Game program and game system

The game program and system facilitate continuous lottery processing in games, allowing multiple lotteries with varied conditions to be performed using lottery rights and consumption media, improving user engagement.

JP2026042840A5Pending Publication Date: 2026-05-13CAPCOM CO LTD
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
CAPCOM CO LTD
Filing Date
2025-12-26
Publication Date
2026-05-13

AI Technical Summary

Technical Problem

Existing game servers cannot perform multiple lotteries with different lottery conditions consecutively.

Method used

A game program and system that enables continuous lottery processing, allowing multiple lotteries with different lottery conditions to be performed based on user operations, using both lottery rights and consumption media.

Benefits of technology

Enables the consecutive execution of multiple lotteries with varied conditions, enhancing user interaction and game progression.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To hold multiple lotteries in succession, each of which includes two or more lotteries with different lottery conditions. [Solution] In a continuous lottery process, a lottery unit 102 determines the lottery conditions for each of a plurality of lotteries in which game media are candidates for winning in response to a user operation, and holds a plurality of lotteries consecutively based on the lottery conditions for each of the determined plurality of lotteries. In the continuous lottery process, it is possible to determine the lottery conditions for each of the plurality of lotteries so that two or more different lottery conditions are included.
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Description

Technical Field

[0001] The present invention relates to a game program and a game system.

Background Art

[0002] Patent Document 1 discloses a game server including an owned item setting unit. The owned item setting unit includes a lottery table determination unit, an expectancy presentation unit, and an item extraction unit.

[0003] The lottery table determination unit determines a plurality of lottery tables representing the item extraction probabilities for randomly extracting any item from among a plurality of items. The expectancy presentation unit presents expectancy information associated with the winning probabilities of the items that can be won for each of the plurality of lottery tables determined by the lottery table determination unit.

[0004] When the item extraction unit receives an acquisition request for acquiring an item, it refers to any expectancy information from among the plurality of expectancy information presented by the expectancy presentation unit, and extracts an item to be set as the owned item of the virtual user from among the plurality of items based on the lottery table associated with that expectancy information.

Prior Art Documents

Patent Documents

[0005]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0006] However, in the game server of Patent Document 1, it is not possible to continuously perform a plurality of lotteries including two or more lotteries with different lottery conditions.

[0007] An object of the present invention is to enable continuous performance of a plurality of lotteries including two or more lotteries with different lottery conditions.

Means for Solving the Problem

[0008] The first aspect causes a computer to function as a lottery section that performs continuous lottery processing, in the continuous lottery processing, the lottery section determines lottery conditions for each of a plurality of lotteries having a game medium as a winning candidate according to a user's operation, and continuously performs the plurality of lotteries based on the lottery conditions determined for each of the plurality of lotteries, The aforementioned multiple lotteries include a lottery that is conducted once using both a lottery ticket and a consumption medium. The aforementioned lottery right is the right to conduct a lottery and is linked to the lottery conditions. The aforementioned consumption medium is consumed in order to conduct a lottery based on the lottery conditions selected from among the selectable lottery conditions. This is a game program characterized by the above.

[0009] In the first embodiment, The lottery unit may, in the continuous lottery process, determine the lottery right to be used in the continuous lottery process and the lottery conditions that can be performed by using the consumption medium, in accordance with the user's operation, and may determine the lottery conditions for a lottery performed once when both the lottery right and the consumption medium are used, in accordance with a combination of the lottery conditions associated with the lottery right and the lottery conditions that can be performed by using the consumption medium and which were determined in accordance with the user's operation.

[0010] In the first embodiment, The types of game media that are candidates for winning in one of the aforementioned multiple lotteries, which are performed when both the lottery right and the consumption medium are used, may increase or decrease depending on the combination of the lottery conditions linked to the lottery right and the lottery conditions that can be performed by using the consumption medium, which are determined according to the user's operation.

[0011] The second aspect is a computer, It functions as a lottery unit that performs continuous lottery processing. The lottery unit, in the continuous lottery process, determines the lottery conditions for each of the multiple lotteries in which the game medium is a winning candidate according to the user's operation, and performs the multiple lotteries in succession based on the determined lottery conditions for each of the multiple lotteries. The aforementioned multiple lotteries include lotteries conducted using lottery rights, which are the right to conduct a lottery and are linked to lottery conditions, and lotteries conducted using consumption media that are consumed in order to conduct a lottery based on lottery conditions selected from among the selectable lottery conditions. This is a game program characterized by the following features.

[0012] A third aspect is a computer, It will function as a lottery unit that performs the lottery process. The lottery unit, in the lottery process, conducts a lottery to select game media as a winning candidate in response to user operations. The aforementioned lottery includes a lottery that is conducted once using both the lottery right and the consumption medium. The aforementioned lottery right is the right to conduct a lottery and is linked to the lottery conditions. The aforementioned consumption medium is consumed in order to conduct a lottery based on the lottery conditions selected from among the selectable lottery conditions. The lottery unit, in the lottery process, determines the lottery right to be used in the lottery process and the lottery conditions that can be performed by using the consumption medium, in accordance with the user's operation, and determines the lottery conditions for the lottery, which is performed once when both the lottery right and the consumption medium are used, in accordance with the combination of the lottery conditions linked to the lottery right and the lottery conditions that can be performed by using the consumption medium and which were determined in accordance with the user's operation. This is a game program characterized by the following features.

[0013] The fourth aspect is, A memory unit that stores a game program in any one of the first to third embodiments, The system comprises a control unit that executes the aforementioned game program. This is a game system characterized by the following features. [Effects of the Invention]

[0014] According to the present invention, multiple lotteries, including two or more lotteries with different lottery conditions, can be performed consecutively. [Brief explanation of the drawing]

[0015] [Figure 1] This is a block diagram illustrating the configuration of the game system of Embodiment 1. [Figure 2] This is a flowchart illustrating the continuous lottery process of Embodiment 1. [Figure 3] This figure illustrates an image of the selection screen in Embodiment 1. [Figure 4] This figure illustrates an image of the selection screen in a modified example of Embodiment 1. [Figure 5] This is a flowchart illustrating the continuous lottery process of Embodiment 2. [Figure 6] This figure illustrates an image of the selection screen in Embodiment 2. [Figure 7] This is a flowchart illustrating the continuous lottery process of Embodiment 3. [Figure 8] This figure illustrates an image of the selection screen in Embodiment 3. [Figure 9] This figure illustrates images of the selection screen in other embodiments. [Modes for carrying out the invention]

[0016] The embodiments will be described in detail below with reference to the drawings. Note that the same or corresponding parts in the drawings are denoted by the same reference numerals, and their descriptions will not be repeated.

[0017] (Game description) In the following explanation, "game" refers to a video game that progresses in response to user input. An example of such a user-played game is one in which characters move within a virtual space. These characters include player characters controlled by the user and non-player characters controlled by the computer.

[0018] Another example of the type of game described above is an action game in which the player character defeats enemy characters. For example, in an action game, the player character can equip items such as weapons and armor, and use items such as healing potions to restore their health. Also, in such games, the game progresses by completing the presented tasks (quests).

[0019] [Game media] In games like those described above, game elements are used. Examples of game elements include characters and items (weapons, armor, tools) that characters use in the virtual space. Users can obtain these game elements through direct purchases via in-app purchases, completing quests, or through a lottery system called "gacha," which will be described later.

[0020] 〔lottery〕 In the games described below, a lottery called "gacha" (a lottery for game media) is conducted. The lottery for game media is conducted based on lottery conditions. These conditions include information indicating the types of game media that are candidates for winning in the lottery (what kind of game media are candidates for winning), and information indicating the probability of winning in the lottery for the candidate game media.

[0021] For example, the lottery conditions include a lottery table that shows the correspondence between "game media that are candidates for winning in the lottery" and "the probability of winning in the lottery for that game media (candidate for winning)." Examples of lotteries include lotteries conducted by the use of lottery tickets and lotteries conducted by the use of consumption media.

[0022] Furthermore, each game medium that is a candidate for winning in the lottery has attributes assigned to it. The attributes of a game medium include a first attribute and a second attribute. The first attribute of a game medium is an attribute that affects the probability of winning for the game medium that is a candidate for winning in the lottery. The second attribute of a game medium is an attribute that affects the characteristics of the game medium within the game.

[0023] For example, characters that are candidates for winning in a lottery are assigned a rarity and characteristics. The character's rarity is an example of the first attribute in the game medium, and the character's characteristics are an example of the second attribute in the game medium.

[0024] A character's rarity indicates its scarcity. For example, rarity levels are N (Normal), R (Rare), SR (Super Rare), and SSR (Double Super Rare), with rarity increasing in the order of N, R, SR, and SSR. The higher a character's rarity, the more difficult it becomes to obtain. For example, the higher a character's rarity, the lower the probability of winning that character in a gacha draw.

[0025] Character characteristics describe the character's features within the game. Examples of character characteristics include profession, skills, and parameters. Examples of professions include warrior and swordsman. Examples of skills include support and healing. Examples of parameters include HP (hit points) and attack power.

[0026] [Raffle ticket] A lottery right is the right (game medium) to conduct a lottery. For example, a game medium used (consumed) to exercise a lottery right is granted to the user. An example of a lottery right is a lottery ticket.

[0027] Furthermore, each lottery right is linked to specific lottery conditions. Specifically, each lottery right has defined lottery conditions for the draw that will be conducted when that right is used. When a lottery right is used to conduct a draw, the draw is conducted based on the lottery conditions linked to that right.

[0028] Furthermore, each lottery ticket has attributes assigned to it. These attributes include a first attribute and a second attribute. The first attribute of a lottery ticket is an attribute that affects the probability of winning a game medium in the lottery conducted when that lottery ticket is used. The second attribute of a lottery ticket is an attribute that affects the in-game characteristics of a game medium in the lottery when that lottery ticket is used.

[0029] For example, a lottery ticket used to conduct a drawing in which a character is a candidate for winning will have a rarity level and character characteristics assigned to it. The rarity level assigned to the lottery ticket is an example of the first attribute assigned to the lottery right, and the character characteristics assigned to the lottery ticket are an example of the second attribute assigned to the lottery right. The attributes assigned to the lottery ticket (rarity level and character characteristics) are elements that define the type of drawing conditions associated with that lottery ticket.

[0030] The rarity of a lottery ticket indicates the highest rarity level of characters that can be considered as winners in the lottery held when that ticket is used. For example, if the rarity of a lottery ticket is "SR," then in the lottery held when that ticket is used, characters with a rarity of "SR" or lower will be considered as winners.

[0031] The character characteristics on a lottery ticket indicate the characteristics of a character that will be a candidate to win in the lottery held when that ticket is used. For example, if the character characteristic on a lottery ticket is "Occupation A," then in the lottery held when that ticket is used, characters whose occupation is "Occupation A" will be candidates to win.

[0032] [Consumption media] Consumable media are game resources used to conduct draws based on selected draw conditions from among the available draw conditions. Examples of consumable media include gacha stones and in-game currency. Gacha stones include paid stones obtainable through in-app purchases and free stones obtainable through other means (such as completing quests).

[0033] Furthermore, for each selectable lottery condition, the type and quantity of consumption media consumed to conduct the lottery based on that condition are specified. When any lottery condition is selected from the selectable conditions, and the type and quantity of consumption media corresponding to that selected condition are consumed, the lottery based on that selected condition is conducted.

