Gaming machine

JP2026084136APending Publication Date: 2026-05-21KYORAKU IND CO LTD
View PDF 1 Cites 0 Cited by

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
KYORAKU IND CO LTD
Filing Date
2024-10-31
Publication Date
2026-05-21

AI Technical Summary

Benefits of technology

【0008】 本発明によれば、遊技の興趣を向上させることが可能となる。

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 2026084136000001_ABST
    Figure 2026084136000001_ABST
Patent Text Reader

Abstract

To provide a gaming machine that can enhance the enjoyment of the game. [Solution] During gameplay, it is possible to perform a picture-breaking effect using a display means and an expectation effect that raises the player's expectations. The picture-breaking effect includes a first picture-breaking effect and a second picture-breaking effect, each with different picture-breaking patterns. The first picture-breaking effect includes the first effect and the second effect, which has a different picture-breaking pattern from the first effect. The likelihood of the expectation effect being performed after the first picture-breaking effect differs depending on whether the first effect is performed or whether the first and second effects are performed.
Need to check novelty before this filing date? Find Prior Art

Claims

[Claim 1] Equipped with a performance control means capable of controlling game performances, The aforementioned performance control means is During the aforementioned gameplay, it is possible to perform a picture-breaking effect using a display means and an anticipation effect that raises the player's expectations. The aforementioned image splitting effect includes: There are two types of image splitting effects: a first image splitting effect and a second image splitting effect, each with a different pattern of image splitting. The first image splitting effect is, This includes a first performance and a second performance in which the manner of image distortion differs from that of the first performance. A gaming machine characterized in that the likelihood of the expected performance occurring after the first image splitting performance differs depending on whether the first performance is performed or whether the first performance and the second performance are performed.