Information processing device, information processing program, information processing method, and information processing system

The game system improves user satisfaction by allowing users to continue playing and earning rewards even after incorrect answers, as long as others maintain consecutive correct responses, addressing frustration in conventional games.

JP2026067166APending Publication Date: 2026-04-20MIXI INC
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
MIXI INC
Filing Date
2024-10-08
Publication Date
2026-04-20

AI Technical Summary

Technical Problem

Conventional games that end upon selecting an incorrect option lead to user dissatisfaction, especially in luck-based scenarios where users have no way to continue playing, resulting in significant frustration.

Method used

A game system that includes a display control unit to show user attributes, an execution control unit to manage game execution, and a storage control unit to store user attributes and results, allowing users who answer incorrectly at least once to continue participating as long as others maintain consecutive correct answers.

Benefits of technology

Enhances user satisfaction by enabling users who make mistakes to continue playing, especially those who answered incorrectly, by awarding them rewards and maintaining their motivation through continuous participation in limited-time games.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present invention provides an information processing device, an information processing program, an information processing method, and an information processing system that can improve user satisfaction in games involving multiple users. [Solution] The display control unit displays attribute information on the execution screen indicating whether the user using the terminal device falls under the first attribute or the second attribute as the result of executing a predetermined game. The storage control unit stores in the storage unit, as the result of each predetermined game execution, attribute information indicating whether each of the multiple users falls under the first attribute or the second attribute, and execution result information associating each of the multiple users. Based on the execution result information stored in the storage unit, the display control unit displays the execution screen to terminal devices used by second users who do not meet the predetermined conditions until the number of first users who meet the predetermined conditions regarding the first attribute falls below a predetermined number.
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Description

Technical Field

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[0001] The present invention relates to an information processing apparatus, an information processing program, an information processing method, and an information processing system.

Background Art

[0002] Conventionally, there is a game in which a plurality of users can participate and a reward is given to a user when a correct option is selected by the user. As long as the user continues to answer correctly, the user can continue to select an option, and the game ends for the user when an incorrect option is selected.

[0003] Patent Document 1 discloses a technique for giving a privilege to a player when winning a bonus continuously.

Prior Art Documents

Patent Documents

[0004]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0005] In the above game that ends when an incorrect option is selected, a user who has selected an incorrect option cannot continue the game and dissatisfaction accumulates. For example, in the case of a game in which either a correct or incorrect answer is determined by the user's luck, there is no way for the user to take any measures to continue the game, and a large amount of dissatisfaction accumulates. Thus, there has been a problem that the conventional game has room for improvement in terms of improving the user's game satisfaction.

[0006] The object of the present invention is to provide an information processing device, an information processing program, an information processing method, and an information processing system that can improve user satisfaction in games in which multiple users participate. [Means for solving the problem]

[0007] The information processing apparatus according to the present invention is It comprises a display control unit, an execution control unit, and a storage control unit, The display control unit, at predetermined intervals, displays an execution screen for multiple terminal devices used by multiple users to run a predetermined game in which the multiple users participate. The execution control unit causes the terminal device to execute the predetermined game. The display control unit displays attribute information on the execution screen indicating whether the user using the terminal device falls under the first attribute or the second attribute, as the result of executing the predetermined game. Each time the predetermined game is executed, the memory control unit stores in the memory unit attribute information indicating whether each of the multiple users belongs to the first attribute or the second attribute, and execution result information associated with each of the multiple users, as the result of the execution. Based on the execution result information stored in the storage unit, the display control unit causes the execution screen to be displayed on the terminal device used by a second user who does not meet the predetermined conditions until the number of first users who meet the predetermined conditions regarding the first attribute falls below a predetermined number. [Effects of the Invention]

[0008] According to the present invention, it is possible to improve user satisfaction in games in which multiple users participate. [Brief explanation of the drawing]

[0009] [Figure 1] This is a diagram showing the configuration of the game system in this embodiment. [Figure 2]This is an example of a home screen displayed on the user's terminal. [Figure 3] This is an example of a gameplay screen displayed on the user's terminal. [Figure 4] This is an example of a gameplay screen displayed on the user's terminal. [Figure 5] This is an example of a gameplay screen displayed on the user's terminal. [Figure 6] This is an example of a gameplay screen displayed on the user's terminal. [Figure 7] This is an example of a gameplay screen displayed on the user's terminal. [Figure 8] This is a block diagram showing the server hardware configuration in this embodiment. [Figure 9] This is a block diagram showing the hardware configuration of the user terminal in this embodiment. [Figure 10] This is a block diagram showing an example of the server's functional configuration in this embodiment. [Figure 11] This is a block diagram showing an example of the functional configuration of a user terminal in this embodiment. [Figure 12] This flowchart shows an example of the control processing performed by the server. [Modes for carrying out the invention]

[0010] Embodiments of the present invention will be described with reference to the attached drawings. In each drawing, components denoted by the same reference numerals have the same or similar configurations.

[0011] (Game System 1 Configuration) FIG. 1 shows the configuration of the game system 1 in the present embodiment. The game system 1 shown in FIG. 1 includes a server 10 (game server) and a plurality of user terminals 20 (user terminal 20a, user terminal 20b, user terminal 20c, user terminal 20d). The server 10 and the user terminals 20 are communicably connected to each other via a communication line 5 such as the Internet, an intranet, a wireless LAN, or mobile communication. Note that the server 10 functions as the "information processing apparatus" of the present invention. Further, the game system 1 functions as the "information processing system" of the present invention. Also, the user terminal 20 functions as the "terminal device" of the present invention.

[0012] In the present embodiment, the users who use the user terminals 20a, 20b, 20c, and 20d are respectively referred to as user U1, user U2, user U3, and user U4. When there is no need to distinguish between user U1, user U2, user U3, and user U4, user U1, user U2, user U3, and user U4 are respectively expressed as user U. Note that user U1, user U2, user U3, and user U4 correspond to the "predetermined user" of the present invention.

[0013] Also, when there is no need to distinguish between the user terminals 20a, 20b, 20c, and 20d, the user terminals 20a, 20b, 20c, and 20d are respectively expressed as user terminal 20.

[0014] Note that the number of user terminals 20 included in the game system 1 is not limited to four, and at least one or more user terminals 20 may be provided.