[0034] The selection of the lottery conditions is made by the user. Specifically, each of the selectable gachas has a lottery condition associated with it, and by selecting any gacha from the available gachas, the user can choose any lottery condition (the lottery condition associated with the selected gacha) from the available lottery conditions.

[0035] In the following explanation, the process of "selecting any gacha from the available gacha, thereby selecting any lottery conditions (lottery conditions linked to the selected gacha) from the available lottery conditions" will be simply described as "selecting any lottery conditions from the available lottery conditions."

[0036] In the following explanation, "characters" will be used as an example of game media that can be candidates for winning in the lottery. "Lottery tickets" will be used as an example of lottery entry rights. "Gacha stones" will be used as an example of a consumable medium.

[0037] Furthermore, in the following explanation, the lottery conditions linked to lottery tickets will be referred to as "ticket lottery conditions," and the lottery conditions linked to gacha (lottery conditions selected by the user) will be referred to as "gacha lottery conditions."

[0038] (Embodiment 1) Figure 1 illustrates the configuration of the game system 1 of Embodiment 1. The game system 1 comprises a server device 10 and a game device 20. In the game system 1, the server device 10 and the game device 20 are connected to each other via a communication network 5 so that they can communicate with each other. Examples of the communication network 5 include the internet and LANs.

[0039] [Overview of the game system] The server device 10 manages users and games. The game device 20 is operated by the user and runs the game. For example, the game device 20 can be a home game console such as PlayStation®, Xbox®, or Nintendo Switch®, a portable game console such as PlayStation Vita®, a smartphone, a tablet, or a personal computer. In the case of cloud-based games, the game device 20 can be a game server, for example. In this case, the game screen is displayed on a display connected via the communication network 5.

[0040] In the following example, we will use the case where the game device 20 is a smartphone. The game device 20 is equipped with a display 31, a speaker 32, and a touchpad 33.

[0041] The server device 10 and the game device 20 communicate via the communication network 5. For example, the server device 10 transmits the game program and game data necessary to run the game. The game device 20 receives (downloads) the game program and game data from the server device 10 via the communication network 5 and installs it.

[0042] Each user of the game device 20 is assigned account information to identify them. This account information includes a user ID and a password. The account information of the user using the game device 20 is associated with the game device 20. This account information is managed by the server device 10.

[0043] When a game is started on the game device 20, a login process takes place between the server device 10 and the game device 20. During the login process, the game device 20 sends account information to the server device 10. The server device 10 uses the account information sent from the game device 20 to perform user authentication. Once user authentication allows access to the game device 20, the server device 10 and the game device 20 communicate and the game starts.

[0044] The game progresses as the server device 10 and the game device 20 operate. The progress of the game is controlled by the server device 10.

[0045] Specifically, the server device 10 transmits game data for running the game to the game device 20. Based on the game data transmitted from the server device 10, the game device 20 outputs game-related images and sounds to the display 31 and speaker 32. The user operates the touchpad 33 in response to the images and sounds output from the display 31 and speaker 32.

[0046] The game device 20 transmits operation information indicating the operation entered on the touchpad 33 to the server device 10. Based on the operation information transmitted from the game device 20, the server device 10 generates game data that reflects that operation information and transmits that game data to the game device 20.

[0047] The game progresses as the above processes are repeated.

[0048] [Server hardware configuration] As shown in Figure 1, the server device 10 comprises a network interface 11, a storage unit 12, and a control unit 13. The network interface 11 and the storage unit 12 are electrically connected to the control unit 13 via a bus 14.

[0049] The network interface 11 is connected to the game device 20 via the communication network 5 so as to be able to communicate with it.

[0050] The memory unit 12 stores various types of information and data. The memory unit 12 is composed of components such as an HDD, SSD, RAM, and ROM. For example, the memory unit 12 stores game programs and game data for running games.

[0051] The control unit 13 controls the operation of the server device 10. The control unit 13 sends and receives various information and data, and processes various information and data. The control unit 13 has a CPU (microcomputer) and semiconductor memory. The semiconductor memory stores programs for operating the CPU, etc.

[0052] [Data stored in the server device's memory] In this example, the storage unit 12 of the server device 10 stores a user database 41 and a lottery condition database 42. Hereafter, databases will be referred to as "DB".

[0053] <User DB> User DB41 stores account information for each user, which is used to identify that user. This account information includes the user ID and password assigned to the user.

[0054] Furthermore, User DB41 stores the game media assigned to each user. Examples of game media assigned to users include characters, lottery tickets, and gacha currency. Note that "assigned to a user" is synonymous with "associated with the user ID." Game media assigned to a user are stored in User DB41 in association with the user ID assigned to that user.

[0055] <Lottery Conditions Database> The lottery conditions DB42 stores (registers) multiple selectable lottery conditions. The lottery conditions include a lottery table. In this example, the lottery table shows the correspondence between "characters that are candidates to win in the lottery" and "the probability of that character (candidate) winning in the lottery."

[0056] The lottery conditions stored in the lottery conditions DB42 include the ticket lottery conditions that can be used in lotteries where lottery tickets are used. Ticket lottery conditions are stored in the lottery conditions DB42 in association with the lottery ticket. For example, a ticket lottery condition where the rarity of the character candidate is "SR" or lower and the occupation of the character candidate is "Occupation A" will be associated with a lottery ticket that is "SR" in rarity and has the character characteristic "Occupation A".

[0057] Furthermore, the lottery conditions stored in the lottery conditions DB42 include gacha lottery conditions that can be used in lotteries conducted using gacha stones. The gacha lottery conditions are linked to consumption information indicating the type and quantity of gacha stones consumed to conduct a lottery based on those gacha lottery conditions and are stored in the lottery conditions DB42.

[0058] [Hardware configuration of the game device] As shown in Figure 1, the game device 20 includes a network interface 21, a graphics processing unit 22, an audio processing unit 23, an operation unit 24, a storage unit 25, and a control unit 26. The network interface 21, the graphics processing unit 22, the audio processing unit 23, the operation unit 24, and the storage unit 25 are electrically connected to the control unit 26 via a bus 27.

[0059] The network interface 21 is connected to the server device 10 via the communication network 5, enabling communication between them.

[0060] A display 31 is connected to the graphics processing unit 22. The graphics processing unit 22 renders game images, including various objects related to the virtual space, in video format according to the game image information output from the control unit 26. The game images rendered in video format are displayed on the display 31 as the game screen.

[0061] The audio processing unit 23 is connected to the speaker 32. The audio processing unit 23 plays and synthesizes game sounds according to the instructions of the control unit 26. The game sounds played and synthesized by the audio processing unit 23 are output from the speaker 32.

[0062] A touchpad 33 is connected to the operation unit 24. The operation unit 24 sends and receives data related to operation input to and from the touchpad 33. The operation unit 24 then transmits operation information indicating the operation entered on the touchpad 33 to the control unit 26.

[0063] For example, the user inputs an operation signal to the game device 20 by operating the touchpad 33. That is, when the user operates the touchpad 33, it transmits an operation signal corresponding to the user's operation to the operation unit 24. The operation unit 24 generates operation information based on the operation signal and transmits that operation information to the control unit 26.

[0064] The memory unit 25 stores various types of data. The memory unit 25 is composed of components such as an HDD, SSD, RAM, and ROM. For example, the memory unit 25 stores game programs and game data for running games.

[0065] The control unit 26 controls the operation of the game device 20. The control unit 26 transmits and receives various information and data, and processes various information and data. The control unit 26 has a CPU (microcomputer) and semiconductor memory. The semiconductor memory stores programs for operating the CPU, etc.

[0066] [Functional configuration of the control unit in a server device] As shown in Figure 1, the control unit 13 of the server device 10 includes a game progress unit 100, a verification unit 101, a lottery unit 102, a lottery condition display unit 103, and a winning result display unit 104. Specifically, the control unit 13 functions as the game progress unit 100, verification unit 101, lottery unit 102, lottery condition display unit 103, and winning result display unit 104 by having its CPU execute various programs.

[0067] <Game Management Team> The game progress unit 100 manages the game. Specifically, the game progress unit 100 receives operation information, generates game data for executing the game, and transmits game data.

[0068] <Verification Section> The matching unit 101 performs user authentication using account information transmitted from the game device 20. Specifically, the matching unit 101 compares the account information transmitted from the game device 20 with the account information registered in the user database 41.

[0069] <Lottery Section> The lottery unit 102 conducts a lottery with game media as the winning candidates. There are two types of lotteries: one in which lottery tickets are used, and another in which gacha stones are used.

[0070] When a lottery is held using a lottery ticket, that lottery ticket is consumed. Specifically, the lottery unit 102 deletes the lottery ticket used to conduct the lottery from the user database. Similarly, when a lottery is held using gacha stones, those gacha stones are consumed. Specifically, the lottery unit 102 deletes the gacha stones used to conduct the lottery from the user database.

[0071] The lottery unit 102 performs both a normal lottery process and a continuous lottery process. In the normal lottery process, the lottery unit 102 performs one lottery in response to user input. In the continuous lottery process, the lottery unit 102 determines the lottery conditions for each of the multiple lotteries in response to user input, and performs multiple lotteries in succession based on the determined lottery conditions for each of the multiple lotteries.

[0072] In Embodiment 1, the multiple draws performed in the continuous draw process include draws performed using draw tickets. In this example, each of the multiple draws performed in the continuous draw process is a draw performed using one draw ticket. Furthermore, it is possible to use two or more different draw tickets in the continuous draw process.

[0073] In Embodiment 1, the lottery unit 102 selects (determines) the lottery tickets to be used in the continuous lottery process according to the user's operation, and determines the lottery conditions for the lottery conducted using the lottery tickets among the multiple lotteries performed in the continuous lottery process, according to the lottery tickets used in that lottery (the lottery tickets selected by the user).

[0074] <Lottery Conditions Display Section> The lottery condition display unit 103 displays the lottery conditions used in the lottery. For example, the lottery condition display unit 103 displays the lottery conditions for each of the multiple lotteries performed in a continuous lottery process. In this example, the lottery condition display unit 103 displays the lottery conditions on the display 31 in response to user operation (an operation to display the lottery conditions).

[0075] <Winning Result Display Section> The winning result display unit 104 displays the winning result of the lottery (which game medium will be obtained). For example, in a continuous lottery process, the winning result display unit 104 displays which game medium was obtained from which lottery out of multiple lotteries. In this example, the winning result display unit 104 displays the winning result of the lottery on the display 31.

[0076] [Functional configuration of the control unit in a game device] As shown in Figure 1, the control unit 26 of the game device 20 has a game execution unit 200 and an information processing unit 201. Specifically, the control unit 26 functions as the game execution unit 200 and the information processing unit 201 by having its CPU execute various programs.

[0077] <Game Execution Team> The game execution unit 200 executes the game in response to control from the game progress unit 100 of the server device 10. Specifically, the game execution unit 200 receives game data, controls the display 31 and speaker 32 based on that game data, and transmits operation information indicating the operations entered into the game device 20 (specifically the touchpad 33).

[0078] In this example, the game execution unit 200 controls the display 31 and speaker 32 by controlling the graphics processing unit 22 and the audio processing unit 23. The game execution unit 200 also receives operation information transmitted from the operation unit 24 and transmits that operation information to the server device 10.

[0079] Furthermore, the game execution unit 200 displays images of various operation screens on the display 31 in response to control from the control unit 13 of the server device 10.

[0080] <Information Processing Section> The information processing unit 201 transmits and receives various types of information and data to and from the server device 10.

