Information processing device, information processing method, and program
The information processing apparatus addresses predictable skill combinations in party formation by activating character skills based on attribute conditions, enhancing strategic depth and party capabilities through diverse character combinations.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- MIXI INC
- Filing Date
- 2026-02-03
- Publication Date
- 2026-05-01
AI Technical Summary
Conventional party formation in games with characters having skills leads to predictable skill combinations, lacking strategic depth.
An information processing apparatus that activates advantageous effects for characters in a party based on predetermined conditions derived from each character's attribute information, enhancing strategic depth by allowing diverse and condition-dependent skill activation.
Enhances strategic depth in party formation by enabling more diverse and capable character combinations through condition-based skill activation, allowing for higher overall party capabilities.
Smart Images

Figure 2026074151000001_ABST
Abstract
Description
Technical Field
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[0001] The present invention relates to an information processing apparatus, an information processing method, and a program.
Background Art
[0002] There is a game in which a party is formed and played with a plurality of characters. Patent Document 1 discloses a technique of giving a character specific to the character a skill for forming a party.
Prior Art Document
Patent Document
[0003]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0004] However, in the conventional technology, by configuring a party with characters having skills, the skills of the entire party can be easily predicted, and there is a problem of lack of strategy in forming a party.
[0005] The present invention has been made in view of such circumstances, and an object thereof is to provide a technique for enhancing the strategy of party formation.
Means for Solving the Problems
[0006] According to one aspect of the present invention, there is provided an information processing apparatus having a control unit, wherein when a predetermined condition is satisfied based on each attribute information of a plurality of characters constituting a party used in a game, the control unit enables at least one of the plurality of characters to activate an advantageous effect in the game.
Effects of the Invention
[0007] One aspect of this invention offers the advantageous effect of providing a technology that enhances the strategic depth of party formation. [Brief explanation of the drawing]
[0008] [Figure 1] Figure 1 shows an example of the system configuration of an information processing system. [Figure 2] Figure 2 shows an example of the hardware configuration of a server device. [Figure 3] Figure 3 shows an example of the hardware configuration of a client device. [Figure 4] Figure 4 shows an example of the functional configuration of a server device. [Figure 5] Figure 5 shows an example of the functional configuration of a client device. [Figure 6] Figure 6 is an activity diagram illustrating an example of information processing related to connect skills performed by a server device. [Figure 7] Figure 7 shows an example of the sortie screen in multiplayer mode. [Figure 8] Figure 8 shows an example of an icon that indicates whether a Connect Skill has become available for activation. [Figure 9] Figure 9 shows an example of a character details screen. [Figure 10] Figure 10 shows an example of the sortie screen in solo play. [Figure 11] Figure 11 shows an example of the deck building screen for solo play. [Figure 12] Figure 12 shows an example of the deck building screen for solo play. [Figure 13] Figure 13 shows an example of the deck building screen for solo play. [Figure 14] Figure 14 shows an example of the deck selection screen in multiplayer mode. [Figure 15] Figure 15 shows an example of the deck selection screen in multiplayer mode. [Modes for carrying out the invention]
[0009] Embodiments of the present invention will be described below with reference to the drawings. The various features shown in the embodiments below can be combined with each other.
[0010] In this specification, "part" may include, for example, hardware resources implemented by circuits in a broad sense, and the information processing of software that can be specifically realized by these hardware resources. Furthermore, various types of information are handled in this embodiment, and these types of information are represented by high and low signal values as a set of binary bits consisting of 0s and 1s, and communication and calculations can be performed on circuits in a broad sense.
[0011] Furthermore, a circuit in a broad sense is a circuit realized by combining at least a suitable combination of circuits, circuits, processors, and memory. In other words, it includes application-specific integrated circuits (ASICs), programmable logic devices (for example, simple programmable logic devices (SPLDs), complex programmable logic devices (CPLDs), and field programmable gate arrays (FPGAs)), etc.
[0012] <Embodiment 1> 1. System Configuration FIG. 1 is a diagram showing an example of the system configuration of an information processing system. The information processing system includes a server device 100 and a plurality of client devices 1101 to 110n, which are communicably connected via a network 120. Examples of the client device 110 include a smartphone or the like. The server device 100 communicates with the client device 110 and provides functions of a game application (hereinafter simply referred to as a game) operating on the client device 110. In FIG. 1, the server device 100 included in the information processing system is shown as one unit, but it may be composed of a plurality of server devices or may be implemented as so-called cloud computing.
