Information processing device and game control method

The information processing device addresses monotony and restart challenges in special games by using lotteries to determine and stock multiple types of special games, enhancing user engagement and ease of restarts.

JP7602257B2Active Publication Date: 2024-12-18UNIVERSAL ENTERTAINMENT CORP
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Patent Information

Application Number
JP2021096024
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2021-06-08
Publication Date
2024-12-18
Estimated Expiration
2041-06-08

AI Technical Summary

Technical Problem

The repetitive nature of adding free games in special games becomes monotonous, and diversifying these games leads to data expansion and restart difficulties.

Method used

An information processing device that includes a controller to perform a first lottery for determining the number of special games and a second lottery to associate each game with a type of special game, allowing multiple types of special games to be stocked and randomly provided, with trigger symbols excluded from the display to enhance user engagement.

Benefits of technology

This approach enhances game variety and allows easy restarts after failures by stocking diverse special games, improving user engagement and reducing monotony.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To easily execute resumption of a special game after a failure.SOLUTION: An information processing device 1 displays a symbol display region 21 where a plurality of symbols are rearranged; executes a normal game and a plurality of types of special games with different advantageous levels to which the normal game is shifted on the basis of the establishment of a predetermined condition; executes a first lottery for determining the number of stocks, which is the number of times of executing the special games at a timing at which the normal game is shifted to the special game; executes a second lottery for associating each of the special games executed at each stock of the number of stocks with any one type of the plurality of types of special games; and sequentially executes the special game of the type associated with each stock after the first lottery and the second lottery.SELECTED DRAWING: Figure 1
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Description

[Technical field]

[0001] The present invention relates to an information processing device and a game control method. [Background technology]

[0002] Traditionally, in stationary slot machines, and more recently in smartphones (information processing devices) and social games with slot game applications installed, a lottery for the normal game is conducted on the condition that a specified number of bets is placed, and symbols are rearranged based on the results of the lottery.

[0003] For example, in the slot game of Patent Document 1, when the symbols rearranged by lottery in the normal game form a predetermined combination, the player is given a privilege such as a payout or a transition to a special game that is more advantageous than the normal game. Generally, one special game is a set of N times of symbol rearrangement (hereinafter referred to as a free game) without a bet, and the free game is set so that it is easier to win a payout by winning than the normal game. Furthermore, when a special symbol combination is realized (retriggered) in a free game executed during a special game, the number of free games is added during the special game, and the number of free games executed in one special game is increased. [Prior art documents] [Patent documents]

[0004] [Patent Document 1] US Patent Application Publication No. 2017-0200346 Summary of the Invention [Problem to be solved by the invention]

[0005] However, as mentioned above, there is a risk that players will tire of the monotonous presentation format in which the number of free games in one special game is added by retriggering, if the format is repeated many times. Therefore, there is a demand for diversifying the special games. However, the more diverse the special games are, the more elements need to be prepared in case of a failure, which causes problems such as data bloating and makes it difficult to resume the process at the time of recovery.

[0006] Therefore, an object of the present invention is to provide an information processing device and a game control method that can solve the above problems. [Means for solving the problem]

[0007] The information processing device of the present invention comprises: a display that displays a symbol display area in which a plurality of symbols are rearranged; a controller for executing a normal game and a plurality of types of special games with different advantageous degrees which are shifted from the normal game based on the establishment of a predetermined condition; having The controller: a process of performing a first lottery at a timing when the normal game is switched to the special game to determine a stock number that is a number of times the special game is executed; a process of performing a second lottery for associating one of the plurality of types of special games with each of the special games executed at each stock of the stock number; a process of sequentially executing the special games of the types associated with each of the stocks after the first drawing and the second drawing; The present invention is characterized by carrying out the following steps.

[0008] Generally, when a special symbol combination is achieved in a special game, the number of times the special game is executed is increased, but according to the above configuration, when the normal game is switched to the special game, the number of times the special game itself is executed is determined by a first drawing, the type of special game to be executed in each stock is determined by a second drawing, and the special game to be executed is stocked in advance. This allows multiple types of special games that can randomly provide various presentation forms to be stocked in advance before the special game is started, and even if a failure occurs, the stocked special games can be executed, making it easy to resume the special game after the failure.

[0009] In the information processing device of the present invention, the plurality of symbols to be rearranged include symbols that satisfy a condition for establishing a payout and symbols that satisfy a condition for establishing the predetermined condition, 2. The information processing device according to claim 1, wherein the controller excludes symbols that satisfy a predetermined condition from the plurality of symbols to be rearranged in the special game.

[0010] According to the above configuration, trigger symbols that do not function during the special game are excluded from the symbol display area, so that it is possible to visually indicate that the payout potential has improved.

[0011] In the information processing device of the present invention, the special game includes a plurality of free games; 2. The information processing device according to claim 1, wherein, when a special game associated with the stock is started, a message is displayed on the display indicating that the plurality of free games have been played in a special game preceding the special game.

[0012] According to the above configuration, a display indicating that the number of free games has been played is shown before multiple types of special games with different stored advantages are played, thereby creating a sense of anticipation as to which type of special game will be played next, thereby further improving monotony.