[0015] The user terminal 20 is an information processing terminal such as a smartphone or a tablet terminal, and provides a game to the user U. The user U can log in to the game and execute the game by operating the user terminal 20.

[0016] The user terminal 20 can be any type of device, such as a mobile phone, personal computer (PC), notebook PC, personal digital assistant (PDA), or home game console. The user terminal 20 may also notify the server 10 of its location, which it has detected using GPS (Global Positioning System) or the like.

[0017] Server 10 is a device that performs some of the functions necessary for the user terminal 20 to provide the game, such as managing various information about user U or executing some of the game's processing. Server 10 may consist of one or more information processing devices, or it may be configured using a virtual server (such as a cloud server).

[0018] (Game Overview) Next, we will explain the overview of the game provided by Game System 1 (hereinafter also referred to as the Battle Game). In the game provided by Game System 1, User U can assemble a deck of characters selected from multiple characters they possess, and by clearing quests using the assembled deck, they can obtain new characters, items, etc. (game resources). Furthermore, User U can challenge more difficult quests by combining multiple characters they have obtained to grow stronger characters, or by using items to enhance the attributes of their characters.

[0019] Here, "quest" refers to a task that can be completed by fulfilling certain predetermined conditions. Quests are also commonly called explorations, tasks, or missions. A user U who participates in a quest can complete it by fulfilling those conditions, and upon completion, the user U receives a reward or the game's story progresses.

[0020] A deck is a term that refers to a group of characters combined together. When user U executes a quest, they select characters with abilities suitable for clearing that quest to form a deck and then execute the quest. In this embodiment, the act of user U "executing" a quest may be referred to as "quest play."

[0021] User U needs to consume stamina to complete quests. For example, if stamina runs out (reaches 0), quests cannot be performed until stamina recovers. Stamina can be recovered over time; for example, 1 point of stamina can be recovered every 3 minutes. Stamina is also fully restored when User U's level (rank) increases through points (experience points) awarded upon completing quests. Additionally, stamina can be fully restored by using one Orb, a paid item. User U can easily check their current stamina by referring to the gauge (stamina gauge) displayed on the screen.

[0022] The game of this embodiment is a multiplayer game in which multiple users U can play together by operating their respective user terminals 20. That is, users U can not only play alone (solo play), but also play together with other users U in so-called multiplayer (also called cooperative play) mode, where they play a common quest simultaneously. In other words, in solo play, only one user terminal 20 is needed, while in multiplayer mode, two or more user terminals 20 are required. In multiplayer mode, each user U operates the character assigned to them from among multiple characters that make up their deck.

[0023] In this multiplayer mode, a collaborative relationship is formed between a user U who hosts a multiplayer session for a specific quest and recruits teammates (hereinafter referred to as the "host user") and other users U who respond to the invitation and participate in the multiplayer session (hereinafter referred to as the "guest user"). The progress of the game is synchronized between the users U (host user and guest user) participating in the multiplayer session. In addition, a user U (host user) can also directly invite other users U (potential guest users) to play the multiplayer session by sending them an invitation message via a messaging app.

[0024] Multiplayer is conducted through the communication function of each user U's user terminal 20. For example, a guest user makes a matching request to a host user who is hosting a multiplayer game and recruiting players, and confirms one or more host users displayed in response to that request. The guest user then applies to join the multiplayer game hosted by the desired host user, and if the host user accepts the application, a communication path for multiplayer is established between the guest user and the host user. There are no particular restrictions on eligibility to apply for multiplayer, and can be set arbitrarily. For example, an application may be made to a host user's game that is within a certain distance from the guest user making the application, or another user U who has a friendship with a certain user U and who is mutually approved as a friend (guest user) may be allowed to apply.

[0025] Subsequently, the transmission and reception of various data required for multiplayer is carried out according to a known communication method. This data may be transmitted via a client-server system through server 10, or via a peer-to-peer (P2P) system without server 10. Furthermore, the multiplayer format can be classified into fully synchronous and asynchronous types, and either format may be adopted.

[0026] Multiplayer games include cooperative games where multiple users cooperate, and competitive games where users compete against each other; either type is acceptable. Furthermore, there is no particular limit on the number of users (maximum number of players) in a single multiplayer session; it can be set to any number, although setting it to around 4 players is recommended.

[0027] User U can obtain characters in various situations during the game (for example, by clearing quests). Furthermore, User U can participate in a lottery (draw a lottery ticket) within the game to determine which in-game item (character or item) will be awarded to User U. This lottery is also called "gacha." User U can participate in this lottery by consuming in-game currency or lottery tickets, which are in-game items received within the game. For example, if the unit of in-game currency is "Orbs," one lottery can be performed by consuming 1 Orb. There are two types of lotteries: a single lottery to determine one character awarded to User U, and a 10-pull lottery to determine, for example, 10 characters.

[0028] Each game medium is assigned a rarity level (scarcity) corresponding to the probability of winning it in a lottery. The rarity levels are set from level 1 to level 6, with level 1 having the highest probability of winning, and the probability decreasing in the order of level 2, level 3, level 4, level 5, and level 6.

[0029] In this embodiment, in addition to the game described above (hereinafter referred to as the "normal game"), user U can play a limited-time game that is held at predetermined intervals (for example, every day) and in which multiple users U can participate. The limited-time game corresponds to the "predetermined game" of the present invention. In this embodiment, the limited-time game is described as a two-choice quiz in which the correct answer is selected from two options, but it may also be a quiz game in which quiz questions are presented and the game progresses as user U (player) answers them, or a game in which the game progresses as user U completes quests, etc.

[0030] In limited-time games, if a user (User U) meets certain conditions (for example, by selecting the correct answer in a two-choice quiz, answering a quiz question correctly, or completing a quest), they will be awarded items (for example, Orbs). For example, if a user (User U) selects the correct answer in a two-choice quiz, they will be awarded 2 Orbs. If a user (User U) does not select the correct answer in a two-choice quiz (i.e., selects the wrong answer), they will be awarded 1 Orb. If a user (User U) does not participate in a two-choice quiz, they will not be awarded any Orbs.

[0031] Even if User U does not meet the conditions, they can still participate in the limited-time game held at the next predetermined time (for example, the next day). Furthermore, as long as there are Users U who continue to select the correct answer in the limited-time game (a two-choice quiz) (Users U who have answered correctly consecutively), the limited-time game will continue to be held at predetermined time intervals (for example, every day). In other words, the limited-time game will end when there are no longer any Users U who continue to select the correct answer in the limited-time game (a two-choice quiz) (Users U who have answered correctly consecutively).