[0013] 2. Hardware Configuration (1) Hardware Configuration of Server Device 100 FIG. 2 is a diagram showing an example of the hardware configuration of the server device 100. The server device 100 includes a control unit 201, a storage unit 202, and a communication unit 203 as its hardware configuration. The control unit 201 is a CPU (Central Processing Unit) or the like and controls the entire server device 100. The storage unit 202 is an HDD (Hard Disk Drive), ROM (Read Only Memory), RAM (Random Access Memory), or the like and stores programs and data used when the control unit 201 executes processing based on the programs. When the control unit 201 executes processing based on the programs stored in the storage unit 202, the functional configuration of the server device 100 in FIG. 4 described later and the processing of the activity diagram in FIG. 6 described later are realized. The communication unit 203 is a NIC (Network Interface Card) or the like and connects the server device 100 to the network 120. The storage unit 202 is an example of a storage medium.
[0014] (2) Hardware Configuration of Client Device 110 Figure 3 shows an example of the hardware configuration of the client device 110. The client device 110 includes a control unit 301, a storage unit 302, an input / output unit 303, and a communication unit 304 as its hardware configuration. The control unit 301 is a CPU or the like and controls the entire client device 110. The storage unit 302 is a ROM, RAM, or the like and stores programs and data used by the control unit 301 when executing processing based on the programs. The control unit 301 executes processing based on the programs stored in the storage unit 302, thereby realizing the functional configuration of the client device 110 shown in Figure 5, which will be described later. The input / output unit 303 is, for example, a touch panel that inputs user operations on the touch panel to the control unit 301 and displays the results of processing by the control unit 301 on the touch panel. The communication unit 203 connects the client device 110 to the network 120 via wireless communication or mobile communication, etc. The storage unit 302 is an example of a storage medium.
[0015] 3. Game Description This section briefly explains the basic rules of the game according to this embodiment. In the game, the user forms a party consisting of four characters and takes on quests. Quests can be attempted in solo play or multiplayer mode. The user can form a deck consisting of three characters owned by the user. When taking on a quest in solo play, the user selects three characters by selecting a deck, and the fourth character is selected from a friend's or randomly selected user's character to form a party. When taking on a quest in multiplayer mode, the host (the one who started the multiplayer game) recruits guests (those who join the multiplayer game started by the host). The number of characters used by the host and guests differs depending on the number of participants. In 2-player mode, both the host and guests use two characters each. In 3-player mode, the host uses two characters and each guest uses one character. In 4-player mode, both the host and guests use one character each. The host can decide the order of the four characters when starting a quest.
[0016] 4. Functional Configuration (1) Functional configuration of server device 100 Figure 4 shows an example of the functional configuration of the server device 100. The server device 100 includes a control unit 401 and a display control unit 402 as its functional configuration. The control unit 401 enables the activation of a beneficial effect in the game (hereinafter referred to as a Connect Skill) for at least one of the multiple characters when the conditions for activating a Connect Skill are met based on the attribute information of each of the multiple characters that make up the party used in the game. Examples of Connect Skills include Anti-Gravity Barrier and Anti-Damage Wall. Here, Anti-Gravity Barrier is a game effect that allows characters to move without being affected by gravity barriers. A gravity barrier is a circular barrier that appears around enemies. Also, Anti-Damage Wall is a game effect that negates all damage even when touching a wall that would normally inflict damage. The conditions for activating a Connect Skill are just examples of predetermined conditions. Because the server device 100 has a control unit 401, advantageous effects are granted depending on the combination of characters. This makes it possible to form a party with higher overall capabilities than simply combining characters with high abilities, thus enhancing the strategic depth of party formation.
[0017] The activation conditions for Connect Skills are set in conjunction with specific characters among the multiple characters that make up the party. This increases the diversity of character combinations. In other words, some characters have Connect Skill activation conditions set, while others do not. The control unit 401, based on the attribute information of each of the multiple characters that make up the party used in the game, enables the activation of a Connect Skill for the specific character to whom the activation conditions are set if those conditions are met. In this way, Connect Skills can be activated for any character among the multiple characters that make up the party that meets the activation conditions. The display control unit 402 controls the display of specific characters to distinguish them from other characters. More specifically, the display control unit 402 generates screens as shown in Figures 7, 9-14, etc., described later, and transmits them to the corresponding client device 110, thereby controlling the display of characters that meet the conditions for activating a Connect Skill to distinguish them from other characters. By having the display control unit 402 in the server device 100, it is possible to explicitly distinguish and recognize characters that have become capable of activating a Connect Skill from other characters.