[0013] The game control method of the present invention comprises: Displaying a symbol display area in which a plurality of symbols are rearranged; executing a normal game and a plurality of types of special games with different advantages which are shifted from the normal game based on the establishment of a predetermined condition; conducting a first lottery at a timing when the normal game is switched to the special game to determine a stock number that is the number of times the special game is executed; conducting a second lottery to associate one of the plurality of types of special games with each of the special games executed for each stock of the stock number; After the first drawing and the second drawing, sequentially executing the special games of the types associated with each of the stocks; The present invention is characterized by comprising:

[0014] Generally, when a special symbol combination is achieved in a special game, the number of times the special game is executed is increased, but according to the above configuration, when the normal game is switched to the special game, the number of times the special game itself is executed is determined by a first drawing, the type of special game to be executed in each stock is determined by a second drawing, and the special game to be executed is stocked in advance. This allows multiple types of special games that can randomly provide various presentation forms to be stocked in advance before the special game is started, and even if a failure occurs, the stocked special games can be executed, making it easy to resume the special game after the failure. [Brief description of the drawings]

[0015] [Figure 1]FIG. 1 is an explanatory diagram showing a schematic configuration of a game control system. [Diagram 2] FIG. 2 is a block diagram showing the electrical configuration of the game control system. [Diagram 3] FIG. 4 is a diagram illustrating an example of a display screen of the information processing terminal. [Figure 4] FIG. 11 is an explanatory diagram showing the transition of a game state. [Diagram 5] FIG. 4 is a diagram illustrating an example of a display screen of the information processing terminal. [Figure 6] FIG. 4 is a diagram illustrating an example of a display screen of the information processing terminal. [Figure 7] FIG. 4 is a diagram illustrating an example of a display screen of the information processing terminal. [Figure 8] FIG. 13 is an explanatory diagram of a stock table. [Figure 9] 13 is a flowchart of a game control process. [Figure 10] 13 is a flowchart of a stock consumption process. [Figure 11] 13 is a flowchart of a special game execution process. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0016] The information processing apparatus of this embodiment will be described with reference to the drawings.

[0017] 1, the information processing device 1 of this embodiment is configured to, when a player wins a special game in which multiple free games can be played in a normal game, hold the number of special games that can be played by lottery (first lottery), and hold the number of special games that can be played by lottery (second lottery) for each of the held special games. Note that the embodiment of the present invention described below is a specific example, and does not particularly limit the present invention, and the specific configuration of each means, each process, etc. can be appropriately modified in design.

[0018] The information processing device 1 has a display 2 that displays a game screen, a memory 3, a touch panel 5 that functions as an input device for switching the number of bets and starting a slot game, and a controller 4. The controller 4 has a function of executing a normal game that requires the consumption of a game value that can be switched on the touch panel 5, and a function of transitioning to a special game that is set to be more advantageous than the normal game when a predetermined condition is satisfied. The controller 4 has a function of executing a plurality of types of special games with different advantageous degrees.

[0019] The game value is consumed as a condition for playing a normal game, and may be awarded as a game result. That is, a user bets the game value to play one slot game (unit game), and may acquire a bonus such as game value as a result of the slot game. The game value may be game points that do not contain valuable information used in the game as a pseudo substitute for credit, or may be coins, bills, or electronic valuable information equivalent thereto. In the following description, the game value may be referred to as credit. The number of game values ​​used for betting may be referred to as the number of bets.

[0020] The special game includes one or more free games. A free game is a game that can be executed with a smaller bet of game value than a normal game. "Can be executed with a smaller bet of game value" includes the case where the bet is "0". Therefore, a free game may be a game that is executed without a bet of game value and pays out an amount of game value corresponding to the rearranged symbols. In other words, a special game may be a game that is started without the consumption of game value. In contrast, a normal game is a game that is executed with a bet of game value and pays out an amount of game value corresponding to the rearranged symbols. In other words, a normal game is a game that is started with the consumption of game value as a prerequisite.

[0021] In this way, the special game is a game state to which the game is shifted when the trigger condition is established as a result of the normal game. In this embodiment, the special game is a set of N free games that do not require the consumption of a bet. In addition, in this embodiment, the slot game is configured to determine the positions to rearrange the symbols based on a lottery and obtain the game result based on the positions, but is not limited to this.

[0022] In the present embodiment, the advantageousness of each type of special game is different depending on the ease of obtaining game value, but is not limited to this. For example, the number of executable free games may be changed depending on the type of special game, thereby differentiating the advantageousness of each type of special game.

[0023] The controller 4 also has a function of conducting a first lottery to determine the number of stocks, which is the number of times a special game will be executed, at the timing of transition from the normal game to the special game, a function of conducting a second lottery to associate one of a plurality of types of special games with each special game executed for each stock of the stock number, and a function of sequentially executing the types of special games associated with each stock after the first lottery and the second lottery.

[0024] Here, the timing of shifting from the normal game to the special game may be any timing after the game result of the normal game is determined. In this embodiment, in the normal game, a lottery is performed for the arrangement positions of symbols (hereinafter, may be referred to as a symbol lottery), and the game result is determined based on the arrangement positions, and then the symbols are varied, stopped, and the result is displayed on the display 2. In other words, the timing of shifting from the normal game to the special game may be before the symbols of the normal game are varied, stopped, and the result is displayed on the display 2.

[0025] Furthermore, one stock means that one special game is permitted to be executed, and the type of the special game. Furthermore, the number of stocks means the number of special games permitted to be executed. Thus, the controller 4 determines the number of special games permitted to be executed by a first lottery. Then, the controller 4 determines the type of special game to be executed for each of the permitted special games by a second lottery. In this embodiment, the controller 4 executes two types of special games (a first special game and a second special game), but is not limited to this, and three or more types may be executed.

[0026] In the present embodiment, the information processing terminal 1 is a smartphone having a touch panel 5 provided on the display 2, but is not limited to this. The information processing terminal 1 may be either a portable type or a stationary type. Examples of the portable information processing terminal 1 include portable computers, laptop computers, tablet personal computers, handheld personal computers, and portable information devices such as PDAs (Personal Data Assistants).

[0027] Examples of the display type of the display 2 include various display types such as a liquid crystal type, an organic electroluminescence type, a CRT (Cathode Ray Tube) type, and a plasma type. The touch panel 5 is configured to be able to detect the coordinates of a part touched by a user's finger or the like. Known technologies such as an electromagnetic induction type and an electrostatic capacitance type are adopted for the touch panel 5. The information processing terminal 1 detects the coordinates touched by the user and the manner of touch such as a swipe based on the signal from the touch panel 5, determines the object or the like on the screen touched by the user, and responds according to the determination result.

[0028] In this embodiment, the touch panel 5 operates as an input device that accepts switching of the bet number, but is not limited to this. For example, the input device may be a microphone or a camera, and may accept the user's voice or gesture as an instruction operation.