[0032] The limited-time game of this embodiment is characterized in that, even if user U does not choose the correct answer in the two-choice quiz (i.e., if they choose the wrong answer), one orb (reward) is awarded to user U, and as long as there is user U who continues to choose the correct answer in the two-choice quiz (user U who has answered correctly consecutively), the limited-time game will continue to be held.

[0033] Figure 2 shows an example of the home screen displayed on the display unit 24 (see Figure 9) of the user terminal 20. The home screen is displayed when the user U starts the game after logging in. Each screen described below is displayed based on screen display data sent from the server 10 to the user terminal 20.

[0034] As shown in Figure 2, the home screen displays game play buttons 30, 32, etc. When user U presses game play button 30, a game play screen (not shown) for playing a regular game is displayed, and user U can play a regular game. Also, when user U presses game play button 32, a game play screen (not shown) for playing a limited-time game (for example, a two-choice quiz) is displayed, and user U can play the limited-time game.

[0035] Figure 3 shows an example of a gameplay screen displayed on the display unit 24 of the user terminal 20. The gameplay screen is displayed when the user U presses the gameplay button 32 on the home screen shown in Figure 2.

[0036] As shown in Figure 3, the gameplay screen displays period information 40, correct answer status information 41, number of correct answers information 42, number of consecutive correct answers information 43, doors 44, 45, door selection buttons 46, 47, etc. Period information 40 indicates information about the duration of the limited-time game (in the illustrated example, it indicates that the limited-time game started on November 1st at 12:00 and is still ongoing). Correct answer status information 41 indicates whether user U using user terminal 20 has been continuously selecting the correct answer (consecutive correct answers) in the limited-time game. In Figure 2, correct answer status information 41 indicates that consecutive correct answers are being selected. In addition to indicating consecutive correct answers, the correct answer status information 41 may also show the number of consecutive correct answers. Number of correct answers information 42 indicates the number of times user U using user terminal 20 has selected the correct answer (number of correct answers, 15 times in the illustrated example). The consecutive correct answer count information 43 shows the number of users U who continue to select the correct answer (users U with consecutive correct answers) among the multiple users U participating in the limited-time game (in the example shown, 750,000 people on the 16th day).

[0037] Doors 44 and 45 are options that user U, using user terminal 20, can select during a limited-time game (a two-choice quiz) held on the 16th day, for example. By pressing the door selection button 46, user U can select the left door 44 as their answer to the two-choice quiz. Alternatively, by pressing the door selection button 47, user U can select the right door 45 as their answer to the two-choice quiz.

[0038] Figure 4 shows an example of a gameplay screen displayed on the display unit 24 of the user terminal 20. The gameplay screen shown in Figure 4 is displayed when the door selection button 46 is pressed by user U in the gameplay screen shown in Figure 3 (when the correct answer to the two-choice quiz is the left door 44 and user U answers correctly).

[0039] As shown in Figure 4, the gameplay screen displays result information 50, reward images 51 and 52, and reward information 53. Result information 50 indicates whether user U, using user terminal 20, selected the correct answer (correct answer) or not (in the illustrated example, correct answer). Reward images 51 and 52 are images showing the reward (two orbs) given to user U for making a correct answer. Reward information 53 indicates that user U has received two orbs as a reward for making a correct answer.

[0040] Figure 5 shows an example of a gameplay screen displayed on the display unit 24 of the user terminal 20. The gameplay screen shown in Figure 5 is displayed after the gameplay screen shown in Figure 4 has been displayed for a predetermined period of time.

[0041] As shown in Figure 5, the gameplay screen displays period information 40, correct answer status information 41, number of correct answers information 42, number of consecutive correct answerers information 43, doors 44, 45, door selection buttons 46, 47, etc., similar to Figure 3. The correct answer status information 41 indicates that in the limited-time game, user U using user terminal 20 has been continuously selecting the correct answer (consecutive correct answers). The number of correct answers information 42 indicates the number of times user U using user terminal 20 has selected the correct answer (number of correct answers; in the illustrated example, 16 times, one more than in Figure 3). The number of consecutive correct answerers information 43 indicates the number of users U who have been continuously selecting the correct answer (users U who have been continuously correct) among the multiple users U participating in the limited-time game (in the illustrated example, 700,000 people on the 16th day, a decrease of 50,000 people compared to Figure 3). Furthermore, during the limited-time game (two-choice quiz) held on the 16th day, since User U has already selected an option (left door 44), the door selection buttons 46 and 47, which are used to select doors 44 and 45 as answers to the two-choice quiz, are displayed as unpressable by User U on the gameplay screen shown in Figure 5.

[0042] Figure 6 shows an example of a gameplay screen displayed on the display unit 24 of the user terminal 20. The gameplay screen shown in Figure 6 is displayed when the door selection button 47 is pressed by user U in the gameplay screen shown in Figure 3 (when the correct answer to the two-choice quiz is the left door 44, and user U answers incorrectly).

[0043] As shown in Figure 6, the gameplay screen displays result information 54, reward image 55, reward information 56, etc. Result information 54 indicates whether user U, using user terminal 20, selected the correct answer (correct answer) or not (in the illustrated example, the answer was incorrect). Reward image 55 is an image showing the reward (one orb) given to user U because user U did not get the correct answer. Reward information 56 indicates that user U received one orb as a reward because they did not get the correct answer.

[0044] Figure 7 shows an example of a gameplay screen displayed on the display unit 24 of the user terminal 20. The gameplay screen shown in Figure 7 is displayed after the gameplay screen shown in Figure 6 has been displayed for a predetermined period of time.

[0045] As shown in Figure 7, the gameplay screen displays period information 40, number of correct answers information 42, number of consecutive correct answers information 43, doors 44, 45, door selection buttons 46, 47, etc., similar to Figure 3. However, the correct answer status information 41 is not displayed because, in the limited-time game, the situation in which user U using user terminal 20 has continued to select the correct answer (consecutive correct answers) has ended. The number of correct answers information 42 indicates the number of times user U using user terminal 20 has selected the correct answer (number of correct answers, which remains unchanged at 15 in the illustrated example compared to Figure 3). The number of consecutive correct answers information 43 indicates the number of users U who have continued to select the correct answer (users U who have consecutive correct answers) among the multiple users U participating in the limited-time game (in the illustrated example, on the 16th day, this number is 700,000, a decrease of 50,000 compared to Figure 3). Furthermore, during the limited-time game (two-choice quiz) held on the 16th day, since User U has already selected an option (door 45 on the right), the door selection buttons 46 and 47, which are used to select doors 44 and 45 as answers to the two-choice quiz, are displayed as unpressable by User U on the gameplay screen shown in Figure 7.