[0018] When a player forms a party in the client device 110, the control unit 401 determines, based on the attribute information of each of the multiple characters that make up the party, whether a particular character among the multiple characters that make up the party meets the activation conditions for the Connect Skill set for that particular character. If the control unit 401 determines that the activation conditions are met, it enables the Connect Skill to be activated for the character that meets the activation conditions for the Connect Skill. When the Connect Skill is granted to a character that meets the activation conditions for the Connect Skill, the display control unit 402 generates a screen as shown in Figures 7, 9-14, etc., and transmits it to the corresponding client device 110, controlling it to display the character that meets the activation conditions for the Connect Skill separately from other characters.
[0019] (2) Functional configuration of client device 110 Figure 5 shows an example of the functional configuration of the client device 110. The client device 110 includes, as its functional configuration, a game execution unit 501, a display control unit 502, and an operation input unit 503. The game execution unit 501 performs processing related to game execution based on data transmitted from the server device 100 via communication with the server device 100, user operation information entered by the operation input unit 503, etc. The display control unit 502 controls the display to the input / output unit 303 based on the game execution by the game execution unit 501, data transmitted from the server device 100 (e.g., screen), user operation information entered by the operation input unit 503, etc. The operation input unit 503 receives user operation information etc. entered via the input / output unit 303.
[0020] 5. Information Processing Figure 6 is an activity diagram showing an example of information processing related to connect skills performed by the server device 100. In A601, the control unit 401 determines, based on information from the client device 110, whether or not a party consisting of four characters has been formed. If the control unit 401 determines, based on the information from the client device 110, that a party has been formed, it proceeds to A602; if it determines, that a party has not been formed, it repeats the process in A601.
[0021] In A602, the control unit 401 determines, based on the attribute information of each of the multiple characters that make up the party, whether or not the activation conditions for a Connect Skill set for a specific character among the multiple characters are met. If the control unit 401 determines that the activation conditions for the Connect Skill are met, it proceeds to A603; if it determines that the activation conditions for the Connect Skill are not met, it repeats the process in A602. Here, the activation conditions for a Connect Skill set for a specific character include the HP (Hit Point) of multiple characters making up the party being above, below, or below a certain value. Here, HP is the numerical value representing a character's ability to withstand attacks, also known as their physical strength. Furthermore, the conditions for activating Connect Skills include having n or more characters with a Speed value above a certain value, or n or more characters with a Speed value below a certain value, or n or fewer characters with a Speed value above a certain value, or n or fewer characters with a Speed value below a certain value, etc. Note that n is a natural number between 1 and 4.
[0022] Furthermore, the conditions for activating Connect Skills include having n or more characters with an attack power value above a certain level, or n or more characters with an attack power value below a certain level, or n or fewer characters with an attack power value above a certain level, or n or fewer characters with an attack power value below a certain level, etc. Note that n is a natural number between 1 and 4. Furthermore, the activation conditions for Connect Skills include having n or more characters of the same race, or n or more characters of different races, or having n or fewer characters of the same race, or n or fewer characters of different races, etc. where n is a natural number between 2 and 4. Here, "race" refers to a type of status set for a character. Examples of races include Dragon, God, Demon, Demon King, Demon, Fairy, Mineral, Beast, Mythical Beast, Bird, Cosmo, Universe, Demi-human, Samurai, Holy Knight, Robot, Axis, Union, Kaiju, War God, Phantom Beast, etc.
[0023] Furthermore, the activation conditions for Connect Skills include having n or more characters of the corresponding battle type, or having n or fewer characters of the corresponding battle type. Here, n is a natural number between 1 and 4. Battle type is an abbreviation for combat type, and includes, for example, Power type, Balance type, Speed type, and Artillery type. Power type has higher attack power than other types. Balance type has a good balance of power, speed, etc. compared to other types. Speed type is faster than other types. Artillery type has a higher friendship combo power compared to other types. A friendship combo is a special game effect that is activated by making characters collide with each other.
[0024] Furthermore, the activation conditions for Connect Skills include having n or more characters of the corresponding attribute, or having n or fewer characters of the corresponding attribute. Here, n is a natural number between 1 and 4. Attributes refer to the properties that characters possess, such as fire, water, wood, light, and dark attributes. Furthermore, the activation conditions for Connect Skills include having n or more characters of the corresponding attack type, or having n or fewer characters of the corresponding attack type. Here, n is a natural number between 1 and 4. Attack type refers to the type of attack, such as reflection or penetration.