[0029] As described later, a symbol display area in which a plurality of symbols are rearranged is provided on the display 2. Note that the term "a plurality of symbols are rearranged" includes the concept that symbols are determined as a result of a symbol lottery, and is not limited to the actual rearrangement of symbols as a performance.

[0030] The memory 3 stores programs and various data for implementing the functions of the controller 4. The data and programs stored in the memory 3 may be stored in advance at the factory shipping stage, or may be downloaded and stored from a server (not shown) by a communication means. That is, the above programs are stored in the memory 3, which is a non-transient recording medium. The communication means may be a transmission path capable of two-way communication such as the Internet or cable television, or may be broadcasting that transmits information only in one direction. The data and programs stored in the memory 3 may be stored in a recording medium such as a floppy disk, CD-ROM, DVD-ROM, MO (magneto-optical disk), or flash memory, and may be read from the recording medium and installed in the memory as necessary.

[0031] As illustrated in FIG. 1, the program stored in the memory 3 executes the following processes to realize the above-mentioned functions. That is, the program stored in the memory 3 is configured to cause the information processing device 1 to execute a normal game (A1), a process (A2) to determine whether a predetermined condition is established or not, a process (A3) to shift from the normal game to a special game when the predetermined condition is established (A2: YES), a process (A4) to perform a first lottery to determine the number of stocks that will be the number of times the special game will be executed, a process (A5) to perform a second lottery to associate one of a plurality of types of special games with each of the special games executed with each stock of the stock number, and a process (A6) to sequentially execute the special games of the types associated with each stock after the first lottery and the second lottery. In the process of A6, the program stored in the memory 3 causes the information processing device 1 to execute the number of free games associated with each stock. That is, the above-mentioned program is configured to cause the information processing terminal 1 (computer) to execute the above-mentioned processes.

[0032] Furthermore, the information processing terminal 1 having the above-mentioned program executes the processes of (A1) to (A6), thereby realizing a game control method including the processes of (A1) to (A6) in the information processing device 1. That is, the information processing device 1 displays a symbol display area in which a plurality of symbols are rearranged, executes a base game and a plurality of types of special games with different advantageous effects to which the base game is switched based on the establishment of a predetermined condition, A game control method has been realized which includes conducting a first lottery to determine the number of stocks, which will be the number of times a special game will be executed, at the timing of transition from a normal game to a special game, conducting a second lottery to associate one of a plurality of types of special games with each of the special games executed at each stock of the stock number, and sequentially executing the types of special games associated with each stock after the first lottery and the second lottery.

[0033] In addition, as described later, in this embodiment, an information processing system 1000 is configured that includes an information processing terminal 1 having a display 2, a touch panel 5, and a controller 4, and a server 10. For example, in the information processing device 1, the server 10 may have at least a part of the functions of the controller 4. That is, the computer that causes the above-mentioned program to execute the above-mentioned process may represent the information processing terminal 1, or may represent the information processing terminal 1 and the server 10. In the latter case, the server 10 and the information processing device 1 can be regarded as an information processing device that is integrally controlled. In addition, the process or operation of the server 10 and the information processing device 1 can be replaced as an invention of a program, a game control method, or a system realized between the server 10 and the information processing device 1.

[0034] In this way, in general, when a combination of special symbols is achieved in a special game, the number of games to be played in the special game is increased. However, by configuring the information processing device 1 as described above, at the timing of transition from the normal game to the special game, the number of times the special game itself is played is determined by a first lottery, the type of special game to be played in each stock is determined by a second lottery, and the special game to be played is stocked in advance. This allows multiple types of special games that can randomly provide various presentation forms to be stocked in advance before the special game is started, and even if a failure occurs, the special game that has been stocked in advance can be played, making it easy to resume the special game after the failure. Note that such effects, including the effects described below, are merely a list of the most preferable effects resulting from the present invention, and are not limited to those described in the embodiment.

[0035] As shown in FIG. 2, the information processing terminal 1 includes, within a housing 11, a CPU 101, a ROM 102, a RAM 103, a flash memory 104, an operation button 108, a power switch 109, a bus line 110, a network I / F 111, a camera 112, an image sensor I / F 113, a microphone 114, a speaker 115, an audio input / output I / F 116, a display I / F 117, a sensor controller 118, a short-range communication circuit 119, and an antenna 119a of the short-range communication circuit 119.

[0036] The server 10 is a so-called computer including a CPU 1101, a ROM 1102, a RAM 1103, a storage device 1104 such as a hard disk drive, and a network I / F 1111. The information processing terminal 1 and the server 10 are connected via the Internet (not shown). That is, the server 10 communicates with the information processing devices 1 as a plurality of user terminal devices via a communication network, and provides games to the plurality of information processing devices 1. In this way, the slot game executed in this embodiment is executed as an online game. As a result, a player can execute the slot game by accessing the content provided by the server 10 via an application such as a browser using the information processing device 1 such as a smartphone or a PC.

[0037] A CPU (Central Processing Unit) 101 functions as a main component of a controller in the information processing terminal 1, and controls the overall operation of the information processing terminal 1. A CPU 1101 functions as a main component of a controller in the server 10, and controls the overall operation of the server 10. That is, the CPUs 101 and 1101 function as controllers that control the overall operation of the information processing system 1000. A ROM (Read Only Memory) 102 stores programs used to drive the CPU 101, such as an IPL (Initial Program Loader).

[0038] The RAM (Random Access Memory) 103 and RAM 1103 are used as work areas for the CPU 101 and CPU 1101. The operation button 108 is a button that is operated when initially setting up the information processing terminal 1. The power switch 109 is a switch for turning the power of the information processing terminal 1 ON / OFF.