[0081] The information processing unit 201 operates in response to control from the control unit 13 of the server device 10. Specifically, the information processing unit 201 controls the display 31 and speaker 32 based on various information and data transmitted from the control unit 13 of the server device 10. For example, the information processing unit 201 displays various screen images on the display 31.

[0082] Furthermore, the information processing unit 201 transmits operation information indicating the operation entered into the game device 20 (specifically the touchpad 33) to the server device 10. The control unit 13 of the server device 10 operates in response to the operation indicated in the transmitted information sent from the information processing unit 201.

[0083] In the following explanation, the process flow described as "When a user input is received by the game device 20, the control unit 26 of the game device 20 transmits operation information indicating the input to the game device 20 to the server device 10, and the control unit 13 of the server device 10 operates in response to the operation indicated in the operation information transmitted from the game device 20" will be simply described as "When a user input is received by the game device 20, the control unit 13 of the server device 10 operates in response to that operation."

[0084] Furthermore, in the following explanation, the processing flow described as "the control unit 13 of the server device 10 transmits information and data for outputting an image (or sound) to the game device 20, and the control unit 26 of the game device 20 controls the display 31 (or speaker 32) so that an image (or sound) is output based on the information and data transmitted from the server device 10" will be simply described as "the control unit 13 of the server device 10 controls the display 31 (or speaker 32) of the game device 20 so that an image (or sound) is output."

[0085] [Continuous drawing process] Next, the continuous lottery process of Embodiment 1 will be described. When an operation to start the continuous lottery process is input to the game device 20, the lottery unit 102 starts the continuous lottery process.

[0086] For example, the information processing unit 201 of the game device 20 displays an image of an operation screen (for example, an operation screen with a continuous lottery selection button) on the display 31, which allows the user to start the continuous lottery process. A user who wants to start the continuous lottery process inputs an operation to start the continuous lottery process (for example, an operation to press the continuous lottery selection button provided on the operation screen) to the game device 20. The lottery unit 102 of the server device 10 starts the continuous lottery process in response to the operation input to the game device 20.

[0087] Next, with reference to Figure 2, the continuous lottery process of Embodiment 1 will be described. When an operation to start the continuous lottery process is input to the game device 20, the following processes are performed.

[0088] <Step S101> The lottery unit 102 allows the user to select the lottery ticket to be used in the continuous lottery process.

[0089] In this example, the lottery unit 102 controls the display 31 of the game device 20 (the game device 20 operated by a user who wishes to perform a continuous lottery process) so that the image of the selection screen shown in Figure 3 is displayed.

[0090] The selection screen shown in Figure 3 is a screen that allows the user to select the lottery tickets to be used in the continuous lottery process. This selection screen is provided with multiple selection areas R10, an add button B10, a start lottery button B11, a condition display button B12, and a back button B13.

[0091] The Add button B10 is used to add a new selection area R10. The Start Draw button B11 is used to start a continuous draw. The Display Conditions button B12 is used to display the draw conditions. The Back button B13 is used to return to the screen that was displayed before the selection screen (for example, the operation screen).

[0092] Multiple selection areas R10 are arranged vertically on the selection screen. Selection areas R10 are areas that allow the user to select the type and number of lottery tickets to be used in the continuous lottery process. Selection area R10 includes a lottery ticket selection area R101, a quantity selection area R102, and a delete button B103.

[0093] The lottery ticket selection area R101 is an area where the user can select the lottery ticket (type of lottery ticket) to be used in the continuous lottery process. The quantity selection area R102 is an area where the user can select the number of lottery tickets (the lottery tickets selected in the lottery ticket selection area R101) to be used in the continuous lottery process. The delete button B103 is a button for deleting the selection area R10.

[0094] The user inputs an operation to the game device 20 to select the lottery ticket to be used in the continuous lottery process.

[0095] Specifically, the user operates the game device 20 to select selection area R10 from the selection screen displayed on the display 31, selects the "lottery ticket to be used in the continuous lottery process" in the lottery ticket selection area R101 of selection area R10, and selects the "number of that lottery ticket" in the number selection area R102 of selection area R10.

[0096] For example, when the lottery ticket selection area R101 is selected, a dropdown list showing "lottery tickets selectable by the user" is displayed below the lottery ticket selection area R101. The lottery tickets selectable by the user are those assigned to the user and can be retrieved from the user database 41. The user selects one lottery ticket from the selectable lottery tickets shown in the dropdown list. The generation and display of this dropdown list are controlled by the lottery unit 102.

[0097] Furthermore, when the quantity selection area R102 is selected, a dropdown list (for example, a dropdown list with numbers from 1 to 99) is displayed below the quantity selection area R102, allowing the user to select a number corresponding to the number of lottery tickets. The user selects one number from the numbers shown in the dropdown list. The generation and display of this dropdown list are controlled by the lottery unit 102.

[0098] If the number selected in the number selection area R102 exceeds the number of lottery tickets owned (the number of lottery tickets granted to the user) selected in the lottery ticket selection area R101, a notification image will be displayed on the display 31 to inform the user that they do not have enough lottery tickets. The generation and display of this notification image are controlled by the lottery unit 102.

[0099] Next, the lottery unit 102 controls the display 31 in response to an operation input to the game device 20 (an operation to select a lottery ticket), so that "the lottery ticket selected by the user" is displayed in the lottery ticket selection area R101 of the selection area R10, and "the number of lottery tickets selected by the user" is displayed in the number selection area R102 of the same selection area R10.

[0100] As this process (selection of the type and number of lottery tickets) is repeated, the lottery tickets and their quantities to be used in the continuous lottery process are selected and displayed in each of the multiple selection areas R10 provided on the selection screen.

[0101] Furthermore, when an operation to press (select) the delete button B103 on the selection screen displayed on the display 31 is input to the game device 20, the lottery unit 102 controls the display 31 of the game device 20 so that the selection area R10 including the pressed delete button B103 is deleted. As a result, the result of the lottery ticket selection in that selection area R10 is deleted.

[0102] Furthermore, the lottery unit 102 stores selection result information, which indicates the result of the user's selection, in the storage unit 12 of the server device 10. In Embodiment 1, the selection result information is registered in association with the lottery ticket (type of lottery ticket) and the number of tickets selected by the user.

[0103] <Step S102> Next, the lottery unit 102 determines whether the conditions for starting a continuous lottery are met. If the conditions for starting a continuous lottery are met, the process in step S103 is performed; otherwise, the process in step S101 is performed.

[0104] In this example, the conditions for starting a continuous draw are that the number of draw tickets selected in step S101 (draw tickets used in the continuous draw process) is two or more, and that the user inputs an operation to start a continuous draw into the game device 20. The operation to start a continuous draw is to select (press) the draw start button B11 on the selection screen displayed on the display 31 (see Figure 3).

[0105] <Step S103> When the conditions for starting a series of draws are met, the draw unit 102 determines the draw conditions for each of the multiple draws performed in the series of draws process, according to the draw ticket selected by the user.

[0106] In this example, each of the multiple draws performed in the consecutive draw process is a draw that uses one draw ticket. When the conditions for starting the consecutive draw are met, the following process takes place.

[0107] The lottery unit 102 reads the selection result information stored in the storage unit 12 of the server device 10. The selection result information is registered with the lottery ticket (type of lottery ticket) and the number of tickets selected by the user.

[0108] Next, the lottery unit 102 performs the following processing for each lottery ticket shown in the selection result information. First, the lottery unit 102 retrieves the ticket lottery conditions associated with the lottery ticket from the lottery condition DB 42. Next, the lottery unit 102 sets the lottery conditions for the number of lotteries equal to the number of tickets associated with that lottery ticket (number of lottery tickets used) among the multiple lotteries performed in the continuous lottery processing as "ticket lottery conditions found from the lottery condition DB (ticket lottery conditions associated with the lottery ticket)". In this example, the total number of lotteries performed in the continuous lottery processing is the same as the total number of lottery tickets shown in the selection result information.

[0109] For example, in the example shown in Figure 3, 36 draws are performed in the continuous draw process. Of the 36 draws, the draw conditions for each of the first 10 draws are set to the ticket draw conditions associated with "Draw Ticket (N, Occupation A)", the draw conditions for each of the next 10 draws are set to the ticket draw conditions associated with "Draw Ticket (N, Skill A)", and the draw conditions for each of the following 10 draws are set to the ticket draw conditions associated with "Draw Ticket (N, Parameter A)". Furthermore, the draw conditions for each of the next 5 draws are set to the ticket draw conditions associated with "Draw Ticket (R, Occupation B)", and the draw conditions for the final draw are set to the ticket draw conditions associated with "Draw Ticket (SR, Occupation C)".

[0110] <Step S104> Next, the lottery unit 102 performs multiple lotteries in succession based on the lottery conditions for each of the multiple lotteries determined in step S103. As a result, in each of the multiple lotteries, one of the game media that are candidates for winning in that lottery is selected as the winner.

[0111] In this example, the lottery unit 102 performs multiple lotteries sequentially in the order they are registered. The registration order corresponds to the order in which the selection areas R10 are arranged on the selection screen displayed on the display 31 (from top to bottom). The lottery unit 102 selects the multiple selection areas R10 arranged vertically on the selection screen one by one, starting from the top selection area R10, and performs a lottery related to the selected selection area R10.

[0112] For example, in the example in Figure 3, ten draws are performed sequentially based on the ticket draw conditions associated with the first selection area R10, "Lottery Ticket (N, Occupation A)". Next, ten draws are performed sequentially based on the ticket draw conditions associated with the second selection area R10, "Lottery Ticket (N, Skill A)". Then, ten draws are performed sequentially based on the ticket draw conditions associated with the third selection area R10, "Lottery Ticket (N, Parameter A)". Next, five draws are performed sequentially based on the ticket draw conditions associated with the fourth selection area R10, "Lottery Ticket (R, Occupation B)". Finally, one draw is performed based on the ticket draw conditions associated with the fifth selection area R10, "Lottery Ticket (SR, Occupation C)".

[0113] <Step S105> Next, the winning result display unit 104 displays the winning results (which game medium was obtained in which lottery) from each of the multiple lotteries conducted in step S105 on the display 31. The lottery unit 102 then provides the user with the game medium that was won in each of the multiple lotteries.

[0114] In this example, the winning result display unit 104 displays the winning results from each of the multiple draws in order of winning.

[0115] For example, in the example in Figure 3, the results of 10 draws related to "Lottery Ticket (N, Occupation A)" are displayed in order, then the results of 10 draws related to "Lottery Ticket (N, Skill A)" are displayed in order, then the results of 10 draws related to "Lottery Ticket (N, Parameter A)" are displayed in order, then the results of 5 draws related to "Lottery Ticket (R, Occupation B)" are displayed in order, and finally the result of 1 draw related to "Lottery Ticket (SR, Occupation C)" is displayed.

[0116] [Display of lottery conditions for continuous lottery processing] Next, the display of the lottery conditions for the continuous lottery process in Embodiment 1 will be described. In Embodiment 1, when the number of lottery tickets selected by the user (lottery tickets used in the continuous lottery process) is two or more, and an operation to display the lottery conditions is input to the game device 20, the lottery condition display unit 103 performs the following processing. In this example, the operation to display the lottery conditions is the operation to select (press) the condition display button B12 provided on the selection screen displayed on the display 31.