[0025] Furthermore, the activation conditions for Connect Skills include having a total Luck value above a certain level. Here, Luck is a numerical value that represents a character's luck. Furthermore, the activation conditions for Connect Skills include having a rarity level below a certain value. Here, rarity is a numerical value that indicates the frequency of a character's appearance. The above-mentioned HP, speed, attack power, race, battle type, attribute, attack type, luck, and rarity are examples of character attribute information. The activation conditions for the Connect Skills mentioned above are also just examples; they may be conditions that combine multiple attribute pieces of information, such as HP and speed. The activation condition information is stored in the memory unit 202 of the server device 100.
[0026] In A603, the control unit 401 enables the activation of Connect Skills for characters among the multiple characters that make up the party, provided that the conditions for activating Connect Skills are met. When a Connect Skill is granted to a character that meets the activation conditions for the Connect Skill, the display control unit 402 in A604 generates a screen as shown in Figure 7 or Figure 9, etc., and transmits it to the corresponding client device 110, controlling it to display the character that meets the activation conditions for the Connect Skill separately from other characters.
[0027] Figure 7 shows an example of the sortie screen 700 in multiplayer mode. On the sortie screen 700, four characters are represented by icons 701 to 704. Here, an icon is a symbolic representation of a character using an image. The character with icon 701 has a connect skill that can be activated, so icon 705, indicating that the connect skill can be activated, is displayed on icon 701. The character with icon 702 does not have any conditions set for activating a connect skill, so no information about the connect skill is displayed on icon 702. The character with icon 703 has conditions set for activating a connect skill, but the conditions have not been met, so icon 707, indicating that the connect skill cannot be activated, is displayed on icon 703. Similarly, for the character with icon 704, although the conditions for activating the Connect Skill are set, the conditions for activating the Connect Skill are not met, so icon 708 is displayed on top of icon 704 to indicate that the Connect Skill cannot be activated.
[0028] Next, Figure 8 shows an example of the display when, for the character of icon 701, two activation conditions for Connect Skills are set, and the activation condition for one of the two Connect Skills is met, making this Connect Skill activatable, while the activation condition for the other Connect Skill is not met, making this Connect Skill activatable. In such a case, as shown in Figure 8, the display control unit 402 generates a screen in which icon 705, indicating that the Connect Skill is activatable, and icon 801, indicating that the Connect Skill is not activatable, are alternately displayed on icon 701. The display control unit 402 then controls the display by transmitting it to the corresponding client device 110.
[0029] Furthermore, if icon 701 is pressed and held on the sortie screen 700, the display control unit 402 generates the detailed screen shown in Figure 9 and sends it to the corresponding client device 110 to control the display of the detailed screen for the character of icon 701. Figure 9 is a diagram showing an example of the detailed screen 900. The details screen contains the contents of the connect skill and the activation conditions for that connect skill, which are described in area 901.
[0030] Figure 10 shows an example of the sortie screen 1000 in solo play. Similar to the sortie screen 700, the sortie screen 1000 also shows four characters represented by icons 1001 to 1004. The character with icon 1001 has a connect skill that can be activated, so icon 1005, indicating that the connect skill is available, is displayed on icon 1001. The character with icon 1002 does not have any conditions set for activating the connect skill, so no information about the connect skill is displayed on icon 1002. The character with icon 1003 has conditions set for activating the connect skill, but the conditions have not been met, so icon 1007, indicating that the connect skill is not available, is displayed on icon 1003. Similarly, although the character with icon 1004 has the conditions for activating its Connect Skill set, the conditions for activating the Connect Skill have not been met, so icon 1008 is displayed on top of icon 1004 to indicate that the Connect Skill cannot be activated. In the sortie screen 1000, if icon 1001 is pressed and held, the display control unit 402 generates the detailed screen shown in Figure 9 and sends it to the corresponding client device 110, thereby controlling the display of the detailed screen for the character of icon 1001.
[0031] 6. Effects of Embodiment 1 According to Embodiment 1, by granting advantageous effects through character combinations, it becomes possible to form a party with higher overall capabilities than simply combining characters with high abilities, thereby enhancing the strategic depth of party formation.