[0039] In this embodiment, the flash memory 104 functioning as the memory 3 is a computer-readable non-transient recording medium that stores various data such as a game program, a communication program, image data, and sound data. The storage device 1104 functions as a database and is a computer-readable non-transient recording medium that stores game data for each of the multiple information processing terminals 1. In response to a request from the game program of the information processing terminal 1, the server 10 returns a response by appropriately referring to the database in the storage device 1104.

[0040] The network I / F (Interface) 111 is an interface for data communication using a communication network such as the Internet. The camera 112 is a type of built-in imaging means for capturing an image of a subject under the control of the CPU 101 to obtain image data. The image sensor I / F 113 is a circuit for controlling the driving of the camera 112. The microphone 114 is a type of built-in sound collection means for inputting sound. The sound input / output I / F 116 is a circuit for processing input / output of sound signals between the microphone 114 and the speaker 115 under the control of the CPU 101. The display I / F 117 is a circuit for transmitting image data to the display 2 under the control of the CPU 101. The display 2 is provided on the front surface of the housing 11. The sensor controller 118 is a circuit for receiving input from a touch panel 5 provided on the display 2. The near-field communication circuit 119 is a communication circuit such as NFC (Near Field Communication) (registered trademark) or Bluetooth (registered trademark). The bus line 110 is an address bus, a data bus, or the like for electrically connecting the various components such as the CPU 101.

[0041] Next, a slot game executed by the information processing device 1 of this embodiment will be described. The slot game is made playable by the user as a game element in an application installed in the information processing terminal 1. The slot game is a game in which a plurality of symbols are moved and then stopped (rearranged) in the symbol display area, and a bonus such as a game value is awarded according to the combination of symbols displayed in the symbol display area. That is, when a predetermined combination is displayed in the symbol display area, a bonus corresponding to the combination is awarded, and when the predetermined combination is not displayed in the symbol display area, no bonus is awarded.

[0042] As shown in Fig. 3, nine video reels on which a plurality of symbols (in this embodiment, mahjong tiles) are arranged are moved (scrolling image of nine video reels) in the 9-reel symbol display area 21, and then stopped and displayed (rearranged), and a bonus (such as a payout or free game) is awarded based on the combination of nine symbols (the number of symbols of the same kind) displayed in the 9-reel symbol display area 21. The state in which the nine video reels are moved and then stopped and displayed in the 9-reel symbol display area 21 is called "rearrangement." Credits are awarded as a payout based on the combination of symbols displayed in the 9-reel symbol display area 21.

[0043] A "unit game" is a series of actions from the start of betting acceptance to a state where a prize can be awarded (a combination of symbols satisfying a predetermined relationship). In other words, a unit game includes one bet time for accepting bets, one game time for rearranging symbols, and one payout time for the payout process for awarding a payout.

[0044] Next, a slot game screen displayed on the display 120 of the smartphone 1 will be described. The slot game screen is displayed in a normal game and a free game in a special game. Specifically, the slot game screen is displayed as an effect based on rearrangement symbols determined by symbol lottery in a free game in a normal game and a special game.

[0045] As shown in FIG. 3, when a slot game is executed, a slot game screen is displayed on the display 120. The slot game screen displays a 9-reel symbol display area 21 (first reel 211, second reel 212, third reel 213, fourth reel 214, fifth reel 215, sixth reel 216, seventh reel 217, eighth reel 218, ninth reel 219) consisting of display areas for nine video reels arranged in a 3-column by 3-row matrix, a game information display area 22 displaying information (such as the current number of coins held) that increases or decreases as the slot game is played, a mahjong tile display area 23 displaying the arranged mahjong tiles (which are in a tenpai state, that is, one tile short of completing a hand) in accordance with the development of the slot game, an operation display area 24 that the player operates to progress through the slot game, and a Ron tile display area 25 that notifies the player of the winning tile (the tile that can be used for Ron) for the tenpai mahjong tile displayed in the mahjong tile display area 23. In addition, in the operation display area 24, a spin button 241, an AUTO button 242, an ITEM button 243, a bet button 244, a WIN display portion 245, and a shop button 246 are displayed.

[0046] In this manner, in the present embodiment, in the symbol display area, each area in which one symbol is rearranged is set as an individual symbol-varying area, but is not limited to this. For example, an area in which multiple symbols are rearranged may be set as a symbol-varying area.

[0047] In this embodiment, in the special game, a sub-game is executed in parallel with the slot game as described above. When this sub-game is executed, a symbol string of 13 mahjong tiles in a tenpai state is displayed in the mahjong tile display area 23 below the 9-reel symbol display area 21. Then, the Ron tile display area 25 displays the winning tile (tile that will become Ron) for the tenpai mahjong tile displayed in the mahjong tile display area 23.

[0048] In addition, a touch panel 5 that transmits the slot game screen is provided on the front side of the display 120. The touch panel 5 is configured to be capable of detecting the coordinates of the part touched by the player's finger or the like. As a result, for example, by touching the image of the spin button 241, one slot game (unit game) can be executed. Also, by touching the image of the AUTO button 242, consecutive slot games can be executed. Also, by touching the image of the ITEM button 243, the player can select and use an item (which has an effect that affects the slot game) that he or she has previously acquired. Also, by touching the image of the shop button 246, the smartphone 1 can access the server 100 and move to a shop where cash (cash, credit card, electronic money, prepaid card, etc. that the player possesses) can be exchanged for credits (coins) that can be used in the slot game, or cash or coins can be exchanged for items. The exchanged credits (coins) that can be used in the slot game are added to the value of a coin number counter provided in the RAM 103.

[0049] In the special game, the spin button 241 changes to an area 241a that displays the number of remaining free games. That is, when the special game is started, the value displayed in the area 241a is counted from 4 to 0 each time a free game is executed. That is, when the stocked special game is ended, this count becomes 0, and it is configured to clearly indicate that the next stocked special game will be started anew. In this way, the special game has a plurality of free games, and when a special game associated with a stock is started, the fact that a plurality of free games have been consumed in the special game preceding the special game is displayed on the display 120. In this way, since the display indicating that the number of free games has been consumed is displayed before the execution of a plurality of types of stocked special games with different advantages, it is possible to evoke a sense of expectation as to which type of special game will be the next special game to be executed, and to further improve monotony.