[0117] First, the lottery condition display unit 103 reads the selection result information stored in the storage unit 12 of the server device 10. The selection result information shows the selection result displayed on the selection screen (in Embodiment 1, the lottery tickets used in the continuous lottery process and the number of tickets).

[0118] Next, the lottery condition display unit 103 determines the lottery conditions for each of the multiple lotteries performed in the continuous lottery process based on the selection result information. The procedure for determining the lottery conditions by the lottery condition display unit 103 is the same as the procedure for determining the lottery conditions by the lottery unit 102 (step S103 in Embodiment 1).

[0119] Next, the lottery condition display unit 103 controls the display 31 of the game device 20 so that an image of the lottery condition screen, which shows the lottery conditions for each of the multiple lotteries performed in the continuous lottery process, is displayed. As a result, the lottery conditions for each of the multiple lotteries performed in the continuous lottery process are displayed on the display 31.

[0120] [Summary of Embodiment 1] In summary, the game program of Embodiment 1 causes the control unit 13 (computer) to function as a lottery unit 102 that performs a continuous lottery process. In the continuous lottery process, the lottery unit 102 determines the lottery conditions for each of the multiple lotteries in which the game medium is a winning candidate, according to the user's operation, and performs multiple lotteries in succession based on the determined lottery conditions for each of the multiple lotteries. In the continuous lottery process, it is possible to determine the lottery conditions for each of the multiple lotteries so that two or more different lottery conditions are included.

[0121] [Effects of Embodiment 1] As described above, in Embodiment 1, in the continuous lottery process, the lottery conditions for each of the multiple lotteries can be determined according to the user's operation so that two or more different lottery conditions are included. This makes it possible to perform multiple lotteries in succession, each including two or more lotteries with different lottery conditions.

[0122] Furthermore, in order to conduct multiple draws, including two or more draws with different selection conditions, it is conceivable to repeatedly perform the process of "determining the selection conditions for one draw based on user input, and then conducting one draw based on those determined conditions." However, this method makes the user's operation for consecutive draws complicated, making it difficult to reduce the burden on the user (the burden required for operations for consecutive draws).

[0123] On the other hand, in Embodiment 1, after determining the lottery conditions for each of the multiple lotteries in response to user operations so that two or more different lottery conditions are included, multiple lotteries including two or more lotteries with different lottery conditions can be performed consecutively. This makes it easier for the user to perform consecutive lotteries, thus reducing the burden on the user (the burden required for operations for consecutive lotteries).

[0124] Furthermore, in Embodiment 1, the multiple draws performed in the continuous draw process include draws performed using draw tickets. This makes it possible to perform continuous draw processes using draw tickets.

[0125] Furthermore, in Embodiment 1, it is possible to use two or more different lottery tickets in the continuous lottery process. This makes it possible to perform continuous lottery processing using two or more different lottery tickets.

[0126] Furthermore, in Embodiment 1, the lottery unit 102 determines the lottery tickets to be used in the continuous lottery process according to the user's operation, and determines the lottery conditions for the lottery that is conducted by using the lottery tickets among the multiple lotteries, according to the lottery tickets used in that lottery.

[0127] In the above configuration, the lottery conditions for a lottery conducted using lottery tickets can be determined according to the lottery tickets used in that lottery. This allows the lottery conditions for a lottery conducted using lottery tickets to be indirectly determined according to the user's actions (the actions taken to determine the lottery tickets).

[0128] Furthermore, in Embodiment 1, the lottery condition display unit 103 can display the lottery conditions for each of the multiple draws performed in the continuous lottery process before the start of the continuous lottery process (before the multiple draws are performed consecutively). With this configuration, the user can be made to confirm the lottery conditions for each of the multiple draws performed in the continuous lottery process before the start of the continuous lottery process. This allows the user to be alerted so that lottery tickets that are not intended to be used in the continuous lottery process are not mistakenly selected as "lottery tickets to be used in the continuous lottery process".

[0129] (Modified version of Embodiment 1) The modified game system 1 of Embodiment 1 differs from the game system 1 of Embodiment 1 in its continuous lottery process. The other configurations and processes of the modified game system 1 of Embodiment 1 are the same as those of the game system 1 of Embodiment 1.

[0130] In a modified version of Embodiment 1, the multiple draws performed in the continuous draw process include draws performed using two or more draw tickets. In this example, each of the multiple draws performed in the continuous draw process is a draw performed using two or more draw tickets.

[0131] Furthermore, in a modified example of Embodiment 1, the lottery unit 102 selects (determines) the combination of lottery tickets to be used in the continuous lottery process according to the user's operation, and determines the lottery conditions for the lottery performed using the combination of lottery tickets among the multiple lotteries performed in the continuous lottery process, according to the combination of lottery tickets used in that lottery.

[0132] In a modified version of Embodiment 1, the lottery unit 102 determines the lottery conditions for a lottery conducted using two or more lottery tickets from among multiple lotteries in a continuous lottery process, according to the combination of lottery conditions associated with each of those two or more lottery tickets.

[0133] Furthermore, in a modified version of Embodiment 1, the types of game media that are candidates for winning in a lottery conducted using two or more lottery tickets from among multiple lotteries increase or decrease depending on the combination of those two or more lottery tickets.

[0134] In this example, the lottery conditions for a lottery conducted using two or more lottery tickets are set to the intersection of the lottery conditions associated with each of those two or more tickets. Furthermore, the more lottery tickets (types of lottery tickets) are used in a single lottery conducted using two or more tickets, the more the types of game media that are candidates for winning that lottery are narrowed down (become fewer).

[0135] [Continuous drawing process] Next, a modified version of the continuous lottery process of Embodiment 1 will be described. The modified version of the continuous lottery process of Embodiment 1 differs from the continuous lottery process of Embodiment 1 in steps S101 and S103. The other steps of the modified version of the continuous lottery process of Embodiment 1 are the same as those of Embodiment 1.

[0136] <Step S101> In step S101 of the modified embodiment 1, the lottery unit 102 prompts the user to select a combination of lottery tickets to be used in the continuous lottery process. Next, the process in step S102 is performed.

[0137] In this example, the lottery unit 102 controls the display 31 of the game device 20 (the game device 20 operated by a user who wishes to perform a continuous lottery process) so that the image of the selection screen shown in Figure 4 is displayed.

[0138] The selection screen shown in Figure 4 is a screen that allows the user to select a combination of lottery tickets to be used in the continuous lottery process. This selection screen is provided with multiple combination selection areas R15, an add button B15, a lottery start button B11, a condition display button B12, and a back button B13. The add button B15 is a button for adding a new combination selection area R15.

[0139] Multiple combination selection areas R15 are arranged vertically on the selection screen. The combination selection area R15 is an area for the user to select combinations of lottery tickets to be used in the continuous lottery process. The combination selection area R15 is provided with multiple selection areas R10, an add button B151, and a delete button B152.

[0140] Selection area R10 is an area where the user can select the type and number of lottery tickets to be used in the continuous lottery process. Add button B151 is a button to add a new selection area R10 to the combined selection area R15. Delete button B152 is a button to delete the combined selection area R15.

[0141] The user inputs an operation to the game device 20 to select a combination of lottery tickets to be used in the continuous lottery process. The operation to select a combination of lottery tickets involves selecting the type and number of each of the multiple lottery tickets that make up the combination.

[0142] Specifically, the user operates the game device 20 to select a combination area R15 from the selection screen displayed on the display 31, and in each of the multiple selection areas R10 contained within the combination selection area R15, selects "one lottery ticket from among multiple lottery tickets to be used in one lottery" in the lottery ticket selection area R101, and selects "the number of that lottery ticket" in the number selection area R102.

[0143] The lottery unit 102 responds to an operation input to the game device 20 (an operation to select a combination of lottery tickets) and controls the display 31 so that in each of the multiple selection areas R10 included in the combination selection area R15, the lottery ticket selection area R101 of that selection area R10 displays "the lottery ticket selected by the user" and the number selection area R102 of that selection area R10 displays "the number of lottery tickets selected by the user".

[0144] As this process (selection of lottery ticket combinations) is repeated, the lottery ticket combinations to be used in the continuous lottery process are selected and displayed in each of the multiple combination selection areas R15 provided on the selection screen.

[0145] Furthermore, when an operation to press (select) the delete button B152 on the selection screen displayed on the display 31 is input to the game device 20, the lottery unit 102 controls the display 31 of the game device 20 so that the combination selection area R15 including the pressed delete button B152 is deleted. As a result, the result of selecting the combination of lottery tickets in that combination selection area R15 is deleted.

[0146] Furthermore, the lottery unit 102 stores selection result information, which indicates the result of the user's selection, in the storage unit 12 of the server device 10. In a modified example of Embodiment 1, the selection result information registers the combination of lottery tickets selected by the user. In this example, for each combination of lottery tickets, the selection result information is registered with two or more lottery tickets (types of lottery tickets) that make up that combination and the number of each ticket associated with it.

[0147] <Step S103> In step S103 of the modified embodiment 1, when the conditions for starting the continuous lottery are met in step S102, the lottery unit 102 determines the lottery conditions for each of the multiple lotteries performed in the continuous lottery process, according to the combination of lottery tickets selected by the user. Next, the process in step S104 is performed.

[0148] In this example, each of the multiple draws performed in the consecutive draw process is a draw that uses a combination of two or more draw tickets. When the conditions for starting the consecutive draw are met, the following process takes place.

[0149] The lottery unit 102 reads the selection result information stored in the storage unit 12 of the server device 10. The selection result information contains the combination of lottery tickets selected by the user.

[0150] Next, the lottery unit 102 performs the following processing for each combination of lottery tickets shown in the selection result information.

[0151] First, the lottery unit 102 retrieves the ticket lottery conditions associated with each of the two or more lottery tickets that make up the combination of lottery tickets from the lottery condition DB 42. Next, the lottery unit 102 generates new lottery conditions corresponding to the combination of these ticket lottery conditions based on the ticket lottery conditions (ticket lottery conditions associated with the lottery tickets) retrieved from the lottery condition DB 42.

[0152] Next, the lottery unit 102 sets the lottery conditions for the lottery (one lottery) corresponding to the combination of lottery tickets among the multiple lotteries performed in the continuous lottery process as "new lottery conditions". In this example, the total number of lotteries performed in the continuous lottery process is the same as the total number of combinations of lottery tickets shown in the selection result information.

[0153] In this example, the "new lottery conditions" mentioned above are lottery conditions that are the intersection of the ticket lottery conditions (ticket lottery conditions associated with each of the two or more lottery tickets that make up the lottery ticket combination) detected from the lottery conditions DB42.

[0154] For example, in the example shown in Figure 4, three draws are performed in the continuous draw process. The draw conditions for the first draw are set to a new draw condition that is the intersection of the ticket draw conditions associated with "draw ticket (N, occupation A)", the ticket draw conditions associated with "draw ticket (N, skill A)", and the ticket draw conditions associated with "draw ticket (N, parameter A)".

[0155] Specifically, the lottery conditions for the first "Lottery Ticket (N, Occupation A)" are that characters with a rarity of "N" and an occupation of "Occupation A" are eligible to win. The lottery conditions for the second "Lottery Ticket (N, Skill A)" are that characters with a rarity of "N" and a skill of "Skill A" are eligible to win. The lottery conditions for the third "Lottery Ticket (N, Parameter A)" are that characters with a rarity of "N" and a parameter of "Parameter A" are eligible to win.