[0046] In conventional two-choice quizzes, the game ends as soon as an incorrect option is selected, and users who have made this mistake are unable to continue playing, leading to frustration. This is especially true in games where the correct or incorrect answer is determined by the user's luck, as the user has no way to continue playing, resulting in significant frustration. In contrast, in this embodiment of a limited-time game (two-choice quiz), as long as there are users U who continue to select the correct answer in the two-choice quiz (users U who have answered correctly consecutively), the limited-time game continues to run. Even users U who have answered incorrectly at least once can continue to participate, thus improving the game satisfaction of users (especially users U who have answered incorrectly at least once) in games involving multiple users.

[0047] (Hardware configuration of Server 10) Figure 8 is a block diagram showing the hardware configuration of the server 10 in this embodiment. As shown in Figure 8, the server 10 is configured to include a control unit 11, a storage unit 12, a communication unit 13, an operation input unit 14, and a monitor 15.

[0048] The control unit 11 includes, for example, a CPU (Central Processing Unit), a microprocessor, a DSP (Digital Signal Processor), and controls the overall operation of the server 10.

[0049] A portion of the memory unit 12 is composed of, for example, RAM (Random Access Memory) or DRAM (Dynamic Random Access Memory), and is used as a work area when the control unit 11 executes various programs.

[0050] Furthermore, a portion of the storage unit 12 is, for example, a non-volatile memory such as ROM (Read Only Memory) or an HDD (Hard Disk Drive), which stores various data and programs used for processing by the control unit 11. The storage unit 12 can also maintain a database that includes one or more tables for recording various information and processing results.

[0051] The programs stored in the memory unit 12 include, for example, an OS (Operating System) for realizing the basic functions of the server 10, drivers for controlling various hardware, and programs for realizing various functions.

[0052] The communication unit 13 is, for example, a NIC (Network Interface Controller) and has the function of connecting to the communication line 5. Alternatively, the communication unit 13 may have functions to connect to a wireless LAN (Local Area Network), a wireless WAN (Wide Area Network), short-range wireless communication such as Bluetooth®, and infrared communication, either in place of or in conjunction with the NIC. The server 10 is connected to user terminals 20, etc., via the communication line 5 and can send and receive various types of data with the user terminals 20, etc.

[0053] The operation input unit 14 consists of a keyboard and mouse, and accepts input of various operations from users using the server 10. The monitor 15 is, for example, a liquid crystal display device, and displays various images.

[0054] The control unit 11, storage unit 12, communication unit 13, operation input unit 14, and monitor 15 are electrically connected to each other via a system bus 16. Therefore, the control unit 11 can access the storage unit 12, display images on the monitor 15, understand the user's operation status on the operation input unit 14, and access various communication networks and user terminals 20 via the communication unit 13.

[0055] (Hardware configuration of user terminal 20) Figure 9 is a block diagram showing the hardware configuration of the user terminal 20 in this embodiment. As shown in Figure 9, the user terminal 20 is configured to include a control unit 21, a storage unit 22, a communication unit 23, a display unit 24, a speaker 25, a microphone 26, a camera 27, and operation buttons 28.

[0056] The control unit 21 is, for example, a CPU (Central Processing Unit), a microprocessor, a DSP (Digital Signal Processor), and controls the overall operation of the user terminal 20.

[0057] A portion of the memory unit 22 is composed of, for example, RAM (Random Access Memory) or DRAM (Dynamic Random Access Memory), and is used as a work area when the control unit 21 executes processing based on various programs.

[0058] Furthermore, a portion of the storage unit 22 is, for example, non-volatile memory such as ROM (Read Only Memory) or HDD (Hard Disk Drive), which stores various data and programs used for processing by the control unit 21. The storage unit 22 can also maintain a database including one or more tables for recording various information and processing results.

[0059] The programs stored in the memory unit 22 include, for example, an OS (Operating System) for realizing the basic functions of the user terminal 20, drivers for controlling various hardware, and programs for realizing various functions, and include programs that function as the "information processing program" of the present invention.

[0060] The communication unit 23 is, for example, a NIC (Network Interface Controller) and has the function of connecting to the communication line 5. Alternatively, the communication unit 23 may have functions to connect to a wireless LAN (Local Area Network), a wireless WAN (Wide Area Network), short-range wireless communication such as Bluetooth®, and infrared communication, either in place of or in conjunction with the NIC. The user terminal 20 is connected to the server 10 and other user terminals 20 via the communication line 5, and can send and receive various types of data between the server 10 and other user terminals 20.

[0061] The display unit 24 is a touch panel display or the like, capable of displaying images and accepting operations from the user U.

[0062] The speaker 25 outputs various sounds under the control of the control unit 21. The microphone 26 receives various sounds under the control of the control unit 21. The camera 27 captures images of the subject under the control of the control unit 21.

[0063] The operation buttons 28 are located on the side of the user terminal 20, for example, and include power buttons for starting or stopping the user terminal 20, and buttons for adjusting the volume of sound output from the speaker 25.

[0064] The control unit 21, storage unit 22, communication unit 23, display unit 24, speaker 25, microphone 26, camera 27, and operation buttons 28 are electrically connected to each other via a system bus 29. Therefore, the control unit 21 can access the storage unit 22, display images on the display unit 24, understand the operation status of the touch panel display (display unit 24) and operation buttons 28 by the user U, input sound to the microphone 26, output sound from the speaker 25, control the camera 27, and access various communication networks, the server 10, and other user terminals 20 via the communication unit 23.

[0065] Figure 10 is a block diagram showing an example of the functional configuration of the control unit 11 provided by the server 10 in this embodiment. As shown in Figure 10, the control unit 11 has a functional configuration consisting of a reception unit 11a, a display control unit 11b, an execution control unit 11c, and a storage control unit 11d. In general, the control unit 11 of the server 10 has various other functions besides those described above, but here we will only describe the functions that are characteristic of the "limited-time game" provided by the game system 1 in this embodiment, and other known functions will not be shown or described.