[0050] Next, a description will be given of the configuration of the symbol arrays of the nine video reels (corresponding to a reel set) displayed in the 9-reel symbol display area 21. The symbol arrays of the nine video reels have different configurations in the normal game and the free game in the special game.

[0051] Specifically, the symbols include dividend symbols and trigger symbols. The dividend symbols are symbols for obtaining dividends in slot games and sub games. The trigger symbols are symbols for achieving the conditions for shifting to a special game in a normal game. The types of dividend symbols include mahjong tile symbols "white", "middle", "fa", "east", "south", "west", "north", "one man", "nine man", "one tube", "nine tube", "one soku", and "nine soku". When a number of mahjong tiles of the same kind (3 to 9 pieces) are rearranged (displayed) in the 9-reel symbol display area 21, a dividend corresponding to the type and number of tiles is awarded. The types of trigger symbols include "BONUS" symbols and "SP BONUS" symbols.

[0052] In the normal game, dividend symbols are randomly arranged on six video reels (first reel 211, second reel 212, fourth reel 214, sixth reel 216, eighth reel 218, and ninth reel 219) displayed in the 9-reel symbol display area 21. Also, in the normal game, trigger symbols are arranged on three video reels (third reel 213, fifth reel 215, and seventh reel 217) in addition to the dividend symbols of the mahjong tiles. That is, in the symbol lottery in the normal game, both the dividend symbols and the trigger symbols are the objects of the lottery.

[0053] On the other hand, in the free game of the special game, the nine video reels (first reel 211, second reel 212, third reel 213, fourth reel 214, fifth reel 215, sixth reel 216, seventh reel 217, eighth reel 218, ninth reel 219) displayed in the 9-reel symbol display area 21 have mahjong tile dividend symbols randomly arranged as symbols. In other words, in any type of special game, only dividend symbols are the subject of the symbol lottery in the free game.

[0054] In this way, the multiple symbols to be rearranged have a payout symbol that is a condition for establishing a payout and a trigger symbol that is a condition for establishing a predetermined condition. In the special game, the multiple symbols to be rearranged are configured so that trigger symbols are not included in the selection of symbols to be rearranged. As a result, trigger symbols that do not function during the special game are excluded from the 9-reel symbol display area 21, so that it is possible to visually indicate that the payout potential has improved. In addition, in the free game of the special game, the reels from which the trigger symbols are excluded are displayed in a variable manner, so that it is visually clear whether the game is a normal game or a special game. Thus, such a configuration provides an improved user interface for electronic devices.

[0055] A code number is assigned to each mahjong tile arranged on each video reel, and the mahjong tile corresponding to the code number determined by random number drawing is displayed in the 9-reel symbol display area 21. The types, numbers and arrangement order of mahjong tiles (including "BONUS" symbol and "SP BONUS") arranged on each video reel can be set arbitrarily.

[0056] With reference to FIG. 4, a transition of basic game states controlled by the information processing terminal 1 will be described. The information processing terminal 1 has a normal game and a special game as game states. The special game has a first special game and a second special game. The second special game is set to be more advantageous than the first special game. Specifically, the second special game is set to be more likely to win a payout in the sub game than the first special game. If three trigger symbols including the "SP BONUS" symbol are included in the nine symbols determined in the symbol lottery of the slot game in the normal game, the normal game is shifted to the second special game, and five free games are executed.

[0057] In addition, when three "BONUS" symbols are included in the nine symbols determined in the symbol drawing of the slot game of the normal game (excluding the "SP BONUS" symbol), the number of stocks (any one from 1 to 5) is determined by the first drawing, and the type of special game for each stock is drawn by the second drawing. More specifically, the second drawing determines whether to run the first special game or to upgrade the first special game to a second special game by the number of stocks determined by the first drawing.

[0058] After that, the stock is consumed, and a special game corresponding to the consumed stock is executed. Five free games are executed in each special game. When all the stocks are consumed, the game returns to the normal game. Note that it is not limited to consuming all the stocks at once, and it is also possible to return to the normal game with some of the stocks remaining. In this way, the stock of the special game is executed in advance before the special game is executed.

[0059] Next, an example of a game screen displayed on the display 120 of the information processing device 1 will be described. There are two patterns of performance modes displayed on the display 120 before the stocked second special game is executed: a "first promotion performance" and a "second promotion performance." Which of these two patterns is displayed is determined by lottery.

[0060] First, as shown in Fig. 5, the "first promotion effect" is an effect in which only the fifth reel 215 (see Fig. 3) is displayed in a varying and stationary manner, and an "SP BONUS" symbol 92 appears on the fifth reel 215, and a second special game is established together with the "BONUS" symbols 91 arranged on the third reel 213 and the seventh reel 217 (see Fig. 3). After the symbols are rearranged, a second special game start screen 1201 is displayed on the display 120, and then the second special game is started.

[0061] 6, the "second promotion effect" is an effect in which only the fifth reel 215 (see FIG. 3) is displayed in a varying and stopped state, causing the "BONUS" symbol 91 to appear on the fifth reel 215, and establishing a first special game with the "BONUS" symbols 91 arranged on the third reel 213 and the seventh reel 217 (see FIG. 3). After the symbols are rearranged, a first special game start screen 1202 is displayed on the display 120, and then an effect is performed in which the first special game start screen 1202 is changed to a second special game start screen 1201, and then the second special game is started.

[0062] 7, when a free game in the special game is started, a slot game is executed in which each of the first to ninth reels 211 to 219 is displayed in a variable manner and then stopped. In addition to the slot game, a sub game effect is displayed in the mahjong tile display area 23 below the 9-reel symbol display area 21, in which 13 mahjong tiles in a ready state are displayed. For the 13 mahjong tiles in a ready state displayed in the mahjong tile display area 23, a lottery is performed to determine the number of han of the winning hand, and the 13 mahjong tiles in a ready state corresponding to the number of han of the winning hand determined are randomly determined.

