Gaming machine

JP2026074050APending Publication Date: 2026-05-01SANYO BUSSAN KK
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANYO BUSSAN KK
Filing Date
2026-01-28
Publication Date
2026-05-01

AI Technical Summary

Benefits of technology

【0009】 請求項1記載の遊技機によれば、判別を実行可能な判別手段と、その判別手段による前 記判別の結果が特定の判別結果であることに基づいて特典遊技を実行可能な特典遊技実行 手段と、演出を実行することが可能な演出実行手段と、を有し、前記特典遊技の実行に基 づいて第1情報と、その第1情報とは異なる第2情報とをそれぞれ更新することが可能な 更新手段と、その更新手段による更新の結果に基づいて、複数の遊技状態の中から1の遊 技状態を設定可能な遊技状態設定手段と、前記第1情報と前記第2情報との少なくとも一 方に基づいて前記演出実行手段により実行される演出態様を決定することが可能な演出態 様決定手段と、を有するものである。

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Abstract

To provide a gaming machine that can suppress a player from getting bored with the game early . 【Solution means】Based on the result of discrimination by the discrimination means being a specific discrimination result, a special privilege game is executed by the special privilege game execution means, and an effect is executed by the effect execution means. Based on the execution of the special privilege game , the first information and the second information different from the first information are each updated by the update means , and based on the result of the update by the update means, one game state is set by the game state setting means from among a plurality of game states, and the effect mode executed by the effect execution means is determined by the effect mode determination means based on at least one of the first information and the second information. Therefore , it is possible to provide a gaming machine that can suppress a player from getting bored with the game early . It can be done .
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Claims

1. A discrimination means capable of performing discrimination, Based on the result of the discrimination by the discrimination means being a specific discrimination result, the special game is A feasible means of executing the bonus game, In a gaming machine having means for executing performances that can perform performances, Based on the execution of the aforementioned bonus game, first information and second information different from the first information are obtained. Each has an update method that allows for updates, Based on the results of the update by that update mechanism, one game state is selected from among multiple game states. A means for setting a play state that can be fixed, Based on at least one of the first information and the second information, the performance execution means performs It has a means for determining the performance style to be performed, which is capable of determining the performance style to be performed. A gaming machine characterized by the following.

2. The game state setting means updates the first information to the first specific information by the update means. Based on this, the first game state is set, and the second information is identified by the update means. Based on the updated information, a second game state is created that is less favorable to the player than the first game state. The gaming machine according to claim 1, characterized in that it is possible to set [a specific setting].

3. The update means updates the first information from the initial stage to a specific stage, It can be updated to specific information, The number of steps in the aforementioned specific stage can be set to 1 from among several different values. The gaming machine according to claim 2, characterized by having means.

Citation Information

Patent Citations

  • Game machine

    JP2010075741A