[0156] The new lottery condition, which is the intersection of these ticket lottery conditions, is that a character whose rarity is "N", whose occupation is "Occupation A", whose skill is "Skill A", and whose parameter is "Parameter A" is a candidate for winning.

[0157] [Effects of the modified version of Embodiment 1] In a modified version of Embodiment 1, the same effects as those of Embodiment 1 can be obtained. For example, multiple draws, including two or more draws with different draw conditions, can be performed consecutively.

[0158] Furthermore, in a modified version of Embodiment 1, the multiple lotteries include lotteries conducted using two or more lottery tickets. This makes it possible to perform a series of lotteries using combinations of two or more lottery tickets.

[0159] Furthermore, in a modified version of Embodiment 1, the lottery unit 102 determines the lottery conditions for a lottery conducted using two or more lottery tickets from among multiple lotteries in a continuous lottery process, according to the combination of ticket lottery conditions associated with each of those two or more lottery tickets.

[0160] In the above configuration, the lottery conditions for a lottery conducted using two or more lottery tickets can be determined based on the combination of ticket lottery conditions associated with each of those two or more lottery tickets. This allows the lottery conditions for a lottery conducted using two or more lottery tickets to be indirectly determined according to the user's actions (the actions taken to determine the combination of lottery tickets).

[0161] Furthermore, in a modified version of Embodiment 1, the types of game media that are candidates for winning a lottery, which is conducted using two or more lottery tickets from among multiple lotteries, increase or decrease (in this example, decrease) depending on the combination of those two or more lottery tickets. In this way, new lottery conditions can be generated according to the combination of two or more lottery tickets, thereby improving the appeal of the lottery.

[0162] (Embodiment 2) The game system 1 of Embodiment 2 differs from the game system 1 of Embodiment 1 in its continuous lottery process. The other configurations and processes of the game system 1 of Embodiment 2 are the same as those of the game system 1 of Embodiment 1.

[0163] In Embodiment 2, the multiple draws performed in the continuous draw process include a draw performed using Gacha Stones. The draw performed using Gacha Stones is performed based on a Gacha draw condition selected from among the selectable Gacha draw conditions. Gacha Stones are used and consumed to perform this draw. In this example, each of the multiple draws performed in the continuous draw process is a draw performed using Gacha Stones.

[0164] Furthermore, in Embodiment 2, for each selectable gacha lottery condition in the continuous lottery process, the type of gacha stone used and consumed to perform the lottery based on that condition is defined. In the continuous lottery process, it is possible to use two or more different types of gacha stones.

[0165] Furthermore, in Embodiment 2, the lottery unit 102 selects (determines) the gacha lottery conditions to be used in the continuous lottery process according to the user's operation, and determines the lottery conditions for the lottery in which gacha stones (gacha stones corresponding to the gacha lottery conditions selected by the user) are used among the multiple lotteries performed in the continuous lottery process, according to the gacha lottery conditions used in that lottery (gacha lottery conditions selected by the user).

[0166] [Continuous drawing process] Next, with reference to Figure 5, the continuous lottery process of Embodiment 2 will be described. In the continuous lottery process of Embodiment 2, steps S201 and S203 are performed instead of steps S101 and S103 of the continuous lottery process of Embodiment 1. The other steps of the continuous lottery process of Embodiment 2 are the same as those of the continuous lottery process of Embodiment 1.

[0167] <Step S201> The lottery unit 102 allows the user to select the gacha lottery conditions to be used in the continuous lottery process. Next, the process in step S102 is performed.

[0168] In this example, the lottery unit 102 controls the display 31 of the game device 20 (the game device 20 operated by a user who wishes to perform a continuous lottery process) so that the image of the selection screen shown in Figure 6 is displayed.

[0169] The selection screen shown in Figure 6 is a screen that allows the user to select the gacha lottery conditions to be used in the continuous lottery process. The selection screen is provided with multiple selection areas R20, an add button B20, a lottery start button B21, a condition display button B22, and a back button B23.

[0170] The Add button B20 is used to add a new selection area R20. The Start Draw button B21 is used to start a continuous draw. The Display Conditions button B22 is used to display the draw conditions. The Back button B23 is used to return to the screen that was displayed before the selection screen (for example, the operation screen).

[0171] Multiple selection areas R20 are arranged vertically on the selection screen. Selection areas R20 are areas that allow the user to select the gacha lottery conditions and the number of times they will be used in the continuous lottery process. Selection area R20 includes a lottery condition selection area R201, a number of uses selection area R202, a gacha stone display area R203, a quantity display area R204, and a delete button B205.

[0172] The lottery condition selection area R201 is an area where the user can select the gacha lottery conditions to be used in the continuous lottery process. The number of uses selection area R202 is an area where the user can select the number of times the gacha lottery conditions (the gacha lottery conditions selected in the lottery condition selection area R201) will be used in the continuous lottery process.

[0173] The Gacha Stone display area R203 displays the type of Gacha Stones used and consumed to perform a draw based on the Gacha draw conditions selected in the draw condition selection area R201. The quantity display area R204 displays the quantity of Gacha Stones (displayed in the Gacha Stone display area R203) used and consumed to perform the draw based on the Gacha draw conditions selected in the draw condition selection area R201 for the number of uses selected in the number of uses selection area R202. The delete button B205 is a button to delete the selection area R20.

[0174] The user inputs into the game device 20 the gacha lottery conditions to be used in the continuous lottery process and the number of times they will be used.

[0175] Specifically, the user operates the game device 20 to select a selection area R20 from the selection screen displayed on the display 31, selects the "gacha lottery conditions to be used in the continuous lottery process" in the lottery condition selection area R201 of that selection area R20, and selects the "number of times that gacha lottery condition will be used" in the count selection area R202 of that selection area R20.

[0176] For example, when the lottery condition selection area R201 is selected, a dropdown list showing "Gacha lottery conditions selectable by the user" is displayed below the lottery condition selection area R201. The user selects one Gacha lottery condition from the selectable Gacha lottery conditions shown in the dropdown list. The generation and display of this dropdown list are controlled by the lottery unit 102.

[0177] Furthermore, when the number of uses selection area R202 is selected, a dropdown list (for example, a dropdown list with numbers from 1 to 99) is displayed below the number of uses selection area R202, allowing the user to select a number corresponding to the number of uses. The user selects one number from the numbers shown in the dropdown list. The generation and display of this dropdown list are controlled by the lottery unit 102.

[0178] Furthermore, if the number of uses selected in the number of uses selection area R202 exceeds the number of uses of the "gacha lottery condition selected in the lottery condition selection area R201", a notification image will be displayed on the display 31 to inform the user that the number of uses exceeds the number of uses of that gacha lottery condition. The generation and display of this notification image are controlled by the lottery unit 102.

[0179] The number of times a draw can be performed is calculated by dividing the number of gacha stones owned (the number of gacha stones granted to the user) required to perform a draw based on the gacha draw conditions by the number of gacha stones required to perform one draw based on those gacha draw conditions. The number of gacha stones required to perform one draw based on the gacha draw conditions is calculated based on the consumption information associated with those gacha draw conditions (information indicating the type and quantity of gacha stones consumed to perform a draw based on those gacha draw conditions).

[0180] Next, the lottery unit 102 controls the display 31 in response to an operation input to the game device 20 (an operation to select the gacha lottery conditions), so that the "gacha lottery conditions selected by the user" are displayed in the lottery condition selection area R201 of the selection area R20, and the "number of times the gacha lottery conditions selected by the user have been used" is displayed in the count selection area R202 of the same selection area R20.

[0181] Furthermore, the lottery unit 102 controls the display 31 so that the "type of gacha stones required to perform a lottery based on the gacha lottery conditions selected in the lottery condition selection area R201 of the selection area R20" is displayed in the gacha stone display area R203 of the selection area R20, and the "quantity of gacha stones required to use that gacha lottery condition the number of times selected in the number of uses selection area R202 (the gacha stones displayed in the gacha stone display area R203)" is displayed in the quantity display area R204 of the selection area R20.

[0182] The type of gacha stones required to perform a draw based on the gacha draw conditions is derived based on the consumption information associated with those gacha draw conditions (information indicating the type and quantity of gacha stones consumed to perform a draw based on those gacha draw conditions). The quantity of gacha stones required to perform a draw based on those gacha draw conditions is derived by dividing the quantity of gacha stones required to perform one draw based on those gacha draw conditions by the "number of uses selected in the number of uses selection area R202".

[0183] As this process (selection of gacha lottery conditions and the number of times they are used) is repeated, the gacha lottery conditions and the number of times they are used for the continuous lottery process are selected and displayed in each of the multiple selection areas R20 provided on the selection screen.

[0184] Furthermore, when an operation to press (select) the delete button B205 on the selection screen displayed on the display 31 is input to the game device 20, the lottery unit 102 controls the display 31 of the game device 20 so that the selection area R20, which includes the pressed delete button B205, is deleted. As a result, the result of the selection of the gacha lottery conditions in that selection area R20 is deleted.

[0185] Furthermore, the lottery unit 102 stores selection result information, which indicates the result of the user's selection, in the storage unit 12 of the server device 10. In Embodiment 2, the selection result information is registered in association with the gacha lottery conditions selected by the user and the number of times they have been used.

[0186] <Step S203> If the conditions for starting a continuous draw are met in step S102, the draw unit 102 determines the draw conditions for each of the multiple draws performed in the continuous draw process according to the "gacha draw conditions selected by the user". Next, the process in step S104 is performed.

[0187] In this example, each of the multiple draws performed in the consecutive draw process is a draw that is performed by using gacha stones. When the conditions for starting the consecutive draw are met, the following process takes place.

[0188] The lottery unit 102 reads the selection result information stored in the storage unit 12 of the server device 10. The selection result information is registered with the gacha lottery conditions selected by the user and the number of times they have been used linked together.

[0189] Next, the lottery unit 102 performs the following processing for each of the multiple gacha lottery conditions shown in the selection result information. The lottery unit 102 sets the lottery conditions for the same number of draws as the number of times the gacha lottery conditions are used as "that gacha lottery condition" among the multiple draws performed in the continuous lottery processing. In this example, the total number of draws performed in the continuous lottery processing is the same as the total number of times the gacha lottery conditions shown in the selection result information have been used.

[0190] For example, in the example shown in Figure 6, 16 draws are performed in the continuous draw process. Of the 16 draws, the draw conditions for each of the first gacha draw conditions, "Drawing Condition (N, Occupation A)", the draw conditions for each of the next 5 draws are set to the second gacha draw condition, "Drawing Condition (N, Skill A)", the draw conditions for each of the next 5 draws are set to the third gacha draw condition, "Drawing Condition (N, Parameter A)", and the draw conditions for the last draw are set to the fourth gacha draw condition, "Drawing Condition (SR, Occupation C)".

[0191] As shown in Figure 6, even if the same type of gacha currency is used for the gacha draw conditions (three gacha draw conditions using "free currency" in the example in Figure 6), the number of gacha currency required to perform one draw may differ. In the example in Figure 6, the number of free currency required to perform one draw is "10" for the first gacha draw condition, "5" for the second gacha draw condition, and "1" for the third gacha draw condition.

[0192] [Effects of Embodiment 2] In Embodiment 2, the same effects as in Embodiment 1 can be obtained. For example, multiple draws, including two or more draws with different draw conditions, can be performed consecutively.

[0193] Furthermore, in Embodiment 2, the multiple draws performed in the continuous draw process include draws that use Gacha Stones (a consumable medium used and consumed to perform draws based on Gacha draw conditions selected from among the selectable Gacha draw conditions). This makes it possible to perform continuous draw processes using (consuming) Gacha Stones.