[0063] Here, in the subgame of this embodiment, the types of hands are the types of hands in general mahjong, and the 1-han hands include "Heiwa", "Yakuhai", "Ippai-kou", and "Dan-yao", the 2-han hands include "Small Sangen", "Seven Pairs", "Zen-obi", "Sanshoku Dojun", "Ichi-ki Tsuu-kan", "Tai-wan", "Sanshoku Dokoku", "San-ankou", and "Kon-raotou", the 3-han hands include "Ni-baikou", "Kon-isshoku", and "Jun-zen-obi", the 6-han hands include "Sei-isshoku", and the yakuman hands include "Midori-isshoku", "Shi-ankou", "Kuren-hoto", "Kokushi Musou", "Dai-sangen", "Ji-isshoku", "Sei-raotou", "Small Shi-ki", and "Dai-shi-ki". The number of hands to be awarded, which is determined by lottery, may be any one of the above hands or a combination of the above hands. For example, when the number of han of the hand determined by lottery is "4-han hand", 13 mahjong tiles in a ready state corresponding to the winning hand that combines "Ippai-ku" of 1-han hand and "Kon-isshiki" of 3-han hand are displayed. The combination (symbol string) of 13 mahjong tiles in a ready state corresponding to the number of han of the determined hand is randomly determined. The types and configurations of hands in the mahjong game executed in this embodiment basically conform to the general rules of mahjong. The payout corresponding to the number of han of the winning hand is determined by the combination of 13 mahjong tiles in a ready state displayed in the mahjong tile display area 23 and the mahjong tile ("white" symbol 81 in FIG. 7) rearranged in the 9-reel symbol display area 21.

[0064] Since this sub-game is not executed in the normal game, the mahjong tile display area 23 and the Ron tile display area 25 may be hidden.

[0065] Next, the stock table stored in the flash memory 104 of the information processing device 1 will be described with reference to Fig. 8. The stock table is updated in the stock number lottery (first lottery) and the lottery for the type of special game for each stock (second lottery) that are executed when three "BONUS" symbols are included among nine symbols determined in the symbol lottery for the slot game of the normal game, and is reset every time all stocks are consumed.

[0066] Specifically, the stock table has a stock column, a special game type column, and a free game remaining number column. The stock column is provided with five stocks (stock 1 to stock 5) in advance, and a maximum of five special games are stocked. The special game type column stores the type of special game for each stock (first special game or second special game). The free game remaining number column stores the remaining number of free games. In the free game remaining number column, the corresponding item is updated every time a free game is executed, and the display in the area 241a is updated accordingly. Note that, if the stock number becomes less than five times as a result of the lottery for the stock number (first lottery), nothing is stored in the area of ​​the stock that is not executed. In this way, the data table has a simple configuration in which stocks and special game types are associated with each other, so that backup is easily possible, and it is possible to easily resume the special game after an error.

[0067] Next, a game control process executed by the CPU 101 of the information processing device 1 will be described with reference to FIG.

[0068] First, the CPU 101 performs a bet / start check process (S10). In this bet / start check process, the number of credits (number of coins) to be bet is determined by touching the "+" button and the "-" button (see FIG. 3) of the bet button 244 in the operation display area 24 of the display 120 of the information processing device 1. Then, the bet credit number is stored in the BET number counter of the RAM 103. When a bet is made, the bet credit number is subtracted from the value of the coin number counter provided in the RAM 103. In this way, the bet credit number is determined, and the payout value for the winning is the value obtained by multiplying the bet credit number by the payout number corresponding to the number of mahjong tiles (3 to 9) of the same kind rearranged (displayed) in the 9-reel symbol display area 21 as a result of the slot game. In addition, in this bet / start check process, the CPU 101 determines whether or not the spin button 241 has been touched, and if the spin button 241 has been touched, the process proceeds to S21 to proceed with the slot game.

[0069] Next, the CPU 101 executes a symbol lottery process (S11). Here, symbols to be stopped are determined by lottery from among a plurality of mahjong tiles arranged on each of nine video reels (first reel 211, second reel 212, third reel 213, fourth reel 214, fifth reel 215, sixth reel 216, seventh reel 217, eighth reel 218, and ninth reel 219). These symbols to be stopped are symbol data of nine mahjong tiles to be displayed in the 9-reel symbol display area 21. Thus, nine symbols to be displayed in the 9-reel symbol display area 21 are determined.

[0070] Then, the CPU 101 stores the determined nine symbols to be stopped in a symbol storage area provided in the RAM 103.

[0071] Next, the CPU 101 performs a payout amount determination process based on the result of the 9-reel symbol lottery process (S12). In this process, the CPU 101 determines the number of mahjong tile symbols of the same kind to be rearranged (displayed) in the 9-reel symbol display area 21. If the number of mahjong tile symbols of the same kind is a predetermined number or more (3 to 9), the CPU 101 determines the payout amount (dividend value) corresponding to the number of mahjong tiles of the kind to be arranged based on the pay table stored in the RAM 103. If the number of mahjong tile symbols of any kind is not rearranged to the predetermined number or more, no payout amount is provided (dividend value is 0). The determined payout amount (dividend) is stored in a payout amount storage area provided in the RAM 103.

[0072] Then, the CPU 101 determines whether or not three trigger symbols including the "SP BONUS symbol" are drawn in the symbol lottery process of step S11, and the execution condition of the second special game is established (S13). If the trigger symbol including the "SP BONUS symbol" is drawn (S13: YES), the CPU 101 sets a second special game flag in a predetermined storage area of ​​the flash memory 104 to ON (S14). In this way, the second special game flag is a flag indicating whether or not three trigger symbols including the "SP BONUS symbol" are drawn in the base game, and the second special game is triggered.