[0032] <Example 1> Modification 1 will now be explained. In Embodiment 1, multiple activation conditions were described as conditions for activating a Connect Skill. However, the activation conditions for a Connect Skill may vary depending on the number of specific characters that make up the party. For example, the activation condition for a Connect Skill may be condition 1 when there are two specific characters that make up the party, condition 2 when there are three specific characters that make up the party, and so on, with the activation conditions for the Connect Skill varying depending on the number of specific characters. The server device 100 stores such activation conditions in the storage unit 202, etc. The server device 100 then determines the number of specific characters that make up the party and obtains the corresponding activation condition based on the determination result. The server device 100 then determines whether the activation condition for a Connect Skill set for a specific character among the multiple characters is met, based on the attribute information of each of the multiple characters that make up the party. In this way, the activation conditions for a Connect Skill can be made to vary depending on the number of specific characters that make up the party.
[0033] <Modification 2> Let's explain the second variation. Figure 11 shows an example of the deck formation screen 1100 in the case of solo play. Based on the information from the client device 110, when forming a deck, if a character with a Connect Skill is selected, the display control unit 402 generates a screen including the activation conditions of the Connect Skill possessed by the selected character, as shown in Figure 11. The display control unit 402 then transmits the generated screen to the corresponding client device 110 and controls it to display. In Figure 11, comment 1105 is a comment that indicates the activation conditions of the Connect Skill possessed by the selected character (character 1101 in Figure 11). In the example in Figure 11, comment 1105 indicates that when selecting character 1103, if a character with ●●● HP remaining is selected, the Connect Skill of character ○ (character 1101 in Figure 11) will be activated. According to variation 2, when forming a deck, it is possible to clearly show the user which characters to select to activate a specific character's Connect Skill.
[0034] <Variation 3> Modification 3 will now be explained. Figure 12 shows an example of the deck batch formation screen 1200 in the case of solo play. Based on information from the client device 110, when forming a deck, if a character with a Connect Skill is selected, the display control unit 402 generates a screen, as shown in Figure 12, that displays characters that satisfy the activation conditions of the Connect Skill possessed by the selected character in a way that makes them distinguishable from other characters. The display control unit 402 then transmits the generated screen to the corresponding client device 110 and controls it to display. In Figure 12, character 1203 is a character that satisfies the activation conditions of the Connect Skill possessed by the selected character (character 1201), and is displayed in a different color from other characters. The different color is one example of displaying characters that satisfy the activation conditions of a Connect Skill in a way that makes them distinguishable from other characters. As another example of displaying characters in a way that makes them distinguishable from other characters, the display control unit 402 may make characters that satisfy the activation conditions of a Connect Skill blink, or it may display characters that satisfy the activation conditions of a Connect Skill with a mark indicating that the conditions are met. Furthermore, as shown in Figure 13, the display control unit 402 generates a deck batch formation screen 1300 in which, as an example of displaying characters in a way that makes them identifiable from other characters, a comment 1302 is attached to the character 1301 that satisfies the activation conditions of the Connect Skill possessed by the selected character 1201, indicating that it is a character that satisfies the activation conditions of the Connect Skill.The display control unit 402 may then transmit the generated deck batch formation screen 1300 to the corresponding client device 110 and control it to display. According to variation 3, when forming a deck, it is possible to clearly show the user which characters to select to activate a specific character's Connect Skill.
[0035] <Modification 4> Modification 4 will now be explained. Figure 14 shows an example of the deck selection screen 1400 in the case of multiplayer. When guests are recruited and the characters of the guests who have been added to the party are determined, the display control unit 402 generates a deck selection screen 1400 that displays characters that will exhibit a Connect Skill in combination with the guest characters added to the party, from among several pre-generated decks, in a way that makes them distinguishable from other characters. The display control unit 402 may then transmit the generated deck selection screen 1400 to the corresponding client device 110 and control it to display. In Figure 14, character 1401 in deck 1 is a character that will exhibit a Connect Skill in combination with the guest characters added to the party, and is displayed in a different color from other characters. The different color is one example of how to display characters that exhibit a Connect Skill in a way that makes them distinguishable from other characters. Another example of displaying characters in a way that makes them identifiable from other characters is that the display control unit 402 may make the character that performs a Connect Skill blink when combined with a guest character that is part of the party, or it may display the character that performs a Connect Skill with a mark indicating that it is a character that performs a Connect Skill. Alternatively, as shown in Figure 15, the display control unit 402 may generate a deck list screen 1500 in which the character 1501 that performs a Connect Skill has a comment 1502 attached to it indicating that it is a character that meets the conditions for activating the Connect Skill, when combined with a guest character that is part of the party. The display control unit 402 may then transmit the generated deck list screen 1500 to the corresponding client device 110 and control it to display. According to variation 4, when forming a deck, it is possible to clearly show the user which characters to select to activate a specific character's Connect Skill.