[0194] Furthermore, in Embodiment 2, for each selectable gacha draw condition, the type of gacha stone used and consumed to perform the draw based on that gacha draw condition is defined. In the continuous draw process, it is possible to use two or more different types of gacha stones. This makes it possible to perform the continuous draw process using (consuming) two or more different types of gacha stones.

[0195] Furthermore, in Embodiment 2, the lottery unit 102 determines the gacha lottery conditions used in the continuous lottery process according to the user's operation, and determines the lottery conditions for the lottery in which gacha stones (gacha stones of the type and quantity corresponding to the gacha lottery conditions selected by the user) are used among the multiple lotteries, according to the gacha lottery conditions used in that lottery (gacha lottery conditions selected by the user).

[0196] In the above configuration, the conditions for the lottery, which is conducted using gacha currency, can be directly determined according to the user's actions (actions to determine the gacha lottery conditions).

[0197] (Embodiment 3) The game system 1 of Embodiment 3 differs from the game system 1 of Embodiment 1 in its continuous lottery process. The other configurations and processes of the game system 1 of Embodiment 3 are the same as those of the game system 1 of Embodiment 1.

[0198] In Embodiment 3, the multiple draws performed in the continuous draw process include draws in which both draw tickets and gacha stones are used. In this example, each of the multiple draws performed in the continuous draw process is a draw in which both draw tickets and gacha stones are used.

[0199] In Embodiment 3, the lottery unit 102, in the continuous lottery process, selects (determines) the combination of lottery tickets and gacha lottery conditions to be used in the continuous lottery process according to the user's operation, and determines the lottery conditions for the lottery in which both lottery tickets and gacha stones (gacha stones corresponding to the gacha lottery conditions selected by the user) are used among the multiple lotteries performed in the continuous lottery process, according to the combination of lottery tickets and gacha lottery conditions used in that lottery (the combination of lottery tickets and gacha lottery conditions selected by the user).

[0200] In Embodiment 3, the lottery unit 102 determines the lottery conditions for a lottery in which both lottery tickets and gacha stones are used among multiple lotteries during the continuous lottery process, according to a combination of the ticket lottery conditions linked to the lottery ticket used in that lottery (a lottery ticket selected by the user) and the gacha lottery conditions used in that lottery (a gacha lottery condition selected by the user).

[0201] Furthermore, in Embodiment 3, the types of game media that are candidates for winning in a lottery conducted using both lottery tickets and gacha stones among multiple lotteries increase or decrease depending on the combination of the ticket lottery conditions linked to the lottery ticket used in that lottery and the gacha lottery conditions used in that lottery.

[0202] In this example, the lottery conditions for a lottery conducted using both lottery tickets and gacha stones are set to the intersection of the ticket lottery conditions associated with the lottery tickets used in that lottery and the gacha lottery conditions used in that lottery. Furthermore, the more lottery tickets (types of lottery tickets) or gacha lottery conditions are used in a single lottery conducted using both lottery tickets and gacha stones, the more the types of game media that are candidates for winning in that lottery are narrowed down (become fewer).

[0203] [Continuous drawing process] Next, with reference to Figure 7, the continuous lottery process of Embodiment 3 will be described. In the continuous lottery process of Embodiment 3, steps S301 and S303 are performed instead of steps S101 and S103 of the continuous lottery process of Embodiment 1. The other steps of the continuous lottery process of Embodiment 3 are the same as those of the continuous lottery process of Embodiment 1.

[0204] <Step S301> The lottery unit 102 allows the user to select a combination of lottery tickets and gacha lottery conditions to be used in the continuous lottery process. Next, the process in step S102 is performed.

[0205] In this example, the lottery unit 102 controls the display 31 of the game device 20 (the game device 20 operated by a user who wishes to perform a continuous lottery process) so that the image of the selection screen shown in Figure 8 is displayed.

[0206] The selection screen shown in Figure 8 is a screen that allows the user to select a combination of lottery tickets and gacha lottery conditions to be used in the continuous lottery process. This selection screen is provided with multiple combination selection areas R30, an add button B30, a lottery start button B31, a condition display button B32, and a back button B33. The add button B30 is a button for adding a new combination selection area R30. The lottery start button B31 is a button for starting the continuous lottery. The condition display button B32 is a button for displaying the lottery conditions. The back button B33 is a button for returning to the screen that was displayed before the selection screen (for example, the operation screen).

[0207] Multiple combination selection areas R30 are arranged vertically on the selection screen. The combination selection area R30 is an area that allows the user to select a combination of lottery tickets and gacha lottery conditions to be used in the continuous lottery process. The combination selection area R30 is provided with one or more selection areas R10, one or more selection areas R20, a ticket add button B301, a condition add button B302, and a delete button B303.

[0208] Selection area R10 is an area where the user can select the type and number of lottery tickets to be used in the continuous lottery process. Selection area R10 is an area where the user can select the gacha lottery conditions and the number of times they will be used in the continuous lottery process. The ticket add button B301 is a button to add a new selection area R10 to the combination selection area R30. The condition add button B302 is a button to add a new selection area R20 to the combination selection area R30. The delete button B303 is a button to delete the combination selection area R30.

[0209] The user inputs an operation to the game device 20 to select a combination of lottery tickets and gacha lottery conditions to be used in the continuous lottery process. The operation to select a combination of lottery tickets and gacha lottery conditions involves selecting the type and number of lottery tickets (one lottery ticket or each of multiple lottery tickets) included in the combination of lottery tickets and gacha lottery conditions, as well as the number of times each of the gacha lottery conditions (one gacha lottery condition or each of multiple gacha lottery conditions) and its usage.

[0210] Specifically, the user selects a combination area R30 from the selection screen displayed on the display 31 by operating the game device 20.

[0211] Then, within the selection area R10 included in the combination selection area R30, the user selects "the number of lottery tickets to be used in one draw" in the lottery ticket selection area R101, and "the number of those lottery tickets" in the number selection area R102.

[0212] Furthermore, within the combination selection area R20, the user selects the "gacha lottery conditions to be used in a single lottery" in the lottery condition selection area R201, and selects the "number of times those gacha lottery conditions will be used" in the number of times selection area R202.

[0213] The lottery unit 102 controls the display 31 in response to an operation input to the game device 20 (an operation to select a combination of lottery tickets and gacha lottery conditions) so that the result of the user's selection (selection of a combination of lottery tickets and gacha lottery conditions) is displayed on the selection screen. The display of selection area R10 included in combination selection area R30 is the same as the display of selection area R10 in Embodiment 1. The display of selection area R20 included in combination selection area R30 is the same as the display of selection area R20 in Embodiment 2.

[0214] As this process (selection of combinations of lottery tickets and gacha lottery conditions) is repeated, a combination of lottery tickets and gacha lottery conditions to be used in the continuous lottery process is selected and displayed in each of the multiple combination selection areas R30 provided on the selection screen.

[0215] Furthermore, when an operation to press (select) the delete button B303 on the selection screen displayed on the display 31 is input to the game device 20, the lottery unit 102 controls the display 31 of the game device 20 so that the combination selection area R30 including the pressed delete button B303 is deleted. As a result, the result of selecting the combination of lottery ticket and gacha lottery conditions in that combination selection area R30 is deleted.

[0216] Furthermore, the lottery unit 102 stores selection result information, which indicates the result of the user's selection, in the storage unit 12 of the server device 10. In Embodiment 3, the selection result information registers combinations of lottery tickets and gacha lottery conditions selected by the user. In this example, for each combination of lottery tickets and gacha lottery conditions, the selection result information registers the lottery tickets (type of lottery ticket) and the number of tickets included in that combination of lottery tickets and gacha lottery conditions, and also registers the gacha lottery conditions included in that combination of lottery tickets and gacha lottery conditions and the number of times they have been used.

[0217] <Step S303> If the conditions for starting a continuous lottery are met in step S102, the lottery unit 102 determines the lottery conditions for each of the multiple lotteries performed in the continuous lottery process, according to the combination of the lottery ticket and gacha lottery conditions selected by the user. Next, the process in step S104 is performed.

[0218] In this example, each of the multiple draws performed in the consecutive draw process uses both draw tickets and gacha stones. When the conditions for starting the consecutive draw are met, the following process takes place.

[0219] The lottery unit 102 reads the selection result information stored in the storage unit 12 of the server device 10. The selection result information contains the combination of lottery tickets and gacha lottery conditions selected by the user.

[0220] Next, the lottery unit 102 performs the following processing for each combination of lottery ticket and gacha lottery conditions shown in the selection result information.

[0221] First, the lottery unit 102 detects the ticket lottery conditions associated with the lottery ticket included in the combination of the lottery ticket and the gacha lottery conditions from the lottery condition DB 42. Next, the lottery unit 102 generates new lottery conditions corresponding to the combination of these ticket lottery conditions and gacha lottery conditions based on the ticket lottery conditions (ticket lottery conditions associated with the lottery ticket) detected from the lottery condition DB 42 and the gacha lottery conditions included in the combination of the lottery ticket and the gacha lottery conditions.

[0222] Next, the lottery unit 102 sets the lottery conditions for the lottery (one lottery) corresponding to the combination of lottery ticket and gacha lottery conditions among the multiple lotteries performed in the continuous lottery process as "new lottery conditions". In this example, the total number of lotteries performed in the continuous lottery process is the same as the total number of combinations of lottery ticket and gacha lottery conditions shown in the selection result information.

[0223] In this example, the "new lottery conditions" mentioned above are lottery conditions that are the intersection of the ticket lottery conditions (ticket lottery conditions linked to lottery tickets) detected from the lottery conditions DB42 and the gacha lottery conditions included in the combination of lottery tickets and gacha lottery conditions.

[0224] For example, in the example shown in Figure 8, two draws are performed in the continuous draw process. The draw conditions for the first draw are set to a new draw condition that is the intersection of the ticket draw condition associated with "draw ticket (N, occupation A)" and the gacha draw condition "draw condition (N, skill A)".

[0225] Specifically, the first "Lottery Ticket (N, Occupation A)" has a lottery condition where characters with a rarity of "N" and an occupation of "Occupation A" are candidates for winning. The first gacha lottery condition, "Lottery Condition (N, Skill A)", has a lottery condition where characters with a rarity of "N" and a skill of "Skill A" are candidates for winning. The new lottery condition, which is the intersection of these ticket lottery conditions and gacha lottery conditions, has a lottery condition where characters with a rarity of "N", an occupation of "Occupation A", and a skill of "Skill A" are candidates for winning.

[0226] [Effects of Embodiment 3] In Embodiment 3, the same effects as in Embodiment 1 can be obtained. For example, multiple draws, including two or more draws with different draw conditions, can be performed consecutively.

[0227] Furthermore, in Embodiment 3, the multiple draws performed in the continuous draw process include draws that use both draw tickets and gacha stones (consumable medium used and consumed to perform draws based on gacha draw conditions selected from among the selectable gacha draw conditions). This makes it possible to perform continuous draw processing using a combination of draw tickets and gacha stones.

[0228] Furthermore, in Embodiment 3, the lottery unit 102 determines the combination of lottery tickets and gacha lottery conditions used in the continuous lottery process according to the user's operation, and determines the lottery conditions for a lottery among the multiple lotteries performed in the continuous lottery process in which both lottery tickets and gacha stones (gacha stones corresponding to the gacha lottery conditions selected by the user) are used, according to the combination of lottery tickets and gacha lottery conditions used in that lottery (the combination of lottery tickets and gacha lottery conditions selected by the user).