[0073] On the other hand, if the trigger symbol including the "SP BONUS symbol" is not realized (S13: NO), the CPU 101 judges whether or not three trigger symbols consisting only of the "BONUS symbol" are selected in the symbol selection process of step S11 (S15). If three trigger symbols consisting only of the "BONUS symbol" are selected (S15: YES), the CPU 101 executes a stock number selection, which is a first selection (S16). That is, the CPU 101 determines the number of special games to be executed after the normal game by selection. Then, the CPU 101 executes a special game type selection for stock, which is a second selection (S17). The CPU 101 stores the type of special game determined by the special game type selection in the stock table (FIG. 8) and associates it with the stock. Then, the CPU 101 judges whether or not the special game type selection in step S16 has been completed for the number of times of stock (S18). If the stock count has not been reached (S18: NO), the CPU 101 executes the special game type lottery again in step S16. In this manner, the CPU 101 executes the special game type lottery the number of times equal to the stock count determined in the first lottery.

[0074] After step S14, if it is determined in step S15 that three trigger symbols of only "BONUS symbols" are not won (S15: NO), or if it is determined in step S18 that the number of stocks has ended (S18: YES), the CPU 101 executes an effect determination process (S19). The CPU 101 extracts a random number value for the effect, and determines one of a plurality of predetermined effect contents by lottery. For example, the CPU 101 starts scrolling each of the first reel 211, the second reel 212, the third reel 213, the fourth reel 214, the fifth reel 215, the sixth reel 216, the seventh reel 217, the eighth reel 218, and the ninth reel 219 in the 9-reel symbol display area 21 (see FIG. 3), and determines an effect in which the nine symbols determined in the symbol lottery process in step S21 are stopped and displayed on each of them. More specifically, for example, when the trigger symbol is a winning symbol, it may be determined to perform a predictive effect indicating that the trigger symbol will be stopped in the display area where the trigger symbol is stopped during scrolling. Also, for example, the CPU 101 determines a highlighting effect of a winning symbol among the symbols stopped and displayed, an effect of displaying a payout in the WIN display unit 245 (see FIG. 3), a special WIN effect when the payout is a predetermined multiple of the bet amount or more, etc.

[0075] Also, for example, when the second special game flag is ON or when the first stock is the second special game, the CPU 101 may determine whether the presentation mode for transition from the normal game to the second special game is the "first promotion presentation" (see FIG. 5) or the "second promotion presentation" (see FIG. 6). That is, when the "first promotion presentation" is determined, three "BONUS" symbols are selected as the winning symbol in the symbol lottery of the normal game, but the presentation of the normal game is performed in which three trigger symbols including the "SP BONUS" symbol are rearranged, and the second special game start screen 1201 is displayed (see FIG. 5), and the second special game is started. When the "second promotion presentation" is determined, three "BONUS" symbols are rearranged as selected as the symbol lottery of the normal game, and the first special game start screen 1202 is displayed, but thereafter the second special game start screen 1201 is displayed (see FIG. 5), and the second special game is started.

[0076] Then, the CPU 101 executes the effect contents at the timing of the determined effect contents (S20). For example, the CPU 101 controls to display an image for the effect on the display 120 and output a sound from the speaker 115. Also, for example, the CPU 101 displays an image of the symbols to be stopped being stopped after starting scrolling display of a plurality of symbols on the reel in the symbol display area 21. Also, for example, the CPU 101 displays an image of the symbols related to the winning among the symbols stopped and displays the effect of incrementing the number of owned credits. Also, for example, the CPU 101 performs an effect of transition to the special game as described above. Then, if there is a number of credits to be added as a result of the above game, the CPU 101 executes a payout process of adding the number of credits to the owned credits (S21). Note that the payout process may be executed at a predetermined timing during the effect execution process of step S24 (for example, the timing of the effect of incrementing the number of owned credits). Then, the CPU 101 ends this subroutine. Here, the CPU 101 may clear data that is no longer needed for each unit game in the working area of ​​the RAM 103, such as the value of the bet counter in the BET number storage area for the executed unit game and the symbols (mahjong tiles) that have been determined by lottery to be displayed in the 9-reel symbol display area 21.

[0077] After that, the CPU 101 determines whether or not the second special game flag is ON (S23). If the second special game flag is ON (S23: YES), the CPU 101 executes a special game execution process (S24) and ends this routine. The special game execution process will be described later with reference to FIG. 11.

[0078] On the other hand, if the second special game flag is not ON (S23: NO), the CPU 101 determines whether or not there is a stock (S25). That is, the CPU 101 refers to the stock table (see FIG. 8) and determines whether or not there is one or more stocks. If there is no stock (S25: NO), the CPU 101 ends this routine.

[0079] On the other hand, if there is stock (S25: YES), the CPU 101 executes a stock consumption process (S26) and ends this routine. The stock consumption process in step S26 will be described later with reference to FIG.

[0080] Next, with reference to FIG. 10, a stock consumption process executed by the CPU 101 of the information processing device 1 will be described.

[0081] First, the CPU 101 refers to the stock table (see FIG. 8) and determines whether the next stock to be consumed is the first stock (S29). In this embodiment, the promotion effect when the first stock is the second special game is determined in step S19 of the game control process (see FIG. 9), so the process of determining the promotion effect in steps S30 to S34 in this routine described later is performed only for the second and subsequent stocks. Note that this is not limited to this, and the promotion effects of all stocks may be determined in this routine. If the next stock to be consumed is the first stock (S29: YES), the CPU 101 executes the special game execution process in step S35 described later.

[0082] On the other hand, if the next stock to be consumed is not the first stock (S29: NO), the CPU 101 refers to the stock table (see FIG. 8) and judges whether the next stock to be consumed is the second special game or not (S30). If the next stock to be consumed is the second special game, an effect lottery (S31) is executed. That is, it is determined by lottery whether the effect to be displayed is the first promotion effect (see FIG. 5) or the second promotion effect (see FIG. 6). Then, the CPU 101 judges whether the effect is the second promotion effect or not (S32). If the effect is the promotion effect (S32: YES), the CPU 101 executes the second promotion effect execution process (S33). If the effect is not the promotion effect (S32: NO), the CPU 101 executes the first promotion effect execution process (S34).