[0066] The reception unit 11a receives a request from user U to play a limited-time game (e.g., a two-choice quiz) at predetermined intervals (e.g., every day) via an operation by user U (e.g., user U1) on the display unit 24 of the user terminal 20, such as pressing the game play button 32 (see the home screen in Figure 2).

[0067] The display control unit 11b displays an execution screen for a limited-time game (e.g., a multiple-choice quiz) in which multiple users U participate, to multiple user terminals 20 used by multiple users U at predetermined intervals (e.g., every day).

[0068] The execution control unit 11c causes multiple user terminals 20 to run a limited-time game.

[0069] The display control unit 11b displays attribute information (result information 50, 54 in Figures 4, 6) on the execution screen of the limited-time game, indicating whether user U using user terminal 20 corresponds to a first attribute (e.g., correct answer) or a second attribute (e.g., incorrect answer).

[0070] Each time a limited-time game is executed, the memory control unit 11d stores in the memory unit 12 attribute information indicating whether each of the multiple users U corresponds to a first attribute (e.g., correct answer) or a second attribute (e.g., incorrect answer), and execution result information associated with each of the multiple users U.

[0071] Based on the execution result information stored in the storage unit 12, the display control unit 11b displays the execution screen of the limited-time game to user terminals 20 used by users U (corresponding to the "first user" of the present invention, hereinafter also referred to as the first user) who satisfy predetermined conditions (for example, answering correctly consecutively) regarding the first attribute (for example, answering correctly consecutively), until the number of users U (corresponding to the "first user" of the present invention, hereinafter also referred to as the first user) who satisfy the predetermined conditions (for example, answering correctly consecutively) is reduced to a predetermined number (for example, 0 people). Note that users U who join the limited-time game midway through may be treated as second users because they have not answered correctly consecutively from the start of the limited-time game.

[0072] The display control unit 11b displays reward information 53, 56 (see Figures 4, 6) regarding the rewards to be given to the second user (for example, two orbs if the answer is correct, and one orb if the answer is incorrect) according to the result of the second user's execution of the limited-time game, on the user terminal 20 used by the second user.

[0073] The display control unit 11b displays consecutive correct answer count information 43 on the execution screen of the limited-time game, indicating the number of first users (for example, users who have answered correctly consecutively) (see Figures 3, 5, and 7). This allows user U to easily grasp the number of first users who meet predetermined conditions (for example, answering correctly consecutively) regarding the first attribute (for example, answering correctly) while playing the limited-time game.

[0074] As described above, as long as there is a first user (user U who has answered correctly multiple times) who continues to select the correct answer in the two-choice quiz, the limited-time game will continue to run, and even a second user who has answered incorrectly at least once can continue to participate. Therefore, in a limited-time game in which multiple users U participate, it is possible to improve the game satisfaction of users U (especially the second user who has answered incorrectly at least once). Furthermore, even if the second user U does not select the correct answer (i.e., selects the wrong answer), that user U will be awarded one orb (reward). In other words, since rewards can be earned even if the answer is incorrect in the limited-time game, the motivation of the second user participating in the limited-time game can be maintained.

[0075] Figure 11 is a block diagram showing an example of the functional configuration of the control unit 21 provided in the user terminal 20 in this embodiment. As shown in Figure 11, the control unit 21 has a functional configuration consisting of a reception unit 21a, a display control unit 21b, and an execution control unit 21c. In general, the control unit 21 of the user terminal 20 has various other functions besides those described above, but here we will only describe the functions that are characteristic of the "limited-time game" provided by the game system 1 in this embodiment, and other known functions will not be shown or described.

[0076] The reception unit 21a receives a request from user U to play a limited-time game (e.g., a two-choice quiz) at predetermined intervals (e.g., every day) via an operation by user U (e.g., user U1) on the display unit 24 of the user terminal 20, such as pressing the game play button 32 (see the home screen in Figure 2).

[0077] The display control unit 21b displays an execution screen on the user terminal 20 used by user U at predetermined intervals (for example, every day), allowing multiple users U to participate in a limited-time game (for example, a multiple-choice quiz).

[0078] The execution control unit 11c instructs the user terminal 20 to run a limited-time game.

[0079] The display control unit 11b displays attribute information (result information 50, 54 in Figures 4, 6) on the execution screen of the limited-time game, indicating whether user U using user terminal 20 corresponds to a first attribute (e.g., correct answer) or a second attribute (e.g., incorrect answer).

[0080] The display control unit 11b displays the execution screen of the limited-time game on user terminals 20 used by users U (e.g., users U who have answered incorrectly at least once, second users) who do not meet a predetermined condition (e.g., answering correctly consecutively) regarding the first attribute (e.g., answering correctly consecutively) among multiple users U participating in the limited-time game (e.g., a two-choice quiz), until the number of users U (first users) who meet a predetermined condition (e.g., answering correctly consecutively) is reduced to a predetermined number (e.g., 0 people).

[0081] Figure 12 is a flowchart showing an example of the control processing performed by the server 10 in a limited-time game in this embodiment.

[0082] First, the display control unit 11b displays an execution screen for multiple user terminals 20 used by multiple users U, allowing multiple users U to participate in a limited-time game (for example, a multiple-choice quiz) (step S100).

[0083] Next, the execution control unit 11c causes multiple user terminals 20 to run the limited-time game (step S110).

[0084] Next, the display control unit 11b displays attribute information (result information 50, 54 in Figures 4, 6) on the execution screen of the limited-time game, indicating whether user U using user terminal 20 corresponds to a first attribute (e.g., correct answer) or a second attribute (e.g., incorrect answer) as the result of executing the limited-time game (step S120).

[0085] Each time a limited-time game is executed, the memory control unit 11d stores in the memory unit 12 attribute information indicating whether each of the multiple users U corresponds to a first attribute (e.g., correct answer) or a second attribute (e.g., incorrect answer), and execution result information associated with each of the multiple users U (step S130).