[0229] In the above configuration, the lottery conditions in a lottery conducted using a combination of lottery tickets and gacha lottery conditions can be determined according to the combination of lottery tickets and gacha lottery conditions. This allows the lottery conditions in a lottery conducted using a combination of lottery tickets and gacha lottery conditions to be indirectly determined according to the user's actions (actions to determine the combination of lottery tickets and gacha lottery conditions).

[0230] Furthermore, in Embodiment 3, the types of game media that are candidates for winning in a lottery where both lottery tickets and gacha stones are used increase or decrease (in this example, decrease) depending on the combination of the ticket lottery conditions linked to the lottery ticket used in that lottery and the gacha lottery conditions used in that lottery. In this way, new lottery conditions can be generated according to the combination of lottery tickets and gacha lottery conditions, thereby improving the appeal of the lottery.

[0231] (Other embodiments) In the above description, the multiple draws performed in the continuous draw process may include at least two of the following: a draw performed using a draw ticket (the draw of Embodiment 1), a draw performed using a combination of draw tickets (a modified version of the draw of Embodiment 1), a draw performed using gacha stones corresponding to the gacha draw conditions (the draw of Embodiment 2), and a draw performed using both a draw ticket and gacha stones corresponding to the gacha draw conditions (the draw of Embodiment 3).

[0232] For example, the lottery unit 102 may control the display 31 of the game device 20 (the game device 20 operated by a user who wishes to perform a continuous lottery process) so that the image of the selection screen shown in Figure 9 is displayed.

[0233] The selection screen shown in Figure 9 has the selection area R10 shown in Figure 3, the combination selection area R15 shown in Figure 4, the selection area R20 shown in Figure 6, and the combination selection area R30 shown in Figure 8 arranged vertically on the selection screen. The selection screen shown in Figure 9 is also provided with a first add button B510, a second add button B515, a third add button B520, a fourth add button B530, a draw start button B51, a condition display button B52, and a back button B53.

[0234] The first add button B510 is for adding a new selection area R10. The second add button B515 is for adding a new combination selection area R15. The third add button B520 is for adding a new selection area R20. The fourth add button B530 is for adding a new combination selection area R30.

[0235] The draw start button B51 is used to start a continuous draw. The condition display button B52 is used to display the draw conditions. The back button B53 is used to return to the screen that was displayed before the selection screen (for example, the operation screen).

[0236] Furthermore, while the above explanation uses the example of a selection screen image with a selection area (or combination selection area) being displayed, it is not limited to this. For example, the lottery unit 102 may control the display 31 of the game device 20 so that an image of a lottery ticket display screen, which displays a list of lottery tickets assigned to the user, is displayed. The lottery ticket display screen is a screen that allows the user to select any lottery ticket from the list of displayed lottery tickets.

[0237] In the above case, the user operates the game device 20 to select the "lottery ticket to be used in the continuous lottery process" from the list of lottery tickets displayed on the lottery ticket display screen. Note that the operation to select the lottery ticket may also be performed by "long-pressing multiple lottery tickets and then selecting these lottery tickets by sliding." The lottery unit 102 stores the selection result information, which indicates the result of the user's selection, in the storage unit 12 of the server device 10.

[0238] Furthermore, in the description of the modified embodiment 1, an example of a new lottery condition corresponding to a combination of lottery tickets was given as a lottery condition that is the intersection of the ticket lottery conditions associated with the lottery ticket, but the invention is not limited to this. For example, the new lottery condition may be a lottery condition that is the union of the ticket lottery conditions associated with the lottery ticket. In the example of Figure 4, the new lottery condition may be a lottery condition in which a character whose rarity is "N" and whose occupation is "Occupation A", or whose skill is "Skill A", or whose parameter is "Parameter A" is a candidate for winning.

[0239] Furthermore, the rarity and characteristics of the characters that become candidates for winning under the new lottery conditions corresponding to the combination of lottery tickets may be determined individually according to that combination of lottery tickets.

[0240] For example, the highest rarity level of a character that is a candidate for winning in a new lottery condition corresponding to a combination of lottery tickets may be the intersection (or union) of the highest rarity levels of characters that are candidates for winning in the ticket lottery conditions associated with each of the multiple lottery tickets that make up that combination of lottery tickets.

[0241] Furthermore, the characteristics of characters that become candidates for winning under the new lottery conditions corresponding to the combination of lottery tickets may be the intersection (or union) of the characteristics of characters that become candidates for winning under the ticket lottery conditions associated with each of the multiple lottery tickets that make up that combination of lottery tickets.

[0242] Furthermore, in the description of Embodiment 3, as an example of a new lottery condition corresponding to a combination of lottery tickets and gacha lottery conditions, a lottery condition that is the intersection of the ticket lottery conditions associated with the lottery ticket included in the combination of lottery tickets and gacha lottery conditions and the gacha lottery conditions included in the combination of lottery tickets and gacha lottery conditions was given, but the invention is not limited to this. For example, the new lottery condition may be a lottery condition that is the union of these ticket lottery conditions and gacha lottery conditions.

[0243] Furthermore, the rarity and characteristics of the characters that become candidates for winning under the new lottery conditions corresponding to the combination of the lottery ticket and the gacha lottery conditions may be determined individually according to that combination of lottery ticket and gacha lottery conditions.

[0244] For example, the highest rarity level of a character that is a candidate for winning in a new lottery condition corresponding to a combination of lottery tickets and gacha lottery conditions may be the intersection (or union) of the highest rarity levels of characters that are candidates for winning in each of the ticket lottery conditions linked to the lottery ticket included in that combination of lottery tickets and gacha lottery conditions, and the gacha lottery conditions included in that combination of lottery tickets and gacha lottery conditions.

[0245] Furthermore, the characteristics of characters that are candidates for winning in a new lottery condition corresponding to a combination of lottery tickets and gacha lottery conditions may be the intersection (or union) of the characteristics of characters that are candidates for winning in each of the ticket lottery conditions linked to the lottery ticket included in that combination of lottery tickets and gacha lottery conditions, and the gacha lottery conditions included in that combination of lottery tickets and gacha lottery conditions.

[0246] Furthermore, in a modified example of Embodiment 1, the probability of winning a game medium (winning candidate) in a lottery conducted using a combination of lottery tickets may vary depending on the number of each of the multiple lottery tickets (types of lottery tickets) that constitute the combination of lottery tickets.

[0247] For example, for each of the multiple lottery tickets that make up a combination of lottery tickets, the more lottery tickets there are, the higher the probability of winning in the lottery for the game medium that is a candidate for winning in the ticket lottery conditions associated with that lottery ticket (the lottery conducted by using the combination of lottery tickets).

[0248] Similarly, in Embodiment 3, the probability of winning a game medium (winning candidate) in a lottery conducted using a combination of lottery tickets and gacha lottery conditions may vary depending on the type of lottery ticket included in the combination of lottery tickets and gacha lottery conditions and the number of times the gacha lottery conditions included in the combination of lottery tickets and gacha lottery conditions are used.

[0249] For example, the more lottery tickets included in a combination of lottery tickets and gacha lottery conditions, the higher the probability of winning in the lottery for game media that are candidates for winning under the ticket lottery conditions linked to those lottery tickets (a lottery conducted using a combination of lottery tickets and gacha lottery conditions). Also, the more gacha lottery conditions used in a combination of lottery tickets and gacha lottery conditions, the higher the probability of winning in the lottery for game media that are candidates for winning under those gacha lottery conditions (a lottery conducted using a combination of lottery tickets and gacha lottery conditions).

[0250] Furthermore, the above explanation uses the example of the lottery unit 102 conducting multiple lotteries consecutively in the order of registration, but is not limited to this. For example, the lottery unit 102 may conduct multiple lotteries consecutively in order of value. Specifically, the multiple lotteries may be conducted consecutively in order of the rarity of the game media that are candidates for winning in that lottery (from lowest to highest). Alternatively, the lottery unit 102 may conduct multiple lotteries consecutively in a random order.

[0251] Furthermore, the above explanation uses the example of the winning result display unit 104 displaying the winning results from each of the multiple draws in order of winning, but is not limited to this. For example, the winning result display unit 104 may display the winning results from each of the multiple draws in order of value. Specifically, the winning results from each of the multiple draws may be displayed in order of the rarity of the game medium (game medium won in the draw) indicated in the winning result, from lowest to highest (or from highest to lowest). Alternatively, the winning result display unit 104 may display the winning results from each of the multiple draws randomly and in sequence. Alternatively, the winning result display unit 104 may display the winning results from each of the multiple draws all at once.

[0252] Furthermore, the above explanation uses the example of a case where the lottery condition display unit 103 displays the lottery conditions for each of the multiple lotteries performed in the continuous lottery process in response to an operation to display the lottery conditions, but is not limited to this.

[0253] For example, in response to an operation to start consecutive lottery (for example, an operation to select the lottery start button B11 provided on the selection screen shown in FIG. 3), the lottery condition display unit 103 may control the display 31 of the game device 20 so that an image of a lottery condition screen on which lottery conditions in each of a plurality of lotteries performed in the consecutive lottery process are listed is displayed. Thereby, before starting the consecutive lottery, the user can confirm the lottery conditions in each of the plurality of lotteries performed in the consecutive lottery process.

[0254] Also, when lottery conditions are displayed in response to an operation to start consecutive lottery, the lottery unit 102 may execute determination of lottery conditions (for example, step S103) and consecutive lottery (for example, step S104) in the consecutive lottery process in response to an operation to agree to the lottery conditions (for example, an operation to select an agree button provided on the lottery condition screen).

[0255] In the above description, the case where one game medium wins by one lottery is taken as an example, but it is not limited to this. For example, by one lottery, the number of game media corresponding to the number of lottery tickets used in that one lottery (or the number of times the gacha lottery condition is used) may win. Specifically, as the number of lottery tickets used in one lottery (or the number of times the gacha lottery condition is used) increases, the number of game media winning by that one lottery may increase. Thus, a plurality of game media may win by one lottery.

[0256] Also, in the above description, the lottery unit 102 may assist the user in selecting (determining) lottery conditions. Specifically, the lottery unit 102 may automatically select lottery tickets or gacha lottery conditions used in the consecutive lottery process and display the result of the selection on the display 31 of the game device 20.

[0257] For example, in Embodiment 1, a modification of Embodiment 1, and Embodiment 3, the lottery unit 102 may automatically select "lottery tickets to be used in the continuous lottery process" from the lottery tickets registered in the user DB 41 (lottery tickets assigned to the user), and display a selection screen (see FIGS. 3, 4, and 8) showing the result of the automatic selection on the display 31.

[0258] Also, in Embodiment 2 and Embodiment 3, the lottery unit 102 may detect "gacha lottery conditions selectable by the user" from the gacha lottery conditions registered in the lottery condition DB based on the types and quantities of gacha stones (gacha stones assigned to the user) registered in the user DB 41 and the consumption information (information indicating the types and quantities of gacha stones consumed for performing a lottery based on the gacha lottery conditions) associated with the gacha lottery conditions registered in the lottery condition DB 42. Then, the lottery unit 102 may automatically select "gacha lottery conditions to be used in the continuous lottery process" from the detected gacha lottery conditions, and display a selection screen (see FIGS. 6 and 8) showing the result of the automatic selection on the display 31.