[0036] <Other Embodiments> The product may be provided in any of the following embodiments. The information processing device wherein the predetermined condition is set for a specific character among the multiple characters that make up the party. In the aforementioned information processing device, the control unit enables the activation of the aforementioned effect for the specific character. The information processing device having a display control unit, the display control unit controls the display of a specific character to distinguish it from other characters. The information processing device wherein the predetermined condition varies according to the number of specific characters that make up the party. An information processing method performed by an information processing device, wherein, when a predetermined condition is met based on the attribute information of each of the multiple characters constituting a party used in a game, an advantageous effect in the game is activated for at least one of the multiple characters. A program that causes a computer to perform a step of enabling a favorable effect in the game for at least one of the multiple characters if a predetermined condition is met based on the attribute information of each of the multiple characters that make up a party used in the game. Of course, this is not always the case.
[0037] For example, it may be provided as a computer-readable, non-temporary storage medium for storing the aforementioned program. Furthermore, in the above-described embodiment, the server device 100 provided the functions of the game application while communicating with the client devices 110, but each of the client devices 110 may also have the functions of the server device 100. Furthermore, in the above-described embodiment, it was explained that the server device 100 generates a screen and transmits it to the client device 110. However, the server device 100 may transmit information for generating the screen to the client device 110. Then, based on this information, the client device 110 may generate and display the screen. In other words, it is sufficient that at least one of the server device 100 and the client device 110 is used as an information processing device. Furthermore, the embodiments and modifications described above can be implemented in any combination.
[0038] Furthermore, according to each of the embodiments described above, the following effects can be obtained. • This allows for greater diversity in character combinations. • Among the multiple characters that make up the party, game effects can be activated for characters that meet the activation conditions. • Characters whose game effects have become available can be explicitly recognized as separate from other characters. The conditions for activating game effects can be varied depending on the number of characters in the party.
[0039] Finally, various embodiments of the present invention have been described, but these are presented as examples only and are not intended to limit the scope of the invention. Novel embodiments can be implemented in a variety of other forms, and various omissions, substitutions, and modifications can be made without departing from the spirit of the invention. Embodiments and their variations are included in the scope and spirit of the invention, as well as in the claims and their equivalents. [Explanation of Symbols]
[0040] 100: Server device 110: Client device 120: Network 201: Control Unit 202: Storage section 203: Communications Department 301: Control Unit 302: Storage section 303: Input / output section 304: Communications Department 401: Control Unit 402: Display Control Unit 501: Game Execution Department 502: Display Control Unit 503: Operation Input Section 700: Deployment screen 701: Icon 702: Icon 703: Icon 704: Icon 705: Icon 707: Icon 708: Icon 801: Icon 900: Details screen 901 :Area 1000: Deployment screen 1001: Icon 1002: Icon 1003: Icon 1004: Icon 1005: Icon 1007: Icon 1008: Icon
Claims
1. An information processing device, It has a control unit, The control unit is an information processing device that, when predetermined conditions are met based on the attribute information of each of the multiple characters that make up a party used in the game, enables the activation of an advantageous effect in the game for at least one of the multiple characters.
2. In the information processing apparatus according to claim 1, The aforementioned predetermined conditions are set for a specific character among the multiple characters that make up the party, in the information processing device.
3. In the information processing apparatus according to claim 2, The control unit is an information processing device that enables the effect to be activated for the specific character.
4. In the information processing apparatus according to claim 2 or claim 3, It has a display control unit, The display control unit is an information processing device that controls the display of a specific character in a way that distinguishes it from other characters.
5. In the information processing apparatus according to any one of claims 2 to 4, An information processing device in which the predetermined conditions vary depending on the number of the specific characters that make up the party.
6. An information processing method performed by an information processing device, An information processing method that enables the activation of a favorable effect in the game for at least one of the multiple characters when predetermined conditions are met based on the attribute information of each of the multiple characters that make up a party used in the game.
7. It is a program, On the computer, A program for causing a program to execute a step that enables a favorable effect in the game for at least one of the multiple characters if a predetermined condition is met based on the attribute information of each of the multiple characters that make up a party used in the game.
Citation Information
Patent Citations
Game program, method, and information processing device
JP2019136140A