[0086] Finally, the display control unit 11b determines, based on the execution result information stored in the memory unit 12, whether the number of users U (first users) who satisfy predetermined conditions regarding the first attribute (e.g., correct answer) (e.g., consecutively correct answers) is less than or equal to a predetermined number (e.g., 0 people) (step S140). If the result of the determination is that the number of first users is not less than or equal to the predetermined number (e.g., 0 people), that is, there are first users (users U who are consecutively correct) who continue to select the correct answer in the two-choice quiz (step S140, NO), the process returns to before step S100. On the other hand, if the number of first users is less than or equal to the predetermined number (e.g., 0 people), that is, there are no first users (users U who are consecutively correct) who continue to select the correct answer in the two-choice quiz (step S140, YES), the server 10 terminates the control process shown in Figure 12.

[0087] As explained in detail above, in this embodiment, the server 10 (information processing device) comprises a display control unit 11b, an execution control unit 11c, and a storage control unit 11d. The display control unit 11b displays an execution screen for multiple user terminals 20 used by multiple users U at predetermined intervals (for example, 1 day) to run a limited-time game (multiple choice quiz) in which multiple users U participate. The execution control unit 11c causes the user terminals 20 to run the limited-time game. On the execution screen, the display control unit 11b displays attribute information indicating whether the user U using the user terminal 20 corresponds to a first attribute (for example, correct answer) or a second attribute (for example, incorrect answer) as the result of running the limited-time game. The storage control unit 11d stores in the storage unit 12, as the result of running the limited-time game, attribute information indicating whether each of the multiple users U corresponds to a first attribute (for example, correct answer) or a second attribute (for example, incorrect answer) and execution result information associating each of the multiple users U with that attribute information. Based on the execution result information stored in the storage unit 12, the display control unit 11b displays the execution screen to the user terminal 20 used by second users (for example, users U who have answered incorrectly at least once) that do not meet the predetermined conditions for the first attribute (for example, correct answer) (for example, answering correctly consecutively).

[0088] According to this embodiment, in a limited-time game (a two-choice quiz), as long as there is a first user (user U who has been answering correctly consecutively) who continues to select the correct answer in the two-choice quiz, the limited-time game will continue to be held, and even a second user who has answered incorrectly at least once can continue to participate. Therefore, in a limited-time game in which multiple users U participate, it is possible to improve the game satisfaction of users U (especially the second user who has answered incorrectly at least once).

[0089] In this embodiment, the predetermined condition for the applicability of the first attribute (e.g., correct answer) is that all questions are answered correctly. However, the present invention is not limited to this, and for example, the number of incorrect answers may be set to a predetermined number (e.g., 1 or less). In this case, the limited-time game will continue without ending until the number of users U with one or fewer incorrect answers falls below a predetermined number (e.g., 0 people).

[0090] Furthermore, in the above embodiment, if the limited-time game is not executed by the user terminal 20 during a predetermined period (e.g., one day), the execution control unit 11c may set user U using the user terminal 20 as a second user (e.g., user U who has answered incorrectly at least once) during that predetermined period (e.g., one day). In this case, the execution control unit 11c may set user U, who has been set as a second user (e.g., user U who has answered incorrectly at least once), to be permanently reclassified as a first user. For example, if the limited-time game has not been executed by the user terminal 20 for a week but user U is not set as a second user, the number of first users will not match the actual number of users, and the limited-time game may continue unnecessarily indefinitely. However, by applying this modified example, the number of first users will match the actual number of users, and the duration of the limited-time game can be appropriately managed. For example, if the limited-time game is not executed for three days or more, with the predetermined period being one day, user U may be set as having answered incorrectly (withdrawn) for all three days.

[0091] Furthermore, in the above embodiment, the display control unit 11b may increase the reward given to the first user according to the results of the limited-time game played by the first user when the number of first users (for example, user U who has answered correctly consecutively) is less than or equal to a first number (for example, 1000 people) than when the number is greater than a first number. As a result, when the number of first users (for example, user U who has answered correctly consecutively) decreases to less than or equal to a first number (for example, 1000 people), the reward given to the first user increases, thereby improving the first user's satisfaction with the game.

[0092] Furthermore, in the above embodiment, the execution control unit 11c may increase the rewards given to participating users in the limited-time game according to their performance in the limited-time game as the time elapsed since the start of the limited-time game increases. In other words, if user U (first user) who satisfies predetermined conditions regarding the first attribute (e.g., correct answer) (e.g., consecutive correct answers) continues to get correct answers, the rewards for other participating users (e.g., second user) will also increase. This makes it possible to continuously provide user U with motivation to participate in the limited-time game.

[0093] Furthermore, in the above embodiment, the execution control unit 11c may include a second user (for example, a user U who has answered incorrectly at least once), and as the number of participating users in the limited-time game increases, the reward given to the participating user may be increased according to the result of the participating user's execution of the limited-time game. If there are many users U who continue to participate even after answering incorrectly at least once, the reward that can be earned will be greater, which increases the likelihood that they will continue to participate even after answering incorrectly. Since the number of second users who answer incorrectly affects the reward that can be earned, even second users who have answered incorrectly at least once can feel that they are contributing to the limited-time game. As a result, it is possible to continuously provide second users with the motivation to participate in the limited-time game.

[0094] Furthermore, in the above embodiment, the execution control unit 11c may change the difficulty level of the limited-time game according to the number of first users (for example, users U who have answered correctly consecutively). For example, the difficulty level of the limited-time game may be changed according to the proportion of first users (for example, users who have answered correctly consecutively) to all participating users or the rate of decrease. Specifically, in order to prevent the duration of the limited-time game from becoming shorter than expected, if the number of users U who have answered correctly consecutively is lower than expected relative to the number of multiple-choice questions, the difficulty level of the multiple-choice quiz may be lowered to reduce the rate at which first users decrease. As a result, the change in the number of first users and, consequently, the duration of the limited-time game can be stably controlled.

[0095] It should be noted that the above embodiments merely represent examples of how the present invention may be implemented, and the technical scope of the present invention should not be interpreted as being limited by these embodiments. In other words, the present invention can be implemented in various forms without departing from its gist or its main features.

[0096] <Summary> [General tasks] One of the objectives of this invention is to improve user satisfaction with games.