[0083] After the second promotion effect execution process in step S33 or the first promotion effect execution process in step S34, the CPU 101 executes a special game execution process (S35). Also, in step S30, if the stock to be consumed is not the second special game (S30: NO), the CPU 101 executes a special game execution process (S35). The special game execution process will be described later with reference to FIG. 11. After the special game execution process, the CPU 101 determines whether or not all the stocks have been consumed (S36). If all the stocks have not been consumed (S36: NO), the CPU 101 shifts the process to step S30. If all the stocks have been consumed (S36: YES), the CPU 101 resets the stock table (see FIG. 8) (S37) and deletes the information indicating the special game type column and the number of remaining free games. After that, the CPU 101 ends this subroutine and returns the process to the game control process (caller) in FIG. 9.

[0084] Next, with reference to FIG. 11, a special game execution process executed by the CPU 101 of the information processing device 1 will be described.

[0085] First, the CPU 101 determines whether the special game to be executed is the first special game (S41). If it is the first special game (S41: YES), the CPU 101 selects a symbol selection table for the first special game (S42). If it is not the first special game (S41: NO), the CPU 101 selects a symbol selection table for the second special game (S43). The symbol selection table for the second special game is set so that symbols with a higher payout are more likely to appear than the symbol selection table for the first special game. However, this is not limiting, and the same selection table may be used.

[0086] After the selection of the lottery table in step S41 or step S42, the CPU 101 executes a symbol lottery process using the selected lottery table (S44). Next, the CPU 101 selects a symbol row for the sub game to be displayed in the display area 23 (see FIG. 3) (S45). Then, the CPU 101 performs a payout amount determination process based on the result of the 9-REEL symbol lottery process and the result of the sub game (S45). In this process, the CPU 101 determines the payout amount (dividend value) corresponding to the number of mahjong tiles of the same kind (3 to 9) to be rearranged (displayed) in the 9-REEL symbol display area 21 based on the pay table stored in the RAM 103. Also, the CPU 101 determines the payout amount in the sub game from the symbols to be rearranged (displayed) in the 9-REEL symbol display area 21 and the symbol row determined in step S45. Then, the total of these determined payout amounts (dividends) is stored in a payout amount storage area provided in the RAM 103.

[0087] Then, the CPU 101 executes a process for determining an effect (S46). The CPU 101 extracts a random number value for the effect, determines one of a plurality of predetermined effect contents by lottery, and executes the effect content at the timing of the determined effect content (S47). For example, the CPU 101 controls to display an image for the effect on the display 120 and output sound from the speaker 115. Also, for example, the CPU 101 starts scrolling display of a plurality of symbols on the reel in the symbol display area 21, and then displays an image displaying the symbols to be stopped as stopped. Also, for example, the CPU 101 displays an image displaying a symbol related to a win among the stopped symbols, and performs an effect in which the number of owned credits is incremented. Then, if there is a number of credits to be added as a result of the above game, the CPU 101 executes a payout process for adding the number of credits to the owned credits (S48).

[0088] Then, the CPU 101 executes a free game number subtraction process (S49). Specifically, the CPU 101 subtracts 1 from the value in the remaining number of free games field of the stock currently being played on the stock table (see FIG. 8). Then, the CPU 101 executes initialization process at the end of one game (S50) and ends this subroutine. In step S26, data that becomes unnecessary for each unit game in the working area of ​​the RAM 103 is cleared, such as the value of the bet counter in the BET number storage area in the executed unit game, the symbols (mahjong tiles) that are determined by lottery to be displayed in the 9-reel symbol display area 21, and the symbol strings that are determined to be displayed in the display area 23.

[0089] Then, the CPU 101 judges whether or not there is no remaining number of free games in the currently executed stock special game (S51). If there is a remaining number of free games (S51: NO), the CPU 101 shifts the process to step S44 and executes the free game again. If there is no remaining number of free games (S51: YES), the CPU 101 executes a payout process (S52). Then, if the second special game flag is ON, the CPU 101 sets the second special game flag to OFF (S53), and then ends this subroutine, and returns the process to the game control process of FIG. 9 or the stock consumption process (caller) of FIG. 10. [Explanation of symbols]

[0090] 1. Information processing terminal 2. Display 3. Memory 4. Controller 5. Touch Panel

Claims

1. a display that displays a symbol display area in which a plurality of symbols are rearranged; a controller for executing a normal game and a plurality of types of special games with different advantageous degrees which are shifted from the normal game based on the establishment of a predetermined condition; having The controller: a process of performing a first lottery for determining a stock number that is the number of times the special game is executed, when the predetermined condition is satisfied; a process of performing a second lottery for associating a type of the plurality of types of special games with each of the special games executed with each stock of the stock number; a process of sequentially executing the special games of the types associated with each of the stocks after the first drawing and the second drawing; 2. An information processing device comprising:

2. the plurality of symbols to be rearranged include symbols that satisfy a condition for establishing a payout and symbols that satisfy a condition for establishing the predetermined condition, 2 . The information processing device according to claim 1 , wherein the controller excludes symbols that satisfy the predetermined condition from the symbols to be rearranged in the special game. 3 .

3. the special game includes a plurality of free games; 2. The information processing device according to claim 1, wherein, when a special game associated with the stock is started, a message is displayed on the display to the effect that the plurality of free games have been played in a special game preceding the special game.

4. A game control method executed by a computer, comprising: Displaying a symbol display area in which a plurality of symbols are rearranged; executing a normal game and a plurality of types of special games with different advantages which are shifted from the normal game based on the establishment of a predetermined condition; conducting a first lottery for determining a stock number that is the number of times the special game is executed, when the predetermined condition is satisfied; conducting a second lottery to associate a type of the plurality of types of special games with each of the special games executed for each stock of the stock number; After the first drawing and the second drawing, sequentially executing the special games of the types associated with the respective stocks; A game control method comprising:

Citation Information

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