[0259] Note that the condition (timing) for the automatic selection by the lottery unit 102 may be the condition that the number of lottery tickets (lottery tickets assigned to the user) registered in the user DB 41 reaches a predetermined number. The predetermined number may be a fixed number or a variable number that can be set by the user.

[0260] Similarly, the condition (timing) for the automatic selection by the lottery unit 102 may be the condition that the quantity of each type of gacha stone (gacha stones assigned to the user) registered in the user DB 41 reaches a predetermined quantity. The predetermined quantity may be a fixed quantity or a variable quantity that can be set by the user. Also, the predetermined quantity may be different for each type of gacha stone or the same for all types of gacha stones.

[0261] Furthermore, in the automatic selection of lottery tickets by the lottery unit 102, all of the lottery tickets registered in the user DB 41 (lottery tickets assigned to users) may be selected as "lottery tickets to be used in the continuous lottery process."

[0262] Alternatively, in the automatic selection of lottery tickets by the lottery unit 102, a predetermined number of lottery tickets from among the lottery tickets registered in the user DB 41 (lottery tickets granted to the user) may be selected as "lottery tickets to be used in the continuous lottery process." For example, a predetermined number of lottery tickets may be selected from the lottery tickets registered in the user DB 41 in order of acquisition (in order of oldest granted to the user) as "lottery tickets to be used in the continuous lottery process." The predetermined number may be a fixed number or a variable number that can be set by the user.

[0263] Furthermore, in the automatic selection of gacha lottery conditions by the lottery unit 102, the "gacha lottery conditions to be used in the continuous lottery process" may be selected from the gacha lottery conditions registered in the lottery conditions DB 42 so that all of the usable gacha stones (gacha stones granted to the user) registered in the user DB 41 are used.

[0264] Alternatively, in the automatic selection of gacha lottery conditions by the lottery unit 102, a predetermined amount of gacha stones may be used from among the usable gacha stones registered in the user DB 41 (gacha stones granted to the user). The predetermined amount may be a fixed amount or a variable amount that can be set by the user. Furthermore, the predetermined amount may be different for each type of gacha stone, or it may be the same amount for all types of gacha stones.

[0265] Furthermore, in the above description, the lottery unit 102 may also set automatic selection conditions for lottery tickets to be used in the continuous lottery process (conditions indicating which lottery tickets to automatically select) in response to user operations. Examples of automatic selection conditions for lottery tickets include selecting lottery tickets with a rarity of "N", and selecting lottery tickets whose occupation indicated in the character characteristics (characteristics of the character that is a candidate for winning) is "Warrior".

[0266] The lottery unit 102 may, based on the automatic selection conditions, automatically select the lottery tickets to be used in the continuous lottery process from among the lottery tickets stored in the user DB 41 (lottery tickets granted to the user), and automatically execute the continuous lottery process using the selected lottery tickets. The game medium obtained in the automatically performed continuous lottery process may be automatically used for synthesis or evolution, or it may be automatically sold and consumed within the game. In addition, as with selling, the characters used in synthesis and evolution are consumed.

[0267] Synthesis is the process of selecting a base character and combining it with another character to increase the base character's level, parameters, and other attributes. If the base character's level or parameters have reached their maximum (i.e., maxed out), the user may be notified, the synthesis may not be performed automatically, or the character may be automatically sold within the game instead of being synthesized.

[0268] Evolution is the process of creating a new character by combining multiple identical characters. Evolution may be performed automatically only if it is possible to perform it.

[0269] Furthermore, in the above description, the lottery unit 102 may, in response to user operations, set combination conditions (conditions indicating what kind of lottery tickets make up a combination of lottery tickets) regarding the combination of lottery tickets used in the continuous lottery process.

[0270] Furthermore, if the lottery unit 102 can select a "combination of lottery tickets indicated in the combination conditions" from among the lottery tickets stored in the user DB 41 (lottery tickets assigned to the user) (if the combination of lottery tickets is available), it may automatically select the "combination of lottery tickets indicated in the combination conditions" from among the lottery tickets stored in the user DB 41 as the "combination of lottery tickets to be used in the continuous lottery process," and automatically execute the continuous lottery process using the selected combination of lottery tickets.

[0271] Alternatively, the lottery unit 102 may notify the user if it can select a "combination of lottery tickets indicated in the combination conditions" from among the lottery tickets stored in the user DB 41 (lottery tickets assigned to the user) (i.e., if the combination of lottery tickets is available). For example, the lottery unit 102 may control the display 31 of the game device 20 so that a notification image indicating that the combination of lottery tickets is available pops up.

[0272] The determination of whether or not a user can select a "combination of lottery tickets as specified in the combination conditions" may be made when a new lottery ticket is granted to the user (when the lottery ticket is obtained), or it may be made periodically.

[0273] Furthermore, while the above explanation uses a lottery ticket that allows for one draw as an example, it is not limited to this. The lottery ticket described above may also be a ticket that allows for multiple draws (for example, 10 draws) with a single ticket.

[0274] Furthermore, in the above description, the lottery unit 102 may notify the user if the lottery tickets selected by the user (lottery tickets used in the continuous lottery process) include "lottery tickets with a rarity of a predetermined level (e.g., SR) or higher". For example, the lottery unit 102 may control the display 31 of the game device 20 so that a notification image indicating that a lottery ticket with a rarity of a predetermined level or higher is included is displayed as a pop-up.

[0275] Furthermore, in the continuous lottery process of Embodiment 2, multiple gacha events held by the game administrator may be conducted consecutively. In other words, the multiple lotteries conducted in the continuous lottery process may include multiple gacha events held by the game administrator. In this case, the user can select any gacha from among the multiple gacha events held by the game administrator, thereby selecting the ticket lottery conditions associated with that gacha.

[0276] Examples of gacha events held by game administrators include permanent gacha, limited-time gacha, event gacha, free gacha, and paid consecutive gacha.

[0277] There are two types of permanent gacha: paid gacha and free gacha. Limited-time gacha allows you to obtain specific characters that cannot be obtained through permanent gacha. Event gacha allows you to obtain event-exclusive characters that cannot be obtained through permanent gacha. Also, event gacha have a higher chance of yielding high-rarity characters. Free gacha can be used with other consumables besides gacha stones (for example, in-game currency).

[0278] A paid continuous gacha is a continuous gacha (e.g., a gacha conducted 10 times continuously) that can only be conducted with paid stones (gacha stones for books), and it is a continuous gacha in which it is certain that one or more characters of the highest rarity will be drawn. Note that for permanent gachas, limited-time gachas, event gachas, and free gachas, it is possible to arbitrarily set whether they are conducted only once or continuously multiple times (e.g., 10 times).

[0279] In addition, in the above description, as an example of a game in which characters operate in a virtual space, an action game was cited, but it is not limited to this. For example, as other examples of such games, sports games such as soccer, baseball, rugby, basketball, and volleyball can be cited.

[0280] For example, in the case of a soccer game, the characters that are candidates for winning in the lottery will be player characters that can be used in a soccer game. A rarity is set for the player characters. In addition, as characteristics of the player characters, position, ability value, dominant foot, country of origin, age, affiliated team, affiliated league, height, weight, possessed skills, play style, etc. are set.

[0281] In addition, in the above description, as an example of a game played by a user, a game in which characters operate in a virtual space was cited, but it is not limited to this. For example, the game played by the user may be a game that operates other objects that are not player characters in the virtual space by the user's operation. Examples of such games include racing games and card games.

[0282] Even when these other embodiments are adopted, the effects of the present invention are exhibited. In addition, it is also possible to appropriately combine this embodiment with other embodiments, and other embodiments with each other. The above embodiments are essentially preferred examples and are not intended to limit the scope of the present invention, its applications, or its uses.

Industrial Applicability

[0283] As described above, the present invention is useful as a game program and game system. [Explanation of symbols]

[0284] 1. Game System 10 Server devices 11 Network Interfaces 12 Storage section 13 Control Unit 20 game devices 21 Network Interfaces 22 Graphics Processing Unit 23 Audio Processing Unit 24 Control section 25 Memory section 26 Control Unit 31 displays 32 speakers 33 Touchpad 41 User DB 42 Lottery Conditions Database 100 Game Management Department 101 Verification Unit 102 Lottery Department 103 Lottery Conditions Display Section 104 Winning Result Display Section 200 Game Execution Unit 201 Information Processing Unit

Claims

1. Computers, It functions as a lottery unit that performs continuous lottery processing. The lottery unit, in the continuous lottery process, determines the lottery conditions for each of the multiple lotteries in which the game medium is a winning candidate according to the user's operation, and performs the multiple lotteries in succession based on the determined lottery conditions for each of the multiple lotteries. The aforementioned multiple lotteries include a lottery that is conducted once using both a lottery ticket and a consumption medium. The aforementioned lottery right is the right to conduct a lottery and is linked to the lottery conditions. The aforementioned consumption medium is consumed in order to conduct a lottery based on the lottery conditions selected from among the selectable lottery conditions. A game program characterized by the following features.

2. In the game program of Claim 1, The lottery unit, in the continuous lottery process, determines the lottery right to be used in the continuous lottery process and the lottery conditions that can be performed by using the consumption medium, in accordance with the user's operation, and determines the lottery conditions for a single lottery performed when both the lottery right and the consumption medium are used, in accordance with the combination of the lottery conditions associated with the lottery right and the lottery conditions that can be performed by using the consumption medium and which were determined in accordance with the user's operation. A game program characterized by the following features.

3. In the game program of Claim 2, The types of game media that are candidates for winning in the lottery, which is performed once when both the lottery right and the consumption medium are used, increase or decrease depending on the combination of the lottery conditions linked to the lottery right and the lottery conditions that can be performed by using the consumption medium, which are determined according to the user's actions. A game program characterized by the following features.

4. A computer, It functions as a lottery unit that performs continuous lottery processing. The lottery unit, in the continuous lottery process, determines the lottery conditions for each of the multiple lotteries in which the game medium is a winning candidate according to the user's operation, and performs the multiple lotteries in succession based on the determined lottery conditions for each of the multiple lotteries. The aforementioned multiple lotteries include lotteries conducted using lottery rights, which are the right to conduct a lottery and are linked to lottery conditions, and lotteries conducted using consumption media that are consumed in order to conduct a lottery based on lottery conditions selected from among the selectable lottery conditions. A game program characterized by the following features.

5. A computer, It will function as a lottery unit that performs the lottery process. The lottery unit, in the lottery process, conducts a lottery to select game media as a winning candidate in response to user operations. The aforementioned lottery includes a lottery that is conducted once using both the lottery right and the consumption medium. The aforementioned lottery right is the right to conduct a lottery and is linked to the lottery conditions. The aforementioned consumption medium is consumed in order to conduct a lottery based on the lottery conditions selected from among the selectable lottery conditions. The lottery unit, in the lottery process, determines the lottery right to be used in the lottery process and the lottery conditions that can be performed by using the consumption medium, in accordance with the user's operation, and determines the lottery conditions for the lottery, which is performed once when both the lottery right and the consumption medium are used, in accordance with the combination of the lottery conditions linked to the lottery right and the lottery conditions that can be performed by using the consumption medium and which were determined in accordance with the user's operation. A game program characterized by the following features.

6. A storage unit that stores any one of the game programs from Claims 1 to 5, The system comprises a control unit that executes the aforementioned game program. A game system characterized by the following features.