[0097] Issues corresponding to [Appendix 1] One of the objectives of this invention is to improve user satisfaction in games in which multiple users participate. [Note 1] The information processing device according to this embodiment comprises a display control unit, an execution control unit, and a storage control unit. The display control unit causes multiple terminal devices used by multiple users to display an execution screen for executing a predetermined game in which multiple users participate, at predetermined intervals. The execution control unit causes the terminal devices to execute the predetermined game. The display control unit displays attribute information on the execution screen indicating whether the user using the terminal device falls under the first attribute or the second attribute as the result of executing the predetermined game. The storage control unit stores in the storage unit, as the result of executing the predetermined game, attribute information indicating whether each of the multiple users falls under the first attribute or the second attribute, and execution result information associating each of the multiple users. Based on the execution result information stored in the storage unit, the display control unit displays the execution screen to terminal devices used by second users who do not meet the predetermined conditions until the number of first users who meet the predetermined conditions regarding the first attribute falls below a predetermined number. According to the above information processing device, the execution screen is displayed to terminal devices used by second users who do not meet the predetermined conditions until the number of first users who meet the predetermined conditions for the first attribute falls below a predetermined number. Therefore, in games in which multiple users participate, the satisfaction of second users with the game can be improved.

[0098] Issues corresponding to [Appendix 2] One of the objectives of the present invention is to improve the game satisfaction of users who do not meet the predetermined conditions regarding the applicability of the first attribute. [Note 2] The display control unit is an information processing device as described in Note 1, which causes the second user to display reward information regarding the reward to be given to the second user according to the result of the second user's execution of a predetermined game on the terminal device used by the second user. As a result, even if the second user does not meet the predetermined conditions for the first attribute, they can receive rewards based on the results of playing the predetermined game, thereby improving the game satisfaction of the second user who does not meet the predetermined conditions.

[0099] Issues corresponding to [Appendix 3] One of the objectives of the present invention is to enable the counting of the actual number of first users. [Note 3] The information processing apparatus according to Note 1 or 2, wherein the execution control unit sets the user using the terminal device as the second user for a predetermined period if the predetermined game is not executed by the terminal device during that predetermined period. As a result, if the specified game is not played on the terminal device during a predetermined period, the user using the terminal device during that period will be set as the second user. This ensures that the number of first users matches the actual number, allowing for proper management of the game's duration.

[0100] Issues corresponding to [Appendix 4] One of the objectives of the present invention is to improve the game satisfaction of the first user. [Note 4] The display control unit is an information processing device according to any one of Notes 1 to 3, wherein when the number of first users is less than or equal to the first number, the reward given to the first user according to the result of the first user's execution of a predetermined game is greater than when the number of first users is greater than the first number. As a result, if the number of first users is less than or equal to the first number, the reward given to the first user will increase according to the results of the predetermined game played by the first user, thereby improving the first user's satisfaction with the game.

[0101] Issues corresponding to [Appendix 5] One of the objectives of the present invention is to continuously provide users with the motivation to participate in a given game. [Note 5] An information processing device according to any one of Notes 1 to 4, wherein the execution control unit increases the reward given to a participating user according to the result of the participating user's execution of the predetermined game as the time elapsed since the predetermined game started. As a result, the longer the game has been running, the greater the rewards given to participating users based on their performance in the game, thus continuously motivating users to participate in the game.

[0102] Issues corresponding to [Appendix 6] One of the objectives of the present invention is to continuously provide a second user with the motivation to participate in a predetermined game. [Note 6] An information processing device according to any one of Notes 1 to 5, wherein the execution control unit includes a second user, and as the number of participating users participating in a predetermined game increases, the reward given to the participating users increases according to the results of the predetermined game performed by the participating users. As a result, the rewards given to participating users increase as the number of participating users, including the second user, increases, thus continuously motivating the second user to participate in the game.

[0103] Issues corresponding to [Appendix 7] One of the objectives of the present invention is to stably control changes in the number of first users. [Note 7] The execution control unit is an information processing device according to any one of Notes 1 to 6, which changes the execution difficulty of a predetermined game according to the number of first users. This allows the difficulty level of a predetermined game to be changed according to the number of first users, thus enabling stable control of changes in the number of first users.

[0104] Issues corresponding to [Appendix 8] One of the objectives of the present invention is to make it possible to determine the number of first users while a predetermined game is being played. [Note 8] The display control unit is an information processing device described in any one of Notes 1 to 7, which displays the number of first users on the execution screen. This allows users to determine the number of first users who meet the predetermined conditions regarding the first attribute while playing a given game.

[0105] Issues corresponding to [Appendix 9] One of the objectives of this invention is to improve user satisfaction in games in which multiple users participate. [Note 9] The information processing program according to this embodiment causes the processor to display an execution screen for a terminal device used by a predetermined user at predetermined intervals, forcing the terminal device to run a predetermined game in which multiple users participate, to run the predetermined game on the terminal device, to display attribute information on the execution screen indicating whether the predetermined user belongs to the first attribute or the second attribute as a result of running the predetermined game, and to display the execution screen on the terminal device used by a second user who does not meet the predetermined conditions until the number of first users who meet the predetermined conditions regarding the first attribute among the multiple users falls below a predetermined number. According to the above information processing program, the execution screen is displayed on terminal devices used by second users who do not meet the predetermined conditions until the number of first users who meet the predetermined conditions for the first attribute falls below a predetermined number. Therefore, in games in which multiple users participate, the satisfaction level of second users with the game can be improved.

[0106] Issues corresponding to [Appendix 10] One of the objectives of this invention is to improve user satisfaction in games in which multiple users participate. [Note 10] In the information processing method according to this embodiment, the processor is instructed to display an execution screen for multiple terminal devices used by multiple users at predetermined intervals, to allow multiple users to run a predetermined game in which multiple users participate; the processor is instructed to run the predetermined game on the terminal devices; the processor is instructed to display attribute information on the execution screen indicating whether the user using the terminal device falls under the first attribute or the second attribute as the result of running the predetermined game; the processor is instructed to store in the storage unit, as the result of running the predetermined game, attribute information indicating whether each of the multiple users falls under the first attribute or the second attribute, and execution result information relating each of the multiple users; and the processor is instructed to display an execution screen on terminal devices used by second users who do not meet the predetermined conditions, based on the execution result information stored in the storage unit, until the number of first users who meet the predetermined conditions regarding the applicability of the first attribute falls below a predetermined number. According to the above information processing method, the execution screen is displayed to terminal devices used by second users who do not meet the predetermined conditions until the number of first users who meet the predetermined conditions for the first attribute falls below a predetermined number. Therefore, in games in which multiple users participate, the satisfaction level of second users with the game can be improved.

