one of these various processors, or may be configured with a combination of two or more processors of the same or different types (for example, a combination of multiple FPGAs, or a combination of a CPU and an FPGA). Also, the hardware resource that executes the specific processing may be a single processor.

[2070] As an example of a system configured with a single processor, first, one processor is configured by combining one or more CPUs and software, and this processor functions as a hardware resource that executes a specific process. Second, there is a system that uses a processor that realizes the functions of an entire system including multiple hardware resources that execute a specific process on a single IC chip, as typified by SoC (System-on-a-chip). In this way, a specific process is realized using one or more of the above-mentioned various processors as hardware resources.

[2071] Furthermore, the hardware structure of these various processors can be, more specifically, an electric circuit that combines circuit elements such as semiconductor devices. The specific processing described above is merely an example. Therefore, it goes without saying that unnecessary steps may be deleted, new steps may be added, or the processing order may be rearranged, without departing from the spirit of the invention.

[2072] The above-described description and illustrations are a detailed explanation of the parts related to the technology of the present disclosure and are merely an example of the technology of the present disclosure. For example, the above description of the configuration, functions, actions, and effects is an explanation of an example of the configuration, functions, actions, and effects of the parts related to the technology of the present disclosure. Therefore, it goes without saying that unnecessary parts may be deleted, new elements may be added, or replacements may be made to the above-described description and illustrations within the scope of the gist of the technology of the present disclosure. Furthermore, to avoid confusion and facilitate understanding of the parts related to the technology of the present disclosure, the above-described description and illustrations omit explanations of common technical knowledge that do not require particular explanation to enable the implementation of the technology of the present disclosure.

[2073] All publications, patent applications, and technical standards mentioned in this specification are herein incorporated by reference to the same extent as if each individual publication, patent application, or technical standard was specifically and individually indicated to be incorporated by reference.

[2074] The following is further disclosed regarding the above embodiment.

[2075] (Claim 1)

[2076] [Means for authenticating the user;

[2077] [Means for generating e-books including dynamic content using generative artificial intelligence;

[2078] [Means for storing the generated e-book data and delivering it to the user's device;

[2079] [Means for calculating and notifying rewards based on the popularity of user-generated e-books;

[2080] A system including:

[2081] (Claim 2)

[2082] [The system of claim 1 generates a story, characters, and background based on user input when generating an e-book.

[2083] (Claim 3)

[2084] [The system according to claim 1, which implements a dynamic mechanism that operates in response to a user's touch operation when reading an e-book.

[2085] "Example 1"

[2086] (Claim 1)

[2087] [Means for authenticating the user;

[2088] [Means for generating e-books including dynamic content using generative artificial intelligence;

[2089] [Means for storing the generated e-book data and delivering it to the user's device;

[2090] [Means for calculating and notifying rewards based on the popularity of user-generated e-books;

[2091] [Means for sending prompts to the generative AI model based on the user's input theme and character settings; and

[2092] [Means for a generative AI model to automatically generate the story, characters, and background of an e-book based on the prompts you submit;

[2093] A system including:

[2094] (Claim 2)

[2095] [The system of claim 1 generates a story, characters, and background based on user input when generating an e-book.

[2096] (Claim 3)

[2097] [The system according to claim 1, which implements a dynamic mechanism that operates in response to a user's touch operation when reading an e-book.

[2098] "Application Example 1"

[2099] (Claim 1)

[2100] [Means for authenticating the user;

[2101] [Means for generating e-books including dynamic content using generative artificial intelligence;

[2102] [Means for storing the generated electronic book data and distributing it to the user's information processing device;

[2103] [Means for calculating and notifying rewards based on the popularity of user-generated e-books;

[2104] [Method of authentication using the LINE application,

[2105] [Means for delivering dynamic picture books generated based on theme information and character information,

[2106] A system including:

[2107] (Claim 2)

[2108] [The system of claim 1 generates a storyline, characters, and background based on user input in generating an e-book.

[2109] (Claim 3)

[2110] [The system according to claim 1, which implements a dynamic mechanism that operates in response to a user's tactile manipulation when reading an e-book.

[2111] "Example 2: Combining Emotion Engines"

[2112] (Claim 1)

[2113] [Means for authenticating users],

[2114] [Means for generating e-books containing dynamic content using generative artificial intelligence];

[2115] [Means for storing the generated e-book data and delivering it to the user's device],

[2116] [Means for calculating and notifying rewards based on the popularity of user-generated e-books];

[2117] [Means for recognizing user emotions and dynamically changing the content of e-books based on that emotion data]

[2118] A system including:

[2119] (Claim 2)

[2120] [The system of claim 1 generates a story, characters, and background based on user input when generating an e-book.

[2121] (Claim 3)

[2122] [The system according to claim 1, which implements a dynamic mechanism that operates in response to a user's touch operation when reading an e-book.

[2123] (Claim 4)

[2124] [The system according to claim 1 includes a means for analyzing emotions from the user's facial expressions, voice, etc. when reading an e-book, and transmitting the analyzed emotion data to a server.]

[2125] (Claim 5)

[2126] [Means for dynamically adjusting the storyline and character behavior of an e-book based on the user's emotions.] The system of claim 1.

[2127] "Application example 2 when combining emotion engines"

[2128] (Claim 1)

[2129] [Means for authenticating the user;

[2130] [Means for generating e-books including dynamic content using generative artificial intelligence;

[2131] [Means for storing the generated e-book data and delivering it to the user's device;

[2132] [Means for calculating and notifying rewards based on the popularity of user-generated e-books;

[2133] [Means for recognizing and analyzing the user's emotions;

[2134] [Means for dynamically adjusting generated content based on user sentiment; and

[2135] [Means for displaying real-world work procedures and assisting operations;

[2136] A system including:

[2137] (Claim 2)

[2138] [The system of claim 1 generates a story, characters, and background based on user input when generating an e-book.

[2139] (Claim 3)

[2140] [The system according to claim 1, which implements a dynamic mechanism that operates in response to a user's touch operation when reading an e-book. [Explanation of symbols]

[2141] 10, 210, 310, 410 Data Processing Systems 12 Data Processing Device 14 Smart Devices 214 Smart Glasses 314 Headset-type terminal 414 Robot< / url:> < / url:> < / url:> < / url:>

Claims

1. a means for authenticating a user; means for generating an e-book including dynamic content using generative artificial intelligence; A means for storing the generated e-book data and distributing it to a user's device; means for calculating and notifying a reward based on the popularity of the e-book generated by the user; A system including:

2. 10. The system of claim 1, wherein the system generates a story, characters, and background based on user input in generating an electronic book.

3. The system according to claim 1, wherein a dynamic mechanism that operates in response to a user's touch operation is implemented when viewing an electronic book.

Citation Information

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