Gaming machine

JP2026084706APending Publication Date: 2026-05-22KYORAKU IND CO LTD
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
KYORAKU IND CO LTD
Filing Date
2024-10-31
Publication Date
2026-05-22

AI Technical Summary

Benefits of technology

【0008】 本発明によれば、遊技の興趣を向上させることが可能となる。

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Abstract

To provide a gaming machine that can enhance the enjoyment of the game. [Solution] Based on customization operations, the game's presentation state can be customized to a first presentation state and a second presentation state. Depending on whether the game is in the first presentation state or the second presentation state, the likelihood of a specific presentation accompanied by the output of a specific sound and / or specific light emission being executed can be changed according to the results of a pre-determined state, and the likelihood of a picture-cracked presentation being executed can be limited.
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Claims

[Claim 1] A means of operation that can be operated by the player, A main control means capable of controlling the progress of the game, It comprises a means for controlling game effects, The main control means is The determination information obtained based on the fulfillment of the acquisition conditions can be determined, and the determination information can be determined in advance of the determination. The aforementioned performance control means is During the aforementioned game performance, a picture-breaking effect using a display means can be executed. Based on the results of the aforementioned pre-determination, it is possible to execute a specific performance that suggests a high probability of a favorable outcome for the player, accompanied by the output of a specific sound and / or the illumination of a specific light-emitting means. Based on the customization operation performed by the aforementioned operating means, it is possible to customize the game's presentation state between a first presentation state and a second presentation state. A gaming machine characterized in that it is possible to change the ease with which the specific performance is performed and to limit the change in the ease with which the image-cracking performance is performed, depending on whether the first performance state or the second performance state is in place.