[0107] Issues corresponding to [Appendix 11] One of the objectives of this invention is to improve user satisfaction in games in which multiple users participate. [Note 11] The information processing system according to this embodiment comprises an information processing device and a plurality of terminal devices used by a plurality of users. The information processing device displays an execution screen to the plurality of terminal devices at predetermined intervals for the purpose of running a predetermined game in which a plurality of users participate. The information processing device causes the terminal devices to run the predetermined game. On the execution screen, the information processing device displays attribute information indicating whether the user using the terminal device falls under the first attribute or the second attribute as the result of running the predetermined game. Each time the predetermined game is run, the information processing device stores in the storage unit the attribute information indicating whether each of the plurality of users falls under the first attribute or the second attribute, and execution result information associating each of the plurality of users. Based on the execution result information stored in the storage unit, the information processing device displays an execution screen to terminal devices used by second users who do not meet the predetermined conditions until the number of first users who meet the predetermined conditions regarding the first attribute falls below a predetermined number. According to the above information processing system, the execution screen is displayed to terminal devices used by second users who do not meet the predetermined conditions until the number of first users who meet the predetermined conditions for the first attribute falls below a predetermined number. Therefore, in games in which multiple users participate, the satisfaction level of second users with the game can be improved. [Explanation of symbols]

[0108] 1: Game system, 10: Server, 11: Control unit, 11a: Reception unit, 11b: Display control unit, 11c: Execution control unit, 11d: Memory control unit, 12: Memory unit, 13: Communication unit, 14: Operation input unit, 15: Monitor, 16: System bus, 20, 20a, 20b, 20c: User terminals, 21: Control unit, 21a: Reception unit, 21b: Display control unit, 21c: Execution control unit, 22: Memory unit, 23: Communication unit, 24 : Display unit, 25: Speaker, 26: Microphone, 27: Camera, 28: Operation buttons, 29: System bus, 30, 32: Game play buttons, 40: Period information, 41: Correct answer status information, 42: Number of correct answers information, 43: Number of consecutive correct answers information, 44, 45: Door, 46, 47: Door selection buttons, 50, 54: Result information, 51, 52, 55: Reward image, 53, 56: Reward information, U, U1, U2, U3, U4: User

Claims

1. It comprises a display control unit, an execution control unit, and a storage control unit, The display control unit, at predetermined intervals, displays an execution screen for multiple terminal devices used by multiple users to run a predetermined game in which the multiple users participate. The execution control unit causes the terminal device to execute the predetermined game. The display control unit displays attribute information on the execution screen indicating whether the user using the terminal device falls under the first attribute or the second attribute, as the result of executing the predetermined game. Each time the predetermined game is executed, the memory control unit stores in the memory unit attribute information indicating whether each of the multiple users belongs to the first attribute or the second attribute, and execution result information associated with each of the multiple users, as the result of the execution. The display control unit, based on the execution result information stored in the storage unit, displays the execution screen to the terminal device used by a second user who does not meet the predetermined conditions, until the number of first users who meet the predetermined conditions regarding the first attribute falls below a predetermined number. Information processing device.

2. The display control unit causes the terminal device used by the second user to display reward information relating to the reward to be given to the second user according to the result of the second user's execution of the predetermined game. The information processing apparatus according to claim 1.

3. If the predetermined game is not executed by the terminal device during the predetermined period, the execution control unit sets the user using the terminal device as the second user during the predetermined period. The information processing apparatus according to claim 1.

4. The display control unit increases the reward given to the first user according to the result of the predetermined game played by the first user when the number of first users is less than or equal to a first number, compared to when the number is greater than a first number. The information processing apparatus according to claim 1.

5. The execution control unit increases the reward given to participating users according to their performance in the predetermined game as the time elapsed since the predetermined game started. The information processing apparatus according to claim 1.

6. The execution control unit includes the second user, and as the number of participating users participating in the predetermined game increases, it increases the reward given to the participating users according to the results of their execution of the predetermined game. The information processing apparatus according to claim 1.

7. The execution control unit changes the execution difficulty of the predetermined game according to the number of first users. The information processing apparatus according to claim 1.

8. The display control unit displays the number of the first user on the execution screen. The information processing apparatus according to claim 1.

9. The processor is instructed to display an execution screen for a predetermined game involving multiple users on a terminal device used by a predetermined user at predetermined intervals. The processor instructs the terminal device to execute the predetermined game. The processor is instructed to display attribute information on the execution screen indicating whether the predetermined user belongs to the first attribute or the second attribute, as the result of executing the predetermined game. The processor is instructed to display the execution screen on the terminal device used by a second user who does not meet the predetermined conditions, until the number of first users among the plurality of users who meet the predetermined conditions regarding the applicability of the first attribute falls below a predetermined number. Information processing program

10. The processor is instructed to display an execution screen for running a predetermined game in which multiple users participate, on multiple terminal devices used by multiple users at predetermined intervals. The processor instructs the terminal device to execute the predetermined game. The processor is instructed to display attribute information on the execution screen indicating whether the user using the terminal device falls under the first attribute or the second attribute, as the result of executing the predetermined game. Each time the predetermined game is executed, the processor causes the storage unit to store in the storage unit attribute information indicating whether each of the multiple users belongs to the first attribute or the second attribute, and execution result information associated with each of the multiple users. The processor is instructed, based on the execution result information stored in the memory unit, to display the execution screen on the terminal device used by a second user who does not meet the predetermined conditions, until the number of first users who meet the predetermined conditions regarding the applicability of the first attribute falls below a predetermined number. Information processing methods.

11. An information processing system comprising an information processing device and multiple terminal devices used by multiple users, The information processing device displays an execution screen to the multiple terminal devices at predetermined intervals, allowing the multiple users to run a predetermined game. The information processing device causes the terminal device to execute the predetermined game, The information processing device displays attribute information on the execution screen indicating whether the user using the terminal device falls under the first attribute or the second attribute, as the result of executing the predetermined game. Each time the predetermined game is executed, the information processing device stores in the storage unit attribute information indicating whether each of the multiple users belongs to the first attribute or the second attribute, and execution result information associating each of the multiple users. The information processing device, based on the execution result information stored in the storage unit, displays the execution screen to the terminal device used by a second user who does not meet the predetermined conditions, until the number of first users who meet the predetermined conditions regarding the applicability of the first attribute falls below a predetermined number. Information processing system.

Citation Information

Patent Citations

  • Game machine

    JP2003325761A